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While adding ballast air, the submarine loses air at dt * 1000 * balllastAirUsageRate. This is independent on the amount of added air, which is multiplied by INPUT.up. As a result, more careful players are penalized.
While adding ballast air, the submarine loses air at
dt * 1000 * balllastAirUsageRate
. This is independent on the amount of added air, which is multiplied byINPUT.up
. As a result, more careful players are penalized.ludum-dare-48/submarine.ts
Line 260 in ce3f7ce
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