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Logging.cs
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Logging.cs
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//--------------------------------------------------------------------------
// <summary>
//
// </summary>
// <copyright file="Logging.cs" company="Chuck Hill">
// Copyright (c) 2020 Chuck Hill.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation; either version 2.1
// of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// The GNU Lesser General Public License can be viewed at
// http://www.opensource.org/licenses/lgpl-license.php. If
// you unfamiliar with this license or have questions about
// it, here is an http://www.gnu.org/licenses/gpl-faq.html.
//
// All code and executables are provided "as is" with no warranty
// either express or implied. The author accepts no liability for
// any damage or loss of business that this product may cause.
// </copyright>
// <repository>https://github.com/ChuckHill2/DownloadiingTest</repository>
// <author>Chuck Hill</author>
//--------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
namespace DownloadingTest
{
/// <summary>
/// Logging severity levels
/// </summary>
public enum Severity
{
None, //Special: No severity level written, but message always written.
Success, //Action successful, Color.ForestGreen
Error, //Action failed, Color.Red
Warning, //Action failed but recovered, Color.Gold
Info, //Action status, Color.MediumBlue
Verbose //Detailed action status, Color.LightBlue
}
/// <summary>
/// Official event logging.<br/>
/// (1) Writes to fullAppFilename.log<br/>
/// (2) May write to multiple additional destinations.<br/>
/// (3) May limit logging by severity level.<br/>
/// (4) Auto-indents succeeding lines of message.
/// </summary>
public static class Log
{
private static readonly Regex reMultilineIndent = new Regex(@"^\s*(.+?)\s*$", RegexOptions.Multiline | RegexOptions.Compiled); //precompiled for efficiency
private static readonly string _logName = Path.ChangeExtension(Process.GetCurrentProcess().MainModule.FileName, ".log");
private static StreamWriter LogStream = null;
private static readonly object lockObj = new object();
/// <summary>
/// Gets the log file name.
/// </summary>
public static string LogName { get { return _logName; } }
/// <summary>
/// Event handler for cloning messages to an alternate destination.
/// </summary>
public static event Action<Severity, string> MessageCapture;
/// <summary>
/// Only allow messages this severe to be logged. Less severe messages are ignored.
/// </summary>
public static Severity SeverityFilter { get; set; } = Severity.Info; //default == all except verbose messages
/// <summary>
/// Write log message with severity level.
/// </summary>
/// <param name="severity">Severity level</param>
/// <param name="fmt">A composite format string.</param>
/// <param name="args">An object array that contains zero or more objects to format.</param>
/// <remarks>
/// An interpolated format string may be used, however evaluation may be postponed when using a composite format
/// string. This is more efficient when some severity levels are ignored.In addition, passing exception objects get
/// trimmed to just the message part for all messages except Verbose messages or when Verbose severity filter is set.
/// </remarks>
public static void Write(Severity severity, string fmt, params object[] args)
{
if (severity > SeverityFilter) return;
if (fmt == null && LogStream == null) return; //Nothing to do
if (fmt == null && LogStream != null) //Close
{
lock (lockObj)
{
if (fmt == null && LogStream != null)
{
LogStream.Close();
LogStream.Dispose();
LogStream = null;
}
}
return;
}
if (fmt != null && LogStream == null) //Open
{
lock (lockObj)
{
// We do this twice, just in case a thread gets through the first if() statement and blocked while another thread already passed thru the lock.
// The second if() statement is for the the following thread that is waiting on the lock only to pass thru and find out that the stream has already been created.
// This is coded this way so in non-edge cases, we don't excessively lock causing syncronizing between threads. It would defeat the parallel actions of the callers.
// A symtom of not having this second if() is multiple header lines being written to the log.
if (fmt != null && LogStream == null)
{
//Roll over log at 100MB
if (FileEx.Exists(LogName) && new FileInfo(LogName).Length > (1024 * 1024 * 100)) FileEx.Delete(LogName);
var fs = File.Open(LogName, FileMode.Append, FileAccess.Write, FileShare.ReadWrite);
LogStream = new StreamWriter(fs) { AutoFlush = true };
LogStream.WriteLine(@"-------- {0:MM/dd/yyyy hh:mm:ss tt} ------------------------------------------", DateTime.Now);
}
}
}
if (LogStream != null)
{
if (args != null && args.Length > 0)
{
if (severity == Severity.Verbose)
fmt = string.Format(fmt, args);
else
{
//When not in verbose mode, do not include an exception call stack.
for (int i = 0; i < args.Length; i++)
{
if (args[i] is Exception) args[i] = ((Exception)args[i]).Message;
}
fmt = string.Format(fmt, args);
}
}
//Trim string, remove empty lines, and indent suceeding lines.
if (fmt.Contains('\n'))
{
int row = 0;
fmt = reMultilineIndent.Replace(fmt, m =>
{
row++;
if (row == 1) return m.Groups[1].Value;
return " " + m.Groups[1].Value;
});
}
lock (lockObj)
{
if (LogStream != null)
{
if (severity != Severity.None) LogStream.Write(severity.ToString() + ": ");
LogStream.WriteLine(fmt);
LogStream.Flush();
LogStream.BaseStream.Flush();
MessageCapture?.Invoke(severity, fmt);
}
}
}
}
/// <summary>
/// Close the log file. Equivalant to Write(0,null). Log will automatically be reopened if writing a message again.
/// </summary>
public static void Dispose() => Write(0, null);
}
/// <summary>
/// Alternate debugging log. For developer use only.
/// Same as Log.Write, except:<br/>
/// (1) Output is written to separate appFolder\Debug.Log<br/>
/// (2) No severity levels<br/>
/// (3) No writing to additional destinations<br/>
/// (4) No auto-indenting multi-line messages<br/>
/// (5) Logging available only in debug mode.
/// </summary>
public static class DebugLog
{
private static readonly string _logName = Path.Combine(Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName), "Debug.log");
private static StreamWriter LogStream = null;
private static readonly object lockObj = new object();
/// <summary>
/// Gets the log file name.
/// </summary>
public static string LogName { get { return _logName; } }
/// <summary>
/// Write a debug log message.
/// </summary>
/// <param name="fmt">A composite format string.</param>
/// <param name="args">An object array that contains zero or more objects to format.</param>
/// <remarks>
/// An interpolated format string may be used, however evaluation may be postponed when using
/// a composite format string. More efficient when not in debug mode
/// </remarks>
[Conditional("DEBUG")]
public static void Write(string fmt, params object[] args)
{
if (fmt == null && LogStream == null) return; //Nothing to do
if (fmt == null && LogStream != null) //Close
{
lock (lockObj)
{
if (fmt == null && LogStream != null)
{
LogStream.Close();
LogStream.Dispose();
LogStream = null;
}
}
return;
}
if (fmt != null && LogStream == null) //Open
{
lock (lockObj)
{
// We do this twice, just in case a thread gets through the first if() statement and blocked while another thread already passed thru the lock.
// The second if() statement is for the the following thread that is waiting on the lock only to pass thru and find out that the stream has already been created.
// This is coded this way so in non-edge cases, we don't excessively lock causing syncronizing between threads. It would defeat the parallel actions of the callers.
// A symtom of not having this second if() is multiple header lines being written to the log.
if (fmt != null && LogStream == null)
{
//Roll over log at 100MB
if (FileEx.Exists(LogName) && new FileInfo(LogName).Length > (1024 * 1024 * 100)) FileEx.Delete(LogName);
var fs = File.Open(LogName, FileMode.Append, FileAccess.Write, FileShare.ReadWrite);
LogStream = new StreamWriter(fs) { AutoFlush = true };
LogStream.WriteLine(@"-------- {0:MM/dd/yyyy hh:mm:ss tt} ------------------------------------------", DateTime.Now);
}
}
}
if (args != null && args.Length > 0)
fmt = string.Format(fmt, args);
if (LogStream != null)
{
lock (lockObj)
{
if (LogStream != null)
{
LogStream.WriteLine(fmt);
LogStream.BaseStream.Flush();
}
}
}
}
/// <summary>
/// Close the log file. Equivalant to Write(null). Log will automatically be reopened if writing a message again.
/// </summary>
[Conditional("DEBUG")]
public static void Dispose() => Write(null);
}
/// <summary>
/// Write message to debugger output window.<br/>
/// Logging available only in debug mode.
/// </summary>
public static class Diagnostics
{
/// <summary>
/// Write string to debug output.<br/>
/// Uses Win32 OutputDebugString() or System.Diagnostics.Trace.Write() if running under a debugger.
/// The reason for all this trickery is due to the fact that OutputDebugString() output DOES NOT get
/// written to VisualStudio output window. Trace.Write() does write to the VisualStudio output window
/// (by virtue of OutputDebugString somewhere deep inside), BUT it also is can be redirected
/// to other destination(s) in the app config. This API Delegate is a compromise.
/// </summary>
private static readonly Action<string> _rawWrite = (System.Diagnostics.Debugger.IsAttached ? (Action<string>)new System.Diagnostics.DefaultTraceListener().Write : OutputDebugString);
[DllImport("Kernel32.dll")] private static extern void OutputDebugString(string errmsg);
/// <summary>
/// Write a debug log message.
/// </summary>
/// <param name="fmt">A composite format string.</param>
/// <param name="args">An object array that contains zero or more objects to format.</param>
/// <remarks>
/// An interpolated format string may be used, however evaluation may be postponed when using
/// a composite format string. More efficient when not in debug mode
/// </remarks>
[Conditional("DEBUG")]
public static void WriteLine(string msg, params object[] args)
{
if (args != null && args.Length > 0) msg = string.Format(msg, args);
if (msg[msg.Length - 1] != '\n') msg += Environment.NewLine;
//Prefix diagnostic message with something unique that can be filtered upon by DebugView.exe
_rawWrite("DEBUG: " + msg);
}
}
}