-
Notifications
You must be signed in to change notification settings - Fork 0
/
r2d2.sed
executable file
·235 lines (180 loc) · 6.05 KB
/
r2d2.sed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
#!/bin/sed -Enf
# r2d2 voice in sed. :)
# Usage example: cat example.script | ./r2d2.sed | cat > /dev/dsp
# (c) Written by Circiter (mailto:xcirciter@gmail.com).
# License: MIT.
# Available at https://github.com/Circiter/r2d2-in-sed
:read $!{N; bread}
s/\n//g
s/$/@00000000100000000/ # Default seed for the PRNG code.
:next_command
/^tone/ {
s/^[^ ]* //;
s/^([^ ]*) ([^ ;]*);/f1=\1; f2=\1; time=\2;/
bplay_tone
}
/^buzz/ {
s/^[^ ]* //;
s/^([^ ;]*);/f1=1111111; f2=1111111; time=\1;/
bplay_tone
}
/^glissando / {
s/^[^ ]* //;
s/^([^ ]*) ([^ ]*) ([^ ]*) ([^ ;]*);/dir=\1; f1=\2; f2=\3; time=\4;/
bplay_tone
}
/^random/ { # Random note.
s/^[^ ]* //;
s/^([^ ]*) ([^ ]*) ([^ ;]*);/f1=\1; f2=\2; time=\2; dur=\3; note=true; number=;/
brandom_generator
:return_point
s/ready=[^;]*;(.*)time=[^;]*;(.*)note=[^;]*;/\1\2/
s/dur=/time=/
# Keep incrementing the f1 until it reaches the
# f2 or until we get a 0 after a "coin-toss".
:increment
:digit_replacement s/(f1=[01]*)1(_*;)/\1_\2/; tdigit_replacement
s/f1=(_*;)/f1=1\1/
s/(f1=[01]*)0(_*;)/\11\2/
s/_/0/g
s/number=[01]/number=/
/number=1/ {
/f1=([^;]*);.*f2=\1;/! bincrement
}
s/f1=([^;]*)(;.*f2=)[^;]*;/f1=\1\2\1;/ # Ensure f1==f2.
bplay_tone
}
/^silence/ {
s/^[^ ]* //;
s/^([^ ;]*);/f1=0; f2=0; time=\1;/
bplay_tone
}
/^noise/ {
s/^[^ ]* //;
s/^([^ ;]*);/time=\1;/
brandom_generator
}
/^seed/ {
s/^[^ ]* //;
h; x; s/^([^ ;]*);.*$/\1/; x
s/^[^ ;]*;//
bprepare_for_next_command
}
q
:play_tone
# Prefix: f1=initial_frequency; f2=final_frequency; time=duration;
s/f1=([^ ]*);/f0=\1; f1=\1;/
s/time=([^ ]*);/dur=\1; time=\1;/
# Prefix: frequency current_frequency final_frequency working_duration duration;
# N.B., zero frequency.
/f0=0;/ {s/f0=0;//; s/$/\n--------/; bsilence}
s/$/\n/
:decrement # Decrement f0.
:digit s/(f0=[01]*)0(_*;)/\1_\2/; tdigit
s/(f0=[01]*)1(_*;)/\10\2/
s/_/1/g
s/\n~*$/&~/
s/f0=0([01])/f0=\1/
/f0=0;/!bdecrement
s/f0=0;[ ]*([^ ])/\1/
s/\n[^\n]*$/&&/
:dash_replace s/~(-*)$/-\1/; tdash_replace
s/\n([^\n]*)$/\1/
:silence
# Pattern space:
# current_frequency final_frequency working_duration duration;other_commands\nwaveform
h
# Remove the unecessary data from the hold space.
x; s/^.*\n([^\n]*)$/\1/; y/-/\n/; x
# Hold space: waveform.
# Well, now we have one period of a square wave,
# so play it enough times.
s/^[^\n]*\n/&>/ # Add a marker just before the waveform.
:one_period
x; p; x # Output at least one period.
:one_sample
# Move the marker to the right,
# one character at a time.
s/>([^\n])/\1>/
:dur_digit_replace s/(dur=[01]*)0(_*;)/\1_\2/; tdur_digit_replace
s/(dur=[01]*)1(_*;)/\10\2/
s/_/1/g
s/dur=0([01]+;)/dur=\1/
/dur=0;/ bchange_frequency
/>$/! bone_sample
# Reinitialize the > marker.
s/>//; s/^[^\n]*\n/&>/
bone_period
:change_frequency
# Leave only the necessary information.
s/\n.*$//
s/dur=[01]*;[ ]*([^ ])/\1/
# Decrement or increment f1.
/dir=down/ {
:down_digit_replace s/(f1=[01]*)0(_*;)/\1_\2/; tdown_digit_replace
s/(f1=[01]*)1(_*;)/\10\2/
s/_/1/g
s/f1=0([01]+;)/f1=\1/
}
/dir=up/ {
:up_digit_replace s/(f1=[01]*)1(_*;)/\1_\2/; tup_digit_replace
s/f1=(_*;)/f1=1\1/
s/(f1=[01]*)0(_*;)/\11\2/
s/_/0/g
}
# Compare f1 and f2.
/f1=([01]*);.*f2=\1;/! bplay_tone
bprepare_for_next_command
:random_generator
# Rule 30 automaton.
h; x; s/^.*@//
# FIXME: Buffer underrun?
# But "echo ... | ./r2d2.sed | cat > /dev/dsp" works...
# Hold space: seed.
:next_generation
s/^(.)(.*)(.)$/>\3\1\2\3\1/ # Boundary conditions (wrap-around).
:update
# Lookup table in the format {<bit_number>=<bit>;}*, where each
# bit is taken from the binary expansion of the rule number.
s/$/\n000=0;001=1;010=1;011=1;100=1;101=0;110=0;111=0/
# Hold space: growing_generation>old_generation\nlookup_table.
# Append a next bit using the lookup table.
s/^([^>]*)>(...)([^\n]*\n).*\2=(.)/\1\4>\2\3/
s/\n.*$//
s/>./>/ # Move the pointer (truncating the old generation).
# Hold space: growing_generation_updated>old_generation_truncated.
/>$/! bupdate # Move the pointer as far as we can.
s/>//
# Wait /^1/ then begin to count (decrement
# the time parameter in pattern space).
/^1/ {x; /ready=true/! s/^/ready=true; /; x}
x
/ready=true/ {
:dec_noise_timer s/(time=[01]*)0(_*;)/\1_\2/; tdec_noise_timer
s/(time=[01]*)1(_*;)/\10\2/
s/_/1/g
s/time=0([01]+;)/time=\1/
/time=0;/ bprepare_for_next_command
/note=true/! {x; y/10/~\n/; p; y/~\n/10/; x}
/note=true/ {
# Extract the center element.
x; s/^/>/; s/$/</
:to_center
s/>(.)/\1>/
s/(.)</<\1/
/>.*</ bto_center
/<>/ s/(.)</<\1/
/<0>/ {x; s/(number=[01]*);/\10;/; x}
/<1>/ {x; s/(number=[01]*);/\11;/; x}
s/>//; s/<//; x
}
}
x
bnext_generation
x
:prepare_for_next_command
/note=true/ breturn_point
# Leave only the commands.
s/[^ ;=]*=[^ ;]*;//g
:remove_white s/^ //; /^ / bremove_white
/^@/! bnext_command