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overrides.cfg
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// overrides.cfg
// These commands will be ran after Xeogin's Community Patch autoexec
//
// Extra scripts that over ride these settings should be ran after this settings
//--------------------------------------------
// Download Settings & Security Features
//--------------------------------------------
cl_disablehtmlmotd "1" // Disables the webpage HTML add-on for Server MOTD's as they contain annoyances and are vulnerable to browser exploits.
// cl_allowdownload "0" // Disable downloading server files
// cl_allowupload "0" // Disable uploading client files (your spray)
// cl_playerspraydisable "1" // Disable viewing player sprays
// cl_downloadfilter "mapsonly" // Skips over server stuff that can massively increase join times Def. "all" [Choices: all/nosounds/mapsonly/none]
sv_lan "1" // Forces LAN mode on player created games, preventing randoms from connecting to your computer's listen server. Useful for offline experimenting and modding. Def. 0
//--------------------------------------
// Gameplay Preferences
//--------------------------------------
// ==========
// Inventory Management
// ==========
hud_fastswitch "1" // Removes HUD element that causes a weapon switch delay Def. 0
hud_quickinfo "0" //Remove health & ammo indicators around crosshair. Def. 1
cl_autowepswitch "0" // Prevents picking up weapons from the ground, aside from the bug when you pick up ammo Def. 1
cl_defaultweapon "weapon_frag" // Spawn holding grenades instead of SMG Def. "weapon_smg1"
// ==========
// Player Model
// ==========
cl_playermodel "models/humans/group03/female_01.mdl" // Your preferred player model choice (when available). Not like the game respects this, anyway...
//--------------------------------------
// Graphics
//--------------------------------------
cl_ejectbrass "1" // Bullet ejection on shots Def. 1 [Re-enabled due to improving weapon feedback with player weapons]
// mat_setvideomode 1920 1080 0 // Game resolution (X, Y, Window Mode Off/On Bool.)
mat_antialias "8" // Anti Aliasing (MSAA)
mat_forceaniso "16" // Anisotropic Filtering
mat_vsync "0" // Vsync; disabled due to affecting game (i.e. mouse) input
mat_hdr_enabled "1" // Enables HDR rendering
mat_hdr_level "2" // Full HDR; enabling improves model visibility
// mat_monitorgamma "1.6" // Sets gamma to CRT value, the lowest (brightest) possible without cheats Def. 2.2 [Disabled in favour of the gamma toggle below.]
// ==========
// Gamma Toggle Settings
// ==========
// There are two type of gamma settings; monitor and TV gamma
//
// Regular gamma is normal Quake 1-like gamma
// TV gamma can go further and isn't as sv_cheats protected, but discolours things more
// TV Gamma
mat_monitorgamma_tv_enabled "0" // Disables gamma boost on game restart Def. 0
mat_monitorgamma_tv_exp "3" // Base TV gamma value; unlike normal gamma setting, higher numbers is brighter Def. 2.5
// mat_monitorgamma_tv_range_min "16" // Def. 16
// mat_monitorgamma_tv_range_max "255" // Def. 255
//--------------------------------------
// Misc.
//--------------------------------------
con_enable "1" // Enable console if it wasn't set as a launch option Def. 0
cl_logofile "materials/vgui/logos/Doomguy dance.vtf" // Spray File [I think this is here due to HL2:DM forgetting it? Can't remember.]
snd_mute_losefocus "1" // Disable game sound if minimalised (Stops odd sound behaviours in Windows 10)
// -------------------------------------------------
// Keybinds & Aliases
// -------------------------------------------------
// ==========
// Aliases
// ==========
alias "forceFOV" "say !fov 110" // For use with servers using FOV plugins such as XMS; sets FOV to highest possible without breaking weapon viewmodels
// Toggle to talk
alias "VoiceOn" "+voicerecord; alias VoiceToggle VoiceOff"
alias "VoiceOff" "-voicerecord; alias VoiceToggle VoiceOn"
alias "VoiceToggle" "VoiceOn"
// High gamma toggle; useful for dark maps
alias "GammaNukeOn" "mat_monitorgamma_tv_enabled 1; echo Gamma Nuke enabled!; alias GammaNukeToggle GammaNukeOff"
alias "GammaNukeOff" "mat_monitorgamma_tv_enabled 0; echo Gamma Nuke disabled!; alias GammaNukeToggle GammaNukeOn"
alias "GammaNukeToggle" "GammaNukeOn"
// Team skin preferences
alias "rebelModel" "cl_playermodel models/humans/Group03/female_01.mdl"
alias "combineModel" "cl_playermodel models/combine_soldier.mdl"
// ==============
// Mouse settings
// ==============
sensitivity "2.7" // Mouse Sensitivity; 800 DPI
m_rawinput "1" // Disable mouse acceleration
// ==========
// Keybinds
// ==========
// Weapon Selection Binds
bind "1" "slot1" // Weapon Group 1; Melee [Crowbar > Stunstick > Gravity Gun]
bind "2" "use weapon_357" // .357 Revolver
bind "3" "use weapon_smg1" // SMG
bind "4" "use weapon_shotgun" // Shotgun
bind "5" "use weapon_ar2" // AR2 Pulse Rifle
bind "6" "use weapon_SLAM" // SLAM
bind "c" "use weapon_rpg" // RPG
bind "f" "use weapon_crossbow" // Crossbow
bind "g" "use weapon_frag" // Frag Grenade
bind "q" "phys_swap" // Quick switch between held weapon and Gravity Gun
bind "CAPSLOCK" "use weapon_pistol" // Pistol
// Weapon Interaction Binds
bind "r" "+reload" // Reload
bind "z" "toggle_zoom" // Toggle Zoom [Replaces default zoom, as toggling allows shooting while zoomed on all weapons]
bind "MOUSE1" "+attack" // Primary Fire
bind "MOUSE2" "+attack2" // Secondary Fire
bind "MOUSE3" "use weapon_pistol" // Pistol
// Movement Binds
bind "a" "+moveleft" // Strafe Left
bind "d" "+moveright" // Strafe Right
bind "s" "+back" // Move Backward
bind "w" "+forward" // Move Forward
bind "SPACE" "+jump" // Jump
bind "SHIFT" "+speed" // Sprint
bind "CTRL" "+duck" // Crouch
// Mouse Wheel; spamming jump commands
bind "MWHEELUP" "+jump" // Scroll Up
bind "MWHEELDOWN" "+jump" // Scroll Down
// Player Interaction Binds
bind "e" "+use" // Use Key
bind "t" "impulse 201" // Spray Logo
bind "MOUSE5" "impulse 100" // Flashlight Toggle (on servers with flashlight enabled)
// Communication
bind "u" "messagemode2" // All chat
bind "y" "messagemode" // Team chat
bind "MOUSE4" "+voicerecord" // Push to talk
//bind "k" "VoiceToggle" // Toggle to talk (alias)
// Misc. Binds
bind "F1" "timeleft" // Server countdown until the game ends [Getting the time left this way instead of "!timeleft" is preferred, as it won't send it to other players' chat]
bind "`" "toggleconsole" // Toggle Console
bind "TAB" "+showscores" // Scoreboard
// Teamchange Binds
bind "F2" "rebelModel; jointeam 3; kill" // Join Rebel Team + change to designated (aliased) rebel skin
bind "F3" "combineModel; jointeam 2; kill" // Join Combine Team + change to designated (aliased) combine skin
bind "F4" "jointeam 1; hud_reloadscheme" // Join Spectators + reload HUD (HPH workaround)
// Utility Binds
bind "UPARROW" "forceFOV" // FOV chat command
bindtoggle "LEFTARROW" "cl_showfps" // Show framerate + current map
bindtoggle "DOWNARROW" net_graph 1 0 // Toggle net_graph alias
bindtoggle "RIGHTARROW" "cl_showpos" // Show map position + velocity (client-side)
// Misc Binds
bind "F5" "hud_reloadscheme; play weapons\stunstick\spark1.wav" // Refresh HUD elements in case they're stuck; workaround for HPH HUDs
bind "p" "GammaNukeToggle" // Need to find easier to access key
bind "k" "kill" // Suicide
// Dev Binds
bind "n" "noclip" // Noclip toggle
// -------------------------------------------------
echo "Config: Overrides loaded!"