diff --git a/src/avatar_action.cpp b/src/avatar_action.cpp index dc3ee51b23069..d4f3b1621df3a 100644 --- a/src/avatar_action.cpp +++ b/src/avatar_action.cpp @@ -704,7 +704,7 @@ bool avatar_action::fire( avatar &you, map &m ) // Burn 0.2% max base stamina x the strength required to fire. you.mod_stat( "stamina", gun->get_min_str() * static_cast( 0.002f * - get_option( "PLAYER_MAX_STAMINA" ) ) ); + get_option( "PLAYER_MAX_STAMINA" ) ) ); // At low stamina levels, firing starts getting slow. int sta_percent = ( 100 * you.stamina ) / you.get_stamina_max(); reload_time += ( sta_percent < 25 ) ? ( ( 25 - sta_percent ) * 2 ) : 0;