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Lab turrets don't shoot because of an ammo issue #37452

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Alapaga opened this issue Jan 28, 2020 · 1 comment
Closed

Lab turrets don't shoot because of an ammo issue #37452

Alapaga opened this issue Jan 28, 2020 · 1 comment
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<Bug> This needs to be fixed Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Mods: Generic Guns Anything to do with Generic Guns Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics

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@Alapaga
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Alapaga commented Jan 28, 2020

Describe the bug

My character encountered a turret in a lab, and then I got an error immediately. The conclusion was, turret can't shoot and it made that lab run trivial for me. Immersion breaking too, cause reading the error I understood that there's gonna be no shooting, and I could safely pepper that turret with arrows. I suspect the new changes to generic guns to be responsible for this, as this character was already shot at by a turret in a previous update. The turrets can't seem to use the ammo they used to, now I suspect them to call for light rifle ammo, and before they used to call for pistol ammo.
There's a similar issue here #37077 and it's a different kind of a turret but the error message is similar in nature

Steps To Reproduce

https://www.twitch.tv/videos/542899678

Expected behavior

I expected my character to get lit by the turret, it didn't happen that way tho. I expect to at least see the shells on the ground in case of a turret that's out of ammunition, but that's not what happened either.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1909
  • Game Version: 0.D-11668-g6a39a45 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Generic Guns [generic_guns],
    Alternative Map Key [alt_map_key],
    Cars to Wrecks [cars_to_wrecks],
    Disable Religious Texts [no_religious_Texts],
    No Explosive Zombies [No_Explosive_Zombies],
    Classes and Scenarios Mod [more_classes_scenarios],
    Safe Autodoc [safeautodoc],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills]
    ]

Additional context

debug.log

@codemime codemime added <Bug> This needs to be fixed Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Mods: Generic Guns Anything to do with Generic Guns Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics labels Jan 30, 2020
@tenmillimaster
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Everything seems to be in order.
image

I think I fixed this in #37888.

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Labels
<Bug> This needs to be fixed Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Mods: Generic Guns Anything to do with Generic Guns Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics
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