Lab turrets don't shoot because of an ammo issue #37452
Labels
<Bug>
This needs to be fixed
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Mods: Generic Guns
Anything to do with Generic Guns
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
Describe the bug
My character encountered a turret in a lab, and then I got an error immediately. The conclusion was, turret can't shoot and it made that lab run trivial for me. Immersion breaking too, cause reading the error I understood that there's gonna be no shooting, and I could safely pepper that turret with arrows. I suspect the new changes to generic guns to be responsible for this, as this character was already shot at by a turret in a previous update. The turrets can't seem to use the ammo they used to, now I suspect them to call for light rifle ammo, and before they used to call for pistol ammo.
There's a similar issue here #37077 and it's a different kind of a turret but the error message is similar in nature
Steps To Reproduce
https://www.twitch.tv/videos/542899678
Expected behavior
I expected my character to get lit by the turret, it didn't happen that way tho. I expect to at least see the shells on the ground in case of a turret that's out of ammunition, but that's not what happened either.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Generic Guns [generic_guns],
Alternative Map Key [alt_map_key],
Cars to Wrecks [cars_to_wrecks],
Disable Religious Texts [no_religious_Texts],
No Explosive Zombies [No_Explosive_Zombies],
Classes and Scenarios Mod [more_classes_scenarios],
Safe Autodoc [safeautodoc],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Additional context
debug.log
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