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Overworld map is plastered with "Abandoned Drivethrough"s #37469
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Might be worth noting that I cannot replicate this issue by resetting the (Oldenburg) world. |
We can't help you with this save - it looks like you have saved you game in a version which did not do proper migration of houses after they were changed. |
Too bad. Im wondering how that is possible tho. I only started playing cdda like a week ago and that is when i updated and afterwards began the save. Was it very very recently changed ? |
I can't tell you unless I know specific game versions that you have used. |
yeah, i cant tell. thanks for investigating tho. |
Did you start on stable or experimental version? Can you upload your debug.log from config folder too? |
Oldenburg.zip
Describe the bug
The overworld map is full of abandoned drivethroughs.
In Tiles, the location (GUI) also reads the same, but the buildings are constructed correctly instead.
Steps To Reproduce
?
Expected behavior
proper worldmap which allows actually searching for good buildings.
Screenshots
https://i.imgur.com/IrFL287.jpg
Versions and configuration
win 10 x64
32 bit version launcher
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Magiclysm [magiclysm],
Generic Guns [generic_guns],
More Locations [more_locations],
Disable Religious Texts [no_religious_Texts],
No Antique Firearms [no_olg_guns],
No Fictional Guns [no_rivtech_guns],
No Flaming Weapons [no_flaming_weapons],
No Medieval Items [no_medieval_items],
No Sci-Fi Equipment [no_scifi],
Simplified Nutrition [novitamins]
]
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