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uninstalling destroyed (XX) minigun from gunship yields an intact minigun #37618
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The problem appears to be the "breaks_into" sections of the turret.json file. Essentially the code says you should get an intact version of the broken gun that you just removed "sometimes (50/50)." This does not follow the general logic applied to other destroyed (XX) vehicle parts where uninstalling them always yields the RAW MATERIALS (scrap metal). I'm not sure if this is an oversight or intentional, but it seems to me that uninstalling a BROKEN gun should ALWAYS yield "scrap metal" or something of the sort, NEVER a functional gun. Seems to be an easy fix - I'd just need to change all the "breaks into" in turret.json to "scrap metal" or whatever, but wanted to verify there was no reason why this was done like this (if it was intentional for some reason I'm not seeing). |
I can't think of any reason that would be intentional, if you could fix it to give scrap metal that would be great. |
Maybe It's something about breaking the turrent mount or a frame, that should result in more or less intact gun dropping from it? |
Possibly, but in all the smashing I've done, the gun ALWAYS broke before the turret took any damage even if the turret was almost destroyed and the gun was brand new when I started bashing. Either way, right now it's basically an exploit that allows one to repair a gun by bashing it. |
Describe the bug
Uninstalling destroyed (XX) minigun from gunship yields an intact minigun
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Minigun item should spawn in a condition that correlates to the condition of the vehicle structure. In this case, an XX condition vehicle structure minigun should be removed as an XX condition minigun or perhaps even scrap metal.
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Versions and configuration
Additional context
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