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Walking should be a variable activity level based on speed #42350

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I-am-Erk opened this issue Jul 21, 2020 · 2 comments
Open

Walking should be a variable activity level based on speed #42350

I-am-Erk opened this issue Jul 21, 2020 · 2 comments
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Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing

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@I-am-Erk
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I-am-Erk commented Jul 21, 2020

Is your feature request related to a problem? Please describe.

Walking is currently defined as a Moderate level activity. At 4.5 METs, this is probably too much most of the time. However light, at 2 METs, is too light. Walking speed changes depending on your activity

Describe the solution you'd like

Walking should range in METs from around 2 to 5 METs depending on walking speed and situation. This does not include the upper ranges of walking METs, because those will later be covered by things like extra activity for walking up hills or carrying extra weight.

Describe alternatives you've considered

We could work an entire system where carry weight affects METs here, but while we do need that, it's bigger than just walking.

Additional context

I also think we need to adjust the values for Moderate activity down to 4 METs, and add a Brisk activity that is 6 METs.

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stale bot commented Aug 22, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Aug 22, 2020
@anothersimulacrum anothersimulacrum added the (P3 - Medium) Medium (normal) priority label Aug 22, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Aug 22, 2020
@kevingranade kevingranade added the (P5 - Long-term) Long-term WIP, may stay on the list for a while. label Aug 26, 2020
@kevingranade
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This issue has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/how-exerting-is/26040/7

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Labels
Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
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