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40mm grenades deal no fragmentation/splash damage. #42795

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Purdurabo3456 opened this issue Aug 8, 2020 · 4 comments · Fixed by #44750
Closed

40mm grenades deal no fragmentation/splash damage. #42795

Purdurabo3456 opened this issue Aug 8, 2020 · 4 comments · Fixed by #44750
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<Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact (S2 - Confirmed) Bug that's been confirmed to exist
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@Purdurabo3456
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Purdurabo3456 commented Aug 8, 2020

Describe the bug

40mm grenades, both High explosive and incendiary versions deal no fragmentation / fire splash damage. This appies to both the hand and vehicle launcher 40mm varieties.

Steps To Reproduce

Fire any of the 40mm frag or incendiary grenade and notice they only do damage to a single target with 0 fragmentation or fire after effects. Fire the same grenade onto the square next to you and notice you take 0 damage.

Expected behavior

There should be some fragmentation or fire splash damage from these 40mm grenades.

Screenshots

Versions and configuration

Game version O.E-4920-g6a34646

Additional context

Tried the grenade launcher on a fresh world with no mods and still have the exact same issue.

@ZhilkinSerg
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Please make sure to fill game version and mod information.

@jacobmwood
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jacobmwood commented Aug 8, 2020

As I don't know how long it will take for the original person to reply, here's my information, as I'm having the same issue:

  • OS: Windows
    • OS Version: 10.0 1903
  • Game Version: 0.E-4920-g6a34646 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Aftershock [aftershock],
    C.R.I.T Expansion Mod [crt_expansion],
    Aftershock - UndeadPeople Tileset [AftershockUDP],
    C.R.I.T Expansion Mod - UndeadPeople Tileset [crt_expansionUDP],
    No Fungal Monsters [No_Fungi],
    Graphical Overmap [Graphical_Overmap]
    ]

@stale
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stale bot commented Sep 17, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Sep 17, 2020
@ZhilkinSerg ZhilkinSerg added (S2 - Confirmed) Bug that's been confirmed to exist <Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact and removed stale Closed for lack of activity, but still valid. labels Sep 17, 2020
@ZhilkinSerg ZhilkinSerg added this to the 0.F milestone Sep 17, 2020
@RoyBerube
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RoyBerube commented Oct 8, 2020

Extended effects from json file are not loading correctly. Replace the following line:

"extend": { "effects": [ "EXPLOSIVE_m433" ] }

with "effects": [ "COOKOFF", "NEVER_MISFIRES", "EXPLOSIVE_m433" ]

And the ammo explodes. Am not that familiar with json loading but will try to isolate the problem.

Further testing shows that 'extend' and 'delete' rows in ammo json files are not being loaded. For example reloaded_50bmg has none of its deleted or extended effects. Just the base effect of never misfires, which should be deleted.

Arrows are affected as well.

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Labels
<Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact (S2 - Confirmed) Bug that's been confirmed to exist
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4 participants