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grenade launcher rounds with the exception of gas grenades are not activating their effects such as explosive or incendiary
Steps To Reproduce
spawn in a 40x46mm or 40mm launcher and various ammo for it
fire the rounds and see that only the gas grenades have any unique effect
Expected behavior
each round should be using its unique effects
Versions and configuration
OS: Windows
OS Version: 10.0 1909
Game Version: 0.E-5927-g27d4c34 [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda]
]
Additional context
I messed around with 40x46mm.json and found that calling an effect in the abstract works but any effects called with extend eg.( "extend": { "effects": [ "EXPLOSIVE_m433" ] } ) won't activate. This is also why gas grenades are the only ones that work as they work through "drop" and not "extend".
The text was updated successfully, but these errors were encountered:
cerix2077
changed the title
grenade launcher ammo does not use extended affects
grenade launcher ammo does not use extended effects
Sep 15, 2020
Describe the bug
grenade launcher rounds with the exception of gas grenades are not activating their effects such as explosive or incendiary
Steps To Reproduce
Expected behavior
each round should be using its unique effects
Versions and configuration
Dark Days Ahead [dda]
]
Additional context
I messed around with 40x46mm.json and found that calling an effect in the abstract works but any effects called with extend eg.( "extend": { "effects": [ "EXPLOSIVE_m433" ] } ) won't activate. This is also why gas grenades are the only ones that work as they work through "drop" and not "extend".
The text was updated successfully, but these errors were encountered: