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grenade launcher ammo does not use extended effects #44198

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cerix2077 opened this issue Sep 15, 2020 · 2 comments
Closed

grenade launcher ammo does not use extended effects #44198

cerix2077 opened this issue Sep 15, 2020 · 2 comments
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(S3 - Duplicate) Bug that is duplicate of another one

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@cerix2077
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Describe the bug

grenade launcher rounds with the exception of gas grenades are not activating their effects such as explosive or incendiary

Steps To Reproduce

  1. spawn in a 40x46mm or 40mm launcher and various ammo for it
  2. fire the rounds and see that only the gas grenades have any unique effect

Expected behavior

each round should be using its unique effects

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1909
  • Game Version: 0.E-5927-g27d4c34 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda]
    ]

Additional context

I messed around with 40x46mm.json and found that calling an effect in the abstract works but any effects called with extend eg.( "extend": { "effects": [ "EXPLOSIVE_m433" ] } ) won't activate. This is also why gas grenades are the only ones that work as they work through "drop" and not "extend".

@cerix2077 cerix2077 changed the title grenade launcher ammo does not use extended affects grenade launcher ammo does not use extended effects Sep 15, 2020
@ZhilkinSerg
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Yes, extend does not work too well with item definitions as they are not using generic factory.

@ZhilkinSerg
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Duplicate of #42795

@ZhilkinSerg ZhilkinSerg marked this as a duplicate of #42795 Sep 17, 2020
@ZhilkinSerg ZhilkinSerg added the (S3 - Duplicate) Bug that is duplicate of another one label Sep 17, 2020
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Labels
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