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Character creation quality of life #49632

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CrunchyDuck opened this issue Jul 6, 2021 · 3 comments
Closed

Character creation quality of life #49632

CrunchyDuck opened this issue Jul 6, 2021 · 3 comments
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[C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@CrunchyDuck
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Is your feature request related to a problem? Please describe.

As the entry point for a new player, character creation could allow better control over randomization.

Changing scenario will wipe any existing profession/stat/trait/skill selection. When trying to create a character or track down a bug, this can be extremely frustrating, and particularly for stats/traits/skills seems needless.
There is no way to randomize only stats/traits/skills.
The option to randomize scenario/profession (*) in their given tabs is not displayed on screen.

Describe the solution you'd like

  • Attempt to preserve profession/stats/traits/skills when changing scenario.
  • Allow the ability to randomize only stats/traits/skills from their respective tabs.
  • Display "randomize" bind similarly to the "sort" bind.
@anothersimulacrum anothersimulacrum added <Suggestion / Discussion> Talk it out before implementing [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world labels Jul 6, 2021
@ZhilkinSerg
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Related - #37869

@stale
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stale bot commented Apr 29, 2022

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 29, 2022
@Night-Pryanik
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Closing as stale, since stalebot can't do this by itself.

@Night-Pryanik Night-Pryanik closed this as not planned Won't fix, can't repro, duplicate, stale Dec 1, 2022
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Labels
[C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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4 participants