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Some EOC related suggestion #51992

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adorableNYNICG opened this issue Sep 30, 2021 · 2 comments
Closed

Some EOC related suggestion #51992

adorableNYNICG opened this issue Sep 30, 2021 · 2 comments
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Mechanics: Effects / Skills / Stats Effects / Skills / Stats stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@adorableNYNICG
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Is your feature request related to a problem? Please describe.

1.Please make "deactivate_condition" run with mutation via enchantment.
EOC.md says that when player gets new bionic/traits(mutation), game checks for "deactivate_condition" of all deactiveted EOC. And then activate EOC if it's "deactivate_condition" returns false.
But game doesn't check for it if player gets mutation via enchantment.
Could you make this "check" runs on acquisition of mutation via enchantment too?

2.Please make it possible to talk to monster via "pet_menu"
There is new feature which allow player to talk with monster. But currently, monster or player needs to cast spell to the opponent in order to talk each other. I think it's bit inconvenient when I want to talk with friendly pet monster. I want to talk to pet via "pet_menu".

Describe the solution you'd like

For 1
Run "deactivate_condition" check on mutation acquisition via enchantment too.

For 2
Add new entry to "pet_menu" if monster has "chat_topics" field in it's definition. Upon selecting this new entry, game opens dialog between player and pet monster.

Describe alternatives you've considered

Additional context

I can't code. So this suggestion is just a little wish of one of fan. It may pointless to add these feature.

@Maleclypse Maleclypse added <Suggestion / Discussion> Talk it out before implementing Mechanics: Effects / Skills / Stats Effects / Skills / Stats labels Oct 9, 2021
@stale
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stale bot commented Apr 27, 2022

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 27, 2022
@Night-Pryanik
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Closing as stale, since stalebot can't do this by itself.

@Night-Pryanik Night-Pryanik closed this as not planned Won't fix, can't repro, duplicate, stale Dec 1, 2022
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Labels
Mechanics: Effects / Skills / Stats Effects / Skills / Stats stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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