Some EOC related suggestion #51992
Labels
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
1.Please make "deactivate_condition" run with mutation via enchantment.
EOC.md says that when player gets new bionic/traits(mutation), game checks for "deactivate_condition" of all deactiveted EOC. And then activate EOC if it's "deactivate_condition" returns false.
But game doesn't check for it if player gets mutation via enchantment.
Could you make this "check" runs on acquisition of mutation via enchantment too?
2.Please make it possible to talk to monster via "pet_menu"
There is new feature which allow player to talk with monster. But currently, monster or player needs to cast spell to the opponent in order to talk each other. I think it's bit inconvenient when I want to talk with friendly pet monster. I want to talk to pet via "pet_menu".
Describe the solution you'd like
For 1
Run "deactivate_condition" check on mutation acquisition via enchantment too.
For 2
Add new entry to "pet_menu" if monster has "chat_topics" field in it's definition. Upon selecting this new entry, game opens dialog between player and pet monster.
Describe alternatives you've considered
Additional context
I can't code. So this suggestion is just a little wish of one of fan. It may pointless to add these feature.
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