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Make dollchat items display their speech lines again #27958

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hbnix
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@hbnix hbnix commented Jan 29, 2019

Summary

SUMMARY: None

Purpose of change

(A)ctivating talking dolls would consume battery charges and produce a sound, but never actually display their lovely chatter to the user.

I didn't find an issue for this bug, to trigger simply debug wish for either of the two talking dolls or a companion potato.

Describe the solution

Speech text was not being displayed due to sound code not describing noises at the players position.

Fixed by adding an explicit message for dollchat speech if player can hear the sound, same as done in #27551 for music and others.

Describe alternatives you've considered

Display the message as "The %s says %s" rather than "Your hear %s". But I dimly remember it used to be the latter, and happens to work well especially for the creepier one (imho).

Additional context

The lines as they display with this fix. I confirmed the actual speech text shows up properly localized (in German), the "You hear" part however will be lacking translation.

image

@mlangsdorf mlangsdorf added [C++] Changes (can be) made in C++. Previously named `Code` <Bugfix> This is a fix for a bug (or closes open issue) Sound Events Sound events handling in the game labels Jan 29, 2019
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Thanks for catching this.

@kevingranade kevingranade added this to the 0.D milestone Jan 29, 2019
@kevingranade kevingranade added the (P1 - Critical) Highest priority (for ex. crash fixes) label Jan 29, 2019
@ZhilkinSerg ZhilkinSerg self-assigned this Jan 30, 2019
@ZhilkinSerg ZhilkinSerg merged commit 7f34f29 into CleverRaven:master Jan 30, 2019
@ZhilkinSerg ZhilkinSerg removed their assignment Jan 30, 2019
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<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` (P1 - Critical) Highest priority (for ex. crash fixes) Sound Events Sound events handling in the game
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4 participants