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Fixed cyan color in COLOR.md #27969

Merged
merged 2 commits into from
Jan 30, 2019
Merged

Fixed cyan color in COLOR.md #27969

merged 2 commits into from
Jan 30, 2019

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int-ua
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@int-ua int-ua commented Jan 30, 2019

SUMMARY: None

It was green instead of cyan, that's all.

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int-ua commented Jan 30, 2019

Any way to disable all the check builds for this minor change?

@ZhilkinSerg ZhilkinSerg added the <Documentation> Design documents, internal info, guides and help. label Jan 30, 2019
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Any way to disable all the check builds for this minor change?

If code wasn't changed - you can ignore all the CI, except Jenkins. You still need to add summary line which is necessary for automatic changelog generation (I've added it for you).

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Jenkins rebuild.

@ZhilkinSerg ZhilkinSerg self-assigned this Jan 30, 2019
@ZhilkinSerg ZhilkinSerg merged commit 5a949a1 into CleverRaven:master Jan 30, 2019
@ZhilkinSerg ZhilkinSerg removed their assignment Jan 30, 2019
ZhilkinSerg added a commit that referenced this pull request Feb 6, 2019
* upstream/pr/28084: (88 commits)
  Fix wet morale cycling
  clear player morale effects in clear_player (#28045)
  Adds some money types. (#27963)
  You lived your life, like a candle in the wind... (#27935)
  [CR] Joint torsion ratchet CBM increases stamina drain (toggleable) (#27882)
  Allowed Snowstorms to happen - added snow wet and glare effects ( and fixed test_weather ) (#27870)
  I didn't make this mod! (#28033)
  Replaced popup with a message in a sidebar
  Added a popup after the start describing scenario
  Added Color manager mention to COLOR.md (#27991)
  Fix some more mission completion dialog bugs
  Fix NPC dialog around lying and succeeding mission
  Update MSX++DeadPeopleEdition 2019-01-31
  Update RetroDays - Mouse mutants, mailboxes
  Update lab_1.json
  Clear traps in test clear_map helper
  Fixed cyan color in COLOR.md (#27969)
  Update gfx/RetroASCIITileset/tile_config.json
  RetroAscii tileset - cleanup, update, lint
  Add lab terrain
  ...
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