Percent chance for AOE ammo effects #37190
Merged
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Summary
SUMMARY: None
Purpose of change
Helps with #36900
Describe the solution
Refactor ammo effects to use percent (i.e.
x_in_100
) chance instead ofone_in
chance for AOE.Testing
Test that single affected ammo effect (
PLASMA
) spawns field 50% of the time (one_in_2
previously).Additional context
I did not rename json field and kept it name
chance
. We can review this later.