Make behavior conditions a list of objects #40984
Merged
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Summary
SUMMARY: None
Purpose of change
I noticed as of #40555 that behavior nodes were becoming way too verbose as multiple conditions were used per action, but I didn't want to shoehorn this change into that PR.
Describe the solution
Change the behavior::node::predicate entry into a behavior::node::conditions list that allows multiple predicates (and arguments) to be added to a single behavior node.
Describe alternatives you've considered
None really, this is a pretty basic functionality of behavior trees that I missed in my initial implementation.
Testing
Unit tests should still pass. (duh)
Shoggoth and locust special attacks should still trigger.