Weakpoints (Part 2.1): Ignore weakpoints for item DPS calculations #51404
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Summary
Bugfixes "Ignore weakpoints for item DPS calculations"
Purpose of change
The existing item DPS calculation assumes that a creatures armor has 100% coverage. The recent weak point changes will break that assumption.
Describe the solution
Inline the previous monster::absorb_hit definition into item::effective_dps. Temporarily increase the allowable difference between actual and calculated DPS.
This involves a static_cast, but all targets passed to effective_dps are currently monsters.
Describe alternatives you've considered
Eventually, the DPS calculation should consider weakpoints.
Testing
Additional context
See #51305