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The (impotent) Sound and the Fury #51803
Merged
kevingranade
merged 5 commits into
CleverRaven:master
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tenmillimaster:Just_stoner_stuff
Sep 23, 2021
Merged
The (impotent) Sound and the Fury #51803
kevingranade
merged 5 commits into
CleverRaven:master
from
tenmillimaster:Just_stoner_stuff
Sep 23, 2021
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Updated price(https://www.invaluable.com/auction-lot/incredibly-rare-colt-m231-port-firing-u-s-propert-2086-c-3574a02a1e), adjusted desc, set sight disp to that of other no-sight guns, adjusted mod locations.
tenmillimaster
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[JSON]
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Vehicles
Vehicles, parts, mechanics & interactions
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
labels
Sep 22, 2021
I-am-Erk
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Sep 23, 2021
* reorganized to support expansion * reorganized to support expansion * removed sentences that shouldn't be there * fixed log stable appearing as kitchen construction * Reworked to push expansions back to the top level + doc * testing disallows base name recipe changes * removal of characters in middle of token managed to offend secret json format mandate * Adjusted to CleverRaven#46278 * incorporated some old reverse conflict changes * reorganized the stuff added while this PR was suspended * reorganized the stuff added while this PR was suspended * Fix bike shop variant roof Fix the bike shop variant 1 having an empty roof * Change stairs to ladder Changed stairs down to ladder down * Update the table of contents * Remove duplicate shortcut keys from interaction menu Fixes CleverRaven#51772 Co-authored-by: David Seguin <davidseguin@live.ca> * Jsonified dead scientists map extra * Use string_id for update_mapgen and nested_mapgen These ids were previously just using strings; better to use a dedicated string_id type. This required adding an actual type for the string_id to point to in each case, wrapping the collection of mapgen_function_json objects. * Update cooking_components.json * Force recipes to provide (sub)category As suggested in CleverRaven#50866, require all recipe definitions to provide a category and subcategory when loading from JSON. * Add subcategory to Magiclysm recipe * Clarify description of mon_zombie_dog (CleverRaven#51801) See <https://discord.com/channels/598523535169945603/598614717799596055/890213920957161472> on the dev discord. * Test disabling expensive LGTM checks (CleverRaven#51806) Disable one LGTM checks to see if there's hope of reducing the runtime thereby. * Mythos Mod Resubmission (CleverRaven#51796) * Mythos Mod Resubmission * Remove Occulti as maintainer * Fix typo in "Storehouse survey" blueprint name * Add dialog activity functions, and flag to prevent activity being interrupted (CleverRaven#51809) * Add dialog stuff * docs * Update player_activities.json * use snippets (CleverRaven#51663) Co-authored-by: Saicchi <Saicchi@users.noreply.github.com> Co-authored-by: Kevin Granade <kevin.granade@gmail.com> * Blacksmithing tongs and cooking tongs are two diffrent things. (CleverRaven#51672) * Add blacksmithing tongs. The tongs in game wouldn't be able to carry around a four kilo zweihander. They are designed for cooking and flipping food, so they are very lightweight and thing, they would most likely bend under the heat of the hot metal. * Added the need to use blacksmithing (flatjaw) tongs for the Zweihander Not using tongs for smithing is almost impossible. * Change the blacksmithing toolset to include the tongs. I also removed the tongs from the tools on the zweihander. Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru> Co-authored-by: Kevin Granade <kevin.granade@gmail.com> * More granular json-style and astyle (CleverRaven#51731) * More granular json-style and astyle * Melee practice and training dummies (CleverRaven#51598) * Melee practice Added some basic melee practice recipes, including 2 for training dodge. * Training dummy for practice recipes * Dummy recipe and resolve problems * Intermediate recipes and heavy training dummy * Changed the armored dummy recipe The recipe is inspired by the scrap suit recipe. * Added tanto as a possible weapon for stabbing training * Punching bag Co-authored-by: Marloss <78324429+MarlossCDDA@users.noreply.github.com> * Write documentation for neighbor based chunk spawning (CleverRaven#51818) * Resubmit Fix Tire Rims (CleverRaven#51798) * Update goblin.json (CleverRaven#51799) * Fix: Force stereo when opening audio device (CleverRaven#51754) Co-authored-by: Kevin Granade <kevin.granade@gmail.com> * Add support for weakpoint damage and crit multipliers (CleverRaven#51770) * Weakpoints (Part 4.5): Add support for JSON inheritance and default weakpoints (CleverRaven#51822) * Let contributors specify the default weakpoint, by providing an empty ID * Add support for weakpoint inheritance. * Reduce debug.log file size by folding consecutive identical errors (CleverRaven#51791) * debug_fold_repetition: Fold identical errors to reduce log spam * debug_fold_repetition: added timestamp and timeout timestamp for repeated error folding group is that of the last folded error timeout is currently hardcoded to 100ms. If another repeated error is registered that would be folded but is >100ms after the previous error it starts a new folding group * debug_fold_repetitions: bookended fold for readability, made output DRY It's a little easier to read the log as `[First]<folded>[Last]` than `[First]<folded with last timestamp>` Need to test folding output during deinit and DebugLog, made a function to remove repetition. * debug_fold_repetitions: excess repetition error to forced prompt As logged error the excessive repetition error causes breaks in folds which make debug.log less clear while reading, and does not add information Forced prompting once excess threshold is reached will prompt once per excessive repetition set. * Allow using any tool with the drilling quality to make a draw_plate (CleverRaven#51794) Fixes CleverRaven#51688 * The (impotent) Sound and the Fury (CleverRaven#51803) * update m231 Updated price(https://www.invaluable.com/auction-lot/incredibly-rare-colt-m231-port-firing-u-s-propert-2086-c-3574a02a1e), adjusted desc, set sight disp to that of other no-sight guns, adjusted mod locations. * Rapidly changing light levels do not grant max vision to turrets (CleverRaven#51815) * Update fake.json (CleverRaven#51819) * Fix process effects crash (CleverRaven#51827) * Add Complete missions dialog function (CleverRaven#51820) * Complete missions * Update npctalk.cpp * Update npctalk.cpp Co-authored-by: PatrikLundell <j.patrik.r.lundell@gmail.com> Co-authored-by: SegaSaturnity <75910217+SegaSaturnity@users.noreply.github.com> Co-authored-by: kevingranade <kevingranade@users.noreply.github.com> Co-authored-by: UmbralReaper <67179462+UmbralReaper@users.noreply.github.com> Co-authored-by: David Seguin <davidseguin@live.ca> Co-authored-by: Valiant <Night_Pryanik@mail.ru> Co-authored-by: John Bytheway <52664+jbytheway@users.noreply.github.com> Co-authored-by: mythosmod <91185016+mythosmod@users.noreply.github.com> Co-authored-by: Kevin Granade <kevin.granade@gmail.com> Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> Co-authored-by: Angela Graves <rivet.the.zombie@gmail.com> Co-authored-by: Binrui Dong <brett.browning.dong@gmail.com> Co-authored-by: Eric <52087122+Ramza13@users.noreply.github.com> Co-authored-by: Saicchi <47158232+Saicchi@users.noreply.github.com> Co-authored-by: Saicchi <Saicchi@users.noreply.github.com> Co-authored-by: GOFLUMPYOURSELFPORCAY <64309930+GOFLUMPYOURSELFPORCAY@users.noreply.github.com> Co-authored-by: Termineitor244 <termineitor244@hotmail.com> Co-authored-by: Marloss <78324429+MarlossCDDA@users.noreply.github.com> Co-authored-by: Zhilkin Serg <ZhilkinSerg@users.noreply.github.com> Co-authored-by: John Candlebury <johncandlebury@gmail.com> Co-authored-by: The SzQ <37194372+SzQ1@users.noreply.github.com> Co-authored-by: Joshua Chin <5422226+Joshua-Chin@users.noreply.github.com> Co-authored-by: OrenAudeles <orenaudeles@gmail.com> Co-authored-by: Tonkatsu <7764202+tenmillimaster@users.noreply.github.com> Co-authored-by: Roy Berube <royberube1965@gmail.com> Co-authored-by: ISuckM8 <87550905+ISuckM8@users.noreply.github.com> Co-authored-by: ferociousdork <78301810+ferociousdork@users.noreply.github.com>
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Summary
Content "M231 PFW made even worse, now from cars too"
Purpose of change
The M231 had slightly incorrect stats. Namely, the sight dispersion didn't reflect it's sightless status, its mod locations needed adjustment, and its incredible rarity was not reflected in its pre-cata $.
The gun is made to fire from ports, but couldn't.
Describe the solution
Updated price (https://www.invaluable.com/auction-lot/incredibly-rare-colt-m231-port-firing-u-s-propert-2086-c-3574a02a1e), adjusted desc, set sight disp to that of other no-sight guns, adjusted mod locations.
Added the m231 as a turret that can be installed anywhere (location is null) so it can be installed on doors. Now it can suck there too!
Describe alternatives you've considered
Leaving the sling?
Testing
Loaded game, admired new hunk of crap gun.
10/10 would gun again.
Additional context
Inspiration struck, so I added this as a turret.