carcrash-new-houses-bungalows #78521
Merged
+28
−6
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Summary
Content "Adds the potential for car crash structure damage to compatible bungalow houses."
Purpose of change
Continuation of #78382
Describe the solution
Adds the potential for car crashes into bungalow houses with the existing structure damage car crash nests. Chance is 5% for this variant to spawn. In some cases, rolling garbage cans were moved to better facilitate spawning these nests. In one case, I actually added a rolling garbage can to a house that didn't have one.
Affected OMTS: bungalow06 | bungalow08 | bungalow09 | bungalow11 | bungalow15 | bungalow16 | bungalow24
Describe alternatives you've considered
Testing
Each house was tested with this nest in all of its orientations and variations to ensure they looked good.
Additional context
Ideally I'd like to keep the floor terrains from the base OMTs, but I'm struggling to find a way to clear specific obstruction terrains like walls without the inclusion of an overwriting terrain (upturned dirt). furniture can be cleared with f_null, but I can't figure a way to do that with walls that won't also delete the floors. The main problem is that these nests have to work with multiple maps and across x variation, so walls aren't consistently in the same place. If anyone has any ideas, I'd be interested to hear.