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build.gradle
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build.gradle
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plugins {
id 'eclipse'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '5.1.+'
}
group = "commoble.${modid}"
archivesBaseName = "${modid}-${mc_version}"
version = "${mod_version}"
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
sourceSets
{
main
test
gametest
datagen
}
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
mappings channel: 'official', version: "${mc_version}"
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'entitydetectors'
mods {
entitydetectors {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'entitydetectors'
mods {
entitydetectors {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'entitydetectors'
mods {
entitydetectors {
source sourceSets.main
source sourceSets.gametest
}
}
}
data {
workingDirectory project.file('run')
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'entitydetectors', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
entitydetectors {
source sourceSets.main
source sourceSets.datagen
}
}
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
}
dependencies {
minecraft "net.minecraftforge:forge:${mc_version}-${forge_version}"
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
}
// Example for how to get properties into the manifest for reading at runtime.
jar {
manifest {
attributes([
"Specification-Title" : "${modid}",
"Specification-Vendor" : "Commoble",
"Specification-Version" : "1", // We are version 1 of ourselves
"Implementation-Title" : project.name,
"Implementation-Version" : "${version}",
"Implementation-Vendor" : "Commoble",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
}
// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')
publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}