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Roact Template (from Instance)

A library that allows you to load an instance as a Roact component at runtime

Documentation

Install with wally:

# wally.toml
[dependencies]
RoactTemplate = "corecii/roact-template@0.2.0"

When API dumps become outdated, open your wally.lock and remove the corecii/api-dump-static section, then run wally install again. (in the future, you will be able to use wally upgrade, but upgrade is not available yet)

You can also use the packaged release model, but be aware that the internal API dump is not updated with every Roblox update. When using Wally, the newest API dump is fetched automatically on install. When using the pre-packaged model, the latest API dump is not fetched automatically. You can download the latest API dump here to replace the included one with the newest version.


RoactTemplate allows you to change descendants of your template interface. You can:

  • Change descendants by their name
  • Assign descendants props and children
  • Wrap descendants in components (see wrapped in the docs!)
  • Select descendants to change according to a custom callback or pre-made selectors

Quick Simple Example

local Roact = require(game.ReplicatedStorage.Packages.Roact)
local RoactTemplate = require(game.ReplicatedStorage.Packages.RoactTemplate)

local InventoryTemplate = RoactTemplate.fromInstance(Roact, UITemplates.InventoryApp)

local function InventoryApp(props)
    return Roact.createElement(InventoryTemplate, {
        WindowTitle = {
            Text = props.category,
        },
        OuterFrame = {
            Visible = props.visible,
        },
        Scroller = {
            [Roact.Children] = makeInventoryItems(props.items),
        },
    })
end

Notes

Compared to the "convert to Roact code" approach, this allows you to easily edit UI in Studio even after you start programming it.

RoactTemplate only replaces the static parts of your UI. This allows you to program the dynamic parts declaratively, while using Roblox's great built-in editor for the static parts.

Roact is based on React, which was made for web development. Web development is founded on hand-writing structure (HTML) and style (CSS) markup. Roblox, on the other hand, is founded on a great editor, and lacks a CSS-equivalent. Because of these differences, using Roact typically involves throwing out one of Roblox's biggest advantages: its editor. RoactTemplate allows you to use the editor as you would before Roact existed, then program your UI declaratively using Roact. It's the best of both worlds!

I recommend storing your UI templates as rbxm or rbxmx files next to or as a child of the code that uses the UI templates. You should ideally store each interface or component as its own model so that resolving merge conflicts is easier.