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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "CommandData",
"language": "GDScript",
"path": "res://addons/gift/util/cmd_data.gd"
}, {
"base": "Reference",
"class": "CommandInfo",
"language": "GDScript",
"path": "res://addons/gift/util/cmd_info.gd"
}, {
"base": "Resource",
"class": "CredentialsManager",
"language": "GDScript",
"path": "res://resources/credentials_manager.gd"
}, {
"base": "Node",
"class": "Gift",
"language": "GDScript",
"path": "res://addons/gift/gift_node.gd"
}, {
"base": "Resource",
"class": "ImageCache",
"language": "GDScript",
"path": "res://addons/gift/util/image_cache.gd"
}, {
"base": "Reference",
"class": "SenderData",
"language": "GDScript",
"path": "res://addons/gift/util/sender_data.gd"
} ]
_global_script_class_icons={
"CommandData": "",
"CommandInfo": "",
"CredentialsManager": "",
"Gift": "",
"ImageCache": "",
"SenderData": ""
}
[application]
config/name="godot_stream_overlays"
run/main_scene="res://scenes/characters_overlay/game.tscn"
config/icon="res://icon.png"
[audio]
enable_audio_input=true
[display]
window/size/width=1920
window/size/height=1080
window/per_pixel_transparency/allowed=true
window/per_pixel_transparency/enabled=true
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/gift/plugin.cfg", "res://addons/ridiculous_coding/plugin.cfg" )
[gui]
theme/custom="res://visuals/base_theme.tres"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"