A spatial material useful for blocking out levels. It is fully procedural and does not require UV maps.
The checkerbord is generated without textures and utilizes high quality filtering. There are a few parameters (albedo color, roughness, metallic, detail texture) to adjust the visuals of the material.
Files | Description |
---|---|
ProcCheckers.shader | Base shader |
ProcCheckersDetail.shader | Same shader with optional detail texture |