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Renderer.cd
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Renderer.cd
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1" GroupingSetting="Access" MembersFormat="FullSignature">
<Class Name="vengine::VoxelMesh">
<Position X="0.5" Y="3.75" Width="2.5" />
<Members>
<Method Name="GetAtlas" Hidden="true" />
<Method Name="SetAtlas" Hidden="true" />
</Members>
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAgAAAAAAAAAAAAAgAAACAAAAACCABAA=</HashCode>
<FileName>src\VoxelMesh.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="vengine::Mesh">
<Position X="0.5" Y="0.5" Width="2.25" />
<Members>
<Field Name="_textured" Hidden="true" />
<Method Name="GetName" Hidden="true" />
<Method Name="GetTexture" Hidden="true" />
<Method Name="SetTexture" Hidden="true" />
<Method Name="SetTextured" Hidden="true" />
<Method Name="SetWireColor" Hidden="true" />
<Method Name="SetWired" Hidden="true" />
</Members>
<Compartments>
<Compartment Name="Methods" Collapsed="true" />
</Compartments>
<TypeIdentifier>
<HashCode>AAAAIAACAQAQAgCIAAAAAAAAiCAAAAAAAAACACAABAA=</HashCode>
<FileName>src\Mesh.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="vengine::Renderable">
<Position X="3.25" Y="0.5" Width="2.75" />
<Members>
<Field Name="_changed" Hidden="true" />
<Method Name="Delete" Hidden="true" />
<Method Name="DrawEnd" Hidden="true" />
<Method Name="GetIndices" Hidden="true" />
<Method Name="GetVertices" Hidden="true" />
<Method Name="Renderable" Hidden="true" />
<Method Name="UpdateBuffers" Hidden="true" />
</Members>
<NestedTypes>
<Enum Name="vengine::Renderable::VaoPos" Collapsed="true">
<TypeIdentifier>
<NewMemberFileName>src\Renderable.h</NewMemberFileName>
</TypeIdentifier>
</Enum>
</NestedTypes>
<TypeIdentifier>
<HashCode>AAAAAAEAAAQAAgAAABQACAAAAAGAAIQAABgCAGAIBAg=</HashCode>
<FileName>src\Renderable.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="vengine::Lines" Collapsed="true">
<Position X="3.25" Y="5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAgAAAAAAAAIAgAAAAAAAAAAAAAAAACCAAgAACAAAAA=</HashCode>
<FileName>src\Lines.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="vengine::Points" Collapsed="true">
<Position X="5.25" Y="5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAYggAAAAAAAAAAAAAAAACAAAgAACAAAAA=</HashCode>
<FileName>src\Points.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="vengine::Renderer">
<Position X="8.5" Y="0.5" Width="4" />
<Members>
<Method Name="ClearBuffers" Hidden="true" />
<Method Name="Delete" Hidden="true" />
<Method Name="DepthTestDisable" Hidden="true" />
<Method Name="DepthTestEnable" Hidden="true" />
<Method Name="GetActiveCamera" Hidden="true" />
<Method Name="GetModelMatrix" Hidden="true" />
<Method Name="GetProjectionMatrix" Hidden="true" />
</Members>
<Compartments>
<Compartment Name="Private" Collapsed="true" />
<Compartment Name="Fields" Collapsed="true" />
</Compartments>
<NestedTypes>
<Enum Name="vengine::Renderer::ShadersIndexes" Collapsed="true">
<TypeIdentifier>
<NewMemberFileName>src\Renderer.h</NewMemberFileName>
</TypeIdentifier>
</Enum>
<Enum Name="vengine::Renderer::ShadersModes" Collapsed="true">
<TypeIdentifier>
<NewMemberFileName>src\Renderer.h</NewMemberFileName>
</TypeIdentifier>
</Enum>
</NestedTypes>
<TypeIdentifier>
<HashCode>CAICCQAAAAARAgKAAIVABBAYoCUGAAgAACEKEBIQgEA=</HashCode>
<FileName>src\Renderer.h</FileName>
</TypeIdentifier>
</Class>
<Struct Name="vengine::RenderInfo">
<Position X="6.25" Y="0.5" Width="2" />
<TypeIdentifier>
<HashCode>AAAIBAAAAIAAAAAAAIAAAAAAIAAAAACgAAAAEAAAAAA=</HashCode>
<FileName>src\RenderInfo.h</FileName>
</TypeIdentifier>
</Struct>
<Font Name="Segoe UI" Size="9" />
</ClassDiagram>