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main.fpy
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main.fpy
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#a: str = ' '
#b: str = ' '
#c: str = ' '
#d: str = ' '
#e: str = ' '
#f: str = ' '
#g: str = ' '
#h: str = ' '
#i: str = ' '
#
#who_move: str = 'X'
#continue_game: bool = true
#
#
#fun next_player(who_move: str) -> str:
# if who_move == 'X':
# return 'O'
# else:
# return 'X'
#
#
#
#
#fun draw_vert_border(endl: bool = false):
# log('|', endl)
#
#fun draw_horz_border():
# log('+-+-+-+', true)
#
#fun draw_row(a: str, b: str, c: str):
# draw_vert_border()
# log(a)
# draw_vert_border()
# log(b)
# draw_vert_border()
# log(c)
# draw_vert_border(true)
#
#fun draw(a: str, b: str, c: str, d: str, e: str, f: str, g: str, h: str, i: str):
# draw_horz_border()
# draw_row(a, b, c)
# draw_horz_border()
# draw_row(d, e, f)
# draw_horz_border()
# draw_row(g, h, i)
# draw_horz_border()
#
#
#
#fun ask_cell(who_move: str) -> int:
# log(who_move)
# cell: int = input(' choose cell >>')
# return cell
#
#fun check_three(a: str, b: str, c: str) -> bool:
# return a == b and b == c and c != ' '
#
#fun check_game_over(a: str, b: str, c: str, d: str, e: str, f: str, g: str, h: str, i: str) -> bool:
# r1 = check_three(a, b, c)
# r2 = check_three(a, d, g)
# r3 = check_three(a, e, i)
# r4 = check_three(b, e, h)
# r5 = check_three(d, e, f)
# r6 = check_three(g, e, c)
# r7 = check_three(c, f, i)
# r8 = check_three(g, h , i)
# return r1 or r2 or r3 or r4 or r5 or r6 or r7 or r8
#
#fun check_draw(a: str, b: str, c: str, d: str, e: str, f: str, g: str, h: str, i: str) -> bool:
# return a != ' ' and b != ' ' and c != ' ' and d != ' ' and e != ' ' and f != ' ' and g != ' ' and h != ' ' and i != ' '
#
#while continue_game:
# draw(a, b, c, d, e, f, g, h, i)
# cell = ask_cell(who_move)
#
# if cell == 1:
# a = who_move
# elif cell == 2:
# b = who_move
# elif cell == 3:
# c = who_move
# elif cell == 4:
# d = who_move
# elif cell == 5:
# e = who_move
# elif cell == 6:
# f = who_move
# elif cell == 7:
# g = who_move
# elif cell == 8:
# h = who_move
# elif cell == 9:
# i = who_move
# else:
# log_error('Enter number in range: 1 - 9!', true)
# who_move = next_player(who_move)
#
# game_over = check_game_over(a, b, c, d, e, f, g, h, i)
# drw = check_draw(a, b, c, d, e, f, g, h, i)
#
# if drw:
# draw(a, b, c, d, e, f, g, h, i)
# log_info('Draw!')
# continue_game = false
# elif game_over:
# draw(a, b, c, d, e, f, g, h, i)
# log_info('Game Over! ')
# log_info('Won: ')
# log_info(who_move)
# continue_game = false
#
#
#
# who_move = next_player(who_move)
#
#
abc: list<int> = [1, 2, 3, 4, 5, 6, 7, 8]
#fun templated_func(arg: auto<T>) -> T:
# arg_copy: T = arg
# return arg_copy