diff --git a/examples/3d/generate_custom_mesh.rs b/examples/3d/generate_custom_mesh.rs index 7948f44f288c3..03df606eeec11 100644 --- a/examples/3d/generate_custom_mesh.rs +++ b/examples/3d/generate_custom_mesh.rs @@ -162,7 +162,7 @@ fn create_cube_mesh() -> Mesh { [0.5, -0.5, -0.5], ], ) - // Set-up UV coordinated to point to the upper (V < 0.5), "dirt+grass" part of the texture. + // Set-up UV coordinates to point to the upper (V < 0.5), "dirt+grass" part of the texture. // Take a look at the custom image (assets/textures/array_texture.png) // so the UV coords will make more sense // Note: (0.0, 0.0) = Top-Left in UV mapping, (1.0, 1.0) = Bottom-Right in UV mapping