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I'm not very familiar with VR, but at a guess you'd need to add the same sort of macros in the geom shader as well as vert.
This isn't for URP, but the answer here should help as the macros are similar (except maybe UNITY_INITIALIZE_OUTPUT but that just sets it equal to 0, which is what = (Varyings)0; is doing already). https://answers.unity.com/questions/1702908/geometry-shader-in-vr-stereo-rendering-mode-single.html
Hi. The example works nicely in VR with multipass. I'm trying to get it to display with stereo instancing/single-pass instanced using this guide - https://docs.unity3d.com/Manual/SinglePassInstancing.html
However, no success at the moment.
In the grass.hlsl file I've inserted some lines
and
Not sure exactly what needs to be added but any assistance appreciated.
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