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Getting a Parameter in Unity is broken or am I doing something wrong? #44
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one thing to note is that I think unity's plugin view isn't monitoring for parameter changes coming out of your plugin, so the GUI sliders won't update.. right @jinpavg ? |
@JimPapanick I see that you haven't set the |
That's right @JimPapanick -- you'll need to make sure that you Instance Index (currently set at |
Hi @JimPapanick , thank you for the screenshot, this helps clarify what's going on. On line 30 and 31, you are successfully getting the value of your It seems like you want to know what your patch sets as the value of these two parameters. Could you try removing lines 24 and 25, where you set those parameters to the value of |
I wonder if you're having issues because you don't have a stereo effect? Maybe try adding |
Hi all, I am trying to get the current value of a parameter called "FzeroCompare" but no output was given in the Debug.Log
So I tried making a simpler parameter, and tried a simple counter called "test"
I exported the plugin with the name "fzeroCompare3"
You can see in the images that the Log doesn't show any changes in any of the two parameters while when I open max they run just fine.
What is going wrong?
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