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CHANGELOG.md

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Version 0.7.0

This is a release that contains big rewrites upder the hood. They might not improve compatibility that much initially (I would expect the compat to be worse, actually), but will make implementing some engine features possible at all.

  • Rewrite of the rendering engine to actually use the shaders/render passes in an equivalent to the way original game does it.
  • Addition of shin-window: a common framework for starting a winit window, initializing wgpu and handling input. This makes test apps (like shin-video's play example) easier to maintain. This is also where most of the web support will be contained.
  • Rewrite of the input handling to somewhat resemble what the original game does.
  • Rewrite of the MessageLayer to include all the features the original game has. Now we have messagebox sliding animations, overflow handling, keywait animations and voice support (though this needs still needs implementation from the audio engine side).
  • Rewrite of the LayerGroup, PageLayer and ScreenLayer classes, which are much closer to what the game does.
  • Stub implementation of NewDrawableLayer framework, paving the way for implementing various funny effects the scrip uses sometimes.
  • Rewrite of PictureLayer and BustupLayer to no longer use stitched together textures (RIP), but do it the same way game does, by rendering in blocks. This indirectly fixes the ugly face seams we were getting due to some rounding bugs.

Version 0.6.1

This release adds support for getting raw opus audio from nxa files to sdu. This allows preserving audio data without additional re-encoding losses.

It also updates various dependencies of the engine, but this shouldn't change the visible functionality.

Version 0.6.0

This is just an update of the changes accumulated over they year. This doesn't improve compat, mostly small internal changes

  • Add a very basic linear scenario disassembler. The output format is not stable yet, probably should work on making it compatible with what shin-asm expects.
  • Implement & expose in sdu shin-asm: a way-too-much over-engineered assembler for SNR files. It is still largely unfinished and can assembly only very basic files.
  • Add an optional gstreamer backend to shin-video, allowing for hardware-accelerated decoding. Not build by default, unsure on how to distribute on windows yet.
  • Use typed NumberSpec values, which will get lowered to a more concrete type than i32 when computed.
  • Various dependency updates.

Before that

Before this, I did not keep any changelog, sorry. Looking at the commits is the best you will get