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Intro to Game Loop
Simon (darkside) Jackson edited this page Aug 21, 2020
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Area | Submitted | Type |
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10/4/2010 | Article | |
This introductory article is for programmers who may have experience programming traditional applications. It introduces the XNA Framework application model and discusses each component of the XNA Frameworks' loop-based programming model. It shows the difference between update and draw loops, explores how content is loaded and unloaded, and unravels the mystery of frame rates.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
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IntroToGameLoop_Article_4_0.docx | 0.13MB | Intro to Game Loop Article. |