diff --git a/Genshin/CHS/Achievement.json b/Genshin/CHS/Achievement.json
index c92a78ed..081d04db 100644
--- a/Genshin/CHS/Achievement.json
+++ b/Genshin/CHS/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "我们的海",
+ "Description": "点亮枫丹区域中,诺思托伊区的地图。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "永恒的颂福纳",
+ "Description": "点亮枫丹区域中,旧日之海的地图。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "从大海到大海",
+ "Description": "解锁枫丹区域中,诺思托伊区、旧日之海所有传送锚点。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "圣龛巡礼·古海狂诗",
+ "Description": "解除枫丹区域中,诺思托伊区、旧日之海所有地灵龛的封印。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "金宫引路人",
+ "Description": "在诺思托伊区、旧日之海追随6个仙灵,并点亮仙灵之庭。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "古海的寻宝者",
+ "Description": "在诺思托伊区、旧日之海开启30个宝箱。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "古海的寻宝者",
+ "Description": "在诺思托伊区、旧日之海开启60个宝箱。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "古海的寻宝者",
+ "Description": "在诺思托伊区、旧日之海开启120个宝箱。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "古海的冒险家",
+ "Description": "在诺思托伊区、旧日之海完成6个大世界限时挑战。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "古海的冒险家",
+ "Description": "在诺思托伊区、旧日之海完成12个大世界限时挑战。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "古海的冒险家",
+ "Description": "在诺思托伊区、旧日之海完成24个大世界限时挑战。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "大乐章的回声",
+ "Description": "奏响「古老的自鸣音乐盒」中的所有乐章。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "谐律上的咏叙诗",
+ "Description": "完成「谐律上的咏叙诗」。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "「西尼阿斯」",
+ "Description": "战胜地方传奇·西尼阿斯。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "龙蜥特急斯库拉号",
+ "Description": "第一次使用斯库拉召唤的激流前往目标地点。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "吾之所问,汝为人乎?",
+ "Description": "第一次停住并拾取神出鬼没的魔导书。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "为书所爱的人",
+ "Description": "使用魔导书激活褪色城堡里的全部神秘书柜。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "「漂泊的异乡人」",
+ "Description": "使失落的曲谱重见天日。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "根本就没藏嘛!",
+ "Description": "搜集朱利亚诺遗留的四处宝藏。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "饲主的职分",
+ "Description": "为「小呜斯」带来了新鲜的食物。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "第十位缪斯",
+ "Description": "得以掌握「乐章」的力量。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "墙上的奥德赛",
+ "Description": "完成褪色城堡的舞台演奏。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "「请转告王城的公民…」",
+ "Description": "「我们长眠于此,至死恪守誓言…」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "时间的神秘形式",
+ "Description": "向钟声致敬。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "曾与世界为敌",
+ "Description": "封印千年的龙蜥之王,苏醒了…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "条条大路通雷马",
+ "Description": "造访静滞的「永恒之城」。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "迟来的继业者",
+ "Description": "他的愿望,将由你来完成…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "宽缓的归途",
+ "Description": "帮助朱斯蒂诺返回故乡。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "「我警惕雷穆利亚人…」",
+ "Description": "「…即使他们带着乐器。」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "同样的错误",
+ "Description": "「远程作战对我们有利…咦?」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "盛宴之后",
+ "Description": "在厄月的见证下,渡越血色的盛宴。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "剧场消防演练",
+ "Description": "在魔像督军举剑释放怒焰冲击时,摧毁其护盾。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "未兆的封印咒缚",
+ "Description": "击败吸收半幻人后正处于强化状态下的水形幻人。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "鲸腹中的三日夜",
+ "Description": "在不被幻形攻击命中的情况下逃离鲸腹。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "「吉位!」",
+ "Description": "一次挑战中,通过元素反应,使隐山猊兽分别在汇集风元素与水元素的仙力时陷入瘫痪状态。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "若你渴盼鲜血…",
+ "Description": "在一次「仆人」挑战中,释放四次血汐冲击。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "白之契约者",
+ "Description": "在一次「仆人」挑战中,不曾在具有生命之契的情况下被她的攻击命中,并击败「仆人」。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "在那梦中之墟…",
+ "Description": "见证「空想俱乐部」的故事。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/CHS/AchievementGoal.json b/Genshin/CHS/AchievementGoal.json
index 77a74418..f747c526 100644
--- a/Genshin/CHS/AchievementGoal.json
+++ b/Genshin/CHS/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "挑战者·第九辑",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "秘境与深境螺旋·第一辑",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah!第一辑",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "至冬国不相信眼泪·第一辑",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "岩港往事·第一辑",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "异世相逢·第一辑",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "异世相逢·第二辑",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "异世相逢·第三辑",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "异世相逢·第四辑",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "雪山上的来客",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "世外洞天·第一辑",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "世外洞天·第二辑",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "世外洞天·第三辑",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "稻妻·雷与永恒的群岛·其之一",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "稻妻·雷与永恒的群岛·其之二",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "雾海纪行",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "提瓦特钓鱼指南·第一辑",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "白昼之光",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "岩窟流明",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "须弥·玄识深藏的雨林",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "须弥·饰金砂原·其之一",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "须弥·饰金砂原·其之二",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "七圣召唤",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "佑灵砾漠",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "枫丹·白露澈明的泉舞·其之一",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "枫丹·白露澈明的泉舞·其之二",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "枫丹·白露澈明的泉舞·其之三",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "沉玉成辉",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "古海狂诗",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/Avatar.json b/Genshin/CHS/Avatar.json
index 1047e160..f44c197c 100644
--- a/Genshin/CHS/Avatar.json
+++ b/Genshin/CHS/Avatar.json
@@ -83037,11 +83037,11 @@
"Context": "我很喜欢幽光星星,这种生物在无人注视的地方也能发出自己的光亮,是我心目中最真实的「明星」。如果有让幽光星星当主角的歌剧就好了,我可以真情实感地在舞台上演绎一只可爱的离群海星。"
},
{
- "Title": "关于林尼与琳妮特",
+ "Title": "关于林尼与琳妮特…",
"Context": "林尼与琳妮特我当然知道,以前我就经常光临他们的演出。他们的人气虽然高,但跟我比起来还是差了不少,有我出场的演出才是真正的座无虚席,连站票都卖得干干净净。至于现在…呃…现在我已经退隐了,人气下滑也很正常嘛!"
},
{
- "Title": "关于那维莱特",
+ "Title": "关于那维莱特…",
"Context": "我很感谢那维莱特这几百年间为枫丹的辛苦付出,他似乎也不打算追究我欺骗民众的罪责。反正现在我们已经不需要对接什么工作,我也很久没去沫芒宫了,这对我们双方来说都是一件好事吧?"
},
{
@@ -83053,19 +83053,19 @@
"Context": "她是一个很坚强的人。坚强的人不管发生什么都会很快振作起来,装作没事的样子,这样身边的人就无需背负额外的压力。我见证过卡雷斯与克洛琳德的决斗,娜维娅她…在这方面越来越像自己的父亲了。"
},
{
- "Title": "关于「仆人」",
+ "Title": "关于「仆人」…",
"Context": "「仆人」?谁,谁呀?我已经忘掉了哦,把那么可怕的身影留在脑海中,晚上睡觉都会做噩梦的。"
},
{
- "Title": "关于夏洛蒂",
+ "Title": "关于夏洛蒂…",
"Context": "最近经常见到夏洛蒂忙忙碌碌的身影。她好像很想找我约一期独家专访。哪怕我多次拒绝,她也并不放弃。我本来有点生气的,但是她很坚定地对我说——她希望民众能够了解到一个更加真实的我,也相信民众可以理解我的苦衷。我不知道该如何回应她的好意,也许她说的有道理,但我还没有做好准备…"
},
{
- "Title": "关于莱欧斯利",
+ "Title": "关于莱欧斯利…",
"Context": "我跟他交流不多,那维莱特说他值得信赖,所以我想他大概是个好人吧!哦对了,以前还收到过他寄来的茶,味道不错。"
},
{
- "Title": "关于克洛琳德",
+ "Title": "关于克洛琳德…",
"Context": "在我印象里,克洛琳德平时不喜交谈。但她几次站在我的身旁,保护我的安全,我对她非常信任。嗯…我还真有一点想念她,不过现在没什么去见她的理由了。对了!下次邀请她来一起开茶会吧!"
},
{
@@ -86338,47 +86338,47 @@
"Context": "有很多花花草草,或者树皮树枝,晒干后用来煲水喝,生津解渴,清热降燥,好有益的!我阿婆阿婶都跟我讲过,吃煎炸食物前后,一定要记得喝这种「凉茶」,清清体内的热气喔。"
},
{
- "Title": "关于香菱",
+ "Title": "关于香菱…",
"Context": "香菱大师傅有好多拿手菜,我最喜欢那味水煮黑背鲈,虽然每次都用水涮了两次先吃,还是辣得我「嘶哈嘶哈」,哈哈哈,不愧是万民堂的生招牌,用料真足火候真猛!下次我还吃!"
},
{
- "Title": "关于行秋",
+ "Title": "关于行秋…",
"Context": "飞云商会是镖局的老主顾了,印象中一直都是他们的大少爷在打理生意上的事情,有次行秋少爷难得主动问起镖物的事,我就一五一十地将飞云商会最近货物的路线和收发日子告诉他,结果他问的是能不能透露一下万文集舍最新那批货什么时候到,哈哈哈。"
},
{
- "Title": "关于重云",
+ "Title": "关于重云…",
"Context": "听说那位仁兄有「纯阳之体」,按照我们那边的说法,他体内可能虚火很旺啊,应该多喝点凉茶喔他。"
},
{
- "Title": "关于刻晴",
+ "Title": "关于刻晴…",
"Context": "多得玉衡星大人,她带头整治完遗珑埠跟璃月港之间的运输路段之后,盗贼都不敢那么猖獗了。我会不会失业?哈哈,那又未必,就算不用跟贼人打架了,担担抬抬这种粗重工夫总要有人干的嘛。"
},
{
- "Title": "关于白术",
+ "Title": "关于白术…",
"Context": "走镖也好舞兽也好,跌打损伤都是家常便饭。好在有白大夫,他配的药真是舟车劳顿、居家旅行的必备良药,镖局的兄弟们都托我来璃月港的时候帮手带点回去的。"
},
{
- "Title": "关于七七",
+ "Title": "关于七七…",
"Context": "七七小妹妹非常热心,见我每次来不卜庐都抓很多药,觉得我是因为身体僵硬才会摔跤受伤,所以教我做了柔软体操,哈哈,好简单的,你也试试?来,一二七七…二二七七…"
},
{
- "Title": "关于云堇",
+ "Title": "关于云堇…",
"Context": "云堇大师是我榜样啊!不管内行外行,听过她的曲的都说好。真是不得了,什么时候「威水队」能做到「云翰社」一半的影响力…我做梦都会笑醒!"
},
{
- "Title": "关于辛焱",
+ "Title": "关于辛焱…",
"Context": "辛焱的演唱实在是太有感染力了!文仔听的时候也一直摇头晃脑的,喜欢得不得了!有机会的话真想请她一起办一个「火爆摇滚舞兽会」,你见识多,你觉得有没有搞头?"
},
{
- "Title": "关于闲云",
+ "Title": "关于闲云…",
"Context": "闲云姨很关照我,见我的兽首磨损了,马上说要做十个八个比我人还高的兽首给我,我讲到口水都干了,她才同意在我原来这个上改良…现在我这个兽首,又威武又轻便,兽披随时随地都能飘起来,就像有仙风托住一样!我超喜欢!"
},
{
- "Title": "关于钟离",
+ "Title": "关于钟离…",
"Context": "我猜那位钟离先生一定是位出身富贵的文人雅士。不管我运货到茶馆还是戏台,都能撞见他在喝茶听书,一看就懂很多的样子。哇,有次无意中听到他跟别人讲茶,当时我就觉得他跟我老爸肯定可以讲通宵了…"
},
{
- "Title": "关于夏洛蒂",
+ "Title": "关于夏洛蒂…",
"Context": "哦,那位记者小姐啊嘛!我知道她!遗珑埠的枫丹人都喜欢看蒸汽鸟报,我也经常蹭着看看,有很多不得了的新闻都是她写的喔!哦!我记得你还上过头条啊!是不是?"
},
{
@@ -86561,7 +86561,7 @@
},
{
"Title": "角色故事5",
- "Context": "儿大十八变,当年挂着鼻涕看舞兽戏看得出神的小孩,如今已经长成意气风发的少年,唯一没变的是少年对舞兽戏的热爱,他还梦想着有朝一日能在璃月港做出成绩。可跟遗珑埠不同,在璃月港,舞兽戏还只是发源于沉玉谷地区的新民俗,叫好不叫卖,并不似璃月戏这般深入人心。\n父亲眼看嘉明这副停不下来的架势,越发为儿子的前程担忧,也不止一次语重心长地对嘉明说创业艰难,每一次嘉明总会顶嘴以守业更难为由拒绝接手父亲的茶叶生意。早些年母亲还在时,两父子再怎么僵持总会在饭桌上和解,可自从母亲病逝后,父子关系就像没了粘合剂,渐行渐远。\n父亲把嘉明母亲的病归因为年轻时陪他创业太操劳,落下病根,对此他一直自责不已。如若两人唯一的儿子再有什么闪失,他该如何跟去了的爱妻的交代。在嘉明又一次因为练舞兽戏受伤后,父亲彻底爆发了,他将嘉明的舞兽用具全数送人,只留下一个母亲做的兽首。谁知第二天,嘉明连一声招呼都不打,便带着兽首离家出走了。\n其实儿子出走后,父亲并不只有愤怒,动摇和反思也时常穿插在心头,过得五味杂陈。这些年间父亲一直暗中拜托在和记厅工作的熟人帮忙关照儿子,但一谈起儿子的事情又总是嘴上不饶人,更不会拉下面子主动求和。\n家中的帮工小梁每逢过节都会写信给嘉明,聊一些不着边际的尴尬话题,用脚指头想都知道十有八九是受父亲的指使。嘉明也不像表面那么刚烈洒脱,即使心知肚明他也从不拆穿,反而配合着小梁回信,有意无意地询问家中状况…\n对嘉明来说,每次收到小梁来信都像拆炸弹一样紧张,有时甚至希望不要收到他的来信。就像小时候很怕庄里人传话说「你爸在揍你的路上了」,现在最怕哪天有人来传话说「你爸在家里摔倒了」…不管以前还是现在,没消息就是最好的消息。\n总之两父子就这么犟着,仿佛都觉得只要时间长了对方就能理解自己一样…万幸,在等待成为遗憾之前,以热心著称的闲云姨就先坐不住了。她一路牵线搭桥,在伙伴们的鼎力相助下,父亲第一次静下心来,认真地看完嘉明精彩绝伦的舞兽戏表演。两父子从局促别扭到有商有量,终于久违地再度打开心扉,父亲才真正接受了嘉明要以舞兽戏为事业的选择。\n「下次我在璃月港表演舞兽戏,要记得来看喔老爸!」\n「不用你说我都会来的。」\n「那你记得不要喝早茶跟人聊过头了,万一到时我很受欢迎,来晚了挤不进去看不要哭喔你…」\n「啊你个衰仔!」"
+ "Context": "儿大十八变,当年挂着鼻涕看舞兽戏看得出神的小孩,如今已经长成意气风发的少年,唯一没变的是少年对舞兽戏的热爱,他还梦想着有朝一日能在璃月港做出成绩。可跟遗珑埠不同,在璃月港,舞兽戏还只是发源于沉玉谷地区的新民俗,叫好不叫卖,并不似璃月戏这般深入人心。\n父亲眼看嘉明这副停不下来的架势,越发为儿子的前程担忧,也不止一次语重心长地对嘉明说创业艰难,每一次嘉明总会顶嘴以守业更难为由拒绝接手父亲的茶叶生意。早些年母亲还在时,两父子再怎么僵持总会在饭桌上和解,可自从母亲病逝后,父子关系就像没了粘合剂,渐行渐远。\n父亲把嘉明母亲的病归因为年轻时陪他创业太操劳,落下病根,对此他一直自责不已。如若两人唯一的儿子再有什么闪失,他该如何跟去了的爱妻交代。在嘉明又一次因为练舞兽戏受伤后,父亲彻底爆发了,他将嘉明的舞兽用具全数送人,只留下一个母亲做的兽首。谁知第二天,嘉明连一声招呼都不打,便带着兽首离家出走了。\n其实儿子出走后,父亲并不只有愤怒,动摇和反思也时常穿插在心头,过得五味杂陈。这些年间父亲一直暗中拜托在和记厅工作的熟人帮忙关照儿子,但一谈起儿子的事情又总是嘴上不饶人,更不会拉下面子主动求和。\n家中的帮工小梁每逢过节都会写信给嘉明,聊一些不着边际的尴尬话题,用脚指头想都知道十有八九是受父亲的指使。嘉明也不像表面那么刚烈洒脱,即使心知肚明他也从不拆穿,反而配合着小梁回信,有意无意地询问家中状况…\n对嘉明来说,每次收到小梁来信都像拆炸弹一样紧张,有时甚至希望不要收到他的来信。就像小时候很怕庄里人传话说「你爸在揍你的路上了」,现在最怕哪天有人来传话说「你爸在家里摔倒了」…不管以前还是现在,没消息就是最好的消息。\n总之两父子就这么犟着,仿佛都觉得只要时间长了对方就能理解自己一样…万幸,在等待成为遗憾之前,以热心著称的闲云姨就先坐不住了。她一路牵线搭桥,在伙伴们的鼎力相助下,父亲第一次静下心来,认真地看完嘉明精彩绝伦的舞兽戏表演。两父子从局促别扭到有商有量,终于久违地再度打开心扉,父亲才真正接受了嘉明要以舞兽戏为事业的选择。\n「下次我在璃月港表演舞兽戏,要记得来看喔老爸!」\n「不用你说我都会来的。」\n「那你记得不要喝早茶跟人聊过头了,万一到时我很受欢迎,来晚了挤不进去看不要哭喔你…」\n「啊你个衰仔!」"
},
{
"Title": "「给嘉明仔」",
@@ -87482,47 +87482,47 @@
"Context": "奥藏山尽敛风华,蕴天地灵气,是适合修行的好地方。当初本仙在山中静思时,常有好奇的生灵前来张望,动辄叽叽喳喳、吵吵闹闹的…倒让人一点也不讨厌。"
},
{
- "Title": "关于甘雨",
+ "Title": "关于甘雨…",
"Context": "本仙问甘雨平时加班都在忙些什么,她说了一堆拗口的词,什么会议纪要、工作总结、年度报告、财务预算…哼,若非她的仙麟血脉,又有本仙传授的养生之法,可应付不来这些繁文缛节…你下次记得替本仙问她,有没有每天喝本仙研制的明目清心茶?"
},
{
- "Title": "关于申鹤",
+ "Title": "关于申鹤…",
"Context": "申鹤说她有一次给万民堂送外卖,为了节省时间,直接踩着屋顶过去,从屋顶跳到人家门口,把顾客吓了一跳,差点要喊千岩军…好在她来去如风,没等顾客喊出口,早已放下外卖消失不见了。申鹤这孩子处理危机的能力真是越来越强,本仙很是欣慰。"
},
{
- "Title": "关于钟离",
+ "Title": "关于钟离…",
"Context": "帝君听说本仙要在璃月港置办住宅,便跟本仙细数家居装潢与家具购置的注意事项。采光通风、木材定制、瓷器选购、还有花卉摆放…本仙听得头都快大了,在人间居住竟要这般费心吗?"
},
{
- "Title": "关于魈",
+ "Title": "关于魈…",
"Context": "降魔大圣比本仙还安静,千百年的聚会,就没几次他愿意出面的。本仙倒是听说你和他交情不错,平时你都跟他聊些什么?要不然,下次你找他的时候,本仙做一份「豆腐布丁」让你带去吧。"
},
{
- "Title": "关于胡桃",
+ "Title": "关于胡桃…",
"Context": "那丫头年纪轻轻,说话稀奇古怪,但看「往生堂」的人却对她毕恭毕敬,连帝君都客气,还给她当那什么「客卿」…听说她对食物的品味也不同寻常,这号奇人,倒让本仙有些兴趣。"
},
{
- "Title": "关于香菱",
+ "Title": "关于香菱…",
"Context": "本仙闲聊时跟她说起过机关烹饪神机的事,那丫头竟然说,做菜还是得亲自动手才地道…哼,本仙造机关也是亲自动手,怎么就不地道了?本仙可得跟她比比…不过她做的璃月菜肴确实风味极佳…待本仙想想怎么改进机关…"
},
{
- "Title": "关于凝光",
+ "Title": "关于凝光…",
"Context": "这位「天权星」做起事还算八面玲珑,讲话也滴水不漏。哼,不得不说,璃月港在他们七星的治理下也算欣欣向荣。本仙也在细心观察,研究其中奥秘…咳,此事你知道即可,不要对她讲。"
},
{
- "Title": "关于刻晴",
+ "Title": "关于刻晴…",
"Context": "她逢年过节便会代表七星来拜访本仙,给本仙送来节日贺礼,真是个有心的孩子。看她做事干练,考虑又周全,甘雨与她共事,应该也不用本仙过于操心…"
},
{
- "Title": "关于云堇",
+ "Title": "关于云堇…",
"Context": "「璃月戏」有不少以仙人传说为蓝本的故事,其中也有以本仙的经历改编的戏曲…本仙当然未曾看过,看别人在台上演自己,难道不会尴尬吗?至于她以申鹤的经历创作的戏,待本仙空闲,倒是可以去品鉴一番。"
},
{
- "Title": "关于瑶瑶",
+ "Title": "关于瑶瑶…",
"Context": "有一次,瑶瑶把我的眼镜借了过去,戴在了自己的鼻梁上,一个人乐呵呵地笑了半天…孩子啊,总能找到独属于孩子的乐趣。"
},
{
- "Title": "关于嘉明",
+ "Title": "关于嘉明…",
"Context": "嘉明这小伙为人热情,说话有趣,也从来不会夸夸其谈,本仙很是看重。说起最初和他相遇的时候,看到本仙在池边歇脚,他还主动拿出吃食与本仙分享呢。后来他说在他眼里,比起仙人,本仙更像是一位可敬的长辈。呵呵,那本仙自然也该以长辈的身份照顾他喽。"
},
{
@@ -87701,7 +87701,7 @@
},
{
"Title": "角色故事4",
- "Context": "知交尚未零落的日子里,仙人们不时相聚放歌,绝云间流淌着乐声。\n歌尘浪世真君最通音律,擅抚琴,尘神归终则擅长谱曲。\n夜叉众中伐难与应达常随留云借风真君一道,伴着歌尘浪世真君的琴音击节而歌。有时留云借风真君兴起,便化作各种姿态,随清风翩翩起舞。\n这时候,山水间的生灵们总会抬头竖耳,静静欣赏仙音,其余众仙也爱驻足倾听。\n如今的绝云间安静了下来,飒飒风声中只余鸟鸣。\n偶尔地,奥藏山中,仙府深处,会响起留云借风真君与门人交谈的声音。\n她出于一片慈心收留了不少弟子,虽然她们中的有些身世着实可怜,但这些年来虔心修行,凄苦愁煞之气都已褪去,恰如霜后梅枝,雪化之后愈显坚韧姿态。\n看着她们,真君时常感到欣慰,在她们身上,她看到了过去友人们心中期待的美好依然延续着。\n正因如此,她想自己更应尽心庇护后辈弟子,有时她这番眷顾之心过盛,让后辈弟子一时不解,她也不甚在意。\n后辈未曾经历友人离散、血涂于野的沉重,岂能尽知她心中珍惜之意,只要她们平安顺遂,她也就满足了。"
+ "Context": "知交尚未零落的日子里,仙人们不时相聚放歌,绝云间流淌着乐声。\n歌尘浪市真君最通音律,擅抚琴,尘神归终则擅长谱曲。\n夜叉众中伐难与应达常随留云借风真君一道,伴着歌尘浪市真君的琴音击节而歌。有时留云借风真君兴起,便化作各种姿态,随清风翩翩起舞。\n这时候,山水间的生灵们总会抬头竖耳,静静欣赏仙音,其余众仙也爱驻足倾听。\n如今的绝云间安静了下来,飒飒风声中只余鸟鸣。\n偶尔地,奥藏山中,仙府深处,会响起留云借风真君与门人交谈的声音。\n她出于一片慈心收留了不少弟子,虽然她们中的有些身世着实可怜,但这些年来虔心修行,凄苦愁煞之气都已褪去,恰如霜后梅枝,雪化之后愈显坚韧姿态。\n看着她们,真君时常感到欣慰,在她们身上,她看到了过去友人们心中期待的美好依然延续着。\n正因如此,她想自己更应尽心庇护后辈弟子,有时她这番眷顾之心过盛,让后辈弟子一时不解,她也不甚在意。\n后辈未曾经历友人离散、血涂于野的沉重,岂能尽知她心中珍惜之意,只要她们平安顺遂,她也就满足了。"
},
{
"Title": "角色故事5",
@@ -88825,5 +88825,1219 @@
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+ "Icon": "Skill_A_03"
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+ {
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+ "冷却时间|{param5:F1}秒"
+ ],
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+ "Name": "万相化灰",
+ "Description": "遣令厄月血火,对附近的多名敌人造成火元素伤害,并对其中一名敌人突进切斩,造成火元素范围伤害。\n上述攻击命中敌人时将对其施加血偿勒令。\n\n血偿勒令\n·血偿勒令持续30秒,每5秒,血偿勒令将对敌人造成一次火元素伤害,至多造成2次伤害。该伤害视为元素战技伤害;\n·阿蕾奇诺进行重击或施放元素爆发「厄月将升」时,将回收并清除周围的血偿勒令,每回收一枚血偿勒令,将为她赋予生命值上限65%的生命之契;\n·施放元素战技后的35秒内,至多通过血偿勒令为阿蕾奇诺赋予生命值上限145%的生命之契。持续期间再次施放元素战技将重新计算持续时间与血偿勒令能赋予的生命之契上限。\n\n在她看来,孤独的麦粒落入大地中并不总会结出麦穗,有可能只是无声地腐败。而阻拦她的一切若是烧为灰烬,肯定能拿来滋养花朵。",
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+ }
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+ "冷却时间|{param5:F1}秒",
+ "元素能量|{param6:I}"
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+ "Id": 10965,
+ "Name": "厄月将升",
+ "Description": "阿蕾奇诺振舞厄月血火之翼,回收并清除周围的血偿勒令,造成火元素范围伤害,并在此后清除元素战技「万相化灰」的冷却时间及为自己恢复生命值,回复量基于她的生命之契数值与攻击力。\n\n就提瓦特常识来说,满月以外的月相皆是仅炼金术与占星术会用到的厄运隐喻。\n她梦中曾数次梦见的这一轮赤色之月,是噩兆吗?是,不过悲惨命运是属于激怒她的那些人的。",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "唯苦痛可偿还",
+ "Description": "血偿勒令具有如下性质:\n·具有阿蕾奇诺自己施加的血偿勒令的敌人被击败时,将为她赋予生命值上限130%的生命之契;\n·在施加的5秒后,会升级为血偿勒令·结,在回收时转而为阿蕾奇诺提供130%生命之契。\n上述方式赋予生命之契时,赋予的生命之契数值上限无法超过万相化灰原本的限制。",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "唯力量可守护",
+ "Description": "基于阿蕾奇诺的攻击力超过1000的部分,每100点攻击力都将使阿蕾奇诺获得1%所有元素抗性与物理抗性。通过这种方式,阿蕾奇诺的所有元素抗性与物理抗性至多提升20%。",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "唯厄月可知晓",
+ "Description": "在战斗状态下,阿蕾奇诺获得40%火元素伤害加成,并且仅能通过厄月将升恢复生命值。",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "「所有的仇与债皆由我偿…」",
+ "Description": "红死之宴提升进一步提高,提高值为100%;此外,在红死之宴状态下进行普通攻击或重击时,提高阿蕾奇诺的抗打断能力。",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "「所有的赏与罚皆自我出…」",
+ "Description": "血偿勒令施加时即为血偿勒令·结。\n阿蕾奇诺回收血偿勒令·结时,将在前方唤出厄月血火,造成相当于她的攻击力900%的火元素范围伤害,并使她的所有元素抗性与物理抗性提升20%,持续15秒。此效果每10秒至多触发一次。\n需要解锁固有天赋「唯苦痛可偿还」。",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "「你将成为我们新的家人…」",
+ "Description": "普通攻击·斩首之邀的技能等级提高3级。\n至多提升至15级。",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "「此后,你们须相爱相护…」",
+ "Description": "阿蕾奇诺成功回收血偿勒令时,厄月将升的冷却时间缩短2秒,并为她恢复15点元素能量,此效果每10秒至多触发一次。",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "「我们已孑然一身,与死无异…」",
+ "Description": "厄月将升的技能等级提高3级。\n至多提升至15级。",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "「自此以后,我们将共飨新生。」",
+ "Description": "厄月将升造成的伤害提高,提升值相当于阿蕾奇诺的攻击力乘以当前生命之契百分比的700%。\n施放万相化灰后的20秒内,阿蕾奇诺的普通攻击与元素爆发的暴击率提升10%、暴击伤害提升70%。该效果每15秒至多触发一次。",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "孤暝厄月",
+ "Detail": "愚人众执行官第四席,「仆人」。沉静冷酷的外交官,「壁炉之家」所有孩子们畏惧又依赖的「父亲」。",
+ "Association": 4,
+ "Native": "愚人众",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "火",
+ "ConstellationBefore": "净炼火座",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森奈奈子",
+ "CvEnglish": "艾琳·伊薇特",
+ "CvKorean": "李明禧",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "初次见面…",
+ "Context": "我是愚人众执行官第四席,「仆人」阿蕾奇诺,也是壁炉之家的孩子们口中的「父亲」。希望我们相处愉快——这并非什么难事,现在的我们还没有冲突的理由,不是吗?"
+ },
+ {
+ "Title": "闲聊·眼睛",
+ "Context": "不要一直盯着我的眼睛,不保证你会看到什么。"
+ },
+ {
+ "Title": "闲聊·家庭",
+ "Context": "孩子们在做什么?算了,由他们去吧。"
+ },
+ {
+ "Title": "闲聊·汇报",
+ "Context": "有事情向我汇报?说吧,我在听。"
+ },
+ {
+ "Title": "打雷的时候…",
+ "Context": "无需畏惧,雷光也要避让我们。"
+ },
+ {
+ "Title": "下雪的时候…",
+ "Context": "身处寒冷之中,人们才会怀念火焰的温暖。"
+ },
+ {
+ "Title": "阳光很好…",
+ "Context": "这个天气更适合待在树荫下。"
+ },
+ {
+ "Title": "刮大风了…",
+ "Context": "不要轻易讲述自己的秘密,你不知道风会把它们带去什么地方。"
+ },
+ {
+ "Title": "早上好…",
+ "Context": "早安,今天有什么计划吗?"
+ },
+ {
+ "Title": "中午好…",
+ "Context": "正午回到家,总能见到孩子们横七竖八地睡在地上。这个时间很容易犯困,休息一下再走吧。"
+ },
+ {
+ "Title": "晚上好…",
+ "Context": "有人说月亮就像俯瞰人间的眼睛,只是我们已经习惯被它注视。"
+ },
+ {
+ "Title": "晚安…",
+ "Context": "睡觉的时间到了。「睡不着」?那你得自己想想办法了。我猜你不会喜欢我的方案。"
+ },
+ {
+ "Title": "关于自己·认知",
+ "Context": "清醒地认识自己并不容易。通常来说,做不到的人反而活得比较开心。"
+ },
+ {
+ "Title": "关于自己·冷血",
+ "Context": "偶尔,我会听到其他人在暗处的议论,说我是个感情淡漠、手段狠辣的人。对此我无意澄清,偏见会将真相包裹起来,对我来说是件好事。不过,我确实需要采取一些手段,来「满足」他们的期待…希望他们有足够的实力和地位,能从我手上活下来。"
+ },
+ {
+ "Title": "关于我们·让步",
+ "Context": "你我所持理念不尽相同,想要并肩而行,彼此都要做出让步。我可以分享一些秘密,至于隐瞒的那部分——不要深究,这也是为了你好。"
+ },
+ {
+ "Title": "关于我们·做客",
+ "Context": "孩子们很喜欢听你讲故事。时常问我你什么时候会再来。期望落空总需要支付代价,希望你能将它纳入到考虑之中。"
+ },
+ {
+ "Title": "关于「神之眼」…",
+ "Context": "很长时间里,我没有什么愿望,直到某天产生了「刺杀库嘉维娜」的想法。这个主意当时看来很荒诞,毕竟她是成名已久的执行官,而我的武艺几乎都是她教出来的。\n不过神明似乎只看愿望是否强烈,最终我得到了神之眼,在付出一些代价之后,成功掌控了这份力量。徒弟想要战胜老师,总要做出些意料之外的事情。"
+ },
+ {
+ "Title": "有什么想要分享…",
+ "Context": "「火焰如血液般在我的身体中流淌」…对普通人来说,这是一句蹩脚的小诗,对我来说却是一种无奈的现实。"
+ },
+ {
+ "Title": "感兴趣的见闻·极光",
+ "Context": "至冬的极光很美丽,可以去看看。"
+ },
+ {
+ "Title": "感兴趣的见闻·蜘蛛",
+ "Context": "我曾养过一只叫「斑比」的蜘蛛。饲养蜘蛛是件有趣的事情,相较于猫狗一类的宠物,蜘蛛是养不熟的。它并不会给你回报,你也不会在它身上寄托多余的情感。这样的关系对我正好。"
+ },
+ {
+ "Title": "关于林尼…",
+ "Context": "克雷薇曾问过我一个问题:什么是真正的「家」?我无法回答,因为构成壁炉之家的,正是一群「无家可归」的人。\n我否定家中不合理的地方,制定新的规矩,杀死库嘉维娜,成为了孩子们的「父亲」。但我很清楚,这仍然算不上真正的家。我会把这个问题保留下去。期待有一天,林尼能够给我全新的答案。"
+ },
+ {
+ "Title": "关于琳妮特…",
+ "Context": "沉静的性格是琳妮特的特点,也是她的优势。我相信她足够聪明理解到这一点。她在那支小队中有着无可替代的作用,而这么做,也令她感到幸福。作为「父亲」,我会给她足够的空间施展才华。"
+ },
+ {
+ "Title": "关于菲米尼…",
+ "Context": "菲米尼的内心非常复杂,藏着各种各样的感情。他会将许多无关的问题归因到自己,并为此感到很难过,其他孩子未必能理解他在想什么。我注意到你的情感也很细腻,或许你能和他成为很好的朋友。"
+ },
+ {
+ "Title": "关于那维莱特…",
+ "Context": "工作,以及私下,那维莱特先生刻意维持着一种「距离感」。很多人说他不近人情,我认为恰恰相反,就像律法的冰冷源于其庇护众生的公平,这本质上是一种特殊的善意。"
+ },
+ {
+ "Title": "关于芙宁娜…",
+ "Context": "我托林尼帮忙带去了一些蛋糕,分给剧团的人做茶点。蛋糕是孩子们亲手做的,用「热心观众」的名义赠送,希望她喜欢。"
+ },
+ {
+ "Title": "关于「女皇」…",
+ "Context": "在我入狱时,是女皇大人赦免了我的罪过,赐予我执行官的身份。相较于伪善之人冠冕堂皇的话术,我能从她身上感受到真正的「慈爱」。然而…这份慈爱能否融化辽阔的冰雪,没有人清楚答案。我只知道,如果有一天我们被迫决裂,我会毫不犹豫地向她挥剑,这是我能给出的最高敬意。"
+ },
+ {
+ "Title": "关于「丑角」…",
+ "Context": "作为最初的执行官,他的一切都很神秘。初次见面他就能轻易看出我的身世,而我时至今日仍然对他所知甚少。"
+ },
+ {
+ "Title": "关于「队长」…",
+ "Context": "他所拥有的力量让他背负着更多的责任,不过在我看来,即使没有强悍的力量,他仍然是一位值得尊敬的人。"
+ },
+ {
+ "Title": "关于「博士」…",
+ "Context": "我刚接手壁炉之家,他就向我提出了许多合作计划,让我将「淘汰的孩子」交给他去做实验,他则向我共享实验成果。听说他跟前代「仆人」合作得很愉快,如果不是同为执行官,我很想送他去见前代「仆人」。"
+ },
+ {
+ "Title": "关于「少女」…",
+ "Context": "她是一位非常特别的执行官。如果你向她提问,她不会给你「预料之中的回答」,有时甚至不会给出「正式的回答」,但那一定是个「有趣的回答」。"
+ },
+ {
+ "Title": "关于「公鸡」…",
+ "Context": "就像「公鸡」先生不喜欢我一样,我对他也没什么好印象。他是一位合格的市长,甚至可以用出色来形容。他能用很小的代价换取巨大的收益,在政要圈子中广受好评。可惜这「很小的代价」中经常出现壁炉之家的影子,我们早晚…哼。"
+ },
+ {
+ "Title": "关于「木偶」…",
+ "Context": "我对她没什么兴趣。她热衷于研究,很少公开露面,许多士官甚至都没有见过她。相较于另一个把自己切成很多份、满世界乱跑的人,她算是另一个极端。"
+ },
+ {
+ "Title": "关于「富人」…",
+ "Context": "不可否认,他既有想法也有手腕,但我认为他并不「清醒」。他可以制定宏伟的计划、操控冰冷的经济,但驱使他行动的仍是内心深处压抑的仇恨与憎恶。理性的人往往自认为能控制情感,这种自信就是最大的弱点。"
+ },
+ {
+ "Title": "关于「女士」…",
+ "Context": "她与皮耶罗是我最先认识的两位执行官。她第一次来壁炉之家做客,一副趾高气昂的做派,不受孩子们喜欢。那之后她每次来访都会带些礼物,堂而皇之地表示「不喜欢我的人没份」。为了礼物,孩子们很快学会了逢场作戏,她也照单全收。我猜测她很享受孩子们围在身旁的感觉,这或许源于她内心的孤独…对于她的牺牲,我深感遗憾,愿她能与死去的爱人重逢。"
+ },
+ {
+ "Title": "关于「公子」…",
+ "Context": "平心而论,他的性格并不适合做执行官。他常以善意揣测别人,也常被别人利用。当然,他的天赋很好,仍然在不断成长,对他的评价不必急于一时。"
+ },
+ {
+ "Title": "想要了解阿蕾奇诺·其一",
+ "Context": "想要了解我的事情?当然可以。本着互信的原则,我不会对你有太多隐瞒。不过你真的做好准备了吗?秘密比刀剑更锋利,危险往往源于不起眼的好奇心。"
+ },
+ {
+ "Title": "想要了解阿蕾奇诺·其二",
+ "Context": "当你刺出手中的利刃,你会意识到生命有不同的分量。有的人看似荣耀等身,却不过是一具无聊的空壳,临终前最后的思考仍是求饶与苟活。有的人外表平平无奇,灵魂却意外地沉重。即使如此,死亡对于每个人都是平等的。残酷?我只不过说了现实。"
+ },
+ {
+ "Title": "想要了解阿蕾奇诺·其三",
+ "Context": "雪奈茨维奇、雪奈茨芙娜…敢于在阴影中睁开明亮双眼的孩子们,敢于在火焰旁起舞的孩子们,我尽己所能,教他们如何面对生活。壁炉之家无需讨好他人,我们像蜘蛛那样狩猎。"
+ },
+ {
+ "Title": "想要了解阿蕾奇诺·其四",
+ "Context": "人们无法选择自己的出身,世界就是这样不公;但世界又是公平的,每个人都有抗争的权力。我收留孩子并非为了获得回报。只要愿意付出代价,想要离开的孩子可以追求新的生活。"
+ },
+ {
+ "Title": "想要了解阿蕾奇诺·其五",
+ "Context": "命运是种很奇妙的东西。小时候,我就能使用一些特别的力量,「母亲」因此对我格外偏爱。但那时没有人知道这份力量的本质是什么——包括我自己,都将它视为延续在血脉中的诅咒。它让我变得强大,也给我带来痛苦。直到我成为执行官,才从「丑角」口中得知真相。他说自己很惊讶,原来「赤月」的血脉仍未断绝,而壁炉之家兜兜转转,居然又重新回到了赤月遗孤的手里。\n命运会将我导向怎样的未来?总有一天它会给我答案。而我,也做好了斩破它的准备。"
+ },
+ {
+ "Title": "阿蕾奇诺的爱好…",
+ "Context": "空闲时,我会独自观察丛林中的昆虫。它们之间的博弈很有意思,捕食、竞争、合作…看似强大的个体未必能存活到最后,一着不慎就可能丢掉性命。我会把它垂死前的挣扎慢慢记下,一如我记下那些败者的结局。"
+ },
+ {
+ "Title": "阿蕾奇诺的烦恼…",
+ "Context": "孩子们会讲很多只有彼此能听懂的流行词,就像执行任务用的暗语。他们需要一些安全的空间,对此,我充分理解。"
+ },
+ {
+ "Title": "喜欢的食物…",
+ "Context": "家里会不定期举办烧烤晚会,食材交由孩子们自己准备。他们很喜欢参加这种活动,我也一样。毕竟谁都无法预料,下次举办晚会的时候,人群中又会减少哪些熟悉的面孔。"
+ },
+ {
+ "Title": "讨厌的食物…",
+ "Context": "我不喜欢调味复杂的食物,它们会让嗅觉与味觉变得迟钝。让食材保持原有的味道,也算是对它们的一种尊重。"
+ },
+ {
+ "Title": "收到赠礼·其一",
+ "Context": "好手艺,有兴趣来壁炉之家开烹饪课吗?"
+ },
+ {
+ "Title": "收到赠礼·其二",
+ "Context": "尝起来还不错,或许孩子们会喜欢。"
+ },
+ {
+ "Title": "收到赠礼·其三",
+ "Context": "感谢你的一片心意,不过在味道上还有很大的提升空间。"
+ },
+ {
+ "Title": "生日…",
+ "Context": "备忘录上写着今天是你的生日,对吗?生日还是要过得热闹些,人们总是需要理由让自己从繁忙的事务中抽出身,或是为自己庆祝,或是为别人庆祝。走吧,我在壁炉之家中准备了宴会,孩子们已经在等你了。"
+ },
+ {
+ "Title": "突破的感受·起",
+ "Context": "不要停下前进的脚步,也不要为力量所困。"
+ },
+ {
+ "Title": "突破的感受·承",
+ "Context": "愤怒带来冲动,伤感让人犹豫。时刻记住调整自己的心态。"
+ },
+ {
+ "Title": "突破的感受·转",
+ "Context": "有些人说我过于严格,事实上,我对自己也一样。"
+ },
+ {
+ "Title": "突破的感受·合",
+ "Context": "这段时间我从你身上学到了许多,希望你也有所收获。就让我们继续保持这份友好关系吧…或许将来,我们会共同应对某些棘手的麻烦。"
+ },
+ {
+ "Title": "元素战技·其一",
+ "Context": "贯穿。"
+ },
+ {
+ "Title": "元素战技·其二",
+ "Context": "否决。"
+ },
+ {
+ "Title": "元素战技·其三",
+ "Context": "展现。"
+ },
+ {
+ "Title": "元素爆发·其一",
+ "Context": "于此坠落。"
+ },
+ {
+ "Title": "元素爆发·其二",
+ "Context": "于此升起。"
+ },
+ {
+ "Title": "元素爆发·其三",
+ "Context": "如月长存。"
+ },
+ {
+ "Title": "打开宝箱·其一",
+ "Context": "意外是最大的乐趣。"
+ },
+ {
+ "Title": "打开宝箱·其二",
+ "Context": "不错的收获。"
+ },
+ {
+ "Title": "打开宝箱·其三",
+ "Context": "纪念此刻的欢愉。"
+ },
+ {
+ "Title": "生命值低·其一",
+ "Context": "不错的进攻。"
+ },
+ {
+ "Title": "生命值低·其二",
+ "Context": "该反击了。"
+ },
+ {
+ "Title": "生命值低·其三",
+ "Context": "看来要再认真一点。"
+ },
+ {
+ "Title": "同伴生命值低·其一",
+ "Context": "退后。"
+ },
+ {
+ "Title": "同伴生命值低·其二",
+ "Context": "计划变更。"
+ },
+ {
+ "Title": "倒下·其一",
+ "Context": "炉火,熄灭了…"
+ },
+ {
+ "Title": "倒下·其二",
+ "Context": "我听见…孩子们的歌声…"
+ },
+ {
+ "Title": "倒下·其三",
+ "Context": "我不会接受这样的命运。"
+ },
+ {
+ "Title": "重受击·其一",
+ "Context": "平庸。"
+ },
+ {
+ "Title": "重受击·其二",
+ "Context": "继续。"
+ },
+ {
+ "Title": "加入队伍·其一",
+ "Context": "别担心,我会处理好。"
+ },
+ {
+ "Title": "加入队伍·其二",
+ "Context": "遇到解决不了的麻烦了?"
+ },
+ {
+ "Title": "加入队伍·其三",
+ "Context": "希望是一次有价值的合作。"
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "角色详细",
+ "Context": "位于瓦萨里回廊的布法蒂公馆是一栋漂亮的建筑,墙面整洁,门窗闪亮,每天都有干净文雅的孩子们来往于此。\n和枫丹廷其他漂亮的公馆不同,布法蒂公馆登记在册的产权人并不居住在这里,甚至周围没有人听说过她。\n文件上签署的不过是一个假名,真正的主宰者另有其人。\n当大门关起,黑夜中响起孩子们的窃窃私语,他们会提起一个称呼:「父亲」。\n说到「父亲」,有人面露崇拜,有人心怀畏惧,也有人神色复杂。但无一例外,他们的语气都会变得恭敬。\n孩子们所处的组织名为「壁炉之家」,隶属于愚人众。\n这里收养了来自世界各地的孤儿,昂贵的布法蒂公馆不过是「家」的一角。\n而他们口中的「父亲」——也就是壁炉之家的家主,正是如今的愚人众执行官第四席,「仆人」阿蕾奇诺。\n世人对愚人众、对这位执行官毁誉参半。但是对家中的大多数孩子来说,「父亲」都是他们人生中最重要的一个人。\n「因为有『父亲』在,这里才真正像一个『家』。」"
+ },
+ {
+ "Title": "角色故事1",
+ "Context": "凡是与「仆人」打过交道的人,几乎都能从她的身上感受到一种无形的压迫感。\n她总是能轻易占据谈话的主导权,当那双特殊的眼睛望过来时,极少有人能面不改色地藏住内心的秘密。\n她出手也从不留情,谈笑间收拾好一切,甚至会贴心地打扫现场,不让后来者留下心理阴影。\n但这都并非她最难对付的地方,「未知」才是一切恐惧的来源。\n哪怕朝夕相处的孩子们,对她也谈不上了解。例如她的喜好与厌恶,例如她望向海面时会想些什么。\n每年八月,孩子们都会绞尽脑汁为她准备生日礼物,而她收到礼物的表情也从来都是大同小异。\n直到去年,菲米尼被从天花板上跌落的壁虎吓了一跳,眼疾手快的琳妮特抓住了这只小小的「入侵者」,随手找了个碗将它扣在桌上。\n碗与壁虎被刚回到家的「仆人」当成了今年的礼物。\n第二天,林尼到「父亲」的办公室汇报工作,在桌上的饲养箱中又见到了熟悉的身影。\n箱中的温度与湿度都很适宜,壁虎看起来也很享受。\n「『父亲』似乎有饲养爬虫类的经验。」\n「仆人」端起茶杯,林尼立刻将视线从壁虎身上挪开,却在心里默默记下了这一点。\n孩子们总会抓住每一个接近「父亲」的机会。\n之后林尼与琳妮特、菲米尼收集了许多关于饲养壁虎的知识,想要下次见面时与「父亲」多聊几句。\n然而几天后,林尼再次踏入办公室时,饲养箱中已经空空如也。\n「『父亲』…那只壁虎呢?」\n「它几次试图打开饲养箱的盖子,所以我将它放归自由了。虽然相处短暂,但这也是生命的选择。」\n「仆人」的语气很平静。看着林尼不知所措的模样,她随手指了指窗台外探头探脑的飞鸟。\n「另外,壁虎离开没多久就进了它的肚子。它似乎还想从我这里得到更多…你去把它赶走吧。」"
+ },
+ {
+ "Title": "角色故事2",
+ "Context": "爱美是人的天性,青春期的孩子们逐渐意识到何谓美丑。他们开始偷偷佩戴饰品,自己用剪刀修理额前碎发。\n这一点小小的叛逆,「父亲」不会介怀,也不会干涉。\n然而,若是有孩子不肯摘下项链,在夜晚执行任务时暴露了行踪——这件事就进入了需要「父亲」教导的范畴。\n阿蕾奇诺带着一只精美的手袋,走进那个女孩的房间。\n少女知道自己犯了错,已经将项链摘下,放在桌上,畏惧地站在一旁。\n阿蕾奇诺拿起那条项链看了看,走向那个孩子,将项链戴回少女光洁的脖颈上。\n她拢起那孩子耳侧柔顺的金色长发:「哦,果然自己穿了耳洞。」\n「父亲」再度从袋中取出天鹅绒缎带和宝石耳坠,盘起女孩的头发,给她戴上昂贵的饰品。\n她扶着少女的肩膀,走到镜子前。镜中穿戴着珠宝的少女犹如高贵的蔷薇,尽管表情流露出强烈的不安,但她的美丽毋庸置疑。\n「你们开始爱美了,这很正常。但让这些漂亮的小东西煽动起虚荣的情绪、动摇了心智,这不好。」\n少女惶恐不安地道歉:「对不起,『父亲』。」\n她颤抖的手伸向耳垂,匆忙地想要解下珠宝,「我保证以后再也不会了…」\n镜中映照出「父亲」平静的脸,她的笑容仿佛从来都没有变过。\n「嘘…别紧张。人们常常执着于得不到的东西,我不希望你今后一直用遗憾来美化回忆。」\n「戴着吧。习惯之后,你自然会明白再美丽的珠宝也不过是一件冰冷的死物。」\n「这是新的一课——理解自己的情绪从何而来。主宰它、利用它,而不是受它主宰。」"
+ },
+ {
+ "Title": "角色故事3",
+ "Context": "在「父亲」改写家的规则之前,壁炉之家呈现出的是另一番面貌。\n前代「仆人」的本名是库嘉维娜。当然,很少有人会直呼她的名字,孩子们通常称她「母亲」。\n她似乎真的是一位完美的母亲:笑容亲切、态度温和,对家人的照顾无微不至,还会给孩子们讲各种好听的故事。\n然而,若是在正常环境下长大的人,听到她口中的故事大概会觉得毛骨悚然——\n她将种种残忍到极点的事情包装得如童话般美好,引导壁炉之家的成员相互厮杀,直至选出最强大的「王」。\n尽管自称母亲,但她从未将这里视作「家」,无数的牺牲在她眼里只是一场有趣的实验。\n……\n在继任「仆人」之位、更名阿蕾奇诺之前,少女有另外一个名字:佩露薇利。\n她与壁炉之家的其他人一样,都是身世不明的孤儿,都是「母亲」的「孩子」。\n许多人都知道,「母亲」对佩露薇利非常偏爱,对她的关切远比对自己的亲生女儿克雷薇要多。\n因此,直到最后也有很多人不明白,为什么佩露薇利回报给「母亲」的会是一场盛大的刺杀。\n库嘉维娜那些疯狂的实验位于偏远的地方,知情者寥寥无几。\n而杀死库嘉维娜的佩露薇利却背上了「弑母」的恶名,无人不知她的疯狂。\n……\n在一切尘埃落定之后,曾经的佩露薇利——也就是如今的阿蕾奇诺从未主动解释什么。\n她放任流言甚嚣尘上,甚至在背后推波助澜。\n无论是做外交官还是做杀手,最重要的都是看清对手的本质,却将自己置于迷雾之中。\n在她杀死「母亲」的地方,如今立着一块小小的墓碑,上面有她亲手写下的悼词。\n「在此埋葬落日的余晖,迎接朝阳升起。」"
+ },
+ {
+ "Title": "角色故事4",
+ "Context": "为了掩盖自己的出身,将真相焚于火焰,阿蕾奇诺素来对外宣称自己是一名枫丹人。\n但真相却是,从很小的时候起,她就发现自己可以操控一种奇特的火焰。\n「家」中没有人认得这种力量,因此每个人都充满好奇。但对年幼的她来说,这不是什么值得炫耀的本领,更像是一种深切的诅咒。\n每当她疏于防备,失控的力量就会侵蚀她的身体。最初是指尖,随后是手掌,再然后是小臂——\n漆黑的纹路好似焚烧过后的木炭,而她自己就如同正在燃烧的干柴。\n阿蕾奇诺隐约有种预感:若是黑影从手臂爬上肩膀,再从肩膀向下触及到心脏,她的存在大概会出现某种「变化」。\n或许,那就是命运向她摊牌的时刻。\n……\n除去对身体的侵蚀外,这种火焰还给她带来过别的困扰。\n被火焰烧尽的人,会留下「残影」。有时是一些记忆的片段,有时是让人眼花缭乱的色彩。\n倒在她手里的人越来越多,阿蕾奇诺能听到各种各样的声音。\n尖叫、哀嚎与咒骂有时会把她从梦中吵醒,阿蕾奇诺已经习以为常。毕竟她很少体验到值得留恋的美梦,梦里大多都是赤月与荒野。\n极少数时候,这些残影保留得较为完整,形成一些「有意识的个体」。\n虽然远不如「克雷薇的残影」那般特殊,但他们会出现在阿蕾奇诺身旁,帮她驱散其他的杂音,带给她片刻的放松。\n就像是正在嬉戏的孩童,时而聚在一起,时而随性飘远。\n阿蕾奇诺记得他们生前是谁,但她从来不会叫他们的名字。"
+ },
+ {
+ "Title": "角色故事5",
+ "Context": "在面见女皇、受赐邪眼,以及承袭了「阿蕾奇诺」之名后,年轻的「仆人」得到了一场单独召见。\n统括官「丑角」的表情隐于半副面具之后。\n「我知道你内心仍有不满与疑虑。为此我愿解答你五个问题,关于世界…或者关于你自身。」\n「你不必向我索要保证或是询问愚人众的纲领、女皇陛下的理想。对于那些问题,我将毫无保留予以回答。」\n面对「丑角」开诚布公的态度,阿蕾奇诺并没有完全信任。\n「那我也应声明,我拒绝故弄玄虚、含糊其辞的回答,以及任何文字游戏或谎言。」\n「很谨慎,那么我回答你心中的第一个问题吧。为什么选择你,以及为什么你要接纳我们的选择——『不成熟之人会为了理想去死,成熟之人为了达成某事愿意苟活。』」\n……\n「第三问。我一直梦见的赤红之月,以及我的力量究竟是怎么一回事?」\n「我曾经侍奉地下古国的末代王朝,它的名字叫做『黑日』,而在它之前的王朝名叫『赤月』。关于你与你出生之前的秘密…去买一本《热恋中的赫雷贝里》吧。我还心向学术之时不怎么看这种故事,碰巧这一个我看过。尽管情节似是而非,但重要的细节并无错漏。」\n……\n「第五问。在一切都结束后,我和壁炉之家的其他人会怎么样?」\n「坦率地说我的理想之中并没有你们任何一人,我只准备践行『愚者的道义』。但我可以保证,女皇在那之后会变回爱着所有人的神明,在她的理想之内,所有人都会得其所愿。」\n尽管「愚者的道义」仍然故弄玄虚,但她接受了这个回答。现在她与愚人的五问答已经结束,遮蔽双眼的迷雾逐渐散开。\n「阿蕾奇诺。」\n离开的她被身后的「丑角」喊住,她回过了头。\n「比起世界是何模样,你该思考它应去往何方了。」\n她回身继续向前,只有远去的脚步声作为应答。"
+ },
+ {
+ "Title": "「马雷勒」",
+ "Context": "为了维持行动的隐秘与安全,壁炉之家内部成员设定了许多暗号,其中一条暗语「马雷勒」是由「仆人」亲自指定的。\n「马雷勒」的本义是枫丹孩子爱玩的一种游戏。用笔在地上画好数个有序的格子,向格子中扔出沙包后,遵循一定规则轮流跳进跳出。\n不知这种游戏从何时开始流传,也不知规则是由何人编创,在壁炉之家的孩子们年幼的时候,总会有相对年长的孩子带着他们玩「马雷勒」。\n轻快的跳跃、爽朗的笑声,关于「马雷勒」的记忆总是与这些阳光般闪耀的美好场景相连。\n所以最初孩子们都很好奇,为什么父亲在设定这条暗语的含义时,会在「放松」与「危险」中犹豫。\n人们并不清楚,在曾经的壁炉之家,马雷勒并非是一种游戏。\n彼时孩子们在大人的注视下,一个个渐次跃入地上画出的格子,不得出格,不得打乱节奏。\n无需询问跳错的惩罚,格子外布满了尖端向上的刀刃。\n无法掌控平衡的人、没有足够体力的人、因恐惧而出现失误的人…太多太多人倒在格子外,暗红色的土壤仿佛在诉说着沉痛的过往。\n人们谈之色变,没人会觉得它跟「轻松」二字沾边。\n然而在犹豫之后,如今的阿蕾奇诺依旧选择了「轻松」作为暗语的含义。\n马雷勒已经不会再与「危险」沾边。提起这个游戏,大家脑海中浮现的都是彼此的笑脸。\n那就让不愉快的回忆留在她的心里吧。拂去血与尘埃,孩子们应该看见更广阔的未来。"
+ },
+ {
+ "Title": "神之眼",
+ "Context": "阿蕾奇诺的力量有许多来源。\n古老的厄月血火在她身体中燃烧,高贵的血脉既是诅咒也是天资,这是她最初的助力。\n仁慈的女皇宽恕了她弑母的罪孽,代表着荣誉的邪眼是女皇青睐的证明,那是她第三次获得力量。\n在此之间,她曾获得过一枚神之眼,那时她用的还是「佩露薇利」这个名字。\n克雷薇还活着的时候,佩露薇利就向她提出过刺杀「母亲」的计划。或许是因为缺乏自信,又或许是被亲情束缚,克雷薇并没有答应。\n当身体被冰冷的剑刃刺穿,克雷薇的命运也迎来了终结。至少在迈向死亡的那一刻,她是幸福的,因为她找到了属于自己的自由。\n然而对活下来的佩露薇利来说,命运的齿轮才刚刚开始转动。\n挑选「王」的实验已经结束,「母亲」的野心却远远没有停下。\n佩露薇利决定独自拾起被搁置的计划。\n自那天起,她就默默盘算着自己与「母亲」的差距。她的武艺是「母亲」教授的,血脉中的力量也被「母亲」尽收眼底。\n从孩子们当中脱颖而出的王,对长辈来说依旧只是雏鸟而已。\n但她从未在坎坷的生命中学会放弃。\n佩露薇利不断磨练自己的实力,任由身体在一次次交锋中伤痕累累,任由无法完全掌控的厄月血火将手臂染成漆黑。\n然后,在某个月光明亮的夜晚,一枚神之眼毫无征兆地降临在她的眼前。\n浑圆的神之眼恰好与月亮重叠,晶莹如玉的它将皎洁的明月染成赤色——\n这是她的愿望吗?又或者仅仅是不分昼夜的数百次思索结出的果实呢?\n这个问题注定得不到回答,她也并不执着于问题本身。\n她只是平静地将神之眼藏在距离心脏最近的地方,然后,为「母亲」带去了一份小小的「惊喜」。\n作为愚人众执行官,阿蕾奇诺不向任何神明俯首,但对这枚象征七神体制的神之眼,她却始终认真保管。\n因为这是她反抗命运,掌控一己未来的见证。"
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "月光",
+ "Description": "阿蕾奇诺的衣装款式。古老的厄月于梦中再度升起,投下冰冷赤红的月光将她包裹。以此月光为证,直至嶙峋的命运来到尽头,她将满饮生命之杯。",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/AvatarPromote.json b/Genshin/CHS/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/CHS/AvatarPromote.json
+++ b/Genshin/CHS/AvatarPromote.json
@@ -12318,5 +12318,159 @@
"Value": 0.192
}
]
+ },
+ {
+ "Id": 96,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 0
+ },
+ {
+ "Type": 7,
+ "Value": 0
+ },
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 874.6027
+ },
+ {
+ "Type": 7,
+ "Value": 51.0435
+ },
+ {
+ "Type": 4,
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+ {
+ "Id": 96,
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+ "AddProperties": [
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+ "Type": 1,
+ "Value": 1496.0309
+ },
+ {
+ "Type": 7,
+ "Value": 87.31125
+ },
+ {
+ "Type": 4,
+ "Value": 39.048294
+ },
+ {
+ "Type": 22,
+ "Value": 0.096
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2324.6018
+ },
+ {
+ "Type": 7,
+ "Value": 135.66824
+ },
+ {
+ "Type": 4,
+ "Value": 60.67504
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
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+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 1,
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+ },
+ {
+ "Type": 7,
+ "Value": 171.936
+ },
+ {
+ "Type": 4,
+ "Value": 76.8951
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
+ },
+ {
+ "Type": 4,
+ "Value": 109.33523
+ },
+ {
+ "Type": 22,
+ "Value": 0.384
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/Chapter.json b/Genshin/CHS/Chapter.json
index 7bc1153a..28de785a 100644
--- a/Genshin/CHS/Chapter.json
+++ b/Genshin/CHS/Chapter.json
@@ -2677,7 +2677,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2691,7 +2691,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2705,7 +2705,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2719,7 +2719,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2733,7 +2733,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2913,6 +2913,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "净炼火之章 第一幕",
+ "Title": "炉火熄灭之际",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "阿蕾奇诺",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "金狼之章 第二幕",
+ "Title": "守诺者",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "赛诺",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2927,7 +2955,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2940,7 +2968,7 @@
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{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
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"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2953,7 +2981,7 @@
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{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
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"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2966,7 +2994,7 @@
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{
"Id": 10111,
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"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2979,7 +3007,7 @@
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{
"Id": 10112,
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+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2992,7 +3020,7 @@
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{
"Id": 10113,
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+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -3005,7 +3033,7 @@
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{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3018,7 +3046,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3031,7 +3059,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3044,7 +3072,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3057,7 +3085,7 @@
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{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3070,7 +3098,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3083,7 +3111,7 @@
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{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3096,7 +3124,7 @@
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{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3109,7 +3137,7 @@
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{
"Id": 10129,
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+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3134,7 +3162,7 @@
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{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3147,7 +3175,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3160,7 +3188,7 @@
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{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
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"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3185,52 +3213,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "蔷薇与铳枪 第一幕",
+ "Number": "铳枪与蔷薇 第一幕",
"Title": "划破宁静的枪响",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "蔷薇与铳枪 第二幕",
+ "Number": "铳枪与蔷薇 第二幕",
"Title": "景框内外的虚实",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "蔷薇与铳枪 第三幕",
+ "Number": "铳枪与蔷薇 第三幕",
"Title": "雾中隐现的孤岛",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "蔷薇与铳枪 第四幕",
+ "Number": "铳枪与蔷薇 第四幕",
"Title": "何处盛放的蔷薇",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3351,6 +3379,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "谐律上的咏叙诗·第三章",
+ "Title": "法沙利亚狂想曲",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "谐律上的咏叙诗·第二章",
+ "Title": "被缚的囚徒",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "谐律上的咏叙诗·序曲",
+ "Title": "诡镇之梦",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "谐律上的咏叙诗·第一章",
+ "Title": "海魔王的宫殿",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "谐律上的咏叙诗·终章",
+ "Title": "安魂曲",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "荒泷生命摇滚虹色大巡回·上",
+ "Title": "不是普通的虹色巡回",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "荒泷生命摇滚虹色大巡回·下",
+ "Title": "是荒泷生命摇滚虹色大巡回",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/CHS/DisplayItem.json b/Genshin/CHS/DisplayItem.json
index 1d239f60..843cdfb1 100644
--- a/Genshin/CHS/DisplayItem.json
+++ b/Genshin/CHS/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "圣遗物套装",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "谐律异想断章",
+ "TypeDescription": "圣遗物套装",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "谐律异想断章",
+ "TypeDescription": "圣遗物套装",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "未竟的遐思",
+ "TypeDescription": "圣遗物套装",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "未竟的遐思",
+ "TypeDescription": "圣遗物套装",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/CHS/Furniture.json b/Genshin/CHS/Furniture.json
index d0cbc2aa..70a4464c 100644
--- a/Genshin/CHS/Furniture.json
+++ b/Genshin/CHS/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "阿蕾奇诺",
+ "Description": "家园入住角色",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37827,7 +37849,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限时活动获取"
+ "限时活动获取",
+ "洞天百宝·摆设图纸购买习得"
],
"Id": 370117,
"Name": "秀谷商肆-「茶引闲邃」",
@@ -38502,7 +38525,8 @@
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"GroupRecordType": 0,
"SourceTexts": [
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+ "限时活动获取",
+ "洞天百宝·摆设图纸购买习得"
],
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"Name": "舞兽戏服-「嗷嗷威猊」",
@@ -38527,7 +38551,8 @@
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"SourceTexts": [
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+ "限时活动获取",
+ "洞天百宝·摆设图纸购买习得"
],
"Id": 373442,
"Name": "舞兽玩偶-「懒懒困猊」",
@@ -38552,7 +38577,8 @@
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"SourceTexts": [
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+ "限时活动获取",
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],
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"Name": "芳宴锦扆-「蝶飞鱼跃」",
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"SourceTexts": [
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],
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"Name": "芳宴锦扆-「鸢噰雀啭」",
@@ -38677,7 +38704,8 @@
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"SourceTexts": [
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+ "限时活动获取",
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],
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"Name": "吉庆纸鸢-「连年有余」",
@@ -38702,7 +38730,8 @@
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"SourceTexts": [
- "限时活动获取"
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diff --git a/Genshin/CHS/FurnitureMake.json b/Genshin/CHS/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/CHS/FurnitureMake.json
+++ b/Genshin/CHS/FurnitureMake.json
@@ -16719,6 +16719,500 @@
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+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/CHS/FurnitureSuite.json b/Genshin/CHS/FurnitureSuite.json
index fb460be3..a9fe75f5 100644
--- a/Genshin/CHS/FurnitureSuite.json
+++ b/Genshin/CHS/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/CHS/Material.json b/Genshin/CHS/Material.json
index 49f1c086..ac152336 100644
--- a/Genshin/CHS/Material.json
+++ b/Genshin/CHS/Material.json
@@ -1099,6 +1099,16 @@
"TypeDescription": "命之座激活",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "阿蕾奇诺的命星",
+ "Description": "阿蕾奇诺的命之座激活素材",
+ "TypeDescription": "命之座激活",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -23223,6 +23233,61 @@
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即为选中的角色恢复生命值上限的26%,并在之后的30秒内,每5秒恢复570点生命值。",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "摇滚团子牛奶",
+ "Description": "置于舞台下方一天一夜,经摇滚乐腌渍发酵的团子牛奶——摇滚团子牛奶!\n据说味道出现了神奇的变化,但更神奇的是,可以卖出比原版高一倍的价格。\n真是太摇滚了。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即为选中的角色恢复生命值上限的26%,并在之后的30秒内,每5秒恢复450点生命值。",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "奇怪的泡泡舒芙蕾",
+ "Description": "装在泡泡桔中的小小蛋糕。烤制时,忍不住打开炉子偷偷看了一眼,没想到已经开始膨胀的舒芙蕾却迅速地塌陷了下去…看来好奇心不仅会害了猫,也可能会害了小蛋糕。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即为选中的角色恢复生命值上限的28%,并在之后的30秒内,每5秒恢复620点生命值。",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "泡泡舒芙蕾",
+ "Description": "装在泡泡桔中的小小蛋糕。将打发好的蛋白加入到挖空的泡泡桔中,进行烘烤,直至舒芙蕾均匀膨胀。泡泡这一词,不仅是因为食材使用了泡泡桔,更是指成品能让人体验到宛如泡沫般的松软感。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即为选中的角色恢复生命值上限的30%,并在之后的30秒内,每5秒恢复790点生命值。",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "美味的泡泡舒芙蕾",
+ "Description": "装在泡泡桔中的小小蛋糕。起先是蓬松柔软的口感,而后浓郁的蛋香与清新的果香一并在口中化开,仿佛一头扎进了软绵绵的云朵中,就连周围的空气也染上了一丝甜蜜。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "为选中的角色恢复生命值上限的40%,并额外恢复2350点生命值。",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "炉火的往迹",
+ "Description": "阿蕾奇诺的特色料理。没有多余调味的生肉,带来了血腥与鲜美的冲击,在舌尖刻写下高昂的交响曲。最后的回味更是干净利落,与制作者某些时刻的处理风格别无二致…",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25133,6 +25198,16 @@
"TypeDescription": "食谱",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "食谱:泡泡舒芙蕾",
+ "Description": "步骤详实的食谱,记载着「泡泡舒芙蕾」的制作方法。",
+ "TypeDescription": "食谱",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -25714,7 +25789,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "幽邃刻像",
- "Description": "微微散发着不详的能量的独目刻像,是以何种材质制成则完全不可知。\n凝视着这尊偶像时,似乎能听见令人心情宁静的奇妙低语…\n「看吧,我的孩子。天之座下的万物终将在动荡中消亡。永远宁静的漆黑深空会包容一切。」",
+ "Description": "微微散发着不祥的能量的独目刻像,是以何种材质制成则完全不可知。\n凝视着这尊偶像时,似乎能听见令人心情宁静的奇妙低语…\n「看吧,我的孩子。天之座下的万物终将在动荡中消亡。永远宁静的漆黑深空会包容一切。」",
"TypeDescription": "角色与武器培养素材",
"Icon": "UI_ItemIcon_112019"
},
@@ -26498,6 +26573,36 @@
"TypeDescription": "角色与武器培养素材",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "残毁的剑柄",
+ "Description": "自古老雕像上取得的的石质剑柄。\n在海水的冲刷下已彻底残毁,失去了曾经的光泽。",
+ "TypeDescription": "角色与武器培养素材",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "裂断的剑柄",
+ "Description": "自古老雕像上取得的的石质剑柄。\n剑柄上的断口与刻痕似乎记录了其主人曾经历过的残酷战斗。",
+ "TypeDescription": "角色与武器培养素材",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "未熄的剑柄",
+ "Description": "自古老雕像上取得的的石质剑柄。\n或许是因为刚刚离开其主人的缘故,剑柄中的火光还尚未熄灭。",
+ "TypeDescription": "角色与武器培养素材",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27078,6 +27183,46 @@
"TypeDescription": "角色培养素材",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "金色旋律的断章",
+ "Description": "半人马魔像胸前掉落的金色别章。与之连缀的碎石上所镌刻着的曲调,似乎是某部宏大乐剧的断章。\n曾有人认为,永恒幸福的谐和音律将会响彻寰宇,直至一切命运的尽头,但谐律亦会变奏。最终,当叛逆的神王跌落王座,不朽的王都化为丘墟,失去了军团的统帅手中的琴又要为谁人奏响呢。",
+ "TypeDescription": "角色培养素材",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "残火灯烛",
+ "Description": "完成与「仆人」的决斗后,在废墟中拾起的灯烛。\n相传当烛火摇曳于罪人的手中,光亮即可化作阴影,掩盖脚步声与杀意。\n不知用何种材料制成,燃烧后没有蜡泪,只有黑色的灰烬散入风中,飘向未知的远方。",
+ "TypeDescription": "角色培养素材",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "丝织之羽",
+ "Description": "完成与「仆人」的决斗后,在废墟中拾起的晶片。\n已经冷却的血与火依旧维持着羽毛的形状,周围缭绕着凝固的黑色细线。\n心智尚未成熟之时,稚童们总是依赖父母的精心照料,如同雏鸟需要羽翼的庇护。\n为了满足这份愿望,「父亲」将危险的蛛丝织成羽毛,模仿成鸟的翅膀,为家中带去些许温暖。",
+ "TypeDescription": "角色培养素材",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "否定裁断",
+ "Description": "完成与「仆人」的决斗后,在废墟中拾起的耳钉。\n红色的符号如同她眼中的图案,既是申敕也是否决。\n失怙失恃的孩子们自幼就蒙受诸般苦难,这些她都记在心底。\n命运审视人间,亦将有人审视命运。",
+ "TypeDescription": "角色培养素材",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -27968,6 +28113,26 @@
"TypeDescription": "圣物匣",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "深秘圣物匣·二等",
+ "Description": "收纳圣遗物的圣物匣。愿见者可以蒙受祝福。\n\n每个圣物匣中,能获得以下圣遗物套装中的一件:\n·「谐律异想断章」\n·「未竟的遐思」\n·「战狂」\n·「教官」\n·「流放者」",
+ "TypeDescription": "圣物匣",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "深秘圣物匣·一等",
+ "Description": "收纳圣遗物的圣物匣。愿见者可以感受圣迹。\n\n每个圣物匣中,能获得以下圣遗物套装中的一件:\n·「谐律异想断章」\n·「未竟的遐思」",
+ "TypeDescription": "圣物匣",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -33839,6 +34004,16 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "古老的自鸣音乐盒",
+ "Description": "在「褪色城堡」中拾得的古老音乐盒,似乎蕴藏着神奇的「乐章」力量。\n可以用来读取古代文明遗留下来的乐谱,设法找到更多的乐谱来解开旧日的秘密吧。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -33849,6 +34024,36 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "空白曲谱",
+ "Description": "似乎是古代文明使用未知材料所制造的曲谱。\n谱线之间空空如也,并未记录任何音符。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的曲谱",
+ "Description": "似乎是古代文明使用未知材料所制造的曲谱。\n其上记录的旋律需要使用特殊的机关才能读取。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "遗落的魔导书",
+ "Description": "神出鬼没的魔导书,在「乐章」旋律的影响下终于安静下来了。\n有机会的话,或许可以把它放回到书柜里。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -33879,6 +34084,36 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北境秘史·卷一",
+ "Description": "在遗迹中意外发现的古雷穆利亚书卷,所述内容的真实性无从稽考。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北境秘史·卷二",
+ "Description": "在遗迹中意外发现的古雷穆利亚书卷,所述内容的真实性无从稽考。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北境秘史·卷三",
+ "Description": "在遗迹中意外发现的古雷穆利亚书卷,所述内容的真实性无从稽考。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34019,6 +34254,16 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "小型留声机",
+ "Description": "似乎录下了某种声音的小型留声机。或许,能够派上用场…?",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34069,6 +34314,16 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "荒泷派的邀请函",
+ "Description": "从款式到内容都很喧嚣的邀请函,函中描绘了一场热血奔放、狂野盛大、如跨国巡回般的摇滚盛会,而你将作为特别的来宾,一起点燃人们沉睡着的摇滚灵魂。",
+ "TypeDescription": "任务物品",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34089,6 +34344,276 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "修复完好的曲谱",
+ "Description": "一度破损的曲谱如今已修复完好。若是懂得音律的人,一定可以读出上面记录着的古老旋律吧。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "遗落的曲谱残页·其一",
+ "Description": "似乎是某个古老曲谱的残片,不过仅靠这一片实在难以释读。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "随处可见的树枝",
+ "Description": "一根普通的树枝,似乎有人工处理过的痕迹。\n或许是小孩子用来玩耍的道具,反正无论如何也不会是什么蛮族的信物吧…",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "《转生成为鬼兜虫然后撞翻世界》",
+ "Description": "一段轻摇滚歌词,或是一首蹩脚诗。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "神秘来信",
+ "Description": "神秘来信",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "赛诺的信",
+ "Description": "赛诺的信",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "破损的曲谱",
+ "Description": "破损的曲谱",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "修复完好的曲谱",
+ "Description": "修复完好的曲谱",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "鲁杰罗的笔记·其二",
+ "Description": "鲁杰罗的地图",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "遗落的曲谱残页·其二",
+ "Description": "似乎是某个古老曲谱的残片,不过仅靠这一片实在难以释读。",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑铭",
+ "Description": "古老的碑铭",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑铭",
+ "Description": "古老的碑铭",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "调律师的笔记·下",
+ "Description": "调律师的笔记·下",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑铭",
+ "Description": "古老的碑铭",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑铭",
+ "Description": "古老的碑铭",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑铭",
+ "Description": "古老的碑铭",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "残破的航海日志",
+ "Description": "残破的航海日志",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "鲁杰罗的笔记·其一",
+ "Description": "鲁杰罗的笔记·其一",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "谁人的笔记",
+ "Description": "谁人的笔记",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "鲁杰罗的笔记·其三",
+ "Description": "鲁杰罗的笔记·其三",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "关于北境蛮族的考察",
+ "Description": "关于北境蛮族的考察",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "调律师的笔记·上",
+ "Description": "调律师的笔记·上",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古旧的铭刻",
+ "Description": "古旧的铭刻",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古旧的纸条",
+ "Description": "古旧的纸条",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古旧的纸条",
+ "Description": "古旧的纸条",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古旧的纸条",
+ "Description": "古旧的纸条",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古旧的纸条",
+ "Description": "古旧的纸条",
+ "TypeDescription": "任务道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36019,6 +36544,56 @@
"TypeDescription": "冒险道具",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十六",
+ "Description": "蕴含着韵律的奇妙结晶,宛如细腻丝绸编织而成的美玉。零星散布在大陆各地,或是寻觅珍奇的商人手中。通过「尘歌壶」中的「千籁至音·飖扬」或「千籁至音·缪绕」,可以还原记录在其中的旋律。当前「旋曜玉帛」中蕴含着来自枫丹的神秘旋律。",
+ "TypeDescription": "冒险道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十七",
+ "Description": "蕴含着韵律的奇妙结晶,宛如细腻丝绸编织而成的美玉。零星散布在大陆各地,或是寻觅珍奇的商人手中。通过「尘歌壶」中的「千籁至音·飖扬」或「千籁至音·缪绕」,可以还原记录在其中的旋律。当前「旋曜玉帛」中蕴含着来自枫丹的神秘旋律。",
+ "TypeDescription": "冒险道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十八",
+ "Description": "蕴含着韵律的奇妙结晶,宛如细腻丝绸编织而成的美玉。零星散布在大陆各地,或是寻觅珍奇的商人手中。通过「尘歌壶」中的「千籁至音·飖扬」或「千籁至音·缪绕」,可以还原记录在其中的旋律。当前「旋曜玉帛」中蕴含着来自枫丹的神秘旋律。",
+ "TypeDescription": "冒险道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十九",
+ "Description": "蕴含着韵律的奇妙结晶,宛如细腻丝绸编织而成的美玉。零星散布在大陆各地,或是寻觅珍奇的商人手中。通过「尘歌壶」中的「千籁至音·飖扬」或「千籁至音·缪绕」,可以还原记录在其中的旋律。当前「旋曜玉帛」中蕴含着来自枫丹的神秘旋律。",
+ "TypeDescription": "冒险道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百三十",
+ "Description": "蕴含着韵律的奇妙结晶,宛如细腻丝绸编织而成的美玉。零星散布在大陆各地,或是寻觅珍奇的商人手中。通过「尘歌壶」中的「千籁至音·飖扬」或「千籁至音·缪绕」,可以还原记录在其中的旋律。当前「旋曜玉帛」中蕴含着来自枫丹的神秘旋律。",
+ "TypeDescription": "冒险道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38009,6 +38584,16 @@
"TypeDescription": "小道具",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "晚风圆号",
+ "Description": "使用后可以进行演奏的枫丹乐器,由德沃沙克亲手赠予旅行者。\n据说,因为圆号的音色醇厚而柔和,宛如穿梭在密林之间的轻柔晚风,所以枫丹的作曲家们,常使用圆号来塑造猎人、森林等不羁且生机勃勃的意象。毫无疑问,这样的乐器对「生命」为主题的音乐盛会而言,最为合适。",
+ "TypeDescription": "小道具",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39395,7 +39980,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "恰到好处的视线聚焦",
- "Description": "以大小适中的舞台为中心的室内陈设,足以支撑一场小型演出。\n对于登台的新人而言,台下的观众太多,容易让他们过于紧张,发挥失常;而在无需强调观众数量的大师看来,偶尔为最为重要的朋友们献上一场表演,是比赚足票钱更快乐的事。因此,这种规模并不夸张的舞台,大多表演者都会喜欢。\n偏好这套摆设的同伴:琳妮特、林尼",
+ "Description": "以大小适中的舞台为中心的室内陈设,足以支撑一场小型演出。\n对于登台的新人而言,台下的观众太多,容易让他们过于紧张,发挥失常;而在无需强调观众数量的大师看来,偶尔为最为重要的朋友们献上一场表演,是比赚足票钱更快乐的事。因此,这种规模并不夸张的舞台,大多表演者都会喜欢。\n偏好这套摆设的同伴:琳妮特、林尼、阿蕾奇诺",
"TypeDescription": "摆设套装图纸",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39425,7 +40010,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "正义之廷的平淡日常",
- "Description": "以枫丹居民区的普通街道为蓝本所布置的街区,林立的民居还原了枫丹廷最为平凡的景观,反映着城市最为真实的面貌。\n对于大多枫丹居民而言,规律地生活,按时上下班,休息时与朋友聚餐或购物,偶尔前往欧庇克莱歌剧院观看盛大的演出,便是生活的大部分内容。有些见识过大风大浪的冒险家偶尔也会觉得,这样平淡的生活倒也不错…\n偏好这套摆设的同伴:夏洛蒂",
+ "Description": "以枫丹居民区的普通街道为蓝本所布置的街区,林立的民居还原了枫丹廷最为平凡的景观,反映着城市最为真实的面貌。\n对于大多枫丹居民而言,规律地生活,按时上下班,休息时与朋友聚餐或购物,偶尔前往欧庇克莱歌剧院观看盛大的演出,便是生活的大部分内容。有些见识过大风大浪的冒险家偶尔也会觉得,这样平淡的生活倒也不错…\n偏好这套摆设的同伴:夏洛蒂、阿蕾奇诺",
"TypeDescription": "摆设套装图纸",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48288,5 +48873,265 @@
"Description": "步骤详实的图纸,记载着「『果酒湖光』」的制作方法。\n使用后可进入制作界面查看。",
"TypeDescription": "摆设图纸",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "饭店护栏-「薄荷新叶」",
+ "Description": "步骤详实的图纸,记载着「饭店护栏-『薄荷新叶』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "饭店护栏-「无余弧景」",
+ "Description": "步骤详实的图纸,记载着「饭店护栏-『无余弧景』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "简易提灯-「因地施材」",
+ "Description": "步骤详实的图纸,记载着「简易提灯-『因地施材』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "枫丹地毯-「平允方正」",
+ "Description": "步骤详实的图纸,记载着「枫丹地毯-『平允方正』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "机枢灯具-「静夜沉思」",
+ "Description": "步骤详实的图纸,记载着「机枢灯具-『静夜沉思』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制乐之镇的钟声」",
+ "Description": "步骤详实的图纸,记载着「『制乐之镇的钟声』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制乐之镇的安住」",
+ "Description": "步骤详实的图纸,记载着「『制乐之镇的安住』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制乐之镇的匠屋」",
+ "Description": "步骤详实的图纸,记载着「『制乐之镇的匠屋』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制乐之镇的巧居」",
+ "Description": "步骤详实的图纸,记载着「『制乐之镇的巧居』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "乐镇棚屋—「柔茉和声」",
+ "Description": "步骤详实的图纸,记载着「乐镇棚屋—『柔茉和声』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "悬铃木「雕忆」长桌",
+ "Description": "步骤详实的图纸,记载着「悬铃木『雕忆』长桌」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "悬铃木「共饮」圆桌",
+ "Description": "步骤详实的图纸,记载着「悬铃木『共饮』圆桌」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "持剑石像-「永恒宿卫」",
+ "Description": "步骤详实的图纸,记载着「持剑石像-『永恒宿卫』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "悬铃木「储物」信箱",
+ "Description": "步骤详实的图纸,记载着「悬铃木『储物』信箱」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "悬铃木「柔律」门框",
+ "Description": "步骤详实的图纸,记载着「悬铃木『柔律』门框」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "悬铃木「海潮」栏杆",
+ "Description": "步骤详实的图纸,记载着「悬铃木『海潮』栏杆」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「乐律的源始」",
+ "Description": "步骤详实的图纸,记载着「『乐律的源始』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「军团的怒角」",
+ "Description": "步骤详实的图纸,记载着「『军团的怒角』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「暗藏的游蛇」",
+ "Description": "步骤详实的图纸,记载着「『暗藏的游蛇』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「如镜的诗琴」",
+ "Description": "步骤详实的图纸,记载着「『如镜的诗琴』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「粼粼的荣彩」",
+ "Description": "步骤详实的图纸,记载着「『粼粼的荣彩』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「灵感的纯白」",
+ "Description": "步骤详实的图纸,记载着「『灵感的纯白』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「健疗的醇芳」",
+ "Description": "步骤详实的图纸,记载着「『健疗的醇芳』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "悬铃木「隐乐」长椅",
+ "Description": "步骤详实的图纸,记载着「悬铃木『隐乐』长椅」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "悬铃木「简摺」座椅",
+ "Description": "步骤详实的图纸,记载着「悬铃木『简摺』座椅」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "乐镇路灯-「安行明光」",
+ "Description": "步骤详实的图纸,记载着「乐镇路灯-『安行明光』」的制作方法。\n使用后可进入制作界面查看。",
+ "TypeDescription": "摆设图纸",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/Meta.json b/Genshin/CHS/Meta.json
index 1b8a830c..0c4c9e1f 100644
--- a/Genshin/CHS/Meta.json
+++ b/Genshin/CHS/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "F14FBCB6D956F4B6",
- "AchievementGoal": "61F0599DF1F1CE4F",
- "Avatar": "E7661C5340AA2D8A",
+ "Achievement": "8C05529431A33116",
+ "AchievementGoal": "44B6AFB0983F1C35",
+ "Avatar": "FF76D5DC632DA395",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "CC2597786A04E740",
- "DisplayItem": "24B1BA36DF70C948",
- "Furniture": "B134BE5D74DCBB1C",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "43C02335765BD1C7",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "A3601CF4CB0CFD7B",
+ "DisplayItem": "C996C3C5F3B910B9",
+ "Furniture": "CB01B50C57D5B209",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "CFA8A531656EDF76",
"FurnitureType": "8B616BE64FD6F6B7",
"GachaEvent": "B82F7A4410A0F71B",
- "Material": "D32881351D1B279D",
- "Monster": "CE8419C407AFA67E",
+ "Material": "B5555FF961512422",
+ "Monster": "8A0223FEE1C36C2F",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "8FE58574D7E1B690",
- "Reliquary": "F2011AF76F262AE8",
+ "ProfilePicture": "EB1B105B91D5C7B0",
+ "Reliquary": "5FCFF5AD6C4820B5",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "20320E65B7FC618C",
+ "ReliquarySet": "41C8D1F0C1114395",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "5CE031B87951F466",
- "TowerLevel": "B88BB73BF48C8C62",
- "TowerSchedule": "CE0AA36AEF05A935",
- "Weapon": "68F1A06ED79C951B",
+ "TowerFloor": "DB74F314D3019431",
+ "TowerLevel": "450319BEA9E9173C",
+ "TowerSchedule": "A53EF4FBD837E6C6",
+ "Weapon": "7598A374C38A3858",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/CHS/Monster.json b/Genshin/CHS/Monster.json
index eeef1433..1dcc297d 100644
--- a/Genshin/CHS/Monster.json
+++ b/Genshin/CHS/Monster.json
@@ -9494,6 +9494,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "深海龙蜥·原种",
+ "Title": "深海龙蜥·原种",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10598,6 +10608,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "魔像督军",
+ "Title": "「白石与黄铜的造像」",
+ "Description": "白石与黄铜塑造的半人马巨像,坚硬的石质躯壳下流淌着灵露的血液。以军团统帅般的姿态屹立着,随时准备将敢于冒犯其威严之人踏为齑粉。\n已沉没的古代文明认为,战争与音乐一样,是需要遵循节律的艺术。军团的统帅应当像乐团的指挥者一样,将手中的盾与剑视作琴的弦与弓,在无情的战场弹奏出烈火的旋律。\n「战争是通向普遍幸福的必要之恶。」统率魔像的军团,一度征服整片高海的调律师曾如是说。",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "魔像禁卫",
+ "Title": "不朽军团禁卫",
+ "Description": "战士姿态的活动雕像,会将剑刃指向任何胆敢侵入其所守护之地的人。驱使其战斗的不知是灵魂,抑或是魔法。\n传说魔像组成的军团曾征服高海上的列邦,它或许也是其中的一员。沉没海底的高塔与宫殿,见证了敢于阻挡命运轮轴之人的下场。",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12109,6 +12235,19 @@
"Title": "吞星之鲸",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "「仆人」",
+ "Title": "「仆人」",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/ProfilePicture.json b/Genshin/CHS/ProfilePicture.json
index a6966159..4b67ef23 100644
--- a/Genshin/CHS/ProfilePicture.json
+++ b/Genshin/CHS/ProfilePicture.json
@@ -489,9 +489,99 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "千织"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "阿蕾奇诺"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle",
"Name": "(test)测试用头像名称"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "花散里的面具"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "浅濑神社的代宫司"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "雷鸟与少年"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "大日御舆"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "志琼的签名"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "兰罗摩"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "婕德与奔奔"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "镇灵之母"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "花灵勇者·斯露莎"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "很高兴见到你"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "安与玛丽安"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "卡特皮拉"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "奇械纹章"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "无形学会"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "珀西芙!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "祀珑典仪"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "呜斯先生"
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/Reliquary.json b/Genshin/CHS/Reliquary.json
index e38ae489..b9dbe80d 100644
--- a/Genshin/CHS/Reliquary.json
+++ b/Genshin/CHS/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "忠实的砂时计",
"Description": "故事中的女巫所仰仗的砂时计,据说对它念出错误的咒语,时间的流逝就会格外迅速。",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "灵露倾洒的狂诗",
+ "Description": "使用铜胎为底烧制的来通杯,过去曾灌满乐园的美酒。",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "古海玄幽的夜想",
+ "Description": "模仿传说中的金蜂翅翼雕琢而成的羽饰,似乎会随着微风震颤。",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "异想零落的圆舞",
+ "Description": "曾经覆以金箔的面具,或许是古时统帅军团之人的遗物。",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "谐律交响的前奏",
+ "Description": "以黄金与青石点缀的怒放之花,曾是赐予不朽之人的荣章。",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "命途轮转的谐谑",
+ "Description": "仿照命运之轮的样子打造的时计,如今早已无法转动。",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "灵露倾洒的狂诗",
+ "Description": "使用铜胎为底烧制的来通杯,过去曾灌满乐园的美酒。",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "古海玄幽的夜想",
+ "Description": "模仿传说中的金蜂翅翼雕琢而成的羽饰,似乎会随着微风震颤。",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "异想零落的圆舞",
+ "Description": "曾经覆以金箔的面具,或许是古时统帅军团之人的遗物。",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "谐律交响的前奏",
+ "Description": "以黄金与青石点缀的怒放之花,曾是赐予不朽之人的荣章。",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "命途轮转的谐谑",
+ "Description": "仿照命运之轮的样子打造的时计,如今早已无法转动。",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "筹谋的共樽",
+ "Description": "陶制的三足杯,曾有诸多英雄在篝火边举杯酣饮,谈论各自的野心与期冀。",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "褪光的翠尾",
+ "Description": "已褪去华光的尾翎装饰,其上的纹路据说出自久远之前的巧匠之手。",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "失冕的宝冠",
+ "Description": "由松石与翠羽装饰的黄金宝冠,但空居绒垫之上,从未出现在冕礼之中。",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "暗结的明花",
+ "Description": "由灰石雕刻并巧贴金箔的花,传说在一场战争中,曾作为敌我双方区别的凭证。",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "举业的识刻",
+ "Description": "古老国度计时的历晷,在某一刻度上,留有仔细观察才可看到的细小印记。",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "筹谋的共樽",
+ "Description": "陶制的三足杯,曾有诸多英雄在篝火边举杯酣饮,谈论各自的野心与期冀。",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "褪光的翠尾",
+ "Description": "已褪去华光的尾翎装饰,其上的纹路据说出自久远之前的巧匠之手。",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "失冕的宝冠",
+ "Description": "由松石与翠羽装饰的黄金宝冠,但空居绒垫之上,从未出现在冕礼之中。",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "暗结的明花",
+ "Description": "由灰石雕刻并巧贴金箔的花,传说在一场战争中,曾作为敌我双方区别的凭证。",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "举业的识刻",
+ "Description": "古老国度计时的历晷,在某一刻度上,留有仔细观察才可看到的细小印记。",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/ReliquarySet.json b/Genshin/CHS/ReliquarySet.json
index a0ec33e4..c18e1c6c 100644
--- a/Genshin/CHS/ReliquarySet.json
+++ b/Genshin/CHS/ReliquarySet.json
@@ -901,5 +901,41 @@
"攻击力提高18%。",
"施放元素战技后的10秒内,岩元素伤害加成提升20%;若处于结晶反应产生的护盾庇护下,上述效果提高150%,进一步提高的效果将在失去结晶护盾庇护的1秒后移除。"
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "谐律异想断章",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "攻击力提高18%。",
+ "生命之契的数值提升或降低时,角色造成的伤害提升18%,该效果持续6秒,至多叠加3次。"
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "未竟的遐思",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "攻击力提高18%。",
+ "脱离战斗状态3秒后,造成的伤害提升50%。在战斗状态下,附近不存在处于燃烧状态下的敌人超过6秒后,上述伤害提升效果每秒降低10%,直到降低至0%;存在处于燃烧状态下的敌人时,每秒提升10%,直到达到50%。装备此圣遗物套装的角色处于队伍后台时,依然会触发该效果。"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/TowerFloor.json b/Genshin/CHS/TowerFloor.json
index 67c932f1..9837d9a8 100644
--- a/Genshin/CHS/TowerFloor.json
+++ b/Genshin/CHS/TowerFloor.json
@@ -765,5 +765,23 @@
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "队伍中所有角色获得75%火元素伤害加成。"
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "仅在此层,地脉的涌流平缓通顺。"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/TowerLevel.json b/Genshin/CHS/TowerLevel.json
index c7d47841..71875328 100644
--- a/Genshin/CHS/TowerLevel.json
+++ b/Genshin/CHS/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "双倍护盾",
+ "Description": "深渊法师
- 护盾量翻倍(火/水/冰 24,雷 16)。
- 角色攻击护盾时会被强制附着对应元素。"
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "深渊游侠",
+ "Description": "丘丘游侠入战后立刻释放大招。
技能间隔由3s缩短至0.5s。"
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "光环·水泡",
+ "Description": "每12秒,在角色周围生成4个水泡。角色试图逃离时,额外生成4个来挡路。触碰水泡会被困住,受到300%水元素伤害"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "深渊组曲",
+ "Description": "这场华丽的演出刚刚开场就会立刻进入高潮..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "满血召唤",
+ "Description": "镀金旅团入战后立即释放厄灵。"
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "满血召唤",
+ "Description": "镀金旅团入战后立即释放厄灵。"
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "深渊浸礼",
+ "Description": "深罪浸礼者入战结束后立即开启第一个护盾。
深罪浸礼者瘫痪后,护盾不会衰减"
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/TowerSchedule.json b/Genshin/CHS/TowerSchedule.json
index 2820aede..165b5870 100644
--- a/Genshin/CHS/TowerSchedule.json
+++ b/Genshin/CHS/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "陨坠之月",
- "Descriptions": [
- "当前场上角色的下落攻击命中敌人时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,每2秒至多通过这种方式释放一次冲击波。"
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "迸裂之月",
- "Descriptions": [
- "角色创造岩元素创造物时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,每6秒至多通过这种方式释放一次冲击波。"
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "砾石之月",
- "Descriptions": [
- "角色对敌人造成岩元素伤害时,将为该角色进行计数,每0.1秒至多进行一次计数。计数达到3次时,将为该角色施加砾石之印:该角色获得50%岩元素伤害加成,持续10秒。"
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "箭风之月",
- "Descriptions": [
- "角色触发扩散反应后,队伍中所有角色的普通攻击、重击与下落攻击造成的伤害提升20%,该效果持续10秒,每0.1秒至多触发一次,至多叠加3层,每层独立计时。"
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"当前场上角色的下落攻击命中敌人后,该角色的下落攻击伤害提升20%,持续8秒,该效果每0.1秒至多触发一次,至多叠加3层,每层独立计时。角色退场时,该效果将被移除。"
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "陨坠之月",
+ "Descriptions": [
+ "当前场上角色的下落攻击命中敌人时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,每2秒至多通过这种方式释放一次冲击波。"
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "迸裂之月",
+ "Descriptions": [
+ "角色创造岩元素创造物时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,每6秒至多通过这种方式释放一次冲击波。"
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "砾石之月",
+ "Descriptions": [
+ "角色对敌人造成岩元素伤害时,将为该角色进行计数,每0.1秒至多进行一次计数。计数达到3次时,将为该角色施加砾石之印:该角色获得50%岩元素伤害加成,持续10秒。"
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "箭风之月",
+ "Descriptions": [
+ "角色触发扩散反应后,队伍中所有角色的普通攻击、重击与下落攻击造成的伤害提升20%,该效果持续10秒,每0.1秒至多触发一次,至多叠加3层,每层独立计时。"
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "扇烈之月",
+ "Descriptions": [
+ "角色对敌人触发蒸发、超载、融化、燃烧、烈绽放、火元素扩散或火元素结晶反应时,敌人的所有元素抗性和物理抗性降低30%,持续4秒。"
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "奋戈之月",
+ "Descriptions": [
+ "角色受到治疗时,该角色的攻击力提升50%,持续3秒。"
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "得策之月",
+ "Descriptions": [
+ "角色的当前生命值提升或降低时,该角色获得16%所有元素伤害与物理伤害加成,持续8秒。此效果至多叠加3层,每层独立计时。"
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/CHS/Weapon.json b/Genshin/CHS/Weapon.json
index bd15a108..58d626ee 100644
--- a/Genshin/CHS/Weapon.json
+++ b/Genshin/CHS/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "赤月之形",
+ "Description": "色泽如赤月般刺眼的锋锐利器。据说在某个古老的王朝中曾被视为贯连两界的礼器,但如今早已不再有人记得彼时的信仰与典仪。",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "烬日之影",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "重击命中敌人时,赋予生命值上限25%的生命之契,该效果每14秒至多触发一次。此外,装备者具有生命之契时,造成的伤害提升12%;若生命之契的数值大于等于生命值上限的30%,造成的伤害将进一步提升24%。"
+ },
+ {
+ "Level": 1,
+ "Description": "重击命中敌人时,赋予生命值上限25%的生命之契,该效果每14秒至多触发一次。此外,装备者具有生命之契时,造成的伤害提升16%;若生命之契的数值大于等于生命值上限的30%,造成的伤害将进一步提升32%。"
+ },
+ {
+ "Level": 2,
+ "Description": "重击命中敌人时,赋予生命值上限25%的生命之契,该效果每14秒至多触发一次。此外,装备者具有生命之契时,造成的伤害提升20%;若生命之契的数值大于等于生命值上限的30%,造成的伤害将进一步提升40%。"
+ },
+ {
+ "Level": 3,
+ "Description": "重击命中敌人时,赋予生命值上限25%的生命之契,该效果每14秒至多触发一次。此外,装备者具有生命之契时,造成的伤害提升24%;若生命之契的数值大于等于生命值上限的30%,造成的伤害将进一步提升48%。"
+ },
+ {
+ "Level": 4,
+ "Description": "重击命中敌人时,赋予生命值上限25%的生命之契,该效果每14秒至多触发一次。此外,装备者具有生命之契时,造成的伤害提升28%;若生命之契的数值大于等于生命值上限的30%,造成的伤害将进一步提升56%。"
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/CHS/WeaponPromote.json b/Genshin/CHS/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/CHS/WeaponPromote.json
+++ b/Genshin/CHS/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/CHT/Achievement.json b/Genshin/CHT/Achievement.json
index 7635e3db..03487d69 100644
--- a/Genshin/CHT/Achievement.json
+++ b/Genshin/CHT/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "我們的海",
+ "Description": "點亮楓丹區域中,諾思托伊區的地圖。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "永恆的頌福納",
+ "Description": "點亮楓丹區域中,舊日之海的地圖。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "從大海到大海",
+ "Description": "解鎖楓丹區域中,諾思托伊區、舊日之海所有傳送錨點。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "聖龕巡禮·古海狂詩",
+ "Description": "解除楓丹區域中,諾思托伊區、舊日之海所有地靈龕的封印。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "金宮引路人",
+ "Description": "在諾思托伊區、舊日之海追隨6個仙靈,並點亮仙靈之庭。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "古海的尋寶者",
+ "Description": "在諾思托伊區、舊日之海開啟30個寶箱。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "古海的尋寶者",
+ "Description": "在諾思托伊區、舊日之海開啟60個寶箱。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "古海的尋寶者",
+ "Description": "在諾思托伊區、舊日之海開啟120個寶箱。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "古海的冒險家",
+ "Description": "在諾思托伊區、舊日之海完成6個大世界限時挑戰。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "古海的冒險家",
+ "Description": "在諾思托伊區、舊日之海完成12個大世界限時挑戰。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "古海的冒險家",
+ "Description": "在諾思托伊區、舊日之海完成24個大世界限時挑戰。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "大樂章的回聲",
+ "Description": "奏響「古老的自鳴音樂盒」中的所有樂章。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "諧律上的詠敘詩",
+ "Description": "完成「諧律上的詠敘詩」。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -9951,7 +10132,7 @@
"Id": 81462,
"Goal": 0,
"Order": 1446,
- "Title": "萬裡城垣建造時",
+ "Title": "萬里城垣建造時",
"Description": "找到千岩軍留下的物資。",
"FinishReward": {
"Id": 201,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "「西尼阿斯」",
+ "Description": "戰勝地方傳奇·西尼阿斯。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "龍蜥戰隊斯庫拉號",
+ "Description": "第一次使用斯庫拉召喚的激流前往目標地點。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "吾之所問,汝為人乎?",
+ "Description": "第一次停住並拾取神出鬼沒的魔導書。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "為書所愛的人",
+ "Description": "使用魔導書啟動褪色城堡裡的全部神秘書櫃。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "「漂泊的異鄉人」",
+ "Description": "使失落的曲譜重見天日。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "根本就沒藏嘛!",
+ "Description": "收集朱利亞諾遺留的四處寶藏。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "飼主的職分",
+ "Description": "為「小嗚斯」帶來了新鮮的食物。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "第十位繆思",
+ "Description": "得以掌握「樂章」的力量。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "牆上的奧德賽",
+ "Description": "完成褪色城堡的舞臺演奏。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "「請轉告王城的公民…」",
+ "Description": "「我們長眠於此,至死恪守誓言…」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "時間的神秘形式",
+ "Description": "向鐘聲致敬。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "曾與世界為敵",
+ "Description": "封印千年的龍蜥之王,甦醒了…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "條條大路通雷馬",
+ "Description": "造訪靜滯的「永恆之城」。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "遲來的繼業者",
+ "Description": "#他的願望,將由{F#妳}{M#你}來完成…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "寬緩的歸途",
+ "Description": "幫助朱斯蒂諾返回故鄉。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "「我警惕雷穆利亞人…」",
+ "Description": "「…即使他們帶著樂器。」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "同樣的錯誤",
+ "Description": "「遠距作戰對我們有利…咦?」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "盛宴之後",
+ "Description": "在厄月的見證下,渡越血色的盛宴。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "劇場消防演練",
+ "Description": "在魔像督軍舉劍釋放怒焰衝擊時,摧毀其護盾。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "未兆的封印咒縛",
+ "Description": "擊敗吸收半幻人後正處於強化狀態下的水形幻人。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "鯨腹中的三日夜",
+ "Description": "在不被幻形攻擊命中的情況下逃離鯨腹。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "「吉位!」",
+ "Description": "在一次挑戰中透過元素反應,使隱山猊獸分別在匯集風元素與水元素的仙力時陷入癱瘓狀態。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "#若{F#妳}{M#你}渴盼鮮血…",
+ "Description": "在一次「僕人」挑戰中,釋放四次血汐衝擊。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "白之契約者",
+ "Description": "在一次「僕人」挑戰中,不曾在具有生命之契的情況下被她的攻擊命中,並擊敗「僕人」。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "在那夢中之墟…",
+ "Description": "見證「空想俱樂部」的故事。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
@@ -15991,7 +16522,7 @@
"Id": 84152,
"Goal": 17,
"Order": 7800,
- "Title": "命運的計數",
+ "Title": "命運的示數",
"Description": "完成「貓與隨機數」,解鎖全部結局。",
"FinishReward": {
"Id": 201,
diff --git a/Genshin/CHT/AchievementGoal.json b/Genshin/CHT/AchievementGoal.json
index cd3e520d..1b31d1d1 100644
--- a/Genshin/CHT/AchievementGoal.json
+++ b/Genshin/CHT/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "挑戰者·第九輯",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "秘境與深境螺旋·第一輯",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah!第一輯",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "至冬國不相信眼淚·第一輯",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "岩港往事·第一輯",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "異世相逢·第一輯",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "異世相逢·第二輯",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "異世相逢·第三輯",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "異世相逢·第四輯",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "雪山上的來客",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "世外洞天·第一輯",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "世外洞天·第二輯",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "世外洞天·第三輯",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "稻妻·雷與永恆的群島·其之一",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "稻妻·雷與永恆的群島·其之二",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "霧海紀行",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "提瓦特釣魚指南·第一輯",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "白晝之光",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "岩窟流明",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "須彌·玄識深藏的雨林",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "須彌·飾金砂原·其之一",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "須彌·飾金砂原·其之二",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "七聖召喚",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "佑靈礫漠",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "楓丹·白露澈明的泉舞·其之一",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "楓丹·白露澈明的泉舞·其之二",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "楓丹·白露澈明的泉舞·其之三",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "沉玉成輝",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "古海狂詩",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/Avatar.json b/Genshin/CHT/Avatar.json
index a81a3f3c..d0243ffb 100644
--- a/Genshin/CHT/Avatar.json
+++ b/Genshin/CHT/Avatar.json
@@ -7248,7 +7248,7 @@
]
},
"Id": 202201,
- "Name": "饑餓",
+ "Name": "飢餓",
"Description": "雷澤的元素能量在50%以下時,元素充能效率提高30%。",
"Icon": "UI_Talent_S_Razor_06"
},
@@ -83035,11 +83035,11 @@
"Context": "我很喜歡幽光星星,這種生物在無人注視的地方也能發出自己的光亮,是我心目中最真實的「明星」。如果有讓幽光星星當主角的歌劇就好了,我可以真情實意地在舞臺上演繹一隻可愛的離群海星。"
},
{
- "Title": "關於林尼與琳妮特",
+ "Title": "關於林尼與琳妮特…",
"Context": "林尼與琳妮特啊…我當然知道,以前我就經常光臨他們的演出。他們的人氣雖然高,但跟我比起來還是差了不少,有我出場的演出才是真正的座無虛席,連站票都賣得乾乾淨淨。至於現在…呃…現在我已經退隱了,人氣下滑也很正常嘛!"
},
{
- "Title": "關於那維萊特",
+ "Title": "關於那維萊特…",
"Context": "我很感謝那維萊特這幾百年間為楓丹的辛苦付出,他似乎也不打算追究我欺騙民眾的罪責。反正現在我們已經不需要對接什麼工作,我也很久沒去沫芒宮了,這對我們雙方來說都是一件好事吧?"
},
{
@@ -83051,19 +83051,19 @@
"Context": "她是一個很堅強的人。堅強的人不管發生什麼都會很快振作起來,裝作沒事的樣子,這樣身邊的人就無需背負額外的壓力。我見證過卡雷斯與克洛琳德的決鬥,娜維婭她…在這方面越來越像自己的父親了。"
},
{
- "Title": "關於「僕人」",
+ "Title": "關於「僕人」…",
"Context": "「僕人」?誰…誰呀?我已經忘掉了哦,把那麼可怕的身影留在腦海中,晚上睡覺都會做噩夢的。"
},
{
- "Title": "關於夏洛蒂",
+ "Title": "關於夏洛蒂…",
"Context": "最近經常見到夏洛蒂忙碌的身影。她好像很想找我約一期獨家專訪。哪怕我多次拒絕,她也並不放棄。我本來有點生氣的,但是她很堅定地對我說——她希望民眾能夠瞭解一個更加真實的我,也相信民眾可以理解我的苦衷。我不知道該如何回應她的好意,也許她說得有道理,但我還沒有做好準備…"
},
{
- "Title": "關於萊歐斯利",
+ "Title": "關於萊歐斯利…",
"Context": "我跟他交流不多,那維萊特說他值得信賴,所以我想他大概是個好人吧!哦對了,以前還收到過他寄來的茶,味道不錯。"
},
{
- "Title": "關於克洛琳德",
+ "Title": "關於克洛琳德…",
"Context": "在我的印象裡,克洛琳德平時不喜歡交談。但她幾次站在我的身旁,保護我的安全,我對她非常信任。嗯…我還真有一點想念她,不過現在沒什麼去見她的理由了。對了!下次邀請她來一起開茶會吧!"
},
{
@@ -86336,47 +86336,47 @@
"Context": "有很多花花草草,或者樹皮樹枝,曬乾後用來煲水喝,生津解渴,清熱降燥,好有益的!我阿婆阿嬸都跟我講過,吃煎炸食物前後,一定要記得喝這種「涼茶」,清清體內的熱氣喔。"
},
{
- "Title": "關於香菱",
+ "Title": "關於香菱…",
"Context": "香菱大師傅有好多拿手菜,我最喜歡那味水煮黑背鱸,雖然每次都用水涮了兩次先吃,還是辣得我「嘶哈嘶哈」,哈哈哈,不愧是萬民堂的生招牌,用料真足火候真猛!下次我還吃!"
},
{
- "Title": "關於行秋",
+ "Title": "關於行秋…",
"Context": "飛雲商會是鏢局的老主顧了,印象中一直都是他們的大少爺在打理生意上的事情,有次行秋少爺難得主動問起鏢物的事,我就一五一十地將飛雲商會最近貨物的路線和收發日子告訴他,結果他問的是能不能透露一下萬文集舍最新那批貨什麼時候到,哈哈哈。"
},
{
- "Title": "關於重雲",
+ "Title": "關於重雲…",
"Context": "聽說那位仁兄有「純陽之體」,按照我們那邊的說法,他體內可能虛火很旺啊,應該多喝點涼茶喔他。"
},
{
- "Title": "關於刻晴",
+ "Title": "關於刻晴…",
"Context": "多得玉衡星大人,她帶頭整治完遺瓏埠跟璃月港之間的運輸路段之後,盜賊都不敢那麼猖獗了。我會不會失業?哈哈,那又未必,就算不用跟賊人打架了,擔擔抬抬這種粗重工夫總要有人幹的嘛。"
},
{
- "Title": "關於白朮",
+ "Title": "關於白朮…",
"Context": "走鏢也好舞獸也好,跌打損傷都是家常便飯。好在有白大夫,他配的藥真是舟車勞頓、居家旅行的必備良藥,鏢局的兄弟們都託我來璃月港的時候幫手帶點回去的。"
},
{
- "Title": "關於七七",
+ "Title": "關於七七…",
"Context": "#七七小妹妹非常熱心,見我每次來不卜廬都抓很多藥,覺得我是因為身體僵硬才會摔跤受傷,所以教我做了柔軟體操,哈哈,好簡單的,{F#妳}{M#你}也試試?來,一二七七…二二七七…"
},
{
- "Title": "關於雲堇",
+ "Title": "關於雲堇…",
"Context": "雲堇大師是我榜樣啊!不管內行外行,聽過她的曲的都說好。真是不得了,什麼時候「威水隊」能做到「雲翰社」一半的影響力…我做夢都會笑醒!"
},
{
- "Title": "關於辛焱",
+ "Title": "關於辛焱…",
"Context": "#辛焱的演唱實在是太有感染力了!文仔聽的時候也一直搖頭晃腦的,喜歡得不得了!有機會的話真想請她一起辦一個「火爆搖滾舞獸會」,{F#妳}{M#你}見識多,{F#妳}{M#你}覺得有沒有搞頭?"
},
{
- "Title": "關於閒雲",
+ "Title": "關於閒雲…",
"Context": "閒雲姨很關照我,見我的獸首磨損了,馬上說要做十個八個比我人還高的獸首給我,我講到口水都乾了,她才同意在我原來這個上改良…現在我這個獸首,又威武又輕便,獸披隨時隨地都能飄起來,就像有仙風托住一樣!我超喜歡!"
},
{
- "Title": "關於鍾離",
+ "Title": "關於鍾離…",
"Context": "我猜那位鍾離先生一定是位出身富貴的文人雅士。不管我運貨到茶館還是戲臺,都能撞見他在喝茶聽書,一看就懂很多的樣子。哇,有次無意中聽到他跟別人講茶,當時我就覺得他跟我老爸肯定可以講通宵了…"
},
{
- "Title": "關於夏洛蒂",
+ "Title": "關於夏洛蒂…",
"Context": "#哦,那位記者小姐啊嘛!我知道她!遺瓏埠的楓丹人都喜歡看《蒸汽鳥報》,我也經常蹭著看看,有很多不得了的新聞都是她寫的喔!哦!我記得{F#妳}{M#你}還上過頭條啊!是不是?"
},
{
@@ -87480,47 +87480,47 @@
"Context": "奧藏山盡斂風華,蘊天地靈氣,是適合修行的好地方。當初本仙在山中靜思時,常有好奇的生靈前來張望,動輒嘰嘰喳喳、吵吵鬧鬧的…倒讓人一點也不討厭。"
},
{
- "Title": "關於甘雨",
+ "Title": "關於甘雨…",
"Context": "#本仙問甘雨平時加班都在忙些什麼,她說了一堆拗口的詞,什麼會議紀要、工作總結、年度報告、財務預算…哼,若非她的仙麟血脈,又有本仙傳授的養生之法,可應付不來這些繁文縟節…{F#妳}{M#你}下次記得替本仙問她,有沒有每天喝本仙研製的明目清心茶?"
},
{
- "Title": "關於申鶴",
- "Context": "申鶴說她有一次送外賣給萬民堂,為了節省時間,直接踩著屋頂過去,從屋頂跳到人家門口,把顧客嚇了一跳,差點要喊千岩軍…好在她來去如風,沒等顧客喊出口,早已放下外賣消失不見了。申鶴這孩子處理危機的能力真是越來越強,本仙很是欣慰。"
+ "Title": "關於申鶴…",
+ "Context": "申鶴說她有一次給萬民堂送外賣,為了節省時間,直接踩著屋頂過去,從屋頂跳到人家門口,把顧客嚇了一跳,差點要喊千岩軍…好在她來去如風,沒等顧客喊出口,早已放下外賣消失不見了。申鶴這孩子處理危機的能力真是越來越強,本仙很是欣慰。"
},
{
- "Title": "關於鍾離",
+ "Title": "關於鍾離…",
"Context": "帝君聽說本仙要在璃月港置辦住宅,便跟本仙細數家居裝潢與傢俱購置的注意事項。採光通風、木材訂製、瓷器選購、還有花卉擺放…本仙聽得頭都快大了,在人間居住竟要這般費心嗎?"
},
{
- "Title": "關於魈",
+ "Title": "關於魈…",
"Context": "#降魔大聖比本仙還安靜,千百年的聚會,就沒幾次他願意出面的。本仙倒是聽說{F#妳}{M#你}和他交情不錯,平時{F#妳}{M#你}都跟他聊些什麼?要不然,下次{F#妳}{M#你}找他的時候,本仙做一份「豆腐布丁」讓{F#妳}{M#你}帶去吧。"
},
{
- "Title": "關於胡桃",
- "Context": "那丫頭年紀輕輕,說話稀奇古怪,但看「往生堂」的人卻對她畢恭畢敬,連帝君都客氣,還讓她當那什麼「客卿」…聽說她對食物的品味也不同尋常,這號奇人,倒讓本仙有些興趣。"
+ "Title": "關於胡桃…",
+ "Context": "那丫頭年紀輕輕,說話稀奇古怪,但看「往生堂」的人卻對她畢恭畢敬,連帝君都客氣,還給她當那什麼「客卿」…聽說她對食物的品味也不同尋常,這號奇人,倒讓本仙有些興趣。"
},
{
- "Title": "關於香菱",
+ "Title": "關於香菱…",
"Context": "本仙閒聊時跟她說起過機關烹飪神機的事,那丫頭竟然說,做菜還是得親自動手才地道…哼,本仙造機關也是親自動手,怎麼就不道地了?本仙可得跟她比比…不過她做的璃月菜餚的確風味極佳…待本仙想想怎麼改進機關…"
},
{
- "Title": "關於凝光",
+ "Title": "關於凝光…",
"Context": "#這位「天權星」做起事還算八面玲瓏,講話也滴水不漏。哼,不得不說,璃月港在他們七星的治理下也算欣欣向榮。本仙也在細心觀察,研究其中奧秘…咳,此事{F#妳}{M#你}知道即可,不要對她講。"
},
{
- "Title": "關於刻晴",
+ "Title": "關於刻晴…",
"Context": "她逢年過節便會代表七星來拜訪本仙,送節日賀禮給本仙,真是個有心的孩子。看她做事幹練,考慮又周全,甘雨與她共事,應該也不用本仙過於操心…"
},
{
- "Title": "關於雲堇",
+ "Title": "關於雲堇…",
"Context": "「璃月戲」有不少以仙人傳說為藍本的故事,其中也有以本仙的經歷改編的戲曲…本仙當然未曾看過,看別人在臺上演自己,難道不會尷尬嗎?至於她以申鶴的經歷創作的戲,待本仙空閒,倒是可以去品鑑一番。"
},
{
- "Title": "關於瑤瑤",
+ "Title": "關於瑤瑤…",
"Context": "有一次,瑤瑤把我的眼鏡借了過去,戴在了自己的鼻樑上,一個人樂呵呵地笑了半天…孩子啊,總能找到獨屬於孩子的樂趣。"
},
{
- "Title": "關於嘉明",
+ "Title": "關於嘉明…",
"Context": "嘉明這小夥為人熱情,說話有趣,也從來不會誇誇其談,本仙很是看重。說起最初和他相遇的時候,看到本仙在池邊歇腳,他還主動拿出吃食與本仙分享呢。後來他說在他眼裡,比起仙人,本仙更像是一位可敬的長輩。呵呵,那本仙自然也該以長輩的身分照顧他囉。"
},
{
@@ -87699,7 +87699,7 @@
},
{
"Title": "角色故事4",
- "Context": "知交尚未零落的日子裡,仙人們不時相聚放歌,絕雲間流淌著樂聲。\n歌塵浪世真君最通音律,擅撫琴,塵神歸終則擅長譜曲。\n夜叉眾中伐難與應達常隨留雲借風真君一道,伴著歌塵浪世真君的琴音擊節而歌。有時留雲借風真君興起,便化作各種姿態,隨清風翩翩起舞。\n這時候,山水間的生靈們總會抬頭豎耳,靜靜欣賞仙音,其餘眾仙也愛駐足傾聽。\n如今的絕雲間安靜了下來,颯颯風聲中只餘鳥鳴。\n偶爾地,奧藏山中,仙府深處,會響起留雲借風真君與門人交談的聲音。\n她出於一片慈心收留了不少弟子,雖然她們中的有些身世著實可憐,但這些年來虔心修行,悽苦愁煞之氣都已褪去,恰如霜後梅枝,雪化之後愈顯堅韌姿態。\n看著她們,真君時常感到欣慰,在她們身上,她看到了過去友人們心中期待的美好依然延續著。\n正因如此,她想自己更應盡心庇護後輩弟子,有時她這番眷顧之心過盛,讓後輩弟子一時不解,她也不甚在意。\n後輩未曾經歷友人離散、血塗於野的沉重,豈能盡知她心中珍惜之意,只要她們平安順遂,她也就滿足了。"
+ "Context": "知交尚未零落的日子裡,仙人們不時相聚放歌,絕雲間流淌著樂聲。\n歌塵浪市真君最通音律,擅撫琴,塵神歸終則擅長譜曲。\n夜叉眾中伐難與應達常隨留雲借風真君一道,伴著歌塵浪市真君的琴音擊節而歌。有時留雲借風真君興起,便化作各種姿態,隨清風翩翩起舞。\n這時候,山水間的生靈們總會抬頭豎耳,靜靜欣賞仙音,其餘眾仙也愛駐足傾聽。\n如今的絕雲間安靜了下來,颯颯風聲中只餘鳥鳴。\n偶爾地,奧藏山中,仙府深處,會響起留雲借風真君與門人交談的聲音。\n她出於一片慈心收留了不少弟子,雖然她們中的有些身世著實可憐,但這些年來虔心修行,悽苦愁煞之氣都已褪去,恰如霜後梅枝,雪化之後愈顯堅韌姿態。\n看著她們,真君時常感到欣慰,在她們身上,她看到了過去友人們心中期待的美好依然延續著。\n正因如此,她想自己更應盡心庇護後輩弟子,有時她這番眷顧之心過盛,讓後輩弟子一時不解,她也不甚在意。\n後輩未曾經歷友人離散、血塗於野的沉重,豈能盡知她心中珍惜之意,只要她們平安順遂,她也就滿足了。"
},
{
"Title": "角色故事5",
@@ -88803,7 +88803,7 @@
},
{
"Title": "神之眼",
- "Context": "已經無路可走了。\n千織趴在桌前,皺眉看向自己的第一件作品。「袖」一言不發,像是睡著了,或者說她從未醒過。千織習慣在做衣服前,先用很少的布料在「袖」身上試試看效果,滿意的話再將這個設計搬到模特兒身上。但這些設計,卻從未通過她老師的那一關。\n就在剛才,又有一位老師將她趕出了師門。她漸漸開始理解,有時候不是老師們不喜歡她的設計,而是他們都不敢成為第一位採納這些設計的人。別人的眼光,有時比衣服上頑固的線頭更難剪斷。\n「妳又如何呢?」她問眼前的人偶。「袖」對她的設計向來沒有怨言,什麼衣服她都會老老實實地穿上,但如果給她開口的機會,她會說出「喜歡」兩個字嗎?\n小倉屋不久前向千織寄出請,請她到店裡工作。千織很感謝小倉澪的心意,那些一起學裁縫的孩子中,她似乎很欣賞千織的設計。\n但不行。千織搖搖頭,否定了這個想法。\n那裡終究還是別人的店,是別人的名字——她不喜歡這種住進別人家裡的感覺。\n「楓丹…」她輕聲念道。這個詞最近一直在她腦中出現,就像聽別人哼過之後怎麼也忘不掉的一段旋律。\n書裡說那裡是時尚與藝術的都市;商人說那裡崇尚娛樂,只要是有趣的東西就會被大家喜歡。\n千織原本覺得那裡太遠,光是旅途都要花上幾個月的時間——現在她覺得稻妻太遠,自己的設計永遠走不進人們的眼中。\n「楓丹…楓丹…」她又唸了幾次,好像這樣就能將那個遙遠的國度拉得離自己近一些。\n當作是模仿「小倉屋」的心情,她試著念出了這個名字——「千織屋」。\n一瞬間,就好像心中的某個琴弦被撥動了一般。「楓丹」和「千織屋」這兩個音符組成了完美的和弦。\n「楓丹的『千織屋』…」她閉上眼睛,想像著繁華的街頭赫然出現了自己名字的招牌,想像著這個詞在人們口中的音調。一切突然變得那麼真實,彷彿真正的她此刻身在楓丹,而這裡的她,只是自己不小心落在稻妻的影子。\n她倏地坐起身,連招呼都沒打就走出家門。她的父母嚇了一跳,面面相覷,猜測著她是不是要去哪裡散心。但千織再次回到家時,她已經向某些人道別,向另一些人放下了狠話——「千織」這個名字,一定會比她更早地回到稻妻。她如此起誓。\n「明天就走。」她對父母說。那段旋律在千織體內催促著她,她要去追逐那個在楓丹的自己。\n母親一臉責備地看向身旁的丈夫,表情像是在說:「這孩子繼承點什麼不好,就繼承了你的個性。」\n千織的父母自然沒有阻攔。因為他們知道,當這孩子說一件事的時候,這件事就已經做完了。\n當千織回到自己的房間準備收拾行李時,桌上的什麼東西突然動了起來,嚇了她一跳。\n只見「袖」緩緩地在桌上轉了幾圈,像是在炫耀千織為她做的衣服,然後她開心地向千織飄來,手頭捧著一個閃亮的神之眼。"
+ "Context": "已經無路可走了。\n千織趴在桌前,皺眉看向自己的第一件作品。「袖」一言不發,像是睡著了,或者說她從未醒過。千織習慣在做衣服前,先用很少的布料在「袖」身上試試看效果,滿意的話再將這個設計搬到模特兒身上。但這些設計,卻從未通過她老師的那一關。\n就在剛才,又有一位老師將她趕出了師門。她漸漸開始理解,有時候不是老師們不喜歡她的設計,而是他們都不敢成為第一位採納這些設計的人。別人的眼光,有時比衣服上頑固的線頭更難剪斷。\n「妳又如何呢?」她問眼前的人偶。「袖」對她的設計向來沒有怨言,什麼衣服她都會老老實實地穿上,但如果給她開口的機會,她會說出「喜歡」兩個字嗎?\n小倉屋不久前向千織寄出邀請,請她到店裡工作。千織很感謝小倉澪的心意,那些一起學裁縫的孩子中,她似乎很欣賞千織的設計。\n但不行。千織搖搖頭,否定了這個想法。\n那裡終究還是別人的店,是別人的名字——她不喜歡這種住進別人家裡的感覺。\n「楓丹…」她輕聲念道。這個詞最近一直在她腦中出現,就像聽別人哼過之後怎麼也忘不掉的一段旋律。\n書裡說那裡是時尚與藝術的都市;商人說那裡崇尚娛樂,只要是有趣的東西就會被大家喜歡。\n千織原本覺得那裡太遠,光是旅途都要花上幾個月的時間——現在她覺得稻妻太遠,自己的設計永遠走不進人們的眼中。\n「楓丹…楓丹…」她又唸了幾次,好像這樣就能將那個遙遠的國度拉得離自己近一些。\n當作是模仿「小倉屋」的心情,她試著念出了這個名字——「千織屋」。\n一瞬間,就好像心中的某個琴弦被撥動了一般。「楓丹」和「千織屋」這兩個音符組成了完美的和弦。\n「楓丹的『千織屋』…」她閉上眼睛,想像著繁華的街頭赫然出現了自己名字的招牌,想像著這個詞在人們口中的音調。一切突然變得那麼真實,彷彿真正的她此刻身在楓丹,而這裡的她,只是自己不小心落在稻妻的影子。\n她倏地坐起身,連招呼都沒打就走出家門。她的父母嚇了一跳,面面相覷,猜測著她是不是要去哪裡散心。但千織再次回到家時,她已經向某些人道別,向另一些人放下了狠話——「千織」這個名字,一定會比她更早地回到稻妻。她如此起誓。\n「明天就走。」她對父母說。那段旋律在千織體內催促著她,她要去追逐那個在楓丹的自己。\n母親一臉責備地看向身旁的丈夫,表情像是在說:「這孩子繼承點什麼不好,就繼承了你的個性。」\n千織的父母自然沒有阻攔。因為他們知道,當這孩子說一件事的時候,這件事就已經做完了。\n當千織回到自己的房間準備收拾行李時,桌上的什麼東西突然動了起來,嚇了她一跳。\n只見「袖」緩緩地在桌上轉了幾圈,像是在炫耀千織為她做的衣服,然後她開心地向千織飄來,手頭捧著一個閃亮的神之眼。"
}
]
},
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "阿蕾奇諾",
+ "Description": "愚人眾執行官第四席,「僕人」。沉靜冷酷的外交官,「壁爐之家」所有孩子們畏懼又依賴的「父親」。",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "紅死之宴提升|{param12:F2P}",
+ "一段傷害|{param1:F1P}",
+ "二段傷害|{param2:F1P}",
+ "三段傷害|{param3:F1P}",
+ "四段傷害|{param4:F1P}+{param4:F1P}",
+ "五段傷害|{param5:F1P}",
+ "六段傷害|{param6:F1P}",
+ "重擊傷害|{param7:F1P}",
+ "重擊體力消耗|{param8:F1}點",
+ "快速移動體力消耗|每秒{param15:F1}點",
+ "下墜期間傷害|{param9:F1P}",
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+ "Name": "普通攻擊·斬首之邀",
+ "Description": "普通攻擊\n進行至多六段的連續槍擊。\n\n重擊\n消耗一定體力,向附近的敵人突進,並進行一次揮斬。\n持續長按時,阿蕾奇諾將以消耗體力為代價,進行至多持續5秒的快速移動。\n\n下落攻擊\n從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。\n\n紅死之宴\n阿蕾奇諾具有的生命之契大於或等於生命值上限的30%時,將進入紅死之宴狀態:普通攻擊、重擊與下落攻擊造成的傷害將轉為無法被附魔覆蓋的火元素傷害。\n紅死之宴狀態下,阿蕾奇諾的普通攻擊命中敵人時,將提升本次攻擊造成的傷害,提升值相當於阿蕾奇諾的攻擊力乘以目前生命之契百分比的一定比例,並消耗目前7.5%的生命之契,每0.03秒至多因此消耗一次生命之契;依此方式消耗生命之契時,會使元素戰技「萬相化灰」的冷卻縮短0.8秒。",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
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+ "切斬傷害|{param2:F1P}",
+ "血償勒令傷害|{param3:F1P}",
+ "冷卻時間|{param5:F1}秒"
+ ],
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+ "Id": 10962,
+ "Name": "萬相化灰",
+ "Description": "遣令厄月血火,對附近的多名敵人造成火元素傷害,並對其中一名敵人突進切斬,造成火元素範圍傷害。\n上述攻擊命中敵人時將對其施加血償勒令。\n\n血償勒令\n· 血償勒令持續30秒,每5秒,血償勒令將對敵人造成一次火元素傷害,至多造成2次傷害。該傷害視為元素戰技傷害。\n· 阿蕾奇諾進行重擊或施放元素爆發「厄月將升」時,將回收並清除周圍的血償勒令,每回收一枚血償勒令,將為她賦予生命值上限65%的生命之契。\n· 施放元素戰技後的35秒內,至多透過血償勒令為阿蕾奇諾賦予生命值上限145%的生命之契。持續期間再次施放元素戰技將重新計算持續時間與血償勒令能賦予的生命之契上限。\n\n在她看來,孤獨的麥粒落入大地中並不總會結出麥穗,有可能只是無聲地腐敗。而阻攔她的一切若是燒為灰燼,肯定能拿來滋養花朵。",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "技能傷害|{param1:F1P}",
+ "回復量|{param3:F1P}生命之契+{param4:F1P}攻擊力",
+ "冷卻時間|{param5:F1}秒",
+ "元素能量|{param6:I}"
+ ],
+ "Parameters": [
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+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "厄月將升",
+ "Description": "阿蕾奇諾振舞厄月血火之翼,回收並清除周圍的血償勒令,造成火元素範圍傷害,並在此後清除元素戰技「萬相化灰」的冷卻時間及為自己恢復生命值,回復量基於她的生命之契數值與攻擊力。\n\n就提瓦特常識來說,滿月以外的月相皆僅是煉金術與占星術會用到的厄運隱喻。\n她曾在夢中數次夢見的這一輪赤色之月…是噩兆嗎?是,不過悲慘命運是屬於激怒她的那些人。",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
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+ "Level": 1,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "唯苦痛可償還",
+ "Description": "血償勒令具有如下性質:\n· 具有阿蕾奇諾自己施加的血償勒令的敵人被擊敗時,將為她賦予生命值上限130%的生命之契。\n· 在施加的5秒後,會升級為血償勒令·結,在回收時轉而為阿蕾奇諾提供130%生命之契。\n上述方式賦予生命之契時,賦予的生命之契數值上限無法超過萬相化灰原本的限制。",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
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+ "Level": 1,
+ "Parameters": [
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+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "唯力量可守護",
+ "Description": "基於阿蕾奇諾的攻擊力超過1000的部分,每100點攻擊力都將使阿蕾奇諾獲得1%所有元素抗性與物理抗性。依此方式,阿蕾奇諾的所有元素抗性與物理抗性至多提升20%。",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
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+ "Level": 1,
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+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "唯厄月可知曉",
+ "Description": "在戰鬥狀態下,阿蕾奇諾獲得40%火元素傷害加成,並且僅能透過厄月將升恢復生命值。",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "「所有的仇與債皆由我償…」",
+ "Description": "紅死之宴提升進一步提高,提高值為100%;此外,在紅死之宴狀態下進行普通攻擊或重擊時,提高阿蕾奇諾的抗打斷能力。",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "「所有的賞與罰皆自我出…」",
+ "Description": "血償勒令施加時即為血償勒令·結。\n阿蕾奇諾回收血償勒令·結時,將在前方喚出厄月血火,造成相當於她的攻擊力900%的火元素範圍傷害,並使她的所有元素抗性與物理抗性提升20%,持續15秒。此效果每10秒至多觸發一次。\n需要解鎖固有天賦「唯苦痛可償還」。",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "#「{F#妳}{M#你}將成為我們新的家人…」",
+ "Description": "普通攻擊·斬首之邀的技能等級提高3級。\n至多提升至15級。",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "#「此後,{F#妳}{M#你}們須相愛相護…」",
+ "Description": "阿蕾奇諾成功回收血償勒令時,厄月將升的冷卻時間縮短2秒,併為她恢復15點元素能量,此效果每10秒至多觸發一次。",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "「我們已孑然一身,與死無異…」",
+ "Description": "厄月將升的技能等級提高3級。\n至多提升至15級。",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "「自此以後,我們將共饗新生。」",
+ "Description": "厄月將升造成的傷害提高,提升值相當於阿蕾奇諾的攻擊力乘以目前生命之契百分比的700%。\n施放萬相化灰後的20秒內,阿蕾奇諾的普通攻擊與元素爆發的暴擊率提升10%、暴擊傷害提升70%。該效果每15秒至多觸發一次。",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "孤暝厄月",
+ "Detail": "愚人眾執行官第四席,「僕人」。沉靜冷酷的外交官,「壁爐之家」所有孩子們畏懼又依賴的「父親」。",
+ "Association": 4,
+ "Native": "愚人眾",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "火",
+ "ConstellationBefore": "淨煉火座",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "李明禧",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "初次見面…",
+ "Context": "我是愚人眾執行官第四席——「僕人」阿蕾奇諾,也是壁爐之家的孩子們口中的「父親」。希望我們相處愉快——這並非什麼難事,現在的我們還沒有衝突的理由,不是嗎?"
+ },
+ {
+ "Title": "閒聊·眼睛",
+ "Context": "#不要一直盯著我的眼睛,不保證{F#妳}{M#你}會看到什麼。"
+ },
+ {
+ "Title": "閒聊·家庭",
+ "Context": "孩子們在做什麼?算了,由他們去吧。"
+ },
+ {
+ "Title": "閒聊·匯報",
+ "Context": "有事情向我匯報?說吧,我在聽。"
+ },
+ {
+ "Title": "打雷的時候…",
+ "Context": "無需畏懼,雷光也要避讓我們。"
+ },
+ {
+ "Title": "下雪的時候…",
+ "Context": "身處寒冷之中,人們才會懷念火焰的溫暖。"
+ },
+ {
+ "Title": "陽光很好…",
+ "Context": "這個天氣更適合待在樹蔭下。"
+ },
+ {
+ "Title": "颳大風了…",
+ "Context": "#不要輕易講述自己的秘密,{F#妳}{M#你}不知道風會把它們帶去什麼地方。"
+ },
+ {
+ "Title": "早安…",
+ "Context": "早安,今天有什麼計畫嗎?"
+ },
+ {
+ "Title": "午安…",
+ "Context": "正午回到家,總能見到孩子們橫七豎八地睡在地上。這個時間很容易犯睏,休息一下再走吧。"
+ },
+ {
+ "Title": "晚上好…",
+ "Context": "有人說月亮就像俯瞰人間的眼睛,只是我們已經習慣被它注視。"
+ },
+ {
+ "Title": "晚安…",
+ "Context": "#睡覺的時間到了。「睡不著」?那{F#妳}{M#你}得自己想想辦法了。我猜{F#妳}{M#你}不會喜歡我的方案。"
+ },
+ {
+ "Title": "關於自己·認知",
+ "Context": "清醒地認識自己並不容易。一般來說,做不到的人反而活得比較開心。"
+ },
+ {
+ "Title": "關於自己·冷血",
+ "Context": "偶爾,我會聽到其他人在暗處議論說我是個感情冷淡、手段狠辣的人。對此我無意澄清,偏見會將真相包裹起來,對我來說是件好事。不過我的確需要採取一些手段,來「滿足」他們的期待…希望他們有足夠的實力和地位,能夠從我手上活下來。"
+ },
+ {
+ "Title": "關於我們·讓步",
+ "Context": "#{F#妳}{M#你}我所持理念不盡相同,想要並肩而行,彼此都要做出讓步。我可以分享一些秘密,至於隱瞞的那部分——不要深究,這也是為了{F#妳}{M#你}好。"
+ },
+ {
+ "Title": "關於我們·做客",
+ "Context": "#孩子們很喜歡聽{F#妳}{M#你}講故事,時常問我{F#妳}{M#你}什麼時候會再來。期望落空總需要支付代價,希望{F#妳}{M#你}將這點納入考慮。"
+ },
+ {
+ "Title": "關於「神之眼」…",
+ "Context": "有很長一段時間,我沒有什麼願望——直到某天產生了「刺殺庫嘉維娜」的想法。這個主意當時看來很荒誕,畢竟她是成名已久的執行官,而我的武藝幾乎都是她教出來的。\n不過神明似乎只看願望是否強烈。最終我得到了神之眼,在付出一些代價之後,成功掌控了這份力量。徒弟想要戰勝老師,總要做出些意料之外的事情。"
+ },
+ {
+ "Title": "有什麼想要分享…",
+ "Context": "「火焰如血液般在我的身體中流淌」…對普通人來說,這是一句粗劣的小詩,對我來說卻是一種無奈的現實。"
+ },
+ {
+ "Title": "感興趣的見聞·極光",
+ "Context": "至冬的極光很美麗,可以去看看。"
+ },
+ {
+ "Title": "感興趣的見聞·蜘蛛",
+ "Context": "#我曾養過一隻叫「斑比」的蜘蛛。飼養蜘蛛是件有趣的事情,相較於貓狗一類的寵物,蜘蛛是無法有情感交流的。牠並不會給{F#妳}{M#你}回報,{F#妳}{M#你}也不會在牠身上寄託多餘的情感。這樣的關係對我正好。"
+ },
+ {
+ "Title": "關於林尼…",
+ "Context": "克雷薇曾問過我一個問題:「什麼是真正的『家』?」我無法回答。因為構成壁爐之家的,正是一群「無家可歸」的人。\n我否定家中不合理的地方並制定新的規矩,殺死庫嘉維娜後成為了孩子們的「父親」——但我很清楚,這仍然不能算真正的家。我會把這個問題保留下去。期待有一天,林尼能夠給我全新的答案。"
+ },
+ {
+ "Title": "關於琳妮特…",
+ "Context": "沉靜的個性是琳妮特的特點,也是她的優勢,我相信她的聰明足夠理解到這一點。她在那支小隊中有著無可替代的作用,而這麼做也令她感到幸福。作為「父親」,我會給她充分的空間施展才華。"
+ },
+ {
+ "Title": "關於菲米尼…",
+ "Context": "#菲米尼的內心非常複雜,藏著各式各樣的感情。他會將許多無關的問題歸咎在自己身上,並為此感到難過,其他孩子未必可以理解他在想什麼。我有注意到{F#妳}{M#你}的情感也很細膩,或許{F#妳}{M#你}可以和他成為很好的朋友。"
+ },
+ {
+ "Title": "關於那維萊特…",
+ "Context": "工作——以及私下——那維萊特先生刻意維持著一種「距離感」。很多人說他不近人情,我認為恰恰相反——就像律法的冰冷源於其庇護眾生的公平,這本質上是一種特殊的善意。"
+ },
+ {
+ "Title": "關於芙寧娜…",
+ "Context": "我託林尼幫忙帶了一些蛋糕過去分給劇團的人當茶點,蛋糕是孩子們親手做的。用「熱心觀眾」的名義贈送,希望她喜歡。"
+ },
+ {
+ "Title": "關於「女皇」…",
+ "Context": "在我入獄時,是女皇大人赦免了我的罪過,賜予我執行官的身分。相較於偽善之人冠冕堂皇的話術,我可以從她身上感受到真正的「慈愛」。然而…這份慈愛能否融化遼闊的冰雪,沒有人清楚答案。我只知道,如果有一天我們被迫決裂,我會毫不猶豫地向她揮劍,這是我能夠給出的最高敬意。"
+ },
+ {
+ "Title": "關於「丑角」…",
+ "Context": "作為最初的執行官,他的一切都很神秘。初次見面他就能夠輕易看出我的身世,而我時至今日仍然對他所知甚少。"
+ },
+ {
+ "Title": "關於「隊長」…",
+ "Context": "他所擁有的力量讓他背負更多的責任,不過在我看來,即使沒有強悍的力量,他仍然是一位值得尊敬的人。"
+ },
+ {
+ "Title": "關於「博士」…",
+ "Context": "我剛接手壁爐之家時他就向我提出了許多合作計畫,要我將「淘汰的孩子」交給他去做實驗,他則向我共享實驗成果。聽說他跟前代「僕人」合作得很愉快,如果不是同為執行官,我很想送他去見前代「僕人」。"
+ },
+ {
+ "Title": "關於「少女」…",
+ "Context": "#她是一位非常特別的執行官。如果{F#妳}{M#你}向她提問,她不會給{F#妳}{M#你}「預料之中的回答」,有時甚至不會給出「正式的回答」,但那一定是個「有趣的回答」。"
+ },
+ {
+ "Title": "關於「公雞」…",
+ "Context": "就像「公雞」先生不喜歡我一樣,我對他也沒什麼好印象。他是一位合格的市長,甚至可以用出色來形容。他可以用很小的代價換取巨大的收益,在政要圈子中廣受好評。可惜這「很小的代價」中經常出現壁爐之家的影子,我們遲早…哼。"
+ },
+ {
+ "Title": "關於「木偶」…",
+ "Context": "我對她沒什麼興趣。她熱衷於研究,很少公開露面,許多士官甚至都沒有見過她。相較於另一個把自己切成很多份、全世界亂跑的人,她算是另一個極端。"
+ },
+ {
+ "Title": "關於「富人」…",
+ "Context": "不可否認,他既有想法也有手腕,但我認為他並不「清醒」。他可以制定宏偉的計畫、操控冰冷的經濟,但驅使他行動的仍是內心深處壓抑的仇恨與憎惡。理性的人往往自認為能夠控制情感,這種自信就是最大的弱點。"
+ },
+ {
+ "Title": "關於「女士」…",
+ "Context": "她與皮耶羅是我最先認識的兩位執行官。她第一次來壁爐之家做客時,那副趾高氣揚的做派不受孩子們喜歡。那之後她每次來訪都會帶些禮物,堂而皇之地表示「不喜歡我的人就沒有得拿」。為了禮物,孩子們很快就學會了逢場作戲,她也照單全收。我猜測她很享受孩子們圍在身旁的感覺,這或許源於她內心的孤獨…對於她的犧牲,我深感遺憾,願她能夠與死去的愛人重逢。"
+ },
+ {
+ "Title": "關於「公子」…",
+ "Context": "平心而論,他的個性並不適合做執行官。他常以善意揣測別人,也常被別人利用。當然,他的天賦很好,仍然在不斷成長,對他的評價不必急於一時。"
+ },
+ {
+ "Title": "想要瞭解阿蕾奇諾·其一",
+ "Context": "#想要瞭解我的事情?當然可以。本著互信的原則,我不會對{F#妳}{M#你}有太多隱瞞。不過{F#妳}{M#你}真的做好準備了嗎?秘密比刀劍更鋒利,危險往往源於不起眼的好奇心。"
+ },
+ {
+ "Title": "想要瞭解阿蕾奇諾·其二",
+ "Context": "#當{F#妳}{M#你}刺出手中的利刃,{F#妳}{M#你}會意識到生命有不同的分量。有的人看似榮耀等身,卻不過是一具無聊的空殼,臨終前最後的思考仍是求饒與苟活;有的人外表平平無奇,靈魂卻意外地沉重。即使如此,死亡對於每個人都是平等的。殘酷?我只不過說了現實。"
+ },
+ {
+ "Title": "想要瞭解阿蕾奇諾·其三",
+ "Context": "雪奈茨維奇、雪奈茨芙娜…敢於在陰影中睜開明亮雙眼的孩子們,敢於在火焰旁起舞的孩子們,我盡己所能教他們如何面對生活。壁爐之家無需討好他人,我們像蜘蛛那樣狩獵。"
+ },
+ {
+ "Title": "想要瞭解阿蕾奇諾·其四",
+ "Context": "人們無法選擇自己的出身,世界就是這樣不公;但世界又是公平的,每個人都有抗爭的權力。我收留孩子並非為了獲得回報。只要願意付出代價,想要離開的孩子可以追求新的生活。"
+ },
+ {
+ "Title": "想要瞭解阿蕾奇諾·其五",
+ "Context": "命運是種很奇妙的東西。小時候,我就會使用一些特別的力量,「母親」因此對我格外偏愛。但那時沒有人知道這份力量的本質是什麼——包括我自己都將這份力量視為延續在血脈中的詛咒。它讓我變得強大,也為我帶來痛苦。直到我成為執行官才從「丑角」口中得知真相,他說自己很驚訝,原來「赤月」的血脈仍未斷絕,而壁爐之家兜兜轉轉,居然又重新回到了赤月遺孤的手裡。\n命運會將我導向怎樣的未來?總有一天它會給我答案。而我,也做好了將之斬破的準備。"
+ },
+ {
+ "Title": "阿蕾奇諾的愛好…",
+ "Context": "空閒時,我會獨自觀察叢林中的昆蟲。牠們之間的博弈很有趣,捕食、競爭、合作…看似強大的個體未必有辦法存活到最後,一著不慎就可能丟掉性命。我會把牠垂死前的掙扎慢慢記下,一如我記下那些敗者的結局。"
+ },
+ {
+ "Title": "阿蕾奇諾的煩惱…",
+ "Context": "孩子們會講很多只有彼此才聽得懂的流行語——就像執行任務用的暗語。他們需要一些安全的空間,對此,我充分理解。"
+ },
+ {
+ "Title": "喜歡的食物…",
+ "Context": "家裡會不定期舉辦燒烤晚會,食材交由孩子們自己準備。他們很喜歡參加這種活動,我也一樣。畢竟誰都無法預料下次舉辦晚會的時候,人群中又會減少哪些熟悉的面孔。"
+ },
+ {
+ "Title": "討厭的食物…",
+ "Context": "我不喜歡調味複雜的食物,調味會讓嗅覺與味覺變得遲鈍。讓食材保留原有的味道,也算是對食材的一種尊重。"
+ },
+ {
+ "Title": "收到贈禮·其一",
+ "Context": "好手藝,有興趣來壁爐之家開烹飪課嗎?"
+ },
+ {
+ "Title": "收到贈禮·其二",
+ "Context": "嚐起來還不錯,或許孩子們會喜歡。"
+ },
+ {
+ "Title": "收到贈禮·其三",
+ "Context": "#感謝{F#妳}{M#你}的一片心意,不過在味道上還有很大的提升空間。"
+ },
+ {
+ "Title": "生日…",
+ "Context": "#備忘錄上寫著今天是{F#妳}{M#你}的生日,對嗎?生日還是要過得熱鬧一點,人們總是需要理由讓自己從繁忙的事務中抽出身,或是為自己慶祝,或是為別人慶祝。走吧,我在壁爐之家中準備了宴會,孩子們已經在等{F#妳}{M#你}了。"
+ },
+ {
+ "Title": "突破的感受·起",
+ "Context": "不要停下前進的腳步,也不要為力量所困。"
+ },
+ {
+ "Title": "突破的感受·承",
+ "Context": "憤怒帶來衝動,傷感讓人猶豫。時刻記住調整自己的心態。"
+ },
+ {
+ "Title": "突破的感受·轉",
+ "Context": "有些人說我過於嚴格,事實上,我對自己也一樣。"
+ },
+ {
+ "Title": "突破的感受·合",
+ "Context": "#這段時間我從{F#妳}{M#你}身上學到了許多,希望{F#妳}{M#你}也有所收穫。就讓我們繼續保持這份友好關係吧…或許將來,我們會共同應對某些棘手的麻煩。"
+ },
+ {
+ "Title": "元素戰技·其一",
+ "Context": "貫穿。"
+ },
+ {
+ "Title": "元素戰技·其二",
+ "Context": "否決。"
+ },
+ {
+ "Title": "元素戰技·其三",
+ "Context": "展現。"
+ },
+ {
+ "Title": "元素爆發·其一",
+ "Context": "於此墜落。"
+ },
+ {
+ "Title": "元素爆發·其二",
+ "Context": "於此升起。"
+ },
+ {
+ "Title": "元素爆發·其三",
+ "Context": "如月長存。"
+ },
+ {
+ "Title": "打開寶箱·其一",
+ "Context": "意外是最大的樂趣。"
+ },
+ {
+ "Title": "打開寶箱·其二",
+ "Context": "不錯的收穫。"
+ },
+ {
+ "Title": "打開寶箱·其三",
+ "Context": "紀念此刻的歡愉。"
+ },
+ {
+ "Title": "生命值低·其一",
+ "Context": "不錯的進攻。"
+ },
+ {
+ "Title": "生命值低·其二",
+ "Context": "該反擊了。"
+ },
+ {
+ "Title": "生命值低·其三",
+ "Context": "看來要再認真一點。"
+ },
+ {
+ "Title": "同伴生命值低·其一",
+ "Context": "退後。"
+ },
+ {
+ "Title": "同伴生命值低·其二",
+ "Context": "計畫變更。"
+ },
+ {
+ "Title": "倒下·其一",
+ "Context": "爐火,熄滅了…"
+ },
+ {
+ "Title": "倒下·其二",
+ "Context": "我聽見…孩子們的歌聲…"
+ },
+ {
+ "Title": "倒下·其三",
+ "Context": "我不會接受這樣的命運。"
+ },
+ {
+ "Title": "受重擊·其一",
+ "Context": "平庸。"
+ },
+ {
+ "Title": "受重擊·其二",
+ "Context": "繼續。"
+ },
+ {
+ "Title": "加入隊伍·其一",
+ "Context": "別擔心,我會處理好。"
+ },
+ {
+ "Title": "加入隊伍·其二",
+ "Context": "遇到解決不了的麻煩了?"
+ },
+ {
+ "Title": "加入隊伍·其三",
+ "Context": "希望是一次有價值的合作。"
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "角色詳細",
+ "Context": "位於瓦薩里迴廊的布法蒂公館是一棟漂亮的建築,牆面整潔,門窗閃亮,每天都有乾淨文雅的孩子們來往於此。\n和楓丹廷其他漂亮的公館不同,布法蒂公館登記在冊的產權人並不居住在這裡,甚至周圍沒有人聽說過她。\n文件上簽署的不過是一個假名,真正的主宰者另有其人。\n當大門關起,黑夜中響起孩子們的竊竊私語,他們會提起一個稱呼:「父親」。\n說到「父親」,有人面露崇拜,有人心懷畏懼,也有人神色複雜——但無一例外,他們的語氣都會變得恭敬。\n孩子們所處的組織名為「壁爐之家」,隸屬於愚人眾。\n這裡收養了來自世界各地的孤兒,昂貴的布法蒂公館不過是「家」的一角。\n而他們口中的「父親」——也就是壁爐之家的家主——正是如今的愚人眾執行官第四席,「僕人」阿蕾奇諾。\n世人對愚人眾、對這位執行官毀譽參半,但是對家中大多數的孩子來說,「父親」都是他們人生中最重要的一個人。\n「因為有『父親』在,這裡才真正像一個『家』。」"
+ },
+ {
+ "Title": "角色故事1",
+ "Context": "凡是與「僕人」打過交道的人,幾乎都能從她的身上感受到一種無形的壓迫感。\n她總是能輕易佔據談話的主導權,當那雙特殊的眼睛望過來時,極少有人能夠面不改色地藏住內心的秘密。\n她出手也從不留情,談笑間收拾好一切,甚至會貼心地打掃現場,不讓後來者留下心理陰影。\n但這都並非她最難對付的地方,「未知」才是一切恐懼的來源。\n哪怕是朝夕相處的孩子們,對她也談不上瞭解——例如她的喜好與厭惡、例如她望向海面時會想些什麼。\n每年八月孩子們都會絞盡腦汁為她準備生日禮物,而她收到禮物的表情也從來都是大同小異。\n直到去年,菲米尼被從天花板上跌落的壁虎嚇了一跳,眼明手快的琳妮特抓住了這隻小小的「入侵者」,隨手找了個碗將牠扣在桌上。\n碗與壁虎被剛回到家的「僕人」當成了今年的禮物。\n第二天,林尼到「父親」的辦公室匯報工作,在桌上的飼養箱中又見到了熟悉的身影。\n箱中的溫度與濕度都很適宜,壁虎看起來也很享受。\n「『父親』似乎有飼養爬蟲類的經驗。」\n「僕人」端起茶杯,林尼立刻將視線從壁虎身上挪開,卻在心裡默默記下了這一點。\n孩子們總會抓住每一個接近「父親」的機會。\n之後林尼與琳妮特、菲米尼收集了許多關於飼養壁虎的知識,想要下次見面時與「父親」多聊幾句。\n然而幾天後,林尼再次踏入辦公室時,飼養箱中已經空空如也。\n「『父親』…那隻壁虎呢?」\n「牠幾次試圖打開飼養箱的蓋子,所以我將牠放歸自由了。雖然相處短暫,但這也是生命的選擇。」\n「僕人」的語氣很平靜。看著林尼不知所措的模樣,她隨手指了指窗臺外探頭探腦的飛鳥。\n「另外,壁虎離開沒多久就進了牠的肚子。牠似乎還想從我這裡得到更多…你去把牠趕走吧。」"
+ },
+ {
+ "Title": "角色故事2",
+ "Context": "愛美是人的天性,青春期的孩子們逐漸意識到何謂美醜。他們開始偷偷佩戴飾品,自己用剪刀修理額前碎髮。\n這一點小小的叛逆,「父親」不會介懷,也不會干涉。\n然而,若是有孩子不肯摘下項鍊,在夜晚執行任務時暴露了行蹤——這件事就進入了需要「父親」教導的範疇。\n阿蕾奇諾帶著一個精美的手提袋,走進那個女孩的房間。\n少女知道自己犯了錯,已經將項鍊摘下放在桌上,畏懼地站在一旁。\n阿蕾奇諾拿起那條項鍊看了看,走向那個孩子,將項鍊戴回少女光潔的脖頸上。\n她攏起那孩子耳側柔順的金色長髮:「哦,果然自己穿了耳洞。」\n「父親」再度從袋中取出天鵝絨緞帶和寶石耳墜,盤起女孩的頭髮,為她戴上昂貴的飾品。\n她扶著少女的肩膀走到鏡子前。鏡中穿戴著珠寶的少女猶如高貴的薔薇,儘管表情流露出強烈的不安,但她的美麗毋庸置疑。\n「你們開始愛美了,這很正常。但讓這些漂亮的小東西煽動起虛榮的情緒、動搖了心智,這不好。」\n少女惶恐不安地道歉:「對不起,『父親』。」\n她顫抖的手伸向耳垂,匆忙地想要解下珠寶,「我保證以後再也不會了…」\n鏡中映照出「父親」平靜的臉,她的笑容彷彿從來都沒有變過。\n「噓…別緊張。人們常常執著於得不到的東西,我不希望妳今後一直用遺憾來美化回憶。」\n「戴著吧。習慣之後,妳自然會明白再美麗的珠寶也不過是一件冰冷的死物。」\n「這是新的一課——理解自己的情緒從何而來。主宰它、利用它,而不是受它主宰。」"
+ },
+ {
+ "Title": "角色故事3",
+ "Context": "在「父親」改寫家的規則之前,壁爐之家呈現出的是另一番面貌。\n前代「僕人」的本名是庫嘉維娜。當然,很少會有人直呼她的名字,孩子們通常稱她為「母親」。\n她似乎真的是一位完美的母親——笑容親切、態度溫和,對家人照顧得無微不至,還會講各種好聽的故事給孩子們聽。\n然而,若是在正常環境下長大的人,聽到她口中的故事大概會覺得毛骨悚然——\n她將種種殘忍至極的事情包裝得如童話般美好,引導壁爐之家的成員相互廝殺,直到選出最強大的「王」。\n儘管自稱母親,但她從未將這裡視作「家」,無數的犧牲在她眼裡只是一場有趣的實驗。\n……\n在繼任「僕人」之位、更名阿蕾奇諾之前,少女有另外一個名字:佩露薇利。\n她與壁爐之家的其他人一樣,都是身世不明的孤兒,都是「母親」的「孩子」。\n許多人都知道「母親」對佩露薇利非常偏愛,對她的關切遠比對自己的親生女兒克雷薇要多。\n因此,直到最後也有很多人不明白,為什麼佩露薇利回報給「母親」的會是一場盛大的刺殺。\n庫嘉維娜那些瘋狂的實驗位於偏遠的地方,知情者寥寥無幾。\n而殺死庫嘉維娜的佩露薇利卻背上了「弒母」的惡名,無人不知她的瘋狂。\n……\n在一切塵埃落定之後,曾經的佩露薇利——也就是如今的阿蕾奇諾從未主動解釋什麼。\n她放任流言甚囂塵上,甚至在背後推波助瀾。\n無論是做外交官還是做殺手,最重要的都是看清對手的本質,卻將自己置於迷霧之中。\n在她殺死「母親」的地方,如今立著一塊小小的墓碑,上面有她親手寫下的悼辭。\n「在此埋葬落日的餘暉,迎接朝陽升起。」"
+ },
+ {
+ "Title": "角色故事4",
+ "Context": "為了掩蓋自己的出身,將真相焚於火焰,阿蕾奇諾素來對外宣稱自己是一名楓丹人。\n但真相卻是從很小的時候起,她就發現自己可以操控一種奇特的火焰。\n「家」中沒有人認得這種力量,因此每個人都充滿好奇。但對年幼的她來說,這不是什麼值得炫耀的本領,更像是一種深切的詛咒。\n每當她疏於防備,失控的力量就會侵蝕她的身體。先是指尖,隨後是手掌,再然後是手臂——\n漆黑的紋路好似焚燒過後的木炭,而她自己就如同正在燃燒的乾柴。\n阿蕾奇諾隱約有種預感——若是黑影從手臂爬上肩膀,再從肩膀向下觸及到心臟,她的存在大概會出現某種「變化」。\n或許,那就是命運向她攤牌的時刻。\n……\n除去對身體的侵蝕外,這種火焰還曾為她帶來別的困擾過。\n被火焰燒盡的人會留下「殘影」。有時是一些記憶的片段,有時是讓人眼花繚亂的色彩。\n倒在她手裡的人越來越多,阿蕾奇諾可以聽到各式各樣的聲音。\n尖叫、哀嚎與咒罵有時會把她從夢中吵醒,阿蕾奇諾已經習以為常。畢竟她很少體驗到值得留戀的美夢,夢裡大多都是赤月與荒野。\n極少數時候這些殘影保留得還算完整,可以形成一些「有意識的個體」。\n雖然遠不如「克雷薇的殘影」那般特殊,但他們會出現在阿蕾奇諾身旁,幫她驅散其他的雜音,帶給她片刻的放鬆。\n就像是正在嬉戲的孩童,時而聚在一起,時而隨性飄遠。\n阿蕾奇諾記得他們生前是誰,但她從來不會叫他們的名字。"
+ },
+ {
+ "Title": "角色故事5",
+ "Context": "在面見女皇、受賜邪眼,以及承襲了「阿蕾奇諾」之名後,年輕的「僕人」得到了一場單獨召見。\n統括官「丑角」的表情隱於半副面具之後。\n「我知道妳內心仍有不滿與疑慮。為此我願解答妳五個問題——關於世界…或者關於妳自身。」\n「妳不必向我索要保證或是詢問愚人眾的綱領、女皇陛下的理想。對於那些問題,我將毫無保留予以回答。」\n面對「丑角」開誠布公的態度,阿蕾奇諾並沒有完全信任。\n「那我也應聲明,我拒絕故弄玄虛、含糊其辭的回答,以及任何文字遊戲或謊言。」\n「很謹慎,那麼我回答妳心中的第一個問題吧。為什麼選擇妳,以及為什麼妳要接納我們的選擇——『不成熟之人會為了理想去死,成熟之人為了達成某事願意苟活。』」\n……\n「第三問。我一直夢見的赤紅之月,以及我的力量究竟是怎麼一回事?」\n「我曾經侍奉地下古國的末代王朝,它的名字叫做『黑日』,而在它之前的王朝名叫『赤月』。關於妳與妳出生之前的秘密…去買一本《熱戀中的赫雷貝里》吧。我還心向學術之時不怎麼看這種故事,碰巧這一本我看過。儘管情節似是而非,但重要的細節並無錯漏。」\n……\n「第五問。在一切都結束後,我和壁爐之家的其他人會怎麼樣?」\n「坦率地說我的理想之中並沒有你們任何一人,我只準備踐行『愚者的道義』。但我可以保證,女皇在那之後會變回愛著所有人的神明,在她的理想之內,所有人都會得其所願。」\n儘管「愚者的道義」仍然故弄玄虛,但她接受了這個回答。現在她與愚人的五問答已經結束,遮蔽雙眼的迷霧逐漸散開。\n「阿蕾奇諾。」\n離開的她被身後的「丑角」叫住,她回過了頭。\n「比起世界是何種模樣,妳該思考它應去往何方了。」\n她回過身繼續向前,只有遠去的腳步聲作為應答。"
+ },
+ {
+ "Title": "「馬雷勒」",
+ "Context": "為了維持行動的隱秘與安全,壁爐之家內部成員設定了許多暗號,其中一個暗語「馬雷勒」是由「僕人」親自指定的。\n「馬雷勒」的本義是楓丹孩子愛玩的一種遊戲——先用筆在地上依序畫好數個格子,再將沙包丟向格子後遵循一定規則輪流跳進跳出。\n不知這種遊戲從何時起開始流傳,也不知規則是由何人所編創,在壁爐之家的孩子們年幼時,總會有相對年長的孩子帶著他們玩「馬雷勒」。\n輕快的跳躍、爽朗的笑聲——和「馬雷勒」有關的記憶總是與這些陽光般閃耀的美好相連。\n所以最初孩子們都很好奇,為什麼父親在設定這個暗語的含義時會在「放鬆」與「危險」中猶豫。\n人們並不清楚在曾經的壁爐之家,馬雷勒並非是一種遊戲。\n彼時孩子們在大人的注視下,一個接著一個躍入地上畫好的格子,不得跳出格子,不得打亂節奏。\n無需詢問跳錯的懲罰——格子外布滿了尖端向上的刀刃。\n無法掌控平衡的人、沒有足夠體力的人、因恐懼而出現失誤的人…太多太多人倒在格子外,暗紅色的土壤彷彿在訴說著沉痛的過往。\n人們談之色變,沒有人會覺得這跟「輕鬆」二字能沾得上邊。\n然而在猶豫之後,如今的阿蕾奇諾依舊選擇了「輕鬆」作為暗語的含義。\n馬雷勒已經不會再與「危險」沾上邊。提到這個遊戲,大家腦海中浮現的都是彼此的笑臉。\n那就讓不愉快的回憶留在她的心裡吧。拂去血與塵埃,孩子們應該看見更廣闊的未來。"
+ },
+ {
+ "Title": "神之眼",
+ "Context": "阿蕾奇諾的力量有許多來源。\n古老的厄月血火在她身體中燃燒,高貴的血脈既是詛咒也是天資,這是她最初的助力。\n仁慈的女皇寬恕了她弒母的罪孽,代表著榮譽的邪眼是女皇青睞的證明——那是她第三次獲得力量。\n在此之間,她曾獲得過一枚神之眼,那時她用的還是「佩露薇利」這個名字。\n克雷薇還活著的時候,佩露薇利就向她提出過刺殺「母親」的計畫。或許是因為缺乏自信,又或許是被親情束縛,克雷薇並沒有答應。\n當身體被冰冷的劍刃刺穿,克雷薇的命運也迎來了終結。至少在邁向死亡的那一刻,她是幸福的,因為她找到了屬於自己的自由。\n然而對活下來的佩露薇利來說,命運的齒輪才剛剛開始轉動。\n挑選「王」的實驗已經結束,「母親」的野心卻遠遠沒有停下。\n佩露薇利決定獨自拾起被擱置的計畫。\n自那天起,她就默默盤算著自己與「母親」的差距。她的武藝是「母親」教授的,血脈中的力量也被「母親」盡收眼底。\n從孩子們當中脫穎而出的王,對長輩來說依舊只是雛鳥而已。\n但她從未在坎坷的生命中學會放棄。\n佩露薇利不斷磨練自己的實力,任由身體在一次次交鋒中傷痕累累,任由無法完全掌控的厄月血火將手臂染成漆黑。\n然後,在某個月光明亮的夜晚,一枚神之眼毫無徵兆地降臨在她的眼前。\n渾圓的神之眼恰好與月亮重疊,晶瑩如玉的它將皎潔的明月染成赤色——\n這是她的願望嗎?又或者僅僅是數百次不分晝夜的思索所結出的果實?\n這個問題註定得不到回答,她也並不執著於問題本身。\n她只是平靜地將神之眼藏在距離心臟最近的地方,然後,為「母親」帶來了一份小小的「驚喜」。\n作為愚人眾執行官,阿蕾奇諾不向任何神明俯首,但對這枚象徵七神體制的神之眼,她卻始終認真保管。\n因為這是她反抗命運,掌控一己未來的見證。"
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "月光",
+ "Description": "阿蕾奇諾的衣裝款式。古老的厄月於夢中再度升起,投下冰冷赤紅的月光將她包裹。以此月光為證,直至嶙峋的命運來到盡頭,她將滿飲生命之杯。",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/AvatarPromote.json b/Genshin/CHT/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/CHT/AvatarPromote.json
+++ b/Genshin/CHT/AvatarPromote.json
@@ -12318,5 +12318,159 @@
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+ "Value": 87.31125
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+ {
+ "Type": 4,
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+ {
+ "Type": 7,
+ "Value": 135.66824
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+ {
+ "Type": 4,
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+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
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+ {
+ "Type": 7,
+ "Value": 171.936
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+ {
+ "Type": 4,
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+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
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+ {
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+ }
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}
]
\ No newline at end of file
diff --git a/Genshin/CHT/Chapter.json b/Genshin/CHT/Chapter.json
index 183e8f0b..08e12478 100644
--- a/Genshin/CHT/Chapter.json
+++ b/Genshin/CHT/Chapter.json
@@ -2674,7 +2674,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2688,7 +2688,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2702,7 +2702,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2716,7 +2716,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2730,7 +2730,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2910,6 +2910,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "淨煉火之章 第一幕",
+ "Title": "爐火熄滅之際",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "阿蕾奇諾",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "金狼之章 第二幕",
+ "Title": "守諾者",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "賽諾",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2924,7 +2952,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2937,7 +2965,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2950,7 +2978,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2963,7 +2991,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2976,7 +3004,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2989,7 +3017,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -3002,7 +3030,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3015,7 +3043,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3028,7 +3056,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3041,7 +3069,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3054,7 +3082,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3067,7 +3095,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3080,7 +3108,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3093,7 +3121,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3106,7 +3134,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3131,7 +3159,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3144,7 +3172,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3157,7 +3185,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3182,52 +3210,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "薔薇與銃槍 第一幕",
+ "Number": "銃槍與薔薇 第一幕",
"Title": "劃破寧靜的槍響",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "薔薇與銃槍 第二幕",
+ "Number": "銃槍與薔薇 第二幕",
"Title": "景框內外的虛實",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "薔薇與銃槍 第三幕",
+ "Number": "銃槍與薔薇 第三幕",
"Title": "霧中隱現的孤島",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "薔薇與銃槍 第四幕",
+ "Number": "銃槍與薔薇 第四幕",
"Title": "何處盛放的薔薇",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3348,6 +3376,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律上的詠敘詩·第三章",
+ "Title": "法沙利亞狂想曲",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律上的詠敘詩·第二章",
+ "Title": "被縛的囚徒",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律上的詠敘詩·序曲",
+ "Title": "詭鎮之夢",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律上的詠敘詩·第一章",
+ "Title": "海魔王的宮殿",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律上的詠敘詩·終章",
+ "Title": "安魂曲",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "荒瀧生命搖滾虹色大巡迴·上",
+ "Title": "不是普通的虹色巡迴",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "荒瀧生命搖滾虹色大巡迴·下",
+ "Title": "是荒瀧生命搖滾虹色大巡迴",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/CHT/DisplayItem.json b/Genshin/CHT/DisplayItem.json
index cd852158..b20b59d5 100644
--- a/Genshin/CHT/DisplayItem.json
+++ b/Genshin/CHT/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "聖遺物套裝",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "諧律異想斷章",
+ "TypeDescription": "聖遺物套裝",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "諧律異想斷章",
+ "TypeDescription": "聖遺物套裝",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "未竟的遐思",
+ "TypeDescription": "聖遺物套裝",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "未竟的遐思",
+ "TypeDescription": "聖遺物套裝",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/CHT/Furniture.json b/Genshin/CHT/Furniture.json
index ece8a915..c95a6150 100644
--- a/Genshin/CHT/Furniture.json
+++ b/Genshin/CHT/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "阿蕾奇諾",
+ "Description": "家園入住角色",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 370117,
"Name": "秀谷商肆-「茶引閒邃」",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373441,
"Name": "舞獸戲服-「嗷嗷威猊」",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373442,
"Name": "舞獸玩偶-「懶懶困猊」",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373443,
"Name": "芳宴錦扆-「蝶飛魚躍」",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373444,
"Name": "芳宴錦扆-「鳶噰雀囀」",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373448,
"Name": "吉慶紙鳶-「連年有餘」",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373449,
"Name": "吉慶紙鳶-「諸事順遂」",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373450,
"Name": "吉慶紙鳶-「翾翾蝶舞」",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "限時活動獲得"
+ "限時活動獲得",
+ "洞天百寶·擺設圖紙購買習得"
],
"Id": 373451,
"Name": "吉慶紙鳶-「亨通財運」",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "傳說任務獲得"
+ ],
+ "Id": 361510,
+ "Name": "壁中爐火-「逐暗柴薪」",
+ "Description": "華麗古雅的壁爐,與「壁爐之家」所用的壁爐形制相同。\n據說,在某些古老的傳說中,爐火是「家」的象徵,它不僅會在夜晚為孩童們提供庇護,更會為他們提供新生的甬道。\n不過…如今沒有爐火,孩童們也有足以自保的力量了。",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "楓丹紀念品商店購買"
+ ],
+ "Id": 362265,
+ "Name": "飯店護欄-「薄荷新葉」",
+ "Description": "德波大飯店內的標準護欄,用料紮實,飾有華麗的花紋,極富藝術氣息。據說,德波大飯店的老闆瓦納格姆堅持的理念是——「藝術是美食最好的作料」,為此還專門訂製了一整套裝潢,用以塑造高雅的文化氛圍,將整個飯店變成了藝術盛典的會場。而這些精心設計的護欄,則將整個盛宴變得更為誘人與深邃,就如「在擺盤之時點綴的薄荷新葉」。",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "楓丹紀念品商店購買"
+ ],
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+ "Id": 373455,
+ "Name": "「軍團的怒角」",
+ "Description": "造型精美的號角模型,角身綴有金屬裝飾,華貴異常,與褪色古堡內的號角模型形制相同。\n據說在過去,號角的音色低沉而渾厚,有如猛獸的怒吼,故而常被用來演繹戰鬥場景。如今,這一功能已然被形式豐富的氣鳴樂器取代,而這種威武的樂器漸漸成為了一種象徵意義上的符號…",
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+ "Id": 373456,
+ "Name": "「暗藏的遊蛇」",
+ "Description": "外形如同巨蛇的低音號模型,號管上裝有控制音高的閥鍵,與褪色古堡內的低音號模型形制相同。\n據說,雖然這種低音號有著極為誇張的外形,但音色卻如同隱藏於樹叢中的遊蛇,圓潤且低調,不易被人注意。因此,部分藝術家會用這種特性,將其巧妙地插入伴奏,渲染緊張危險的氛圍…",
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+ "Name": "「如鏡的詩琴」",
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+ "Name": "「健療的醇芳」",
+ "Description": "明豔欲滴的淡紫色鮮花輔以湖藍色小花陪襯的複合型盆栽,被悉心種植在造型別緻的花盆中。\n據說,盆栽上所用的紫色鮮花,其花香和花瓣有著淨化空氣、驅趕蚊蟲甚至治療疾病的神奇功效,被認為象徵著「潔淨與康健」;而生命力極強的湖藍色小花,也有著相似意味。因此在佩特莉可鎮,部分鎮民會將兩種植株混種,這不僅是出於一種審美上的考慮,也附帶了對美好生活的期許。",
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+ "Name": "「片藍露滴」",
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diff --git a/Genshin/CHT/FurnitureMake.json b/Genshin/CHT/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/CHT/FurnitureMake.json
+++ b/Genshin/CHT/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
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+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/CHT/FurnitureSuite.json b/Genshin/CHT/FurnitureSuite.json
index be8b5b8c..0304ed46 100644
--- a/Genshin/CHT/FurnitureSuite.json
+++ b/Genshin/CHT/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/CHT/Material.json b/Genshin/CHT/Material.json
index f7aabda5..04d9cc60 100644
--- a/Genshin/CHT/Material.json
+++ b/Genshin/CHT/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "命之座啟用",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "阿蕾奇諾的命星",
+ "Description": "阿蕾奇諾的命之座啟用素材",
+ "TypeDescription": "命之座啟用",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -23626,7 +23636,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "奇怪的肉滿滿壽司",
- "Description": "烤肉製成的壽司。七倒八歪的肉片,嚐起來又幹又柴,感覺像是在攀爬一座崎嶇不平的野山,或許中途放棄也不失為一種明智的選擇…",
+ "Description": "烤肉製成的壽司。七倒八歪的肉片,嚐起來又乾又柴,感覺像是在攀爬一座崎嶇不平的野山,或許中途放棄也不失為一種明智的選擇…",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108666"
},
@@ -23663,6 +23673,61 @@
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即為選擇的角色恢復生命值上限的26%,並在之後的30秒內,每5秒恢復570點生命值。",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "搖滾糰子牛奶",
+ "Description": "置於舞臺下方一天一夜,經搖滾樂醃漬發酵的糰子牛奶——搖滾糰子牛奶!\n據說味道出現了神奇的變化,但更神奇的是,可以賣出比原版高一倍的價格。\n真是太搖滾了。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即為選擇的角色恢復生命值上限的26%,並在之後的30秒內,每5秒恢復450點生命值。",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "奇怪的泡泡舒芙蕾",
+ "Description": "裝在泡泡桔中的小小蛋糕。烤製時,忍不住打開爐子偷偷看了一眼,沒想到已經開始膨脹的舒芙蕾卻迅速地塌陷了下去…看來好奇心不僅會害了貓,也可能會害了小蛋糕。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即為選擇的角色恢復生命值上限的28%,並在之後的30秒內,每5秒恢復620點生命值。",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "泡泡舒芙蕾",
+ "Description": "裝在泡泡桔中的小小蛋糕。將打發好的蛋白加入挖空的泡泡桔中,烘烤至舒芙蕾均勻膨脹。泡泡這一詞,不僅是因為食材使用了泡泡桔,更是指成品能讓人體驗到宛如泡沫般的鬆軟感。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "立即為選擇的角色恢復生命值上限的30%,並在之後的30秒內,每5秒恢復790點生命值。",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "美味的泡泡舒芙蕾",
+ "Description": "裝在泡泡桔中的小小蛋糕。起先是蓬鬆柔軟的口感,而後濃郁的蛋香與清新的果香一併在口中化開,彷彿一頭扎進了軟綿綿的雲朵中,就連周圍的空氣也染上了一絲甜蜜。",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "為選擇的角色恢復生命值上限的40%,並額外恢復2350點生命值。",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "爐火的往跡",
+ "Description": "阿蕾奇諾的特色料理。沒有多餘調味的生肉,帶來了血腥與鮮美的衝擊,在舌尖刻寫下高昂的交響曲。最後的回味更是乾淨俐落,與製作者某些時刻的處理風格別無二致…",
+ "TypeDescription": "食物",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25573,6 +25638,16 @@
"TypeDescription": "食譜",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "食譜:泡泡舒芙蕾",
+ "Description": "步驟詳實的食譜,記載著「泡泡舒芙蕾」的製作方法。",
+ "TypeDescription": "食譜",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26938,6 +27013,36 @@
"TypeDescription": "角色與武器培養素材",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "殘毀的劍柄",
+ "Description": "自古老雕像上取得的的石製劍柄。\n在海水的沖刷下已徹底殘毀,失去了曾經的光澤。",
+ "TypeDescription": "角色與武器培養素材",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "裂斷的劍柄",
+ "Description": "自古老雕像上取得的的石製劍柄。\n劍柄上的斷口與刻痕似乎記錄了其主人曾經歷過的殘酷戰鬥。",
+ "TypeDescription": "角色與武器培養素材",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "未熄的劍柄",
+ "Description": "自古老雕像上取得的的石製劍柄。\n或許是因為剛剛離開其主人的緣故,劍柄中的火光還尚未熄滅。",
+ "TypeDescription": "角色與武器培養素材",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27518,6 +27623,46 @@
"TypeDescription": "角色培養素材",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "金色旋律的斷章",
+ "Description": "半人馬魔像胸前掉落的金色別章。與之連綴的碎石上所鐫刻著的曲調,似乎是某部宏大樂劇的斷章。\n曾有人認為,永恆幸福的諧和音律將會響徹寰宇,直至一切命運的盡頭,但諧律亦會變奏。最終,當叛逆的神王跌落王座,不朽的王都化為丘墟,失去了軍團的統帥手中的琴又要為誰人奏響呢。",
+ "TypeDescription": "角色培養素材",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "殘火燈燭",
+ "Description": "完成與「僕人」的決鬥後,在廢墟中拾起的燈燭。\n相傳當燭火搖曳於罪人的手中,光亮即可化作陰影,掩蓋腳步聲與殺意。\n不知用何種材料製成,燃燒後沒有蠟淚,只有黑色的灰燼散入風中,飄向未知的遠方。",
+ "TypeDescription": "角色培養素材",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "絲織之羽",
+ "Description": "完成與「僕人」的決鬥後,在廢墟中拾起的晶片。\n已經冷卻的血與火依舊維持著羽毛的形狀,周圍繚繞著凝固的黑色細線。\n心智尚未成熟之時,稚童們總是依賴父母的精心照料,如同雛鳥需要羽翼的庇護。\n為了滿足這份願望,「父親」將危險的蛛絲織成羽毛,模仿成鳥的翅膀,為家中帶去些許溫暖。",
+ "TypeDescription": "角色培養素材",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "否定裁斷",
+ "Description": "完成與「僕人」的決鬥後,在廢墟中拾起的耳釘。\n紅色的符號如同她眼中的圖案,既是申敕也是否決。\n失怙失恃的孩子們自幼就蒙受諸般苦難,這些她都記在心底。\n命運審視人間,亦將有人審視命運。",
+ "TypeDescription": "角色培養素材",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28408,6 +28553,26 @@
"TypeDescription": "聖物匣",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "深秘聖物匣·二等",
+ "Description": "收納聖遺物的聖物匣。願見者可以蒙受祝福。\n\n每個聖物匣中,能獲得以下聖遺物套裝中的一件:\n·「諧律異想斷章」\n·「未竟的遐思」\n·「戰狂」\n·「教官」\n·「流放者」",
+ "TypeDescription": "聖物匣",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "深秘聖物匣·一等",
+ "Description": "收納聖遺物的聖物匣。願見者可以感受聖蹟。\n\n每個聖物匣中,能獲得以下聖遺物套裝中的一件:\n·「諧律異想斷章」\n·「未竟的遐思」",
+ "TypeDescription": "聖物匣",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34349,6 +34514,16 @@
"TypeDescription": "任務道具",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "古老的自鳴音樂盒",
+ "Description": "在「褪色城堡」中拾得的古老音樂盒,似乎蘊藏著神奇的「樂章」力量。\n可以用來讀取古代文明遺留下來的樂譜,設法找到更多的樂譜來解開舊日的秘密吧。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34359,6 +34534,36 @@
"TypeDescription": "任務道具",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "空白曲譜",
+ "Description": "似乎是古代文明使用未知材料所製造的曲譜。\n譜線之間空空如也,並未記錄任何音符。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的曲譜",
+ "Description": "似乎是古代文明使用未知材料所製造的曲譜。\n其上記錄的旋律需要使用特殊的機關才能讀取。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "遺落的魔導書",
+ "Description": "神出鬼沒的魔導書,在「樂章」旋律的影響下終於安靜下來了。\n有機會的話,或許可以把它放回到書櫃裡。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34389,6 +34594,36 @@
"TypeDescription": "任務道具",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北境秘史·卷一",
+ "Description": "在遺蹟中意外發現的古雷穆利亞書卷,所述內容的真實性無從稽考。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北境秘史·卷二",
+ "Description": "在遺蹟中意外發現的古雷穆利亞書卷,所述內容的真實性無從稽考。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北境秘史·卷三",
+ "Description": "在遺蹟中意外發現的古雷穆利亞書卷,所述內容的真實性無從稽考。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34529,6 +34764,16 @@
"TypeDescription": "任務道具",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "小型留聲機",
+ "Description": "似乎錄下了某種聲音的小型留聲機。或許,能夠派上用場…?",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34579,6 +34824,16 @@
"TypeDescription": "任務道具",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "荒瀧派的邀請函",
+ "Description": "#從款式到內容都很喧囂的邀請函,函中描繪了一場熱血奔放、狂野盛大、如跨國巡迴般的搖滾盛會,而{F#妳}{M#你}將作為特別的來賓,一起點燃人們沉睡著的搖滾靈魂。",
+ "TypeDescription": "任務物品",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34599,6 +34854,276 @@
"TypeDescription": "任務道具",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "修復完好的曲譜",
+ "Description": "一度破損的曲譜如今已修復完好。若是懂得音律的人,一定可以讀出上面記錄著的古老旋律吧。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "遺落的曲譜殘頁·其一",
+ "Description": "似乎是某個古老曲譜的殘片,不過僅靠這一片實在難以釋讀。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "隨處可見的樹枝",
+ "Description": "一根普通的樹枝,似乎有人工處理過的痕跡。\n或許是小孩子用來玩耍的道具,反正無論如何也不會是什麼蠻族的信物吧…",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "《轉生成為鬼兜蟲然後撞翻世界》",
+ "Description": "一段輕搖滾歌詞,或是一首蹩腳詩。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "神秘來信",
+ "Description": "神秘來信",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "賽諾的信",
+ "Description": "賽諾的信",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "破損的曲譜",
+ "Description": "破損的曲譜",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "修復完好的曲譜",
+ "Description": "修復完好的曲譜",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "魯傑羅的筆記·其二",
+ "Description": "魯傑羅的地圖",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "遺落的曲譜殘頁·其二",
+ "Description": "似乎是某個古老曲譜的殘片,不過僅靠這一片實在難以釋讀。",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑銘",
+ "Description": "古老的碑銘",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑銘",
+ "Description": "古老的碑銘",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "調律師的筆記·下",
+ "Description": "調律師的筆記·下",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑銘",
+ "Description": "古老的碑銘",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑銘",
+ "Description": "古老的碑銘",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古老的碑銘",
+ "Description": "古老的碑銘",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "殘破的航海日誌",
+ "Description": "殘破的航海日誌",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "魯傑羅的筆記·其一",
+ "Description": "魯傑羅的筆記·其一",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "誰人的筆記",
+ "Description": "誰人的筆記",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "魯傑羅的筆記·其三",
+ "Description": "魯傑羅的筆記·其三",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "關於北境蠻族的考察",
+ "Description": "關於北境蠻族的考察",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "調律師的筆記·上",
+ "Description": "調律師的筆記·上",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古舊的銘刻",
+ "Description": "古舊的銘刻",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古舊的紙條",
+ "Description": "古舊的紙條",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古舊的紙條",
+ "Description": "古舊的紙條",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古舊的紙條",
+ "Description": "古舊的紙條",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古舊的紙條",
+ "Description": "古舊的紙條",
+ "TypeDescription": "任務道具",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36529,6 +37054,56 @@
"TypeDescription": "冒險道具",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十六",
+ "Description": "蘊含著韻律的奇妙結晶,宛如細膩絲綢編織而成的美玉。零星散布在大陸各地,或是尋覓珍奇的商人手中。透過「塵歌壺」中的「千籟至音·颻揚」或「千籟至音·繆繞」,可以還原記錄在其中的旋律。目前「旋曜玉帛」中蘊含著來自楓丹的神秘旋律。",
+ "TypeDescription": "冒險道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十七",
+ "Description": "蘊含著韻律的奇妙結晶,宛如細膩絲綢編織而成的美玉。零星散布在大陸各地,或是尋覓珍奇的商人手中。透過「塵歌壺」中的「千籟至音·颻揚」或「千籟至音·繆繞」,可以還原記錄在其中的旋律。目前「旋曜玉帛」中蘊含著來自楓丹的神秘旋律。",
+ "TypeDescription": "冒險道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十八",
+ "Description": "蘊含著韻律的奇妙結晶,宛如細膩絲綢編織而成的美玉。零星散布在大陸各地,或是尋覓珍奇的商人手中。透過「塵歌壺」中的「千籟至音·颻揚」或「千籟至音·繆繞」,可以還原記錄在其中的旋律。目前「旋曜玉帛」中蘊含著來自楓丹的神秘旋律。",
+ "TypeDescription": "冒險道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百二十九",
+ "Description": "蘊含著韻律的奇妙結晶,宛如細膩絲綢編織而成的美玉。零星散布在大陸各地,或是尋覓珍奇的商人手中。透過「塵歌壺」中的「千籟至音·颻揚」或「千籟至音·繆繞」,可以還原記錄在其中的旋律。目前「旋曜玉帛」中蘊含著來自楓丹的神秘旋律。",
+ "TypeDescription": "冒險道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·其一百三十",
+ "Description": "蘊含著韻律的奇妙結晶,宛如細膩絲綢編織而成的美玉。零星散布在大陸各地,或是尋覓珍奇的商人手中。透過「塵歌壺」中的「千籟至音·颻揚」或「千籟至音·繆繞」,可以還原記錄在其中的旋律。目前「旋曜玉帛」中蘊含著來自楓丹的神秘旋律。",
+ "TypeDescription": "冒險道具",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38519,12 +39094,22 @@
"TypeDescription": "小道具",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "晚風圓號",
+ "Description": "使用後可以進行演奏的楓丹樂器,由德沃沙克親手贈予旅行者。\n據說,因為圓號的音色醇厚而柔和,宛如穿梭在密林之間的輕柔晚風,所以楓丹的作曲家們,常使用圓號來塑造獵人、森林等不羈且生機勃勃的意象。毫無疑問,這樣的樂器對「生命」為主題的音樂盛會而言,最為適合。",
+ "TypeDescription": "小道具",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
"RankLevel": 4,
"ItemType": 2,
- "Name": "「命運計數器」",
+ "Name": "「命運示數器」",
"Description": "看似浮誇,實則功能簡單的牌匣。從中抽出的數字似乎昭示著某種命運的走向,或是某項選擇的成敗…\n「只要相信自己跟牌組的『牽絆』,命運就會預示於數字。」——既然林尼這麼說過,姑且就先信個一半吧。",
"TypeDescription": "小道具",
"Icon": "UI_ItemIcon_220098"
@@ -39905,7 +40490,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "恰到好處的視線聚焦",
- "Description": "以大小適中的舞臺為中心的室內陳設,足以支撐一場小型演出。\n對於登臺的新人而言,臺下的觀眾太多容易讓他們過於緊張,以致發揮失常,而在無需強調觀眾數量的大師看來,偶爾為最為重要的朋友們獻上一場表演,是比賺足票錢更快樂的事。因此,這種規模並不誇張的舞臺,大多數的表演者都會喜歡。\n偏好這套擺設的同伴:琳妮特、林尼",
+ "Description": "以大小適中的舞臺為中心的室內陳設,足以支撐一場小型演出。\n對於登臺的新人而言,臺下的觀眾太多容易讓他們過於緊張,以致發揮失常,而在無需強調觀眾數量的大師看來,偶爾為最為重要的朋友們獻上一場表演,是比賺足票錢更快樂的事。因此,這種規模並不誇張的舞臺,大多數的表演者都會喜歡。\n偏好這套擺設的同伴:琳妮特、林尼、阿蕾奇諾",
"TypeDescription": "擺設套裝圖紙",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39935,7 +40520,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "正義之廷的平淡日常",
- "Description": "以楓丹居民區的普通街道為藍本所佈置的街區,林立的民居還原了楓丹廷最為平凡的景觀,也反映著城市最為真實的面貌。\n對於大多楓丹居民而言,規律地生活、準時上下班、休息時與朋友聚餐或購物,以及偶爾前往歐庇克萊歌劇院觀看盛大的演出,便是大部分的生活了。有些見識過大風大浪的冒險家偶爾也會覺得,這樣平淡的生活也很不錯…\n偏好這套擺設的同伴:夏洛蒂",
+ "Description": "以楓丹居民區的普通街道為藍本所佈置的街區,林立的民居還原了楓丹廷最為平凡的景觀,也反映著城市最為真實的面貌。\n對於大多楓丹居民而言,規律地生活、準時上下班、休息時與朋友聚餐或購物,以及偶爾前往歐庇克萊歌劇院觀看盛大的演出,便是大部分的生活了。有些見識過大風大浪的冒險家偶爾也會覺得,這樣平淡的生活也很不錯…\n偏好這套擺設的同伴:夏洛蒂、阿蕾奇諾",
"TypeDescription": "擺設套裝圖紙",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48798,5 +49383,265 @@
"Description": "步驟詳實的圖紙,記載著「『果酒湖光』」的製作方法。\n使用後可進入製作介面查看。",
"TypeDescription": "擺設圖紙",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "飯店護欄-「薄荷新葉」",
+ "Description": "步驟詳實的圖紙,記載著「飯店護欄-『薄荷新葉』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "飯店護欄-「無餘弧景」",
+ "Description": "步驟詳實的圖紙,記載著「飯店護欄-『無餘弧景』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "簡易提燈-「因地施材」",
+ "Description": "步驟詳實的圖紙,記載著「簡易提燈-『因地施材』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "楓丹地毯-「平允方正」",
+ "Description": "步驟詳實的圖紙,記載著「楓丹地毯-『平允方正』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "機樞燈具-「靜夜沉思」",
+ "Description": "步驟詳實的圖紙,記載著「機樞燈具-『靜夜沉思』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制樂之鎮的鐘聲」",
+ "Description": "步驟詳實的圖紙,記載著「『制樂之鎮的鐘聲』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制樂之鎮的安住」",
+ "Description": "步驟詳實的圖紙,記載著「『制樂之鎮的安住』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制樂之鎮的匠屋」",
+ "Description": "步驟詳實的圖紙,記載著「『制樂之鎮的匠屋』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「制樂之鎮的巧居」",
+ "Description": "步驟詳實的圖紙,記載著「『制樂之鎮的巧居』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "樂鎮棚屋—「柔茉和聲」",
+ "Description": "步驟詳實的圖紙,記載著「樂鎮棚屋—『柔茉和聲』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "懸鈴木「雕憶」長桌",
+ "Description": "步驟詳實的圖紙,記載著「懸鈴木『雕憶』長桌」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "懸鈴木「共飲」圓桌",
+ "Description": "步驟詳實的圖紙,記載著「懸鈴木『共飲』圓桌」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "持劍石像-「永恆宿衛」",
+ "Description": "步驟詳實的圖紙,記載著「持劍石像-『永恆宿衛』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "懸鈴木「儲物」信箱",
+ "Description": "步驟詳實的圖紙,記載著「懸鈴木『儲物』信箱」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "懸鈴木「柔律」門框",
+ "Description": "步驟詳實的圖紙,記載著「懸鈴木『柔律』門框」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "懸鈴木「海潮」欄杆",
+ "Description": "步驟詳實的圖紙,記載著「懸鈴木『海潮』欄杆」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「樂律的源始」",
+ "Description": "步驟詳實的圖紙,記載著「『樂律的源始』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「軍團的怒角」",
+ "Description": "步驟詳實的圖紙,記載著「『軍團的怒角』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「暗藏的遊蛇」",
+ "Description": "步驟詳實的圖紙,記載著「『暗藏的遊蛇』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「如鏡的詩琴」",
+ "Description": "步驟詳實的圖紙,記載著「『如鏡的詩琴』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「粼粼的榮彩」",
+ "Description": "步驟詳實的圖紙,記載著「『粼粼的榮彩』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「靈感的純白」",
+ "Description": "步驟詳實的圖紙,記載著「『靈感的純白』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「健療的醇芳」",
+ "Description": "步驟詳實的圖紙,記載著「『健療的醇芳』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "懸鈴木「隱樂」長椅",
+ "Description": "步驟詳實的圖紙,記載著「懸鈴木『隱樂』長椅」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "懸鈴木「簡摺」座椅",
+ "Description": "步驟詳實的圖紙,記載著「懸鈴木『簡摺』座椅」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "樂鎮路燈-「安行明光」",
+ "Description": "步驟詳實的圖紙,記載著「樂鎮路燈-『安行明光』」的製作方法。\n使用後可進入製作介面查看。",
+ "TypeDescription": "擺設圖紙",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/Meta.json b/Genshin/CHT/Meta.json
index 77778a81..6bfd5fa7 100644
--- a/Genshin/CHT/Meta.json
+++ b/Genshin/CHT/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "357BB4625AC59A52",
- "AchievementGoal": "2B5B73AAE6E93202",
- "Avatar": "8BB47B82B3AC55E6",
+ "Achievement": "832730785AA8BDCE",
+ "AchievementGoal": "0FC440FFC03F6CD0",
+ "Avatar": "1DD432C7B13C4406",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "0723D6C2FD8C6AF4",
- "DisplayItem": "802988512884EBA1",
- "Furniture": "BEF16ACC02AAB407",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "33AE091B7D4C4ACF",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "DCC062F5B28321A7",
+ "DisplayItem": "6210D4D51B5C8EE1",
+ "Furniture": "B0A91308BB923B9F",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "5B3461A47A5A9434",
"FurnitureType": "7E43573A90DE3922",
"GachaEvent": "AC0285D7C5A6DCE3",
- "Material": "24AFB619AC0EEFC6",
- "Monster": "3980D85ECEA36689",
+ "Material": "FC0352F2A4D9CC36",
+ "Monster": "09C274E2EFA9250A",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "EA8AB6580EDBC061",
- "Reliquary": "5788ED1D4413E301",
+ "ProfilePicture": "771B9812931C08DF",
+ "Reliquary": "2AC1AE6FCC344540",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "478DE457C0062025",
+ "ReliquarySet": "15A76F09BA169B09",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "F83D6E3EF83D54EB",
- "TowerLevel": "B88BB73BF48C8C62",
- "TowerSchedule": "BBF30BA2869DC277",
- "Weapon": "79DF5DA531DAB654",
+ "TowerFloor": "C0F329E69B77713F",
+ "TowerLevel": "450319BEA9E9173C",
+ "TowerSchedule": "C79636360428E720",
+ "Weapon": "40A0CAB7877AB921",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/CHT/Monster.json b/Genshin/CHT/Monster.json
index a4275e44..db04776f 100644
--- a/Genshin/CHT/Monster.json
+++ b/Genshin/CHT/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "深海龍蜥·原種",
+ "Title": "深海龍蜥·原種",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "魔像督軍",
+ "Title": "「白石與黃銅的造像」",
+ "Description": "白石與黃銅塑造的半人馬巨像,堅硬的石製軀殼下流淌著靈露的血液。以軍團統帥般的姿態屹立著,隨時準備將敢於冒犯其威嚴之人踏為齏粉。\n已沉沒的古代文明認為戰爭與音樂一樣,是需要遵循節律的藝術。軍團的統帥應當像樂團的指揮者一樣,將手中的盾與劍視作琴的弦與弓,在無情的戰場彈奏出烈火的旋律。\n「戰爭是通向普遍幸福的必要之惡。」統率魔像的軍團——一度征服整片高海的調律師曾如是說。",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "魔像禁衛",
+ "Title": "不朽軍團禁衛",
+ "Description": "戰士姿態的活動雕像,會將劍刃指向任何膽敢侵入其所守護之地的人。驅使其戰鬥的不知是靈魂,抑或是魔法。\n傳說魔像組成的軍團曾征服高海上的列邦,這尊雕像或許也是其中的一員。沉沒海底的高塔與宮殿,見證了敢於阻擋命運輪軸之人的下場。",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "吞星之鯨",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "「僕人」",
+ "Title": "「僕人」",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/ProfilePicture.json b/Genshin/CHT/ProfilePicture.json
index 0685fa0b..cbfa6d51 100644
--- a/Genshin/CHT/ProfilePicture.json
+++ b/Genshin/CHT/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "千織"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "阿蕾奇諾"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "花散里的面具"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "淺瀨神社的代宮司"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "雷鳥與少年"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "大日御輿"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "志瓊的簽名"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "蘭羅摩"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "婕德與奔奔"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "鎮靈之母"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "花靈勇者·斯露莎"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "#很高興見到{F#妳}{M#你}"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "安與瑪麗安"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "卡特皮拉"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "奇械紋章"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "無形學會"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "珀西芙!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "祀瓏典儀"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "嗚斯先生"
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/Reliquary.json b/Genshin/CHT/Reliquary.json
index f52219ad..76521249 100644
--- a/Genshin/CHT/Reliquary.json
+++ b/Genshin/CHT/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "忠實的砂時計",
"Description": "故事中的女巫所仰仗的砂時計,據說對它唸出錯誤的咒語,時間的流逝就會格外迅速。",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "靈露傾灑的狂詩",
+ "Description": "使用銅胎為底燒製的來通杯,過去曾灌滿樂園的美酒。",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "古海玄幽的夜想",
+ "Description": "模仿傳說中的金蜂翅翼雕琢而成的羽飾,似乎會隨著微風震顫。",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "異想零落的圓舞",
+ "Description": "曾經覆以金箔的面具,或許是古時統帥軍團之人的遺物。",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "諧律交響的前奏",
+ "Description": "以黃金與青石點綴的怒放之花,曾是賜予不朽之人的榮章。",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "命途輪轉的諧謔",
+ "Description": "仿照命運之輪的樣子打造的時計,如今早已無法轉動。",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "靈露傾灑的狂詩",
+ "Description": "使用銅胎為底燒製的來通杯,過去曾灌滿樂園的美酒。",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "古海玄幽的夜想",
+ "Description": "模仿傳說中的金蜂翅翼雕琢而成的羽飾,似乎會隨著微風震顫。",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "異想零落的圓舞",
+ "Description": "曾經覆以金箔的面具,或許是古時統帥軍團之人的遺物。",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "諧律交響的前奏",
+ "Description": "以黃金與青石點綴的怒放之花,曾是賜予不朽之人的榮章。",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "命途輪轉的諧謔",
+ "Description": "仿照命運之輪的樣子打造的時計,如今早已無法轉動。",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "籌謀的共樽",
+ "Description": "陶製的三足杯,曾有諸多英雄在篝火邊舉杯酣飲,談論各自的野心與期冀。",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "褪光的翠尾",
+ "Description": "已褪去華光的尾翎裝飾,其上的紋路據說出自久遠之前的巧匠之手。",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "失冕的寶冠",
+ "Description": "由松石與翠羽裝飾的黃金寶冠,但空居絨墊之上,從未出現在冕禮之中。",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "暗結的明花",
+ "Description": "由灰石雕刻並巧貼金箔的花,傳說在一場戰爭中,曾作為區分敵我雙方的憑證。",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "舉業的識刻",
+ "Description": "古老國度計時的曆晷,在某一刻度上,留有仔細觀察才可看到的細小印記。",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "籌謀的共樽",
+ "Description": "陶製的三足杯,曾有諸多英雄在篝火邊舉杯酣飲,談論各自的野心與期冀。",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "褪光的翠尾",
+ "Description": "已褪去華光的尾翎裝飾,其上的紋路據說出自久遠之前的巧匠之手。",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "失冕的寶冠",
+ "Description": "由松石與翠羽裝飾的黃金寶冠,但空居絨墊之上,從未出現在冕禮之中。",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "暗結的明花",
+ "Description": "由灰石雕刻並巧貼金箔的花,傳說在一場戰爭中,曾作為區分敵我雙方的憑證。",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "舉業的識刻",
+ "Description": "古老國度計時的曆晷,在某一刻度上,留有仔細觀察才可看到的細小印記。",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/ReliquarySet.json b/Genshin/CHT/ReliquarySet.json
index e4fbb9e4..61cfc679 100644
--- a/Genshin/CHT/ReliquarySet.json
+++ b/Genshin/CHT/ReliquarySet.json
@@ -901,5 +901,41 @@
"攻擊力提高18%。",
"施放元素戰技後的10秒內,岩元素傷害加成提升20%;若處於結晶反應產生的護盾庇護下,上述效果提高150%,進一步提高的效果將在失去結晶護盾庇護的1秒後移除。"
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "諧律異想斷章",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "攻擊力提高18%。",
+ "生命之契的數值提升或降低時,角色造成的傷害提升18%,該效果持續6秒,至多疊加3次。"
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "未竟的遐思",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "攻擊力提高18%。",
+ "脫離戰鬥狀態3秒後,造成的傷害提升50%。在戰鬥狀態下,附近不存在處於燃燒狀態下的敵人超過6秒後,上述傷害提升效果每秒降低10%,直到降低至0%;存在處於燃燒狀態下的敵人時,每秒提升10%,直到達到50%。裝備此聖遺物套裝的角色處於隊伍後臺時,依然會觸發該效果。"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/TowerFloor.json b/Genshin/CHT/TowerFloor.json
index 55307bf1..98971dcb 100644
--- a/Genshin/CHT/TowerFloor.json
+++ b/Genshin/CHT/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"僅在此層,地脈的湧流平緩通順。"
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "隊伍中所有角色獲得75%火元素傷害加成。"
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "僅在此層,地脈的湧流平緩通順。"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/TowerLevel.json b/Genshin/CHT/TowerLevel.json
index c7d47841..71875328 100644
--- a/Genshin/CHT/TowerLevel.json
+++ b/Genshin/CHT/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "双倍护盾",
+ "Description": "深渊法师
- 护盾量翻倍(火/水/冰 24,雷 16)。
- 角色攻击护盾时会被强制附着对应元素。"
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "深渊游侠",
+ "Description": "丘丘游侠入战后立刻释放大招。
技能间隔由3s缩短至0.5s。"
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "光环·水泡",
+ "Description": "每12秒,在角色周围生成4个水泡。角色试图逃离时,额外生成4个来挡路。触碰水泡会被困住,受到300%水元素伤害"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "深渊组曲",
+ "Description": "这场华丽的演出刚刚开场就会立刻进入高潮..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "满血召唤",
+ "Description": "镀金旅团入战后立即释放厄灵。"
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "满血召唤",
+ "Description": "镀金旅团入战后立即释放厄灵。"
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "深渊浸礼",
+ "Description": "深罪浸礼者入战结束后立即开启第一个护盾。
深罪浸礼者瘫痪后,护盾不会衰减"
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/TowerSchedule.json b/Genshin/CHT/TowerSchedule.json
index 37eb585d..870719c0 100644
--- a/Genshin/CHT/TowerSchedule.json
+++ b/Genshin/CHT/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "隕墜之月",
- "Descriptions": [
- "目前場上角色的下落攻擊命中敵人時,將在角色的位置釋放衝擊波,對附近的敵人造成真實傷害,每2秒至多依此方式釋放一次衝擊波。"
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "迸裂之月",
- "Descriptions": [
- "角色創造岩元素創造物時,將在角色的位置釋放衝擊波,對附近的敵人造成真實傷害,每6秒至多依此方式釋放一次衝擊波。"
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "礫石之月",
- "Descriptions": [
- "角色對敵人造成岩元素傷害時,將為該角色進行計數,每0.1秒至多進行一次計數。計數達到3次時,將為該角色施加礫石之印:該角色獲得50%岩元素傷害加成,持續10秒。"
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "箭風之月",
- "Descriptions": [
- "角色觸發擴散反應後,隊伍中所有角色的普通攻擊、重擊與下落攻擊造成的傷害提升20%,該效果持續10秒,每0.1秒至多觸發一次,至多疊加3層,每層獨立計時。"
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"目前場上角色的下落攻擊命中敵人後,該角色的下落攻擊傷害提升20%,持續8秒,該效果每0.1秒至多觸發一次,至多疊加3層,每層獨立計時。角色退場時,該效果將被移除。"
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "隕墜之月",
+ "Descriptions": [
+ "目前場上角色的下落攻擊命中敵人時,將在角色的位置釋放衝擊波,對附近的敵人造成真實傷害,每2秒至多依此方式釋放一次衝擊波。"
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "迸裂之月",
+ "Descriptions": [
+ "角色創造岩元素創造物時,將在角色的位置釋放衝擊波,對附近的敵人造成真實傷害,每6秒至多依此方式釋放一次衝擊波。"
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "礫石之月",
+ "Descriptions": [
+ "角色對敵人造成岩元素傷害時,將為該角色進行計數,每0.1秒至多進行一次計數。計數達到3次時,將為該角色施加礫石之印:該角色獲得50%岩元素傷害加成,持續10秒。"
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "箭風之月",
+ "Descriptions": [
+ "角色觸發擴散反應後,隊伍中所有角色的普通攻擊、重擊與下落攻擊造成的傷害提升20%,該效果持續10秒,每0.1秒至多觸發一次,至多疊加3層,每層獨立計時。"
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "扇烈之月",
+ "Descriptions": [
+ "角色對敵人觸發蒸發、超載、融化、燃燒、烈綻放、火元素擴散或火元素結晶反應時,敵人的所有元素抗性和物理抗性降低30%,持續4秒。"
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "奮戈之月",
+ "Descriptions": [
+ "角色受到治療時,該角色的攻擊力提升50%,持續3秒。"
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "得策之月",
+ "Descriptions": [
+ "角色的目前生命值提升或降低時,該角色獲得16%所有元素傷害與物理傷害加成,持續8秒。此效果至多疊加3層,每層獨立計時。"
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/CHT/Weapon.json b/Genshin/CHT/Weapon.json
index 0dcf656b..cb3f02db 100644
--- a/Genshin/CHT/Weapon.json
+++ b/Genshin/CHT/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "赤月之形",
+ "Description": "色澤如赤月般刺眼的鋒利銳器。據說在某個古老的王朝中曾被視為連接兩界的禮器,但如今早已不再有人記得彼時的信仰與典儀。",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "燼日之影",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "重擊命中敵人時,賦予生命值上限25%的生命之契,該效果每14秒至多觸發一次。此外,裝備者具有生命之契時,造成的傷害提升12%;若生命之契的數值大於等於生命值上限的30%,造成的傷害將進一步提升24%。"
+ },
+ {
+ "Level": 1,
+ "Description": "重擊命中敵人時,賦予生命值上限25%的生命之契,該效果每14秒至多觸發一次。此外,裝備者具有生命之契時,造成的傷害提升16%;若生命之契的數值大於等於生命值上限的30%,造成的傷害將進一步提升32%。"
+ },
+ {
+ "Level": 2,
+ "Description": "重擊命中敵人時,賦予生命值上限25%的生命之契,該效果每14秒至多觸發一次。此外,裝備者具有生命之契時,造成的傷害提升20%;若生命之契的數值大於等於生命值上限的30%,造成的傷害將進一步提升40%。"
+ },
+ {
+ "Level": 3,
+ "Description": "重擊命中敵人時,賦予生命值上限25%的生命之契,該效果每14秒至多觸發一次。此外,裝備者具有生命之契時,造成的傷害提升24%;若生命之契的數值大於等於生命值上限的30%,造成的傷害將進一步提升48%。"
+ },
+ {
+ "Level": 4,
+ "Description": "重擊命中敵人時,賦予生命值上限25%的生命之契,該效果每14秒至多觸發一次。此外,裝備者具有生命之契時,造成的傷害提升28%;若生命之契的數值大於等於生命值上限的30%,造成的傷害將進一步提升56%。"
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/CHT/WeaponPromote.json b/Genshin/CHT/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/CHT/WeaponPromote.json
+++ b/Genshin/CHT/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/DE/Achievement.json b/Genshin/DE/Achievement.json
index 127e0d7a..ad05ac60 100644
--- a/Genshin/DE/Achievement.json
+++ b/Genshin/DE/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare Nostrum",
+ "Description": "Schalte das Gebiet Bezirk Nostoi in der Region um Fontaine auf der Karte frei.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sumphonia Sine Fine",
+ "Description": "Schalte das Gebiet Meer der alten Tage in der Region um Fontaine auf der Karte frei.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "A Mari Usque Ad Mare",
+ "Description": "Aktiviere alle Teleportationspunkte in den Gebieten Bezirk Nostoi und Meer der alten Tage in der Region um Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Heiliger Marsch – Rhapsodie der uralten See",
+ "Description": "Schalte alle Schreine der Tiefe in den Gebieten Bezirk Nostoi und Meer der alten Tage in der Region um Fontaine frei.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Führer in der Domus Aurea",
+ "Description": "Folge 6 Seelien in den Gebieten Bezirk Nostoi und Meer der alten Tage zu ihren Seeliengärten.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Schatzsucher der uralten See",
+ "Description": "Öffne 30 Truhen in den Gebieten Bezirk Nostoi und Meer der alten Tage.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Schatzsucher der uralten See",
+ "Description": "Öffne 60 Truhen in den Gebieten Bezirk Nostoi und Meer der alten Tage.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Schatzsucher der uralten See",
+ "Description": "Öffne 120 Truhen in den Gebieten Bezirk Nostoi und Meer der alten Tage.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "Abenteurer der uralten See",
+ "Description": "Schließ 6 Zeitherausforderungen in den Gebieten Bezirk Nostoi und Meer der alten Tage ab.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "Abenteurer der uralten See",
+ "Description": "Schließ 12 Zeitherausforderungen in den Gebieten Bezirk Nostoi und Meer der alten Tage ab.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "Abenteurer der uralten See",
+ "Description": "Schließ 24 Zeitherausforderungen in den Gebieten Bezirk Nostoi und Meer der alten Tage ab.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Echos der großen Sinfonie",
+ "Description": "Spiele alle Melodien der „uralten autoharmonischen Musikbox“.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Lobgesang der Harmonie",
+ "Description": "Schließ alle Teile des „Lobgesangs der Harmonie“ ab.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "„Cineas“",
+ "Description": "Besiege die Lokallegende Cineas.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Scyllas Drachenechsenexpress",
+ "Description": "Nutze das erste Mal die Stromschnellen, die Scylla heraufbeschwört, um zu einem Zielort zu gelangen.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "So frage ich, bist du ein Mensch?",
+ "Description": "Fasse das erste Mal ein mysteriöses Zauberbuch.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Von Büchern geliebt",
+ "Description": "Aktiviere alle geheimnisvollen Bücherregale mit Zauberbüchern im verblassenden Schloss.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "„Der fliegende Fremde“",
+ "Description": "Bring die verlorene Partitur wieder ans Tageslicht.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "Du hast sie ja gar nicht versteckt!",
+ "Description": "Sammle die vier Schätze ein, die Juliano zurückgelassen hat.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Pflichten eines Herrchens",
+ "Description": "Bring Os frisches Futter.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "Die zehnte Muse",
+ "Description": "Erlange die Kraft der „Sinfonie“.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Irrfahrt an der Wand",
+ "Description": "Schließ die Bühnenvorführung im verblassenden Schloss ab.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "„Übermittle dies den Bürgern der Hauptstadt ...“",
+ "Description": "„Hier ruhen wir und halten unser Gelübde bis zum Tode ...“",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Misteriosa Forma Del Tiempo",
+ "Description": "Zoll dem Klang der Glocke Respekt.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra Mundum",
+ "Description": "Jahrtausende lang versiegelt erwacht der König der Drachenechsen nun ...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Omnes Viae Remam Ducunt",
+ "Description": "Besuche die stillstehende „ewige Stadt“.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Der verspätete Nachfolger",
+ "Description": "Seinen Wunsch wirst du erfüllen ...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Langwierige Heimkehr",
+ "Description": "Hilf Giustino, zu seiner Heimatstadt zurückzukehren.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "„Ich fürchte die aus Remuria ...“",
+ "Description": "„... selbst wenn sie Instrumente bringen.“",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "Gleiche Fehler",
+ "Description": "„Fernkampf ist für uns von Vorteil ... Hä?“",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Nach dem Bankett",
+ "Description": "Erreiche mit dem Mond des Verderbens als Zeugen die andere Seite des blutroten Banketts.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Brandschutzübung im Theater",
+ "Description": "Zerstöre den Schild des Golem-Anführers, bevor er sein Schwert heben und seinen wütenden Feuerstoß anwenden kann.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Nicht vorhergesehene Versiegelung",
+ "Description": "Besiege den Hydro-Imitator, nachdem er durch die Aufnahme von unvollkommenen Imitatoren verstärkt worden ist.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Drei Tage und drei Nächte im Bauch des großen Fisches",
+ "Description": "Verlasse den Bauch des Fischs, ohne von Phantom-Angriffen getroffen zu werden.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "„Feng-Shui-Attentat!“",
+ "Description": "Lähme die ausgestiegene Suanni innerhalb einer einzigen Herausforderung jeweils einmal, wenn sie Anemo- und Hydro-Adeptenkraft sammelt.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Wenn du Verlangen nach frischem Blut hast ...",
+ "Description": "Löse viermal „Scharlachrote Nachtflut“ in einer einzigen Herausforderung gegen Arlecchino aus.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Heller als Weiß",
+ "Description": "Werde in einer einzigen Herausforderung gegen Arlecchino nicht von ihren Angriffen getroffen, während du von „Eid des Lebens“ betroffen bist, und besiege Arlecchino.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "In den Ruinen der Träume ...",
+ "Description": "Erlebe die Geschichte des „Klubs der Visionäre“.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/DE/AchievementGoal.json b/Genshin/DE/AchievementGoal.json
index 722893ef..297fcfdf 100644
--- a/Genshin/DE/AchievementGoal.json
+++ b/Genshin/DE/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Herausforderer – Reihe 9",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Sphären und Gewundener Abgrund – Reihe 1",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah! – Reihe 1",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya glaubt nicht an Tränen – Reihe 1",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Geschichten vom Hafen der Steine – Reihe 1",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Begegnung in einer anderen Welt – Reihe 1",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Begegnung in einer anderen Welt – Reihe 2",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Begegnung in einer anderen Welt – Reihe 3",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Begegnung in einer anderen Welt – Reihe 4",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Besucher in den Schneebergen",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Welt in der Welt – Reihe 1",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Welt in der Welt – Reihe 2",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Welt in der Welt – Reihe 3",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma: Die Inseln des Donners und der Ewigkeit – Teil 1",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma: Die Inseln des Donners und der Ewigkeit – Teil 2",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "Die Reise durch das Nebelmeer",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Angelführer Teyvat – Reihe 1",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "Tageslicht",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Helle Höhle",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru – Regenwald der Weisheit",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru – Die goldene Wüste I",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru – Die goldene Wüste II",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Geniale Beschwörung",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Gesegnete Hamada",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine – Tanz der Weißtauquellen I",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine – Tanz der Weißtauquellen II",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine – Tanz der Weißtauquellen III",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Der Glanz Chenyus",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Rhapsodie der uralten See",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/DE/Avatar.json b/Genshin/DE/Avatar.json
index c908de01..252347d7 100644
--- a/Genshin/DE/Avatar.json
+++ b/Genshin/DE/Avatar.json
@@ -83051,7 +83051,7 @@
"Context": "Sie ist eine sehr starke Persönlichkeit. Starke Persönlichkeiten stehen in jeder Situation sofort wieder auf und tun so, als wäre alles in Ordnung, um die Leute um sie herum nicht zusätzlich zu belasten. Ich habe das Duell zwischen Callas und Clorinde mitangesehen ... Da muss ich sagen, in dieser Hinsicht ähnelt Navia immer mehr ihrem Vater."
},
{
- "Title": "Über die „Bedienstete“ ...",
+ "Title": "Über „Arlecchino“ ...",
"Context": "„Die Bedienstete“? W... Wer? Die habe ich längst verdrängt ... Wenn man eine so schreckliche Figur wie sie im Kopf behalten würde, hätte man nachts Albträume."
},
{
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "Die „Bedienstete“, die Vierte unter den Elf der Fatui. Sie ist eine souveräne und rücksichtslose Diplomatin, die als „Vater“ von den Kindern des Hauses des Kamins gefürchtet wird und von der sie zugleich abhängig sind.",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "Bonus durch Maske des roten Todes|{param12:F2P}",
+ "SCH Phase 1|{param1:F1P}",
+ "SCH Phase 2|{param2:F1P}",
+ "SCH Phase 3|{param3:F1P}",
+ "SCH Phase 4|{param4:F1P} + {param4:F1P}",
+ "SCH Phase 5|{param5:F1P}",
+ "SCH Phase 6|{param6:F1P}",
+ "SCH heftiger Schläge|{param7:F1P}",
+ "Ausdauerverbrauch heftiger Schläge|{param8:F1} Punkte",
+ "#Ausdauerverbrauch bei Beschleunigung|{param15:F1} Punkte pro{NON_BREAK_SPACE}s",
+ "SCH beim Fallen|{param9:F1P}",
+ "SCH beim Fallen aus niedriger/großer Höhe|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
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+ },
+ "Id": 10961,
+ "Name": "Standardangriff: Einladung zur Enthauptung",
+ "Description": "#Standardangriff\nFührt bis zu 6 Lanzenstiche hintereinander aus.\n\nHeftiger Schlag\nVerbraucht eine gewisse Menge Ausdauer, stürzt auf Gegner in der Nähe zu und führt einen schwungvollen Hieb aus.\nVerbraucht bei fortlaufendem Gedrückthalten Ausdauer und bewegt sich bis zu 5{NON_BREAK_SPACE}s lang mit erhöhter Geschwindigkeit.\n\nAngriff aus dem Fall\nSchlägt beim Fallen aus der Luft auf den Boden, greift alle Gegner in der Bahn an und verursacht beim Aufkommen Flächenschaden.\n\nMaske des roten Todes\nGeht bei einem Wert von Eid des Lebens in Höhe von mindestens 30{NON_BREAK_SPACE}% der max. LP in den Zustand „Maske des roten Todes“ über: Wandelt den mit Arlecchinos Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall verursachten Schaden in Pyro-Schaden um, der nicht von anderen Elementen überdeckt werden kann.\nErhöht im Zustand „Maske des roten Todes“ beim Treffen von Gegnern mit Arlecchinos Standardangriff den mit diesem Angriff verursachten Schaden um das Produkt aus Arlecchinos ANG und einem gewissen Teil des aktuellen Werts von Eid des Lebens und verbraucht 7,5{NON_BREAK_SPACE}% des aktuellen Werts von Eid des Lebens. Verbraucht auf diese Weise höchstens alle 0,03{NON_BREAK_SPACE}s einmal einen Teil von Eid des Lebens. Verringert daraufhin für jedes Verbrauchen des Werts von Eid des Lebens auf diese Weise die Abklingzeit der Elementarfähigkeit „Alles wird zu Staub“ um 0,8{NON_BREAK_SPACE}s.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "Stachel-SCH|{param1:F1P}",
+ "Vorstoßangriff-SCH|{param2:F1P}",
+ "SCH „Blutige Vergeltung“|{param3:F1P}",
+ "#Abklingzeit|{param5:F1}{NON_BREAK_SPACE}s"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ },
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+ "Level": 2,
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+ },
+ {
+ "Level": 4,
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+ ]
+ },
+ {
+ "Level": 5,
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+ ]
+ },
+ {
+ "Level": 6,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 7,
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+ ]
+ },
+ {
+ "Level": 8,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 9,
+ "Parameters": [
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+ 0.5406,
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+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
+ 0.26712,
+ 2.40408,
+ 0.5724,
+ 2,
+ 30,
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+ 0.65
+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
+ 0.28196,
+ 2.53764,
+ 0.6042,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
+ 0.2968,
+ 2.6712,
+ 0.636,
+ 2,
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+ 5,
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ 0.67575,
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "Alles wird zu Staub",
+ "Description": "#Ruft die Blutflammen des Mondes des Verderbens herbei, um Unheil zu stiften, und fügt mehreren Gegnern in der Nähe Pyro-Schaden zu. Stößt außerdem auf einen dieser Gegner zu und verursacht Pyro-Flächenschaden.\nFügt beim Treffen von Gegnern mit diesem Angriff diesen Gegnern „Blutige Vergeltung“ zu.\n\nBlutige Vergeltung\n· Hält 30{NON_BREAK_SPACE}s, fügt Gegnern alle 5{NON_BREAK_SPACE}s 1-mal, aber insgesamt bis zu 2-mal Pyro-Schaden zu. Hierdurch verursachter Schaden wird als Schaden der Elementarfähigkeit gewertet.\n· Arlecchino sammelt beim Einsatz von heftigen Schlägen oder beim Anwenden ihrer Spezialfähigkeit „Aufgehen des Mondes des Verderbens“ die „Blutige Vergeltung“ in der Umgebung ein und entfernt sie damit. Erhält für jede eingesammelte „Blutige Vergeltung“ Eid des Lebens in Höhe von 65{NON_BREAK_SPACE}% ihrer max. LP.\n· Bringt Arlecchino innerhalb von 35{NON_BREAK_SPACE}s nach dem Anwenden der Elementarfähigkeit durch „Blutige Vergeltung“ höchstens Eid des Lebens in Höhe von 145{NON_BREAK_SPACE}% ihrer max. LP. Wenn die Elementarfähigkeit während der Dauer erneut angewendet wird, werden die Dauer und der max. Wert von „Eid des Lebens“, den „Blutige Vergeltung“ gewähren kann, neu berechnet.\n\nSie ist der Meinung, dass nicht jedes einzelne Weizenkorn, das auf die Erde fällt, zu einer Ähre heranwächst, sondern eventuell einfach lautlos verrottet. Diejenigen, die sich ihr in den Weg stellen, können auf diese Weise aber sicherlich als Nährstoff für die Blumen dienen.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "Fähigkeits-SCH|{param1:F1P}",
+ "#Wiederhergestellte LP|{param3:F1P} des Werts von „Eid des Lebens“ + {param4:F1P}{NON_BREAK_SPACE}ANG",
+ "#Abklingzeit|{param5:F1}{NON_BREAK_SPACE}s",
+ "Elementarenergie|{param6:I}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 3.704,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
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+ ]
+ },
+ {
+ "Level": 2,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 3,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 4,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 5,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 6,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 7,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 8,
+ "Parameters": [
+ 5.9264,
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+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 9,
+ "Parameters": [
+ 6.2968,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
+ 6.6672,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
+ 7.0376,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
+ 7.408,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
+ 7.871,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
+ 8.334,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
+ 8.797,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Aufgehen des Mondes des Verderbens",
+ "Description": "Schwingt die Flügel aus Blutflammen des Mondes des Verderbens, sammelt die Blutige Vergeltung in ihrer Umgebung ein, entfernt sie und verursacht Pyro-Flächenschaden, überspringt danach die Abklingzeit der Elementarfähigkeit „Alles wird zu Staub“ und stellt sich selbst LP basierend auf dem Wert von „Eid des Lebens“ und ihrem ANG wieder her.\n\nIn Teyvat geht man allgemein davon aus, dass alle Mondphasen außer dem Vollmond für Verderben stehen und nur in der Alchimie und Astrologie verwendet werden.\nIn ihren Träumen hat sie diesen blutroten Mond schon häufig gesehen. Doch ist dies ein Zeichen des Verderbens? Ja, und zwar für diejenigen, die sie verärgern.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Nur Qualen vergelten",
+ "Description": "#„Blutige Vergeltung“ besitzt die folgenden Eigenschaften:\n· Verleiht Arlecchino Eid des Lebens in Höhe von 130{NON_BREAK_SPACE}% ihrer max. LP, wenn ein Gegner, dem Arlecchino selbst „Blutige Vergeltung“ zugefügt hat, besiegt wird.\n· 5{NON_BREAK_SPACE}s nach dem Zufügen der „Blutige Vergeltung“ wird diese zu „Blutige Vergeltung – Abrechnung“ hochgestuft, die beim Einsammeln Arlecchino Eid des Lebens in Höhe von 130{NON_BREAK_SPACE}% ihrer max. LP verleiht.\nDer auf diese Weise verliehene Wert von Eid des Lebens kann die eigentliche Obergrenze von Alles wird zu Staub nicht überschreiten.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Kraft allein schützt",
+ "Description": "#Verleiht Arlecchino für je 100 Punkte ANG über 1.000 Punkten 1{NON_BREAK_SPACE}% WDS gegen alle Elemente sowie phys. WDS. Arlecchinos WDS gegen alle Elemente sowie phys. WDS können auf diese Weise um bis zu 20{NON_BREAK_SPACE}% erhöht werden.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Nur der Mond des Verderbens weiß",
+ "Description": "#Erhöht den von Arlecchino im Kampf verursachten Pyro-Schaden um 40{NON_BREAK_SPACE}% und kann nur von „Aufgehen des Mondes des Verderbens“ geheilt werden.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "„Jeden Groll und alle Schulden werde ich begleichen ...“",
+ "Description": "#Der von „Maske des roten Todes“ gewährte Bonus wird weiter um 100{NON_BREAK_SPACE}% erhöht. Erhöht daraufhin Arlecchinos Unterbrechungs-WDS, wenn sie im Zustand „Maske des roten Todes“ Standardangriffe oder heftige Schläge ausführt.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "„Jede Belohnung und Vergeltung wird von mir vergeben ...“",
+ "Description": "#„Blutige Vergeltung“ wird beim Verleihen zu „Blutige Vergeltung – Abrechnung“.\nErschafft, wenn Arlecchino „Blutige Vergeltung – Abrechnung“ einsammelt, vor ihr Blutflammen des Mondes des Verderbens, verursacht Pyro-Flächenschaden in Höhe von 900{NON_BREAK_SPACE}% von Arlecchinos ANG und erhöht ihren WDS gegen alle Elemente sowie phys. WDS um 20{NON_BREAK_SPACE}%, hält 15{NON_BREAK_SPACE}s, 10{NON_BREAK_SPACE}s Abklingzeit.\nDas passive Talent „Nur Qualen vergelten“ muss zuerst freigeschaltet werden.",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "„Du wirst Teil unserer Familie werden ...“",
+ "Description": "Erhöht die Stufe der Fähigkeit Standardangriff: Einladung zur Enthauptung um 3.\nHöchststufe 15.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "„Von nun an müsst ihr euch gegenseitig lieben und beschützen ...“",
+ "Description": "#Verringert die Abklingzeit von „Aufgehen des Mondes des Verderbens“ beim erfolgreichen Einsammeln der „Blutige Vergeltung“ von Arlecchino um 2{NON_BREAK_SPACE}s und stellt ihr zugleich 15 Punkte Elementarenergie wieder her, 10{NON_BREAK_SPACE}s Abklingzeit.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "„Allein sind wir so gut wie tot ...“",
+ "Description": "Erhöht die Stufe der Fähigkeit Aufgehen des Mondes des Verderbens um 3.\nHöchststufe 15.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "„Von nun an werden wir gemeinsam ein neues Leben führen.“",
+ "Description": "#Erhöht den mit Aufgehen des Mondes des Verderbens verursachten Schaden um das Produkt aus Arlecchinos ANG und 700{NON_BREAK_SPACE}% des prozentualen Wertes von Eid des Lebens.\nErhöht innerhalb von 20{NON_BREAK_SPACE}s nach dem Anwenden von Alles wird zu Staub die KT von Arlecchinos Standardangriffen und Spezialfähigkeiten um 10{NON_BREAK_SPACE}% sowie deren KSCH um 70{NON_BREAK_SPACE}%, 15{NON_BREAK_SPACE}s Abklingzeit.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Unheil verkündender Mond",
+ "Detail": "Die „Bedienstete“, die Vierte unter den Elf der Fatui. Sie ist eine souveräne und rücksichtslose Diplomatin, die als „Vater“ von den Kindern des Hauses des Kamins gefürchtet wird und von der sie zugleich abhängig sind.",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Pyro",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Schön, dich kennenzulernen.",
+ "Context": "Ich bin die „Bedienstete“, auch Arlecchino, die Vierte unter den Elf der Fatui. Die Kinder des Hauses des Kamins nennen mich „Vater“. Ich hoffe, dass sich unsere Partnerschaft als angenehm erweisen wird, obwohl ich mir vorstellen kann, dass das ziemlich einfach werden sollte. Immerhin gibt es im Moment keinen Grund für Streitigkeiten zwischen uns ... Meinst du nicht auch?"
+ },
+ {
+ "Title": "Gespräch – Augen",
+ "Context": "Mir in die Augen zu starren, ist nicht ratsam. Ich kann nicht versprechen, dass dir gefällt, was du siehst ..."
+ },
+ {
+ "Title": "Gespräch – Familie",
+ "Context": "Was könnten die Kinder im Schilde führen ... Hmm, ist auch egal. Sollen sie doch tun, was sie wollen."
+ },
+ {
+ "Title": "Gespräch – Bericht",
+ "Context": "Gibt es etwas zu berichten? Fahre fort. Du hast meine ungeteilte Aufmerksamkeit."
+ },
+ {
+ "Title": "Wenn es blitzt ...",
+ "Context": "Fürchte dich nicht. Was ist schon ein bisschen Donner, wenn selbst der Blitz es nicht wagen würde, unseren Weg zu kreuzen."
+ },
+ {
+ "Title": "Wenn es schneit ...",
+ "Context": "Nur in der Winterzeit wissen die Menschen die Wärme der Flammen wirklich zu schätzen."
+ },
+ {
+ "Title": "Wie sonnig ...",
+ "Context": "Bei solchem Wetter ist es angenehmer, im Schatten zu sitzen."
+ },
+ {
+ "Title": "Ein Sturm zieht auf.",
+ "Context": "Ich würde dir raten, deine Geheimnisse für dich zu behalten. Gib sie zu schnell preis und man weiß nie, wohin der Wind sie tragen könnte."
+ },
+ {
+ "Title": "Guten Morgen.",
+ "Context": "Guten Morgen. Irgendwelche Pläne für heute?"
+ },
+ {
+ "Title": "Guten Tag.",
+ "Context": "Wenn ich um die Mittagszeit nach Hause komme, finde ich die Kinder oft auf dem Boden ausgestreckt schlafend. Ein gewisses Maß an Müdigkeit ist um diese Zeit normal. Vielleicht solltest auch du dich ein wenig ausruhen, bevor wir losgehen."
+ },
+ {
+ "Title": "Guten Abend.",
+ "Context": "Man sagt, der Mond sei wie ein Auge, das auf die Welt der Sterblichen herabschaut. Wir haben uns lediglich an seine Beobachtung gewöhnt."
+ },
+ {
+ "Title": "Gute Nacht.",
+ "Context": "Zeit, sich für die Nacht zurückzuziehen. Oh? „Ich kann nicht schlafen“, sagst du? Nun, ich fürchte, du musst dir selbst etwas einfallen lassen. Ich habe den leisen Verdacht, dass meine Lösung nicht nach deinem Geschmack sein wird."
+ },
+ {
+ "Title": "Über Arlecchino – Selbstwahrnehmung",
+ "Context": "Ein klares Bild von sich selbst zu haben, ist in der Tat eine schwierige Aufgabe, vielleicht sogar eine undankbare. Schließlich heißt es, dass diejenigen, denen es an ausreichender Selbstwahrnehmung mangelt, oft ein glücklicheres Leben führen."
+ },
+ {
+ "Title": "Über Arlecchino – Kaltblütigkeit",
+ "Context": "Gelegentlich höre ich, wie andere heimlich über mich sagen, ich sei kalt und grausam. Es steht den Menschen frei zu glauben, was sie wollen, und ich habe nicht die Absicht, ihre falschen Vorstellungen aufzuklären. Vorurteile haben die Eigenschaft, die Wahrheit zu verschleiern, und das ist kaum zu meinem Nachteil. Dennoch glaube ich, dass es an der Zeit ist, bestimmte Maßnahmen zu ergreifen, um ihren Erwartungen „gerecht“ zu werden ... Hoffen wir nur, dass die von diesen Maßnahmen Betroffenen genug Macht und Status haben, um mit dem Leben davonzukommen."
+ },
+ {
+ "Title": "Über uns – Kompromisse",
+ "Context": "Unsere Ideale sind nicht ganz deckungsgleich. Wenn wir zusammenarbeiten wollen, müssen wir zu Kompromissen bereit sein. Zu diesem Zweck bin ich bereit, gewisse Geheimnisse mit dir zu teilen. Informationen, die ich nicht preisgeben möchte, bleiben jedoch am besten unerforscht ... zu deinem eigenen Besten, versteht sich."
+ },
+ {
+ "Title": "Über uns – Als Gast",
+ "Context": "Die Kinder lieben deine Geschichten einfach. Sie fragen mich oft, wann du wieder vorbeikommen wirst. Ich hoffe, du wirst sie nicht enttäuschen. Ihre Erwartungen nicht zu erfüllen, hat seinen Preis ... Das sollte dir wohl bewusst sein."
+ },
+ {
+ "Title": "Über das „Göttliche Auge“ ...",
+ "Context": "Lange Zeit gab es nichts, was ich mir gewünscht hätte, bis mir die Idee kam, Crucabena zu ermorden. Damals war das ein lächerlicher Gedanke. Sie war eine der Elf, berühmt und erfahren, und fast alles, was ich über das Kämpfen wusste, hatte ich von ihr gelernt.\nAllerdings scheint es, dass man sich nur etwas mit ausreichender Intensität wünschen muss und die Götter werden antworten. Schließlich erlangte ich ein Göttliches Auge, und nachdem ich gewisse Opfer gebracht hatte, lernte ich, diese Macht zu beherrschen. Um seinen Lehrer zu übertreffen, muss man oft nach dem Unerwarteten streben."
+ },
+ {
+ "Title": "Willst du mir etwas mitteilen?",
+ "Context": "„Flammen fließen wie Blut durch meinen Körper“ ... Für manche mag das nur eine Redewendung sein. Aber für mich ist es die harte Realität meiner Existenz."
+ },
+ {
+ "Title": "Interessante Vorkommnisse – Polarlichter",
+ "Context": "Die Polarlichter in Snezhnaya sind sehr schön, auf jeden Fall einen Besuch wert."
+ },
+ {
+ "Title": "Interessante Vorkommnisse – Spinnen",
+ "Context": "Ich hatte einmal eine Haustierspinne namens Bambi. Die Aufzucht von Spinnen ist ziemlich faszinierend. Man kann sie nicht wie Katzen oder Hunde domestizieren. Jede Zuneigung, die man ihnen schenkt, wird nicht erwidert, und sie erfordern nur geringe Investitionen in die Pflege. Das ist die Art von Beziehung, die perfekt zu mir passt."
+ },
+ {
+ "Title": "Über Lyney ...",
+ "Context": "Clervie fragte mich einmal, wie ein „richtiges Zuhause“ aussieht, aber ich hatte keine Antwort für sie. Wie könnte einer von uns die Antwort wissen, wenn das Haus des Kamins nur aus Menschen besteht, die nie ein Zuhause hatten.\nNachdem ich Crucabena getötet hatte, konnte ich die Identität als „Vater“ annehmen und das Haus unter neuen Regeln wiederaufbauen. Ich bin mir jedoch bewusst, dass das Haus trotz meiner Bemühungen noch weit von diesem Ideal entfernt ist. Die Frage, wie ein richtiges Zuhause wirklich aussieht, sollte man am besten erst einmal verschieben ... Vielleicht wird Lyney mir eines Tages eine neue Antwort geben können."
+ },
+ {
+ "Title": "Über Lynette ...",
+ "Context": "Lynettes einzigartig ruhige Persönlichkeit ist auch ihre Stärke und ich glaube, sie ist mehr als klug genug, das zu erkennen. Sie ist ein unersetzlicher Teil dieses kleinen Trios und ich kann mir vorstellen, dass ihr diese Rolle viel Freude bereitet. Als ihr „Vater“ ist es lediglich meine Aufgabe, ihr den Raum zu geben, um diese Talente zu nutzen."
+ },
+ {
+ "Title": "Über Fréminet ...",
+ "Context": "Fréminet hat einen komplexen Verstand und verbirgt oft seine Gefühle. Er gibt sich selbst die Schuld für Dinge, die nicht seine Schuld sind, und lässt zu, dass sie an seinem Gewissen nagen. Ich könnte mir vorstellen, dass es für die anderen Kinder schwierig ist, seine Denkweise zu verstehen, aber du scheinst ein ähnlich feines Gespür zu haben. Vielleicht habt ihr das Zeug, gute Freunde zu werden."
+ },
+ {
+ "Title": "Über Neuvillette ...",
+ "Context": "Herr Neuvillette wahrt absichtlich eine gewisse „Distanz“ im beruflichen und privaten Umfeld. Viele sagen, dies mache ihn kalt und gefühllos, aber ich glaube, die Wahrheit ist genau das Gegenteil. Damit alle Menschen vor dem Gesetz gleich behandelt werden, erwartet man ein gewisses Maß an emotionaler Distanziertheit. Diese Art von Gleichgültigkeit aufrechtzuerhalten, ist an sich schon eine Demonstration von Güte."
+ },
+ {
+ "Title": "Über Furina ...",
+ "Context": "Ich habe Lyney gebeten, eine Auswahl an Kuchen für ihre Theatertruppe vorzubereiten, die sie während des Teetrinkens genießen konnte. Die Kinder haben die Kuchen selbst gebacken, um die Unterstützung und Begeisterung ihres „Publikums“ zum Ausdruck zu bringen. Ich hoffe, sie werden ihr schmecken."
+ },
+ {
+ "Title": "Über die Zarin ...",
+ "Context": "Als ich inhaftiert war, begnadigte mich die Zarin und verlieh mir den Titel eines der Elf. Ich konnte spüren, dass sie eine Person von echter Aufrichtigkeit und mit Mitgefühl war, im Gegensatz zu all diesen aufgeblasenen Heuchlern mit ihrem Getue und ihren Reden. Und doch ... Es ist schwer zu sagen, ob ihr Mitgefühl allein ausreicht, um das Eis und den Schnee zum Schmelzen zu bringen, der ihr Land durchdringt. Alles, was ich sagen kann, ist dies ... Sollten wir eines Tages zum Streit gezwungen sein, werde ich ohne zu zögern meine Waffe gegen sie erheben, denn das ist das höchste Maß an Respekt, den ich ihr entgegenbringen kann."
+ },
+ {
+ "Title": "Über „Pierro“ ...",
+ "Context": "Als Erster unter den Elf bleibt vieles an ihm ein Geheimnis. Bei unserem ersten Treffen erkannte er meinen Hintergrund mit Leichtigkeit, doch bis heute weiß ich wenig über ihn."
+ },
+ {
+ "Title": "Über „Capitano“ ...",
+ "Context": "Er ist sehr mächtig und diese Macht geht mit einem hohen Maß an Verantwortung einher. Ich halte ihn jedoch für jemanden, der unabhängig von der Macht, die er hat, Respekt verdient."
+ },
+ {
+ "Title": "Über „Il Dottore“ ...",
+ "Context": "Als ich das Haus des Kamins übernahm, schlug er eine Reihe von Plänen für unsere Zusammenarbeit vor. Er wollte, dass ich ihm alle „abgelehnten Kinder“ schicke. Er wollte mit ihnen experimentieren und dann die Ergebnisse mit mir teilen. Ich habe gehört, dass er und der frühere Arlecchino in dieser Hinsicht ein recht professionelles Verhältnis hatten. Ich kann nur sagen, wenn er nicht einer der Elf wäre, hätte ich ihre glückliche kleine Wiedervereinigung schon längst beschleunigt."
+ },
+ {
+ "Title": "Über „Columbina“ ...",
+ "Context": "Sie ist ganz besonders unter den Elf. Stellst du ihr eine Frage, wird die Antwort, die du erhältst, völlig unvorhersehbar sein, wenn sie es überhaupt für angebracht hält, eine richtige Antwort zu geben. Wie auch immer, jede Antwort, die du erhältst, ist mit Sicherheit interessant."
+ },
+ {
+ "Title": "Über „Pulcinella“ ...",
+ "Context": "Der „Hahn“ mag mich nicht besonders und das beruht auf Gegenseitigkeit. Ich nehme an, er ist ein akzeptabler Statthalter, vielleicht sogar ein außergewöhnlicher. Er hat die unheimliche Fähigkeit, große Gewinne zu einem kleinen Preis zu erzielen, was ihm in seinen politischen Kreisen große Anerkennung eingebracht hat. Wie „klein“ der Preis auch sein mag, wenn er weiterhin auf Kosten meiner Organisation geht, wird er früher oder später ... Hmpf."
+ },
+ {
+ "Title": "Über „Sandrone“ ...",
+ "Context": "Ich habe wenig Interesse an ihr. Sie ist sehr ... leidenschaftlich in ihrer Forschung und tritt nicht oft in der Öffentlichkeit auf. In der Tat haben viele unserer Offiziere sie noch nie gesehen. Verglichen mit, sagen wir, jemandem, der so weit gehen würde, Segmente von sich abzutrennen, um besser durch die Welt zu kommen, könnte man wohl sagen, dass sie am anderen Ende der Extreme steht."
+ },
+ {
+ "Title": "Über „Pantalone“ ...",
+ "Context": "Ich will nicht leugnen, dass er ein fähiger und fantasievoller Mensch ist, aber es fehlt ihm an „Klarheit“. Er kann große Pläne schmieden und die Wirtschaft mit Leichtigkeit manipulieren, doch gleichzeitig lässt er sich bei seinen Handlungen von der Rachsucht und dem Hass leiten, die in den Tiefen seines Herzens schlummern. Rationale Menschen glauben oft, dass sie ihre Gefühle kontrollieren können, aber ich glaube, dass dieses Vertrauen ihre größte Schwäche ist."
+ },
+ {
+ "Title": "Über „La Signora“ ...",
+ "Context": "Sie und Pierro waren die ersten der Elf, die ich kennenlernte. Ihre hochmütige Haltung bei ihrem ersten Besuch im Haus des Kamins brachte ihr nicht viele Freunde unter den Kindern ein. Spätere Besuche wurden von Geschenken und der stattlichen Behauptung begleitet, „diejenigen, die mich nicht mögen, bekommen keine“. Die Kinder lernten schnell, sich zu verstellen, und sie selbst genoss die Aufmerksamkeit, so oberflächlich sie auch sein mochte. Ich kann mir vorstellen, dass sie es sehr genoss, von Kindern umgeben zu sein, vielleicht wegen der anhaltenden Einsamkeit, die sie plagte ... Ich empfand ihr Opfer als eine große Schande. Möge sie im Tod mit ihrem Geliebten wiedervereint werden."
+ },
+ {
+ "Title": "Über den „Grafen“ ...",
+ "Context": "Objektiv betrachtet ist seine Persönlichkeit für einen der Elf nicht geeignet. Er versucht oft, das Beste von anderen zu denken ... und wird deshalb von ihnen benutzt. Natürlich ist er sehr begabt. Ich bin sicher, dass er sich mit der Zeit durchsetzen wird. Ich sehe keinen Grund, ihn zu früh zu verurteilen."
+ },
+ {
+ "Title": "Ich will mehr über Arlecchino erfahren I",
+ "Context": "Du möchtest mehr über mich erfahren? Ja, natürlich. Unsere Beziehung ist von gegenseitigem Vertrauen geprägt. Es gibt wenig Grund, Dinge zu verbergen ... Ich möchte nur wissen, ob du wirklich auf das vorbereitet bist, was du erfahren wirst. Geheimnisse können schärfer sein als ein Messer. Naive Neugierde kann an gefährliche Orte führen."
+ },
+ {
+ "Title": "Ich will mehr über Arlecchino erfahren II",
+ "Context": "In dem Moment, in dem du eine Klinge schwingst, wird dir klar, dass verschiedene Leben unterschiedlich schwer wiegen. Manche Menschen strahlen Ruhm und Ansehen aus, doch wenn sie dem Tod ins Auge sehen, betteln sie um ihr Leben. Ihr äußeres Erscheinungsbild ist nichts weiter als eine hohle Fassade. Andere sind unscheinbar, tragen aber eine schwere Last. Trotz der Faktoren, die uns im Leben unterscheiden, erwartet uns alle der Tod, vor dem alle am Ende gleich sind. Grausam, sagst du? Ich sage nur die Wahrheit."
+ },
+ {
+ "Title": "Ich will mehr über Arlecchino erfahren III",
+ "Context": "Meine Snezheviches und Snezhevnas ... diejenigen, die den Mut haben, durch den Schatten zu gehen, wenn die Welt sich verdunkelt, und die Überzeugung haben, die Hitze zu umarmen, auch auf die Gefahr hin, sich zu verbrennen ... Ich werde mein Bestes tun, um sie zu lehren, wie man sich im Leben zurechtfindet. Das Haus des Kamins bittet niemanden um einen Gefallen. Wie eine Spinne jagen wir nach dem, was wir wollen."
+ },
+ {
+ "Title": "Ich will mehr über Arlecchino erfahren IV",
+ "Context": "Niemand kann sich aussuchen, woher er kommt, aber wir alle haben das Recht, für das Leben zu kämpfen, das wir wollen. In diesem Sinne ist die Welt gleichermaßen ungerecht und gerecht. Ich nehme keine Kinder aus dem Wunsch heraus auf, etwas zurückzubekommen. Wenn sie es wünschen, steht es den Kindern frei, meine Organisation zu verlassen und ein Leben außerhalb meiner Organisation zu führen, solange sie bereit sind, den Preis dafür zu zahlen."
+ },
+ {
+ "Title": "Ich will mehr über Arlecchino erfahren V",
+ "Context": "Das Schicksal kann eine merkwürdige Sache sein. Als ich jung war, hat „Mutter“ mich wegen meiner ungewöhnlichen Fähigkeiten bevorzugt. Niemand war in der Lage, ihre wahre Natur zu erkennen, nicht einmal ich. Wir konnten nur spekulieren, dass sie das Ergebnis einer Art ererbten Fluchs waren. Was auch immer der Ursprung meiner Kräfte sein mochte, ich wusste nur, dass sie die Quelle meiner Stärke und oft auch der Auslöser für mein Leiden waren. Erst nachdem ich eine der Elf geworden war, erfuhr ich von dem Narren die Wahrheit. Er brachte seine Überraschung darüber zum Ausdruck, dass die Blutlinie des Scharlachroten Mondes nicht versiegt war und dass das Haus des Kamins durch eine seltsame Wendung des Schicksals wieder in den Händen eines Waisenkindes dieser Linie gelandet war.\nIch kann nicht sagen, was die Zukunft bringen wird. Ich vertraue darauf, dass das Schicksal mir zu gegebener Zeit eine Antwort geben wird, und wenn es soweit ist, bin ich bereit, die Dinge auf meine Weise zu regeln, selbst wenn das bedeutet, das Schicksal mit meinen eigenen Händen zu schlagen."
+ },
+ {
+ "Title": "Arlecchinos Hobbys ...",
+ "Context": "In meiner Freizeit beobachte ich gern Insekten im Wald. Die Dynamik zwischen ihnen ist faszinierend, die Art und Weise, wie sie nach Nahrung jagen, miteinander konkurrieren, sogar kooperieren ... Diejenigen, die beeindruckend erscheinen, sind nicht immer diejenigen, die es bis zum Ende schaffen, und ein einziger Fehler kann sich als tödlich erweisen. Ich beobachte ihren Kampf, wenn sie dem Tod nahe sind, und präge mir langsam das Bild ihres Leidens ein, so wie ich es bei denen tue, die durch meine eigene Hand fallen."
+ },
+ {
+ "Title": "Arlecchinos Sorgen ...",
+ "Context": "Die Kinder benutzen oft besondere Wörter und Redewendungen, die nur unter ihnen verständlich sind, ähnlich wie die Codewörter, die wir bei Einsätzen verwenden. Natürlich brauchen Kinder oft ihren eigenen Raum und dafür habe ich volles Verständnis."
+ },
+ {
+ "Title": "Was sie so mag ...",
+ "Context": "Gelegentlich veranstalten wir Grillabende im Haus und die Kinder bereiten die Zutaten selbst zu. Sie nehmen gern an solchen Aktivitäten teil und das beruht auf Gegenseitigkeit. Schließlich ist es immer möglich, dass bei der nächsten Veranstaltung einige bekannte Gesichter fehlen."
+ },
+ {
+ "Title": "Was sie nicht mag ...",
+ "Context": "Ich mag keine komplexen Gewürze. Sie stumpfen den Geruchs- und Geschmackssinn ab. Wenn man den Zutaten erlaubt, ihren ursprünglichen Geschmack zu behalten, respektiert man auch ihre Integrität."
+ },
+ {
+ "Title": "Geschenk erhalten I",
+ "Context": "Eine beeindruckende Demonstration kulinarischer Kompetenz. Vielleicht wärst du daran interessiert, einen Kochkurs im Haus des Kamins zu geben?"
+ },
+ {
+ "Title": "Geschenk erhalten II",
+ "Context": "Wirklich deliziös. Vielleicht würde das den Kindern gefallen."
+ },
+ {
+ "Title": "Geschenk erhalten III",
+ "Context": "Deine Absicht ist anerkennungswürdig, aber es gibt noch viel Raum für Verbesserungen."
+ },
+ {
+ "Title": "Dein Geburtstag ...",
+ "Context": "In dieser Notiz steht, dass du heute Geburtstag hast. Stimmt das? Geburtstage sollten fröhliche Anlässe sein. Es ist immer schön, wenn man ab und zu eine Ausrede hat, um formelle Dinge beiseite zu lassen, sei es, um sich selbst oder andere zu feiern. Komm, ich habe im Haus des Kamins ein Festmahl für dich vorbereitet. Lassen wir die Kinder nicht warten."
+ },
+ {
+ "Title": "Gedanken über den Aufstieg – Beginn",
+ "Context": "Geh immer vorwärts. Lass dich niemals durch Macht einschränken."
+ },
+ {
+ "Title": "Gedanken über den Aufstieg – Fortschritt",
+ "Context": "Zorn macht dich impulsiv. Kummer lässt dich zögern. Behalte stets die Kontrolle über deine Gefühle."
+ },
+ {
+ "Title": "Gedanken über den Aufstieg – Höhepunkt",
+ "Context": "Manche nennen mich übermäßig streng. Um ehrlich zu sein, ist dies ein Ansatz, den ich auch auf mich selbst anwende."
+ },
+ {
+ "Title": "Gedanken über den Aufstieg – Ende",
+ "Context": "Ich habe in dieser Zeit viel von dir gelernt und ich vertraue darauf, dass das Gefühl auf Gegenseitigkeit beruht. Ich glaube sogar, dass sich die Aufrechterhaltung dieser herzlichen Beziehung für uns beide als vorteilhaft erweisen könnte ... Wer weiß, was für heikle Themen die Zukunft bringt. Ich kann mir vorstellen, dass es noch viele Gelegenheiten geben wird, bei denen wir uns die Hände reichen können."
+ },
+ {
+ "Title": "Elementarfähigkeit I",
+ "Context": "Durchbohrt."
+ },
+ {
+ "Title": "Elementarfähigkeit II",
+ "Context": "Abgelehnt."
+ },
+ {
+ "Title": "Elementarfähigkeit III",
+ "Context": "Entblößt."
+ },
+ {
+ "Title": "Spezialfähigkeit I",
+ "Context": "Hier wirst du fallen."
+ },
+ {
+ "Title": "Spezialfähigkeit II",
+ "Context": "Werde Zeuge meines Aufstiegs."
+ },
+ {
+ "Title": "Spezialfähigkeit III",
+ "Context": "Ewig wie der Mond."
+ },
+ {
+ "Title": "Truhe öffnen I",
+ "Context": "Was gibt es Schöneres als das Unerwartete?"
+ },
+ {
+ "Title": "Truhe öffnen II",
+ "Context": "Eine beeindruckende Ausbeute."
+ },
+ {
+ "Title": "Truhe öffnen III",
+ "Context": "Ah, etwas, womit man dieses Anlasses gedenken kann."
+ },
+ {
+ "Title": "Niedrige LP I",
+ "Context": "Lobenswert."
+ },
+ {
+ "Title": "Niedrige LP II",
+ "Context": "Ich bin dran."
+ },
+ {
+ "Title": "Niedrige LP III",
+ "Context": "Du wolltest meine volle Aufmerksamkeit, oder?"
+ },
+ {
+ "Title": "Verbündeter hat niedrige LP I",
+ "Context": "Tritt zurück."
+ },
+ {
+ "Title": "Verbündeter hat niedrige LP II",
+ "Context": "Neue Strategie."
+ },
+ {
+ "Title": "Ohnmächtig I",
+ "Context": "Der Kamin ist nun ... erloschen ..."
+ },
+ {
+ "Title": "Ohnmächtig II",
+ "Context": "Ich höre ... die Kinder singen ..."
+ },
+ {
+ "Title": "Ohnmächtig III",
+ "Context": "Das darf nicht mein Schicksal sein ..."
+ },
+ {
+ "Title": "Schweren Treffer erlitten I",
+ "Context": "Erbärmlich."
+ },
+ {
+ "Title": "Schweren Treffer erlitten II",
+ "Context": "Weiter."
+ },
+ {
+ "Title": "Truppenbeitritt I",
+ "Context": "Kein Grund zur Aufregung. Ich werde das regeln."
+ },
+ {
+ "Title": "Truppenbeitritt II",
+ "Context": "Ein unüberwindbares Problem, nehme ich an?"
+ },
+ {
+ "Title": "Truppenbeitritt III",
+ "Context": "Ich hoffe, dass diese Partnerschaft Früchte tragen wird."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Figurendetails",
+ "Context": "Das Hotel Bouffes d’été in der Vasari-Passage ist ein hübsches Gebäude mit sauberen Wänden und blitzenden Fenstern, das täglich von gut erzogenen und gepflegten Kindern besucht wird.\nIm Gegensatz zu anderen Wohnhäusern von vergleichbarer Schönheit am Hof von Fontaine wohnt die Eigentümerin dieses Anwesens nicht vor Ort. Tatsächlich haben nur wenige von ihr gehört.\nDie Unterschrift auf den entsprechenden Dokumenten ist nur ein Pseudonym, die tatsächliche Macht liegt bei jemand anderem.\nWenn man die Kinder nachts hinter den verschlossenen Toren des Hotels flüstern hören könnte, würde man diesen Titel hören: „Vater“.\nBei der Erwähnung dieses Wortes wenden sich manche Gesichter der Verehrung zu, manche Herzen werden von Furcht ergriffen und wieder andere schauen unergründlich, zerrissen drein, aber keiner wird es versäumen, Respekt zu zeigen.\nDiese Kinder gehören zum Haus des Kamins. Sie sind Fatui.\nDieser Ort beherbergt Waisenkinder aus der ganzen Welt und das luxuriöse Hotel ist nur eine der Fassaden des Hauses.\nDieser „Vater“, der Herr des Hauses, ist Arlecchino, die „Bedienstete“, die Vierte unter den Elf der Fatui.\nDie Fatui, also auch dieses Mitglied, genießen einen gemischten Ruf. Aber für die meisten dieser Kinder ist der „Vater“ die wichtigste Figur in ihrem Leben.\n„Nur weil ‚Vater‘ hier ist, kann dieser Ort wirklich wie ein ‚Zuhause‘ sein.“"
+ },
+ {
+ "Title": "Figurenhintergrund 1",
+ "Context": "Fast alle, die mit der Bediensteten zu tun hatten, haben das unsichtbare, bedrückende Gewicht gespürt, das von ihr ausgeht.\nSie beherrscht jedes Gespräch mit Leichtigkeit und nur wenige können die Geheimnisse ihres Herzens in ihrem Gesicht verbergen, wenn sie mit diesen einzigartigen Augen konfrontiert werden.\nSie ist immer rücksichtslos und regelt Angelegenheiten, während sie redet und lacht, und tut sogar denjenigen, die nach ihr kommen, einen Gefallen, indem sie die Örtlichkeit säubert, damit sich niemand diese Szenen ansehen muss.\nAber nichts von alledem macht sie letztendlich so gefährlich. Es ist das Unbekannte, das schon immer die Quelle allen Grauens war.\nSelbst die Kinder, die tagtäglich mit ihr zu tun haben, können nicht behaupten, sie zu verstehen. Ihre Freizeitbeschäftigungen, ihre Abneigungen oder die Dinge, die ihr durch den Kopf gehen, wenn sie aufs Meer hinausschaut.\nJeden August versuchen sie, ein Geburtstagsgeschenk für sie vorzubereiten, und ihre Reaktion auf jedes Geschenk war selten unterschiedlich.\nDas ging so bis zum vorigen Jahr, als Fréminet von einer Eidechse, die von der Decke herabsprang, einen bösen Schreck bekam. Der kleine Eindringling wurde von Lynettes scharfen Augen und flinken Fingern gefangen und dann mit einer Schüssel, die sie schnell zur Hand nahm, am Tisch festgehalten.\nSowohl die Schüssel als auch die Eidechse wurden von Arlecchino, die zufällig zu dieser Zeit nach Hause kam, als diesjähriges Geschenk mitgenommen.\nAls Lyney am nächsten Tag das Büro von „Vater“ betrat, um Bericht zu erstatten, fand er eine vertraute Gestalt im Terrarium.\nBei der passenden Temperatur und Luftfeuchtigkeit schien sich die Eidechse tatsächlich wohl zu fühlen.\n„Vater“ hatte anscheinend Erfahrung mit der Haltung von Krabbeltieren als Haustieren.\nAls Arlecchino ihre Teetasse anhob, wandte Lyney sofort seinen Blick von der Eidechse ab, aber er behielt den Vorfall im Stillen im Gedächtnis.\nSchließlich nutzen die Kinder jede Gelegenheit, um ihrem „Vater“ näherzukommen.\nIn den folgenden Tagen recherchierten Lyney, Lynette und Fréminet alles Mögliche über die Aufzucht von Eidechsen und überlegten, ob sie bei ihrem nächsten Treffen noch ein paar Worte an „Vater“ richten sollten.\nDoch als er das nächste Mal in ihr Büro kam, war das Terrarium bereits leer.\n„‚Vater‘ ... Was ist mit der Eidechse passiert?“\n„Sie hat ein paarmal versucht, den Deckel des Terrariums zu öffnen, also habe ich ihr ihre Freiheit zurückgegeben. Wir kannten uns nicht lange, aber das war ihre Lebensentscheidung.“\nAuch Arlecchinos Stimme war ruhig. Sie sah den verwirrten Lyney an und richtete dann lässig einen Finger auf einen Vogel, der auf der Fensterbank herumpickte.\n„Ach, ja. Der hier hat kurz darauf die Eidechse gefressen, und nachdem er den kleinen Finger bekommen hat, will er jetzt die ganze Hand ... Würdest du ihn bitte verscheuchen?“"
+ },
+ {
+ "Title": "Figurenhintergrund 2",
+ "Context": "Eitelkeit ist menschlich und Kinder in ihrer blühenden Jugend fangen allmählich an, sich mit ihrem Äußeren auseinanderzusetzen. Sie verwenden dann Schmuck und schneiden ihre Haare vor ihrer Stirn zurecht.\n„Vater“ stört sich nicht an diesen kleinen Rebellionen und würde sich auch nicht einmischen.\nDoch wenn ein Kind bei einem nächtlichen Einsatz wegen einer Halskette, die es nicht ablegen wollte, seine Position preisgeben würde ... Nun, dies würde die Zurechtweisung von „Vater“ erfordern.\nSo betrat Arlecchino das Zimmer des Mädchens mit einer schönen Handtasche in der Hand.\nDie Halskette hatte das Mädchen bereits abgenommen und auf den Tisch gelegt, neben dem es zitternd stand. Das Mädchen wusste, dass es einen Fehler gemacht hatte.\nArlecchino nahm die Halskette in die Hand und betrachtete sie, bevor sie hinüberging und sie wieder um den hellen Hals des Mädchens legte.\nDann hob sie die wallenden goldenen Locken über den Ohren des Kindes an. „Oh, du hast dir tatsächlich schon Ohrlöcher stechen lassen.“\nUnd so holte „Vater“ ein samtenes Band und hübsche Ohrringe aus der Tasche, band das Haar des Mädchens zusammen und steckte ihr die Ohrringe an.\nDann legte sie ihre Hand auf die Schultern des Mädchens und führte es vor den Spiegel. Die junge Dame, die sich darin widerspiegelte, war wie eine feine, mit Edelsteinen geschmückte Rose, deren Schönheit durch das Unbehagen, das in ihrem Ausdruck zu sehen war, hindurchschimmerte.\n„Es ist normal, in deinem Alter etwas eitel zu sein. Aber lass nicht zu, dass dich diese Schmuckstücke überheblich machen und deinen Verstand abstumpfen.“\n„Es tut mir leid, ‚Vater‘“, entschuldigte sich das Mädchen, sichtlich erschrocken.\nMit zitternden Händen griff sie nach den Ohrringen und versuchte, sie abzulegen. „Es wird nicht wieder vorkommen, ich verspreche es ...“\nAber der Spiegel zeigte nur die unerschütterliche Ruhe von „Vater“, ihr Lächeln schien ungetrübt.\n„Psst ... Sei nicht so aufgeregt. Die Menschen sehnen sich oft nach dem, was sie nicht haben können, und es wäre nicht gut, wenn Reue deine Erinnerungen trüben würde.“\n„Trag sie einfach. Wenn du dich erst einmal an sie gewöhnt hast, wirst du erkennen, dass kein noch so edles Schmuckstück mehr als ein Gegenstand ist, kalt und leblos.“\n„Dies soll deine neue Lektion sein: die Quelle deiner Gefühle zu verstehen. Beherrsche sie, nutze sie. Sei niemals ihr Sklave.“"
+ },
+ {
+ "Title": "Figurenhintergrund 3",
+ "Context": "Bevor „Vater“ die Regeln umschrieb, hatte das Haus des Kamins ein ganz anderes Gesicht.\nDie vorherige „Bedienstete“ hieß Crucabena. Natürlich benutzten nur wenige diesen Namen direkt und die Kinder nannten sie alle „Mutter“.\nUnd sie schien der perfekte Mensch zu sein: mit einem freundlichen Lächeln, einem sanften Auftreten, einer gewissenhaften Fürsorge für ihre Familie und nie ohne Geschichten, die sie den Kindern erzählen konnte.\nDoch wenn man auch nur einen Hauch von normaler Erziehung genossen hat, hätten einem die Geschichten, die sie erzählte, die Haare zu Berge stehen lassen ...\nSie sprach von unaussprechlichen Grausamkeiten, als wären sie märchenhafte Fantasien, und führte die Mitglieder des Hauses zur gegenseitigen Abschlachtung, zur Wahl des stärksten „Königs“.\nSie nannte sich selbst eine Mutter, sah diesen Ort aber nie als ihr Zuhause an. Die zahllosen Opfer waren nur ein interessantes Experiment.\n...\nBevor es den Titel der „Bediensteten“ annahm und seinen Namen zu Arlecchino änderte, hatte das junge Mädchen einen anderen Namen: Peruere.\nSie war eine Waise unbekannter Herkunft wie alle anderen im Haus des Kamins, ein „Kind“ ihrer „Mutter“.\nViele wussten, dass „Mutter“ sie besonders bevorzugte und sich weit mehr um Peruere kümmerte als um ihre leibliche Tochter Clervie.\nDaher verstanden nur wenige, warum Peruere diese Freundlichkeit mit einem grandiosen Attentat vergalt.\nCrucabenas verrückte Experimente fanden weit weg von neugierigen Augen statt und natürlich wusste fast niemand davon.\nSo wurde Peruere als „Muttermörderin“ abgestempelt, ihr Wahnsinn war allen bekannt.\n...\nAuch nachdem sich der Staub gelegt hatte, gab sie, die einst Peruere gewesen war und nun Arlecchino hieß, keine Erklärung ab.\nSie tat nichts, um diese Gerüchte zu entkräften, sondern unterstützte sie sogar aus dem Verborgenen heraus.\nOb als Diplomat oder Attentäter, man profitiert am meisten davon, die andere Partei zu durchschauen, während man sich selbst in ein Geheimnis hüllt.\nEin kleiner Grabstein steht an der Stelle, an der sie ihre „Mutter“ getötet hat, die Grabinschrift hat sie persönlich verfasst.\n„Hier liegt das Licht der untergehenden Sonne begraben und begrüßt die bevorstehende Morgendämmerung.“"
+ },
+ {
+ "Title": "Figurenhintergrund 4",
+ "Context": "Um ihre Herkunft zu verbergen und die Wahrheit zu vertuschen, hat Arlecchino immer erzählt, sie wäre aus Fontaine.\nDie Wahrheit ist jedoch, dass sie schon in jungen Jahren ihre Fähigkeit entdeckte, eine seltsame Art Feuer zu beherrschen.\nDas erregte viel Neugier, denn niemand in ihrer „Familie“ wusste von einer solchen Fähigkeit. Aber in ihrem jungen Alter schien dies keine Kraft zu sein, mit der man sich rühmen konnte, sondern eher ein tief verwurzelter Fluch.\nJedes Mal, wenn sie ihre Wachsamkeit vernachlässigte, nahm diese Kraft überhand und fraß sich durch ihren Körper. Erst ihre Finger, dann ihre Handflächen, danach ihre Unterarme ...\nDie schwarzen Stellen glichen verbrannter Holzkohle, so wie sie selbst brennendem Feuerholz ähnelte.\nSo kam ihr die vage Vorahnung, dass sie, wenn dieser dunkle Schatten an ihrer Schulter hochkriechen und sich von dort bis zum Herzen schlängeln würde, wahrscheinlich eine Art „Veränderung“ erfahren würde.\nVielleicht war das der Moment, in dem das Schicksal ihr die Hand reichte.\n...\nAuch abgesehen von der Korruption ihres Körpers brachten diese Flammen ihr Probleme.\nDiejenigen, die sie mit diesem Feuer zu Asche verwandelte, wurden zu „hinterbliebenen Schatten“. Manchmal handelte es sich um Erinnerungsfragmente, manchmal um schillernde Farben.\nAls sie immer mehr Seelen auf dem Gewissen hatte, begann Arlecchino verschiedene Stimmen zu hören.\nSchreie, Wehklagen und Vorwürfe weckten sie aus ihren Träumen und sie gewöhnte sich bald daran. Sie hatte ohnehin nur wenige Träume, an die sie sich gern erinnerte, da die meisten von einem scharlachroten Mond und karger Wildnis geprägt waren.\nIn den seltensten Fällen wären diese Schatten vollständig genug, um die Form eines „bewussten Individuums“ anzunehmen.\nNatürlich waren diese nicht so besonders wie der Schatten, den Clervie hinterließ, aber sie tauchten trotzdem an Arlecchinos Seite auf, vertrieben anderen Lärm und verschafften ihr einen Moment der Ruhe.\nWie spielende Kinder versammelten sie sich eine Zeit lang und zogen dann nach Belieben weiter.\nArlecchino erinnerte sich, wer sie vor ihrem Tod waren. Aber sie würde sie nie bei ihren Namen nennen."
+ },
+ {
+ "Title": "Figurenhintergrund 5",
+ "Context": "Nachdem sie die Zarin kennengelernt hatte, ihr ein Teuflisches Auge verliehen wurde und sie den Namen „Arlecchino“ übernommen hatte, wurde der jungen „Bediensteten“ auch eine Einzelaudienz bei ihrem Vorgesetzten gewährt.\nDer Gesichtsausdruck des Leiters Pierro war hinter seiner halben Maske verborgen.\n„Ich weiß, dass du immer noch unzufrieden und voller Zweifel bist. Daher werde ich fünf deiner Fragen über die Welt ... oder dich selbst beantworten.“\n„Du brauchst mich nicht um Zusicherungen zu bitten, nicht nach unseren Vorhaben und Prinzipien oder nach den Idealen Ihrer Majestät zu fragen. Derlei Fragen kann ich frei und vorbehaltlos beantworten.“\nArlecchino traute der offenen Ehrlichkeit des „Narren“ nicht ganz.\n„Dann möchte ich auch erklären, dass ich jegliche bewusste Vortäuschung oder Verschleierung sowie Wortspiele und Lügen in den Antworten ablehne.“\n„Sehr umsichtig von dir. Erlaube mir in diesem Fall, die erste Frage zu beantworten, die dich beschäftigt. Warum haben wir dich ausgewählt und warum hast du angenommen? ‚Die Unreifen sterben für ihre Ideale. Die Reiferen sind bereit, ein leidvolles Leben auf sich zu nehmen, um ihre Ziele zu erreichen.‘“\n...\n„Frage drei. Was bedeuten meine ständigen Träume von einem scharlachroten Mond und was hat es mit meinen Kräften auf sich?“\n„Ich habe einst der letzten Dynastie eines alten unterirdischen Königreichs gedient. Ihr Name war ‚Finstere Sonne‘ und davor kam ‚Scharlachroter Mond‘. Was die Geheimnisse vor deiner Geburt betrifft ... Ich schlage vor, dass du ein Buch mit dem Titel ‚Hleobranto Innamorato‘ kaufst. Zu der Zeit, als ich noch eine akademische Laufbahn anstrebte, habe ich solche Geschichten kaum gelesen und diese nur durch Zufall gesehen. Die geschilderten Umstände sind fadenscheinig, aber die wichtigsten Details sind zutreffend.“\n...\n„Frage fünf. Was wird aus mir und den anderen im Haus des Kamins, wenn alles vorbei ist?“\n„Ich werde ehrlich sein. Keiner von euch hat einen Platz in meinen Idealen, denn ich verfolge nur die ‚Tugend der Torheit‘. Aber ich kann dir versichern, dass unsere Zarin wieder eine Göttin sein wird, die alle Menschen liebt und in deren Idealen alle menschlichen Wünsche erfüllt werden.“\nDiese „Tugend der Torheit“ blieb natürlich rätselhaft, aber sie akzeptierte diese Antwort dennoch. Dieser „Narr“ hatte fünf Antworten auf ihre fünf Fragen gegeben und der Nebel, der ihre Augen bedeckte, begann sich zu lichten.\n„Arlecchino“,\nrief der „Narr“ ihr zu, als sie wegging, und sie drehte sich um.\n„Anstatt sich damit zu beschäftigen, wie die Welt jetzt ist, solltest du überlegen, wohin sie sich entwickeln soll.“\nDie Geräusche ihrer sich entfernenden Schritte, als sie sich abkehrte und weiterging, waren ihre einzige Antwort."
+ },
+ {
+ "Title": "„Marelle“",
+ "Context": "Im Haus des Kamins werden viele Codewörter verwendet, um die Sicherheit und die Geheimhaltung von Einsätzen aufrechtzuerhalten, und „Marelle“ wurde persönlich von Arlecchino als solches ausgewählt.\n„Marelle“ hat seine eigentliche Bedeutung von einem beliebten Kinderspiel aus Fontaine. Auf den Boden werden nummerierte Kästchen gemalt, ein Sandsack wird in eines der Kästchen geworfen und der Spieler springt in einer bestimmten Reihenfolge von Kästchen zu Kästchen.\nNiemand weiß, wann sich dieses Spiel verbreitete und wer die Regeln aufgestellt hat, aber alle kleinen Kinder des Hauses haben die Erfahrung gemacht, dass sie von den älteren zum Spielen mitgenommen wurden.\nFreudige Sprünge, ausgelassenes Lachen ... Die Erinnerungen an „Marelle“ waren immer so schön wie der Sonnenschein.\nSo waren die Kinder zunächst verwirrt, als „Vater“ hin- und hergerissen war, ob sie diesem Codewort „Rühren“ oder „Gefahr“ zuordnen sollte.\nSie wussten nicht, dass Marelle im Haus des Kamins früher kein Spiel war.\nDamals sprangen die Kinder unter den wachsamen Augen der Erwachsenen einzeln in die Kästchen. Es war nicht erlaubt, aus der Reihe zu tanzen oder den Rhythmus zu unterbrechen.\nEs war nie nötig, nach der Strafe für einen schlechten Sprung zu fragen, denn der Bereich außerhalb der Kästchen war mit aufgerichteten Klingen gesäumt.\nDiejenigen, die ihr Gleichgewicht verloren, deren Ausdauer versagte oder die einfach aus Angst einen Fehler machten ... So viele fielen über die Grenzen hinaus und die tiefrote Erde trauerte aufgrund dieser schmerzhaften Vergangenheit.\nNiemand hätte dieses Wort damit in Verbindung gebracht, dass man sich rühren könnte. Tatsächlich konnten nur wenige davon sprechen, ohne zu erbleichen.\nNach einigem Zögern entschied sich Arlecchino an jenem Tag jedoch für die Bedeutung von „Rühren“.\nMarelle wurde zu diesem Zeitpunkt nicht mehr mit „Gefahr“ assoziiert. Jetzt kamen einem bei der Erwähnung dieses Spiels nur noch lächelnde Gesichter in den Sinn.\nIn diesem Fall, so dachte sie, sollten diese unglücklichen Erinnerungen allein in ihrem Herzen verweilen. Somit wischte sie das Blut und den Staub fort, auf dass die Kinder eine größere Zukunft sehen könnten."
+ },
+ {
+ "Title": "Göttliches Auge",
+ "Context": "Arlecchino hat viele Quellen für ihre Kräfte.\nDie uralten Blutflammen des Mondes des Verderbens brennen in ihr, dieses edle Blut ist Fluch und Segen zugleich. Außerdem war es ihre erste Rettung.\nDie barmherzige Zarin begnadigte die Muttermörderin und gewährte ihr ein Teuflisches Auge, einen Beweis für die Gunst Ihrer Majestät und ein Ehrenabzeichen. Dies war das dritte Mal, dass sie eine Quelle für ihre Kräfte erhielt.\nZwischen diesen beiden Malen erhielt das Mädchen, das sich immer noch „Peruere“ nannte, ein Göttliches Auge.\nAls Clervie noch lebte, hatte Peruere ihr gegenüber den Gedanken geäußert, „Mutter“ zu ermorden. Vielleicht fehlte es ihr an Selbstvertrauen oder vielleicht war es die familiäre Bindung, die sie noch zu ihr hatte, aber Clervie lehnte ab.\nClervies Schicksal endete, als eine kalte Klinge sie durchbohrte. Aber als sie dem Tod entgegenschritt, war sie wirklich glücklich, denn sie hatte endlich ihre Freiheit gefunden.\nDoch für die lebende Peruere hatten die Zahnräder des Schicksals erst begonnen, sich zu drehen.\nDas Experiment, einen „König“ zu wählen, war beendet, aber die Ambitionen von „Mutter“ waren noch lange nicht erfüllt.\nSo beschloss Peruere, den einst auf Eis gelegten Plan im Alleingang durchzuführen.\nVon diesem Tag an berechnete sie im Stillen den Abstand zwischen sich selbst und „Mutter“. Ihre kämpferischen Fähigkeiten waren die Frucht der Anleitung von „Mutter“ und die Kraft, die durch ihre Venen floss, hatte sie vor „Mutter“ offengelegt.\nUnd was war ein Kind vor den Erwachsenen anderes als ein Nesthäkchen, selbst eines, das sich zum Herrscher des Nestes entwickelt hatte?\nAber was ihr bisheriges Leben voller Leiden sie nicht gelehrt hatte, war, wie man aufgibt.\nSo trainierte Peruere ständig, obwohl ihr Körper schon von den ständigen Kämpfen mit Narben übersät war, obwohl ihre Arme von den Blutflammen des Mondes des Verderbens, die sie nicht vollständig kontrollieren konnte, schwarz verbrannt waren.\nIn einer mondhellen Nacht kam ein Göttliches Auge zu ihr, ohne Vorwarnung oder Vorzeichen.\nDas Göttliche Auge war perfekt rund wie der Mond und der schimmernde Edelstein färbte es scharlachrot.\nWar dies ihr Wunsch? Oder war es einfach das Ergebnis von Hunderten von Gedanken, die sie Tag und Nacht hatte?\nDie Frage war dazu bestimmt, unbeantwortet zu bleiben, und sie kümmerte sich gar nicht darum.\nSie versteckte das Göttliche Auge lediglich an einer Stelle, der ihrem Herzen am nächsten war, bevor sie „Mutter“ eine kleine „Überraschung“ brachte.\nAls eine der Elf der Fatui verneigt sich Arlecchino vor keinem Gott. Doch obwohl es das System der Sieben repräsentiert, passt sie immer gut darauf auf.\nFür sie ist dies ein Beweis dafür, dass sie dem Schicksal die Stirn bieten kann und ihm die Kontrolle über ihre eigene Zukunft entreißt."
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "Mondlicht",
+ "Description": "Arlecchinos Kleidung. Der uralte Mond des Verderbens erhebt sich einmal mehr aus den Träumen und wirft einen kalten, roten Schein, der sie vollständig umhüllt. Mit diesem Mondlicht als Zeuge wird sie aus dem Kelch des Lebens trinken, bis ihr zerklüftetes Schicksal ein Ende findet.",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
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+ 104346,
+ 113060
+ ]
}
]
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index 0d817c4d..67b6d54a 100644
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@@ -12318,5 +12318,159 @@
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diff --git a/Genshin/DE/Chapter.json b/Genshin/DE/Chapter.json
index 3f135141..339463b1 100644
--- a/Genshin/DE/Chapter.json
+++ b/Genshin/DE/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
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@@ -2682,7 +2682,7 @@
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@@ -2696,7 +2696,7 @@
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@@ -2710,7 +2710,7 @@
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{
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"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
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{
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"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Ignis Purgatorius – 1. Akt",
+ "Title": "Wenn das Feuer des Ofens erlischt",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
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+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Lupus Aureus – 2. Akt",
+ "Title": "Hüter des Versprechens",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
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{
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{
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@@ -2996,7 +3024,7 @@
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"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
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@@ -3022,7 +3050,7 @@
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@@ -3048,7 +3076,7 @@
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@@ -3100,7 +3128,7 @@
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@@ -3151,7 +3179,7 @@
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@@ -3176,52 +3204,52 @@
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"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Rosen und Musketen – 1. Akt",
+ "Number": "Musketen und Rosen – 1. Akt",
"Title": "Musketenschüsse durchbrechen die Stille",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
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"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Rosen und Musketen – 2. Akt",
+ "Number": "Musketen und Rosen – 2. Akt",
"Title": "Fiktion und Realität innerhalb und außerhalb des Rahmens",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Rosen und Musketen – 3. Akt",
+ "Number": "Musketen und Rosen – 3. Akt",
"Title": "Die einsame Insel, betrachtet durch den Nebel",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Rosen und Musketen – 4. Akt",
+ "Number": "Musketen und Rosen – 4. Akt",
"Title": "Wo die Rosen blühen",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Lobgesang der Harmonie III",
+ "Title": "Pharsalias Rhapsodie",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Lobgesang der Harmonie II",
+ "Title": "Der gefesselte Gefangene",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Lobgesang der Harmonie – Ouvertüre",
+ "Title": "Der Traum der unheimlichen Stadt",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Lobgesang der Harmonie I",
+ "Title": "Der Palast des Dämonenkönigs im Wasser",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Lobgesang der Harmonie – Coda",
+ "Title": "Requiem",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Aratakis große Regenbogen-Tour des lebendigen Rock ’n’ Roll – Teil I",
+ "Title": "Das ist keine gewöhnliche Regenbogen-Tour",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Aratakis große Regenbogen-Tour des lebendigen Rock ’n’ Roll – Teil II",
+ "Title": "Das ist Aratakis große Regenbogen-Tour des lebendigen Rock ’n’ Roll!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/DE/DisplayItem.json b/Genshin/DE/DisplayItem.json
index d56999eb..3e831653 100644
--- a/Genshin/DE/DisplayItem.json
+++ b/Genshin/DE/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Artefaktset",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fragment harmonischer Launen",
+ "TypeDescription": "Artefaktset",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fragment harmonischer Launen",
+ "TypeDescription": "Artefaktset",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Unvollendete Träumerei",
+ "TypeDescription": "Artefaktset",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Unvollendete Träumerei",
+ "TypeDescription": "Artefaktset",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/DE/Furniture.json b/Genshin/DE/Furniture.json
index 54581201..e8716e61 100644
--- a/Genshin/DE/Furniture.json
+++ b/Genshin/DE/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Figur im Kannenreich",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 370117,
"Name": "Tal-Laden – „Die Muße des Tees“",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373441,
"Name": "Wushou-Kostüm – „Brüllende Suanni“",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373442,
"Name": "Wushou-Puppe – „Schläfrige Suanni“",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373443,
"Name": "Bankett-Wandschirm – „Tanzende Schmetterlinge und springende Fische“",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373444,
"Name": "Bankett-Wandschirm – „Kreischende Schwalben und zwitschernde Spatzen“",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373448,
"Name": "Festlicher Papierdrachen – „Steigender Wohlstand“",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373449,
"Name": "Festlicher Papierdrachen – „Alles läuft reibungslos“",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373450,
"Name": "Festlicher Papierdrachen – „Koketter Schmetterlingstanz“",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Bei zeitlich begrenzter Aktion zu erhalten"
+ "Bei zeitlich begrenzter Aktion zu erhalten",
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
],
"Id": 373451,
"Name": "Festlicher Papierdrachen – „Reichtum und Wohlstand“",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Durch Legendenauftrag zu erhalten"
+ ],
+ "Id": 361510,
+ "Name": "Wandkamin – „Feuerholz vertreibt die Dunkelheit“",
+ "Description": "Ein prachtvoller altertümlicher Kamin von gleicher Form wie jener im Haus des Kamins.\nMan sagt, in alten Legenden war das Feuer im Kamin ein Symbol für das Zuhause. Nicht nur bot er den Kindern nachts schützende Zuflucht, sondern er eröffnete ihnen auch den Weg zu einer neuen Lebensweise.\nHeute aber ... ist das Feuer erloschen und die Kinder besitzen ausreichend Kraft, um für sich selbst zu sorgen.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 362265,
+ "Name": "Restaurant-Geländer – „Frische Minzblätter“",
+ "Description": "Das gängige Geländer im Hotel Debord, gefertigt aus solidem Material und verziert mit prächtigen Ornamenten, ist durchdrungen von künstlerischem Anspruch. Gemäß der Philosophie von Vaneigem, dem Eigentümer des Hotels Debord, „ist Kunst die beste Würze der Gastronomie“. Daher wurde eine ganze Reihe von Dekorationen speziell angefertigt, um eine erlesene kulturelle Atmosphäre zu schaffen und das gesamte Restaurant in einen Schauplatz für Kunstfeste zu verwandeln. Und diese mit Sorgfalt gestalteten Geländer verleihen jedem Bankett eine noch verlockendere und tiefgründigere Note, gleich den frischen Minzblättern, die zur Zierde beim Anrichten auf dem Teller dienen.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 362266,
+ "Name": "Restaurant-Geländer – „Bogen der perfekten Aussicht“",
+ "Description": "Dieses fein gearbeitete, bogenförmige Geländer wurde aus hochwertigem Zypressenholz gefertigt und gleicht der Bauart der Geländer im Hotel Debord.\nWie es der Konstrukteur selbst einmal formulierte, fiel die Wahl auf die bogenförmige Bauweise, um den Gästen eine weitläufigere Aussicht zu bieten und ihnen zu ermöglichen, Aufführungen aus nächster Nähe zu betrachten. Aber im Vergleich zu geradlinigen Geländern sind die bogenförmigen Modelle in der Herstellung oft aufwendiger und mit höheren Wartungskosten verbunden, was sie außerhalb des Hotels Debord zu einer Seltenheit macht.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 363113,
+ "Name": "Einfache Laterne – „Aus regionalen Materialien“",
+ "Description": "Eine metallene windgeschützte Laterne, wie man sie am Fleuve Cendré findet. Aus wiederverwertetem Metall und alten Uhrwerk-Mecha-Bauteilen gefertigt, erreichen sie zwar weder das ansprechende Aussehen noch die Leuchtkraft der Straßenlampen am Hof von Fontaine, aber dafür sind sie sehr kostengünstig in der Herstellung. Was die Lebensdauer der Laternen betrifft, so besteht bei den Bewohnern des Fleuve Cendré kein Grund zur Besorgnis, da stets reichliche Mengen an Ersatzteilen in den Wasserstraßen verfügbar sind ...",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 362315,
+ "Name": "Fontaine-Teppich – „Gerecht und quadratisch“",
+ "Description": "Der Fontaine-Teppich zeichnet sich durch seine exquisite Verarbeitung, seine schlichte quadratische Form, einen burgunderroten Grundfarbton und sorgfältig ausgearbeitete goldene Muster aus.\nGemäß der Überlieferung der gestalterischen Formensprache Fontaines symbolisiert eine symmetrische Struktur traditionell Rationalität, während Gold für Beständigkeit und Würde steht. Deshalb werden Teppiche mit dieser besonderen goldenen Musterung oft in Studierzimmern oder Salons platziert, um eine Aura der Ruhe und Erhabenheit zu erzeugen.\nMit der Errichtung der Oratrice gewann die symmetrische Struktur zusätzlich an Bedeutung, weshalb Teppiche mit diesem Goldmuster nun auch in der Opéra Épiclèse häufiger anzutreffen sind.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 364219,
+ "Name": "Mecha-Luminaire – „Stille Nacht des Nachsinnens“",
+ "Description": "Die Außenwandlampen der Opéra Épiclèse verwenden dieselbe Metall-Glas-Kombination wie die Straßenbeleuchtung in Fontaine, aber ihr Licht ist weicher und konzentriert sich mehr auf einen Punkt.\nAuf der Bühne der Opéra Épiclèse entfalten sich stets die fesselndsten Dramen und die wechselhaftesten Geschichten von Liebe und Hass in ganz Fontaine. Sobald der Vorhang fällt, pflegen die Theaterfreunde sich in abgeschiedene Nischen zurückzuziehen, um ihre Gedanken und Gefühle zu sammeln. Dafür hat das Opernhaus bewusst einige Bereiche mit weicherem Licht versehen, um das Nachsinnen im Anschluss an Aufführungen zu erleichtern.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung für Stufe des Lucine-Brunnens in Fontaine"
+ ],
+ "Id": 371142,
+ "Name": "Vorrichtungsmodell – „Fortschrittliche Zeiten“",
+ "Description": "Ein überaus komplex konstruiertes Vorrichtungsmodell, das als maßstabgetreue Nachbildung des Apparats vor dem Knotenpunkt der Wasserstraßen am Hof gerühmt und als Quintessenz der gestalterischen Ästhetik der Uhrwerk-Mecha angesehen wird.\nObwohl der Apparat selbst keine bahnbrechenden Neuerungen zu den Theorien des „Herrn der wunderlichen Maschinen“, Alain Guillotin hinzufügt, gilt er dennoch als Sinnbild für die Schönheit der Technik, die sich über Jahrhunderte hinweg entwickelt hat. Vielleicht haben die Kritiker ja recht und diese sich immerfort drehenden Apparate stehen irgendwie für das unaufhörliche Voranschreiten unserer Zeit ...",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 370826,
+ "Name": "„Glockenläuten in der Stadt des Musizierens“",
+ "Description": "Ein in Petrichor anzutreffender Glockenturm aus einer Konstruktion aus Holz und Metall. Ausgestattet mit einer fein gearbeiteten großen Metallglocke, die der ganzen Stadt die Uhrzeit verkündet. Überdies ist auf der Spitze des Glockenturms eine drehbare Vorrichtung zur Messung der Windstärke installiert. Man sagt, dass geübte Glöckner aus der Verbindung von Windstärke und meteorologischen Anzeichen das Wetter in einer bestimmten Gegend vorhersagen können. Zum richtigen Zeitpunkt lassen sie die Glocke läuten und warnen damit die Bevölkerung vor aufziehendem Unwetter.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 370827,
+ "Name": "„Friedliche Wohnhäuser in der Stadt des Musizierens“",
+ "Description": "Ein stattliches, elegantes Wohnhaus, wie man es in Petrichor vorfindet. Im Unterschied zu den Gebäuden am Hof von Fontaine weisen jene in Petrichor häufig gesonderte Räume ohne Wohnfunktion sowie Kamine auf und sind zudem als frei stehende Häuser errichtet. Diese Bauweise benötigt zwar mehr Fläche, bietet aber bessere Feuersicherheit und eine hygienischere Wohnumgebung. In einem Ort mit begrenztem Platz wie Petrichor sind sie die beste Wahl.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 370828,
+ "Name": "„Werkstatt in der Stadt des Musizierens“",
+ "Description": "Das zweistöckige Gebäude mit angebauter Werkstatt und separatem Balkon präsentiert sich mit seinem asymmetrischen Grundriss, was den charakteristischen Stil von Petrichor widerspiegelt.\nDie Wohnflächen dieser Häuser sind außerordentlich geräumig, wobei die Arbeitsbereiche über eigene Belüftungssysteme, Rauchabzüge und separate Eingänge verfügen. Die kluge Trennung von Wohn- und Arbeitsbereichen vermeidet gegenseitige Störungen. Es heißt, selbst die Konstruktion eines Teyvat-Riesengeschützes störe andere nicht, wenn sie im Nebenzimmer ihren Mittagsschlaf halten, was die exzellente Schalldämmung dieser Bauweise unterstreicht.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
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+ ],
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+ "Cost": 210,
+ "DiscountCost": 104,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 370829,
+ "Name": "„Originelles Wohnhaus in der Stadt des Musizierens“",
+ "Description": "Diese unscheinbaren Einfamilienhäuser, die jedoch im Inneren überraschend geräumig sind und sich ideal für Einzelbewohner oder Paare eignen, gehören zu den häufigsten Gebäuden Petrichors. Wie man weiß, sind die wellenförmigen Dächer ein charakteristisches Merkmal der Architektur in Petrichor. Diese Form dient nicht nur der effektiven Regenwasserentsorgung, indem es das Wasser vom Dach leitet, sondern sorgt auch für mehr Platz unterm Dach und schlägt so zwei Fliegen mit einer Klappe.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
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+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 370333,
+ "Name": "Hütte in der Stadt der Musik – „Mardouce“",
+ "Description": "Von erfahrenen Handwerkern mit Liebe zum Detail entworfene und gebaute Hütte, deren Dach abwechselnd in den Farben Rot und Blau gehalten sind. „Beide Farben sind sehr gut, also will ich sie beide haben.“ So entschied ein Bewohner Petrichors, als er am Hof von Fontaine die maschinell gefärbte Hütte kaufte. Diese Entscheidung führte zur Entstehung dieser Hütten, die die Schönheit von „Marcotte-Rot“ und „Lumidouce-Blau“ vereinen. Doch weil die Herstellung dieser Hütten sehr arbeitsintensiv ist, ist es fast unmöglich, sie anderswo zu verkaufen. Daher kommen die Bewohner des Hofs von Fontaine vorerst nicht in den Genuss dieser perfekten Lösung.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
+ "Types": [
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+ ],
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+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 374323,
+ "Name": "Langtisch „Gravierte Erinnerungen“ aus Platanenholz",
+ "Description": "Ein in Petrichor anzutreffender schlichter Langtisch, der aus Reststücken von Platanenholz hergestellt ist und dessen stabile Tischplatte mitunter auch von Handwerkern als Arbeitsplatte oder Ablagefläche verwendet wird. Es heißt, dass die meisten Benutzer ihn nicht mehr hergeben wollen, trotz seiner geringen Herstellungskosten. Schließlich ist eine vertraute Arbeitsumgebung nur schwer reproduzierbar. Die vielen kreuz und quer verlaufenden Spuren von Messern sind stumme Zeugen ihrer eigenen unermüdlichen Handwerkskunst ...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 374324,
+ "Name": "Rundtisch „Gemeinsames Gläschen“ aus Platanenholz",
+ "Description": "Ein einfacher runder Holztisch, der so leicht ist, dass sogar ein Kind ihn tragen kann.\nMan sagt, im Gegensatz zu den opulenten Möbeln am Hof von Fontaine zeugen die vergleichsweise niedrigen Tische und Stühle von der geringeren Zahl der Besucher in Petrichor. Eine Einladung zum Nachmittagstee an diesem Tisch ist kein Zeichen mangelnder Gastfreundschaft, sondern ganz im Gegenteil, die tiefste Form der Anerkennung und Freundschaft, die man in Petrichor echten Freunden entgegenbringt.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
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+ ],
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+ "DiscountCost": 71,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
+ ],
+ "Id": 374601,
+ "Name": "Steinstatue mit Schwert – „Wächter der Ewigkeit“",
+ "Description": "Die Statue eines gepanzerten Kriegers, der ein Schwert hält, zeichnet sich durch eine würdevolle und ernsthafte Miene aus, als ob sie eine unantastbare, höchste Überzeugung verkörpert. Es ist eine Nachbildung von Steinstatuen, wie sie in der Umgebung Petrichors zu finden sind.\nObgleich diese Skulptur keinerlei magische Kampffähigkeiten besitzt, genügt ihr imposantes Erscheinungsbild, um Diebe von schwachem Gemüt in die Flucht zu schlagen. Auch ohne diese Eigenschaft bestünde kein Grund zur Sorge, denn im Kannenreich gibt es nicht viele Räuber ...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
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+ ],
+ "SurfaceType": 0,
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+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 373916,
+ "Name": "Briefkasten „Aufbewahrung“ aus Platanenholz",
+ "Description": "Ein einfacher Briefkasten gefertigt aus zähem und haltbarem Platanenholz sowie Metallkomponenten. Mit seinem geringen Platzverbrauch kann er in der Nähe des Eingangs installiert werden, ohne den Weg zu versperren. Der Innenraum des Briefkastens ist geräumig, sodass er nicht nur problemlos Briefpost aufnimmt, sondern auch die Lagerung kleinerer Pakete ermöglicht, und ist damit zugleich eine Art Lagerbox.\nAllerdings kann das Hineinquetschen von Paketen zu Beschädigungen führen, weshalb davon abgeraten wird.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
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+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 374115,
+ "Name": "Türrahmen „Sanfte Melodie“ aus Platanenholz",
+ "Description": "Ein in Petrichor gängiges, aus robustem Platanenholz gefertigtes Zauntor mit filigran eingravierten Mustern. Wie die Handwerker von Petrichor hervorheben, verleiht die bewusst gewählte Asymmetrie der Konstruktion eine Aura von Leichtigkeit und Beweglichkeit und die Kurven fügen allem eine anmutige Note hinzu. Allerdings passen sie wegen ihrer vielfältigen Besonderheiten nicht in übliche Türrahmen, was die Funktionalität und Verwendbarkeit zuweilen einschränkt ...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
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+ "SurfaceType": 0,
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+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 374116,
+ "Name": "Zaun „Wellen“ aus Platanenholz",
+ "Description": "Ein ansprechend gestalteter Zaun aus Platanenholz in Wellenform als Verzierung vereint Ästhetik mit Funktionalität, indem er zugleich als Aufhängung dient.\nEinige Kritiker erkennen in der hohen und schlanken Form eine Maßnahme zur Verlängerung der Lebensdauer unter den Kapriolen des Inselklimas. Manche Einwohner Petrichors teilen diese Ansicht nicht. Sie sehen in den hohen Wellen eine poetische Hommage an die ungestüme See, die mit dem Wetter nur bedingt zu tun hat.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
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+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
+ ],
+ "Id": 373454,
+ "Name": "„Quelle der Harmonie“",
+ "Description": "Ein aufwendig gefertigtes Modell einer Leier, deren Klangkörper mit exquisiten Ornamenten verziert ist, von gleicher Form wie jene im verblassenden alten Schloss.\nDie Leier gilt als eines der einfachsten und zugleich anspruchsvollsten Musikinstrumente. Ihre Klanggebung ist so simpel, dass sogar kleine Kinder ihr Töne entlocken können. Doch die Genauigkeit ihrer Intonation hängt gänzlich von der Erfahrung des Spielers ab und selbst nach jahrzehntelanger Praxis sind Fehler nicht auszuschließen. Deshalb wird die Leier von einigen Kritikern als das A und O aller Musik bezeichnet, was wohl übertrieben ist, aber ihre einzigartige Stellung in der Musik illustriert.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
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+ 0
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+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
+ ],
+ "Id": 373455,
+ "Name": "„Wütendes Horn der Legion“",
+ "Description": "Ein mit exquisiter Formgebung gefertigtes Modell eines Signalhorns, mit außergewöhnlichen würdevollen Metallverzierungen, von gleicher Form wie jene im verblassenden alten Schloss.\nEs heißt, früher konnte man den tiefen starken Klang des Horns vernehmen, fast wie ein brüllendes Tier, weshalb es häufig zur Untermalung von Schlachtszenen verwendet wurde. Heute übernehmen eine Vielzahl von Blasinstrumenten diese Funktion, womit das martialische Instrument mehr und mehr zu einem Symbol wurde ...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
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+ 0
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+ "SpecialType": 0,
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+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
+ ],
+ "Id": 373456,
+ "Name": "„Ringelnatter im Verborgenen“",
+ "Description": "Ein Modell einer Basstuba in Form einer großen Schlange, auf deren Rohr sich Ventile zur Kontrolle der Tonhöhe befinden von gleicher Form wie jene im verblassenden alten Schloss.\nMan sagt, dass diese Schlangentuba trotz ihrer beeindruckenden Erscheinung einen Klang besitzt, der, gleich einer im Unterholz lauernden Schlange, geschmeidig und zurückhaltend sich der Aufmerksamkeit entzieht. Daher nutzen einige Virtuosen diese Besonderheit, um eine Atmosphäre von Spannung und Gefahr zu erzeugen, indem sie das Instrument geschickt in die Begleitung einflechten ...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Durch Kauf von Erlebnispass – Gnostiker-Erlebnisbündel zu erhalten"
+ ],
+ "Id": 373457,
+ "Name": "„Leier wie ein Spiegel“",
+ "Description": "Ein vorzüglich gefertigtes Modell einer luxuriös verzierten Leier mit Saiten, tiefblau wie Edelsteine, von gleicher Form wie jene im verblassenden alten Schloss. Die spiegelbildliche Symmetrie des Klangkörpers ist nicht nur ein ästhetischer Höhepunkt, sondern erleichtert auch Musikern mit unterschiedlicher Handpräferenz das Spielen. Heutige fahrende Barden bevorzugen Leiern, die in ihrer Bauart diesen historischen Instrumenten nachempfunden sind ...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
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+ 0
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bei „Schatzkammer: Dekorationsbauplan“ zu erhalten"
+ ],
+ "Id": 373458,
+ "Name": "„Glänzender Ruhm“",
+ "Description": "Ein exquisit gefertigtes Modell einer Leier, deren wasserfarbene Saiten lebhaft schimmern und an die unzähligen Wellen des Meeres erinnern, von gleicher Form wie jene im verblassenden alten Schloss. In den Legenden werden die großen Epen über Verdienst und Ruhm mit dieser Art von Leier gesungen. Die Protagonisten dieser Erzählungen mögen längst in die Nebel der Vergangenheit entschwunden sein, doch ihr strahlender Ruhm leuchtet weiterhin, so lebendig und glänzend wie die Saiten der Leier.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
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+ 0
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+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 373215,
+ "Name": "„Reinheit der Inspiration“",
+ "Description": "Eine in Petrichor häufig zu sehende Topfpflanze mit einem reinen weißen Blumenbouquet. Der Legende nach wurden diese Blumen von den Bewohnern der Stadt wegen ihrer Eleganz und Schönheit geschätzt und weithin kultiviert, ein Dramatiker hat sogar eine Geschichte über diese Blumen geschrieben. In der Geschichte wird der Protagonist unerwartet von diesen weißen Blumen inspiriert und erschafft die kleinen und großen Glocken, die heute allerorten in Gebrauch sind.\nAus diesem Grund sind die reinen weißen Blumen neben ihrer eigenen positiven Bedeutung auch zu einem Symbol für Inspiration geworden.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
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+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 373216,
+ "Name": "„Heilsamer Duft“",
+ "Description": "Eine Kombination von Topfpflanzen, farbenprächtig in zartem Lila neben sanften, meerblauen Akzenten in sorgfältig ausgewählten und stilvoll gestalteten Blumentöpfen.\nMan sagt, dass die lila Blume nicht nur durch ihren Duft und ihre Blütenblätter die Luft reinigt und Insekten fernhält, sondern sogar Krankheiten heilen kann, weshalb sie als Sinnbild für Reinheit und Gesundheit gilt. Die kräftige, aquamarinblaue Blume verstärkt diese Symbolik. Aus diesem Grund pflanzen die Menschen in Petrichor diese beiden Blumen zusammen an, nicht nur aus ästhetischen Erwägungen, sondern auch, um ihrem Sehnen nach einem schönen Leben Ausdruck zu verleihen.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 374213,
+ "Name": "Sitzbank „Verborgene Melodie“ aus Platanenholz",
+ "Description": "Eine typische Sitzbank aus Petrichor, die dafür entworfen wurde, den Bewohnern eine kurze Rast zu erlauben. Auch wenn diese Bänke ohne die Bequemlichkeit von Polstern und Lehnen auskommen, bieten sie den Benutzern dennoch mit ihrer großen Sitzfläche einen Ort des Komforts. Laut eines anonymen Berichts einer kleinen lokalen Zeitung, seien diese Sitzbänke von einem Großmeister des Instrumentenbaus konstruiert worden und wer sich darauf setzt, könne eine leise Melodie vernehmen.\nDoch Studien des Forschungsinstituts Fontaine enthüllen, dass solche musikalischen Phänomene vermutlich nur der Vorstellung entspringen, hervorgerufen durch die einladende Formgebung der Bänke, welche selbst keinerlei geheimnisvollen musikalischen Kräfte besitzen ...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Beim Andenkenhändler in Fontaine zu erhalten"
+ ],
+ "Id": 374214,
+ "Name": "Klappstuhl „Einfaches Falten“ aus Platanenholz",
+ "Description": "Ein gewöhnlicher Stuhl, hergestellt aus Platanenholz und häufig in Petrichor anzutreffen. Die größte Besonderheit dieser Art von Stühlen ist, dass sie faltbar sind. Die Konstruktion erlaubt dem Benutzer die Einstellung der Höhe sowie das vollständige Einklappen in kürzester Zeit, wodurch der Stuhl Platz spart und bequem transportabel wird. Man sagt, dass der Bedarf an Sitzgelegenheiten in Petrichor wegen seiner abgeschiedenen Lage sehr gering ist. Sind doch einmal Gäste aus der Fremde zu empfangen, bietet sich dieser platzsparende und leicht verstaubare Klappstuhl an, der bei Bedarf angepasst werden kann und eine flexible Sitzgelegenheit darstellt.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Belohnung aus einer besonderen Truhe in Fontaine"
+ ],
+ "Id": 360450,
+ "Name": "Straßenlaterne in der Stadt der Musik – „Licht für sichere Wege“",
+ "Description": "Eine Straßenlaterne, wie man sie in Petrichor findet, hergestellt aus günstigem und widerstandsfähigem Platanenholz. Unter Gewährleistung der Haltbarkeit ist ihre Konstruktion bewusst auf Minimalismus ausgerichtet, um die tägliche Nutzung und Wartung für die Stadtbewohner so einfach wie möglich zu gestalten. Für das eingesetzte Metall wurde die Form einer Trompete gewählt, einerseits für ein ansprechendes Aussehen, andererseits um die Leuchtkraft zu erhöhen, was die Sicherheit der Menschen auf nächtlichen Wegen verbessert.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bei „Schatzkammer: Dekoration“ zu erhalten"
+ ],
+ "Id": 372511,
+ "Name": "„Duftendes Weißglöckchen“",
+ "Description": "Sie präsentiert sich als eine Blume von stiller und erhabener Schönheit, deren weiße Blütenkelche an die Reinheit von silbernen Glöckchen erinnern, umhüllt von einem zarten, durchdringenden Duft. Die Leute sagen, sie sei mit der Lumidouce-Glockenblume verwandt, weshalb sie den Namen „duftendes Weißglöckchen“ erhielt.\nIn den Werken verschiedener Künstler symbolisiert ihre vergängliche Blüte das kostbare, schwer fassbare Glück. Wie man hört, haben Petrichors Bewohner aber einen Weg gefunden, die Blütezeit dieser Pflanze zu verlängern. Das zeigt, dass man sein Glück durch persönliches Streben selbst in die Hand nehmen kann.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bei „Schatzkammer: Dekoration“ zu erhalten"
+ ],
+ "Id": 372701,
+ "Name": "„Blauer Tautropfen“",
+ "Description": "Ein gewöhnlicher blühender Strauch, wie er in den Gärten und an den Wegen Petrichors wächst und mit seinen kleinen, aber auffälligen blauen Blüten das Auge erfreut. Diese Pflanze ist äußerst resistent gegen Trockenheit und begnügt sich mit dem nächtlichen Tau, was ihr den liebevollen Namen „blauer Tautropfen“ eingebracht hat. Der Legende zufolge gilt diese Pflanze mit ihrem Durchhaltevermögen als Sinnbild für die Ewigkeit des Schönen und ziert daher oft die Kulisse von Hochzeiten und ähnlichen Anlässen.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/DE/FurnitureMake.json b/Genshin/DE/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/DE/FurnitureMake.json
+++ b/Genshin/DE/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/DE/FurnitureSuite.json b/Genshin/DE/FurnitureSuite.json
index 591b9138..4884bd6f 100644
--- a/Genshin/DE/FurnitureSuite.json
+++ b/Genshin/DE/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/DE/Material.json b/Genshin/DE/Material.json
index 28700d40..a3bc7154 100644
--- a/Genshin/DE/Material.json
+++ b/Genshin/DE/Material.json
@@ -724,7 +724,7 @@
"Id": 1155,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Gorous Stella Fortuna",
+ "Name": "Stella Fortuna von Gorou",
"Description": "Material zum Aktivieren von Gorous Sternbild",
"TypeDescription": "Zur Aktivierung von Sternbildern",
"Icon": "UI_ItemIcon_1103"
@@ -1119,6 +1119,16 @@
"TypeDescription": "Zur Aktivierung von Sternbildern",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Stella Fortuna von Arlecchino",
+ "Description": "Material zum Aktivieren von Arlecchinos Sternbild",
+ "TypeDescription": "Zur Aktivierung von Sternbildern",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -23333,6 +23343,61 @@
"TypeDescription": "Nahrung",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Stellt der gewählten Figur sofort 26{NON_BREAK_SPACE}% LP und innerhalb der nächsten 30{NON_BREAK_SPACE}s alle 5{NON_BREAK_SPACE}s 570 LP wieder her.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Rock-’n’-Roll-Kloßmilch",
+ "Description": "Kloßmilch, die einen Tag und eine Nacht unter der Bühne durch die Klänge des Rock ’n’ Roll mariniert und fermentiert wurde ... das ist Rock-’n’-Roll-Kloßmilch!\nEs heißt, der Geschmack sei auf wunderbare Weise verändert, aber noch wundersamer ist, dass man sie jetzt zum doppelten Preis verkaufen kann.\nDas rockt so was von.",
+ "TypeDescription": "Nahrung",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Stellt der gewählten Figur sofort 26{NON_BREAK_SPACE}% LP und innerhalb der nächsten 30{NON_BREAK_SPACE}s alle 5{NON_BREAK_SPACE}s 450 LP wieder her.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Misslungenes Blasen-Soufflé",
+ "Description": "Ein kleiner, in eine Blasenmandarine gewickelter Kuchen. Beim Backen konntest du nicht widerstehen, einmal kurz den Ofen aufzumachen und einen Blick zu riskieren. Und schon fiel das bereits aufgehende Soufflé in sich zusammen, wie ein Kartenhaus ... Neugier ist also nicht nur für Katzen gefährlich.",
+ "TypeDescription": "Nahrung",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Stellt der gewählten Figur sofort 28{NON_BREAK_SPACE}% LP und innerhalb der nächsten 30{NON_BREAK_SPACE}s alle 5{NON_BREAK_SPACE}s 620 LP wieder her.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Blasen-Soufflé",
+ "Description": "Ein kleiner, in eine Blasenmandarine gewickelter Kuchen. Erst den Eischnee in die ausgehöhlte Mandarine geben und dann so lange backen, bis sich das Soufflé gleichmäßig aufbläht. Der Name „Blase“ stammt nicht nur von der Verwendung der Blasenmandarine als Zutat, sondern auch daher, dass das fertige Gericht als blasenartig und fluffig empfunden wird.",
+ "TypeDescription": "Nahrung",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Stellt der gewählten Figur sofort 30{NON_BREAK_SPACE}% LP und innerhalb der nächsten 30{NON_BREAK_SPACE}s alle 5{NON_BREAK_SPACE}s 790 LP wieder her.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Leckeres Blasen-Soufflé",
+ "Description": "Ein kleiner, in eine Blasenmandarine gewickelter Kuchen. Alles beginnt mit diesem fluffig-weichen Gaumenkitzel und dann explodiert dieser kräftige Eiergeschmack, begleitet von fruchtiger Frische direkt in deinem Mund, als würdest du einen Kopfsprung in eine flauschige Wolke machen. Sogar die Luft um dich herum wird von der Süße durchdrungen.",
+ "TypeDescription": "Nahrung",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Stellt der gewählten Figur 40{NON_BREAK_SPACE}% LP sowie zusätzlich 2.350 LP wieder her.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Spuren von Herdfeuer",
+ "Description": "Arlecchinos Spezialzubereitung. Rohes Fleisch ohne überflüssige Würze, blutig und schmackhaft frisch spielt auf deiner Zunge eine erhabene Sinfonie. Der Nachgeschmack ist ausgesprochen klar und prägnant, ein Abbild der schnörkellosen Herangehensweise ihrer Schöpferin bei der Zubereitung ...",
+ "TypeDescription": "Nahrung",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25243,6 +25308,16 @@
"TypeDescription": "Rezept",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Rezept: Blasen-Soufflé",
+ "Description": "Rezept mit detaillierten Schritten zur Zubereitung von „Blasen-Soufflé“.",
+ "TypeDescription": "Rezept",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26608,6 +26683,36 @@
"TypeDescription": "Material zur Verbesserung von Figuren und Waffen",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Verwitterter Schwertgriff",
+ "Description": "Ein Schwertgriff, der von einer uralten Steinstatue stammt.\nDurch den erodierenden Einfluss des Meerwassers hat er jeden Glanz verloren.",
+ "TypeDescription": "Material zur Verbesserung von Figuren und Waffen",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Zersplitterter Schwertgriff",
+ "Description": "Ein Schwertgriff, der von einer uralten Steinstatue stammt.\nSeine Bruchstellen und Kerben erzählen von den brutalen Schlachten, die sein Besitzer einst durchgestanden hat.",
+ "TypeDescription": "Material zur Verbesserung von Figuren und Waffen",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Schwelender Schwertgriff",
+ "Description": "Ein Schwertgriff, der von einer uralten Steinstatue stammt.\nVielleicht glimmt das Feuer darin immer noch, weil er erst kürzlich von seinem Besitzer getrennt wurde.",
+ "TypeDescription": "Material zur Verbesserung von Figuren und Waffen",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27188,6 +27293,46 @@
"TypeDescription": "Material zur Verbesserung von Figuren",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Fragment einer goldenen Melodie",
+ "Description": "Ein goldenes Fragment, das von der Brust des Zentauren-Golems herabfiel. Die auf den Steintrümmern eingravierten Melodien scheinen zu einer größeren Sinfonie zu gehören.\nFrüher glaubte man, die harmonischen Klänge des ewigen Glücks würden durch die Welt schallen bis zum Ende jeglicher Vorsehung, doch Harmonien können sich wandeln. Wenn zuletzt der rebellische König der Götter von seinem Thron gestoßen und die unvergängliche Hauptstadt in Trümmer liegt, für wen soll dann die Leier in der Hand des Anführers, der seine Legion verloren hat, noch spielen?",
+ "TypeDescription": "Material zur Verbesserung von Figuren",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Schwelende Kerze",
+ "Description": "Eine Kerze, die du nach dem Duell mit der Bediensteten in den Ruinen gefunden hast.\nDie Legende besagt, dass, wenn sie in den Händen eines Sünders liegt, sich das Licht der Kerze in Schatten verwandelt, welche dessen Schritte und mörderische Absichten verbergen.\nAus unbekanntem Material gefertigt, vergießt sie brennend keine Wachstränen und hinterlässt nur schwarze Asche, die vom Wind fortgetragen, hin in unbekannte Ferne schwebt.",
+ "TypeDescription": "Material zur Verbesserung von Figuren",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Seidene Feder",
+ "Description": "Ein Splitter, den du nach dem Duell mit der Bediensteten in den Ruinen gefunden hast.\nDas Blut und das Feuer, längst erkaltet, haben die Form einer Feder beibehalten und kräuseln sich zu geronnenen schwarzen Fasern.\nIn ihrer geistigen Unreife sind Kinder gänzlich auf die sorgsame Pflege ihrer Eltern angewiesen, ähnlich wie Küken den Schutz der elterlichen Flügel benötigen.\nUm dieses Bedürfnis zu stillen, webte „Vater“ gefährliche Spinnweben zu Federn gleich jenen von Vögeln, um dem Zuhause einen Hauch von Wärme zu schenken.",
+ "TypeDescription": "Material zur Verbesserung von Figuren",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Ablehnung und Urteilsspruch",
+ "Description": "Ein Ohrring, den du nach dem Duell mit der Bediensteten in den Ruinen gefunden hast.\nDie roten Zeichen darauf, gleich dem Muster in ihren Augen, sind zugleich Verkündung und Zurückweisung.\nWie die Kinder, die ihre Eltern früh verloren hatten, von klein auf großem Leid ausgesetzt waren, hat sich tief in ihr Gedächtnis eingegraben.\nDas Schicksal prüft uns Menschen, aber es gibt auch solche, die dem Schicksal in die Augen sehen.",
+ "TypeDescription": "Material zur Verbesserung von Figuren",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28078,6 +28223,26 @@
"TypeDescription": "Artefaktkiste",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Rätselhafte Artefaktkiste – Rang 2",
+ "Description": "Eine Kiste mit Artefakten. Möge ihr Entdecker gesegnet sein.\n\nIn jeder Artefaktkiste ist ein Artefakt der folgenden Artefaktsets erhältlich:\n· Fragment harmonischer Launen\n· Unvollendete Träumerei\n· Berserker\n· Ausbilder\n· Verbannter",
+ "TypeDescription": "Artefaktkiste",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Rätselhafte Artefaktkiste – Rang 1",
+ "Description": "Eine Kiste mit Artefakten. Möge ihr Entdecker Wunder erleben.\n\nIn jeder Artefaktkiste ist ein Artefakt der folgenden Artefaktsets erhältlich:\n· Fragment harmonischer Launen\n· Unvollendete Träumerei",
+ "TypeDescription": "Artefaktkiste",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34019,6 +34184,16 @@
"TypeDescription": "Auftragsobjekt",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Uralte autoharmonische Musikbox",
+ "Description": "Eine uralte Musikbox, die du im verblassenden Schloss gefunden hast, scheinbar besitzt sie die geheimnisvolle Kraft der „Sinfonie“.\nSie ermöglicht es, die Musiknoten der uralten Zivilisation zu entschlüsseln. Versuche, weitere Partituren zu finden, um die Geheimnisse der Vergangenheit zu entschlüsseln!",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34029,6 +34204,36 @@
"TypeDescription": "Auftragsobjekt",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Leere Partitur",
+ "Description": "Es scheint sich um eine Partitur zu handeln, die zur Zeit einer alten Zivilisation aus unbekanntem Material erschaffen wurde.\nDie Notenlinien sind vollkommen leer, es wurden noch keinerlei Noten verzeichnet.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralte Partitur",
+ "Description": "Es scheint sich um eine Partitur zu handeln, die zur Zeit einer alten Zivilisation aus unbekanntem Material erschaffen wurde.\nDie darauf verzeichneten Melodien können nur mit einer speziellen Vorrichtung entschlüsselt werden.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Zurückgelassenes Zauberbuch",
+ "Description": "Ein wie von Spuk aufgetauchtes und ebenso wieder verschwindendes Zauberbuch, welches unter dem Einfluss der Sinfonie zur Ruhe gekommen ist.\nStelle es bei Gelegenheit wieder in das Bücherregal.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34059,6 +34264,36 @@
"TypeDescription": "Auftragsobjekt",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis – Band I",
+ "Description": "Eine Schriftrolle von Remuria, die du unerwartet in den Ruinen gefunden hast. Ob ihre Inhalte der Wahrheit entsprechen, entzieht sich jeder Überprüfbarkeit.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis – Band II",
+ "Description": "Eine Schriftrolle von Remuria, die du unerwartet in den Ruinen gefunden hast. Ob ihre Inhalte der Wahrheit entsprechen, entzieht sich jeder Überprüfbarkeit.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis – Band III",
+ "Description": "Eine Schriftrolle von Remuria, die du unerwartet in den Ruinen gefunden hast. Ob ihre Inhalte der Wahrheit entsprechen, entzieht sich jeder Überprüfbarkeit.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34199,6 +34434,16 @@
"TypeDescription": "Auftragsobjekt",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mini-Phonograph",
+ "Description": "Ein Mini-Phonograph, der anscheinend irgendwelche Töne aufgezeichnet hat. Könnte sich das wohl als nützlich erweisen ...?",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34249,6 +34494,16 @@
"TypeDescription": "Auftragsobjekt",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Einladung von der Arataki-Bande",
+ "Description": "Eine Einladung, die dich sowohl durch ihre Gestaltung als auch in Worten förmlich anschreit. Darin wird eine verrückte, wilde, wohl sogar länderübergreifende Rock-’n’-Roll-Tour beschrieben, in der du als besonderer Gast dazu eingeladen wirst, gemeinsam die schlafenden Rock ’n’ Roll-Seelen der Menschen zu entfachen!",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34269,6 +34524,276 @@
"TypeDescription": "Auftragsobjekt",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Vervollständigte Partitur",
+ "Description": "Die zuvor beschädigte Partitur ist nun vollständig restauriert. Wer in der Musik versiert ist, kann sicherlich die alten Melodien herauslesen.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Zerrissene Partiturseite I",
+ "Description": "Ein Fragment einer antiken Komposition, doch allein mit diesem Teil ist eine vollständige Deutung schwierig.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ein vollkommen gewöhnlicher Zweig",
+ "Description": "Ein Zweig eines gewöhnlichen Baums, der Spuren einer Bearbeitung zeigt.\nVielleicht haben Kinder ihn beim Spielen benutzt. Worum es sich auch handelt, ein „spezielles Token zur Übermittlung bestimmter geheimer Informationen für Spione“ der Barbaren kann es nicht sein ...",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "„Ich wurde als Onikabuto wiedergeboren ... und stellte die Welt auf den Kopf“",
+ "Description": "Ein Liedtext von „sanfter Rockmusik“ ... oder einfach zweitklassige Dichtung?",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Rätselhafter Brief",
+ "Description": "Rätselhafter Brief",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Cynos Brief",
+ "Description": "Cynos Brief",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Beschädigte Partitur",
+ "Description": "Beschädigte Partitur",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Vervollständigte Partitur",
+ "Description": "Vervollständigte Partitur",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggieros Notizen II",
+ "Description": "Ruggieros Karte",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Zerrissene Partiturseite II",
+ "Description": "Ein Fragment einer antiken Komposition, doch allein mit diesem Teil ist eine vollständige Deutung schwierig.",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralte Steleninschrift",
+ "Description": "Uralte Steleninschrift",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralte Steleninschrift",
+ "Description": "Uralte Steleninschrift",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notizen eines Harmosten II",
+ "Description": "Notizen eines Harmosten II",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralte Steleninschrift",
+ "Description": "Uralte Steleninschrift",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralte Steleninschrift",
+ "Description": "Uralte Steleninschrift",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralte Steleninschrift",
+ "Description": "Uralte Steleninschrift",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Zerfleddertes Logbuch",
+ "Description": "Zerfleddertes Logbuch",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggieros Notizen I",
+ "Description": "Ruggieros Notizen I",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Jemandes Notizen",
+ "Description": "Jemandes Notizen",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggieros Notizen III",
+ "Description": "Ruggieros Notizen III",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Untersuchung über die Barbaren des Nordens",
+ "Description": "Untersuchung über die Barbaren des Nordens",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notizen eines Harmosten I",
+ "Description": "Notizen eines Harmosten I",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Alte Inschrift",
+ "Description": "Alte Inschrift",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralter Zettel",
+ "Description": "Uralter Zettel",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralter Zettel",
+ "Description": "Uralter Zettel",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralter Zettel",
+ "Description": "Uralter Zettel",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Uralter Zettel",
+ "Description": "Uralter Zettel",
+ "TypeDescription": "Auftragsobjekt",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36199,6 +36724,56 @@
"TypeDescription": "Abenteuerobjekt",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Strahlender Drehkristall CXXVI",
+ "Description": "Dieser wundersame Kristall hat einen gewissen Rhythmus, wie etwas Schönes, das aus zarter Seide gewebt ist. Diese Gegenstände kannst du überall auf dem Festland oder bei Händlern finden, die Einzigartiges sammeln. Die Melodie, die in diesem Kristall enthalten ist, kann in deiner Kanne der Vergänglichkeit durch „Höchste Euphonie – Musik in der Luft“ oder „Höchste Euphonie – Verflochtene Klänge“ wieder zum Leben erweckt werden. In diesem strahlenden Drehkristall ist eine mysteriöse Melodie aus Fontaine enthalten.",
+ "TypeDescription": "Abenteuerobjekt",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Strahlender Drehkristall CXXVII",
+ "Description": "Dieser wundersame Kristall hat einen gewissen Rhythmus, wie etwas Schönes, das aus zarter Seide gewebt ist. Diese Gegenstände kannst du überall auf dem Festland oder bei Händlern finden, die Einzigartiges sammeln. Die Melodie, die in diesem Kristall enthalten ist, kann in deiner Kanne der Vergänglichkeit durch „Höchste Euphonie – Musik in der Luft“ oder „Höchste Euphonie – Verflochtene Klänge“ wieder zum Leben erweckt werden. In diesem strahlenden Drehkristall ist eine mysteriöse Melodie aus Fontaine enthalten.",
+ "TypeDescription": "Abenteuerobjekt",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Strahlender Drehkristall CXXVIII",
+ "Description": "Dieser wundersame Kristall hat einen gewissen Rhythmus, wie etwas Schönes, das aus zarter Seide gewebt ist. Diese Gegenstände kannst du überall auf dem Festland oder bei Händlern finden, die Einzigartiges sammeln. Die Melodie, die in diesem Kristall enthalten ist, kann in deiner Kanne der Vergänglichkeit durch „Höchste Euphonie – Musik in der Luft“ oder „Höchste Euphonie – Verflochtene Klänge“ wieder zum Leben erweckt werden. In diesem strahlenden Drehkristall ist eine mysteriöse Melodie aus Fontaine enthalten.",
+ "TypeDescription": "Abenteuerobjekt",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Strahlender Drehkristall CXXIX",
+ "Description": "Dieser wundersame Kristall hat einen gewissen Rhythmus, wie etwas Schönes, das aus zarter Seide gewebt ist. Diese Gegenstände kannst du überall auf dem Festland oder bei Händlern finden, die Einzigartiges sammeln. Die Melodie, die in diesem Kristall enthalten ist, kann in deiner Kanne der Vergänglichkeit durch „Höchste Euphonie – Musik in der Luft“ oder „Höchste Euphonie – Verflochtene Klänge“ wieder zum Leben erweckt werden. In diesem strahlenden Drehkristall ist eine mysteriöse Melodie aus Fontaine enthalten.",
+ "TypeDescription": "Abenteuerobjekt",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Strahlender Drehkristall CXXX",
+ "Description": "Dieser wundersame Kristall hat einen gewissen Rhythmus, wie etwas Schönes, das aus zarter Seide gewebt ist. Diese Gegenstände kannst du überall auf dem Festland oder bei Händlern finden, die Einzigartiges sammeln. Die Melodie, die in diesem Kristall enthalten ist, kann in deiner Kanne der Vergänglichkeit durch „Höchste Euphonie – Musik in der Luft“ oder „Höchste Euphonie – Verflochtene Klänge“ wieder zum Leben erweckt werden. In diesem strahlenden Drehkristall ist eine mysteriöse Melodie aus Fontaine enthalten.",
+ "TypeDescription": "Abenteuerobjekt",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38189,6 +38764,16 @@
"TypeDescription": "Hilfsmittel",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Nachtwindhorn",
+ "Description": "Dieses exquisite Horn ist ein Instrument aus Fontaine, das bei Aufführungen verwendet werden kann, und war ein Geschenk von Dvorak an dich.\nEs heißt, dass seine Klänge zart und weich sind, wie eine sanfte Abendbrise in einem dichten Wald. Daher setzen es die Komponisten von Fontaine häufig ein, um unbändige und lebhafte Bilder von Jägern und Wäldern zu beschreiben. Kein Zweifel, ein solches Instrument ist doch wie geschaffen für ein Musikfestival, das sich mit dem Thema „Leben“ befasst.",
+ "TypeDescription": "Hilfsmittel",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39575,7 +40160,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Genau richtiger Fokus",
- "Description": "Ein Raum, in dessen Zentrum eine bescheidene Bühne aufgebaut ist; ihre Größe reicht alle mal aus für kleinere Darbietungen.\nFür Neulinge im Rampenlicht können zu viele Zuschauer leicht zu Lampenfieber führen, was sich wiederum in einem schlechten Spiel äußern kann. Außerdem sei es nach Meinung von Experten, die weniger auf die Zahl der Zuschauer geben, doch eine größere Freude, gelegentlich den teuersten Freunden eine Vorstellung zu geben, als unbedingt viel Geld mit Eintrittskarten zu verdienen. Somit sollte eine Bühne von solch überschaubarer Größe doch auf viel Gegenliebe bei vielen Künstlern stoßen.\nDieses Set wird von folgenden Kameraden bevorzugt: Lynette und Lyney.",
+ "Description": "Ein Raum, in dessen Zentrum eine bescheidene Bühne aufgebaut ist; ihre Größe reicht alle mal aus für kleinere Darbietungen.\nFür Neulinge im Rampenlicht können zu viele Zuschauer leicht zu Lampenfieber führen, was sich wiederum in einem schlechten Spiel äußern kann. Außerdem sei es nach Meinung von Experten, die weniger auf die Zahl der Zuschauer geben, doch eine größere Freude, gelegentlich den teuersten Freunden eine Vorstellung zu geben, als unbedingt viel Geld mit Eintrittskarten zu verdienen. Somit sollte eine Bühne von solch überschaubarer Größe doch auf viel Gegenliebe bei vielen Künstlern stoßen.\nDieses Set wird von folgenden Kameraden bevorzugt: Lynette, Lyney und Arlecchino.",
"TypeDescription": "Dekorationssetbauplan",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39605,7 +40190,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Der gerechten Vorsehung ganz normaler Tag",
- "Description": "Ein Bezirk, der sich an den Straßen eines gewöhnlichen Viertels aus Fontaine orientiert. Die zahlreichen Häuser stellen einen alltäglichen Anblick des Stadtbilds dar und spiegeln das wahre Gesicht Fontaines wider.\nFür die meisten Einwohner von Fontaine besteht der Großteil ihres Lebens darin, eben jenes ganz normal zu führen. Das heißt, pünktlich zur Arbeit zu kommen und zu gehen, sich in ihrer Freizeit mit Freunden zum Essen oder zum Einkaufen zu treffen und gelegentlich eine Vorstellung in der Opéra Épiclèse zu genießen. Für manch einen Abenteurer, der schon so gut wie alles gesehen hat, mag ein derart ereignisloses Leben gar nicht mal so schlecht klingen ...\nDieses Set wird von folgenden Kameraden bevorzugt: Charlotte.",
+ "Description": "Ein Bezirk, der sich an den Straßen eines gewöhnlichen Viertels aus Fontaine orientiert. Die zahlreichen Häuser stellen einen alltäglichen Anblick des Stadtbilds dar und spiegeln das wahre Gesicht Fontaines wider.\nFür die meisten Einwohner von Fontaine besteht der Großteil ihres Lebens darin, eben jenes ganz normal zu führen. Das heißt, pünktlich zur Arbeit zu kommen und zu gehen, sich in ihrer Freizeit mit Freunden zum Essen oder zum Einkaufen zu treffen und gelegentlich eine Vorstellung in der Opéra Épiclèse zu genießen. Für manch einen Abenteurer, der schon so gut wie alles gesehen hat, mag ein derart ereignisloses Leben gar nicht mal so schlecht klingen ...\nDieses Set wird von folgenden Kameraden bevorzugt: Charlotte und Arlecchino.",
"TypeDescription": "Dekorationssetbauplan",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48468,5 +49053,265 @@
"Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Mostseebrise“.\nNach der Anwendung im Herstellungsmenü zu finden.",
"TypeDescription": "Dekorationsbauplan",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Restaurant-Geländer – „Frische Minzblätter“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Restaurant-Geländer – ‚Frische Minzblätter‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Restaurant-Geländer – „Bogen der perfekten Aussicht“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Restaurant-Geländer – ‚Bogen der perfekten Aussicht‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Einfache Laterne – „Aus regionalen Materialien“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Einfache Laterne – ‚Aus regionalen Materialien‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Fontaine-Teppich – „Gerecht und quadratisch“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Fontaine-Teppich – ‚Gerecht und quadratisch‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Mecha-Luminaire – „Stille Nacht des Nachsinnens“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Mecha-Luminaire – ‚Stille Nacht des Nachsinnens‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Glockenläuten in der Stadt des Musizierens“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Glockenläuten in der Stadt des Musizierens“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Friedliche Wohnhäuser in der Stadt des Musizierens“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Friedliche Wohnhäuser in der Stadt des Musizierens“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Werkstatt in der Stadt des Musizierens“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Werkstatt in der Stadt des Musizierens“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Originelles Wohnhaus in der Stadt des Musizierens“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Originelles Wohnhaus in der Stadt des Musizierens“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Hütte in der Stadt der Musik – „Mardouce“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Hütte in der Stadt der Musik – ‚Mardouce‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Langtisch „Gravierte Erinnerungen“ aus Platanenholz",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Langtisch ‚Gravierte Erinnerungen‘ aus Platanenholz“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Rundtisch „Gemeinsames Gläschen“ aus Platanenholz",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Rundtisch ‚Gemeinsames Gläschen‘ aus Platanenholz“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Steinstatue mit Schwert – „Wächter der Ewigkeit“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Steinstatue mit Schwert – ‚Wächter der Ewigkeit‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Briefkasten „Aufbewahrung“ aus Platanenholz",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Briefkasten ‚Aufbewahrung‘ aus Platanenholz“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Türrahmen „Sanfte Melodie“ aus Platanenholz",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Türrahmen ‚Sanfte Melodie‘ aus Platanenholz“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Zaun „Wellen“ aus Platanenholz",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Zaun ‚Wellen‘ aus Platanenholz“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Quelle der Harmonie“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Quelle der Harmonie“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Wütendes Horn der Legion“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Wütendes Horn der Legion“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Ringelnatter im Verborgenen“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Ringelnatter im Verborgenen“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "„Leier wie ein Spiegel“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Leier wie ein Spiegel“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "„Glänzender Ruhm“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Glänzender Ruhm“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Reinheit der Inspiration“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Reinheit der Inspiration“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "„Heilsamer Duft“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Heilsamer Duft“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Sitzbank „Verborgene Melodie“ aus Platanenholz",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Sitzbank ‚Verborgene Melodie‘ aus Platanenholz“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Klappstuhl „Einfaches Falten“ aus Platanenholz",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Klappstuhl ‚Einfaches Falten‘ aus Platanenholz“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Straßenlaterne in der Stadt der Musik – „Licht für sichere Wege“",
+ "Description": "Bauplan mit detaillierten Schritten zur Herstellung von „Straßenlaterne in der Stadt der Musik – ‚Licht für sichere Wege‘“.\nNach der Anwendung im Herstellungsmenü zu finden.",
+ "TypeDescription": "Dekorationsbauplan",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/DE/Meta.json b/Genshin/DE/Meta.json
index 036ab875..bee6bc2a 100644
--- a/Genshin/DE/Meta.json
+++ b/Genshin/DE/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "F1F81C2AF59E770A",
- "AchievementGoal": "381AA4DAA0A1C3A6",
- "Avatar": "F0F72A76C02AB450",
+ "Achievement": "F84003B88319CE3C",
+ "AchievementGoal": "9D7F0F08BD6D8FE9",
+ "Avatar": "F3EB57BB6084B02F",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "9A869F40BD7CA2CA",
- "DisplayItem": "7A120BC82901F576",
- "Furniture": "C72DE0ABBB040EDD",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "F320EFAF6EF7775D",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "F176188FF39800D6",
+ "DisplayItem": "14E22815AB5CB537",
+ "Furniture": "1D4DB48AB12A044A",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "F0613B5365D47D50",
"FurnitureType": "DF8C4BEEF48EE480",
"GachaEvent": "71D7CC6ED239D191",
- "Material": "38840CBCF70F2662",
- "Monster": "D2E4448A32868258",
+ "Material": "1BB4606422355659",
+ "Monster": "C5C4E401E955AF97",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "EF3BF6881CA2F82E",
- "Reliquary": "CF295798F20FD870",
+ "ProfilePicture": "73E3A74D0FDCB2DF",
+ "Reliquary": "A55A1685389F4C7D",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "72AEF947157D4273",
+ "ReliquarySet": "639F258F2394F87E",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "F597BF0721D25E42",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "E8D0084BC1286243",
- "Weapon": "73E8FA0376E82A04",
+ "TowerFloor": "E7D088D2A6C702D0",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "1FE1D57E15458480",
+ "Weapon": "4E1E458C9E2D0DFC",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/DE/Monster.json b/Genshin/DE/Monster.json
index d5c14236..f752f84a 100644
--- a/Genshin/DE/Monster.json
+++ b/Genshin/DE/Monster.json
@@ -4808,7 +4808,7 @@
"MonsterName": "Fatuus_Summoner_01",
"Name": "Fatui – Elektro-Cicin-Zauberin",
"Title": "Cicin-Zauberin – Elektrisiertes Mädchen",
- "Description": "Ein Fatuimagier, der Elektro-Cicine im Kampf einsetzt. Ihr Ursprung und ihr tatsächliches Aussehen sind ein Geheimnis.\nSo wie es Elektro-Cicinen zum Nebelgras hinzieht, lieben Cicin-Zauberinnen es, mit ihrer Beute zu spielen.",
+ "Description": "Ein Fatuimagier, der Elektro-Cicine im Kampf einsetzt. Ihr Ursprung und ihr tatsächliches Aussehen sind ein Geheimnis.\nSo wie es Elektro-Cicine zum Nebelgras hinzieht, lieben Cicin-Zauberinnen es, mit ihrer Beute zu spielen.",
"Icon": "UI_MonsterIcon_Fatuus_Summoner_01",
"Type": 1,
"Arkhe": 0,
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Tiefsee-Drachenechse – Urtyp",
+ "Title": "Tiefsee-Drachenechse – Urtyp",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Golem-Anführer",
+ "Title": "„Statue aus Marmor und Messing“",
+ "Description": "Unter der steinernen Haut dieser aus Marmor und Messing geformten Statue eines Zentauren fließt das Blut des Ichors. Wie ein Heerführer steht er da, jederzeit bereit, jene in Stücke zu reißen, die es wagen, seine Erhabenheit zu beleidigen.\nDie untergegangene alte Zivilisation glaubte, dass der Krieg eine Kunst sei, die, wie die Musik, einem bestimmten Rhythmus folge. Und so sollte der Heerführer wie der Dirigent eines Orchesters sein. Er behandelt Schwert und Schild in seiner Hand wie die Saiten und den Bogen einer Leier, auf dem unbarmherzigen Schlachtfeld spielt er seine feurige Melodie.\n„Der Krieg ist das notwendige Übel, das zum umfassenden Glück führt.“ So sprach einst der Harmost, der die Legionen der Golems anführte, die Hohe See zu erobern.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Golem-Wächter",
+ "Title": "Prätorianer der Legion Athanatoi",
+ "Description": "Diese bewegliche Statue in Form eines Kriegers richtet ihre Klinge gegen jeden, der es wagt, den Ort zu betreten, den sie bewacht. Niemand weiß, was sie antreibt; ist es ein Geist, oder Magie?\nDer Legende nach sollen einst Legionen an Golems die Gefilde der Hohen See erobert haben. Vielleicht war es aber auch nur einer. Die Türme und Paläste, die auf den Grund des Meeres gesunken sind, sind jedenfalls Zeuge dessen, was denen widerfährt, die es wagen, sich dem Rad des Schicksals in den Weg zu stellen.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -11428,7 +11554,7 @@
"MonsterName": "SeaHorse_Mature_01_Land",
"Name": "Kaiser von Feuer und Eisen",
"Title": "Kaiser von Feuer und Eisen",
- "Description": "Einer der beiden Herrscher, die alle anderen Fontemer-Mutanten dominieren und dereinst Legenden unter den Seeleuten waren.\nDie Panzerkrabbe, die keine natürlichen Feinde trifft und stets auf der Jagd und am Fressen ist, sucht während ihres Wachstums unentwegt nach einem geeigneten Schneckenhaus oder Muscheln, die ihr als neuer Panzer dienen können. Doch am Ende wurde sie einfach zu groß. Es existieren Aufzeichnungen, die auf die Zeit vor der ersten Hochwasserperiode zurückgehen und in denen eine riesige Panzerkrabbe erwähnt wird, die Schiffe angegriffen hat und am Ende von der noch nicht wiedereingesetzten Marinekommandantin Basil Elton besiegt wurde.\nStell dir diese Welt vor: Alle Menschen in Teyvat sind verschwunden und der endlos weiterwachsende Kaiser von Feuer und Eisen macht sich das Palais Mermonia zu seiner neuen Heimstatt, um ihn als prachtvolle weiße Steinrüstung zu tragen. Natürlich würde es in einer solchen Welt keine Menschen mehr geben, die ihn halb in Ehrfurcht, halb im Spott als „Kaiser von Feuer und Eisen“ bezeichnen würden.",
+ "Description": "Einer der beiden Herrscher, die alle anderen Fontemer-Mutanten dominieren und dereinst Legenden unter den Seeleuten waren.\nDie Panzerkrabbe, die keine natürlichen Feinde trifft und stets auf der Jagd und am Fressen ist, sucht während ihres Wachstums unentwegt nach einem geeigneten Schneckenhaus oder Muscheln, die ihr als neuer Panzer dienen können. Doch am Ende wurde sie einfach zu groß. Es existieren Aufzeichnungen, die auf die Zeit vor der ersten Hochwasserperiode zurückgehen und in denen eine riesige Panzerkrabbe erwähnt wird, die Schiffe angegriffen hat und am Ende von der noch nicht wiedereingesetzten Marinekommandantin Basil Elton besiegt wurde.\nStell dir diese Welt vor: Alle Menschen in Teyvat sind verschwunden und der endlos weiterwachsende Kaiser von Feuer und Eisen macht sich das Palais Mermonia zu seiner neuen Heimstatt, um es als prachtvolle Marmorrüstung zu tragen. Natürlich würde es in einer solchen Welt keine Menschen mehr geben, die ihn halb in Ehrfurcht, halb im Spott als „Kaiser von Feuer und Eisen“ bezeichnen würden.",
"Icon": "UI_MonsterIcon_HermitCrab_Primo",
"Type": 1,
"Arkhe": 0,
@@ -12097,6 +12223,19 @@
"Title": "Sternenverschlingender Narwal",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "„Arlecchino“",
+ "Title": "„Arlecchino“",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/DE/ProfilePicture.json b/Genshin/DE/ProfilePicture.json
index c677ee4e..14125254 100644
--- a/Genshin/DE/ProfilePicture.json
+++ b/Genshin/DE/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Hanachirusatos Maske"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Vorläufige Oberpriesterin des Asase-Schreins"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "Der Donnervogel und der Junge"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Zhiqiongs Unterschrift"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht und Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Mutter der Dschinn"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Sorush, die Tapfere der Pari"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Schön, dich kennenzulernen"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann und Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Abzeichen für abgefahrene Apparate"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "Formloses Institut"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Ritus der Regenjade"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Herr Os"
}
]
\ No newline at end of file
diff --git a/Genshin/DE/Reliquary.json b/Genshin/DE/Reliquary.json
index f986145c..4c56ec90 100644
--- a/Genshin/DE/Reliquary.json
+++ b/Genshin/DE/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Treue Sanduhr",
"Description": "Die Sanduhr, auf die die Hexe in der Geschichte angewiesen ist. Es heißt, dass die Zeit besonders schnell vergeht, wenn man ihr den falschen Zauberspruch aufsagt.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rhapsodie des sprudelnden Ichors",
+ "Description": "Ein gebranntes Rhyton mit einem Sockel aus Bronze, einst bis zum Rand mit den köstlichsten Weinen des Paradieses gefüllt.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Nächtliches Grübeln der uralten See",
+ "Description": "Eine geschnitzte Feder, die den Flügeln der legendären goldenen Bienen nachempfunden ist und im sanften Wind zu flattern scheint.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Reigen vereinzelter Launen",
+ "Description": "Eine früher mit Blattgold überzogene Maske, die vielleicht von einem Feldherrn stammt, der einst Legionen lenkte.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Vorspiel der harmonischen Sinfonie",
+ "Description": "Eine in voller Blüte stehende Blume, ehedem ein Ehrenzeichen jener, die Unsterblichkeit erlangt hatten.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Rätsel der Wendung des Schicksals",
+ "Description": "Eine Uhr, die nach dem Rad des Schicksals gestaltet wurde und längst aufgehört hat, sich zu bewegen.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rhapsodie des sprudelnden Ichors",
+ "Description": "Ein gebranntes Rhyton mit einem Sockel aus Bronze, einst bis zum Rand mit den köstlichsten Weinen des Paradieses gefüllt.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Nächtliches Grübeln der uralten See",
+ "Description": "Eine geschnitzte Feder, die den Flügeln der legendären goldenen Bienen nachempfunden ist und im sanften Wind zu flattern scheint.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Reigen vereinzelter Launen",
+ "Description": "Eine früher mit Blattgold überzogene Maske, die vielleicht von einem Feldherrn stammt, der einst Legionen lenkte.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Vorspiel der harmonischen Sinfonie",
+ "Description": "Eine in voller Blüte stehende Blume, ehedem ein Ehrenzeichen jener, die Unsterblichkeit erlangt hatten.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Rätsel der Wendung des Schicksals",
+ "Description": "Eine Uhr, die nach dem Rad des Schicksals gestaltet wurde und längst aufgehört hat, sich zu bewegen.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Weinflasche der Planung",
+ "Description": "Ein dreibeiniger Tonkrug, mit dem schon viele Helden am Lagerfeuer angestoßen haben, ihre kühnen Visionen und Hoffnungen verkündend.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Verblasste Smaragdschwanzfeder",
+ "Description": "Ein Federschmuck von verblasster Pracht, dessen Muster, so heißt es, von einem versierten Handwerker in längst vergangenen Tagen geschaffen wurde.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Kronenlose Krone",
+ "Description": "Eine goldene, mit Türkis und smaragdgrünen Federn verzierte Krone, die auf einem Samtkissen ruht, aber nie bei einer Krönungszeremonie verwendet wurde.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Helle Blüte dunkler Früchte",
+ "Description": "Eine aus grauem Stein gehauene, kunstvoll mit Blattgold überzogene Blume, die der Legende nach während eines Krieges als Zeichen diente, um Freund und Feind zu unterscheiden.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Augenblick des Erfolgs",
+ "Description": "Ein Gnomon zur Zeitmessung aus einem alten Reich, auf dem nur bei genauem Hinsehen winzige Markierungen an einer bestimmten Stelle erkennbar sind.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Weinflasche der Planung",
+ "Description": "Ein dreibeiniger Tonkrug, mit dem schon viele Helden am Lagerfeuer angestoßen haben, ihre kühnen Visionen und Hoffnungen verkündend.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Verblasste Smaragdschwanzfeder",
+ "Description": "Ein Federschmuck von verblasster Pracht, dessen Muster, so heißt es, von einem versierten Handwerker in längst vergangenen Tagen geschaffen wurde.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Kronenlose Krone",
+ "Description": "Eine goldene, mit Türkis und smaragdgrünen Federn verzierte Krone, die auf einem Samtkissen ruht, aber nie bei einer Krönungszeremonie verwendet wurde.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Helle Blüte dunkler Früchte",
+ "Description": "Eine aus grauem Stein gehauene, kunstvoll mit Blattgold überzogene Blume, die der Legende nach während eines Krieges als Zeichen diente, um Freund und Feind zu unterscheiden.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Augenblick des Erfolgs",
+ "Description": "Ein Gnomon zur Zeitmessung aus einem alten Reich, auf dem nur bei genauem Hinsehen winzige Markierungen an einer bestimmten Stelle erkennbar sind.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/DE/ReliquarySet.json b/Genshin/DE/ReliquarySet.json
index dc9fc686..12e1df5a 100644
--- a/Genshin/DE/ReliquarySet.json
+++ b/Genshin/DE/ReliquarySet.json
@@ -901,5 +901,41 @@
"#Erhöht den ANG um 18{NON_BREAK_SPACE}%.",
"#Erhöht den Geo-SCH-Bonus 10{NON_BREAK_SPACE}s lang um 20{NON_BREAK_SPACE}%, nachdem eine Elementarfähigkeit eingesetzt wurde. Erhöht diesen Effekt zusätzlich um 150{NON_BREAK_SPACE}%, wenn die Figur von einem Kristallschild, der durch die Reaktion „Kristallisation“ entsteht, geschützt wird. Diese weitere Verstärkung wird 1{NON_BREAK_SPACE}s nach dem Verlieren des Schildes entfernt."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fragment harmonischer Launen",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "#Erhöht den ANG um 18{NON_BREAK_SPACE}%.",
+ "#Erhöht beim Erhöhen oder Verringern des Werts von Eid des Lebens den von der Figur verursachten Schaden um 18{NON_BREAK_SPACE}%, hält 6{NON_BREAK_SPACE}s, 3-fach stapelbar."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Unvollendete Träumerei",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "#Erhöht den ANG um 18{NON_BREAK_SPACE}%.",
+ "#Erhöht den verursachten Schaden um 50{NON_BREAK_SPACE}%, sobald der Träger den Kampf für 3{NON_BREAK_SPACE}s verlassen hat. Verringert diesen Schadensbonus im Kampf jede{NON_BREAK_SPACE}s um 10{NON_BREAK_SPACE}%, sobald 6{NON_BREAK_SPACE}s lang keine Gegner in Flammen in der Nähe sind, bis auf 0{NON_BREAK_SPACE}%. Erhöht den Schadensbonus jede{NON_BREAK_SPACE}s um 10{NON_BREAK_SPACE}%, wenn Gegner in Flammen in der Nähe sind, bis auf 50{NON_BREAK_SPACE}%. Der Effekt kann auch noch ausgelöst werden, wenn der Träger inaktiv in der Truppe ist."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/DE/TowerFloor.json b/Genshin/DE/TowerFloor.json
index e9625333..43c14e8e 100644
--- a/Genshin/DE/TowerFloor.json
+++ b/Genshin/DE/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Nur auf dieser Ebene, Fluss der Elemente ohne Beeinträchtigung."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "#Erhöht den Pyro-Schaden aller Truppenmitglieder um 75{NON_BREAK_SPACE}%."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Nur auf dieser Ebene, Fluss der Elemente ohne Beeinträchtigung."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/DE/TowerLevel.json b/Genshin/DE/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/DE/TowerLevel.json
+++ b/Genshin/DE/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/DE/TowerSchedule.json b/Genshin/DE/TowerSchedule.json
index 88e04893..e606c6fb 100644
--- a/Genshin/DE/TowerSchedule.json
+++ b/Genshin/DE/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Sinkender Mond",
- "Descriptions": [
- "#Entfesselt, nachdem die aktuelle Figur Gegner mit Angriffen aus dem Fall getroffen hat, an deren Position eine Druckwelle, die Gegnern in der Nähe tatsächlichen Schaden zufügt. 2{NON_BREAK_SPACE}s Abklingzeit für auf diese Weise entstehende Druckwellen."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Aufplatzender Mond",
- "Descriptions": [
- "#Entfesselt beim Erschaffen von Geo-Objekten durch Figuren an deren Position eine Druckwelle, die Gegnern in der Nähe tatsächlichen Schaden zufügt. 6{NON_BREAK_SPACE}s Abklingzeit für auf diese Weise entstehende Druckwellen."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Kieselmond",
- "Descriptions": [
- "#Wenn die Figur einem Gegner Geo-SCH zufügt, wird dies alle 0,1{NON_BREAK_SPACE}s 1-mal gezählt. Wenn die Zählung 3 erreicht, wird der Figur das Kiesel-Siegel verliehen: Hierdurch erhält die Figur einen Geo-SCH-Bonus in Höhe von 50{NON_BREAK_SPACE}%, hält 10 {NON_BREAK_SPACE}s."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Pfeilwindmond",
- "Descriptions": [
- "#Erhöht den von allen Truppenmitgliedern durch Standardangriff, heftigen Schlag und Angriff aus dem Fall verursachten Schaden um 20{NON_BREAK_SPACE}%, nachdem eine Figur die Reaktion Verwirbelung ausgelöst hat. Hält 10{NON_BREAK_SPACE}s, 0,1{NON_BREAK_SPACE}s Abklingzeit, 3-fach stapelbar. Die Wirkungsdauer jeder Stapelung wird unabhängig voneinander berechnet."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"#Erhöht den mit Angriffen aus dem Fall verursachten Schaden dieser Figur 8{NON_BREAK_SPACE}s lang um 20{NON_BREAK_SPACE}%, nachdem die aktuelle Figur Gegner mit Angriffen aus dem Fall getroffen hat. 0,1{NON_BREAK_SPACE}s Abklingzeit. 3-fach stapelbar. Die Wirkungsdauer jeder Stapelung wird unabhängig voneinander berechnet. Beim Auswechseln der Figur wird dieser Effekt entfernt."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Sinkender Mond",
+ "Descriptions": [
+ "#Entfesselt, nachdem die aktuelle Figur Gegner mit Angriffen aus dem Fall getroffen hat, an deren Position eine Druckwelle, die Gegnern in der Nähe tatsächlichen Schaden zufügt. 2{NON_BREAK_SPACE}s Abklingzeit für auf diese Weise entstehende Druckwellen."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Aufplatzender Mond",
+ "Descriptions": [
+ "#Entfesselt beim Erschaffen von Geo-Objekten durch Figuren an deren Position eine Druckwelle, die Gegnern in der Nähe tatsächlichen Schaden zufügt. 6{NON_BREAK_SPACE}s Abklingzeit für auf diese Weise entstehende Druckwellen."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Kieselmond",
+ "Descriptions": [
+ "#Wenn die Figur einem Gegner Geo-SCH zufügt, wird dies alle 0,1{NON_BREAK_SPACE}s 1-mal gezählt. Wenn die Zählung 3 erreicht, wird der Figur das Kiesel-Siegel verliehen: Hierdurch erhält die Figur einen Geo-SCH-Bonus in Höhe von 50{NON_BREAK_SPACE}%, hält 10 {NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Pfeilwindmond",
+ "Descriptions": [
+ "#Erhöht den von allen Truppenmitgliedern durch Standardangriff, heftigen Schlag und Angriff aus dem Fall verursachten Schaden um 20{NON_BREAK_SPACE}%, nachdem eine Figur die Reaktion Verwirbelung ausgelöst hat. Hält 10{NON_BREAK_SPACE}s, 0,1{NON_BREAK_SPACE}s Abklingzeit, 3-fach stapelbar. Die Wirkungsdauer jeder Stapelung wird unabhängig voneinander berechnet."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Flammenfächernder Mond",
+ "Descriptions": [
+ "#Verringert den WDS gegen alle Elemente und den phys. WDS von Gegnern um 30{NON_BREAK_SPACE}%, wenn Figuren bei Gegnern die Reaktionen Verdampfen, Überladen, Schmelzen, in Flammen, Flammenspross, Pyro-Verwirbelung oder Pyro-Kristallisation auslösen, hält 4{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Tapferer Mond",
+ "Descriptions": [
+ "#Erhöht, nachdem eine Figur geheilt wurde, ihren ANG 3{NON_BREAK_SPACE}s lang um 50{NON_BREAK_SPACE}%."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Taktischer Mond",
+ "Descriptions": [
+ "#Erhöht den Elementarschaden und den physischen Schaden der Figur um 16{NON_BREAK_SPACE}%, wenn sich die aktuellen LP der Figur erhöhen oder verringern. Hält 8{NON_BREAK_SPACE}s. Dieser Effekt ist 3-fach stapelbar. Die Wirkungsdauer jeder Stapelung wird unabhängig voneinander berechnet."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/DE/Weapon.json b/Genshin/DE/Weapon.json
index 43654452..9cf2334f 100644
--- a/Genshin/DE/Weapon.json
+++ b/Genshin/DE/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Form des scharlachroten Mondes",
+ "Description": "Eine scharfe Waffe von der grellen Farbe des scharlachroten Mondes. Es heißt, zur Zeit einer uralten Herrscherdynastie wurde sie als ein zeremonielles Instrument angesehen, das zwei Welten verband. Schon lange gibt es niemanden mehr, der sich an den Glauben und die Rituale jener Tage erinnert.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Schatten der äschernen Sonne",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "#Verleiht beim Treffen von Gegnern mit heftigen Schlägen „Eid des Lebens“ in Höhe von 25{NON_BREAK_SPACE}% der max. LP. 14{NON_BREAK_SPACE}s Abklingzeit. Erhöht, wenn der Träger Eid des Lebens innehat, den verursachten Schaden um 12{NON_BREAK_SPACE}%. Erhöht, wenn Eid des Lebens mindestens 30{NON_BREAK_SPACE}% der max. LP entspricht, den verursachten Schaden zusätzlich um 24{NON_BREAK_SPACE}%."
+ },
+ {
+ "Level": 1,
+ "Description": "#Verleiht beim Treffen von Gegnern mit heftigen Schlägen „Eid des Lebens“ in Höhe von 25{NON_BREAK_SPACE}% der max. LP. 14{NON_BREAK_SPACE}s Abklingzeit. Erhöht, wenn der Träger Eid des Lebens innehat, den verursachten Schaden um 16{NON_BREAK_SPACE}%. Erhöht, wenn Eid des Lebens mindestens 30{NON_BREAK_SPACE}% der max. LP entspricht, den verursachten Schaden zusätzlich um 32{NON_BREAK_SPACE}%."
+ },
+ {
+ "Level": 2,
+ "Description": "#Verleiht beim Treffen von Gegnern mit heftigen Schlägen „Eid des Lebens“ in Höhe von 25{NON_BREAK_SPACE}% der max. LP. 14{NON_BREAK_SPACE}s Abklingzeit. Erhöht, wenn der Träger Eid des Lebens innehat, den verursachten Schaden um 20{NON_BREAK_SPACE}%. Erhöht, wenn Eid des Lebens mindestens 30{NON_BREAK_SPACE}% der max. LP entspricht, den verursachten Schaden zusätzlich um 40{NON_BREAK_SPACE}%."
+ },
+ {
+ "Level": 3,
+ "Description": "#Verleiht beim Treffen von Gegnern mit heftigen Schlägen „Eid des Lebens“ in Höhe von 25{NON_BREAK_SPACE}% der max. LP. 14{NON_BREAK_SPACE}s Abklingzeit. Erhöht, wenn der Träger Eid des Lebens innehat, den verursachten Schaden um 24{NON_BREAK_SPACE}%. Erhöht, wenn Eid des Lebens mindestens 30{NON_BREAK_SPACE}% der max. LP entspricht, den verursachten Schaden zusätzlich um 48{NON_BREAK_SPACE}%."
+ },
+ {
+ "Level": 4,
+ "Description": "#Verleiht beim Treffen von Gegnern mit heftigen Schlägen „Eid des Lebens“ in Höhe von 25{NON_BREAK_SPACE}% der max. LP. 14{NON_BREAK_SPACE}s Abklingzeit. Erhöht, wenn der Träger Eid des Lebens innehat, den verursachten Schaden um 28{NON_BREAK_SPACE}%. Erhöht, wenn Eid des Lebens mindestens 30{NON_BREAK_SPACE}% der max. LP entspricht, den verursachten Schaden zusätzlich um 56{NON_BREAK_SPACE}%."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/DE/WeaponPromote.json b/Genshin/DE/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/DE/WeaponPromote.json
+++ b/Genshin/DE/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/EN/Achievement.json b/Genshin/EN/Achievement.json
index 077d6a45..7b75903e 100644
--- a/Genshin/EN/Achievement.json
+++ b/Genshin/EN/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare Nostrum",
+ "Description": "Light up the maps of the following areas in Fontaine: Nostoi Region.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sumphonia Sine Fine",
+ "Description": "Light up the maps of the following areas in Fontaine: Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "A Mari Usque Ad Mare",
+ "Description": "Unlock all Teleport Waypoints in the Nostoi Region and the Sea of Bygone Eras in Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Sanctuary Pilgrim: Rhapsodia in the Ancient Sea",
+ "Description": "Unlock all the Shrines of Depths in the Nostoi Region and the Sea of Bygone Eras in Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Domus Aurea Guide",
+ "Description": "Follow 6 Seelie in the Nostoi Region and Sea of Bygone Eras to their Seelie Courts.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Ancient Sea Treasure Hunter",
+ "Description": "Open 30 chests in the Nostoi Region and the Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Ancient Sea Treasure Hunter",
+ "Description": "Open 60 chests in the Nostoi Region and the Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Ancient Sea Treasure Hunter",
+ "Description": "Open 120 chests in the Nostoi Region and the Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "Ancient Sea Adventurer",
+ "Description": "Complete 6 Open World mechanism-activated Time Trial Challenges in the Nostoi Region and Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "Ancient Sea Adventurer",
+ "Description": "Complete 12 Open World mechanism-activated Time Trial Challenges in the Nostoi Region and Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "Ancient Sea Adventurer",
+ "Description": "Complete 24 Open World mechanism-activated Time Trial Challenges in the Nostoi Region and Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Echoes of the Grand Symphony",
+ "Description": "Play all the melodies within the Ancient Autoharmonic Music Box",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Canticles of Harmony",
+ "Description": "Complete \"Canticles of Harmony.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Cineas",
+ "Description": "Defeat Local Legend: Cineas",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Vishap Corps Scylla",
+ "Description": "Use the current that Scylla summons to reach a target point for the first time.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "I Ask of Thee, Art Thou Mankind?",
+ "Description": "Pick up a mysterious grimoire for the first time.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Loved by Books",
+ "Description": "Use grimoires to activate all the mysterious bookshelves in the Faded Castle.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "\"The Flying Outlander\"",
+ "Description": "Allow the lost score to once again see the light of day.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "What Do You Mean, You Hid Them?",
+ "Description": "Collect the four treasures that Juliano left behind.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Owner's Duty",
+ "Description": "Bring Osse some fresh food.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "The Tenth Muse",
+ "Description": "Master the power of the Symphony.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Odyssey on the Wall",
+ "Description": "Complete the stage performance in the Faded Castle.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "\"Go Tell the Citizens of the Capital...\"",
+ "Description": "\"That here, obedient to our oaths, we lie eternal...\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Misteriosa Forma Del Tiempo",
+ "Description": "Salute the sound of the bell.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra Mundum",
+ "Description": "The king of vishaps, sealed for millennia, awakens...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Omnes Viae Remam Ducunt",
+ "Description": "Visit the static \"Eternal City.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Latecoming Diadochus",
+ "Description": "His wish shall be yours to fulfill...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Slow Homecoming",
+ "Description": "Help Giustino return to his hometown.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "\"Beware of Remurians...\"",
+ "Description": "\"...Even should they carry instruments.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "The Same Mistakes",
+ "Description": "\"Ranged combat is advantageous to us... Huh!?\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "After the Feast",
+ "Description": "Reach the other side of the blood-red banquet, with the baleful moon as your witness.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Theater Fire Drill",
+ "Description": "Destroy the Legatus Golem's shield before it can lift its blade and unleash its raging, fiery shockwave.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Unmanifested Sealing Hex",
+ "Description": "Defeat the Hydro Tulpa after it has become enhanced from absorbing Half-Tulpa(s).",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Three Days and Nights in the Belly of the Great Fish",
+ "Description": "Escape the belly of the beast without being hit at all by the phantasm(s) within.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "\"Feng Shui Assassination!\"",
+ "Description": "Within a single challenge, use Elemental Reactions to paralyze the Solitary Suanni while it is gathering Anemo and Hydro adeptal energy respectively.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "If You're Thirsty for Blood...",
+ "Description": "Unleash 4 Scarlet Nighttides in a single battle against The Knave.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Brighter Than White",
+ "Description": "In a single battle against The Knave, avoid being hit by her at all while being affected by a Bond of Life and defeat The Knave.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "In Those Ruins of Dreams...",
+ "Description": "Witness the tale of the Daydream Club.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/EN/AchievementGoal.json b/Genshin/EN/AchievementGoal.json
index 3ce1ee01..82c0095c 100644
--- a/Genshin/EN/AchievementGoal.json
+++ b/Genshin/EN/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Challenger: Series IX",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Domains and Spiral Abyss: Series I",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah!: Series I",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya Does Not Believe in Tears: Series I",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Stone Harbor's Nostalgia: Series I",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Meetings in Outrealm: Series I",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Meetings in Outrealm: Series II",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Meetings in Outrealm: Series III",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Meetings in Outrealm: Series IV",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Visitors on the Icy Mountain",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "A Realm Beyond: Series I",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "A Realm Beyond: Series II",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "A Realm Beyond: Series III",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma: The Islands of Thunder and Eternity - Series I",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma: The Islands of Thunder and Eternity - Series II",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "The Chronicles of the Sea of Fog",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Teyvat Fishing Guide: Series I",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "The Light of Day",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Chasmlighter",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru: The Rainforest of Lore",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru: The Gilded Desert - Series I",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru: The Gilded Desert - Series II",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Genius Invokation TCG",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Blessed Hamada",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine: Dance of the Dew-White Springs (I)",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine: Dance of the Dew-White Springs (II)",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine: Dance of the Dew-White Springs (III)",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Chenyu's Splendor",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Rhapsodia in the Ancient Sea",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/EN/Avatar.json b/Genshin/EN/Avatar.json
index a5ee876f..7c558129 100644
--- a/Genshin/EN/Avatar.json
+++ b/Genshin/EN/Avatar.json
@@ -47799,7 +47799,7 @@
},
{
"Title": "Chat: Creative Writing",
- "Context": "Traveling to other worlds is all that anyone seems be writing about these days. Huh, goodness knows what they find so disappointing about their own world."
+ "Context": "Traveling to other worlds is all that anyone seems to be writing about these days. Huh, goodness knows what they find so disappointing about their own world."
},
{
"Title": "Chat: Stories",
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "\"The Knave,\" Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable \"Father.\"",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
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+ "Id": 10961,
+ "Name": "Normal Attack: Invitation to a Beheading",
+ "Description": "Normal Attack\nPerforms up to 6 consecutive spear strikes.\n\nCharged Attack\nConsumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.\nContinuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.\n\nPlunging Attack\nPlunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.\n\nMasque of the Red Death\nWhen Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the \"Masque of the Red Death\" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.\nWhen in the \"Masque of the Red Death\" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
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+ "Cleave DMG|{param2:F1P}",
+ "Blood-Debt Directive DMG|{param3:F1P}",
+ "CD|{param5:F1}s"
+ ],
+ "Parameters": [
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+ },
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+ },
+ "Id": 10962,
+ "Name": "All Is Ash",
+ "Description": "Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.\nOpponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.\n\nBlood-Debt Directive\n·Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.\n·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.\n·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.\n\nAs she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "Skill DMG|{param1:F1P}",
+ "Amount of HP Restored|{param3:F1P} Bond of Life+{param4:F1P} ATK",
+ "CD|{param5:F1}s",
+ "Energy Cost|{param6:I}"
+ ],
+ "Parameters": [
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+ },
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+ },
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+ "Level": 10,
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+ },
+ {
+ "Level": 11,
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+ "Level": 13,
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+ },
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+ "Level": 15,
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+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Balemoon Rising",
+ "Description": "Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.\n\nIt is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology.\nShe saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Agony Alone May Be Repaid",
+ "Description": "Blood-Debt Directives have the following characteristics:\n·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated.\n·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%.\nA Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Strength Alone Can Defend",
+ "Description": "Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "The Balemoon Alone May Know",
+ "Description": "While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "\"All Reprisals and Arrears, Mine to Bear...\"",
+ "Description": "Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "\"All Rewards and Retribution, Mine to Bestow...\"",
+ "Description": "Blood-Debt Directives are now already Blood-Debt Due when first applied.\nWhen Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s.\nYou must first unlock the Passive Talent \"Agony Alone May Be Repaid.\"",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "\"You Shall Become a New Member of Our Family...\"",
+ "Description": "Increases the Level of Normal Attack: Invitation to a Beheading by 3.\nMaximum upgrade level is 15.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "\"You Shall Love and Protect Each Other Henceforth...\"",
+ "Description": "When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "\"For Alone, We Are as Good as Dead...\"",
+ "Description": "Increases the Level of Balemoon Rising by 3.\nMaximum upgrade level is 15.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "\"From This Day On, We Shall Delight in New Life Together.\"",
+ "Description": "The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage.\nFor 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Dire Balemoon",
+ "Detail": "\"The Knave,\" Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable \"Father.\"",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Pyro",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Hello",
+ "Context": "I am The Knave, Arlecchino, Fourth of the Fatui Harbingers. The children of the House of the Hearth call me \"Father.\" I do hope our partnership proves to be a pleasant one, although I would imagine that should be fairly easy. After all, there's no cause for contention between us at the moment... wouldn't you agree?"
+ },
+ {
+ "Title": "Chat: Eyes",
+ "Context": "Staring into my eyes is ill-advised. I can't promise you'll like what you see..."
+ },
+ {
+ "Title": "Chat: Home",
+ "Context": "What could the children be up to... Hmm. Never mind. Let them do as they please."
+ },
+ {
+ "Title": "Chat: Tip-Off",
+ "Context": "Something you wish to report? Go on. You have my undivided attention."
+ },
+ {
+ "Title": "When Thunder Strikes",
+ "Context": "Fear not. What's a little thunder when even lightening wouldn't dare strike our path."
+ },
+ {
+ "Title": "When It Snows",
+ "Context": "Only in the grip of winter do people truly appreciate the warmth of flames."
+ },
+ {
+ "Title": "When the Sun Is Out",
+ "Context": "This kind of weather is more enjoyably spent under the cover of shade."
+ },
+ {
+ "Title": "When the Wind Is Blowing",
+ "Context": "I would advise you to keep your secrets close to your chest. Divulge them too easily, and you never know where the wind might carry them."
+ },
+ {
+ "Title": "Good Morning",
+ "Context": "Good morning. Any plans for today?"
+ },
+ {
+ "Title": "Good Afternoon",
+ "Context": "Whenever I return home at midday, I often find the children sprawled across the ground in the midst of sleep. A certain level of fatigue is common at this hour. Perhaps you, too, should rest a bit before we head out."
+ },
+ {
+ "Title": "Good Evening",
+ "Context": "It is said that the moon is like an eye gazing down upon the mortal plane. We have merely grown accustomed to its scrutiny."
+ },
+ {
+ "Title": "Good Night",
+ "Context": "Time to retire for the night. Oh? \"Can't sleep,\" you say? Well, I'm afraid you'll have to figure something out for yourself. I have a certain suspicion my solution won't be to your liking."
+ },
+ {
+ "Title": "About Arlecchino: Perception",
+ "Context": "Seeing yourself clearly is a difficult task indeed, perhaps even a thankless one. After all, they say those who lack adequate powers of self-perception often lead a happier existence."
+ },
+ {
+ "Title": "About Arlecchino: Cold Blood",
+ "Context": "On occasion, I hear others whisper in secret, calling me cold and cruel. People are free to believe as they wish, and I don't intend to clear up their misconceptions. Prejudice has a way of concealing the truth, and that is hardly to my disadvantage. Still, I believe the time has come for certain measures to be taken to \"live up\" to their expectations... Let's just hope those on the receiving end of these measures have enough power and status to escape with their lives."
+ },
+ {
+ "Title": "About Us: Compromise",
+ "Context": "Our ideals are not entirely aligned. If we are to work together, we must be willing to compromise. To that end, I'm willing to share certain secrets with you. Information that I choose not to reveal, however, is best left unexplored... for your own good, of course."
+ },
+ {
+ "Title": "About Us: Being a Guest",
+ "Context": "The children simply adore your stories. They often ask me when you're coming around again. I do hope you won't let them down. Betraying their expectations comes with a price... Perhaps that's something worth your consideration."
+ },
+ {
+ "Title": "About the Vision",
+ "Context": "For the longest time, there wasn't anything I desired, until the idea came to me to assassinate Crucabena. It was a ludicrous thought then. She was a Harbinger, famed and experienced, and nearly everything I knew about fighting was taught by her hand.\nHowever, it appears you need only desire something with sufficient intensity, and the gods will answer. In the end, I gained a Vision, and after making certain sacrifices, I mastered this power. Surpassing one's teacher often requires the pursuit of the unexpected."
+ },
+ {
+ "Title": "Something to Share",
+ "Context": "\"Flames course through my body like blood\"... This may be nothing but a figure of speech to some. But for me, it's the harsh reality of my existence."
+ },
+ {
+ "Title": "Interesting Things: Aurora",
+ "Context": "The aurora in Snezhnaya is quite beautiful. Certainly worth a visit."
+ },
+ {
+ "Title": "Interesting Things: Spiders",
+ "Context": "I once had a pet spider named Bambi. Raising spiders is quite fascinating. They cannot be domesticated like cats or dogs. Any affection bestowed upon them will not be returned, and they require little investment in terms of care. It's the kind of relationship that suits me perfectly."
+ },
+ {
+ "Title": "About Lyney",
+ "Context": "Clervie once asked me what a \"real home\" looks like, but I had no answer for her. How could any of us know the answer when the House of the Hearth is made up entirely of people who never had a place to call home.\nBy killing Crucabena, I was able to assume the identity of \"Father\" and rebuild the House under a new set of rules. Still, I'm well aware that, even with these efforts, the House is far from that ideal. As for what a real home truly looks like, I suppose that question is best put to the side for now... Perhaps one day, Lyney will be able to give me a new answer."
+ },
+ {
+ "Title": "About Lynette",
+ "Context": "Lynette's uniquely calm personality is also her strength, and I believe she is more than clever enough to recognize that. She is an irreplaceable part of that little team of three, and I would imagine that role brings her much joy. As her \"Father,\" my duty is merely to give her the space to put those talents to good use."
+ },
+ {
+ "Title": "About Freminet",
+ "Context": "Freminet has a complex mind and often hides his emotions. He blames himself for things that aren't his doing and allows them to eat away at his conscience. I would imagine the other children might find it difficult to understand his manner of thinking, but you seem to share a similar delicate sensibility — perhaps you two would make good friends."
+ },
+ {
+ "Title": "About Neuvillette",
+ "Context": "Monsieur Neuvillette intentionally maintains a certain \"distance\" in professional and private settings. Many say this makes him cold and unfeeling, but I believe the truth is just the opposite. In order for all beings to be treated equally under the law, a certain level of emotional distance is expected. Maintaining that kind of indifference is, in itself, a demonstration of kindness."
+ },
+ {
+ "Title": "About Furina",
+ "Context": "I asked Lyney to deliver an assortment of cakes for her theater troupe to enjoy during teatime. The children made the cakes themselves as a gesture to express the support and enthusiasm of her \"audience.\" I do hope she enjoys them."
+ },
+ {
+ "Title": "About the Tsaritsa",
+ "Context": "When I was imprisoned, it was the Tsaritsa who pardoned me and gave me the title of Harbinger. I could sense she was a person of true sincerity and compassion, unlike all those pompous hypocrites with their posturing and rhetoric. Yet... It's difficult to say whether her compassion alone is enough to melt the ice and snow that permeates her land. All I can say is this... If we are forced to be at odds one day, I will raise my weapon against her without hesitation, because that is the greatest level of respect I am able to bestow."
+ },
+ {
+ "Title": "About The Jester",
+ "Context": "As the original Harbinger, much about him remains a mystery. Upon our first meeting, he recognized my background with ease, yet to this day, I know little about him."
+ },
+ {
+ "Title": "About The Captain",
+ "Context": "He is very powerful, and that power comes with a high level of responsibility. However, I believe him to be someone worthy of respect independent of the power he holds."
+ },
+ {
+ "Title": "About The Doctor",
+ "Context": "When I first took over the House of the Hearth, he proposed a number of plans for us to work together. He wanted me to send any \"rejects\" to him. He planned to experiment on them and then share the results with me. I heard that he and the previous Knave had quite the professional rapport in that regard. All I can say is that, if he weren't one of my fellow Harbingers, I would have expedited their happy, little reunion long ago."
+ },
+ {
+ "Title": "About Damselette",
+ "Context": "She is a very special Harbinger. Pose her a question, and the answer you receive will be entirely unpredictable, if she sees fit to give a proper answer at all. Regardless, any answer you do receive is sure to be an interesting one."
+ },
+ {
+ "Title": "About The Rooster",
+ "Context": "The Rooster holds little love for me, and the feeling is mutual. He is an acceptable mayor, I suppose... perhaps even an exceptional one. He has an uncanny ability to make great gains at a small price, which has earned him substantial acclaim throughout his political circles. However \"small\" the price may be, if it continues to come at the expense of my organization, sooner or later... Hmph."
+ },
+ {
+ "Title": "About Marionette",
+ "Context": "I have little interest in her. She is extremely... passionate about her research and does not appear in public often. In fact, many of our officers have yet to see her at all. Compared to, let's say, someone who would go so far as to create segments of themselves to better wander across the land, I suppose you could say she is at the other end of the extreme."
+ },
+ {
+ "Title": "About Regrator",
+ "Context": "I won't deny that he is a capable and imaginative individual, but he lacks \"clarity.\" He can formulate grand plans and manipulate the economy with ease, yet at the same time, he allows his actions to be governed by the vengeance and hatred locked in the depths of his heart. Rational people often believe themselves capable of controlling their emotions, but I believe that confidence is their greatest weakness."
+ },
+ {
+ "Title": "About The Fair Lady",
+ "Context": "She and Pierro were the first Harbingers I became acquainted with. Her prideful attitude when she first visited the House of the Hearth failed to earn her many friends among the children. Subsequent visits were accompanied by gifts and the stately claim that \"those who dislike me shall receive none.\" The children quickly learned how to play pretend, and she in turn basked in their attention, superficial though it may have been. I imagine she quite enjoyed being surrounded by children, perhaps due to the persistent loneliness that plagued her... I found her sacrifice to be a great shame. May she be reunited with her lover in death."
+ },
+ {
+ "Title": "About Childe",
+ "Context": "Objectively speaking, his personality is ill-suited to that of a Harbinger. He often tries to think the best of others... and finds himself used by them as a result. Of course, he is very talented. With time, I'm sure he'll come into his own. I see no need to judge him too early."
+ },
+ {
+ "Title": "More About Arlecchino: I",
+ "Context": "You wish to know more about me? Why, of course. Our relationship is one of mutual trust. There's little need to keep things hidden... I would only inquire as to whether you're truly prepared for what you might learn. Secrets can be sharper than a knife. Innocent curiosity can lead to dangerous places."
+ },
+ {
+ "Title": "More About Arlecchino: II",
+ "Context": "The moment you wield a blade, you realize that different lives carry different weights. Some people have an air of renown and distinction, yet grovel and plead for their lives when faced with death — their outward demeanor nothing more than a hollow facade. Others appear unremarkable, yet carry a heavy burden within. Despite the factors that differentiate us in life... death awaits us all — the great and final equalizer. Cruel, you say? I merely state the truth."
+ },
+ {
+ "Title": "More About Arlecchino: III",
+ "Context": "My Snezheviches and Snezhevnas... those with the courage to walk through shadow even when the world gets dark, and the conviction to embrace the heat even at the risk of getting burned... I will do my utmost to teach them how to navigate life. The House of the Hearth begs favors from no one — like a spider, we hunt for what we want."
+ },
+ {
+ "Title": "More About Arlecchino: IV",
+ "Context": "No one has the power to choose where they come from, but we all have the right to fight for the life we want. In this sense, the world is both unfair and just in equal measure. I don't take in children out of a desire for recompense. In fact, should they so wish, the children are free to leave and pursue a life outside my organization... so long as they're willing to pay the price."
+ },
+ {
+ "Title": "More About Arlecchino: V",
+ "Context": "Fate can be a peculiar thing. When I was young, \"Mother\" favored me due to the unusual set of abilities I possess. No one was able to discern their true nature, not even me. We could only speculate that they were the result of some sort of hereditary curse. Whatever the origin of my power, all I knew was that it was the source of my strength, and often the impetus for my suffering. It was only after I became a Harbinger that I finally learned the truth from The Jester. He expressed surprise that the Crimson Moon bloodline had not gone extinct, and that, in a strange twist of fate, the House of the Hearth had ended up in the hands of an orphan of that lineage once again.\nI cannot say what the future holds. I trust fate will give me an answer in time, and when it does, I'm prepared to do things my way, even if that means striking down fate with my own two hands."
+ },
+ {
+ "Title": "Arlecchino's Hobbies",
+ "Context": "In my free time, I enjoy observing insects in the forest. The dynamics between them are fascinating — the way they hunt for food, compete with each other, even cooperate... Those that seem formidable aren't always the ones that make it until the end, and a single error can prove fatal. I observe their struggle as they near death, and slowly commit the image of their suffering to memory, much like I do for those that fall by my own hand."
+ },
+ {
+ "Title": "Arlecchino's Troubles",
+ "Context": "The children often make use of words and phrases from popular vernacular that are only comprehensible among themselves, much like the codewords we use during missions. Of course, children often need their own space, and I fully understand that."
+ },
+ {
+ "Title": "Favorite Food",
+ "Context": "On occasion, we hold barbecue dinners at the House, and the children prepare the ingredients themselves. They enjoy participating in activities like that, and the feeling is mutual. After all, it's always possible certain familiar faces will be missing from the crowd the next time a similar event rolls around."
+ },
+ {
+ "Title": "Least Favorite Food",
+ "Context": "I dislike complex seasonings. They dull one's sense of smell and taste. Allowing the ingredients to maintain their original flavor is also a way to respect their integrity."
+ },
+ {
+ "Title": "Receiving a Gift: I",
+ "Context": "An impressive showing of culinary expertise. Perhaps you'd be interested in teaching a cooking class at the House of the Hearth?"
+ },
+ {
+ "Title": "Receiving a Gift: II",
+ "Context": "The taste is palatable. Perhaps the children will enjoy it."
+ },
+ {
+ "Title": "Receiving a Gift: III",
+ "Context": "The intent is appreciated, but there is much room for improvement."
+ },
+ {
+ "Title": "Birthday",
+ "Context": "This memo states that today is your birthday. Is that true? Birthdays should be lively occasions. It's always nice to have an excuse to set formal matters aside every now and then, whether it's for the purpose of celebrating yourself or others. Come. I've prepared a feast for you at the House of the Hearth. Let's not keep the children waiting."
+ },
+ {
+ "Title": "Feelings About Ascension: Intro",
+ "Context": "Always keep moving forward. Never let yourself be constrained by power."
+ },
+ {
+ "Title": "Feelings About Ascension: Building Up",
+ "Context": "Anger makes you impulsive, and sorrow causes you to waver. Always maintain control over your emotions."
+ },
+ {
+ "Title": "Feelings About Ascension: Climax",
+ "Context": "Some call me excessively strict. In truth, it is an approach I extend even to myself."
+ },
+ {
+ "Title": "Feelings About Ascension: Conclusion",
+ "Context": "I've learned much from you during this time, and I trust the sentiment is mutual. In fact, I believe maintaining this cordial relationship might prove advantageous for us both... Who knows what thorny issues the future holds. I imagine there may yet be many an occasion for us to join hands."
+ },
+ {
+ "Title": "Elemental Skill: I",
+ "Context": "Transfixed."
+ },
+ {
+ "Title": "Elemental Skill: II",
+ "Context": "Overruled."
+ },
+ {
+ "Title": "Elemental Skill: III",
+ "Context": "Laid bare."
+ },
+ {
+ "Title": "Elemental Burst: I",
+ "Context": "This is where you fall."
+ },
+ {
+ "Title": "Elemental Burst: II",
+ "Context": "Witness my rise."
+ },
+ {
+ "Title": "Elemental Burst: III",
+ "Context": "Everlasting as the moon."
+ },
+ {
+ "Title": "Opening Treasure Chest: I",
+ "Context": "What greater pleasure is there than the unexpected?"
+ },
+ {
+ "Title": "Opening Treasure Chest: II",
+ "Context": "An impressive bounty."
+ },
+ {
+ "Title": "Opening Treasure Chest: III",
+ "Context": "Ah, something with which to commemorate this occasion."
+ },
+ {
+ "Title": "Low HP: I",
+ "Context": "Commendable."
+ },
+ {
+ "Title": "Low HP: II",
+ "Context": "My turn."
+ },
+ {
+ "Title": "Low HP: III",
+ "Context": "Wanted my full attention, did you?"
+ },
+ {
+ "Title": "Ally at Low HP: I",
+ "Context": "Step back."
+ },
+ {
+ "Title": "Ally at Low HP: II",
+ "Context": "New strategy."
+ },
+ {
+ "Title": "Fallen: I",
+ "Context": "The hearth is now... extinguished..."
+ },
+ {
+ "Title": "Fallen: II",
+ "Context": "I hear... the children singing..."
+ },
+ {
+ "Title": "Fallen: III",
+ "Context": "This shall not be my fate..."
+ },
+ {
+ "Title": "Heavy Hit Taken: I",
+ "Context": "Pitiful."
+ },
+ {
+ "Title": "Heavy Hit Taken: II",
+ "Context": "Go on."
+ },
+ {
+ "Title": "Joining Party: I",
+ "Context": "No need to fret. I shall handle this."
+ },
+ {
+ "Title": "Joining Party: II",
+ "Context": "An insurmountable problem, I presume?"
+ },
+ {
+ "Title": "Joining Party: III",
+ "Context": "This will be a productive partnership, I hope."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Character Details",
+ "Context": "The Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day.\nUnlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her.\nThe signature on the relevant documentation is but a false identity — the real power lies with someone else.\nIf one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: \"Father.\"\nWhen speaking of \"Father,\" some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect.\nThese children are part of the organization known as the House of the Hearth. They belong to the Fatui.\nThis place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces.\nAs for this \"Father,\" the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers.\nThe Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, \"Father\" is the most important figure in their lives.\n\"It is only because 'Father' is here that this place is truly like a 'home.'\""
+ },
+ {
+ "Title": "Character Story 1",
+ "Context": "Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her.\nShe commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes.\nEver ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them.\nBut none of that is what makes her most dangerous. \"The unknown\" has, after all, ever been the source of all dread.\nEven the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea.\nEach August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same.\nThis continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little \"invader\" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized.\nBoth bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment.\nThe next day, when Lyney entered \"Father\"'s office to give a report, he found a familiar figure in the feeding box.\nThe temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself.\n\"Father\" seemed to have experience in rearing reptiles.\nAs The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself.\nThe children seize every opportunity they can to get closer to their \"Father,\" after all.\nThus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with \"Father\" when next they saw her.\nBut just a few days later, when he next set foot in her office, the box was already empty.\n\"'Father'... What happened to that lizard?\"\n\"It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made.\"\nThe Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill.\n\"Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away.\""
+ },
+ {
+ "Title": "Character Story 2",
+ "Context": "Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors.\nRebellious little tendencies such as these are of no concern to \"Father,\" nor will she interfere.\nBut should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a \"Father\"'s instruction.\nThus did Arlecchino enter that girl's room, a lovely handbag in hand.\nThe necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error.\nArlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck.\nShe then lifted the flowing gold locks around the child's ears. \"Oh, you pierced them yourself.\"\nAnd so \"Father\" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears.\nThen, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features.\n\"It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect.\"\n\"I'm sorry, 'Father,'\" the young woman anxiously apologized, her terror evident.\nWith quivering hands she reached for the earrings, making to unfasten them. \"It won't happen again, I swear...\"\nBut the mirror showed only \"Father\"'s unwavering calm, her smile seemingly undimmed.\n\"Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier.\"\n\"Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead.\"\n\"This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave.\""
+ },
+ {
+ "Title": "Character Story 3",
+ "Context": "Before \"Father\" rewrote the rules, the House of the Hearth had a wholly different face.\nThe previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her \"Mother.\"\nAnd she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children.\nYet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow...\nShe would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as \"king.\"\nShe called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment.\n...\nBefore taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere.\nShe was an orphan of unknown origin, like all others in the House of the Hearth — a \"child\" of their \"Mother.\"\nMany knew that \"Mother\" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie.\nAs such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination.\nCrucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them.\nPeruere was thus tarred as having committed \"matricide,\" her madness known to all.\n...\nEven after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation.\nShe indulged the spread of these rumors, and indeed added fuel to the fire from the shadows.\nWhether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery.\nA small tombstone stands at the site where she slew their \"Mother,\" the eulogy penned by her hand.\n\"Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome.\""
+ },
+ {
+ "Title": "Character Story 4",
+ "Context": "To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian.\nThe truth is, however, that she discovered an ability to wield a strange fire from a young age.\nThis attracted much curiosity, as no one in her \"family\" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse.\nEach time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms...\nThe blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood.\nHere she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of \"change.\"\nPerhaps that would be the moment fate tipped its hand to her.\n...\nEven without the corrosion, this flame brought her other troubles.\nThose rendered ash by these fires would leave \"afterimages.\" At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors.\nAs those who fell at her hand increased, Arlecchino began to hear various voices.\nScreams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds.\nIn cases few and far between, these afterimages would be complete enough to take on the form of a \"conscious individual.\"\nOf course, these were hardly as special as \"Clervie's shadow,\" but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite.\nLike children at play, they would gather for a time, and then drift away as they pleased.\nArlecchino remembered who they were in life. But she would never call them by their names."
+ },
+ {
+ "Title": "Character Story 5",
+ "Context": "After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name \"Arlecchino,\" the young Knave was also granted an individual audience with her superior.\nDirector Pierro's expression lay hidden behind his half-mask.\n\"I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself.\"\n\"You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation.\"\nArlecchino did not wholly trust The Jester's open honesty.\n\"Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies.\"\n\"Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'\"\n...\n\"Question three. What do my constant dreams of a crimson moon and my powers mean?\"\n\"I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate.\"\n...\n\"Question five. What will become of me and the others in the House of the Hearth once everything is finished?\"\n\"I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted.\"\nThis \"virtue of folly\" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part.\n\"Arlecchino.\"\nPierro called out to her as she departed, and she turned around.\n\"Rather than dwelling on how the world is now, you should consider to where it should go.\"\nThe sounds of her departing footsteps as she spun on her heel and kept walking were the only reply."
+ },
+ {
+ "Title": "\"Marelle\"",
+ "Context": "The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, \"Marelle\" was personally selected by The Knave herself.\n\"Marelle\" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order.\nNo one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game.\nLight-footed leaps, boisterous laughter... The memories married to \"Marelle\" were always wonderful, like the kiss of radiant sunshine.\nAs such, at first the children were perplexed when their \"Father\" was torn between assigning \"At Ease\" or \"Danger\" to that codeword.\nLittle did they know that in the House that came before, Marelle was no game.\nIn those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed.\nThere was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades.\nThose who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past.\nNone would have associated it with being \"at ease\" — indeed, few could speak of it without blanching.\nYet, after her hesitation, Arlecchino chose \"at ease\" as the codeword's meaning that day.\nMarelle was by then no longer associated with \"danger.\" Now, all that came to mind when this game was mentioned were smiling faces.\nIn which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future?"
+ },
+ {
+ "Title": "Vision",
+ "Context": "Arlecchino has many sources of power.\nThe ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support.\nThe merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power.\nBetween these two, the girl who still called herself \"Peruere\" received a Vision.\nWhile Clervie yet lived, Peruere had mooted the idea of assassinating \"Mother\" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused.\nClervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom.\nBut for the living Peruere, fate's gears had only begun to turn.\nThe experiment to select a \"king\" was over, but \"Mother\"'s ambitions were far from fulfilled.\nPeruere thus decided to undertake the plan that had once been shelved solo.\nFrom that day on, she silently calculated the gap between herself and \"Mother.\" Her martial skills were the fruit of her \"Mother\"'s tutelage, and the strength flowing through her bloodline was laid bare before \"Mother.\"\nAnd what was a child before adults but a nestling — even one who had emerged as ruler of the roost?\nBut what her life of suffering up till now had not taught her was how to give up.\nThus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control.\nThen, on one moonlit night, a Vision came to her without warning or portent.\nThe round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson—\nWas this her wish?\nWas this merely the fruit of hundreds of days and nights of ceaseless thought?\nSuch a question was doomed to remain unanswered, and so she did not obsess over it.\nShe merely concealed the Vision in the place closest to her heart before sending \"Mother\" a \"pleasant little surprise.\"\nAs a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision.\nTo her, this is proof of her defiance of fate, wresting from it command over her future."
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "Moonglare",
+ "Description": "Arlecchino's outfit. The ancient balemoon rises once more from dreams, casting a cold, crimson candescence that cocoons her completely. With this moonlight as her witness, she shall drink deep of life's chalice until her jagged fate comes to an end.",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/EN/AvatarPromote.json b/Genshin/EN/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/EN/AvatarPromote.json
+++ b/Genshin/EN/AvatarPromote.json
@@ -12318,5 +12318,159 @@
"Value": 0.192
}
]
+ },
+ {
+ "Id": 96,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 0
+ },
+ {
+ "Type": 7,
+ "Value": 0
+ },
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 874.6027
+ },
+ {
+ "Type": 7,
+ "Value": 51.0435
+ },
+ {
+ "Type": 4,
+ "Value": 22.828234
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 1496.0309
+ },
+ {
+ "Type": 7,
+ "Value": 87.31125
+ },
+ {
+ "Type": 4,
+ "Value": 39.048294
+ },
+ {
+ "Type": 22,
+ "Value": 0.096
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2324.6018
+ },
+ {
+ "Type": 7,
+ "Value": 135.66824
+ },
+ {
+ "Type": 4,
+ "Value": 60.67504
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2946.03
+ },
+ {
+ "Type": 7,
+ "Value": 171.936
+ },
+ {
+ "Type": 4,
+ "Value": 76.8951
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
+ },
+ {
+ "Type": 4,
+ "Value": 109.33523
+ },
+ {
+ "Type": 22,
+ "Value": 0.384
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/EN/Chapter.json b/Genshin/EN/Chapter.json
index bececed7..80c78c75 100644
--- a/Genshin/EN/Chapter.json
+++ b/Genshin/EN/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Ignis Purgatorius Chapter: Act I",
+ "Title": "When the Hearth-Flame Goes Out",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Lupus Aureus Chapter: Act II",
+ "Title": "Oathkeeper",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2957,7 +2985,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3087,7 +3115,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3125,7 +3153,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3138,7 +3166,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3176,52 +3204,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Roses and Muskets: Act I",
+ "Number": "Muskets and Roses: Act I",
"Title": "The Crack of Muskets Breaking the Silence",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Roses and Muskets: Act II",
+ "Number": "Muskets and Roses: Act II",
"Title": "Fiction and Reality Inside and Outside the Frame",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Roses and Muskets: Act III",
+ "Number": "Muskets and Roses: Act III",
"Title": "The Lone Isle Glimpsed Through Fog",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Roses and Muskets: Act IV",
+ "Number": "Muskets and Roses: Act IV",
"Title": "Where the Roses Bloom",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Canticles of Harmony: Third Movement",
+ "Title": "Pharsalia's Rhapsody",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Canticles of Harmony: Second Movement",
+ "Title": "Prisoner in Shackles",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Canticles of Harmony Prelude",
+ "Title": "Petrichorror Dream",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Canticles of Harmony: First Movement",
+ "Title": "In the Hall of the Sea King",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Canticles of Harmony: Finale",
+ "Title": "Requiem",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Iridescent Arataki Rockin' for Life Tour de Force of Awesomeness: First Leg",
+ "Title": "This Ain't Your Daddy's Iridescence Tour...",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Iridescent Arataki Rockin' for Life Tour de Force of Awesomeness: Glorious Finale",
+ "Title": "...It's the Iridescent Arataki Rockin' for Life Tour de Force of Awesomeness!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/EN/DisplayItem.json b/Genshin/EN/DisplayItem.json
index 7307deb0..94d0b366 100644
--- a/Genshin/EN/DisplayItem.json
+++ b/Genshin/EN/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Artifact Set",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fragment of Harmonic Whimsy",
+ "TypeDescription": "Artifact Set",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fragment of Harmonic Whimsy",
+ "TypeDescription": "Artifact Set",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Unfinished Reverie",
+ "TypeDescription": "Artifact Set",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Unfinished Reverie",
+ "TypeDescription": "Artifact Set",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/EN/Furniture.json b/Genshin/EN/Furniture.json
index 75627055..19d030db 100644
--- a/Genshin/EN/Furniture.json
+++ b/Genshin/EN/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Character In-Residence",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 370117,
"Name": "Valley Store: The Leisure of Tea",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373441,
"Name": "Wushou Dance Costume: Roaring Suanni",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373442,
"Name": "Wushou Dance Doll: Sleepy Suanni",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373443,
"Name": "Banquet Screen: Dancing Butterflies and Leaping Fish",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373444,
"Name": "Banquet Screen: Crying Swallows and Chirping Sparrows",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373448,
"Name": "Celebratory Kite: Successive Prosperity",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373449,
"Name": "Celebratory Kite: All's Well",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373450,
"Name": "Celebratory Kite: Butterfly Dance",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtained from Limited-Time Event"
+ "Obtained from Limited-Time Event",
+ "Learned from Realm Depot Furnishing Blueprint"
],
"Id": 373451,
"Name": "Celebratory Kite: Prosperity and Wealth",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Obtained from Story Quest"
+ ],
+ "Id": 361510,
+ "Name": "Wall-Hearth: \"The Firewood that Banishes the Dark\"",
+ "Description": "A stately fireplace, most elegant and gorgeous, similar to the one used in the House of the Hearth.\nIt is said that some ancient legends hold a hearth to be the symbol of \"home,\" not only providing protection for children at night, but also providing a path to a new life.\nThough... Even if the fire has gone out, the children have now grown strong enough to protect themselves.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 362265,
+ "Name": "Hotel Railing: \"Fresh Mint Leaves\"",
+ "Description": "The standard railings used in the Hotel Debord. Made of sturdy materials and decorated with magnificent patterns, the air of artistry positively radiates from it. It is said that the philosophy of the Hotel Debord's owner, Vaneigem, is \"Art is the best seasoning for haute cuisine.\" In service to this philosophy, he specially ordered a set of custom ornamentation to create an elegant atmosphere of high culture, turning the entire venue into a celebration of art. And these exquisitely designed railings elevate the allure and deepness of the entire aesthetic feast, just like \"Sprinkling a few fresh mint leaves when plating.\"",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 362266,
+ "Name": "Hotel Railing: \"Perfect Viewing Arc\"",
+ "Description": "An exquisite curved railing made from high-quality Cypress Wood that is very pleasing to the eye. It looks like the railings found in the Hotel Debord.\nIn the designer's own words, using an arcing design like this is primarily to give guests a wider field of view, enabling them to enjoy performances up close. However, compared to straight railings, curved designs are harder to build, and are much more expensive to maintain. Thus, they are not often found outside of the Hotel Debord.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 363113,
+ "Name": "Simple Lighting: \"Locally Sourced Materials\"",
+ "Description": "A type of wind-resistant metal lamp often seen in the Fleuve Cendre that is primarily constructed from recycled metal and old clockwork meka parts. Though they are vastly inferior to the standard street lamps of the Court of Fontaine in both appearance and lighting performance, they are far cheaper. As for their lifespan, the residents of the Fleuve Cendre are even less concerned, for within the sewers, there is no shortage of replacement parts...",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 362315,
+ "Name": "Fontainian Carpet: \"Fair and Square\"",
+ "Description": "This simple and plain square carpet has exquisite workmanship, with a wine-red base and carefully crafted gold scrollwork.\nIt is said that in the design language of Fontaine, symmetrical patterns symbolize rationality while gold symbolizes solemnity and stability. Thus, carpets with golden patterns like this are often used in studies and areas where guests are received, to create an atmosphere of calm dignity.\nAfter the Oratrice was built, symmetry also became a symbol of being just and fair, and so to this day many of these special kinds of golden patterns may be seen sewn into the carpets of the Opera Epiclese.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 364219,
+ "Name": "Meka Luminaire: \"Silent Night's Contemplation\"",
+ "Description": "The wall lamps used in the area around the Opera Epiclese. Though they utilize a glass-and-metal structure similar to those of other street lamps in the cities of Fontaine, the light is both more gentle and concentrated on a smaller area.\nThe greatest dramas and most intense clashes in Fontaine unfold on the stage of the Opera Epiclese: love and hatred, passion and vengeance. After the curtain falls, theater enthusiasts will often find a quiet, secluded spot to process their thoughts and feelings. For this reason, the Opera Epiclese has considerately adjusted the lights in some areas to be more gentle to aid theatergoers in reliving the drama.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fountain of Lucine Level Reward"
+ ],
+ "Id": 371142,
+ "Name": "Model Meka: \"Age of Progress\"",
+ "Description": "A metal mechanism model with a complex structure. Said to be a reproduction of the device installed in front of the Court Region Waterway Hub, which is in turn regarded as one of the most famous works showcasing clockwork meka design aesthetics.\nThough the device itself does not represent a breakthrough beyond the basic principles set down by Lord-Artificer Alain Guillotin, but the people still regard it as a symbol of the continuous advances in \"mechanical beauty\" over the centuries. Or perhaps it is as the critics say: An eternally turning device is like the ceaselessly turning wheels of time...",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 370826,
+ "Name": "\"Tolling of the Musicmaking Town\"",
+ "Description": "A clocktower constructed of a combination of wood and stone that can be found in Petrichor and which contains a large, exquisitely crafted metal bell whose tolling announces the time to the entire town. In addition, a weathervane that shows the direction and strength of the wind is installed on the very top. Rumor holds that skilled bellringers can combine changes in windspeed with meteorological conditions to predict the weather within a certain range, and ring out alarms warning the residents of imminent storms at the right time.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 370827,
+ "Name": "\"Peaceful Residence in the Musicmaking Town\"",
+ "Description": "A grand, elegant residence found in Petrichor. Unlike the buildings in the Court of Fontaine, the houses in Petrichor tend to have separate, dedicated spaces for non-residential areas and chimneys, and are built as separate buildings. Though such designs take up more space, they increase fire safety and provide a cleaner living space. In a place like Petrichor with limited living space available, this is the best choice.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 370828,
+ "Name": "\"Workshop in the Musicmaking Town\"",
+ "Description": "A two-story building with an attached workshop and separate balcony that uses an asymmetric layout. It exudes the distinctive Petrichor style.\nThis type of house is extremely spacious, and the attached workshop features its own entrance and a pipe through which to ventilate exhaust, cleverly ensuring that work and living areas are completely separated and neither will interfere with the other. It is said that even if you were to undertake the design of a \"Teyvat Grand Cannon\" within, it would not disturb those taking an afternoon nap elsewhere in the dwelling, showcasing the advantages offered by its incredible isolation of work from daily life.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 370829,
+ "Name": "\"Resourceful Residence in the Musicmaking Town\"",
+ "Description": "A plain-looking standalone building with ample internal space that is well-suited for the long-term residence of one or two people, and one of the most common buildings within Petrichor. It is said that most buildings in Petrichor utilize wave-shaped roofs. Such designs help excess rainwater drain off the roof via the eaves on one hand, while on the other, it expands the living space within. Two birds with one stone.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 6005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 370333,
+ "Name": "Music Town's Hut: \"Mardouce Harmony\"",
+ "Description": "A hand-crafted hut carefully designed by artisans, the roof features red and blue intertwined. \"Both colors are great, so I want them all.\" Such was the decision made by a resident of Petrichor when purchasing machine-dyed awnings in the Court of Fontaine. This decision paved the way for this hut, which has the beauty of both \"Marcotte Red\" and \"Lumidouce Blue\" at the same time. However, since making this hut requires a lot of labor, selling it in any other market is a nigh-impossibility. Thus, the residents of the Court of Fontaine have yet to enjoy this beautiful solution.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 374323,
+ "Name": "Mallow Wood Long Table: \"Engraved Memories\"",
+ "Description": "A type of simple long table that can be seen in Petrichor cobbled together from pieces of leftover Mallow Wood. The sturdy tabletop is often used as a workstation by artisans or as a temporary storage rack. Rumor says that although such tables are very cheap to make, most users are loath to replace or change their workstation, as it is difficult to copy a working environment with which one is already familiar. And the crisscrossing grooves of knife and chisel pockmarking the surface are proof of the hard work they put in, day and night...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 374324,
+ "Name": "Mallow Wood Round Table: \"A Shared Drink\"",
+ "Description": "A simple round wooden table with a plain appearance that is so light, even a child can easily carry them.\nThey say that since very few guests visit Petrichor, most chairs and tables are relatively low, unlike the opulent furniture found in the Court of Fontaine. When invited to a resident's home, should you be invited by the host to sit down for afternoon tea at a table like this, please do not think yourself unwelcome. On the contrary, this is how Petrichor welcomes its true friends.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7014,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Learned from Realm Depot Furnishing Blueprint"
+ ],
+ "Id": 374601,
+ "Name": "Sword-Bearing Statue: \"Eternal Watch\"",
+ "Description": "A silent stone statue of a serene and solemn sword-bearing soldier, as though upholding a set of supreme convictions from which it cannot be swayed and which may not be profaned. A replica of the stone statues that can be found around Petrichor.\nThough it completely lacks the combat capabilities of golems, the stone statue's majestic appearance alone is enough to repel bandits with wavering hearts. Naturally, even if it should fail to scare them off, you needn't worry, for The Realm Within doesn't seem to have much of a bandit problem anyway...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
+ 7001,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 373916,
+ "Name": "Mallow Wood Mailbox: \"Storage\"",
+ "Description": "A simple mailbox made from sturdy Mallow Wood and metal parts. As it has a very small footprint, it won't get in the way when installed near the gate. It has great storage capacity, not only allowing letters to easily be left within but also small packages to be stuffed inside. Thus, it is also a kind of \"storage\" box.\nHowever, placing packages into the mailbox may result in damage to said package, so it is not recommended that you do so.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 374115,
+ "Name": "Mallow Wood Doorframe: \"Gentle Melody\"",
+ "Description": "A fence gate made of sturdy Mallow Wood, on which ornate patterns are carved. According to the artisans of Petrichor, where these gates are found, the asymmetrical structures result in a warm, light feeling, and the curves bestow the frame with a gentle and melodious beauty. However, the complicated design makes it difficult to adapt to standard doors, so it is limited in terms of practicality and suitable installation locations...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 374116,
+ "Name": "Mallow Wood Fence: \"Tides\"",
+ "Description": "A very stylish Mallow Wood fence adorned with rippling waves. Not only is it quite attractive to look at it, but it also provides an excellent place to hang things from.\nSome critics hold that this tall design extends the lifespan of the fence, avoiding damage from the unpredictable island weather. Some residents of Petrichor do not agree with that conclusion. In their opinion, the high waves are representations of the tides, having little to do with the weather.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Learned from Realm Depot Furnishing Blueprint"
+ ],
+ "Id": 373454,
+ "Name": "\"Origin of Music\"",
+ "Description": "An intricate model of a harp with exquisitely carved decorations on the body. It is the same design as the harp in the Faded Castle.\nIt is said that harps are one of the simplest instruments, yet also one of the most difficult. The timbre and texture are quite straightforward, and even a child still mastering language can easily pluck out a performance. But the harp's intonation relies completely upon the harpist's experiences. Even with decades of experience, unexpected mistakes may still occur during a performance. As such, according to some critics, the harp is regarded as the beginning and the end for all musicians. Of course, this is naturally hyperbole, but it also goes to show the unique significance of the harp.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Learned from Realm Depot Furnishing Blueprint"
+ ],
+ "Id": 373455,
+ "Name": "\"Legion's Furious Horns\"",
+ "Description": "A finely designed model horn adorned with metallic decorations on the body that give it an abnormally luxurious appearance. It is the same design as the horn model found in the Faded Castle.\nIt is said that in the past, the sound of the horn was deep and resounding, like the furious roars of wild beasts, and was therefore used to express battle scenes. Today, a variety of instruments are used for this purpose, and this majestic instrument has gradually been reduced to being an iconic symbol.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Learned from Realm Depot Furnishing Blueprint"
+ ],
+ "Id": 373456,
+ "Name": "\"Hidden Serpent\"",
+ "Description": "A low-pitched horn model shaped like a massive serpent, with a knob to control the pitch. It has the same design as the low-pitched horn model found in the Faded Castle.\nIt is said that though this horn has a very exaggerated appearance, its tones are like those of a serpent hidden in the brush. The sound is mellow and full, with a low key, and is not easily noticed. Many artists take advantage of this characteristic by skillfully inserting it into the accompaniment to create a tense atmosphere and a sense of impending danger...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from Battle Pass: Gnostic Chorus"
+ ],
+ "Id": 373457,
+ "Name": "\"Mirror-Reflection Lyre\"",
+ "Description": "A luxuriously adorned elegant model of lyre with strings blue as cut sapphires. It is the same design as the lyre model found in the Faded Castle. The mirror-symmetrical body of the lyre not only confers the kind of beauty that only symmetry can provide, but it makes it suitable for musicians of different handedness to play. Nowadays, the lyres widely embraced by bards have a very similar design to this lyre...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Learned from Realm Depot Furnishing Blueprint"
+ ],
+ "Id": 373458,
+ "Name": "\"Crystalline Glory\"",
+ "Description": "A harp model with exquisite craftsmanship, its aqua strings shimmer like the sunlight reflected off rippling waves. It is the same design as the harp model found in the Faded Castle. According to legend, certain epic tales of glorious deeds were sung to the accompaniment of this type of harp. Today, though the protagonists of those stories are long dead, their exalted achievements still dazzle brilliantly, like the instrument's bright strings.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 373215,
+ "Name": "\"Inspiration's Pure White Blossoms\"",
+ "Description": "A type of potted plant that can be found in Petrichor, with simple, pure white blossoms. According to legend, these flowers are widely cultivated by the townspeople for their elegance and beauty. A certain playwright once wrote a story about these flowers. In the story, the protagonist is unexpectedly inspired by these white flowers and creates the variety of bells large and small now used all over Petrichor today.\nFor this reason, these pure white blossoms not only signify their own beauty, but also symbolize \"inspiration.\"",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 373216,
+ "Name": "\"Salubrious Fragrance\"",
+ "Description": "Bright lavender flowers are set off by the lake-blue flowers, as both are lovingly planted with care in this composite potted arrangement placed in an unusually-shaped pot.\nThe lavender flowers used in the potted arrangement are said to be able to purify the air with their petals and fragrance, their mysterious powers driving away mosquitoes and curing disease. They are said to symbolize \"cleanliness and health,\" while the incredibly vigorous lake-blue flowers have a similar meaning. For this reason, the residents of Petrichor like to grow these two types together, not only due to their complementary aesthetics but also because of the hopes for a better life they embody.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 374213,
+ "Name": "Mallow Wood Bench: \"Hidden Melody\"",
+ "Description": "A type of bench only found within Petrichor. Designed to provide a place of temporary respite for residents, it makes use of sturdy Mallow Wood, and though it lacks soft backing or cushions, it has enough space to provide ample comfort to all who use it. According to an unsigned report, this type of bench was the work of a certain master crafter of instruments, and whoever sits upon it will be able to hear a faint melody drifting by their ear.\nHowever, according to research conducted by the Fontaine Research Institute, this is likely only a psychological effect caused by the bench's appearance, and has nothing to do with some mysterious property of the bench itself.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from the Fontaine Souvenir Shop"
+ ],
+ "Id": 374214,
+ "Name": "Mallow Wood Chair: \"E-Z Fold\"",
+ "Description": "An ordinary chair made of Mallow Wood that can be commonly seen throughout Petrichor. The primary feature of this type of chair is its folding support. This design also allows the user to adjust the seat height within a given range or even store the entire rack to save space and make it more portable. It is said that since Petrichor is relatively remote, the demand for chairs is correspondingly low. However, outside guests must still be taken care of, so convenient seats that are easily foldable and storable, and may be taken out and adjusted when a customer comes were created to meet this need.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Remarkable Chest Reward"
+ ],
+ "Id": 360450,
+ "Name": "Music Town's Streetlamp: \"Safety Lighting\"",
+ "Description": "A type of street lamp that is often seen in Petrichor. It uses a cheap but sturdy Mallow Wood pole, guaranteeing durability while also simplifying the structure. This also makes it easy for the residents to use and maintain. It has a metal cover with a flared shape like a trumpet, not only for aesthetic appeal but also to enhance the illumination provided, ensuring the safety of nighttime travelers.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from Realm Depot: Furnishings"
+ ],
+ "Id": 372511,
+ "Name": "\"Blancdouce Bell\"",
+ "Description": "A tranquil and noble white flower with buds as pure and elegant as silver bells and a gentle, refreshing fragrance. Many believe it is related to the Lumidouce Bell, and so they call it the \"Blancdouce Bell.\"\nSome artists have written that these short-lived flowers represent hard-earned happiness that is difficult to hold onto. However, it is said that the residents of Petrichor have found a way to extend their flowering season, meaning that \"happiness\" is something that can be achieved and held onto through hard work.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Purchased from Realm Depot: Furnishings"
+ ],
+ "Id": 372701,
+ "Name": "\"Blue Dewdrop\"",
+ "Description": "Small blue flowers dot this tiny, adorable shrub commonly found in Petrichor. It is extremely drought-resistant and can survive off of dew alone. For this reason, it is nicknamed \"Blue Dewdrop\" by many. In some legends, this hardy, resilient plant symbolizes a beautiful eternity, and so it is often seen at weddings and other such joyous occasions.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/EN/FurnitureMake.json b/Genshin/EN/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/EN/FurnitureMake.json
+++ b/Genshin/EN/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/EN/FurnitureSuite.json b/Genshin/EN/FurnitureSuite.json
index a7c1deec..c3a9d1b5 100644
--- a/Genshin/EN/FurnitureSuite.json
+++ b/Genshin/EN/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/EN/Material.json b/Genshin/EN/Material.json
index 04cc7cd8..010c7682 100644
--- a/Genshin/EN/Material.json
+++ b/Genshin/EN/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "Activates Constellation",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Arlecchino's Stella Fortuna",
+ "Description": "Arlecchino's Constellation Activation Material",
+ "TypeDescription": "Activates Constellation",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -2526,7 +2536,7 @@
},
{
"MaterialType": 15,
- "EffectDescription": "Restores 800 HP to the selected character.",
+ "EffectDescription": "Restores 800 HP for the selected character.",
"Id": 101226,
"RankLevel": 0,
"ItemType": 2,
@@ -19005,7 +19015,7 @@
"RankLevel": 2,
"ItemType": 2,
"Name": "\"My Way\"",
- "Description": "Yanfei's specialty is Crab Roe Tofu done to an incredible degree of regularity. Its dimensions and flavor are all faithfully rendered according to the \"Crab Roe Tofu Laws\" in the recipe, with not a single letter omitted.",
+ "Description": "Yanfei's specialty. The dish is essentially Crab Roe Tofu done to an incredible degree of regularity. Its dimensions and flavor are all faithfully rendered according to the \"Crab Roe Tofu Laws\" in the recipe, with not a single letter omitted.",
"TypeDescription": "Food",
"Icon": "UI_ItemIcon_108244"
},
@@ -20600,7 +20610,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Dew-Dipped Shrimp",
- "Description": "Yelan's specialty. Amongst the ingredients here is the new tea, Dipped Dew, delivered from Qiaoying Village right to the Teahouse, which was then quickly fried together with freshly-caught river shrimp. The look is sightly, the scent of distant tea, and the taste both tender and springy... Wait a moment. Why's she coming over with that plate of chilli?",
+ "Description": "Yelan's specialty. Amongst the ingredients here is the new tea, Dipped Dew, delivered from Qiaoying Village right to the Teahouse, which was then quickly fried together with freshly-caught river shrimp. The look is sightly, the scent of distant tea, and the taste both tender and springy... Wait a moment. Why's she coming over with that plate of chili?",
"TypeDescription": "Food",
"Icon": "UI_ItemIcon_108389"
},
@@ -23673,6 +23683,61 @@
"TypeDescription": "Food",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restores 26% of Max HP to the selected character and regenerates 570 HP every 5s for 30s.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Rock 'n' Roll Dango Milk",
+ "Description": "Having sat beneath the stage for a day and a night, this Dango Milk has been fermented using the yeast of Rock 'n' Roll, transforming it into Rock 'n' Roll Dango Milk!\nThey say that its flavor has undergone some marvelous change, but still more amazingly, it can be sold for twice the price of the original version!\nThat really rocks.",
+ "TypeDescription": "Food",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restores 26% of Max HP to the selected character and regenerates 450 HP every 5s for 30s.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suspicious Bulle Souffle",
+ "Description": "A very small cake nestled within a Bulle Fruit skin. You could not resist sneaking a peek as this baked, only to see the expanding souffle collapse speedily... It seems that curiosity not only kills cats, but ruins cakes too.",
+ "TypeDescription": "Food",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restores 28% of Max HP to the selected character and regenerates 620 HP every 5s for 30s.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Souffle",
+ "Description": "A very small cake nestled within a Bulle Fruit skin. Pour the beaten egg whites into a Bulle Fruit skin that has been scraped empty, and bake it until the souffle has evenly expanded. The word \"Bulle\" isn't a part of the name just because it's in the ingredient list, but because the finished product allows the tongue to delight in bubble-like spongy softness.",
+ "TypeDescription": "Food",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restores 30% of Max HP to the selected character and regenerates 790 HP every 5s for 30s.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Delicious Bulle Souffle",
+ "Description": "A very small cake nestled within a Bulle Fruit skin. It all starts with that glorious, fluffy mouthfeel. Then comes the rich eggy aroma and fruity-fresh flavor suffusing your mouth, as if you had plunged headfirst into pillowy clouds, such that the very air sings with subtle sweetness.",
+ "TypeDescription": "Food",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restores 40% of Max HP and an additional 2,350 HP to the selected character.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Hearthfire's Trail",
+ "Description": "Arlecchino's specialty. The raw meat, bereft of any excessive seasoning, brings a rush of both blood and brutal freshness, engraving an elegant ensemble of flavors on your tongue. The final aftertaste is cleaner and neater still, a mirror reflection of how its maker handles certain situations...",
+ "TypeDescription": "Food",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25583,6 +25648,16 @@
"TypeDescription": "Recipe",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Recipe: Bulle Souffle",
+ "Description": "A detailed step-by-step recipe for making Bulle Souffle.",
+ "TypeDescription": "Recipe",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26948,6 +27023,36 @@
"TypeDescription": "Character and Weapon Enhancement Material",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Ruined Hilt",
+ "Description": "A stone hilt obtained from an ancient statue.\nIts luster has long been lost to the depredations of seawater.",
+ "TypeDescription": "Character and Weapon Enhancement Material",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Splintered Hilt",
+ "Description": "A stone hilt obtained from an ancient statue.\nThe chips and grooves speak to the brutal battles its owner once weathered.",
+ "TypeDescription": "Character and Weapon Enhancement Material",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Still-Smoldering Hilt",
+ "Description": "A stone hilt obtained from an ancient statue.\nOnly the recentness of its separation from its owner may explain the as-yet unextinguished flame within.",
+ "TypeDescription": "Character and Weapon Enhancement Material",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27528,6 +27633,46 @@
"TypeDescription": "Character Level-Up Material",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Fragment of a Golden Melody",
+ "Description": "A golden fragment that fell from the centaur golem's chest. Putting the tune inscribed upon the shattered rubble back together, it appears to be a small sliver of a grander musical movement.\nPeople once believed that the song of eternal happiness and harmony would resound throughout the world till the end of all destinies. But harmonies can be changed. When the rebellious God King fell from his throne, the imperishable capital was reduced to refuse and rubble — for who, then, shall the lyre in the hands of a legion-less commander play?",
+ "TypeDescription": "Character Level-Up Material",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Fading Candle",
+ "Description": "A candle that you picked up in the ruins after completing the duel against The Knave.\nLegends passed down claim that when the candle's flame flickers in the hands of sinners, the light may become shadows, making footsteps faint and masking fatal intent.\nYou cannot tell what material this is made of, and it weeps no wax after burning, releasing only black ash that scatters into the wind, drifting towards the distant unknown.",
+ "TypeDescription": "Character Level-Up Material",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Silken Feather",
+ "Description": "A crystal that you picked up in the ruins after completing the duel against The Knave.\nThe already-cooled blood and fire still maintain the shape of a feather, that is framed with solidified sleek black threads.\nBefore their thoughts have matured, young children are reliant on the meticulous care of their parents, just as fledglings need the aegis of an adult wing.\nIt is to fulfill such wishes that \"Father\" wove dangerous spider-silk into a facsimile of feathers, that she might grant her family some warmth.",
+ "TypeDescription": "Character Level-Up Material",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Denial and Judgment",
+ "Description": "An earring that you picked up in the ruins after completing the duel against The Knave.\nThe red symbol upon it resembles the image in her eyes, a declaration and a rejection alike.\nThe orphaned live lives filled with suffering from childhood — this she sees and keeps in her heart.\nAs fate casts an examining eye on humanity, so too will humans cast judgment upon fate.",
+ "TypeDescription": "Character Level-Up Material",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28418,6 +28563,26 @@
"TypeDescription": "Reliquary",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Domain Reliquary: Tier II",
+ "Description": "A reliquary used to hold artifacts. May the one who sees it be blessed.\n\nEach reliquary will grant an artifact from the following sets:\n·Fragment of Harmonic Whimsy\n·Unfinished Reverie\n·Berserker\n·Instructor\n·The Exile",
+ "TypeDescription": "Reliquary",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Domain Reliquary: Tier I",
+ "Description": "A reliquary used to hold artifacts. May the one who sees it be blessed.\n\nEach reliquary will grant an artifact from the following sets:\n·Fragment of Harmonic Whimsy\n·Unfinished Reverie",
+ "TypeDescription": "Reliquary",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34359,6 +34524,16 @@
"TypeDescription": "Quest Item",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Ancient Autoharmonic Music Box",
+ "Description": "An ancient music box found in the Faded Castle. It contains the mysterious power of the Symphony.\nUse it to read musical scores left by the ancient civilization. Find more scores to unlock the civilization's secrets.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34369,6 +34544,36 @@
"TypeDescription": "Quest Item",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Blank Score",
+ "Description": "This seems to be a musical score created using unknown materials by an ancient civilization.\nIts staves lie empty. No notes have ever been recorded here.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Score",
+ "Description": "This seems to be a musical score created using unknown materials by an ancient civilization.\nThe melody recorded within can only be deciphered using a special device.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Lost Grimoire",
+ "Description": "A strange book of magic that has, by the \"symphony\"'s power, calmed down at last.\nIf you have the chance, you might want to return it to its shelf.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34399,6 +34604,36 @@
"TypeDescription": "Quest Item",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis (I)",
+ "Description": "An ancient Remurian scroll you accidentally discovered in the ruins. There is no way to verify the truth of the words within.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis (II)",
+ "Description": "An ancient Remurian scroll you accidentally discovered in the ruins. There is no way to verify the truth of the words within.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis (III)",
+ "Description": "An ancient Remurian scroll you accidentally discovered in the ruins. There is no way to verify the truth of the words within.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34539,6 +34774,16 @@
"TypeDescription": "Quest Item",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mini Phonograph",
+ "Description": "A miniaturized phonograph that appears to have recorded certain sounds. It might perhaps come in handy...?",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34589,6 +34834,16 @@
"TypeDescription": "Quest Item",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Invitation From the Arataki Gang",
+ "Description": "An invitation letter that is loud and colorful in both cast and content. It describes a passionate, freeform, wild, huge, border-crossin' rock 'n' roll festival, in which you shall be a special guest, there to awaken the burning rock 'n' roll soul within all present!",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34609,6 +34864,276 @@
"TypeDescription": "Quest Item",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Restored Score",
+ "Description": "The once-tattered score has been restored. Someone learned in music will surely be able to read the ancient melody contained within.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pages From a Lost Score (I)",
+ "Description": "A fragment of an ancient musical score. Indecipherable in its current form.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "A Ridiculously Common Branch",
+ "Description": "A very ordinary branch that has been processed by human hands in some way.\nIt might have been a prop used by children at play... But whatever it is, it couldn't have been some \"barbarian token\"...",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "\"I Got Reincarnated as an Onikabuto... And Flipped the World Upside Down\"",
+ "Description": "Some light rock 'n' roll lyrics... or perhaps just bad poetry?",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mysterious Letter",
+ "Description": "Mysterious Letter",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Cyno's Letter",
+ "Description": "Cyno's Letter",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Damaged Score",
+ "Description": "Damaged Score",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Restored Score",
+ "Description": "Restored Score",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggiero's Notes (II)",
+ "Description": "Ruggiero's Map",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pages From a Lost Score (II)",
+ "Description": "A fragment of an ancient musical score. Indecipherable in its current form.",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Engravings",
+ "Description": "Ancient Engravings",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Engravings",
+ "Description": "Ancient Engravings",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Harmost's Notes (II)",
+ "Description": "Harmost's Notes (II)",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Engravings",
+ "Description": "Ancient Engravings",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Engravings",
+ "Description": "Ancient Engravings",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Engravings",
+ "Description": "Ancient Engravings",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Tattered Navigation Log",
+ "Description": "Tattered Navigation Log",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggiero's Notes (I)",
+ "Description": "Ruggiero's Notes (I)",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Someone's Notes",
+ "Description": "Someone's Notes",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggiero's Notes (III)",
+ "Description": "Ruggiero's Notes (III)",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Investigation of the Northern Barbarians",
+ "Description": "Investigation of the Northern Barbarians",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Harmost's Notes (I)",
+ "Description": "Harmost's Notes (I)",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Inscription",
+ "Description": "Ancient Inscription",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Piece of Paper",
+ "Description": "Ancient Piece of Paper",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Piece of Paper",
+ "Description": "Ancient Piece of Paper",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Piece of Paper",
+ "Description": "Ancient Piece of Paper",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancient Piece of Paper",
+ "Description": "Ancient Piece of Paper",
+ "TypeDescription": "Quest Item",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36539,6 +37064,56 @@
"TypeDescription": "Adventure Item",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 126",
+ "Description": "This wondrous crystal contains a certain rhythm, like something beautiful woven from delicate silk. These items can be found throughout the mainland or from merchants who collect curios. The tune held within this crystal can be revivified in your Serenitea Pot using either \"Euphonium Unbound: Winding\" or \"Euphonium Unbound: Soaring.\" The tune contained within this Radiant Spincrystal is a mysterious melody from Fontaine.",
+ "TypeDescription": "Adventure Item",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 127",
+ "Description": "This wondrous crystal contains a certain rhythm, like something beautiful woven from delicate silk. These items can be found throughout the mainland or from merchants who collect curios. The tune held within this crystal can be revivified in your Serenitea Pot using either \"Euphonium Unbound: Winding\" or \"Euphonium Unbound: Soaring.\" The tune contained within this Radiant Spincrystal is a mysterious melody from Fontaine.",
+ "TypeDescription": "Adventure Item",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 128",
+ "Description": "This wondrous crystal contains a certain rhythm, like something beautiful woven from delicate silk. These items can be found throughout the mainland or from merchants who collect curios. The tune held within this crystal can be revivified in your Serenitea Pot using either \"Euphonium Unbound: Winding\" or \"Euphonium Unbound: Soaring.\" The tune contained within this Radiant Spincrystal is a mysterious melody from Fontaine.",
+ "TypeDescription": "Adventure Item",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 129",
+ "Description": "This wondrous crystal contains a certain rhythm, like something beautiful woven from delicate silk. These items can be found throughout the mainland or from merchants who collect curios. The tune held within this crystal can be revivified in your Serenitea Pot using either \"Euphonium Unbound: Winding\" or \"Euphonium Unbound: Soaring.\" The tune contained within this Radiant Spincrystal is a mysterious melody from Fontaine.",
+ "TypeDescription": "Adventure Item",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 130",
+ "Description": "This wondrous crystal contains a certain rhythm, like something beautiful woven from delicate silk. These items can be found throughout the mainland or from merchants who collect curios. The tune held within this crystal can be revivified in your Serenitea Pot using either \"Euphonium Unbound: Winding\" or \"Euphonium Unbound: Soaring.\" The tune contained within this Radiant Spincrystal is a mysterious melody from Fontaine.",
+ "TypeDescription": "Adventure Item",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38529,6 +39104,16 @@
"TypeDescription": "Gadget",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Nightwind Horn",
+ "Description": "This exquisite horn is a Fontainian instrument that can be used in performances, and was a gift from Dvorak to you.\nThey say the tones of the horn are both rich and mellow as well as gentle, like a gentle evening breeze blowing among a thicket of trees. So, Fontainian composers often use horns to vividly bring the imagery of hunters and forests to life. Without a doubt, this instrument is eminently suited to a musical gala celebrating \"life.\"",
+ "TypeDescription": "Gadget",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39915,7 +40500,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Perfectly-Drawn Focus",
- "Description": "An interior with a middle-sized stage as its centerpiece, large enough to stage a small performance.\nFor those new to performing, an audience too large will cause them undue nerves and affect their performance, and for seasoned masters, sometimes a show put on for one's friends brings one far more happiness than a sold-out extravaganza. As such, most performers can appreciate the lack of grandeur in this stage.\nThis Furnishing Set is favored by the following companions: Lynette, Lyney",
+ "Description": "An interior with a middle-sized stage as its centerpiece, large enough to stage a small performance.\nFor those new to performing, an audience too large will cause them undue nerves and affect their performance, and for seasoned masters, sometimes a show put on for one's friends brings one far more happiness than a sold-out extravaganza. As such, most performers can appreciate the lack of grandeur in this stage.\nThis Furnishing Set is favored by the following companions: Lynette, Lyney, Arlecchino",
"TypeDescription": "Furnishing Set Blueprint",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39945,7 +40530,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Court of Justice's Placid Days",
- "Description": "A lane using the ordinary streets of Fontaine's residential districts as the blueprint. The numerous residences have also reproduced the authentic look of the Court of Fontaine.\nFor many residents of Fontaine, a large part of their lives consists of orderly activity, getting on and off work on time, resting, meeting friends for a meal or shopping, and occasionally heading to the Opera Epiclese for a grand performance. Even some crisis-tested adventurers might sometimes think that such a placid lifestyle might be nice...\nThis Furnishing Set is favored by the following companion: Charlotte",
+ "Description": "A lane using the ordinary streets of Fontaine's residential districts as the blueprint. The numerous residences have also reproduced the authentic look of the Court of Fontaine.\nFor many residents of Fontaine, a large part of their lives consists of orderly activity, getting on and off work on time, resting, meeting friends for a meal or shopping, and occasionally heading to the Opera Epiclese for a grand performance. Even some crisis-tested adventurers might sometimes think that such a placid lifestyle might be nice...\nThis Furnishing Set is favored by the following companion: Charlotte, Arlecchino",
"TypeDescription": "Furnishing Set Blueprint",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48808,5 +49393,265 @@
"Description": "A detailed step-by-step blueprint for making \"Cider Lakelight.\"\nAfter using this item, you can view it in the Creation Screen.",
"TypeDescription": "Furnishing Blueprint",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Hotel Railing: \"Fresh Mint Leaves\"",
+ "Description": "A detailed step-by-step blueprint for making Hotel Railing: \"Fresh Mint Leaves.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Hotel Railing: \"Perfect Viewing Arc\"",
+ "Description": "A detailed step-by-step blueprint for making Hotel Railing: \"Perfect Viewing Arc.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Simple Lighting: \"Locally Sourced Materials\"",
+ "Description": "A detailed step-by-step blueprint for making Simple Lighting: \"Locally Sourced Materials.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Fontainian Carpet: \"Fair and Square\"",
+ "Description": "A detailed step-by-step blueprint for making Fontainian Carpet: \"Fair and Square.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Meka Luminaire: \"Silent Night's Contemplation\"",
+ "Description": "A detailed step-by-step blueprint for making Meka Luminaire: \"Silent Night's Contemplation.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Tolling of the Musicmaking Town\"",
+ "Description": "A detailed step-by-step blueprint for making \"Tolling of the Musicmaking Town.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Peaceful Residence in the Musicmaking Town\"",
+ "Description": "A detailed step-by-step blueprint for making \"Peaceful Residence in the Musicmaking Town.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Workshop in the Musicmaking Town\"",
+ "Description": "A detailed step-by-step blueprint for making \"Workshop in the Musicmaking Town.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Resourceful Residence in the Musicmaking Town\"",
+ "Description": "A detailed step-by-step blueprint for making \"Resourceful Residence in the Musicmaking Town.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Music Town's Hut: \"Mardouce Harmony\"",
+ "Description": "A detailed step-by-step blueprint for making Music Town's Hut: \"Mardouce Harmony.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mallow Wood Long Table: \"Engraved Memories\"",
+ "Description": "A detailed step-by-step blueprint for making a Mallow Wood Long Table: \"Engraved Memories.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mallow Wood Round Table: \"A Shared Drink\"",
+ "Description": "A detailed step-by-step blueprint for making a Mallow Wood Round Table: \"A Shared Drink.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Sword-Bearing Statue: \"Eternal Watch\"",
+ "Description": "A detailed step-by-step blueprint for making Sword-Bearing Statue: \"Eternal Watch.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mallow Wood Mailbox: \"Storage\"",
+ "Description": "A detailed step-by-step blueprint for making a Mallow Wood Mailbox: \"Storage.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Mallow Wood Doorframe: \"Gentle Melody\"",
+ "Description": "A detailed step-by-step blueprint for making a Mallow Wood Doorframe: \"Gentle Melody.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Mallow Wood Fence: \"Tides\"",
+ "Description": "A detailed step-by-step blueprint for making a Mallow Wood Fence: \"Tides.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Origin of Music\"",
+ "Description": "A detailed step-by-step blueprint for making \"Origin of Music.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Legion's Furious Horns\"",
+ "Description": "A detailed step-by-step blueprint for making \"Legion's Furious Horns.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Hidden Serpent\"",
+ "Description": "A detailed step-by-step blueprint for making \"Hidden Serpent.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Mirror-Reflection Lyre\"",
+ "Description": "A detailed step-by-step blueprint for making \"Mirror-Reflection Lyre.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Crystalline Glory\"",
+ "Description": "A detailed step-by-step blueprint for making \"Crystalline Glory.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Inspiration's Pure White Blossoms\"",
+ "Description": "A detailed step-by-step blueprint for making \"Inspiration's Pure White Blossoms.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Salubrious Fragrance\"",
+ "Description": "A detailed step-by-step blueprint for making \"Salubrious Fragrance.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mallow Wood Bench: \"Hidden Melody\"",
+ "Description": "A detailed step-by-step blueprint for making a Mallow Wood Bench: \"Hidden Melody.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mallow Wood Chair: \"E-Z Fold\"",
+ "Description": "A detailed step-by-step blueprint for making a Mallow Wood Chair: \"E-Z Fold.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Music Town's Streetlamp: \"Safety Lighting\"",
+ "Description": "A detailed step-by-step blueprint for making Music Town's Streetlamp: \"Safety Lighting.\"\nAfter using this item, you can view it in the Creation Screen.",
+ "TypeDescription": "Furnishing Blueprint",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/EN/Meta.json b/Genshin/EN/Meta.json
index 8ad38073..5561b7da 100644
--- a/Genshin/EN/Meta.json
+++ b/Genshin/EN/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "1DC1232C184DF35E",
- "AchievementGoal": "748E80CCCC4BB87E",
- "Avatar": "B078DF5A954DBB7B",
+ "Achievement": "7B981411657E3375",
+ "AchievementGoal": "10080091E64F8C5E",
+ "Avatar": "40915CF4F04776CF",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "C8CC0B3C208A03A7",
- "DisplayItem": "079ADAE84AE08AC0",
- "Furniture": "050CCA9E298C7650",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "F8CD3A56AD2A0922",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "47BCEA3A8F6D84B0",
+ "DisplayItem": "08F118D3864FEAF6",
+ "Furniture": "BC5A1276A677464A",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "FDDB4E528D641A29",
"FurnitureType": "18125CF9DBCF80C8",
"GachaEvent": "417120CA1A089A9D",
- "Material": "542BA8A9B2122E95",
- "Monster": "32F35C66D67BA232",
+ "Material": "552D7AA4DBB8F46C",
+ "Monster": "60942F4F3F6A4291",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "776A6FD348F2B1B2",
- "Reliquary": "7DD95DF3A4CDF2CF",
+ "ProfilePicture": "9F155ADEA55C3007",
+ "Reliquary": "BFFE70215A26E88D",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "A7E9786593CF3A22",
+ "ReliquarySet": "B4977D04E1ACA155",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "E6946C56622D8265",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "0B5E84E978FF2672",
- "Weapon": "7B05F552FE7A77B4",
+ "TowerFloor": "253175252BAD538A",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "CA5A7CA491645696",
+ "Weapon": "7EC7208BB9ACE473",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/EN/Monster.json b/Genshin/EN/Monster.json
index cb2d0832..22d37b6d 100644
--- a/Genshin/EN/Monster.json
+++ b/Genshin/EN/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Primordial Bathysmal Vishap",
+ "Title": "Primordial Bathysmal Vishap",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Legatus Golem",
+ "Title": "\"Statue of Marble and Brass\"",
+ "Description": "A centaur-shaped golem forged of marble and brass. Under the hard stone exterior flows Ichor blood. Towering as one who commands a legion, it is ready to trample any foe that might transgress against its honor.\nThe now sunken civilization believed that war was as music, an art of rhythms to be followed. Therefore, one who marshals a legion must be like a conductor, whose shield and sword are like the strings and bow of a violin, performing a blazing melody like the raging flames upon the merciless battlefield.\n\"War is a necessary evil on the path to all-encompassing peace.\" Thus spake a Harmost, one who once led the golem legions to conquest over the entire high sea.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Praetorian Golem",
+ "Title": "Praetorian of Legion Athanatoi",
+ "Description": "A moving statue shaped like a warrior who will swing their sword at all who dare trespass upon the area under their guardianship. It is unclear if it is a soul or magic that powers them.\nThey say that legions of golems once conquered the nations that called the high sea home, and this might have been amongst their number. The great towers and palaces that now sleep beneath the waves once bore witness to the fate of those who stand in the path of the wheel of fate.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "All-Devouring Narwhal",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "The Knave",
+ "Title": "The Knave",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/EN/ProfilePicture.json b/Genshin/EN/ProfilePicture.json
index a9c05fba..319b4e29 100644
--- a/Genshin/EN/ProfilePicture.json
+++ b/Genshin/EN/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Hanachirusato's Mask"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "\"Provisional Head Priestess of the Asase Shrine\""
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "The Thunderbird and the Boy"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Zhiqiong's Signature"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht and Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Mother of the Jinn"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Bloomguard: Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Nice to Meet You"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann & Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Crest of Artifice"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "The Formless Society"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Rainjade Oblation"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Monsieur Os"
}
]
\ No newline at end of file
diff --git a/Genshin/EN/Reliquary.json b/Genshin/EN/Reliquary.json
index 51ebbab8..92f62595 100644
--- a/Genshin/EN/Reliquary.json
+++ b/Genshin/EN/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Faithful Hourglass",
"Description": "A sand timepiece that the witch relied on in the story. Legend has it that if you recite the wrong incantation over it, time will suddenly flow exceptionally quickly.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ichor Shower Rhapsody",
+ "Description": "A rhyton fired with copper as the base, that was once filled with fine wine from paradise.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ancient Sea's Nocturnal Musing",
+ "Description": "A feather accessory carved in the shape of the wings of the golden bees of legend. They seem to flutter with the slightest breeze.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Whimsical Dance of the Withered",
+ "Description": "A mask once covered in gold leaf. Perhaps it is a relic from some ancient officer of the legions.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Harmonious Symphony Prelude",
+ "Description": "An honorary medal in the shape of a blooming flower. Adorned with blue stone and gold, it was once bestowed upon immortals.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "The Grand Jape of the Turning of Fate",
+ "Description": "A timepiece made in imitation of the wheel of fate. It ceased turning long ago.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ichor Shower Rhapsody",
+ "Description": "A rhyton fired with copper as the base, that was once filled with fine wine from paradise.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ancient Sea's Nocturnal Musing",
+ "Description": "A feather accessory carved in the shape of the wings of the golden bees of legend. They seem to flutter with the slightest breeze.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Whimsical Dance of the Withered",
+ "Description": "A mask once covered in gold leaf. Perhaps it is a relic from some ancient officer of the legions.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Harmonious Symphony Prelude",
+ "Description": "An honorary medal in the shape of a blooming flower. Adorned with blue stone and gold, it was once bestowed upon immortals.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "The Grand Jape of the Turning of Fate",
+ "Description": "A timepiece made in imitation of the wheel of fate. It ceased turning long ago.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "The Wine-Flask Over Which the Plan Was Hatched",
+ "Description": "A three-legged cup. Once, many heroes were gathered around the bonfire, raising their cups high in toast and drinking their fill while discussing their wishes and ambitions.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Faded Emerald Tail",
+ "Description": "A tail feather ornament whose luster has long faded. The patterns on it are said to have been etched by the hand of a skilled artisan from long ago.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Crownless Crown",
+ "Description": "A golden crown decorated with turquoise and emerald feathers, it has never been used in a coronation, living alone atop a velvet cushion.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dark Fruit of Bright Flowers",
+ "Description": "A flower carved from grey stone covered with gold foil. Legends say that during a war, it was used to differentiate friend from foe.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Moment of Attainment",
+ "Description": "A sundial used by an ancient kingdom to tell time. Tiny marks have been left at a certain scale that can only be seen through careful observation.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "The Wine-Flask Over Which the Plan Was Hatched",
+ "Description": "A three-legged cup. Once, many heroes were gathered around the bonfire, raising their cups high in toast and drinking their fill while discussing their wishes and ambitions.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Faded Emerald Tail",
+ "Description": "A tail feather ornament whose luster has long faded. The patterns on it are said to have been etched by the hand of a skilled artisan from long ago.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Crownless Crown",
+ "Description": "A golden crown decorated with turquoise and emerald feathers, it has never been used in a coronation, living alone atop a velvet cushion.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dark Fruit of Bright Flowers",
+ "Description": "A flower carved from grey stone covered with gold foil. Legends say that during a war, it was used to differentiate friend from foe.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Moment of Attainment",
+ "Description": "A sundial used by an ancient kingdom to tell time. Tiny marks have been left at a certain scale that can only be seen through careful observation.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/EN/ReliquarySet.json b/Genshin/EN/ReliquarySet.json
index 9ff9f813..d7d21364 100644
--- a/Genshin/EN/ReliquarySet.json
+++ b/Genshin/EN/ReliquarySet.json
@@ -901,5 +901,41 @@
"ATK +18%.",
"After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fragment of Harmonic Whimsy",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "ATK +18%.",
+ "When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Unfinished Reverie",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "ATK +18%.",
+ "After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/EN/TowerFloor.json b/Genshin/EN/TowerFloor.json
index 14a0cfcc..f34b9339 100644
--- a/Genshin/EN/TowerFloor.json
+++ b/Genshin/EN/TowerFloor.json
@@ -643,7 +643,7 @@
"LevelGroupId": 64,
"Background": "UI_TowerPic_4",
"Descriptions": [
- "After a character triggers a Vaporize reaction, the Vaporize reaction DMG for that character is increased by 50% for 5s."
+ "After a character triggers a Vaporize reaction, the Vaporize reaction DMG dealt by that character is increased by 50% for 5s."
]
},
{
@@ -768,5 +768,23 @@
"Descriptions": [
"For this floor only, the Ley Line flow will be normal."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "All party members receive a 75% Pyro DMG Bonus."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "For this floor only, the ley line flow will be normal."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/EN/TowerLevel.json b/Genshin/EN/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/EN/TowerLevel.json
+++ b/Genshin/EN/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/EN/TowerSchedule.json b/Genshin/EN/TowerSchedule.json
index edb7ab2e..76ec372b 100644
--- a/Genshin/EN/TowerSchedule.json
+++ b/Genshin/EN/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Plummeting Moon",
- "Descriptions": [
- "After the active character's Plunging Attacks hit opponents, unleash a shockwave at the character's location, dealing True DMG to nearby opponents. 1 such shockwave can be unleashed every 2s."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Sundered Moon",
- "Descriptions": [
- "When characters create Geo Constructs, unleash a shockwave at the character's location, dealing True DMG to nearby opponents. 1 such shockwave can be unleashed every 6s."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Gravel Moon",
- "Descriptions": [
- "When a character deals Geo DMG to an opponent, this instance will be counted for the character. 1 count can be gained every 0.1s. When the count reaches 3, this character will receive a Gravel Mark, granting them 50% Geo DMG Bonus for 10s."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Arrowgale Moon",
- "Descriptions": [
- "After a character triggers a Swirl reaction, all party members' Normal, Charged, and Plunging Attack DMG is increased by 20% for 10s. This effect can be triggered once every 0.1s. Max 3 stacks. Each stack's duration is counted independently."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"After the active character's Plunging Attacks hit opponents, the character's Plunging Attack DMG is increased by 20% for 8s. This effect can be triggered once every 0.1s. Max 3 stacks. Each stack's duration is counted independently. This effect will be cleared if the character leaves the field."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Plummeting Moon",
+ "Descriptions": [
+ "After the active character's Plunging Attacks hit opponents, unleash a shockwave at the character's location, dealing True DMG to nearby opponents. 1 such shockwave can be unleashed every 2s."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Sundered Moon",
+ "Descriptions": [
+ "When characters create Geo Constructs, unleash a shockwave at the character's location, dealing True DMG to nearby opponents. 1 such shockwave can be unleashed every 6s."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Gravel Moon",
+ "Descriptions": [
+ "When a character deals Geo DMG to an opponent, this instance will be counted for the character. 1 count can be gained every 0.1s. When the count reaches 3, this character will receive a Gravel Mark, granting them 50% Geo DMG Bonus for 10s."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Arrowgale Moon",
+ "Descriptions": [
+ "After a character triggers a Swirl reaction, all party members' Normal, Charged, and Plunging Attack DMG is increased by 20% for 10s. This effect can be triggered once every 0.1s. Max 3 stacks. Each stack's duration is counted independently."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Flame-Fanning Moon",
+ "Descriptions": [
+ "When a character triggers Vaporize, Overloaded, Melt, Burning, Burgeon, Pyro Swirl, or Pyro Crystallize reactions on an opponent, the opponent's All Elemental RES and Physical RES is reduced by 30% for 4s."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Valorous Moon",
+ "Descriptions": [
+ "When a character receives healing, the character's ATK increases by 50% for 3s."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Tactical Moon",
+ "Descriptions": [
+ "When a character's HP value increases or decreases, that character gains a 16% increased All Elemental and Physical DMG Bonus for 8s. This effect can stack up to 3 times, and the duration of each stack is counted independently."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/EN/Weapon.json b/Genshin/EN/Weapon.json
index 00894e25..25ff68ff 100644
--- a/Genshin/EN/Weapon.json
+++ b/Genshin/EN/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Crimson Moon's Semblance",
+ "Description": "A keen-edged weapon, luster dazzling as the crimson moon. It is said that an ancient dynasty once regarded it as a ritual object that could bridge two worlds, but none still remember the beliefs and ceremonies of that bygone age.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Ashen Sun's Shadow",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus."
+ },
+ {
+ "Level": 1,
+ "Description": "Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 16% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 32% DMG Bonus."
+ },
+ {
+ "Level": 2,
+ "Description": "Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 20% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 40% DMG Bonus."
+ },
+ {
+ "Level": 3,
+ "Description": "Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 24% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 48% DMG Bonus."
+ },
+ {
+ "Level": 4,
+ "Description": "Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 56% DMG Bonus."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/EN/WeaponPromote.json b/Genshin/EN/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/EN/WeaponPromote.json
+++ b/Genshin/EN/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/ES/Achievement.json b/Genshin/ES/Achievement.json
index 76f9cc07..ded2254f 100644
--- a/Genshin/ES/Achievement.json
+++ b/Genshin/ES/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare Nostrum",
+ "Description": "Revela las regiones del mapa de Fontaine (Condado Nóstoi).",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "La eterna Symphonia",
+ "Description": "Revela las regiones del mapa de Fontaine (Mar de Antaño).",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "Y dominará de mar a mar",
+ "Description": "Desbloquea todos los Puntos de teletransporte de Fontaine (Condado Nóstoi y Mar de Antaño).",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Peregrinaje al santuario: Rapsodia del mar antiguo",
+ "Description": "Desbloquea todos los Santuarios de las Profundidades de Fontaine (Condado Nóstoi y Mar de Antaño).",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Guías del Palacio Dorado",
+ "Description": "Persigue a 6 Seelies en el Condado Nóstoi y el Mar de Antaño e ilumina los Pedestales de los Seelies.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Cazatesoros del mar antiguo",
+ "Description": "Abre 30 cofres en el Condado Nóstoi y el Mar de Antaño.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Cazatesoros del mar antiguo",
+ "Description": "Abre 60 cofres en el Condado Nóstoi y el Mar de Antaño.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Cazatesoros del mar antiguo",
+ "Description": "Abre 120 cofres en el Condado Nóstoi y el Mar de Antaño.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "#Aventurer{F#a}{M#o} del mar antiguo",
+ "Description": "Completa 6 pruebas contrarreloj del mundo abierto en el Condado Nóstoi y el Mar de Antaño.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "#Aventurer{F#a}{M#o} del mar antiguo",
+ "Description": "Completa 12 pruebas contrarreloj del mundo abierto en el Condado Nóstoi y el Mar de Antaño.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "#Aventurer{F#a}{M#o} del mar antiguo",
+ "Description": "Completa 24 pruebas contrarreloj del mundo abierto en el Condado Nóstoi y el Mar de Antaño.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "El eco de la gran serenata",
+ "Description": "Toca todos los movimientos de la serenata de la caja de música autoarmónica antigua.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Cánticos armónicos",
+ "Description": "Completa la misión «Cánticos armónicos».",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Cineas",
+ "Description": "Derrota a la leyenda local conocida como “Cineas”.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Escila, comandante de Dragartos",
+ "Description": "Usa por primera vez un torrente de Escila para llegar a un destino.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "¿Qué clase de brujería es esta?",
+ "Description": "Detén y recoge por primera vez un grimorio misterioso.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "#{F#Ávida lectora}{M#Ávido lector}",
+ "Description": "Usa los grimorios para activar todas las estanterías misteriosas del Castillo Apagado.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "#{F#La forastera}{M#El forastero} errante",
+ "Description": "Recupera la partitura perdida.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "¡Están totalmente a la vista!",
+ "Description": "Reúne todos los tesoros de Juliano.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "#El deber de {F#una dueña}{M#un dueño}",
+ "Description": "Lleva algo de comida a Osifuz.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "La décima musa",
+ "Description": "Obtén el poder para controlar la serenata.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "La odisea del muro",
+ "Description": "Completa el espectáculo del escenario del Castillo Apagado.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "“Diga a los ciudadanos...”",
+ "Description": "“... Que descansaremos aquí eternamente hasta que la muerte cumpla su promesa”.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "La misteriosa forma del tiempo",
+ "Description": "Presenta tus respetos al tañido de la campana.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra el mundo",
+ "Description": "El Rey Dragarto, encerrado durante milenios, por fin ha despertado...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Todos los caminos llevan a Rema",
+ "Description": "Visita la silenciosa Ciudad Eterna.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "El tardío diádoco",
+ "Description": "Tú cumplirás sus deseos...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Lento regreso",
+ "Description": "Ayuda a Giustino a volver a su hogar.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "“Timeo Remulicos...”",
+ "Description": "“... et organa ferentes”.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "El mismo error",
+ "Description": "“Tenemos ventaja en combate a distancia... ¿no?”.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Después del banquete",
+ "Description": "Cruza el festín sangriento bajo la mirada de la luna aciaga.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Simulacro de incendios en el escenario",
+ "Description": "Rompe el escudo del Gólem Legado cuando alce la espada para liberar unas llamas furiosas.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "El hechizo del sello no augurado",
+ "Description": "Derrota al Tulpa Hidromimético cuando se haya fortalecido tras absorber un Tulpa Semimimético.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Tres noches en el estómago del Narval",
+ "Description": "Escapa del estómago del Narval sin que la ilusión te golpee con sus ataques.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "¡Ay, ay, ay!",
+ "Description": "En un único desafío, usa Reacciones Elementales para paralizar a la Suanni Ermitaña cuando esté reuniendo poder adéptico tanto Anemo como Hydro.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Saciaré tu sed de sangre",
+ "Description": "Libera cuatro ondas de choque mareasangrientas en un único desafío contra La Sota.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Más blanco que el blanco",
+ "Description": "En un único desafío contra La Sota, evita que te golpee con sus ataques mientras tienes un pacto vital y derrótala.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "En unas ruinas de ensueño",
+ "Description": "Sé testigo de la historia del Club de los Soñadores.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/ES/AchievementGoal.json b/Genshin/ES/AchievementGoal.json
index 23707cc9..a18ab630 100644
--- a/Genshin/ES/AchievementGoal.json
+++ b/Genshin/ES/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Retador: Parte 9",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Dominios y Espiral del Abismo: Parte 1",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "¡Olah!: Parte 1",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya no cree en las lágrimas: Parte 1",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Nostalgias del puerto de piedra: Parte 1",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Encuentros fuera de este mundo: Parte 1",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Encuentros fuera de este mundo: Parte 2",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Encuentros fuera de este mundo: Parte 3",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Encuentros fuera de este mundo: Parte 4",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Visitante de Espinadragón",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Un mundo interior: Parte 1",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Un mundo interior: Parte 2",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Un mundo interior: Parte 3",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma: las islas del trueno y la eternidad (I)",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma: las islas del trueno y la eternidad (II)",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "A través de la niebla",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Guía de pesca de Teyvat: Parte 1",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "La claridad del día",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Cuevas luminosas",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru: la selva de la sabiduría",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru: Las arenas doradas (I)",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru: Las arenas doradas (II)",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Invocación de los Sabios",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Desierto de los espíritus",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine: Un espectáculo de aguas cristalinas (I)",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine: Un espectáculo de aguas cristalinas (II)",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine: Un espectáculo de aguas cristalinas (III)",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "El lustre de Chenyu",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Rapsodia del mar antiguo",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/ES/Avatar.json b/Genshin/ES/Avatar.json
index ac688a6a..224df214 100644
--- a/Genshin/ES/Avatar.json
+++ b/Genshin/ES/Avatar.json
@@ -46858,7 +46858,7 @@
},
{
"Title": "Sobre Kujou Sara...",
- "Context": "Sí, me venció cuando el Decreto de captura de Visiones. No me avergüenza admitirlo. Cuando pierdes, admites la derrota, y cuando te equivocas, vas con la cabeza bien alta, como un hombre. De todas formas, no olvidemos quién no se atreve a tener una revancha... ¡Ella, la guerrera tengu! No es más que un duelo de sumo callejero, ¿de qué tiene miedo? Si sigue ignorándome, tendré que dejar de llamarla tengu de Kujou y la empezaré a llamar gallina de Kujou. Jeje, a ver qué le parece eso..."
+ "Context": "Sí, me venció durante el Decreto de captura de Visiones. No me avergüenza admitirlo. Cuando pierdes, admites la derrota, y cuando te equivocas, vas con la cabeza bien alta, como un hombre. De todas formas, no olvidemos quién no se atreve a tener una revancha... ¡Ella, la guerrera tengu! No es más que un duelo de sumo callejero, ¿de qué tiene miedo? Si sigue ignorándome, tendré que dejar de llamarla tengu Kujou y la empezaré a llamar gallina de Kujou. Jeje, a ver qué le parece eso..."
},
{
"Title": "Sobre Gorou...",
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88397,7 +88397,7 @@
},
"Id": 942101,
"Name": "Hecho a medida",
- "Description": "#Durante un breve periodo de tiempo tras ejecutar el ataque ascendente de Caricia de mangas, se producen distintos efectos dependiendo de lo que se haga después de realizar dicho ataque: si {LAYOUT_MOBILE#tocas}{LAYOUT_PC#pulsas una vez}{LAYOUT_PS#pulsas una vez} la Habilidad Elemental, se activa el efecto de “bordado”; si {LAYOUT_MOBILE#tocas}{LAYOUT_PC#haces clic}{LAYOUT_PS#pulsas} para ejecutar un Ataque Normal, se activa el efecto de “costura”.\n\nBordado\n·Cambia a tu siguiente personaje.\n·Aplica a todos tus personajes del equipo el efecto de “agudeza”, de manera que cuando tu personaje en uso golpea a un enemigo cercano con un Ataque Normal, Cargado o Descendente, Tamoto ejecutará en la ubicación de dicho enemigo un ataque coordinado que inflige Daño Geo en el AdE en una cantidad equivalente al 100% del daño del ataque ascendente de “Caricia de mangas”. El daño infligido de esta manera se considera daño de Habilidad Elemental.\n·El efecto de agudeza dura 8{NON_BREAK_SPACE}s y Tamoto solo puede ejecutar un ataque coordinado cada 2{NON_BREAK_SPACE}s. Mientras agudeza esté activa, como máximo se podrán ejecutar 2 ataques coordinados.\n\nCostura\nChiori se imbuye del elemento Geo durante 5{NON_BREAK_SPACE}s.\n\nSi Chiori está en uso y no vuelves a {LAYOUT_MOBILE#tocar}{LAYOUT_PC#pulsar una vez}{LAYOUT_PS#pulsar una vez} la Habilidad Elemental o a ejecutar un Ataque Normal durante el breve periodo de tiempo tras efectuar el ataque ascendente de “Caricia de mangas”, se activará directamente el efecto de “costura”.",
+ "Description": "#Durante un breve periodo de tiempo tras ejecutar el ataque ascendente de Caricia de mangas, se producen distintos efectos dependiendo de lo que se haga después de realizar dicho ataque: si {LAYOUT_MOBILE#tocas}{LAYOUT_PC#pulsas una vez}{LAYOUT_PS#pulsas una vez} la Habilidad Elemental, se activa el efecto de “bordado”; si {LAYOUT_MOBILE#tocas}{LAYOUT_PC#haces clic}{LAYOUT_PS#pulsas} para ejecutar un Ataque Normal, se activa el efecto de “costura”.\n\nBordado\n·Cambia a tu siguiente personaje.\n·Aplica a todos tus personajes del equipo el efecto de “agudeza”, de manera que cuando tu personaje en uso golpea a un enemigo cercano con un Ataque Normal, Cargado o Descendente, Tamoto ejecutará en la ubicación de dicho enemigo un ataque coordinado que inflige Daño Geo en el AdE en una cantidad equivalente al 100% del daño del ataque ascendente de “Caricia de mangas”. El daño infligido de esta manera se considera daño de Habilidad Elemental.\n·El efecto de agudeza dura 8{NON_BREAK_SPACE}s y Tamoto solo puede ejecutar un ataque coordinado cada 2{NON_BREAK_SPACE}s. Mientras agudeza esté activa, como máximo se podrán ejecutar 2 ataques coordinados.\n\nCostura\n·Chiori se imbuye del elemento Geo durante 5{NON_BREAK_SPACE}s.\n\nSi Chiori está en uso y no vuelves a {LAYOUT_MOBILE#tocar}{LAYOUT_PC#pulsar una vez}{LAYOUT_PS#pulsar una vez} la Habilidad Elemental o a ejecutar un Ataque Normal durante el breve periodo de tiempo tras efectuar el ataque ascendente de “Caricia de mangas”, se activará directamente el efecto de “costura”.",
"Icon": "UI_Talent_S_Chiori_05"
},
{
@@ -88501,7 +88501,7 @@
"Fetters": [
{
"Title": "Hola...",
- "Context": "Me llamo Chiori, soy la dueña de la Sastrería Chiori. Si necesitas que te haga algo a medida, no dudes en decírmelo. En cuanto a otras peticiones, dependerá de si tienes lo que necesito para pagarme. Al fin y al cabo, los negocios no dejan de ser un tipo de intercambio. Por cierto, no está permitido fumar y tomar alcohol en la Sastrería Chiori. No quiero que ese tipo de cosas me den problemas. Además, la frase de \"el cliente siempre tiene la razón\" no se aplica en mi tienda. Por mucho que el cliente crea que tiene la razón, le echaré a patadas igualmente si no cumple con las normas."
+ "Context": "Me llamo Chiori, soy la dueña de la Sastrería Chiori. Si necesitas que te haga algo a medida, no dudes en decírmelo. En cuanto a otras peticiones, dependerá de si tienes lo que necesito para pagarme. Al fin y al cabo, los negocios no dejan de ser un tipo de intercambio. Por cierto, no está permitido fumar y tomar alcohol en la Sastrería Chiori. No quiero que ese tipo de cosas me den problemas. Además, la frase de “el cliente siempre tiene la razón” no se aplica en mi tienda. Por mucho que el cliente crea que tiene la razón, le echaré a patadas igualmente si no cumple con las normas."
},
{
"Title": "Charla - Opiniones",
@@ -88569,11 +88569,11 @@
},
{
"Title": "¿Algo que decir?",
- "Context": "Como de pequeña no podía estar quieta ni un segundo, mis padres me hicieron aprender todo tipo de cosas, incluyendo kendo. Poco tiempo después de empezar a aprenderlo, me di cuenta de que usar dos espadas era el estilo que más me gustaba y mejor iba conmigo, pero mi profesor no me lo permitió. Cuando le pregunte por qué, me dijo que esa técnica de espada era poco ortodoxa e inapropiada, así que no volví a ir a sus clases. Ahora que lo pienso, me alegro de haber seguido usando esa técnica. Supongo que mis dos manos no pueden estar quietas."
+ "Context": "Como de pequeña no podía estar quieta ni un segundo, mis padres me hicieron aprender todo tipo de cosas, incluyendo kendo. Poco tiempo después de empezar a aprenderlo, me di cuenta de que usar dos espadas era el estilo que más me gustaba y mejor iba conmigo, pero mi profesor no me lo permitió. Cuando le pregunté por qué, me dijo que esa técnica de espada era poco ortodoxa e inapropiada, así que no volví a ir a sus clases. Ahora que lo pienso, me alegro de haber seguido usando esa técnica. Supongo que mis dos manos no pueden estar quietas."
},
{
"Title": "Un dato curioso...",
- "Context": "Sode fue mi primera obra. La creé con la intención de tener una mujer parecida a mí, que me sirviera de modelo y de ayudante. ¿Eh? ¿Que si la creé para que me hiciera compañía? Perdón, pero yo no tengo ese tipo de necesidades."
+ "Context": "Tamoto fue mi primera obra. La creé con la intención de tener una mujer parecida a mí, que me sirviera de modelo y de ayudante. ¿Eh? ¿Que si la creé para que me hiciera compañía? Perdón, pero yo no tengo ese tipo de necesidades."
},
{
"Title": "Sobre Navia...",
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "La Sota, la cuarta de Los Once de los Fatui y una diplomática fría e implacable. Es la “madre” a la que temen todos los niños de la Casa de la Hoguera, y de la cual también dependen.",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "Aumento de daño de mascarada de la muerte roja|{param12:F2P}",
+ "Daño de 1er golpe|{param1:F1P}",
+ "Daño de 2.º golpe|{param2:F1P}",
+ "Daño de 3er golpe|{param3:F1P}",
+ "#Daño de 4.º golpe|{param4:F1P}{NON_BREAK_SPACE}+{NON_BREAK_SPACE}{param4:F1P}",
+ "Daño de 5.º golpe|{param5:F1P}",
+ "Daño de 6.º golpe|{param6:F1P}",
+ "Daño de ATQ Cargado|{param7:F1P}",
+ "Coste de Aguante de ATQ Cargado|{param8:F1} pts.",
+ "#Coste de Aguante de movimiento rápido|{param15:F1}{NON_BREAK_SPACE}pts./s",
+ "Daño de Caída|{param9:F1P}",
+ "Daño de impacto de caída baja/alta|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.475004,
+ 0.521057,
+ 0.653858,
+ 0.371451,
+ 0.699816,
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+ 0.90816,
+ 25,
+ 0.639324,
+ 1.278377,
+ 1.596762,
+ 1.204,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 2,
+ "Parameters": [
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+ 0.563468,
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+ 1.382431,
+ 1.726731,
+ 1.302,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 3,
+ "Parameters": [
+ 0.55233,
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+ 1.486485,
+ 1.8567,
+ 1.4,
+ 0.075,
+ 0.3,
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+ ]
+ },
+ {
+ "Level": 4,
+ "Parameters": [
+ 0.607563,
+ 0.666468,
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+ 0.81774,
+ 1.635134,
+ 2.04237,
+ 1.54,
+ 0.075,
+ 0.3,
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+ ]
+ },
+ {
+ "Level": 5,
+ "Parameters": [
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+ 2.172339,
+ 1.638,
+ 0.075,
+ 0.3,
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+ ]
+ },
+ {
+ "Level": 6,
+ "Parameters": [
+ 0.690412,
+ 0.75735,
+ 0.950375,
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+ 1.240962,
+ 1.32,
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+ 0.92925,
+ 1.858106,
+ 2.320875,
+ 1.75,
+ 0.075,
+ 0.3,
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+ ]
+ },
+ {
+ "Level": 7,
+ "Parameters": [
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+ },
+ {
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+ ]
+ },
+ "Id": 10961,
+ "Name": "Ataque Normal: Invitación a una decapitación",
+ "Description": "#Ataque Normal\nRealiza hasta 6 ataques rápidos con lanza.\n\nAtaque Cargado\nConsume una cierta cantidad de Aguante para arremeter contra un enemigo cercano y ejecutar un tajo.\nAl mantener pulsado, Arlecchino se moverá rápidamente durante un máximo de 5{NON_BREAK_SPACE}s mientras consume Aguante de forma continuada.\n\nAtaque Descendente\nSe lanza desde el aire para golpear el suelo, dañando a los enemigos cercanos e infligiendo Daño en el AdE en el momento del impacto.\n\nMascarada de la muerte roja\nCuando el pacto vital que tenga Arlecchino sea superior o igual al 30% de su Vida Máx., entrará en el estado de “mascarada de la muerte roja”, lo que causará que sus Ataques Normales, Cargados y Descendentes se conviertan en Daño Pyro, el cual no puede sustituirse imbuyéndose de otro elemento.\nCuando Arlecchino golpea a un enemigo con un Ataque Normal mientras se encuentra en el estado de mascarada de la muerte roja, el daño de dicho ataque aumenta en una cantidad equivalente a cierta proporción del porcentaje del pacto vital actual multiplicado por el ATQ de Arlecchino, y se consumirá un 7.5% del valor de dicho pacto vital. Solo se podrá consumir parte del pacto vital cada 0.03{NON_BREAK_SPACE}s de esta manera. Al consumir parte del pacto vital de esta forma, el TdE de la Habilidad Elemental “Que todo sea cenizas” se reduce en 0.8{NON_BREAK_SPACE}s.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "Daño de punzada|{param1:F1P}",
+ "Daño de tajo|{param2:F1P}",
+ "Daño de decreto deudosangriento|{param3:F1P}",
+ "TdE|{param5:F1} s"
+ ],
+ "Parameters": [
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+ },
+ "Id": 10962,
+ "Name": "Que todo sea cenizas",
+ "Description": "#Libera unas llamas lunaciagas que infligen Daño Pyro a varios enemigos cercanos y arremete contra uno de ellos con un tajo que inflige Daño Pyro en el AdE.\nLos enemigos golpeados con este ataque se verán afectados por “decreto deudosangriento”.\n\nDecreto deudosangriento\n·Tiene una duración de 30{NON_BREAK_SPACE}s. Cada 5{NON_BREAK_SPACE}s, inflige Daño Pyro a los enemigos afectados por él hasta un máximo de 2 veces. Este daño se considera Daño de Habilidad Elemental.\n·Cuando Arlecchino usa un Ataque Cargado o la Habilidad Definitiva, “Ascenso lunaciago”, absorbe y elimina los decretos deudosangrientos cercanos y, por cada uno de ellos, obtiene un valor de pacto vital equivalente al 65% de su Vida Máx.\n·Durante 35{NON_BREAK_SPACE}s tras usar su Habilidad Elemental, Arlecchino podrá obtener como máximo un pacto vital equivalente al 145% de su Vida Máx. a través de los decretos deudosangrientos. Al volver a usar la Habilidad Elemental en esa franja de tiempo, se reiniciará la duración y el valor máximo del pacto vital otorgado por el decreto deudosangriento.\n\nEn su opinión, no todos los granos de trigo que caen al suelo acaban convirtiéndose en espigas; a veces, simplemente se pudren sin hacer ruido alguno. No obstante, una vez que quienes se interponen en su camino se han convertido en cenizas, pueden servir como abono para las flores.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "Daño de habilidad|{param1:F1P}",
+ "#Regeneración de Vida|{param3:F1P} de pacto vital{NON_BREAK_SPACE}+{NON_BREAK_SPACE}{param4:F1P} de ATQ",
+ "TdE|{param5:F1} s",
+ "Energía Elemental|{param6:I}"
+ ],
+ "Parameters": [
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+ },
+ {
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+ {
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+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Ascenso lunaciago",
+ "Description": "Arlecchino bate un ala de llamas lunaciagas, con lo que absorbe y elimina los decretos deudosangrientos cercanos, inflige Daño Pyro en el AdE, elimina el TdE de la Habilidad Elemental “Que todo sea cenizas” y recupera Vida en función del valor de su pacto vital y de su ATQ.\n\nEn Teyvat se cree que, excepto la luna llena, las demás fases de la luna son símbolos de mal presagio usados únicamente por alquimistas y astrólogos.\nAsí pues, ¿que ella haya soñado múltiples veces con una luna carmesí es un presagio de catástrofes que están por venir? Lo es, pero tales desdichas les están predestinadas a quienes la hacen enfurecer.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Solo el sufrimiento podrá redimir",
+ "Description": "#El decreto deudosangriento adquiere las siguientes características:\n·Al derrotar a un enemigo afectado por un decreto, Arlecchino obtiene un pacto vital del 130% de su Vida Máx.\n·5{NON_BREAK_SPACE}s después de aplicar un decreto deudosangriento, este asciende a “decreto deudosangriento vinculante” y, al absorberlo, Arlecchino obtiene un pacto vital del 130%.\nAl obtener un pacto vital por medio de alguna de las anteriores formas, su valor máximo no podrá ser superior al límite original de Que todo sea cenizas.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
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+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Solo la fuerza podrá proteger",
+ "Description": "#Todas las RES Elementales y la RES Física de Arlecchino aumentan en un 1% por cada 100{NON_BREAK_SPACE}pts. de ATQ que tenga por encima de los 1000{NON_BREAK_SPACE}pts. Como máximo, todas las RES Elementales y la RES Física de Arlecchino pueden aumentar en un 20% de esta manera.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Solo la luna aciaga podrá saber",
+ "Description": "Mientras Arlecchino está en combate, obtiene un 40% de Bono de Daño Pyro y solo puede recuperar Vida por medio de Ascenso lunaciago.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "Yo cargaré con todas las deudas y el odio",
+ "Description": "El aumento de daño otorgado por el estado de mascarada de la muerte roja aumenta en un 100%. Además, al ejecutar un Ataque Normal o Cargado en dicho estado, la RES a interrupción de Arlecchino aumenta.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "Yo otorgaré toda recompensa y castigo",
+ "Description": "#Al aplicar un decreto deudosangriento, este se convierte en un decreto deudosangriento vinculante.\nCuando Arlecchino absorbe dicho decreto, libera unas llamas lunaciagas que infligen una cantidad de Daño Pyro en el AdE equivalente al 900% de su ATQ y que aumentan en un 20% todas sus RES Elementales y su RES Física durante 15{NON_BREAK_SPACE}s. Este efecto solo se puede activar una vez cada 10{NON_BREAK_SPACE}s.\nEs necesario desbloquear el talento pasivo “Solo el sufrimiento podrá redimir”.",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "Tú serás el nuevo miembro de nuestra familia",
+ "Description": "#Aumenta el nivel de habilidad de Ataque Normal: Invitación a una decapitación{NON_BREAK_SPACE}+3.\nPuede ser aumentado hasta Niv.{NON_BREAK_SPACE}15.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "Entonces, se amarán y se protegerán",
+ "Description": "#Cuando Arlecchino absorbe un decreto deudosangriento, el TdE de Ascenso lunaciago se reduce en 2{NON_BREAK_SPACE}s y recupera 15{NON_BREAK_SPACE}pts. de Energía Elemental. Esto solo puede ocurrir una vez cada 10{NON_BREAK_SPACE}s.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "Nuestra soledad se equipara a la muerte",
+ "Description": "#Aumenta el nivel de habilidad de Ascenso lunaciago{NON_BREAK_SPACE}+3.\nPuede ser aumentado hasta Niv.{NON_BREAK_SPACE}15.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "Así pues, disfrutemos de una nueva vida",
+ "Description": "#El daño de Ascenso lunaciago aumenta en una cantidad equivalente al 700% del porcentaje del pacto vital actual de Arlecchino multiplicado por su ATQ.\nTras usar Que todo sea cenizas, la Prob. CRIT del Ataque Normal y de la Habilidad Definitiva de Arlecchino aumenta en un 10% y su Daño CRIT aumenta en un 70% durante 20{NON_BREAK_SPACE}s. Este efecto puede activarse una vez cada 15{NON_BREAK_SPACE}s.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "La Portadora Lunaciaga",
+ "Detail": "La Sota, la cuarta de Los Once de los Fatui y una diplomática fría e implacable. Es la “madre” a la que temen todos los niños de la Casa de la Hoguera, y de la cual también dependen.",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Pyro",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Hola...",
+ "Context": "#Soy La Sota, Arlecchino, la cuarta de Los Once. Los niños de la Casa de la Hoguera me llaman “madre”. Espero que nuestra colaboración resulte placentera para amb{F#a}{M#o}s, aunque imagino que no será muy complicado. Después de todo, en este momento no hay motivos de disputa entre nosotr{F#a}{M#o}s... ¿Verdad?"
+ },
+ {
+ "Title": "Charla - Ojos",
+ "Context": "Te recomiendo que no me mires fijamente a los ojos. Puede que no te agrade lo que veas..."
+ },
+ {
+ "Title": "Charla - Hogar",
+ "Context": "¿Qué estarán haciendo mis niños? Bueno, no importa. Que hagan lo que quieran."
+ },
+ {
+ "Title": "Charla - Informes",
+ "Context": "¿Tienes algo de lo que informarme? Adelante, te escucho."
+ },
+ {
+ "Title": "Cuando truena...",
+ "Context": "No temas. Ni siquiera los relámpagos se atreverían a cruzarse en nuestro camino."
+ },
+ {
+ "Title": "Cuando nieva...",
+ "Context": "La gente solo sabe apreciar el calor de las llamas cuando sopla el frío aire invernal."
+ },
+ {
+ "Title": "Qué sol hace...",
+ "Context": "Este tiempo es perfecto para estar a la sombra."
+ },
+ {
+ "Title": "Hace mucho viento...",
+ "Context": "Te recomiendo que guardes bien tus secretos. Si los cuentas a la ligera, nunca sabes hasta dónde puede llevárselos el viento."
+ },
+ {
+ "Title": "Buenos días...",
+ "Context": "Buenos días. ¿Tienes algún plan para hoy?"
+ },
+ {
+ "Title": "Buenas tardes...",
+ "Context": "Cuando vuelvo a casa a mediodía, suelo encontrarme a mis niños durmiendo en cualquier sitio por el suelo. Es fácil que entre sueño a esta hora del día. Tal vez deberías descansar un poco antes de partir."
+ },
+ {
+ "Title": "Buenas noches... (I)",
+ "Context": "Hay quien dice que la luna es como un ojo que observa el mundo de los mortales, aunque parece que nos hemos acostumbrado a su mirada."
+ },
+ {
+ "Title": "Buenas noches... (II)",
+ "Context": "#Es hora de dormir. Oh, ¿que no puedes dormir? Me temo que eso es algo que tendrás que resolver tú mism{F#a}{M#o}. Sospecho que no te gustarían mis métodos."
+ },
+ {
+ "Title": "Sobre Arlecchino - Percepción",
+ "Context": "La autopercepción no es nada fácil. Normalmente, la gente que carece de dicha capacidad vive más feliz."
+ },
+ {
+ "Title": "Sobre Arlecchino - Sangre fría",
+ "Context": "De vez en cuando, oigo a la gente murmurar en secreto que soy una persona fría y cruel. No tengo intención alguna de aclarar las cosas. Los prejuicios enmascaran la verdad, lo cual me beneficia. Sin embargo, tengo que hacer algo para satisfacer sus expectativas... Esperemos que estos individuos tengan el poder y estatus suficientes para salir con vida."
+ },
+ {
+ "Title": "#Sobre nosotr{F#a}{M#o}s - Concesiones",
+ "Context": "Tú y yo tenemos filosofías diferentes. Si queremos trabajar codo con codo, tendremos que hacer concesiones. Puedo compartir algunos secretos contigo, pero en cuanto a la información que decida no compartir... mejor no preguntes. Es por tu propio bien."
+ },
+ {
+ "Title": "#Sobre nosotr{F#a}{M#o}s - Invitad{F#a}{M#o}",
+ "Context": "A los niños les encantan tus historias. A menudo me preguntan cuándo vas a volver. Espero que no los decepciones. Traicionar sus expectativas viene con un precio a pagar. Espero que lo tengas en cuenta."
+ },
+ {
+ "Title": "Sobre la Visión...",
+ "Context": "Durante mucho tiempo, no tuve ningún deseo, hasta que un día tuve la idea de asesinar a Crucabena. En aquel entonces, era una idea muy absurda. Después de todo, ella era una renombrada miembro de Los Once, y la mayoría de mis habilidades de combate las había aprendido de ella.\nSin embargo, parece que solo hace falta desear algo con suficiente intensidad para que los dioses respondan. Al final, obtuve una Visión y, tras hacer ciertos sacrificios, logré dominar este poder. Superar al maestro suele requerir la búsqueda de lo inesperado."
+ },
+ {
+ "Title": "¿Algo que decir?",
+ "Context": "“Las llamas fluyen por mi cuerpo como la sangre...”. Para algunos, puede que no sea más que una forma de hablar, pero para mí es la cruda realidad de mi existencia."
+ },
+ {
+ "Title": "Un dato curioso - Aurora",
+ "Context": "Las auroras de Snezhnaya son muy hermosas. Deberías ir a verlas."
+ },
+ {
+ "Title": "Un dato curioso - Arañas",
+ "Context": "Una vez tuve una araña llamada Bambi. Criar arañas es fascinante. No se pueden domesticar como los perros o los gatos. El afecto que se les da no es correspondido y requieren pocos cuidados. Es el tipo de relación perfecta para mí."
+ },
+ {
+ "Title": "Sobre Lyney...",
+ "Context": "Clervie una vez me preguntó qué es realmente un hogar, pero no supe contestarle, puesto que la Casa de la Hoguera está compuesta en su totalidad por gente sin hogar.\nNegué la irracionalidad de mi hogar, maté a Crucabena, asumí la identidad de madre y reconstruí la Casa de la Hoguera bajo un nuevo conjunto de reglas. Aun así, soy muy consciente de que la Casa de la Hoguera no es un verdadero hogar, pero supongo que esa cuestión es mejor dejarla de lado por ahora. Quizás algún día, Lyney pueda darme una nueva respuesta."
+ },
+ {
+ "Title": "Sobre Lynette...",
+ "Context": "La personalidad singularmente tranquila de Lynette es también su punto fuerte, y creo que es lo suficientemente inteligente como para comprenderlo. Es una parte insustituible de ese pequeño equipo de tres, lo cual a su vez le produce mucha alegría. Como su madre, mi deber es simplemente darle el espacio necesario para que pueda hacer un buen uso de esos talentos."
+ },
+ {
+ "Title": "Sobre Fréminet...",
+ "Context": "Fréminet tiene una personalidad muy compleja que oculta todo tipo de emociones. Se culpa de cosas que no tienen que ver con él y deja que le remuerdan la conciencia. Imagino que a los otros niños les costará entender su forma de pensar, aunque me he dado cuenta de que tú pareces compartir su delicada sensibilidad... Tal vez podrían ser buenos amigos."
+ },
+ {
+ "Title": "Sobre Neuvillette...",
+ "Context": "Su señoría Neuvillette mantiene intencionalmente una gran distancia en su trabajo y en su vida privada. Muchos dicen que es una persona fría y distante, pero yo creo que es justo al contrario. Tal y como la frialdad de la ley garantiza la igualdad de todos ante ella, su disposición es una forma de bondad muy especial."
+ },
+ {
+ "Title": "Sobre Furina...",
+ "Context": "Le pedí a Lyney que entregara un surtido de pasteles para que su grupo de teatro los disfrutara durante la hora del té. Los niños hicieron los pasteles ellos mismos como gesto para expresar el apoyo y entusiasmo de su público. Espero que le gusten."
+ },
+ {
+ "Title": "Sobre la Zarina...",
+ "Context": "Cuando me encarcelaron, la Zarina me perdonó y me concedió mi título como una de Los Once. A diferencia de todos esos hipócritas grandilocuentes y su retórica, pude sentir que ella era una persona sincera y compasiva. Sin embargo... es difícil decir si su compasión por sí sola es suficiente para derretir el hielo y la nieve que cubren su tierra. Lo único que sé es que, si algún día nos vemos obligadas a enfrentarnos, levantaré mi arma contra ella sin dudarlo. Esa es la mayor muestra de respeto que puedo ofrecer."
+ },
+ {
+ "Title": "Sobre El Bufón...",
+ "Context": "Como el heraldo original, todo lo relacionado con él es un misterio. En nuestro primer encuentro, pudo reconocer mi pasado con facilidad. Aun a día de hoy, sigo sin saber mucho sobre él."
+ },
+ {
+ "Title": "Sobre El Capitán...",
+ "Context": "Es muy poderoso, y ese poder conlleva un alto nivel de responsabilidad. Sin embargo, independientemente del poder que ostente, creo que es alguien digno de respeto."
+ },
+ {
+ "Title": "Sobre El Doctor...",
+ "Context": "Cuando asumí el liderazgo de la Casa de la Hoguera, me propuso numerosos proyectos en los que colaborar. Quería que le enviara a todos los “niños descartados” para experimentar con ellos, y luego compartir conmigo los resultados. Tengo entendido que solía colaborar en buenos términos con La Sota anterior, pero si no fuera porque es uno de Los Once, ya lo habría mandado a reunirse con su antigua socia."
+ },
+ {
+ "Title": "Sobre La Damisela...",
+ "Context": "Es una miembro muy especial de Los Once. Si le preguntas algo, te responderá con algo totalmente impredecible, si es que se digna a darte una respuesta en condiciones. Sea como sea, la respuesta que obtengas será interesante, no cabe duda."
+ },
+ {
+ "Title": "Sobre El Gallo...",
+ "Context": "El Gallo no siente aprecio por mí, y el sentimiento es mutuo. Es un alcalde decente, incluso se podría llegar a decir que excepcional. Tiene una extraña habilidad para obtener grandes beneficios con pérdidas mínimas, por lo que es muy aclamado en sus círculos políticos. Sin embargo, por más mínimas que sean las pérdidas, si sigue trayendo consecuencias a la Casa de la Hoguera, tal vez tengamos que lidiar con él más pronto que tarde... Hum."
+ },
+ {
+ "Title": "Sobre La Títere...",
+ "Context": "No tengo ningún interés en ella. Está muy inmersa en su investigación y rara vez aparece en público. De hecho, muchos de nuestros oficiales ni siquiera la han conocido en persona. Si la comparásemos con cierta persona que se divide en segmentos para recorrer el mundo, ella sería el extremo opuesto."
+ },
+ {
+ "Title": "Sobre El Regatero...",
+ "Context": "No cabe duda de que es un individuo competente y lleno de imaginación, pero le falta lucidez. Puede elaborar grandes planes y controlar la economía con facilidad, pero, al mismo tiempo, lo que impulsa sus acciones son la venganza y el odio encerrados en lo más profundo de su corazón. Las personas racionales suelen creerse capaces de controlar sus emociones, pero creo que esa confianza es su mayor debilidad."
+ },
+ {
+ "Title": "Sobre Signora...",
+ "Context": "Pierro y ella fueron los primeros de Los Once que conocí. La primera vez que visitó la Casa de la Hoguera tuvo una actitud arrogante y no le cayó bien a los niños. A partir de entonces, cada vez que venía de visita traía regalos, diciendo a bombo y platillo “los que no me quieren no tienen regalo”. Los niños aprendieron rápidamente a seguirle el juego, y ella lo aceptaba. Supongo que tal vez disfrutaba de su atención debido a la soledad que sentía en su interior... Lamento profundamente su sacrificio y espero que se haya podido reunir con su difunto amor."
+ },
+ {
+ "Title": "Sobre Nobile...",
+ "Context": "Sinceramente, su personalidad no es apta para ser uno de Los Once. Suele pensar demasiado bien de la gente, por lo que con frecuencia se aprovechan de él. Sin embargo, es cierto que tiene mucho talento y sigue en constante crecimiento, así que no debo juzgarlo a la ligera."
+ },
+ {
+ "Title": "Más sobre Arlecchino (I)",
+ "Context": "#¿Quieres saber más sobre mí? Por supuesto. Nuestra relación se basa en la confianza mutua, así que no te ocultaré demasiadas cosas, pero... ¿Estás preparad{F#a}{M#o}? Los secretos pueden ser más afilados que una espada, y la curiosidad te puede llevar a lugares peligrosos."
+ },
+ {
+ "Title": "Más sobre Arlecchino (II)",
+ "Context": "En cuanto empuñas una espada, te das cuenta de que cada vida tiene un peso diferente. Algunas personas tienen un aire distintivo y honorable, pero se arrastran y suplican por sus vidas cuando se enfrentan a la muerte, por lo que su talante no es más que una fachada vacía. Otras personas parecen anodinas, mas sin embargo, llevan una pesada carga en su interior. En cualquier caso, al final la muerte nos llega a todos por igual. ¿Cruel, dices? Solo digo la verdad."
+ },
+ {
+ "Title": "Más sobre Arlecchino (III)",
+ "Context": "Los Snezhevich y las Snezhevna... Los niños que se atreven a abrir sus brillantes ojos en las sombras, los que se atreven a bailar junto a las llamas sin miedo a quemarse... Haré todo lo que esté en mi mano para enseñarles a enfrentarse a la vida. La Casa de la Hoguera no necesita el favor de nadie. Somos como una araña: si queremos algo, lo cazamos."
+ },
+ {
+ "Title": "Más sobre Arlecchino (IV)",
+ "Context": "Nadie tiene el poder de elegir su origen, así de injusto es el mundo. Pero, a su vez, el mundo es un lugar justo, pues todos tenemos la opción de luchar por la vida que queremos. Yo no acojo niños esperando obtener algo a cambio. Los niños que así lo deseen pueden marcharse en busca de una nueva vida... siempre y cuando estén dispuestos a pagar el precio."
+ },
+ {
+ "Title": "Más sobre Arlecchino (V)",
+ "Context": "El destino puede llegar a ser algo muy peculiar. Cuando era pequeña, madre me favorecía debido al poder único que poseía. Sin embargo, en aquel entonces nadie conocía la procedencia de ese poder, ni siquiera yo. Solo podíamos suponer que era el resultado de alguna clase de maldición hereditaria. En cualquier caso, ese poder me hacía más fuerte, pero también era la causa de mi sufrimiento. No fue hasta que me convertí en una de Los Once que descubrí la verdad gracias a El Bufón. Se sorprendió de que el linaje de la Luna Carmesí no se hubiera extinguido y que, por avatares del destino, la Casa de la Hoguera hubiera acabado una vez más en manos de una huérfana de dicha dinastía.\nDesconozco qué me deparará el futuro, pero sé que llegará el día en el que el destino me brindará respuestas. Estoy lista para hacer las cosas a mi manera, aunque eso signifique tener que derrotar al sino con mis propias manos."
+ },
+ {
+ "Title": "Aficiones de Arlecchino...",
+ "Context": "En mi tiempo libre, disfruto observando a los insectos en el bosque. Las interacciones entre ellos son fascinantes: su forma de cazar, competir, cooperar... Puede que un individuo fuerte no llegue a sobrevivir, pues un descuido le puede costar la vida. Observo cómo luchan cuando están cerca de la muerte y guardo tal imagen cuidadosamente en mis recuerdos, al igual que hago con aquellos que caen por mi propia mano."
+ },
+ {
+ "Title": "Preocupaciones de Arlecchino...",
+ "Context": "Los niños suelen utilizar palabras y expresiones populares que solo entienden entre ellos. Es algo parecido a las palabras en clave que utilizamos durante las misiones. Pero puedo comprenderlo perfectamente, pues los niños necesitan su propio espacio seguro."
+ },
+ {
+ "Title": "Comida que más le gusta...",
+ "Context": "De vez en cuando, organizamos barbacoas nocturnas en casa, y los niños preparan ellos mismos los ingredientes. Les gusta participar en este tipo de actividades, y la verdad es que yo también lo disfruto. Al fin y al cabo, nunca se sabe si la próxima vez que celebremos un evento similar faltarán algunas caras conocidas."
+ },
+ {
+ "Title": "Comida que menos le gusta...",
+ "Context": "No me gustan los condimentos complicados. Entorpecen el olfato y el gusto. Mantener el sabor original de los ingredientes es una forma de respetarlos."
+ },
+ {
+ "Title": "Al recibir un regalo (I)",
+ "Context": "Una magnífica demostración de habilidades culinarias. ¿Te gustaría dar clases de cocina en la Casa de la Hoguera?"
+ },
+ {
+ "Title": "Al recibir un regalo (II)",
+ "Context": "No está mal. Tal vez a los niños les guste."
+ },
+ {
+ "Title": "Al recibir un regalo (III)",
+ "Context": "Valoro la intención, pero en lo que al sabor respecta, aún hay mucho margen de mejora."
+ },
+ {
+ "Title": "Cumpleaños...",
+ "Context": "Esta nota dice que hoy es tu cumpleaños. ¿Es eso cierto? Los cumpleaños hay que celebrarlos con alegría. Siempre está bien tener un motivo para tomarse un descanso de los asuntos serios y disfrutar de una celebración, ya sea por ti o por alguien más. Vamos, te he preparado un banquete en la Casa de la Hoguera. Los niños te están esperando."
+ },
+ {
+ "Title": "El sentimiento de Ascensión - Introducción",
+ "Context": "No dejes de avanzar. No te dejes subyugar por el poder."
+ },
+ {
+ "Title": "El sentimiento de Ascensión - Desarrollo",
+ "Context": "#La ira te vuelve impulsiv{F#a}{M#o}, y la tristeza te hace vacilar. Mantén siempre el control de tus emociones."
+ },
+ {
+ "Title": "El sentimiento de Ascensión - Nudo",
+ "Context": "Algunos dicen que soy demasiado estricta, pero en realidad, es algo que también me aplico a mí misma."
+ },
+ {
+ "Title": "El sentimiento de Ascensión - Desenlace",
+ "Context": "#He aprendido mucho contigo durante este tiempo, y espero que sea algo mutuo. Creo que mantener esta cordial relación de amistad podría ser beneficioso para amb{F#a}{M#o}s. Quién sabe qué problemas nos deparará el futuro... Quizá, hasta tengamos la ocasión de unir fuerzas."
+ },
+ {
+ "Title": "Habilidad Elemental (I)",
+ "Context": "¡Te atravesé!"
+ },
+ {
+ "Title": "Habilidad Elemental (II)",
+ "Context": "¡Te veté!"
+ },
+ {
+ "Title": "Habilidad Elemental (III)",
+ "Context": "¡Te expuse!"
+ },
+ {
+ "Title": "Habilidad Definitiva (I)",
+ "Context": "Te ha llegado la hora."
+ },
+ {
+ "Title": "Habilidad Definitiva (II)",
+ "Context": "Presencia mi ascensión."
+ },
+ {
+ "Title": "Habilidad Definitiva (III)",
+ "Context": "Eterna como la luna."
+ },
+ {
+ "Title": "Al abrir un cofre (I)",
+ "Context": "Los imprevistos son el mayor deleite."
+ },
+ {
+ "Title": "Al abrir un cofre (II)",
+ "Context": "Un buen botín."
+ },
+ {
+ "Title": "Al abrir un cofre (III)",
+ "Context": "Ah, algo para conmemorar la ocasión."
+ },
+ {
+ "Title": "Vida baja (I)",
+ "Context": "Buen ataque."
+ },
+ {
+ "Title": "Vida baja (II)",
+ "Context": "Ahora me toca a mí."
+ },
+ {
+ "Title": "Vida baja (III)",
+ "Context": "Parece que tendré que ponerme seria."
+ },
+ {
+ "Title": "Aliado con vida baja (I)",
+ "Context": "Retírate."
+ },
+ {
+ "Title": "Aliado con vida baja (II)",
+ "Context": "Cambio de planes."
+ },
+ {
+ "Title": "Derrotada (I)",
+ "Context": "La llama... se apaga..."
+ },
+ {
+ "Title": "Derrotado (II)",
+ "Context": "Oigo a los niños... cantar..."
+ },
+ {
+ "Title": "Derrotado (III)",
+ "Context": "No pienso aceptar este destino..."
+ },
+ {
+ "Title": "Recibiendo un fuerte ataque (I)",
+ "Context": "Mediocre."
+ },
+ {
+ "Title": "Recibiendo un fuerte ataque (II)",
+ "Context": "Continúa."
+ },
+ {
+ "Title": "Unirse al equipo (I)",
+ "Context": "No te preocupes. Yo me encargo."
+ },
+ {
+ "Title": "Unirse al equipo (II)",
+ "Context": "Te topaste con un problema que no puedes resolver, supongo..."
+ },
+ {
+ "Title": "Unirse al equipo (III)",
+ "Context": "Espero que nuestra colaboración sea productiva."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Detalles del personaje",
+ "Context": "El Hotel Bouffes d'Été de la Galería Vasari es un bello edificio con una pulcra fachada, puertas y ventanas radiantes y un ir y venir diario de niños muy elegantes y educados.\nSin embargo, a diferencia de otros hermosos hoteles de la Corte de Fontaine, la propietaria del Bouffes d'Été no vive en la ciudad, y nadie parece saber nada sobre ella.\nEn las escrituras del hotel solo aparece una firma falsa, pues la verdadera propietaria es otra.\nCuando sus puertas se cierran, en medio de la noche se puede escuchar a los niños murmurando la palabra “madre”.\nAlgunos la idolatran, otros la temen, y otros tienen sentimientos encontrados acerca de ella. Sin embargo, lo que no varía es que, al hablar con ella, todos adoptan un tono mucho más respetuoso.\nLa organización a la que pertenecen esos niños se llama la “Casa de la Hoguera” y está adscrita a los Fatui.\nEn ella se ha acogido a niños huérfanos procedentes de todas partes del mundo, y el lujoso Hotel Bouffes d'Été solo es una pequeña parte de esa casa.\nPor su parte, la “madre” de la que tanto hablan los niños es la actual directora de la Casa de la Hoguera, conocida como Arlecchino, La Sota y la cuarta de Los Once de los Fatui.\nExisten todo tipo de opiniones sobre los Fatui y sobre esta miembro de Los Once, pero para la mayoría de los niños de la casa, su madre es la persona más importante de sus vidas.\n“Si podemos llamar ‘hogar’ a este sitio, es gracias a madre”."
+ },
+ {
+ "Title": "Historia del personaje (1)",
+ "Context": "Todo aquel que ha tenido trato con Arlecchino ha podido sentir la aplastante presión que emana.\nElla siempre sabe llevar la conversación a su favor, y muy pocos son capaces de ocultar ningún secreto al mirarla directamente a los ojos.\nCuando debe actuar, no muestra misericordia alguna, charlando y riendo mientras se encarga de todo. Incluso tiene la consideración de dejar la escena reluciente para no traumatizar a quienes vengan después.\nSin embargo, nada de eso es lo que la hace realmente temible. Lo más aterrador es lo que se desconoce sobre ella.\nNi siquiera sus niños, que tratan con ella a diario, la conocen realmente bien. Por ejemplo, no saben qué le gusta, qué no le gusta o qué piensa cuando se queda contemplando el mar.\nCada vez que llega agosto, los niños se devanan los sesos pensando en un regalo de cumpleaños para ella, pero siempre los recibe con la misma expresión.\nTodo continuó así hasta que el año pasado, una lagartija que cayó del techo le dio un susto de muerte a Fréminet. Lynette, siempre tan ágil, atrapó a la pequeña intrusa y la acorraló tapándola con un cuenco sobre la mesa.\nCuando Arlecchino llegó a casa, pensó que el cuenco y la lagartija eran su regalo de ese año.\nAl día siguiente, cuando Lyney llevó un informe de trabajo a la oficina de madre, vio que sobre la mesa había un terrario con un animalito que le resultaba familiar.\nLa temperatura y la humedad del terrario eran perfectas, así que la lagartija estaba muy a gusto en él.\nAdemás, daba la sensación de que madre ya había tenido reptiles anteriormente.\nCuando La Sota alzó su taza de té, Lyney desvió la mirada de la lagartija, pero grabó bien ese momento en su mente.\nDespués de eso, Lyney, Lynette y Fréminet recabaron mucha información sobre cómo criar lagartijas para compartirla con madre la próxima vez que la vieran.\nSin embargo, cuando Lyney volvió a su oficina unos días más tarde, el terrario ya no tenía ningún inquilino.\n“Madre, ¿y la lagartija?”.\n“Como intentó escaparse varias veces del terrario, la terminé liberando. No hemos podido vivir mucho tiempo juntas, pero esa fue su elección”, dijo Arlecchino con total seriedad.\nAl ver que Lyney se había quedado sin palabras, señaló a un pájaro que curioseaba sobre el alféizar de la ventana y dijo:\n“Además, poco después de salir, ese de ahí se la tragó, y ahora está esperando que le dé el segundo plato. Échalo, ¿quieres?”."
+ },
+ {
+ "Title": "Historia del personaje (2)",
+ "Context": "La belleza es algo que a todo el mundo le gusta, y es en su juventud cuando los niños se van familiarizando con dicho concepto. Empiezan a ponerse accesorios a escondidas, a recortarse el pelo con tijeras...\nA madre no le importan esos pequeños actos de rebeldía, así que no suele interferir.\nUna vez, sin embargo, una niña se negó a quitarse un collar por el cual acabó revelando sus movimientos durante una operación nocturna. Algo así sí que era de la incumbencia de madre.\nArlecchino entró en la habitación de esa joven con un bonito bolso.\nLa niña, que esperaba de pie a un lado, muy consciente de que había cometido un error, se había quitado el collar y lo había dejado sobre la mesa.\nTras agarrar el collar e inspeccionarlo de arriba abajo, Arlecchino caminó hacia la niña y se lo volvió a colgar en su radiante cuello.\nLuego, le levantó suavemente el largo cabello rubio por encima de las orejas y dijo: “Oh, así que te has perforado las orejas”.\nMadre sacó del bolso un lacito de terciopelo y unos aretes enjoyados, levantó el pelo de la niña y le colocó los lujosos accesorios.\nCon las manos sobre sus hombros, la llevó frente a un espejo, donde la chica vio que parecía una elegante rosa adornada con piedras preciosas. A juzgar por su cara, parecía muy intranquila, pero no cabía duda de que estaba deslumbrante.\n“Me parece muy bien que hayan empezado a preocuparse por su aspecto, pero lo que no quiero es que la vanidad se les suba a la cabeza y afecte a su juicio”.\nLa chica, hecha un manojo de nervios, se disculpó: “Lo siento mucho, madre”.\nTemblando, se llevó las manos a las orejas para quitarse aquellos aretes mientras aseguraba: “Prometo que no volverá a pasar...”.\nEn el espejo se reflejaba el sereno rostro de madre, cuya sonrisa no cambió en ningún momento.\n“Shhh... Tranquila. Es normal desear cosas que no están a tu alcance, pero no me gustaría que, de ahora en adelante, el arrepentimiento embelleciera tus recuerdos.\nAdelante, póntelos. Una vez que te acostumbres a ellos, comprenderás que, por muy hermosa que sea una gema, siempre será un objeto frío e inerte.\nEsta será tu nueva lección: entiende de dónde vienen tus emociones, domínalas y úsalas, pero nunca dejes que ellas te dominen a ti”."
+ },
+ {
+ "Title": "Historia del personaje (3)",
+ "Context": "La Casa de la Hoguera era completamente distinta antes de que madre reescribiera sus reglas.\nAunque el nombre de la anterior Sota era Crucabena, muy poca gente la llamaba así; los niños se referían a ella como “madre”.\nY de verdad parecía una madre perfecta: risueña, cariñosa, dulce, siempre preocupándose por sus niños y contándoles todo tipo de historias.\nSin embargo, cualquiera que no hubiera crecido junto a ella sentiría escalofríos al escuchar tales relatos...\nHablaba de cosas inimaginablemente crueles como si de hermosos cuentos infantiles se trataran, con el fin de instar a que los niños de la Casa de la Hoguera se mataran entre sí para poder escoger a un poderoso “rey”.\nAunque se hacía llamar “madre”, jamás vio la Casa de la Hoguera como una familia y, para ella, los incontables sacrificios no eran más que un entretenido experimento.\n...\nAntes de que la joven Arlecchino asumiera el cargo de La Sota y se cambiara el nombre, todos la conocían como Peruere.\nAl igual que los demás niños de la Casa de la Hoguera, ella también era una huérfana de origen incierto, así como “hija” de su “madre” Crucabena.\nMucha gente era consciente del favoritismo que tenía Crucabena por Peruere, y de que se preocupaba mucho más por ella que por su propia hija biológica, Clervie.\nEs por eso que muy pocos entendieron que Peruere pagara los cuidados recibidos a su madre con una sanguinolenta muerte.\nComo los perturbadores experimentos de Crucabena ocurrían en un lugar muy apartado, muy poca gente sabía de su existencia.\nPor esto, Peruere acabó siendo tachada de matricida tras asesinar a Crucabena, y su locura fue conocida por todos.\n...\nCuando las cosas se calmaron, Peruere —entonces ya bajo el nombre de “Arlecchino”— no dio ninguna explicación.\nNo solo dejó que los rumores siguieran circulando, sino que incluso ella misma los alimentó.\nYa fuera como diplomática o como asesina, lo más importante era adelantarse siempre a su rival, por lo que ser una incógnita la beneficiaba.\nEn la actualidad, en el lugar en el que Arlecchino mató a su madre, hay una pequeña lápida que reza:\n“Aquí yace el resplandor del ocaso para recibir el ascenso del alba”."
+ },
+ {
+ "Title": "Historia del personaje (4)",
+ "Context": "Con tal de ocultar sus orígenes e incinerar la verdad, Arlecchino siempre afirma que es natural de Fontaine.\nPero la realidad es que, cuando era pequeña, se dio cuenta de que podía controlar un tipo de llamas especiales.\nNadie en la Casa de la Hoguera conocía tal poder, por lo que todos sentían gran curiosidad por esta habilidad. Sin embargo, cuando era pequeña, Arlecchino no consideraba que fuera algo de lo que alardear, sino más bien una maldición.\nCada vez que no ponía el cuidado suficiente, el poder se descontrolaba y le corroía el cuerpo. Primero fueron las yemas de los dedos, luego las palmas de las manos, y finalmente los antebrazos...\nTodo ello le había dejado unas marcas negras como el carbón y hacía que se sintiera como una pila de leña seca que está siendo incinerada.\nEntonces, Arlecchino tuvo un presentimiento: si esa sombra oscura llegaba a extenderse desde los brazos hasta los hombros, y luego hasta el corazón, probablemente experimentaría cierto “cambio”.\nProbablemente, ese sería el momento en el que el destino le revelaría los planes que tenía para ella.\n...\nIncluso dejando a un lado la corrosión de su cuerpo, esas llamas también eran motivo de muchos otros problemas.\nLas personas a las que reducía a cenizas con ellas se convertían en una especie de sombras: a veces, solo eran fragmentos de recuerdos, y otras, se revestían de colores deslumbrantes.\nComo cada vez caían más personas por su mano, Arlecchino escuchaba toda clase de voces.\nLos gritos, los lamentos y las maldiciones en ocasiones la despertaban de sus sueños, aunque al final se acabó acostumbrando. Al fin y al cabo, pocas veces soñaba con algo que mereciera la pena recordar, pues sus sueños solían verse plagados por una luna carmesí y unos campos baldíos.\nMuy rara vez, las sombras se conservaban de manera más completa y adoptaban consciencia propia.\nAunque no eran nada comparadas con la sombra de Clervie, aparecían ante Arlecchino para repeler las demás voces y darle unos breves momentos de tranquilidad.\nComo niños juguetones, a veces la acompañaban durante un tiempo y otras se marchaban sin más.\nArlecchino recordaba muy bien quiénes habían sido en vida, pero nunca los llamaba por su nombre."
+ },
+ {
+ "Title": "Historia del personaje (5)",
+ "Context": "Tras tener una audiencia con la Zarina, recibir su Engaño y heredar el nombre de “Arlecchino”, alguien convocó a la joven Sota a título individual.\nSe trataba del director Pierro, que ocultaba la mitad de su rostro con una máscara.\n“Sé que aún tienes muchas dudas e insatisfacción, y estoy dispuesto a responder cinco preguntas, ya sean sobre el mundo... o sobre ti misma.\nNo hace falta que me pidas promesas o que me preguntes por los planes de los Fatui o los ideales de su majestad la Zarina. Esas cuestiones te las responderé sin reservas”.\nArlecchino no terminaba de fiarse de la sinceridad de Pierro, por lo que alegó:\n“En ese caso, permíteme decir que no me gusta lo confuso y lo ambiguo, así como los juegos de palabras y las mentiras”.\n“Muy prudente por tu parte. Bien, entonces responderé a tu primera pregunta: ¿por qué te escogimos a ti y por qué aceptaste? Porque las personas inmaduras mueren por seguir sus ideales, mientras que las maduras están dispuestas a sobrevivir sea como sea con el fin de conseguir su objetivo”.\n...\n“Tercera pregunta: ¿por qué no dejo de soñar con una luna carmesí y qué demonios significa mi poder?”.\n“En el pasado, serví a la última dinastía del antiguo reino subterráneo, la llamada dinastía del Eclipse, y antes de ella estaba la dinastía de la Luna Carmesí. En cuanto a ti y los secretos de antes de que nacieras... te recomiendo leer «Hleobrant el enamorado». No solía leer ese tipo de historias cuando estaba metido en el mundo académico, pero justo ese libro sí lo leí. Aunque la veracidad de su historia es dudosa, los detalles más importantes son extremadamente precisos”.\n...\n“Quinta pregunta: ¿qué nos pasará a mí y a los integrantes de la Casa de la Hoguera cuando todo termine?”.\n“Para serte sincero, ninguno de ustedes tiene lugar dentro de mis ideales, pues lo único que busco es que se implemente la moral fatua. Sin embargo, puedo prometerte que, una vez que lo consigamos, la Zarina volverá a ser una diosa que ama a toda la humanidad, y los deseos de todo el mundo se cumplirán dentro de sus ideales”.\nAunque el término “moral fatua” era confuso y ambiguo, Arlecchino aceptó la respuesta. Cuando el Fatui hubo respondido sus cinco preguntas, la bruma que nublaba los ojos de Arlecchino se disipó.\n“Arlecchino”, la llamó Pierro cuando ya se disponía a marcharse. Ella se dio la vuelta.\n“En vez de meditar sobre cómo es el mundo, deberías meditar sobre hacia dónde se dirige”.\nArlecchino se volvió y siguió caminando hacia delante. Su única respuesta fue el sonido de sus pasos."
+ },
+ {
+ "Title": "Marelle",
+ "Context": "Con tal de garantizar la confidencialidad y la seguridad de sus operaciones, los integrantes de la Casa de la Hoguera tienen múltiples códigos secretos. Uno de ellos es “marelle”, el cual fue creado por Arlecchino.\nEl marelle es un juego muy popular entre los niños de Fontaine. Consiste en dibujar en el suelo unas casillas ordenadas de cierta manera para lanzar hacia ellas unos saquitos de arena y saltar de casilla en casilla por turnos.\nNo se sabe cuándo empezó a conocerse este juego ni quién creó sus reglas, pero en su infancia, todos los niños de la Casa de la Hoguera han jugado al marelle arrastrados por los más mayores.\nBrincos, carcajadas... Pensar en el marelle siempre evoca recuerdos alegres y radiantes.\nEs por eso que, al principio, los niños no entendían por qué madre dudaba de si esa palabra debía significar “descanso” o “peligro”.\nLo que no sabían es que, en la antigua Casa de la Hoguera, el marelle no era un simple juego.\nEn aquella época, los niños saltaban a las casillas bajo la atenta mirada de los adultos, y no podían ni pisar una línea ni alterar el ritmo del juego.\nHuelga decir que, si daban un mal salto, les esperaban unas cuchillas muy afiladas.\nLos niños perdían el equilibrio, no tenían el aguante suficiente, cometían deslices debido al miedo que sentían... Muchos, demasiados niños cayeron fuera de las casillas con el suelo, inundado de un color rojo oscuro, como único narrador del sufrimiento de su pasado.\nNinguno de ellos lo habría asociado con algo relajante, ya que las caras les cambiaban radicalmente con la simple mención del juego.\nA pesar de tener muchas dudas al respecto, Arlecchino acabó dándole el significado de “descanso”.\nAsí, el marelle dejaría de asociarse con algo peligroso y todo el mundo hablaría de él entre risas y alegría.\nAquellos recuerdos tan tristes permanecieron únicamente en el corazón de Arlecchino, de modo que tras limpiar la sangre y el polvo, los niños pudieran ver un gran futuro frente a sí."
+ },
+ {
+ "Title": "Visión",
+ "Context": "El poder de Arlecchino tiene varias fuentes.\nLas llamas lunaciagas arden en su cuerpo, de modo que la noble sangre que fluye por sus venas es tanto una maldición como un don; su poder más primigenio.\nLa misericordiosa Zarina perdonó su pecado por haber cometido un matricidio y le otorgó un Engaño, prueba de su favor y una insignia de honor. Esa fue la tercera fuente de su poder.\nEntre un acontecimiento y otro, consiguió una Visión cuando aún respondía al nombre de Peruere.\nMientras Clervie aún estaba viva, Peruere le propuso el plan de asesinar a madre. Tal vez porque carecía de seguridad en sí misma o porque amaba a su madre, Clervie se negó.\nAsí pues, su destino llegó a su fin cuando acabó atravesada por una fría espada. Al menos sintió felicidad cuando se dirigía hacia la muerte, pues por fin era libre...\nNo obstante, para Peruere, que había sobrevivido, los engranajes del destino no habían hecho más que empezar a girar.\nLa ambición de madre no cesó ni siquiera tras el fin del experimento para escoger un “rey”.\nEntonces, Peruere decidió llevar a cabo el plan que había dejado de lado.\nDe aquel día en adelante, calculó en secreto la brecha que había entre ella y madre. Como esta fue quien la enseñó a combatir, conocía a la perfección la fuerza que fluía por sus venas.\nPero es que, para los adultos, el niño más fuerte de entre todos los niños sigue siendo un simple polluelo.\nNo obstante, Peruere nunca se rindió ante la adversidad.\nPese a todas las heridas y cicatrices de batalla, y a pesar de que las llamas lunaciagas, las cuales no era capaz de controlar por completo, teñían su cuerpo de negro, se volvió cada vez más fuerte.\nEntonces, en una noche en la que la luna brillaba con fuerza, una Visión descendió ante sus ojos sin previo aviso.\nLa luminosa, transparente y redonda Visión se alineó a la perfección con la luna, de modo que el brillante astro quedó teñido de un color rojo carmesí.\n¿Era aquello su deseo? ¿O tal vez era fruto de reflexionar durante cientos de días y noches sin descanso?\nSabía que no había respuesta a esa pregunta, así que tampoco se obsesionó mucho con ella.\nSimplemente escondió la Visión en un lugar cercano a su corazón y decidió llevarle una pequeña sorpresa a su madre.\nComo una de Los Once de los Fatui, Arlecchino nunca se ha postrado ante ningún dios, pero como la Visión es un símbolo del gobierno de Los Siete, siempre la ha guardado bien.\nEsa es su forma de desafiar al sino, así como la prueba de que es dueña de su propio destino."
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index 0d817c4d..67b6d54a 100644
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@@ -12318,5 +12318,159 @@
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diff --git a/Genshin/ES/Chapter.json b/Genshin/ES/Chapter.json
index b0320203..b71b35fa 100644
--- a/Genshin/ES/Chapter.json
+++ b/Genshin/ES/Chapter.json
@@ -2668,7 +2668,7 @@
},
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"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
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@@ -2696,7 +2696,7 @@
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"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
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{
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"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
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{
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- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Ignis Purgatorius: acto I",
+ "Title": "Cuando se apaga la hoguera",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Lupus Aureus: acto II",
+ "Title": "El protector de la promesa",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
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{
"Id": 10108,
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"EndQuestId": 4009216,
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@@ -2931,7 +2959,7 @@
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@@ -3009,7 +3037,7 @@
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@@ -3022,7 +3050,7 @@
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@@ -3048,7 +3076,7 @@
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{
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+ "GroupId": 10161,
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"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Rosas y mosquetes (I)",
+ "Number": "Pistolas y rosas (I)",
"Title": "Un disparo que rompe el silencio",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
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"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Rosas y mosquetes (II)",
+ "Number": "Pistolas y rosas (II)",
"Title": "Realidad y ficción dentro y fuera del visor",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
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"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Rosas y mosquetes (III)",
+ "Number": "Pistolas y rosas (III)",
"Title": "La isla entre la bruma",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
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"CityId": 0,
"QuestType": 3
},
{
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"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Rosas y mosquetes (IV)",
+ "Number": "Pistolas y rosas (IV)",
"Title": "Donde florecen las rosas",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
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+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cánticos armónicos (III)",
+ "Title": "La rapsodia de Farsalia",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
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+ "GroupId": 0,
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+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cánticos armónicos (II)",
+ "Title": "El prisionero cautivo",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
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+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cánticos armónicos: obertura",
+ "Title": "El sueño del pueblo extraño",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cánticos armónicos (I)",
+ "Title": "El palacio del Señor Oscuro de los mares",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Cánticos armónicos: gran final",
+ "Title": "Réquiem",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "El Gran Tour Iridiscente de la Roquera Vida de Arataki (I)",
+ "Title": "Un Tour Iridiscente fuera de lo corriente",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "El Gran Tour Iridiscente de la Roquera Vida de Arataki (II)",
+ "Title": "¡El Gran Tour Iridiscente de la Roquera Vida de Arataki!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/ES/DisplayItem.json b/Genshin/ES/DisplayItem.json
index 7bb38cfb..47fa8a93 100644
--- a/Genshin/ES/DisplayItem.json
+++ b/Genshin/ES/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Conjunto de artefactos",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fragmento de la Armonía Fantasiosa",
+ "TypeDescription": "Conjunto de artefactos",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fragmento de la Armonía Fantasiosa",
+ "TypeDescription": "Conjunto de artefactos",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Ensoñación Inacabada",
+ "TypeDescription": "Conjunto de artefactos",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Ensoñación Inacabada",
+ "TypeDescription": "Conjunto de artefactos",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/ES/Furniture.json b/Genshin/ES/Furniture.json
index ad717dcd..48c105cd 100644
--- a/Genshin/ES/Furniture.json
+++ b/Genshin/ES/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Personaje para Relajatetera",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -32735,7 +32757,7 @@
],
"Id": 362250,
"Name": "Si el desierto floreciera",
- "Description": "Una mochila de gran tamaño de origen desconocido. Aunque el estilo se asemeja a las que usan los guardabosques, todo su contenido parece guardar más relación con los materiales necesarios para resistir las condiciones extremas de una tormenta de arena. De hecho, está sellada a cal y canto. En casos de emergencia, podría incluso servir para almacenar agua.\nEl interior está dividido en compartimientos y contiene una guía botánica. Parece que su creador esperaba que aquel que la usara dispersará semillas en las profundidades del vasto desierto.",
+ "Description": "Una mochila de gran tamaño de origen desconocido. Aunque el estilo se asemeja a las que usan los guardabosques, todo su contenido parece guardar más relación con los materiales necesarios para resistir las condiciones extremas de una tormenta de arena. De hecho, está sellada a cal y canto. En casos de emergencia, podría incluso servir para almacenar agua.\nEl interior está dividido en compartimientos y contiene una guía botánica. Parece que su creador esperaba que aquel que la usara dispersara semillas en las profundidades del vasto desierto.",
"Icon": "UI_Homeworld_Interior_Xm_Decoration_Prop_Zbag_01_Vo",
"Rank": 30200
},
@@ -37782,7 +37804,7 @@
],
"Id": 363363,
"Name": "Cucharón de la bestia marina apacible",
- "Description": "Este cucharón que te regaló Neuvillette en el Rito de la Linterna es una pieza significativa de cerámica que hizo él mismo a mano. La idea surgió de manera repentina y, para hacerlo, se inspiró en bestias marinas fantásticas. Sin embargo, tal vez se deba a que el juez supremo se encontraba de vacaciones en ese momento, este cucharón presenta un inesperado aspecto apacible.\nEs posible que al usarlo para beber agua se pueda experimentar una sensación diferente a la habitual...",
+ "Description": "Este cucharón que te regaló Neuvillette en el Rito de la Linterna es una pieza significativa de cerámica que hizo él mismo a mano. La idea surgió de manera repentina y, para hacerlo, se inspiró en bestias marinas fantásticas. Sin embargo, tal vez debido a que el juez supremo se encontraba de vacaciones en ese momento, este cucharón presenta un inesperado aspecto apacible.\nEs posible que al usarlo para beber agua se pueda experimentar una sensación diferente a la habitual...",
"Icon": "UI_Homeworld_Interior_Common_Decoration_Prop_NshSpoon_01_Lod0",
"Rank": 40400
},
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 370117,
"Name": "Tienda del valle: Té apaciguador",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373441,
"Name": "Vestuario para danza de bestias: Aullido suanni",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373442,
"Name": "Peluche de danza de bestias: Suanni soñoliento",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373443,
"Name": "Biombo de brocado: Vida tranquila",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373444,
"Name": "Biombo de brocado: Gorjeo de la golondrina y el pinzón",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373448,
"Name": "Cometa de la suerte: Prosperidad consecutiva",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373449,
"Name": "Cometa de la suerte: Todo saldrá bien",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373450,
"Name": "Cometa de la suerte: Baile de mariposa",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtenible por tiempo limitado en el evento"
+ "Obtenible por tiempo limitado en el evento",
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
],
"Id": 373451,
"Name": "Cometa de la suerte: Fortuna",
@@ -39506,7 +39537,7 @@
"Obtenible por tiempo limitado en el evento"
],
"Id": 373514,
- "Name": "Armario ingeniosamaente elaborado: Orden sistemático",
+ "Name": "Armario ingeniosamente elaborado: Orden sistemático",
"Description": "Un armario de madera multifunción de diseño escueto, con estantes bien divididos y ordenados, perfecto para almacenar pociones alquímicas y organizar los volúmenes y manuales relacionados.\nSe dice que la alquimia, siendo una ciencia incomprendida por muchos hasta el día de hoy, está repleta de variables y puede originar resultados inesperados si uno se desvía lo más mínimo de lo ya establecido. Por esto, los muebles que usan los alquimistas deben concentrarse en una buena funcionalidad y disposición para evitar cualquier posible factor que produzca inestabilidad.",
"Icon": "UI_Homeworld_Exterior_Md_Cabinet_Prop_Ljyaojigui_01_Lod0",
"Rank": 130400
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Se obtiene en cierta misión legendaria"
+ ],
+ "Id": 361510,
+ "Name": "Chimenea: “El fuego que ilumina en la oscuridad”",
+ "Description": "Una lujosa y elegante chimenea, con un diseño similar a la que se encuentra en la Casa de la Hoguera.\nSegún se cuenta, las chimeneas han representado tradicionalmente el concepto de “hogar”. No solo porque es un refugio para los niños cuando cae la noche, sino porque también les ofrece el camino hacia una nueva vida.\nNo obstante, aunque el fuego se haya extinguido, los niños ya se han hecho lo suficientemente fuertes y mayores como para protegerse por sí mismos.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprar en la Tienda de recuerdos de Fontaine"
+ ],
+ "Id": 362265,
+ "Name": "Valla de hotel: Brotes de menta",
+ "Description": "La clásica valla que suele verse en el Bistró Debord. Está hecha con materiales resistentes y decorada con hermosos patrones que la dotan de un aire artístico y elegante. Dicen que, según la filosofía del dueño del Bistró, Vaneigem, “el arte es el mejor condimento de la alta cocina”. Siendo fiel a su propia filosofía, ordenó especialmente un conjunto de adornos personalizados para lograr una atmósfera elegante de alto nivel cultural, convirtiendo el local en una auténtica galería de arte. Esta valla enfatiza la sensación de profundidad de toda la decoración en conjunto, “como cuando una hoja de menta corona la presentación final de un plato del Bistró Debord”.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprar en la Tienda de recuerdos de Fontaine"
+ ],
+ "Id": 362266,
+ "Name": "Valla de hotel: Vista de arco diáfana",
+ "Description": "Una valla curva de diseño exquisito hecha con madera de ciprés fragante de alta calidad que se asemeja considerablemente a las vallas que se suelen ver en el Bistró Debord.\nSegún opina el propio diseñador, utilizar este diseño con forma de arco aporta a los huéspedes una visión más amplia, permitiéndoles disfrutar de los espectáculos con más claridad. No obstante, en comparación con las vallas rectas, los diseños curvos son mucho más costosos y difíciles de mantener. Es por eso que no suelen encontrarse en las zonas exteriores del Bistró Debord.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprar en la Tienda de recuerdos de Fontaine"
+ ],
+ "Id": 363113,
+ "Name": "Lámpara sencilla: Materiales locales",
+ "Description": "Una lámpara de metal resistente al viento que suele encontrarse en el Río Ceniciento. Está fabricada con metal reciclado y viejos componentes de Mecabots obsoletos. Es de una calidad notablemente inferior a la del resto de lámparas que se ven por las calles de Fontaine, tanto por su apariencia como su efectividad. No obstante, lo cierto es que su precio es de lo más económico. En cuanto a su durabilidad, los vecinos del Río Ceniciento no se preocupan por eso. Al fin y al cabo, en las acualíneas del Río Ceniciento no es difícil encontrar piezas de repuesto.",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprar en la Tienda de recuerdos de Fontaine"
+ ],
+ "Id": 362315,
+ "Name": "Alfombra de Fontaine: Plana y cuadrada",
+ "Description": "Una alfombra simple pero de artesanía muy refinada, con una base escarlata y un diseño dorado elaborado con máximo cuidado.\nSegún dicen en Fontaine, los patrones simétricos simbolizan la razón, mientras que el color dorado representa solemnidad y estabilidad. Por eso, las alfombras con patrones dorados a menudo se incluyen en estudios y zonas en donde se reciben los huéspedes, con el propósito de crear una atmósfera de paz y solemnidad.\nCon la construcción de la Analizadora, la simetría pasó a ser un símbolo de justicia, y así muchos de los diseños que incluyen motivos dorados acabaron convirtiéndose en un recurso decorativo muy habitual en la Epíclesis.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprar en la Tienda de recuerdos de Fontaine"
+ ],
+ "Id": 364219,
+ "Name": "Mecaluminaria: Contemplación nocturna",
+ "Description": "Los apliques que suelen verse en la Ópera de la Epíclesis. Están compuestos de una estructura de cristal y metal, muy parecida a la de las farolas que decoran las calles de Fontaine, pero su luz es más cálida y suave, y además se refleja en un área más reducida.\nEn el escenario de la Epíclesis suelen exhibirse las dramaturgias más inolvidables y las disputas más controvertidas de la región: amor y odio, pasión y venganza. Después de haber bajado el telón, los aficionados al teatro suelen encontrar un lugar tranquilo y apartado en el que poder procesar sus pensamientos y emociones. Por ese motivo, la Ópera de la Epíclesis ha reducido notablemente la iluminación en ciertas zonas, para ofrecer un espacio más acogedor a aquellos que continúan reviviendo la trama en sus mentes.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Nivel Fontana Lucine en Fontaine"
+ ],
+ "Id": 371142,
+ "Name": "Prototipo de mecanismo: “Era del progreso”",
+ "Description": "El prototipo de un mecanismo de estructura compleja. Se dice que es una reproducción del dispositivo que se encuentra en frente de la Central Acuavial de la Corte de Fontaine, y es considerado uno de los máximos representantes de la estética artística de los Mecabots.\nA pesar de que el dispositivo no supone una ruptura con los principios básicos que establece el rey de la mecánica Alain Guillotin, la gente sigue considerándolo un símbolo de los avances que ha experimentado la belleza mecánica a lo largo de los siglos. No obstante, también es probable que la crítica no se equivoque: es un dispositivo que gira y gira eternamente, así como gira la rueda del tiempo...",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de cofre extraño de Fontaine"
+ ],
+ "Id": 370826,
+ "Name": "Repique de campanas del pueblo de la música",
+ "Description": "Un campanario construido a partir de madera y piedra que suele encontrarse por Petricor. Contiene una enorme campana que ha sido elaborada prestando máxima atención al detalle y que indica a todo el pueblo el paso de las horas. Además, en lo alto del campanario cuenta con una veleta que señala la dirección e intensidad del viento. La gente cuenta que los campaneros más experimentados son capaces de predecir el tiempo que hará dentro de un determinado rango al combinar los cambios en la velocidad del viento y las diferentes condiciones meteorológicas. De este modo, pueden tañer la campana para alertar a tiempo a los habitantes de tormentas inminentes.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de cofre extraño de Fontaine"
+ ],
+ "Id": 370827,
+ "Name": "Residencia tranquila del pueblo de la música",
+ "Description": "Una mansión elegante vista en Petricor. A diferencia de los edificios típicos de la Corte de Fontaine, las casas de Petricor suelen contar con zonas no residenciales y chimeneas, y están construidas en edificios separados. Aunque ese tipo de diseños suelen ocupar más espacio, son más seguros a la hora de prevenir incendios y se mantienen limpios más fácilmente. En un lugar como Petricor, con poco espacio habitable disponible, una casa como esta es sin duda una excelente elección.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de cofre extraño de Fontaine"
+ ],
+ "Id": 370828,
+ "Name": "Taller del pueblo de la música",
+ "Description": "Un edificio de dos pisos con un taller y un balcón independiente con un diseño asimétrico. A simple vista, representa a la perfección el estilo arquitectónico de Petricor.\nEste tipo de casas cuentan con un amplio espacio, y el taller que incorporan presenta una entrada independiente y un conducto que proporciona ventilación. Este diseño permite la separación del área de trabajo y de las áreas habitacionales. Dicen que, incluso si se estuviera trabajando en la fabricación de un cañón, cualquiera podría dormir tranquilamente la siesta en el área residencial. Esto prueba la magnífica capacidad de aislamiento con la que cuentan ambas zonas.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprar en la Tienda de recuerdos de Fontaine"
+ ],
+ "Id": 370829,
+ "Name": "Casa ingeniosa del pueblo de la música",
+ "Description": "Un pequeño edificio de diseño simple y con abundante espacio en el interior. Es ideal para convertirse en el hogar de una o dos personas a largo plazo, y es una de las viviendas más comunes en Petricor. Se dice que la mayoría de edificios en Petricor incorporan tejados curvos, cuya forma, por un lado, resulta útil para canalizar el agua a través del socarrén y, por otro lado, amplía el espacio del interior de la casa. ¿No te parece un hogar de lo más funcional?",
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+ ],
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+ "Name": "Puesto del pueblo de la música: Melodía armoniosa",
+ "Description": "Un puesto diseñado y construido manualmente por artesanos. “Ambos colores me gustan, me quedo con los dos”, decidió un vecino de Petricor cuando acudió a la Corte de Fontaine para comprar toldos mecanizados. Seguramente, él no esperaba que aquella decisión lo acabara llevando hasta este puesto, que cuenta con la belleza fusionada de los modelos Jazmimpoluto bermellón y Azul lumidulce. No obstante, ya que construir este puesto requiere mucho esfuerzo, las posibilidades de venderlo en otro mercado más alejado son prácticamente nulas. Es por eso que, por ahora, los habitantes de la Corte de Fontaine no podrán deleitarse con este diseño tan bonito.",
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+ ],
+ "Id": 374323,
+ "Name": "Mesa larga de madera de malvavisco: Recuerdos grabados",
+ "Description": "Una mesa alargada y sencilla que suele verse en Petricor, construida a base de piezas elaboradas con madera de malvavisco. La superficie de esta mesa es muy sólida, por lo que a menudo la utilizan los artesanos para colocar sus materiales y objetos. Se dice que, a pesar de que estas mesas son de lo más económico, la mayoría de artesanos se muestran reacios a renovar su espacio de trabajo, pues reproducir el entorno en el que uno está acostumbrado a trabajar no es tarea fácil. Solo hay que fijarse un poco en las marcas afiladas que se entrecruzan en la superficie para darse cuenta del gran esfuerzo que invierten día tras día sobre este tipo de mesas...",
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+ ],
+ "Id": 374324,
+ "Name": "Mesa redonda de madera de malvavisco: Bebidas en compañía",
+ "Description": "Una simple mesa redonda de madera con un diseño minimalista y sencillo, tan ligera que hasta un niño podría cargar con ella.\nSegún dicen, ya que muy poca gente visita Petricor, la mayoría de sillas y mesas cuentan con una altura bastante baja, lo que las diferencia considerablemente de los suntuosos muebles que se ven en la Corte de Fontaine. Cuando un lugareño invita a alguien a su casa, lo más probable es que el invitado tenga que tomarse el té en una mesa como esta. Por supuesto, este no debería pensar que el anfitrión está siendo desconsiderado: así es como la gente de Petricor da la bienvenida a sus verdaderos amigos.",
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+ ],
+ "Id": 374601,
+ "Name": "Estatua de piedra: Guardián eterno",
+ "Description": "La silenciosa estatua de un soldado que empuña una espada afilada. Su expresión y pose son tan solemnes como si estuviera a merced de una suprema convicción improfanable. Se trata de la réplica de una de las estatuas de piedra que suelen encontrarse en Petricor.\nA pesar de que no dispone de las capacidades de combate de un Gólem, la apariencia tan majestuosa de esta estatua de piedra es suficiente para intimidar a cualquier bandido que ose acercarse a ella. Por supuesto, si esta estatua no consiguiera amedrentar a los bandidos, en el mundo interior no supondría un gran problema, pues allí no pueden hacer de las suyas...",
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+ "RankLevel": 2,
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+ ],
+ "Id": 373916,
+ "Name": "Buzón de madera de malvavisco: Almacenamiento",
+ "Description": "Un buzón hecho de madera de malvavisco y metal. Ya que no ocupa mucho espacio, no será un estorbo al entrar y salir. No obstante, tiene una gran capacidad de almacenamiento, así que tiene espacio suficiente para guardar tanto cartas como pequeños paquetes. Por eso, también podría servir como caja de almacenaje.\nNo obstante, es posible que los paquetes sufran daños al colocarse en el interior, así que lo más aconsejable es que no lo hagas.",
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+ ],
+ "Id": 374115,
+ "Name": "Marco de puerta de madera de malvavisco: Ritmo suave",
+ "Description": "Una puerta para valla hecha con madera de malvavisco, sobre la que se han grabado motivos decorativos. Según los artesanos de Petricor, la estructura asimétrica que caracteriza a esta puerta dota a su forma de una calidez incomparable, y las curvas que presenta dotan al arco de una belleza melódica. Sin embargo, la complejidad de su diseño hace que esta puerta sea difícil de adaptar a las puertas de vallas tradicionales, por lo que solo se puede instalar en determinadas ubicaciones...",
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+ },
+ {
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
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+ "Recompensa de cofre extraño de Fontaine"
+ ],
+ "Id": 374116,
+ "Name": "Valla de madera de malvavisco: Mareas",
+ "Description": "Una valla de madera de malvavisco de lo más estilosa, decorada con unas ondas en ambos extremos. No solo resulta atractiva a la vista, sino que además sirve para colgar objetos.\nAlgunos especialistas opinan que esta valla fue diseñada tan alta para que así contara con una mayor durabilidad, pues eso la hace más resistente a los daños provocados por los cambios impredecibles en el clima de la isla. Algunos vecinos de Petricor no están de acuerdo con esto: en su opinión, las altas ondas que se aprecian en el diseño de esta valla en realidad representan las olas del mar, por lo que no tienen nada que ver con el clima de la isla.",
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+ "Rank": 130100
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+ ],
+ "Id": 373454,
+ "Name": "Origen de la música",
+ "Description": "El modelo intrincado de un arpa con algunos motivos decorativos grabados en la superficie. Su diseño es idéntico al del arpa que se encuentra en el Catillo Apagado.\nSegún dicen, las arpas forman parte de los instrumentos más sencillos que existen, pero, al mismo tiempo, también destacan por su complejidad. La producción del sonido del instrumento es tan simple que hasta un niño que todavía estuviera aprendiendo a leer podría interpretar una pieza con él. Sin embargo, la entonación del arpa depende exclusivamente de la experiencia del músico, e incluso los más experimentados podrían cometer errores inesperados. Es por eso que el arpa es considerada por muchos músicos como un comienzo, pero también como un final. Obviamente, esto no es más que una exageración, pero sirve para expresar la significancia tan especial que viene adherida a este instrumento.",
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+ "Rank": 90400
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+ ],
+ "Id": 373455,
+ "Name": "Cuerno furioso de la legión",
+ "Description": "El modelo de un cuerno que presenta un refinado diseño y decoraciones metálicas a lo largo de su superficie, lo que lo dota de una apariencia un tanto extravagante. Su diseño es idéntico al del cuerno que se encuentra en el Castillo Apagado.\nSegún se dice, en el pasado, el sonido del cuerno solía ser profundo y resonante, como los furiosos rugidos de las bestias salvajes, por lo que se empleaba principalmente en la representación de escenas de combate. A día de hoy, se utiliza una gran variedad de instrumentos con este propósito, y este cuerno tan majestuoso ha acabado siendo relegado a un símbolo icónico.",
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+ "Rank": 90400
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
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+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Planos de decoración"
+ ],
+ "Id": 373456,
+ "Name": "Serpiente escondida",
+ "Description": "El modelo de un cuerno de afinación más grave, diseñado imitando las curvas de una serpiente. Incorpora pistones con los que controlar el sonido. Cuenta con el mismo diseño que el cuerno bajo que se encuentra en el Castillo Apagado.\nSegún dicen, a pesar de su apariencia exagerada, su tono se asemeja al de una serpiente escondida entre arbustos. Emite un sonido suave y profundo, bastante grave, que pasa inadvertido fácilmente. Muchos artistas se aprovechan de esta cualidad del cuerno para sumarlo a un acompañamiento musical con el que crear una sensación de amenaza inminente...",
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+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Obtenible con la compra del PB Himno de la Perla"
+ ],
+ "Id": 373457,
+ "Name": "Lira con efecto espejo",
+ "Description": "El modelo de una lira adornada con máxima elegancia que incorpora unas cuerdas azules como gemas. Se trata del mismo diseño que se encuentra en el Castillo Apagado. La simetría especular que caracteriza su diseño no solo consigue demostrar una belleza grandiosa propia solo de tales proporciones, sino que además concede más libertad a los músicos que la utilicen para sus interpretaciones. A día de hoy, las liras, que muchos bardos tocan, cuentan con un diseño muy similar al de este instrumento...",
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+ "Rank": 90400
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+ {
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+ "GroupRecordType": 0,
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+ ],
+ "Id": 373458,
+ "Name": "Gloria cristalina",
+ "Description": "El modelo de un arpa fabricada con una increíble exquisitez. Sus cuerdas del color del mar brillan como los rayos del sol que se reflejan en las olas. Se trata del mismo diseño de arpa que se encuentra en el Castillo Apagado. Según cuenta la leyenda, arpas como esta se han empleado para narrar historias épicas y hazañas gloriosas. A día de hoy, aunque los protagonistas de aquellos heroicos sucesos ya no se encuentran en este mundo, los logros que protagonizaron antaño continúan brillando con fuerza al ritmo de las cuerdas de este instrumento.",
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+ "Rank": 90400
+ },
+ {
+ "Types": [
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
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+ ],
+ "Id": 373215,
+ "Name": "Pureza de la inspiración",
+ "Description": "Una planta en macetero con flores blancas que suele encontrarse en Petricor. Según se dice, estas flores se cultivan en numerosas ubicaciones del pueblo, pues a los vecinos del lugar les encanta la belleza y elegancia que desprenden. Cierto dramaturgo escribió una historia que trataba sobre estas flores. Cuenta la historia que estas flores inspiraron sobremanera a quien inventó las campanas, grandes y pequeñas, que abundan por todo Petricor en la actualidad.\nPor eso, estas blancas flores transmiten mucho más que belleza, también son una fuente de inspiración.",
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+ "Rank": 90300
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+ ],
+ "Id": 373216,
+ "Name": "Fragancia vigorizante",
+ "Description": "Unas flores violetas y brillantes combinadas con pequeñas florecillas azules como un lago. Tanto unas como otras se plantaron con cariño en este macetero.\nSegún se dice, estas flores violetas suelen utilizarse para purificar el aire con sus pétalos y su fragancia, pues tienen un misterioso poder para espantar a los mosquitos y curar enfermedades. También, hay quien cuenta que estas flores son símbolo de sanación y salud, mientras que las florecillas azules simbolizan algo similar. Por este motivo, a los vecinos de Petricor les gusta cultivar estos dos tipos de flores juntas, no solo por sus cualidades estéticas, sino también porque traen la esperanza de tener una vida llena de salud.",
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
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+ ],
+ "Id": 374213,
+ "Name": "Banco de madera de malvavisco: Melodía oculta",
+ "Description": "Un banco que solo se encuentra en Petricor. Está diseñado para ofrecer a los habitantes del pueblo un lugar en el que poder descansar un rato. Está hecho de madera de malvavisco, y aunque no disponga de cómodos cojines o respaldos, cuenta con espacio suficiente como para poder sentarse a todo confort. Según se especifica en un informe anónimo, este tipo de bancos fueron diseñados por un artesano experto en la fabricación de instrumentos, por lo que cada vez que alguien se sienta en ellos, una suave melodía comienza a sonar cerca de sus oídos.\nSin embargo, según una investigación llevada a cabo por el Instituto de Ciencias de Fontaine, en realidad esta melodía no es más que un efecto psicológico provocado por la apariencia del banco, y no guarda ninguna relación con su misterioso creador.",
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
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+ ],
+ "Id": 374214,
+ "Name": "Butaca de madera de malvavisco: Plisado",
+ "Description": "Una silla normal y corriente fabricada con madera de malvavisco que suele verse por Petricor. La principal característica de esta silla es que cuenta con un soporte plegable. Además, el diseño permite ajustar la altura del asiento dentro de un rango determinado, lo que ofrece la opción de ahorrar en espacio y que la silla sea más fácil de transportar. Se dice que, ya que Petricor se ubica en una isla remota, estas sillas no tienen mucha demanda. No obstante, los visitantes de fuera han de ser atendidos como los Arcontes mandan, por lo que unas sillas tan fáciles de transportar y almacenar son ideales para sacarlas a la calle y ofrecer asiento a quien venga cuando sea necesario.",
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+ },
+ {
+ "Types": [
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+ "Cost": 85,
+ "DiscountCost": 74,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
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+ ],
+ "Id": 360450,
+ "Name": "Farola del pueblo de la música: Luz segura",
+ "Description": "Una farola que suele verse en Petricor. Se sostiene sobre un poste hecho de madera de malvavisco, lo que garantiza que su estructura sea resistente al mismo tiempo que sencilla. Esto también facilita a los vecinos el uso y mantenimiento de este tipo de farolas. A su vez, incorpora una cubierta de metal con una forma similar a la de una trompeta, que además de cumplir fines estéticos, también sirve para garantizar la seguridad de los transeúntes nocturnos.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
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+ "Types": [
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+ ],
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+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
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+ ],
+ "Id": 372511,
+ "Name": "Campanilla blancadulce",
+ "Description": "Una flor blanca y elegante con capullos tan puros y sofisticados como campanas de plata que emanan una fragancia refrescante. Muchos consideran que esta flor pertenece a la familia de la campanilla lumidulce, por lo que suelen referirse a ella como “campanilla blancadulce”.\nAlgunos artistas han escrito sobre estas flores de corta vida, alegando que representan una felicidad difícil de alcanzar y casi imposible de mantener. Al contrario, también hay quien asegura que los vecinos de Petricor han hallado la forma de alargar su temporada de florecimiento, lo que simboliza que, con esfuerzo, la felicidad es algo que no solo puede lograrse realmente, sino que además es posible mantenerla a lo largo del tiempo.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "#Comprar en la Tetetienda{NON_BREAK_SPACE}-{NON_BREAK_SPACE}Decoraciones"
+ ],
+ "Id": 372701,
+ "Name": "Arbusto rociazul",
+ "Description": "Un arbusto de pequeñas flores azules, muy común en Petricor. Es increíblemente resistente a climas secanos y es capaz de resistir largos periodos, sobreviviendo únicamente con la hidratación del rocío de la mañana. Por este motivo, mucha gente se refiere a este arbusto como “Arbusto rociazul”. Cuentan algunas leyendas que esta planta tan resistente y robusta representa una hermosa eternidad, y por eso la emplean como decoración en bodas y otras ceremonias del estilo.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/ES/FurnitureMake.json b/Genshin/ES/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/ES/FurnitureMake.json
+++ b/Genshin/ES/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/ES/FurnitureSuite.json b/Genshin/ES/FurnitureSuite.json
index a1b96496..7fe56788 100644
--- a/Genshin/ES/FurnitureSuite.json
+++ b/Genshin/ES/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/ES/Material.json b/Genshin/ES/Material.json
index c8269e58..6cb4c788 100644
--- a/Genshin/ES/Material.json
+++ b/Genshin/ES/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "Activación de constelación",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Stella Fortuna de Arlecchino",
+ "Description": "Material de activación de constelación de Arlecchino.",
+ "TypeDescription": "Activación de constelación",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -6996,7 +7006,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "La melancolía de Vera (VIII)",
- "Description": "¡Por supuesto que los chicos no pueden ir a las fiestas de pijamas de las chicas! Las chicas son sagradas, como los dioses de la Edad Dorada.\nConversaciones nocturnas entre cuatro jovencitas: Vera, la Princesa, la reina Lebannin y Ur, la hembra alfa del Enjambre Galáctico.",
+ "Description": "¡Por supuesto que los chicos no pueden ir a las fiestas de pijamas de las chicas! Las chicas son sagradas, como los dioses de la Edad Dorada.\nConversaciones nocturnas entre cuatro jovencitas: Vera, la Princesa, la reina sagrada Lebannin y Ur, la hembra alfa del Enjambre Galáctico.",
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_100178"
},
@@ -14396,7 +14406,7 @@
"RankLevel": 0,
"ItemType": 2,
"Name": "Condensado de Slime fresco",
- "Description": "Concentrado de Slime del más fresco. ¿Para qué lo querrá García?",
+ "Description": "Concentrado de Slime del más fresco. ¿Para qué lo querrá el Sr. García?",
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_112002"
},
@@ -21379,7 +21389,7 @@
},
{
"MaterialType": 15,
- "EffectDescription": "Restaura un 26% de la Vida Máx. al personaje seleccionado y regenera 570 ptos. de Vida cada 5 s durante 30 s.",
+ "EffectDescription": "Restaura un 26% de la Vida Máx. al personaje seleccionado y regenera 570 pts. de Vida cada 5 s durante 30 s.",
"Id": 108473,
"RankLevel": 2,
"ItemType": 2,
@@ -22099,7 +22109,7 @@
"RankLevel": 2,
"ItemType": 2,
"Name": "Ragú delicioso",
- "Description": "Un gran guiso preparado con todo tipo de verduras. Se reumorea que este plato consiguió conmover a un cliente de Fontaine que rompió a llorar al probar el plato. Al parecer el delicioso aroma de esta receta le hizo revivir algunos de sus mejores recuerdos de la infancia. Puede que se hayan exagerado ciertos aspectos de la historia, pero lo cierto es que este plato es simplemente delicioso.",
+ "Description": "Un gran guiso preparado con todo tipo de verduras. Se rumorea que este plato consiguió conmover a un cliente de Fontaine que rompió a llorar al probar el plato. Al parecer el delicioso aroma de esta receta le hizo revivir algunos de sus mejores recuerdos de la infancia. Puede que se hayan exagerado ciertos aspectos de la historia, pero lo cierto es que este plato es simplemente delicioso.",
"TypeDescription": "Comida",
"Icon": "UI_ItemIcon_108537"
},
@@ -23533,6 +23543,61 @@
"TypeDescription": "Comida",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaura un 26% de la Vida Máx. al personaje seleccionado y regenera 570 pts. de Vida cada 5 s durante 30 s.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Leche de dango roquera",
+ "Description": "Tras pasar un día entero bajo el escenario, esta leche dango se ha fermentado con la levadura del rock, ¡transformándose en leche de dango roquera!\nDicen que su sabor ha sufrido un cambio misterioso, pero lo más sorprendente es que se puede vender al doble de precio que la original.\n¡Rocanrol del bueno!",
+ "TypeDescription": "Comida",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Restaura un 26% de la Vida Máx. al personaje seleccionado y regenera 450{NON_BREAK_SPACE}pts. de Vida cada 5{NON_BREAK_SPACE}s durante 30{NON_BREAK_SPACE}s.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suflé burbujeante extraño",
+ "Description": "Un pequeño pastel preparado en una burburanja. No pudiste resistirte a echar un vistazo mientras se horneaba, solo para ver cómo el suflé en expansión se derrumbaba rápidamente... Parece que la curiosidad no solo mata a los gatos, sino que también arruina los pasteles.",
+ "TypeDescription": "Comida",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Restaura un 28% de la Vida Máx. al personaje seleccionado y regenera 620{NON_BREAK_SPACE}pts. de Vida cada 5{NON_BREAK_SPACE}s durante 30{NON_BREAK_SPACE}s.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suflé burbujeante",
+ "Description": "Un pequeño pastel preparado en una burburanja. Se añaden claras de huevo batidas a las burburanjas ahuecadas y se hornean hasta que el suflé se hincha uniformemente. La palabra “burbujeante” que lleva su nombre se refiere tanto al ingrediente principal del pastel como a su esponjosa textura.",
+ "TypeDescription": "Comida",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Restaura un 30% de la Vida Máx. al personaje seleccionado y regenera 790{NON_BREAK_SPACE}pts. de Vida cada 5{NON_BREAK_SPACE}s durante 30{NON_BREAK_SPACE}s.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suflé burbujeante delicioso",
+ "Description": "Un pequeño pastel preparado en una burburanja. Todo comienza con esa suave y esponjosa sensación en la boca. A continuación, el rico aroma a huevo y el sabor afrutado y fresco te inundan la boca, como si te hubieras sumergido de cabeza en nubes acolchadas, hasta el punto de que parece que el propio aire canta con una sutil dulzura.",
+ "TypeDescription": "Comida",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Restaura un 40% de la Vida Máx. y 2350{NON_BREAK_SPACE}pts. de Vida al personaje seleccionado.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "El pasado de la hoguera",
+ "Description": "La especialidad de Arlecchino. La carne cruda, desprovista de cualquier condimento excesivo, aporta un torrente tanto de sangre como de frescura brutal, grabando un elegante conjunto de sabores en la lengua. El regusto final es de pulcritud y eficacia, un reflejo de cómo su creadora resuelve ciertas situaciones...",
+ "TypeDescription": "Comida",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25443,6 +25508,16 @@
"TypeDescription": "Receta",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Receta: suflé burbujeante",
+ "Description": "Receta paso a paso para hacer un suflé burbujeante.",
+ "TypeDescription": "Receta",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26808,6 +26883,36 @@
"TypeDescription": "Material de mejora de personaje y arma",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Empuñadura destrozada",
+ "Description": "Una empuñadura de piedra obtenida de una antigua estatua.\nHace tiempo que perdió su brillo a causa del deterioro ocasionado por las aguas marinas.",
+ "TypeDescription": "Material de mejora de personaje y arma",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Empuñadura hendida",
+ "Description": "Una empuñadura de piedra obtenida de una antigua estatua.\nLas grietas y hendiduras parecen hablar de las brutales batallas por las que pasó su dueño.",
+ "TypeDescription": "Material de mejora de personaje y arma",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Empuñadura imperecedera",
+ "Description": "Una empuñadura de piedra obtenida de una antigua estatua.\nSu reciente separación de su dueño puede explicar por qué contiene una llama que aún no se ha extinguido.",
+ "TypeDescription": "Material de mejora de personaje y arma",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27344,7 +27449,7 @@
"RankLevel": 5,
"ItemType": 2,
"Name": "Hilo de seda deslucido",
- "Description": "Unos finos filamentos que, sin darte cuenta, se enrollaron alrededor de tu arma durante tu batalla contra el Narval Devoraestrellas.\nEn la antigua Fontaine se creía que el Fortuna, el cual había dominado todos los fenómenos, estaba compuesto de fibras muy finas, como las cuerdas de un arpa. Así como los filamentos que resuenan con el magnífico sonido de la música traen la felicidad universal, la disonancia destruye el tejido del universo.",
+ "Description": "Unos finos filamentos que, sin darte cuenta, se enrollaron alrededor de tu arma durante tu batalla contra el Narval Devoraestrellas.\nEn la antigua Fontaine se creía que la Fortuna, la cual había dominado todos los fenómenos, estaba compuesta de fibras muy finas, como las cuerdas de un arpa. Así como los filamentos que resuenan con el magnífico sonido de la música traen la felicidad universal, la disonancia destruye el tejido del universo.",
"TypeDescription": "Material de mejora de personaje",
"Icon": "UI_ItemIcon_113054"
},
@@ -27388,6 +27493,46 @@
"TypeDescription": "Material de mejora de personaje",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Fragmento de melodía dorada",
+ "Description": "Un fragmento dorado que cayó del pecho de un Gólem centauro. La melodía inscrita en los escombros conectados a él parece ser un pequeño fragmento de un movimiento musical mayor.\nAntes se creía que la canción de la felicidad y la armonía eternas resonaría en todo el mundo hasta el fin de todos los destinos. Sin embargo, las melodías pueden cambiar, y cuando el rebelde rey divino cayó de su trono, la capital imperecedera quedó reducida a escombros. ¿Para quién tocaría entonces la lira en manos de un comandante sin legión?",
+ "TypeDescription": "Material de mejora de personaje",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Vela agonizante",
+ "Description": "Una vela que encontraste en unas ruinas tras enfrentarte a La Sota.\nDicen que cuando la llama de una vela parpadeaba en las manos de un pecador, la luz se convertía en una sombra que ocultaba el sonido de los pasos y las intenciones asesinas.\nSe desconoce el material del que está hecha, ya que no deja cera al derretirse, sino tan solo cenizas negras que se dispersan en el aire y viajan hasta algún remoto lugar.",
+ "TypeDescription": "Material de mejora de personaje",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Pluma de seda",
+ "Description": "Un fragmento que encontraste en unas ruinas tras enfrentarte a La Sota.\nLa sangre y el fuego, ahora enfriados, conservan la forma de una pluma y alrededor de ellos hay unos hilos negros solidificados.\nAntes de madurar, los niños dependen del cuidado de sus padres, al igual que un polluelo necesita la protección de unas alas adultas.\nPara cumplir ese anhelo, madre tejió seda de una peligrosa araña en forma de pluma, con el fin de brindar algo de calidez a su familia.",
+ "TypeDescription": "Material de mejora de personaje",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Veredicto negativo",
+ "Description": "Un arete que encontraste en unas ruinas tras enfrentarte a La Sota.\nEl símbolo rojo que hay en él se asemeja a la marca de sus ojos, e indica advertencia y negación.\nLos niños huérfanos sufren todo tipo de penurias desde pequeños, cosa que ella recuerda muy bien en el fondo de su corazón.\nAsí como el destino observa a la humanidad, los humanos también observan al destino.",
+ "TypeDescription": "Material de mejora de personaje",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28278,6 +28423,26 @@
"TypeDescription": "Cofre de artefactos",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cofre de artefactos de los dominios - Categoría 2",
+ "Description": "Una reliquia obtenida de un cofre de artefactos. Que aquel que lo encuentre sea bendecido.\n\nDe cada cofre se puede obtener una pieza de alguno de los siguientes conjuntos:\n·Fragmento de la Armonía Fantasiosa\n·Ensoñación Inacabada\n·Berserker\n·Instructor\n·Exiliado",
+ "TypeDescription": "Cofre de artefactos",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Cofre de artefactos de los dominios - Categoría 1",
+ "Description": "Una reliquia obtenida de un cofre de artefactos. Que aquel que lo encuentre reciba un milagro.\n\nDe cada cofre se puede obtener una pieza de alguno de los siguientes conjuntos:\n·Fragmento de la Armonía Fantasiosa\n·Ensoñación Inacabada",
+ "TypeDescription": "Cofre de artefactos",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -31653,7 +31818,7 @@
"Id": 120413,
"RankLevel": 3,
"ItemType": 2,
- "Name": "El derrumbe del castillo apagado (I)",
+ "Name": "El derrumbe del Castillo Apagado (I)",
"Description": "Un poema escrito por un autor desconocido. Entre los versos se aprecia un aire inquietante y ominoso.",
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_120419"
@@ -31663,7 +31828,7 @@
"Id": 120414,
"RankLevel": 3,
"ItemType": 2,
- "Name": "El derrumbe del castillo apagado (II)",
+ "Name": "El derrumbe del Castillo Apagado (II)",
"Description": "Un poema escrito por un autor desconocido. Entre los versos se aprecia un aire inquietante y ominoso.",
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_120419"
@@ -31673,7 +31838,7 @@
"Id": 120415,
"RankLevel": 3,
"ItemType": 2,
- "Name": "El derrumbe del castillo apagado (III)",
+ "Name": "El derrumbe del Castillo Apagado (III)",
"Description": "Un poema escrito por un autor desconocido. Entre los versos se aprecia un aire inquietante y ominoso.",
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_120419"
@@ -34219,6 +34384,16 @@
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Caja de música autoarmónica antigua",
+ "Description": "Una caja de música antigua que encontraste en el Castillo Apagado. Parece que contiene el misterioso poder de la serenata.\nÚsala para leer partituras musicales de cierta civilización antigua. Encuentra más partituras para desvelar los secretos del pasado.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34229,6 +34404,36 @@
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura en blanco",
+ "Description": "Una partitura musical creada por una civilización antigua con materiales desconocidos.\nLas líneas están vacías y no hay ninguna nota registrada.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura antigua",
+ "Description": "Una partitura musical creada por una civilización antigua con materiales desconocidos.\nLa melodía grabada en ella solo se puede leer mediante un mecanismo especial.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Grimorio perdido",
+ "Description": "Un misterioso libro mágico que finalmente se ha calmado gracias al poder de la serenata.\nSi tienes la oportunidad, tal vez puedas devolverlo a su estantería.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34259,6 +34464,36 @@
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota septentrionalis (I)",
+ "Description": "Un antiguo pergamino remuriano que encontraste casualmente en unas ruinas. No se puede verificar la veracidad de su contenido.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota septentrionalis (II)",
+ "Description": "Un antiguo pergamino remuriano que encontraste casualmente en unas ruinas. No se puede verificar la veracidad de su contenido.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota septentrionalis (III)",
+ "Description": "Un antiguo pergamino remuriano que encontraste casualmente en unas ruinas. No se puede verificar la veracidad de su contenido.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34399,12 +34634,22 @@
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Minigramófono",
+ "Description": "Un gramófono en miniatura que parece haber grabado ciertos sonidos. Tal vez pueda resultar útil en algún momento.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
"RankLevel": 0,
"ItemType": 2,
- "Name": "Llave del muro de la ciudad",
+ "Name": "Llave del muro de la ciudadela",
"Description": "Una llave oxidada desde hace mucho tiempo. Parece que puede abrir un almacén abandonado en algún lugar de las murallas de la Ciudadela Chizhang.",
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_100302"
@@ -34449,6 +34694,16 @@
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Carta de invitación de la Banda de Arataki",
+ "Description": "#Una carta de invitación que es clamorosa tanto en el estilo como en el contenido. Describe un festival de rock apasionado, libre, salvaje, desbordante, que cruza fronteras, en el que tú serás {F#una}{M#un} invitad{F#a}{M#o} especial. ¡Despertemos el espíritu ardiente del rock que todos llevamos dentro!",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34469,6 +34724,276 @@
"TypeDescription": "Objeto de misión",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura restaurada",
+ "Description": "Una partitura dañada que ha sido restaurada. Alguien con conocimientos musicales debería ser capaz de leer la antigua melodía que contiene.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Página perdida de una partitura (I)",
+ "Description": "Un fragmento de una antigua partitura. Resulta indescifrable en su forma actual.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Rama extremadamente común",
+ "Description": "Una rama normal y corriente que parece haber sido modificada de algún modo.\nPuede que fuera usada en los juegos de algún niño... Pero, en cualquier caso, no parece ser ningún amuleto bárbaro, ¿verdad?...",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Renacido como el escaradiablo que puso el mundo del revés",
+ "Description": "Letra de una canción de rock suave... O tal vez sea de algún poema de baja estofa.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Carta misteriosa",
+ "Description": "Una carta misteriosa.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Carta de Cyno",
+ "Description": "Una carta de Cyno.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura dañada",
+ "Description": "Una partitura dañada.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura restaurada",
+ "Description": "Una partitura restaurada.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Ruggiero (II)",
+ "Description": "Un mapa de Ruggiero.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Página perdida de una partitura (II)",
+ "Description": "Un fragmento de una antigua partitura. Resulta indescifrable en su forma actual.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscripción antigua",
+ "Description": "Una inscripción antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscripción antigua",
+ "Description": "Una inscripción antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de un afinador (II)",
+ "Description": "La segunda parte de las notas de un afinador.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscripción antigua",
+ "Description": "Una inscripción antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscripción antigua",
+ "Description": "Una inscripción antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscripción antigua",
+ "Description": "Una inscripción antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Cuaderno de bitácora andrajoso",
+ "Description": "Un cuaderno de bitácora andrajoso.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Ruggiero (I)",
+ "Description": "La primera parte de las notas de Ruggiero.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de alguien",
+ "Description": "Las notas de alguien.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Ruggiero (III)",
+ "Description": "La tercera parte de las notas de Ruggiero.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Investigación sobre los bárbaros del norte",
+ "Description": "Una investigación sobre los bárbaros del norte.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de un afinador (I)",
+ "Description": "La primera parte de las notas de un afinador.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscripción antigua",
+ "Description": "Una inscripción antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota antigua",
+ "Description": "Una nota antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota antigua",
+ "Description": "Una nota antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota antigua",
+ "Description": "Una nota antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota antigua",
+ "Description": "Una nota antigua.",
+ "TypeDescription": "Objeto de misión",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36399,6 +36924,56 @@
"TypeDescription": "Objeto de aventura",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Girocristal radiante (126)",
+ "Description": "Un maravilloso cristal que contiene cierta melodía. Es como un hermoso objeto confeccionado con una delicada seda. Estos objetos están distribuidos por todo Teyvat o en manos de comerciantes de rarezas. Puedes restaurar la música que contienen usando las decoraciones “Melodías del mundo: Música en el aire” o “Melodías del mundo: Sonidos entrelazados” de tu Relajatetera. Este Girocristal radiante contiene una misteriosa canción de Fontaine.",
+ "TypeDescription": "Objeto de aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Girocristal radiante (127)",
+ "Description": "Un maravilloso cristal que contiene cierta melodía. Es como un hermoso objeto confeccionado con una delicada seda. Estos objetos están distribuidos por todo Teyvat o en manos de comerciantes de rarezas. Puedes restaurar la música que contienen usando las decoraciones “Melodías del mundo: Música en el aire” o “Melodías del mundo: Sonidos entrelazados” de tu Relajatetera. Este Girocristal radiante contiene una misteriosa canción de Fontaine.",
+ "TypeDescription": "Objeto de aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Girocristal radiante (128)",
+ "Description": "Un maravilloso cristal que contiene cierta melodía. Es como un hermoso objeto confeccionado con una delicada seda. Estos objetos están distribuidos por todo Teyvat o en manos de comerciantes de rarezas. Puedes restaurar la música que contienen usando las decoraciones “Melodías del mundo: Música en el aire” o “Melodías del mundo: Sonidos entrelazados” de tu Relajatetera. Este Girocristal radiante contiene una misteriosa canción de Fontaine.",
+ "TypeDescription": "Objeto de aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Girocristal radiante (129)",
+ "Description": "Un maravilloso cristal que contiene cierta melodía. Es como un hermoso objeto confeccionado con una delicada seda. Estos objetos están distribuidos por todo Teyvat o en manos de comerciantes de rarezas. Puedes restaurar la música que contienen usando las decoraciones “Melodías del mundo: Música en el aire” o “Melodías del mundo: Sonidos entrelazados” de tu Relajatetera. Este Girocristal radiante contiene una misteriosa canción de Fontaine.",
+ "TypeDescription": "Objeto de aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Girocristal radiante (130)",
+ "Description": "Un maravilloso cristal que contiene cierta melodía. Es como un hermoso objeto confeccionado con una delicada seda. Estos objetos están distribuidos por todo Teyvat o en manos de comerciantes de rarezas. Puedes restaurar la música que contienen usando las decoraciones “Melodías del mundo: Música en el aire” o “Melodías del mundo: Sonidos entrelazados” de tu Relajatetera. Este Girocristal radiante contiene una misteriosa canción de Fontaine.",
+ "TypeDescription": "Objeto de aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38389,6 +38964,16 @@
"TypeDescription": "Artilugio",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Trompa cefironocturna",
+ "Description": "Un instrumento de Fontaine que te regaló Dvorak y que puede usarse para tocar música.\nSe dice que el tono de la trompa es rico y delicado, como una suave brisa vespertina que sopla entre las copas de los árboles. Por ello, los compositores de Fontaine utilizan a menudo este instrumento para dar vida a imágenes de cazadores y bosques. Sin duda, esta trompa es eminentemente adecuada para una gala musical que celebre “la vida”.",
+ "TypeDescription": "Artilugio",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39775,7 +40360,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Atención en su justa medida",
- "Description": "Un diseño de interior centrado en torno a un escenario de tamaño mediano, suficiente para llevar a cabo una pequeña representación.\nPara aquellos que se suben por primera vez a un escenario, actuar frente a un público numeroso puede hacer que los nervios tomen el control y que no brillen tanto como deberían. Además, para los grandes maestros que consideran que la cantidad de asistentes es algo trivial, actuar ocasionalmente delante de los amigos más cercanos es una mayor fuente de felicidad que vender más entradas. Por esto, un escenario de tamaño tan humilde se ha granjeado el afecto de la mayoría de los actores.\nLos siguientes acompañantes prefieren este conjunto: Lynette y Lyney.",
+ "Description": "Un diseño de interior centrado en torno a un escenario de tamaño mediano, suficiente para llevar a cabo una pequeña representación.\nPara aquellos que se suben por primera vez a un escenario, actuar frente a un público numeroso puede hacer que los nervios tomen el control y que no brillen tanto como deberían. Además, para los grandes maestros que consideran que la cantidad de asistentes es algo trivial, actuar ocasionalmente delante de los amigos más cercanos es una mayor fuente de felicidad que vender más entradas. Por esto, un escenario de tamaño tan humilde se ha granjeado el afecto de la mayoría de los actores.\nLos siguientes acompañantes prefieren este conjunto: Lynette, Lyney y Arlecchino.",
"TypeDescription": "Plano de conjunto de decoración",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39805,7 +40390,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Día a día en la corte de la justicia",
- "Description": "Una zona urbana inspirada en una calle residencial normal de Fontaine. Las casas representan un paisaje extremadamente común en la Corte de Fontaine y reflejan el aspecto más auténtico de la ciudad.\nLa vida de la mayoría de los ciudadanos consiste básicamente en una vida relativamente rutinaria, empezar y salir a tiempo del trabajo, descansar, cenar o ir de compras con amigos y, a veces, ver un gran espectáculo en la Ópera de la Epíclesis. Aun así, esta vida tan corriente no desagrada del todo a algunos aventureros que han vivido todo tipo de vicisitudes.\nLos siguientes acompañantes prefieren este conjunto: Charlotte.",
+ "Description": "Una zona urbana inspirada en una calle residencial normal de Fontaine. Las casas representan un paisaje extremadamente común en la Corte de Fontaine y reflejan el aspecto más auténtico de la ciudad.\nLa vida de la mayoría de los ciudadanos consiste básicamente en una vida relativamente rutinaria, empezar y salir a tiempo del trabajo, descansar, cenar o ir de compras con amigos y, a veces, ver un gran espectáculo en la Ópera de la Epíclesis. Aun así, esta vida tan corriente no desagrada del todo a algunos aventureros que han vivido todo tipo de vicisitudes.\nLos siguientes acompañantes prefieren este conjunto: Charlotte y Arlecchino.",
"TypeDescription": "Plano de conjunto de decoración",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48564,8 +49149,8 @@
"Id": 393514,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Armario ingeniosamaente elaborado: Orden sistemático",
- "Description": "Plano detallado para fabricar un Armario hábilmente refinado: Orden sistemático.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "Name": "Armario ingeniosamente elaborado: Orden sistemático",
+ "Description": "Plano detallado para fabricar un Armario ingeniosamente elaborado: Orden sistemático.\nTras usarlo, entra en el menú de fabricación para verlo.",
"TypeDescription": "Plano de decoración",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -48668,5 +49253,265 @@
"Description": "Plano detallado para fabricar “Luz del Lago de Sidra”.\nTras usarlo, entra en el menú de fabricación para verlo.",
"TypeDescription": "Plano de decoración",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Valla de hotel: Brotes de menta",
+ "Description": "Plano detallado para fabricar una Valla de hotel: Brotes de menta.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Valla de hotel: Vista de arco diáfana",
+ "Description": "Plano detallado para fabricar una Valla de hotel: Vista de arco diáfana.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Lámpara sencilla: Materiales locales",
+ "Description": "Plano detallado para fabricar una Lámpara sencilla: Materiales locales.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Alfombra de Fontaine: Plana y cuadrada",
+ "Description": "Plano detallado para fabricar una Alfombra de Fontaine: Plana y cuadrada.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Mecaluminaria: Contemplación nocturna",
+ "Description": "Plano detallado para fabricar una Mecaluminaria: Contemplación nocturna.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Repique de campanas del pueblo de la música",
+ "Description": "Plano detallado para fabricar “Repique de campanas del pueblo de la música”.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Residencia tranquila del pueblo de la música",
+ "Description": "Plano detallado para fabricar una Residencia tranquila del pueblo de la música.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Taller del pueblo de la música",
+ "Description": "Plano detallado para fabricar un Taller del pueblo de la música.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Casa ingeniosa del pueblo de la música",
+ "Description": "Plano detallado para fabricar una Casa ingeniosa del pueblo de la música.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Puesto del pueblo de la música: Melodía armoniosa",
+ "Description": "Plano detallado para fabricar un Puesto del pueblo de la música: Melodía armoniosa.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mesa larga de madera de malvavisco: Recuerdos grabados",
+ "Description": "Plano detallado para fabricar una Mesa larga de madera de malvavisco: Recuerdos grabados.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mesa redonda de madera de malvavisco: Bebidas en compañía",
+ "Description": "Plano detallado para fabricar una Mesa redonda de madera de malvavisco: Bebidas en compañía.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Estatua de piedra: Guardián eterno",
+ "Description": "Plano detallado para fabricar una Estatua de piedra: Guardián eterno.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Buzón de madera de malvavisco: Almacenamiento",
+ "Description": "Plano detallado para fabricar un Buzón de madera de malvavisco: Almacenamiento.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Marco de puerta de madera de malvavisco: Ritmo suave",
+ "Description": "Plano detallado para fabricar un Marco de puerta de madera de malvavisco: Ritmo suave.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Valla de madera de malvavisco: Mareas",
+ "Description": "Plano detallado para fabricar una Valla de madera de malvavisco: Mareas.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Origen de la música",
+ "Description": "Plano detallado para fabricar “Origen de la música”.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cuerno furioso de la legión",
+ "Description": "Plano detallado para fabricar un Cuerno furioso de la legión.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Serpiente escondida",
+ "Description": "Plano detallado para fabricar una Serpiente escondida.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Lira con efecto espejo",
+ "Description": "Plano detallado para fabricar una Lira con efecto espejo.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gloria cristalina",
+ "Description": "Plano detallado para fabricar “Gloria cristalina”.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Pureza de la inspiración",
+ "Description": "Plano detallado para fabricar “Pureza de la inspiración”.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Fragancia vigorizante",
+ "Description": "Plano detallado para fabricar “Fragancia vigorizante”.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Banco de madera de malvavisco: Melodía oculta",
+ "Description": "Plano detallado para fabricar un Banco de madera de malvavisco: Melodía oculta.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Butaca de madera de malvavisco: Plisado",
+ "Description": "Plano detallado para fabricar una Butaca de madera de malvavisco: Plisado.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Farola del pueblo de la música: Luz segura",
+ "Description": "Plano detallado para fabricar una Farola del pueblo de la música: Luz segura.\nTras usarlo, entra en el menú de fabricación para verlo.",
+ "TypeDescription": "Plano de decoración",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/ES/Meta.json b/Genshin/ES/Meta.json
index e6794c68..b28af30d 100644
--- a/Genshin/ES/Meta.json
+++ b/Genshin/ES/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "14F5EC75D5F63BC5",
- "AchievementGoal": "EE3E64F250AA3872",
- "Avatar": "5E2B30205638C6E8",
+ "Achievement": "044B8818F684D436",
+ "AchievementGoal": "0787652C39035F62",
+ "Avatar": "CDE4F6124324F6FE",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "C3D9FD7E833070FE",
- "DisplayItem": "249A477A193ACB0B",
- "Furniture": "D93BD8562EDF993A",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "C46C76D1C5383FB8",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "9FD36CCDF1974A30",
+ "DisplayItem": "32C51BF3D91BA012",
+ "Furniture": "50CCFD0FE8EBAEBD",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "B93B3F420FA60075",
"FurnitureType": "5B974DACEB5D5091",
"GachaEvent": "B77969E29D15880F",
- "Material": "6B87F8B4BB771EDF",
- "Monster": "FAB7D63FF422911A",
+ "Material": "6EB8F935ADB1671A",
+ "Monster": "5FE6B03319720DE0",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "9DA4C7C9A5FFC43E",
- "Reliquary": "10DDAB6669025221",
+ "ProfilePicture": "73312543DC9C26A9",
+ "Reliquary": "0667535B2A208D6C",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "CAC2742104922DB0",
+ "ReliquarySet": "C63070484C929707",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "D43AF15738FFE10A",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "CDA75E886D278662",
- "Weapon": "B3DF85E6CBBB8F53",
+ "TowerFloor": "6AAA83FAF960DAA4",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "C9B8A9755F42D474",
+ "Weapon": "D9B9FFDA2161FE68",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/ES/Monster.json b/Genshin/ES/Monster.json
index b29194ec..a5aa3956 100644
--- a/Genshin/ES/Monster.json
+++ b/Genshin/ES/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Dragarto de las Profundidades Primordial",
+ "Title": "Dragarto de las Profundidades Primordial",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Gólem Legado",
+ "Title": "Estatua de mármol y latón",
+ "Description": "Una estatua con apariencia de Gólem centauro hecha de mármol y latón. Bajo su férrea capa de piedra, fluye sangre de icor. Posicionado como uno de los líderes de la legión, está listo para aplastar a cualquier intruso que suponga una amenaza para su honor.\nLa antigua civilización, hoy en día oculta en las profundidades del mar, creía que la guerra era como un arte musical, como una combinación de ritmos a seguir. Por lo tanto, el comandante usaba su escudo y espada al igual que un afinador usaría sus dedos para tocar la lira e interpretar la banda sonora de un férvido combate.\n“La guerra es un monstruo cruel que hay que derrotar para poder alcanzar la paz mundial”. Esas fueron palabras del comandante que lideró las legiones de Gólems que acabaron conquistando los mares.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Gólem Pretoriano",
+ "Title": "Pretoriano de la Legión Inmortal",
+ "Description": "Una estatua móvil que representa a un guerrero dispuesto a apuntar con su espada a cualquiera que se atreva a invadir su territorio. Su poder es de origen desconocido, ¿será que está dominado por cierta alma? ¿O quizá sea cosa de magia?\nDicen que, en el pasado, hubo legiones de Gólems que conquistaron las regiones de aquellos que se refieren al Supramar como “hogar”, y quizá este guerrero haya pertenecido a dichas legiones. Las orgullosas torres e imponentes palacios que ahora descansan bajo las profundidades del océano atestiguan de nuevo a los que osan alterar los azares de la rueda del destino.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "Narval Devoraestrellas",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "La Sota",
+ "Title": "La Sota",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/ES/ProfilePicture.json b/Genshin/ES/ProfilePicture.json
index dfdac6f3..ae2d115e 100644
--- a/Genshin/ES/ProfilePicture.json
+++ b/Genshin/ES/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Máscara de Hanachirusato"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Suma Sacerdotisa suplente del Santuario Asase"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "El Ave del Trueno y el niño"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Firma de Zhichiong"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Yeht y Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Matriarca de las Genios"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Guardiana floral: Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Alegría del Encuentro"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Anne y Marianne"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Insignia de artificio"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "La comunidad sin forma"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "¡Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Ceremonia del Jade votivo"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Os"
}
]
\ No newline at end of file
diff --git a/Genshin/ES/Reliquary.json b/Genshin/ES/Reliquary.json
index 88a1f260..17716f9e 100644
--- a/Genshin/ES/Reliquary.json
+++ b/Genshin/ES/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Reloj de Arena de la Fidelidad",
"Description": "El reloj de arena del que dependía la bruja de cierta historia. Cuenta la leyenda que, si le recitas un encantamiento equivocado, el tiempo empezará a transcurrir más rápido de lo normal.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rapsodia del Icor Derramado",
+ "Description": "Un ritón con base de cobre hecho en un horno que, en el pasado, estaba lleno del vino del paraíso.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Nocturno del Mar de Antaño",
+ "Description": "Una pluma ornamental hecha a semejanza de las alas de la legendaria abeja dorada. Hasta la brisa más suave la hace zarandearse.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Vals Fantasioso de la Ruina",
+ "Description": "Una máscara cubierta con pan de oro. Podría tratarse de una reliquia perteneciente al comandante de alguna legión.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Preludio de la Sinfonía Armónica",
+ "Description": "Una flor plenamente abierta con decoraciones de oro y basalto azul. Antiguamente, era una medalla de honor otorgada a los humanos inmortales.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Gran Burla del Giro del Destino",
+ "Description": "Un reloj que emula la rueda del destino. En la actualidad, no tiene forma de girar.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rapsodia del Icor Derramado",
+ "Description": "Un ritón con base de cobre hecho en un horno que, en el pasado, estaba lleno del vino del paraíso.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Nocturno del Mar de Antaño",
+ "Description": "Una pluma ornamental hecha a semejanza de las alas de la legendaria abeja dorada. Hasta la brisa más suave la hace zarandearse.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Vals Fantasioso de la Ruina",
+ "Description": "Una máscara cubierta con pan de oro. Podría tratarse de una reliquia perteneciente al comandante de alguna legión.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Preludio de la Sinfonía Armónica",
+ "Description": "Una flor plenamente abierta con decoraciones de oro y basalto azul. Antiguamente, era una medalla de honor otorgada a los humanos inmortales.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Gran Burla del Giro del Destino",
+ "Description": "Un reloj que emula la rueda del destino. En la actualidad, no tiene forma de girar.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Jarra del Gran Plan",
+ "Description": "Una jarra de cerámica con tres patas. En el pasado, numerosos héroes bebieron vino de ella al lado de hogueras mientras hablaban de sus ambiciones y anhelos.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Cola Esmeralda Descolorida",
+ "Description": "Una pluma de cola ornamental cuyos colores ya están muy apagados. Al parecer, los patrones que hay en ella fueron obra de un artesano de la antigüedad.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Corona Descoronada",
+ "Description": "Una corona de oro decorada con turquesas y plumas esmeralda. Nunca la han colocado sobre un cojín de terciopelo ni la han usado en una coronación.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Flor Secreta Rutilante",
+ "Description": "Una flor hecha de roca gris y decorada con pan de oro. Cuenta la leyenda que sirvió para diferenciar entre aliados y enemigos durante una guerra.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Momento de Aprehensión",
+ "Description": "Un reloj de sol de una antigua nación. Tiene unas diminutas marcas que solo se llegan a apreciar si uno se fija muy bien.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Jarra del Gran Plan",
+ "Description": "Una jarra de cerámica con tres patas. En el pasado, numerosos héroes bebieron vino de ella al lado de hogueras mientras hablaban de sus ambiciones y anhelos.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Cola Esmeralda Descolorida",
+ "Description": "Una pluma de cola ornamental cuyos colores ya están muy apagados. Al parecer, los patrones que hay en ella fueron obra de un artesano de la antigüedad.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Corona Descoronada",
+ "Description": "Una corona de oro decorada con turquesas y plumas esmeralda. Nunca la han colocado sobre un cojín de terciopelo ni la han usado en una coronación.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Flor Secreta Rutilante",
+ "Description": "Una flor hecha de roca gris y decorada con pan de oro. Cuenta la leyenda que sirvió para diferenciar entre aliados y enemigos durante una guerra.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Momento de Aprehensión",
+ "Description": "Un reloj de sol de una antigua nación. Tiene unas diminutas marcas que solo se llegan a apreciar si uno se fija muy bien.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/ES/ReliquarySet.json b/Genshin/ES/ReliquarySet.json
index 510dfa13..fc5848f6 100644
--- a/Genshin/ES/ReliquarySet.json
+++ b/Genshin/ES/ReliquarySet.json
@@ -901,5 +901,41 @@
"ATQ +18%.",
"#Tras usar la Habilidad Elemental, el personaje obtiene un 20% de Bono de Daño Geo durante 10{NON_BREAK_SPACE}s. Si está protegido por un escudo creado mediante la reacción de Cristalización, el anterior efecto aumenta en un 150%. Este aumento adicional se eliminará 1{NON_BREAK_SPACE}s después de perder el escudo creado mediante Cristalización."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fragmento de la Armonía Fantasiosa",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "ATQ +18%.",
+ "#Cuando el valor de un pacto vital aumenta o disminuye, el daño que inflige el personaje aumenta en un 18%. Este efecto dura 6{NON_BREAK_SPACE}s y puede acumularse hasta 3 veces."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Ensoñación Inacabada",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "ATQ +18%.",
+ "#3{NON_BREAK_SPACE}s después de salir de combate, el daño infligido aumenta en un 50%. Si estando en combate han pasado más de 6{NON_BREAK_SPACE}s sin que haya ningún enemigo cercano quemado, dicho aumento de daño irá disminuyendo en un 10% por segundo, hasta llegar al 0%. Si hay algún enemigo cercano quemado, el daño infligido aumenta en un 10% por segundo, hasta llegar al 50%. Estos efectos se pueden activar incluso cuando el personaje que lleva equipado este conjunto de artefactos está en tu equipo pero no en uso."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ES/TowerFloor.json b/Genshin/ES/TowerFloor.json
index 2f7586a0..e6d8d11d 100644
--- a/Genshin/ES/TowerFloor.json
+++ b/Genshin/ES/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"En este piso, el flujo de las líneas ley es normal."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Todos los miembros del equipo obtienen un 75% de Bono de Daño Pyro."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "En este piso, el flujo de las líneas ley es normal."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ES/TowerLevel.json b/Genshin/ES/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/ES/TowerLevel.json
+++ b/Genshin/ES/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ES/TowerSchedule.json b/Genshin/ES/TowerSchedule.json
index 7fb5339c..367d3aec 100644
--- a/Genshin/ES/TowerSchedule.json
+++ b/Genshin/ES/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Luna menguante",
- "Descriptions": [
- "#Después de que el personaje en uso golpee a un enemigo con un Ataque Descendente, se desatará una onda de choque en la ubicación de dicho personaje que infligirá Daño Verdadero a los enemigos cercanos. Como máximo, solo se puede generar una onda de choque cada 2{NON_BREAK_SPACE}s de esta manera."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Luna agrietada",
- "Descriptions": [
- "#Cuando el personaje genera una creación Geo, se liberará una onda de choque en la ubicación de dicho personaje que infligirá Daño Verdadero a los enemigos cercanos. Como máximo, solo se puede liberar una onda de choque cada 6{NON_BREAK_SPACE}s de esta manera."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Luna arenosa",
- "Descriptions": [
- "#Cuando el personaje inflige Daño Geo a un enemigo, esto se contabilizará. Se puede obtener una contabilización cada 0.1{NON_BREAK_SPACE}s y, al llegar a 3, dicho personaje obtendrá un sello arenoso, el cual le otorgará un 50% de Bono de Daño Geo durante 10{NON_BREAK_SPACE}s."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Luna ventosagital",
- "Descriptions": [
- "#Cuando el personaje causa una reacción de Torbellino, aumenta en un 20% el daño de los Ataques Normales, Cargados y Descendentes de todos los miembros del equipo durante 10{NON_BREAK_SPACE}s. Este efecto solo puede activarse una vez cada 0.1{NON_BREAK_SPACE}s, puede acumularse hasta 3 veces y cada acumulación se calcula de manera independiente."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"#Después de que el personaje en uso golpee a un enemigo con un Ataque Descendente, el daño del Ataque Descendente de dicho personaje aumenta en un 20% durante 8{NON_BREAK_SPACE}s. Este efecto solo se puede activar una vez cada 0.1{NON_BREAK_SPACE}s, puede acumularse un máximo de 3 veces y la duración de cada acumulación se calcula de manera independiente. Cuando el personaje salga del campo de batalla, este efecto se anulará."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Luna menguante",
+ "Descriptions": [
+ "#Después de que el personaje en uso golpee a un enemigo con un Ataque Descendente, se desatará una onda de choque en la ubicación de dicho personaje que infligirá Daño Verdadero a los enemigos cercanos. Como máximo, solo se puede generar una onda de choque cada 2{NON_BREAK_SPACE}s de esta manera."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Luna agrietada",
+ "Descriptions": [
+ "#Cuando el personaje genera una creación Geo, se liberará una onda de choque en la ubicación de dicho personaje que infligirá Daño Verdadero a los enemigos cercanos. Como máximo, solo se puede liberar una onda de choque cada 6{NON_BREAK_SPACE}s de esta manera."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Luna arenosa",
+ "Descriptions": [
+ "#Cuando el personaje inflige Daño Geo a un enemigo, esto se contabilizará. Se puede obtener una contabilización cada 0.1{NON_BREAK_SPACE}s y, al llegar a 3, dicho personaje obtendrá un sello arenoso, el cual le otorgará un 50% de Bono de Daño Geo durante 10{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Luna ventosagital",
+ "Descriptions": [
+ "#Cuando el personaje causa una reacción de Torbellino, aumenta en un 20% el daño de los Ataques Normales, Cargados y Descendentes de todos los miembros del equipo durante 10{NON_BREAK_SPACE}s. Este efecto solo puede activarse una vez cada 0.1{NON_BREAK_SPACE}s, puede acumularse hasta 3 veces y cada acumulación se calcula de manera independiente."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Luna flamígera",
+ "Descriptions": [
+ "#Cuando el personaje causa una reacción de Vaporización, Sobrecarga, Derretido, Quemadura, Crepitar, Torbellino Pyro o Cristalización Pyro contra un enemigo, todas las RES Elementales y la RES Física del enemigo se reducen en un 30% durante 4{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Luna denodada",
+ "Descriptions": [
+ "#Cuando el personaje recibe curación, su ATQ aumenta en un 50% durante 3{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Luna táctica",
+ "Descriptions": [
+ "#Cuando la Vida actual del personaje aumenta o disminuye, obtiene un bono del 16% para todos los tipos de Daño Elemental y Daño Físico durante 8{NON_BREAK_SPACE}s. Este efecto puede acumularse hasta 3 veces. La duración de cada acumulación se calcula de manera independiente."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/ES/Weapon.json b/Genshin/ES/Weapon.json
index 6ab332ef..b6f10d63 100644
--- a/Genshin/ES/Weapon.json
+++ b/Genshin/ES/Weapon.json
@@ -2065,23 +2065,23 @@
"Descriptions": [
{
"Level": 0,
- "Description": "#El daño de los Ataques Normales y Cargados aumenta en un 16%, y el de la Habilidad Elemental aumenta en un 24%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 20%."
+ "Description": "#El daño de los Ataques Normales aumenta en un 16%, y el de la Habilidad Elemental aumenta en un 24%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 20%."
},
{
"Level": 1,
- "Description": "#El daño de los Ataques Normales y Cargados aumenta en un 20%, y el de la Habilidad Elemental aumenta en un 30%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 25%."
+ "Description": "#El daño de los Ataques Normales aumenta en un 20%, y el de la Habilidad Elemental aumenta en un 30%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 25%."
},
{
"Level": 2,
- "Description": "#El daño de los Ataques Normales y Cargados aumenta en un 24%, y el de la Habilidad Elemental aumenta en un 36%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 30%."
+ "Description": "#El daño de los Ataques Normales aumenta en un 24%, y el de la Habilidad Elemental aumenta en un 36%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 30%."
},
{
"Level": 3,
- "Description": "#El daño de los Ataques Normales y Cargados aumenta en un 28%, y el de la Habilidad Elemental aumenta en un 42%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 35%."
+ "Description": "#El daño de los Ataques Normales aumenta en un 28%, y el de la Habilidad Elemental aumenta en un 42%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 35%."
},
{
"Level": 4,
- "Description": "#El daño de los Ataques Normales y Cargados aumenta en un 32%, y el de la Habilidad Elemental aumenta en un 48%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 40%."
+ "Description": "#El daño de los Ataques Normales aumenta en un 32%, y el de la Habilidad Elemental aumenta en un 48%. Cuando un personaje en uso cercano inflige Daño Geo, los anteriores efectos aumentan en un 100% durante 15{NON_BREAK_SPACE}s. Además, la DEF del portador de esta arma aumenta en un 40%."
}
]
},
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Semblante de la Luna Carmesí",
+ "Description": "Una afilada arma de un color tan deslumbrante como el de una luna carmesí. Dicen que, en una dinastía de la antigüedad, se consideraba un objeto ritual que conectaba dos mundos, pero ya nadie recuerda ni esa creencia ni ese ritual.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Sombra del sol cenizo",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "#Golpear a un enemigo con un Ataque Cargado otorga un pacto vital equivalente al 25% de la Vida Máx. Este efecto solo puede ocurrir una vez cada 14{NON_BREAK_SPACE}s. Además, cuando el portador de esta arma tiene un pacto vital, su daño aumenta en un 12%. Si el valor del pacto vital es mayor o igual al 30% de la Vida Máx., el daño infligido aumenta en un 24% adicional."
+ },
+ {
+ "Level": 1,
+ "Description": "#Golpear a un enemigo con un Ataque Cargado otorga un pacto vital equivalente al 25% de la Vida Máx. Este efecto solo puede ocurrir una vez cada 14{NON_BREAK_SPACE}s. Además, cuando el portador de esta arma tiene un pacto vital, su daño aumenta en un 16%. Si el valor del pacto vital es mayor o igual al 30% de la Vida Máx., el daño infligido aumenta en un 32% adicional."
+ },
+ {
+ "Level": 2,
+ "Description": "#Golpear a un enemigo con un Ataque Cargado otorga un pacto vital equivalente al 25% de la Vida Máx. Este efecto solo puede ocurrir una vez cada 14{NON_BREAK_SPACE}s. Además, cuando el portador de esta arma tiene un pacto vital, su daño aumenta en un 20%. Si el valor del pacto vital es mayor o igual al 30% de la Vida Máx., el daño infligido aumenta en un 40% adicional."
+ },
+ {
+ "Level": 3,
+ "Description": "#Golpear a un enemigo con un Ataque Cargado otorga un pacto vital equivalente al 25% de la Vida Máx. Este efecto solo puede ocurrir una vez cada 14{NON_BREAK_SPACE}s. Además, cuando el portador de esta arma tiene un pacto vital, su daño aumenta en un 24%. Si el valor del pacto vital es mayor o igual al 30% de la Vida Máx., el daño infligido aumenta en un 48% adicional."
+ },
+ {
+ "Level": 4,
+ "Description": "#Golpear a un enemigo con un Ataque Cargado otorga un pacto vital equivalente al 25% de la Vida Máx. Este efecto solo puede ocurrir una vez cada 14{NON_BREAK_SPACE}s. Además, cuando el portador de esta arma tiene un pacto vital, su daño aumenta en un 28%. Si el valor del pacto vital es mayor o igual al 30% de la Vida Máx., el daño infligido aumenta en un 56% adicional."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/ES/WeaponPromote.json b/Genshin/ES/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/ES/WeaponPromote.json
+++ b/Genshin/ES/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/FR/Achievement.json b/Genshin/FR/Achievement.json
index c1e8432e..9426fbcb 100644
--- a/Genshin/FR/Achievement.json
+++ b/Genshin/FR/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare nostrum",
+ "Description": "Débloquez l'intégralité de la carte de la Région Nostoi dans la région de Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sumphonia sine fine",
+ "Description": "Débloquez l'intégralité de la carte de la Mer d'antan dans la région de Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "A mari usque ad mare",
+ "Description": "Activez tous les points de téléportation de la Région Nostoi et de la Mer d'antan dans la région de Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Pèlerinage sacré : Rhapsodie en mer antique",
+ "Description": "Débloquez tous les Sanctuaires des profondeurs de la Région Nostoi et de la Mer d'antan dans la région de Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "#{M#Guidé}{F#Guidée} par l'or",
+ "Description": "Suivez 6 Fées dans la Région Nostoi et la Mer d'antan et activez leur support.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Chasse aux trésors sur les terres englouties",
+ "Description": "Ouvrez 30 coffres dans la Région Nostoi et la Mer d'antan.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Chasse aux trésors sur les terres englouties",
+ "Description": "Ouvrez 60 coffres dans la Région Nostoi et la Mer d'antan.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Chasse aux trésors sur les terres englouties",
+ "Description": "Ouvrez 120 coffres dans la Région Nostoi et la Mer d'antan.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "Péripéties sur les terres englouties",
+ "Description": "Terminez 6 défis du monde ouvert activés par mécanisme dans la Région Nostoi et la Mer d'antan.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "Péripéties sur les terres englouties",
+ "Description": "Terminez 12 défis du monde ouvert activés par mécanisme dans la Région Nostoi et la Mer d'antan.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "Péripéties sur les terres englouties",
+ "Description": "Terminez 24 défis du monde ouvert activés par mécanisme dans la Région Nostoi et la Mer d'antan.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Échos de la grande symphonie",
+ "Description": "Écoutez toutes les symphonies de l'ancienne boîte à musique auto-harmonieuse.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Cantiques d'harmonie",
+ "Description": "Terminez « Cantiques d'harmonie ».",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Cineas",
+ "Description": "Vainquez la légende locale : Cineas.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "À fond les torrents",
+ "Description": "Utilisez les torrents invoqués par Scylla pour atteindre un emplacement pour la première fois.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "« I ask of thee... Art thou mankind ? »",
+ "Description": "Récupérez un mystérieux grimoire pour la première fois.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "#{F#L'amie}{M#L'ami} des livres",
+ "Description": "Utilisez des grimoires pour activer toutes les bibliothèques mystérieuses du Château fané.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "« L'étranger volant »",
+ "Description": "Permettez à la partition perdue de revoir la lumière du jour.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "Pas si bien cachés que ça...",
+ "Description": "Récupérez les quatre trésors que Juliano a laissés.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "#Le devoir {F#d'une maîtresse}{M#d'un maître}",
+ "Description": "Apportez de la nourriture fraîche à Osse.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "La dixième muse",
+ "Description": "Maîtrisez la puissance de la Symphonie.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Odyssée sur le mur",
+ "Description": "Terminez la prestation sur scène dans le Château fané.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "« Dites aux citoyens... »",
+ "Description": "« ... Que nous demeurons ici, par obéissance à nos serments... »",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Mystérieuse forme du temps",
+ "Description": "Rendez hommage au son de la cloche.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra mundum",
+ "Description": "Le roi des Élémentosaures, scellé depuis des millénaires, se réveille...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Tous les chemins mènent à Rema",
+ "Description": "Visitez la cité éternelle stagnante.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Diadoque tardif",
+ "Description": "À vous de réaliser son souhait...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Lent retour",
+ "Description": "Aidez Giustino à retourner dans son village natal.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "« Je crains les Rémuriens... »",
+ "Description": "« ... Même lorsqu'ils apportent des instruments de musique. »",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "Les mêmes erreurs",
+ "Description": "« Le combat à distance, c'est notre point fort... Hein ? »",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Après le banquet",
+ "Description": "Atteignez l'autre côté du banquet rouge sang, avec la lune funeste pour témoin.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Exercice d'incendie au théâtre",
+ "Description": "Détruisez le bouclier du Légat golem avant qu'il lève sa lame et déclenche son onde de choc enflammée.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Sort de sceau non manifesté",
+ "Description": "Battez un Tulpa Hydro qui s'est amélioré en absorbant des Demi-tulpas.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Trois jours dans le ventre du cétacé",
+ "Description": "Échappez-vous du ventre de la bête sans vous faire toucher par les ombres à l'intérieur.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "« Meurtre Feng Shui »",
+ "Description": "Utilisez des réactions élémentaires pour paralyser un Suanni solitaire alors qu'il concentre respectivement les énergies mystiques Anémo et Hydro en un seul défi.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "« Rassasie-toi du sang dont tu as toujours été assoiffé. »",
+ "Description": "Déclenchez 4 marées nocturnes écarlates lors d'un seul combat contre Arlecchino.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "« Plus blanc que blanc »",
+ "Description": "Évitez de vous faire toucher par Arlecchino lorsque vous êtes sous l'effet d'un engagement vital et vainquez-la lors d'un seul combat.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "Dans les ruines des rêves...",
+ "Description": "Soyez témoin de l'histoire du club des rêvasseurs.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/FR/AchievementGoal.json b/Genshin/FR/AchievementGoal.json
index 2e104630..52753433 100644
--- a/Genshin/FR/AchievementGoal.json
+++ b/Genshin/FR/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Au défi ! - Partie IX",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Donjons et Profondeurs spiralées - Partie I",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah ! - Partie I",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "On ne pleure pas à Snezhnaya - Partie I",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Nostalgie du Port de pierre - Partie I",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Rencontres dans un autre monde - Partie I",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Rencontres dans un autre monde - Partie II",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Rencontres dans un autre monde - Partie III",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Rencontres dans un autre monde - Partie IV",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Visite à Dosdragon",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Plus qu'un royaume - Partie I",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Plus qu'un royaume - Partie II",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Plus qu'un royaume - Partie III",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma : Archipel de la foudre éternelle - I",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma : Archipel de la foudre éternelle - II",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "Chroniques de la mer de brouillard",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Guide de pêche en Teyvat - Partie I",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "À la lumière du jour",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Gouffre éclairé",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru : Selve de connaissances",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru : Désert doré - I",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru : Désert doré - II",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Invocation des Sept : JCC",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Hamada bénie",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine - Danse de la rosée blanche (1)",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine - Danse de la rosée blanche (2)",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine - Danse de la rosée blanche (3)",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Splendeur du jade",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Rhapsodie en mer antique",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/FR/Avatar.json b/Genshin/FR/Avatar.json
index 8a891b88..d449d42d 100644
--- a/Genshin/FR/Avatar.json
+++ b/Genshin/FR/Avatar.json
@@ -307,7 +307,7 @@
},
"Id": 10024,
"Name": "Attaque normale : École Kamisato - Sveltesse",
- "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups d'épée.\n\nAttaque chargée\nConsomme de l'endurance pour déclencher deux lames du vent rapides.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups d'épée.\n\nAttaque chargée\nConsomme de l'endurance pour déclencher deux lames du vent rapides.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_01"
},
{
@@ -10102,7 +10102,7 @@
},
"Id": 10231,
"Name": "Attaque normale : Cuisine-fu",
- "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -32394,7 +32394,7 @@
},
"Id": 10451,
"Name": "Attaque normale : Lance expiatoire",
- "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -33482,7 +33482,7 @@
},
"Id": 10461,
"Name": "Attaque normale : Lance secrète de Wangsheng",
- "Description": "Attaque normale\nEnchaîne jusqu'à 6 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 6 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -35895,7 +35895,7 @@
},
"Id": 10481,
"Name": "Attaque normale : Sceau embrasé",
- "Description": "Attaque normale\nTire des boules de feu qui infligent jusqu'à 3 vagues de DGT Pyro.\nLorsqu'une attaque normale touche un ennemi, Yanfei obtient un sceau écarlate. Yanfei peut détenir un maximum de 3 sceaux écarlates, et chaque fois que cet effet se déclenche, la durée des sceaux en sa possession est réinitialisée.\nChaque sceau écarlate diminue la consommation d'endurance de Yanfei, et disparaît lorsque Yanfei quitte le champ de bataille.\n\nAttaque chargée\nConsomme de l'endurance et tous les sceaux écarlates pour infliger des DGT Pyro de zone aux ennemis en face de Yanfei après un court délai.\nLa portée et l'intensité de ces DGT Pyro de zone augmentent avec le nombre de sceaux écarlates consommés.\n\nAttaque plongeante\nYanfei concentre son énergie Pyro et plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT Pyro de zone à l'impact.",
+ "Description": "Attaque normale\nTire des boules de feu qui infligent jusqu'à 3 vagues de DGT Pyro.\nLorsqu'une attaque normale touche un ennemi, Yanfei obtient un sceau écarlate. Yanfei peut détenir un maximum de 3 sceaux écarlates, et chaque fois que cet effet se déclenche, la durée des sceaux en sa possession est réinitialisée.\nChaque sceau écarlate diminue la consommation d'endurance de Yanfei, et disparaît lorsque Yanfei quitte le champ de bataille.\n\nAttaque chargée\nConsomme de l'endurance et tous les sceaux écarlates pour infliger des DGT Pyro de zone aux ennemis en face de Yanfei après un court délai.\nLa portée et l'intensité de ces DGT Pyro de zone augmentent avec le nombre de sceaux écarlates consommés.\n\nAttaque plongeante\nYanfei concentre son énergie Pyro et plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT Pyro de zone à l'impact.",
"Icon": "Skill_A_Catalyst_MD"
},
{
@@ -38008,7 +38008,7 @@
},
"Id": 10501,
"Name": "Attaque normale : Lance célère",
- "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -40467,7 +40467,7 @@
},
"Id": 10521,
"Name": "Attaque normale : Prémisse",
- "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour déclencher une attaque ascendante.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour déclencher une attaque ascendante.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -43644,7 +43644,7 @@
},
{
"Title": "À propos de Shikanoin Heizou...",
- "Context": "Au départ, j'étais étonnée de voir quelqu'un vêtu de l'uniforme de la Commission administrative venir sur l'Île de Watatsumi. Un samouraï de la Commission administrative ne ferait jamais preuve d'un caractère aussi effronté, tandis qu'un espion n'agirait pas de manière aussi ostentatoire. Peu après, j'ai découvert qu'il s'agissait d'un « détective » auto-proclamé dénommé Shikanoin et qu'il ne s'intéressait en rien aux affaires militaires, politiques ou commerciales de l'Île Watatsumi. Au contraire, il n'était là que pour faire un peu de tourisme. Je me suis donc assurée qu'on le surveille de loin mais j'ai interdit toute action visant à lui faire quitter l'île. Si l'occasion se présente, allez donc échanger quelques mots avec lui."
+ "Context": "Au départ, j'étais étonnée de voir quelqu'un vêtu de l'uniforme de la Commission administrative venir sur l'Île de Watatsumi. Un samouraï de la Commission administrative ne ferait jamais preuve d'un caractère aussi effronté, tandis qu'un espion n'agirait pas de manière aussi ostentatoire. Peu après, j'ai découvert qu'il s'agissait d'un « détective » auto-proclamé dénommé Shikanoin et qu'il ne s'intéressait en rien aux affaires militaires, politiques ou commerciales de l'Île de Watatsumi. Au contraire, il n'était là que pour faire un peu de tourisme. Je me suis donc assurée qu'on le surveille de loin mais j'ai interdit toute action visant à lui faire quitter l'île. Si l'occasion se présente, allez donc échanger quelques mots avec lui."
},
{
"Title": "Connaître Sangonomiya Kokomi (1)",
@@ -46282,7 +46282,7 @@
},
"Id": 10571,
"Name": "Attaque normale : Légende de la baston",
- "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups d'épée.\nLorsque son 2e et 4e coup touchent un ennemi, Itto obtient respectivement 1 et 2 cumuls de mégaforce superlative.\nItto peut détenir un maximum de 5 cumuls de mégaforce superlative, et chaque fois que cet effet se déclenche, la durée des cumuls en sa possession est réinitialisée.\n\nDe plus, l'enchaînement d'attaques normales d'Itto ne sera pas réinitialisé pendant une courte période après Zetsugi anti-démon : Catapultage d'akaushi ou l'initiation d'un sprint.\n\nAttaque chargée\nLorsque vous maintenez appuyé pour lancer une attaque chargée tout en possédant des cumuls de mégaforce superlative, vous pouvez effectuer des kesa giri d'Arataki sans consommer d'endurance. Chaque kesa giri consommera à la place un cumul de mégaforce superlative. Lorsque le dernier cumul de mégaforce est consommé, Itto libère une attaque finale très puissante.\nSi aucun cumul de mégaforce superlative n'est disponible, Itto consommera de l'endurance pour effectuer une simple entaille de Saichimonji.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups d'épée.\nLorsque son 2e et 4e coup touchent un ennemi, Itto obtient respectivement 1 et 2 cumuls de mégaforce superlative.\nItto peut détenir un maximum de 5 cumuls de mégaforce superlative, et chaque fois que cet effet se déclenche, la durée des cumuls en sa possession est réinitialisée.\n\nDe plus, l'enchaînement d'attaques normales d'Itto ne sera pas réinitialisé pendant une courte période après Zetsugi anti-démon : Catapultage d'akaushi ou l'initiation d'un sprint.\n\nAttaque chargée\nLorsque vous maintenez appuyé pour lancer une attaque chargée tout en possédant des cumuls de mégaforce superlative, vous pouvez effectuer des kesa giri d'Arataki sans consommer d'endurance. Chaque kesa giri consommera à la place un cumul de mégaforce superlative. Lorsque le dernier cumul de mégaforce est consommé, Itto libère une attaque finale très puissante.\nSi aucun cumul de mégaforce superlative n'est disponible, Itto consommera de l'endurance pour effectuer une simple entaille de Saichimonji.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_04"
},
{
@@ -52806,7 +52806,7 @@
},
"Id": 10631,
"Name": "Attaque normale : Percée des étoiles",
- "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -54005,7 +54005,7 @@
},
"Id": 10641,
"Name": "Attaque normale : Caresse des nuages",
- "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -60496,7 +60496,7 @@
},
"Id": 10701,
"Name": "Attaque normale : Danse de shamshir",
- "Description": "Attaque normale\nEnchaîne jusqu'à 3 coups d'épée.\n\nAttaque chargée\nConsomme de l'endurance pour exécuter une entaille tournoyante.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 3 coups d'épée.\n\nAttaque chargée\nConsomme de l'endurance pour exécuter une entaille tournoyante.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_01"
},
{
@@ -61632,7 +61632,7 @@
},
"Id": 10711,
"Name": "Attaque normale : Lance d'invocation",
- "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -62581,7 +62581,7 @@
},
{
"Title": "Œil divin",
- "Context": "Il existe beaucoup de spéculation au sein de l'Académie sur la façon dont Cyno a obtenu son œil divin.\nCertains disent qu'il a été sommé d'arrêter un chercheur qui étudiait des moyens de fabriquer des contrefaçons d'yeux divins et que ce dernier acheta un œil divin sans possesseur qui serait devenu celui de Cyno par la suite. D'autres croient que le général mahamatra est un descendant du roi Deshret et qu'il a grandi dans un temple dans le Grand désert écarlate. Élevé par un prêtre d'Hermanubis qui lui aurait enseigné les arts martiaux et cultivé ses aspirations, celui-ci lui aurait remis un œil divin après lui avoir demandé de traverser le désert seul jusqu'à l'Académie et de faire la volonté d'Hermanubis là-bas. Évidemment, d'autres théories conspirationnistes affirment que l'œil divin de Cyno est étroitement lié à des technologies interdites de l'Académie. Comment ce jeune homme du désert aurait pu obtenir un poste dans l'institution autrement ?\nPersonne n'a jamais eu le courage de vérifier la véracité de ces propos auprès de Cyno, qui est lui-même peu enclin à perdre son temps avec ces rumeurs sans queue ni tête.\nEn vérité, il a obtenu son œil divin d'une manière plutôt simple.\nC'était la veille de sa prise de poste en tant que général mahamatra. Comme d'habitude, après une journée de travail, Cyno s'est rendu à la bibliothèque pour lire des ouvrages sur les lois de l'Académie. Il se souvenait que ses lectures ce jour-là se portaient principalement sur les six péchés capitaux à l'origine de tous les crimes. Ces péchés ont été définis par les sages de l'Académie et servent de fondement à toutes les lois que l'institution décide. Pendant qu'il lisait le chapitre sur le péché de divulguer des mystères sans peur, Cyno a fermé ses yeux après avoir échoué de comprendre certaines notions décrites dans son livre. Au moment où il a rouvert les yeux, un œil divin se trouvait sur la page où il s'était arrêté.\nLe jeune homme a regardé l'objet avant de se poser des questions. Il a commencé par confirmer qu'aucune loi en vigueur n'interdisait la possession d'un œil divin avant de s'assurer que le sien n'était pas un piège malveillant, en consultant plusieurs cas académiques qui impliquaient un tel objet. Ensuite, il s'est intéressé aux défis qu'il pourrait rencontrer en tant que général mahamatra et comment son œil divin l'aiderait à les surmonter... Après avoir pesé le pour et le contre, Cyno a fini par accepter ce cadeau des dieux.\nLa lumière du jour traversait déjà les fenêtres de la bibliothèque quand il l'a quittée avec le livre qu'il n'a pas pu finir sous le bras, pour se rendre à l'endroit où sa cérémonie de nomination avait lieu.\nSi tout se passait bien, il serait le nouveau général mahamatra dans une demi-heure.\nLe pouvoir sacré de juger ceux qui s'égarent du droit chemin allait lui être accordé et son œil divin veillerait à ce qu'il accomplisse ce devoir."
+ "Context": "Il existe beaucoup de spéculation au sein de l'Académie sur la façon dont Cyno a obtenu son œil divin.\nCertains disent qu'il a été sommé d'arrêter un chercheur qui étudiait des moyens de fabriquer des contrefaçons d'yeux divins et que ce dernier acheta un œil divin sans possesseur qui serait devenu celui de Cyno par la suite. D'autres croient que le général mahamatra est un descendant du roi Deshret et qu'il a grandi dans un temple dans le Grand désert écarlate. Élevé par un prêtre de Hermanubis qui lui aurait enseigné les arts martiaux et cultivé ses aspirations, celui-ci lui aurait remis un œil divin après lui avoir demandé de traverser le désert seul jusqu'à l'Académie et de faire la volonté de Hermanubis là-bas. Évidemment, d'autres théories conspirationnistes affirment que l'œil divin de Cyno est étroitement lié à des technologies interdites de l'Académie. Comment ce jeune homme du désert aurait pu obtenir un poste dans l'institution autrement ?\nPersonne n'a jamais eu le courage de vérifier la véracité de ces propos auprès de Cyno, qui est lui-même peu enclin à perdre son temps avec ces rumeurs sans queue ni tête.\nEn vérité, il a obtenu son œil divin d'une manière plutôt simple.\nC'était la veille de sa prise de poste en tant que général mahamatra. Comme d'habitude, après une journée de travail, Cyno s'est rendu à la bibliothèque pour lire des ouvrages sur les lois de l'Académie. Il se souvenait que ses lectures ce jour-là se portaient principalement sur les six péchés capitaux à l'origine de tous les crimes. Ces péchés ont été définis par les sages de l'Académie et servent de fondement à toutes les lois que l'institution décide. Pendant qu'il lisait le chapitre sur le péché de divulguer des mystères sans peur, Cyno a fermé ses yeux après avoir échoué de comprendre certaines notions décrites dans son livre. Au moment où il a rouvert les yeux, un œil divin se trouvait sur la page où il s'était arrêté.\nLe jeune homme a regardé l'objet avant de se poser des questions. Il a commencé par confirmer qu'aucune loi en vigueur n'interdisait la possession d'un œil divin avant de s'assurer que le sien n'était pas un piège malveillant, en consultant plusieurs cas académiques qui impliquaient un tel objet. Ensuite, il s'est intéressé aux défis qu'il pourrait rencontrer en tant que général mahamatra et comment son œil divin l'aiderait à les surmonter... Après avoir pesé le pour et le contre, Cyno a fini par accepter ce cadeau des dieux.\nLa lumière du jour traversait déjà les fenêtres de la bibliothèque quand il l'a quittée avec le livre qu'il n'a pas pu finir sous le bras, pour se rendre à l'endroit où sa cérémonie de nomination avait lieu.\nSi tout se passait bien, il serait le nouveau général mahamatra dans une demi-heure.\nLe pouvoir sacré de juger ceux qui s'égarent du droit chemin allait lui être accordé et son œil divin veillerait à ce qu'il accomplisse ce devoir."
}
]
},
@@ -62879,7 +62879,7 @@
},
"Id": 10721,
"Name": "Attaque normale : Lance étincelante (Posture protectrice)",
- "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -68433,7 +68433,7 @@
},
"Id": 10771,
"Name": "Attaque normale : Lance virevoltante",
- "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -71970,7 +71970,7 @@
},
"Id": 10801,
"Name": "Attaque normale : Lance de Favonius - Carreau filant",
- "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups d'arbalète et de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 5 coups d'arbalète et de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -80039,7 +80039,7 @@
},
"Id": 10871,
"Name": "Attaque normale : Stabilité de l'eau",
- "Description": "#Attaque normale\nAgite légèrement sa canne, ordonnant aux marées de déclencher jusqu'à 3 attaques qui infligent des DGT Hydro.\n\nCharge d'attaque chargée : Avertissement procédural\nPendant la charge, Neuvillette concentre progressivement la puissance de l'eau en un sceau d'arbitrage. Dans cet état, Neuvillette peut se déplacer, changer d'orientation et absorber les gouttes d'eau de source à portée.\nChaque goutte absorbée permet d'augmenter la vitesse de formation du sceau d'arbitrage et soigne les PV de Neuvillette.\nÀ la fin de la charge, Neuvillette déclenche une attaque chargée si le sceau d'arbitrage est incomplet. Si ce dernier est complet, il déclenche une attaque chargée « Jugement équitable{NON_BREAK_SPACE}».\n\nAttaque chargée\nConsomme de l'endurance pour attaquer les ennemis avec un cercle d'eau qui inflige des DGT Hydro de zone.\n\nAttaque chargée : Jugement équitable\nNeuvillette libère un torrent déferlant qui inflige des DGT Hydro de zone de façon continue aux ennemis en ligne droite devant lui.\nLe jugement équitable ne consomme pas l'endurance et dure 3 s.\nLorsque ses PV sont supérieurs à 50{NON_BREAK_SPACE}%, Neuvillette perd des PV de façon continue en utilisant cette attaque.\n\nAttaque plongeante\nConcentre la puissance de l'élément Hydro avant de plonger depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT Hydro de zone à l'impact.",
+ "Description": "#Attaque normale\nAgite légèrement sa canne, ordonnant aux marées de déclencher jusqu'à 3 attaques qui infligent des DGT Hydro.\n\nCharge d'attaque chargée : Avertissement procédural\nPendant la charge, Neuvillette concentre progressivement la puissance de l'eau en un sceau d'arbitrage. Dans cet état, Neuvillette peut se déplacer, changer d'orientation et absorber les gouttes d'eau de source à portée.\nChaque goutte absorbée permet d'augmenter la vitesse de formation du sceau d'arbitrage et soigne les PV de Neuvillette.\nÀ la fin de la charge, Neuvillette déclenche une attaque chargée si le sceau d'arbitrage est incomplet. Si ce dernier est complet, il déclenche une attaque chargée « Jugement équitable{NON_BREAK_SPACE}».\n\nAttaque chargée\nConsomme de l'endurance pour attaquer les ennemis avec un cercle d'eau qui inflige des DGT Hydro de zone.\n\nAttaque chargée : Jugement équitable\nNeuvillette libère un torrent déferlant qui inflige des DGT Hydro de zone de façon continue aux ennemis en ligne droite devant lui.\nLe jugement équitable ne consomme pas l'endurance et dure 3 s.\nLorsque ses PV sont supérieurs à 50{NON_BREAK_SPACE}%, Neuvillette perd des PV de façon continue en utilisant cette attaque.\n\nAttaque plongeante\nConcentre la puissance de l'élément Hydro avant de plonger depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT Hydro de zone à l'impact.",
"Icon": "Skill_A_Catalyst_MD"
},
{
@@ -83566,7 +83566,7 @@
},
"Id": 10901,
"Name": "Attaque normale : Pique de baïonnette (modifiée)",
- "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.",
+ "Description": "Attaque normale\nEnchaîne jusqu'à 4 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis en chemin.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.",
"Icon": "Skill_A_03"
},
{
@@ -86156,7 +86156,7 @@
},
"Id": 922101,
"Name": "Danse d'entente",
- "Description": "Après avoir touché un ennemi avec l'attaque plongeante « Augure nébuleux » d'Ascension bestiale, Gaming récupère des PV pour une valeur équivalant à 1,5 % de ses PV max une fois toutes les 0,2 s pendant 0,8 s.",
+ "Description": "Après avoir touché un ennemi avec l'attaque plongeante « Augure nébuleux » d'Ascension bestiale, Gaming récupère des PV d'une valeur équivalant à 1,5 % de ses PV max une fois toutes les 0,2 s pendant 0,8 s.",
"Icon": "UI_Talent_S_Gaming_05"
},
{
@@ -86247,7 +86247,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -86561,7 +86561,7 @@
},
{
"Title": "Histoire du personnage 5",
- "Context": "Les enfants finissent tous par grandir. Le petit garçon qui était fasciné par les spectacles de danse de wushou avec la morve au nez devint un jeune homme épanoui. La seule chose qui n'avait pas changé chez lui, c'est son intérêt pour la danse de wushou. Il rêvait toujours de pouvoir se produire un jour au Port de Liyue. Cependant, les habitants de ce dernier avaient une image différente que ceux du Port Yilong à propos de la danse de wushou : ce n'était qu'une coutume folklorique originaire de la région du Vallon Chenyu. Certes appréciée, mais pas assez pour qu'ils soient enclins à payer un spectacle. Elle n'avait pas la même place que l'opéra liyuéen dans leurs cœurs.\nEn voyant Gaming se tuer à la tâche, son père devint de plus en plus inquiet pour son avenir et le prévint plus d'une fois des difficultés que représentait la création d'entreprise. Comme chaque fois, son fils le contredisait en insistant sur le fait qu'il était plus difficile de faire vivre son entreprise, avant de refuser de reprendre le commerce de thé familial de plus belle. Quelques années plus tôt, lorsque la mère de Gaming était encore en vie, lui et son père se réconciliaient toujours à table, même quand ils étaient toujours en désaccord. Elle était le ciment de la relation entre son mari et son fils. Hélas, leurs rapports se dégradèrent à nouveau depuis que la maladie l'avait emportée.\nLe père de Gaming pensait que les problèmes de santé de sa femme à l'époque étaient dus aux efforts colossaux qu'elle avait fournis pour démarrer leur entreprise familiale dans leur jeunesse. Il se l'était toujours reproché. Si quelque chose arrivait à leur fils unique, comment pourrait-il lui faire face ? Après une énième blessure de Gaming pendant un entraînement de danse de wushou, son père fit don de tout l'équipement de danse de wushou de son fils à un voisin dans une explosion de rage et ne lui laissa que la tête de suanni fabriquée par sa femme. Cependant, il était loin d'imaginer que Gaming partirait de la maison le lendemain pour de bon avec la tête de suanni, sans lui adresser la moindre parole.\nCet événement le boulevera et le fit réfléchir à ses actes. Il éprouvait non seulement de la colère, mais également d'autres sentiments complexes. Au fil des ans, le père demandait à ses connaissances qui travaillaient au Bureau des communications de prendre soin de Gaming, sans pour autant mâcher pas ses mots lorsqu'il parlait de lui, ni chercher à se réconcilier avec lui.\nLeong, une aide à domicile de la famille, écrivait tous les ans à Gaming lors des fêtes pour lui parler de choses délicates qu'il ne serait pas en position d'aborder d'ordinaire. Évidemment, n'importe qui savait qu'il le faisait plus ou moins à l'initiative du père. Gaming n'était pas aussi têtu et insolent que ce que l'on pourrait croire. Même s'il savait pourquoi Leong lui écrivait, le jeune homme choisit de ne pas s'exprimer sur le sujet. Au lieu de cela, il jouait le jeu en répondant à ses lettres et s'enquérait de la situation à la maison.\nChaque lettre de Leong était aussi stressante que de désamorcer une bombe. Gaming espérait parfois même ne rien recevoir de sa part. Désormais, il craignait qu'on lui apprenne que son père avait fait une chute, comme lorsqu'il craignait que les villageois lui disent qu'il était sur le point de subir une correction quand il était enfant. Pas de nouvelles, bonnes nouvelles.\nDe ce fait, le père et le fils ne démordaient pas et pensaient que l'un comprendrait le point de vue de l'autre avec le temps... Heureusement, avant qu'il ne soit trop tard pour le regretter, la tante Xianyun, connue pour son sens du devoir, ne put pas rester les bras croisés face à cette situation. Elle tira les ficelles pour les rabibocher avec l'aide de ses partenaires et parvint à raisonner le père de Gaming, qui finit par assister au merveilleux spectacle de danse de wushou de son fils. Les deux firent tout d'abord preuve de retenue, avant de laisser parler leurs cœurs après tant de temps sans s'être vus. Le père de Gaming accepta son choix de faire carrière dans la danse de wushou.\n« La prochaine fois que j'ai une représentation au Port de Liyue, n'oublie pas de venir y assister, papa ! »\n« Tu n'as pas besoin de me le dire, je viendrai ! »\n« Rappelle-toi de ne pas bavarder trop longtemps avec tes compagnons de table au yum cha. Il ne faudra pas pleurer après si tu n'arrives pas à te frayer un chemin parmi la foule quand je serai célèbre ! Tu... »\n« Ah, espèce de sale garnement ! »"
+ "Context": "Les enfants finissent tous par grandir. Le petit garçon qui était fasciné par les spectacles de danse de wushou avec la morve au nez devint un jeune homme épanoui. La seule chose qui n'avait pas changé chez lui, c'est son intérêt pour la danse de wushou. Il rêvait toujours de pouvoir se produire un jour au Port de Liyue. Cependant, les habitants de ce dernier avaient une image différente que ceux du Port Yilong à propos de la danse de wushou : ce n'était qu'une coutume folklorique originaire de la région du Vallon Chenyu. Certes appréciée, mais pas assez pour qu'ils soient enclins à payer un spectacle. Elle n'avait pas la même place que l'opéra liyuéen dans leurs cœurs.\nEn voyant Gaming se tuer à la tâche, son père devint de plus en plus inquiet pour son avenir et le prévint plus d'une fois des difficultés que représentait la création d'entreprise. Comme chaque fois, son fils le contredisait en insistant sur le fait qu'il était plus difficile de faire vivre son entreprise, avant de refuser de reprendre le commerce de thé familial de plus belle. Quelques années plus tôt, lorsque la mère de Gaming était encore en vie, lui et son père se réconciliaient toujours à table, même quand ils étaient toujours en désaccord. Elle était le ciment de la relation entre son mari et son fils. Hélas, leurs rapports se dégradèrent à nouveau depuis que la maladie l'avait emportée.\nLe père de Gaming pensait que les problèmes de santé de sa femme à l'époque étaient dus aux efforts colossaux qu'elle avait fournis pour démarrer leur entreprise familiale dans leur jeunesse. Il se l'était toujours reproché. Si quelque chose arrivait à leur fils unique, comment pourrait-il lui faire face ? Après une énième blessure de Gaming pendant un entraînement de danse de wushou, son père fit don de tout l'équipement de danse de wushou de son fils à un voisin dans une explosion de rage et ne lui laissa que la tête de suanni fabriquée par sa femme. Cependant, il était loin d'imaginer que Gaming partirait de la maison le lendemain pour de bon avec la tête de suanni, sans lui adresser la moindre parole.\nCet événement le bouleversa et le fit réfléchir à ses actes. Il éprouvait non seulement de la colère, mais également d'autres sentiments complexes. Au fil des ans, le père demandait à ses connaissances qui travaillaient au Bureau des communications de prendre soin de Gaming, sans pour autant mâcher ses mots lorsqu'il parlait de lui, ni chercher à se réconcilier avec lui.\nLeong, une aide à domicile de la famille, écrivait tous les ans à Gaming lors des fêtes pour lui parler de choses délicates qu'il ne serait pas en position d'aborder d'ordinaire. Évidemment, n'importe qui savait qu'il le faisait plus ou moins à l'initiative du père. Gaming n'était pas aussi têtu et insolent que ce que l'on pourrait croire. Même s'il savait pourquoi Leong lui écrivait, le jeune homme choisit de ne pas s'exprimer sur le sujet. Au lieu de cela, il jouait le jeu en répondant à ses lettres et s'enquérait de la situation à la maison.\nChaque lettre de Leong était aussi stressante que de désamorcer une bombe. Gaming espérait parfois même ne rien recevoir de sa part. Désormais, il craignait qu'on lui apprenne que son père avait fait une chute, comme lorsqu'il craignait que les villageois lui disent qu'il était sur le point de subir une correction quand il était enfant. Pas de nouvelles, bonnes nouvelles.\nDe ce fait, le père et le fils ne démordaient pas et pensaient que l'un comprendrait le point de vue de l'autre avec le temps... Heureusement, avant qu'il ne soit trop tard pour le regretter, la tante Xianyun, connue pour son sens du devoir, ne put pas rester les bras croisés face à cette situation. Elle tira les ficelles pour les rabibocher avec l'aide de ses partenaires et parvint à raisonner le père de Gaming, qui finit par assister au merveilleux spectacle de danse de wushou de son fils. Les deux firent tout d'abord preuve de retenue, avant de laisser parler leurs cœurs après tant de temps sans s'être vus. Le père de Gaming accepta son choix de faire carrière dans la danse de wushou.\n« La prochaine fois que j'ai une représentation au Port de Liyue, n'oublie pas de venir y assister, papa ! »\n« Tu n'as pas besoin de me le dire, je viendrai ! »\n« Rappelle-toi de ne pas bavarder trop longtemps avec tes compagnons de table au yum cha. Il ne faudra pas pleurer après si tu n'arrives pas à te frayer un chemin parmi la foule quand je serai célèbre ! Tu... »\n« Ah, espèce de sale garnement ! »"
},
{
"Title": "À mon enfant, Gaming",
@@ -87393,7 +87393,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88825,5 +88825,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "Quatrième Exécutrice des Fatui, Arlecchino est une diplomate posée et impitoyable. Pour les enfants du Foyer de l'âtre, elle est leur « Père » redoutée mais fiable.",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "Bonus de masque de la mort rouge|{param12:F2P}",
+ "DGT 1er coup|{param1:F1P}",
+ "DGT 2e coup|{param2:F1P}",
+ "DGT 3e coup|{param3:F1P}",
+ "DGT 4e coup|{param4:F1P}+{param4:F1P}",
+ "DGT 5e coup|{param5:F1P}",
+ "DGT 6e coup|{param6:F1P}",
+ "DGT attaque chargée|{param7:F1P}",
+ "Coût d'endurance attaque chargée|{param8:F1} pts",
+ "Coût d'endurance de déplacement rapide|{param15:F1} pts/s",
+ "DGT durant la chute|{param9:F1P}",
+ "DGT chute basse/élevée|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
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+ {
+ "Level": 11,
+ "Parameters": [
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+ },
+ {
+ "Level": 12,
+ "Parameters": [
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+ 2.883781,
+ 3.601998,
+ 2.716,
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
+ 1.1378,
+ 1.248113,
+ 1.566218,
+ 0.889755,
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+ 2.045106,
+ 2.17536,
+ 25,
+ 1.531404,
+ 3.062159,
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+ 2.884,
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
+ 1.204079,
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+ 1.657454,
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+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 10961,
+ "Name": "Attaque normale : Invitation au supplice",
+ "Description": "#Attaque normale\nEnchaîne jusqu'à 6 coups de lance.\n\nAttaque chargée\nConsomme de l'endurance pour charger vers un ennemi proche et le trancher une fois.\nEn maintenant le bouton, Arlecchino consomme de l'endurance pour se déplacer rapidement pendant un maximum de 5 s.\n\nAttaque plongeante\nPlonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact.\n\nMasque de la mort rouge\nLorsque Arlecchino est sous l'effet d'un engagement vital dont la valeur est supérieure ou égale à 30 % de ses PV max, elle entre dans l'état Masque de la mort rouge et ses attaques normales, chargées et plongeantes sont imprégnées de DGT Pyro ne pouvant pas être enchantés.\nSous l'effet du masque de la mort rouge, toucher un ennemi avec une attaque normale augmente les DGT de l'attaque d'une valeur équivalant à un pourcentage de l'ATQ d'Arlecchino multipliée par le pourcentage de son engagement vital actuel et consomme 7,5 % de l'engagement vital actuel. Un engagement vital peut être consommé de cette manière une fois toutes les 0,03 s. Lorsqu'un engagement vital est consommé de cette manière, le TdR de la compétence élémentaire «{NON_BREAK_SPACE}Pulvérisation totale » diminue de 0,8{NON_BREAK_SPACE}s.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "DGT de pic|{param1:F1P}",
+ "DGT d'entaille|{param2:F1P}",
+ "DGT de dette sanguinaire|{param3:F1P}",
+ "Temps de recharge|{param5:F1} s"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.1484,
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+ ]
+ },
+ {
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+ },
+ {
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+ },
+ "Id": 10962,
+ "Name": "Pulvérisation totale",
+ "Description": "Invoque le feu lunatique, infligeant des DGT Pyro à plusieurs ennemis proches, et charge vers un ennemi pour le trancher, infligeant des DGT Pyro de zone.\nLes ennemis touchés par cette attaque subissent une dette sanguinaire.\n\nDette sanguinaire\n· Une dette sanguinaire dure 30 s. Toutes les 5 s, elle inflige 1 instance de DGT Pyro à l'ennemi, pour un maximum de 2 instances de DGT. Ces DGT sont considérés comme des DGT de compétence élémentaire.\n· Quand Arlecchino utilise une attaque chargée ou le déchaînement élémentaire « Ascension lunatique », elle absorbe et annule les dettes sanguinaires à proximité, chaque dette sanguinaire lui accordant un engagement vital d'une valeur équivalant à 65 % de ses PV max.\n· Pendant 35 s après avoir utilisé une compétence élémentaire, Arlecchino peut obtenir grâce aux dettes sanguinaires un engagement vital atteignant au maximum 145 % de ses PV max. Utiliser à nouveau une compétence élémentaire pendant cette durée réinitialise la durée et la limite d'engagement vital pouvant être obtenu grâce aux dettes sanguinaires.\n\nSelon elle, tous les grains de blé qui tombent sur la terre ne se transforment pas en épi, tandis que ceux qui la dérangent, une fois réduits en cendres, peuvent certainement être utilisés pour nourrir les fleurs.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "DGT compétence|{param1:F1P}",
+ "Soins|{param3:F1P} d'engagement vital + {param4:F1P} ATQ",
+ "Temps de recharge|{param5:F1} s",
+ "Énergie élémentaire|{param6:I}"
+ ],
+ "Parameters": [
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+ "Level": 1,
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+ {
+ "Level": 13,
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+ {
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+ }
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+ },
+ "Id": 10965,
+ "Name": "Ascension lunatique",
+ "Description": "Arlecchino déploie les grandes ailes du feu lunatique, absorbant et annulant les dettes sanguinaires à portée et infligeant des DGT Pyro de zone, avant d'annuler le TdR de la compétence élémentaire « Pulvérisation totale » et de restaurer ses PV d'une valeur dépendant de son engagement vital et de son ATQ.\n\nIl est communément admis dans tout Teyvat que les phases de la lune autres que la pleine lune ne sont que de simples métaphores de mauvais augure, utilisées uniquement par ceux qui pratiquent l'alchimie et l'astrologie.\nElle a vu cette lune écarlate dans ses rêves à plusieurs reprises. Étaient-ce des présages de désastre ? En effet, c'était le cas, mais les catastrophes prévues appartenaient à ceux qui la mettaient en colère.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Seule la douleur peut rembourser",
+ "Description": "Les dettes sanguinaires possèdent les caractéristiques suivantes :\n· Lorsqu'un ennemi affligé d'une dette sanguinaire infligée par Arlecchino elle-même est éliminé, elle obtient immédiatement un engagement vital d'une valeur équivalant à 130 % de ses PV max.\n· 5 s après son application, une dette sanguinaire est améliorée en dette sanguinaire à échéance qui, lorsqu'elle est absorbée, accorde à la place un engagement vital de 130 % à Arlecchino.\nLa valeur des engagements vitaux obtenus de ces manières ne peut pas dépasser la limite d'origine de Pulvérisation totale.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ 0.2,
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+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Seule la force peut protéger",
+ "Description": "Les RÉS élémentaires et physique d'Arlecchino augmentent de 1 % pour chaque tranche de 100 pts d'ATQ qu'elle possède au-dessus de 1 000 pts. Les RÉS peuvent être augmentées d'un maximum de 20 % de cette manière.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Seule la lune peut savoir",
+ "Description": "Au combat, Arlecchino bénéficie d'un bonus de DGT Pyro de 40 % et peut uniquement récupérer des PV grâce à Ascension lunatique.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "« À moi de supporter toute haine et toute dette... »",
+ "Description": "L'augmentation du masque de la mort rouge s'améliore davantage de 100 %. De plus, la RÉS à l'interruption d'Arlecchino augmente lorsqu'elle utilise une attaque normale ou chargée sous l'effet du masque de la mort rouge.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "« À moi d'accorder toute récompense et toute punition... »",
+ "Description": "Les dettes sanguinaires commencent désormais comme des dettes sanguinaires à échéance.\nLorsque Arlecchino absorbe une dette à échéance, elle envoie un feu lunatique vers l'avant, infligeant des DGT Pyro de zone d'une valeur équivalant à 900 % de son ATQ et augmentant ses RÉS élémentaires et physique de 20 % pendant 15 s. Cet effet peut être déclenché une fois toutes les 10 s.\nL'aptitude passive « Seule la douleur peut rembourser » doit être déjà débloquée.",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "« Vous deviendrez notre nouvelle famille... »",
+ "Description": "Niveau d'aptitude Attaque normale : Invitation au supplice +3.\nNiveau max : 15",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "« Désormais, vous devez vous aimer et vous protéger... »",
+ "Description": "Lorsque Arlecchino absorbe une dette sanguinaire, le TdR d'Ascension lunatique diminue de 2 s et elle récupère 15 pts d'énergie élémentaire. Cet effet peut être déclenché une fois toutes les 10 s.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "« Car seuls, c'est la mort qui nous attend... »",
+ "Description": "Niveau d'aptitude Ascension lunatique +3.\nNiveau max : 15",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "« Désormais, nous vivrons ensemble une nouvelle vie. »",
+ "Description": "Les DGT infligés par Ascension lunatique augmentent d'une valeur équivalant à l'ATQ d'Arlecchino multipliée par 700 % du pourcentage de son engagement vital actuel.\nPendant 20 s après avoir utilisé Pulvérisation totale, le taux CRIT des attaques normales et des déchaînements élémentaires d'Arlecchino augmente de 10 % et leurs DGT CRIT de 70 %. Cet effet peut être déclenché une fois toutes les 15 s.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Lune sinistre",
+ "Detail": "Quatrième Exécutrice des Fatui, Arlecchino est une diplomate posée et impitoyable. Pour les enfants du Foyer de l'âtre, elle est leur « Père » redoutée mais fiable.",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Pyro",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Première rencontre...",
+ "Context": "Je suis Arlecchino, le « Valet » et la quatrième Exécutrice des Fatui. Les enfants du Foyer de l'âtre m'appellent « Père ». J'espère que notre collaboration sera agréable, et je n'en doute pas. Il n'y a aucune source de tensions entre nous pour le moment, non ?"
+ },
+ {
+ "Title": "Bavardage - Yeux",
+ "Context": "Je vous déconseille de me regarder trop longtemps droit dans les yeux. Je ne sais pas si vous apprécierez ce que vous y verrez..."
+ },
+ {
+ "Title": "Bavardage - Maison",
+ "Context": "Que font les enfants en ce moment ? Hmm, peu importe. Ils sont libres."
+ },
+ {
+ "Title": "Bavardage - Signalement",
+ "Context": "Vous avez quelque chose à me signaler ? Allez-y, je vous écoute."
+ },
+ {
+ "Title": "Quand le tonnerre gronde...",
+ "Context": "N'ayez crainte. La foudre n'osera pas se mettre en travers de notre chemin."
+ },
+ {
+ "Title": "Quand il neige...",
+ "Context": "Ce n'est que dans le froid que l'on arrive à véritablement apprécier la chaleur des flammes."
+ },
+ {
+ "Title": "Il fait bon dehors...",
+ "Context": "Il est plus agréable d'être à l'ombre des arbres par ce temps."
+ },
+ {
+ "Title": "Le vent souffle fort...",
+ "Context": "Vous devriez garder vos secrets pour vous. Si vous les divulguez au premier venu, qui sait à quelles oreilles ils parviendront ?"
+ },
+ {
+ "Title": "Au réveil...",
+ "Context": "Bonjour, avez-vous prévu quelque chose aujourd'hui ?"
+ },
+ {
+ "Title": "À l'heure du déjeuner...",
+ "Context": "Quand je rentre chez moi le midi, je retrouve souvent les enfants endormis un peu n'importe comment sur le sol. C'est commun de ressentir de la fatigue à ce moment de la journée. Vous devriez peut-être aussi vous reposer avant qu'on y aille."
+ },
+ {
+ "Title": "Le soir...",
+ "Context": "On raconte que la lune est comme un œil qui veille sur le monde des mortels. Nous avons l'habitude qu'elle nous regarde."
+ },
+ {
+ "Title": "La nuit...",
+ "Context": "Il est l'heure d'aller se coucher. Vous n'avez pas sommeil ? Dans ce cas, il va falloir y remédier par vous-même, je ne pense pas que vous apprécierez ma solution à ce problème."
+ },
+ {
+ "Title": "À propos d'Arlecchino - Perception",
+ "Context": "Avoir une perception claire de soi-même est une tâche difficile. Par contre, ceux qui n'en ont pas vivent généralement plus heureux."
+ },
+ {
+ "Title": "À propos d'Arlecchino - Sang-froid",
+ "Context": "Parfois, il m'arrive d'entendre ce que les autres disent secrètement de moi, que je suis froide et cruelle. Les gens sont libres de penser ce qu'ils veulent, je n'ai pas l'intention de démentir leurs idées reçues. Ces idées reçues sont une façon de dissimuler la vérité et c'est à mon avantage. Quand bien même, je pense qu'il faut être à la hauteur de sa « réputation » de temps en temps... En espérant que ceux qui en subiront les conséquences ont assez de pouvoir ou un statut suffisamment élevé pour s'en tirer la vie sauve."
+ },
+ {
+ "Title": "À propos de nous - Concession",
+ "Context": "#Nos idéaux ne sont pas tout à fait les mêmes. Si nous voulons travailler ensemble, nous devons être {M#prêts}{F#prêtes} à faire des concessions. Pour cela, je veux bien vous dévoiler quelques secrets. Cependant, vous feriez mieux de ne pas être {M#curieux}{F#curieuse} des informations que je garde pour moi. C'est dans votre intérêt que je dis cela, bien sûr."
+ },
+ {
+ "Title": "À propos de nous - Être invités",
+ "Context": "Les enfants adorent écouter vos histoires. Ils me demandent souvent quand vous reviendrez. J'espère que vous n'allez pas les décevoir... parce que cela a un prix. Prenez-le en compte."
+ },
+ {
+ "Title": "À propos de l'œil divin...",
+ "Context": "Pendant longtemps, je n'avais aucun souhait, jusqu'à ce que l'idée d'assassiner Crucabena me vienne. C'était complètement absurde à l'époque. Elle était une Exécutrice renommée, et c'était grâce à ses enseignements que je savais me battre.\nCependant, on dirait bien qu'il suffit de vouloir quelque chose très intensément pour que les Archons vous accordent leur faveur. Au bout du compte, j'ai obtenu un œil divin, et après certains sacrifices, j'ai réussi à maîtriser ce pouvoir. Il faut souvent se diriger vers l'inattendu pour dépasser son maître."
+ },
+ {
+ "Title": "Quelque chose à partager ?",
+ "Context": "« Les flammes circulent dans mon corps comme du sang »... Ce n'est qu'une analogie pour certains, mais il s'agit de la dure réalité de mon existence."
+ },
+ {
+ "Title": "Détails intéressants - Aurore",
+ "Context": "Les aurores boréales à Snezhnaya sont magnifiques. Elles en valent le détour."
+ },
+ {
+ "Title": "Détails intéressants - Araignées",
+ "Context": "J'avais autrefois une araignée de compagnie nommée « Bambi ». L'élevage d'araignées est particulier. Contrairement aux chiens ou aux chats, elles ne peuvent pas être domestiquées. Elles ne rendent pas l'affection que vous pourriez leur donner non plus et cela me convenait parfaitement."
+ },
+ {
+ "Title": "À propos de Lyney...",
+ "Context": "Clervie m'a un jour demandé ce qu'était un vrai foyer, mais je n'ai pas su lui répondre. Personne ne pouvait le savoir parmi nous, le Foyer de l'âtre était entièrement composé d'enfants qui n'avaient aucun endroit où aller.\nEn tuant Crucabena, j'ai pu prendre cette identité de « Père » et reconstruire le Foyer de l'âtre avec de nouvelles règles. Malgré cela, je suis bien consciente qu'il est loin d'être parfait. En ce qui concerne la question de savoir ce qu'est un véritable foyer, je pense qu'on peut la mettre de côté pour l'instant... Peut-être que Lyney saura me donner une nouvelle réponse un jour."
+ },
+ {
+ "Title": "À propos de Lynette...",
+ "Context": "La personnalité calme de Lynette est son plus grand atout, et je pense qu'elle est assez intelligente pour le comprendre. Elle est indispensable dans cette petite équipe de trois et son rôle lui plaît bien. En tant que « Père », je dois m'assurer qu'elle dispose d'assez d'espace pour développer ses talents."
+ },
+ {
+ "Title": "À propos de Fréminet...",
+ "Context": "Fréminet a un esprit complexe et cache souvent ses émotions. Il se tient responsable de choses qui ne sont pas de son fait et les laisse lui ronger la conscience. Les autres enfants n'arrivent pas forcément à comprendre ce qui se passe dans sa tête. J'ai remarqué qu'il y avait quelque chose de similaire chez vous. Peut-être que vous feriez de bons amis ?"
+ },
+ {
+ "Title": "À propos de Neuvillette...",
+ "Context": "Monsieur Neuvillette maintient délibérément une certaine « distance », que ce soit au travail ou en privé. Beaucoup disent qu'il a l'air insensible, mais je pense que c'est tout le contraire. Afin de pouvoir traiter tous les êtres de manière égale, il est nécessaire d'avoir de la distance émotionnelle. Cette indifférence est une preuve de bonté."
+ },
+ {
+ "Title": "À propos de Furina...",
+ "Context": "J'ai demandé à Lyney de livrer un assortiment de pâtisseries à sa troupe de théâtre pour le goûter. Les enfants les ont confectionnées eux-mêmes pour exprimer leur soutien et leur enthousiasme en tant que public. J'espère que cela lui plaira."
+ },
+ {
+ "Title": "À propos de la Tsarine...",
+ "Context": "Lorsque j'ai été emprisonnée, la Tsarine m'a accordé sa grâce et le titre d'Exécutrice. J'ai senti qu'elle était réellement sincère et tendre, contrairement à certains hypocrites prétentieux. Cependant, il est difficile de savoir si sa tendresse sera capable de faire fondre la neige qui recouvre ses terres. Tout ce que je sais, c'est que je n'hésiterai pas à brandir mon arme contre elle si nous nous retrouvons opposées par un conflit. Il s'agit du plus grand signe de respect que je peux montrer."
+ },
+ {
+ "Title": "À propos de Pierro...",
+ "Context": "Comme c'est le premier Exécuteur, beaucoup de choses à son sujet demeurent un mystère. Lors de notre première rencontre, il a facilement cerné mes origines, mais j'en sais toujours peu sur lui. Même à ce jour."
+ },
+ {
+ "Title": "À propos de Capitano...",
+ "Context": "Il est très puissant, et ce pouvoir s'accompagne d'une haute responsabilité. Cependant, j'estime qu'il est digne d'être respecté, indépendamment de sa force."
+ },
+ {
+ "Title": "À propos de Dottore...",
+ "Context": "Lorsque j'ai repris les rênes du Foyer de l'âtre, il m'a proposé de collaborer sur un certain nombre de projets. Il souhaitait que je lui remette tous les enfants « rejetés » pour faire des expériences sur eux et partager les résultats avec moi. Apparemment, il entretenait une collaboration étroite à ce sujet avec ma prédécesseure. En tout cas, s'il n'était pas un Exécuteur lui aussi, j'aurais accéléré leurs retrouvailles depuis bien longtemps."
+ },
+ {
+ "Title": "À propos de Columbina...",
+ "Context": "C'est une Exécutrice très particulière. Si vous lui posez une question, sa réponse sera complètement inattendue. Enfin, si elle vous donne seulement une réponse. Quoi qu'il en soit, elle ne vous dira jamais rien d'inintéressant."
+ },
+ {
+ "Title": "À propos de Pulcinella...",
+ "Context": "Pulcinella ne me porte pas dans son cœur et c'est réciproque. C'est un maire compétent, excellent même, certainement. Il est vraiment doué pour obtenir beaucoup de choses à moindre coût. C'est ce qui lui attire énormément de faveurs de la part du milieu politique. En revanche, peu importe le prix, si cela continue aux dépens de mon organisation... Tôt ou tard, je... Hmph."
+ },
+ {
+ "Title": "À propos de Sandrone...",
+ "Context": "Elle ne m'intéresse pas vraiment. C'est quelqu'un de très passionné par ses recherches, à un tel point que beaucoup de nos officiers ne savent même pas à quoi elle ressemble. Par rapport à un certain individu qui est allé jusqu'à créer des segments de lui-même pour mieux parcourir le monde, je dirais qu'elle en est l'extrême opposé."
+ },
+ {
+ "Title": "À propos de Pantalone...",
+ "Context": "C'est quelqu'un de compétent et d'ingénieux, mais il manque de « clarté ». Il arrive à élaborer de grands plans et à manipuler l'économie avec aisance, mais en même temps, il laisse ses actions être guidées par la vengeance et la haine enfouie au fond de son cœur. Les personnes rationnelles croient souvent être capables de contrôler leurs sentiments, mais je pense qu'il s'agit là de leur plus grande faiblesse."
+ },
+ {
+ "Title": "À propos de Signora...",
+ "Context": "Pierro et Signora étaient les premiers Exécuteurs que j'ai connus. Les enfants ne l'ont pas appréciée à cause de son attitude orgueilleuse lorsqu'elle a visité le Foyer de l'âtre pour la première fois. Les fois suivantes, ses visites étaient accompagnées de cadeaux et elle leur avait bien fait savoir que ceux qui ne l'aimaient pas n'en auraient pas. Ils ont donc très vite appris à faire semblant, et elle aimait recevoir leur attention malgré tout. Je pense qu'elle appréciait être entourée d'enfants, sans doute en raison de la solitude qui la rongeait... Je regrette sa disparition. J'espère qu'elle a retrouvé son amant dans l'au-delà."
+ },
+ {
+ "Title": "À propos de Tartaglia...",
+ "Context": "En toute objectivité, sa personnalité ne convient pas à celle d'un Exécuteur. Il essaye souvent de voir le meilleur chez les gens... Et résultat, ils se servent de lui. Évidemment, c'est quelqu'un de très talentueux qui s'imposera avec le temps. Il n'y a pas besoin de le juger aussi tôt."
+ },
+ {
+ "Title": "Connaître Arlecchino (1)",
+ "Context": "#Vous voulez en savoir plus sur moi ? Très bien. Notre relation repose sur une confiance mutuelle, alors je n'ai pas besoin de vous cacher grand-chose... Soyez juste {M#préparé}{F#préparée} à découvrir certaines choses. Les secrets peuvent être plus tranchants qu'une épée. La curiosité, aussi innocente soit-elle, peut vous mener à des endroits dangereux."
+ },
+ {
+ "Title": "Connaître Arlecchino (2)",
+ "Context": "Quand on tient une épée dans ses mains, cela nous fait réaliser que le poids d'une vie n'est jamais le même. Certains dégagent un air distingué, mais ce n'est qu'une façade : ils sont capables de se mettre à terre et de supplier pour leur vie. D'autres ont l'air plus ordinaires, mais leur âme porte un lourd fardeau. Pourtant, ils sont tous égaux devant la mort. Vous trouvez cela cruel ? Je ne fais que dire la vérité."
+ },
+ {
+ "Title": "Connaître Arlecchino (3)",
+ "Context": "Mes Snezheviches et Snezhevnas... Ceux qui ont le courage de marcher dans les ténèbres et l'audace d'embrasser les flammes même au risque de se brûler... Je ferai tout mon possible pour leur apprendre la vie. Le Foyer de l'âtre ne demande de faveur à personne. Nous chassons ce que nous désirons, comme des araignées."
+ },
+ {
+ "Title": "Connaître Arlecchino (4)",
+ "Context": "Personne ne choisit ses origines, mais tout le monde peut se battre pour la vie qu'il souhaite mener. C'est ce qui rend le monde à la fois juste et injuste. Je ne recueille pas d'enfants pour qu'on me récompense. En réalité, ils sont libres de quitter l'organisation et de vivre leur vie... Tant qu'ils sont prêts à en payer le prix."
+ },
+ {
+ "Title": "Connaître Arlecchino (5)",
+ "Context": "Le destin est une drôle de chose. Quand j'étais jeune, « Mère » me préférait aux autres en raison de mon pouvoir. Personne n'a jamais compris sa nature, même pas moi. On pouvait simplement supposer qu'il m'a été transmis par une malédiction héréditaire. Qu'importe son origine, je savais juste que c'était la source de ma force, mais aussi de ma souffrance. J'ai appris la vérité de Pierrot après être devenue une Exécutrice. Il était surpris de voir que la lignée de la Lune écarlate ne s'était pas éteinte et que par un coup étrange du destin, le Foyer de l'âtre s'était à nouveau retrouvé dans les mains d'une orpheline de cette lignée.\nLe destin me donnera une réponse avec le temps et je serai prête à faire les choses à ma manière le moment venu, même s'il faut que j'anéantisse ce destin de mes propres mains."
+ },
+ {
+ "Title": "Les loisirs d'Arlecchino...",
+ "Context": "Pendant mon temps libre, j'aime bien observer les insectes dans la forêt. Leurs dynamiques sont fascinantes : la manière qu'ils ont de chasser pour manger, de se faire la concurrence ou de coopérer... Les plus forts ne sont pas forcément ceux qui vivent le plus longtemps. Une seule erreur peut être fatale. Je les regarde se débattre à l'article de la mort et grave l'image de leur souffrance dans ma mémoire, un peu comme pour les personnes à qui je prends la vie."
+ },
+ {
+ "Title": "Les problèmes d'Arlecchino...",
+ "Context": "Les enfants emploient souvent des mots et des expressions populaires qu'ils sont les seuls à comprendre comme codes pendant les missions. Ils ont besoin qu'on leur donne de l'espace et je le conçois parfaitement."
+ },
+ {
+ "Title": "Plats préférés...",
+ "Context": "Parfois, nous organisons des soirées barbecue au Foyer de l'âtre. Les enfants préparent eux-mêmes les ingrédients. Ils aiment faire ce genre d'activité, et moi aussi. Après tout, certains visages familiers ne seront peut-être plus là la prochaine fois."
+ },
+ {
+ "Title": "Plats détestés...",
+ "Context": "Je n'aime pas les plats avec un assaisonnement complexe. Ils émoussent l'odorat et le goût. Faire en sorte que les aliments gardent leur goût original est aussi une façon de les respecter."
+ },
+ {
+ "Title": "Cadeau reçu (1)",
+ "Context": "Impressionnant. Voudriez-vous donner des cours de cuisine au Foyer de l'âtre ?"
+ },
+ {
+ "Title": "Cadeau reçu (2)",
+ "Context": "C'est pas mal. Les enfants aimeront peut-être."
+ },
+ {
+ "Title": "Cadeau reçu (3)",
+ "Context": "C'est l'intention qui compte, mais le goût peut encore être grandement amélioré."
+ },
+ {
+ "Title": "Anniversaire...",
+ "Context": "Cette note dit que c'est votre anniversaire aujourd'hui. C'est vrai ? Les anniversaires sont des occasions joyeuses. Les gens ont toujours besoin d'une excuse pour mettre leurs occupations de côté de temps en temps avec une célébration pour quelqu'un ou pour soi-même. Venez, j'ai préparé un festin pour vous au Foyer de l'âtre. Les enfants n'attendent plus que vous."
+ },
+ {
+ "Title": "Affinité faible",
+ "Context": "Continuez d'avancer. Ne vous laissez jamais entraver par le pouvoir."
+ },
+ {
+ "Title": "Affinité moyenne",
+ "Context": "La colère rend impulsif et le chagrin rend hésitant. Gardez toujours le contrôle sur vos émotions."
+ },
+ {
+ "Title": "Affinité élevée",
+ "Context": "Certains disent que je suis très sévère envers les autres. En vérité, je le suis aussi envers moi-même."
+ },
+ {
+ "Title": "Affinité max",
+ "Context": "#J'ai tellement appris de vous ces derniers temps et j'espère que c'est réciproque. Le maintien de cette relation amicale nous servira à {M#tous}{F#toutes} les deux... À l'avenir, peut-être que nous aurons l'occasion d'unir nos forces."
+ },
+ {
+ "Title": "Compétence élémentaire (1)",
+ "Context": "Transperce."
+ },
+ {
+ "Title": "Compétence élémentaire (2)",
+ "Context": "Rejeté."
+ },
+ {
+ "Title": "Compétence élémentaire (3)",
+ "Context": "Mis à nu."
+ },
+ {
+ "Title": "Déchaînement élémentaire (1)",
+ "Context": "C'est ici que tu tombes."
+ },
+ {
+ "Title": "Déchaînement élémentaire (2)",
+ "Context": "Je m'élève."
+ },
+ {
+ "Title": "Déchaînement élémentaire (3)",
+ "Context": "Aussi éternel que la lune."
+ },
+ {
+ "Title": "Ouverture de coffre (1)",
+ "Context": "Quoi de mieux qu'une surprise ?"
+ },
+ {
+ "Title": "Ouverture de coffre (2)",
+ "Context": "Un butin impressionnant."
+ },
+ {
+ "Title": "Ouverture de coffre (3)",
+ "Context": "Ah, quelque chose pour célébrer cette occasion."
+ },
+ {
+ "Title": "PV faibles (1)",
+ "Context": "Pas mal."
+ },
+ {
+ "Title": "PV faibles (2)",
+ "Context": "À mon tour."
+ },
+ {
+ "Title": "PV faibles (3)",
+ "Context": "Vous vouliez mon attention ?"
+ },
+ {
+ "Title": "Compagnon avec PV faibles (1)",
+ "Context": "Reculez !"
+ },
+ {
+ "Title": "Compagnon avec PV faibles (2)",
+ "Context": "Changement de stratégie."
+ },
+ {
+ "Title": "K.O. (1)",
+ "Context": "L'âtre est... éteint..."
+ },
+ {
+ "Title": "K.O. (2)",
+ "Context": "J'entends... les enfants chanter..."
+ },
+ {
+ "Title": "K.O. (3)",
+ "Context": "Je n'accepte pas ce destin..."
+ },
+ {
+ "Title": "Attaque puissante subie (1)",
+ "Context": "Pathétique."
+ },
+ {
+ "Title": "Attaque puissante subie (2)",
+ "Context": "Continuez."
+ },
+ {
+ "Title": "Ajout dans l'équipe (1)",
+ "Context": "Ne vous en faites pas, je m'en occupe."
+ },
+ {
+ "Title": "Ajout dans l'équipe (2)",
+ "Context": "Avez-vous rencontré un problème insurmontable ?"
+ },
+ {
+ "Title": "Ajout dans l'équipe (3)",
+ "Context": "J'espère que ce sera une collaboration qui en vaudra la peine."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Info. personnage",
+ "Context": "Situé dans le Passage Vasari, l'Hôtel Bouffes d'été est un joli bâtiment aux murs propres et aux fenêtres luisantes que des enfants à l'allure raffinée fréquentent quotidiennement.\nContrairement à d'autres manoirs d'une telle beauté à Fontaine, la propriétaire des lieux n'y vit pas. Personne n'en a jamais entendu parler.\nLa signature sur les documents a été faite sous une fausse identité. Quelqu'un d'autre détient le véritable pouvoir.\nSi vous entendiez les enfants chuchoter derrière les portes fermées de l'Hôtel la nuit, vous sauriez qu'ils parlent souvent d'un dénommé « Père ».\nCertains en parlent avec vénération, d'autres avec peur ou une expression indéchiffrable, mais toujours avec respect à un moment donné.\nCes enfants font partie de l'organisation nommée Le Foyer de l'âtre, affiliée aux Fatui.\nLes lieux abritent des orphelins du monde entier et sont l'une des nombreuses façades de l'organisation.\nQuant à Père, il ne s'agit de nul autre qu'Arlecchino, la 4e Exécutrice des Fatui.\nSa personne, aussi bien que son organisation, donnent lieu à des avis partagés, mais pour la plupart des enfants, elle est la personne la plus importante de leur vie.\n« C'est la présence de Père qui fait de cet endroit un véritable foyer. »"
+ },
+ {
+ "Title": "Histoire du personnage 1",
+ "Context": "#La plupart des gens qui ont affaire à Arlecchino ressentent une aura oppressante émaner d'elle.\nElle domine la conversation avec aise et peu arrivent à maintenir un visage impassible lorsqu'ils plongent le regard dans ses yeux particuliers.\nImpitoyable, elle règle ses affaires en paroles et en rires, puis va même jusqu'à nettoyer la scène impeccablement pour ne pas traumatiser les prochains venus sur les lieux.\nCela dit, ce n'étaient pas les raisons pour lesquelles Arlecchino était considérée comme dangereuse. Après tout, l'« inconnu » a toujours été une source de craintes.\nLes enfants qui la fréquentaient au quotidien ne pouvaient même pas prétendre bien la connaître. Ils ne savaient rien de ses passe-temps, de ses aversions ou de ce à quoi elle pensait en contemplant la mer.\nChaque année en août, ils se cassaient la tête pour lui trouver un cadeau d'anniversaire, mais sa réaction restait plus ou moins la même.\nCela continua jusqu'à ce que Fréminet fut effrayé par un lézard qui sauta depuis le plafond. Le petit « intrus » fut repéré par l'œil de lynx de Lynette, qui l'emprisonna sur la table dans un bol qu'elle avait rapidement saisi.\nLe lézard et le bol finirent par être pris comme cadeau d'anniversaire pour l'année en question par Arlecchino qui venait de rentrer à la maison.\nLe lendemain, quand Lyney vint faire son rapport dans le bureau de Père, il vit une créature familière dans la boîte sur la table.\nLa température et le niveau d'humidité semblaient parfaits pour le petit lézard qui avait l'air de se sentir à l'aise à l'intérieur.\nPère avait l'air de savoir comment élever des reptiles.\nLyney détourna immédiatement son regard du lézard lorsqu'il vit Arlecchino lever sa tasse de thé, mais prit note de ce fait.\nLes enfants profitaient de toutes les occasions pour se rapprocher de leurs parents.\nCe fut ainsi que Lyney, Lynette et Fréminet commencèrent à faire des recherches sur l'élevage de lézards afin d'avoir un sujet de discussion avec leur Père la prochaine fois qu'ils la verraient.\nCependant, quelques jours plus tard quand Lyney entra dans son bureau, la boîte était vide.\n« Père... Qu'est-il arrivé au lézard ? »\n« Il a tenté d'ouvrir le couvercle plusieurs fois, alors je lui ai rendu sa liberté. Notre temps ensemble a été court, mais c'est le choix de vie qu'il a fait. »\nArlecchino dit ces paroles d'un ton très calme. En voyant la confusion sur le visage de Lyney, elle pointa du doigt un oiseau qui était sur le rebord de la fenêtre.\n« Ah oui. Peu de temps après que je l'ai relâché, le lézard lui a servi de repas. Je crois qu'il me demande du rab... Chasse-le.{NON_BREAK_SPACE}»"
+ },
+ {
+ "Title": "Histoire du personnage 2",
+ "Context": "La vanité est humaine, et les adolescents ont progressivement conscience de ce qui est beau et de ce qui ne l'est pas. Ils commencent à porter des accessoires en secret et à couper les fourches de leurs cheveux avec une paire de ciseaux.\n« Père » ne se soucie guère de ces petits actes de rébellion et ne les empêche pas de se produire.\nCependant, il s'agit d'une autre histoire si une enfant compromettait leur position lors d'une opération nocturne à cause d'un collier dont elle ne voulait pas se défaire. Arlecchino s'assurerait de lui donner une leçon comme il se doit.\nAinsi, Arlecchino entra dans la chambre de cette jeune fille, en portant un joli sac à main.\nLa fille avait déjà pris conscience de son erreur et se tenait, tremblante de peur, à côté d'une table où elle avait posé le collier.\nArlecchino prit l'objet et le regarda, avant d'avancer et de le remettre au cou immaculé de la jeune fille.\nElle dévoila ses oreilles en dégageant ses cheveux blonds. « Oh, tu les as percées toi-même. »\nPère sortit un ruban violet et des boucles d'oreilles ornées de pierres précieuses de son sac pour lui attacher les cheveux avec et les lui faire porter respectivement.\nElle prit ensuite la fille par les épaules pour la mettre devant le miroir. Apprêtée de bijoux, elle ressemblait à une noble rose. Sa beauté était indéniable, malgré le malaise qu'exprimait son visage.\n« C'est tout à fait normal d'être coquette à ton âge, mais ne laisse pas ces accessoires te rendre vaniteuse et que cela te monte à la tête. »\n« Je suis désolée, Père », s'excusa la jeune fille nerveusement, sa crainte apparente.\nElle enleva les boucles d'oreilles avec ses mains tremblotantes. « Cela ne se reproduira pas, je vous le jure... »\nLe miroir reflétait le visage très calme de Père dont le sourire était toujours présent.\n« Ne sois pas si nerveuse. Les gens désirent souvent ce qu'ils ne peuvent pas avoir et je ne voudrais pas que tes souvenirs soient embellis par des regrets. »\n« Porte-les. Une fois que tu en auras l'habitude, tu t'apercevras que malgré leur beauté, ce ne sont rien de plus que des objets, froids et sans vie. »\n« Il faut que tu comprennes l'origine de tes émotions. Maîtrise-les, utilise-les, mais ne sois jamais à leur merci. C'est ta leçon d'aujourd'hui. »"
+ },
+ {
+ "Title": "Histoire du personnage 3",
+ "Context": "#Avant que Père n'en réécrive les règles, le Foyer de l'âtre était complètement différent de celui d'aujourd'hui.\nLa précédente « Arlecchino » se prénommait Crucabena. Évidemment, peu de gens utilisaient ce nom pour s'adresser à elle. Tous les enfants l'appelaient « Mère{NON_BREAK_SPACE}».\nQui plus est, elle semblait tout avoir d'une mère parfaite : en plus d'un sourire amical, un comportement doux, elle s'occupait avec attention de sa famille et avait toujours des histoires à raconter aux enfants.\nCependant, si vous avez été élevé dans un environnement normal, ses histoires vous glaceraient le sang...\nElle parlait d'actes d'une cruauté sans nom, comme s'il s'agissait d'événements de contes de fées, et encouragea les membres du Foyer de l'âtre à se massacrer jusqu'à ce que le plus fort émerge en tant que « roi ».\nCrucabena prétendait être une mère, sans pour autant considérer le Foyer de l'âtre comme sa famille. Pour elle, les innombrables enfants sacrifiés n'étaient rien d'autre qu'une expérience intéressante.\n...\nAvant de prendre le nom d'« Arlecchino », la jeune fille en portait un autre : Peruere.\nC'était une orpheline aux origines inconnues, comme tous les autres membres du Foyer de l'âtre... Une enfant de Mère.\nNombreux furent ceux qui savaient que Mère l'appréciait, la préférant bien plus à Clervie, sa fille biologique.\nPeu comprirent donc pourquoi Peruere choisit de lui rendre la pareille en la tuant.\nLes expériences cruelles de Crucabena s'étant déroulées dans un endroit à l'abri des regards, presque personne n'en eut connaissance.\nPeruere vit alors sa réputation salie par ce « matricide », sa folie apparente à tous.\nElle, qui ne s'appelait plus Peruere mais Arlecchino désormais, n'expliqua jamais cet acte non plus, malgré tout le temps passé.\nElle laissa courir les rumeurs et alla jusqu'à favoriser leur circulation dans l'ombre.\nC'est un avantage pour un diplomate ou un assassin de voir à travers les autres tout en préservant le mystère sur sa personne.\nUne petite pierre tombale se dresse à présent sur le lieu où elle a mis fin à la vie de leur « Mère », l'inscription figurant issue de sa plume.\n« Ci-gît le dernier rayon de lumière du soleil couchant qui laisse place à une nouvelle aube. »"
+ },
+ {
+ "Title": "Histoire du personnage 4",
+ "Context": "#Afin de dissimuler son identité et faire disparaître la vérité dans les flammes, Arlecchino se fait passer pour une Fontainoise.\nElle se découvrit un étrange pouvoir qui lui permettait de manier un feu étrange dès son plus jeune âge.\nCela attisait la curiosité des autres, car personne de sa « famille » n'avait jamais rien vu de tel. Cependant, pour une jeune fille comme elle, il ne s'agissait pas d'une chose dont on pouvait se vanter, mais plutôt d'une véritable malédiction.\nQuand elle avait le malheur de relâcher sa garde, ce pouvoir devenait incontrôlable et corrodait son corps. Ses doigts, ses paumes, ses bras...\nLes marques noires étaient semblables à du charbon brûlé, tout comme elle pouvait être comparée à une bûche embrasée.\nArlecchino eut un vague pressentiment : si cette ombre venait à se répandre jusqu'à ses épaules et ensuite toucher son cœur, sa personne subirait une « transformation{NON_BREAK_SPACE}».\nPeut-être serait-ce le moment où le destin lui tendait la main.\n...\nMême sans cette corrosion, les flammes lui attiraient d'autres ennuis.\nElles produisaient des « images rémanentes » des personnes qu'elles réduisaient en cendres. Parfois, il s'agissait de fragments de souvenirs ou d'une manifestation de couleurs psychédéliques.\nArlecchino commença à entendre des voix au fur et à mesure que le nombre de ses victimes augmentait.\nDes cris, des pleurs ou des injures la réveillaient, elle en avait désormais l'habitude. Peu de ses rêves valaient la peine qu'elle s'en souvienne, après tout. Dans la plupart, elle voyait une lune écarlate et des terres arides.\nÀ de rares occasions, ces images rémanentes étaient si complètes qu'elles pouvaient prendre la forme d'une sorte d'individu doté d'une volonté propre.\nPeu étaient aussi spéciaux que celle de Clervie, mais ils apparaissent quand même aux côtés d'Arlecchino pour chasser le bruit et lui permettre un moment de repos.\nComme des enfants qui jouaient, ils venaient et partaient comme bon leur semblait.\nArlecchino se souvenait d'eux, mais ne les appelait jamais par leur nom."
+ },
+ {
+ "Title": "Histoire du personnage 5",
+ "Context": "#Après sa rencontre avec la Tsarine, qui lui accorda un œil maléfique et son nouveau nom, la jeune Arlecchino eut un entretien individuel avec son supérieur hiérarchique.\nL'expression que faisait Pierro était en partie dissimulée par son demi-masque.\n« Je sais que tu ressens encore du mécontentement et des doutes, alors je vais répondre à cinq de tes questions sur le monde... ou sur toi. »\n« Ne me demande pas de contrepartie et ne m'interroge pas sur notre démarche, nos principes ou les idéaux de Sa Majesté, car je peux en parler librement. »\nArlecchino ne fit pas totalement confiance à Pierro sur-le-champ.\n« Dans ce cas, je me réserve également le droit de rejeter toute réponse délibérément mystifiée, ambiguë ou qui joue sur les mots, ainsi que les mensonges.{NON_BREAK_SPACE}»\n« Très prudent de ta part. Permets-moi donc de répondre à la première question que tu te poses : pourquoi t'avons-nous choisie et pourquoi as-tu accepté ? « Les naïfs sont prêts à mourir pour leurs idéaux, alors que les malins vivront à tout prix pour les accomplir. » »\n...\n« Troisième question : que signifient mes rêves récurrents d'une lune écarlate et mes pouvoirs ? »\n« Autrefois, j'ai été au service de la dernière dynastie de souverains d'un ancien royaume souterrain. Elle s'appelait « Éclipse », et celle d'avant était nommée « Lune écarlate ». Pour connaître les secrets qui ont précédé ta naissance... Je te suggère d'aller acheter le livre «{NON_BREAK_SPACE}Hleobranto Innamorato ». Je ne lisais pas ce type d'ouvrages quand je dévouais mon temps à la recherche académique, ce n'est que par hasard que je suis tombé dessus. Les événements qu'il raconte ne sont pas forcément véridiques, mais les détails le sont. »\n...\n« Cinquième question : qu'adviendra-t-il des autres membres du Foyer de l'âtre et de moi-même quand tout sera terminé ? »\n« Je vais être honnête avec toi. Aucun d'entre vous n'a de place dans mes idéaux, je me préoccupe seulement de la « vertu de la folie ». Mais je peux te garantir que notre Tsarine redeviendra une divinité qui aime tous les humains. Tous leurs vœux doivent être réalisés, selon elle. »\nLa « vertu de la folie » était une notion énigmatique, mais Arlecchino accepta la réponse quand même. Le Fatui avait répondu à ses cinq questions, et elle commença à y voir plus clair.\n« Arlecchino. »\nPierro l'appela lorsqu'elle était sur le point de quitter les lieux et elle fit volte-face.\n« Au lieu de réfléchir à l'état actuel du monde, tu devrais plutôt penser à la direction qu'il doit emprunter. »\nLe bruit de ses pas qui s'éloignaient alors qu'elle reprit son chemin et continuait à marcher fut sa seule réponse."
+ },
+ {
+ "Title": "La marelle",
+ "Context": "Le Foyer de l'âtre utilise de nombreux codes pour garantir la sécurité de ses opérations et sa confidentialité. L'un d'entre eux était « Marelle », choisi par Arlecchino en personne.\nLa marelle désigne à l'origine un jeu auquel tous les enfants Fontainois savent jouer. Des cases avec des numéros sont dessinées par terre, puis un sac de sable est jeté sur l'une d'entre elles. Le joueur doit ensuite sauter dans un ordre spécifique sur chacune des cases.\nPersonne ne sait quand ce jeu avait commencé à se répandre ou qui l'a créé, mais tous les enfants du Foyer de l'âtre se souviennent de l'avoir appris de leurs aînés.\nDes sauts légers, des rires candides... Les souvenirs liés à la marelle étaient toujours des bons souvenirs, telle la caresse des rayons du soleil.\nDe ce fait, les enfants étaient perplexes lorsque « Père » hésita à lui attribuer un sens entre « R.A.S. » et « danger ».\nCependant, ils étaient loin de s'imaginer que ce même mot ne désignait guère un jeu autrefois.\nÀ l'époque, chaque enfant sautait dans chacune des cases sous le regard attentif des adultes. Dépasser les cases ou ne pas respecter la cadence des sauts était interdit.\nIl était aussi inutile de se demander quelle punition les attendait s'ils se trompaient : l'extérieur des cases était entouré de lames dressées sur le sol.\nCeux qui perdaient l'équilibre, qui étaient à bout de souffle ou qui se trompaient à cause de la peur... Nombreux furent-ils à tomber en dehors des délimitations, la terre devenue rouge était endeuillée par ce douloureux passé.\nPersonne n'aurait eu l'idée de l'associer à un sens positif, car peu pouvaient en parler sans blêmir.\nMalgré son hésitation initiale, Arlecchino décida d'en faire le code pour « R.A.S. » ce jour-là.\nLa marelle n'était plus associée au danger. Désormais, seuls des visages souriants lui venaient à l'esprit quand elle y pensait.\nCes mauvais souvenirs devaient rester enfouis dans son cœur, pensa-t-elle.\nElle effacerait le sang et la poussière pour que les enfants aient un avenir plus radieux."
+ },
+ {
+ "Title": "Œil divin",
+ "Context": "Arlecchino possède de nombreuses sources de pouvoir.\nTout d'abord, il y a l'ancien feu lunatique qui brûlait en elle, son sang noble étant à la fois une bénédiction et une malédiction.\nEnsuite, la magnanime Tsarine lui pardonna son matricide et lui fit don d'un œil maléfique, à la fois preuve d'une faveur royale et une médaille d'honneur. Il s'agissait de la troisième source de pouvoir qu'on lui accordait.\nEntre-temps, la jeune fille qui s'appelait encore « Peruere » reçut un œil divin.\nLorsque Clervie était encore vivante, Peruere lui fit part de son plan d'assassiner leur « Mère ». Peut-être était-ce par manque de confiance en elle ou à cause de leur lien familial, mais son amie refusa l'idée.\nSon destin s'arrêta lorsque la lame froide de Peruere la transperça, mais quand les ténèbres de la mort l'emportèrent, elle se sentit heureuse d'être enfin libérée.\nCependant, la roue du destin commençait à tourner pour Peruere qui avait survécu.\nL'expérience avec pour objectif de choisir un « roi » prit fin, mais les ambitions de Mère furent loin d'être assouvies.\nPeruere décida alors de mettre à exécution seule le plan auquel elle avait renoncé autrefois.\nÀ partir de ce jour-là, elle calculait silencieusement la distance qui la séparait de Mère. Ses compétences au combat étaient le fruit de l'enseignement de Mère, et celle-ci savait tout de la puissance qui coulait dans ses veines.\nUn enfant restait malgré tout un enfant aux yeux des adultes, même s'il s'agissait de l'oisillon qui dominait les autres au sein du nid.\nS'il y avait bien une chose que Peruere avait apprise dans sa misérable vie, c'était qu'il ne fallait jamais abandonner.\nAinsi, elle continua de s'entraîner sans relâche jusqu'à ce que son corps soit recouvert de cicatrices subies au combat et que ses bras soient noircis par le feu lunaire qu'elle ne pouvait pas entièrement contrôler.\nUn jour, un œil divin lui apparut soudainement lors d'une nuit au clair de lune.\nL'objet était parfaitement rond comme la lune, et son joyau scintillant brillait d'une lueur écarlate.\nÉtait-ce son vœu ?\nÉtait-ce le résultat des centaines de jours et de nuits à nourrir la même pensée ?\nCes questions n'auraient jamais de réponses, alors elle n'y prêta pas plus attention.\nPeruere dissimula l'œil divin près de son cœur, avant d'offrir une « agréable petite surprise » à Mère.\nEn tant qu'Exécutrice des Fatui, Arlecchino ne s'incline devant aucune divinité. Bien que cet œil divin représente les Sept Archons, elle en prend pourtant grand soin.\nPour elle, cet objet est la preuve qu'elle peut défier le destin et lui arracher le contrôle de son avenir."
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "Lumière cendrée",
+ "Description": "Tenue d'Arlecchino. L'ancienne lune sinistre s'élève une fois de plus des rêves, projetant une incandescence froide et écarlate qui enveloppe complètement la dame. Avec ce clair de lune comme témoin, elle boira profondément dans le calice de la vie jusqu'à ce que son destin déchiqueté prenne fin.",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/FR/AvatarPromote.json b/Genshin/FR/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/FR/AvatarPromote.json
+++ b/Genshin/FR/AvatarPromote.json
@@ -12318,5 +12318,159 @@
"Value": 0.192
}
]
+ },
+ {
+ "Id": 96,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 0
+ },
+ {
+ "Type": 7,
+ "Value": 0
+ },
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 874.6027
+ },
+ {
+ "Type": 7,
+ "Value": 51.0435
+ },
+ {
+ "Type": 4,
+ "Value": 22.828234
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 1496.0309
+ },
+ {
+ "Type": 7,
+ "Value": 87.31125
+ },
+ {
+ "Type": 4,
+ "Value": 39.048294
+ },
+ {
+ "Type": 22,
+ "Value": 0.096
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2324.6018
+ },
+ {
+ "Type": 7,
+ "Value": 135.66824
+ },
+ {
+ "Type": 4,
+ "Value": 60.67504
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2946.03
+ },
+ {
+ "Type": 7,
+ "Value": 171.936
+ },
+ {
+ "Type": 4,
+ "Value": 76.8951
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
+ },
+ {
+ "Type": 4,
+ "Value": 109.33523
+ },
+ {
+ "Type": 22,
+ "Value": 0.384
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/FR/Chapter.json b/Genshin/FR/Chapter.json
index 0d4005ed..dd7f1210 100644
--- a/Genshin/FR/Chapter.json
+++ b/Genshin/FR/Chapter.json
@@ -2674,7 +2674,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2688,7 +2688,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2702,7 +2702,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2716,7 +2716,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2730,7 +2730,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2910,6 +2910,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Ignis Purgatorius - Acte 1",
+ "Title": "Quand le feu du fourneau s'éteint",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Lupus Aureus - Acte 2",
+ "Title": "Gardien du serment",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2924,7 +2952,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2937,7 +2965,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2950,7 +2978,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2963,7 +2991,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2976,7 +3004,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2989,7 +3017,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -3002,7 +3030,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3015,7 +3043,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3028,7 +3056,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3041,7 +3069,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3054,7 +3082,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3067,7 +3095,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3080,7 +3108,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3093,7 +3121,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3106,7 +3134,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3131,7 +3159,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3144,7 +3172,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3157,7 +3185,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3182,52 +3210,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Roses et mousquets - Acte 1",
+ "Number": "Mousquets et roses - Acte 1",
"Title": "Le claquement des mousquets brisant le silence",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Roses et mousquets - Acte 2",
+ "Number": "Mousquets et roses - Acte 2",
"Title": "Fiction et réalité à l'intérieur et à l'extérieur du cadre",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Roses et mousquets - Acte 3",
+ "Number": "Mousquets et roses - Acte 3",
"Title": "L'île solitaire se profilant dans le brouillard",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Roses et mousquets - Acte 4",
+ "Number": "Mousquets et roses - Acte 4",
"Title": "Où fleurissent les roses",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3348,6 +3376,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cantiques d'harmonie : 3e mouvement",
+ "Title": "Rhapsodie de Pharsalia",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cantiques d'harmonie : 2e mouvement",
+ "Title": "Prisonnier en chaînes",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cantiques d'harmonie : Prélude",
+ "Title": "Rêve petrichorrifique",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Cantiques d'harmonie : 1er mouvement",
+ "Title": "Au palais du seigneur des mers",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Cantiques d'harmonie : Final",
+ "Title": "Requiem",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Méga-tournée Iridescence rock' à donf' d'Arataki : Répétition",
+ "Title": "Pas une tournée Iridescence de grand-père !",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Méga-tournée Iridescence rock' à donf' d'Arataki : Encore",
+ "Title": "C'est la Méga-tournée Iridescence rock' à donf' d'Arataki !",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/FR/DisplayItem.json b/Genshin/FR/DisplayItem.json
index 1cf20501..85efe745 100644
--- a/Genshin/FR/DisplayItem.json
+++ b/Genshin/FR/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Set d'artéfacts",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fragment d'harmonie divergente",
+ "TypeDescription": "Set d'artéfacts",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fragment d'harmonie divergente",
+ "TypeDescription": "Set d'artéfacts",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Rêverie incomplète",
+ "TypeDescription": "Set d'artéfacts",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Rêverie incomplète",
+ "TypeDescription": "Set d'artéfacts",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/FR/Furniture.json b/Genshin/FR/Furniture.json
index 29e4007d..1028b174 100644
--- a/Genshin/FR/Furniture.json
+++ b/Genshin/FR/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Personnage dans le royaume",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 370117,
"Name": "Échoppe du vallon « Plaisir du thé »",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373441,
"Name": "Tenue de danse de wushou « Suanni rugissant »",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373442,
"Name": "Marionnette de danse de wushou « Suanni endormi »",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373443,
"Name": "Paravent de banquet « Papillons dansants et poissons bondissants »",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373444,
"Name": "Paravent de banquet « Hirondelle lamentant et moineaux gazouillants »",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373448,
"Name": "Cerf-volant de fête « Abondance à venir »",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373449,
"Name": "Cerf-volant de fête « Tout va bien »",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373450,
"Name": "Cerf-volant de fête « Danse des papillons »",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Événement à durée limitée"
+ "Événement à durée limitée",
+ "Bazar du royaume : Plan de décoration"
],
"Id": 373451,
"Name": "Cerf-volant de fête « Richesse et prospérité »",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Quête d'histoire"
+ ],
+ "Id": 361510,
+ "Name": "Âtre mural « Bûches chassant les ténèbres »",
+ "Description": "Une magnifique cheminée pittoresque qui n'est pas sans rappeler celle du Foyer de l'âtre.\nSelon certaines légendes anciennes, le feu de la cheminée symbolise le foyer. Il offre non seulement un refuge protecteur aux enfants la nuit, mais il leur ouvre également la voie vers une nouvelle vie.\nAujourd'hui... même si le feu s'est éteint, les enfants sont assez grands pour se défendre.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 362265,
+ "Name": "Garde-corps d'hôtel « Feuilles de menthe »",
+ "Description": "Le garde-corps standard de l'Hôtel Debord. Réalisé en matériau solide et décoré de magnifiques motifs, il caractérise le raffinement artistique. Selon la philosophie de Vaneigem, le propriétaire de l'Hôtel Debord : l'art est le meilleur ingrédient de la gastronomie. C'est pourquoi toute une collection de décorations ont été spécialement réalisées pour créer une atmosphère culturelle de premier plan, et faire de tout l'établissement une célébration de l'art. Ces garde-corps soigneusement conçus viennent renforcer encore l'attrait et la profondeur de cette merveille esthétique, un peu comme décorer l'assiette de quelques feuilles de menthe lors du dressage.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 362266,
+ "Name": "#Garde-corps d'hôtel « Arc scénique{NON_BREAK_SPACE}»",
+ "Description": "Un garde-corps élégant en bois de cyprès de haute qualité. Il rappelle un peu ceux que l'on peut trouver à l'Hôtel Debord.\nSelon le concepteur, ce design en forme d'arc a principalement été préféré pour offrir aux visiteurs une meilleure vue et pour qu'ils puissent assister au spectacle de près. Cependant, ils sont plus difficiles à construire que les garde-corps en ligne droite, et leurs coûts d'entretien sont également plus élevés. Il est donc peu commun d'en voir autre part qu'à l'Hôtel Debord.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 363113,
+ "Name": "#Lanterne simple « Matériaux locaux{NON_BREAK_SPACE}»",
+ "Description": "Une lanterne métallique qui résiste au vent, comme on en trouve au Fleuve cendré. Fabriquée à partir de métal recyclé et de vieux composants de Mékas horlogoïdes, elle n'a pas l'esthétique ni l'éclat des lampadaires de la Cour de Fontaine, mais elle est très peu coûteuse à produire. Quant à sa durée de vie, les habitants du Fleuve cendré sont sans doute les moins inquiets, car ce ne sont pas les pièces de rechange qui manquent dans les eaux qui y coulent...",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 362315,
+ "Name": "Tapis fontainois « Carré et droit »",
+ "Description": "Un tapis fontainois simple et carré qui se caractérise par la qualité de sa fabrication. Sa couleur bordeaux se marie très bien aux motifs dorés soigneusement tissés.\nSelon les codes de l'artisanat fontainois, une structure symétrique symbolise traditionnellement la rationalité, tandis que l'or représente la stabilité et la dignité. Les tapis avec ces motifs dorés particuliers sont souvent placés dans les bureaux ou les salons pour créer une ambiance calme et solennelle.\nAvec la construction de l'Oratrice, la symétrie est également devenue un symbole de justice. C'est d'ailleurs pour cette raison que vous pouvez observer nombre de ces motifs dorés sur les tapis de l'Opéra Épiclèse.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 364219,
+ "Name": "Luminaire mécanique « Réflexions nocturnes »",
+ "Description": "Les appliques murales installées à l'extérieur de l'Opéra Épiclèse. Elles reprennent la même combinaison métal-verre que les lampadaires urbains de Fontaine, mais leur lumière est plus douce et plus concentrée.\nLes drames les plus captivants et les histoires d'amour les plus rocambolesques se déroulent sur la scène de l'Opéra Épiclèse mêlant ainsi notamment amour et haine, passion et vengeance. Dès que le rideau tombe, les spectateurs se retirent et vont généralement s'isoler quelque part pour reprendre leurs esprits. L'Opéra Épiclèse a donc adouci l'éclairage dans certaines zones afin d'aider les spectateurs à se remémorer l'intrigue.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Récompense de Niv. de Fontaine de Lucine de Fontaine"
+ ],
+ "Id": 371142,
+ "Name": "Engin modèle « Ère du progrès »",
+ "Description": "Un engin modèle métallique particulièrement complexe. Présenté comme une réplique du mécanisme installé devant la Jonction fluviale de la Cour, il est considéré comme la représentation même de l'esthétique des Mékas horlogoïdes.\nBien que le mécanisme lui-même ne va pas au-delà des principes posés par le maître-artificier, Alain Guillotin, pour les gens, il est devenu un symbole de la beauté technologique qui s'est développée au fil des siècles. Les observateurs comparent parfois sa rotation perpétuelle à la roue du temps, qui avance inexorablement...",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 370826,
+ "Name": "« Sonnailles de la Cité mélomane »",
+ "Description": "Un clocher en bois et en pierre qui se trouve à Petrichor. Il abrite une grande cloche en métal finement ouvragée qui annonce l'heure à toute la ville. De plus, une girouette qui indique la force et la direction du vent est installée au sommet du clocher. On dit que les sonneurs de cloches expérimentés sont capables de prédire la météo rien qu'en observant la force du vent et les signes météorologiques. Et qu'en cas d'orages imminents, ils sonnent l'alarme pour avertir la population.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 370827,
+ "Name": "« Résidence tranquille de la Cité mélomane »",
+ "Description": "Une résidence grandiose et élégante qui se trouve à Petrichor. Contrairement aux bâtiments de la Cour de Fontaine, les maisons de Petrichor ont généralement des espaces dédiés aux cheminées et à des fins non résidentielles qui sont construits comme des bâtiments distincts. Bien que de telles conceptions prennent plus de place, elles augmentent la sécurité contre les incendies et offrent un espace de vie plus propre. À Petrichor, où l'espace de vie est restreint, ce type de construction constitue le meilleur choix.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 370828,
+ "Name": "« Atelier de la Cité mélomane »",
+ "Description": "À Petrichor, il y a une maison unique avec un étage qui comporte un atelier et un balcon séparé. Elle est construite de manière asymétrique, suivant le style du coin.\nIl y a beaucoup d'espace à l'intérieur de la maison. L'atelier est équipé d'une ventilation et de sa propre entrée, séparant ainsi idéalement le travail de la vie domestique. On dit qu'on pourrait se lancer dans la fabrication du canon de Teyvat sans déranger les autres personnes présentes dans la maison. Preuve de la très bonne isolation de ce bâtiment.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 370829,
+ "Name": "« Résidence ingénieuse de la Cité mélomane »",
+ "Description": "Un bâtiment indépendant d'apparence simple avec un grand espace intérieur. Bien adapté à la résidence à long terme d'une ou deux personnes, c'est l'un des bâtiments les plus courants à Petrichor, dont de nombreuses maisons ont des toits ondulés. Cela favorise non seulement l'évacuation de l'eau de pluie, mais cela augmente également l'espace habitable, faisant ainsi d'une pierre deux coups.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 6005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 370333,
+ "Name": "#Cabane du village musical «{NON_BREAK_SPACE}Harmonie de mardouce »",
+ "Description": "#Une cabane conçue et construite par des artisans qualifiés avec une attention aux détails, dont le toit est décoré alternativement de rouge et de bleu. « Les deux couleurs sont très belles, je n'avais donc pas envie de choisir. » C'est le raisonnement suivi par un habitant de Petrichor en achetant des bannes usinées à la Cour de Fontaine. Cette décision a conduit à la création de ces cabanes, qui allient la beauté du « Rouge de marcotte » au « Bleu de Lumidouce{NON_BREAK_SPACE}». Mais comme la fabrication de ces cabanes demande beaucoup de main d'œuvre, il est presque impossible de les vendre ailleurs. Les résidents de la Cour de Fontaine ne peuvent donc pas bénéficier de cette très jolie cabane pour le moment.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 374323,
+ "Name": "Table longue « Souvenirs gravés » en bois d'hibiscus",
+ "Description": "Une longue table simple que l'on trouve à Petrichor, fabriquée à partir de chutes de bois d'hibiscus. Les artisans utilisent parfois son plateau robuste comme plan de travail ou comme espace de rangement. On dit que les artisans ne sont pas pressés d'en changer, car malgré son faible coût, ce n'est pas facile de s'habituer à un nouvel environnement de travail. De plus, les nombreuses marques entrecroisées de couteaux et de burins sont autant de témoins silencieux de leur dur labeur...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 374324,
+ "Name": "Table ronde « Thé d'hospitalité » en bois d'hibiscus",
+ "Description": "Une simple table ronde en bois d'hibiscus, si légère que même un enfant peut la porter.\nOn dit que contrairement au mobilier opulent de la Cour de Fontaine, les tables et chaises relativement basses reflètent le plus petit nombre de visiteurs à Petrichor. Une invitation à prendre le thé à cette table n'est pas un signe d'inhospitalité. C'est au contraire l'accueil réservé aux vrais amis de Petrichor.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7014,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bazar du royaume : Plan de décoration"
+ ],
+ "Id": 374601,
+ "Name": "Statue tenant une épée « Garde éternelle »",
+ "Description": "La statue d'un soldat en armure digne et solennel tenant une épée, comme si elle incarnait une croyance suprême et inviolable. Il s'agit d'une réplique des statues de pierre trouvées autour de Petrichor.\nBien que cette sculpture n'ait aucune capacité de combat des golems, son apparence imposante est suffisante pour effrayer les voleurs les plus fragiles. Bien que ce ne soit pas réellement nécessaire, la criminalité n'étant pas vraiment un problème au royaume intérieur...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
+ 7001,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 373916,
+ "Name": "Boîte aux lettres « Rangement » en bois d'hibiscus",
+ "Description": "Une boîte aux lettres simple fabriquée à partir de bois d'hibiscus et de composants métalliques solides et durables. Grâce à son faible encombrement, elle peut être installée près de l'entrée sans bloquer le passage. L'intérieur de la boîte aux lettres est spacieux, de sorte qu'elle accueille facilement le courrier, mais permet également d'accueillir de petits colis, ce qui en fait aussi une sorte de rangement.\nCependant, insérer des colis dans la boîte aux lettres peut les endommager, il est donc déconseillé de le faire.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 374115,
+ "Name": "Cadre de porte « Douce mélodie » en bois d'hibiscus",
+ "Description": "Un portail en bois d'hibiscus orné de motifs élégants. Selon les artisans de Petrichor dont il est issu, sa forme asymétrique donne une impression de grâce et de légèreté, et les courbes mélodiques lui confèrent douceur et harmonie. Cependant, en raison de la complexité de sa conception, ce cadre ne s'adapte pas à toutes les portes, ce qui limite son utilisation.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 374116,
+ "Name": "Clôture « Marées » en bois d'hibiscus",
+ "Description": "Une clôture en bois d'hibiscus ornée d'ondulations qui sont non seulement très belles, mais aussi très pratiques, car vous pouvez y accrocher différentes choses.\nCertains observateurs pensent que cette conception de la clôture augmente sa durabilité en la protégeant de la météo capricieuse sur l'île. Des habitants de Petrichor voient les choses différemment et estiment que les vagues sont une représentation des marées.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bazar du royaume : Plan de décoration"
+ ],
+ "Id": 373454,
+ "Name": "« Origine de la musique »",
+ "Description": "Un modèle de lyre orné de très jolies gravures. Ce modèle ressemble très fort à celui du Château fané.\nLa lyre est considérée à la fois comme l'un des instruments de musique les plus accessibles et les plus complexes. Le son qu'elle produit est simple et charmant, permettant même aux plus petits de créer des mélodies sans effort. Cependant, la plénitude des sons de la lyre dépend des compétences du musicien, et même de nombreuses années de pratique ne garantissent pas l'absence de fausses notes. Certains connaisseurs estiment que chaque musicien devrait commencer et terminer par la lyre. Ce n'est bien sûr qu'une exagération, mais ça permet de souligner la singularité de la lyre.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bazar du royaume : Plan de décoration"
+ ],
+ "Id": 373455,
+ "Name": "Corne enragée de la légion",
+ "Description": "Un modèle de corne finement conçu, orné de décorations métalliques qui lui confèrent un aspect anormalement luxueux. Ce modèle ressemble très fortement à celui du Château fané.\nDans le passé, le son profond et grave de la corne, comme le rugissement d'un animal sauvage, ajoutait de l'intensité aux scènes de bataille. Mais de nos jours, de nombreux autres instruments sont utilisés à cet effet, et cette corne majestueuse est progressivement devenue un symbole...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bazar du royaume : Plan de décoration"
+ ],
+ "Id": 373456,
+ "Name": "Serpent tapi",
+ "Description": "Un modèle de corne au son grave en forme de grand serpent, avec une valve permettant de contrôler la hauteur des notes. Ce modèle ressemble très fortement à celui au son grave du Château fané.\nOn dit que malgré son apparence impressionnante, la corne produit un son doux et grave qui, tel un serpent tapi dans les sous-bois, échappe à l'attention. Certains virtuoses en profitent d'ailleurs pour astucieusement intégrer l'instrument à l'accompagnement et ainsi créer une atmosphère de tension et de danger...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Pass de bataille « Chant des perles »"
+ ],
+ "Id": 373457,
+ "Name": "Lyre spéculaire",
+ "Description": "Un modèle de lyre décorée avec luxe et ornée de cordes couleur saphir. Ce modèle ressemble très fort à celui du Château fané. Sa symétrie en miroir est non seulement agréable à l'œil, mais convient également à tous les musiciens, quelle que soit la main avec laquelle ils jouent. De nos jours, les lyres les plus populaires auprès des bardes itinérants sont conçues selon le même principe...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bazar du royaume : Plan de décoration"
+ ],
+ "Id": 373458,
+ "Name": "Gloire cristalline",
+ "Description": "Un modèle de lyre d'une facture exquise, dont les cordes scintillent comme les rayons du soleil sur les vagues. Ce modèle rappelle celui du Château fané. Selon les légendes, les grandes épopées étaient chantées avec ce type de lyre. Les protagonistes de ces histoires ont peut-être disparu depuis longtemps dans les brumes du passé, mais leurs exploits vivent toujours avec autant d'éclat que les cordes de la lyre.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 373215,
+ "Name": "Bouquet blanc d'inspiration",
+ "Description": "Une plante en pot avec un bouquet de fleurs d'un blanc pur que l'on voit couramment à Petrichor. La légende raconte que ces fleurs étaient appréciées et largement cultivées par les habitants du village pour leur élégance et leur beauté. Un dramaturge a même écrit une histoire sur ces fleurs. Dans l'histoire, le protagoniste s'inspire de manière inattendue de ces fleurs blanches pour créer les petites et grandes cloches qui sont désormais utilisées partout à Petrichor.\nC'est pour cette raison qu'en plus de leur propre signification positive, ces fleurs d'un blanc pur sont également devenues un symbole d'inspiration.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 373216,
+ "Name": "« Parfum salubre »",
+ "Description": "Des fleurs de lavande colorées et des fleurs bleu lac sont plantées avec soin dans un pot de style unique.\nLes fleurs de lavande ont la réputation de non seulement purifier l'air et éloigner les moustiques, mais également de guérir des maladies. On dit qu'elles symbolisent pureté et santé, fait qu'elles partagent avec les fleurs bleu lac. Les habitants de Petrichor ont donc pour habitude de planter ces deux variétés ensemble. Pour des raisons esthétiques, mais aussi dans l'espoir d'une vie saine et heureuse.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 374213,
+ "Name": "Banc « Mélodie cachée » en bois d'hibiscus",
+ "Description": "Un banc en bois d'hibiscus typique de Petrichor conçu pour permettre aux résidents de se reposer un peu. Même si ces bancs ne disposent pas de coussins ni de dossiers rembourrés, ils offrent néanmoins assez de place pour tout le monde. Selon un rapport anonyme paru dans un petit journal local, ces bancs ont été construits par un grand fabricant d'instruments. Et quiconque s'assoit dessus peut entendre une douce mélodie.\nMais des études menées par l'Institut de recherche de Fontaine révèlent que de tels phénomènes musicaux ne sont probablement que le fruit d'une stimulation de l'imagination par la forme suggestive des bancs, qui n'ont rien de mystérieux...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Boutique de souvenirs de Fontaine"
+ ],
+ "Id": 374214,
+ "Name": "Siège « Clic clac » en bois d'hibiscus",
+ "Description": "Une chaise commune en bois d'hibiscus que l'on trouve couramment à Petrichor. La caractéristique principale de ce type de chaise est qu'elle est pliable. Sa conception permet à l'utilisateur d'ajuster la hauteur et de la plier complètement en très peu de temps, ce qui facilite grandement son transport. On dit qu'en raison de sa position éloignée, Petrichor ne reçoit que très peu de visiteurs. Mais il arrive cependant que des visiteurs étrangers viennent dans la région. Et c'est justement pour ça que des chaises pliantes peu encombrantes, faciles à ranger et ajustables ont été développées.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Coffre étrange de Fontaine"
+ ],
+ "Id": 360450,
+ "Name": "#Lampadaire du village musical «{NON_BREAK_SPACE}Éclairage de sécurité »",
+ "Description": "Un type de lampadaire très courant à Petrichor. Il est fabriqué à partir de bois d'hibiscus peu coûteux et durable. La durabilité et la simplicité de la structure facilitent également son utilisation et son entretien quotidiens pour les habitants de Petrichor. L'enveloppe métallique qui entoure la structure est en forme de haut-parleur. Pour des raisons esthétiques, mais aussi pour augmenter la luminosité, ce qui améliore la sécurité des personnes qui se déplacent la nuit.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bazar du royaume : Décoration"
+ ],
+ "Id": 372511,
+ "Name": "Clochette de blandouce",
+ "Description": "Une fleur blanche noble, au parfum doux et rafraîchissant, qui présente des bourgeons aussi purs que des clochettes d'argent. Beaucoup de gens pensent qu'elle doit appartenir à la famille des clochettes de Lumidouce, d'où son nom.\nDans les œuvres de divers artistes, sa floraison éphémère symbolise un bonheur précieux et insaisissable. Cependant, des habitants de Petrichor auraient trouvé un moyen de prolonger sa période de floraison. Ce qui prouve qu'en travaillant dur, il est possible de trouver le bonheur, et de le garder.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Bazar du royaume : Décoration"
+ ],
+ "Id": 372701,
+ "Name": "Goutte de rosée bleue",
+ "Description": "#Un arbuste à jolies petites fleurs bleues très courant à Petrichor. Cette plante est extrêmement résistante à la sécheresse et se contente de la rosée pour survivre, ce qui lui vaut le surnom de «{NON_BREAK_SPACE}Goutte de rosée bleue ». Selon la légende, cette plante résiliente symbolise une belle éternité. On en voit donc souvent lors de mariages et d'occasions similaires.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/FR/FurnitureMake.json b/Genshin/FR/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/FR/FurnitureMake.json
+++ b/Genshin/FR/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/FR/FurnitureSuite.json b/Genshin/FR/FurnitureSuite.json
index dbffbb3c..a706b7d8 100644
--- a/Genshin/FR/FurnitureSuite.json
+++ b/Genshin/FR/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/FR/Material.json b/Genshin/FR/Material.json
index e6368857..985f0b16 100644
--- a/Genshin/FR/Material.json
+++ b/Genshin/FR/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "Matériau d'activation de constellation",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Stella Fortuna d'Arlecchino",
+ "Description": "Matériau d'activation de la constellation d'Arlecchino.",
+ "TypeDescription": "Matériau d'activation de constellation",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -16725,7 +16735,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Matsutake sautés au beurre",
- "Description": "Des tranches de matsutake sautées dans du beurre. Tendres à l'intérieur et croustillantes à l'extérieur. Vous ferez mieux de les manger avant qu'on vous en pique !",
+ "Description": "Des tranches de matsutake sautées dans du beurre. Tendres à l'intérieur et croustillantes à l'extérieur. Vous feriez mieux de les manger avant qu'on vous en pique !",
"TypeDescription": "Nourriture",
"Icon": "UI_ItemIcon_Recipe_1007"
},
@@ -17638,7 +17648,7 @@
"RankLevel": 2,
"ItemType": 2,
"Name": "Délices des rivages",
- "Description": "Spécialité culinaire de Xingqiu. On n'ose à peine toucher à ce plat tant c'est bien présenté, mais après la première bouchée, c'est difficile de s'arrêter... Attendez, ne me dites pas qu'il a jeté les carottes ?",
+ "Description": "Spécialité culinaire de Xingqiu. On ose à peine toucher à ce plat tant il est bien présenté, mais après la première bouchée, c'est difficile de s'arrêter... Attendez, ne me dites pas qu'il a jeté les carottes ?",
"TypeDescription": "Nourriture",
"Icon": "UI_ItemIcon_108136"
},
@@ -20420,7 +20430,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Crevettes à la rosée",
- "Description": "Spécialité culinaire de Yelan. On trouve parmi les ingrédients du nouveau thé de rosée livré directement du Village de Qiaoying à la maison de thé, qu'on utilise pour frire rapidement des crevettes de rivière fraîchement pêchées. À la vue, il est d'une couleur élégante ; à l'odeur, on sent le parfum d'un thé lointain ; au goût, il est à la fois tendre et a une consistance élastique... Une petite minute, pourquoi est-elle en train d'apporter une assiette de piment ?",
+ "Description": "Spécialité culinaire de Yelan. On trouve parmi les ingrédients du nouveau thé de rosée livré directement du Village de Qiaoying à la maison de thé, qu'on utilise pour frire rapidement des crevettes de rivière fraîchement pêchées. À la vue, le plat est d'une couleur élégante ; à l'odeur, on sent le parfum d'un thé lointain ; au goût, il est à la fois tendre et a une consistance élastique... Une petite minute, pourquoi est-elle en train d'apporter une assiette de piment ?",
"TypeDescription": "Nourriture",
"Icon": "UI_ItemIcon_108389"
},
@@ -21113,7 +21123,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Baklava",
- "Description": "Un dessert traditionnel sumérien. Cette pâte feuilletée contient des noix hachées et a été cuite après avoir enduite de beurre... et sans oublier un peu de sirop une fois sortie du four. Certains chercheurs commanderont spécialement cette véritable « forteresse de douceur » pour faire le plein d'énergie avant un examen. C'est aussi la raison pour laquelle ce plat occupe une place de choix parmi les desserts préférés de l'Académie.",
+ "Description": "Un dessert traditionnel sumérien. Cette pâte feuilletée contient des noix hachées et a été cuite après avoir été enduite de beurre... et sans oublier un peu de sirop une fois sortie du four. Certains chercheurs commanderont spécialement cette véritable « forteresse de douceur » pour faire le plein d'énergie avant un examen. C'est aussi la raison pour laquelle ce plat occupe une place de choix parmi les desserts préférés de l'Académie.",
"TypeDescription": "Nourriture",
"Icon": "UI_ItemIcon_108452"
},
@@ -23493,6 +23503,61 @@
"TypeDescription": "Nourriture",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaure immédiatement 26 % des PV max, puis 570 PV toutes les 5 s pendant 30 s au personnage sélectionné.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Lait au dango rock 'n' roll",
+ "Description": "Après être resté sous la scène pendant un jour et une nuit, ce lait au dango a été fermenté avec l'énergie du rock, se transformant en lait au dango rock 'n' roll !\nOn dit que son goût a subi un merveilleux changement, mais plus étonnant encore, il peut être vendu deux fois plus cher que la version d'origine !\nSi c'est pas rock, ça...",
+ "TypeDescription": "Nourriture",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaure immédiatement 26 % des PV max, puis 450 PV toutes les 5 s pendant 30 s au personnage sélectionné.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Soufflé bullé (suspect)",
+ "Description": "Un tout petit gâteau niché dans la peau d'un fruit bullé. N'ayant pas pu résister à l'envie de jeter un coup d'œil pendant la cuisson, vous n'avez finalement que vu le soufflé s'effondrer rapidement... Il semble que la curiosité est non seulement un vilain défaut, mais qu'elle ruine aussi les gâteaux...",
+ "TypeDescription": "Nourriture",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaure immédiatement 28 % des PV max, puis 620 PV toutes les 5 s pendant 30 s au personnage sélectionné.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Soufflé bullé",
+ "Description": "Un tout petit gâteau niché dans la peau d'un fruit bullé. Recette : versez des blancs d'œufs battus dans la peau d'un fruit bullé préalablement évidé et enfournez le tout jusqu'à ce que le soufflé soit bien gonflé. Le mot « bullé » ne fait pas partie du nom simplement parce que le fruit éponyme figure parmi les ingrédients, mais aussi parce que le produit fini permet à la langue de se délecter d'une douceur spongieuse semblable à une bulle.",
+ "TypeDescription": "Nourriture",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaure immédiatement 30 % des PV max, puis 790 PV toutes les 5 s pendant 30 s au personnage sélectionné.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Soufflé bullé (délicieux)",
+ "Description": "Un tout petit gâteau niché dans la peau d'un fruit bullé. Tout commence par une glorieuse et moelleuse sensation en bouche. Viennent ensuite le riche arôme d'œuf et la saveur fruitée et fraîche qui imprègnent votre bouche, comme si vous aviez plongé la tête la première dans des nuages moelleux alors que l'air même chante avec une douceur subtile.",
+ "TypeDescription": "Nourriture",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaure 40 % des PV max du personnage sélectionné et 2 350 PV supplémentaires.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Traces du fourneau",
+ "Description": "Spécialité culinaire d'Arlecchino. La viande crue, dénuée de tout assaisonnement excessif, apporte un afflux de sang et une fraîcheur brutale, gravant sur la langue un élégant ensemble de saveurs. L'arrière-goût final est encore plus propre et plus soigné, tel un reflet miroir de la façon dont sa créatrice gère certaines situations...",
+ "TypeDescription": "Nourriture",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25403,6 +25468,16 @@
"TypeDescription": "Recette",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Recette : Soufflé bullé",
+ "Description": "Étapes de préparation du soufflé bullé.",
+ "TypeDescription": "Recette",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26768,6 +26843,36 @@
"TypeDescription": "Matériau d'amélioration de personnage et d'arme",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Pommeau abîmé",
+ "Description": "Un pommeau en pierre obtenu à partir d'une statue ancienne.\nSon éclat a depuis longtemps été perdu à cause des déprédations de l'eau de mer.",
+ "TypeDescription": "Matériau d'amélioration de personnage et d'arme",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Pommeau rayé",
+ "Description": "Un pommeau en pierre obtenu à partir d'une statue ancienne.\nLes éclats et les rayures témoignent des batailles brutales que son propriétaire a endurées.",
+ "TypeDescription": "Matériau d'amélioration de personnage et d'arme",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Pommeau incandescent",
+ "Description": "Un pommeau en pierre obtenu à partir d'une statue ancienne.\nSeule la récente séparation d'avec son propriétaire peut expliquer la flamme qui ne s'est pas encore éteinte à l'intérieur.",
+ "TypeDescription": "Matériau d'amélioration de personnage et d'arme",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27348,6 +27453,46 @@
"TypeDescription": "Matériau d'amélioration de personnage",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Fragment d'une mélodie dorée",
+ "Description": "Un fragment doré tombé de la poitrine du golem centaure. En reconstituant la mélodie inscrite sur les morceaux brisés, cela semble être un petit fragment d'une composition musicale plus grande.\nLes gens croyaient autrefois que le chant du bonheur et de l'harmonie éternels résonnerait dans le monde entier jusqu'à la fin de tous les destins. Mais les harmonies peuvent être modifiées. Lorsque le roi divin rebelle tomba de son trône, la capitale impérissable fut réduite à l'état de décombres. À qui donc la lyre entre les mains d'un commandant sans légion jouerait-elle ?",
+ "TypeDescription": "Matériau d'amélioration de personnage",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Bougie vacillante",
+ "Description": "Une bougie ramassée dans les ruines après avoir terminé le duel contre Arlecchino.\nLes légendes transmises prétendent que lorsque la flamme de la bougie vacille entre les mains d'un pécheur, la lumière peut se transformer en ombres, rendant les pas discrets et masquant les intentions fatales.\nImpossible de dire de quel matériau elle est constituée : elle ne laisse pas couler de cire en brûlant, libérant uniquement des cendres noires qui se dispersent dans le vent pour dériver vers l'inconnu lointain.",
+ "TypeDescription": "Matériau d'amélioration de personnage",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Plume soyeuse",
+ "Description": "Un cristal ramassé dans les ruines après avoir terminé le duel contre Arlecchino.\nLe sang et le feu déjà refroidis conservent toujours la forme d'une plume, s'organisant autour d'une tige noire et élégante.\nAvant que leurs pensées n'aient mûri, les jeunes enfants dépendent des soins méticuleux de leurs parents, tout comme les novices ont besoin de l'égide d'une aile adulte.\nC'est pour réaliser de tels souhaits que Père a tissé une dangereuse soie d'araignée pour en faire un fac-similé de plumes, afin de pouvoir accorder à sa famille quelque chaleur.",
+ "TypeDescription": "Matériau d'amélioration de personnage",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Verdict négatif",
+ "Description": "Une boucle d'oreille ramassée dans les ruines après avoir terminé le duel contre Arlecchino.\nLe symbole rouge dessus ressemble à l'image dans ses yeux, à la fois déclaration et rejet.\nLes orphelins vivent une vie remplie de souffrances dès l'enfance, ce qu'elle voit et garde dans son cœur.\nTout comme le destin jette un œil scrutateur sur l'humanité, les humains porteront également un jugement sur le destin.",
+ "TypeDescription": "Matériau d'amélioration de personnage",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28238,6 +28383,26 @@
"TypeDescription": "Reliquaire",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Reliquaire des profondeurs - Catégorie II",
+ "Description": "Un reliquaire utilisé pour ranger des artéfacts. Que celui qui le voit soit béni.\n\nChaque reliquaire vous accordera un artéfact des sets suivants :\n· Fragment d'harmonie divergente\n· Rêverie incomplète\n· Berserker\n· Instructeur\n· Exilé",
+ "TypeDescription": "Reliquaire",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Reliquaire des profondeurs - Catégorie I",
+ "Description": "Un reliquaire utilisé pour ranger des artéfacts. Que celui qui le voit soit miraculé.\n\nChaque reliquaire vous accordera un artéfact des sets suivants :\n· Fragment d'harmonie divergente\n· Rêverie incomplète",
+ "TypeDescription": "Reliquaire",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34179,6 +34344,16 @@
"TypeDescription": "Objet de quête",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Ancienne boîte à musique auto-harmonieuse",
+ "Description": "Cette ancienne boîte à musique, trouvée dans le Château fané, renferme la mystérieuse puissance de la Symphonie.\nElle peut être utilisée pour lire les partitions musicales laissées par une civilisation ancienne. Trouver davantage de ces partitions vous permettra de percer les secrets de cette civilisation.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34189,6 +34364,36 @@
"TypeDescription": "Objet de quête",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partition vierge",
+ "Description": "Cette partition musicale semble avoir été créée à partir de matériaux inconnus par une civilisation ancienne.\nSes lignes sont vides, car aucune note n'a jamais été consignée dessus.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partition ancienne",
+ "Description": "Cette partition musicale semble avoir été créée à partir de matériaux inconnus par une civilisation ancienne.\nLa mélodie consignée dessus ne peut être déchiffrée qu'à l'aide d'un appareil spécial.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Grimoire perdu",
+ "Description": "Un étrange livre de magie qui, grâce à la puissance de la Symphonie, s'est enfin calmé.\nSi vous en avez l'occasion, vous pouvez peut-être le remettre dans sa bibliothèque...",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34219,6 +34424,36 @@
"TypeDescription": "Objet de quête",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota septentrionalis - I",
+ "Description": "Un ancien parchemin rémurien que vous avez découvert accidentellement dans les ruines. Il n'y a aucun moyen de vérifier la véracité de son contenu.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota septentrionalis - II",
+ "Description": "Un ancien parchemin rémurien que vous avez découvert accidentellement dans les ruines. Il n'y a aucun moyen de vérifier la véracité de son contenu.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota septentrionalis - III",
+ "Description": "Un ancien parchemin rémurien que vous avez découvert accidentellement dans les ruines. Il n'y a aucun moyen de vérifier la véracité de son contenu.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34359,6 +34594,16 @@
"TypeDescription": "Objet de quête",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mini-phonographe",
+ "Description": "Un phonographe miniaturisé qui semble avoir enregistré certains sons. Ça pourrait peut-être être utile...",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34409,6 +34654,16 @@
"TypeDescription": "Objet de quête",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Invitation du gang Arataki",
+ "Description": "#Une lettre d'invitation pétaradante et colorée, tant dans son style que dans son contenu. Elle décrit un festival de rock 'n' roll endiablé, libre, sauvage, immense et global, dans lequel vous serez {F#une invitée spéciale chargée}{M#un invité spécial chargé} de réveiller l'âme brûlante du rock 'n' roll dans le cœur de tous ceux qui sont présents !",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34429,6 +34684,276 @@
"TypeDescription": "Objet de quête",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partition restaurée",
+ "Description": "La partition autrefois en morceaux a été réparée. Une personne instruite en musique sera sûrement capable de lire l'ancienne mélodie qu'elle contient...",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Page d'une partition perdue (1)",
+ "Description": "Ce fragment d'une ancienne partition musicale est indéchiffrable dans son état actuel.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Branche absolument ordinaire",
+ "Description": "Une branche très ordinaire qui semble avoir été traitée artificiellement.\nIl pourrait s'agir d'un objet utilisé par des enfants pour jouer... Mais quoi qu'il en soit, ça ne peut pas être un gage barbare...",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "« Je me suis réincarné en scarabuto... et j'ai renversé le monde »",
+ "Description": "Des paroles de rock 'n' roll léger... Ou peut-être simplement de la mauvaise poésie ?",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Lettre mystérieuse",
+ "Description": "Lettre mystérieuse",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Lettre de Cyno",
+ "Description": "Lettre de Cyno",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partition endommagée",
+ "Description": "Partition endommagée",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partition restaurée",
+ "Description": "Partition restaurée",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notes de Ruggiero (2)",
+ "Description": "Carte de Ruggiero",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Page d'une partition perdue (2)",
+ "Description": "Ce fragment d'une ancienne partition musicale est indéchiffrable dans son état actuel.",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Gravure ancienne",
+ "Description": "Gravure ancienne",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Gravure ancienne",
+ "Description": "Gravure ancienne",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notes d'accordeur (2)",
+ "Description": "Notes d'accordeur (2)",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Gravure ancienne",
+ "Description": "Gravure ancienne",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Gravure ancienne",
+ "Description": "Gravure ancienne",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Gravure ancienne",
+ "Description": "Gravure ancienne",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Journal de bord en lambeaux",
+ "Description": "Journal de bord en lambeaux",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notes de Ruggiero (1)",
+ "Description": "Notes de Ruggiero (1)",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Note à la provenance inconnue",
+ "Description": "Note à la provenance inconnue",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notes de Ruggiero (3)",
+ "Description": "Notes de Ruggiero (3)",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Enquête sur les barbares du nord",
+ "Description": "Enquête sur les barbares du nord",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notes d'accordeur (1)",
+ "Description": "Notes d'accordeur (1)",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscription ancienne",
+ "Description": "Inscription ancienne",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancienne note",
+ "Description": "Ancienne note",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancienne note",
+ "Description": "Ancienne note",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancienne note",
+ "Description": "Ancienne note",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ancienne note",
+ "Description": "Ancienne note",
+ "TypeDescription": "Objet de quête",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36359,6 +36884,56 @@
"TypeDescription": "Objet d'aventure",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gyrocristal radiant 126",
+ "Description": "Ce cristal merveilleux contient une certaine mélodie, comme s'il s'agissait de quelque chose de magnifique tissé à partir de soie délicate. Ces objets peuvent être trouvés sur tout le continent ou chez les marchands qui collectionnent des bibelots. L'air contenu dans ce cristal peut être revivifié dans votre Sérénithéière en utilisant les euphonies célestes « Envolée » ou « Entrelacs ». La mélodie contenue dans ce gyrocristal radiant est une mystérieuse mélodie de Fontaine.",
+ "TypeDescription": "Objet d'aventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gyrocristal radiant 127",
+ "Description": "Ce cristal merveilleux contient une certaine mélodie, comme s'il s'agissait de quelque chose de magnifique tissé à partir de soie délicate. Ces objets peuvent être trouvés sur tout le continent ou chez les marchands qui collectionnent des bibelots. L'air contenu dans ce cristal peut être revivifié dans votre Sérénithéière en utilisant les euphonies célestes « Envolée » ou « Entrelacs ». La mélodie contenue dans ce gyrocristal radiant est une mystérieuse mélodie de Fontaine.",
+ "TypeDescription": "Objet d'aventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gyrocristal radiant 128",
+ "Description": "Ce cristal merveilleux contient une certaine mélodie, comme s'il s'agissait de quelque chose de magnifique tissé à partir de soie délicate. Ces objets peuvent être trouvés sur tout le continent ou chez les marchands qui collectionnent des bibelots. L'air contenu dans ce cristal peut être revivifié dans votre Sérénithéière en utilisant les euphonies célestes « Envolée » ou « Entrelacs ». La mélodie contenue dans ce gyrocristal radiant est une mystérieuse mélodie de Fontaine.",
+ "TypeDescription": "Objet d'aventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gyrocristal radiant 129",
+ "Description": "Ce cristal merveilleux contient une certaine mélodie, comme s'il s'agissait de quelque chose de magnifique tissé à partir de soie délicate. Ces objets peuvent être trouvés sur tout le continent ou chez les marchands qui collectionnent des bibelots. L'air contenu dans ce cristal peut être revivifié dans votre Sérénithéière en utilisant les euphonies célestes « Envolée » ou « Entrelacs ». La mélodie contenue dans ce gyrocristal radiant est une mystérieuse mélodie de Fontaine.",
+ "TypeDescription": "Objet d'aventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gyrocristal radiant 130",
+ "Description": "Ce cristal merveilleux contient une certaine mélodie, comme s'il s'agissait de quelque chose de magnifique tissé à partir de soie délicate. Ces objets peuvent être trouvés sur tout le continent ou chez les marchands qui collectionnent des bibelots. L'air contenu dans ce cristal peut être revivifié dans votre Sérénithéière en utilisant les euphonies célestes « Envolée » ou « Entrelacs ». La mélodie contenue dans ce gyrocristal radiant est une mystérieuse mélodie de Fontaine.",
+ "TypeDescription": "Objet d'aventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38349,6 +38924,16 @@
"TypeDescription": "Gadget",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cor de vent-nuit",
+ "Description": "Ce cor raffiné, un instrument fontainois pouvant être utilisé lors de prestations, est un cadeau que Dvorak vous a fait.\nOn dit que les sons du cor sont à la fois riches et doux ainsi que délicats, comme une douce brise du soir soufflant dans un fourré d'arbres. Ainsi, les compositeurs fontainois utilisent souvent des cors pour donner vie aux images des chasseurs et des forêts. Il ne fait aucun doute que cet instrument convient parfaitement à un gala musical célébrant la vie.",
+ "TypeDescription": "Gadget",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39735,7 +40320,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Concentration parfaite",
- "Description": "Un intérieur avec une scène de taille moyenne comme pièce maîtresse, suffisante pour jouer un petit spectacle.\nPour ceux qui débutent dans le domaine du spectacle, des spectateurs trop nombreux les rendront nerveux et affecteront leur performance, et pour les maîtres en la matière qui se moquent du nombre de spectateurs, un spectacle organisé pour leurs amis peut leur valoir bien plus de bonheur qu'un grand numéro à guichets fermés. Par conséquent, la plupart des artistes, qu'ils soient novices ou experts, pourront apprécier la simplicité de cette scène.\nCompagnons préférant ce set : Lynette, Lyney.",
+ "Description": "Un intérieur avec une scène de taille moyenne comme pièce maîtresse, suffisante pour jouer un petit spectacle.\nPour ceux qui débutent dans le domaine du spectacle, des spectateurs trop nombreux les rendront nerveux et affecteront leur performance, et pour les maîtres en la matière qui se moquent du nombre de spectateurs, un spectacle organisé pour leurs amis peut leur valoir bien plus de bonheur qu'un grand numéro à guichets fermés. Par conséquent, la plupart des artistes, qu'ils soient novices ou experts, pourront apprécier la simplicité de cette scène.\nCompagnons préférant ce set : Lynette, Lyney, Arlecchino.",
"TypeDescription": "Plan de set de décorations",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39765,7 +40350,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "« Routine de la cour de justice »",
- "Description": "Une rue qui a pour modèle les rues ordinaires des quartiers résidentiels de Fontaine. Les nombreuses résidences de ce set reproduisent parfaitement l'aspect authentique de la Cour de Fontaine.\nPour de nombreux Fontainois, une grande partie de leur vie consiste à vivre de manière ordonnée, d'arriver et de quitter leur lieu de travail à l'heure, de flâner, de retrouver leurs amis pour un repas ou faire du lèche-vitrines, ou bien encore de se rendre occasionnellement à l'Opéra Épiclèse pour assister à une grande représentation. Même certains aventuriers, qui ont connu des temps difficiles par le passé, pourraient penser qu'une telle douceur de vivre dans ces quartiers ne serait pas si mal s'il leur prenait l'envie d'y emménager à l'occasion...\nCompagnon préférant ce set : Charlotte.",
+ "Description": "Une rue qui a pour modèle les rues ordinaires des quartiers résidentiels de Fontaine. Les nombreuses résidences de ce set reproduisent parfaitement l'aspect authentique de la Cour de Fontaine.\nPour de nombreux Fontainois, une grande partie de leur vie consiste à vivre de manière ordonnée, d'arriver et de quitter leur lieu de travail à l'heure, de flâner, de retrouver leurs amis pour un repas ou faire du lèche-vitrines, ou bien encore de se rendre occasionnellement à l'Opéra Épiclèse pour assister à une grande représentation. Même certains aventuriers, qui ont connu des temps difficiles par le passé, pourraient penser qu'une telle douceur de vivre dans ces quartiers ne serait pas si mal s'il leur prenait l'envie d'y emménager à l'occasion...\nCompagnons préférant ce set : Charlotte, Arlecchino.",
"TypeDescription": "Plan de set de décorations",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48628,5 +49213,265 @@
"Description": "Étapes de fabrication de la lumière du Lac de cidre.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
"TypeDescription": "Plan de décoration",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Garde-corps d'hôtel « Feuilles de menthe »",
+ "Description": "Étapes de fabrication du garde-corps d'hôtel « Feuilles de menthe ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "#Garde-corps d'hôtel « Arc scénique{NON_BREAK_SPACE}»",
+ "Description": "#Étapes de fabrication du garde-corps d'hôtel « Arc scénique{NON_BREAK_SPACE}».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "#Lanterne simple « Matériaux locaux{NON_BREAK_SPACE}»",
+ "Description": "#Étapes de fabrication de la lanterne simple « Matériaux locaux{NON_BREAK_SPACE}».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Tapis fontainois « Carré et droit »",
+ "Description": "Étapes de fabrication du tapis fontainois « Carré et droit ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Luminaire mécanique « Réflexions nocturnes »",
+ "Description": "#Étapes de fabrication du luminaire mécanique « Réflexions nocturnes{NON_BREAK_SPACE}».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "« Sonnailles de la Cité mélomane »",
+ "Description": "#Étapes de fabrication des «{NON_BREAK_SPACE}Sonnailles de la Cité mélomane ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "« Résidence tranquille de la Cité mélomane »",
+ "Description": "#Étapes de fabrication de la «{NON_BREAK_SPACE}Résidence tranquille de la Cité mélomane ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "« Atelier de la Cité mélomane »",
+ "Description": "Étapes de fabrication de l'« Atelier de la Cité mélomane ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "« Résidence ingénieuse de la Cité mélomane »",
+ "Description": "#Étapes de fabrication de la «{NON_BREAK_SPACE}Résidence ingénieuse de la Cité mélomane ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "#Cabane du village musical «{NON_BREAK_SPACE}Harmonie de mardouce »",
+ "Description": "Étapes de fabrication de la cabane du village musical « Harmonie de mardouce ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Table longue « Souvenirs gravés » en bois d'hibiscus",
+ "Description": "Étapes de fabrication de la table longue « Souvenirs gravés » en bois d'hibiscus.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Table ronde « Thé d'hospitalité » en bois d'hibiscus",
+ "Description": "Étapes de fabrication de la table ronde « Thé d'hospitalité » en bois d'hibiscus.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Statue tenant une épée « Garde éternelle »",
+ "Description": "#Étapes de fabrication de la statue tenant une épée « Garde éternelle{NON_BREAK_SPACE}».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Boîte aux lettres « Rangement » en bois d'hibiscus",
+ "Description": "Étapes de fabrication de la boîte aux lettres « Rangement » en bois d'hibiscus.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cadre de porte « Douce mélodie » en bois d'hibiscus",
+ "Description": "Étapes de fabrication du cadre de porte « Douce mélodie » en bois d'hibiscus.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Clôture « Marées » en bois d'hibiscus",
+ "Description": "Étapes de fabrication de la clôture « Marées » en bois d'hibiscus.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "« Origine de la musique »",
+ "Description": "Étapes de fabrication de l'« Origine de la musique ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Corne enragée de la légion",
+ "Description": "Étapes de fabrication de la corne enragée de la légion.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Serpent tapi",
+ "Description": "Étapes de fabrication du serpent tapi.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Lyre spéculaire",
+ "Description": "Étapes de fabrication de la lyre spéculaire.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gloire cristalline",
+ "Description": "Étapes de fabrication de la gloire cristalline.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bouquet blanc d'inspiration",
+ "Description": "Étapes de fabrication du bouquet blanc d'inspiration.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "« Parfum salubre »",
+ "Description": "Étapes de fabrication du « Parfum salubre ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Banc « Mélodie cachée » en bois d'hibiscus",
+ "Description": "#Étapes de fabrication du banc «{NON_BREAK_SPACE}Mélodie cachée » en bois d'hibiscus.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Siège « Clic clac » en bois d'hibiscus",
+ "Description": "#Étapes de fabrication du siège «{NON_BREAK_SPACE}Clic clac » en bois d'hibiscus.\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "#Lampadaire du village musical «{NON_BREAK_SPACE}Éclairage de sécurité »",
+ "Description": "#Étapes de fabrication du lampadaire du village musical «{NON_BREAK_SPACE}Éclairage de sécurité ».\nAprès utilisation, ce plan sera disponible dans l'interface de fabrication des décorations.",
+ "TypeDescription": "Plan de décoration",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/FR/Meta.json b/Genshin/FR/Meta.json
index 827183aa..d26046e6 100644
--- a/Genshin/FR/Meta.json
+++ b/Genshin/FR/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "83EC2F6995CB5853",
- "AchievementGoal": "6A5C91A99BE9172A",
- "Avatar": "F85993C104CD0744",
+ "Achievement": "C61A15E0E7722E60",
+ "AchievementGoal": "8CB25498CA735551",
+ "Avatar": "03B66963988D059C",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "1D2FA8553AC5FA81",
- "DisplayItem": "40F3B196F7C746A4",
- "Furniture": "0D789551F2386804",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "05B7165CDB6294D0",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "A8203423FD83A762",
+ "DisplayItem": "421021A0CCD9593C",
+ "Furniture": "38A52EC5F291322C",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "CDCB8DC00DB59450",
"FurnitureType": "030053BFB402E442",
"GachaEvent": "F5475924226269F3",
- "Material": "80214A4EA0D408F0",
- "Monster": "7F8DDC636D1ADB17",
+ "Material": "D94F02ED36C5F905",
+ "Monster": "84285C9B4DBBFB60",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "1E177543657E54B3",
- "Reliquary": "D26735E47ED0B66C",
+ "ProfilePicture": "B2953B75590A3311",
+ "Reliquary": "6BA757EF809CF6C1",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "6EA1895A73534951",
+ "ReliquarySet": "BD0F2EBCEE0AF9E7",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "3B52C6D62C12E71B",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "F289B1F6FC7BCBC6",
- "Weapon": "9EDCF01A66D10EDE",
+ "TowerFloor": "A59DA05E0E477C50",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "D8EFA751C4C237D5",
+ "Weapon": "E1A30F6F5650824F",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/FR/Monster.json b/Genshin/FR/Monster.json
index 088dd070..ff993484 100644
--- a/Genshin/FR/Monster.json
+++ b/Genshin/FR/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Élémentosaure abyssal primordial",
+ "Title": "Élémentosaure abyssal primordial",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Légat golem",
+ "Title": "Statue de marbre et laiton",
+ "Description": "Ce golem en forme de centaure a été forgé en marbre et en laiton, mais sous cet extérieur de pierre dure coule un sang d'ichor. Aussi imposant que celui qui commande une légion, il est prêt à piétiner tout ennemi qui pourrait transgresser son honneur.\nLa civilisation aujourd'hui engloutie croyait que la guerre était comme une musique : un art des rythmes à suivre. Par conséquent, celui qui rassemble une légion doit être comme un chef d'orchestre, dont le bouclier et l'épée sont comme les cordes et l'archet d'un violon.\n« La guerre est un mal nécessaire sur le chemin d'une paix universelle », déclara un accordeur qui mena autrefois des légions de golems à la conquête de toute la haute mer.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Prétorien golem",
+ "Title": "Prétorien de la Légion athanatoi",
+ "Description": "Cette statue mobile en forme de guerrier brandira son épée contre tous ceux qui osent pénétrer dans la zone sous sa protection. Cependant, personne ne sait si c'est une âme ou une magie qui l'anime...\nIl est dit que des légions de golems ont jadis conquis les nations qui habitaient la haute mer, et celui-ci pourrait bien en avoir fait partie. Les grandes tours et les palais qui dorment aujourd'hui sous les flots étaient autrefois les témoins du sort de ceux qui se tenaient sur le chemin de la roue du destin.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "Narval stellavore",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "Arlecchino",
+ "Title": "Arlecchino",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/FR/ProfilePicture.json b/Genshin/FR/ProfilePicture.json
index f992e7a2..5ee4a034 100644
--- a/Genshin/FR/ProfilePicture.json
+++ b/Genshin/FR/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Masque de Hanachirusato"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Grande prêtresse suppléante du Sanctuaire d'Asase"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "L'Oiselle du tonnerre et le garçon"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Signature de Zhiqiong"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht et Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Mère des djinns"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Garde fleurie : Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Quelle rencontre agréable"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann & Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Insigne d'artifice"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "La société intangible"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv !"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Oblation du Jade votif"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Monsieur Os"
}
]
\ No newline at end of file
diff --git a/Genshin/FR/Reliquary.json b/Genshin/FR/Reliquary.json
index b51b123f..dc17edff 100644
--- a/Genshin/FR/Reliquary.json
+++ b/Genshin/FR/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Sablier temporel de fidélité",
"Description": "La montre à sable utilisée par la sorcière dans l'histoire. La légende raconte que si vous récitez une mauvaise incantation à côté, le temps s'écoule soudainement exceptionnellement vite.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rhapsodie de l'ichor déversé",
+ "Description": "Un rhyton cuit avec du cuivre comme base, qui était autrefois rempli de bon vin du paradis.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Rêverie des eaux antiques",
+ "Description": "Un accessoire en plumes sculpté dans la forme des ailes des abeilles dorées de légende. Elles semblent flotter à la moindre brise.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Ronde des pensées fanées",
+ "Description": "Un masque autrefois recouvert de feuilles d'or. Peut-être s'agit-il d'une relique provenant d'un ancien officier des légions...",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Prélude des symphonies harmoniques",
+ "Description": "Une médaille honorifique en forme de fleur épanouie, ornée de pierres bleues et d'or, qui était autrefois décernée aux immortels.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Farce des changements du destin",
+ "Description": "Un garde-temps réalisé en imitant la roue du destin. Aujourd'hui, il ne peut plus tourner.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rhapsodie de l'ichor déversé",
+ "Description": "Un rhyton cuit avec du cuivre comme base, qui était autrefois rempli de bon vin du paradis.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Rêverie des eaux antiques",
+ "Description": "Un accessoire en plumes sculpté dans la forme des ailes des abeilles dorées de légende. Elles semblent flotter à la moindre brise.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Ronde des pensées fanées",
+ "Description": "Un masque autrefois recouvert de feuilles d'or. Peut-être s'agit-il d'une relique provenant d'un ancien officier des légions...",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Prélude des symphonies harmoniques",
+ "Description": "Une médaille honorifique en forme de fleur épanouie, ornée de pierres bleues et d'or, qui était autrefois décernée aux immortels.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Farce des changements du destin",
+ "Description": "Un garde-temps réalisé en imitant la roue du destin. Aujourd'hui, il ne peut plus tourner.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Coupe commune de stratégie",
+ "Description": "Une coupe à trois pieds. Autrefois, de nombreux héros se rassemblaient autour du feu de joie, levant leurs tasses et buvant à loisir tout en discutant de leurs souhaits et de leurs ambitions.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Queue émeraude de fanaison",
+ "Description": "Un ornement de queue en plumes dont l'éclat s'est depuis longtemps estompé. On dit que les motifs qui y figurent ont été gravés par la main d'un artisan qualifié d'il y a longtemps.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Couronne sans couronne",
+ "Description": "Une couronne dorée, ornée de plumes turquoise et d'émeraudes, qui n'a jamais été utilisée lors d'un couronnement, vivant seule sur son coussin de velours.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Fleur de nœuds dissimulés",
+ "Description": "Une fleur sculptée dans une pierre grise, recouverte d'une feuille d'or. Les légendes disent que pendant une guerre, elle était utilisée pour différencier les amis des ennemis.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Instant de réalisation",
+ "Description": "Un cadran solaire utilisé par un ancien royaume pour indiquer l'heure. De minuscules marques ont été laissées à certains endroits, ces dernières ne pouvant être vues qu'après une observation attentive.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Coupe commune de stratégie",
+ "Description": "Une coupe à trois pieds. Autrefois, de nombreux héros se rassemblaient autour du feu de joie, levant leurs tasses et buvant à loisir tout en discutant de leurs souhaits et de leurs ambitions.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Queue émeraude de fanaison",
+ "Description": "Un ornement de queue en plumes dont l'éclat s'est depuis longtemps estompé. On dit que les motifs qui y figurent ont été gravés par la main d'un artisan qualifié d'il y a longtemps.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Couronne sans couronne",
+ "Description": "Une couronne dorée, ornée de plumes turquoise et d'émeraudes, qui n'a jamais été utilisée lors d'un couronnement, vivant seule sur son coussin de velours.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Fleur de nœuds dissimulés",
+ "Description": "Une fleur sculptée dans une pierre grise, recouverte d'une feuille d'or. Les légendes disent que pendant une guerre, elle était utilisée pour différencier les amis des ennemis.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Instant de réalisation",
+ "Description": "Un cadran solaire utilisé par un ancien royaume pour indiquer l'heure. De minuscules marques ont été laissées à certains endroits, ces dernières ne pouvant être vues qu'après une observation attentive.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/FR/ReliquarySet.json b/Genshin/FR/ReliquarySet.json
index efcdec74..8fb10a99 100644
--- a/Genshin/FR/ReliquarySet.json
+++ b/Genshin/FR/ReliquarySet.json
@@ -901,5 +901,41 @@
"Augmente l'ATQ de 18 %.",
"Après l'utilisation d'une compétence élémentaire, le bonus de DGT Géo augmente de 20 % pendant 10 s. Sous la protection d'un bouclier généré par une réaction de Cristallisation, cet effet augmente de 150 %, cette augmentation supplémentaire disparaissant 1 s après la perte du bouclier."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fragment d'harmonie divergente",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "Augmente l'ATQ de 18 %.",
+ "Lorsque la valeur d'un engagement vital augmente ou diminue, les DGT infligés par le personnage augmentent de 18 % pendant 6 s. Cet effet peut être cumulé 3 fois maximum."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Rêverie incomplète",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "Augmente l'ATQ de 18 %.",
+ "#Après avoir été hors combat pendant 3 s, les DGT infligés augmentent de 50{NON_BREAK_SPACE}%. En combat, si aucun ennemi brûlé n'est à proximité pendant plus de 6 s, cette augmentation de DGT diminue de 10 % toutes les secondes, jusqu'à atteindre 0{NON_BREAK_SPACE}% ; si un ennemi brûlé est à proximité, elle augmente de 10{NON_BREAK_SPACE}% toutes les secondes, jusqu'à atteindre 50 %. Cet effet peut être déclenché même lorsque le personnage équipé de ce set d'artéfacts fait partie de l'équipe mais n'est pas déployé."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/FR/TowerFloor.json b/Genshin/FR/TowerFloor.json
index 7c94e235..b198f2a0 100644
--- a/Genshin/FR/TowerFloor.json
+++ b/Genshin/FR/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Le flux des lignes énergétiques est normal à cet étage."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Tous les personnages de l'équipe bénéficient d'un bonus de DGT Pyro de 75 %."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Le flux des lignes énergétiques est normal à cet étage."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/FR/TowerLevel.json b/Genshin/FR/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/FR/TowerLevel.json
+++ b/Genshin/FR/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/FR/TowerSchedule.json b/Genshin/FR/TowerSchedule.json
index 17a2b2e0..968f8e03 100644
--- a/Genshin/FR/TowerSchedule.json
+++ b/Genshin/FR/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Lune tombante",
- "Descriptions": [
- "Lorsque le personnage déployé touche un ennemi avec une attaque plongeante, une onde de choc est libérée à l'emplacement du personnage, infligeant des DGT réels aux ennemis proches. L'onde de choc peut être libérée une fois toutes les 2 s de cette manière."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Lune fissurée",
- "Descriptions": [
- "Lorsqu'un personnage crée une construction Géo, une onde de choc est libérée à l'emplacement du personnage, infligeant des DGT réels aux ennemis proches. L'onde de choc peut être libérée une fois toutes les 6 s de cette manière."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Lune graveleuse",
- "Descriptions": [
- "Lorsqu'un personnage inflige des DGT Géo à un ennemi, un cumul est comptabilisé pour ce personnage. Un cumul peut être obtenu une fois toutes les 0,1 s. En atteignant 3 cumuls, le personnage obtient une marque de gravier, lui accordant un bonus de DGT Géo de 50 % pendant 10 s."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Lune mistralée",
- "Descriptions": [
- "Lorsqu'un personnage a déclenché une réaction de Dispersion, les DGT infligés par les attaques normales, chargées et plongeantes de tous les personnages de l'équipe augmentent de 20 % pendant 10 s. Cet effet peut être déclenché une fois toutes les 0,1 s et cumulé 3 fois maximum, la durée de chaque cumul étant calculée de façon indépendante."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"Lorsque le personnage déployé a touché un ennemi avec une attaque plongeante, les DGT de ses attaques plongeantes augmentent de 20 % pendant 8 s. Cet effet peut être déclenché une fois toutes les 0,1 s et cumulé 3 fois maximum, la durée de chaque cumul étant calculée de façon indépendante. Cet effet est annulé lorsque le personnage quitte le champ de bataille."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Lune tombante",
+ "Descriptions": [
+ "Lorsque le personnage déployé touche un ennemi avec une attaque plongeante, une onde de choc est libérée à l'emplacement du personnage, infligeant des DGT réels aux ennemis proches. L'onde de choc peut être libérée une fois toutes les 2 s de cette manière."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Lune fissurée",
+ "Descriptions": [
+ "Lorsqu'un personnage crée une construction Géo, une onde de choc est libérée à l'emplacement du personnage, infligeant des DGT réels aux ennemis proches. L'onde de choc peut être libérée une fois toutes les 6 s de cette manière."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Lune graveleuse",
+ "Descriptions": [
+ "Lorsqu'un personnage inflige des DGT Géo à un ennemi, un cumul est comptabilisé pour ce personnage. Un cumul peut être obtenu une fois toutes les 0,1 s. En atteignant 3 cumuls, le personnage obtient une marque de gravier, lui accordant un bonus de DGT Géo de 50 % pendant 10 s."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Lune mistralée",
+ "Descriptions": [
+ "Lorsqu'un personnage a déclenché une réaction de Dispersion, les DGT infligés par les attaques normales, chargées et plongeantes de tous les personnages de l'équipe augmentent de 20 % pendant 10 s. Cet effet peut être déclenché une fois toutes les 0,1 s et cumulé 3 fois maximum, la durée de chaque cumul étant calculée de façon indépendante."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Lune flamboyante",
+ "Descriptions": [
+ "Lorsqu'un personnage déclenche une réaction d'Évaporation, de Surcharge, de Fonte, de Brûlure, de Bourgeonnement, de Dispersion Pyro ou de Cristallisation Pyro sur un ennemi, ses RÉS élémentaires et physique diminuent de 30 % pendant 4 s."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Lune valeureuse",
+ "Descriptions": [
+ "Lorsqu'un personnage reçoit des soins, son ATQ augmente de 50 % pendant 3 s."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Lune tactique",
+ "Descriptions": [
+ "Lorsque les PV actuels d'un personnage augmentent ou diminuent, il bénéficie d'un bonus de DGT élémentaires et physiques de 16 % pendant 8 s. Cet effet peut être cumulé 3 fois maximum, la durée de chaque cumul étant calculée de façon indépendante."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/FR/Weapon.json b/Genshin/FR/Weapon.json
index 93f4fbd4..c4deef81 100644
--- a/Genshin/FR/Weapon.json
+++ b/Genshin/FR/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Semblance de la lune écarlate",
+ "Description": "Une arme tranchante, à l'éclat éblouissant comme la lune écarlate. On raconte qu'une ancienne dynastie la considérait autrefois comme un objet rituel capable de relier deux mondes, mais personne ne se souvient des croyances et des cérémonies de cette époque révolue.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Ombre du soleil cendré",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "Toucher un ennemi avec une attaque chargée accorde un engagement vital d'une valeur équivalant à 25 % des PV max. Cet effet peut être déclenché une fois toutes les 14 s. De plus, lorsque le personnage équipé de l'arme est sous l'effet d'un engagement vital, les DGT qu'il inflige augmentent de 12 %. Si la valeur de son engagement vital est supérieure ou égale à 30 % de ses PV max, les DGT qu'il inflige augmentent de 24 % supplémentaires."
+ },
+ {
+ "Level": 1,
+ "Description": "Toucher un ennemi avec une attaque chargée accorde un engagement vital d'une valeur équivalant à 25 % des PV max. Cet effet peut être déclenché une fois toutes les 14 s. De plus, lorsque le personnage équipé de l'arme est sous l'effet d'un engagement vital, les DGT qu'il inflige augmentent de 16 %. Si la valeur de son engagement vital est supérieure ou égale à 30 % de ses PV max, les DGT qu'il inflige augmentent de 32 % supplémentaires."
+ },
+ {
+ "Level": 2,
+ "Description": "Toucher un ennemi avec une attaque chargée accorde un engagement vital d'une valeur équivalant à 25 % des PV max. Cet effet peut être déclenché une fois toutes les 14 s. De plus, lorsque le personnage équipé de l'arme est sous l'effet d'un engagement vital, les DGT qu'il inflige augmentent de 20 %. Si la valeur de son engagement vital est supérieure ou égale à 30 % de ses PV max, les DGT qu'il inflige augmentent de 40 % supplémentaires."
+ },
+ {
+ "Level": 3,
+ "Description": "Toucher un ennemi avec une attaque chargée accorde un engagement vital d'une valeur équivalant à 25 % des PV max. Cet effet peut être déclenché une fois toutes les 14 s. De plus, lorsque le personnage équipé de l'arme est sous l'effet d'un engagement vital, les DGT qu'il inflige augmentent de 24 %. Si la valeur de son engagement vital est supérieure ou égale à 30 % de ses PV max, les DGT qu'il inflige augmentent de 48 % supplémentaires."
+ },
+ {
+ "Level": 4,
+ "Description": "Toucher un ennemi avec une attaque chargée accorde un engagement vital d'une valeur équivalant à 25 % des PV max. Cet effet peut être déclenché une fois toutes les 14 s. De plus, lorsque le personnage équipé de l'arme est sous l'effet d'un engagement vital, les DGT qu'il inflige augmentent de 28 %. Si la valeur de son engagement vital est supérieure ou égale à 30 % de ses PV max, les DGT qu'il inflige augmentent de 56 % supplémentaires."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/FR/WeaponPromote.json b/Genshin/FR/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/FR/WeaponPromote.json
+++ b/Genshin/FR/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/ID/Achievement.json b/Genshin/ID/Achievement.json
index 9199eb7e..de74963f 100644
--- a/Genshin/ID/Achievement.json
+++ b/Genshin/ID/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare Nostrum",
+ "Description": "Buka seluruh peta di area Fontaine berikut: Nostoi Region.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sumphonia Sine Fine",
+ "Description": "Buka seluruh peta di area Fontaine berikut: Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "A Mari Usque Ad Mare",
+ "Description": "Buka seluruh Teleport Waypoint di Nostoi Region dan Sea of Bygone Eras di Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Peziarah Kuil: Pemujaan Samudera Kuno",
+ "Description": "Buka seluruh Shrine of Depths di area Fontaine berikut: Nostoi Region dan Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Pemandu Domus Aurea",
+ "Description": "Ikuti 6 Seelie di Nostoi Region dan Sea of Bygone Eras ke Seelie Court mereka.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Pemburu Harta Lautan Kuno",
+ "Description": "Buka 30 peti harta karun di Nostoi Region dan Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Pemburu Harta Lautan Kuno",
+ "Description": "Buka 60 peti harta karun di Nostoi Region dan Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Pemburu Harta Lautan Kuno",
+ "Description": "Buka 120 peti harta karun di Nostoi Region dan Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "Petualang Lautan Kuno",
+ "Description": "Selesaikan 6 Tantangan Time Trial Open World di Nostoi Region dan Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "Petualang Lautan Kuno",
+ "Description": "Selesaikan 12 Tantangan Time Trial Open World di Nostoi Region dan Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "Petualang Lautan Kuno",
+ "Description": "Selesaikan 24 Tantangan Time Trial Open World di Nostoi Region dan Sea of Bygone Eras.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Gema Simfoni Agung",
+ "Description": "Mainkan seluruh melodi yang ada di dalam Kotak Musik Otomatis Kuno",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Keselarasan Harmoni",
+ "Description": "Selesaikan \"Keselarasan Harmoni\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Cineas",
+ "Description": "Kalahkan Legenda Lokal: Cineas",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Laskar Vishap Scylla",
+ "Description": "Gunakan arus yang dipanggil Scylla untuk pergi ke lokasi target pertama kalinya.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "Pertanyaanku, Apakah Engkau Manusia?",
+ "Description": "Ambil kitab sihir misterius untuk pertama kali.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Dia yang Dicintai Buku",
+ "Description": "Gunakan buku teks sihir untuk mengaktifkan semua rak buku misterius di Faded Castle.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "\"Pelancong Kelana\"",
+ "Description": "Bawa partitur yang hilang kembali ke bawah terpaan sinar mentari.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "Sama Sekali Tidak Disembunyikan Tuh!",
+ "Description": "Kumpulkan keempat pusaka yang ditinggalkan Juliano.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Tanggung Jawab Pemilik",
+ "Description": "Beri pakan yang segar untuk Osse.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "Muse Kesepuluh",
+ "Description": "Kuasai kekuatan Simfoni.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Odyssey di Dinding",
+ "Description": "Selesaikan pertunjukan panggung di Faded Castle.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "\"Tolong Sampaikan Kepada Penduduk Kota ....\"",
+ "Description": "\"Di sinilah kami terlelap, menjaga sumpah sampai selama-lamanya ....\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Wujud Misterius Waktu",
+ "Description": "Beri hormat kepada lonceng.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra Mundum",
+ "Description": "Raja para Vishap yang sudah disegel ribuan tahun, telah dibangkitkan ....",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Omnes Viae Remam Ducunt",
+ "Description": "Kunjungi \"Kota Abadi\" yang tak pernah berubah.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Diadochus yang Terlambat",
+ "Description": "Keinginannya akan dikabulkan oleh dirimu ....",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Kepulangan yang Lambat",
+ "Description": "Bantu Giustino kembali ke kampung halamannya.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "\"Waspadalah Terhadap Orang Remuria ....\"",
+ "Description": "\"... Meski mereka membawa alat musik.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "Kesalahan yang Sama",
+ "Description": "\"Pertempuran jarak jauh itu menguntungkan untuk kita ... kan?\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Setelah Pesta",
+ "Description": "Lewati pesta merah darah dengan bulan pertanda buruk sebagai saksinya.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Latihan Kebakaran Teater",
+ "Description": "Hancurkan perisai Legatus Golem sebelum dia mengangkat pedangnya dan melancarkan serangan gelombang berapi.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Sihir Segel yang Tak Terwujud",
+ "Description": "Kalahkan Hydro Tulpa setelah dia menyerap Half-Tulpa dan diperkuat.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Tiga Hari Tiga Malam di Perut Paus",
+ "Description": "Kabur dari perut ikan paus tanpa terkena serangan hantu di dalamnya.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "\"Pembunuhan Feng Shui!\"",
+ "Description": "Dalam satu kali tantangan, buat Solitary Suanni memasuki status lumpuh dengan Reaksi Elemental saat dia sedang mengumpulkan Kekuatan Adeptus Anemo dan Hydro.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Jika Kamu Haus Akan Darah Segar ....",
+ "Description": "Dalam satu kali tantangan melawan The Knave, gunakan 4 Scarlet Nighttide.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Cerah Melebihi Putih",
+ "Description": "Dalam satu kali tantangan melawan The Knave, tidak pernah terkena serangannya saat sedang memiliki Bond of Life, dan berhasil mengalahkan The Knave.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "Reruntuhan di Dalam Mimpi ....",
+ "Description": "Saksikan kisah Klub Pemimpi.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
@@ -15992,7 +16523,7 @@
"Goal": 17,
"Order": 7800,
"Title": "Pertanda Takdir",
- "Description": "Selesaikan quest \"Kucing dan Angka Acak\" dan buka semua akhir cerita.",
+ "Description": "Selesaikan quest \"Variabel Acak & Kucing\" dan buka semua akhir cerita.",
"FinishReward": {
"Id": 201,
"Count": 20
diff --git a/Genshin/ID/AchievementGoal.json b/Genshin/ID/AchievementGoal.json
index 78677d12..bfae75a8 100644
--- a/Genshin/ID/AchievementGoal.json
+++ b/Genshin/ID/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Penantang: Seri IX",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Domain dan Spiral Abyss: Seri I",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah!: Seri I",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya Tidak Percaya Air Mata: Seri I",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Cerita Pelabuhan Batu: Seri I",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Pertemuan Dunia Lain: Seri I",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Pertemuan Dunia Lain: Seri II",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Pertemuan Dunia Lain: Seri III",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Pertemuan Dunia Lain: Seri IV",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Pengunjung Dragonspine",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Alam Lain: Seri I",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Alam Lain: Seri II",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Alam Lain: Seri III",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma: Pulau Petir dan Keabadian (I)",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma: Pulau Petir dan Keabadian (II)",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "Perjalanan Melalui Kabut",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Panduan Memancing Teyvat: Seri I",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "Cahaya Siang",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Pelita Chasm",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru: Hutan Hikmat dan Pengetahuan",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru: Lautan Pasir Emas (I)",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru: Lautan Pasir Emas (II)",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Genius Invokation TCG",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Diberkatilah Hamada",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine: Tarian Mata Air Sejernih Embun Pagi (I)",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine: Tarian Mata Air Sejernih Embun Pagi (II)",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine: Tarian Mata Air Sejernih Embun Pagi (III)",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Kemegahan Chenyu",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Pemujaan Samudera Kuno",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/ID/Avatar.json b/Genshin/ID/Avatar.json
index 9318b4fd..0c9364df 100644
--- a/Genshin/ID/Avatar.json
+++ b/Genshin/ID/Avatar.json
@@ -6480,7 +6480,7 @@
},
{
"Title": "Kisah Karakter 4",
- "Context": "Setelah meninggalkan Knights of Favonius dan Vision, dia meminta kepala pelayannya untuk mengurus Dawn Winery, dan kemudian dia pun pergi meninggalkan Mondstadt.\nDiluc berkelana di segala penjuru Teyvat untuk menemukan kebenaran dari kekuatan jahat yang mencelakakan ayahnya.\nSemua petunjuk yang didapatkannya mengarah ke sebuah organisasi yang bernama \"Fatui\". Fatui diam-diam menciptakan Vision imitasi yang bernama \"Delusion\". Alat ini dapat meningkatkan kemampuan pengguna hingga batas maksimal, namun itu juga berisiko tinggi dapat menyerang balik pengguna. Dan \"Delusion\" inilah yang menyebabkan Crepus mati.\nApakah ayah menggunakan kekuatan jahat ini untuk melakukan kebaikan?\nSampai hari ini, tidak ada yang tahu tujuan sebenarnya Crepus. Dan Diluc tidak akan pantang menyerah sampai kebenarannya terkuak.\nSeperti elang di alam liar, Diluc pun memulai perburuannya mencari kebenaran. Teka-teki tak terpecahkan dan pertempuran tanpa akhir tidak bisa memadamkan kobaran tekad di hatinya. Meskipun harus terluka, dia tidak akan menghentikan langkahnya. Tekadnya seperti angin tornado berapi yang meniup kabut misteri yang tebal.\nPenguasa Fatui, The Eleven Harbingers, diam-diam memantau kemajuan penyelidikan Diluc. Kemampuan Diluc yang berhasil menghancurkan banyak benteng Fatui memaksa mereka untuk mengambil tindakan secara langsung.\nDiluc berhasil lolos dari maut karena diselamatkan oleh pengamat intelijen dari Benua Utara. Pengamat tersebut mengaku bahwa dia sudah mengamati Diluc cukup lama. Dia menyukai cara dan sikap Diluc.\nSetelah pertemuannya yang dekat dengan maut, Diluc merenungi kembali masa lalunya dan kemarahan yang selama ini dipendamnya, mengakui kekurangannya, kemudian memutuskan untuk bergabung dengan jaringan intelijen bawah tanah.\nSama seperti saat pertama kali bergabung di Knights of Favonius, Diluc mengerjakan segala hal dengan sungguh-sungguh. Bakat dan kemampuannya membuatnya berhasil naik ke posisi tinggi dengan cepat.\nJaringan itu terdiri dari sukarelawan, banyak dari anggotanya rela meninggalkan posisi dan reputasi mereka sebelumnya untuk bergabung ke jaringan tersebut. Beberapa bahkan telah membuang nama mereka.\nApakah bekerja dengan rekan-rekan baru ini dapat membuat keyakinan Diluc kembali? Keyakinan yang telah hancur dalam peristiwa seputar kematian ayahnya?"
+ "Context": "Setelah meninggalkan Knights of Favonius dan Vision, dia meminta kepala pelayannya untuk mengurus Dawn Winery, dan kemudian dia pun pergi meninggalkan Mondstadt.\nDiluc berkelana di segala penjuru Teyvat untuk menemukan kebenaran dari kekuatan jahat yang mencelakakan ayahnya.\nSemua petunjuk yang didapatkannya mengarah ke sebuah organisasi yang bernama \"Fatui\". Fatui diam-diam menciptakan Vision imitasi yang bernama \"Delusion\". Alat ini dapat meningkatkan kemampuan pengguna hingga batas maksimal, namun itu juga berisiko tinggi dapat menyerang balik pengguna. Dan \"Delusion\" inilah yang menyebabkan Crepus mati.\nApakah ayah menggunakan kekuatan jahat ini untuk melakukan kebaikan?\nSampai hari ini, tidak ada yang tahu tujuan sebenarnya Crepus. Dan Diluc tidak akan pantang menyerah sampai kebenarannya terkuak.\nSeperti elang di alam liar, Diluc pun memulai perburuannya mencari kebenaran. Teka-teki tak terpecahkan dan pertempuran tanpa akhir tidak bisa memadamkan kobaran tekad di hatinya. Meskipun harus terluka, dia tidak akan menghentikan langkahnya. Tekadnya seperti angin tornado berapi yang meniup kabut misteri yang tebal.\nPenguasa Fatui, The Eleven Fatui Harbingers, diam-diam memantau kemajuan penyelidikan Diluc. Kemampuan Diluc yang berhasil menghancurkan banyak benteng Fatui memaksa mereka untuk mengambil tindakan secara langsung.\nDiluc berhasil lolos dari maut karena diselamatkan oleh pengamat intelijen dari Benua Utara. Pengamat tersebut mengaku bahwa dia sudah mengamati Diluc cukup lama. Dia menyukai cara dan sikap Diluc.\nSetelah pertemuannya yang dekat dengan maut, Diluc merenungi kembali masa lalunya dan kemarahan yang selama ini dipendamnya, mengakui kekurangannya, kemudian memutuskan untuk bergabung dengan jaringan intelijen bawah tanah.\nSama seperti saat pertama kali bergabung di Knights of Favonius, Diluc mengerjakan segala hal dengan sungguh-sungguh. Bakat dan kemampuannya membuatnya berhasil naik ke posisi tinggi dengan cepat.\nJaringan itu terdiri dari sukarelawan, banyak dari anggotanya rela meninggalkan posisi dan reputasi mereka sebelumnya untuk bergabung ke jaringan tersebut. Beberapa bahkan telah membuang nama mereka.\nApakah bekerja dengan rekan-rekan baru ini dapat membuat keyakinan Diluc kembali? Keyakinan yang telah hancur dalam peristiwa seputar kematian ayahnya?"
},
{
"Title": "Kisah Karakter 5",
@@ -8301,7 +8301,7 @@
},
"Id": 212301,
"Name": "Gliding Champion",
- "Description": "Mengurangi 20% konsumsi Stamina Karakter sendiri saat meluncur.\nEfek ini tidak dapat ditumpuk dengan Talenta Pasif lain dengan efek yang sama persis.",
+ "Description": "Mengurangi 20% konsumsi Stamina Karakter party sendiri saat meluncur.\nEfek ini tidak dapat ditumpuk dengan Talenta Pasif lain dengan efek yang sama persis.",
"Icon": "UI_Talent_Explosion_Glide"
}
],
@@ -11547,7 +11547,7 @@
},
"Id": 10245,
"Name": "Stormbreaker",
- "Description": "Beidou meningat kembali semangat bertarungnya saat dia menumpas monster buas Haishan, kemudian memanggil petir dan kekuatan yang luar biasa untuk menciptakan Thunderbeast's Targe di sekelilingnya, mengakibatkan Electro DMG kepada musuh di sekitarnya.\n\nThunderbeast's Targe\n·Saat Normal dan Charged Attack mengenai musuh, akan muncul 1 sambaran petir yang dapat memantul di antara musuh-musuh dan mengakibatkan Electro DMG.\n·Meningkatkan ketahanan Beidou terhadap interupsi dan mengurangi DMG yang diterima.\n\nSambaran petir dapat terpicu maksimum sekali setiap detik.\n\nDengan gemuruh petir, Haishan pun ditaklukkan.",
+ "Description": "Beidou mengingat kembali semangat bertarungnya saat dia menumpas monster buas Haishan, kemudian memanggil petir dan kekuatan yang luar biasa untuk menciptakan Thunderbeast's Targe di sekelilingnya, mengakibatkan Electro DMG kepada musuh di sekitarnya.\n\nThunderbeast's Targe\n·Saat Normal dan Charged Attack mengenai musuh, akan muncul 1 sambaran petir yang dapat memantul di antara musuh-musuh dan mengakibatkan Electro DMG.\n·Meningkatkan ketahanan Beidou terhadap interupsi dan mengurangi DMG yang diterima.\n\nSambaran petir dapat terpicu maksimum sekali setiap detik.\n\nDengan gemuruh petir, Haishan pun ditaklukkan.",
"Icon": "Skill_E_Beidou_01"
},
"Inherents": [
@@ -13100,7 +13100,7 @@
},
{
"Title": "Vision",
- "Context": "Selama ratusan tahun, reputasi perguruan bela diri Klan Guhua terus menurun. Saat masa kejayaannya, nama Klan Guhua dikenal di seluruh penjuru Liyue. Konon katanya perguruan ini memiliki tiga jurus rahasia——jurus tombak \"Light Piercer\", jurus pedang \"Rain Cutter\" dan jurus \"Life Ender\" bagi mereka yang bisa menguasai kedua jenis senjata ini. Ketiga jurus sakti ini terus diwariskan generasi demi generasi. Setiap generasi akan melakukan peningkatan terhadap ketiga jurus ini, sehingga seiring berjalannya waktu, ketiga jurus ini mencapai puncaknya. Tetapi kekuatan Klan Guhua malah terus melemah. Kini hampir tidak ada orang yang mengingat Klan Guhua ... Ketiga jurus sakti ini bagaikan harta karun yang tertutup debu dan menunggu datangnya seorang pewaris sejati.\nSetelah bertahun-tahun, akhirnya Klan Guhua memiliki seorang penerus yang bernama Xingqiu. Hanya Xingqiu seorang yang berhasil menguasai \"Martial Principle\" dalam waktu empat tahun yang sangat singkat.\nPrinsip bela diri Guhua menekankan kepada senjata yang digunakan sebagai perpanjangan dari tubuh seseorang. Prinsip ini memang sangat umum di kalangan perguruan bela diri Liyue. Tapi bagi Xingqiu, menggunakan tombak dan pedang sama halnya seperti menggunakan Vision. Ahli bela diri seharusnya bisa menggunakan Vision sebagai perpanjangan dari tubuhnya sendiri, sedangkan senjata yang digunakan juga merupakan bagian dari Vision. Maka dari itu dia menyimpulkan bahwa inti dari ilmu tombak dan ilmu pedang adalah ilmu \"mata\".\nSaat Xingqiu menyadari hal ini, dia menuliskan prinsip ini menjadi satu bait dalam Martial Principle. Saat kepala perguruan Guhua membaca bait ini, air mata menetes dari matanya dan dia berkata \"bukan Xingqiu yang membutuhkan Klan Guhua, tetapi Klan Guhua yang membutuhkan Xingqiu.\" Sejak saat itu, bait penting ini disegel di kuil \"Wangshan Hall\", bahkan murid-murid perguruan pun dilarang mengambil dan membacanya, terlebih lagi orang asing.\nBait ini berbunyi:\nMaka dari itu dia menyimpulkan bahwa inti dari ilmu tombak dan ilmu pedang adalah ilmu \"mata\".\nSaat Xingqiu menyadari hal ini, dia menuliskan prinsip ini menjadi satu bait dalam Martial Principle. Saat kepala perguruan Guhua membaca bait ini, air mata menetes dari matanya dan dia berkata \"bukan Xingqiu yang membutuhkan Klan Guhua, tetapi Klan Guhua yang membutuhkan Xingqiu.\" Sejak saat itu, bait penting ini disegel di markas Klan di kuil \"Wangshan Hall\", bahkan murid-murid perguruan pun dilarang mengambil dan membacanya, terlebih lagi orang asing.\nBait ini berbunyi:\nSeni bela diri Guhua yang telah lama kupelajari, aku berlatih di kedalaman rahasianya, dan sekarang kedalamannya yang telah lama hilang itu menimpaku seperti datangnya hujan yang diberkati.\nDetak jantung seni bela diri Guhua bagaikan hujan bunga yang mengambang. Seseorang mungkin bisa merebut bunga yang ada di antaranya, tetapi mereka yang tidak membaca hanya akan binasa.\nTombak Guhua adalah tarian lentera, layaknya nyala api di kegelapan malam. Layaknya bunga api yang menyebar dengan mudah di dalam kegelapan, lalu bergabung seperti fajar yang menjulang.\nMereka mengatakan pedang itu seperti lenganmu, menurutku kilatannya adalah mata dia yang melihatnya, cahaya seperti fajar cerah yang datang.\nMereka yang mengembara tidak akan terbebani. Dengan bebas, mereka akan memotong hujan, dan tercerahkan saat mereka menusuk menembus cahaya. Seperti naga yang meliuk-liuk, mereka tidak bisa ditundukkan. Di mata kanan mereka terletak pedang, dan di mata lainnya terletak tombak.\nBait ini seharusnya bebas untuk dibaca semua orang. Satu-satunya alasan mengapa bait ini disegel adalah tulisan tangannya yang mengerikan ...."
+ "Context": "Selama ratusan tahun, reputasi perguruan bela diri Klan Guhua terus menurun. Saat masa kejayaannya, nama Klan Guhua dikenal di seluruh penjuru Liyue. Konon katanya perguruan ini memiliki tiga jurus rahasia——jurus tombak \"Light Piercer\", jurus pedang \"Rain Cutter\" dan jurus \"Life Ender\" bagi mereka yang bisa menguasai kedua jenis senjata ini. Ketiga jurus sakti ini terus diwariskan generasi demi generasi. Setiap generasi akan melakukan peningkatan terhadap ketiga jurus ini, sehingga seiring berjalannya waktu, ketiga jurus ini mencapai puncaknya. Tetapi kekuatan Klan Guhua malah terus melemah. Kini hampir tidak ada orang yang mengingat Klan Guhua ... Ketiga jurus sakti ini bagaikan harta karun yang tertutup debu dan menunggu datangnya seorang pewaris sejati.\nSetelah bertahun-tahun, akhirnya Klan Guhua memiliki seorang penerus yang bernama Xingqiu. Hanya Xingqiu seorang yang berhasil menguasai \"Martial Principle\" dalam waktu empat tahun yang sangat singkat.\nPrinsip bela diri Guhua menekankan kepada senjata yang digunakan sebagai perpanjangan dari tubuh seseorang. Prinsip ini memang sangat umum di kalangan perguruan bela diri Liyue. Tapi bagi Xingqiu, menggunakan tombak dan pedang sama halnya seperti menggunakan Vision. Ahli bela diri seharusnya bisa menggunakan Vision sebagai perpanjangan dari tubuhnya sendiri, sedangkan senjata yang digunakan juga merupakan bagian dari Vision. Maka dari itu dia menyimpulkan bahwa inti dari ilmu tombak dan ilmu pedang adalah ilmu \"mata\".\nSaat Xingqiu menyadari hal ini, dia menuliskan prinsip ini menjadi satu bait dalam Martial Principle. Saat kepala perguruan Guhua membaca bait ini, air mata menetes dari matanya dan dia berkata \"bukan Xingqiu yang membutuhkan Klan Guhua, tetapi Klan Guhua yang membutuhkan Xingqiu.\" Sejak saat itu, bait penting ini disegel di kuil \"Wangshan Hall\", bahkan murid-murid perguruan pun dilarang mengambil dan membacanya, terlebih lagi orang asing.\nBait ini berbunyi:\nSeni bela diri Guhua yang telah lama kupelajari, aku berlatih di kedalaman rahasianya, dan sekarang kedalamannya yang telah lama hilang itu menimpaku seperti datangnya hujan yang diberkati.\nDetak jantung seni bela diri Guhua bagaikan hujan bunga yang mengambang. Seseorang mungkin bisa merebut bunga yang ada di antaranya, tetapi mereka yang tidak membaca hanya akan binasa.\nTombak Guhua adalah tarian lentera, layaknya nyala api di kegelapan malam. Layaknya bunga api yang menyebar dengan mudah di dalam kegelapan, lalu bergabung seperti fajar yang menjulang.\nMereka mengatakan pedang itu seperti lenganmu, menurutku kilatannya adalah mata dia yang melihatnya, cahaya seperti fajar cerah yang datang.\nMereka yang mengembara tidak akan terbebani. Dengan bebas, mereka akan memotong hujan, dan tercerahkan saat mereka menusuk menembus cahaya. Seperti naga yang meliuk-liuk, mereka tidak bisa ditundukkan. Di mata kanan mereka terletak pedang, dan di mata lainnya terletak tombak.\nBait ini seharusnya bebas untuk dibaca semua orang. Satu-satunya alasan mengapa bait ini disegel adalah tulisan tangannya yang sangat jelek ...."
}
]
},
@@ -17374,7 +17374,7 @@
},
{
"Title": "Vision",
- "Context": "Setelah persiapan Rite of Parting yang disutradari sekaligus dibintangi oleh dirinya sendiri selesai, seorang wanita Harbinger Fatui yang bernama Signora muncul di hadapan Zhongli.\nBertindak sesuai dengan kontrak yang telah disepakati sebelumnya, wanita itu datang untuk mengambil Gnosis milik sang Archon Geo.\nKepada Pengembara dan kedua anggota Harbinger Fatui yang ada di hadapannya, Zhongli berterus terang menyatakan bahwa dia telah mengikat sebuah kontrak dengan Archon Cryo.\nMengutip kata-katanya sendiri, kontrak tersebut adalah \"kontrak terakhir untuk mengakhiri semua kontrak yang pernah dia buat\".\nTapi, dilihat dari segi mana pun, kehilangan kekuatan dewa yang digunakannya untuk melindungi Liyue adalah harga yang terlalu mahal untuk dibayarkan.\nBahkan di antara manusia fana sekali pun, dasar dari sebuah kontrak adalah \"pertukaran yang setimbang\".\nBagi sang Dewa Kontrak, yang telah menyepakati kontrak yang tidak terhitung jumlahnya selama hidupnya yang demikian panjang, kontrak sepenting itu pastilah mendatangkan keuntungan tersendiri baginya.\nKini, sang Archon Geo telah menyerahkan Gnosis miliknya sesuai dengan kesepakatan yang dia buat sendiri.\nLalu pertanyaannya, apakah sebenarnya yang telah diserahkan oleh Archon Cryo untuk mematuhi asas \"pertukaran yang setimbang\"?"
+ "Context": "Setelah persiapan Rite of Parting yang disutradari sekaligus dibintangi oleh dirinya sendiri selesai, seorang wanita Fatui Harbinger yang bernama Signora muncul di hadapan Zhongli.\nBertindak sesuai dengan kontrak yang telah disepakati sebelumnya, wanita itu datang untuk mengambil Gnosis milik sang Archon Geo.\nKepada Pengembara dan kedua anggota Fatui Harbinger yang ada di hadapannya, Zhongli berterus terang menyatakan bahwa dia telah mengikat sebuah kontrak dengan Archon Cryo.\nMengutip kata-katanya sendiri, kontrak tersebut adalah \"kontrak terakhir untuk mengakhiri semua kontrak yang pernah dia buat\".\nTapi, dilihat dari segi mana pun, kehilangan kekuatan dewa yang digunakannya untuk melindungi Liyue adalah harga yang terlalu mahal untuk dibayarkan.\nBahkan di antara manusia fana sekali pun, dasar dari sebuah kontrak adalah \"pertukaran yang setimbang\".\nBagi sang Dewa Kontrak, yang telah menyepakati kontrak yang tidak terhitung jumlahnya selama hidupnya yang demikian panjang, kontrak sepenting itu pastilah mendatangkan keuntungan tersendiri baginya.\nKini, sang Archon Geo telah menyerahkan Gnosis miliknya sesuai dengan kesepakatan yang dia buat sendiri.\nLalu pertanyaannya, apakah sebenarnya yang telah diserahkan oleh Archon Cryo untuk mematuhi asas \"pertukaran yang setimbang\"?"
}
]
},
@@ -19677,7 +19677,7 @@
"Icon": "UI_AvatarIcon_Tartaglia",
"SideIcon": "UI_AvatarIcon_Side_Tartaglia",
"Name": "Tartaglia",
- "Description": "Anggota ke-11 dari Eleven Harbingers, juga dikenal dengan nama \"Childe\". Ketenaran namanya saja dapat menghantar ketakutan di medan perang.",
+ "Description": "Fatui Harbinger ke-11, juga dikenal dengan nama \"Childe\". Ketenaran namanya saja dapat menghantar ketakutan di medan perang.",
"BeginTime": "2020-11-11T04:00:00+08:00",
"Quality": 5,
"Weapon": 12,
@@ -20633,7 +20633,7 @@
},
"FetterInfo": {
"Title": "Childe",
- "Detail": "Anggota ke-11 dari Eleven Harbingers, juga dikenal dengan nama \"Childe\". Ketenaran namanya saja dapat menghantar ketakutan di medan perang.",
+ "Detail": "Fatui Harbinger ke-11, juga dikenal dengan nama \"Childe\". Ketenaran namanya saja dapat menghantar ketakutan di medan perang.",
"Association": 4,
"Native": "Fatui",
"BirthMonth": 7,
@@ -20656,7 +20656,7 @@
"Fetters": [
{
"Title": "Halo",
- "Context": "Aku adalah Harbinger ke-11 dari Fatui, Childe, aku juga dikenal dengan nama Tartaglia. Kamu —— sepertinya adalah seseorang yang bisa menimbulkan perselisihan juga, senang bertemu denganmu. Kita harus rukun-rukun, ya?"
+ "Context": "Aku adalah Fatui Harbinger ke-11, Childe, aku juga dikenal dengan nama Tartaglia. Kamu — sepertinya adalah seseorang yang bisa menimbulkan perselisihan juga, senang bertemu denganmu. Kita harus rukun-rukun, ya?"
},
{
"Title": "Berbincang: Menganggur",
@@ -20986,11 +20986,11 @@
"FetterStories": [
{
"Title": "Info Karakter",
- "Context": "Meskipun dia telah naik menjadi salah satu Harbingers, organisasi tertinggi di Fatui, Childe masih terlihat seperti remaja.\nDia adalah serigala berbulu domba, namun, di balik penampilannya yang ceria dan percaya diri terdapat sosok seorang pendekar dengan pedangnya yang mematikan.\nDia adalah yang paling muda di antara Harbingers, tapi keberadaannya justru bisa diperhitungkan sebagai salah satu yang paling berbahaya.\nNamun, Childe tampaknya tidak begitu akrab dengan anggota yang lain.\n Sebagai petarung yang paling idealis, dia tampak kaku dalam organisasi yang penuh konspirasi ini."
+ "Context": "Meskipun dia telah naik menjadi salah satu Harbinger, organisasi tertinggi di Fatui, Childe masih terlihat seperti remaja.\nDia adalah serigala berbulu domba, namun, di balik penampilannya yang ceria dan percaya diri terdapat sosok seorang pendekar dengan pedangnya yang mematikan.\nDia adalah yang paling muda di antara Harbinger, tapi keberadaannya justru bisa diperhitungkan sebagai salah satu yang paling berbahaya.\nNamun, Childe tampaknya tidak begitu akrab dengan anggota yang lain.\n Sebagai petarung yang paling idealis, dia tampak kaku dalam organisasi yang penuh konspirasi ini."
},
{
"Title": "Kisah Karakter 1",
- "Context": "Sebagai anggota termuda dari Eleven Harbingers sepanjang sejarah Fatui, Childe memiliki hak untuk melakukan apa yang dia inginkan.\nMeskipun sang penyendiri ini kurang diterima dengan baik oleh teman-temannya dan memang secara gaya pun mereka tidak terlalu kompak, di balik sikap angkuhnya itu ternyata terdapat keakuratan yang luar biasa pada dirinya saat menjalankan tugasnya.\nDia adalah pria yang tinggi hati dengan kata-katanya. Meskipun janji yang dia ucapkan sering kali terkesan berlebihan, faktanya dia tidak pernah gagal memenuhinya.\nEntah itu membasmi semua naga di dalam sarangnya; bepergian ke suatu wilayah yang sangat berbahaya; atau menggulingkan wilayah seorang bangsawan sendirian ....\nDia bukan hanya menepati janjinya tetapi juga sanggup melakukan setiap tindakannya dengan sangat hebat dan profesional. Sebagai barisan terdepan Harbinger, Childe selalu muncul di lapisan bawah pertahanan musuh negara Snezhnaya yang rentan, dan melakukan serangan tepat saat konflik akan segera meletus."
+ "Context": "Sebagai anggota termuda dari Eleven Fatui Harbingers sepanjang sejarah Fatui, Childe memiliki hak untuk melakukan apa yang dia inginkan.\nMeskipun sang penyendiri ini kurang diterima dengan baik oleh teman-temannya dan memang secara gaya pun mereka tidak terlalu kompak, di balik sikap angkuhnya itu ternyata terdapat keakuratan yang luar biasa pada dirinya saat menjalankan tugasnya.\nDia adalah pria yang tinggi hati dengan kata-katanya. Meskipun janji yang dia ucapkan sering kali terkesan berlebihan, faktanya dia tidak pernah gagal memenuhinya.\nEntah itu membasmi semua naga di dalam sarangnya; bepergian ke suatu wilayah yang sangat berbahaya; atau menggulingkan wilayah seorang bangsawan sendirian ....\nDia bukan hanya menepati janjinya tetapi juga sanggup melakukan setiap tindakannya dengan sangat hebat dan profesional. Sebagai barisan terdepan Harbinger, Childe selalu muncul di lapisan bawah pertahanan musuh negara Snezhnaya yang rentan, dan melakukan serangan tepat saat konflik akan segera meletus."
},
{
"Title": "Kisah Karakter 2",
@@ -21006,7 +21006,7 @@
},
{
"Title": "Kisah Karakter 5",
- "Context": "Setelah dia kembali ke kampung halamannya, dia sudah tidak sama seperti anak muda yang dulu lagi.\nDia sudah bukan anak muda yang penakut dan ragu-ragu, melainkan seseorang yang nekat dan percaya diri.\nDia bersikap seakan-akan dirinya adalah pusat dunia dan segala peperangan terjadi karena dirinya.\nPertempuran sering membawa perubahan, dan perubahan yang tidak terduga selalu menarik perhatian Ajax bagaikan sebuah kaleidoskop yang berputar.\nDi mata ayahnya, sifat putra ketiganya ini semakin menjadi-jadi, dia membuat kota kecil di tepi pantai ini menjadi kacau.\nMungkin lebih tepat kalau dikatakan bahwa dia selalu menjadi pusat perselisihan ke mana pun dia pergi, mengikutinya bagaikan sebuah bayangan —— dan dia menikmatinya.\nPada akhirnya, setelah sebuah pertempuran besar yang hampir merenggut nyawa banyak orang, ayahnya dengan pasrah menyerahkan anak kesayangannya ke bimbingan Fatui.\nAyahnya berharap sifat anaknya dapat ditempa dengan dispilin militer yang keras, tetapi dia malah menyaksikan prajurit-prajurit dengan peralatan lengkap dipukuli dan dikejar oleh seorang bocah laki-laki.\nMeskipun hal ini membuat sang ayah sangat kecewa, tetapi hal ini justru berhasil menarik perhatian Pulcinella, Harbinger Fatui ke-5.\nDia terkejut dengan kehebatan Ajax dalam bertarung, dan juga penasaran dengan sifat Ajax yang selalu ingin berada di tengah pertarungan ....\nPulcinella memasukkan Ajax sebagai prajurit Fatui dengan alasan memberikannya sebuah hukuman. Kemudian Ajax diperintahkan untuk memulai dari pangkat paling bawah dan bertempur demi Archon Cryo.\nDengan begini, rasa haus akan pertempuran yang selalu dirasakan oleh Ajax dapat dipuaskan dengan bertarung sebagai prajurit Fatui. Ego nya selalu meningkat setiap kali dia berhasil mengalahkan musuh yang tangguh ....\nHingga akhirnya, Ajax diangkat menjadi seorang Harbinger Fatui dan diberi gelar \"Childe\" Tartaglia. Kini dia adalah salah satu orang terkuat di Snezhnaya.\nTetapi berhasil menjadi Tartaglia hanyalah sebuah langkah kecil dalam perjalanannya untuk menguasai dunia."
+ "Context": "Setelah dia kembali ke kampung halamannya, dia sudah tidak sama seperti anak muda yang dulu lagi.\nDia sudah bukan anak muda yang penakut dan ragu-ragu, melainkan seseorang yang nekat dan percaya diri.\nDia bersikap seakan-akan dirinya adalah pusat dunia dan segala peperangan terjadi karena dirinya.\nPertempuran sering membawa perubahan, dan perubahan yang tidak terduga selalu menarik perhatian Ajax bagaikan sebuah kaleidoskop yang berputar.\nDi mata ayahnya, sifat putra ketiganya ini semakin menjadi-jadi, dia membuat kota kecil di tepi pantai ini menjadi kacau.\nMungkin lebih tepat kalau dikatakan bahwa dia selalu menjadi pusat perselisihan ke mana pun dia pergi, mengikutinya bagaikan sebuah bayangan —— dan dia menikmatinya.\nPada akhirnya, setelah sebuah pertempuran besar yang hampir merenggut nyawa banyak orang, ayahnya dengan pasrah menyerahkan anak kesayangannya ke bimbingan Fatui.\nAyahnya berharap sifat anaknya dapat ditempa dengan dispilin militer yang keras, tetapi dia malah menyaksikan prajurit-prajurit dengan peralatan lengkap dipukuli dan dikejar oleh seorang bocah laki-laki.\nMeskipun hal ini membuat sang ayah sangat kecewa, tetapi hal ini justru berhasil menarik perhatian Pulcinella, Fatui Harbinger ke-5.\nDia terkejut dengan kehebatan Ajax dalam bertarung, dan juga penasaran dengan sifat Ajax yang selalu ingin berada di tengah pertarungan ....\nPulcinella memasukkan Ajax sebagai prajurit Fatui dengan alasan memberikannya sebuah hukuman. Kemudian Ajax diperintahkan untuk memulai dari pangkat paling bawah dan bertempur demi Archon Cryo.\nDengan begini, rasa haus akan pertempuran yang selalu dirasakan oleh Ajax dapat dipuaskan dengan bertarung sebagai prajurit Fatui. Ego nya selalu meningkat setiap kali dia berhasil mengalahkan musuh yang tangguh ....\nHingga akhirnya, Ajax diangkat menjadi seorang Fatui Harbinger dan diberi gelar \"Childe\" Tartaglia. Kini dia adalah salah satu orang terkuat di Snezhnaya.\nTetapi berhasil menjadi Tartaglia hanyalah sebuah langkah kecil dalam perjalanannya untuk menguasai dunia."
},
{
"Title": "Surat Keluarga Tartaglia",
@@ -21022,7 +21022,7 @@
{
"Id": 203300,
"Name": "Blades of Glory",
- "Description": "Model pakaian Tartaglia. Pakaian terhormat yang menunjukkan identitas Fatui Harbingers ke-11.",
+ "Description": "Model pakaian Tartaglia. Pakaian terhormat yang menunjukkan identitas Fatui Harbinger ke-11.",
"IsDefault": true
}
],
@@ -69126,7 +69126,7 @@
},
{
"Title": "Ulang Tahun",
- "Context": "Kalau sesuai tradisi, hari ulang tahun itu harus makan mi biar panjang umur. Aku sudah minta Kak Xiangling ajarin, dan aku berhasil rebus mi tanpa ada yang patah loh! Ditambah telur yang besar juga, hehe! Ayo, cepet dimakan, nanti keburu dingin. Selamat ulang tahun, semoga panjang umur, diberkati berlimpah-limpah dan sehat selalu ya!"
+ "Context": "Kalau sesuai tradisi, hari ulang tahun itu harus makan mi biar panjang umur. Aku sudah minta Kak Xiangling ajarin, dan aku berhasil rebus mi tanpa ada yang patah loh! Ditambah telur yang besar juga, hehe! Ayo, cepat dimakan, nanti keburu dingin. Selamat ulang tahun, semoga panjang umur, diberkati berlimpah-limpah dan sehat selalu ya!"
},
{
"Title": "Perasaan Tentang Ascension: Permulaan",
@@ -85392,11 +85392,11 @@
},
{
"Title": "Elemental Skill: IV",
- "Context": "Merasa bisa sembunyi?"
+ "Context": "Merasa beruntung?"
},
{
"Title": "Elemental Skill: V",
- "Context": "Nih, ada namanya! Tebak sisa berapa."
+ "Context": "Nih, ada nama kamu tertulis!"
},
{
"Title": "Elemental Skill: VI",
@@ -85448,7 +85448,7 @@
},
{
"Title": "Gugur: I",
- "Context": "Aku ... pulang ...."
+ "Context": "Kelihatannya aku akan ... pulang ...."
},
{
"Title": "Gugur: II",
@@ -85456,11 +85456,11 @@
},
{
"Title": "Gugur: III",
- "Context": "Giliranku ... ya ...."
+ "Context": "Jangan ... jangan aku juga dong ...."
},
{
"Title": "Menerima Serangan Ringan: I",
- "Context": "Apa sih?"
+ "Context": "Apaan sih kamu?"
},
{
"Title": "Menerima Serangan Hebat: I",
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -87699,7 +87699,7 @@
},
{
"Title": "Kisah Karakter 4",
- "Context": "Pada masa ketika para sahabat masih ada, mereka seringkali berkumpul untuk bersukaria bersama. Suara musik dan nyanyian mengalun di Jueyun Karst.\nStreetward Rambler adalah yang paling mahir dalam bermusik, sementara Guizhong sang Dewi Debu, pandai menggubah lagu.\nDi antara para Yaksha, Bonanus dan Indarias sering menemani Cloud Retainer bernyanyi mengiringi permainan kecapi Streetward Rambler. Kadang-kadang, Cloud Retainer akan berubah wujud untuk menari mengikuti angin.\nPada saat-saat seperti ini, Adeptus dan semua makhluk di pegunungan dan perairan akan mengangkat kepalanya dan mendengarkan alunan lagu Adeptus dengan tenang, menghentikan segala kegiatan.\nSekarang Jueyun Karst telah sunyi senyap, hanya terdengar nyanyian burung yang berkicau di tengah angin.\nTerkadang, di kediaman Adeptus Mt. Aocang, terdengar suara Cloud Retainer yang sedang berbicara dengan murid-muridnya.\nKarena sifatnya yang welas asih, dia menerima banyak murid. Meskipun beberapa dari mereka memiliki latar belakang yang menyedihkan, tetapi setelah bertahun-tahun berlatih, rasa sakit dan kesedihan telah hilang, seperti cabang-cabang bunga yang menjadi lebih kuat setelah salju mencair.\nCloud Retainer merasa tenang dan bahagia ketika melihat murid-muridnya. Di dalam diri mereka, terdapat harapan dan cita-cita para sahabat dan rekannya di masa lalu. Mereka adalah generasi penerus.\nKarena itulah, dia sangat protektif bila menyangkut murid-muridnya. Terkadang sifat keibuannya begitu kuat, terkadang pula murid-murid ini bingung dibuatnya.\nPara jiwa muda ini belum mengenal pahitnya perpisahan, juga rasa putus asa yang timbul dari pemandangan medan perang berdarah-darah. Tentu saja, mereka tidak akan pernah mengerti mengapa dirinya begitu mengasihi mereka. Tapi tidak apa-apa. Yang penting adalah mereka dapat senantiasa hidup damai, aman sentosa."
+ "Context": "Pada masa ketika para sahabat masih ada, mereka sering kali berkumpul untuk bersukaria bersama. Suara musik dan nyanyian mengalun di Jueyun Karst.\nStreetward Rambler adalah yang paling mahir dalam bermusik, sementara Guizhong sang Dewi Debu, pandai menggubah lagu.\nDi antara para Yaksha, Bonanus dan Indarias sering menemani Cloud Retainer bernyanyi mengiringi permainan kecapi Streetward Rambler. Kadang-kadang, Cloud Retainer akan berubah wujud untuk menari mengikuti angin.\nPada saat-saat seperti ini, Adeptus dan semua makhluk di pegunungan dan perairan akan mengangkat kepalanya dan mendengarkan alunan lagu Adeptus dengan tenang, menghentikan segala kegiatan.\nSekarang Jueyun Karst telah sunyi senyap, hanya terdengar nyanyian burung yang berkicau di tengah angin.\nTerkadang, di kediaman Adeptus Mt. Aocang, terdengar suara Cloud Retainer yang sedang berbicara dengan murid-muridnya.\nKarena sifatnya yang welas asih, dia menerima banyak murid. Meskipun beberapa dari mereka memiliki latar belakang yang menyedihkan, tetapi setelah bertahun-tahun berlatih, rasa sakit dan kesedihan telah hilang, seperti cabang-cabang bunga yang menjadi lebih kuat setelah salju mencair.\nCloud Retainer merasa tenang dan bahagia ketika melihat murid-muridnya. Di dalam diri mereka, terdapat harapan dan cita-cita para sahabat dan rekannya di masa lalu. Mereka adalah generasi penerus.\nKarena itulah, dia sangat protektif bila menyangkut murid-muridnya. Terkadang sifat keibuannya begitu kuat, terkadang pula murid-murid ini bingung dibuatnya.\nPara jiwa muda ini belum mengenal pahitnya perpisahan, juga rasa putus asa yang timbul dari pemandangan medan perang berdarah-darah. Tentu saja, mereka tidak akan pernah mengerti mengapa dirinya begitu mengasihi mereka. Tapi tidak apa-apa. Yang penting adalah mereka dapat senantiasa hidup damai, aman sentosa."
},
{
"Title": "Kisah Karakter 5",
@@ -88222,7 +88222,7 @@
},
"Id": 10942,
"Name": "Fluttering Hasode",
- "Description": "Menerjang dengan cepat dengan tarian selembut sutra. Saat terjangan berakhir, akan memanggil \"Tamoto\" si boneka automaton dan melancarkan serangan ke atas, mengakibatkan Geo DMG Area yang didasarkan pada ATK dan DEF Chiori.\nSaat ditahan, akan melancarkan serangan dengan cara yang berbeda.\n\nMode Tahan\nMemasuki mode membidik untuk menyesuaikan arah terjangan.\n\nTamoto\n·Menebas musuh di sekitar secara bertahap, mengakibatkan Geo DMG Area yang didasarkan pada ATK dan DEF Chiori;\n·Selama aktif, jika ada Geo Construct di sekitar, atau ada Geo Construct yang diciptakan di sekitar, maka akan memanggil satu Tamoto tambahan di sisi Karakter aktif saat ini. Maksimum satu Tamoto tambahan yang bisa dipanggil dengan cara ini, dan durasinya dihitung secara terpisah.\n\n\"Sakura merah mewarnai brokatnya, sisa wanginya yang terselip di lengan baju, bahkan bisa membuat burung oriole mabuk.\"",
+ "Description": "Menerjang dengan cepat dengan tarian selembut sutra. Saat terjangan berakhir, akan memanggil \"Tamoto\" si boneka automaton dan melancarkan serangan ke atas, mengakibatkan Geo DMG Area yang didasarkan pada ATK dan DEF Chiori.\nSaat ditahan, akan melancarkan serangan dengan cara yang berbeda.\n\nMode Tahan\nMemasuki mode membidik untuk menyesuaikan arah terjangan.\n\nTamoto\n·Menebas musuh di sekitar secara bertahap, mengakibatkan Geo DMG Area yang didasarkan pada ATK dan DEF Chiori.\n·Selama aktif, jika ada Geo Construct di sekitar, atau ada Geo Construct yang diciptakan di sekitar, maka akan memanggil satu Tamoto tambahan di sisi Karakter aktif saat ini. Maksimum satu Tamoto tambahan yang bisa dipanggil dengan cara ini, dan durasinya dihitung secara terpisah.\n\n\"Sakura merah mewarnai brokatnya, sisa wanginya yang terselip di lengan baju, bahkan bisa membuat burung oriole mabuk.\"",
"Icon": "Skill_S_Chiori_01"
}
],
@@ -88374,7 +88374,7 @@
},
"Id": 10945,
"Name": "Hiyoku: Twin Blades",
- "Description": "Menarik kedua pedang dari sarungnya, mengayunkan sebuah tebasan tajam dengan gaya menjahit, mengakibatkan Geo DMG Area yang didasarkan pada ATK dan DEF Chiori.\n\n\"Hanya satu prinsip yang dibutuhkan untuk menembus seluruh kebenaran\".",
+ "Description": "Chiori menghunuskan kedua pedang miliknya, kemudian mengayunkan sebuah tebasan tajam dengan gaya seorang ahli penjahit untuk mengakibatkan Geo DMG Area yang didasarkan pada ATK dan DEF Chiori.\n\n\"Hanya satu prinsip yang dibutuhkan untuk menembus seluruh kebenaran\".",
"Icon": "Skill_E_Chiori_01"
},
"Inherents": [
@@ -88397,7 +88397,7 @@
},
"Id": 942101,
"Name": "Tailor-Made",
- "Description": "Dalam waktu singkat setelah melancarkan serangan ke atas dari Fluttering Hasode, akan menghasilkan efek yang berbeda berdasarkan pengoperasian lanjutannya: Menekan tombol Elemental Skill akan memicu Tapestry; Menekan Normal Attack akan memicu Tailoring.\n\nTapestry\n·Mengganti Karakter dan membuat Karakter selanjutnya memasuki medan pertempuran;\n·Memberikan Seize the Moment kepada seluruh Karakter di dalam party: Saat Normal Attack, Charged Attack, atau Plunging Attack Karakter aktif di dalam party mengenai musuh di sekitar, maka \"Tamoto\" akan melancarkan serangan terkoordinasi dan mengakibatkan Geo DMG Area di posisi musuh yang setara dengan 100% DMG serangan ke atas dari Fluttering Hasode. DMG yang diakibatkan dengan cara ini dianggap sebagai DMG Elemental Skill;\n·Seize the Moment berlangsung selama 8 detik, serangan terkoordinasi \"Tamoto\" dapat terpicu maksimum sekali setiap 2 detik. Dalam satu kali durasi Seize the Moment, maksimum dapat memicu 2 kali serangan terkoordinasi ini.\n\nTailoring\n·Chiori mendapatkan Geo Infusion selama 5 detik.\n\nSaat Chiori berada di medan pertempuran, jika tidak menekan Normal Attack atau tombol Elemental Skill lagi dalam waktu singkat setelah melancarkan serangan ke atas dari Fluttering Hasode, maka efek lanjutan Tailoring yang akan terpicu.",
+ "Description": "Dalam waktu singkat setelah melancarkan serangan ke atas dari Fluttering Hasode, akan menghasilkan efek yang berbeda berdasarkan pengoperasian lanjutannya: Menekan tombol Elemental Skill akan memicu Tapestry. Sedangkan menekan tombol Normal Attack akan memicu Tailoring.\n\nTapestry\n·Mengganti Karakter dan membuat Karakter selanjutnya memasuki medan pertempuran.\n·Memberikan \"Seize the Moment\" kepada seluruh Karakter di dalam party: Saat Normal Attack, Charged Attack, atau Plunging Attack Karakter aktif di dalam party mengenai musuh di sekitar, maka \"Tamoto\" akan melancarkan serangan terkoordinasi dan mengakibatkan Geo DMG Area di posisi musuh yang setara dengan 100% DMG serangan ke atas dari Fluttering Hasode. DMG yang diakibatkan dengan cara ini dianggap sebagai DMG Elemental Skill.\n·Seize the Moment berlangsung selama 8 detik, serangan terkoordinasi \"Tamoto\" dapat terpicu maksimum sekali setiap 2 detik. Maksimum dapat memicu serangan terkoordinasi ini 2 kali dalam satu durasi Seize the Moment.\n\nTailoring\n·Chiori mendapatkan Geo Infusion selama 5 detik.\n\nSaat Chiori berada di medan pertempuran, jika tidak menekan Normal Attack atau tombol Elemental Skill lagi dalam waktu singkat setelah melancarkan serangan ke atas dari Fluttering Hasode, maka efek lanjutan Tailoring yang akan terpicu.",
"Icon": "UI_Talent_S_Chiori_05"
},
{
@@ -88416,7 +88416,7 @@
},
"Id": 942201,
"Name": "The Finishing Touch",
- "Description": "Saat Karakter di dalam party di sekitar menciptakan Geo Construct, Chiori mendapatkan 20% Geo DMG Bonus yang berlangsung 20 detik.",
+ "Description": "Saat Karakter di dalam party di sekitar menciptakan Geo Construct, Chiori mendapatkan 20% Geo DMG Bonus selama 20 detik.",
"Icon": "UI_Talent_S_Chiori_06"
},
{
@@ -88432,7 +88432,7 @@
},
"Id": 942301,
"Name": "Brocaded Collar's Beauteous Silhouette",
- "Description": "Saat Karakter apa pun di dalam party mengenakan kostum selain kostum semula, atau saat wind glider yang dikenakan bukan merupakan Wings of First Flight, Karakter sendiri di dalam party mendapatkan efek peningkatan kecepatan: Movement SPD meningkat 10%.\nEfek ini tidak aktif dalam Domain, Domain Trounce, atau Spiral Abyss. Efek peningkatan kecepatan tidak dapat ditumpuk.",
+ "Description": "Saat Karakter apa pun di dalam party mengenakan kostum selain kostum semula, atau saat wind glider yang dikenakan bukan merupakan Wings of First Flight, maka Karakter sendiri di dalam party akan mendapatkan efek Swift Stride: Movement SPD meningkat 10%.\nEfek ini tidak aktif dalam Domain, Domain Trounce, atau Spiral Abyss. Efek Swift Stride tidak dapat ditumpuk.",
"Icon": "UI_Talent_S_Chiori_07"
}
],
@@ -88440,7 +88440,7 @@
{
"Id": 941,
"Name": "Six Paths of Sage Silkcraft",
- "Description": "Radius serangan area milik \"Tamoto\" si boneka automaton yang dipanggil dari Fluttering Hasode meningkat 50%.\nSelain itu, jika ada Karakter Geo selain Chiori di dalam party, setelah terjangan Fluttering Hasode berakhir, akan memicu efek sebagai berikut:\n·Memanggil satu Tamoto tambahan. Hanya boleh ada satu Tamoto milik Chiori yang dipanggil dengan cara ini dan melalui Geo Construct yang bisa dipanggil secara bersamaan.\n·Memicu Talenta Pasif \"The Finishing Touch\". Harus membuka Talenta Pasif \"The Finishing Touch\" terlebih dahulu.",
+ "Description": "Radius serangan area milik \"Tamoto\" si boneka automaton yang dipanggil dari Fluttering Hasode meningkat 50%.\nSelain itu, jika ada Karakter Geo selain Chiori di dalam party, setelah terjangan Fluttering Hasode berakhir, akan memicu efek sebagai berikut:\n·Memanggil satu Tamoto tambahan. Hanya boleh ada satu Tamoto tambahan milik Chiori yang dipanggil dengan cara ini dan melalui Geo Construct yang bisa dipanggil secara bersamaan.\n·Memicu Talenta Pasif \"The Finishing Touch\". Harus membuka Talenta Pasif \"The Finishing Touch\" terlebih dahulu.",
"Icon": "UI_Talent_S_Chiori_01"
},
{
@@ -88458,7 +88458,7 @@
{
"Id": 944,
"Name": "A Tailor's Three Courtesies",
- "Description": "Dalam 8 detik setelah memicu efek lanjutan dari Talenta Pasif Tailor-Made, saat Normal Attack, Charged Attack, atau Plunging Attack Karakter aktif sendiri di dalam party mengenai musuh di sekitar, akan memanggil satu \"Kinu\" si boneka automaton sederhana di sekitar musuh. Jumlah Kinu yang bisa dipanggil melalui cara di atas adalah maksimum satu setiap 1 detik. Dalam satu durasi \"Seize the Moment\" atau efek \"Tailoring\" dari Talenta Pasif \"Tailor-Made\" berlangsung, maksimum bisa memanggil hingga 3 Kinu. Efek di atas dapat terpicu sekali setiap 15 detik.\nHarus membuka Talenta Pasif \"Tailor-Made\" terlebih dahulu.",
+ "Description": "Dalam 8 detik setelah memicu efek lanjutan dari Talenta Pasif Tailor-Made, saat Normal Attack, Charged Attack, atau Plunging Attack Karakter aktif sendiri di dalam party mengenai musuh di sekitar, akan memanggil satu \"Kinu\" si boneka automaton sederhana di sekitar musuh. Jumlah Kinu yang bisa dipanggil melalui cara di atas adalah maksimum satu setiap 1 detik. Maksimum bisa memanggil hingga 3 Kinu dalam satu durasi \"Seize the Moment\" atau selama efek \"Tailoring\" dari Talenta Pasif \"Tailor-Made\" berlangsung. Efek di atas dapat terpicu sekali setiap 15 detik.\nHarus membuka Talenta Pasif \"Tailor-Made\" terlebih dahulu.",
"Icon": "UI_Talent_S_Chiori_02"
},
{
@@ -88470,7 +88470,7 @@
{
"Id": 946,
"Name": "Sole Principle Pursuit",
- "Description": "Setelah memicu efek lanjutan Talenta Pasif \"Tailor Made\", CD Fluttering Hasode Chiori sendiri berkurang 12 detik. Harus membuka Talenta Pasif \"Tailor-Made\" terlebih dahulu.\nSelain itu, DMG yang diakibatkan Normal Attack Chiori meningkat setara dengan 235% DEF Chiori sendiri.",
+ "Description": "Setelah memicu efek lanjutan Talenta Pasif \"Tailor-Made\", CD Fluttering Hasode Chiori sendiri berkurang 12 detik. Harus membuka Talenta Pasif \"Tailor-Made\" terlebih dahulu.\nSelain itu, DMG yang diakibatkan Normal Attack Chiori meningkat setara dengan 235% DEF Chiori sendiri.",
"Icon": "UI_Talent_S_Chiori_04"
}
]
@@ -88775,7 +88775,7 @@
"FetterStories": [
{
"Title": "Info Karakter",
- "Context": "Kamu membuka pintu masuk butik. Berlokasi di salah satu jalan paling ramai di Fontaine, butik dinamakan mengikuti nama desainer pemiliknya.\nDentingan bel yang lembut terdengar seakan-akan memberkati semua tamu yang melewati pintu itu dengan keberuntungan. Jika gosip yang beredar di jalanan ada benarnya, maka keberuntungan itu akan segera digunakan di dalam.\n\"Selamat datang di Chioriya Boutique. Ada yang bisa dibantu?\" demikianlah ucapan salam yang segera menyapa telinga, terdengar agak datar, namun penuh keyakinan.\nPemilik suara itu melihatmu dari balik meja toko. Sosok yang mencolok, terlihat eksotis, dan matanya sungguh memikat ... sesuai kata orang-orang.\n\"Mau bikin baju? Atau mau beli jadi?\" demikian pertanyaan keduanya. Nadanya mengisyaratkan sesuatu, yakni meski tamu yang masuk berasal dari kalangan bangsawan pun, semuanya hanya menjadi rakyat jelata di dalam imperium tokonya. Dialah yang duduk di takhta tertinggi, dan mereka yang menghadap dirinya diberikan pilihan.\n\"Aku mau pesan baju resmi ...\" jawabmu kepadanya. Mukanya sedikit melembut. Rupanya, pesanan baju yang dilabeli merek dan dibuat khusus untuk orang yang memesannya sudah cukup untuk mengukirkan sebuah senyuman di wajah dingin sang empunya imperium.\nMungkin ini sudah yang terbaik. Semua yang merekomendasikan toko ini tidak hanya memuji kehebatan tangan si desainer, tapi juga memamerkan isi lemari pakaian mereka yang bergelimang. Katanya, pemilik toko jarang berada di dalam wilayahnya, namun bila didapati ada, artinya dia sedang senang.\nNamun kamu menelan ludah dalam diam. Keberuntungan yang tadi diberikan ketika masuk kadang gagal ketika harus menghadapi si empunya toko yang sedang duduk di daerah kekuasaannya. Apa saja bisa terjadi di sini, misalnya ....\nSelagi dirimu memikirkan contoh kejadian gila yang pernah terjadi di sini, bel toko sekali lagi berbunyi. Pintu ditendang sampai terbuka lebar, seorang pria masuk, langkahnya gontai dan napasnya bau minuman keras. Mulutnya melontarkan kata-kata tidak senonoh.\n\"A-Aku menang! Aku menang! Bos toko ada di ...\" Kamu tidak lihat jelas, tapi sebelum orang itu selesai bicara, dia sudah terbang keluar dari jendela ... jalurnya membentuk bujur sempurna di udara sebelum mencium tanah.\nChiori menepuk kedua tangannya dan menutup jendela, lalu berkata \"Maaf, cuaca belakangan ini jelek sekali. Sampah-sampah beterbangan masuk ke toko. Tapi sudah dibersihkan kok, jangan dipikirkan ya\", seperti tidak terjadi apa-apa.\nTernyata tidak semua kalangan akan disambut ketika memasuki \"kerajaan\" ini."
+ "Context": "Kamu membuka pintu masuk butik. Berlokasi di salah satu jalan paling ramai di Fontaine, butik dinamakan mengikuti nama desainer pemiliknya.\nDentingan bel yang lembut terdengar seakan-akan memberkati semua tamu yang melewati pintu itu dengan keberuntungan. Jika gosip yang beredar di jalanan ada benarnya, maka keberuntungan itu akan segera digunakan di dalam.\n\"Selamat datang di Chioriya Boutique. Ada yang bisa dibantu?\" demikianlah ucapan salam yang segera menyapa telinga, terdengar agak datar, namun penuh keyakinan.\nPemilik suara itu melihatmu dari balik meja toko. Sosok yang mencolok, terlihat eksotis, dan matanya sungguh memikat ... sesuai kata orang-orang.\n\"Mau bikin baju? Atau mau beli jadi?\" demikian pertanyaan keduanya. Nadanya mengisyaratkan sesuatu, yakni meski tamu yang masuk berasal dari kalangan bangsawan pun, semuanya hanya menjadi rakyat jelata di dalam imperium tokonya. Dialah yang duduk di takhta tertinggi, dan mereka yang menghadap dirinya diberikan pilihan.\n\"Aku mau pesan baju resmi ...\" jawabmu kepadanya. Mukanya sedikit melembut. Rupanya, pesanan baju yang dilabeli merek dan dibuat khusus untuk orang yang memesannya sudah cukup untuk mengukirkan sebuah senyuman di wajah dingin sang empunya imperium.\nMungkin ini sudah yang terbaik. Semua yang merekomendasikan toko ini tidak hanya memuji kehebatan tangan si desainer, tapi juga memamerkan isi lemari pakaian mereka yang bergelimang. Katanya, pemilik toko jarang berada di dalam wilayahnya, namun bila didapati ada, artinya dia sedang senang.\nNamun kamu menelan ludah dalam diam. Keberuntungan yang tadi diberikan ketika masuk kadang gagal ketika harus menghadapi si empunya toko yang sedang duduk di daerah kekuasaannya. Apa saja bisa terjadi di sini, misalnya ....\nSelagi dirimu memikirkan contoh kejadian gila yang pernah terjadi di sini, bel toko sekali lagi berbunyi. Pintu ditendang sampai terbuka lebar, seorang pria masuk, langkahnya gontai dan napasnya bau minuman keras. Mulutnya melontarkan kata-kata tidak senonoh.\n\"Te-Tebakanku benar! Aku menang! Hari ini si Bos ada di tok— ...\" Kamu tidak lihat jelas, tapi sebelum orang itu selesai bicara, dia sudah terbang keluar dari jendela ... jalurnya membentuk bujur sempurna di udara sebelum mencium tanah.\nChiori menepuk kedua tangannya dan menutup jendela, lalu berkata \"Maaf, cuaca belakangan ini jelek sekali. Sampah-sampah beterbangan masuk ke toko. Tapi sudah dibersihkan kok, jangan dipikirkan ya\", seperti tidak terjadi apa-apa.\nTernyata tidak semua kalangan akan disambut ketika memasuki \"kerajaan\" ini."
},
{
"Title": "Kisah Karakter 1",
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "Fatui Harbinger ke-4 \"The Knave\". Diplomat yang tenang dan kejam. Dikenal sebagai \"Ayah\" yang dihormati dan dapat diandalkan oleh anak-anak di House of the Hearth.",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "Peningkatan Masque of the Red Death|{param12:F2P}",
+ "DMG Tahap 1|{param1:F1P}",
+ "DMG Tahap 2|{param2:F1P}",
+ "DMG Tahap 3|{param3:F1P}",
+ "DMG Tahap 4|{param4:F1P}+{param4:F1P}",
+ "DMG Tahap 5|{param5:F1P}",
+ "DMG Tahap 6|{param6:F1P}",
+ "DMG Charged Attack|{param7:F1P}",
+ "Konsumsi Stamina Charged Attack|{param8:F1}",
+ "Konsumsi Stamina Pergerakan Cepat|{param15:F1}/dtk",
+ "DMG Selama Plunging|{param9:F1P}",
+ "DMG Plunging Attack Rendah/Tinggi|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
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+ {
+ "Level": 2,
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+ {
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+ },
+ {
+ "Level": 12,
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 10961,
+ "Name": "Normal Attack: Invitation to a Beheading",
+ "Description": "Normal Attack\nMelancarkan hingga 6 serangan tombak beruntun.\n\nCharged Attack\nMengonsumsi sejumlah Stamina untuk menerjang ke arah musuh di sekitar dan melancarkan satu kali tebasan.\nSaat terus ditahan, Arlecchino akan mengonsumsi Stamina untuk bergerak dengan kecepatan tinggi selama maksimum 5 detik.\n\nPlunging Attack\nMenerjang dari udara untuk menghantam tanah, menyerang musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat.\n\nMasque of the Red Death\nSaat Bond of Life yang dimiliki Arlecchino lebih besar atau sama dengan 30% Max HP-nya, akan memasuki status \"Masque of the Red Death\": DMG yang disebabkan Normal Attack, Charged Attack, dan Plunging Attack Arlecchino akan dikonversi menjadi Pyro DMG yang tidak bisa ditimpa oleh Elemental Infusion lainnya.\nSaat berada dalam status \"Masque of the Red Death\", saat Normal Attack Arlecchino mengenai musuh, DMG yang disebabkan serangan kali ini meningkat sebesar persentase Bond of Life saat ini. Juga akan mengurangi 7,5% Bond of Life saat ini. Bond of Life bisa berkurang dengan cara ini maksimum sekali setiap 0,03 detik; Saat Bond of Life berkurang dengan cara ini, CD Elemental Skill All is Ash berkurang 0,8 detik.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "DMG Duri|{param1:F1P}",
+ "DMG Tebasan|{param2:F1P}",
+ "DMG Blood-Debt Directive|{param3:F1P}",
+ "Cooldown|{param5:F1} dtk"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ ]
+ },
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+ ]
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+ ]
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+ ]
+ },
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+ },
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+ },
+ {
+ "Level": 9,
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+ },
+ {
+ "Level": 10,
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+ ]
+ },
+ {
+ "Level": 11,
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+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ },
+ {
+ "Level": 15,
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+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "All is Ash",
+ "Description": "Memanggil Balemoon Bloodfire, mengakibatkan Pyro DMG terhadap banyak musuh di sekitar, lalu menerjang dan menebas salah satu musuh di antaranya, mengakibatkan Pyro DMG Area.\nSaat serangan di atas mengenai musuh, akan memberikan Blood-Debt Directive kepada musuh yang bersangkutan.\n\nBlood-Debt Directive\n·Blood-Debt Directive bertahan 30 detik. Setiap 5 detik, Blood-Debt Directive akan mengakibatkan satu kali Pyro DMG terhadap musuh, hingga maksimum 2 kali. DMG ini dianggap sebagai DMG Elemental Skill;\n·Saat Arlecchino melancarkan Charged Attack atau Elemental Burst \"Balemoon Rising\", Blood-Debt Directive di sekitar akan diserap dan dihapus. Untuk setiap Blood-Debt Directive yang diserap, Arlecchino akan mendapatkan Bond of Life sebesar 65% Max HP-nya;\n·Dalam 35 detik setelah melancarkan Elemental Skill, Arlecchino bisa mendapatkan maksimum 145% Bond of Life melalui Blood-Debt Directive. Melancarkan Elemental Skill sekali lagi selama masa ini akan mengulang durasi berlangsung dan batas maksimum Bond of Life yang diberikan oleh Blood-Debt Directive.\n\nBaginya, tidak setiap butir beras yang jatuh ke tanah akan bertumbuh. Sedangkan mereka yang menghalanginya, begitu dibakar menjadi abu, pasti akan bisa digunakan untuk memelihara bunga.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "DMG Skill|{param1:F1P}",
+ "Pemulihan|{param3:F1P} Bond of Life+{param4:F1P} ATK",
+ "Cooldown|{param5:F1} dtk",
+ "Konsumsi Energy|{param6:I}"
+ ],
+ "Parameters": [
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+ {
+ "Level": 10,
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+ {
+ "Level": 11,
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+ {
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+ {
+ "Level": 13,
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+ "Level": 14,
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+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Balemoon Rising",
+ "Description": "Arlecchino mengepakkan sayap Balemoon Bloodfire, menyerap dan membersihkan Blood-Debt Directive di sekitar, mengakibatkan Pyro DMG Area, setelahnya, menghapus CD Elemental Skill All is Ash dan memulihkan HP diri sendiri sebesar penjumlahan dari nilai Bond of Life dan ATK miliknya.\n\nSudah banyak yang percaya di Teyvat kalau fase bulan selain bulan purnama itu hanya perumpamaan untuk pertanda buruk yang digunakan alkimia dan astrologi.\nDia pernah melihat bulan merah beberapa kali di dalam mimpinya, apa itu pertanda bencana? Ya, benar. Tapi itu adalah bencana milik orang-orang yang membuatnya marah.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Agony Alone May Be Repaid",
+ "Description": "Blood-Debt Directives memiliki ciri khas sebagai berikut:\n·Saat musuh yang memiliki Blood-Debt Directive yang diberikan oleh Arlecchino sendiri dikalahkan, Arlecchino akan mendapatkan Bond of Life sebesar 130% Max HP-nya;\n·5 detik setelah diberikan, akan meningkat menjadi Blood-Debt Due. Saat diserap, akan dikonversi dan memberikan Bond of Life kepada Arlecchino sebesar 130%.\nNilai pemulihan Bond of Life yang diciptakan dengan cara di atas tidak akan bisa melebihi batasan awal All is Ash.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Strength Alone Can Defend",
+ "Description": "Arlecchino mendapatkan 1% Elemental RES dari semua elemen dan Physical RES untuk setiap 100 poin ATK yang melebihi 1.000 poin. Peningkatan RES maksimum yang bisa didapatkan dengan cara ini adalah 20% untuk masing-masing RES.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "The Balemoon Alone May Know",
+ "Description": "Saat bertempur, Arlecchino mendapatkan 40% Pyro DMG Bonus dan hanya bisa dipulihkan melalui Balemoon Rising.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "\"All Reprisals and Arrears, Mine to Bear...\"",
+ "Description": "Masque of the Red Death ditingkatkan sebesar 100%; Selain itu, saat melancarkan Normal Attack atau Charged Attack dalam status Masque of the Red Death, ketahanan terhadap interupsi Arlecchino akan meningkat.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "\"All Rewards and Retribution, Mine to Bestow...\"",
+ "Description": "Blood-Debt Directive akan langsung menjadi Blood-Debt Due saat diberikan.\nSaat Arlecchino menyerap Blood-Debt Due, akan memanggil Balemoon Bloodfire di depannya yang mengakibatkan Pyro DMG Area sebesar 900% ATK Arlecchino dan meningkatkan Elemental RES dari semua elemen dan Physical RES miliknya sebesar 20% selama 15 detik. Efek ini dapat terpicu sekali setiap 10 detik.\nHarus membuka Talenta Pasif \"Agony Alone May Be Repaid\" terlebih dahulu.",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "\"You Shall Become a New Member of Our Family ...\"",
+ "Description": "Meningkatkan 3 level Normal Attack: Invitation to a Beheading.\nMaksimum: Lv. 15.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "\"You Shall Love and Protect Each Other Henceforth ...\"",
+ "Description": "Saat Arlecchino berhasil menyerap Blood-Debt Directive, CD Balemoon Rising akan diperpendek 2 detik, dan akan memulihkan 15 Energy. Efek ini dapat terpicu sekali setiap 10 detik.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "\"For Alone, We Are as Good as Dead ...\"",
+ "Description": "Meningkatkan 3 level Balemoon Rising.\nMaksimum: Lv. 15.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "\"From This Day On, We Shall Delight in New Life Together.\"",
+ "Description": "DMG Balemoon Rising meningkat sebesar ATK Arlecchino yang dikali dengan 700% persentase Bond of Life Arlecchino saat ini.\nSelama 20 detik setelah Arlecchino melancarkan All is Ash, Normal Attack dan Elemental Burst Arlecchino akan mendapatkan peningkatan 10% CRIT Rate dan 70% CRIT DMG. Efek ini dapat terpicu sekali setiap 15 detik.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Dire Balemoon",
+ "Detail": "Fatui Harbinger ke-4 \"The Knave\". Diplomat yang tenang dan kejam. Dikenal sebagai \"Ayah\" yang dihormati dan dapat diandalkan oleh anak-anak di House of the Hearth.",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Pyro",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Halo",
+ "Context": "Akulah The Knave, Arlecchino, Harbinger ke-4 dari Fatui Harbinger. Anak-anak di House of the Hearth memanggilku \"Ayah\". Kuharap kerja sama kita bisa rukun ya, seharusnya ini bukan masalah yang sulit. Bagaimana pun juga ... saat ini kita tidak punya alasan untuk bertengkar, kan?"
+ },
+ {
+ "Title": "Berbincang: Mata",
+ "Context": "Kusarankan jangan menatap mataku terus, aku tidak bisa janji kamu akan melihat hal menyenangkan ...."
+ },
+ {
+ "Title": "Berbincang: Rumah",
+ "Context": "Anak-anak sedang apa ya ... Hmm. Ah sudahlah. Biarkan saja mereka sesukanya."
+ },
+ {
+ "Title": "Berbincang: Laporan",
+ "Context": "Kamu mau melaporkan sesuatu? Silakan. Aku menyimak."
+ },
+ {
+ "Title": "Ketika Petir Menyambar",
+ "Context": "Jangan takut. Apalah arti sebuah petir kecil ketika guntur sekali pun tidak bisa menyambar jalan kita."
+ },
+ {
+ "Title": "Ketika Turun Salju",
+ "Context": "Hanya saat musim salju, barulah orang menghargai hangatnya bara api."
+ },
+ {
+ "Title": "Ketika Matahari Bersinar",
+ "Context": "Cuaca seperti ini lebih cocok dinikmati di bawah bayangan pohon rindang."
+ },
+ {
+ "Title": "Ketika Angin Berembus",
+ "Context": "Kusarankan jaga rahasiamu. Jika kamu membocorkannya, entah ke mana angin akan membawanya."
+ },
+ {
+ "Title": "Selamat Pagi",
+ "Context": "Selamat pagi. Ada rencana apa hari ini?"
+ },
+ {
+ "Title": "Selamat Siang",
+ "Context": "Saat aku pulang ke rumah di siang hari, aku sering kali melihat anak-anak terbaring tidur di lantai. Jam segitu memang waktunya mudah mengantuk. Jadi mungkin kamu juga perlu istirahat sebentar sebelum lanjut."
+ },
+ {
+ "Title": "Selamat Malam",
+ "Context": "Dikatakan bahwa bulan adalah mata yang menatap ke dunia fana. Tapi kita sudah terbiasa melihatnya."
+ },
+ {
+ "Title": "Selamat Tidur",
+ "Context": "Waktunya istirahat. Oh? \"Tidak bisa tidur\"? Hmm kalau begitu kamu harus memikirkan caranya sendiri. Karena kurasa solusiku tidak akan cocok untukmu."
+ },
+ {
+ "Title": "Tentang Arlecchino: Persepsi",
+ "Context": "Memang tidak mudah untuk mengenali diri sendiri. Lagi pula, mereka yang tidak memiliki kemampuan persepsi diri yang memadai sering kali menjalani kehidupan yang lebih bahagia."
+ },
+ {
+ "Title": "Tentang Arlecchino: Darah Dingin",
+ "Context": "Terkadang, aku bisa mendengar orang-orang membicarakanku diam-diam, menyebutku dingin dan kejam. Orang-orang memang bebas mau percaya atau tidak, dan aku juga tidak berniat untuk klarifikasi apa pun. Pemikiran bias orang-orang bisa menyelimuti kebenaran, dan itu tidak ada ruginya untukku. Tapi aku memang perlu melakukan sesuatu untuk \"memuaskan\" harapan mereka ... Yah semoga saja mereka punya kekuatan dan status yang cukup agar bisa bertahan hidup dariku."
+ },
+ {
+ "Title": "Tentang Kita: Kompromi",
+ "Context": "Filosofi kita berbeda. Kalau kita mau kerja sama, kita harus bisa kompromi. Karenanya, aku bersedia berbagi beberapa rahasia denganmu. Sementara informasi yang masih kusembunyikan, lebih baik tidak perlu tahu ... Tentunya, ini demi kebaikanmu juga."
+ },
+ {
+ "Title": "Tentang Kita: Menjadi Tamu",
+ "Context": "Anak-anak sangat menyukai ceritamu. Mereka sering bertanya padaku kapan kamu bakal mampir lagi. Kuharap kamu tidak mengecewakan mereka. Ada harga yang harus dibayar kalau kamu sampai membuat mereka kecewa ... Jadi mungkin bisa kamu pikirkan baik-baik ya."
+ },
+ {
+ "Title": "Tentang Vision",
+ "Context": "Untuk waktu yang lama, tidak ada yang kuinginkan, sampai suatu hari aku terpikir untuk membunuh Crucabena. Memang terkesan seperti pemikiran yang tak masuk akal, apalagi dia adalah Harbinger yang terkenal dan begitu berpengalaman. Dan semua ilmu bela diriku juga diajari olehnya.\nNamun, sepertinya kamu cuma perlu tekad kuat, maka Dewa pasti akan menjawab keinginanmu. Pada akhirnya, aku mendapatkan Vision, dan setelah melakukan beberapa pengorbanan, akhirnya aku menguasai kekuatan ini. Memang kalau mau melampaui seorang guru, kamu perlu sesuatu yang tak terduga."
+ },
+ {
+ "Title": "Berbagi Cerita",
+ "Context": "\"Api mengalir dalam tubuhku seperti darah\" ... Bagi sebagian orang, mungkin ini hanyalah kata kiasan semata. Tapi bagiku, itu adalah kenyataan yang tak terbantahkan."
+ },
+ {
+ "Title": "Kisah Menarik: Aurora",
+ "Context": "Aurora di Snezhnaya sangat indah. Layak untuk dikunjungi."
+ },
+ {
+ "Title": "Kisah Menarik: Laba-Laba",
+ "Context": "Aku pernah punya peliharaan laba-laba namanya Bambi. Memelihara laba-laba ternyata menarik juga. Mereka tidak bisa dijinakkan seperti kucing atau anjing. Kalau kamu peduli pada mereka, mereka juga tidak akan membalasmu, jadi kamu juga tidak perlu terlalu peduli. Hubungan yang seperti itu memang cocok untukku."
+ },
+ {
+ "Title": "Tentang Lyney",
+ "Context": "Clervie pernah bertanya padaku \"rumah yang sebenarnya\" itu seperti apa, tapi aku tidak bisa menjawabnya. Bagaimana mungkin kita tahu jawabannya sedangkan House of the Hearth sendiri dibangun oleh orang-orang yang tidak pernah punya tempat untuk bisa disebut sebagai rumah.\nDengan membunuh Crucabena, akhirnya aku bisa menjadi \"Ayah\" bagi anak-anak dan membangun ulang kembali House of the Hearth di bawah aturan yang baru. Namun, aku juga sadar walau dengan usaha yang seperti ini, House of the Hearth masih jauh dari kata ideal. Jadi soal pertanyaan bagaimana \"rumah yang sebenarnya\", mungkin kita kesampingkan dulu saja untuk saat ini ... Mungkin suatu hari nanti, Lyney bisa memberiku jawaban yang baru."
+ },
+ {
+ "Title": "Tentang Lynette",
+ "Context": "Kepribadian Lynette yang tenang itu juga salah satu kekuatannya, dan aku yakin dia cukup pintar untuk bisa menyadari hal itu. Dia punya peran yang tak tergantikan di dalam tim, dan aku bisa bayangkan dia juga bahagia menjalaninya. Sebagai \"Ayah\"-nya, tugasku adalah memberinya ruang agar dia bisa menunjukkan bakatnya itu."
+ },
+ {
+ "Title": "Tentang Freminet",
+ "Context": "Freminet punya pemikiran yang cukup kompleks dan terbiasa menyembunyikan emosinya. Dia menyalahkan dirinya sendiri atas hal yang bukan perbuatannya dan itu membuatnya tersiksa. Aku bisa bayangkan anak-anak lain mungkin kesulitan untuk pola pikirnya, tapi kamu sepertinya juga cukup peka — mungkin kalian berdua bisa jadi teman baik."
+ },
+ {
+ "Title": "Tentang Neuvillette",
+ "Context": "Monsieur Neuvillette selalu menjaga \"jarak\" baik di tempat kerja maupun di tempat pribadi. Ini membuatnya dicap sebagai orang yang dingin dan tak berperasaan oleh banyak orang, tapi kurasa justru sebaliknya. Agar bisa memperlakukan semua makhluk setara di bawah bendera hukum, maka harus bisa menjaga jarak dalam beberapa hal. Dan menjalani cara hidup seperti ini juga termasuk sebuah hal baik."
+ },
+ {
+ "Title": "Tentang Furina",
+ "Context": "Aku sudah minta tolong Lyney untuk bawakan kue dan bagi-bagi untuk rombongan teaternya. Kue itu buatan anak-anak dan diberikan untuk mewakili dukungan mereka dan antusiasme mereka sebagai \"penonton\". Kuharap dia menyukainya."
+ },
+ {
+ "Title": "Tentang Tsaritsa",
+ "Context": "Saat aku dipenjara, Tsaritsa yang membebaskanku dan memberiku jabatan Harbinger. Aku bisa merasakan kalau dia adalah seseorang yang tulus dan perhatian, tidak seperti orang lain yang munafik dan hanya cari muka saja. Namun ... sulit dikatakan apakah kebaikannya saja cukup untuk melelehkan es dan salju di daratan bangsanya. Yang bisa kukatakan adalah ... kalau suatu hari harus berpisah, aku akan mengangkat senjataku ke arahnya tanpa ragu, karena itu adalah tanda penghormatan tertinggi yang bisa kuberikan padanya."
+ },
+ {
+ "Title": "Tentang The Jester",
+ "Context": "Sebagai Harbinger pertama, banyak tentang dia yang masih menjadi misteri. Saat kami pertama bertemu, dia langsung mengetahui latar belakangku dengan begitu mudah, namun sampai hari ini, aku masih tidak tahu banyak tentangnya."
+ },
+ {
+ "Title": "Tentang The Captain",
+ "Context": "Dia sangat kuat, dan kekuatan yang besar membuatnya harus memikul tanggung jawab yang besar juga. Tapi menurutku, meski dia tidak punya kekuatan yang luar biasa, dia orang yang patut dihormati."
+ },
+ {
+ "Title": "Tentang The Doctor",
+ "Context": "Saat pertama kali aku mengambil alih House of the Hearth, dia mengajukan banyak rencana kerja sama padaku. Dia ingin aku menyerahkan \"anak-anak yang gagal\" padanya. Dia mau bereksperimen pada mereka dan membagi hasilnya padaku. Kudengar dia dan The Knave yang sebelumnya melakukan kerja sama ini dengan lancar. Aku cuma bisa bilang, kalau dia bukan salah satu dari sesama Harbinger, aku pasti sudah atur supaya mereka bisa langsung reuni kembali dengan bahagia di alam sana."
+ },
+ {
+ "Title": "Tentang Damselette",
+ "Context": "Dia Harbinger spesial. Tanya dia sesuatu, dan jawaban yang akan kamu terima akan di luar dugaan, itu juga kalau dia ingin menjawab. Tapi bagaimanapun juga, semua jawaban yang kamu terima pasti di luar perkiraan."
+ },
+ {
+ "Title": "Tentang The Rooster",
+ "Context": "The Rooster tidak begitu menyukaiku, yah aku juga sama sih. Dia seorang mayor yang kompeten ... mungkin bisa dibilang luar biasa juga. Dia bisa mendapat untung besar dengan harga yang seminim mungkin, sehingga dia populer sekali di kalangan politikus. Namun \"harga minim\" ini, kalau sampai merisikokan organisasiku, maka cepat atau lambat ... Hmph."
+ },
+ {
+ "Title": "Tentang Marionette",
+ "Context": "Aku tidak begitu tertarik dengannya. Dia benar-benar ... berdedikasi sekali pada penelitiannya dan jarang muncul di publik. Malahan, banyak petugas kami yang bahkan belum pernah melihatnya sama sekali. Dibandingkan dengan seseorang yang ... katakanlah sampai membelah bagian dirinya sendiri supaya bisa tersebar ke seluruh penjuru dunia, bisa dibilang Marionette ini kebalikannya dari itu."
+ },
+ {
+ "Title": "Tentang Regrator",
+ "Context": "Tidak bisa dipungkiri bahwa dia adalah seseorang yang sangat imajinatif dengan kemampuan yang luar biasa. Tapi dia tidak punya \"kejelasan\". Dia bisa membuat skema yang luar biasa dan memanipulasi ekonomi dengan mudah, tapi di saat yang sama, dia membiarkan tindakannya dikontrol oleh dendam dan kebencian yang ada di hatinya. Orang rasional biasanya percaya bahwa mereka bisa mengontrol emosi dengan baik, tapi menurutku justru rasa percaya diri itu adalah kelemahan mereka."
+ },
+ {
+ "Title": "Tentang The Fair Lady",
+ "Context": "Dia dan Pierro adalah Harbinger pertama yang kukenal. Gayanya yang angkuh waktu pertama kali berkunjung ke House of the Hearth langsung membuatnya tak disukai anak-anak. Sejak saat itu, dia selalu datang bawa hadiah tiap kali berkunjung dan bilang \"mereka yang tidak menyukaiku tidak akan mendapatkan hadiah\". Anak-anak langsung berpura-pura menyukainya, dan dia langsung merasa puas, mungkin karena di dalam hatinya dia merasa kesepian. Kurasa dia cukup suka dikelilingi oleh anak-anak, mungkin karena dia sudah lama sendiri ... Gugurnya dia di medan perang patut disayangkan. Kuharap dia bertemu dengan orang yang dicintainya di alam baka."
+ },
+ {
+ "Title": "Tentang Childe",
+ "Context": "Bicara secara objektif, sifatnya tidak cocok untuk jadi Harbinger. Dia sering kali memikirkan orang lain dulu ... terus ujungnya dia jadi dimanfaatkan oleh orang lain. Tentunya memang bakatnya luar biasa, jadi dia masih bisa terus bertumbuh. Aku tidak ingin terburu-buru menilainya."
+ },
+ {
+ "Title": "Mengenal Arlecchino: I",
+ "Context": "Kamu ingin tahu lebih banyak soal aku? Boleh. Hubungan kita ini didasari rasa saling percaya. Jadi tidak banyak yang disembunyikan ... Aku hanya ingin tahu apa kamu benar-benar sudah siap dengan apa yang akan kamu pelajari? Terkadang rahasia bisa lebih tajam daripada bilah pisau. Rasa ingin tahu bisa membawamu ke tempat yang berbahaya."
+ },
+ {
+ "Title": "Mengenal Arlecchino: II",
+ "Context": "Di saat kamu menggenggam pedang, kamu akan menyadari bahwa kehidupan memiliki bobot yang berbeda. Beberapa orang terlihat seperti orang terhormat, tapi saat di hadapan kematian mereka langsung pucat dan memohon ampun — paras luar mereka tak lebih dari sekadar cangkang kosong. Yang lain terlihat biasa saja, tapi mereka mengemban beban berat di dalamnya. Terlepas dari faktor-faktor yang membedakan kita dalam hidup ... kematian menanti kita semua — itulah yang membuat kita semua terlihat sama. Kejam katamu? Aku hanya mengatakan fakta saja."
+ },
+ {
+ "Title": "Mengenal Arlecchino: III",
+ "Context": "Snezheviches dan Snezhevnas milikku ... Mereka yang berani berjalan dalam bayangan walaupun dunia menjadi gelap, dan keteguhan untuk memeluk bara api walau dengan risiko terbakar ... Aku akan melakukan yang terbaik untuk mengajarkan mereka bagaimana menjalani hidup ini. House of the Hearth tidak pernah memohon apa pun — sama seperti laba-laba, kami akan berburu sendiri apa yang kami inginkan."
+ },
+ {
+ "Title": "Mengenal Arlecchino: IV",
+ "Context": "Tidak ada seorang pun yang bisa memilih asal-usul mereka sendiri, tapi kita berhak berjuang untuk hidup yang kita inginkan. Kalau dilihat begitu, dunia ini tidak adil tapi juga masih ada sisi adilnya. Aku tidak mengadopsi anak-anak untuk mendapatkan imbalan. Bahkan, jika anak-anak itu ingin bebas, mereka bisa pergi dan kejar sendiri kehidupan yang mereka inginkan di luar organisasiku ... Asalkan mereka bersedia untuk membayar harganya."
+ },
+ {
+ "Title": "Mengenal Arlecchino: V",
+ "Context": "Takdir bisa jadi sesuatu yang ajaib. Saat aku masih kecil, \"Ibu\" begitu menyukaiku karena kemampuan yang kumiliki ini. Tapi pada waktu itu tidak ada yang tahu esensi sebenarnya dari kekuatan ini, aku sendiri juga tidak tahu. Kami cuma bisa berspekulasi bahwa ini hasil dari kutukan turun temurun. Apa pun asal muasal dari kekuatanku, yang aku tahu adalah itu sumber dari kekuatanku, dan juga sumber deritaku. Setelah aku menjadi Harbinger barulah aku tahu kebenarannya dari The Jester. Dia sendiri terkejut bahwa keturunan Crimson Moon masih belum punah, dan karena suratan takdir, House of the Hearth sekali lagi jatuh ke tangan anak yatim piatu dari keturunan tersebut.\nAku tidak tahu masa depan akan seperti apa. Aku percaya takdir akan menjawabku jika waktunya sudah tiba, dan saat itu tiba, aku sudah siap untuk menjalankannya sesuai dengan kata hatiku, biarpun itu artinya aku harus menghancurkan takdir dengan kedua tanganku sendiri."
+ },
+ {
+ "Title": "Hobi Arlecchino",
+ "Context": "Di waktu luangku, aku suka mengamati serangga di hutan. Dinamika di antara mereka menarik sekali — cara mereka berburu makanan, bersaing satu sama lain, bahkan bekerja sama ... Mereka yang terlihat kuat belum tentu bertahan sampai akhir, satu kesalahan saja bisa fatal akibatnya. Aku mengamati mereka berjuang di ujung tanduk, dan pelan-pelan mengingat perjuangan terakhir mereka, sama seperti aku yang mengingat akhir dari mereka yang gugur di tanganku."
+ },
+ {
+ "Title": "Kekhawatiran Arlecchino",
+ "Context": "Anak-anak sering kali mengucapkan kata-kata populer yang hanya bisa dimengerti oleh satu sama lain, sama seperti kata sandi yang dipakai saat menjalankan misi. Tentunya, anak-anak juga terkadang butuh waktu sendiri, dan aku sangat mengerti soal itu."
+ },
+ {
+ "Title": "Makanan Favorit",
+ "Context": "Dalam beberapa kesempatan, kita suka mengadakan pesta barbekyu di House of the Hearth, anak-anak sendiri yang menyiapkan bahan-bahannya. Mereka suka sekali berpartisipasi dalam acara semacam itu, aku juga sama. Toh kita tidak akan pernah tahu jika ada wajah-wajah yang akan hilang di misi berikutnya saat acara seperti itu digelar kembali."
+ },
+ {
+ "Title": "Makanan yang Tidak Disukai",
+ "Context": "Aku tidak suka makanan dengan bumbu yang rumit. Malah jadi menumpulkan indra perasa dan penciumanku. Menjaga rasa asli hidangan juga merupakan bentuk penghormatan terhadap makanan itu sendiri."
+ },
+ {
+ "Title": "Menerima Hadiah: I",
+ "Context": "Kemampuan memasakmu bagus. Apa kamu tertarik untuk mengajar kelas memasak di House of the Hearth?"
+ },
+ {
+ "Title": "Menerima Hadiah: II",
+ "Context": "Rasanya cukup oke. Mungkin anak-anak akan menyukainya."
+ },
+ {
+ "Title": "Menerima Hadiah: III",
+ "Context": "Niat baikmu kuterima, tapi kamu masih harus latihan lagi."
+ },
+ {
+ "Title": "Ulang Tahun",
+ "Context": "Menurut catatan, hari ini adalah hari ulang tahunmu. Benarkah? Ulang tahun harus dirayakan dengan meriah. Orang-orang selalu butuh alasan untuk lepas dari kesibukannya sekali-sekali, entah itu untuk merayakan diri sendiri atau orang lain. Ayo kemarilah. Aku sudah menyiapkan jamuan makan untukmu di House of the Hearth. Jangan biarkan anak-anak itu menunggu."
+ },
+ {
+ "Title": "Perasaan Tentang Ascension: Permulaan",
+ "Context": "Tetaplah bergerak maju. Jangan sampai dirimu terperangkap dalam kekuatan."
+ },
+ {
+ "Title": "Perasaan Tentang Ascension: Persiapan",
+ "Context": "Kemarahan bisa membuatmu melakukan sesuatu yang impulsif, dan kesedihan membuat orang menjadi ragu. Ingatlah untuk selalu mengontrol emosimu."
+ },
+ {
+ "Title": "Perasaan Tentang Ascension: Klimaks",
+ "Context": "Ada yang bilang kalau aku ini terlalu keras. Namun faktanya, aku juga begitu kok pada diriku sendiri."
+ },
+ {
+ "Title": "Perasaan Tentang Ascension: Konklusi",
+ "Context": "Aku belajar banyak darimu kali ini, dan kurasa kamu juga merasa sama. Malahan, aku rasa mempertahankan hubungan kita ini bisa berguna bagi kita berdua ... Entah halangan apa yang ada di depan. Tapi aku sudah bisa bayangkan akan banyak sekali kesempatan untuk kita bekerja sama."
+ },
+ {
+ "Title": "Elemental Skill: I",
+ "Context": "Menusuk."
+ },
+ {
+ "Title": "Elemental Skill: II",
+ "Context": "Ditolak."
+ },
+ {
+ "Title": "Elemental Skill: III",
+ "Context": "Tunjukkanlah."
+ },
+ {
+ "Title": "Elemental Burst: I",
+ "Context": "Di sinilah kamu akan gugur."
+ },
+ {
+ "Title": "Elemental Burst: II",
+ "Context": "Saksikanlah kebangkitanku."
+ },
+ {
+ "Title": "Elemental Burst: III",
+ "Context": "Abadi bagaikan rembulan."
+ },
+ {
+ "Title": "Membuka Peti Harta: I",
+ "Context": "Mana lagi yang lebih memuaskan daripada hal tak terduga?"
+ },
+ {
+ "Title": "Membuka Peti Harta: II",
+ "Context": "Hasil yang lumayan."
+ },
+ {
+ "Title": "Membuka Peti Harta: III",
+ "Context": "Ah, sepertinya harus ada sesuatu untuk merayakan kegembiraan ini."
+ },
+ {
+ "Title": "HP Rendah: I",
+ "Context": "Serangan bagus."
+ },
+ {
+ "Title": "HP Rendah: II",
+ "Context": "Giliranku."
+ },
+ {
+ "Title": "HP Rendah: III",
+ "Context": "Ingin sekali ya dapat perhatian penuh dariku?"
+ },
+ {
+ "Title": "HP Rekan Rendah: I",
+ "Context": "Mundur."
+ },
+ {
+ "Title": "HP Rekan Rendah: II",
+ "Context": "Strategi baru."
+ },
+ {
+ "Title": "Gugur: I",
+ "Context": "Api tungku sudah ... padam ...."
+ },
+ {
+ "Title": "Gugur: II",
+ "Context": "Aku mendengar ... anak-anak bernyanyi ...."
+ },
+ {
+ "Title": "Gugur: III",
+ "Context": "Ini bukanlah takdirku ...."
+ },
+ {
+ "Title": "Menerima Serangan Hebat: I",
+ "Context": "Menyedihkan."
+ },
+ {
+ "Title": "Menerima Serangan Hebat: II",
+ "Context": "Lanjutkan."
+ },
+ {
+ "Title": "Bergabung ke Party: I",
+ "Context": "Jangan khawatir. Biar aku yang urus."
+ },
+ {
+ "Title": "Bergabung ke Party: II",
+ "Context": "Ada masalah yang tak bisa diatasi?"
+ },
+ {
+ "Title": "Bergabung ke Party: III",
+ "Context": "Kuharap ini jadi kerja sama yang produktif ya."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Info Karakter",
+ "Context": "Hotel Bouffes d'ete yang terletak di Vasari Passage merupakan bangunan yang indah, dindingnya bersih, pintu dan jendela berkilau, dan setiap hari ada banyak anak-anak yang datang ke sini.\nTidak seperti rumah mewah pada umumnya di Court of Fontaine, pemilik hotel tersebut justru tidak tinggal di situ. Bahkan hanya sedikit orang yang pernah mendengar tentang dirinya.\nDokumen yang ditandatangani hanyalah nama palsu, penguasa yang sebenarnya adalah orang lain.\nJika orang bisa mendengar bisikan anak-anak di balik gerbang Hotel yang tertutup itu, maka akan terdengar mereka memanggil \"Ayah\".\nKetika mereka membicarakannya, beberapa lantas memujanya, beberapa menjadi ketakutan, dan yang lainnya mungkin tidak tahu harus bagaimana. Tapi yang pasti, semua nada bicara akan berubah menjadi sopan.\nAnak-anak tersebut adalah bagian dari House of the Hearth. Bagian dari Fatui.\nTempat ini adalah rumah bagi anak-anak yatim piatu dari seluruh penjuru, dan Hotel mewah ini tak lain dan tak bukan adalah wajah dari organisasi tersebut.\nDan \"Ayah\", tentunya adalah kepala dari House of the Hearth. Dialah Arlecchino, The Knave, anggota Fatui Harbinger ke-4.\nFatui dan para Harbinger mempunyai reputasi yang campur aduk di kalangan masyarakat. Tapi bagi sebagian besar anak-anak ini, \"Ayah\" adalah sosok paling penting dalam hidup mereka.\n\"Karena ada 'Ayah' maka kami punya tempat yang bisa disebut sebagai 'rumah'.\""
+ },
+ {
+ "Title": "Kisah Karakter 1",
+ "Context": "Hampir semua orang yang pernah berurusan dengan The Knave bisa merasakan tekanan yang tak kasat mata dari dirinya.\nDia selalu bisa mengambil alih pembicaraan dengan mudah, dan tidak banyak yang bisa menyimpan rahasia dalam hati di saat berhadapan dengan sepasang mata unik yang dengan tajam menatap seperti itu.\nDia tidak mengenal belas kasihan, dan selalu menyelesaikan semua dengan berbincang dan tertawa, bahkan membersihkan tempat kejadian dengan hati-hati, agar tidak merepotkan orang lain.\nTapi bukan ini yang membuatnya berbahaya. Bagaimanapun juga \"hal yang tak diketahui\" selalu menjadi sumber dari segala ketakutan.\nBahkan anak-anak yang berinteraksi dengannya setiap hari saja mengaku tidak bisa memahami dirinya. Hobinya, yang tak disukai, atau apa yang ada di pikirannya saat menatap ke arah laut.\nSetiap tahun di bulan Agustus, anak-anak akan berpikir keras untuk menyiapkan hadiah ulang tahun untuknya dan ekspresi wajahnya saat menerima hadiah selalu sama.\nIni terus bertahan sampai pada tahun lalu, saat Freminet terkejut dengan kadal yang tiba-tiba jatuh dari langit-langit. Lynette yang bermata elang dengan gesit berhasil menangkapnya lalu menjepitnya di meja dengan mangkuk.\nMangkuk dan kadal itu lantas dijadikan hadiah untuk The Knave pada tahun tersebut, yang kebetulan memang baru pulang ke rumah pada saat itu.\nKeesokan harinya, saat Lyney memasuki kantor \"Ayah\" untuk memberi laporan, dia menemukan sosok familier di dalam kotak hewan.\nMemang sih suhu dan kelembapan di dalam kotak sangat pas untuk kadal tersebut, dan hewan itu juga sepertinya senang.\nSepertinya \"Ayah\" menyimpan makhluk itu sebagai hewan peliharaannya.\nSaat The Knave mengangkat cangkir tehnya, Lyney buru-buru mengalihkan pandangannya dari hewan itu, namun diam-diam tetap mengingatnya.\nToh anak-anak ini memang selalu memanfaatkan setiap kesempatan untuk mendekati \"Ayah\".\nSetelah insiden ini, Lyney, Lynette, dan Freminet selalu mengumpulkan berbagai informasi dan pengetahuan soal memelihara kadal, sehingga lain kali bertemu kembali dengan \"Ayah\" bakal jadi ada bahan obrolan.\nNamun saat dia kembali ke kantornya di lain waktu, kotak tersebut sudah kosong.\n\"'Ayah' ... apa yang terjadi dengan kadal itu?\"\n\"Dia berkali-kali mencoba membuka tutup kotak, jadi aku membebaskannya. Meskipun kami hanya bersama untuk sebentar saja, tapi ini pilihan hidupnya.\"\nNada bicara The Knave sungguh tenang. Dan melihat wajah Lyney yang kebingungan dia lantas menunjuk ke arah burung yang terbang di luar jendela.\n\"Oh ya, tak lama setelah kadal itu keluar, burung ini lantas memakannya. Dan sepertinya sekarang dia malah berpikir bisa dapat lebih banyak lagi ... Tolong usir dia ya?\""
+ },
+ {
+ "Title": "Kisah Karakter 2",
+ "Context": "Menyukai keindahan memang sifat alami manusia. Begitu bula anak-anak yang mengalami pubertas perlahan mulai memikirkan kecantikan dan penampilannya. Mereka mulai diam-diam mengenakan aksesoris dan menggunting rambut mereka.\n\"Ayah\" tidak peduli dengan ini, dan juga tidak ingin ikut campur.\nNamun jika ada anak yang tak sengaja membeberkan identitas saat menjalankan misi hanya karena kalung yang dikenakannya — maka ini adalah hal yang butuh bimbingan dari \"Ayah\".\nMaka dari itu Arlecchino lantas masuk ke kamar para gadis sambil membawa tas tangan yang indah.\nGadis itu tahu dia telah melakukan kesalahan, dia sudah melepas kalungnya dan meletakkannya di atas meja, berdiri di samping dengan raut wajah ketakutan.\nArlecchino mengambilnya dan memandang kalung tersebut, sebelum akhirnya dia berjalan dan mengalungkannya kembali ke leher gadis tersebut.\nArlecchino lalu mengangkat rambut pirang di sekitar telinga gadis tersebut. \"Kamu menindik telingamu ya.\"\nLalu \"Ayah\" mengambil pita merah dan anting-anting dari tas tersebut, mengikat rambut gadis tersebut dengan pita dan memakaikan anting-anting tersebut ke kupingnya.\nLalu dia memegang bahu gadis tersebut dan membawanya berjalan ke depan cermin. Gadis tersebut melihat dirinya sendiri berhiaskan permata, dengan kecantikannya yang terpancar sempurna.\n\"Memang wajar mendambakan kecantikan saat seusiamu. Tapi jangan sampai benda-benda indah ini meningkatkan keindahanmu namun juga malah menumpulkan kecerdasanmu.\"\n\"Maafkan aku, 'Ayah'\", gadis tersebut meminta maaf, masih dengan ekspresi ketakutan.\nDengan tangan bergetar dia meraih anting-anting tersebut dan terburu-buru ingin melepasnya, \"Aku janji, tidak akan pernah terulang lagi ....\"\nTapi cermin itu menampilkan ekspresi \"Ayah\" yang tetap tenang, senyumnya tidak terlihat sama sekali.\n\"Shh ... tidak perlu begitu tegang. Orang-orang memang mendambakan apa yang tidak mereka miliki, aku tidak ingin kenanganmu dipenuhi rasa sesal.\"\n\"Pakai saja. Nanti kamu sendiri akan terbiasa dan akan sadar bahwa benda itu bukanlah perhiasan, seberapa pun berharganya, itu hanya sebuah objek, benda mati yang dingin.\"\n\"Biarlah ini menjadi pelajaran baru untuk — untuk memahami sumber emosimu. Kuasai dan gunakan emosimu. Jangan pernah menjadi budak atas emosimu sendiri.\""
+ },
+ {
+ "Title": "Kisah Karakter 3",
+ "Context": "Sebelum \"Ayah\" menulis ulang aturannya, House of the Hearth mempunyai wajah yang berbeda.\nThe Knave sebelumnya bernama Crucabena. Tentu saja hanya sedikit yang memanggilnya begitu, dan semua anak memanggilnya \"Ibu\".\nDan dia memang terlihat sempurna: senyum ramah, sikap yang lemah lembut, selalu peduli dengan keluarganya, dan tidak pernah kekurangan cerita untuk diceritakan kepada anak-anak.\nNamun, bagi seseorang yang dibesarkan di lingkungan normal, pasti akan merinding ketika mendengar ceritanya ....\nDia akan menceritakan kisah yang sangat kejam seolah itu adalah dongeng fantasi, menuntun anggota House of the Hearth untuk menjadi pembasmi berdarah dingin, saling bunuh satu sama lain hingga menjadi \"Raja\" terkuat yang terpilih.\nDia menamai dirinya sendiri sebagai ibu tapi tidak pernah melihat tempat ini sebagai rumah. Pengorbanan yang tak terhitung hanyalah sebuah eksperimen yang menarik di matanya.\n...\nSebelum mengambil gelar The Knave dan mengganti namanya menjadi Arlecchino, gadis muda itu punya nama lain, yaitu: Peruere.\nDia adalah anak yatim piatu yang tak diketahui asal usulnya, sama seperti anak-anak lain di House of the Hearth — \"anak\" dari \"Ibu\".\nBanyak orang tahu bahwa \"Ibu\" memang menyukainya lebih dari yang lain, bahkan lebih dari putrinya, Clervie.\nKarenanya, banyak yang tidak paham kenapa Peruere membalas kebaikan ini dengan membunuh \"Ibu\".\nEksperimen Crucabena yang tak berperikemanusiaan tersebut memang berlokasi sangat jauh dan hampir tidak ada yang tahu.\nKarenanya, Peruere dikenal sebagai seorang pembunuh berdarah dingin yang tega membunuh ibunya sendiri.\n...\nBahkan setelah semuanya berakhir, dia yang tadinya bernama Peruere — dan sekarang menjadi Arlecchino — tidak memberi penjelasan apa pun.\nDia tidak berbuat apa-apa untuk membantah rumor tersebut, dia bahkan membuat kekacauan di belakang layar.\nEntah sebagai diplomat atau pembunuh, yang terpenting adalah melihat sifat lawan dengan jelas, tetapi menempatkan diri sendiri dalam bayangan.\nDi tempat dia membunuh \"ibu\" waktu dulu, sekarang ada sebuah batu nisan kecil yang diukir dengan tulisan tangannya sendiri.\n\"Di sinilah tempat matahari terbenam terkubur, menyambut matahari terbit.\""
+ },
+ {
+ "Title": "Kisah Karakter 4",
+ "Context": "Untuk menyembunyikan asal-usulnya dan membakar kebenaran dalam api, Arlecchino mengaku sebagai orang Fontaine.\nPadahal sebenarnya, dia sejak kecil menyadari bahwa dirinya bisa mengendalikan api yang cukup aneh sejak dini.\nBanyak orang menjadi penasaran karena tidak ada satu pun dalam \"keluarga\" yang mengetahui kekuatan apa itu sebenarnya. Tapi bagi dirinya yang masih muda, ini bukanlah kemampuan yang layak untuk dibanggakan, lebih seperti sebuah kutukan.\nSetiap kali dia lengah, kekuatan yang lepas kendali akan menggerogoti tubuhnya. Pertama adalah ujung jarinya, lalu telapak tangannya, dan kemudian lengannya ....\nTanda hitam seperti arang terbakar, sama seperti dirinya sendiri yang bagaikan kayu bakar kering.\nDia samar-samar memiliki firasat, jika noda hitam ini mencapai bahunya, lalu menelusuri sampai ke jantungnya, dia mungkin akan mengalami \"perubahan\".\nMungkin pada saat itulah takdir menghampirinya.\n...\nKarena walaupun tanpa korosi, api ini sudah cukup memberinya banyak masalah.\nOrang yang terbakar oleh api ini akan meninggalkan \"bayangan\". Kadang berupa potongan ingatan, kadang berupa corak warna-warni yang indah.\nSebagaimana semakin banyak orang yang jatuh ke tangannya, Arlecchino mulai mendengar suara-suara aneh.\nTeriakan, lolongan, serta desis kutukan membuatnya terbangun dari mimpinya, dan lama kelamaan dia terbiasa dengan ini semua. Dia memang punya beberapa mimpi yang dia ingat dengan saksama, namun biasanya dipenuhi dengan bulan merah dan alam liar.\nKadang-kadang, bayangan-bayangan tersebut akan menjadi sebuah sosok \"individu yang punya kesadaran\".\nWalaupun memang lebih baik daripada \"bayangan Clervie\", tapi mereka tetap akan muncul di samping Arlecchino. Membantunya menyingkirkan suara-suara lain dan memberinya waktu untuk tenang.\nSama seperti anak kecil yang sedang bermain, mereka terkadang berkumpul, dan berpencar sesuka hati.\nArlecchino ingat siapa mereka saat masih hidup. Tapi dia tidak akan pernah memanggil nama mereka."
+ },
+ {
+ "Title": "Kisah Karakter 5",
+ "Context": "Setelah bertemu Tsaritsa, dianugerahi dengan Delusion dan mewarisi nama \"Arlecchino\", The Knave muda juga akan diberikan kesempatan untuk bertemu dengan sesosok individu sebanyak satu kali.\nEkspresi Pierro tersembunyi di balik topeng yang menutupi setengah wajahnya.\n\"Aku tahu kamu masih menyimpan ketidakpuasan dan keraguan. Jadi, aku akan menjawab lima pertanyaanmu tentang dunia ... atau tentang dirimu sendiri.\"\n\"Kamu tidak perlu meminta jaminan dariku, bertanya tentang program dan kebijakan kami, atau tentang cita-cita Yang Mulia Ratu. Semua itu bisa kujawab tanpa keraguan.\"\nArlecchino tidak sepenuhnya percaya dengan kejujurannya yang begitu terbuka.\n\"Kalau begitu, izinkan aku menyatakan, kalau aku menolak segala kepalsuan atau kebingungan, permainan kata-kata, dan kebohongan.\"\n\"Bijaksana sekali. Kalau begitu, aku akan jawab pertanyaan pertamamu. Mengapa kami memilihmu, dan mengapa kamu menerimanya? 'Orang naif akan mati demi cita-citanya. Bertahan dan mencapai tujuan adalah tanda kedewasaan.'\"\n...\n\"Pertanyaan Ketiga. Apa arti mimpiku yang terus muncul dan kekuatanku?\"\n\"Aku dulu pernah mengabdi pada dinasti terakhir kerajaan bawah tanah kuno. Nama dinastinya adalah \"Eclipse\", dan sebelum mereka, ada \"Crimson Moon\". Adapun rahasia sebelum kamu lahir ... Kusarankan kamu membeli buku berjudul 'Hleobranto Innamorato.' Aku tidak membaca cerita seperti itu ketika masih mengejar ilmu pengetahuan, dan hanya melihatnya secara kebetulan. Keadaan yang digambarkan memang tidak masuk akal, tetapi detail utamanya akurat.\"\n...\n\"Pertanyaan Kelima. Apa yang akan terjadi padaku dan anak-anak di House of the Hearth setelah semua ini selesai?\"\n\"Jujur saja. Tak satu pun dari kalian punya tempat dalam cita-citaku, karena aku hanya mengejar 'kebajikan'. Namun aku dapat menjamin bahwa Tsaritsa akan sekali lagi menjadi dewa yang mencintai semua manusia, dan dalam cita-citanya semua keinginan manusia akan terkabul.\"\n'Kebajikan' ini, tentu saja, masih menjadi teka-teki, tetapi dia menerima jawaban ini meskipun demikian. The Fool telah memberikan lima jawaban atas lima pertanyaannya, dan kabut yang menutupi matanya mulai menghilang.\n\"Arlecchino.\"\nPierro memanggilnya saat dia pergi, dan dia pun berbalik.\n\"Sebaliknya daripada terus memikirkan keadaan dunia saat ini, kamu harus mempertimbangkan ke mana arahnya.\"\nSuara langkah kakinya saat dia berputar dan terus berjalan adalah satu-satunya jawaban."
+ },
+ {
+ "Title": "\"Marelle\"",
+ "Context": "House of the Hearth menggunakan berbagai kata sandi untuk menjaga kerahasiaan dan keamanan operasional. Dari semuanya, \"Marelle\" dipilih secara pribadi oleh The Knave sendiri.\n\"Marelle\" memiliki makna asal permainan anak-anak Fontaine yang populer. Kotak-kotak yang diberi angka secara berurutan digambar di tanah, karung pasir dilemparkan ke dalam kotak, dan pemainnya akan melompat dari kotak ke kotak dalam urutan tertentu.\nTidak ada yang tahu kapan permainan ini mulai beredar, atau siapa yang membuat aturannya, tapi semua anak kecil di House of the Hearth pasti pernah diajak oleh anak-anak yang lebih dewasa untuk bermain permainan ini.\nLompatan ringan, tawa riuh ... Kenangan dengan \"Marelle\" selalu indah, bagaikan ciuman sinar matahari yang bersinar.\nOleh karena itu, anak-anak pada awalnya bingung saat mengetahui Ayah mereka terpecah antara \"Santai\" dan \"Bahaya\" ketika memberi arti pada kata sandi tersebut.\nMereka tidak tahu bahwa di House of the Hearth pada masa lalu, Marelle bukanlah permainan.\nPada masa itu, anak-anak akan melompat ke dalam kotak di bawah pengawasan orang dewasa. Mereka tidak boleh keluar dari garis, juga tidak boleh mengacaukan temponya.\nTidak pernah ada pertanyaan mengenai hukuman jika lompatannya salah, karena luar kotaknya dilapisi dengan bilah pisau yang terbalik.\nAnak-anak yang kehilangan keseimbangan, yang staminanya melemah, atau salah cuma karena takut ... banyak sekali yang terjatuh melewati garisnya, dan tanah berwarna merah tua pun berduka atas masa lalu yang menyakitkan itu.\nTak seorang pun akan menghubungkannya dengan perasaan \"santai\" — bahkan, hanya sedikit yang sanggup membahasnya tanpa merasa ketakutan.\nNamun, setelah ragu-ragu sejenak, Arlecchino memilih \"santai\" sebagai arti kata sandi pada hari itu.\nMarelle pada saat itu tidak lagi dikaitkan dengan \"bahaya\". Sekarang, yang terlintas di benaknya saat permainan ini disebutkan hanyalah wajah-wajah yang tersenyum.\nKalau begitu, pikirnya, biarkanlah kenangan buruk itu tinggal di hatinya saja. Biarkan darah dan debu dibersihkan, karena bukannya anak-anak harus melihat masa depan yang lebih luas?"
+ },
+ {
+ "Title": "Vision",
+ "Context": "Arlecchino memiliki berbagai sumber kekuatan.\nApi darah bulan terkutuk kuno membara di tubuhnya, darah ningrat di tubuhnya adalah berkat dan juga kutukan — inilah sumber kekuatannya yang pertama.\nTsaritsa yang pemaaf sudah memaafkan dosa-dosanya karena Arlecchino membunuh ibunya sendiri dan malah memberinya Delusion, sebagai tanda kehormatan dan kebaikan Tsaritsa. Itulah ketiga kalinya dia mendapatkan sumber kekuatan.\nDi antara rentang waktu tersebut, dia juga mendapatkan Vision saat masih bernama \"Peruere\".\nWaktu Clervie masih hidup, Peruere pernah mengusulkan rencana untuk membunuh \"Ibu\". Entah karena kurang percaya diri atau karena ikatan keluarga, Clervie menolak.\nTapi takdir Clervie akhirnya berakhir saat pedang yang dingin itu menghunus tubuhnya. Tapi dia berjalan menuju kematian dengan senyuman, karena akhirnya dia menemukan kebebasan yang didambakannya.\nTapi bagi Peruere yang ternyata masih hidup, roda takdir baru saja mulai berputar.\nEksperimen \"Raja\" yang terpilih sudah berakhir, tapi ambisi \"Ibu\" tidak berhenti sampai di situ.\nAkhirnya Peruere memutuskan untuk menjalankan rencana itu sendirian.\nSejak hari itu, diam-diam dia memikirkan perbedaan antara \"Ibu\" dengan dirinya. Seni bela diri miliknya adalah hasil dari didikan \"Ibu\". \"Ibu\" juga melihat kekuatan dalam darahnya.\nDan biarpun telah menjadi seorang \"Raja\" yang terpilih namun apalah arti seorang anak di mata orang dewasa, tak lain hanyalah seekor burung kecil bukan?\nNamun penderitaan dalam hidupnya telah mengajarkan padanya untuk tidak menyerah.\nKarenanya Peruere terus menerus mengasah kemampuannya hingga tubuhnya dipenuhi oleh luka dari banyaknya pertempuran yang dilaluinya, dan biarpun lengannya ternoda oleh api darah yang tidak bisa dia kontrol sepenuhnya.\nLalu, pada suatu malam yang disinari cahaya rembulan, sebuah Vision muncul di hadapannya tanpa peringatan.\nVision itu sejajar dengan cahaya bulan pada malam itu, bersinar merah membara.\nApakah ini harapannya?\nAtaukah ini adalah buah dari ratusan kali berpikir selama siang dan malam terus-menerus?\nJawabannya tidak pernah muncul, maka dari itu dia tidak pernah terobsesi dengan pertanyaannya.\nDia menyimpan Vision tersebut di tempat yang paling dekat dengan jantungnya kemudian memberikan \"kejutan\" kepada \"Ibu\".\nSebagai Fatui Harbinger, Arlecchino tidak tunduk pada dewa mana pun. Namun dia selalu menjaga Vision yang melambangkan kekuasaan The Seven tersebut.\nBaginya, ini adalah bukti bahwa dia telah menentang takdir dan mengambil kuasa atas masa depannya sendiri."
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "Moonglare",
+ "Description": "Model pakaian Arlecchino. Bulan terkutuk kuno muncul lagi dari dalam mimpi, dengan cahayanya yang dingin, warna merahnya menyelimuti dirinya dengan sempurna. Dengan cahaya ini sebagai saksinya, biarlah dirinya meminum gelas kehidupan sampai akhir dari takdirnya yang tak terhindarkan.",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ID/AvatarPromote.json b/Genshin/ID/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/ID/AvatarPromote.json
+++ b/Genshin/ID/AvatarPromote.json
@@ -12318,5 +12318,159 @@
"Value": 0.192
}
]
+ },
+ {
+ "Id": 96,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 0
+ },
+ {
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+ "Value": 0
+ },
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 874.6027
+ },
+ {
+ "Type": 7,
+ "Value": 51.0435
+ },
+ {
+ "Type": 4,
+ "Value": 22.828234
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 1496.0309
+ },
+ {
+ "Type": 7,
+ "Value": 87.31125
+ },
+ {
+ "Type": 4,
+ "Value": 39.048294
+ },
+ {
+ "Type": 22,
+ "Value": 0.096
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2324.6018
+ },
+ {
+ "Type": 7,
+ "Value": 135.66824
+ },
+ {
+ "Type": 4,
+ "Value": 60.67504
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2946.03
+ },
+ {
+ "Type": 7,
+ "Value": 171.936
+ },
+ {
+ "Type": 4,
+ "Value": 76.8951
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
+ },
+ {
+ "Type": 4,
+ "Value": 109.33523
+ },
+ {
+ "Type": 22,
+ "Value": 0.384
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ID/Chapter.json b/Genshin/ID/Chapter.json
index a56a7752..101abdf9 100644
--- a/Genshin/ID/Chapter.json
+++ b/Genshin/ID/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Chapter Ignis Purgatorius: Bag. I",
+ "Title": "Saat Kobaran Tungku Sirna",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Chapter Lupus Aureus: Bag. II",
+ "Title": "Penjaga Sumpah",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2957,7 +2985,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3087,7 +3115,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3125,7 +3153,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3138,7 +3166,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3176,52 +3204,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Mawar dan Senapan: Bag. I",
+ "Number": "Senapan dan Mawar: Bag. I",
"Title": "Derak Senapan Memecah Keheningan",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Mawar dan Senapan: Bag. II",
+ "Number": "Senapan dan Mawar: Bag. II",
"Title": "Antara Fiksi dan Realita di Dalam dan Luar Bingkai",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Mawar dan Senapan: Bag. III",
+ "Number": "Senapan dan Mawar: Bag. III",
"Title": "Pulau di Tengah Kabut",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Mawar dan Senapan: Bag. IV",
+ "Number": "Senapan dan Mawar: Bag. IV",
"Title": "Tempat Mawar Bermekaran",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Keselarasan Harmoni: Gerakan Ketiga",
+ "Title": "Melodi Pharsalia",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Keselarasan Harmoni: Gerakan Kedua",
+ "Title": "Tahanan dalam Belenggu",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Keselarasan Harmoni: Pendahuluan",
+ "Title": "Mimpi Buruk Petrichor",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Keselarasan Harmoni: Gerakan Pertama",
+ "Title": "Istana Raja Laut",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Keselarasan Harmoni: Akhir",
+ "Title": "Rekuiem",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Iridescent Tour Arataki Yang Paling Gahar Sejagat Raya: Awalan",
+ "Title": "Bukan Iridescence Tour Bapakmu!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Iridescent Tour Arataki Yang Paling Gahar Sejagat Raya: Akhir",
+ "Title": "Tapi Iridescent Tour Arataki Yang Paling Gahar Sejagat Raya!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/ID/DisplayItem.json b/Genshin/ID/DisplayItem.json
index 66a60f45..4fde03a3 100644
--- a/Genshin/ID/DisplayItem.json
+++ b/Genshin/ID/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Set Artefak",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fragment of Harmonic Whimsy",
+ "TypeDescription": "Set Artefak",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fragment of Harmonic Whimsy",
+ "TypeDescription": "Set Artefak",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Unfinished Reverie",
+ "TypeDescription": "Set Artefak",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Unfinished Reverie",
+ "TypeDescription": "Set Artefak",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/ID/Furniture.json b/Genshin/ID/Furniture.json
index 6d5bffd8..6ee6a6f5 100644
--- a/Genshin/ID/Furniture.json
+++ b/Genshin/ID/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Karakter di Dalam Rumah",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 370117,
"Name": "Toko Lembah: Teh Menenangkan",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373441,
"Name": "Kostum Tarian Wushou: Suanni Mengaum",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373442,
"Name": "Boneka Tarian Wushou: Suanni Pemalas",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373443,
"Name": "Penyekat Ruangan: Kupu-Kupu dan Ikan",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373444,
"Name": "Penyekat Ruangan: Layang-layang dan Pipit",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373448,
"Name": "Layang-Layang Hoki: Tahun yang Lebih Baik",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373449,
"Name": "Layang-Layang Hoki: Semua Berjalan Lancar",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373450,
"Name": "Layang-Layang Hoki: Tarian Kupu-Kupu",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Didapatkan dari Event Waktu Terbatas"
+ "Didapatkan dari Event Waktu Terbatas",
+ "Dari Depot Realm: Blueprint"
],
"Id": 373451,
"Name": "Layang-Layang Hoki: Makmur dan Sejahtera",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Quest Story"
+ ],
+ "Id": 361510,
+ "Name": "Perapian Dinding: \"Kayu Api Penghalau Kegelapan\"",
+ "Description": "Perapian yang cantik dan elegan, memiliki bentuk yang sama dengan perapian yang digunakan di \"House of the Hearth\".\nKonon dalam beberapa legenda kuno, api merupakan simbol \"rumah\", tidak hanya memberikan perlindungan bagi anak-anak di malam hari, tetapi juga memberi jalan hidup baru bagi mereka.\nTapi ... meski tidak ada perapian lagi sekarang, anak-anak tetap memiliki kekuatan yang cukup untuk melindungi diri mereka sendiri.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 362265,
+ "Name": "Pagar Hotel: Bunga Mint yang Segar",
+ "Description": "Pagar pembatas standar di Hotel Debord. Terbuat dari bahan padat, dihias dengan pola cantik, serta memiliki cita rasa artistik. Konon katanya, Vaneigem sebagai pemilik Hotel Debord menganut konsep bahwa \"seni adalah bumbu terbaik untuk kuliner\". Dia bahkan secara khusus memesan serangkaian dekorasi untuk menciptakan suasana atmosfer yang elegan, mengubah keseluruhan hotel menjadi sebuah tempat festival seni. Pagar pembatas yang dirancang dengan cermat ini membuat keseluruhan festival menjadi lebih memikat dan mendalam, seperti \"sentuhan hiasan daun mint dalam penataan makanan\".",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 362266,
+ "Name": "Pagar Hotel: Lengkung Pandang Sempurna",
+ "Description": "Pagar melengkung yang indah, terbuat dari Cypress Wood berkualitas tinggi. Bentuknya sama seperti pagar Hotel Debord.\nMenurut desainernya, desain melengkung seperti ini bertujuan untuk memberikan pemandangan yang lebih luas untuk para tamu, sehingga mereka bisa menikmati pertunjukan dari dekat. Namun, dibandingkan pagar berbentuk lurus, model melengkung biasanya lebih sulit dibangun, dengan biaya pemeliharaan yang juga lebih mahal. Karena itu, pagar jenis ini jarang terlihat di luar Hotel Debord.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 363113,
+ "Name": "Lampu Sederhana: Bahan dari Sumber Setempat",
+ "Description": "Lampu tahan angin dari logam yang sering ditemukan di Fleuve Cendre. Terbuat dari logam daur ulang dan komponen mekanisme roda gigi tua. Meskipun penampilan dan fungsi pencahayaan lampu ini kalah jauh dibandingkan dengan lampu jalan standar di Court of Fontaine, tapi harganya juga lebih murah. Penduduk Fleuve Cendre tidak perlu khawatir tentang umur lampunya, soalnya di Fleuve Cendre, akan selalu tersedia suku cadang yang bisa digunakan ....",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 362315,
+ "Name": "Karpet Fontaine: Persegi Panjang Sempurna",
+ "Description": "Karpet Fontaine yang indah dan sederhana dengan pengerjaan yang cermat, memiliki warna dasar merah anggur dan pengerjaan gulungan emas yang indah.\nKonon di Fontaine, dalam bahasa desain Fontaine, pola simetris melambangkan rasionalitas, sementara emas melambangkan stabilitas dan khusyuk. Oleh karena itu, karpet dengan pola emas khusus ini sering ditempatkan di ruang belajar atau ruang tamu untuk menciptakan suasana yang tenang dan khusyuk.\nSeiring dengan dibentuknya Oratrice, struktur simetris ini juga memiliki makna yang melambangkan keadilan. Makanya sekarang ini, pola emas yang unik ini masih banyak ditenun di atas karpet Opera Epiclese.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 364219,
+ "Name": "Lampu Mekanis: Kontemplasi di Malam yang Tenang",
+ "Description": "Lampu tembok yang digunakan di bagian luar Opera Epiclese dengan struktur logam kaca yang sama dengan lampu jalan di kota Fontaine, tapi sumber cahayanya lebih lembut, dan area pencahayaan juga lebih terpusat.\nDi atas panggung Opera Epiclese, drama paling hebat dan pertempuran antara cinta dan benci yang paling sengit selalu ditampilkan. Setelah tirai diturunkan, para pecinta teater sering mencari tempat hening dan terpencil untuk membenamkan pikiran dan perasaan mereka. Oleh sebab itu, Opera Epiclese juga menyesuaikan pencahayaan di beberapa area menjadi lebih lembut, supaya para pecinta teater ini dapat mengingat kembali alur ceritanya.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Hadiah Fountain of Lucine di Fontaine"
+ ],
+ "Id": 371142,
+ "Name": "Model Meka: \"Masa Kemajuan\"",
+ "Description": "Model mekanisme logam dengan struktur yang sangat rumit. Konon ini adalah replika perangkat di depan Court Region Waterway Hub dengan rasio yang sama, sehingga dikenal sebagai karya yang mewakili estetika desain mekanisme roda gigi.\nMeskipun perangkatnya sendiri tidak melampaui fondasi teoretis yang didirikan oleh \"Lord-Artificer\" Alain Guillotin, tetapi orang-orang masih menganggapnya sebagai simbol kemajuan yang berkelanjutan selama ratusan tahun dalam \"keindahan teknologi\". Mungkin seperti yang dikatakan beberapa kritikus ... Perangkat yang berputar tanpa henti itu sama seperti roda yang terus bergerak maju ....",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 370826,
+ "Name": "\"Suara Lonceng Kota Kelahiran Musik\"",
+ "Description": "Menara jam yang terbuat dari campuran kayu dan batu yang sering dijumpai di Petrichor. Terbuat dari lonceng logam dengan pengerjaan yang sangat indah dan bisa mengumumkan waktu kepada seluruh kota. Selain itu, di bagian atas menara jam juga terdapat mekanisme putar yang bisa mengukur kecepatan angin. Konon katanya bahwa orang yang ahli membunyikan lonceng dapat menggabungkan perubahan kecepatan angin dengan karakteristik fenomena langit untuk memprediksi cuaca di masa depan dan membunyikan lonceng peringatan di waktu yang tepat, dengan tujuan untuk memperingatkan orang-orang agar waspada terhadap badai yang akan datang.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 370827,
+ "Name": "\"Hunian Damai Kota Kelahiran Musik\"",
+ "Description": "Rumah besar nan megah yang dapat ditemukan di Petrichor. Berbeda dengan bangunan di Court of Fontaine, rumah-rumah di Petrichor cenderung memiliki ruang khusus untuk kamar-kamar yang tidak ditinggali dan asap, yang dibangun secara terpisah. Meskipun desainnya menyita ruang yang lebih, tapi tindakan ini bisa menjamin keamanan penggunaan api dan kebersihan tempat tinggal. Ini adalah pilihan terbaik untuk Petrichor dengan tanah yang tidak terlalu luas.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 370828,
+ "Name": "\"Bengkel Kerja Kota Kelahiran Musik\"",
+ "Description": "Bangunan dua lantai dengan ruang kerja dan balkon yang terpisah, mengadopsi desain tidak simetris, dan menampilkan gaya kota Petrichor yang unik.\nBangunan semacam ini memiliki ruang yang sangat luas. Ruang kerja tambahan ini dilengkapi dengan pipa ventilasi dan pintu keluar yang terpisah, dan membedakan pekerjaan dan tempat tinggal dengan cerdik untuk menghindari gangguan di antara keduanya. Konon katanya, bahkan jika mendesain dan membangun \"Meriam Raksasa Teyvat\" di rumah seperti ini, orang lain yang sedang tidur siang di rumah ini sama sekali tidak akan terganggu. Ini benar-benar membuktikan keunggulan isolasi suara dari bangunan semacam ini.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 370829,
+ "Name": "\"Hunian Cerdas Kota Kelahiran Musik\"",
+ "Description": "Bangunan yang terlihat sederhana dengan ruang internal yang cukup, cocok untuk ditinggali satu atau dua orang, merupakan salah satu bangunan yang paling sering ditemukan di Petrichor. Konon katanya, sebagian besar Petrichor didesain dengan atap lereng yang berbentuk ombak. Desain ini memungkinkan air hujan untuk dialirkan keluar dari atap, juga bisa digunakan untuk memperluas ruang tinggal. Bisa dibilang, sekali mendayung dua tiga pulau terlampaui.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 6005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 370333,
+ "Name": "Pondok Kota Musik: Suara Harmonis",
+ "Description": "Gubuk yang dirancang dengan cermat oleh pengrajin dan dibangun dengan tangan. Atapnya memiliki dua warna merah dan biru yang saling terjalin. \"Kedua warna ini bagus deh, jadi aku mau pakai semuanya.\" Demikianlah keputusan yang diambil oleh penduduk Petrichor saat dia membeli gubuk yang dicat mesin ini di Court of Fontaine. Keputusan ini melahirkan gubuk yang memiliki dua warna yang indah ini, yaitu Merah Marcotte dan Biru Lumidouce. Hanya saja, karena pembangunan gubuknya sangat melelahkan, bangunan ini hampir tidak mungkin dijual di lokasi yang lain. Itulah kenapa warga Court of Fontaine masih belum berkesempatan untuk menikmati solusi yang begitu sempurna.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 374323,
+ "Name": "Meja Panjang Kayu Mallow: Kenangan Terukir",
+ "Description": "Meja panjang sederhana yang bisa ditemukan di Petrichor. Terbuat dari Mallow Wood yang tersisa. Meja ini sangat kokoh dan sering digunakan oleh pengrajin sebagai meja kerja atau rak penyimpanan sementara. Konon katanya, meski modal kerjanya rendah, tapi kebanyakan orang tidak akan mengganti meja kerjanya dengan mudah. Lagi pula, lingkungan kerja yang sudah tidak asing lagi sulit diduplikasi, jejak pisau berantakan yang terukir di atas meja juga merupakan bukti kerja keras mereka selama sekian lama ini ....",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 374324,
+ "Name": "Meja Bundar Kayu Mallow: Minum Bersama",
+ "Description": "Meja bundar sederhana yang terbuat dari kayu. Sangat ringan dan praktis, bahkan anak-anak pun bisa membawanya dengan mudah.\nKonon katanya, jarang ada tamu yang berkunjung pada hari biasa di Petrichor, makanya meja dan kursi di sana lebih pendek dan rendah, tidak semewah seperti perabotan di Court of Fontaine. Saat diundang untuk mengunjungi rumah penduduk tertentu, jika tuan rumah mengundangmu untuk minum teh di meja bundar seperti ini, jangan berpikir bahwa kamu tidak disambut oleh tuan rumah. Malah sebaliknya, sambutan seperti ini adalah sopan santun kota Petrichor terhadap teman sejatinya.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7014,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Depot Realm: Blueprint"
+ ],
+ "Id": 374601,
+ "Name": "Patung Berpedang: Pengawal Abadi",
+ "Description": "Patung prajurit yang memegang pedang tajam, ekspresinya terlihat sangat serius, seolah-olah memegang keyakinan tertinggi yang tidak boleh diganggu gugat, merupakan tiruan dari patung batu yang ada di sekitar Petrichor.\nMeskipun tidak memiliki kemampuan tempur seperti Golem, tapi hanya dengan bermodalkan penampilan saja, patung batu ini sudah bisa mengusir para bandit dengan niat jahat. Tentu saja, tidak perlu khawatir kalau banditnya gagal ditakut-takuti. Soalnya ... tidak ada bandit di Alam Poci, kan?",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
+ 7001,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 373916,
+ "Name": "Kotak Pesan Kayu Mallow: Penyimpanan",
+ "Description": "Kotak surat sederhana yang terbuat dari papan Mallow Wood dan komponen logam yang kokoh. Tidak terlalu menyita tempat dan tidak akan menghalangi akses saat dipasang di dekat gerbang. Bukan cuma bisa menyimpan surat dengan mudah, tapi paket kecil juga bisa dimasukkan ke dalamnya. Oleh karenanya, kotak ini juga digunakan sebagai kotak \"penyimpanan\".\nNamun, memasukkan paket ke kotak surat akan bisa menyebabkan paket jadi rusak, jadi tidak disarankan untuk melakukan hal seperti itu ya.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 374115,
+ "Name": "Kusen Pintu Kayu Mallow: Melodi Lembut",
+ "Description": "Gerbang pagar yang terbuat dari Mallow Wood yang kokoh dan tahan lama, di atasnya terukir pola yang indah dan indah, bisa ditemukan di Petrichor. Menurut para pengrajin di sana, struktur yang tidak simetris akan memberikan kesan ringan dan lincah, sedangkan bentuk melengkung akan memberikan keindahan melodi yang lembut pada bingkai pintu. Hanya saja, karena desainnya yang rumit, kerangkanya jadi tidak cocok untuk pintu berukuran biasa, sehingga menjadi \"kurang\" praktis dan \"kurang\" bisa digunakan di tempat lain ....",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 374116,
+ "Name": "Pagar Kayu Mallow: Gelombang Pasang",
+ "Description": "Pagar yang terbuat dari Mallow Wood dan dihiasi dengan ornamen berbentuk ombak terbalik. Selain mempertahankan nilai estetikanya, juga menyediakan tempat untuk menggantung barang.\nAda kritikus yang berpendapat, desainnya yang tinggi ini dipilih untuk memperpanjang masa pakai pagar dan mencegah kerusakan yang disebabkan oleh perubahan cuaca di pulau. Namun, sebagian penduduk Petrichor tidak setuju dengan kesimpulan di atas. Menurut mereka, ombak tinggi adalah representasi artistik dari air pasang, dan tidak terlalu berhubungan dengan cuaca.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Depot Realm: Blueprint"
+ ],
+ "Id": 373454,
+ "Name": "\"Asal-Usul Musik\"",
+ "Description": "Model lira yang sangat indah dan dihiasi dengan ukiran yang elok. Bentuknya persis seperti lira yang ada di Kastil Pudar.\nKonon katanya, lira adalah salah satu alat musik yang paling sederhana, tapi juga paling sulit dimainkan. Warna dan struktur nadanya sangat sederhana, bahkan anak kecil yang baru belajar bermain juga bisa memainkan lira ini dengan mudah. Tapi ketepatan nada lira bergantung pada pengalaman orang yang memainkannya. Bahkan pemain yang sudah berpengalaman belasan tahun pun bisa saja membuat kesalahan yang tidak terduga saat memetiknya. Oleh karena itu, beberapa kritikus menyebut lira sebagai awal dan akhir dari semua musisi. Pernyataan ini tentu saja agak berlebihan, tapi itu cukup untuk menunjukkan betapa istimewanya lira ini.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Depot Realm: Blueprint"
+ ],
+ "Id": 373455,
+ "Name": "\"Tanduk Murka Legiun\"",
+ "Description": "Trompet yang dibuat dengan indah, bagian badan trompetnya dihiasi dengan dekorasi metalik dan terlihat sangat mewah. Bentuknya sama persis dengan trompet yang ada di Kastil Pudar.\nKonon katanya, suara trompet ini sangat rendah dan kokoh seperti raungan binatang buas, sehingga sering digunakan untuk menggambarkan suasana pertempuran. Sekarang, fungsi ini telah digantikan oleh beragam alat musik lainnya dan alat musik mewah ini perlahan-lahan menjadi semacam simbol saja ....",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Depot Realm: Blueprint"
+ ],
+ "Id": 373456,
+ "Name": "\"Ular Tersembunyi\"",
+ "Description": "Model trompet nada rendah yang bentuknya menyerupai ular raksasa dan dilengkapi katup pengendali tinggi nadanya. Bentuk alat musik ini sama dengan model trompet nada rendah yang ada di Kastil Pudar.\nMeskipun penampilan alat musik ini sangat berlebihan, namun suaranya seperti ular yang bersembunyi di antara semak-semak. Lembut dengan nada rendah, tidak mudah menarik perhatian orang. Oleh karena itu, beberapa seniman memanfaatkan karakteristik ini untuk menciptakan musik latar yang menegangkan ....",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari membeli Gnostic Chorus Battle Pass"
+ ],
+ "Id": 373457,
+ "Name": "\"Puisi Lira Seperti Cermin\"",
+ "Description": "Model lira yang elegan dan dihiasi dengan mewah. Lira ini menggunakan senar berwarna biru safir, dan bentuknya sama dengan model lira yang ada di Kastil Pudar. Bagian badan lira yang simetris sempurna ini memberikan keindahan yang unik, juga memudahkan beragam jenis pemain untuk bisa memainkannya. Sekarang ini, lira-lira yang umum digunakan oleh para penyair memiliki banyak kesamaan bentuk dengan model lira ini ....",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Depot Realm: Blueprint"
+ ],
+ "Id": 373458,
+ "Name": "\"Kemuliaan yang Berkilau\"",
+ "Description": "Sebuah model lira yang dibuat dengan indah. Senarnya yang berwarna biru jernih berkilau seperti matahari yang terpantul di atas riak air. Memiliki rancangan yang sama dengan model lira di Kastil Pudar. Menurut legenda, beberapa kisah epik akan kehormatan dan kejayaan para pahlawan dimainkan menggunakan lira seperti ini. Kini, meskipun tokoh-tokoh utama dalam kisah tersebut sudah lama wafat, tapi kemuliaan mereka masih bersinar terang, seperti senar lira yang berkilauan ini.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 373215,
+ "Name": "\"Inspirasi Putih Bersih\"",
+ "Description": "Sejenis tanaman pot yang bisa ditemukan di Petrichor, memiliki bunga sederhana berwarna putih bersih. Menurut legenda, bunga-bunga ini dibudidayakan oleh penduduk kota karena keanggunan dan keindahannya. Seorang pengarang pernah menuliskan sebuah cerita mengenai bunga ini. Dalam cerita tersebut, tokoh utama mendapatkan inspirasi dari bunga putih ini secara tidak terduga dan menciptakan berbagai ukuran lonceng yang digunakan di seluruh Petrichor sekarang.\nKarena alasan inilah bunga putih bersih tidak hanya melambangkan keindahan, tapi juga melambangkan \"inspirasi\".",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 373216,
+ "Name": "\"Aroma yang Menyembuhkan\"",
+ "Description": "Kombinasi bunga berwarna ungu lavender dan biru danau yang ditanam bersama dalam pot berbentuk unik dengan penuh kasih sayang.\nBunga ungu yang ditanam sedemikian rupa dipercaya dapat memurnikan udara dengan aromanya, dan membantu mengusir nyamuk serta menyembuhkan penyakit dengan kekuatan misteriusnya. Bunga-bunga ini melambangkan \"kemurnian dan kesehatan\", dan bunga biru danau yang menghiasinya juga memiliki makna ini. Karena itu, penduduk Petrichor suka menanam kedua bunga ini bersama tidak hanya untuk keindahannya, tapi juga sebagai simbol harapan untuk kehidupan yang lebih baik.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 374213,
+ "Name": "Bangku Kayu Mallow: Melodi Tersembunyi",
+ "Description": "Kursi panjang yang hanya bisa ditemukan di Petrichor. Dirancang menggunakan Kayu Mallow untuk menyediakan tempat istirahat bagi para penduduknya, dan walaupun tidak memiliki bantal atau sandaran yang empuk, kursi ini memiliki area duduk yang luas dan nyaman. Menurut laporan anonim di sebuah surat kabar kecil, kursi panjang ini dirancang oleh seorang pengrajin alat musik, dan siapa pun yang menduduki kursi ini dapat mendengar lantunan melodi yang lembut.\nTapi menurut penelitian dari Institut Penelitian Fontaine, fenomena ini mungkin hanyalah sebuah efek psikologis yang disebabkan oleh penampilan kursi ini, dan tidak ada hubungannya dengan kekuatan misterius apa pun.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Toko Suvenir Fontaine"
+ ],
+ "Id": 374214,
+ "Name": "Kursi Kayu Mallow: Lipatan Sederhana",
+ "Description": "Sebuah kursi biasa dari Kayu Mallow yang sering ditemukan di Petrichor. Fitur utamanya adalah kursi ini dapat dilipat. Rancangan ini juga memungkinkan penggunanya untuk menyesuaikan ketinggian, menghemat ruang simpan dan lebih mudah diangkut. Katanya karena lokasi Petrichor yang terpencil, maka jumlah kursi yang dibutuhkan juga rendah. Tapi jika ada tamu asing yang datang berkunjung, kursi lipat yang nyaman dan hemat tempat ini sangatlah cocok untuk menjamu mereka.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Remarkable Chest di Fontaine"
+ ],
+ "Id": 360450,
+ "Name": "Lampu Jalan Kota Musik: Cahaya Keamanan",
+ "Description": "Jenis lampu jalan yang sering ditemukan di Petrichor. Tiang lampu ini menggunakan Kayu Mallow yang murah namun kokoh, menjamin daya tahan sekaligus menyederhanakan strukturnya, serta memudahkan penggunaan dan perawatannya. Lampu ini memiliki penutup logam dengan bentuk melebar seperti trompet. Selain memiliki penampilan yang menarik, bentuk ini juga meningkatkan pencahayaannya, memberikan keamanan bagi orang-orang saat berjalan di malam hari.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Depot Realm: Perabot"
+ ],
+ "Id": 372511,
+ "Name": "\"Blancdouce Bell\"",
+ "Description": "Bunga putih yang tenang dan mulia ini memiliki kuncup menyerupai lonceng perak serta aroma yang lembut dan menyegarkan. Banyak yang percaya bunga ini adalah kerabat dekat Lumidouce Bell, maka dari itu mereka menamainya \"Blancdouce Bell\".\nBeberapa seniman menyamakan bunga berumur pendek ini dengan kebahagiaan yang diraih dengan susah payah tapi sulit dipertahankan. Namun para penduduk Petrichor telah menemukan cara untuk memperpanjang musim mekar bunga ini, dan menunjukkan bahwa \"kebahagiaan\" dapat dicapai dan dipertahankan dengan kerja keras.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Dari Depot Realm: Perabot"
+ ],
+ "Id": 372701,
+ "Name": "\"Titis Embun Biru\"",
+ "Description": "Semak yang biasa ditemukan di Petrichor ini memiliki bunga berwarna biru yang mungil. Tanaman ini sangat tahan kering dan bisa bertahan hidup hanya dengan embun, sehingga dinamakan \"Titis Embun Biru\". Menurut legenda, tanaman yang tahan banting ini melambangkan keindahan abadi. Oleh sebab itu, bunga tanaman ini sering digunakan di pernikahan dan perayaan lainnya.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/ID/FurnitureMake.json b/Genshin/ID/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/ID/FurnitureMake.json
+++ b/Genshin/ID/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/ID/FurnitureSuite.json b/Genshin/ID/FurnitureSuite.json
index 09dbaa2b..09be34ca 100644
--- a/Genshin/ID/FurnitureSuite.json
+++ b/Genshin/ID/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/ID/Material.json b/Genshin/ID/Material.json
index 191ffbe6..34a6d3cd 100644
--- a/Genshin/ID/Material.json
+++ b/Genshin/ID/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "Aktivasi Konstelasi",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Arlecchino's Stella Fortuna",
+ "Description": "Material aktivasi untuk konstelasi Arlecchino",
+ "TypeDescription": "Aktivasi Konstelasi",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -15261,7 +15271,7 @@
"Id": 104301,
"RankLevel": 2,
"ItemType": 2,
- "Name": "Teachings of \"Freedom\"",
+ "Name": "Teachings of Freedom",
"Description": "Material Penguatan Talenta.\nKebebasan adalah gairah Kerajaan Angin.\nKebebasan hidup adalah salah satunya, kebebasan untuk hidup dengan leluasa dan sehat tanpa perlu mengkhawatirkan keamanan seseorang.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104301"
@@ -15271,7 +15281,7 @@
"Id": 104302,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Guide to \"Freedom\"",
+ "Name": "Guide to Freedom",
"Description": "Material Penguatan Talenta.\nKebebasan adalah gairah Kerajaan Angin.\nKebebasan berkelana adalah salah satunya, kebebasan untuk bepergian tanpa dilarang.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104302"
@@ -15281,7 +15291,7 @@
"Id": 104303,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Philosophies of \"Freedom\"",
+ "Name": "Philosophies of Freedom",
"Description": "Material Penguatan Talenta.\nKebebasan adalah gairah Kerajaan Angin.\nKebebasan bernyanyi adalah salah satunya, kebebasan untuk mengungkapkan isi hatimu dengan nyanyian angin.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104303"
@@ -15291,7 +15301,7 @@
"Id": 104304,
"RankLevel": 2,
"ItemType": 2,
- "Name": "Teachings of \"Resistance\"",
+ "Name": "Teachings of Resistance",
"Description": "Material Penguatan Talenta.\nPerlawanan adalah tulang punggung Kerajaan Angin.\nSejarah Mondstadt adalah sejarah perlawanan. Rakyat bangkit untuk mencegah konflik masa lalu agar tidak dilupakan, seperti kecambah yang menembus tanah, seperti angin abadi yang bertiup dari celah dinding-dinding batu.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104304"
@@ -15301,7 +15311,7 @@
"Id": 104305,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Guide to \"Resistance\"",
+ "Name": "Guide to Resistance",
"Description": "Material Penguatan Talenta.\nPerlawanan adalah tulang punggung Kerajaan Angin.\nSejarah Mondstadt adalah sejarah perlawanan. Rakyat bangkit untuk memberikan Mondstadt kebebasan yang mereka sekarang nikmati, seperti Archon Anemo yang meniup pergi salju, atau seperti Vennessa yang bangkit untuk melawan.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104305"
@@ -15311,7 +15321,7 @@
"Id": 104306,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Philosophies of \"Resistance\"",
+ "Name": "Philosophies of Resistance",
"Description": "Material Penguatan Talenta.\nPerlawanan adalah tulang punggung Kerajaan Angin.\nSejarah Mondstadt adalah sejarah perlawanan. Rakyat bangkit untuk membiarkan puisi Mondstadt di masa depan bebas seperti angin yang menyebar ke seluruh negeri.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104306"
@@ -15321,7 +15331,7 @@
"Id": 104307,
"RankLevel": 2,
"ItemType": 2,
- "Name": "Teachings of \"Ballad\"",
+ "Name": "Teachings of Ballad",
"Description": "Material Penguatan Talenta.\nPuisi adalah jiwa dari Kerajaan Angin.\nPuisi muncul dari perasaan yang indah. Pada hari yang indah, angin sepoi-sepoi membawa serta puisi yang menyentuh hati orang-orang seperti angin membelai daun.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104307"
@@ -15331,7 +15341,7 @@
"Id": 104308,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Guide to \"Ballad\"",
+ "Name": "Guide to Ballad",
"Description": "Material Penguatan Talenta.\nPuisi adalah jiwa dari Kerajaan Angin.\nPuisi muncul dari keinginan untuk mendorong. Di hari-hari yang gelap, angin kencang di jalan-jalan dan lorong-lorong membisikkan kata-kata kemarahan, seperti genderang pertempuran, seperti gemuruh rendah sebelum badai.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104308"
@@ -15341,7 +15351,7 @@
"Id": 104309,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Philosophies of \"Ballad\"",
+ "Name": "Philosophies of Ballad",
"Description": "Material Penguatan Talenta.\nPuisi adalah jiwa dari Kerajaan Angin.\nPuisi muncul dari keinginan untuk menyebar kata-kata. Meski tidak ada yang abadi, meski semua akan berubah, puisi angin masih akan menyebar ke langit, daratan, dan lautan di seluruh penjuru dunia.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104309"
@@ -15351,7 +15361,7 @@
"Id": 104310,
"RankLevel": 2,
"ItemType": 2,
- "Name": "Teachings of \"Prosperity\"",
+ "Name": "Teachings of Prosperity",
"Description": "Material Penguatan Talenta.\nKemakmuran adalah hal yang dikejar tanah bumi.\nKemakmuran adalah berkah dari Liyue, kota megah yang dibangun oleh Dewa-Dewa dan rakyat Liyue, sumber perdamaian dan keamanan.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104310"
@@ -15361,7 +15371,7 @@
"Id": 104311,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Guide to \"Prosperity\"",
+ "Name": "Guide to Prosperity",
"Description": "Material Penguatan Talenta.\nKemakmuran adalah hal yang dikejar oleh tanah bumi.\nKemakmuran adalah janji Liyue kepada anak-anaknya: Untuk membayar kembali kerja keras mereka dengan emas yang melimpah untuk mencerahkan tanah ini.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104311"
@@ -15371,7 +15381,7 @@
"Id": 104312,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Philosophies of \"Prosperity\"",
+ "Name": "Philosophies of Prosperity",
"Description": "Material Penguatan Talenta.\nKemakmuran adalah hal yang dikejar oleh tanah bumi.\nKemakmuran adalah masa lalu, masa kini, dan masa depan Liyue. Kemakmuran yang tidak dapat ditandingi dan didapat oleh kerajaan lain, semua untuk dinikmati oleh Liyue dan anak-anaknya.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104312"
@@ -15381,7 +15391,7 @@
"Id": 104313,
"RankLevel": 2,
"ItemType": 2,
- "Name": "Teachings of \"Diligence\"",
+ "Name": "Teachings of Diligence",
"Description": "Material Penguatan Talenta.\nKetekunan adalah dasar dari tanah bumi.\nKetekunan untuk menaklukkan gunung dan laut, mengejar kemakmuran, keberanian, dan kekuatan yang datang dari kejujuran dan kerja keras.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104313"
@@ -15391,7 +15401,7 @@
"Id": 104314,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Guide to \"Diligence\"",
+ "Name": "Guide to Diligence",
"Description": "Material Penguatan Talenta.\nKetekunan adalah dasar dari tanah bumi.\nKetekunan adalah katalis yang mengalir dalam darah rakyat Liyue, yang mampu mengubah batu menjadi emas. Inilah alasan mengapa pelabuhan Liyue bisa menjadi pusat perdagangan yang sangat berkembang.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104314"
@@ -15401,7 +15411,7 @@
"Id": 104315,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Philosophies of \"Diligence\"",
+ "Name": "Philosophies of Diligence",
"Description": "Material Penguatan Talenta.\nKetekunan adalah dasar dari tanah bumi.\nKetekunan dalam memercayai kelebihan diri sendiri untuk mendapat tempat di tanah Dewa lewat kerja keras, kebijaksanaan, dan kekuatan.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104315"
@@ -15411,7 +15421,7 @@
"Id": 104316,
"RankLevel": 2,
"ItemType": 2,
- "Name": "Teachings of \"Gold\"",
+ "Name": "Teachings of Gold",
"Description": "Material Penguatan Talenta.\nEmas adalah simbol tanah bumi.\nEmas adalah darah yang mengalir jauh di dalam tanah Liyue, otot yang memompa jantung Liyue, dan tulang yang membantu Liyue berdiri dengan bangga.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104316"
@@ -15421,7 +15431,7 @@
"Id": 104317,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Guide to \"Gold\"",
+ "Name": "Guide to Gold",
"Description": "Material Penguatan Talenta.\nEmas adalah simbol tanah bumi.\nEmas melambangkan konversi. Kepahaman yang tidak perlu diucapkan antara gunung, tanah, kota, dan rakyat Liyue. Di Liyue, ketekunan diubah menjadi emas, dan emas diubah menjadi kemakmuran.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104317"
@@ -15431,7 +15441,7 @@
"Id": 104318,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Philosophies of \"Gold\"",
+ "Name": "Philosophies of Gold",
"Description": "Material Penguatan Talenta.\nEmas adalah simbol tanah bumi.\nEmas adalah kemakmuran Liyue, tetapi kemakmuran asli Liyue berada di dalam hati rakyatnya yang bersinar seperti emas.",
"TypeDescription": "Material Talenta Karakter",
"Icon": "UI_ItemIcon_104318"
@@ -23333,6 +23343,61 @@
"TypeDescription": "Makanan",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Memulihkan 26% HP Karakter yang dipilih dan memberikan regenerasi 570 HP setiap 5 detik selama 30 detik.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Rock 'n' Roll Dango Milk",
+ "Description": "Dango Milk yang sudah difermentasi di bawah panggung musik rock selama seharian!\nKonon aromanya telah berubah secara ajaib, tapi yang lebih ajaib adalah minuman ini bisa dijual dengan harga dua kali lipat dari Dango Milk biasa.\nAsli nge-rock! Sumpah!",
+ "TypeDescription": "Makanan",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Memulihkan 26% HP Karakter yang dipilih dan memberikan regenerasi 450 HP setiap 5 detik selama 30 detik.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suspicious Bulle Souffle",
+ "Description": "Kue kecil yang diletakkan ke dalam kulit Bulle Fruit. Saat sedang dipanggang, kamu tidak tahan untuk membuka tungku dan mengintipnya. Tapi siapa sangka, souffle yang sudah mulai mengembang malah tiba-tiba langsung runtuh ... Sepertinya rasa penasaran bukan cuma bisa merugikan kucing saja, tapi juga bisa menghancurkan kue.",
+ "TypeDescription": "Makanan",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Memulihkan 28% HP Karakter yang dipilih dan memberikan regenerasi 620 HP setiap 5 detik selama 30 detik.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Souffle",
+ "Description": "Sebuah kue mungil yang diletakkan ke dalam kulit Bulle Fruit. Tuang putih telur yang sudah diaduk ke dalam kulit Bulle Fruit yang sudah dikeruk bersih, kemudian panggang hingga souffle-nya mengembang dengan rata. Kata \"Bulle\" dalam hidangan ini tidak hanya digunakan karena ada kulit Bulle Fruit, tapi juga karena hasil akhirnya yang memanjakan lidah dengan tekstur super lembut seperti gelembung.",
+ "TypeDescription": "Makanan",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Memulihkan 30% HP Karakter yang dipilih dan memberikan regenerasi 790 HP setiap 5 detik selama 30 detik.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Delicious Bulle Souffle",
+ "Description": "Kue kecil yang diletakkan ke dalam kulit Bulle Fruit. Awalnya terasa lembut dan empuk. Kemudian aroma telur yang kuat dan aroma buah yang segar meleleh di mulut, mengesankan seolah-olah kamu melompat ke tumpukan awan yang lembut yang bahkan udara di sekitarnya pun dilingkupi oleh rasa manis.",
+ "TypeDescription": "Makanan",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Memulihkan 40% HP dan 2.350 HP tambahan untuk Karakter yang dipilih.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Hearthfire's Trail",
+ "Description": "Masakan andalan Arlecchino. Daging mentah tanpa bumbu yang berlebihan memberikan sensasi darah dan kesegaran yang nikmat, mengukir simfoni yang agung di ujung lidah. Rasa hasil akhirnya lebih rapi dan terasa, sama persis dengan cara yang digunakan oleh pembuatnya dalam menghadapi momen-momen tertentu ....",
+ "TypeDescription": "Makanan",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25243,6 +25308,16 @@
"TypeDescription": "Resep",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Resep: Bulle Souffle",
+ "Description": "Resep yang berisi langkah-langkah untuk membuat Bulle Souffle.",
+ "TypeDescription": "Resep",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26608,6 +26683,36 @@
"TypeDescription": "Material Penguatan Senjata dan Karakter",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Ruined Hilt",
+ "Description": "Gagang batu yang diambil dari patung kuno.\nKilaunya telah lama hilang karena rusak oleh air laut.",
+ "TypeDescription": "Material Penguatan Karakter dan Senjata",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Splintered Hilt",
+ "Description": "Gagang batu yang diambil dari patung kuno.\nPatahan dan ukiran pada gagangnya seolah merekam pertarungan brutal yang dialami pemiliknya.",
+ "TypeDescription": "Material Penguatan Karakter dan Senjata",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Still-Smoldering Hilt",
+ "Description": "Gagang batu yang diambil dari patung kuno.\nMungkin karena belum lama berpisah dari pemiliknya, api yang ada di gagangnya ini pun belum juga padam.",
+ "TypeDescription": "Material Penguatan Karakter dan Senjata",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27188,6 +27293,46 @@
"TypeDescription": "Material Penguatan Karakter",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Fragment of a Golden Melody",
+ "Description": "Lencana emas yang jatuh dari dada centaur golem. Nada-nada yang terukir pada kerikil yang menempel padanya tampaknya merupakan bagian dari drama musikal yang megah.\nOrang-orang pernah percaya bahwa lagu kebahagiaan dan harmoni abadi akan bergema di seluruh dunia hingga akhir dari semua takdir, namun harmoni dapatlah berubah. Ketika Raja Dewa yang memberontak jatuh dari singgasananya, ibu kota yang tak terbinasakan itu menjadi sampah dan puing-puing — lalu, siapakah yang akan memainkan lira di tangan seorang komandan yang tidak memiliki legiun?",
+ "TypeDescription": "Material Penguatan Karakter",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Fading Candle",
+ "Description": "Lilin yang diambil di reruntuhan setelah menyelesaikan duel melawan The Knave.\nLegenda mengatakan bahwa ketika nyala lilin berkelap-kelip di tangan-tangan pendosa, cahayanya dapat menjadi bayangan, menciptakan langkah kaki samar-samar dan niatan untuk membunuh.\nEntah dari bahan apakah lilin ini terbuat, yang pasti tiada bercak tangis sekalipun ia telah terbakar habis. Hanyalah abu hitam yang keluar dari padanya, yang kemudian menyatu dengan angin dan melayang menuju tempat jauh nan asing.",
+ "TypeDescription": "Material Penguatan Karakter",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Silken Feather",
+ "Description": "Kristal yang diambil di reruntuhan setelah menyelesaikan duel melawan The Knave.\nDarah dan api yang sudah dingin masih tetap berbentuk bulu, tersusun di sekitar batang hitam yang ramping.\nSebelum memiliki pola pikir yang matang, anak-anak kecil sedari awal bergantung pada perawatan cermat orang tuanya, layaknya anak-anak yang masih muda membutuhkan perlindungan dari orang dewasa.\nUntuk memenuhi keinginan itulah, \"Ayah\" menenun sutra laba-laba yang mematikan ke dalam bentuk bulu agar dapat memberikan kehangatan pada keluarganya.",
+ "TypeDescription": "Material Penguatan Karakter",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Denial of Judgment",
+ "Description": "Anting yang diambil di reruntuhan setelah menyelesaikan duel melawan The Knave.\nSimbol merah di atasnya menyerupai pola pada matanya, yang menyiratkan akan peringatan dan penolakan.\nAnak yatim piatu menjalani kehidupan yang penuh dengan penderitaan sejak masa kanak-kanak — ini disaksikan serta diingatnya dalam hati.\nSeperti takdir yang menguji umat manusia, demikian pula manusia akan menghakimi takdir.",
+ "TypeDescription": "Material Penguatan Karakter",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -27814,7 +27959,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Guidance of the Land of Wind",
- "Description": "Kamu menemukan beberapa hal selama bertualang di Mondstadt, Land of Wind. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta.\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Guide to \"Freedom\"\n·Guide to \"Resistance\"\n·Guide to \"Ballad\"",
+ "Description": "Kamu menemukan beberapa hal selama bertualang di Mondstadt, Land of Wind. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta.\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Guide to Freedom\n·Guide to Resistance\n·Guide to Ballad",
"TypeDescription": "Bundle",
"Icon": "UI_ItemIcon_116004"
},
@@ -27824,7 +27969,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Philosophies of the Land of Wind",
- "Description": "Kamu mendapat pencerahan selama perjalanmu di Mondstadt, Land of Wind. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta.\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Philosophies of \"Freedom\"\n·Philosophies of \"Ballad\"",
+ "Description": "Kamu mendapat pencerahan selama perjalanmu di Mondstadt, Land of Wind. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta.\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Philosophies of Freedom\n·Philosophies of Resistance\n·Philosophies of Ballad",
"TypeDescription": "Bundle",
"Icon": "UI_ItemIcon_116005"
},
@@ -27834,7 +27979,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Guidance of the Land of the Earth",
- "Description": "Kamu menemukan beberapa hal selama bertualang di Liyue, Land of Earth. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Guide to \"Prosperity\"\n·Guide to \"Diligence\"\n·Guide to \"Gold\"",
+ "Description": "Kamu menemukan beberapa hal selama bertualang di Liyue, Land of Earth. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Guide to Prosperity\n·Guide to Diligence\n·Guide to Gold",
"TypeDescription": "Bundle",
"Icon": "UI_ItemIcon_116004"
},
@@ -27844,7 +27989,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Philosophies of the Land of the Earth",
- "Description": "Kamu mendapat pencerahan selama perjalanmu di Mondstadt, Land of Wind. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta.\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Philosophies of \"Prosperity\"\n·Philosophies of \"Diligence\"\n·Philosophies of \"Gold\"",
+ "Description": "Kamu mendapat pencerahan selama perjalanmu di Mondstadt, Land of Wind. Koleksi yang ada di dalamnya dapat digunakan untuk upgrade Talenta.\n\nSetelah digunakan, kamu dapat memilih salah satu untuk dijadikan sebagai hadiah.\n·Philosophies of Prosperity\n·Philosophies of Diligence\n·Philosophies of Gold",
"TypeDescription": "Bundle",
"Icon": "UI_ItemIcon_116005"
},
@@ -28078,6 +28223,26 @@
"TypeDescription": "Reliquary",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Domain Reliquary: Tier II",
+ "Description": "Tempat yang digunakan untuk menyimpan Artefak, semoga orang yang menemukannya diberkati.\n\nDalam setiap Reliquary, bisa mendapatkan salah satu dari set Artefak berikut:\n· \"Fragment of Harmonic Whimsy\"\n· \"Unfinished Reverie\"\n· \"Berserker\"\n· \"Instructor\"\n· \"The Exile\"",
+ "TypeDescription": "Reliquary",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Domain Reliquary: Tier I",
+ "Description": "Tempat yang digunakan untuk menyimpan Artefak, semoga orang yang memandangnya dapat merasakan kesucian.\n\nDalam setiap Reliquary, bisa mendapatkan salah satu dari set Artefak berikut:\n· \"Fragment of Harmonic Whimsy\"\n· \"Unfinished Reverie\"",
+ "TypeDescription": "Reliquary",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -33825,7 +33990,7 @@
"RankLevel": 5,
"ItemType": 2,
"Name": "Topeng Pemakaman",
- "Description": "Topeng yang diperoleh dengan mengalahkan Signora, Harbinger ke-8 dari Eleven Harbingers.\nFatui kerap kali menghadapi dunia dari balik topeng mereka. Dikatakan seperti itu karena begitu mereka menjadi Fatui, segala sesuatu tentang mereka termasuk masa lalunya sudah tidak bermakna apa pun lagi, dan karenanya mereka harus meninggalkan nama dan wajah asli mereka.\n\n—Namun tindakan melepaskan semua yang telah membentuk \"diri sendiri\" di masa lalu beserta seluruh hal yang terkait dengannya bukanlah sebuah perkara yang mudah direlakan.\nBarangkali tidak dapat dipungkiri bahwa hanya mereka yang memiliki obsesi yang mendekati atau bahkan melebihi tingkat Delusion lah yang mungkin bersedia untuk bergabung dengan kelompok yang memberontak terhadap Prinsip Langit ini, membelenggu sisa hari-hari mereka dengan Delusion, dan \"membakar\" dirinya secerah bintang.\n...Tentu saja , Fatui berisi orang-orang yang bergabung karena haus akan kekuasaan dan juga orang-orang yang murni menyukai tindakan kekerasan — dan kedua hal ini pada dasarnya memang dapat berjalan beriringan.\n\nPerempuan yang memiliki nama asli Rosalyne-Kruzchka Lohefalter ini mungkin pernah hidup sebagai perempuan yang polos dan naif.\nTapi hal itu terjadi sebelum matanya dipenuhi oleh api yang membara, dan hari-harinya yang polos terbakar habis; sebelum Delusion sedingin es memadamkan lidah-lidah api yang pernah menggerogotinya; sampai nanti kekuatan beku yang melindunginya dihancurkan oleh orang asing abadi, yang tekadnya mungkin lebih bulat daripada dirinya, dan terjadilah kembali ledakan api itu...",
+ "Description": "Topeng yang diperoleh dengan mengalahkan Signora, Fatui Harbinger ke-8 dari Eleven Harbingers.\nFatui kerap kali menghadapi dunia dari balik topeng mereka. Dikatakan seperti itu karena begitu mereka menjadi Fatui, segala sesuatu tentang mereka termasuk masa lalunya sudah tidak bermakna apa pun lagi, dan karenanya mereka harus meninggalkan nama dan wajah asli mereka.\n\n—Namun tindakan melepaskan semua yang telah membentuk \"diri sendiri\" di masa lalu beserta seluruh hal yang terkait dengannya bukanlah sebuah perkara yang mudah direlakan.\nBarangkali tidak dapat dipungkiri bahwa hanya mereka yang memiliki obsesi yang mendekati atau bahkan melebihi tingkat Delusion lah yang mungkin bersedia untuk bergabung dengan kelompok yang memberontak terhadap Prinsip Langit ini, membelenggu sisa hari-hari mereka dengan Delusion, dan \"membakar\" dirinya secerah bintang.\n...Tentu saja , Fatui berisi orang-orang yang bergabung karena haus akan kekuasaan dan juga orang-orang yang murni menyukai tindakan kekerasan — dan kedua hal ini pada dasarnya memang dapat berjalan beriringan.\n\nPerempuan yang memiliki nama asli Rosalyne-Kruzchka Lohefalter ini mungkin pernah hidup sebagai perempuan yang polos dan naif.\nTapi hal itu terjadi sebelum matanya dipenuhi oleh api yang membara, dan hari-harinya yang polos terbakar habis; sebelum Delusion sedingin es memadamkan lidah-lidah api yang pernah menggerogotinya; sampai nanti kekuatan beku yang melindunginya dihancurkan oleh orang asing abadi, yang tekadnya mungkin lebih bulat daripada dirinya, dan terjadilah kembali ledakan api itu...",
"TypeDescription": "Item Quest",
"Icon": "UI_ItemIcon_100957"
},
@@ -34019,6 +34184,16 @@
"TypeDescription": "Item Quest",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Kotak Musik Otomatis Kuno",
+ "Description": "Sebuah kotak musik kuno yang ditemukan di dalam Kastil Pudar dan berisi kekuatan \"Simfoni\" yang misterius.\nGunakan kotak musik ini untuk membaca partitur musik yang berasal dari peradaban kuno. Cari partitur musik lainnya untuk membuka rahasia dari peradaban tersebut.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34029,6 +34204,36 @@
"TypeDescription": "Item Quest",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitur Kosong",
+ "Description": "Sepertinya ini adalah sebuah partitur musik yang terbuat dari material tak diketahui dan berasal dari sebuah peradaban kuno.\nSetiap baris partiturnya masih kosong, tidak ada not yang tertulis.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitur Kuno",
+ "Description": "Sepertinya ini adalah sebuah partitur musik yang terbuat dari material tak diketahui dan berasal dari sebuah peradaban kuno.\nMelodi yang tercatat di partitur ini hanya bisa dibaca menggunakan sebuah perangkat khusus.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Buku Teks Sihir yang Terhilang",
+ "Description": "Buku teks sihir yang ajaib ini akhirnya bisa menjadi tenang berkat pengaruh dari kekuatan \"Simfoni\".\nKalau sempat, mungkin kita bisa mengembalikannya ke rak buku.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34059,6 +34264,36 @@
"TypeDescription": "Item Quest",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Sejarah Rahasia Alam Utara (I)",
+ "Description": "Sebuah gulungan teks kuno Remuria yang tidak sengaja ditemukan di sebuah reruntuhan. Keaslian dari isi teks ini juga tidak bisa diverifikasi.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Sejarah Rahasia Alam Utara (II)",
+ "Description": "Sebuah gulungan teks kuno Remuria yang tidak sengaja ditemukan di sebuah reruntuhan. Keaslian dari isi teks ini juga tidak bisa diverifikasi.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Sejarah Rahasia Alam Utara (III)",
+ "Description": "Sebuah gulungan teks kuno Remuria yang tidak sengaja ditemukan di sebuah reruntuhan. Keaslian dari isi teks ini juga tidak bisa diverifikasi.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34199,6 +34434,16 @@
"TypeDescription": "Item Quest",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Fonograf Mini",
+ "Description": "Sebuah fonograf kecil yang telah merekam suara tertentu. Mungkin bisa berguna untuk sesuatu ...?",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34249,6 +34494,16 @@
"TypeDescription": "Item Quest",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Undangan dari Geng Arataki",
+ "Description": "Surat undangan yang terlihat \"ramai\" sekali baik dari bentuk dan isinya. Surat ini mendeskripsikan sebuah acara rock 'n' roll yang penuh dengan semangat, gairah, dan sangat liar. Kamu diundang sebagai tamu VIP di acara ini, mari kita nyalakan jiwa rock 'n' roll-mu yang terlelap!",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34269,6 +34524,276 @@
"TypeDescription": "Item Quest",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitur yang Sudah Diperbaiki",
+ "Description": "Partitur yang awalnya rusak dan kini telah diperbaiki. Bagi yang paham musik pasti bisa membaca musik kuno yang tertulis di dalamnya.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Halaman dari Partitur yang Hilang: I",
+ "Description": "Benda ini tampak seperti sebuah penggalan dari partitur musik kuno. Sangat sulit untuk menginterpretasikannya hanya dari penggalan ini saja.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ranting yang Ada di Mana-Mana",
+ "Description": "Sebuah ranting biasa yang tampaknya telah diproses oleh tangan manusia.\nBenda ini bisa jadi merupakan mainan anak-anak. Yang pasti, ranting ini pasti bukanlah \"jimat orang barbar\" ....",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "\"Terlahir Kembali Sebagai Onikabuto ... Dan Menggulingkan Dunia\"",
+ "Description": "Sebuah lirik lagu rock 'n' roll yang lembut, atau sebuah puisi yang jelek?",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Surat Misterius",
+ "Description": "Surat Misterius",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Surat Cyno",
+ "Description": "Surat Cyno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitur yang Rusak",
+ "Description": "Partitur yang Rusak",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitur yang Sudah Diperbaiki",
+ "Description": "Partitur yang Sudah Diperbaiki",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Catatan Ruggiero: II",
+ "Description": "Peta Ruggiero",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Halaman dari Partitur yang Hilang: II",
+ "Description": "Benda ini tampak seperti sebuah penggalan dari partitur musik kuno. Sangat sulit untuk menginterpretasikannya hanya dari penggalan ini saja.",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ukiran Kuno",
+ "Description": "Ukiran Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ukiran Kuno",
+ "Description": "Ukiran Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Catatan Harmost: II",
+ "Description": "Catatan Harmost: II",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ukiran Kuno",
+ "Description": "Ukiran Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ukiran Kuno",
+ "Description": "Ukiran Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ukiran Kuno",
+ "Description": "Ukiran Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Catatan Perjalanan Usang",
+ "Description": "Catatan Perjalanan Usang",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Catatan Ruggiero: I",
+ "Description": "Catatan Ruggiero: I",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Catatan Milik Entah Siapa",
+ "Description": "Catatan Milik Entah Siapa",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Catatan Ruggiero: III",
+ "Description": "Catatan Ruggiero: III",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Penelitian Tentang Suku Barbar di Utara",
+ "Description": "Penelitian Tentang Suku Barbar di Utara",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Catatan Harmost: I",
+ "Description": "Catatan Harmost: I",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Tulisan Kuno",
+ "Description": "Tulisan Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Secarik Kertas Kuno",
+ "Description": "Secarik Kertas Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Secarik Kertas Kuno",
+ "Description": "Secarik Kertas Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Secarik Kertas Kuno",
+ "Description": "Secarik Kertas Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Secarik Kertas Kuno",
+ "Description": "Secarik Kertas Kuno",
+ "TypeDescription": "Item Quest",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36199,6 +36724,56 @@
"TypeDescription": "Item Adventure",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 126",
+ "Description": "Kristal yang menakjubkan ini mengandung ritme tertentu, seperti batu giok indah yang ditenun dari sutra halus. Pecahan ini dapat ditemukan di seluruh daratan atau didapatkan dari para pedagang yang suka mengumpulkan barang antik. Melodi yang terkandung di dalam kristal ini dapat dihidupkan kembali di Serenitea Pot milikmu menggunakan \"Paduan Suara Celestial: Anggun Mengangkasa\" atau \"Paduan Suara Celestial: Indah Mengalun\". Melodi yang terkandung dalam Radiant Spincrystal ini adalah melodi misterius dari Fontaine.",
+ "TypeDescription": "Item Adventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 127",
+ "Description": "Kristal yang menakjubkan ini mengandung ritme tertentu, seperti batu giok indah yang ditenun dari sutra halus. Pecahan ini dapat ditemukan di seluruh daratan atau didapatkan dari para pedagang yang suka mengumpulkan barang antik. Melodi yang terkandung di dalam kristal ini dapat dihidupkan kembali di Serenitea Pot milikmu menggunakan \"Paduan Suara Celestial: Anggun Mengangkasa\" atau \"Paduan Suara Celestial: Indah Mengalun\". Melodi yang terkandung dalam Radiant Spincrystal ini adalah melodi misterius dari Fontaine.",
+ "TypeDescription": "Item Adventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 128",
+ "Description": "Kristal yang menakjubkan ini mengandung ritme tertentu, seperti batu giok indah yang ditenun dari sutra halus. Pecahan ini dapat ditemukan di seluruh daratan atau didapatkan dari para pedagang yang suka mengumpulkan barang antik. Melodi yang terkandung di dalam kristal ini dapat dihidupkan kembali di Serenitea Pot milikmu menggunakan \"Paduan Suara Celestial: Anggun Mengangkasa\" atau \"Paduan Suara Celestial: Indah Mengalun\". Melodi yang terkandung dalam Radiant Spincrystal ini adalah melodi misterius dari Fontaine.",
+ "TypeDescription": "Item Adventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 129",
+ "Description": "Kristal yang menakjubkan ini mengandung ritme tertentu, seperti batu giok indah yang ditenun dari sutra halus. Pecahan ini dapat ditemukan di seluruh daratan atau didapatkan dari para pedagang yang suka mengumpulkan barang antik. Melodi yang terkandung di dalam kristal ini dapat dihidupkan kembali di Serenitea Pot milikmu menggunakan \"Paduan Suara Celestial: Anggun Mengangkasa\" atau \"Paduan Suara Celestial: Indah Mengalun\". Melodi yang terkandung dalam Radiant Spincrystal ini adalah melodi misterius dari Fontaine.",
+ "TypeDescription": "Item Adventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 130",
+ "Description": "Kristal yang menakjubkan ini mengandung ritme tertentu, seperti batu giok indah yang ditenun dari sutra halus. Pecahan ini dapat ditemukan di seluruh daratan atau didapatkan dari para pedagang yang suka mengumpulkan barang antik. Melodi yang terkandung di dalam kristal ini dapat dihidupkan kembali di Serenitea Pot milikmu menggunakan \"Paduan Suara Celestial: Anggun Mengangkasa\" atau \"Paduan Suara Celestial: Indah Mengalun\". Melodi yang terkandung dalam Radiant Spincrystal ini adalah melodi misterius dari Fontaine.",
+ "TypeDescription": "Item Adventure",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -37895,7 +38470,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Fishing Line Stabilizer",
- "Description": "Penstabil tegangan yang bisa beradaptasi saat dipasang di joran pancing untuk membantu orang dapat memancing ikan dengan lebih minim upaya. Alat ini dapat secara otomatis mendeteksi dan mencatat seberapa keras ikan bergumul saat dipancing. Semakin banyak data yang dikumpulkan, maka fungsi dari penstabil ini akan semakin baik.\n\nPrototipe dari alat ini merupakan sebuah penemuan kecil yang tidak berguna yang ditemukan oleh seorang penemu Fontaine, dan hampir tidak pernah menjadi produk yang diminati siapa pun dalam waktu yang lama, hingga suatu ketika Asosiasi Perikanan Fontaine menemukannya dan memodifikasi produk ini menjadi penstabil pancing yang digunakan saat ini. Ketika alat ini pertama kali muncul, alat ini langsung diterima dengan hangat oleh anggota Asosiasi dan sekarang terus dipromosikan di wilayah lain secara bertahap.\nIni adalah salah satu produk yang paling laku di pasar Snezhnaya. Dikatakan bahwa salah satu Harbingers sangat menyukai produk ini sehingga akhirnya menjadi laku di pasaran.",
+ "Description": "Penstabil tegangan yang bisa beradaptasi saat dipasang di joran pancing untuk membantu orang dapat memancing ikan dengan lebih minim upaya. Alat ini dapat secara otomatis mendeteksi dan mencatat seberapa keras ikan bergumul saat dipancing. Semakin banyak data yang dikumpulkan, maka fungsi dari penstabil ini akan semakin baik.\n\nPrototipe dari alat ini merupakan sebuah penemuan kecil yang tidak berguna yang ditemukan oleh seorang penemu Fontaine, dan hampir tidak pernah menjadi produk yang diminati siapa pun dalam waktu yang lama, hingga suatu ketika Asosiasi Perikanan Fontaine menemukannya dan memodifikasi produk ini menjadi penstabil pancing yang digunakan saat ini. Ketika alat ini pertama kali muncul, alat ini langsung diterima dengan hangat oleh anggota Asosiasi dan sekarang terus dipromosikan di wilayah lain secara bertahap.\nIni adalah salah satu produk yang paling laku di pasar Snezhnaya. Dikatakan bahwa salah satu Harbinger sangat menyukai produk ini sehingga akhirnya menjadi laku di pasaran.",
"TypeDescription": "Peralatan",
"Icon": "UI_ItemIcon_220065"
},
@@ -38189,6 +38764,16 @@
"TypeDescription": "Peralatan",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Nightwind Horn",
+ "Description": "Trompet melingkar yang indah ini adalah alat musik dari Fontaine yang sering digunakan dalam pertunjukan, merupakan hadiah yang diberikan Dvorak kepadamu.\nKonon nada yang dihasilkan trompet ini terdengar merdu dan juga lembut, seperti embusan angin malam yang membelai pepohonan di hutan. Maka dari itu para komposer di Fontaine sering menggunakan trompet melingkar seperti ini untuk memberikan gambaran para pemburu dan hutan-hutan ke kehidupan nyata. Memang tak diragukan lagi kalau alat musik ini sangat cocok untuk sebuah pertunjukan musik yang bertema \"kehidupan\".",
+ "TypeDescription": "Peralatan",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39575,7 +40160,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Fokus Sempurna",
- "Description": "Interior dengan panggung berukuran sedang sebagai pusatnya, cukup untuk sebuah pertunjukan kecil.\nBagi orang baru yang naik ke atas pentas, jumlah penonton yang terlalu banyak akan membuatnya grogi dan memengaruhi penampilan mereka. Sedangkan bagi para guru besar, kadang-kadang menampilkan sebuah pertunjukan bagi kerabatnya, merupakan hal yang lebih membahagiakan daripada mendapatkan uang. Oleh sebab itu, banyak ahli pertunjukan yang suka dengan panggung yang pas ini.\nRekan yang menyukai set perabot ini: Lynette, Lyney",
+ "Description": "Interior dengan panggung berukuran sedang sebagai pusatnya, cukup untuk sebuah pertunjukan kecil.\nBagi orang baru yang naik ke atas pentas, jumlah penonton yang terlalu banyak akan membuatnya grogi dan memengaruhi penampilan mereka. Sedangkan bagi para guru besar, kadang-kadang menampilkan sebuah pertunjukan bagi kerabatnya, merupakan hal yang lebih membahagiakan daripada mendapatkan uang. Oleh sebab itu, banyak ahli pertunjukan yang suka dengan panggung yang pas ini.\nRekan yang menyukai set perabot ini: Lynette, Lyney, Arlecchino",
"TypeDescription": "Blueprint Set Perabotan",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39605,7 +40190,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Keseharian di Pengadilan Hukum",
- "Description": "Jalan yang didesain berdasarkan jalanan biasa di Area Pemukiman Fontaine, perumahan yang berdiri tegak di antaranya merupakan bentuk asli dari Court of Fontaine.\nBagi kebanyakan warga Fontaine, hidup berdasarkan irama, seperti berangkat dan pulang kerja tepat waktu, belanja atau berkumpul dengan teman saat rehat, kadang-kadang pergi ke Opera Epiclese untuk menikmati pertunjukan megah, merupakan bagian dari hidup mereka. Bahkan sebagian besar petualang yang mempunyai pengalaman hebat kadang-kadang juga berpikir bahwa kehidupan yang datar seperti ini juga lumayan ....\nRekan yang menyukai set perabot ini: Charlotte",
+ "Description": "Jalan yang didesain berdasarkan jalanan biasa di Area Pemukiman Fontaine, perumahan yang berdiri tegak di antaranya merupakan bentuk asli dari Court of Fontaine.\nBagi kebanyakan warga Fontaine, hidup berdasarkan irama, seperti berangkat dan pulang kerja tepat waktu, belanja atau berkumpul dengan teman saat rehat, kadang-kadang pergi ke Opera Epiclese untuk menikmati pertunjukan megah, merupakan bagian dari hidup mereka. Bahkan sebagian besar petualang yang mempunyai pengalaman hebat kadang-kadang juga berpikir bahwa kehidupan yang datar seperti ini juga lumayan ....\nRekan yang menyukai set perabot ini: Charlotte, Arlecchino",
"TypeDescription": "Blueprint Set Perabotan",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48468,5 +49053,265 @@
"Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Cahaya Danau Cider\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
"TypeDescription": "Blueprint Perabotan",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Pagar Hotel: Bunga Mint yang Segar",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Pagar Hotel: Bunga Mint yang Segar\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Pagar Hotel: Lengkung Pandang Sempurna",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Pagar Hotel: Lengkung Pandang Sempurna\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Lampu Sederhana: Bahan dari Sumber Setempat",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Lampu Sederhana: Bahan dari Sumber Setempat\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Karpet Fontaine: Persegi Panjang Sempurna",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Karpet Fontaine: Persegi Panjang Sempurna\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Lampu Mekanis: Kontemplasi di Malam yang Tenang",
+ "Description": "Diagram yang berisi langkah-langkah untuk membuat \"Lampu Mekanis: Kontemplasi di Malam yang Tenang\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Suara Lonceng Kota Kelahiran Musik\"",
+ "Description": "Blueprint yang berisi langkah-langkah terperinci untuk membuat \"Suara Lonceng Kota Kelahiran Musik\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Hunian Damai Kota Kelahiran Musik\"",
+ "Description": "Diagram yang berisi langkah-langkah untuk membuat \"Hunian Damai Kota Kelahiran Musik\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Bengkel Kerja Kota Kelahiran Musik\"",
+ "Description": "Diagram yang berisi langkah-langkah untuk membuat \"Bengkel Kerja Kota Kelahiran Musik\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Hunian Cerdas Kota Kelahiran Musik\"",
+ "Description": "Diagram yang berisi langkah-langkah untuk membuat \"Hunian Cerdas Kota Kelahiran Musik\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Pondok Kota Musik: Suara Harmonis",
+ "Description": "Blueprint yang berisi langkah-langkah terperinci untuk membuat \"Pondok Kota Musik: Suara Harmonis\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Meja Panjang Kayu Mallow: Kenangan Terukir",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat Meja Panjang Kayu Mallow \"Kenangan Terukir\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Meja Bundar Kayu Mallow: Minum Bersama",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat Meja Bundar Kayu Mallow \"Minum Bersama\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Patung Berpedang: Pengawal Abadi",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Patung Berpedang: Pengawal Abadi\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Kotak Pesan Kayu Mallow: Penyimpanan",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat Kotak Pesan Kayu Mallow \"Penyimpanan\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Kusen Pintu Kayu Mallow: Melodi Lembut",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat Kusen Pintu Kayu Mallow \"Melodi Lembut\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Pagar Kayu Mallow: Gelombang Pasang",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat Pagar Kayu Mallow \"Gelombang Pasang\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Asal-Usul Musik\"",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Asal-Usul Musik\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Tanduk Murka Legiun\"",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Tanduk Murka Legiun\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Ular Tersembunyi\"",
+ "Description": "Diagram yang berisi langkah-langkah untuk membuat \"Ular Tersembunyi\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Puisi Lira Seperti Cermin\"",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Puisi Lira Seperti Cermin\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Kemuliaan yang Berkilau\"",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Kemuliaan yang Berkilau\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Inspirasi Putih Bersih\"",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Inspirasi Putih Bersih\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Aroma yang Menyembuhkan\"",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Aroma yang Menyembuhkan\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Bangku Kayu Mallow: Melodi Tersembunyi",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat Bangku Kayu Mallow \"Melodi Tersembunyi\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Kursi Kayu Mallow: Lipatan Sederhana",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat Kursi Kayu Mallow \"Lipatan Sederhana\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Lampu Jalan Kota Musik: Cahaya Keamanan",
+ "Description": "Blueprint yang berisi langkah-langkah untuk membuat \"Lampu Jalan Kota Musik: Cahaya Keamanan\".\nSetelah digunakan, blueprint ini dapat dilihat di dalam Menu Pembuatan.",
+ "TypeDescription": "Blueprint Perabotan",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/ID/Meta.json b/Genshin/ID/Meta.json
index 482450bc..5835b1ec 100644
--- a/Genshin/ID/Meta.json
+++ b/Genshin/ID/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "782CFFB40F7C41C9",
- "AchievementGoal": "FD8B8622307F5540",
- "Avatar": "8A1F76674CD1D402",
+ "Achievement": "752E733764086676",
+ "AchievementGoal": "6C70877F14FE4DEB",
+ "Avatar": "4391FB7DEAAA202D",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "E4F320752FF549BE",
- "DisplayItem": "24FF1D75BAF2E6B5",
- "Furniture": "E02FDBFC2EECB87D",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "BCC1EF8E5C2E67A5",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "5381E6C8AFF63C39",
+ "DisplayItem": "49B86F0404441F95",
+ "Furniture": "D864CAFC101E15E0",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "CD13544D7D62CA96",
"FurnitureType": "DDFE5E8CF8724E14",
"GachaEvent": "F1D3A5E5D12D48CB",
- "Material": "2D368510F1F2E3A1",
- "Monster": "5A171579A12388C8",
+ "Material": "21B413B195481B0E",
+ "Monster": "817D7C1B660903B6",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "7955F53730AA0E94",
- "Reliquary": "90ABE6C27BE49146",
+ "ProfilePicture": "81475E103FA5A94E",
+ "Reliquary": "B2EC9680110F994B",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "A5B30D8F574DBFD5",
+ "ReliquarySet": "46E0153501A16259",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "ADB5F33D02D4BC14",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "6A56F670AA08A2A5",
- "Weapon": "4B379E013E54A83D",
+ "TowerFloor": "64042B2559B73EC0",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "0F08B22913B74B9B",
+ "Weapon": "A87B611A37590305",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/ID/Monster.json b/Genshin/ID/Monster.json
index 13d69b28..cd56b21b 100644
--- a/Genshin/ID/Monster.json
+++ b/Genshin/ID/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Primordial Bathysmal Vishap",
+ "Title": "Primordial Bathysmal Vishap",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Legatus Golem",
+ "Title": "\"Statue of Marble and Brass\"",
+ "Description": "Golem berbentuk manusia setengah kuda yang terbuat dari marmer dan kuningan. Darah Ichor mengalir di balik wujudnya yang keras itu. Sambil berdiri tegak sebagai sang pemimpin pasukan, golem ini siap menginjak siapa pun yang berani mempertanyakan kehormatannya.\nPeradaban yang kini telah tenggelam dulunya percaya bahwa perang itu mirip seperti lagu, sebuah seni yang mengikuti ritme tertentu. Maka dari itu sang pemimpin pasukan bisa disamakan seperti seorang dirigen, membawa pedang dan perisai layaknya senar dan rangka dari sebuah lira.\n\"Perang adalah pengorbanan yang tak terelakkan demi mencapai kedamaian dunia\". Begitulah ucap Harmost, yang pernah memimpin pasukan para golem untuk menguasai seluruh lautan tinggi.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Praetorian Golem",
+ "Title": "Praetorian dari Legion Athanatoi",
+ "Description": "Sebuah patung bergerak yang berbentuk seperti seorang prajurit. Patung ini akan mengayunkan pedangnya kepada siapa pun yang berani masuk ke tempat yang dijaganya tanpa izin. Masih tidak diketahui entah jiwa atau sihir yang membuat mereka bisa bertarung.\nKonon ada sekumpulan golem yang pernah menguasai sebuah bangsa yang ada di lautan tinggi, dan mungkin patung ini merupakan salah satu dari golem-golem tersebut. Menara-menara tinggi dan istana megah yang kini tenggelam di dasar laut dulunya pernah menyaksikan nasib dari orang-orang yang berani menghalangi jalannya roda takdir.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "All-Devouring Narwhal",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "The Knave",
+ "Title": "The Knave",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/ID/ProfilePicture.json b/Genshin/ID/ProfilePicture.json
index b4d31ce9..39173bc3 100644
--- a/Genshin/ID/ProfilePicture.json
+++ b/Genshin/ID/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Topeng Hanachirusato"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Pengganti Kepala Pendeta Kuil Asase"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "Thunderbird dan Seorang Pemuda"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Tanda Tangan Zhiqiong"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht dan Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Bunda Segala Jinni"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Bloomguard: Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Senang Berjumpa Denganmu"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann dan Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Crest of Artifice"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "The Formless Society"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Rainjade Oblation"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Monsieur Os"
}
]
\ No newline at end of file
diff --git a/Genshin/ID/Reliquary.json b/Genshin/ID/Reliquary.json
index 31ff872a..a0cd9770 100644
--- a/Genshin/ID/Reliquary.json
+++ b/Genshin/ID/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Faithful Hourglass",
"Description": "Jam pasir yang dipercaya oleh penyihir wanita dalam cerita. Konon katanya, jika melafalkan mantra yang salah kepada jam itu, aliran waktu akan berjalan dengan sangat cepat.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ichor Shower Rhapsody",
+ "Description": "Sebuah cangkir kuno yang terbuat dari tembaga sebagai dasarnya, dulunya cangkir ini pernah diisi dengan anggur berkualitas dari langit.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ancient Sea's Nocturnal Musing",
+ "Description": "Aksesori bulu berbentuk sayap lebah emas yang legendaris. Akan bergetar lembut saat diterpa oleh angin sepoi-sepoi.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Whimsical Dance of the Withered",
+ "Description": "Topeng yang dulunya ditutupi oleh dedaunan emas. Mungkin ini peninggalan dari seorang perwira legiun di zaman kuno.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Harmonious Symphony Prelude",
+ "Description": "Medali kehormatan berbentuk bunga mekar yang dihiasi dengan batu hijau dan emas yang dulunya diberikan kepada manusia fana.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "The Grand Jape of the Turning of Fate",
+ "Description": "Sebuah jam yang dibuat meniru roda takdir. Kini jam itu sudah tidak berfungsi lagi.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ichor Shower Rhapsody",
+ "Description": "Sebuah cangkir kuno yang terbuat dari tembaga sebagai dasarnya, dulunya cangkir ini pernah diisi dengan anggur berkualitas dari langit.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ancient Sea's Nocturnal Musing",
+ "Description": "Aksesori bulu berbentuk sayap lebah emas yang legendaris. Akan bergetar lembut saat diterpa oleh angin sepoi-sepoi.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Whimsical Dance of the Withered",
+ "Description": "Topeng yang dulunya ditutupi oleh dedaunan emas. Mungkin ini peninggalan dari seorang perwira legiun di zaman kuno.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Harmonious Symphony Prelude",
+ "Description": "Medali kehormatan berbentuk bunga mekar yang dihiasi dengan batu hijau dan emas yang dulunya diberikan kepada manusia fana.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "The Grand Jape of the Turning of Fate",
+ "Description": "Sebuah jam yang dibuat meniru roda takdir. Kini jam itu sudah tidak berfungsi lagi.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "The Wine-Flask Over Which the Plan Was Hatched",
+ "Description": "Cangkir berkaki tiga. Dulunya banyak pahlawan mengangkat cangkir mereka untuk bersulang dan minum di samping api unggun sambil berbincang mengenai ambisi dan harapan masing-masing.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Faded Emerald Tail",
+ "Description": "Hiasan ekor yang sudah memudar. Dikatakan bahwa ukiran di atasnya dibuat oleh seorang pengrajin di masa lampau.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Crownless Crown",
+ "Description": "Mahkota emas dihiasi dengan batu toska dan bulu-bulu zamrud. Tidak pernah muncul dalam upacara mana pun dan hanya berdiri di atas bantal merah beludru.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dark Fruit of Bright Flowers",
+ "Description": "Bunga berlapis emas yang diukir dari batu abu-abu. Menurut legenda, saat perang berlangsung, ini digunakan untuk membedakan musuh dan teman.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Moment of Attainment",
+ "Description": "Sebuah jam matahari kuno yang digunakan untuk menghitung waktu. Jika diperhatikan baik-baik, terdapat tanda-tanda kecil pada benda tersebut.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "The Wine-Flask Over Which the Plan Was Hatched",
+ "Description": "Cangkir berkaki tiga. Dulunya banyak pahlawan mengangkat cangkir mereka untuk bersulang dan minum di samping api unggun sambil berbincang mengenai ambisi dan harapan masing-masing.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Faded Emerald Tail",
+ "Description": "Hiasan ekor yang sudah memudar. Dikatakan bahwa ukiran di atasnya dibuat oleh seorang pengrajin di masa lampau.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Crownless Crown",
+ "Description": "Mahkota emas dihiasi dengan batu toska dan bulu-bulu zamrud. Tidak pernah muncul dalam upacara mana pun dan hanya berdiri di atas bantal merah beludru.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dark Fruit of Bright Flowers",
+ "Description": "Bunga berlapis emas yang diukir dari batu abu-abu. Menurut legenda, saat perang berlangsung, ini digunakan untuk membedakan musuh dan teman.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Moment of Attainment",
+ "Description": "Sebuah jam matahari kuno yang digunakan untuk menghitung waktu. Jika diperhatikan baik-baik, terdapat tanda-tanda kecil pada benda tersebut.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/ID/ReliquarySet.json b/Genshin/ID/ReliquarySet.json
index 0afa5516..639b63cc 100644
--- a/Genshin/ID/ReliquarySet.json
+++ b/Genshin/ID/ReliquarySet.json
@@ -901,5 +901,41 @@
"ATK +18%.",
"Selama 10 detik setelah melancarkan Elemental Skill, Geo DMG Bonus akan meningkat 20%. Saat dilindungi oleh perisai yang tercipta dari reaksi Crystallize, efek di atas akan ditingkatkan lagi sebesar 150%. Efek peningkatan tambahan tersebut akan dihapus setelah 1 detik perisai Crystallize hilang."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fragment of Harmonic Whimsy",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "ATK +18%.",
+ "Saat nilai Bond of Life bertambah atau berkurang, DMG yang diakibatkan Karakter meningkat 18% selama 6 detik, dapat ditumpuk sampai 3 kali."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Unfinished Reverie",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "ATK +18%.",
+ "3 detik setelah meninggalkan medan pertempuran, DMG yang diakibatkan meningkat 50%. Dalam kondisi bertempur, jika tidak ada musuh yang berada dalam status Burning di sekitar selama lebih dari 6 detik, maka efek peningkatan DMG di atas akan berkurang 10% setiap detiknya, hingga mencapai 0%; Jika ada musuh yang berada dalam status Burning di sekitar, maka Damage meningkat 10% setiap detiknya, hingga mencapai 50%. Efek ini akan tetap terpicu saat Karakter yang mengenakan Artefak ini ada di dalam party namun sedang tidak berada di medan pertempuran."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ID/TowerFloor.json b/Genshin/ID/TowerFloor.json
index 685240d9..853b53b5 100644
--- a/Genshin/ID/TowerFloor.json
+++ b/Genshin/ID/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Aliran Ley Line mengalir dengan normal hanya di lantai ini."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Seluruh anggota party mendapatkan 75% Pyro DMG Bonus."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Aliran Ley Line mengalir dengan normal hanya di lantai ini."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ID/TowerLevel.json b/Genshin/ID/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/ID/TowerLevel.json
+++ b/Genshin/ID/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/ID/TowerSchedule.json b/Genshin/ID/TowerSchedule.json
index 07e2b9ab..655f249d 100644
--- a/Genshin/ID/TowerSchedule.json
+++ b/Genshin/ID/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Plummeting Moon",
- "Descriptions": [
- "Setelah Plunging Attack Karakter aktif mengenai musuh, akan melancarkan serangan gelombang di posisi Karakter berada dan mengakibatkan True DMG terhadap musuh di sekitarnya. Serangan gelombang yang dapat dilancarkan dengan cara ini adalah maksimum sekali setiap 2 detik."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Sundered Moon",
- "Descriptions": [
- "Saat Karakter menciptakan Geo Construct, akan melancarkan serangan gelombang di posisi Karakter berada dan mengakibatkan True DMG terhadap musuh di sekitarnya. Serangan gelombang yang dapat dilancarkan dengan cara ini adalah maksimum sekali setiap 6 detik."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Gravel Moon",
- "Descriptions": [
- "Saat Karakter mengakibatkan Geo DMG ke musuh, akan dilakukan penghitungan untuk Karakter tersebut. Penghitungan dilakukan 1 kali setiap 0,1 detik. Saat hitungannya mencapai 3, Karakter tersebut akan menerima Gravel Mark yang memberikannya 50% Geo DMG Bonus selama 10 detik."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Galewind Moon",
- "Descriptions": [
- "Setelah Karakter memicu reaksi Swirl, DMG yang diakibatkan oleh Normal Attack, Charged Attack, dan Plunging Attack seluruh anggota party meningkat sebesar 20% selama 10 detik. Efek ini terpicu sekali setiap 0,1 detik, dapat ditumpuk hingga 3 lapis, dan setiap lapisannya dihitung secara terpisah."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"Setelah Plunging Attack Karakter aktif mengenai musuh, Plunging Attack Karakter ini meningkat 20% selama 8 detik. Efek ini dapat terpicu sekali setiap 0,1 detik, dapat ditumpuk sampai 3 lapis, dan durasi setiap lapisnya dihitung terpisah. Saat Karakter meninggalkan medan pertempuran, efek ini juga akan hilang."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Plummeting Moon",
+ "Descriptions": [
+ "Setelah Plunging Attack Karakter aktif mengenai musuh, akan melancarkan serangan gelombang di posisi Karakter berada dan mengakibatkan True DMG terhadap musuh di sekitarnya. Serangan gelombang yang dapat dilancarkan dengan cara ini adalah maksimum sekali setiap 2 detik."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Sundered Moon",
+ "Descriptions": [
+ "Saat Karakter menciptakan Geo Construct, akan melancarkan serangan gelombang di posisi Karakter berada dan mengakibatkan True DMG terhadap musuh di sekitarnya. Serangan gelombang yang dapat dilancarkan dengan cara ini adalah maksimum sekali setiap 6 detik."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Gravel Moon",
+ "Descriptions": [
+ "Saat Karakter mengakibatkan Geo DMG ke musuh, akan dilakukan penghitungan untuk Karakter tersebut. Penghitungan dilakukan 1 kali setiap 0,1 detik. Saat hitungannya mencapai 3, Karakter tersebut akan menerima Gravel Mark yang memberikannya 50% Geo DMG Bonus selama 10 detik."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Galewind Moon",
+ "Descriptions": [
+ "Setelah Karakter memicu reaksi Swirl, DMG yang diakibatkan oleh Normal Attack, Charged Attack, dan Plunging Attack seluruh anggota party meningkat sebesar 20% selama 10 detik. Efek ini terpicu sekali setiap 0,1 detik, dapat ditumpuk hingga 3 lapis, dan setiap lapisannya dihitung secara terpisah."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Flame-Fanning Moon",
+ "Descriptions": [
+ "Saat Karakter memicu Vaporize, Overloaded, Melt, Burning, Burgeon, Pyro Swirl atau Pyro Crystallize terhadap musuh, maka Elemental RES dari semua elemen dan Physical RES milik musuh berkurang 30% selama 4 detik."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Valorous Moon",
+ "Descriptions": [
+ "Saat Karakter menerima pemulihan, meningkatkan 50% ATK Karakter tersebut selama 3 detik."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Tactical Moon",
+ "Descriptions": [
+ "Saat HP Karakter bertambah atau berkurang, maka Karakter tersebut akan mendapatkan 16% Elemental DMG Bonus seluruh elemen dan Physical DMG Bonus selama 8 detik. Efek ini dapat ditumpuk sampai 3 lapis, durasi setiap lapisnya dihitung terpisah."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/ID/Weapon.json b/Genshin/ID/Weapon.json
index e9e6f33f..fef04d78 100644
--- a/Genshin/ID/Weapon.json
+++ b/Genshin/ID/Weapon.json
@@ -2369,23 +2369,23 @@
"Descriptions": [
{
"Level": 0,
- "Description": "Saat Normal or Charged Attack mengenai musuh, meningkatkan 6% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
+ "Description": "Saat Normal atau Charged Attack mengenai musuh, meningkatkan 6% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
},
{
"Level": 1,
- "Description": "Saat Normal or Charged Attack mengenai musuh, meningkatkan 7% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
+ "Description": "Saat Normal atau Charged Attack mengenai musuh, meningkatkan 7% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
},
{
"Level": 2,
- "Description": "Saat Normal or Charged Attack mengenai musuh, meningkatkan 8% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
+ "Description": "Saat Normal atau Charged Attack mengenai musuh, meningkatkan 8% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
},
{
"Level": 3,
- "Description": "Saat Normal or Charged Attack mengenai musuh, meningkatkan 9% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
+ "Description": "Saat Normal atau Charged Attack mengenai musuh, meningkatkan 9% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
},
{
"Level": 4,
- "Description": "Saat Normal or Charged Attack mengenai musuh, meningkatkan 10% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
+ "Description": "Saat Normal atau Charged Attack mengenai musuh, meningkatkan 10% ATK selama 6 detik. Maksimum 4 lapis. Dapat terpicu setiap 0,5 detik."
}
]
},
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Crimson Moon's Semblance",
+ "Description": "Senjata tajam dengan warna merah terang seperti bulan merah. Dikatakan bahwa zaman dulu di sebuah dinasti kuno, senjata ini pernah menjadi salah satu alat upacara yang menghubungkan dua dunia, namun kini sudah tidak ada lagi yang mengingat kepercayaan dan ritual di masa itu.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Ashen Sun's Shadow",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "Saat Charged Attack mengenai musuh, memberikan Bond of Life sebesar 25% Max HP, efek ini dapat terpicu sekali setiap 14 detik. Selain itu, saat Karakter yang mengenakan memiliki Bond of Life, DMG yang diakibatkan meningkat 12%; Jika nilai Bond of Life lebih tinggi atau sama dengan 30% Max HP, maka akan mendapatkan lagi tambahan DMG Bonus 24%."
+ },
+ {
+ "Level": 1,
+ "Description": "Saat Charged Attack mengenai musuh, memberikan Bond of Life sebesar 25% Max HP, efek ini dapat terpicu sekali setiap 14 detik. Selain itu, saat Karakter yang mengenakan memiliki Bond of Life, DMG yang diakibatkan meningkat 16%; Jika nilai Bond of Life lebih tinggi atau sama dengan 30% Max HP, maka akan mendapatkan lagi tambahan DMG Bonus 32%."
+ },
+ {
+ "Level": 2,
+ "Description": "Saat Charged Attack mengenai musuh, memberikan Bond of Life sebesar 25% Max HP, efek ini dapat terpicu sekali setiap 14 detik. Selain itu, saat Karakter yang mengenakan memiliki Bond of Life, DMG yang diakibatkan meningkat 20%; Jika nilai Bond of Life lebih tinggi atau sama dengan 30% Max HP, maka akan mendapatkan lagi tambahan DMG Bonus 40%."
+ },
+ {
+ "Level": 3,
+ "Description": "Saat Charged Attack mengenai musuh, memberikan Bond of Life sebesar 25% Max HP, efek ini dapat terpicu sekali setiap 14 detik. Selain itu, saat Karakter yang mengenakan memiliki Bond of Life, DMG yang diakibatkan meningkat 24%; Jika nilai Bond of Life lebih tinggi atau sama dengan 30% Max HP, maka akan mendapatkan lagi tambahan DMG Bonus 48%."
+ },
+ {
+ "Level": 4,
+ "Description": "Saat Charged Attack mengenai musuh, memberikan Bond of Life sebesar 25% Max HP, efek ini dapat terpicu sekali setiap 14 detik. Selain itu, saat Karakter yang mengenakan memiliki Bond of Life, DMG yang diakibatkan meningkat 28%; Jika nilai Bond of Life lebih tinggi atau sama dengan 30% Max HP, maka akan mendapatkan lagi tambahan DMG Bonus 56%."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/ID/WeaponPromote.json b/Genshin/ID/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/ID/WeaponPromote.json
+++ b/Genshin/ID/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/IT/Achievement.json b/Genshin/IT/Achievement.json
index d0d819a2..fde1d187 100644
--- a/Genshin/IT/Achievement.json
+++ b/Genshin/IT/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare nostrum",
+ "Description": "Illumina le mappe delle seguenti aree di Fontaine: Regione di Nostoi.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sumphonia sine fine",
+ "Description": "Illumina le mappe delle seguenti aree di Fontaine: Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "A mari usque ad mare",
+ "Description": "Sblocca tutti i Portali delle seguenti aree di Fontaine: Regione di Nostoi e Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Pellegrinaggio al santuario: Rapsodia nel Mare Antico",
+ "Description": "Sblocca tutti i Santuari delle Profondità delle seguenti aree di Fontaine: Regione di Nostoi e Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Guida della Domus Aurea",
+ "Description": "Segui 6 Seelie fino ai loro piedistalli nella Regione di Nostoi e nel Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "#{F#Cacciatrice}{M#Cacciatore} di tesori del Mare Antico",
+ "Description": "Apri 30 bauli nella Regione di Nostoi e nel Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "#{F#Cacciatrice}{M#Cacciatore} di tesori del Mare Antico",
+ "Description": "Apri 60 bauli nella Regione di Nostoi e nel Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "#{F#Cacciatrice}{M#Cacciatore} di tesori del Mare Antico",
+ "Description": "Apri 120 bauli nella Regione di Nostoi e nel Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "#{F#Avventuriera}{M#Avventuriere} del Mare Antico",
+ "Description": "Completa 6 sfide a tempo del mondo di gioco attivate da un meccanismo nella Regione di Nostoi e nel Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "#{F#Avventuriera}{M#Avventuriere} del Mare Antico",
+ "Description": "Completa 12 sfide a tempo del mondo di gioco attivate da un meccanismo nella Regione di Nostoi e nel Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "#{F#Avventuriera}{M#Avventuriere} del Mare Antico",
+ "Description": "Completa 24 sfide a tempo del mondo di gioco attivate da un meccanismo nella Regione di Nostoi e nel Mare dei Tempi Remoti.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Echi della Grandiosa Sinfonia",
+ "Description": "Riproduci tutte le melodie contenute nell'antico Carillon autoarmonico.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Cantici dell'armonia",
+ "Description": "Completa Cantici dell'armonia.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Cineas",
+ "Description": "Sconfiggi la Leggenda locale: Cineas",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Scylla Express",
+ "Description": "Usa la corrente evocata da Scylla per raggiungere una destinazione per la prima volta.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "Sei tu forse un essere umano?",
+ "Description": "Raccogli un grimorio misterioso per la prima volta.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Amore dei libri",
+ "Description": "Usa i grimori per attivare tutti gli scaffali misteriosi nel Castello Sbiadito.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "Il Forestiero Volante",
+ "Description": "Lascia che lo spartito perduto veda nuovamente la luce del giorno.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "In che senso \"li hai nascosti\"?",
+ "Description": "Ritrova i quattro tesori di Juliano.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Il dovere di un bravo padrone",
+ "Description": "Porta a Osse un po' di cibo fresco.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "La decima Musa",
+ "Description": "Padroneggia il potere della Sinfonia.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Odissea muraria",
+ "Description": "Completa l'esibizione nel Castello Sbiadito.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "\"Ecco cosa dirai ai cittadini della capitale...\"",
+ "Description": "\"Qui giaceremo in eterno, tenendo fede al nostro giuramento fino alla morte...\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Misteriosa forma del tempo",
+ "Description": "Rendi omaggio al rintocco della campana.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra mundum",
+ "Description": "Il re degli Elementosauri, rimasto sigillato per millenni, si è risvegliato...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Omnes viae Remam ducunt",
+ "Description": "Visita la statica \"Città Eterna\".",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Diadochi ritardatari",
+ "Description": "Sarai tu a esaudire il suo desiderio...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Lento ritorno",
+ "Description": "Aiuta Giustino a tornare alla sua città natale.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "\"Diffidate dei remuriani...\"",
+ "Description": "\"...Anche da quelli con gli strumenti.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "I medesimi errori",
+ "Description": "\"Nel combattimento a distanza siamo avvantaggiati... Eh?!\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Dopo il banchetto",
+ "Description": "Raggiungi il lato opposto del banchetto rosso sangue sotto lo sguardo della luna funesta.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Prova antincendio a teatro",
+ "Description": "Distruggi lo scudo del Golem legatus prima che possa sollevare la lama e scatenare la sua onda d'urto fiammeggiante.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Anatema immanifesto",
+ "Description": "Sconfiggi il Tulpa di Hydro dopo che si è potenziato assorbendo i mezzi Tulpa.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Tre giorni e tre notti nel ventre del grande pesce",
+ "Description": "Fuggi dal ventre della bestia senza subire colpi dai fantasmi al suo interno.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "\"Assassinio Feng Shui!\"",
+ "Description": "In un'unica sfida, usa una reazione elementale per paralizzare il Suanni solitario mentre sta accumulando sia l'energia adeptica di Anemo che quella di Hydro.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Se è il sangue a cui aneli...",
+ "Description": "Sprigiona 4 Maree scarlatte in un'unica battaglia contro la Fantesca.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Più abbagliante del bianco",
+ "Description": "In una singola battaglia contro la Fantesca, evita di subire i suoi colpi mentre sei sotto l'effetto di un Legame vitale e sconfiggila.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "In quelle Rovine dei sogni...",
+ "Description": "Assisti al racconto del Club delle Fantasticherie.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/IT/AchievementGoal.json b/Genshin/IT/AchievementGoal.json
index dd696bb2..f22c5d32 100644
--- a/Genshin/IT/AchievementGoal.json
+++ b/Genshin/IT/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Competitività: Serie IX",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Domini e Abisso a spirale: Serie I",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah!: Serie I",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya non crede nelle lacrime: Serie I",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Nostalgia del Porto di pietra: Serie I",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Incontri in un altro mondo: Serie I",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Incontri in un altro mondo: Serie II",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Incontri in un altro mondo: Serie III",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Incontri in un altro mondo: Serie IV",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Visitatori sulla montagna ghiacciata",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Un regno al di fuori: Serie I",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Un regno al di fuori: Serie II",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Un regno al di fuori: Serie III",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma, le isole del tuono e dell'eternità: Serie I",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma, le isole del tuono e dell'eternità: Serie II",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "Le cronache del Mare di nebbia",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Guida di pesca di Teyvat: Serie I",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "La luce del giorno",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Voragine luminosa",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru: Miti della foresta pluviale",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru, il deserto dorato: Serie I",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru, il deserto dorato: Serie II",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "GCC Invokazione del genio",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Hamada Benedetto",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine: Danza delle sorgenti rugiadose (I)",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine: Danza delle sorgenti rugiadose (II)",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine: Danza delle sorgenti rugiadose (III)",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Splendore di Chenyu",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Rapsodia nel Mare Antico",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/IT/Avatar.json b/Genshin/IT/Avatar.json
index d6924f20..efb36702 100644
--- a/Genshin/IT/Avatar.json
+++ b/Genshin/IT/Avatar.json
@@ -13742,7 +13742,7 @@
},
"Id": 10265,
"Name": "Castigo di ogni male",
- "Description": "Xiao indossa la maschera da Yaksha che fece tremare dèi e demoni millenni fa.\n\nMaschera da Yaksha\n· Aumenta notevolmente l'abilità di salto di Xiao.\n· Aumenta l'area d'effetto e i DAN dei suoi attacchi.\n· Converte i DAN dell'attacco in DAN da Anemo, che non possono essere contrastati da altre infusioni elementali.\n\nIn questo stato, Xiao perde costantemente PS.\nGli effetti di questa abilità terminano quando Xiao lascia il campo di battaglia.\n\nIndossando la maschera da Yaksha, Xiao assume la terrificante forma di Custode Yaksha, il conquistatore di demoni. Ma questo grande potere comporta anche una grande sofferenza. Alcuni lo chiamano il \"Castigo di ogni male\".",
+ "Description": "Xiao indossa la maschera da Yaksha che fece tremare dèi e demoni millenni fa.\n\nMaschera da Yaksha\n· Aumenta notevolmente l'abilità di salto di Xiao.\n· Aumenta l'area d'effetto e i DAN dei suoi attacchi.\n· Converte i DAN dell'attacco in DAN da Anemonon influenzabili da altre infusioni elementali.\n\nIn questo stato, Xiao perde costantemente PS.\nGli effetti di questa abilità terminano quando Xiao lascia il campo di battaglia.\n\nIndossando la maschera da Yaksha, Xiao assume la terrificante forma di Custode Yaksha, il conquistatore di demoni. Ma questo grande potere comporta anche una grande sofferenza. Alcuni lo chiamano il \"Castigo di ogni male\".",
"Icon": "Skill_E_Xiao_01"
},
"Inherents": [
@@ -20352,7 +20352,7 @@
},
"Id": 10332,
"Name": "Eredità immonda: Marea infuriata",
- "Description": "#Scatena un set di armi fatte di pura acqua, infliggendo DAN da Hydro agli avversari circostanti e assumendo la posizione da mischia.\nIn questa posizione, gli attacchi normali e caricati di Tartaglia si trasformano in DAN da Hydro che non possono essere contrastati da altre infusioni elementali e cambiano come segue:\n\nAttacco normale\nSferra fino a 6 colpi di Hydro consecutivi.\n\nAttacco caricato\nConsuma una determinata quantità di vigore per rilasciare un colpo incrociato, infliggendo DAN da Hydro.\n\nSferzata di Risacca\nColpire un avversario affetto da Risacca con un attacco in mischia rilascia una Sferzata di Risacca che infligge DAN da Hydro ad area. I DAN inflitti in questo modo si considerano DAN da abilità elementale e si possono verificare solo una volta ogni 1,5{NON_BREAK_SPACE}s.\n\nDopo 30 s, o quando il talento viene nuovamente attivato, l'abilità termina. Tartaglia torna nella sua posizione a distanza e la sua abilità entra in TdR. Più tempo Tartaglia resta in posizione da mischia, più lungo sarà il TdR.\nSe il ritorno alla posizione a distanza avviene automaticamente dopo 30{NON_BREAK_SPACE}s, il TdR è ancora più lungo.\n\nHa scelto l'arco come sua arma proprio per superare la sua debolezza con esso. Ma una lotta impegnativa gli richiede di fare sul serio...",
+ "Description": "#Scatena un set di armi fatte di pura acqua, infliggendo DAN da Hydro agli avversari circostanti e assumendo la posizione da mischia.\nIn questa posizione, gli attacchi normali e caricati di Tartaglia si trasformano in DAN da Hydro non influenzabili da altre infusioni elementali e cambiano come segue:\n\nAttacco normale\nSferra fino a 6 colpi di Hydro consecutivi.\n\nAttacco caricato\nConsuma una determinata quantità di vigore per rilasciare un colpo incrociato, infliggendo DAN da Hydro.\n\nSferzata di Risacca\nColpire un avversario affetto da Risacca con un attacco in mischia rilascia una Sferzata di Risacca che infligge DAN da Hydro ad area. I DAN inflitti in questo modo si considerano DAN da abilità elementale e si possono verificare solo una volta ogni 1,5{NON_BREAK_SPACE}s.\n\nDopo 30 s, o quando il talento viene nuovamente attivato, l'abilità termina. Tartaglia torna nella sua posizione a distanza e la sua abilità entra in TdR. Più tempo Tartaglia resta in posizione da mischia, più lungo sarà il TdR.\nSe il ritorno alla posizione a distanza avviene automaticamente dopo 30{NON_BREAK_SPACE}s, il TdR è ancora più lungo.\n\nHa scelto l'arco come sua arma proprio per superare la sua debolezza con esso. Ma una lotta impegnativa gli richiede di fare sul serio...",
"Icon": "Skill_S_Tartaglia_01"
}
],
@@ -21728,7 +21728,7 @@
},
"Id": 10343,
"Name": "Pulizia completa",
- "Description": "Radunando la forza della pietra intorno alla sua arma, Noelle colpisce gli avversari che la circondano in un'ampia area d'effetto, infliggendo DAN da Geo.\nDopodiché, Noelle ottiene i seguenti effetti:\n· l'area d'effetto degli attacchi è più ampia;\n· trasforma i DAN da attacco in DAN da Geo che non possono essere annullati da altre infusioni elementali;\n· l'ATT aumenta in base alla sua DIF.\n\nA volte, è necessario spazzare via non solo la polvere...",
+ "Description": "Radunando la forza della pietra intorno alla sua arma, Noelle colpisce gli avversari che la circondano in un'ampia area d'effetto, infliggendo DAN da Geo.\nDopodiché, Noelle ottiene i seguenti effetti:\n· l'area d'effetto degli attacchi è più ampia;\n· trasforma i DAN da attacco in DAN da Geo non influenzabili da altre infusioni elementali;\n· l'ATT aumenta in base alla sua DIF.\n\nA volte, è necessario spazzare via non solo la polvere...",
"Icon": "Skill_E_Noel_01"
},
"Inherents": [
@@ -33681,7 +33681,7 @@
},
"Id": 10462,
"Name": "Guida all'aldilà",
- "Description": "#Solo una fiamma risoluta può purificare le impurità di questo mondo.\nHu Tao consuma una data porzione dei suoi PS per respingere i nemici circostanti ed entrare nello stato di Paramita Papilio.\n\nParamita Papilio\n· Aumenta l'ATT di Hu Tao in base ai suoi PS max al momento dell'entrata in questo stato. Il bonus ATT ottenuto in questo modo non può superare un 400% dell'ATT di base di Hu Tao.\n· Converte i DAN da attacco in DAN da Pyro che non possono essere contrastati da altre infusioni elementali.\n· Gli attacchi caricati applicano l'effetto Bocciolo di sangue ai nemici colpiti.\n· Aumenta la resistenza di Hu Tao all'interruzione.\n\nBocciolo di sangue\nI nemici affetti da Bocciolo di sangue subiscono DAN da Pyro ogni 4{NON_BREAK_SPACE}s. Questo tipo di DAN è considerato DAN da abilità elementale.\nOgni nemico può subire un solo effetto di Bocciolo di sangue alla volta e la durata può essere ripristinata da Hu Tao.\n\nParamita Papilio smette di avere effetto al termine della sua durata, quando Hu Tao lascia il campo di battaglia o quando viene sconfitta.\n\nLa tecnica segreta di Hu Tao con la lancia si basa su varie regole, la prima delle quali è: \"La lancia apre le porte dell'aldilà e le farfalle formano un ponte tra questo e l'altro mondo\".",
+ "Description": "#Solo una fiamma risoluta può purificare le impurità di questo mondo.\nHu Tao consuma una data porzione dei suoi PS per respingere i nemici circostanti ed entrare nello stato di Paramita Papilio.\n\nParamita Papilio\n· Aumenta l'ATT di Hu Tao in base ai suoi PS max al momento dell'entrata in questo stato. Il bonus ATT ottenuto in questo modo non può superare un 400% dell'ATT di base di Hu Tao.\n· Converte i DAN da attacco in DAN da Pyro non influenzabili da altre infusioni elementali.\n· Gli attacchi caricati applicano l'effetto Bocciolo di sangue ai nemici colpiti.\n· Aumenta la resistenza di Hu Tao all'interruzione.\n\nBocciolo di sangue\nI nemici affetti da Bocciolo di sangue subiscono DAN da Pyro ogni 4{NON_BREAK_SPACE}s. Questo tipo di DAN è considerato DAN da abilità elementale.\nOgni nemico può subire un solo effetto di Bocciolo di sangue alla volta e la durata può essere ripristinata da Hu Tao.\n\nParamita Papilio smette di avere effetto al termine della sua durata, quando Hu Tao lascia il campo di battaglia o quando viene sconfitta.\n\nLa tecnica segreta di Hu Tao con la lancia si basa su varie regole, la prima delle quali è: \"La lancia apre le porte dell'aldilà e le farfalle formano un ponte tra questo e l'altro mondo\".",
"Icon": "Skill_S_Hutao_01"
}
],
@@ -41040,7 +41040,7 @@
},
"Id": 10525,
"Name": "Arte segreta: Musou Shinsetsu",
- "Description": "#Convogliando innumerevoli verità e infiniti desideri, la Shogun Raiden scatena Musou no Hitotachi e infligge DAN da Electro ad area, usando successivamente la Musou Isshin in combattimento per una certa durata. I DAN inflitti dagli attacchi di Musou no Hitotachi e della Musou Isshin aumentano in base al numero di accumuli di Risoluzione di Chakra Desiderata consumati con l'uso di quest'abilità.\n\nMusou Isshin\nMentre è in questo stato, la Shogun Raiden brandisce la sua tachi in combattimento, e i suoi attacchi normali, caricati e in picchiata infliggono DAN da Electro che non possono essere contrastati da altre infusioni elementali. Quando questi attacchi colpiscono gli avversari, la Shogun Raiden rigenera punti energia per tutti i membri del gruppo vicini. L'energia può rigenerarsi in questo modo una volta ogni secondo, e questo effetto può innescarsi fino a 5 volte mentre l'abilità è attiva.\nMentre è in questo stato, la resistenza all'interruzione della Shogun Raiden aumenta, ed è immune ai DAN da reazione di Electrocarica.\nQuando Musou Isshin è attiva, i DAN da attacco normale, caricato e in picchiata della Shogun Raiden sono considerati DAN da Tripudio elementale.\n\nGli effetti di Musou Isshin cessano quando la Shogun Raiden lascia il campo di battaglia.\n\nChakra Desiderata\nQuando i membri del gruppo vicini (esclusa la Shogun Raiden) usano i loro Tripudi elementali, la Shogun Raiden accumula Risoluzione in base al costo di energia dei Tripudi elementali.\nIl numero massimo di accumuli di Risoluzione è 60.\n\nLa Risoluzione ottenuta con Chakra Desiderata si azzera 300{NON_BREAK_SPACE}s dopo che la Shogun Raiden lascia il campo di battaglia.\n\nQuesta è la nuova tecnica della Shogun Raiden. Abbandonando il \"Musou\" simile al vuoto, ora si fa carico di un nuovo \"Musou\", ossia i sogni e le ambizioni di tutti. Proprio come \"shinsetsu\", \"verità\", significa anche \"novità\", così ha inizio un nuovo capitolo della storia di Inazuma.",
+ "Description": "#Convogliando innumerevoli verità e infiniti desideri, la Shogun Raiden scatena Musou no Hitotachi e infligge DAN da Electro ad area, usando successivamente la Musou Isshin in combattimento per una certa durata. I DAN inflitti dagli attacchi di Musou no Hitotachi e della Musou Isshin aumentano in base al numero di accumuli di Risoluzione di Chakra Desiderata consumati con l'uso di quest'abilità.\n\nMusou Isshin\nMentre è in questo stato, la Shogun Raiden brandisce la sua tachi in combattimento, e i suoi attacchi normali, caricati e in picchiata infliggono DAN da Electro non influenzabili da altre infusioni elementali. Quando questi attacchi colpiscono gli avversari, la Shogun Raiden rigenera punti energia per tutti i membri del gruppo vicini. L'energia può rigenerarsi in questo modo una volta ogni secondo, e questo effetto può innescarsi fino a 5 volte mentre l'abilità è attiva.\nMentre è in questo stato, la resistenza all'interruzione della Shogun Raiden aumenta, ed è immune ai DAN da reazione di Electrocarica.\nQuando Musou Isshin è attiva, i DAN da attacco normale, caricato e in picchiata della Shogun Raiden sono considerati DAN da Tripudio elementale.\n\nGli effetti di Musou Isshin cessano quando la Shogun Raiden lascia il campo di battaglia.\n\nChakra Desiderata\nQuando i membri del gruppo vicini (esclusa la Shogun Raiden) usano i loro Tripudi elementali, la Shogun Raiden accumula Risoluzione in base al costo di energia dei Tripudi elementali.\nIl numero massimo di accumuli di Risoluzione è 60.\n\nLa Risoluzione ottenuta con Chakra Desiderata si azzera 300{NON_BREAK_SPACE}s dopo che la Shogun Raiden lascia il campo di battaglia.\n\nQuesta è la nuova tecnica della Shogun Raiden. Abbandonando il \"Musou\" simile al vuoto, ora si fa carico di un nuovo \"Musou\", ossia i sogni e le ambizioni di tutti. Proprio come \"shinsetsu\", \"verità\", significa anche \"novità\", così ha inizio un nuovo capitolo della storia di Inazuma.",
"Icon": "Skill_E_Shougun_01"
},
"Inherents": [
@@ -46631,7 +46631,7 @@
},
"Id": 10575,
"Name": "Discesa regale: Osservate, Itto il Malvagio!",
- "Description": "È ora di mostrare la forza della Banda di Arataki! Per un lasso di tempo, Itto scatena la sua Furia del Re oni interiore, brandendo la sua Kanabou del Re oni in battaglia.\nQuesto stato ha le seguenti proprietà speciali:\n· gli attacchi normali, caricati e in picchiata di Itto infliggono DAN da Geo che non possono essere contrastati da altre infusioni elementali;\n· aumenta la VEL d'attacco normale di Itto e il suo ATT in base alla sua DIF;\n· quando vanno a segno, il primo e il terzo colpo della combo d'attacco conferiscono ad Arataki Itto 1 accumulo di Superforza superlativa;\n· riduce la RES fisica ed elementale di Itto di un 20%.\n\nLo stato di Furia del Re oni cessa se Itto lascia il campo di battaglia.\n\nQuesta è la tecnica culmine dello stile di combattimento definitivo (secondo Itto). Sarebbe inutile per Arataki Itto rifarsi ad altri stili di combattimento per migliorare il proprio, perché lui, e nessun altro, è il più forte e più terribile oni sulla faccia della terra.\nShouta pensa che sia fantastico.",
+ "Description": "È ora di mostrare la forza della Banda di Arataki! Per un lasso di tempo, Itto scatena la sua Furia del Re oni interiore, brandendo la sua Kanabou del Re oni in battaglia.\nQuesto stato ha le seguenti proprietà speciali:\n· gli attacchi normali, caricati e in picchiata di Itto infliggono DAN da Geo non influenzabili da altre infusioni elementali;\n· aumenta la VEL d'attacco normale di Itto e il suo ATT in base alla sua DIF;\n· quando vanno a segno, il primo e il terzo colpo della combo d'attacco conferiscono ad Arataki Itto 1 accumulo di Superforza superlativa;\n· riduce la RES fisica ed elementale di Itto di un 20%.\n\nLo stato di Furia del Re oni cessa se Itto lascia il campo di battaglia.\n\nQuesta è la tecnica culmine dello stile di combattimento definitivo (secondo Itto). Sarebbe inutile per Arataki Itto rifarsi ad altri stili di combattimento per migliorare il proprio, perché lui, e nessun altro, è il più forte e più terribile oni sulla faccia della terra.\nShouta pensa che sia fantastico.",
"Icon": "Skill_E_Itto_01"
},
"Inherents": [
@@ -56432,7 +56432,7 @@
},
"Id": 10662,
"Name": "Arte Kamisato: Kyouka",
- "Description": "#Kamisato Ayato cambia posizione ed entra nello stato Takimeguri Kanka.\nCosì facendo, lascia un'illusione d'acqua nella sua posizione originale. Dopo essersi formata, l'illusione esplode se ci sono avversari vicini o al termine della sua durata, infliggendo DAN da Hydro ad area.\n\nTakimeguri Kanka\nIn questo stato, Kamisato Ayato usa la sua Shunsuiken per sferrare attacchi incredibilmente veloci, e i DAN dei suoi attacchi normali vengono convertiti in DAN da Hydro ad area che non possono essere contrastati da altre infusioni elementali.\nQuesto stato possiede anche le seguenti proprietà:\n· quando la Shunsuiken colpisce un avversario, Ayato riceve l'effetto Namisen, che aumenta i DAN da Shunsuiken inflitti in base ai suoi PS max attuali. Inizialmente, il numero massimo di accumuli di Namisen è 4, ed è possibile ottenerne 1 accumulo tramite la Shunsuiken ogni 0,1{NON_BREAK_SPACE}s. Questo effetto si annulla al termine di Takimeguri Kanka;\n· la resistenza all'interruzione di Kamisato Ayato aumenta;\n· non è possibile eseguire attacchi caricati o in picchiata.\n\nTakimeguri Kanka termina quando Ayato lascia il campo di battaglia. Usare nuovamente Arte Kamisato: Kyouka nello stato Takimeguri Kanka ripristinerà e sostituirà lo stato preesistente.\n\n\"Pensavi davvero di poter vincere?\"\n— Ayato è così sia in campo politico che militare, ma per salvaguardare la dignità dei suoi colleghi commissari, non si rivolge mai a loro in questo modo. Solo Thoma, Itto, e Ayaka l'hanno sentito pronunciare questa frase.",
+ "Description": "#Kamisato Ayato cambia posizione ed entra nello stato Takimeguri Kanka.\nCosì facendo, lascia un'illusione d'acqua nella sua posizione originale. Dopo essersi formata, l'illusione esplode se ci sono avversari vicini o al termine della sua durata, infliggendo DAN da Hydro ad area.\n\nTakimeguri Kanka\nIn questo stato, Kamisato Ayato usa la sua Shunsuiken per sferrare attacchi incredibilmente veloci, e i DAN dei suoi attacchi normali vengono convertiti in DAN da Hydro ad area non influenzabili da altre infusioni elementali.\nQuesto stato possiede anche le seguenti proprietà:\n· quando la Shunsuiken colpisce un avversario, Ayato riceve l'effetto Namisen, che aumenta i DAN da Shunsuiken inflitti in base ai suoi PS max attuali. Inizialmente, il numero massimo di accumuli di Namisen è 4, ed è possibile ottenerne 1 accumulo tramite la Shunsuiken ogni 0,1{NON_BREAK_SPACE}s. Questo effetto si annulla al termine di Takimeguri Kanka;\n· la resistenza all'interruzione di Kamisato Ayato aumenta;\n· non è possibile eseguire attacchi caricati o in picchiata.\n\nTakimeguri Kanka termina quando Ayato lascia il campo di battaglia. Usare nuovamente Arte Kamisato: Kyouka nello stato Takimeguri Kanka ripristinerà e sostituirà lo stato preesistente.\n\n\"Pensavi davvero di poter vincere?\"\n— Ayato è così sia in campo politico che militare, ma per salvaguardare la dignità dei suoi colleghi commissari, non si rivolge mai a loro in questo modo. Solo Thoma, Itto, e Ayaka l'hanno sentito pronunciare questa frase.",
"Icon": "Skill_S_Ayato_01"
}
],
@@ -60755,7 +60755,7 @@
},
"Id": 10702,
"Name": "Danza di Haftkarsvar",
- "Description": "Nilou entra nello stato di Piroetta, infliggendo DAN da Hydro ai nemici vicini in base ai suoi PS max.\nQuando si trova in questo stato, gli attacchi normali e le abilità elementali permettono a Nilou di assumere rispettivamente le pose Danza della spada e Passi vorticosi, convertendo i DAN inflitti in DAN da Hydro che non possono essere contrastati da altre infusioni elementali, e i DAN inflitti vengono considerati DAN da abilità elementale.\n\nQuando assume tali pose, il terzo passo di danza di Nilou pone fine allo stato Piroetta e genera gli effetti di seguito elencati in base al passo di danza in questione.\n· Danza della spada: sprigiona un'Illusione luminosa che infligge DAN da Hydro a tutti gli avversari che tocca, fornendo a Nilou l'effetto Preghiera lunare. Tale effetto converte i suoi attacchi normali in tecniche di Danza della spada, e il suo colpo finale sprigiona un'Illusione luminosa.\n· Passi vorticosi: Nilou scatena una Ruota acquatica turbinante infliggendo DAN da Hydro ad area e creando un'Aura di Placidità che segue il personaggio attivo e infligge lo stato di Umidità agli avversari nella sua area d'effetto.\n\nQuando è sotto gli effetti di Piroetta o Preghiera lunare, Nilou non può sferrare attacchi caricati. Gli effetti si annullano quando Nilou esce dal campo.\n\n\"Con le punte dei piedi, la fanciulla tocca leggiadra la superficie dell'acqua, generando abbaglianti increspature che eguagliano la luce dei sette cieli.\"",
+ "Description": "Nilou entra nello stato di Piroetta, infliggendo DAN da Hydro ai nemici vicini in base ai suoi PS max.\nQuando si trova in questo stato, gli attacchi normali e le abilità elementali permettono a Nilou di assumere rispettivamente le pose Danza della spada e Passi vorticosi, convertendo i DAN inflitti in DAN da Hydro non influenzabili da altre infusioni elementali, e i DAN inflitti vengono considerati DAN da abilità elementale.\n\nQuando assume tali pose, il terzo passo di danza di Nilou pone fine allo stato Piroetta e genera gli effetti di seguito elencati in base al passo di danza in questione.\n· Danza della spada: sprigiona un'Illusione luminosa che infligge DAN da Hydro a tutti gli avversari che tocca, fornendo a Nilou l'effetto Preghiera lunare. Tale effetto converte i suoi attacchi normali in tecniche di Danza della spada, e il suo colpo finale sprigiona un'Illusione luminosa.\n· Passi vorticosi: Nilou scatena una Ruota acquatica turbinante infliggendo DAN da Hydro ad area e creando un'Aura di Placidità che segue il personaggio attivo e infligge lo stato di Umidità agli avversari nella sua area d'effetto.\n\nQuando è sotto gli effetti di Piroetta o Preghiera lunare, Nilou non può sferrare attacchi caricati. Gli effetti si annullano quando Nilou esce dal campo.\n\n\"Con le punte dei piedi, la fanciulla tocca leggiadra la superficie dell'acqua, generando abbaglianti increspature che eguagliano la luce dei sette cieli.\"",
"Icon": "Skill_S_Nilou_01"
}
],
@@ -62125,7 +62125,7 @@
},
"Id": 10715,
"Name": "Rito sacro: Destrezza del lupo",
- "Description": "#Evoca uno spirito divino che si insedia nel suo corpo e lo trasforma nel Precorritore giurato.\n\nPrecorritore giurato\nI DAN inflitti dagli attacchi normali, caricati e in picchiata di Cyno vengono convertiti in DAN da Electro che non possono essere contrastati da altre infusioni elementali.\n· La maestria elementale e la resistenza all'interruzione di Cyno aumentano, donandogli anche immunità ai DAN da Electrocarica.\n\nQuesto effetto viene annullato quando Cyno esce dal campo o dopo un massimo di 18{NON_BREAK_SPACE}s.\n\nPer il generale Mahamatra, i sacri rituali tramandati nell'antica nazione sono come una sentenza suprema.\nChe si tratti del presente o del passato, di un'implacabile tempesta o di un gigantesco serpente, nessuno scalfirà la maestà della legge.",
+ "Description": "#Evoca uno spirito divino che si insedia nel suo corpo e lo trasforma nel Precorritore giurato.\n\nPrecorritore giurato\nI DAN inflitti dagli attacchi normali, caricati e in picchiata di Cyno vengono convertiti in DAN da Electro non influenzabili da altre infusioni elementali.\n· La maestria elementale e la resistenza all'interruzione di Cyno aumentano, donandogli anche immunità ai DAN da Electrocarica.\n\nQuesto effetto viene annullato quando Cyno esce dal campo o dopo un massimo di 18{NON_BREAK_SPACE}s.\n\nPer il generale Mahamatra, i sacri rituali tramandati nell'antica nazione sono come una sentenza suprema.\nChe si tratti del presente o del passato, di un'implacabile tempesta o di un gigantesco serpente, nessuno scalfirà la maestà della legge.",
"Icon": "Skill_E_Cyno_01"
},
"Inherents": [
@@ -62227,7 +62227,7 @@
"Title": "Giustiziere dei segreti",
"Detail": "Il generale Mahamatra incaricato della supervisione dei ricercatori all'Akademiya. Si dice che svolga il suo lavoro in maniera ancor più efficiente del Gran Vayuvyastra creato dalla Kshahrewar.",
"Association": 7,
- "Native": "Tempio del silenzio",
+ "Native": "Tempio del Silenzio",
"BirthMonth": 6,
"BirthDay": 23,
"VisionBefore": "Electro",
@@ -68109,7 +68109,7 @@
},
{
"Title": "Storia del personaggio (1)",
- "Context": "Per molti ricercatori dell'Akademiya, Faruzan, una dei loro membri da un secolo a questa parte, è sempre stata una figura leggendaria.\nNella sua breve carriera accademica è stata in grado di analizzare più della metà delle rovine all'interno dei confini di Sumeru, facilitando di conseguenza molti degli studi successivi delle rovine e dei macchinari in esse conservati.\nI suoi manoscritti e le sue tesi hanno gettato le fondamenta per tutti i ricercatori dopo di lei, facendo da apripista per il viaggio verso la conoscenza di innumerevoli ricercatori della Kshahrewar.\nAnche la sua \"fine\" contribuì all'alone di mistero che circonda la sua leggendaria vita, poiché Faruzan sparì in circostanze misteriose durante l'esplorazione di alcune rovine, e nessuno ebbe più sue notizie.\nOgni volta che la storia viene raccontata, la sua scomparsa diventa sempre più oscura.\nAlcuni dicono che entrò in contatto con l'antica conoscenza di Re Deshret e venne segretamente imprigionata nel Tempio del silenzio.\nAltri dicono che il suo intelletto venne riconosciuto dagli dèi, che le offrirono dimora nei cieli al loro fianco.\nDopotutto, la gente tende a credere che una figura leggendaria debba avere una fine altrettanto leggendaria.\nE così, la storia si allontanò sempre più dalla verità.\n\"Ho fatto un errore di calcolo durante la risoluzione di un enigma e sono rimasta intrappolata nelle rovine. E allora? Dove sta scritto che i ricercatori esperti non possono sbagliare?\""
+ "Context": "Per molti ricercatori dell'Akademiya, Faruzan, una dei loro membri da un secolo a questa parte, è sempre stata una figura leggendaria.\nNella sua breve carriera accademica è stata in grado di analizzare più della metà delle rovine all'interno dei confini di Sumeru, facilitando di conseguenza molti degli studi successivi delle rovine e dei macchinari in esse conservati.\nI suoi manoscritti e le sue tesi hanno gettato le fondamenta per tutti i ricercatori dopo di lei, facendo da apripista per il viaggio verso la conoscenza di innumerevoli ricercatori della Kshahrewar.\nAnche la sua \"fine\" contribuì all'alone di mistero che circonda la sua leggendaria vita, poiché Faruzan sparì in circostanze misteriose durante l'esplorazione di alcune rovine, e nessuno ebbe più sue notizie.\nOgni volta che la storia viene raccontata, la sua scomparsa diventa sempre più oscura.\nAlcuni dicono che entrò in contatto con l'antica conoscenza di Re Deshret e venne segretamente imprigionata nel Tempio del Silenzio.\nAltri dicono che il suo intelletto venne riconosciuto dagli dèi, che le offrirono dimora nei cieli al loro fianco.\nDopotutto, la gente tende a credere che una figura leggendaria debba avere una fine altrettanto leggendaria.\nE così, la storia si allontanò sempre più dalla verità.\n\"Ho fatto un errore di calcolo durante la risoluzione di un enigma e sono rimasta intrappolata nelle rovine. E allora? Dove sta scritto che i ricercatori esperti non possono sbagliare?\""
},
{
"Title": "Storia del personaggio (2)",
@@ -69853,7 +69853,7 @@
},
"Id": 10782,
"Name": "Universalità: Elaborazione della forma",
- "Description": "Si lancia in avanti, infliggendo DAN da Dendro agli avversari vicini alla fine dell'assalto e provocando la formazione di uno Specchio cesellaluce.\nLa pressione prolungata permette di usare l'abilità diversamente.\n\nPressione prolungata\nEntra in modalità di mira per regolare la direzione dell'assalto di Alhaitham.\n\nSpecchio cesellaluce\nQuando quest'abilità viene scatenata, Alhaitham genera 1 Specchio cesellaluce. Se non sono presenti specchi in quel momento, genera 1 specchio aggiuntivo. Gli Specchi cesellaluce hanno le seguenti proprietà.\n· Quando Alhaitham è in possesso di Specchi cesellaluce, i DAN dei suoi attacchi normali, caricati e in picchiata vengono convertiti in DAN da Dendro che non possono essere contrastati da altre infusioni elementali.\n· Quando i suddetti tipi di attacco colpiscono gli avversari, gli Specchi cesellaluce scatenano un Attacco proiettante che infligge DAN da Dendro ad area a seconda del numero di Specchi presenti sul campo.\n· Possono esistere fino a 3 Specchi cesellaluce contemporaneamente.\n· Gli Specchi cesellaluce spariscono uno dopo l'altro col tempo, e scompaiono all'istante se Alhaitham abbandona il campo.\n\n\"La verità esiste in maniera inerente circondata dall'incertezza. Nemmeno gli studiosi più autorevoli sono esuli dall'errore.\"",
+ "Description": "Si lancia in avanti, infliggendo DAN da Dendro agli avversari vicini alla fine dell'assalto e provocando la formazione di uno Specchio cesellaluce.\nLa pressione prolungata permette di usare l'abilità diversamente.\n\nPressione prolungata\nEntra in modalità di mira per regolare la direzione dell'assalto di Alhaitham.\n\nSpecchio cesellaluce\nQuando quest'abilità viene scatenata, Alhaitham genera 1 Specchio cesellaluce. Se non sono presenti specchi in quel momento, genera 1 specchio aggiuntivo. Gli Specchi cesellaluce hanno le seguenti proprietà.\n· Quando Alhaitham è in possesso di Specchi cesellaluce, i DAN dei suoi attacchi normali, caricati e in picchiata vengono convertiti in DAN da Dendro non influenzabili da altre infusioni elementali.\n· Quando i suddetti tipi di attacco colpiscono gli avversari, gli Specchi cesellaluce scatenano un Attacco proiettante che infligge DAN da Dendro ad area a seconda del numero di Specchi presenti sul campo.\n· Possono esistere fino a 3 Specchi cesellaluce contemporaneamente.\n· Gli Specchi cesellaluce spariscono uno dopo l'altro col tempo, e scompaiono all'istante se Alhaitham abbandona il campo.\n\n\"La verità esiste in maniera inerente circondata dall'incertezza. Nemmeno gli studiosi più autorevoli sono esuli dall'errore.\"",
"Icon": "Skill_S_Alhatham_01"
}
],
@@ -70498,7 +70498,7 @@
{
"Id": 207800,
"Name": "Il razionale",
- "Description": "Il completo di Alhaitham. \"Non vessate lo scriba con banalità... Perché pensate stia indossando quegli auricolari insonorizzanti?\"\nCosì fece notare un membro del personale nel Tempio del silenzio.",
+ "Description": "Il completo di Alhaitham. \"Non vessate lo scriba con banalità... Perché pensate stia indossando quegli auricolari insonorizzanti?\"\nCosì fece notare un membro del personale nel Tempio del Silenzio.",
"IsDefault": true
}
],
@@ -73427,7 +73427,7 @@
},
"Id": 10815,
"Name": "Volta dipinta",
- "Description": "Scatena tutta l'energia di Mehrak e crea uno spazio cubico scansionato, infliggendo DAN da Dendro ad area a tutti gli avversari al suo interno, causando l'esplosione di tutti i nuclei di Dendro all'interno dell'area d'effetto e fornendo a Kaveh i seguenti potenziamenti per uno specifico lasso di tempo.\n· L'area d'effetto degli attacchi normali, caricati e in picchiata di Kaveh aumenta, e i DAN dei suoi attacchi vengono convertiti in DAN da Dendro che non possono essere contrastati da altre infusioni elementali.\n· Tutti i nuclei di Dendro creati dai membri del tuo gruppo tramite reazioni di Fioritura infliggono DAN aggiuntivi quando esplodono.\n· La resistenza all'interruzione di Kaveh aumenta.\nQuesti effetti si annullano quando Kaveh lascia il campo.\n\n\"Lo stile di ogni edificio incorpora la visione del mondo dell'architetto. Da questo punto di vista, possiamo dire che gli edifici stessi sono un agglomerato di ricordi dell'umanità.\"",
+ "Description": "Scatena tutta l'energia di Mehrak e crea uno spazio cubico scansionato, infliggendo DAN da Dendro ad area a tutti gli avversari al suo interno, causando l'esplosione di tutti i nuclei di Dendro all'interno dell'area d'effetto e fornendo a Kaveh i seguenti potenziamenti per uno specifico lasso di tempo.\n· L'area d'effetto degli attacchi normali, caricati e in picchiata di Kaveh aumenta, e i DAN dei suoi attacchi vengono convertiti in DAN da Dendro non influenzabili da altre infusioni elementali.\n· Tutti i nuclei di Dendro creati dai membri del tuo gruppo tramite reazioni di Fioritura infliggono DAN aggiuntivi quando esplodono.\n· La resistenza all'interruzione di Kaveh aumenta.\nQuesti effetti si annullano quando Kaveh lascia il campo.\n\n\"Lo stile di ogni edificio incorpora la visione del mondo dell'architetto. Da questo punto di vista, possiamo dire che gli edifici stessi sono un agglomerato di ricordi dell'umanità.\"",
"Icon": "Skill_E_Kaveh_01"
},
"Inherents": [
@@ -80379,7 +80379,7 @@
]
},
"Id": 872101,
- "Name": "Eredità del Mare antico",
+ "Name": "Eredità del Mare Antico",
"Description": "#Quando un membro del gruppo innesca reazioni di Vaporizzazione, Congelamento, Electrocarica, Fioritura, Turbinio di Hydro o Cristallizzazione di Hydro sugli avversari, Neuvillette ottiene 1 accumulo di Antiche glorie draconiche della durata di 30{NON_BREAK_SPACE}s, fino a un massimo di 3. Antiche glorie draconiche permette ad Attacco caricato: Equo giudizio di infliggere un 110%/125%/160% dei suoi DAN originali.\nOgni accumulo di Antiche glorie draconiche creato da ciascun tipo di reazione elementale esiste in maniera indipendente.",
"Icon": "UI_Talent_S_Neuvillette_05"
},
@@ -80424,13 +80424,13 @@
{
"Id": 871,
"Name": "Istituzione onorabile",
- "Description": "Quando Neuvillette entra in campo, ottiene 1 accumulo di Antiche glorie draconiche del talento passivo Eredità del Mare antico. Richiede il talento passivo Eredità del Mare antico.\nInoltre, la resistenza all'interruzione del personaggio aumenta quando usa Rafforzamento attacco caricato: Valutazione legale e Attacco caricato: Equo giudizio.",
+ "Description": "Quando Neuvillette entra in campo, ottiene 1 accumulo di Antiche glorie draconiche del talento passivo Eredità del Mare Antico. Richiede il talento passivo Eredità del Mare Antico.\nInoltre, la resistenza all'interruzione del personaggio aumenta quando usa Rafforzamento attacco caricato: Valutazione legale e Attacco caricato: Equo giudizio.",
"Icon": "UI_Talent_S_Neuvillette_01"
},
{
"Id": 872,
"Name": "Come legge comanda",
- "Description": "Il talento passivo Eredità del Mare antico riceve un potenziamento: ciascun accumulo di Antiche glorie draconiche aumenta i DAN da CRIT di Attacco caricato: Equo giudizio di un 14%. L'incremento massimo che è possibile ottenere è pari a un 42%.\nRichiede il talento passivo Eredità del Mare antico.",
+ "Description": "Il talento passivo Eredità del Mare Antico riceve un potenziamento: ciascun accumulo di Antiche glorie draconiche aumenta i DAN da CRIT di Attacco caricato: Equo giudizio di un 14%. L'incremento massimo che è possibile ottenere è pari a un 42%.\nRichiede il talento passivo Eredità del Mare Antico.",
"Icon": "UI_Talent_S_Neuvillette_02"
},
{
@@ -82923,7 +82923,7 @@
{
"Id": 896,
"Name": "\"Libiamo ne' lieti calici!\"",
- "Description": "#Quando usa l'abilità elementale Salon Solitaire, Furina entra nello stato di Centro dell'attenzione per 10{NON_BREAK_SPACE}s.\nPer la sua durata, gli attacchi normali, caricati e in picchiata di Furina infliggono DAN da Hydro che non possono essere contrastati da altre infusioni elementali. In più, i DAN inflitti aumentano di un 18% dei suoi PS max.\nMentre lo stato è attivo, gli attacchi normali (esclusi quelli di Archè: Seggi sacri e secolari), caricati e in picchiata di Furina che colpiscono gli avversari causano vari effetti ogni 0,1{NON_BREAK_SPACE}s, in base alla polarità Archè attuale del personaggio.\n\nArchè: Ousia\nOgni 1{NON_BREAK_SPACE}s, i PS di tutti i personaggi del gruppo presenti nelle vicinanze vengono ripristinati in base a un 4% dei PS max di Furina. L'effetto dura 2,9{NON_BREAK_SPACE}s e la sua durata si estende quando viene riattivato.\n\nArchè: Pneuma\nI DAN inflitti da attacchi normali (esclusi quelli di Archè: Seggi sacri e secolari), attacchi caricati o impatti di attacchi in picchiata aumentano di un 25% dei PS max di Furina. Quando uno qualsiasi di questi attacchi colpisce un avversario, tutti i personaggi vicini presenti nel gruppo consumano un 1% dei propri PS attuali.\n\nPer ogni iterazione di Centro dell'attenzione, gli effetti descritti possono attivarsi fino a 6 volte. Centro dell'attenzione termina quando i suoi effetti vengono attivati 6 volte o quando la sua durata totale si esaurisce.",
+ "Description": "#Quando usa l'abilità elementale Salon Solitaire, Furina entra nello stato di Centro dell'attenzione per 10{NON_BREAK_SPACE}s.\nPer la sua durata, gli attacchi normali, caricati e in picchiata di Furina infliggono DAN da Hydro non influenzabili da altre infusioni elementali. In più, i DAN inflitti aumentano di un 18% dei suoi PS max.\nMentre lo stato è attivo, gli attacchi normali (esclusi quelli di Archè: Seggi sacri e secolari), caricati e in picchiata di Furina che colpiscono gli avversari causano vari effetti ogni 0,1{NON_BREAK_SPACE}s, in base alla polarità Archè attuale del personaggio.\n\nArchè: Ousia\nOgni 1{NON_BREAK_SPACE}s, i PS di tutti i personaggi del gruppo presenti nelle vicinanze vengono ripristinati in base a un 4% dei PS max di Furina. L'effetto dura 2,9{NON_BREAK_SPACE}s e la sua durata si estende quando viene riattivato.\n\nArchè: Pneuma\nI DAN inflitti da attacchi normali (esclusi quelli di Archè: Seggi sacri e secolari), attacchi caricati o impatti di attacchi in picchiata aumentano di un 25% dei PS max di Furina. Quando uno qualsiasi di questi attacchi colpisce un avversario, tutti i personaggi vicini presenti nel gruppo consumano un 1% dei propri PS attuali.\n\nPer ogni iterazione di Centro dell'attenzione, gli effetti descritti possono attivarsi fino a 6 volte. Centro dell'attenzione termina quando i suoi effetti vengono attivati 6 volte o quando la sua durata totale si esaurisce.",
"Icon": "UI_Talent_S_Furina_02"
}
]
@@ -85085,7 +85085,7 @@
},
"Id": 912101,
"Name": "Canali di distribuzione segreti",
- "Description": "#Per 4{NON_BREAK_SPACE}s dopo aver usato Salva cristallina, i DAN inflitti dagli attacchi normali, caricati e in picchiata di Navia vengono convertiti in DAN da Geo che non possono essere contrastati da altre infusioni elementali. Inoltre, i DAN inflitti dai suoi attacchi normali, caricati e in picchiata aumentano di un 40%.",
+ "Description": "#Per 4{NON_BREAK_SPACE}s dopo aver usato Salva cristallina, i DAN inflitti dagli attacchi normali, caricati e in picchiata di Navia vengono convertiti in DAN da Geo non influenzabili da altre infusioni elementali. Inoltre, i DAN inflitti dai suoi attacchi normali, caricati e in picchiata aumentano di un 40%.",
"Icon": "UI_Talent_S_Navia_05"
},
{
@@ -85965,7 +85965,7 @@
},
"Id": 10922,
"Name": "Ascensione selvaggia",
- "Description": "Si proietta in avanti sfruttando le sue arti Wushou, compiendo un lungo balzo verso l'alto dopo aver colpito un bersaglio o una superficie.\nQuando Gaming usa Ascensione selvaggia per librarsi in aria, se usa immediatamente un attacco in picchiata, sferra il potentissimo Attacco in picchiata: Cavalcanubi propizio.\n\nAttacco in picchiata: Cavalcanubi propizio\nI DAN da attacco in picchiata derivanti da Ascensione selvaggia vengono convertiti in DAN da Pyro che non possono essere contrastati da altre infusioni elementali. All'impatto col suolo, Gaming consuma una certa quantità di PS. Con questo metodo, i PS di Gaming non possono calare al di sotto di un 10% dei suoi PS max.\nI DAN da Cavalcanubi propizio sono considerati DAN da attacco in picchiata.\n\n\"Le bestie propizie balzano in alto per strappare le foglie: sono simbolo di buona fortuna e di buoni guadagni in arrivo, sai? Significa che tutti noi possiamo raggiungere nuove vette, un passo dopo l'altro!\"",
+ "Description": "Si proietta in avanti sfruttando le sue arti Wushou, compiendo un lungo balzo verso l'alto dopo aver colpito un bersaglio o una superficie.\nQuando Gaming usa Ascensione selvaggia per librarsi in aria, se usa immediatamente un attacco in picchiata, sferra il potentissimo Attacco in picchiata: Cavalcanubi propizio.\n\nAttacco in picchiata: Cavalcanubi propizio\nI DAN da attacco in picchiata derivanti da Ascensione selvaggia vengono convertiti in DAN da Pyro non influenzabili da altre infusioni elementali. All'impatto col suolo, Gaming consuma una certa quantità di PS. Con questo metodo, i PS di Gaming non possono calare al di sotto di un 10% dei suoi PS max.\nI DAN da Cavalcanubi propizio sono considerati DAN da attacco in picchiata.\n\n\"Le bestie propizie balzano in alto per strappare le foglie: sono simbolo di buona fortuna e di buoni guadagni in arrivo, sai? Significa che tutti noi possiamo raggiungere nuove vette, un passo dopo l'altro!\"",
"Icon": "Skill_S_Gaming_01"
}
],
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88573,7 +88573,7 @@
},
{
"Title": "Curiosità",
- "Context": "Tamoto è il mio primo capolavoro. In quel periodo, la mia idea era mettere insieme una marionetta con le mie fattezze affinché mi facesse da modella e assistente. Eh? Dovrei- trovarmi un partner, dici? No, non ne ho bisogno."
+ "Context": "Tamoto è il mio primo capolavoro. In quel periodo, la mia idea era mettere insieme una marionetta con le mie fattezze affinché mi facesse da modella e assistente. Eh? Dovrei trovarmi un partner, dici? No, non ne ho bisogno."
},
{
"Title": "A proposito di Navia",
@@ -88787,15 +88787,15 @@
},
{
"Title": "Storia del personaggio (3)",
- "Context": "Non è chiaro quando la Boutique Chiori abbia acquisito il soprannome di \"boutique delle informazioni\". Persino Chiori è un po' confusa al riguardo. Le basta condividere con i suoi amici alcune delle informazioni che ha sentito nel suo negozio affinché accada qualcosa di sconvolgente.\nIn seguito ha capito che, piuttosto che considerare la Boutique Chiori la fonte stessa dei flussi di informazioni, forse sarebbe meglio dire che quei flussi scorrono spontaneamente attraverso le sue porte.\nQuei mercanti e funzionari governativi vestiti impeccabilmente non sono altro che uno caleidoscopico sciame di farfalle, ognuna delle quali sparge il polline, noto come \"informazioni\", dalle proprie ali svolazzanti su quel magnifico fiore chiamato Boutique Chiori. La sua vera intenzione non è quella d'impollinare il fiore, ma piuttosto di vantarsi con i propri simili di quanto polline ha. La farfalla crede che la quantità di informazioni in suo possesso sia molto più degna d'orgoglio dell'assortimento di gemme cucite sui suoi abiti.\n\"L'hai saputo? Tal dei tali ha un'altra fiamma!\"\n\"Oh, e Tizio Sembra che abbia stretto un grosso accordo con Caio della Maison de la Garde!\"\n\"Intendi il responsabile della divisione trasporti? Davvero, ho sentito dire che in realtà trasportano...\"\n\"Shhh! Non puoi dirlo ad alta voce!\"\n\"...\"\nSe potesse, Chiori farebbe volentieri a meno di ascoltare tutte quelle chiacchiere. Soffre d'allergia per quel tipo di polline, e il sintomo peggiore è non riuscire a concentrarsi sui suoi vestiti. Pertanto, quando crea nuovi stili e prodotti, di solito evita di stare in negozio.\nMa, dopo aver compreso il valore di tali informazioni, ha iniziato a condividerle per conto di terzi. Quando gli interessi dei suoi amici o la sicurezza di Fontaine sono in pericolo, scrive una lettera di promemoria o comunica tutto direttamente alla persona interessata. In fondo, per lei non vi è molto diverso dal creare abiti su misura: ogni elemento va cucito al suo posto.\nIn linea con i princìpi di una vera donna d'affari, Chiori accetta delle piccole \"ricompense\". Dopotutto, come dice spesso: \"Si tratta di affari solo se c'è uno scambio\"."
+ "Context": "Non è chiaro quando la Boutique Chiori abbia acquisito il soprannome di \"boutique delle informazioni\". Persino Chiori è un po' confusa al riguardo. Le basta condividere con i suoi amici alcune delle informazioni che ha sentito nel suo negozio affinché accada qualcosa di sconvolgente.\nIn seguito ha capito che, piuttosto che considerare la Boutique Chiori la fonte stessa dei flussi di informazioni, forse sarebbe meglio dire che quei flussi scorrono spontaneamente attraverso le sue porte.\nQuei mercanti e funzionari governativi vestiti impeccabilmente non sono altro che uno caleidoscopico sciame di farfalle, ognuna delle quali sparge il polline, noto come \"informazioni\", dalle proprie ali svolazzanti su quel magnifico fiore chiamato Boutique Chiori. La sua vera intenzione non è quella d'impollinare il fiore, ma piuttosto di vantarsi con i propri simili di quanto polline ha. La farfalla crede che la quantità di informazioni in suo possesso sia molto più degna d'orgoglio dell'assortimento di gemme cucite sui suoi abiti.\n\"L'hai saputo? Tal dei tali ha un'altra fiamma!\"\n\"Oh, e Tizio Sembra che abbia stretto un grosso accordo con Caio della Maison de la Garde!\"\n\"Intendi il responsabile della divisione trasporti? Davvero, ho sentito dire che in realtà trasportano...\"\n\"Shhh! Non puoi dirlo ad alta voce!\"\n\"...\"\nSe potesse, Chiori farebbe volentieri a meno di ascoltare tutte quelle chiacchiere. Soffre d'allergia per quel tipo di polline, e il sintomo peggiore è non riuscire a concentrarsi sui suoi vestiti. Pertanto, quando crea nuovi stili e prodotti, di solito evita di stare in negozio.\nMa, dopo aver compreso il valore di tali informazioni, ha iniziato a condividerle per conto di terzi. Quando gli interessi dei suoi amici o la sicurezza di Fontaine sono in pericolo, scrive una lettera di promemoria o comunica tutto direttamente alla persona interessata. In fondo, per lei non è molto diverso dal creare abiti su misura: ogni elemento va cucito al suo posto.\nIn linea con i princìpi di una vera donna d'affari, Chiori accetta delle piccole \"ricompense\". Dopotutto, come dice spesso: \"Si tratta di affari solo se c'è uno scambio\"."
},
{
"Title": "Storia del personaggio (4)",
- "Context": "Se vuoi davvero capire i modelli di Chiori, dovrai ammirarla con i tuoi stessi occhi mentre crea vestiti.\nLa prima volta che qualcuno vede i suoi modelli, non riesce a comprendere quel che ha davanti agli occhi. Questa stilista non conosce le \"regole\"? Com'è possibile ideare un vestito da donna secondo le norme degli abiti maschili? Come fanno i vestiti da uomo ad avere tessuti femminili?\nEppure c'è una qualità intrinseca che li attira e li ammalia. È come se il rifiuto e la resistenza alle \"regole\" fossero così ragionevoli che il messaggio diventasse semplice: \"A sbagliare siete voi\".\nLo stesso vale per Chiori quando confeziona i vestiti. Da come tratta i tessuti sembrerebbe non aver mai visto quei materiali in vita sua: li tagli da angoli inaspettati, ignorando la direzione delle fibre, e a volte aggiunge strutture completamente nuove mentre sta facendo tutt'altro, per poi infierire ulteriormente aggiungendone all'improvviso delle altre, ribaltando per l'ennesima volta le famigerate regole prestabilite...\nTalvolta, sguaina persino la sua spada affettando con un taglio preciso il tessuto prestigioso che ha davanti, come se non stesse realizzando vestiti ma si trovasse nel bel mezzo di un duello, come se stesse combattendo con il tessuto in mano sua per stabilire la propria supremazia ed emergendo inesorabilmente vittoriosa.\nNessuno crea vestiti come lei e, soprattutto, nessuno conversa coi tessuti come fa lei. La sua postazione diventa una piccola sala operatoria, e Chiori conosce alla perfezione quale sia la forma perfetta del tessuto. Ogni movimento della sua lama rimuove le lesioni e le ferite del suo paziente...\nUna volta, una dipendente si è lamentata con Chiori dicendo che tagliare secondo lo stile da lei richiesto era troppo difficile.\n\"Perché? Le tue forbici non sono abbastanza affilate?\"\n\"No, non è per quello, ma...\"\n\"Allora vedrai che ci riuscirai.\"\nSe non sei in grado di tagliare i vestiti esattamente come desideri, lei ti farà sentire come se fossi semplicemente troppo sciocco per riuscirci. Eppure, quando vedi i vestiti che crea, comprendi che una vita non vissuta esattamente come si desidera è una cosa decisamente più sciocca.\n\"Mademoiselle Chiori, vorrei chiederle, in che modo lei progetta i suoi vestiti?\", chiese il giornalista.\n\"Come mi pare e piace.\""
+ "Context": "Se vuoi davvero capire i modelli di Chiori, dovrai ammirarla con i tuoi stessi occhi mentre crea vestiti.\nLa prima volta che qualcuno vede i suoi modelli, non riesce a comprendere quel che ha davanti agli occhi. Questa stilista non conosce le \"regole\"? Com'è possibile ideare un vestito da donna secondo le norme degli abiti maschili? Come fanno i vestiti da uomo ad avere tessuti femminili?\nEppure c'è una qualità intrinseca che li attira e li ammalia. È come se il rifiuto e la resistenza alle \"regole\" fossero così ragionevoli che il messaggio diventasse semplice: \"A sbagliare siete voi\".\nLo stesso vale per Chiori quando confeziona i vestiti. Da come tratta i tessuti sembrerebbe non aver mai visto quei materiali in vita sua: li taglia da angoli inaspettati, ignorando la direzione delle fibre, e a volte aggiunge strutture completamente nuove mentre sta facendo tutt'altro, per poi infierire ulteriormente aggiungendone all'improvviso delle altre, ribaltando per l'ennesima volta le famigerate regole prestabilite...\nTalvolta, sguaina persino la sua spada affettando con un taglio preciso il tessuto prestigioso che ha davanti, come se non stesse realizzando vestiti ma si trovasse nel bel mezzo di un duello, come se stesse combattendo con il tessuto in mano sua per stabilire la propria supremazia ed emergendo inesorabilmente vittoriosa.\nNessuno crea vestiti come lei e, soprattutto, nessuno conversa coi tessuti come fa lei. La sua postazione diventa una piccola sala operatoria, e Chiori conosce alla perfezione quale sia la forma perfetta del tessuto. Ogni movimento della sua lama rimuove le lesioni e le ferite del suo paziente...\nUna volta, una dipendente si è lamentata con Chiori dicendo che tagliare secondo lo stile da lei richiesto era troppo difficile.\n\"Perché? Le tue forbici non sono abbastanza affilate?\"\n\"No, non è per quello, ma...\"\n\"Allora vedrai che ci riuscirai.\"\nSe non sei in grado di tagliare i vestiti esattamente come desideri, lei ti farà sentire come se fossi semplicemente troppo sciocco per riuscirci. Eppure, quando vedi i vestiti che crea, comprendi che una vita non vissuta esattamente come si desidera è una cosa decisamente più sciocca.\n\"Mademoiselle Chiori, vorrei chiederle, in che modo lei progetta i suoi vestiti?\", chiese il giornalista.\n\"Come mi pare e piace.\""
},
{
"Title": "Storia del personaggio (5)",
- "Context": "Sogni. Una parola così effimera, più sottile della seta più fine che Chiori abbia mai toccato. Eppure, quando indossati, sanno essere più pesanti e soffocanti del più spesso dei tessuti.\nChiori ha inseguito il suo sogno fino a Fontaine, ma quando finalmente l'ha raggiunto, ha scoperto che quel sogno, a sua volta, si era allontanato ancor di più di sua spontanea volontà.\nE ora? Avrebbe dovuto affrontare il peso del suo sogno e andare avanti o semplicemente accontentarsi di ciò che ha aveva ottenuto?\n\"No\", si disse Chiori con fermezza. \"Non sceglierò né una strada né l'altra\".\nLe piaceva il dolce sapore lasciato dai sogni, il senso di soddisfazione che la colmava. Ma odiava sognare il futuro come una forma di incoraggiamento, la faceva sentire in catene.\nHa scelto di vivere nel presente.\nLavorerà senza sosta giorno e notte su un abito puramente per onorare il palcoscenico della Settimana della moda. Scomparirà per settimane di punto in bianco, godendosi il paesaggio lungo la strada, ammirando il cielo stellato ogni notte, per poi intraprendere il viaggio di ritorno una volta stancatasi. Tutto dipende dal suo umore.\nNessuno può metter becco sugli aspetti della sua vita né di dirle cosa \"dovrebbe fare\", e non lo permette nemmeno ai propri sogni. Se la vita stessa le mettesse i bastoni tra le ruote, la scaraventerebbe fuori dalla finestra senza esitazione.\n\"Non arrendersi mai\" è il motto della \"Boutique Chiori\". L'ha affermato lei stessa.\nStranamente, è come se in realtà fosse il suo \"sogno\" ad aver paura di lei, e quindi si avvicinasse a lei spontaneamente. Non è lei a inseguirlo, è il sogno stesso che cerca di ingraziarsi il suo favore, come una bestia un tempo selvaggia che cerca di accoccolarsi accanto al suo nuovo padrone dopo essere stata domata.\n\"Mademoiselle Chiori, ha detto che vuole che il suo brand diventi popolare in tutta Teyvat, posso chiederle quando si aspetta di raggiungere questo obiettivo?\"\n\"È difficile dirlo. Probabilmente quando mi andrà di riuscirci.\""
+ "Context": "Sogni. Una parola così effimera, più sottile della seta più fine che Chiori abbia mai toccato. Eppure, quando indossati, sanno essere più pesanti e soffocanti del più spesso dei tessuti.\nChiori ha inseguito il suo sogno fino a Fontaine, ma quando finalmente l'ha raggiunto, ha scoperto che quel sogno, a sua volta, si era allontanato ancor di più di sua spontanea volontà.\nE ora? Avrebbe dovuto affrontare il peso del suo sogno e andare avanti o semplicemente accontentarsi di ciò che ha aveva ottenuto?\n\"No\", si disse Chiori con fermezza. \"Non sceglierò né una strada né l'altra\".\nLe piaceva il dolce sapore lasciato dai sogni, il senso di soddisfazione che la colmava. Ma odiava sognare il futuro come una forma di incoraggiamento, la faceva sentire in catene.\nHa scelto di vivere nel presente.\nLavorerà senza sosta giorno e notte su un abito puramente per onorare il palcoscenico della Settimana della moda. Scomparirà per settimane di punto in bianco, godendosi il paesaggio lungo la strada, ammirando il cielo stellato ogni notte, per poi intraprendere il viaggio di ritorno una volta stancatasi. Tutto dipende dal suo umore.\nNessuno può metter becco sugli aspetti della sua vita né dirle cosa \"dovrebbe fare\", e non lo permette nemmeno ai propri sogni. Se la vita stessa le mettesse i bastoni tra le ruote, la scaraventerebbe fuori dalla finestra senza esitazione.\n\"Non arrendersi mai\" è il motto della \"Boutique Chiori\". L'ha affermato lei stessa.\nStranamente, è come se in realtà fosse il suo \"sogno\" ad aver paura di lei, e quindi si avvicinasse a lei spontaneamente. Non è lei a inseguirlo, è il sogno stesso che cerca di ingraziarsi il suo favore, come una bestia un tempo selvaggia che cerca di accoccolarsi accanto al suo nuovo padrone dopo essere stata domata.\n\"Mademoiselle Chiori, ha detto che vuole che il suo brand diventi popolare in tutta Teyvat, posso chiederle quando si aspetta di raggiungere questo obiettivo?\"\n\"È difficile dirlo. Probabilmente quando mi andrà di riuscirci.\""
},
{
"Title": "Bozze di Chiori",
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "La Fantesca, la quarta dei Messaggeri dei Fatui. Una diplomatica imperturbabile e spietata. Per i bambini della Casa del Focolare, è il loro temuto e affidabile \"Padre\".",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
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+ "DefenseBase": 59.53085
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+ "Type": 1,
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+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
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+ {
+ "GroupId": 9631,
+ "Proud": {
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+ ]
+ },
+ "Id": 10961,
+ "Name": "Attacco normale: Invito alla decapitazione",
+ "Description": "#Attacco normale\nSferra fino a 6 colpi di lancia consecutivi.\n\nAttacco caricato\nConsuma una data quantità di vigore per compiere uno scatto verso un avversario vicino e colpirlo una volta.\nTenendo premuto, Arlecchino consuma vigore per muoversi ad alta velocità per una durata massima di 5{NON_BREAK_SPACE}s.\n\nAttacco in picchiata\nAttacca scagliandosi contro il suolo da mezz'aria, infliggendo DAN agli avversari lungo la traiettoria e DAN ad area all'impatto.\n\nMaschera della morte rossa\nQuando Arlecchino possiede un Legame vitale pari o superiore a un 30% dei suoi PS max, entra nello stato di Maschera della morte rossa, e i DAN inflitti dai suoi attacchi normali, caricati e in picchiata vengono convertiti in DAN da Pyro non influenzabili da altre infusioni elementali.\nSe Arlecchino è in stato di Maschera della morte rossa, i suoi attacchi normali infliggono DAN aggiuntivi in base al suo ATT moltiplicato per una data percentuale del suo Legame vitale attuale. Ciascun attacco consuma un 7,5% del Legame vitale in questione. Il consumo del Legame vitale di Arlecchino può verificarsi una volta ogni 0,03{NON_BREAK_SPACE}s. Quando il Legame vitale viene consumato in questo modo, il TdR di Cenere alla cenere si riduce di 0,8{NON_BREAK_SPACE}s.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "DAN da cuspide|{param1:F1P}",
+ "DAN da squarcio|{param2:F1P}",
+ "DAN da Direttiva del debito di sangue|{param3:F1P}",
+ "#TdR|{param5:F1}{NON_BREAK_SPACE}s"
+ ],
+ "Parameters": [
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+ "Level": 4,
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+ "Level": 6,
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+ },
+ {
+ "Level": 8,
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+ },
+ {
+ "Level": 9,
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+ },
+ {
+ "Level": 10,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 14,
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+ },
+ {
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+ ]
+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "Cenere alla cenere",
+ "Description": "#Evoca la Fiamma della Luna cruenta, infliggendo DAN da Pyro a più avversari vicini, e sferra un fendente in scatto contro uno di essi infliggendo DAN da Pyro ad area.\nAgli avversari colpiti dal suddetto attacco viene applicata una Direttiva del debito di sangue.\n\nDirettiva del debito di sangue\n· Ciascuna Direttiva ha una durata di 30{NON_BREAK_SPACE}s, e ogni 5{NON_BREAK_SPACE}s infligge all'avversario 1 iterazione di DAN da Pyro, per un massimo di 2. I DAN inflitti in questo modo sono considerati DAN da abilità elementale.\n· Quando usa un attacco caricato o il Tripudio elementale Ascesa della Luna cruenta, Arlecchino assorbe e dissolve le Direttive del debito di sangue nelle vicinanze. Ciascuna Direttiva assorbita le conferisce un Legame vitale pari a un 65% dei suoi PS max.\n· Entro 35{NON_BREAK_SPACE}s dall'utilizzo dell'abilità elementale, il valore massimo del Legame vitale che Arlecchino può ottenere tramite le Direttive del debito di sangue è pari a un 145% dei suoi PS max. Usare nuovamente l'abilità elementale in questo lasso di tempo reimposta il conteggio della durata e il limite massimo del Legame vitale che Arlecchino può ricevere dalle Direttive del debito di sangue.\n\nDal suo punto di vista, non tutti i chicchi di grano che cadono sulla terra sono destinati a diventare delle spighe. Coloro che provano a ostacolarla, invece, sono destinati a fare da nutrimento ai fiori, una volta ridotti in cenere.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "DAN da abilità|{param1:F1P}",
+ "#Quantità di PS ripristinati|{param3:F1P}{NON_BREAK_SPACE}Legame vitale+{param4:F1P}{NON_BREAK_SPACE}ATT",
+ "#TdR|{param5:F1}{NON_BREAK_SPACE}s",
+ "Costo energia|{param6:I}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
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+ },
+ {
+ "Level": 2,
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+ },
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+ },
+ {
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+ },
+ {
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+ },
+ {
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+ ]
+ },
+ {
+ "Level": 9,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
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+ 1.5,
+ 15,
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 14,
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Ascesa della Luna cruenta",
+ "Description": "Arlecchino dispiega la sua immensa ala della Fiamma della Luna cruenta per assorbire e dissolvere le Direttive del debito di sangue circostanti, infliggendo DAN da Pyro ad area. Al contempo, azzera il TdR di Cenere alla cenere e ripristina i propri PS in base all'ATT e al valore del suo Legame vitale.\n\nÈ pensiero comune a Teyvat che le fasi lunari, a eccezione della luna piena, siano metafore di presagi nefasti, usate solo da chi pratica l'alchimia e l'astrologia.\nPiù volte ella aveva visto nei suoi sogni quella luna cremisi. Erano forse profezie di disastri imminenti? In effetti è così, ma a subire tali catastrofi non sarebbe stata lei, bensì coloro che avrebbero osato scatenare la sua ira.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Agonia rivendicata",
+ "Description": "#Le Direttive del debito di sangue acquisiscono le seguenti caratteristiche.\n· Arlecchino riceve un Legame vitale pari a un 130% dei suoi PS max quando un nemico affetto da una sua Direttiva viene sconfitto.\n· 5{NON_BREAK_SPACE}s dopo l'applicazione di una Direttiva, quest'ultima si potenzia per diventare un'Ingiunzione del debito di sangue. Quando viene assorbita, conferisce ad Arlecchino un 130% di Legame vitale.\nUn Legame vitale creato nei modi sopra descritti non può superare il valore limite originale del Legame vitale derivante da Cenere alla cenere.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Egida della forza",
+ "Description": "Arlecchino ottiene un 1% di RES fisica e a tutti gli elementi per ogni 100 di ATT superiore a 1.000. L'aumento di RES massimo che è possibile ottenere in questo modo è pari a un 20%.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Cognizione della Luna cruenta",
+ "Description": "In combattimento, Arlecchino ottiene un 40% di bonus DAN da Pyro e può ricevere effetti di guarigione solo tramite Ascesa della Luna cruenta.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "\"Sono io a sopportare ogni interesse o rappresaglia...\"",
+ "Description": "Il valore dell'incremento di Maschera della morte rossa sale di un ulteriore 100%. Inoltre, quando Arlecchino sferra attacchi normali o caricati sotto l'influsso di Maschera della morte rossa, la sua resistenza all'interruzione aumenta.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "\"Sono io a conferire ogni punizione o ricompensa...\"",
+ "Description": "#Quando vengono applicate, le Direttive del debito di sangue diventano immediatamente Ingiunzioni del debito di sangue.\nQuando Arlecchino assorbe un'Ingiunzione, sprigiona una Fiamma della Luna cruenta di fronte a sé che infligge DAN da Pyro ad area pari a un 900% del suo ATT, e la RES fisica e a tutti gli elementi aumenta di un 20% per 15{NON_BREAK_SPACE}s. Quest'effetto può attivarsi una volta ogni 10{NON_BREAK_SPACE}s.\n\nRichiede il talento passivo Agonia rivendicata.",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "\"Diventerai un nuovo membro della nostra famiglia...\"",
+ "Description": "Aumenta di 3 il livello di Attacco normale: Invito alla decapitazione.\nIl livello di potenziamento massimo è 15.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "\"D'ora in avanti, amatevi e proteggetevi l'un l'altro...\"",
+ "Description": "#Quando Arlecchino assorbe una Direttiva del debito di sangue, il TdR di Ascesa della Luna cruenta si riduce di 2{NON_BREAK_SPACE}s e la sua energia elementale si ripristina di 15. Quest'effetto può attivarsi una volta ogni 10{NON_BREAK_SPACE}s.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "\"Nella solitudine, siamo come spoglie esanimi...\"",
+ "Description": "Aumenta di 3 il livello di Ascesa della Luna cruenta.\nIl livello di potenziamento massimo è 15.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "\"Da oggi in poi, potremo gioire insieme di una nuova vita.\"",
+ "Description": "#I DAN da Ascesa della Luna cruenta aumentano in base all'ATT di Arlecchino moltiplicato per un 700% della percentuale del suo Legame vitale attuale.\nPer 20{NON_BREAK_SPACE}s dopo aver usato Cenere alla cenere, il tasso di CRIT e i DAN da CRIT dell'attacco normale e del Tripudio elementale di Arlecchino aumentano rispettivamente di un 10% e di un 70%. Quest'effetto può attivarsi una volta ogni 15{NON_BREAK_SPACE}s.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Mezzaluna di presagi nefasti",
+ "Detail": "La Fantesca, la quarta dei Messaggeri dei Fatui. Una diplomatica imperturbabile e spietata. Per i bambini della Casa del Focolare, è il loro temuto e affidabile \"Padre\".",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Pyro",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Presentazione",
+ "Context": "Sono la Fantesca, Arlecchino, la quarta dei Messaggeri dei Fatui. I bambini della Casa del Focolare mi chiamano \"Padre\". Spero che la nostra collaborazione si riveli piacevole, e immagino che non ci saranno problemi su questo aspetto. Dopotutto, tra di noi non c'è motivo di disputa al momento... Non sei d'accordo?"
+ },
+ {
+ "Title": "Dialogo: Occhi",
+ "Context": "Non è consigliabile fissarmi a lungo negli occhi. Non posso garantirti che ciò che vedi ti piacerà..."
+ },
+ {
+ "Title": "Dialogo: Casa",
+ "Context": "Cosa staranno facendo i bambini... Uhm. Non importa. Lasciamoli fare come vogliono."
+ },
+ {
+ "Title": "Dialogo: Soffiata",
+ "Context": "C'è qualcosa che vorresti segnalare? Avanti, hai tutta la mia attenzione."
+ },
+ {
+ "Title": "Quando tuona",
+ "Context": "Non temere. Cosa sarà mai un piccolo tuono, se nemmeno un fulmine oserebbe cadere sul nostro cammino?"
+ },
+ {
+ "Title": "Quando nevica",
+ "Context": "Solo nella stretta dell'inverno si apprezza davvero il calore delle fiamme."
+ },
+ {
+ "Title": "Quando spunta il sole",
+ "Context": "Con un tempo del genere è più piacevole restare sotto l'ombra di un albero."
+ },
+ {
+ "Title": "Quando soffia il vento",
+ "Context": "Ti consiglio di tenere stretti i tuoi segreti. Se li sveli troppo facilmente, non saprai mai dove li porterà il vento."
+ },
+ {
+ "Title": "Buongiorno",
+ "Context": "Buongiorno. Hai programmi per oggi?"
+ },
+ {
+ "Title": "Buon pomeriggio",
+ "Context": "Ogni volta che torno a casa a mezzogiorno, trovo spesso i bambini sdraiati a dormire a terra. Un certo livello di fatica è normale a quest'ora. Forse, anche tu dovresti riposare un po' prima della partenza."
+ },
+ {
+ "Title": "Buonasera",
+ "Context": "Si dice che la luna sia come un occhio che osserva il mondo dei mortali. Ci siamo solamente abituati al suo sguardo."
+ },
+ {
+ "Title": "Buonanotte",
+ "Context": "È ora di andare a letto. Oh? Non riesci a dormire? Beh, temo che dovrai trovare una soluzione per conto tuo. Ho il sospetto che la mia non sarebbe di tuo gradimento."
+ },
+ {
+ "Title": "A proposito di Arlecchino: Consapevolezza",
+ "Context": "Vedersi in modo chiaro è un compito davvero difficile, forse persino ingrato. Dopotutto, si dice che coloro che non hanno un'adeguata consapevolezza di sé stessi conducano un'esistenza più felice."
+ },
+ {
+ "Title": "A proposito di Arlecchino: Sangue freddo",
+ "Context": "A volte, sento la gente sussurrare in segreto, definendomi fredda e spietata. Le persone sono libere di credere ciò che vogliono, e non intendo smontare le loro fallaci convinzioni. I pregiudizi possono nascondere la verità, e questo non gioca certamente a mio svantaggio. Tuttavia, credo che sia arrivato il momento di attuare delle misure necessarie a \"soddisfare\" le loro aspettative... Speriamo solo che quegli individui abbiano potere e condizioni sufficienti per uscirne vivi."
+ },
+ {
+ "Title": "A proposito di noi: Compromessi",
+ "Context": "I nostri ideali non combaciano del tutto. Se vogliamo lavorare assieme, dobbiamo essere disposti a scendere a compromessi. A tal proposito, sono disposta a condividere certi segreti con te. Tuttavia, riguardo alle informazioni che non intendo rivelare, è meglio se lasci perdere... Lo dico per il tuo bene, ovviamente."
+ },
+ {
+ "Title": "A proposito di noi: Ospite",
+ "Context": "I bambini adorano le tue storie. Mi chiedono spesso quando tornerai. Spero che non li deluderai. Tradire le loro aspettative comporta un prezzo da pagare... Forse è una cosa che vale la pena di prendere in considerazione."
+ },
+ {
+ "Title": "A proposito della Visione",
+ "Context": "Per molto tempo non ho nutrito alcun desiderio, fino a quando non mi è venuta l'idea di assassinare Crucabena. Allora era un pensiero ridicolo: lei faceva parte dei Messaggeri, era famosa ed esperta, e praticamente tutto quello che sapevo sul combattimento lo avevo appreso da lei.\nTuttavia, sembra che basti desiderare qualcosa con sufficiente intensità perché gli dèi ti rispondano. Alla fine, ho ottenuto una Visione e, dopo certi sacrifici, ne ho padroneggiato il potere. Superare il proprio maestro richiede spesso la ricerca dell'inaspettato."
+ },
+ {
+ "Title": "Qualcosa da condividere",
+ "Context": "\"Le fiamme scorrono nel mio corpo come sangue\"... Per alcuni potrebbe non essere altro che un modo di dire. Per me, invece, si tratta della cruda realtà della mia esistenza."
+ },
+ {
+ "Title": "Curiosità: Aurora",
+ "Context": "L'aurora a Snezhnaya è davvero bella. Vale sicuramente la pena andarla a vedere."
+ },
+ {
+ "Title": "Curiosità: Ragni",
+ "Context": "Una volta avevo un ragno da compagnia di nome Bambi. Allevare ragni è molto affascinante. È molto diverso dall'addomesticare un cane o un gatto: i ragni non ricambiano alcun gesto di affetto e non richiedono molte attenzioni. È un tipo di rapporto che mi si addice particolarmente."
+ },
+ {
+ "Title": "A proposito di Lyney",
+ "Context": "Una volta, Clervie mi chiese che aspetto avesse una \"vera casa\", ma non sapevo come risponderle. Come potevamo mai saperlo? La Casa del Focolare è composta interamente da persone che non hanno mai avuto una propria casa.\nUccidendo Crucabena, ho potuto assumere l'identità di \"Padre\" e ricostruire la Casa secondo una nuova serie di regole. Tuttavia, sono ben consapevole che, nonostante tutti questi sforzi, siamo ancora lontani da quell'ideale. Per quanto riguarda l'aspetto che dovrebbe avere una vera casa, credo sia una questione che per il momento è meglio accantonare... Forse, un giorno, Lyney sarà in grado di darmi una nuova risposta."
+ },
+ {
+ "Title": "A proposito di Lynette",
+ "Context": "La personalità calma e peculiare di Lynette è anche il suo punto di forza, e credo che sia abbastanza intelligente da riconoscerlo. È una parte insostituibile di quella piccola squadra di tre persone, e immagino che questo ruolo le porti molta gioia. In quanto suo \"Padre\", il mio compito è solo quello di darle lo spazio per mettere a frutto questi talenti."
+ },
+ {
+ "Title": "A proposito di Freminet",
+ "Context": "Freminet ha una mente complessa e nasconde spesso le sue emozioni. Si logora la coscienza da solo incolpandosi di cose che non lo riguardano. Immagino che gli altri bambini trovino difficile comprendere il suo modo di pensare, ma con te sembra condividere una delicata sensibilità d'animo... Forse potreste essere dei buoni amici."
+ },
+ {
+ "Title": "A proposito di Neuvillette",
+ "Context": "Messire Neuvillette mantiene di proposito una certa \"distanza\" in ambito professionale e privato. Molti dicono che questo suo tratto lo renda freddo e insensibile, ma credo che la verità sia l'esatto opposto. Per far sì che tutti quanti siano trattati in maniera equa secondo la legge, è necessaria una certa distanza emotiva. Mantenere una tale indifferenza è, di per sé, una dimostrazione di gentilezza."
+ },
+ {
+ "Title": "A proposito di Furina",
+ "Context": "Ho chiesto a Lyney di consegnare un assortimento di torte da far gustare alla sua compagnia teatrale durante l'ora del tè. I bambini le hanno preparate da soli, come segno di sostegno ed entusiasmo da parte del suo \"pubblico\". Spero che le piacciano."
+ },
+ {
+ "Title": "A proposito della Tsaritsa",
+ "Context": "Quando fui imprigionata, fu la Tsaritsa a graziarmi e conferirmi il titolo di Messaggera. Sentivo che era una persona realmente sincera e compassionevole, a differenza di tutti quei pomposi ipocriti con i loro atteggiamenti e la loro retorica. Eppure... È difficile dire se la sua compassione sia sufficiente a sciogliere il ghiaccio e la neve che avvolgono la sua terra. Posso solo dire che... se un giorno dovessimo essere costrette a scontrarci, alzerei la mia arma contro di lei senza esitare, perché questo è il massimo livello di rispetto che sono in grado di dimostrare."
+ },
+ {
+ "Title": "A proposito del Giullare",
+ "Context": "In quanto Messaggero originale, molte cose su di lui rimangono un mistero. Al nostro primo incontro, ha riconosciuto con facilità le mie origini, ma ancora oggi, io so davvero poco sul suo conto."
+ },
+ {
+ "Title": "A proposito del Condottiero",
+ "Context": "È molto potente e questo potere comporta un alto livello di responsabilità. Tuttavia, ritengo che sia una persona degna di rispetto indipendentemente dal potere che detiene."
+ },
+ {
+ "Title": "A proposito del Luminare",
+ "Context": "Quando ho preso in mano la Casa del Focolare, mi ha proposto una serie di piani per lavorare insieme. Voleva che gli inviassi tutti gli \"scarti\". Voleva sperimentare su di loro e poi condividere i risultati con me. Ho sentito che lui e la precedente Fantesca avevano un bel rapporto professionale a tal riguardo. Posso solo dire che, se non fosse stato uno dei miei compagni Messaggeri, avrei già organizzato la loro felice riunione molto tempo fa."
+ },
+ {
+ "Title": "A proposito della Damigella",
+ "Context": "È una Messaggera molto speciale. Ponile una domanda, e riceverai una risposta del tutto imprevedibile, sempre che ritenga opportuno dartene una adeguata. In ogni caso, qualunque sia la risposta, sarà sicuramente interessante."
+ },
+ {
+ "Title": "A proposito del Gallo",
+ "Context": "Il Gallo non nutre molto amore nei miei confronti, e il sentimento è reciproco. È un sindaco accettabile, credo... forse addirittura eccezionale. Ha la straordinaria capacità di fare ottimi affari a un prezzo molto basso, il che gli è valso un notevole consenso all'interno dei suoi circoli politici. Per quanto \"basso\" possa essere il prezzo, se continua a farne le spese la mia organizzazione, prima o poi... Umpf."
+ },
+ {
+ "Title": "A proposito della Marionetta",
+ "Context": "Ho poco interesse per lei. Prova un'estrema... passione per la sua ricerca e non appare spesso in pubblico. Infatti, molti dei nostri ufficiali non l'hanno mai vista. Paragonata a chi, ad esempio, si spinge finanche a creare segmenti di sé stesso per poter viaggiare tra le nazioni con maggior efficienza, credo si possa dire che lei sia all'estremo opposto."
+ },
+ {
+ "Title": "A proposito dell'Affarista",
+ "Context": "Non nego che sia un individuo capace e pieno d'immaginazione, ma manca di \"lucidità\". È in grado di formulare grandi piani e di manipolare con facilità l'economia, ma al contempo lascia che le sue azioni siano guidate dai sentimenti di vendetta e odio racchiusi nel profondo del suo cuore. Le persone razionali spesso credono di poter controllare le proprie emozioni, ma penso che questa convinzione sia la loro più grande debolezza."
+ },
+ {
+ "Title": "A proposito della Gentildonna",
+ "Context": "Lei e Pierrot sono stati i primi Messaggeri che ho conosciuto. Il suo atteggiamento orgoglioso quando visitò per la prima volta la Casa del Focolare non la rese molto popolare tra i bambini. Le visite successive furono accompagnate da doni e da una spavalda affermazione: \"Coloro che mi disprezzano non riceveranno nulla\". I bambini impararono presto a fingere, e lei, a sua volta, si crogiolò nelle loro attenzioni, per quanto superficiali. Immagino che le piacesse molto essere circondata da bambini, forse a causa della persistente solitudine che la affliggeva... Ho trovato il suo sacrificio un grande dispiacere. Che possa ricongiungersi con il suo amato nella morte."
+ },
+ {
+ "Title": "A proposito del Principe",
+ "Context": "Oggettivamente parlando, non ha la giusta personalità per essere un Messaggero. Cerca spesso di pensare bene degli altri... e alla fine finisce per essere usato. Certamente, ha molto talento, e sono certa che con il tempo si farà apprezzare. Non vedo il motivo di giudicarlo troppo presto."
+ },
+ {
+ "Title": "Altro su Arlecchino (1)",
+ "Context": "#Vuoi saperne di più su di me? Certamente. Il nostro è un rapporto di fiducia reciproca. Non c'è bisogno di tenere le cose nascoste... Mi chiedo solo se sei davvero {F#pronta}{M#pronto} a ciò che potresti scoprire. I segreti possono essere più affilati di un coltello, e l'ingenua curiosità può portare a luoghi pericolosi."
+ },
+ {
+ "Title": "Altro su Arlecchino (2)",
+ "Context": "Nel momento in cui si impugna una lama, ci si rende conto che vite diverse hanno pesi diversi. Alcune persone hanno un'aria distinta e nobile, ma si disperano e implorano pietà quando si trovano di fronte alla morte; il loro aspetto esteriore non è altro che una facciata vuota. Altre persone appaiono senza importanza, ma portano dentro di sé un pesante fardello. Nonostante i fattori che ci differenziano nella vita... dinanzi alla morte siamo tutti uguali. Crudele, dici? Mi limito a dire la verità."
+ },
+ {
+ "Title": "Altro su Arlecchino (3)",
+ "Context": "Miei Snezhevich e Snezhevna... Per coloro che hanno il coraggio di camminare nell'ombra anche quando il mondo si fa buio, e hanno la determinazione di abbracciare il calore anche a rischio di bruciarsi... farò del mio meglio per insegnare loro come affrontare la vita. La Casa del Focolare non chiede favori a nessuno; proprio come fa un ragno, cacciamo ciò che desideriamo."
+ },
+ {
+ "Title": "Altro su Arlecchino (4)",
+ "Context": "Nessuno ha il potere di scegliere le proprie origini, ma abbiamo tutti il diritto di lottare per la vita che vogliamo. In questo senso, il mondo è tanto ingiusto quanto equo. Non accolgo i bambini per un desiderio di rivalsa. Infatti, se lo desiderano, sono liberi di andarsene e di perseguire una vita al di fuori della mia organizzazione... purché siano disposti a pagarne il prezzo."
+ },
+ {
+ "Title": "Altro su Arlecchino (5)",
+ "Context": "Il destino può essere molto curioso. Quando ero giovane, la \"Madre\" mi ha favorita a causa delle insolite abilità che possiedo. Nessuno era in grado di comprendere la loro vera natura, nemmeno io. Si poteva solo ipotizzare che fossero il risultato di una sorta di maledizione ereditaria. Qualunque fosse l'origine del mio potere, tutto ciò che sapevo era che si trattava della fonte della mia forza e spesso la causa della mia sofferenza. Solo dopo essere diventata una Messaggera ho finalmente appreso la verità dal Giullare. Egli espresse sorpresa per il fatto che la stirpe della Luna cremisi non si fosse estinta e che, per uno strano scherzo del destino, la Casa del Focolare fosse finita ancora una volta nelle mani di un'orfana di quella stirpe.\nNon posso dire cosa mi riservi il futuro. Confido che il destino mi darà una risposta a tempo debito, e quando lo farà, sarò pronta a fare le cose a modo mio, anche se ciò significherà colpire il destino con le mie stesse mani."
+ },
+ {
+ "Title": "Gli hobby di Arlecchino",
+ "Context": "Nel tempo libero mi piace osservare gli insetti della foresta. Le dinamiche tra di loro sono affascinanti: il modo in cui vanno a caccia di cibo, competono tra di loro, o addirittura collaborano... Quelli che sembrano formidabili non arrivano sempre fino alla fine, e un singolo errore può rivelarsi fatale. Osservo la loro lotta mentre si avvicinano alla morte, e lentamente conservo nella memoria l'immagine della loro sofferenza, proprio come faccio con quelli che cadono per mano mia."
+ },
+ {
+ "Title": "I guai di Arlecchino",
+ "Context": "I bambini fanno spesso uso di parole e frasi del linguaggio popolare che sono comprensibili solo a loro, proprio come le parole in codice che usiamo durante le missioni. Ovviamente, i bambini hanno spesso bisogno dei propri spazi, e io capisco perfettamente."
+ },
+ {
+ "Title": "Cibo preferito",
+ "Context": "Di tanto in tanto, organizziamo nella Casa delle grigliate per cena, e i bambini preparano da soli gli ingredienti. A loro piace partecipare a eventi del genere, e anche a me. Dopotutto, non si può mai escludere che la prossima volta che si terrà un evento simile mancheranno alcuni volti familiari."
+ },
+ {
+ "Title": "Cibo meno amato",
+ "Context": "Non mi piacciono i condimenti elaborati. Rovinano l'olfatto e il gusto. Lasciare che gli ingredienti mantengano il loro sapore originale è anche un modo per rispettarli."
+ },
+ {
+ "Title": "Ricevere un regalo (1)",
+ "Context": "Un'impressionante dimostrazione di abilità culinaria. Ti piacerebbe fare lezioni di cucina alla Casa del Focolare?"
+ },
+ {
+ "Title": "Ricevere un regalo (2)",
+ "Context": "Il sapore è gradevole. Forse piacerà ai bambini."
+ },
+ {
+ "Title": "Ricevere un regalo (3)",
+ "Context": "Apprezzo l'intenzione, ma c'è ancora molto da migliorare."
+ },
+ {
+ "Title": "Compleanno",
+ "Context": "In questo promemoria ho letto che oggi è il tuo compleanno. È vero? I compleanni dovrebbero essere occasioni vivaci. È sempre bello avere una scusa per mettere da parte le questioni formali ogni tanto, che sia per festeggiare sé stessi o gli altri. Vieni. Ho preparato un banchetto per te alla Casa del Focolare. Non facciamo aspettare i bambini."
+ },
+ {
+ "Title": "Pensieri sull'ascensione: Introduzione",
+ "Context": "Vai sempre avanti. Non lasciarti mai soggiogare dal potere."
+ },
+ {
+ "Title": "Pensieri sull'ascensione: Crescendo",
+ "Context": "La rabbia rende impulsivi, e la tristezza fa vacillare. Mantieni sempre il controllo sulle tue emozioni."
+ },
+ {
+ "Title": "Pensieri sull'ascensione: Culmine",
+ "Context": "Alcuni mi definiscono eccessivamente severa. In realtà, è un approccio che applico persino a me stessa."
+ },
+ {
+ "Title": "Pensieri sull'ascensione: Conclusione",
+ "Context": "#Ho imparato molto da te in questo periodo, e credo che il sentimento sia reciproco. Anzi, penso che mantenere questo rapporto cordiale possa portare vantaggio a {F#entrambe}{M#entrambi}... Chissà quali situazioni intricate ci attendono in futuro. Immagino che ci saranno ancora molte occasioni per collaborare."
+ },
+ {
+ "Title": "Abilità elementale (1)",
+ "Context": "Trafitto!"
+ },
+ {
+ "Title": "Abilità elementale (2)",
+ "Context": "Dominato!"
+ },
+ {
+ "Title": "Abilità elementale (3)",
+ "Context": "Smascherato!"
+ },
+ {
+ "Title": "Tripudio elementale (1)",
+ "Context": "Questo è il momento della tua sconfitta."
+ },
+ {
+ "Title": "Tripudio elementale (2)",
+ "Context": "Assisti alla mia ascesa."
+ },
+ {
+ "Title": "Tripudio elementale (3)",
+ "Context": "Eterna come la luna!"
+ },
+ {
+ "Title": "Apertura baule (1)",
+ "Context": "Cosa c'è di più prezioso di qualcosa d'inaspettato?"
+ },
+ {
+ "Title": "Apertura baule (2)",
+ "Context": "Un bottino notevole."
+ },
+ {
+ "Title": "Apertura baule (3)",
+ "Context": "Ah, qualcosa con cui commemorare quest'occasione."
+ },
+ {
+ "Title": "PS bassi (1)",
+ "Context": "Ammirevole."
+ },
+ {
+ "Title": "PS bassi (2)",
+ "Context": "Tocca a me."
+ },
+ {
+ "Title": "PS bassi (3)",
+ "Context": "Volevi tutta la mia attenzione, vero?"
+ },
+ {
+ "Title": "PS bassi alleato (1)",
+ "Context": "Fatti da parte."
+ },
+ {
+ "Title": "PS bassi alleato (2)",
+ "Context": "Nuova strategia."
+ },
+ {
+ "Title": "Fuori combattimento (1)",
+ "Context": "La fiamma del focolare... si è spenta..."
+ },
+ {
+ "Title": "Fuori combattimento (2)",
+ "Context": "Sento... i bambini cantare..."
+ },
+ {
+ "Title": "Fuori combattimento (3)",
+ "Context": "Non accetto questo destino..."
+ },
+ {
+ "Title": "Danni da colpo pesante (1)",
+ "Context": "Patetico."
+ },
+ {
+ "Title": "Danni da colpo pesante (2)",
+ "Context": "Continua."
+ },
+ {
+ "Title": "Unione al gruppo (1)",
+ "Context": "Non temere. Ci penso io."
+ },
+ {
+ "Title": "Unione al gruppo (2)",
+ "Context": "C'è qualche problema insormontabile?"
+ },
+ {
+ "Title": "Unione al gruppo (3)",
+ "Context": "Spero che sarà una collaborazione produttiva."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Informazioni sul personaggio",
+ "Context": "L'Hotel Bouffes d'Été, situato nel Passage Vasari, è un edificio grazioso, con muri puliti e finestre luccicanti, ed è frequentato ogni giorno da bimbi ben vestiti e ben educati.\nA differenza di altre magioni di paragonabile bellezza presenti nella Corte di Fontaine, la persona a cui è intestata la proprietà non abita al suo interno. In effetti, nessuno nel vicinato ha mai sentito parlare di essa.\nLa firma sulla documentazione relativa non è che una falsa identità: il vero potere è nelle mani di qualcun altro.\nSe si potesse sentire al di là delle porte chiuse dell'Hotel, si udirebbero i bambini sussurrare un particolare appellativo: \"Padre\".\nOgni volta che si parla di questa persona, alcuni si voltano adoranti, altri rimangono paralizzati dal terrore, altri ancora assumono un'aria imperscrutabile, combattuta; nessuno, tuttavia, manca di mostrare rispetto.\nI bambini fanno parte di un'organizzazione conosciuta come la Casa del Focolare, e come tali appartengono ai Fatui.\nQuesto posto è una casa per gli orfani di tutto il mondo, e il lussuoso hotel non è che uno dei volti della Casa.\nPer quanto riguarda questo fantomatico \"Padre\", altri non è che Arlecchino, la Fantesca, attualmente la Quarta dei Messaggeri dei Fatui, nonché padrona di tale luogo.\nI Fatui, così come questa Messaggera, hanno una reputazione contrastante. Ma, per la maggior parte di questi bambini, \"Padre\" è la figura più importante della loro vita.\n\"La presenza del 'Padre' è ciò che rende questo luogo una vera 'casa'.\""
+ },
+ {
+ "Title": "Storia del personaggio (1)",
+ "Context": "Chiunque abbia avuto a che fare con la Fantesca ha provato sulla sua pelle l'invisibile e opprimente peso che ella emana.\nLa Fantesca guida con facilità ogni conversazione: pochi riescono a tenere celati i segreti che hanno nel cuore quando si trovano a fissare quegli occhi inconfondibili.\nNel suo essere implacabile, riesce a risolvere qualsiasi questione con la parola e la risata, risultando tanto premurosa da lasciare il posto in condizioni migliori di come l'ha trovato, per non traumatizzare gli altri.\nMa a renderla pericolosa non è niente di tutto ciò. In fondo, l'origine di ogni paura è sempre e soltanto l'\"ignoto\".\nNemmeno i bambini, che parlano quotidianamente con lei, possono dire di capire i suoi passatempi o i suoi gusti, né cosa le passi per la testa quando il suo sguardo si perde verso il mare.\nOgni agosto si spremono le meningi per prepararle un regalo di compleanno, ma ogni volta la sua reazione resta praticamente sempre la stessa.\nCosì è stato fino all'anno scorso, quando Freminet si spaventò a causa di una lucertola saltata giù dal soffitto. La piccola \"invasora\" fu acciuffata dallo sguardo acuto e dalla mano lesta di Lynette, la quale la bloccò sul tavolo grazie a una ciotola che aveva afferrato con uno scatto felino.\nLa Fantesca, appena tornata, pensò che la ciotola e la lucertola fossero il regalo per lei.\nIl giorno successivo, quando Lyney entrò nell'ufficio del \"Padre\" per consegnare una relazione, intravide in una scatola con del cibo una figura familiare.\nA quella temperatura e a quell'umidità, la lucertola sembrava proprio essere a proprio agio.\nA quanto pare, il \"Padre\" aveva esperienza nell'accudire dei rettili.\nQuando la Fantesca sollevò la tazza di tè, Lyney distolse immediatamente lo sguardo dalla lucertola, ma è un episodio che gli sarebbe rimasto in testa molto a lungo.\nDopotutto, per i bambini ogni scusa è buona per potersi avvicinare al loro \"Padre\".\nNei giorni successivi, Lyney, Lynette e Freminet si misero in cerca di ogni informazione relativa all'accudimento delle lucertole, nella speranza di poter scambiare due parole con il \"Padre\" durante il loro prossimo incontro.\nTuttavia, un paio di giorni dopo, quando Lyney tornò nell'ufficio della Fantesca, la scatola era vuota.\n\"'Padre'... Cos'è successo alla lucertola?\"\n\"Ha cercato di sollevare più volte il coperchio della scatola, per cui le ho ridato la libertà. Il nostro rapporto è stato breve, ma la vita ha voluto così.\"\nLa voce della Fantesca era del tutto calma. Vedendo lo sguardo confuso di Lyney, indicò un uccellino che beccava sul davanzale.\n\"Ah, dimenticavo. Poco dopo essersene andata, la lucertola è diventata il pranzo di quello lì, che a quanto pare è tornato per far il bis... Mandalo via.\""
+ },
+ {
+ "Title": "Storia del personaggio (2)",
+ "Context": "La vanità è una caratteristica dell'essere umano. I figli adolescenti cominciano gradualmente a conoscere la bellezza e la semplicità: iniziano a indossare accessori di nascosto e a tagliarsi le doppie punte dei capelli con le forbici.\nIl \"Padre\" non fa caso a questi comportamenti ribelli di minor conto, e non interviene per fermarli.\nMa se una bambina dovesse rivelare la sua posizione durante un'operazione notturna a causa di una collana che porta indosso, il \"Padre\" non potrebbe passarci sopra: una simile condotta richiede un intervento diretto da parte sua.\nCosì Arlecchino entrò nella camera della fanciulla con una graziosissima borsa in mano.\nLa collana era già stata appoggiata sul tavolo, e la bimba, tutta tremante, era ferma in piedi accanto a esso. Sapeva di aver fatto un errore.\nArlecchino afferrò la collana e la scrutò attentamente, per poi farla passare attorno al collo immacolato della piccola.\nPoi le scostò le ciocche bionde dietro le orecchie. \"Oh, ti sei fatta i buchi da sola\".\nPrese dalla borsa un nastro di velluto e un paio di orecchini decorati con pietre preziose: col nastro le legò i capelli, dopodiché le infilò gli orecchini nei lobi delle orecchie.\nInfine, le afferrò delicatamente le spalle e l'accompagnò davanti allo specchio. La fanciulla riflessa era come un bocciolo di rosa adornato di gemme. La sua bellezza splendeva oltre la timidezza delle sue guance rosse.\n\"È normale esser vanitosi alla tua età, ma non lasciare che questi ninnoli alimentino la tua vanità e offuschino il tuo intelletto.\"\n\"Chiedo scusa, 'Padre'\", disse la bimba con evidente ansia e paura. \"Non capiterà mai più, lo giuro...\"\nMa lo specchio mostrava solo l'irriducibile calma e il sorriso apparentemente limpido sul volto di Arlecchino.\n\"Shhh... Non ti agitare. La gente desidera sempre ciò che non può avere. Non serve abbellire i propri ricordi con i rimpianti.\nIndossali. Una volta che ti ci sarai abituata, capirai che qualsiasi gemma, per quanto sopraffina, non è altro che un oggetto freddo e senza vita.\nTi assegno un nuovo compito: capire da dove nascono le tue emozioni. Dominale. Sfruttale. E non esserne mai schiava.\""
+ },
+ {
+ "Title": "Storia del personaggio (3)",
+ "Context": "Prima che il \"Padre\" riscrivesse le regole, la Casa del Focolare aveva tutt'altro aspetto.\nLa Fantesca precedente si chiamava Crucabena. Ovviamente quasi nessuno pronunciava quel nome. Tutti i bambini si rivolgevano a lei come \"Madre\".\nE Crucabena sembrava perfetta: aveva un sorriso dolce, modi gentili, una devozione scrupolosa alla famiglia e non era mai a corto di storie da raccontare ai bambini.\nEppure, proprio quelle storie avrebbero fatto gelare il sangue a chiunque avesse ricevuto un'educazione ordinaria...\nRaccontava di atrocità inenarrabili come se fossero favole innocenti, portando i membri della Casa a massacrarsi a vicenda, per poi conferire al vincitore il titolo di \"re\".\nSi definiva una madre, ma non ha mai considerato quel Focolare come la sua casa. Gli innumerevoli sacrifici non erano per lei che un dilettevole esperimento.\n...\nPrima di assumere il titolo di \"Fantesca\" e cambiare il proprio nome in Arlecchino, la giovane ragazza si chiamava Peruere.\nEra un'orfana. Nessuno sapeva chi fossero i suoi veri genitori, ma, esattamente come tutti gli altri bambini della Casa del Focolare, era una dei \"figli\" della \"Madre\".\nIn tanti sapevano che \"Madre\" aveva una predilezione per Peruere, e teneva addirittura più a lei che alla sua vera figlia, Clervie.\nÈ per questo che molti si chiedono come abbia potuto Peruere ripagare tanta premura con un sontuoso omicidio.\nI folli esperimenti di Crucabena avevano luogo lontano da occhi indiscreti, perciò ovviamente quasi nessuno ne era al corrente.\nCosì, Peruere venne etichettata con l'epiteto di \"matricida\", e la sua follia divenne nota a tutti.\n...\nPersino dopo che le acque si furono calmate, Peruere, fattasi conoscere nel frattempo come Arlecchino, non diede alcuna spiegazione.\nNon solo assecondò le voci su di sé, ma, anzi, le alimentò di nascosto.\nSia nei panni da diplomatica, sia in quelli da assassina, ella trae vantaggio dall'osservare gli altri rimanendo nell'ombra.\nNel luogo dove fu uccisa la \"Madre\" ora vi è una pietra tombale con un epitaffio scritto di suo pugno:\n\"Qui è sepolta l'ultima luce del crepuscolo. Qui viene accolta l'alba ventura.\""
+ },
+ {
+ "Title": "Storia del personaggio (4)",
+ "Context": "Arlecchino ha sempre affermato di essere fontainiana, in modo da nascondere le sue origini e occultare la verità col fuoco.\nIn realtà, aveva imparato fin da piccola a controllare una strana fiamma.\nQuesto suscitò la curiosità di molti, visto che nella sua \"famiglia\" nessuno era a conoscenza di un tale potere. Tuttavia, in giovane età, non le sembrava tanto un'abilità di cui vantarsi quanto più un'orrenda maledizione.\nOgni volta che abbassava la guardia, il suo potere divampava, divorandole il corpo. Prima le dita, poi i palmi, poi gli avambracci...\nI segni neri erano simili a quelli lasciati dal carbone, e davano al suo corpo un aspetto simile a legna bruciata.\nFu allora che ebbe un vago presagio: se quelle bruciature avessero oltrepassato la spalle arrivando fino al cuore, lei avrebbe subito un \"cambiamento\".\nForse fu allora che il destino le porse la mano.\n...\nAnche senza considerare la corrosione, la fiamma ha finito col procurarle anche altri problemi.\nColoro che vengono inceneriti da tali fiamme lasciano delle \"immagini residue\". Talvolta non sono che frammenti di memoria; altre volte assumono dei colori abbacinanti.\nAll'aumentare di coloro che sono caduti per mano sua, Arlecchino ha iniziato a sentire numerose voci.\nUrla, recriminazioni e lamenti diretti verso di lei la svegliavano dai suoi sogni, ma col tempo ci ha fatto l'abitudine. In fondo, i sogni che ricorda con piacere sono pochi, dato che la maggior parte di essi riguarda la luna cremisi e terre desolate.\nIn pochi e saltuari casi, queste immagini residue erano abbastanza definite da assumere i contorni di un \"individuo cosciente\".\nNaturalmente non erano neanche lontanamente speciali come l'\"ombra di Clervie\", ma comparivano comunque al fianco di Arlecchino, scacciando le voci e regalandole un momento di tregua.\nCome i bambini quando giocano, esse si riunivano e si allontanavano a loro piacimento.\nArlecchino ricordava chi erano state in vita, ma non le ha mai chiamate per nome."
+ },
+ {
+ "Title": "Storia del personaggio (5)",
+ "Context": "Dopo aver incontrato la Tsaritsa, ricevuto un'Illusione ed ereditato il nome \"Arlecchino\", alla giovane Fantesca venne concessa un'udienza individuale con il suo superiore.\nL'espressione del direttore Pierrot rimaneva per metà nascosta dalla sua maschera.\n\"Lo so che nutri ancora insoddisfazione e dubbio. Pertanto, risponderò a cinque tue domande sul mondo... o su te stessa.\nNon serve che tu richieda garanzie da parte mia, puoi fare domande sui nostri programmi, sui nostri principi o sugli ideali di Sua Maestà. Sono tutti temi su cui posso rispondere senza riserva alcuna.\"\nArlecchino non si fidava completamente della sincerità del Giullare.\n\"Allora permettimi una dichiarazione: io aborro qualsiasi offuscamento o mistificazione, così come i giochi di parole e le falsità.\"\n\"Davvero prudente da parte tua. In tal caso, lascia che risponda alla prima domanda che ti turba: perché ti abbiamo scelta, e perché hai accettato? 'L'ingenuo muore per i suoi ideali, ma noi siamo disposti a sopportare anche l'esistenza più meschina pur di raggiungere i nostri obiettivi.'\"\n...\n\"Terza domanda. Cosa rappresentano i miei sogni ricorrenti sulla luna cremisi e i miei poteri?\"\n\"Ho prestato i miei servizi durante l'ultima dinastia di un antico regno sotterraneo. Il suo nome dinastico era 'Eclissi', e prima di esso vi era la 'Luna Cremisi'. Per quanto riguarda i segreti antecedenti alla tua nascita... Ti suggerisco di acquistare un libro chiamato 'Hleobranto Innamorato'. Non leggevo racconti del genere durante il mio perfezionamento accademico, e stato il caso a farmelo trovare. Le circostanze ivi descritte potrebbero sembrare capziose, ma i dettagli fondamentali sono molto accurati.\"\n...\n\"Quinta domanda. Che ne sarà di me e dei membri della Casa del Focolare quando tutto ciò finirà?\"\n\"Sarò sincero. Nessuno di voi ha spazio nei miei ideali, poiché il mio unico intento è perorare la 'virtù della follia'. Ma ti garantisco che la nostra Tsaritsa sarà di nuovo una dea che ama ogni essere umano, e nei suoi ideali i desideri di tutte le genti verranno esauditi.\"\nQuesta \"virtù della follia\" era, ovviamente, un'espressione aperta a mille interpretazioni, ma lei accettò comunque la risposta. Il Giullare aveva dato cinque risposte alle sue cinque domande, e la nebbia che offuscava i suoi occhi iniziava a dissiparsi.\n\"Arlecchino.\"\nPierrot la chiamò mentre si stava allontanando, e lei si voltò nuovamente verso di lui.\n\"Invece di soffermarti sullo stato attuale del mondo, rifletti su quali dovrebbero essere i suoi sviluppi più auspicabili.\"\nL'unica sua risposta fu il rumore dei suoi passi che si allontanavano."
+ },
+ {
+ "Title": "Marelle",
+ "Context": "La Casa del Focolare si serve di molte parole in codice per garantire la segretezza e la sicurezza delle operazioni, e il termine \"Marelle\" fu scelto dalla Fantesca in persona.\n\"Marelle\" deriva da un gioco per bambini molto popolare a Fontaine. Esso consiste nel disegnare una sequenza di caselle numerate sul terreno, sulle quali il giocatore deve saltare seguendo un ordine specifico dopo aver lanciato su una di esse un sacchetto di sabbia.\nNessuno sa da quando tempo questo gioco si sia diffuso, né chi ne abbia stabilito le regole, ma a tutti i bambini del Focolare è capitato di essere trascinati dai più grandi a giocarci.\nSalti a piè leggero, risate fragorose... I ricordi legati a \"Marelle\" sono sempre splendidi come il bacio di un sole radioso.\nI bambini rimasero quindi molto perplessi nello scoprire che il \"Padre\" non sapeva se assegnare alla parola il significato di \"riposo\" o di \"pericolo\".\nNon avevano idea che, nella Casa precedente, Marelle non era affatto un gioco.\nIn quei giorni, i bambini saltavano nelle diverse caselle sotto gli occhi vigili degli adulti. Non dovevano assolutamente saltare fuori dalle linee né rallentare il ritmo.\nLe punizioni per dei salti mal calibrati non mai venivano nemmeno discusse, dato che all'esterno delle caselle si ergevano file di spade puntate verso l'alto.\nE coloro che perdevano l'equilibrio, che non avevano più resistenza o che per la paura mettevano il piede in fallo... Tantissime furono le vittime cadute al di là delle linee, e le memorie di quel tremendo passato sono ancora conservate nel suolo dal colore rosso scuro.\nAll'epoca, nessuno avrebbe associato un gioco così cruento all'idea di \"riposo\"; anzi, erano in pochi a parlarne senza trasalire.\nEppure, dopo un momento di esitazione, quel giorno Arlecchino scelse \"riposo\" come significato della parola in codice.\nMarelle non veniva più associato al \"pericolo\", ma evocava solo volti sorridenti.\nLa cosa migliore era che quei ricordi infelici avvelenassero solo il suo, di cuore. Il sangue e la polvere vanno assolutamente cancellati. Non è forse un dovere degli adulti mostrare ai bambini la prospettiva di un futuro più roseo?"
+ },
+ {
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+ "Context": "Arlecchino ha molte fonti di potere.\nL'antica Fiamma della Luna cruenta brucia dentro di lei, e il sangue nobile nelle sue vene è tanto una maledizione quanto una benedizione: questo fu il suo primo aiuto.\nLa misericordiosa Tsaritsa perdonò il suo matricidio e le concesse un'Illusione, prova del favore reale e medaglia d'onore. Era la terza volta che otteneva una fonte di potere.\nIn mezzo a questi due episodi, la ragazza che rispondeva al nome di \"Peruere\" aveva ottenuto anche una Visione.\nQuando Clervie era ancora in vita, Peruere aveva discusso con lei l'idea di assassinare la \"Madre\". Forse a causa della scarsa fiducia in sé stessa, o forse a causa del legame familiare che la incatenava alla \"Madre\", Clervie rifiutò di collaborare con lei.\nIl destino di Clervie si compì quando venne attraversata da un'algida lama. La sua fu tuttavia una morte felice, perché le aveva finalmente permesso di trovare la libertà.\nMa per Peruere, che tra le due era sopravvissuta, la ruota del fato aveva appena iniziato a girare.\nL'esperimento per la selezione di un \"re\" si era concluso, ma le ambizioni della \"Madre\" non si erano placate.\nPeruere decise pertanto di mettere in pratica da sola il piano che aveva escogitato tempo prima.\nDa quel giorno, valutò in silenzio il divario che separava lei dalla \"Madre\". Le sue abilità in combattimento erano il frutto della tutela della \"Madre\", e la forza che scorreva nella sua stirpe si palesava davanti agli occhi della sua genitrice.\nCosa poteva essere una bambina davanti agli adulti se non un innocuo uccellino, ancorché più tenace degli altri?\nMa se c'era una cosa che una vita piena di tormenti le aveva insegnato, era a non arrendersi mai.\nPertanto, Peruere si perfezionò costantemente, anche se ciò significava ricoprirsi il corpo di ferite a causa delle costanti battaglie, anche se le sue braccia erano completamente macchiate di nero per via della fiamma cruenta, che non era ancora in grado di controllare appieno.\nPoi, in una notte rischiarata dalla luna, una Visione giunse a lei senza preavviso o presagio alcuno.\nLa Visione dalla forma rotonda si allineò perfettamente con la luna, e la sfavillante gemma fece assumere al pallido astro una tonalità color cremisi.\nEra il suo desiderio?\nO era solo il frutto di giorni e notti di pensieri incessanti?\nSapeva che le risposte a quelle domande non sarebbero mai arrivate, così decise di accantonarle.\nSi limitò a nascondere la Visione vicino al suo cuore, per poi inviare alla \"Madre\" una \"piacevole sorpresina\".\nIn quanto Messaggera dei Fatui, Arlecchino non si inchina davanti a nessuna divinità, eppure sa come prendersi cura della sua Visione, nonostante rappresenti l'istituzione dei Sette.\nAi suoi occhi, la Visione è la prova tangibile della sua vittoria sul fato, e di come ha strappato a esso il controllo sul suo futuro."
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+ "Number": "Cantici dell'armonia: Finale",
+ "Title": "Requiem",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Tour de force arcobaleno delle meraviglie di Arataki il rockettaro: Inizio",
+ "Title": "Un Tour dell'arcobaleno all'ultimo grido...",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Tour de force arcobaleno delle meraviglie di Arataki il rockettaro: Finale glorioso",
+ "Title": "...È il Tour de force arcobaleno delle meraviglie di Arataki il rockettaro!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/IT/DisplayItem.json b/Genshin/IT/DisplayItem.json
index 299a7299..6f9b1682 100644
--- a/Genshin/IT/DisplayItem.json
+++ b/Genshin/IT/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Set di manufatti",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Scheggia di estro armonico",
+ "TypeDescription": "Set di manufatti",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Scheggia di estro armonico",
+ "TypeDescription": "Set di manufatti",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fantasmagoria incompiuta",
+ "TypeDescription": "Set di manufatti",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fantasmagoria incompiuta",
+ "TypeDescription": "Set di manufatti",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/IT/Furniture.json b/Genshin/IT/Furniture.json
index 43230fca..f0590964 100644
--- a/Genshin/IT/Furniture.json
+++ b/Genshin/IT/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Personaggio residente",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 370117,
"Name": "Negozio della valle Piacere del tè",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373441,
"Name": "Costume da danza Wushou Suanni ruggente",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373442,
"Name": "Bambola da danza Wushou Suanni assonnato",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373443,
"Name": "Paravento del banchetto Farfalle danzanti e pesci guizzanti",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373444,
"Name": "Paravento del banchetto Rondini che stridono e passeri che cinguettano",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373448,
"Name": "Aquilone celebrativo Prosperità pluriennale",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373449,
"Name": "Aquilone celebrativo E tutto va bene",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373450,
"Name": "Aquilone celebrativo Danza delle farfalle",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Si ottiene dall'evento a tempo limitato"
+ "Si ottiene dall'evento a tempo limitato",
+ "Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373451,
"Name": "Aquilone celebrativo Ricchezza e prosperità",
@@ -39681,7 +39712,7 @@
"Progetto per oggetto decorativo del Negozio del regno"
],
"Id": 373913,
- "Name": "Mobiletto da tè multifunzione",
+ "Name": "Mobiletto multifunzione della raccolta del tè",
"Description": "Un semplice supporto in legno, che si trova praticamente ovunque nella Vallata Chenyu. Realizzato in legno di cedro profumato, tanto economico quanto affidabile. Non è solo robusto e resistente, ma è anche così semplice che perfino coloro senza esperienza nella falegnameria sono in grado di realizzarne uno. Grazie alle loro qualità, questi supporti sono molto popolari fra i residenti della Vallata Chenyu. I coltivatori di tè e i mercanti li usano per l'essiccazione, l'asciugatura o la conservazione delle foglie di tè, e alcuni residenti effettuano delle modifiche appropriate in modo da usarli come spazi di stoccaggio.",
"Icon": "UI_Homeworld_Exterior_Cyg_Decoration_Prop_Chayejia_01_Vo",
"Rank": 90200
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si ottiene da una missione storia"
+ ],
+ "Id": 361510,
+ "Name": "Focolare Fiamma che scaccia le tenebre",
+ "Description": "Un caminetto imponente, elegante e splendido, simile a quello presente nella Casa del Focolare.\nSecondo alcune leggende antiche, il focolare rappresenta il concetto di \"casa\", non solo perché protegge i bambini durante la notte, ma anche perché indica la strada verso una nuova vita.\nTuttavia... anche se il fuoco si è spento, i bambini sono diventati abbastanza forti da proteggersi da soli.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 362265,
+ "Name": "Parapetto per hotel Foglie di menta",
+ "Description": "Il classico parapetto dell'Hotel Débord. È realizzato in materiale resistente e adornato da magnifici motivi, ed emana un'aria artistica che esprime positività. Si dice che la filosofia di Vaneigem, il proprietario dell'Hotel Débord, sia che \"l'arte è il miglior condimento per l'haute cuisine\". Per rispettare questa filosofia, ha appositamente ordinato un set di decorazioni personalizzate per creare un'elegante atmosfera di alto livello culturale, trasformando l'intero edificio in una celebrazione dell'arte. E questi parapetti dall'aspetto raffinato elevano il fascino e la profondità estetica, proprio come succede nel \"mettere delle foglioline di menta fresca durante l'impiattamento\".",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 362266,
+ "Name": "Parapetto per hotel Arco visivo perfetto",
+ "Description": "Un raffinato parapetto ricurvo dall'aspetto appagante, realizzato in legno di cipresso di alta qualità. Assomiglia ai parapetti che si trovano all'Hotel Débord.\nSecondo la persona che l'ha progettato, utilizzare una forma arcuata serve principalmente a offrire agli ospiti un campo visivo più ampio, permettendo loro di assistere agli spettacoli più da vicino. Tuttavia, rispetto ai parapetti dritti, quelli dalla forma ricurva sono molto più difficili da costruire e da tenere in buono stato. Per questo motivo, si trovano quasi esclusivamente all'Hotel Débord.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 363113,
+ "Name": "Lanterna semplice Materiali locali",
+ "Description": "Un tipo di lampada in metallo resistente al vento, piuttosto comune al Fleuve Cendre. È principalmente composta da metallo riciclato e vecchi componenti di Mekautomi. Sebbene non possano rivaleggiare con i comuni lampioni della Corte di Fontaine né nell'aspetto né nelle capacità di illuminazione, sono molto meno costose. In quanto alla loro durevolezza, i residenti del Fleuve Cendre non se ne preoccupano per niente, dal momento che nelle fogne non mancano mai pezzi di ricambio...",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 362315,
+ "Name": "Tappeto di Fontaine Giustizia al quadrato",
+ "Description": "Un semplice tappeto quadrato di fattura pregevole, con una base color vino e un motivo dorato attentamente realizzato.\nA Fontaine, si dice che i motivi simmetrici simboleggino la razionalità, e che l'oro rappresenti la solennità e la stabilità. Pertanto, i tappeti con motivi dorati come questo sono spesso usati negli studi e in aree in cui si ricevono ospiti, al fine di creare un'atmosfera di serena dignità.\nDopo la costruzione dell'Oratrice, la simmetria divenne anch'essa un simbolo di giustizia ed equità. Così, ancora oggi, si possono ritrovare molti di questi motivi dorati nei tappeti dell'Opéra Épiclèse.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 364219,
+ "Name": "Mekaluminaria Contemplazione della notte silente",
+ "Description": "Le illuminazioni da parete che si trovano nell'area attorno all'Opéra Épiclèse. Anche se utilizzano una struttura di vetro e metallo simile a quella degli altri lampioni nelle città di Fontaine, la luce emessa è molto più tenue e concentrata in un'area più piccola.\nSul palcoscenico dell'Opéra Épiclèse si svolgono i drammi più grandi e gli scontri più intensi di Fontaine: amore e odio, passione e vendetta. Una volta calato il sipario, gli appassionati di teatro trovano spesso un luogo tranquillo e appartato per elaborare i pensieri e le sensazioni. Per questo motivo, l'Opéra Épiclèse ha pensato bene di regolare le luci di alcune aree in modo da risultare più delicate e aiutare gli spettatori a riassaporare lo spettacolo.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa livello Fontana di Lucine"
+ ],
+ "Id": 371142,
+ "Name": "Modello di Meka Era del progresso",
+ "Description": "Un modello di meccanismo fatto in metallo e dalla struttura complessa. Si dice essere una riproduzione del dispositivo installato davanti al Nodo idroviario regionale della Corte, a sua volta considerato una delle opere più rappresentative dell'estetica dei Mekautomi.\nSebbene il dispositivo in sé non rappresenti una svolta rispetto ai principi fondamentali stabiliti dal Re dei meccanismi Alain Guillotin, la gente lo considera comunque un simbolo dei continui progressi della \"bellezza meccanica\" nel corso dei secoli. O forse è come dicono i critici: \"Un dispositivo che gira eternamente è come l'inesorabile avanzare della ruota del tempo...\"",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 370826,
+ "Name": "Scampanio della città musicale",
+ "Description": "Una torre dell'orologio che si trova a Petrichor, costruita con una combinazione di legno e pietra. Al suo interno presenta una grande campana di metallo di pregiata fattura, i cui rintocchi annunciano l'ora a tutta la città. Inoltre, sulla sua cima è installata una banderuola che indica la direzione e la forza del vento. Si dice che i campanari più abili siano in grado di combinare le variazioni di velocità del vento con le condizioni meteorologiche per prevedere le condizioni meteorologiche entro un certo intervallo, e di suonare l'allarme al momento giusto per avvisare gli abitanti di tempeste imminenti.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 370827,
+ "Name": "Residenza tranquilla della città musicale",
+ "Description": "Una grande ed elegante residenza di Petrichor. A differenza degli edifici della Corte di Fontaine, le case di Petrichor tendono ad avere spazi separati e dedicati alle aree non residenziali e ai camini, e sono costruite come edifici separati. Pur occupando una superficie maggiore, questo tipo di struttura garantisce una maggiore prevenzione degli incendi e permette una maggiore pulizia. In un luogo come Petrichor, con uno spazio abitativo limitato, questa è di certo la scelta migliore.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 370828,
+ "Name": "Bottega della città musicale",
+ "Description": "Un edificio a due piani nel pieno stile di Petrichor che utilizza una disposizione asimmetrica, dotato di officina annessa e balcone separato. Si tratta di un'abitazione estremamente spaziosa, con l'officina dotata di un'entrata propria e di un condotto di areazione per i gas di scarico. Questo tipo di struttura permette una separazione netta tra le aree di lavoro da quelle abitative, affinché nessuna delle due interferisca con l'altra. Si dice che, se qualcuno volesse progettare un \"Gran Cannone di Teyvat\" al suo interno, non disturberebbe chi sta facendo un pisolino pomeridiano nell'altra parte dell'abitazione, a dimostrazione dei vantaggi offerti dall'incredibile isolamento del lavoro dalla vita quotidiana.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 370829,
+ "Name": "Residenza creativa della città musicale",
+ "Description": "Un edificio indipendente dall'aspetto semplice, con ampi spazi interni, adatto alla residenza a lungo termine di una o due persone. È uno degli edifici più comuni di Petrichor. Si dice che la maggior parte degli edifici di questo villaggio utilizzi tetti ondulati. Questo tipo di struttura aiuta da un lato a far defluire l'acqua piovana in eccesso dal tetto attraverso le grondaie, dall'altro ad ampliare lo spazio abitativo all'interno. Due piccioni con una fava.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 6005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 370333,
+ "Name": "Capanna della città musicale Armonia Mardouce",
+ "Description": "Una capanna progettata con cura dagli artigiani, il cui tetto è caratterizzato da un intreccio di colori rosso e blu. \"Entrambi i colori sono fantastici, quindi li voglio tutti e due\". Questa è stata la decisione di un abitante di Petrichor quando ha acquistato le tende da sole tinte a macchina alla Corte di Fontaine. Una decisione che ha aperto la strada a questa capanna, che possiede al contempo la bellezza del \"rosso Marcotte\" e del \"blu Lumidouce\". Tuttavia, poiché la realizzazione di questa capanna richiede molto lavoro, la sua vendita in qualsiasi altro mercato è pressoché impossibile. Per questo motivo, gli abitanti della Corte di Fontaine non hanno ancora potuto godere di questa splendida soluzione.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 374323,
+ "Name": "Tavolo lungo in legno di malva Ricordi incisi",
+ "Description": "Un tipo di tavolo lungo e semplice che si può trovare a Petrichor, assemblato con pezzi di legno di malva avanzati. Il robusto piano del tavolo viene spesso utilizzato dagli artigiani come postazione di lavoro o come scaffale temporaneo. Si dice che, malgrado questi tavoli siano molto economici da realizzare, la maggior parte delle persone sia restia a sostituire o cambiare la propria postazione di lavoro, poiché è difficile copiare un ambiente di lavoro con cui si ha già familiarità. Inoltre, i solchi incrociati di coltello e scalpello che segnano la superficie sono la prova del duro lavoro svolto giorno e notte...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 374324,
+ "Name": "Tavolo rotondo in legno di malva Bevute in compagnia",
+ "Description": "Un semplice tavolo rotondo di legno dall'aspetto sobrio, così leggero che può essere trasportato facilmente anche da un bambino.\nSi dice che, poiché gli ospiti in visita a Petrichor sono relativamente pochi, la maggior parte delle sedie e dei tavoli sono piuttosto bassi, al contrario dei mobili sfarzosi che si trovano alla Corte di Fontaine. Un invito a prendere un tè pomeridiano a un tavolo del genere non deve essere preso come una mancanza di ospitalità. Al contrario, è così che a Petrichor si accolgono i veri amici.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7014,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Progetto per oggetto decorativo del Negozio del regno"
+ ],
+ "Id": 374601,
+ "Name": "Statua di pietra Guardiano eterno",
+ "Description": "Una silenziosa statua di pietra che raffigura un soldato armato di spada, dall'aspetto sicuro e solenne come a incarnare convinzioni supreme e inviolabili. Si tratta della replica di una statua che si può trovare a Petrichor.\nSebbene non abbia le capacità di combattimento dei Golem, l'aspetto maestoso della statua di pietra è sufficiente a respingere i banditi dal coraggio vacillante. Naturalmente, anche se non dovesse riuscire a spaventarli, non c'è da preoccuparsi, perché il Regno interiore non sembra comunque avere grandi problemi di banditi...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
+ 7001,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 373916,
+ "Name": "Cassetta della posta in legno di malva Stoccaggio",
+ "Description": "Una semplice cassetta postale realizzata in robusto legno di malva e parti metalliche. Occupando davvero poco spazio, non risulta d'intralcio se installata vicino al cancello. Il suo interno è estremamente spazioso, il che consente di infilarci facilmente non solo le lettere, ma anche piccoli pacchi.\nTuttavia, l'inserimento dei pacchi nella cassetta postale potrebbe danneggiarli, motivo per cui è fortemente sconsigliato.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 374115,
+ "Name": "Cornice ad arco in legno di malva Melodia soave",
+ "Description": "Un ingresso per recinzione tipico di Petrichor, realizzato in robusto legno di malva, su cui sono intagliati motivi ornamentali. Secondo gli artigiani del posto, le strutture asimmetriche danno una calda sensazione di leggerezza, mentre le curve conferiscono una bellezza dolce e melodiosa. Tuttavia, la forma complicata lo rende difficile da adattare alle comuni porte, e risulta quindi limitato in termini di praticità e di versatilità...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 374116,
+ "Name": "Recinto in legno di malva Maree",
+ "Description": "Una recinzione in legno di malva molto elegante, ornata da onde increspate. Non solo è molto bella da vedere, ma offre anche un ottimo posto per appendere gli oggetti.\nAlcuni critici ritengono che la sua struttura alta prolunghi la durabilità della recinzione, evitando i danni del tempo imprevedibile dell'isola. Alcuni residenti di Petrichor non sono d'accordo con questa conclusione: secondo loro, le onde sono una rappresentazione delle maree e hanno poco a che fare con il tempo atmosferico.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Progetto per oggetto decorativo del Negozio del regno"
+ ],
+ "Id": 373454,
+ "Name": "Origine della musica",
+ "Description": "Un intricato modello di arpa dal corpo decorato con intagli pregiati ed eleganti. È identico al modello dell'arpa che si trova nel Castello Sbiadito.\nSi dice che l'arpa sia uno degli strumenti più semplici e al contempo più complessi. Il timbro e la struttura sono piuttosto semplici, e anche un bambino che sta ancora imparando a parlare può facilmente suonarla. Ma la sua intonazione dipende completamente dalla maestria dell'arpista. Anche con decenni di esperienza, durante l'esecuzione possono verificarsi errori imprevisti. Per questo motivo, secondo alcuni critici, l'arpa è considerata come l'inizio e la fine per ogni musicista. Naturalmente si tratta di un'iperbole, ma racchiude perfettamente il grande valore dell'arpa.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Progetto per oggetto decorativo del Negozio del regno"
+ ],
+ "Id": 373455,
+ "Name": "Corno furioso della Legione",
+ "Description": "Un modello di corno finemente progettato, ornato da decorazioni metalliche sul corpo che gli conferiscono un aspetto incredibilmente lussuoso. È identico al modello del corno che si trova nel Castello Sbiadito.\nSi dice che in passato il suono del corno fosse profondo e tonante come i ruggiti furiosi delle bestie selvagge, e che venisse quindi utilizzato per rappresentare le scene di battaglia. Oggi vengono utilizzati diversi strumenti a questo scopo, e questo maestoso corno si è gradualmente ridotto a un mero oggetto simbolico.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Progetto per oggetto decorativo del Negozio del regno"
+ ],
+ "Id": 373456,
+ "Name": "Serpente nascosto",
+ "Description": "Un modello di corno dalle tonalità basse. Ha la forma di un grosso serpente ed è dotato di una manopola per regolare l'intonazione. È identico al modello del corno dalle tonalità basse che si trova nel Castello Sbiadito.\nSi dice che, sebbene questo corno abbia un aspetto molto esagerato, i suoi toni siano come quelli di un serpente nascosto nella boscaglia. Il suono è morbido e pieno, fatto di note basse, e non è facile da percepire. Molti artisti sfruttano questa caratteristica inserendolo abilmente nell'accompagnamento per creare un'atmosfera tesa e un senso di pericolo imminente...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Acquistato dal Pass battaglia: Coro gnostico"
+ ],
+ "Id": 373457,
+ "Name": "Lira effetto specchio",
+ "Description": "Un modello di lira elegante e lussuosamente adornato con corde blu come zaffiri tagliati. È identico al modello della lira che si trova nel Castello Sbiadito. Il corpo simmetrico della lira non solo le conferisce una bellezza tipica, ma la rende adatta a essere suonata da musicisti dal tocco diverso. Al giorno d'oggi, le lire ampiamente utilizzate dai bardi hanno una forma molto simile a questa...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Progetto per oggetto decorativo del Negozio del regno"
+ ],
+ "Id": 373458,
+ "Name": "Gloria cristallina",
+ "Description": "Un modello di arpa di fattura pregiata, le cui corde dal color del mare brillano come la luce del sole riflessa dalle onde increspate. È identico al modello dell'arpa che si trova nel Castello Sbiadito. Secondo la leggenda, alcuni racconti epici di gesta gloriose venivano cantati con l'accompagnamento di questo tipo di arpa. Oggi, anche se i protagonisti di quelle storie sono morti da tempo, le loro mirabolanti imprese brillano ancora come le scintillanti corde dello strumento.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 373215,
+ "Name": "Boccioli bianchi dell'ispirazione",
+ "Description": "Un tipo di pianta in vaso dai fiori bianchi che è possibile trovare a Petrichor. Secondo la leggenda, questi fiori sono ampiamente coltivati dagli abitanti del villaggio per la loro eleganza e bellezza. Una volta, un certo commediografo scrisse una storia su questi fiori. Nel racconto, il protagonista viene inaspettatamente ispirato da questi fiori bianchi e crea la varietà di piccole e grandi campane che oggi vengono utilizzate in tutta Petrichor.\nPer questo motivo, questi fiori bianchi e puri non solo trasmettono bellezza, ma simboleggiano anche l'\"ispirazione\".",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 373216,
+ "Name": "Fragranza salubre",
+ "Description": "I luminosi fiori di lavanda sono messi in risalto dai fiori blu lago, entrambi piantati con cura in questa composizione in un vaso dalla forma insolita.\nSi dice che i fiori di lavanda utilizzati nella composizione siano in grado di purificare l'aria con i loro petali e la loro fragranza, e che riescano ad allontanare le zanzare e a curare le malattie con i loro poteri misteriosi. Pare che simboleggino \"pulizia e salute\", un significato simile a quello dei fiori blu lago, che sono incredibilmente rigogliosi. Per questo motivo, gli abitanti di Petrichor amano coltivare le due specie insieme, non solo per la loro estetica complementare, ma anche perché racchiudono la speranza di una vita migliore.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 374213,
+ "Name": "Panchina in legno di malva Melodia nascosta",
+ "Description": "Un tipo di panchina che si trova solo a Petrichor. È progettata per fornire un luogo di riposo temporaneo ai residenti utilizzando del robusto legno di malva e, sebbene non sia dotata di uno schienale morbido o di cuscini, dispone di uno spazio sufficiente per fornire un ampio comfort a tutti coloro che la utilizzano. Secondo un rapporto informale, questo tipo di panca è opera di un grande fabbricante di strumenti, e chi vi si siede sopra è in grado di sentire nelle orecchie una flebile melodia.\nTuttavia, secondo le ricerche condotte dall'Istituto di ricerca di Fontaine, si tratta probabilmente solo di un effetto psicologico causato dal suo aspetto, e non ha nulla a che fare con presunte o misteriose proprietà della panca stessa.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Si acquista nel negozio di souvenir di Fontaine"
+ ],
+ "Id": 374214,
+ "Name": "Sedia in legno di malva Piegatura semplice",
+ "Description": "Una normale sedia in legno di malva che si trova comunemente in tutta Petrichor. La caratteristica principale di questo tipo di sedia è il suo supporto pieghevole. Questa caratteristica consente all'utilizzatore di regolarne anche l'altezza entro un certo limite o addirittura di piegarla completamente per risparmiare spazio, rendendola ancora più portatile. Si dice che, essendo Petrichor in una posizione piuttosto remota, la richiesta di sedie sia relativamente bassa. Tuttavia, gli ospiti stranieri devono essere accuditi, e per soddisfare questa esigenza sono state create delle comode sedute facili da ripiegare e da riporre, che possono essere utilizzate all'arrivo di un cliente.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Ricompensa baule notevole Fontaine"
+ ],
+ "Id": 360450,
+ "Name": "Lampione della città musicale Illuminazione sicura",
+ "Description": "Un tipo di lampione che si vede spesso a Petrichor. È composto da un palo di legno di malva economico ma robusto, che garantisce la durata nel tempo e semplifica la struttura, facilitando sia l'uso sia la manutenzione da parte dei residenti. È dotato di una copertura metallica dalla forma simile a una tromba, non solo per avere un'estetica accattivante ma anche per aumentare l'illuminazione fornita, garantendo la sicurezza dei viaggiatori notturni.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Negozio del regno: Decorazioni"
+ ],
+ "Id": 372511,
+ "Name": "Campanula di Blancdouce",
+ "Description": "Un fiore bianco e nobile, con boccioli puri ed eleganti come campane d'argento e un profumo delicato e rinfrescante. In molti credono che appartenga alla stessa famiglia delle campanule di Lumidouce, ed è per questo che viene chiamata \"campanula di Blancdouce\".\nAlcuni artisti hanno scritto che questi fiori così effimeri rappresentano una felicità guadagnata con fatica e difficile da conservare. Tuttavia, si dice che gli abitanti di Petrichor abbiano trovato un modo per prolungare il periodo di fioritura, a riprova del fatto che la \"felicità\" è qualcosa che si può ottenere e mantenere grazie al duro lavoro.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Negozio del regno: Decorazioni"
+ ],
+ "Id": 372701,
+ "Name": "Goccia di rugiada blu",
+ "Description": "Un piccolo e adorabile arbusto punteggiato da fiorellini blu, che si trova comunemente a Petrichor. È estremamente resistente alle siccità ed è in grado di sopravvivere anche con la sola rugiada, motivo per cui in molti l'hanno soprannominato \"Goccia di rugiada blu\". In alcune leggende, questa pianta resistente e durevole simboleggia una felice eternità, motivo per cui la si vede spesso ai matrimoni e in altre occasioni di festa.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/IT/FurnitureMake.json b/Genshin/IT/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/IT/FurnitureMake.json
+++ b/Genshin/IT/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/IT/FurnitureSuite.json b/Genshin/IT/FurnitureSuite.json
index 7101e704..7eb9e750 100644
--- a/Genshin/IT/FurnitureSuite.json
+++ b/Genshin/IT/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/IT/Material.json b/Genshin/IT/Material.json
index 439cc36e..bf7c9912 100644
--- a/Genshin/IT/Material.json
+++ b/Genshin/IT/Material.json
@@ -1099,6 +1099,16 @@
"TypeDescription": "Attiva costellazione",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Stella Fortuna di Arlecchino",
+ "Description": "Materiale per l'attivazione della costellazione di Arlecchino",
+ "TypeDescription": "Attiva costellazione",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -18535,7 +18545,7 @@
"RankLevel": 2,
"ItemType": 2,
"Name": "A modo mio",
- "Description": "La specialità di Yanfei è il tofu con uova di granchio, realizzato con un'incredibile regolarità. Le sue dimensioni e il suo sapore sono tutti fedelmente resi secondo le \"Leggi del tofu delle uova di granchio\" nella ricetta, senza omettere una sola lettera.",
+ "Description": "La specialità di Yanfei. Questo piatto consiste in tofu con uova di granchio, realizzato con un'incredibile precisione. Le sue dimensioni e il suo sapore sono tutti fedelmente resi secondo le \"Leggi del tofu delle uova di granchio\" nella ricetta, senza omettere una sola lettera.",
"TypeDescription": "Cibo",
"Icon": "UI_ItemIcon_108244"
},
@@ -23203,6 +23213,61 @@
"TypeDescription": "Cibo",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Ripristina un 26% dei PS max del personaggio selezionato e rigenera 570 PS ogni 5{NON_BREAK_SPACE}s per 30{NON_BREAK_SPACE}s.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Latte ai dango rock 'n' roll",
+ "Description": "Dopo essere rimasto sotto il palcoscenico per un giorno e una notte, questo latte ai dango è fermentato con il lievito del rock, trasformandosi in un latte ai dango rock 'n' roll!\nSi dice che il suo sapore sia cambiato in modo sorprendente, ma la cosa ancora più strabiliante è che può essere venduto al doppio del prezzo originale!\nQuesto sì che è rock!",
+ "TypeDescription": "Cibo",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Ripristina un 26% dei PS max del personaggio selezionato e rigenera 450 PS ogni 5{NON_BREAK_SPACE}s per 30{NON_BREAK_SPACE}s.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle soufflé sospetto",
+ "Description": "Una piccolissima torta racchiusa tra la buccia di un Bulle. Durante la cottura, non hai potuto resistere allo sbirciare aprendo il forno e l'hai visto collassare rapidamente su sé stesso... Sembra che la curiosità non sia un pericolo solo per i gatti, ma anche per le torte.",
+ "TypeDescription": "Cibo",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Ripristina un 28% dei PS max del personaggio selezionato e rigenera 620 PS ogni 5{NON_BREAK_SPACE}s per 30{NON_BREAK_SPACE}s.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle soufflé",
+ "Description": "Una tortina racchiusa nella buccia di un Bulle. Versa gli albumi d'uovo battuti all'interno di un Bulle svuotato della polpa, e cuoci in forno fino a quando il soufflé non si sarà espanso uniformemente. La parola \"Bulle\" non fa parte del nome solo perché è nella lista degli ingredienti, ma proprio perché il prodotto finale permette alla lingua di gustare una consistenza simile a una soffice bolla.",
+ "TypeDescription": "Cibo",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "#Ripristina un 30% dei PS max del personaggio selezionato e rigenera 790 PS ogni 5{NON_BREAK_SPACE}s per 30{NON_BREAK_SPACE}s.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle soufflé delizioso",
+ "Description": "Una piccolissima torta racchiusa tra la buccia di un Bulle. Tutto comincia con una sensazione gloriosa e soffice sul palato. Poi giungono il corposo gusto delle uova e la freschezza della frutta a pervadere la tua bocca, come dopo aver immerso il volto in un cuscino di nuvole, al punto che persino l'aria intona delicate note di dolcezza.",
+ "TypeDescription": "Cibo",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Ripristina un 40% dei PS max e 2.350 PS aggiuntivi del personaggio selezionato.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Sentiero del focolare",
+ "Description": "La specialità di Arlecchino. La carne cruda, priva di condimenti superflui, porta un impeto brutale di sangue e freschezza, solcando la tua lingua con un elegante connubio di sapori. Il retrogusto finale è ancora più pulito e fermo, riflettendo in maniera chiara il modo in cui chi l'ha preparato si occupa di certe questioni...",
+ "TypeDescription": "Cibo",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25113,6 +25178,16 @@
"TypeDescription": "Ricetta",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Ricetta: Bulle soufflé",
+ "Description": "Una ricetta passo dopo passo per preparare il Bulle soufflé.",
+ "TypeDescription": "Ricetta",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26478,6 +26553,36 @@
"TypeDescription": "Materiale di potenziamento armi e personaggi",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Elsa rovinata",
+ "Description": "Un'impugnatura di pietra ottenuta da un'antica statua.\nIl suo lustro si è perso da tempo, depredato dalle acque del mare.",
+ "TypeDescription": "Materiale di potenziamento armi e personaggi",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Elsa spezzata",
+ "Description": "Un'impugnatura di pietra ottenuta da un'antica statua.\nLe schegge e le incisioni presenti su di essa sono un'attestazione delle brutali battaglie a cui il suo proprietario ha preso parte.",
+ "TypeDescription": "Materiale di potenziamento armi e personaggi",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Elsa incandescente",
+ "Description": "Un'impugnatura di pietra ottenuta da un'antica statua.\nLa fiamma che ancora brilla al suo interno dimostra che è stata separata dal suo proprietario in tempi assai recenti.",
+ "TypeDescription": "Materiale di potenziamento armi e personaggi",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27058,6 +27163,46 @@
"TypeDescription": "Materiale per aumento livello dei personaggi",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Frammento di Melodia dorata",
+ "Description": "Un frammento dorato staccatosi dal petto del Golem centauro. Rimettendo insieme la melodia incisa sui suoi frammenti di pietra, si direbbe far parte di un movimento musicale ben più maestoso.\nTempo fa si credeva che il canto della felicità e dell'armonia eterna avrebbe risuonato in tutto il mondo fino alla fine di ogni destino. Tuttavia, le armonie possono cambiare e, quando il riottoso Dio re venne spodestato, la capitale un tempo immortale venne ridotta in lordura e macerie... Per chi avrebbe dovuto suonare la sua lira un comandante privo di legione?",
+ "TypeDescription": "Materiale per aumento livello dei personaggi",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Candela evanescente",
+ "Description": "Una candela raccolta tra le rovine dopo il duello contro la Fantesca.\nStando alle leggende, quando la fiamma della candela tremola tra le mani dei peccatori, la luce diventa un'ombra, occultando il rumore dei passi e mascherando i letali intenti.\nNon si capisce di che materiale sia fatta: non cola cera dopo aver bruciato, e rilascia solo della cenere nera che viene poi dispersa dal vento, volando verso luoghi sconosciuti e lontani.",
+ "TypeDescription": "Materiale per aumento livello dei personaggi",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Piuma setosa",
+ "Description": "Un cristallo raccolto tra le rovine dopo il duello contro la Fantesca.\nIl sangue e il fuoco ora indeformabili mantengono ancora la forma di una piuma, incastonati all'interno di eleganti fili neri.\nPrima che i loro pensieri giungano a maturazione, i bambini si affidano alle meticolose cure dei genitori, proprio come degli uccellini bisognosi dell'ala protettrice di un adulto.\nÈ per esaudire tali desideri, e donare alla sua famiglia un po' di calore, che il \"Padre\" ha intessuto la seta di quei pericolosi ragni dandole una forma piumata.",
+ "TypeDescription": "Materiale per aumento livello dei personaggi",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Diniego e giudizio",
+ "Description": "Un orecchino che hai raccolto nelle rovine dopo il duello contro la Fantesca.\nIl simbolo rosso su di esso assomiglia all'immagine nei suoi occhi, simile a una dichiarazione e a un rifiuto.\nFin dall'infanzia, gli orfani trascorrono vite piene di sofferenze: questo è ciò che lei vede e custodisce nel cuore.\nCome il destino getta un occhio indagatore sull'umanità, così anche gli uomini si permettono di giudicare il destino.",
+ "TypeDescription": "Materiale per aumento livello dei personaggi",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -27564,7 +27709,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Movimento di un antico accordo",
- "Description": "Materiale d'ascensione delle armi.\nIn quel gran disastro, il palazzo dorato andò a fondo con il suo trono, la musica si fermò e le note divennero silenzio...\nMa coloro che sopravvissero non persero mai il desiderio di salvarsi e di beffare il destino.\nPer salvare la loro civiltà morente e il loro desiderio di andare oltre, la Compagnia dorata suonò melodie fantastiche, inducendo i bambini a offrire le loro preziose anime ai golem addormentati.",
+ "Description": "Materiale d'ascensione delle armi.\nIn quel gran disastro, il maniero dorato si inabissò con il suo trono, la musica si fermò e le note divennero silenzio...\nMa coloro che sopravvissero non persero mai il desiderio di salvarsi e di beffare il destino.\nPer salvare la loro civiltà morente e il loro desiderio di andare oltre, la Compagnia dorata suonò melodie fantastiche, inducendo i bambini a offrire le loro preziose anime ai Golem addormentati.",
"TypeDescription": "Materiale d'ascensione armi",
"Icon": "UI_ItemIcon_114051"
},
@@ -27948,6 +28093,26 @@
"TypeDescription": "Reliquiario",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Reliquiario del dominio: livello II",
+ "Description": "Un reliquiario utilizzato per conservare i manufatti. Sia benedetto chi lo vede.\n\nOgni reliquiario garantisce un manufatto dai seguenti set:\n· Scheggia di estro armonico\n· Fantasmagoria incompiuta\n· Berserker\n· Istruttore\n· Esule",
+ "TypeDescription": "Reliquiario",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Reliquiario del dominio: livello I",
+ "Description": "Un reliquiario utilizzato per conservare i manufatti. Possa chi lo vede percepire il tocco divino.\n\nOgni reliquiario garantisce un manufatto dai seguenti set:\n· Scheggia di estro armonico\n· Fantasmagoria incompiuta",
+ "TypeDescription": "Reliquiario",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -31323,7 +31488,7 @@
"Id": 120413,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Il crollo del Castello sbiadito (I)",
+ "Name": "Il crollo del Castello Sbiadito (I)",
"Description": "Un componimento poetico a opera di un autore sconosciuto. Lo stile di scrittura sembra emanare un'aura indecifrabile e nefasta.",
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_120419"
@@ -31333,7 +31498,7 @@
"Id": 120414,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Il crollo del Castello sbiadito (II)",
+ "Name": "Il crollo del Castello Sbiadito (II)",
"Description": "Un componimento poetico a opera di un autore sconosciuto. Lo stile di scrittura sembra emanare un'aura indecifrabile e nefasta.",
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_120419"
@@ -31343,7 +31508,7 @@
"Id": 120415,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Il crollo del Castello sbiadito (III)",
+ "Name": "Il crollo del Castello Sbiadito (III)",
"Description": "Un componimento poetico a opera di un autore sconosciuto. Lo stile di scrittura sembra emanare un'aura indecifrabile e nefasta.",
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_120419"
@@ -33889,6 +34054,16 @@
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Antico Carillon autoarmonico",
+ "Description": "Un antico carillon trovato nel Castello Sbiadito. Racchiude il misterioso potere della Sinfonia.\nUsalo per leggere gli spartiti musicali lasciati dall'antica civiltà a cui risale e svelarne tutti i segreti.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -33899,6 +34074,36 @@
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Spartito vuoto",
+ "Description": "Sembra uno spartito musicale creato da un'antica civiltà usando materiali sconosciuti.\nLe sue righe sono vuote, nessuna nota vi è mai stata segnata sopra.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Spartito antico",
+ "Description": "Sembra uno spartito musicale creato da un'antica civiltà usando materiali sconosciuti.\nLa melodia scritta su di esso può essere decifrata usando un dispositivo speciale.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Grimorio perduto",
+ "Description": "Uno strano libro di magia che, grazie al potere della \"Sinfonia\", si è finalmente placato.\nSe ne hai la possibilità, forse sarebbe meglio rimetterlo sullo scaffale a cui appartiene.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -33929,6 +34134,36 @@
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis (I)",
+ "Description": "Un'antica pergamena remuriana che hai trovato per caso nelle rovine. Non c'è modo di accertare la veridicità delle parole scritte al suo interno.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis (II)",
+ "Description": "Un'antica pergamena remuriana che hai trovato per caso nelle rovine. Non c'è modo di accertare la veridicità delle parole scritte al suo interno.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Anecdota Septentrionalis (III)",
+ "Description": "Un'antica pergamena remuriana che hai trovato per caso nelle rovine. Non c'è modo di accertare la veridicità delle parole scritte al suo interno.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34069,6 +34304,16 @@
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mini fonografo",
+ "Description": "Un fonografo in miniatura che sembra aver registrato diversi suoni. Potrebbe tornare utile in qualche modo...?",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34119,6 +34364,16 @@
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Invito della Banda di Arataki",
+ "Description": "#Una lettera di invito dirompente e colorata, sia nello stile che nel contenuto. Parla di un festival rock entusiasmante, libero, sfrenato, enorme e che attraversa i confini, di cui tu sarai l'ospite speciale, {F#invitata}{M#invitato} appositamente per infiammare lo spirito rock 'n' roll di tutti i presenti!",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34139,6 +34394,276 @@
"TypeDescription": "Oggetto missione",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Spartito ricomposto",
+ "Description": "Lo spartito rovinato è stato ricomposto. Qualcuno esperto di musica sarà sicuramente in grado di leggere la melodia contenuta al suo interno.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pagine di uno spartito perduto (I)",
+ "Description": "Un frammento di un antico spartito musicale. Nel suo stato attuale è del tutto indecifrabile.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ramo estremamente comune",
+ "Description": "Un ramo molto comune che è stato lavorato in qualche modo da mani umane.\nPotrebbe essere un oggetto usato dai bambini per giocare... Qualunque cosa sia, non sembra trattarsi affatto di un \"oggetto barbarico\"...",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "\"Mi sono reincarnato in un Onikabuto... e ho messo il mondo sottosopra\"",
+ "Description": "Il testo di una canzone di rock leggero... O forse sono solo le parole di una brutta poesia?",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Lettera misteriosa",
+ "Description": "Lettera misteriosa",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Lettera di Cyno",
+ "Description": "Lettera di Cyno",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Spartito danneggiato",
+ "Description": "Spartito danneggiato",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Spartito ricomposto",
+ "Description": "Spartito ricomposto",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Appunti di Ruggiero (II)",
+ "Description": "Mappa di Ruggiero",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pagine di uno spartito perduto (II)",
+ "Description": "Un frammento di un antico spartito musicale. Nel suo stato attuale è del tutto indecifrabile.",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Incisioni antiche",
+ "Description": "Incisioni antiche",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Incisioni antiche",
+ "Description": "Incisioni antiche",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Appunti dell'Armosta (II)",
+ "Description": "Appunti dell'Armosta (II)",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Incisioni antiche",
+ "Description": "Incisioni antiche",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Incisioni antiche",
+ "Description": "Incisioni antiche",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Incisioni antiche",
+ "Description": "Incisioni antiche",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Registro nautico stracciato",
+ "Description": "Registro nautico stracciato",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Appunti di Ruggiero (I)",
+ "Description": "Appunti di Ruggiero (I)",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Appunti di qualcuno",
+ "Description": "Appunti di qualcuno",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Appunti di Ruggiero (III)",
+ "Description": "Appunti di Ruggiero (III)",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Indagine sui barbari del Nord",
+ "Description": "Indagine sui barbari del Nord",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Appunti dell'Armosta (I)",
+ "Description": "Appunti dell'Armosta (I)",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Incisione antica",
+ "Description": "Incisione antica",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pezzo di carta antico",
+ "Description": "Pezzo di carta antico",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pezzo di carta antico",
+ "Description": "Pezzo di carta antico",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pezzo di carta antico",
+ "Description": "Pezzo di carta antico",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Pezzo di carta antico",
+ "Description": "Pezzo di carta antico",
+ "TypeDescription": "Oggetto missione",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36069,6 +36594,56 @@
"TypeDescription": "Oggetto dell'avventura",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Voltacristallo radioso 126",
+ "Description": "Questo meraviglioso cristallo contiene un certo ritmo, come una meraviglia intessuta con della seta delicata. Questi oggetti sono sparsi per tutto il continente o si possono reperire dai mercanti che collezionano rarità. La melodia contenuta all'interno del cristallo può essere ravvivata nella Serenteiera usando Eufonio libero Sinuosità o Eufonio libero Crescendo. La melodia contenuta all'interno di questo Voltacristallo radioso è una melodia misteriosa proveniente da Fontaine.",
+ "TypeDescription": "Oggetto dell'avventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Voltacristallo radioso 127",
+ "Description": "Questo meraviglioso cristallo contiene un certo ritmo, come una meraviglia intessuta con della seta delicata. Questi oggetti sono sparsi per tutto il continente o si possono reperire dai mercanti che collezionano rarità. La melodia contenuta all'interno del cristallo può essere ravvivata nella Serenteiera usando Eufonio libero Sinuosità o Eufonio libero Crescendo. La melodia contenuta all'interno di questo Voltacristallo radioso è una melodia misteriosa proveniente da Fontaine.",
+ "TypeDescription": "Oggetto dell'avventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Voltacristallo radioso 128",
+ "Description": "Questo meraviglioso cristallo contiene un certo ritmo, come una meraviglia intessuta con della seta delicata. Questi oggetti sono sparsi per tutto il continente o si possono reperire dai mercanti che collezionano rarità. La melodia contenuta all'interno del cristallo può essere ravvivata nella Serenteiera usando Eufonio libero Sinuosità o Eufonio libero Crescendo. La melodia contenuta all'interno di questo Voltacristallo radioso è una melodia misteriosa proveniente da Fontaine.",
+ "TypeDescription": "Oggetto dell'avventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Voltacristallo radioso 129",
+ "Description": "Questo meraviglioso cristallo contiene un certo ritmo, come una meraviglia intessuta con della seta delicata. Questi oggetti sono sparsi per tutto il continente o si possono reperire dai mercanti che collezionano rarità. La melodia contenuta all'interno del cristallo può essere ravvivata nella Serenteiera usando Eufonio libero Sinuosità o Eufonio libero Crescendo. La melodia contenuta all'interno di questo Voltacristallo radioso è una melodia misteriosa proveniente da Fontaine.",
+ "TypeDescription": "Oggetto dell'avventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Voltacristallo radioso 130",
+ "Description": "Questo meraviglioso cristallo contiene un certo ritmo, come una meraviglia intessuta con della seta delicata. Questi oggetti sono sparsi per tutto il continente o si possono reperire dai mercanti che collezionano rarità. La melodia contenuta all'interno del cristallo può essere ravvivata nella Serenteiera usando Eufonio libero Sinuosità o Eufonio libero Crescendo. La melodia contenuta all'interno di questo Voltacristallo radioso è una melodia misteriosa proveniente da Fontaine.",
+ "TypeDescription": "Oggetto dell'avventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38059,6 +38634,16 @@
"TypeDescription": "Gadget",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Corno della brezza notturna",
+ "Description": "Questo corno di pregevole fattura è uno strumento di Fontaine che ti è stato donato da Dvorak.\nSi dice che emetta un suono ricco e caldo, delicato e piacevole come una brezza che spira tra le selve notturne. I compositori di Fontaine usano spesso il corno per descrivere in modo vivido scene di caccia o ambientate nelle foreste. Per un festival musicale che celebra la \"vita\", non c'è forse strumento più consono di questo.",
+ "TypeDescription": "Gadget",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39445,7 +40030,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Concentrazione perfetta",
- "Description": "Un ambiente con un palco di medie dimensioni come elemento centrale, sufficiente ad allestire una piccola rappresentazione.\nChi è nuovo all'arte della recitazione potrebbe sentirsi intimorito da un pubblico troppo numeroso, e gli artisti stagionati si sentono spesso più appagati dal recitare per pochi intimi anziché dinanzi a centinaia di spettatori. Pertanto, la maggior parte degli attori è in grado di apprezzare la semplicità di questo palco.\nQuesto set decorativo piace particolarmente a Lynette e Lyney.",
+ "Description": "Un ambiente con un palco di medie dimensioni come elemento centrale, sufficiente ad allestire una piccola rappresentazione.\nChi è nuovo all'arte della recitazione potrebbe sentirsi intimorito da un pubblico troppo numeroso, e gli artisti stagionati si sentono spesso più appagati dal recitare per pochi intimi anziché dinanzi a centinaia di spettatori. Pertanto, la maggior parte degli attori è in grado di apprezzare la semplicità di questo palco.\nQuesto set decorativo piace particolarmente a Lynette, Lyney e Arlecchino.",
"TypeDescription": "Progetto per set decorativo",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39475,7 +40060,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Giorni lieti della Corte di Giustizia",
- "Description": "Un viale comune ispirato al modello delle aree residenziali di Fontaine. Anche le numerose abitazioni riproducono in modo autentico lo stile della Corte di Fontaine.\nLa vita di molti residenti di Fontaine si basa sulla routine: vanno al lavoro, riposano, incontrano gli amici per consumare un pasto assieme o fare compere, e assistono a qualche spettacolo all'Opéra Épiclèse. Persino alcuni avventurieri temerari potrebbero apprezzare uno stile di vita tanto pacato...\nQuesto set decorativo piace particolarmente a Charlotte.",
+ "Description": "Un viale comune ispirato al modello delle aree residenziali di Fontaine. Anche le numerose abitazioni riproducono in modo autentico lo stile della Corte di Fontaine.\nLa vita di molti residenti di Fontaine si basa sulla routine: vanno al lavoro, riposano, incontrano gli amici per consumare un pasto assieme o fare compere, e assistono a qualche spettacolo all'Opéra Épiclèse. Persino alcuni avventurieri temerari potrebbero apprezzare uno stile di vita tanto pacato...\nQuesto set decorativo piace particolarmente a Charlotte e Arlecchino.",
"TypeDescription": "Progetto per set decorativo",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48294,8 +48879,8 @@
"Id": 393913,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Mobiletto da tè multifunzione",
- "Description": "Un progetto con istruzioni passo dopo passo per realizzare un mobiletto da tè multifunzione.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "Name": "Mobiletto multifunzione della raccolta del tè",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un Mobiletto multifunzione della raccolta del tè.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
"TypeDescription": "Progetto per oggetto decorativo",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -48338,5 +48923,265 @@
"Description": "Un progetto con istruzioni passo dopo passo per realizzare Luce del Lago Sicerae.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
"TypeDescription": "Progetto per oggetto decorativo",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Parapetto per hotel Foglie di menta",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un parapetto per hotel Foglie di menta.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Parapetto per hotel Arco visivo perfetto",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un parapetto per hotel Arco di visione perfetto.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Lanterna semplice Materiali locali",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una lanterna semplice Materiali locali.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Tappeto di Fontaine Giustizia al quadrato",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un tappeto di Fontaine Giustizia al quadrato.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Mekaluminaria Contemplazione della notte silente",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una Mekaluminaria Contemplazione della notte silente.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Scampanio della città musicale",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Scampanio della città musicale.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Residenza tranquilla della città musicale",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Residenza tranquilla della città musicale.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bottega della città musicale",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Bottega della città musicale.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Residenza creativa della città musicale",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Residenza creativa della città musicale.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Capanna della città musicale Armonia Mardouce",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una capanna della città musicale Armonia Mardouce.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Tavolo lungo in legno di malva Ricordi incisi",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un tavolo lungo in legno di malva Ricordi incisi.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Tavolo rotondo in legno di malva Bevute in compagnia",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un tavolo rotondo in legno di malva Bevute in compagnia.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Statua di pietra Guardiano eterno",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una statua di pietra Guardiano eterno.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Cassetta della posta in legno di malva Stoccaggio",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una cassetta della posta in legno di malva Stoccaggio.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cornice ad arco in legno di malva Melodia soave",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una cornice ad arco Melodia soave.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Recinto in legno di malva Maree",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un recinto in legno di malva Maree.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Origine della musica",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Origine della musica.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Corno furioso della Legione",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Corno furioso della Legione.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Serpente nascosto",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Serpente nascosto.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Lira effetto specchio",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Lira effetto specchio.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gloria cristallina",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Gloria cristallina.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Boccioli bianchi dell'ispirazione",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Boccioli bianchi dell'ispirazione.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Fragranza salubre",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare Fragranza salubre.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Panchina in legno di malva Melodia nascosta",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una panchina in legno di malva Melodia nascosta.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Sedia in legno di malva Piegatura semplice",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare una sedia in legno Piegatura semplice.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Lampione della città musicale Illuminazione sicura",
+ "Description": "Un progetto con istruzioni passo dopo passo per realizzare un lampione della città musicale Illuminazione sicura.\nDopo aver usato quest'oggetto, potrai visualizzarlo nella Schermata di creazione.",
+ "TypeDescription": "Progetto per oggetto decorativo",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/IT/Meta.json b/Genshin/IT/Meta.json
index 7194ae8c..4542bd06 100644
--- a/Genshin/IT/Meta.json
+++ b/Genshin/IT/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "41E237DE126A58DB",
- "AchievementGoal": "159E4E0CC574E8D7",
- "Avatar": "3C9E1A59888AC627",
+ "Achievement": "6966C381B59151C2",
+ "AchievementGoal": "7472B9E200C4E79F",
+ "Avatar": "715EFF3B01331F60",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "B010FF1679AAB59D",
- "DisplayItem": "A9D8EF31D52727DB",
- "Furniture": "52997047C65DFE98",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "011D6B0532FFA431",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "35D92FE6E2B099BC",
+ "DisplayItem": "186B2BE1CB044070",
+ "Furniture": "09372CFF41A396CF",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "005E14E0A6648928",
"FurnitureType": "2A378CFE81AD09D8",
"GachaEvent": "04A79BC05EF7BC25",
- "Material": "E5D811DC5C374302",
- "Monster": "A7271E875C435EF9",
+ "Material": "7787F2D4040B82FC",
+ "Monster": "FB5657ED2EC423A2",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "FE71A50B4A94C985",
- "Reliquary": "C59EAC66E5A985B2",
+ "ProfilePicture": "848720139493B458",
+ "Reliquary": "66D1741EE662C106",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "DF4FA78B8B6A2354",
+ "ReliquarySet": "6C2D45CBD1F0C66E",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "31D6CD3C3A60FCC3",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "1C398E29DF412589",
- "Weapon": "2D406A475DC83C7D",
+ "TowerFloor": "2C7F9A4150BD1146",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "0934F05C0804FD61",
+ "Weapon": "23DD42655DB2BE27",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/IT/Monster.json b/Genshin/IT/Monster.json
index 842230e6..44b57be8 100644
--- a/Genshin/IT/Monster.json
+++ b/Genshin/IT/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Elementosauro abissale primordiale",
+ "Title": "Elementosauro abissale primordiale",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Golem legatus",
+ "Title": "Statua di marmo e ottone",
+ "Description": "Un Golem a forma di centauro plasmato con marmo e ottone, sotto la cui corazza di dura pietra scorre sangue d'Icore. Imponente come si confà a un Comandante di legione, è sempre pronto a travolgere ogni avversario che osi trasgredire ai dettami del suo onore.\nQuella civiltà ora sommersa considerava la guerra al pari della musica, un'arte fatta di ritmi e cadenze. Chi si occupava di schierare una legione, pertanto, era di fatto come un direttore d'orchestra, che usava spada e scudo come le corde e l'archetto di un violino per eseguire una spietata melodia di fiamme sul campo di battaglia.\n\"La guerra è un male necessario sul cammino che conduce alla pace assoluta\". Queste furono le parole dell'Armosta che guidò una legione di Golem alla conquista del Mare Alto.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Golem pretoriano",
+ "Title": "Pretoriano della Legione degli Athanatoi",
+ "Description": "Una statua semovente dalla forma di guerriero, che attacca con la sua spada chiunque osi introdursi indebitamente nella sua area di sorveglianza. Non è ben chiaro se sia animata da uno spirito di qualche tipo o da un potere magico esterno.\nSi dice che le legioni di Golem abbiano conquistato le nazioni che vedevano il Mare Alto come la propria casa, e questo poderoso esemplare potrebbe appartenere a una di quelle armate. Le grandi torri e i maestosi palazzi che ora giacciono tra le onde hanno conosciuto la sorte di chi tenta di deviare il percorso della ruota del destino.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "Narvalo Divoramondi",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "La Fantesca",
+ "Title": "La Fantesca",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/IT/ProfilePicture.json b/Genshin/IT/ProfilePicture.json
index 3f133969..bd3dd335 100644
--- a/Genshin/IT/ProfilePicture.json
+++ b/Genshin/IT/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Maschera di Hanachirusato"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Gran Sacerdotessa provvisoria del Santuario di Asase"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "Il ragazzo e l'Uccello del tuono"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Firma di Zhiqiong"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht e Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Madre dei djinn"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Guardiana della fioritura: Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Piacere di conoscerti"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann e Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Stemma della magnificenza meccanica"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "La società informe"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Offerta della Giada pluviale"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Monsieur Os"
}
]
\ No newline at end of file
diff --git a/Genshin/IT/Reliquary.json b/Genshin/IT/Reliquary.json
index fd96c557..267c02ff 100644
--- a/Genshin/IT/Reliquary.json
+++ b/Genshin/IT/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Clessidra fedele",
"Description": "Una clessidra impiegata dalla strega all'interno della storia. Secondo la leggenda, se si recita l'incantesimo sbagliato mentre la si utilizza, il tempo inizia a scorrere a una velocità impressionante.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rapsodia di pioggia dell'Icore",
+ "Description": "Un rhyton cotto usando del rame come base. Un tempo veniva riempito col più prelibato vino del paradiso.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Riflessione notturna del Mare Antico",
+ "Description": "Un accessorio a forma di piuma, plasmato a immagine delle ali delle leggendarie api dorate. Sembra fremere al più leggero soffio di vento.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Danza estrosa dei caduti",
+ "Description": "Una maschera ricoperta da una lamina d'oro. Sembra possa essere la reliquia di un antico ufficiale delle legioni.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Preludio della Sinfonia armonica",
+ "Description": "Una medaglia d'onore che richiama la forma di un fiore sbocciato. È decorata con pietre blu e dorate, e anticamente veniva conferita agli immortali.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Grande scherzo del destino",
+ "Description": "Un segnatempo che richiama la forma della ruota del fato. Ha smesso di girare molti anni or sono.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rapsodia di pioggia dell'Icore",
+ "Description": "Un rhyton cotto usando del rame come base. Un tempo veniva riempito col più prelibato vino del paradiso.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Riflessione notturna del Mare Antico",
+ "Description": "Un accessorio a forma di piuma, plasmato a immagine delle ali delle leggendarie api dorate. Sembra fremere al più leggero soffio di vento.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Danza estrosa dei caduti",
+ "Description": "Una maschera ricoperta da una lamina d'oro. Sembra possa essere la reliquia di un antico ufficiale delle legioni.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Preludio della Sinfonia armonica",
+ "Description": "Una medaglia d'onore che richiama la forma di un fiore sbocciato. È decorata con pietre blu e dorate, e anticamente veniva conferita agli immortali.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Grande scherzo del destino",
+ "Description": "Un segnatempo che richiama la forma della ruota del fato. Ha smesso di girare molti anni or sono.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Calice dell'escogitativa",
+ "Description": "Una coppa a tre gambi. In passato, un gran numero di eroi si radunava attorno al fuoco per brindare ognuno col proprio calice, discutendo dei propri desideri e delle proprie ambizioni.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Coda smeraldina scolorita",
+ "Description": "Un accessorio a forma di penna rettrice che ha ormai da tempo perduto il suo lustro originale. I motivi che la decorano si dice siano opera di un antico e abile artigiano.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Corona senza corona",
+ "Description": "Una corona d'oro ornata con piume turchesi e smeraldine. È rimasta da sempre riposta sopra un cuscino di velluto, e non ha mai sormontato il capo di alcun governante.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Frutto fosco di fiori limpidi",
+ "Description": "Un fiore scolpito dalla pietra grigia e laminato in oro. Leggenda vuole che, durante una certa guerra, sia stata usata per distingue gli alleati dai nemici.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Momento di conquista",
+ "Description": "Una meridiana usata in un antico regno per tenere traccia del tempo. Presenta dei piccoli solchi visibili solo dopo una scrupolosa osservazione.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Calice dell'escogitativa",
+ "Description": "Una coppa a tre gambi. In passato, un gran numero di eroi si radunava attorno al fuoco per brindare ognuno col proprio calice, discutendo dei propri desideri e delle proprie ambizioni.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Coda smeraldina scolorita",
+ "Description": "Un accessorio a forma di penna rettrice che ha ormai da tempo perduto il suo lustro originale. I motivi che la decorano si dice siano opera di un antico e abile artigiano.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Corona senza corona",
+ "Description": "Una corona d'oro ornata con piume turchesi e smeraldine. È rimasta da sempre riposta sopra un cuscino di velluto, e non ha mai sormontato il capo di alcun governante.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Frutto fosco di fiori limpidi",
+ "Description": "Un fiore scolpito dalla pietra grigia e laminato in oro. Leggenda vuole che, durante una certa guerra, sia stata usata per distingue gli alleati dai nemici.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Momento di conquista",
+ "Description": "Una meridiana usata in un antico regno per tenere traccia del tempo. Presenta dei piccoli solchi visibili solo dopo una scrupolosa osservazione.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/IT/ReliquarySet.json b/Genshin/IT/ReliquarySet.json
index 8f937a9d..65ebc99e 100644
--- a/Genshin/IT/ReliquarySet.json
+++ b/Genshin/IT/ReliquarySet.json
@@ -901,5 +901,41 @@
"ATT +18%.",
"#Dopo aver usato un'abilità elementale, il personaggio riceve un 20% di bonus DAN da Geo per 10{NON_BREAK_SPACE}s. Se il personaggio è protetto da uno scudo ottenuto tramite reazioni di Cristallizzazione, l'effetto sopracitato aumenta di un 150%. Questo aumento si annulla 1{NON_BREAK_SPACE}s dopo la perdita dello scudo."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Scheggia di estro armonico",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "ATT +18%.",
+ "#Quando il valore di un Legame vitale aumenta o diminuisce, il personaggio infligge DAN aumentati di un 18% per 6{NON_BREAK_SPACE}s. Massimo 3 accumuli."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fantasmagoria incompiuta",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "ATT +18%.",
+ "#Dopo aver lasciato il combattimento per 3{NON_BREAK_SPACE}s, i DAN inflitti aumentano di un 50%. Quando il personaggio è in combattimento, se nelle vicinanze non sono presenti avversari affetti da Ustione per più di 6{NON_BREAK_SPACE}s, il bonus DAN diminuisce di un 10% al secondo fino ad azzerarsi. Se è presente almeno un avversario affetto da Ustione, invece, il bonus DAN aumenta di un 10% al secondo fino a raggiungere il 50%. Quest'effetto può attivarsi anche se il personaggio che equipaggia il set non è in campo."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/IT/TowerFloor.json b/Genshin/IT/TowerFloor.json
index 7cd21c90..4315b2fb 100644
--- a/Genshin/IT/TowerFloor.json
+++ b/Genshin/IT/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Soltanto su questo piano, il flusso delle linee geomantiche sarà normale."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Tutti i membri del gruppo ricevono un 75% di bonus DAN da Pyro."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Il flusso geomantico sarà normale soltanto su questo piano."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/IT/TowerLevel.json b/Genshin/IT/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/IT/TowerLevel.json
+++ b/Genshin/IT/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/IT/TowerSchedule.json b/Genshin/IT/TowerSchedule.json
index 42763deb..b53fa58e 100644
--- a/Genshin/IT/TowerSchedule.json
+++ b/Genshin/IT/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Luna cascante",
- "Descriptions": [
- "#Quando gli attacchi in picchiata del personaggio attivo colpiscono gli avversari, viene sprigionata un'onda d'urto nella posizione del personaggio che infligge DAN puri agli avversari vicini. È possibile scatenare 1 onda d'urto ogni 2{NON_BREAK_SPACE}s."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Luna spezzata",
- "Descriptions": [
- "#Quando i personaggi creano dei costrutti di Geo, viene sprigionata un'onda d'urto nella posizione del personaggio che infligge DAN puri agli avversari vicini. È possibile scatenare 1 onda d'urto ogni 6{NON_BREAK_SPACE}s."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Luna rocciosa",
- "Descriptions": [
- "#Quando un personaggio infligge DAN da Geo a un avversario, tale iterazione viene conteggiata. È possibile conteggiare 1 iterazione ogni 0,1{NON_BREAK_SPACE}s. Quando il totale del conteggio è pari a 3, il personaggio ottiene un Marchio di ghiaia, che fornisce un 50% di bonus DAN da Geo per 10{NON_BREAK_SPACE}s."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Luna burrascosa",
- "Descriptions": [
- "#Quando un personaggio innesca una reazione di Turbinio, i DAN da attacco normale, caricato e in picchiata di tutti i membri del gruppo aumentano di un 20% per 10{NON_BREAK_SPACE}s. Quest'effetto può attivarsi una volta ogni 0,1{NON_BREAK_SPACE}s. Cumulabile fino a 3 volte. La durata di ciascun accumulo è calcolata in modo indipendente."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"#Quando gli attacchi in picchiata del personaggio attivo colpiscono gli avversari, i suoi DAN da attacco in picchiata aumentano di un 20% per 8{NON_BREAK_SPACE}s. Quest'effetto può attivarsi una volta ogni 0,1{NON_BREAK_SPACE}s. Cumulabile fino a 3 volte. La durata di ciascun accumulo è contata in modo indipendente. L'effetto termina quando il personaggio lascia il campo di battaglia."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Luna cascante",
+ "Descriptions": [
+ "#Quando gli attacchi in picchiata del personaggio attivo colpiscono gli avversari, viene sprigionata un'onda d'urto nella posizione del personaggio che infligge DAN puri agli avversari vicini. È possibile scatenare 1 onda d'urto ogni 2{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Luna spezzata",
+ "Descriptions": [
+ "#Quando i personaggi creano dei costrutti di Geo, viene sprigionata un'onda d'urto nella posizione del personaggio che infligge DAN puri agli avversari vicini. È possibile scatenare 1 onda d'urto ogni 6{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Luna rocciosa",
+ "Descriptions": [
+ "#Quando un personaggio infligge DAN da Geo a un avversario, tale iterazione viene conteggiata. È possibile conteggiare 1 iterazione ogni 0,1{NON_BREAK_SPACE}s. Quando il totale del conteggio è pari a 3, il personaggio ottiene un Marchio di ghiaia, che fornisce un 50% di bonus DAN da Geo per 10{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Luna burrascosa",
+ "Descriptions": [
+ "#Quando un personaggio innesca una reazione di Turbinio, i DAN da attacco normale, caricato e in picchiata di tutti i membri del gruppo aumentano di un 20% per 10{NON_BREAK_SPACE}s. Quest'effetto può attivarsi una volta ogni 0,1{NON_BREAK_SPACE}s. Cumulabile fino a 3 volte. La durata di ciascun accumulo è calcolata in modo indipendente."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Luna fiammeggiante",
+ "Descriptions": [
+ "#Quando un personaggio innesca una reazione di Vaporizzazione, Sovraccarico, Fusione, Ustione, Germinazione, Turbinio di Pyro o Cristallizzazione di Pyro su un avversario, la sua RES fisica e a tutti gli elementi si riduce di un 30% per 4{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Luna valorosa",
+ "Descriptions": [
+ "#Quando un personaggio riceve effetti di guarigione, il suo ATT aumenta di un 50% per 3{NON_BREAK_SPACE}s."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Luna tattica",
+ "Descriptions": [
+ "#Quando i PS di un personaggio aumentano o diminuiscono, quel personaggio riceve un 16% di bonus DAN fisici e a tutti gli elementi per 8{NON_BREAK_SPACE}s. L'effetto è cumulabile fino a 3 volte. La durata di ciascun effetto cumulato è contata in modo indipendente."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/IT/Weapon.json b/Genshin/IT/Weapon.json
index a5c2b3df..1ed1356c 100644
--- a/Genshin/IT/Weapon.json
+++ b/Genshin/IT/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Forma della Luna cremisi",
+ "Description": "Un'arma dalla lama tagliente, che riluce di uno sfolgorio simile a quello della Luna cremisi. Si dice che fosse un oggetto rituale impiegato da una remota dinastia per collegare due mondi, ma si tratta di credenze e cerimonie troppo antiche perché qualcuno possa ricordarsene.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Ombra del sole cinereo",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "#Quando un attacco caricato colpisce un avversario, il personaggio che equipaggia l'arma ottiene un Legame vitale pari a un 25% dei PS max. Quest'effetto può attivarsi una sola volta ogni 14{NON_BREAK_SPACE}s. In più, quando il personaggio possiede un Legame vitale, ottiene un 12% di bonus DAN; se il valore del Legame vitale è maggiore o uguale a un 30% dei PS max, il bonus DAN aumenta di un ulteriore 24%."
+ },
+ {
+ "Level": 1,
+ "Description": "#Quando un attacco caricato colpisce un avversario, il personaggio che equipaggia l'arma ottiene un Legame vitale pari a un 25% dei PS max. Quest'effetto può attivarsi una sola volta ogni 14{NON_BREAK_SPACE}s. In più, quando il personaggio possiede un Legame vitale, ottiene un 16% di bonus DAN; se il valore del Legame vitale è maggiore o uguale a un 30% dei PS max, il bonus DAN aumenta di un ulteriore 32%."
+ },
+ {
+ "Level": 2,
+ "Description": "#Quando un attacco caricato colpisce un avversario, il personaggio che equipaggia l'arma ottiene un Legame vitale pari a un 25% dei PS max. Quest'effetto può attivarsi una sola volta ogni 14{NON_BREAK_SPACE}s. In più, quando il personaggio possiede un Legame vitale, ottiene un 20% di bonus DAN; se il valore del Legame vitale è maggiore o uguale a un 30% dei PS max, il bonus DAN aumenta di un ulteriore 40%."
+ },
+ {
+ "Level": 3,
+ "Description": "#Quando un attacco caricato colpisce un avversario, il personaggio che equipaggia l'arma ottiene un Legame vitale pari a un 25% dei PS max. Quest'effetto può attivarsi una sola volta ogni 14{NON_BREAK_SPACE}s. In più, quando il personaggio possiede un Legame vitale, ottiene un 24% di bonus DAN; se il valore del Legame vitale è maggiore o uguale a un 30% dei PS max, il bonus DAN aumenta di un ulteriore 48%."
+ },
+ {
+ "Level": 4,
+ "Description": "#Quando un attacco caricato colpisce un avversario, il personaggio che equipaggia l'arma ottiene un Legame vitale pari a un 25% dei PS max. Quest'effetto può attivarsi una sola volta ogni 14{NON_BREAK_SPACE}s. In più, quando il personaggio possiede un Legame vitale, ottiene un 28% di bonus DAN; se il valore del Legame vitale è maggiore o uguale a un 30% dei PS max, il bonus DAN aumenta di un ulteriore 56%."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/IT/WeaponPromote.json b/Genshin/IT/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/IT/WeaponPromote.json
+++ b/Genshin/IT/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/JP/Achievement.json b/Genshin/JP/Achievement.json
index 92d34dfe..3d07b3f9 100644
--- a/Genshin/JP/Achievement.json
+++ b/Genshin/JP/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "我らが海",
+ "Description": "フォンテーヌ地域のノストイ地区のマップを開放する。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "永遠のサンフォニア",
+ "Description": "フォンテーヌ地域の往日の海のマップを開放する。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "海から海へ",
+ "Description": "フォンテーヌ地域にあるノストイ地区、往日の海の全てのワープポイントを開放する。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "聖壇巡礼·古海のラプソディア",
+ "Description": "フォンテーヌ地域にあるノストイ地区、往日の海の全ての地霊壇の封印を解除する。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "金宮の導き",
+ "Description": "ノストイ地区、往日の海で仙霊を6体追いかけ、仙霊ノ庭を灯す。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "古海のトレジャーハンター",
+ "Description": "ノストイ地区、往日の海で宝箱を30個開ける。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "古海のトレジャーハンター",
+ "Description": "ノストイ地区、往日の海で宝箱を60個開ける。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "古海のトレジャーハンター",
+ "Description": "ノストイ地区、往日の海で宝箱を120個開ける。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "古海の冒険者",
+ "Description": "ノストイ地区、往日の海での時間制限挑戦を6個クリアする。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "古海の冒険者",
+ "Description": "ノストイ地区、往日の海での時間制限挑戦を12個クリアする。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "古海の冒険者",
+ "Description": "ノストイ地区、往日の海での時間制限挑戦を24個クリアする。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "大楽章の響き",
+ "Description": "「古いオルゴール」のすべての楽章を奏でる。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "諧律のカンティクル",
+ "Description": "「諧律のカンティクル」をクリアする。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "「シネアス」",
+ "Description": "地方伝説·シネアスを倒す。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "ヴィシャップ戦隊スキュラ",
+ "Description": "初めてスキュラが召喚した激流に乗って目標地点に行く。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "吾は問う…汝は人なりや?",
+ "Description": "初めて神出鬼没な魔導書を止まらせて拾う。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "本に愛されている人間",
+ "Description": "魔導書を使って色褪せた城にある全ての不思議な本棚を開放する。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "「漂流の異邦人」",
+ "Description": "失われた楽譜に再び日の目を見せる。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "全然隠してないじゃん!",
+ "Description": "ジュリアーノが残した四つの宝を探し集める。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "飼い主の本分",
+ "Description": "「ウッスー」に新鮮な食べ物をあげる。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "十番目のムーサ",
+ "Description": "「楽章」の力を手に入れる。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "壁の上のオデッセイ",
+ "Description": "色褪せた城の舞台演奏を完了させる。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "「旅人よ、行きて伝えよ、王城の人々に…」",
+ "Description": "「我等かのことばに従いてここに伏すと…」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Misteriosa Forma Del Tiempo",
+ "Description": "鐘の音に敬意を表す。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra Mundum",
+ "Description": "数千年もの間、封印されていたヴィシャップの王が目覚めた…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "すべての道はレマに通ず",
+ "Description": "時が止まった「永遠の都」を訪ねる。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "遅れてきたディアドコイ",
+ "Description": "かの者の宿願は、あなたが果たせよ…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Slow Homecoming",
+ "Description": "ジュスティーノが故郷に帰るのを手伝う。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "「私はレムリア人を恐れる…」",
+ "Description": "「…楽器を持ってくるとしても。」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "人は同じ過ちを…",
+ "Description": "「遠距離戦ではこっちが有利ぃ…えっ?」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "宴のあと",
+ "Description": "凶月が見届ける中、血の色の宴を乗り越える。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "劇場消防演習",
+ "Description": "魔像レガトゥスが剣を振り上げて焔怒衝撃を放つ時、そのシールドを破壊する。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "しるしなき封印呪縛",
+ "Description": "未熟な水形タルパを吸収して強化状態に入った水形タルパを倒す。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "鯨の腹の中にいた三夜",
+ "Description": "幻形の攻撃に当たることなく鯨の腹から逃げ出す。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "「吉の方角!」",
+ "Description": "一度の挑戦で、山隠れの猊獣が風元素と水元素の仙力を集めている時に、元素反応を利用してダウンさせる。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "血に飽くなきそなたを…",
+ "Description": "一度の「召使」への挑戦で、血汐の衝撃を4回発動する。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "白の契約者",
+ "Description": "一度の「召使」への挑戦で、命の契約が付与されている状態で一度も攻撃を受けずに「召使」を倒す。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "夢の廃墟の中で…",
+ "Description": "「空想クラブ」の物語を見届ける。",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/JP/AchievementGoal.json b/Genshin/JP/AchievementGoal.json
index 2da65eb9..bfd4e515 100644
--- a/Genshin/JP/AchievementGoal.json
+++ b/Genshin/JP/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "挑戦者·9",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "秘境と深境螺旋·1",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah!·1",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "涙を信じないスネージナヤ·1",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "岩の港の過去·1",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "異世界の出会い·1",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "異世界の出会い·2",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "異世界の出会い·3",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "異世界の出会い·4",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "雪山の来客",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "世外洞天·1",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "世外洞天·2",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "世外洞天·3",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "稲妻·雷と永遠の群島·1",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "稲妻·雷と永遠の群島·2",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "霧海紀行",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "テイワット釣りガイド·1",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "白昼の光",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "岩窟流明",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "スメール·微妙玄通の雨林",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "スメール·金メッキの砂原·1",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "スメール·金メッキの砂原·2",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "七聖召喚",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "精霊のいる荒漠",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "フォンテーヌ·澄み渡った白露の泉舞·1",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "フォンテーヌ·澄み渡った白露の泉舞·2",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "フォンテーヌ·澄み渡った白露の泉舞·3",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "沈玉の煌き",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "古海のラプソディア",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/JP/Avatar.json b/Genshin/JP/Avatar.json
index a2521be6..fabac5e5 100644
--- a/Genshin/JP/Avatar.json
+++ b/Genshin/JP/Avatar.json
@@ -17370,7 +17370,7 @@
},
{
"Title": "水産物",
- "Context": "魔神戦争時、戦火がテイワットのあらゆるところに飛び火した。魔神たちの戦争に乗じて、無数の妖怪が自身の領地を拡張しようとしていた。\nその中に、まだ七神になっていなかった「岩の魔神」を困らせていた魔物がいた。\nこれらの魔物は深海から来たもので、柔らかい皮と鱗、俊敏な手足を持ち、体の一部を切り落とされても生き延びることができる。さらにネバネバした液体を噴射することもできる…\n以上の特性だけでも十分に気持ち悪いが、恐ろしいのはこれだけではない。\n一番恐ろしいことは、ヤツらがとても小さく、しかも何処にでも存在することだ。\nテーブルや椅子、ドアや窓、カーテンや服、さらに茶碗の中、書籍や筆立てからもヤツらの存在を発見できる。\n手を伸ばすと、冷たくてネバネバとしたものに触れてしまう。そして、これらの魔物は手を登り、きらきらと光る痕跡を残す…\n璃月の先民の願いに応え、モラクスはこの魔物の消滅を引き受けた。だが、人間社会に寄生する魔物を相手に、モラクスは過去のように戦場で無数の石槍を投げたり、大地もろとも砕け散らすようなマネはできない…\nしかし、彼は後世に「契約の神」と呼ばれるモラクスだ。彼が約束した願いは必ず叶う。\n責任感を感じた彼は、岩の檻を自由自在に操り、これらの魔物を無数の部屋から引きずり出した…\n長い殲滅作戦が終わった時、モラクスは初めて「肩の荷が下りる」という言葉の意味を理解した。\n面倒すぎた殲滅と水生魔物の異臭を放つ粘液は、彼の中に強い印象を残した。\n人間の姿の化身である鍾離は、港都市に住んでいるが、うごめく水産物からは距離を置くようにしている。\nだが、見た目から原材料が判断できない海鮮豆腐はまだ食べられるのだ。"
+ "Context": "魔神戦争時、戦火がテイワットのあらゆるところに飛び火した。魔神たちの戦争に乗じて、無数の妖魔が自身の領地を拡張しようとしていた。\nその中に、まだ七神になっていなかった「岩の魔神」を困らせていた魔物がいた。\nこれらの魔物は深海から来たもので、柔らかい皮と鱗、俊敏な手足を持ち、体の一部を切り落とされても生き延びることができる。さらにネバネバした液体を噴射することもできる…\n以上の特性だけでも十分に気持ち悪いが、恐ろしいのはこれだけではない。\n一番恐ろしいことは、ヤツらがとても小さく、しかも何処にでも存在することだ。\nテーブルや椅子、ドアや窓、カーテンや服、さらに茶碗の中、書籍や筆立てからもヤツらの存在を発見できる。\n手を伸ばすと、冷たくてネバネバとしたものに触れてしまう。そして、これらの魔物は手を登り、きらきらと光る痕跡を残す…\n璃月の先民の願いに応え、モラクスはこの魔物の消滅を引き受けた。だが、人間社会に寄生する魔物を相手に、モラクスは過去のように戦場で無数の石槍を投げたり、大地もろとも砕いたりするようなマネはできない…\nしかし、彼は後世に「契約の神」と呼ばれるモラクスだ。彼が約束した願いは必ず叶う。\n責任感に駆られた彼は、岩の檻を自由自在に操り、これらの魔物を無数の部屋から引きずり出した…\n長い殲滅作戦が終わった時、モラクスは初めて「肩の荷が下りる」という言葉の意味を理解した。\n面倒すぎた殲滅と水生魔物の異臭を放つ粘液は、彼の中に強い印象を残した。\n人の姿に化身した鍾離は、港都市に住んでいるが、うごめく水産物からは距離を置くようにしている。\nだが、見た目から原材料が判断できない海鮮豆腐はまだ食べられるのだ。"
},
{
"Title": "神の目",
@@ -20994,7 +20994,7 @@
},
{
"Title": "キャラクターストーリー2",
- "Context": "スネージナヤの噂によると、タルタリヤは14歳から戦場に立っている\nそして不思議なことに、彼は生まれつき武芸の達人であり、様々な殺戮の技に精通している。\nそして、もっと恐ろしいのは、この「公子」が戦闘に対する激情である。難しい戦闘に興味津々で、恐ろしい敵がいると狂ったように喜ぶのだ。\n「公子」が傲慢さは、数えきれないほどの戦闘による錬磨と、戦いの中で得た経験から来ている。\nそんな争いを好む彼の本性が、不必要なトラブルを起さないように、他のファデュイ執行官たちは、いつも彼をスネージナヤから離れた土地に派遣する。\nしかし、なぜかこの男はいつだって混乱の中心にいるようだ。\n非凡な経歴は彼を目立たせ、他人からの称賛を得られた。\nファデュイの控えめなメンバーたちとは違い、タルタリヤはよく演劇を観に行く。時には、自らその中の一員になることもある。"
+ "Context": "スネージナヤの噂によると、タルタリヤは14歳から戦場に立っている\nそして不思議なことに、彼は生まれつき武芸の達人であり、様々な殺戮の技に精通している。\nそして、もっと恐ろしいのは、この「公子」が戦闘に対する激情である。難しい戦闘に興味津々で、恐ろしい敵がいると狂ったように喜ぶのだ。\n「公子」の傲慢さは、数えきれないほどの戦闘による錬磨と、戦いの中で得た経験から来ている。\nそんな争いを好む彼の本性が、不必要なトラブルを起さないように、他のファデュイ執行官たちは、いつも彼をスネージナヤから離れた土地に派遣する。\nしかし、なぜかこの男はいつだって混乱の中心にいるようだ。\n非凡な経歴は彼を目立たせ、他人からの称賛を得られた。\nファデュイの控えめなメンバーたちとは違い、タルタリヤはよく演劇を観に行く。時には、自らその中の一員になることもある。"
},
{
"Title": "キャラクターストーリー3",
@@ -21010,7 +21010,7 @@
},
{
"Title": "タルタリヤの手紙",
- "Context": "「愛しい妹ちゃんへ、家族のみんなは元気?オヤジの頭痛は治ったか?\nオヤジとオフクロ、それと兄貴や姉貴によろしく伝えてといて。\n璃月港から頭痛の特効薬を送ったんだ。これで少しはオヤジも楽になるだろう。薬は数日で届くはずだ。\nもちろん、君たちへのプレゼントも用意したぞ。\n手紙と璃月の凧2つ、でんでん太鼓1つ、稲妻産の磁器人形2つと色々なお菓子詰め合わせを送った。\n後アントンに、璃月港の人々は石でできた人じゃなくて、俺たちと同じく人間だって教えてあげてくれ。\nやつらは石は食べない。つまらないよな。\nトーニャ、焦る必要はない、家でいい子にしてろよ。\n俺はもうすぐ帰るよ。前に言ってたように、璃月の7つの星を手に入れ、女皇陛下に捧げる願いが叶ったらすぐ帰る。俺は約束は守るからな。\nあなたの忠誠な騎士より」"
+ "Context": "「愛しい妹ちゃんへ、家族のみんなは元気?オヤジの頭痛は治ったか?\nオヤジとオフクロ、それと兄貴や姉貴によろしく伝えといて。\n璃月港から頭痛の特効薬を送ったんだ。これで少しはオヤジも楽になるだろう。薬は数日で届くはずだ。\nもちろん、君たちへのプレゼントも用意したぞ。\n手紙と璃月の凧2つ、でんでん太鼓1つ、稲妻産の磁器人形2つと色々なお菓子詰め合わせを送った。\n後アントンに、璃月港の人々は石でできた人じゃなくて、俺たちと同じく人間だって教えてあげてくれ。\nやつらは石は食べない。つまらないよな。\nトーニャ、焦る必要はない、家でいい子にしてろよ。\n俺はもうすぐ帰るよ。前に言ってたように、璃月の7つの星を手に入れ、女皇陛下に捧げる願いが叶ったらすぐ帰る。俺は約束は守るからな。\nあなたの忠誠な騎士より」"
},
{
"Title": "邪眼",
@@ -37270,7 +37270,7 @@
},
"Id": 10495,
"Name": "琉金の雲間草",
- "Description": "宵宮が独自で生み出した花火「琉金の雲間草」と共に空へと舞い上がり、前方へ驚きに満ちた火の矢を発射する。炎元素範囲ダメージを与え、命中した敵の中の1体に「琉金の炎」を付着させる。\n\n琉金の炎\nチーム全員(宵宮自身を除く)の通常攻撃、重撃、落下攻撃、元素スキル、元素爆発が琉金の炎状態の敵に命中すると、爆発が起き炎元素範囲ダメージを与える。\n琉金の炎状態の敵が継続時間中に倒れると、琉金の炎は近くの敵1体に移り、継続時間も継承される。\n\n琉金の炎による爆発は2秒毎に1回のみ発生可能。宵宮が戦闘不能になると、自身が発動した琉金の炎の効果はクリアされる。\n\n花火は人が創り出した星の光、空に向かって進む彗星である。たとえ一瞬でも、その鮮やかな光は人々の心の中に残り続ける。",
+ "Description": "宵宮が独自で生み出した花火「琉金の雲間草」と共に空へと舞い上がり、前方へ驚きに満ちた火の矢を発射する。炎元素範囲ダメージを与え、命中した敵の中の1体に「琉金の炎」を付着させる。\n\n琉金の炎\nチーム内キャラクター(宵宮自身を除く)の通常攻撃、重撃、落下攻撃、元素スキル、元素爆発が琉金の炎状態の敵に命中すると、爆発が起き炎元素範囲ダメージを与える。\n琉金の炎状態の敵が継続時間中に倒れると、琉金の炎は近くの敵1体に移り、継続時間も継承される。\n\n琉金の炎による爆発は2秒毎に1回のみ発生可能。宵宮が戦闘不能になると、自身が発動した琉金の炎の効果はクリアされる。\n\n花火は人が創り出した星の光、空に向かって進む彗星である。たとえ一瞬でも、その鮮やかな光は人々の心の中に残り続ける。",
"Icon": "Skill_E_Yoimiya_01"
},
"Inherents": [
@@ -37639,7 +37639,7 @@
},
{
"Title": "宵宮を知る·5",
- "Context": "最後の物語は…いや、やめとくわ、今はあんたと静かに花火を見てたい。今宵の絶景と、あんたが話してくれた言葉を全部書き留めたい。ああ、誤解せえへんで、もう終いっちゅう意味やあらへん。…うちとあんたの「物語」を、ここから書き始めるっちゅう意味や。"
+ "Context": "最後の物語は…いや、やめとくわ、今はあんたと静かに花火を見てたい。今宵の絶景と、あんたが話してくれた言葉を全部書き留めたい。ああ、誤解せんといてな、もう終いっちゅう意味やあらへん。…うちとあんたの「物語」を、ここから書き始めるっちゅう意味や。"
},
{
"Title": "宵宮の趣味·遊ぶ",
@@ -41040,7 +41040,7 @@
},
"Id": 10525,
"Name": "奥義·夢想真説",
- "Description": "無数の真言を集結し、諸願百目の願力を尽くす。全ての呪詛を切り裂く夢想の一太刀を繰り出し、雷元素範囲ダメージを与える。その後一定時間内、「夢想の一心」を使用して戦う。発動時に消費した諸願百目の輪の願力層数を基準に、夢想の一太刀と夢想の一心の攻撃によるダメージをアップさせる。\n\n夢想の一心\nこの状態の雷電将軍は刀で攻撃を行う。通常攻撃、重撃、落下攻撃のダメージは、元素付与によって他の元素に変化しない雷元素ダメージへと変わる。さらに、攻撃が敵に命中すると、周囲のチーム全員の元素エネルギーを回復する。この方法での元素エネルギー回復は1秒毎に1回のみ可能で、継続時間内に最大5回まで発動可能。\nこの状態の雷電将軍は中断耐性がアップし、感電反応のダメージを受けなくなる。\n夢想の一心状態の時、雷電将軍の通常攻撃、重撃、落下攻撃のダメージは元素爆発ダメージと見なされる。\n\n夢想の一心による効果は雷電将軍が退場する時に解除される。\n\n諸願百目の輪\n周囲のチーム全員(雷電将軍自身を除く)が元素爆発を発動すると、元素爆発の元素エネルギーを基に、雷電将軍の諸願百目の輪に願力を蓄積する。\n蓄積できる願力は最大60層まで。\n\n戦闘状態が解除されてから300秒後、諸願百目の輪に蓄積した願力はクリアされる。\n\nこれぞ雷電将軍が新たに悟った秘剣。「無想」を捨て、人々の「夢想」を背負うようになった。「真説」が「新説」を意味するように、稲妻も新章の幕開けを迎えた。",
+ "Description": "無数の真言を集結し、諸願百目の願力を尽くす。全ての呪詛を切り裂く夢想の一太刀を繰り出し、雷元素範囲ダメージを与える。その後一定時間内、「夢想の一心」を使用して戦う。発動時に消費した諸願百目の輪の願力層数を基準に、夢想の一太刀と夢想の一心の攻撃によるダメージをアップさせる。\n\n夢想の一心\nこの状態の雷電将軍は刀で攻撃を行う。通常攻撃、重撃、落下攻撃のダメージは、元素付与によって他の元素に変化しない雷元素ダメージへと変わる。さらに、攻撃が敵に命中すると、周囲のチーム全員の元素エネルギーを回復する。この方法での元素エネルギー回復は1秒毎に1回のみ可能で、継続時間内に最大5回まで発動可能。\nこの状態の雷電将軍は中断耐性がアップし、感電反応のダメージを受けなくなる。\n夢想の一心状態の時、雷電将軍の通常攻撃、重撃、落下攻撃のダメージは元素爆発ダメージと見なされる。\n\n夢想の一心による効果は雷電将軍が退場する時に解除される。\n\n諸願百目の輪\n付近にいるチーム内キャラクター(雷電将軍自身を除く)が元素爆発を発動すると、元素爆発の元素エネルギーを基に、雷電将軍の諸願百目の輪に願力を蓄積する。\n蓄積できる願力は最大60層まで。\n\n戦闘状態が解除されてから300秒後、諸願百目の輪に蓄積した願力はクリアされる。\n\nこれぞ雷電将軍が新たに悟った秘剣。「無想」を捨て、人々の「夢想」を背負うようになった。「真説」が「新説」を意味するように、稲妻も新章の幕開けを迎えた。",
"Icon": "Skill_E_Shougun_01"
},
"Inherents": [
@@ -41060,7 +41060,7 @@
},
"Id": 522101,
"Name": "千万の願望",
- "Description": "周囲のチーム全員が元素オーブまたは元素粒子を獲得した時、諸願百目の輪に願力を2層蓄積する。\nこの効果は3秒毎に1回のみ発動可能。",
+ "Description": "付近にいるチーム内キャラクターが元素オーブまたは元素粒子を獲得した時、諸願百目の輪に願力を2層蓄積する。\nこの効果は3秒毎に1回のみ発動可能。",
"Icon": "UI_Talent_S_Shougun_05"
},
{
@@ -55709,7 +55709,7 @@
},
{
"Title": "九条裟羅について…",
- "Context": "九条さんのことか?彼女は私の友人だ。うん?私が彼女のことを知っているのが意外だって?ああ、誤解しているかもしれないが、彼女とは私が荒瀧派に入る前からの付き合いだ。彼女との決着は、未だについていない。"
+ "Context": "裟羅のことか?彼女は私の友人だ。うん?私が彼女のことを知っているのが意外だって?ああ、誤解しているかもしれないが、彼女とは私が荒瀧派に入る前からの付き合いだ。彼女との決着は、未だについていない。"
},
{
"Title": "八重神子について…",
@@ -59960,7 +59960,7 @@
},
{
"Title": "シェアしたいこと·アランナラ",
- "Context": "うーん、名前は聞いたことあるけど、実際にその生き物を見たことは一度もないかな。時々、森の奥でざわざわ音がするんだけど、近づくと消えちゃうんだ。少なくとも、彼らは自分の身を守る術を心得ている。パンサーに近づいたりしちゃうおバカな冒険者よりはマシさ。"
+ "Context": "うーん、名前は聞いたことあるけど、実際にその生き物を見たことは一度もないかな。時々、森の奥でざわざわ音がするんだけど、近づくと消えちゃうんだ。少なくとも、彼らは自分の身を守る術を心得ている。パンサーに近づいたりしちゃうおバカな冒険家よりはマシさ。"
},
{
"Title": "シェアしたいこと·カカタ",
@@ -62375,7 +62375,7 @@
},
{
"Title": "リサについて…",
- "Context": "ああ、当然知ってる。リサと俺は同じ賢者に師事していたからな。大マハマトラとして、知識の過剰な追求が引き起こす悲劇を数多く見てきた——あいつの選択も理解できる。"
+ "Context": "ああ、当然知ってる。リサ先輩と俺は同じ賢者に師事していたからな。大マハマトラとして、知識の過剰な追求が引き起こす悲劇を数多く見てきた——あいつの選択も理解できる。"
},
{
"Title": "セノを知る·1",
@@ -77144,7 +77144,7 @@
},
{
"Title": "「お父様」について·王",
- "Context": "子供だけで作られた王国…僕たちの王は「お父様」。僕は知っている——国王がいつか後継者を選ぶことも、その後継者が僕になることも…でも同時に、僕はそれに対して恐怖を抱くんだ…ふぅ…誰にも言わないでね、特に…妹とフレミネには。"
+ "Context": "子供だけで作られた王国…僕たちの王は、お父様。僕は気づいてるんだ——国王がいつか後継者を選ぶことも、その後継者が僕になることも…でも同時に、僕はそれに対して恐怖を抱いてる…ふぅ…誰にも言わないでね、特に…妹とフレミネには。"
},
{
"Title": "リネットについて·モード",
@@ -83797,7 +83797,7 @@
},
"Id": 10902,
"Name": "近迫阻止射撃·速",
- "Description": "シュヴルーズは銃床を素早く肩にあて、照準を覗き込み、敵を射撃して炎元素範囲ダメージを与える。\nシュヴルーズが射撃を行った後の一定時間、フィールド上の自身のキャラクターのHPを持続的に回復する。回復量はシュヴルーズのHP上限によって決まる。\n長押しによって攻撃方法が変わる。\n\n長押し\n照準モードに入り、照準範囲内の敵一体をロックオンし、より精確な阻止射撃を行う。シュヴルーズが「マグナムブレット」を持っている場合、代わりにそれを発射し、広範囲かつより大きな炎元素ダメージを与える。\nシュヴルーズは、周囲のチーム全員が過負荷反応を起こした時、「マグナムブレット」を1個獲得する。「マグナムブレット」は最大1個まで所持可能。\n\nアルケー:ウーシア\nシュヴルーズの「近迫阻止射撃·速」が命中した時、迸発の刃を召喚し、ウーシアを帯びた炎元素ダメージを与える。一定時間ごとに発動が可能。\n\n「実は、訓練マニュアルには『阻止射撃』という用語しかなかった。だが、ある小説の主人公が、専門用語を用いた技名は味方の士気を上げ、その気迫で敵の先手を取れると言っていた…とても理にかなっていたから、マニュアルを変更したのだ。」",
+ "Description": "シュヴルーズは銃床を素早く肩にあて、照準を覗き込み、敵を射撃して炎元素範囲ダメージを与える。\nシュヴルーズが射撃を行った後の一定時間、フィールド上の自身のキャラクターのHPを持続的に回復する。回復量はシュヴルーズのHP上限によって決まる。\n長押しによって攻撃方法が変わる。\n\n長押し\n照準モードに入り、照準範囲内の敵一体をロックオンし、より精確な阻止射撃を行う。シュヴルーズが「マグナムブレット」を持っている場合、代わりにそれを発射し、広範囲かつより大きな炎元素ダメージを与える。\nシュヴルーズは、付近にいるチーム内キャラクターが過負荷反応を起こした時、「マグナムブレット」を1個獲得する。「マグナムブレット」は最大1個まで所持可能。\n\nアルケー:ウーシア\nシュヴルーズの「近迫阻止射撃·速」が命中した時、迸発の刃を召喚し、ウーシアを帯びた炎元素ダメージを与える。一定時間ごとに発動が可能。\n\n「実は、訓練マニュアルには『阻止射撃』という用語しかなかった。だが、ある小説の主人公が、専門用語を用いた技名は味方の士気を上げ、その気迫で敵の先手を取れると言っていた…とても理にかなっていたから、マニュアルを変更したのだ。」",
"Icon": "Skill_S_Chevreuse_01"
}
],
@@ -88825,5 +88825,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "アルレッキーノ",
+ "Description": "ファデュイ執行官第四位「召使」。冷静かつ冷徹な外交官。「壁炉の家」の子供たちがみな畏れ、頼りにする「お父様」。",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "赤死の宴ダメージアップ率|{param12:F2P}",
+ "1段ダメージ|{param1:F1P}",
+ "2段ダメージ|{param2:F1P}",
+ "3段ダメージ|{param3:F1P}",
+ "4段ダメージ|{param4:F1P}+{param4:F1P}",
+ "5段ダメージ|{param5:F1P}",
+ "6段ダメージ|{param6:F1P}",
+ "重撃ダメージ|{param7:F1P}",
+ "重撃スタミナ消費|{param8:F1}",
+ "高速移動のスタミナ消費|毎秒{param15:F1}",
+ "落下期間のダメージ|{param9:F1P}",
+ "低空/高空落下攻撃ダメージ|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.475004,
+ 0.521057,
+ 0.653858,
+ 0.371451,
+ 0.699816,
+ 0.853782,
+ 0.90816,
+ 25,
+ 0.639324,
+ 1.278377,
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+ },
+ "Id": 10961,
+ "Name": "通常攻撃·斬首への招待状",
+ "Description": "通常攻撃\n槍による最大6段の連続攻撃を行う。\n\n重撃\n一定のスタミナを消費して近くの敵に突進し、斬撃を1回仕掛ける。\n長押しを続けると、アルレッキーノはスタミナを消費する代わりに、最大5秒間続く高速移動を行う。\n\n落下攻撃\n空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。\n\n赤死の宴\nアルレッキーノの「命の契約」がHP上限の30%以上の時、アルレッキーノは赤死の宴状態に入る。通常攻撃、重撃、落下攻撃ダメージは、元素付与によって他の元素に変化しない炎元素ダメージへと変わる。\n赤死の宴状態時、アルレッキーノの通常攻撃が敵に命中すると、その攻撃によるダメージはアルレッキーノの攻撃力×その時の「命の契約」パーセンテージ×一定の割合をもとにアップする。同時に、その時点における「命の契約」を7.5%消費する。これによって「命の契約」を消費するのは0.03秒毎に1回のみ。この方法で「命の契約」を消費するとき、元素スキル「万象、灰に帰す」のクールタイム-0.8秒。",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "棘のダメージ|{param1:F1P}",
+ "突進斬撃のダメージ|{param2:F1P}",
+ "血償の勅令のダメージ|{param3:F1P}",
+ "クールタイム|{param5:F1}秒"
+ ],
+ "Parameters": [
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+ },
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+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "万象、灰に帰す",
+ "Description": "凶月血炎を遣わして近くの複数の敵に炎元素ダメージを与え、そのうち1名の敵には猛進の斬撃を繰り出し、炎元素範囲ダメージを与える。\nこの攻撃が命中した敵には血償の勅令が付与される。\n\n血償の勅令\n·血償の勅令は30秒間継続し、5秒毎に敵に炎元素ダメージを1回与える(最大2回まで)。これによるダメージは元素スキルダメージと見なされる。\n·アルレッキーノが重撃、または元素爆発「昇りゆく凶月」を行う時、周囲の血償の勅令は回収され、1つ回収するたびにアルレッキーノにHP上限65%の「命の契約」を付与する。\n·元素スキルを発動した後の35秒間、血償の勅令でアルレッキーノに付与できる「命の契約」はHP上限の145%まで。継続期間中に再び元素スキルを発動すると、継続時間と、血償の勅令で付与可能な「命の契約」の上限が再計算される。\n\n彼女に言わせれば、孤独な小麦の粒が大地に落ちたとしても、必ず麦の穂が実るとは限らない。音もなく腐っていくだけということもあるからだ。しかし、彼女の邪魔をしてくるものが燃え滓となれば——きっとその灰で花を育てることができるだろう。",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "スキルダメージ|{param1:F1P}",
+ "回復量|命の契約{param3:F1P}+攻撃力{param4:F1P}",
+ "クールタイム|{param5:F1}秒",
+ "元素エネルギー|{param6:I}"
+ ],
+ "Parameters": [
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+ "Level": 1,
+ "Parameters": [
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+ },
+ {
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+ },
+ {
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+ },
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+ },
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+ },
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+ },
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+ "Parameters": [
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+ },
+ {
+ "Level": 10,
+ "Parameters": [
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+ },
+ {
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+ },
+ {
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+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ 15,
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "昇りゆく凶月",
+ "Description": "凶月血炎の翼を振り回し、周囲の血償の勅令を回収して炎元素範囲ダメージを与える。その後、元素スキル「万象、灰に帰す」のクールタイムをリセットし、アルレッキーノ自身の「命の契約」の数値と攻撃力を基に、自身のHPを回復する。\n\nテイワットの常識では、満月以外の月相はすべて、錬金術や占星術でしか使われない、災いの隠喩である。\n彼女は夢の中でこの赤い月を何度も見た。これは凶事の前触れなのだろうか?——その通り。しかし、哀れな運命に苦しめられるのは、彼女を怒らせた者だけだ。",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "償えるものは苦痛のみ",
+ "Description": "血償の勅令は以下の特性を持つ。\n·アルレッキーノ自身が付与した血償の勅令を持つ敵を倒す時、アルレッキーノにHP上限の130%の「命の契約」を付与する。\n·付与から5秒後、血償の勅令·結に強化され、回収時、アルレッキーノに130%の「命の契約」を付与する。\nこの方法で「命の契約」を付与する時も、付与された「命の契約」の数値の上限が万象、灰に帰すの本来の制限を超えることはない。",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "護れるものは力のみ",
+ "Description": "アルレッキーノの攻撃力が1000を超えている時、1000を超えた分の数値100につき、アルレッキーノの全元素耐性と物理耐性が+1%。この方法でアップできるアルレッキーノの全元素耐性と物理耐性は最大20%まで。",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "悟れるものは凶月のみ",
+ "Description": "戦闘状態にある時、アルレッキーノの炎元素ダメージ+40%。また、昇りゆく凶月による治療しか受けられない。",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "「あらゆる怨みと借りは 私が清算しよう…」",
+ "Description": "赤死の宴ダメージアップ率が元の100%分アップ。また、赤死の宴状態で通常攻撃または重撃を行う時、アルレッキーノの中断耐性がアップする。",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "「あらゆる褒賞と罰は この手によるもの…」",
+ "Description": "血償の勅令を付与する時、代わりに血償の勅令·結を付与するようになる。\nアルレッキーノが血償の勅令·結を回収する時、前方に凶月血炎を召喚し、アルレッキーノの攻撃力900%分の炎元素範囲ダメージを与える。また、アルレッキーノの全元素耐性および物理耐性+20%、継続時間15秒。この効果は10秒毎に1回のみ発動可能。\n固有天賦「償えるものは苦痛のみ」を解放する必要がある。",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "「君は私たちの 新しい家族になるんだ…」",
+ "Description": "通常攻撃·斬首への招待状のスキルLv.+3。\n最大Lv.15まで。",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "「これからは互いを慈しみ 手を取り合うとしよう…」",
+ "Description": "アルレッキーノが血償の勅令の回収に成功した時、昇りゆく凶月のクールタイムが2秒減少し、自身の元素エネルギーを15ポイント回復する。この効果は10秒毎に1回のみ発動可能。",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "「私たちはみな独法師だ 我らが身は屍も同然…」",
+ "Description": "昇りゆく凶月のスキルLv.+3。\n最大Lv.15まで。",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "「この先、我々は ——新しき生に興じる」",
+ "Description": "昇りゆく凶月のダメージがアップする。アップ量は、アルレッキーノの攻撃力×その時点における「命の契約」パーセンテージ×700%。\n万象、灰に帰すを発動した後の20秒間、アルレッキーノの通常攻撃と元素爆発の会心率+10%、会心ダメージ+70%。この効果は15秒毎に1回のみ発動可能。",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "暝天の凶月",
+ "Detail": "ファデュイ執行官第四位「召使」。冷静かつ冷徹な外交官。「壁炉の家」の子供たちがみな畏れ、頼りにする「お父様」。",
+ "Association": 4,
+ "Native": "ファデュイ",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "炎",
+ "ConstellationBefore": "浄煉の炎座",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "이명희",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "初めまして…",
+ "Context": "ファデュイ執行官第四位、「召使」アルレッキーノだ。壁炉の家の子供たちには「お父様」と呼ばれている。いい関係を築けることを願っているよ——難しいことではないだろう?まだ君と敵対する理由はないのだから…違うかな?"
+ },
+ {
+ "Title": "世間話·瞳",
+ "Context": "そのように私の瞳をじっと見つめるのはやめたほうがいい。何を見てしまうとも…限らないからね。"
+ },
+ {
+ "Title": "世間話·家",
+ "Context": "子供たちは今頃どうしているだろうか——?まあ、好きにすればいい。"
+ },
+ {
+ "Title": "世間話·報告",
+ "Context": "私に報告か?ふむ、聞こう。"
+ },
+ {
+ "Title": "雷の日…",
+ "Context": "怖がらなくていい。雷のほうが私たちを避けるはずだ。"
+ },
+ {
+ "Title": "雪の日…",
+ "Context": "寒さに見舞われて初めて、人は炎の温かさを懐かしむものだ。"
+ },
+ {
+ "Title": "晴れの日…",
+ "Context": "こんな日は木陰にいるほうが良い。"
+ },
+ {
+ "Title": "暴風の日…",
+ "Context": "うっかり秘密を口にしないよう気を付けることだ。風がそれをどこまで運んでゆくか、分からないからね。"
+ },
+ {
+ "Title": "おはよう…",
+ "Context": "おはよう。今日の予定は?"
+ },
+ {
+ "Title": "こんにちは…",
+ "Context": "お昼頃に家へ帰ると、子供たちはたいてい、床に横になってざこ寝をしている。確かに眠くなりやすい時間帯だ。君も少し休んでいってはどうだ?"
+ },
+ {
+ "Title": "こんばんは…",
+ "Context": "こんな話を聞いたことがある——月はまるで人間界を見下ろす目のようだが、人々はその視線に慣れ過ぎてしまった…"
+ },
+ {
+ "Title": "おやすみ…",
+ "Context": "もう寝る時間だろう…眠れない?自分でなんとかすることを勧めるよ。おそらく私の案を君は気に入らないと思うからね。"
+ },
+ {
+ "Title": "自身について·認識",
+ "Context": "自身を冷静に見つめることは容易ではない。まあ、世の中、それができない者のほうがかえって楽しく生きているものだがね。"
+ },
+ {
+ "Title": "自身について·冷血",
+ "Context": "私について、こんな噂が囁かれているのを耳にすることがある——冷淡で、残酷な手段を厭わない人間だと。弁明するつもりはさらさらない。偏見は真実を隠してくれる…これは、私にとっては好都合だ。だが、少しは彼らの期待に「応え」てあげないといけないだろう…?私の手から逃げられるほどの実力と地位を、彼らが持っていることを願うよ。"
+ },
+ {
+ "Title": "譲歩について…",
+ "Context": "君の信条は私のものとは違う。肩を並べて行動するためには、互いに譲歩する必要があるということだ。私の秘密をいくつか共有しよう。まだ話せない部分については——知らないままでいたほうがいい…君のためにも。"
+ },
+ {
+ "Title": "訪問について…",
+ "Context": "子供たちは君から物語を聞くのが好きらしい。次はいつ来てくれるのかと、折に触れて訪ねてくるんだ。あの子たちの膨らんだ期待を水の泡にしてしまえば、それなりの埋め合わせも必要になる。それも含め、検討してくれないだろうか?"
+ },
+ {
+ "Title": "「神の目」について…",
+ "Context": "長い間、私は何かを願ったことなどなかった…「クルセビナを暗殺する」という考えが浮かぶまでは。だが、当時はばかばかしいとしか思えなかった。相手は名の知れた執行官…しかも、私の身に着けた殆どの武術は、他ならぬ彼女から学んだものだったのだから。\nしかしどうやら、強く願う者の元に神の目は訪れるらしい。私は神の目を授かり、然るべき代価を払って、その力を使いこなせるようになった。弟子が師匠を破るには、少々意表をついた手段を取る必要があるということだね。"
+ },
+ {
+ "Title": "シェアしたいこと…",
+ "Context": "「躰巡る炎、血潮のごとし」…普通の者からすれば、ただの稚拙な詩にすぎまい。しかし、私にとっては変えようもない現実だ。"
+ },
+ {
+ "Title": "興味のあること·オーロラ",
+ "Context": "スネージナヤのオーロラは実に美しかった。一見の価値がある。"
+ },
+ {
+ "Title": "興味のあること·蜘蛛",
+ "Context": "以前、「バンビ」という名の蜘蛛を飼っていた。なかなか興味深かったよ。猫や犬のようなペットと違って、蜘蛛は飼い主に懐くこともなければ、恩を返すこともない。だから、飼い主との感情が深まることもない。私にとってはちょうどいい関係だった。"
+ },
+ {
+ "Title": "リネについて…",
+ "Context": "本当の「家」とは何か——そうクリーヴに聞かれたことがある。しかし私は答えられなかった。壁炉の家は、「身寄りのない」者が集まってできた家だからね。\n私は、家の不合理な部分を否定したいという思いからクルセビナを殺め、新しい規則を定めて子供たちの「お父様」になった。だが、それでもまだまだここが本当の家とは言えないことをよく知っている。…この課題は、次の主に引き継ぐことにした。リネが、いつか新しい答えを出してくれる日を楽しみに待つとしよう。"
+ },
+ {
+ "Title": "リネットについて…",
+ "Context": "静かで落ち着いた性格は、リネットの個性であり、長所でもある。聡明なあの子のことだから、本人もそれを認識しているのだろう。あの三きょうだいの中で、リネットはかけがえのない役割を担っているし、あの子自身もそれによって充足感を得ている。「お父様」として、私はあの子が伸び伸びと才能を開花させられるような環境を整えてやるつもりだ。"
+ },
+ {
+ "Title": "フレミネについて…",
+ "Context": "フレミネは、心の中に様々な感情や葛藤を隠している。自身に関係のない問題までも、己のせいにして悲しむが、そんなあの子のことを理解してやれる子供は少ないだろう。君にもとても繊細な部分があるだろう——もしかしたら、あの子とウマが合うかもしれないな。"
+ },
+ {
+ "Title": "ヌヴィレットについて…",
+ "Context": "ヌヴィレット殿は、仕事でもプライベートでも、一定の距離感を保つことを意識しているようだ。そんな彼のことを「感情に疎い」と評価する人も少なくないが…私はその逆だと思っている。法の冷酷さは、民衆を守るための公平さから来るものだ。同様に彼のそういう一面も、ある種の特別な善性であると言うべきなのだろう。"
+ },
+ {
+ "Title": "フリーナについて…",
+ "Context": "劇団員たちへの差し入れとして、リネにケーキを届けさせた。ケーキは子供たちの手作りなのだが、「大ファン」からの贈り物ということにしてある。彼女が気に入ってくれるといいのだが。"
+ },
+ {
+ "Title": "「女皇」について…",
+ "Context": "投獄された時——女皇陛下は私の罪を赦し、執行官の身分を与えてくださった。耳ざわりのよい言葉ばかりを並ベ立てる空っぽの偽善者とはまったく違う…私は彼女に真の「慈愛」を見た。しかしその「慈愛」は、果てしなく広がる氷雪をも溶かせるものだろうか。その答えは誰にも分からないだろう。だが、これだけははっきり分かっている…もし、いつか女皇陛下と訣別すべき日が来たら、私は迷いなく彼女に向けて剣を振り下ろすだろう。それが、私の捧げられる最大限の敬意だ。"
+ },
+ {
+ "Title": "「道化」について…",
+ "Context": "最初の執行官である彼のすべては謎に包まれている。初めて会った時、彼は私の身の上を一目で見抜いたんだ。私のほうは、未だに彼について殆ど知らないのにね。"
+ },
+ {
+ "Title": "「隊長」について…",
+ "Context": "手に入れた力によって、彼はそれ相応の大きな責任を背負うことになった。だが、たとえその力がなかったとしても、私にとって彼は尊敬に値する人だ。"
+ },
+ {
+ "Title": "「博士」について…",
+ "Context": "壁炉の家を引き継いだ当初から、彼は様々な協力関係を提案してきていた。「淘汰される子供」を実験に使わせてくれれば、その実験の成果を享受させてやる…とね。先代「召使」との協力関係は相当愉快なものだったらしい。同じ執行官という立場でさえなければ、先代「召使」のところに送ってやりたいものだ。"
+ },
+ {
+ "Title": "「少女」について…",
+ "Context": "彼女は変わった執行官だ。彼女に質問を投げかけて、「予想通りの答え」が返ってくることはまずない。まず、「答え」になっているかどうかさえ…しかし、それが「面白い答え」であることは間違いないだろう。"
+ },
+ {
+ "Title": "「雄鶏」について…",
+ "Context": "「雄鶏」は私をあまり好きではないし、私も彼にいい印象など持っていない。市長としては合格…いや、「優秀」と言ってもいいだろう。最小の代価で莫大な利益を得るその手腕は、お偉方の間でも好評を博しているらしい。ただ、その「最小の代価」として、度々壁炉の家をちらつかせることは残念でならない…遅かれ早かれ…フン。"
+ },
+ {
+ "Title": "「傀儡」について…",
+ "Context": "彼女にはあまり興味がない。研究に没頭していて、あまり公の場に姿を現さないから、彼女に会ったことすらないという士官も多い。数多の分身を作れないのは嘆かわしいとばかりに、世界中を走り回るやつを「極端」と評するなら、彼女はまた別の「極端」だろう。"
+ },
+ {
+ "Title": "「富者」について…",
+ "Context": "彼が優れた頭脳と手腕を併せ持つことは認めている。だが、「冷静さ」には欠けると私はみている。壮大な計画を立案し、無機質な経済を操る能力には長けているものの——彼を突き動かしているのは、依然として心の奥底に抑え込まれたままの憎しみと嫌悪だ。自らを理性的と言い張る者は、得てして己の感情をコントロールできていると思い込んでいるものだが…その自信こそが最大の弱点だと言える。"
+ },
+ {
+ "Title": "「淑女」について…",
+ "Context": "私が最初に知り合った執行官は、彼女とピエロだった。彼女が初めて壁炉の家を訪れたとき、高慢極まりない彼女に、子供たちが懐くはずもなかった。しかしその後、彼女は度々プレゼントを持ってくるようになり、「私を好きになってくれない子にはプレゼントをあげないわ」と平然と言い放ったんだ。プレゼントがほしい子供たちは、愛嬌をふりまいて彼女の好意を買う術を覚え…彼女もまんざらでもなさそうだった。きっと、子供たちに囲まれているのが嫌いではなかったんだろう。もしかすると、心の中に孤独を抱えていたからかもしれない…彼女の訃報については…心から残念に思う。死んだ恋人と再会できていることを願うばかりだ。"
+ },
+ {
+ "Title": "「公子」について…",
+ "Context": "正直、彼は執行官に向いていないと思う。いつも他人の意図を善意として解釈し、人に利用されることもしばしばだ…無論、天賦の才に恵まれているということは確かだし、今なお成長し続けてもいる。彼に対する評価を急ぐ必要はないだろう。"
+ },
+ {
+ "Title": "アルレッキーノを知る·1",
+ "Context": "私について?無論構わない。互いを信頼し続けるための原則に基づいて、なるべく包み隠さず話そう。だが、覚悟はしておいたほうがいい。時に秘密は刃よりも鋭い武器となる…小さな好奇心が災いを招くこともあるのだから。"
+ },
+ {
+ "Title": "アルレッキーノを知る·2",
+ "Context": "手に握った刃を突き刺した瞬間、命の重みはそれぞれ異なるということに気付く。数多の栄誉を手に入れているように見えて、実は取るに足らない空っぽの人形に過ぎず、死に際で必死に命乞いする者もいれば、平凡に見えて、意外にもその魂は重い者もいる。だが、死はどんな者をも平等に扱う。残酷に聞こえるか?私はただ事実を話しただけだ。"
+ },
+ {
+ "Title": "アルレッキーノを知る·3",
+ "Context": "スネージヴィッチ、スネージヴナ…暗闇の中でも澄んだ眼差しを投げかけてくる子供たちや、焔の傍で舞い踊る勇気を持った子供たち…あの子たちに、私はできる限り人生との向き合い方を教えていきたいと思っている。壁炉の家では、他人に媚びを売る必要はない。私たちはただ、蜘蛛のように狩りをすればいいのだ。"
+ },
+ {
+ "Title": "アルレッキーノを知る·4",
+ "Context": "人は出自を選べない——何とも不公平な世の中だ。だが、かえって公平とも言える。運命に抗う権利はすべての者に与えられているからだ。子供たちを引き取ったのは、決して報われるためではない。家を離れたい者は、然るべき代償を払えば、新しい人生を追い求めることができる。"
+ },
+ {
+ "Title": "アルレッキーノを知る·5",
+ "Context": "運命とは実に不思議だ。幼い頃から、特別な力を操ることができたものでね…「お母様」はそんな私を贔屓した。その力の本質を、当時は誰も——私自身すら知らなかった。血筋に引き継がれた呪いだと思っていたのだ。その力は私に力を与え、同時に苦痛をもたらした。執行官になり、「道化」から初めて真相を告げられた。「赤月」の血筋はまだ途絶えてはいなかった…壁炉の家は回り回って、結局「赤月」の末裔の手に戻ったのだ——そう言った彼は、驚きを隠さなかった。\n果たして運命は私をどこへ導くのだろうか…その答えは、いつか運命が教えてくれるのだろう。だが私のほうも、それを切り裂く準備ならばできている。"
+ },
+ {
+ "Title": "アルレッキーノの趣味…",
+ "Context": "時間があるとき、独りで森に入って昆虫を観察することがある。昆虫たちのやり合いはなかなか興味深いものだ。捕食、競争、協力が絶えず繰り広げられる中で、一見強そうに見える個体が最後まで生き残るとは限らない。ちょっとした油断により命を落とすからだ。そんな場面に立ち会えたときは、死に際に藻掻く様子をじっくりと脳裏に刻んでおく。敗者たちの結末を胸に焼き付けてきたのと同じようにね。"
+ },
+ {
+ "Title": "アルレッキーノの悩み…",
+ "Context": "子供たちは、よく自分たちにしか分からない流行り言葉を使う。任務実行中の合言葉にも似ているが…そうやって、安心できる空間を作りたいのだろう。私もよく分かってはいるつもりだ。"
+ },
+ {
+ "Title": "好きな食べ物…",
+ "Context": "家では時々バーベキューパーティーを開くんだ。食材は子供たちに用意させているよ。皆そのような場を喜ぶし、私もなかなか好きだ。次にパーティーをやるときは誰が欠席しているか…誰にも分からないからね。"
+ },
+ {
+ "Title": "嫌いな食べ物…",
+ "Context": "味付けが複雑な食べ物は嗅覚と味覚を鈍くするから、あまり好きではないな。食材本来の味を活かすことも、食材を尊重することだと言えるだろう。"
+ },
+ {
+ "Title": "贈り物を受け取る·1",
+ "Context": "いい腕前だ。壁炉の家で料理の授業を開いてみる気はないか?"
+ },
+ {
+ "Title": "贈り物を受け取る·2",
+ "Context": "悪くない。子供たちは好きかもしれないね。"
+ },
+ {
+ "Title": "贈り物を受け取る·3",
+ "Context": "気持ちはありがたいが、味に関してはまだまだ改善の余地がありそうだ。"
+ },
+ {
+ "Title": "誕生日…",
+ "Context": "メモを見たが——今日は君の誕生日だね?誕生日は賑やかなほうがいいだろう。どんな人にも、忙しさから抜け出す理由は必要だ。自分の…或いは他人の祝い事というのは、理由の一つになるだろう?壁炉の家でちょっとしたパーティーを用意した。子供たちが待っているから、ぜひ来てくれたまえ。"
+ },
+ {
+ "Title": "突破した感想·起",
+ "Context": "歩みを止めるな。力量に囚われる必要などない。"
+ },
+ {
+ "Title": "突破した感想·承",
+ "Context": "憤怒は衝動を引き起こし、感傷は躊躇いを生む。常に心の調整を忘れないことだ。"
+ },
+ {
+ "Title": "突破した感想·転",
+ "Context": "私を厳しすぎると評価する者たちがいるが、私は自身に対しても同じようにしているつもりだ。"
+ },
+ {
+ "Title": "突破した感想·結",
+ "Context": "君と過ごしている間、色々と学びがあった。君にとってもそうであったならいいのだが。これからも、この友好関係を保っていこう…いつか、一緒に厄介な面倒事を処理することになるかもしれないからね。"
+ },
+ {
+ "Title": "元素スキル·1",
+ "Context": "貫こう。"
+ },
+ {
+ "Title": "元素スキル·2",
+ "Context": "却下する。"
+ },
+ {
+ "Title": "元素スキル·3",
+ "Context": "顕現。"
+ },
+ {
+ "Title": "元素爆発·1",
+ "Context": "墜ちるがいい。"
+ },
+ {
+ "Title": "元素爆発·2",
+ "Context": "此処より昇る。"
+ },
+ {
+ "Title": "元素爆発·3",
+ "Context": "月のように永遠なれ。"
+ },
+ {
+ "Title": "宝箱を開ける·1",
+ "Context": "予想外の事というのは楽しいものだ。"
+ },
+ {
+ "Title": "宝箱を開ける·2",
+ "Context": "悪くない収穫だね。"
+ },
+ {
+ "Title": "宝箱を開ける·3",
+ "Context": "この瞬間の喜びを覚えておこう。"
+ },
+ {
+ "Title": "HP低下·1",
+ "Context": "悪くない攻撃だった。"
+ },
+ {
+ "Title": "HP低下·2",
+ "Context": "さて、反撃の時間だ。"
+ },
+ {
+ "Title": "HP低下·3",
+ "Context": "そろそろ始めようか——"
+ },
+ {
+ "Title": "仲間HP低下·1",
+ "Context": "下がれ。"
+ },
+ {
+ "Title": "仲間HP低下·2",
+ "Context": "計画を変更する。"
+ },
+ {
+ "Title": "戦闘不能·1",
+ "Context": "暖炉の火が…消えた…"
+ },
+ {
+ "Title": "戦闘不能·2",
+ "Context": "子供たちの歌声が…聞こえる…"
+ },
+ {
+ "Title": "戦闘不能·3",
+ "Context": "こんな運命、認めはしない。"
+ },
+ {
+ "Title": "重ダメージを受ける·1",
+ "Context": "凡庸だね。"
+ },
+ {
+ "Title": "重ダメージを受ける·2",
+ "Context": "続きといこう。"
+ },
+ {
+ "Title": "チーム加入·1",
+ "Context": "安心して任せたまえ。"
+ },
+ {
+ "Title": "チーム加入·2",
+ "Context": "何か手を焼くことでもあったと見える。"
+ },
+ {
+ "Title": "チーム加入·3",
+ "Context": "有意義な協力関係を築こう。"
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "キャラクター詳細",
+ "Context": "ヴァザーリ回廊にあるブーフ·ド·エテの館は、清潔な壁と綺麗に磨かれた窓を備えた、美しい建物だ。そこには毎日、身だしなみの整った、礼節をわきまえた子供たちが出入りしている。\nフォンテーヌ廷にある他の建物とは違い、ブーフ·ド·エテの館の所有者として登録されている人物はここに居住していない。そればかりか、近所の人々は、その名を聞いたことすらないという。\n何故ならば、書類の署名は偽名であり、本当の家主は別の人物だからだ。\n夜が訪れ、館の扉が閉まると、闇の中に子供たちの囁きが響き始める。そしてその声には、「お父様」という言葉が混じる…\n「お父様」の言葉と共に、敬慕を滲ませる者、恐怖の表情を浮かべる者、或いは複雑な面持ちになる者…反応はさまざまだが、その言葉遣いに注目すれば「お父様」が彼らに深く敬われていることがわかるだろう。\n子供たちのいる組織は「壁炉の家」と呼ばれており、ファデュイに属している。\n「壁炉の家」は世界各地の孤児を受け入れており、気高きブーフ·ド·エテの館も、「家」の一つに過ぎない。\nそして、子供たちが「お父様」と呼ぶ人物…つまり「壁炉の家」の主こそ、現在のファデュイ執行官第四位「召使」——アルレッキーノである。\nファデュイや彼女に対する世の評価はまちまちだが、「家」で暮らすほとんどの子供たちにとって、「お父様」は人生で最も重要な存在だ。\n「『お父様』がいるからこそ、ここは本当の『家』になるんだ。」"
+ },
+ {
+ "Title": "キャラクターストーリー1",
+ "Context": "「召使」に会った者は、そのほとんどが目に見えない威圧感を覚える。\nいとも簡単に会話の主導権を握ってしまう彼女の特別な瞳に見つめられながら、平然と心に秘めたことを隠し通せる者はそういないだろう。\n戦いの場においても、アルレッキーノは一切の容赦をしない。談笑のうちにすべてを片付け、後にその場を訪れる者が嫌な思いをしないようにと、親切にも現場を綺麗に片づけさえする。\nしかし、こうした一面はみなが彼女を恐れる最大の要因ではない。人々に恐怖を植え付けているのは、彼女の「未知」なる一面だ。\n日々、生活を共にしている子供たちでさえ、彼女のことに詳しいとは言えない——何が好きで、何が嫌いなのか…彼女が海面を見つめるとき、一体何を考えているのか…すべてが謎のままだ。\n毎年八月になると、子供たちはアルレッキーノに誕生日プレゼントを用意するため、一生懸命頭をひねる。しかしプレゼントを受け取る時も、彼女の表情は大して変わらないのだった。\n…そんな状況が変わったきっかけは、昨年八月、フレミネが天井から落ちてきたヤモリにびっくりしたことだった。リネットはその小さな「侵入者」を捕えまえようと、適当に掴んできた底の深い皿を被せるようにして素早く机の上に伏せた。\nそこへちょうど家に帰ってきたアルレッキーノは、なんとその食器とヤモリをその年のプレゼントとして受け取ったのである。\n翌日、「お父様」の執務室へ仕事の報告に訪れたリネは、机の上に置かれた飼育ケージの中に見覚えのある姿を見つけた。\nケージの中はちょうど良い温度と湿度が保たれているようで、ヤモリは何とも居心地良さそうにくつろいでいた。\n——『お父様』は、爬虫類を飼ったことがあるのかも。\nアルレッキーノがティーカップを手に取ると、リネはすぐ視線を戻したが、直前の発見についてはしかと頭に刻み込んでいた。\n「お父様」と近づくことのできるチャンスを、子供たちが見逃すはずはない。\nその日以降、リネとリネット、フレミネはヤモリの飼育について色々と調べた。次に「お父様」に会ったら、少しでも長く話がしたい一心で…\nところが数日後、リネが再び執務室を訪れると、飼育ケージの中は空っぽになっていた。\n「『お父様』…ヤモリはどうしたのですか?」\n「何度かケージの蓋を開けようとしていたから、解放してやった。短い付き合いだったが、まあ、それもあいつの選択だろう。」\n淡々と告げられ、リネは呆然としてしまった。すると、窓の外からちょろちょろ頭を覗かせる鳥を指さして、アルレッキーノが言った。\n「ああ、ヤモリは外に出るや、彼の腹の中に収まった。それでもまだ物足りないらしいな…リネ、そいつを追い払ってくれ。」"
+ },
+ {
+ "Title": "キャラクターストーリー2",
+ "Context": "美への憧れは人の本能とも言える。子供たちは思春期になると容姿を気にして、アクセサリーを身に着けたり、鋏で前髪を整えたりする。\nそのような些細な反抗を「お父様」が気に留めることはなく、干渉もしない。\nしかし、頑なにネックレスを外さなかったせいで、夜間の任務で居場所が漏れてしまったとなれば…「指導」すべき範疇である。\nアルレッキーノは精巧に作られた小さめの袋を手に、少女の部屋に入った。\n己の過ちを理解している少女は、ネックレスを外して机に置き、おどおどしながら立っていた。\nアルレッキーノはネックレスを手にとって一目見ると、少女に歩み寄り、その白い首に着けてやる。\nそして、少女の長く柔らかい金髪をそっと耳にかけながらこう言った。「ふむ、やはりピアスを開けてたんだな。」\n「お父様」は袋の中からベルベットのリボンと、宝石の嵌め込まれたピアスを取り出した。そして、少女の髪を結び、高価なアクセサリーを着けてやった。\nそして彼女の肩に手を添えて、鏡の前まで連れていった。鏡に映る少女の、宝石を身に纏った姿はまるで高貴な薔薇のようで、たとえ表情が不安で強張っていても、その美しさは寸分も損なわれていなかった。\n「容姿が気になるようになったのは悪いことじゃない。しかし、これらのキラキラした小物に虚栄心を煽られ、心を揺らすのは感心しない。」\n「も、申し訳ありません、『お父様』。」\n「二度とこんなことはしません…」と謝りながら、少女は震える手でピアスを外そうとした。\n鏡に映る「お父様」の穏やかな笑みは、平生と寸分も違わぬものであった。\n「落ち着け…そう固くならなくていい。手に入らないものであればあるほど、人は執着してしまう。君には、悔いなどという言葉で過去の記憶を美化してほしくない。」\n「これはこのまま着けているといい。これに慣れれば、どれほど美しい宝石や装飾品も、結局は冷たい無機物にすぎないと分かるようになるだろう。」\n「これは君に課せられた新たなレッスンだ——自分の感情がどこから来るのか、しっかりと認識しなさい。感情に支配されるのではなく、自らそれを支配し、利用するんだ。」"
+ },
+ {
+ "Title": "キャラクターストーリー3",
+ "Context": "「お父様」が「家」のルールを書き換える前、壁炉の家はまったく異なる様相を呈していた。\n先代「召使」の本名はクルセビナだったが、本名で呼ばれることはほとんどなく、子供たちには「お母様」と呼ばれていた。\n優しい笑顔と穏やかな態度、家族への細やかな気配り、そして子供たちに聞かせてあげる素敵な物語…彼女は完璧な母親に見えた。\nしかし、もし普通の環境で育った人が彼女の語る物語を聞けば、ぞっとしてしまうことだろう——\n何せ、「お母様」は残忍極まりない話を美しい童話に見せかけていたのだから。さらに彼女はそれを利用して壁炉の家のメンバーに殺し合いをさせ、一番強い者を「王」にしようとしたのである。\n「お母様」と自らを呼ばせながら、彼女自身、ここを「家」だと思ったことは一度もなかった。数え切れないほどの犠牲も、彼女にとっては興味深い実験に過ぎなかった。\n……\n「召使」の座を受け継ぎ、アルレッキーノと名を変えるまで、少女は「ペルヴェーレ」と呼ばれていた。\n壁炉の家の他の子供と同じく、彼女も出身不明の孤児で、「お母様」の「子供」であった。\n「お母様」がペルヴェーレを贔屓し、実の娘であるクリーヴよりも可愛がっていたことは、周知の事実だった。\nだからこそ、なぜペルヴェーレの「お母様」への恩返しが大がかりな暗殺であったのか、多くの者が理解に苦しんだ。\nクルセビナの狂気じみた実験は人目のない場所で行われたために、事情を知る者はごく僅かだったのだ。\n一方、クルセビナを殺したペルヴェーレには「母殺し」の悪名がつきまとい、彼女の残酷さだけが世に知れ渡った。\n……\nしかしすべてが一段落した後も、かつてのペルヴェーレ——つまり、現在のアルレッキーノが自ら説明することはなかった。\n噂が世間を騒がせていても放置するどころか、加担することさえあった。\n外交官にとって、そして殺し屋にとって、最も重要なことは相手の本質を見極めると同時に、自身を霧の中に包むことなのだ。\n「お母様」が殺された場所には、小さな墓碑が立てられた。そしてそこには、アルレッキーノ直筆の弔辞が刻まれている。\n「ここに落日の残光を葬り、昇り来る陽を迎えん。」"
+ },
+ {
+ "Title": "キャラクターストーリー4",
+ "Context": "アルレッキーノはかねてより、表向きにはフォンテーヌ人であると自称してきた。自らの出自を隠し、事実を炎の中に葬り去るためである。\n——幼い頃に気づいた、自分が奇異な炎を操れるという事実を。\n当時、「家」の子供たちは彼女の力の正体を知る由もなく、好奇心を露わにしたが、幼い彼女にとって、それは決して自慢したいような能力ではなく、むしろ根深い呪いのようなものだった。\n少しでも油断しようものなら、制御が効かなくなったその力は彼女の身体を蝕み、指先から手のひら、さらに腕へと広がっていく——\n漆黒の模様はまるで焼かれた木のようで、彼女は自身が燃え盛る薪になったように感じた。\n何となく、ある「予感」があった。もしこの黒い模様が腕から肩へ、さらに肩から心臓へと広がれば、自分という存在に何らかの「変化」が起こるだろう、と。\nもしかしたら、その瞬間こそ運命が手の内を明かしてくれる時なのかもしれない。\n……\n身体を侵されることの他にも、炎によってもたらされたもう一つの厄介事がある。\n炎に呑み込まれた者の、「残影」が残ることだ。それは記憶の断片として残ることもあれば、目が眩むほど鮮やかな色として残ることもある。\n自ら手にかけた命が増えていくにつれ、アルレッキーノは様々な声を聴くようになった。\n絶叫や悲鳴、呪いの声に夢から引きずり出されることもあるが、彼女にとってはとうに慣れたことだ。どうせ普段から夢に見るのは赤い月や荒野ばかりで、未練が残るようなものでもない。\nごく稀に、比較的完全な形を留めた残影が「意識を持った個体」を成して現れることがある。\nクリーヴの「残影」のような目立った特徴があるわけではないが、彼らはアルレッキーノの傍に現れ、ほかの雑音を振り払い、しばしの間安らぎを与えてくれる。\nゆらゆらと集まっては離れる残影たちは、まるで戯れる子供たちのようだ。\nアルレッキーノは彼らの生前の姿を覚えているが、決してそれらの名前を呼ぶことはない。"
+ },
+ {
+ "Title": "キャラクターストーリー5",
+ "Context": "女皇に謁見し、邪眼とともに「アルレッキーノ」という名を受け継いだあと、若き「召使」はある人物との面会を許された——\n統括官「道化」の表情は、顔の半分を覆った仮面に隠されて見えなかった。\n「貴様が未だ不満や疑念を抱いていることは知っている。貴様の質問に五つ…世界に関する、或いは貴様自身に関する疑問に答えてやろう。」\n「我輩に何らかの保証を求めたり、ファデュイの規則や女皇陛下の理想について問うたりすることについては、この五つに含めない。包み隠さず答えると約束しよう。」\nしかし「道化」の示した誠意を、彼女が完全に信じることはなかった。\n「では私からも一つ——ごまかしや曖昧な返答、言葉遊びや嘘はやめてくれ。」\n「慎重だな…では、貴様が抱いているであろう最初の質問に答えよう。なぜ貴様が選ばれたのか、そして、なぜ貴様が我々の選択を受け入れねばならぬのか——『未熟な者は理想のために死ぬが、成熟した者は成し遂げるために生きる。』——これが答えだ。」\n……\n「三つ目の質問。私がよく夢で見る赤い月と私が持っている力は一体何だ?」\n「我輩はかつて、地下にある古国の最後の王朝に仕えていた。その王朝の名は『黒日』。それより前の王朝は『赤月』だった。貴様が生まれる前の秘密について知りたければ…『恋に落ちたレオブラント』という書籍を求めて読むがいい。我輩が学術に励んでいた頃、その類の本はあまり読まなかったものだが、偶然読む機会に恵まれたのだ。物語自体は虚実入り混じるものだったが、重要な細部においては抜けも誤りもなかった。」\n……\n「五つ目の質問。すべてが終わったら、私と壁炉の家の子供たちはどうなる?」\n「正直に言えば、我輩の理想の中には貴様らの誰も存在しない。我輩はただ『愚者の道義』を実践するのみだ。だがその後については…女皇陛下はきっとすべての者を愛する神に戻ってくださることを保証しよう。彼女の理想のもと、すべての者の願いが叶うだろう。」\n「愚者の道義」は曖昧な言葉でごまかしているようにも感じられたが、アルレッキーノはそれらの答えを受け入れることにした。愚者への五つの質問を終えて、視界を覆っていた霧は徐々に晴れていった。\n「アルレッキーノ。」\n踵を返して立ち去ろうとしたところを「道化」に呼び止められ、アルレッキーノは振り返った。\n「世界の真相を究明するよりも、世界がどこへ向かうべきかを考えるべきだ。」\n再び背を向けて、歩み始める。響く足音が、返答の代わりであった。"
+ },
+ {
+ "Title": "「マレル」",
+ "Context": "壁炉の家のメンバーは隠密作戦を遂行するとき、安全を確保するため、様々な暗号を定めている。そのうち「マレル」という暗号は「召使」が自ら決めたものだ。\n「マレル」とは、フォンテーヌの子供たちがよく遊ぶ遊戯のことである。地面に決まった順番でマスを描いて、マスの中にお手玉を投げ、ルールに従って順番にマスの中と外をジャンプする遊びだ。\nいつからこんな遊びが流行り始めたのか、誰がルールを作ったのかは分からない。しかし壁炉の家の幼い子供たちは皆、年上の子から「マレル」を教わり、共に遊んだ。\n軽やかなジャンプ、明るい笑い声…子供たちにとって「マレル」の記憶は、太陽のように輝く思い出に結びつくものだ。\nだから、その暗号の意味を「安心」にすべきか、それとも「危険」にすべきか「お父様」が迷った時、子供たちは不思議でならなかった。\nかつての壁炉の家では、マレルは遊びと言えるようなものではなかったことを、今は誰も知らなかったのである。\n当時、子供たちは大人の監視下で、地面に描かれたマスに次々と飛び込ませられた。マスからはみ出してはならず、飛び込むリズムを乱してはならない。\n失敗した先にどんな罰が待っているかは、尋ねるまでもない——マスの外側にびっしり聳え立つ、尖った刃がその答えだ。\nバランスを崩す者、体力が追いつかない者、恐怖のあまり踏み外してしまう者…多くの子供たちがマスの外側に倒れていった。深紅に染まった地面は、沈痛な過去を物語っていた…\nあの頃は「マレル」と聞いただけでみな顔を蒼くしたものだ。「安心」などという言葉を連想する人など誰一人いなかったであろう。\nだが、しばらく考えた後、アルレッキーノは「安心」のほうを選んだ。\n今の子供たちにとって、マレルは「危険」とはまったく関係ない、笑顔を連想させる遊びだ。\nならば、つらい記憶は彼女の心だけに留めておこう。過去の血や塵など振り払って、子供たちにはもっと明るい未来を見せるべきだろう。"
+ },
+ {
+ "Title": "神の目",
+ "Context": "アルレッキーノの力は様々なところに由来する。\n彼女の体内で燃え盛る古の凶月血炎。その高貴な血筋は呪いであると同時に、天賦の才でもある——これが、彼女に与えられた最初の力だ。\nまた、慈悲深き女皇が彼女の母殺しの罪を赦し、授けた邪眼——女皇に認められた証でもあるこれは、彼女に与えられた三つ目の力だ。\nそして一つ目と三つ目の間、まだ彼女が「ペルヴェーレ」という名だった頃に、彼女は神の目を授かった。\nクリーヴがまだ生きていた頃、ペルヴェーレは彼女に「お母様」を暗殺する計画を持ちかけたことがある。しかし、自信がなかったのか、或いは肉親の情に縛られてか、クリーヴは応じなかった。\n冷たい刃に身体を貫かれ、クリーヴの運命は終わりを迎えた。しかし少なくとも死を迎えるその瞬間、自由を手に入れた彼女は幸せだった。\n一方、生き残ったペルヴェーレの運命の歯車は、動き始めたばかりであった。\n「王」を選抜する実験は終わったが、「お母様」の野心は留まる気配がなかった。\nペルヴェーレは、一度投げ出された計画を独り完遂すると決めた。\nその日から、彼女は粛々と「お母様」との力の差を計算し始めた。彼女の武術は「お母様」から教わったもので、その血筋に宿る力も「お母様」はすべて把握していた。\n子供の中では抜きん出た「王」とはいえ、大人からすればただの雛鳥に過ぎなかったはずだ。\nしかし、どんな逆境も彼女を諦めさせることはなかった。\n度重なる戦いで満身創痍になっても、まだ完全に制御できない凶月血炎が腕を真っ黒に染めても、彼女はただひたすら実力を磨き続けた。\nそんなある日、冴えた月明かりが差し込む夜…何の前触れもなく、目の前に神の目が現れた。\n真円の神の目は月とぴったり重なって、玉のごとく透き通ったそれは眩しい月を赤く染めた——\nそれは彼女の願いに応えたのだろうか?それとも、夜もなく昼もなく、何百回と考え続けてきたことがついに実を結んだに過ぎないのだろうか?\nどのみち答えは得られまいし、その問いに彼女自身も、さしてこだわる気はなかった。\nアルレッキーノはただ、静かに神の目を心臓に一番近いところに隠し、「お母様」に小さな「サプライズ」を用意した。\nファデュイ執行官、アルレッキーノは、如何なる神にも頭を垂れることはないが、七神制度を象徴するこの神の目だけは大切に保管している。\nそれは彼女が運命に抗い、自らの未来を切り開いた証だからである。"
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "月光",
+ "Description": "アルレッキーノの衣装。古き凶月が夢の中で再び昇り、冷たく赤い月光が彼女を包み込む。この月光を証に、険しき運命が終焉を迎えるまで、彼女は命の杯を満たして飲む。",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/JP/AvatarPromote.json b/Genshin/JP/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/JP/AvatarPromote.json
+++ b/Genshin/JP/AvatarPromote.json
@@ -12318,5 +12318,159 @@
"Value": 0.192
}
]
+ },
+ {
+ "Id": 96,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 0
+ },
+ {
+ "Type": 7,
+ "Value": 0
+ },
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 874.6027
+ },
+ {
+ "Type": 7,
+ "Value": 51.0435
+ },
+ {
+ "Type": 4,
+ "Value": 22.828234
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 1496.0309
+ },
+ {
+ "Type": 7,
+ "Value": 87.31125
+ },
+ {
+ "Type": 4,
+ "Value": 39.048294
+ },
+ {
+ "Type": 22,
+ "Value": 0.096
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2324.6018
+ },
+ {
+ "Type": 7,
+ "Value": 135.66824
+ },
+ {
+ "Type": 4,
+ "Value": 60.67504
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2946.03
+ },
+ {
+ "Type": 7,
+ "Value": 171.936
+ },
+ {
+ "Type": 4,
+ "Value": 76.8951
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
+ },
+ {
+ "Type": 4,
+ "Value": 109.33523
+ },
+ {
+ "Type": 22,
+ "Value": 0.384
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/JP/Chapter.json b/Genshin/JP/Chapter.json
index e834549a..ed0dfa90 100644
--- a/Genshin/JP/Chapter.json
+++ b/Genshin/JP/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "浄煉の炎の章 第一幕",
+ "Title": "炉火の消える時",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "アルレッキーノ",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "金狼の章 第二幕",
+ "Title": "誓いを守りし者",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "セノ",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2957,7 +2985,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3087,7 +3115,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3125,7 +3153,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3138,7 +3166,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3176,52 +3204,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "薔薇と銃士 第一幕",
+ "Number": "銃士と薔薇 第一幕",
"Title": "静寂を切り裂く銃声",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "薔薇と銃士 第二幕",
+ "Number": "銃士と薔薇 第二幕",
"Title": "フレームの内と外に映る虚実",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "薔薇と銃士 第三幕",
+ "Number": "銃士と薔薇 第三幕",
"Title": "霧に隠れし孤島",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "薔薇と銃士 第四幕",
+ "Number": "銃士と薔薇 第四幕",
"Title": "薔薇は何処に咲き誇る",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律のカンティクル·第三章",
+ "Title": "ファルサリアのラプソディ",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律のカンティクル·第二章",
+ "Title": "縛られた囚人",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律のカンティクル·序曲",
+ "Title": "奇異な町の夢",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律のカンティクル·第一章",
+ "Title": "海の魔王の宮殿にて",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "諧律のカンティクル·最終章",
+ "Title": "鎮魂曲",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "荒瀧·生命のロックイリデッセンスビッグツアー·上",
+ "Title": "ただのイリデッセンスツアーじゃない",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "荒瀧·生命のロックイリデッセンスビッグツアー·下",
+ "Title": "荒瀧·生命のロックイリデッセンスビッグツアー!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/JP/DisplayItem.json b/Genshin/JP/DisplayItem.json
index 8917962e..b2ad402e 100644
--- a/Genshin/JP/DisplayItem.json
+++ b/Genshin/JP/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "聖遺物セット",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "諧律奇想の断章",
+ "TypeDescription": "聖遺物セット",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "諧律奇想の断章",
+ "TypeDescription": "聖遺物セット",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "遂げられなかった想い",
+ "TypeDescription": "聖遺物セット",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "遂げられなかった想い",
+ "TypeDescription": "聖遺物セット",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/JP/Furniture.json b/Genshin/JP/Furniture.json
index 6d009027..f7a6ecc3 100644
--- a/Genshin/JP/Furniture.json
+++ b/Genshin/JP/Furniture.json
@@ -195,7 +195,7 @@
],
"Id": 369108,
"Name": "北地ショートヘア",
- "Description": "生まれながらの優雅さと誇り高さを持つ、器用で知的な生き物。\n灰色をベースに黒のストライプの優雅な猫。遠い北から生まれ、おとなしく人懐っこい性格で有名だ。\n壺洞天にやってきた後、おとなしい彼らはよく窓際で横になって日光浴を浴び、同じ北地生まれの仲間とのんびりとした生活を送っている。",
+ "Description": "生まれながらの優雅さと誇り高さを持つ、器用で知的な生き物。\n灰色に黒の縞柄が入った優雅な猫。遠い北で生まれたこの猫は、おとなしく人懐っこい性格で有名だ。\n壺洞天にやってきた後、おとなしい彼らはよく窓際で横になって日光浴を浴び、同じ北地生まれの仲間とのんびりとした生活を送っている。",
"Icon": "UI_AnimalIcon_Cat_04",
"Rank": 110100
},
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "アルレッキーノ",
+ "Description": "塵歌壺入居キャラクター",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -17258,7 +17280,7 @@
],
"Id": 369119,
"Name": "赤狐",
- "Description": "妖精のようにつかみどころのない、ずる賢い生き物。民話に登場するこの生き物は、独特の知恵と古くからの記憶を持っていると伝えられている。\n森と草に身を隠す小さな狐、狩人の弓と目線から慎重に隠れている。\n各地の民話には、十分に長生きし、十分な知恵をもった狐が、驚異の力を手に入れたお話があり、その中には狐が人間に変身できるという説もある。人気童話『蒲公英の海の狐』にも、このような記述がる。\nたまに壺洞天に訪れるウルには、赤狐たちの特別な点を見えるらしい。誰もいない時は、赤狐とささやくとこもあると言われている…",
+ "Description": "妖精のようにつかみどころのない、ずる賢い生き物。民話に登場するこの生き物は、独特の知恵と古くからの記憶を持っていると伝えられている。\n森と草に身を隠す小さな狐、狩人の弓と目線から慎重に隠れている。\n各地の民話には、十分に長生きし、十分な知恵をもった狐が、驚異の力を手に入れたお話があり、その中には狐が人間に変身できるという説もある。人気童話『蒲公英の海の狐』にも、このような記述がる。\nたまに壺洞天に訪れるウルには、赤狐たちの特別な点を見えるらしい。誰もいない時は、赤狐とささやくこともあると言われている…",
"Icon": "UI_AnimalIcon_Fox_02",
"Rank": 110100
},
@@ -17308,7 +17330,7 @@
],
"Id": 369121,
"Name": "サファイア",
- "Description": "生まれながらの優雅さと誇り高さを持つ、器用で知的な生き物。\nこの真っ白な猫はサファイアのように輝く目で有名だ。しかし、サファイア如く目は高貴で好かれがちだが、性格はよくない。彼らと遊びたいのなら、干し魚と絆創膏を用意しておくといい。しかし、一見ふわふわしていじめられやすそうなマルは、彼らをおとなしくすることができる。一体どんな奇妙な方法を使っただろう。",
+ "Description": "生まれながらの優雅さと誇り高さを持つ、器用で知的な生き物。\nこの真っ白な猫は輝くサファイアのような瞳で有名だ。ただし…高貴で愛らしいサファイアだが、性格はよくない。彼らと遊びたいのなら、干し魚と絆創膏を用意しておいたほうがいいだろう。しかし、一見ふわふわしていじめられやすそうなマルは、彼らをおとなしくすることができる。一体どんな奇妙な方法を使っただろう。",
"Icon": "UI_AnimalIcon_Cat_01",
"Rank": 110100
},
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 370117,
"Name": "谷の店屋-「茶の導き」",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373441,
"Name": "獣舞劇衣装-「がおがお猊獣」",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373442,
"Name": "獣舞玩具-「ものぐさ猊獣」",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373443,
"Name": "宴の屏風-「蝶舞い魚跳ぶ」",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373444,
"Name": "宴の屏風-「鳴き交わす雀鳶」",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373448,
"Name": "吉祥祝凧-「連連遊魚」",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373449,
"Name": "吉祥祝凧-「諸事順調」",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373450,
"Name": "吉祥祝凧-「蝶舞飛翔」",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "期間限定イベントで獲得"
+ "期間限定イベントで獲得",
+ "洞天百貨で調度品設計図を購入して習得"
],
"Id": 373451,
"Name": "吉祥祝凧-「金運好調」",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "伝説任務で獲得"
+ ],
+ "Id": 361510,
+ "Name": "壁炉の炎-「闇を払う薪」",
+ "Description": "華麗で優雅な暖炉。「壁炉の家」で使われている壁炉と同じ造形をしている。\nある古い伝説では、暖炉の火は「家」の象徴で、夜に子供たちを守るだけでなく、子供たちに新生の道を与えてくれるとも言われている。\nしかし…今は火がなくとも、子供たちは身を守る力を持つようになった。",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 362265,
+ "Name": "ホテルの欄干-「ミントの新芽」",
+ "Description": "ホテル·ドゥボールにある標準的な手すり。丈夫な素材でできた手すりには華やかな模様があしらわれており、芸術的な雰囲気がある。ホテル·ドゥボールのオーナーであるヴァネーゲムは「芸術は最高のスパイス」という理念を掲げ、上品な文化的な雰囲気を作り出すために、特別な内装を施し、ホテルを芸術イベントの会場に仕上げたという。丁寧に設計されたこの欄干は、「盛り付けの際に添えられたミントの新芽のように」、パーティーをより魅力的で奥深いものにしている。",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 362266,
+ "Name": "ホテルの欄干-「広がるアークの風景」",
+ "Description": "精巧で美しい弧形の欄干。高品質のコウハクジュ材で作られており、ホテル·ドゥボール内の欄干と同じ構造をしている。\n設計者の話では、このような弧形のデザインを採用したのは、客人たちにより広い視野を提供し、彼らが近距離でショーを楽しめるようにするためだという。ただ、直線型の欄干に比べて、弧形の欄干は建築時により手間がかかり、メンテナンスコストも高いため、ホテル·ドゥボール以外ではあまり見かけない。",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 363113,
+ "Name": "シンプルなランプ-「適材適所」",
+ "Description": "サーンドル河で見られる金属耐風型ランプ。回収した金属や古いクロックワーク·マシナリーの部品を素材としている。外観や照明効果はフォンテーヌ廷の標準的な街灯に遠く及ばないが、低価格で作ることができる。ランプの耐久性について、サーンドル河の住民たちは特に心配していない。なぜなら、サーンドル河の下水道には、いつも予備の部品が大量にあるからだ…",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 362315,
+ "Name": "フォンテーヌのカーペット-「公平方正」",
+ "Description": "精巧に作られた、古風な正方形のフォンテーヌのカーペット。ワイン色のベースと繊細な金色の模様が特徴。\nフォンテーヌでは、対称の構造が理性を象徴し、金色が落ち着きと荘厳を意味すると言われている。そのため、この特殊な金色の模様があしらわれている絨毯は、書斎や応接室に置かれ、静かで落ち着いた雰囲気を作るために使われることが多かった。\n「諭示機」が誕生してから、対称の構造に公正の意味が加わるようになったため、今のエピクレシス歌劇場にあるカーペットにもこの特殊な金色の模様が多く見られる。",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 364219,
+ "Name": "枢機の照明-「静夜の想い」",
+ "Description": "エピクレシス歌劇場の外周部で使用されている壁掛けランプ。フォンテーヌ市街地の街灯と同じで金属とガラスの複合構造を採用しているが、光源はより柔らかく、照らす範囲もより集中的である。\nエピクレシス歌劇場の舞台では、フォンテーヌの最も激しいドラマや目まぐるしく変化する愛憎劇が常に上演されている。幕が下りた後、演劇の愛好家たちは余韻を楽しむようにと、いつも静かな場所を探し求めている。そのため、愛好家たちが演出の細部を噛み締められるよう、エピクレシス歌劇場は一部エリアのランプの明るさを柔らかく調整している。",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌルキナの泉Lv.報酬"
+ ],
+ "Id": 371142,
+ "Name": "マシナリー模型-「前進する時代」",
+ "Description": "構造が極めて複雑な金属模型。廷地区アクアロード·ターミナルの入口にある装置の等比例複製品であり、クロックワーク·マシナリーのデザインの美を代表したものだとされている。\n装置自体は「奇械公」アラン·ギヨタンが立ち上げた基本理論を超越したものではない。それでも人々はそれを数百年に渡って発展してきた「科学の美」の象徴とみなしている。一部の評論家が言っていたように、絶え間なく回り続ける装置は、前進し続ける時代の車輪のようなものかもしれない…",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 370826,
+ "Name": "「音楽の町の鐘」",
+ "Description": "ペトリコールで見られる石と木で建てられた時計台。精巧に作られた金属製の大きな鐘が備え付けられており、鐘の音で町全体に時間を知らせることができる。また、時計台の最上部には風速を測る回転装置が設置されている。熟練した鐘撞きは風速の変化と天象の特徴を分析することで、ある程度未来の天気を予測できるとされている。適切な時間に鐘を鳴らし、まもなくやってくる嵐を住民たちに知らせるのだ。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 370827,
+ "Name": "「音楽の町の平和な住居」",
+ "Description": "ペトリコールで見られる端正で優雅な大型民家。フォンテーヌ廷の建物と異なり、ペトリコールの家屋では、居住に使われていない部屋や煙突を独立した空間にする傾向がある。このような設計は住宅の面積を増やしているが、火の安全性と生活スペースの清潔さを確保するのに役立っている。土地面積が小さいペトリコールにとって、これは最善の選択と言えるだろう。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 370828,
+ "Name": "「音楽の町の精巧な住居」",
+ "Description": "付属の工房と独立したベランダを持つ二階建ての建物。非対称のレイアウトになっており、ペトリコール独自の特徴を持ち合わせている。\nこのタイプの家屋は居住スペースが非常に広く、付属の工房には換気管と独立した出入口が設置されている。工房と住居エリアを巧みに分けることで、互いに邪魔されることなく生活と仕事を両立できる。この建物で「テイワットキャノン」の設計·建造作業を行っても、同じ屋根の下で昼寝する人の迷惑にならないらしい。建物の隔離効果の優位性を完璧に体現している。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 370829,
+ "Name": "「音楽の町の巧緻な住居」",
+ "Description": "見た目はごく普通の建物だが、内部空間は広く、一人や二人が長期的に住むのに十分な大きさを持つ。ペトリコールで最もよく見られる建物の一つである。ペトリコールでは、ほとんどの建物が波の形の屋根を採用しているそうだ。この設計は、排水機能により屋根から雨水を流せる利点がある。また、居住スペースを拡張する効果もあり、まさに一石二鳥といえる。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
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+ 0
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 370333,
+ "Name": "音楽の町の小屋-「ルミドゥースとマルコットのハーモニー」",
+ "Description": "職人が心を込めてデザインし、手作業で建てられた小屋。屋根は赤と青の縞模様が入っている。「どっちの色も素敵だから、どっちもほしい」——これはあるペトリコールの住民がフォンテーヌ廷で機械染めの小屋を購入する際にした決断である。この決断がきっかけとなり、「マルコットの赤」と「ルミドゥースベルの青」、二種の染料の美を兼ね備えた小屋が生まれた。ただ、この小屋を建てるには多くの人員を要するため、他の土地への販売はほとんど叶わない。そのため、フォンテーヌ廷の住民たちはまだ、この完璧な解決策を享受できない。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 374323,
+ "Name": "マロウ材の長机「記憶を彫る」",
+ "Description": "「マロウ材」の端材を繋ぎ合わせて作られた、ペトリコールで見られる長テーブル。材質がしっかりしているため、一部の職人には作業台や臨時の物置として使われている。この長テーブルのコストは低いが、ほとんどの使用者はそう簡単にテーブルを替えないらしい。なにせ、慣れた作業環境はそう簡単に再現できないからだ。また、びっしりとテーブルに刻まれた彫刻刀の跡も、彼らが頑張った無数の日々の証である…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
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+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 374324,
+ "Name": "マロウ材の丸テーブル「一緒に呑もう」",
+ "Description": "シンプルで見た目が素朴な木製の円卓。とても軽く、子供でも簡単に運べる。\nペトリコールを訪れる人はあまりいないため、町にある机や椅子は、フォンテーヌ廷の豪華な家具と違い、比較的低めのものが多い。住民の家に招かれた際、もしこのような円卓でアフタヌーンティーを主人に勧められても、自分が歓迎されていないと思わなくていい。それどころか、これはペトリコールが真の友人をもてなすための礼儀作法なのだ。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
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+ "SurfaceType": 0,
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+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "洞天百貨で調度品設計図を購入して習得"
+ ],
+ "Id": 374601,
+ "Name": "剣を持つ石像-「永遠の護り」",
+ "Description": "鋭い剣を手に持つ兵士の石像。ペトリコールの周りにある石像のレプリカである。厳かな表情を見るに、穢すことが許されない信念を持っているようだ。\n魔像のように戦闘機能はないが、その威厳ある姿だけで、気の弱い盗賊を撃退するには十分である。もちろん、撃退できなくても心配はいらない。何故なら、壺洞天では盗賊の心配をする必要はないのだから…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
+ 7001,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 373916,
+ "Name": "マロウ材の郵便ポスト「物入れ」",
+ "Description": "丈夫な「マロウ材」の板材と金属部品で作られた簡易的な郵便ポスト。通常の大きさよりも小さく、庭の正門近くに置いても通行の邪魔にならない。ポストの内部が広く、手紙だけでなく小さな荷物も入るため、「物入れ」としても使われている。\nただし、荷物が破損する可能性があるため、ポストに入れるのはあまり推奨されていない。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 374115,
+ "Name": "マロウ材の門「柔らかなメロディー」",
+ "Description": "ペトリコールで見かける、丈夫な「マロウ材」で作られた柵で、精巧な模様が彫られている。非対称の構造が軽やかな躍動感を演出し、曲線が滑らかで柔らかいメロディーの美しさを添えていると、ペトリコールの職人たちは言う。だが複雑な構造により、この門は通常の枠にはめにくく、実用性に欠け、使用シーンが限られている。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
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+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 374116,
+ "Name": "マロウ材の欄干「海の潮」",
+ "Description": "「マロウ材」で作られたデザインの凝った柵。波のような装飾がついており、美しさを保ちながら、物を引っ掛けるのにも役立つ。\n柵を高く作ったのは、その使用寿命を延ばすためであり、変わりやすい海島の天気で柵が壊れないようにするのが目的だと、一部の評論家は言っていた。しかし、ペトリコールの一部の住民は、上記の結論に賛同しない。彼らにとって、高い柵にあしらわれた波は、潮の芸術的な表現であり、天気とはあまり関係がないのだ。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "洞天百貨で調度品設計図を購入して習得"
+ ],
+ "Id": 373454,
+ "Name": "「メロディーの始まり」",
+ "Description": "精巧な構造を持つハープの模型。色褪せた城にあるハープの模型と同じく、凝った彫刻が施されている。\nハープは最もシンプルで難しい楽器の一つだと言われている。音を出す構造はすごく単純で、言葉を覚えたばかりの子供でも簡単に弾ける。しかし一方、ハープの音程の正確さは演奏者の経験に左右される。数十年の経験を持っていても、演奏中に思わずミスをしてしまう可能性もあるのだ。そのため一部の評論家は、ハープはあらゆる音楽家の始まりと終わりだと評している。この説は、いくらか誇張されているが、ハープの特別な地位を示したのは確かである。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "洞天百貨で調度品設計図を購入して習得"
+ ],
+ "Id": 373455,
+ "Name": "「軍団の怒りの角笛」",
+ "Description": "精巧にデザインされた角笛の模型。金属の装飾がついており、とても豪華だ。色褪せた城にある角笛の模型と同じ形をしている。\n角笛の音程が低く、力強い野獣の咆哮に似ているため、昔はよく戦闘に使われていたと言われている。今、この役割は様々な吹奏楽器によってなされているため、威厳あるこの楽器は徐々にある種のシンボルになっていった…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "洞天百貨で調度品設計図を購入して習得"
+ ],
+ "Id": 373456,
+ "Name": "「暗闇に潜む蛇」",
+ "Description": "巨大な蛇に見えるバストランペットの模型で、音程をコントロールするピストンバルブが付いている。色褪せた城にあるバストランペットの模型と同じ形をしている。\nこのバストランペットは、目を惹くような形をしているが、奏でる音色は草むらに潜む蛇のように柔らかく低いもので、あまり注目されることはない。そのため、一部のアーティストはこの特性を活かし、バストランペットを伴奏に入れることで、緊張感や危険な雰囲気を醸し出す…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "紀行·真珠の歌の購入"
+ ],
+ "Id": 373457,
+ "Name": "「鏡のようなハープ」",
+ "Description": "優雅な造形を持ち、贅沢な装飾が施されているハープの模型。宝石のような青い弦があり、色褪せた城にあるハープの模型と同じ形をしている。鏡のように対称感のある美しいハープは、利き手が違う楽師でも扱えるようになっている。今の吟遊詩人がよく使うライアーのデザインは、このハープと共通点を持つ…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "洞天百貨で調度品設計図を購入して習得"
+ ],
+ "Id": 373458,
+ "Name": "「きらめく栄光」",
+ "Description": "精巧な作りのハープの模型。水色の弦が海面のさざ波のようにきらめいている。色褪せた城にあるハープの模型と同じ形をしている。伝説によると、功勲や栄誉を讃える偉大な叙事詩は、このハープで奏でられ、歌われたものだったという。物語の主人公は今や亡くなっているが、彼らの栄光は今もハープの弦のように、眩しく輝いている。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
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+ ],
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+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 373215,
+ "Name": "「ひらめく純白」",
+ "Description": "ペトリコールで見られる、純白の花を植えた鉢植え。この花はその美しさから町の住民に気に入られ、広く栽培されていると言われている。ある劇作家がこの花に関する物語を作ったほどだ。物語の主人公は偶然にもこの白い花にインスパイアされ、今や広く使われている鈴と鐘を作り出したという。\nそのため、この純白の花は本来込められた意味だけでなく、「ひらめき」の象徴にもなった。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 373216,
+ "Name": "「癒しの芳香」",
+ "Description": "鮮やかな淡紫色の花に、小さな水色の花が添えてある特別な鉢植え。\n鉢植えに使われている紫色の花は、その香りと花びらに空気を浄化したり、蚊を駆除したり、さらに病気を治したりという不思議な効果があり、「清潔と健康」の象徴とされている。生命力が強い水色の花も似たような意味を持つという。そのため、ペトリコールの一部の住民はこの二種類の植物を一緒に育てる。それには見映え的な考えのみならず、より良い生活への期待も含まれている。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 374213,
+ "Name": "マロウ材のベンチ「ささやかなメロディー」",
+ "Description": "ペトリコール特有のベンチ。住民たちの休憩用に設置されている。丈夫な「マロウ材」が使われており、柔らかいクッションや背もたれこそないが、座面が広く、とても良い座り心地を提供している。とある無名の小新聞によると、このベンチはある楽器職人の傑作であり、座ると薄っすらとメロディーが聞こえてくるらしい。\nだが、フォンテーヌ科学院の研究によると、それはベンチの見た目がもたらす心理的効果であって、ベンチ自体にそんな不思議な機能はないそうだ…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌの記念品ショップで購入"
+ ],
+ "Id": 374214,
+ "Name": "マロウ材の椅子「折り畳み」",
+ "Description": "「マロウ材」で作られた、ペトリコールでよく見られる普通の椅子。折り畳み可能な点がこの椅子の最大の特徴である。この設計により、使用者はある程度椅子の高さを調整でき、また完全に畳めばコンパクトに収納できる。空間の節約、そして持ち運びやすさを両立している。ペトリコールは辺鄙な地にあり、椅子の需要は少ないが、たまに外部から来た客をもてなす必要がある。そこで、普段は折り畳んで収納でき、客が来たら調整して使えるこの椅子が生まれた。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "フォンテーヌ地域の珍奇な宝箱報酬"
+ ],
+ "Id": 360450,
+ "Name": "音楽の町の街灯-「夜道照らす安心の光」",
+ "Description": "ペトリコールでよく見られる街灯。支柱部分は安価で丈夫な「マロウ材」を採用し、ペトリコールの住民たちが日常的に使用でき、またメンテナンスしやすいように、耐久性を確保しつつも構造をシンプルなものにしている。見た目の美しさだけでなく、照明としての性能も高い。夜道を歩く人々の安全を守るよう、金属製のカバーはラッパのような形のデザインを採用している。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "洞天百貨で調度品を購入"
+ ],
+ "Id": 372511,
+ "Name": "「ブランドゥースベル」",
+ "Description": "穏やかで高潔な白い花。銀の鈴のように美しい「がく」を持ち、優しく甘美な香りを放つ。ルミドゥースベルの近縁種だと考える人が多いことから、「ブランドゥースベル」と名付けられた。\n一部の芸術家の文章で、花期が短いこの花は得難い幸福を象徴している。しかし、ペトリコールの住民の中には、この花の花期を延ばす方法を見つけた人もいるという。つまり「幸福」は、個人の努力で勝ち取れるものなのだ。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "洞天百貨で調度品を購入"
+ ],
+ "Id": 372701,
+ "Name": "「青き露の雫」",
+ "Description": "ペトリコールでよく見られる低木の花畑。小さな青い花が散りばめられており非常に愛らしい。この植物は乾燥に強く、露だけで生きていけるため、「青き露の雫」という愛称がついた。伝説では、この丈夫な植物は美しい永遠の象徴であるため、結婚式などでもよく見かけられる。",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/JP/FurnitureMake.json b/Genshin/JP/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/JP/FurnitureMake.json
+++ b/Genshin/JP/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
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+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
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+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
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+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/JP/FurnitureSuite.json b/Genshin/JP/FurnitureSuite.json
index 7499badb..ec0ef802 100644
--- a/Genshin/JP/FurnitureSuite.json
+++ b/Genshin/JP/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/JP/Material.json b/Genshin/JP/Material.json
index 06c32a7a..67f54721 100644
--- a/Genshin/JP/Material.json
+++ b/Genshin/JP/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "命ノ星座アンロック",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "アルレッキーノの星屑",
+ "Description": "アルレッキーノの命ノ星座アンロック用素材",
+ "TypeDescription": "命ノ星座アンロック",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -23643,6 +23653,61 @@
"TypeDescription": "食べ物",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "選択したキャラのHP上限の26%を回復し、その後30秒間、5秒毎にHPを570回復する。",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "ロック団子牛乳",
+ "Description": "舞台の下に一日放置され、ロックを浴びて発酵した団子牛乳——ロック団子牛乳!\n味に不思議な変化が起きている。だが、さらに不思議なのは、元の二倍の値段で売れること。\n実にロックと言えよう。",
+ "TypeDescription": "食べ物",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "選択したキャラのHP上限の26%を回復し、その後30秒間、5秒毎にHPを450回復する。",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "微妙なバブルスフレ",
+ "Description": "バブルオレンジに詰めた小さなケーキ。焼いている時、我慢できずオーブンを開けてこっそり見ようとした結果、膨らみ始めたスフレが急に崩れてしまった…好奇心は猫だけでなく、ケーキにも害をもたらすようだ。",
+ "TypeDescription": "食べ物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "選択したキャラのHP上限の28%を回復し、その後30秒間、5秒毎にHPを620回復する。",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "バブルスフレ",
+ "Description": "バブルオレンジに詰めた小さなケーキ。くり抜いたバブルオレンジの中に卵白をメレンゲにして入れ、スフレが均一に膨らむまで焼き上げる。「バブル」という言葉が使われているのは、材料にバブルオレンジが使われているからだけでなく、出来上がったものが泡のようにふわふわとした食感を体験させてくれるからである。",
+ "TypeDescription": "食べ物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "選択したキャラのHP上限の30%を回復し、その後30秒間、5秒毎にHPを790回復する。",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "美味しそうなバブルスフレ",
+ "Description": "バブルオレンジに詰めた小さなケーキ。最初はふんわりとした食感で、やがて濃厚な卵の風味と爽やかでフルーティーな香りが口の中でとろける。まるで柔らかな雲の中で溺れているかのよう——周りの空気までほのかに甘く染まる。",
+ "TypeDescription": "食べ物",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "選択したキャラのHP上限の40%を回復し、さらにHPを2350回復する。",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "炉火の昔語り",
+ "Description": "アルレッキーノのオリジナル料理。余計な味付けがされていない生肉には、血の匂いと旨味があり、舌に高らかな交響曲を刻む。最後に残る余韻はさらにあっさりとしたもので、料理人のある瞬間における「処理」のスタイルを彷彿させる…",
+ "TypeDescription": "食べ物",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25553,6 +25618,16 @@
"TypeDescription": "レシピ",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "レシピ:バブルスフレ",
+ "Description": "「バブルスフレ」の詳しい作り方が載っているレシピ。",
+ "TypeDescription": "レシピ",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26918,6 +26993,36 @@
"TypeDescription": "キャラと武器育成素材",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "砕けた剣の柄",
+ "Description": "古い彫像から取った石の剣の柄。\n海水の浸食を受けたことで砕け、かつての輝きを失った。",
+ "TypeDescription": "キャラと武器育成素材",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "折れた剣の柄",
+ "Description": "古い彫像から取った石の剣の柄。\n剣の柄の割れ目と刻まれた痕跡は、その主がかつて経験した残酷な戦いを記録しているようだ。",
+ "TypeDescription": "キャラと武器育成素材",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "光揺らぐ剣の柄",
+ "Description": "古い彫像から取った石の剣の柄。\n持ち主から離れたばかりのため、剣の柄にある炎はまだ消えていない。",
+ "TypeDescription": "キャラと武器育成素材",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27498,6 +27603,46 @@
"TypeDescription": "キャラクター育成素材",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "金色の旋律の断章",
+ "Description": "ケンタウロス魔像の胸から落ちた金色のバッジ。それと共にある砕けた石には旋律が刻まれており、とある壮大な楽劇の断章のようだ。\nかつて、永遠に幸せな調和と旋律が世界に響き渡り、すべての運命の果てに至ると考えた人がいた。だが、諧律には変奏が起こり得るもの。やがて反逆の神王は玉座から墜ち、不朽の王都は廃墟となった。軍団を失った統帥の手にある琴は、果たして誰の為に奏でられるのだろうか。",
+ "TypeDescription": "キャラクター育成素材",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "残火の灯燭",
+ "Description": "「召使」との決闘を終えた後、廃墟で拾った灯燭。\n罪人の手の中で燭火が揺らめくと、その光は影となり、足音と殺意を覆い隠すそうだ。\nどのような材料で作られたのか分からないが、燃えても蝋涙はなく、黒い灰だけが風の中に散って、誰も知らない彼方へと消えていく。",
+ "TypeDescription": "キャラクター育成素材",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "絹織りの羽",
+ "Description": "「召使」との決闘を終えた後、廃墟で拾った結晶の欠片。\n冷めた血と炎は羽根の形を保ち、その周りには凝固した黒い糸が絡み合っている。\n心が未成熟な間、幼子たちはいつも両親の手厚い世話に頼る——まるで雛が羽の庇護を必要とするかのように。\nその願いを叶えるため、「お父様」は危険な蜘蛛の糸で羽根を編み、鳥の翼に見立てて、家にささやかな温もりをもたらす。",
+ "TypeDescription": "キャラクター育成素材",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "否定と裁決",
+ "Description": "「召使」との決闘を終えた後、廃墟で拾ったピアス。\n赤いマークは彼女の瞳に映る模様と同じように、勅令でありながら否決でもある。\n両親を亡くした子供たちは、幼い頃より数々の苦しみを経験してきた。彼女はそれらを心に刻んでいる。\n運命が世界を観察していると同時に、運命を観察する人もいる。",
+ "TypeDescription": "キャラクター育成素材",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28034,7 +28179,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "純聖な雫の昇華",
- "Description": "武器に突破の力を付与する材料。\n「原始の海から生まれた生き物は、必ず同じ運命に帰るでしょう。」調律師のボエティウスはかつてこう語った。「しかし、何かを越えていく人間には無限の可能性が秘められていて、たとえ原始の胎海でも、それを全部溶かすことはできません…」\n傲慢な僭主はかつて、民に肉体を捨て、独立した永遠の命を手に入れてもらうよう、知恵と記憶を保存する、純水に溶けないイーコールを作ろうとした。\nだが、精神と肉体の転換による苦しみは、凡人には耐えられるものではなかった。僭主の命令はボロボロの魂を引き裂いた…\n多くの魂の慟哭により、イーコールは黒く染められ、調和を失った精神には、混乱と狂気だけが残されていた。",
+ "Description": "武器に突破の力を付与する材料。\n「原始の海から生まれた生き物は、必ず同じ運命に帰るでしょう。」調律師のボエティウスはかつてこう語った。「しかし、何かを越えていく人間には無限の可能性が秘められていて、たとえ原始の胎海でも、それを全部溶かすことはできません…」\n傲慢な僭主はかつて、民に肉体を捨て、独立した永遠の命を手に入れてもらうよう、知恵と記憶を保存する、純水に溶けないイコルを作ろうとした。\nだが、精神と肉体の転換による苦しみは、凡人には耐えられるものではなかった。僭主の命令はボロボロの魂を引き裂いた…\n多くの魂の慟哭により、イコルは黒く染められ、調和を失った精神には、混乱と狂気だけが残されていた。",
"TypeDescription": "武器突破素材",
"Icon": "UI_ItemIcon_114054"
},
@@ -28044,7 +28189,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "純聖な雫の甘泉",
- "Description": "武器に突破の力を付与する材料。\nこれは「純水騎士」がまだいた頃の遺物——騎士たちはこう言った。誰も訪れない山を流れる水に、忠実な精霊がいて、穢されない純粋な泉を守っていたと…\nしかし、イーコールを作った人間の主は、偉大な楽章と調和しない一切の不協和音を許さなかった。噂によると、調律師のボエティウスが行きつく場所に、甘露は埋め立てられ、帝国の橋は築かれ、純水精霊は跡形もなく消えていったようだ…",
+ "Description": "武器に突破の力を付与する材料。\nこれは「純水騎士」がまだいた頃の遺物——騎士たちはこう言った。誰も訪れない山を流れる水に、忠実な精霊がいて、穢されない純粋な泉を守っていたと…\nしかし、イコルを作った人間の主は、偉大な楽章と調和しない一切の不協和音を許さなかった。噂によると、調律師のボエティウスが行きつく場所に、甘露は埋め立てられ、帝国の橋は築かれ、純水精霊は跡形もなく消えていったようだ…",
"TypeDescription": "武器突破素材",
"Icon": "UI_ItemIcon_114055"
},
@@ -28054,7 +28199,7 @@
"RankLevel": 5,
"ItemType": 2,
"Name": "純聖な雫の精髄",
- "Description": "武器に突破の力を付与する材料。\n濃厚で純粋な液体は、果てしない原始の海の水滴から精製されたもの。古代の神王は、それが永遠の命と無限の知恵をもたらすと信じていた。しかし、耳を傾けてみると——それは「一つに溶け合う終末」を囁いている。\nこれはかつて神王が完成しなかった偉大なる楽章——どこからともなく生まれた黄金のイーコールは、荒れ果てた原始の水に取って代わり、不死の智者の輝かしい秩序は、甘露のような啓示を隅々まで届ける。\nしかし、神王の妄想はやがて深い海に沈み、黄金のイーコールも残酷な時間と共に原始の汁に侵蝕された…\n調律師は凶兆を無視し、ボロボロな体を支えながらも、過去の秩序を再現するため、最後のイーコールで同胞に命を与えようとしていた…\n今のフォンテーヌにおいて、狂気に落ちた多くの詩人や若き画家の悪夢の中で、ボエティウスが経験していた世の終わりの光景は、逃げられない輪廻の存在を告げるように、今もまた現れ続けている。",
+ "Description": "武器に突破の力を付与する材料。\n濃厚で純粋な液体は、果てしない原始の海の水滴から精製されたもの。古代の神王は、それが永遠の命と無限の知恵をもたらすと信じていた。しかし、耳を傾けてみると——それは「一つに溶け合う終末」を囁いている。\nこれはかつて神王が完成しなかった偉大なる楽章——どこからともなく生まれた黄金のイコルは、荒れ果てた原始の水に取って代わり、不死の智者の輝かしい秩序は、甘露のような啓示を隅々まで届ける。\nしかし、神王の妄想はやがて深い海に沈み、黄金のイコルも残酷な時間と共に原始の汁に侵蝕された…\n調律師は凶兆を無視し、ボロボロな体を支えながらも、過去の秩序を再現するため、最後のイコルで同胞に命を与えようとしていた…\n今のフォンテーヌにおいて、狂気に落ちた多くの詩人や若き画家の悪夢の中で、ボエティウスが経験していた世の終わりの光景は、逃げられない輪廻の存在を告げるように、今もまた現れ続けている。",
"TypeDescription": "武器突破素材",
"Icon": "UI_ItemIcon_114056"
},
@@ -28064,7 +28209,7 @@
"RankLevel": 2,
"ItemType": 2,
"Name": "無垢な海の苦杯",
- "Description": "武器に突破の力を付与する材料。\n伝説によると、最初の僭主が原始の海に来た時、水国の先主は彼に一杯の水を与えたという。\nその後、彼は独断の神王となり、その水から不思議なイーコールを精製し、強くて輝かしい帝国を築いた。\nそれはもう遥か昔の物語、その主人公は今、深海の魚の群れが発する燐光の中で眠っている。",
+ "Description": "武器に突破の力を付与する材料。\n伝説によると、最初の僭主が原始の海に来た時、水国の先主は彼に一杯の水を与えたという。\nその後、彼は独断の神王となり、その水から不思議なイコルを精製し、強くて輝かしい帝国を築いた。\nそれはもう遥か昔の物語、その主人公は今、深海の魚の群れが発する燐光の中で眠っている。",
"TypeDescription": "武器突破素材",
"Icon": "UI_ItemIcon_114057"
},
@@ -28074,7 +28219,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "無垢な海の酒盃",
- "Description": "武器に突破の力を付与する材料。\nどのような帝国が千年にも続けられるだろう?龍の国から帰ってきた後、僭主はそう考えた。\n不朽なる石と、原始の水から抽出されたイーコールを組み合わせ、黒い鉄のように固い種族を作り上げた——魔法の石を皮膚に、イーコールを血に。それから、野蛮に戻る呪いを恐れることはもうない…\n沈黙する魔像は、未だに素晴らしい帝国の夢を見ている——いつの間にか、帝国の滅亡から千年も経ったのだが。",
+ "Description": "武器に突破の力を付与する材料。\nどのような帝国が千年にも続けられるだろう?龍の国から帰ってきた後、僭主はそう考えた。\n不朽なる石と、原始の水から抽出されたイコルを組み合わせ、黒い鉄のように固い種族を作り上げた——魔法の石を皮膚に、イコルを血に。それから、野蛮に戻る呪いを恐れることはもうない…\n沈黙する魔像は、未だに素晴らしい帝国の夢を見ている——いつの間にか、帝国の滅亡から千年も経ったのだが。",
"TypeDescription": "武器突破素材",
"Icon": "UI_ItemIcon_114058"
},
@@ -28094,7 +28239,7 @@
"RankLevel": 5,
"ItemType": 2,
"Name": "無垢な海の金盃",
- "Description": "武器に突破の力を付与する材料。\n沈んだ都の僭主が黄金楽章の最後の一曲を奏でた時、王に寵愛される楽師はイーコールがたっぷり入った金盃を盗んだ。\n神王の愚かな裏切りに驚き、楽師は最後の衛兵を招集し、溶けないイーコールで悪龍を高塔の下に封印した後、王国と共に海底に沈んだ。\nその後、この尊い盗賊の姿は歴史から静かに消えていき、「金色の劇団」のみが、彼の予言を忠実に覚えている。",
+ "Description": "武器に突破の力を付与する材料。\n沈んだ都の僭主が黄金楽章の最後の一曲を奏でた時、王に寵愛される楽師はイコルがたっぷり入った金盃を盗んだ。\n神王の愚かな裏切りに驚き、楽師は最後の衛兵を招集し、溶けないイコルで悪龍を高塔の下に封印した後、王国と共に海底に沈んだ。\nその後、この尊い盗賊の姿は歴史から静かに消えていき、「金色の劇団」のみが、彼の予言を忠実に覚えている。",
"TypeDescription": "武器突破素材",
"Icon": "UI_ItemIcon_114060"
},
@@ -28388,6 +28533,26 @@
"TypeDescription": "聖遺物箱",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "深秘の聖遺物箱·二等",
+ "Description": "聖遺物を収納する箱。見た人が祝福に恵まれますように。\n\n聖遺物箱からは、以下の聖遺物セットの中から一つ入手できる。\n·「諧律奇想の断章」\n·「遂げられなかった想い」\n·「狂戦士」\n·「教官」\n·「亡命者」",
+ "TypeDescription": "聖遺物箱",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "深秘の聖遺物箱·一等",
+ "Description": "聖遺物を収納する箱。見た人が聖跡を感じられますように。\n\n聖遺物箱からは、以下の聖遺物セットの中から一つ入手できる。\n·「諧律奇想の断章」\n·「遂げられなかった想い」",
+ "TypeDescription": "聖遺物箱",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -28684,7 +28849,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "遐葉論·1",
- "Description": "古代スメール学者の著作。災厄の年におけるクラクサナリデビの足跡が記録されている。",
+ "Description": "古代スメール学者の著作。災厄の年における草神の足跡が記録されている。",
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_120022"
},
@@ -28694,7 +28859,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "遐葉論·2",
- "Description": "古代スメール学者の著作。災厄の年におけるクラクサナリデビの足跡が記録されている。",
+ "Description": "古代スメール学者の著作。災厄の年における草神の足跡が記録されている。",
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_120022"
},
@@ -28704,7 +28869,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "遐葉論·3",
- "Description": "古代スメール学者の著作。災厄の年におけるクラクサナリデビの足跡が記録されている。",
+ "Description": "古代スメール学者の著作。災厄の年における草神の足跡が記録されている。",
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_120022"
},
@@ -34329,6 +34494,16 @@
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "古いオルゴール",
+ "Description": "「色褪せた城」で拾った古いオルゴール。不思議な「楽章」の力が秘められているようだ。\n古代文明が残した楽譜を読み取ることができる。楽譜をたくさん見つけて、過去の秘密を解き明かそう。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34339,6 +34514,36 @@
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "空白の譜面",
+ "Description": "古代文明が未知の材料から作った楽譜のようだ。\n譜面には何の音符も記録されていない。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古い楽譜",
+ "Description": "古代文明が未知の材料で作った楽譜のようだ。\nそこに記録された旋律は、特殊な装置を使うことで読み取れる。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "失われた魔導書",
+ "Description": "神出鬼没な魔導書。「楽章」の旋律により、ようやく落ち着いた。\n機会があれば、本棚に戻しておこう。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34369,6 +34574,36 @@
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北方秘史·1",
+ "Description": "遺跡の中で偶然発見された古代レムリアの書籍。記載されている内容の真偽は検証できない。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北方秘史·2",
+ "Description": "遺跡の中で偶然発見された古代レムリアの書籍。記載されている内容の真偽は検証できない。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "北方秘史·3",
+ "Description": "遺跡の中で偶然発見された古代レムリアの書籍。記載されている内容の真偽は検証できない。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34509,6 +34744,16 @@
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "小型レコーダー",
+ "Description": "何らかの音を録音したと思われる小型レコーダー。もしかすると、役に立つかもしれない…?",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34559,6 +34804,16 @@
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "荒瀧派の招待状",
+ "Description": "デザインから内容に至るまで、騒々しい招待状。豪快で熱く、ワイルドで盛大。そこには国を跨いだツアーのようなロックの祭典が描かれている。あなたはスペシャルゲストとして、共に人々の中に眠るロック魂に火をつけていく。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34579,6 +34834,276 @@
"TypeDescription": "任務アイテム",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "修復された楽譜",
+ "Description": "破損していた楽譜は今、完全に修復された。音律に詳しい人なら、記録されている古い旋律を読み取ることができるだろう。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "失われた譜面の断片·1",
+ "Description": "とある古い楽譜の断片のようだが、これだけではまだ解読できない。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "どこにでもある枝",
+ "Description": "普通の木の枝。人の手で加工された痕跡がある。\n子供が遊ぶための道具なのかもしれない。いずれにせよ、蛮族の信物などではないだろう…",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "『最強オニカブトムシに転生して 世界をひっくり返してやった』",
+ "Description": "娯楽ロックの歌詞、もしくは拙い詩。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "謎の手紙",
+ "Description": "謎の手紙",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "セノの手紙",
+ "Description": "セノの手紙",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "破損した楽譜",
+ "Description": "破損した楽譜",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "修復された楽譜",
+ "Description": "修復された楽譜",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "ルッジェロのノート·2",
+ "Description": "ルッジェロの地図",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "失われた譜面の断片·2",
+ "Description": "とある古い楽譜の断片のようだが、これだけではまだ解読できない。",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古き碑文",
+ "Description": "古き碑文",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古き碑文",
+ "Description": "古き碑文",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "調律師のノート·下",
+ "Description": "調律師のノート·下",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古き碑文",
+ "Description": "古き碑文",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古き碑文",
+ "Description": "古き碑文",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古き碑文",
+ "Description": "古き碑文",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "ボロボロの航海日誌",
+ "Description": "ボロボロの航海日誌",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "ルッジェロのノート·1",
+ "Description": "ルッジェロのノート·1",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "誰かのノート",
+ "Description": "誰かのノート",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "ルッジェロのノート·3",
+ "Description": "ルッジェロのノート·3",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "北境の蛮族に関する考察",
+ "Description": "北境の蛮族に関する考察",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "調律師のノート·上",
+ "Description": "調律師のノート·上",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古い刻印",
+ "Description": "古い刻印",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古い紙切れ",
+ "Description": "古い紙切れ",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古い紙切れ",
+ "Description": "古い紙切れ",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古い紙切れ",
+ "Description": "古い紙切れ",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "古い紙切れ",
+ "Description": "古い紙切れ",
+ "TypeDescription": "任務アイテム",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36509,6 +37034,56 @@
"TypeDescription": "冒険アイテム",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·126",
+ "Description": "旋律を秘めた奇妙な結晶。まるで上質な絹で織られたかのような美玉。大陸の各地に点在するが、希少な宝物を扱う商人が持っていることもある。その中に記録されている旋律は、「塵歌壺」の「華麗なる千の響き·飄揚」、あるいは「華麗なる千の響き·繚繞」を使用することで復元できる。この「旋曜玉帛」には、フォンテーヌの不思議な旋律が秘められている。",
+ "TypeDescription": "冒険アイテム",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·127",
+ "Description": "旋律を秘めた奇妙な結晶。まるで上質な絹で織られたかのような美玉。大陸の各地に点在するが、希少な宝物を扱う商人が持っていることもある。その中に記録されている旋律は、「塵歌壺」の「華麗なる千の響き·飄揚」、あるいは「華麗なる千の響き·繚繞」を使用することで復元できる。この「旋曜玉帛」には、フォンテーヌの不思議な旋律が秘められている。",
+ "TypeDescription": "冒険アイテム",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·128",
+ "Description": "旋律を秘めた奇妙な結晶。まるで上質な絹で織られたかのような美玉。大陸の各地に点在するが、希少な宝物を扱う商人が持っていることもある。その中に記録されている旋律は、「塵歌壺」の「華麗なる千の響き·飄揚」、あるいは「華麗なる千の響き·繚繞」を使用することで復元できる。この「旋曜玉帛」には、フォンテーヌの不思議な旋律が秘められている。",
+ "TypeDescription": "冒険アイテム",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·129",
+ "Description": "旋律を秘めた奇妙な結晶。まるで上質な絹で織られたかのような美玉。大陸の各地に点在するが、希少な宝物を扱う商人が持っていることもある。その中に記録されている旋律は、「塵歌壺」の「華麗なる千の響き·飄揚」、あるいは「華麗なる千の響き·繚繞」を使用することで復元できる。この「旋曜玉帛」には、フォンテーヌの不思議な旋律が秘められている。",
+ "TypeDescription": "冒険アイテム",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "旋曜玉帛·130",
+ "Description": "旋律を秘めた奇妙な結晶。まるで上質な絹で織られたかのような美玉。大陸の各地に点在するが、希少な宝物を扱う商人が持っていることもある。その中に記録されている旋律は、「塵歌壺」の「華麗なる千の響き·飄揚」、あるいは「華麗なる千の響き·繚繞」を使用することで復元できる。この「旋曜玉帛」には、フォンテーヌの不思議な旋律が秘められている。",
+ "TypeDescription": "冒険アイテム",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38499,6 +39074,16 @@
"TypeDescription": "便利アイテム",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "ナイトウィンド·ホルン",
+ "Description": "使用すると演奏ができるフォンテーヌの楽器。ドヴォルザークが直々に旅人に贈ったもの。\nホルンの音色は豊かで柔らかく、まるで密林を吹き抜ける穏やかな夕風のようだと言われている。そのため、フォンテーヌの作曲家たちは、よくホルンを使って狩人や森などの束縛されない自由気ままな様と生き生きとしたイメージを表現する。このような楽器は間違いなく、「生命」をテーマにした音楽祭にピッタリだ。",
+ "TypeDescription": "便利アイテム",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39885,7 +40470,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "絶妙ドンピシャ注目スポット",
- "Description": "絶妙な大きさの舞台を中心に据えた室内装飾。小規模の公演なら対応可能。\n舞台に立つ新人は、観客が多すぎると緊張のあまりいつものパフォーマンスができなくなってしまう。そして、観客の数など気にしない大御所はチケット代を稼ぐよりも、時折大切な人たちのために公演をする方が幸せだ。それゆえ、この決して大きいとはいえぬ舞台は、多くの表現者に愛されている。\nこの調度品セットを好む仲間:リネット、リネ",
+ "Description": "絶妙な大きさの舞台を中心に据えた室内装飾。小規模の公演なら対応可能。\n舞台に立つ新人は、観客が多すぎると緊張のあまりいつものパフォーマンスができなくなってしまう。そして、観客の数など気にしない大御所はチケット代を稼ぐよりも、時折大切な人たちのために公演をする方が幸せだ。それゆえ、この決して大きいとはいえぬ舞台は、多くの表現者に愛されている。\nこの調度品セットを好む仲間:リネット、リネ、アルレッキーノ",
"TypeDescription": "調度品セットの設計図",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39915,7 +40500,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "正義の都の平穏な日々",
- "Description": "フォンテーヌの一般的な住宅街をモデルに設計された街区。林立する民家はフォンテーヌ廷のありふれた風景そのものであり、都市のリアルな姿を如実に再現している。\nフォンテーヌ住民にとっては規則正しい生活や定時での出退勤、余暇の友人との食事や買い物、時折エピクレシス歌劇場で観る華やかなショーが生活のほぼ全てだ。波乱万丈の人生を送る一部の冒険者も、時にはこうした平凡な暮らしも悪くないと感じるはずだ…\nこの調度品セットを好む仲間:シャルロット",
+ "Description": "フォンテーヌの一般的な住宅街をモデルに設計された街区。林立する民家はフォンテーヌ廷のありふれた風景そのものであり、都市のリアルな姿を如実に再現している。\nフォンテーヌ住民にとっては規則正しい生活や定時での出退勤、余暇の友人との食事や買い物、時折エピクレシス歌劇場で観る華やかなショーが生活のほぼ全てだ。波乱万丈の人生を送る一部の冒険者も、時にはこうした平凡な暮らしも悪くないと感じるはずだ…\nこの調度品セットを好む仲間:シャルロット、アルレッキーノ",
"TypeDescription": "調度品セットの設計図",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48778,5 +49363,265 @@
"Description": "「『シードル湖の光』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
"TypeDescription": "調度品設計図",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "ホテルの欄干-「ミントの新芽」",
+ "Description": "「ホテルの欄干-『ミントの新芽』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "ホテルの欄干-「広がるアークの風景」",
+ "Description": "「ホテルの欄干-『広がるアークの風景』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "シンプルなランプ-「適材適所」",
+ "Description": "「シンプルなランプ-『適材適所』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "フォンテーヌのカーペット-「公平方正」",
+ "Description": "「フォンテーヌのカーペット-『公平方正』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "枢機の照明-「静夜の想い」",
+ "Description": "「枢機の照明-『静夜の想い』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「音楽の町の鐘」",
+ "Description": "「『音楽の町の鐘』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「音楽の町の平和な住居」",
+ "Description": "「『音楽の町の平和な住居』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「音楽の町の精巧な住居」",
+ "Description": "「『音楽の町の精巧な住居』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「音楽の町の巧緻な住居」",
+ "Description": "「『音楽の町の巧緻な住居』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "音楽の町の小屋-「ルミドゥースとマルコットのハーモニー」",
+ "Description": "「音楽の町の小屋-『ルミドゥースとマルコットのハーモニー』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "マロウ材の長机「記憶を彫る」",
+ "Description": "「マロウ材の長机『記憶を彫る』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "マロウ材の丸テーブル「一緒に呑もう」",
+ "Description": "「マロウ材の丸テーブル『一緒に呑もう』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "剣を持つ石像-「永遠の護り」",
+ "Description": "「剣を持つ石像-『永遠の護り』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "マロウ材の郵便ポスト「物入れ」",
+ "Description": "「マロウ材の郵便ポスト『物入れ』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "マロウ材の門「柔らかなメロディー」",
+ "Description": "「マロウ材の門『柔らかなメロディー』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "マロウ材の欄干「海の潮」",
+ "Description": "「マロウ材の欄干『海の潮』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「メロディーの始まり」",
+ "Description": "「『メロディーの始まり』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「軍団の怒りの角笛」",
+ "Description": "「『軍団の怒りの角笛』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「暗闇に潜む蛇」",
+ "Description": "「『暗闇に潜む蛇』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「鏡のようなハープ」",
+ "Description": "「『鏡のようなハープ』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「きらめく栄光」",
+ "Description": "「『きらめく栄光』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「ひらめく純白」",
+ "Description": "「『ひらめく純白』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「癒しの芳香」",
+ "Description": "「『癒しの芳香』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "マロウ材のベンチ「ささやかなメロディー」",
+ "Description": "「マロウ材のベンチ『ささやかなメロディー』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "マロウ材の椅子「折り畳み」",
+ "Description": "「マロウ材の椅子『折り畳み』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "音楽の町の街灯-「夜道照らす安心の光」",
+ "Description": "「音楽の町の街灯-『夜道照らす安心の光』」の詳しい作り方が載っている設計図。\n使用後、製作画面で確認することができる。",
+ "TypeDescription": "調度品設計図",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/JP/Meta.json b/Genshin/JP/Meta.json
index 96c159c1..28ecfebc 100644
--- a/Genshin/JP/Meta.json
+++ b/Genshin/JP/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "B75B36DE90A0E6F5",
- "AchievementGoal": "4C1F7C4A022F44E2",
- "Avatar": "FEA796B1798357F9",
+ "Achievement": "8E41F7197F01A0F9",
+ "AchievementGoal": "C0EDA2B5D6F9B3D2",
+ "Avatar": "6D524F9EC92126F5",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "0E3E7C5B9757495D",
- "DisplayItem": "14CF8456D93ADDC7",
- "Furniture": "0AAC61DF991BF1FC",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "3805BF9777039EAE",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "39C73A234ADDF46F",
+ "DisplayItem": "0F186711E01F899C",
+ "Furniture": "906B24DFF209F4B8",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "5535BE8AD91913AF",
"FurnitureType": "B057FFD35F244111",
"GachaEvent": "772FD6BB8D2D0228",
- "Material": "69A0BF202C7C3113",
- "Monster": "5D717F1699144A3E",
+ "Material": "DA6B1178A5D84BF7",
+ "Monster": "EBBB2D71472D094E",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "93797F970BBF8F45",
- "Reliquary": "E70E6EC95E2F3EAD",
+ "ProfilePicture": "023999423849B488",
+ "Reliquary": "A509D272CA7D0BA4",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "027322CE13080BC8",
+ "ReliquarySet": "F335903A045DD603",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "4A126400814B7E94",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "B7BD48DA04BD5556",
- "Weapon": "58F25F42ABD38AF9",
+ "TowerFloor": "B7DA4E7F365870B3",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "A57D99D8A7F7CCCE",
+ "Weapon": "7476227DBFB541F1",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/JP/Monster.json b/Genshin/JP/Monster.json
index a23c83a5..ff90a46b 100644
--- a/Genshin/JP/Monster.json
+++ b/Genshin/JP/Monster.json
@@ -3238,7 +3238,6 @@
"Id": 0,
"DescribeId": 10307,
"RelationshipId": 10307,
- "Name": "ヒルチャールシャーマンBOSSJP0D",
"Title": "秘境に迷い込んだ悟りシャーマン?",
"Icon": "",
"Type": 0,
@@ -9484,6 +9483,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "アビサルヴィシャップ·原種",
+ "Title": "アビサルヴィシャップ·原種",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10597,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "魔像レガトゥス",
+ "Title": "「白石と黄銅の彫像」",
+ "Description": "白石と黄銅で作られたケンタウロスの巨像。硬い石からなる体の下には、イコルの血が流れている。軍団の統帥のような姿でそびえ立ち、その威厳を冒そうとする者を常に踏みにじろうとする。\n沈んだ古代文明はこう考えていた——戦争は音楽と同じように、リズムに従うべき芸術だと。軍団の統帥は楽団の指揮者のように、手中の盾と剣を琴の弦と弓に見立てて、無情の戦場で烈火の旋律を奏でるべきだと考えた。\n「戦争とは、普遍的な幸福に通じる必要悪である。」魔像の軍団を率い、かつて高海全土を征服した調律師がそう語った。",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "魔像プラエトリアニ",
+ "Title": "不滅の軍団の衛兵",
+ "Description": "戦士の姿をした動く彫像。如何なる者であろうと、この彫像の守る地に大胆にも踏み入ろうとすれば、その刃を向けられる。だが、それを動かしているのは魂なのか、はたまた魔法なのかは未だ不明である。\n伝説によると、魔像で構成された軍団はかつて高海の上の諸国を征服したという。この魔像もその一員かもしれない。海底に沈んだ高塔と宮殿は、運命の輪に歯向かう者の結末を見届けた。",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12222,19 @@
"Title": "呑星の鯨",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "「召使」",
+ "Title": "「召使」",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/JP/ProfilePicture.json b/Genshin/JP/ProfilePicture.json
index 4a9d71be..369bd783 100644
--- a/Genshin/JP/ProfilePicture.json
+++ b/Genshin/JP/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "千織"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "アルレッキーノ"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "花散里のお面"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "浅瀬神社の代理宮司"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "雷鳥と少年"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "大日御輿"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "志璇のサイン"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "アランマ"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "ジェイドとブンブン"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "ジンニーの母"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "花霊の勇者·ソルシュ"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "出会えてうれしい"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "アンとマリアン"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "キャタピラー"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "奇械の紋章"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "形なき学会"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "パシーフ!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "祀瓏儀式"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "ウスさん"
}
]
\ No newline at end of file
diff --git a/Genshin/JP/Reliquary.json b/Genshin/JP/Reliquary.json
index 5efdd175..7e056e2c 100644
--- a/Genshin/JP/Reliquary.json
+++ b/Genshin/JP/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "忠実な砂時計",
"Description": "物語の中で魔法使いが頼りにしていた砂時計。それに対して間違った呪文を唱えると、時間の流れが急に速くなるらしい。",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "降り注ぐイコルの狂詩",
+ "Description": "銅をベースにして焼き上げられたリュトン。かつては楽園の美酒で満たされていた。",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "古海の幽深なる夜想",
+ "Description": "伝説の金の蜂の羽根を真似て作られた羽飾り。そよ風に吹かれて微かに震える。",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "異想が枯れ落ちる円舞",
+ "Description": "かつては金箔で覆われていた仮面。古代、軍団を率いていた人物の遺物かもしれない。",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "響き合う諧律の前奏",
+ "Description": "黄金と青き石で飾られた咲き誇る花。かつて、不滅の者に与えられた栄章であった。",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "運命と輪廻の諧謔",
+ "Description": "運命の輪を模して作られた時計。今はもう回せなくなっている。",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "降り注ぐイコルの狂詩",
+ "Description": "銅をベースにして焼き上げられたリュトン。かつては楽園の美酒で満たされていた。",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "古海の幽深なる夜想",
+ "Description": "伝説の金の蜂の羽根を真似て作られた羽飾り。そよ風に吹かれて微かに震える。",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "異想が枯れ落ちる円舞",
+ "Description": "かつては金箔で覆われていた仮面。古代、軍団を率いていた人物の遺物かもしれない。",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "響き合う諧律の前奏",
+ "Description": "黄金と青き石で飾られた咲き誇る花。かつて、不滅の者に与えられた栄章であった。",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "運命と輪廻の諧謔",
+ "Description": "運命の輪を模して作られた時計。今はもう回せなくなっている。",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "計略の盃",
+ "Description": "陶器の三足杯。かつては多くの英雄が篝火のそばで杯を掲げ、各々の野望と願いを語った。",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "光褪せた翠尾",
+ "Description": "輝きの褪せた尾羽の飾り。表面の模様は遥か昔の職人が手掛けたものらしい。",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "主なき冠",
+ "Description": "ターコイズとエメラルドで飾られた黄金の宝冠。ベルベットのクッションの上に置かれるのみで、戴冠式に登場したことは一度もない。",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "陰に咲く光の花",
+ "Description": "灰色の石に彫刻され、巧みに金箔を貼られた花。ある戦争では、敵味方の区別の証として使われていたという。",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "大業を成す刻",
+ "Description": "古の国が時間を測るために使った日時計。目盛りの一つには、細かく観察しないと見えない小さな印が残されている。",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "計略の盃",
+ "Description": "陶器の三足杯。かつては多くの英雄が篝火のそばで杯を掲げ、各々の野望と願いを語った。",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "光褪せた翠尾",
+ "Description": "輝きの褪せた尾羽の飾り。表面の模様は遥か昔の職人が手掛けたものらしい。",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "主なき冠",
+ "Description": "ターコイズとエメラルドで飾られた黄金の宝冠。ベルベットのクッションの上に置かれるのみで、戴冠式に登場したことは一度もない。",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "陰に咲く光の花",
+ "Description": "灰色の石に彫刻され、巧みに金箔を貼られた花。ある戦争では、敵味方の区別の証として使われていたという。",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "大業を成す刻",
+ "Description": "古の国が時間を測るために使った日時計。目盛りの一つには、細かく観察しないと見えない小さな印が残されている。",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/JP/ReliquarySet.json b/Genshin/JP/ReliquarySet.json
index 1d442e09..04a47777 100644
--- a/Genshin/JP/ReliquarySet.json
+++ b/Genshin/JP/ReliquarySet.json
@@ -901,5 +901,41 @@
"攻撃力+18%。",
"元素スキルを発動した後の10秒間、岩元素ダメージ+20%。結晶反応で生成されたシールド状態にある時、上記強化効果の効果量+150%。追加された効果量は、結晶反応で生成されたシールド状態の効果が終了した1秒後にクリアされる。"
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "諧律奇想の断章",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "攻撃力+18%。",
+ "命の契約の数値が増減する時、キャラクターの与えるダメージ+18%、継続時間6秒、最大3層まで重ね掛け可能。"
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "遂げられなかった想い",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "攻撃力+18%。",
+ "戦闘状態が解除されてから3秒経過すると、与えるダメージ+50%。戦闘状態にある時、近くに燃焼状態の敵が存在しないまま6秒以上経過すると、上記強化効果の効果量は0%になるまで1秒毎に10%減少する。一方、燃焼状態の敵が存在する場合、50%になるまで1秒毎に10%増加する。この聖遺物セットを装備したキャラクターが待機している場合にも、効果を発動できる。"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/JP/TowerFloor.json b/Genshin/JP/TowerFloor.json
index 54374d36..82e9974c 100644
--- a/Genshin/JP/TowerFloor.json
+++ b/Genshin/JP/TowerFloor.json
@@ -683,8 +683,7 @@
"Background": "UI_TowerPic_4",
"Descriptions": [
"チーム全員の氷元素ダメージ+60%。",
- "チーム全員の水元素ダメージ+60%。",
- "この層の挑戦には「地方伝説」の敵が存在する。JP0H"
+ "チーム全員の水元素ダメージ+60%。"
]
},
{
@@ -768,5 +767,23 @@
"Descriptions": [
"この層のみ、地脈の流れに乱れがない。"
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "チーム全員の炎元素ダメージ+75%。"
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "この層のみ、地脈の流れに乱れがない。"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/JP/TowerLevel.json b/Genshin/JP/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/JP/TowerLevel.json
+++ b/Genshin/JP/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/JP/TowerSchedule.json b/Genshin/JP/TowerSchedule.json
index 7cf25e7c..8025fbaa 100644
--- a/Genshin/JP/TowerSchedule.json
+++ b/Genshin/JP/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "墜落の月",
- "Descriptions": [
- "フィールド上のキャラクターの落下攻撃が敵に命中すると、キャラクターの位置に衝撃波を発生させ、周囲の敵に確定ダメージを与える。この衝撃波は2秒毎に1回のみ発動可能。"
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "迸発の月",
- "Descriptions": [
- "キャラクターが岩元素創造物を創造する時、キャラクターの位置に衝撃波を発生させ、近くの敵に確定ダメージを与える。この衝撃波は6秒毎に1回のみ発動可能。"
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "礫石の月",
- "Descriptions": [
- "キャラクターが敵に岩元素ダメージを与えた時、そのキャラクターに対してカウントが行われる(このカウントは0.1秒毎に1回まで)。カウントが3になると、該当キャラクターに礫石の印が付与される。礫石の印:該当キャラクターは岩元素ダメージ+50%、継続時間10秒。"
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "矢風の月",
- "Descriptions": [
- "キャラクターが拡散反応を引き起こすと、チーム全員の通常攻撃、重撃、落下攻撃のダメージ+20%、継続時間10秒、0.1秒毎に1回のみ発動でき、最大3層まで重ね掛け可能。継続時間は層ごとに独立してカウントされる。"
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"フィールド上のキャラクターの落下攻撃が敵に命中すると、該当キャラクターの落下攻撃ダメージ+20%、継続時間8秒。この効果は0.1秒ごとに1回のみ発動でき、最大3層まで重ね掛け可能。継続時間は層ごとに独立してカウントされる。キャラクターが退場する時、この効果が解除される。"
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "墜落の月",
+ "Descriptions": [
+ "フィールド上のキャラクターの落下攻撃が敵に命中すると、キャラクターの位置に衝撃波を発生させ、周囲の敵に確定ダメージを与える。この衝撃波は2秒毎に1回のみ発動可能。"
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "迸発の月",
+ "Descriptions": [
+ "キャラクターが岩元素創造物を創造する時、キャラクターの位置に衝撃波を発生させ、近くの敵に確定ダメージを与える。この衝撃波は6秒毎に1回のみ発動可能。"
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "礫石の月",
+ "Descriptions": [
+ "キャラクターが敵に岩元素ダメージを与えた時、そのキャラクターに対してカウントが行われる(このカウントは0.1秒毎に1回まで)。カウントが3になると、該当キャラクターに礫石の印が付与される。礫石の印:該当キャラクターは岩元素ダメージ+50%、継続時間10秒。"
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "矢風の月",
+ "Descriptions": [
+ "キャラクターが拡散反応を引き起こすと、チーム全員の通常攻撃、重撃、落下攻撃のダメージ+20%、継続時間10秒、0.1秒毎に1回のみ発動でき、最大3層まで重ね掛け可能。継続時間は層ごとに独立してカウントされる。"
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "扇烈の月",
+ "Descriptions": [
+ "キャラクターが敵に蒸発、過負荷、溶解、燃焼、烈開花、炎元素拡散、または炎元素結晶反応を起こした時、敵の全元素耐性および物理耐性-30%、継続時間4秒。"
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "奮戦の月",
+ "Descriptions": [
+ "キャラクターが治療を受けた時、該当キャラクターの攻撃力+50%、継続時間3秒。"
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "妙計の月",
+ "Descriptions": [
+ "キャラクターの現在HPが増減する時、該当キャラクターの全元素ダメージおよび物理ダメージ+16%、継続時間8秒、最大3層まで。継続時間は層ごとに独立してカウントされる。"
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/JP/Weapon.json b/Genshin/JP/Weapon.json
index bd3a702f..a95f1886 100644
--- a/Genshin/JP/Weapon.json
+++ b/Genshin/JP/Weapon.json
@@ -2065,23 +2065,23 @@
"Descriptions": [
{
"Level": 0,
- "Description": "通常攻撃ダメージ+16%、元素スキルダメージ+24%。周囲のチーム全員がフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+20%。"
+ "Description": "通常攻撃ダメージ+16%、元素スキルダメージ+24%。付近にいるチーム内キャラクターがフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+20%。"
},
{
"Level": 1,
- "Description": "通常攻撃ダメージ+20%、元素スキルダメージ+30%。周囲のチーム全員がフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+25%。"
+ "Description": "通常攻撃ダメージ+20%、元素スキルダメージ+30%。付近にいるチーム内キャラクターがフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+25%。"
},
{
"Level": 2,
- "Description": "通常攻撃ダメージ+24%、元素スキルダメージ+36%。周囲のチーム全員がフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+30%。"
+ "Description": "通常攻撃ダメージ+24%、元素スキルダメージ+36%。付近にいるチーム内キャラクターがフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+30%。"
},
{
"Level": 3,
- "Description": "通常攻撃ダメージ+28%、元素スキルダメージ+42%。周囲のチーム全員がフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+35%。"
+ "Description": "通常攻撃ダメージ+28%、元素スキルダメージ+42%。付近にいるチーム内キャラクターがフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+35%。"
},
{
"Level": 4,
- "Description": "通常攻撃ダメージ+32%、元素スキルダメージ+48%。周囲のチーム全員がフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+40%。"
+ "Description": "通常攻撃ダメージ+32%、元素スキルダメージ+48%。付近にいるチーム内キャラクターがフィールド上で岩元素ダメージを与えた後、上記ダメージアップ効果が元の100%分アップ、継続時間15秒。また、装備者の防御力+40%。"
}
]
},
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "赤月のシルエット",
+ "Description": "赤月のような眩い色をした鋭利な武器。古代の王朝では双界を繋ぐ儀式用の祭具とされていたそうだが、当時の信仰や儀式を覚えている者はもういない。",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "燃え尽きる日の影",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "重撃が敵に命中すると、HP上限の25%の命の契約を付与する。この効果は14秒毎に1回のみ発動可能。また、装備者が命の契約を有しているとき、与えるダメージ+12%。命の契約の数値がHP上限の30%以上の場合、与えるダメージがさらに+24%。"
+ },
+ {
+ "Level": 1,
+ "Description": "重撃が敵に命中すると、HP上限の25%の命の契約を付与する。この効果は14秒毎に1回のみ発動可能。また、装備者が命の契約を有しているとき、与えるダメージ+16%。命の契約の数値がHP上限の30%以上の場合、与えるダメージがさらに+32%。"
+ },
+ {
+ "Level": 2,
+ "Description": "重撃が敵に命中すると、HP上限の25%の命の契約を付与する。この効果は14秒毎に1回のみ発動可能。また、装備者が命の契約を有しているとき、与えるダメージ+20%。命の契約の数値がHP上限の30%以上の場合、与えるダメージがさらに+40%。"
+ },
+ {
+ "Level": 3,
+ "Description": "重撃が敵に命中すると、HP上限の25%の命の契約を付与する。この効果は14秒毎に1回のみ発動可能。また、装備者が命の契約を有しているとき、与えるダメージ+24%。命の契約の数値がHP上限の30%以上の場合、与えるダメージがさらに+48%。"
+ },
+ {
+ "Level": 4,
+ "Description": "重撃が敵に命中すると、HP上限の25%の命の契約を付与する。この効果は14秒毎に1回のみ発動可能。また、装備者が命の契約を有しているとき、与えるダメージ+28%。命の契約の数値がHP上限の30%以上の場合、与えるダメージがさらに+56%。"
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
@@ -7211,23 +7263,23 @@
"Descriptions": [
{
"Level": 0,
- "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+28%、継続時間20秒。周囲のチーム全員の落下攻撃が敵に命中した時、装備者の元素エネルギーが2.5ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
+ "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+28%、継続時間20秒。付近にいるチーム内キャラクターの落下攻撃が敵に命中した時、装備者の元素エネルギーが2.5ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
},
{
"Level": 1,
- "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+41%、継続時間20秒。周囲のチーム全員の落下攻撃が敵に命中した時、装備者の元素エネルギーが2.75ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
+ "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+41%、継続時間20秒。付近にいるチーム内キャラクターの落下攻撃が敵に命中した時、装備者の元素エネルギーが2.75ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
},
{
"Level": 2,
- "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+54%、継続時間20秒。周囲のチーム全員の落下攻撃が敵に命中した時、装備者の元素エネルギーが3ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
+ "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+54%、継続時間20秒。付近にいるチーム内キャラクターの落下攻撃が敵に命中した時、装備者の元素エネルギーが3ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
},
{
"Level": 3,
- "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+67%、継続時間20秒。周囲のチーム全員の落下攻撃が敵に命中した時、装備者の元素エネルギーが3.25ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
+ "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+67%、継続時間20秒。付近にいるチーム内キャラクターの落下攻撃が敵に命中した時、装備者の元素エネルギーが3.25ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
},
{
"Level": 4,
- "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+80%、継続時間20秒。周囲のチーム全員の落下攻撃が敵に命中した時、装備者の元素エネルギーが3.5ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
+ "Description": "装備者の落下攻撃が敵に命中すると、周囲のチーム全員の落下攻撃ダメージ+80%、継続時間20秒。付近にいるチーム内キャラクターの落下攻撃が敵に命中した時、装備者の元素エネルギーが3.5ポイント回復する。この方法による元素エネルギーの回復は、0.7秒毎に1回のみ可能で、装備したキャラクターが待機している場合にも発動できる。"
}
]
},
diff --git a/Genshin/JP/WeaponPromote.json b/Genshin/JP/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/JP/WeaponPromote.json
+++ b/Genshin/JP/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/KR/Achievement.json b/Genshin/KR/Achievement.json
index b39f53bd..7ce577a1 100644
--- a/Genshin/KR/Achievement.json
+++ b/Genshin/KR/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "마레 노스트룸",
+ "Description": "폰타인 지역의 노스토이 구역의 지도 밝히기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "영원의 심포니아",
+ "Description": "폰타인 지역의 지난날의 바다의 지도 밝히기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "바다에서 바다로",
+ "Description": "폰타인 지역의 노스토이 구역, 지난날의 바다의 모든 워프 포인트 해제하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "감실 순례·고대 바다의 광시곡",
+ "Description": "폰타인 지역의 노스토이 구역, 지난날의 바다의 모든 지령 감실 봉인 해제하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "황금빛 궁전 길잡이",
+ "Description": "노스토이 구역, 지난날의 바다에서 6개의 선령을 따라가 선령의 정원 밝히기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "고대 바다의 트레저헌터",
+ "Description": "노스토이 구역, 지난날의 바다에서 보물상자 30개 열기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "고대 바다의 트레저헌터",
+ "Description": "노스토이 구역, 지난날의 바다에서 보물상자 60개 열기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "고대 바다의 트레저헌터",
+ "Description": "노스토이 구역, 지난날의 바다에서 보물상자 120개 열기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "고대 바다의 모험가",
+ "Description": "노스토이 구역, 지난날의 바다에서 월드 타임어택 도전 6개 클리어하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "고대 바다의 모험가",
+ "Description": "노스토이 구역, 지난날의 바다에서 월드 타임어택 도전 12개 클리어하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "고대 바다의 모험가",
+ "Description": "노스토이 구역, 지난날의 바다에서 월드 타임어택 도전 24개 클리어하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "대악장의 메아리",
+ "Description": "「고대 자동 오르골」의 모든 악장 울리기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "조화의 칸티클",
+ "Description": "「조화의 칸티클」 완료하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "「키네아스」",
+ "Description": "지방 전설·키네아스 처치하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "용 도마뱀 전대 스킬라 대포",
+ "Description": "처음으로 스킬라가 소환한 격류를 사용해서 목표 지점으로 이동하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "책 사냥꾼",
+ "Description": "처음으로 신출귀몰한 마도서를 멈추게 하고 획득하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "책의 사랑받는 자",
+ "Description": "마도서를 사용해서 빛바랜 성 안에 있는 신비한 책장 전부 활성화하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "「방황하는 이방인」",
+ "Description": "잃어버린 악보가 다시 빛을 보게 하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "전혀 숨기지 않았잖아!",
+ "Description": "줄리아노가 4곳에 남긴 보물 수집하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "집사의 책임",
+ "Description": "「우스」에게 신선한 음식 가져다 주기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "열 번째 뮤즈",
+ "Description": "「악장」의 힘 사용법 터득하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "벽 위로 울려 퍼지는 오디세이",
+ "Description": "빛바랜 성의 무대 연주 완료하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "「수도의 시민들에게 전해주게…」",
+ "Description": "「우리는 죽을 때까지 사명을 완수했다고…」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "시간의 신비로운 형태",
+ "Description": "종소리에 경의 표하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "한때 세상과 맞선",
+ "Description": "천 년 동안 봉인되어 있던 용 도마뱀의 왕이 깨어났다…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "모든 길은 레무리아로 통한다",
+ "Description": "고요한 「영원의 성」 방문하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "늦은 디아도코이",
+ "Description": "그의 염원은, 당신의 손으로 이루어지리라…",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "느린 귀향",
+ "Description": "주스티노의 귀향길 돕기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "「레무리아인을 경계하라…」",
+ "Description": "「…그들이 악기를 선물로 가져와도」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "사람은 같은 실수를 반복한다",
+ "Description": "「원거리 전투는 우리가 유리… 엥?」",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "연회가 끝나고",
+ "Description": "재액의 달이 지켜보는 가운데 핏빛 연회에서 벗어나기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "극장 소방 훈련",
+ "Description": "골렘 군단장이 검을 들어 성난 화염의 충격을 발동할 때 보호막 파괴하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "뭉치면 죽는다",
+ "Description": "불완전한 환인간을 흡수해서 강화된 상태인 물의 환인간 처치하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "고래 배 속에서의 사흘 밤",
+ "Description": "환영 공격에 피격되지 않고 고래 배 속에서 탈출하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "「풍수!」",
+ "Description": "한 번의 도전에서 은둔 산예가 바람 원소와 물 원소 선력을 모을 때 원소 반응으로 각각 한 번씩 그로기 상태에 빠뜨리기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "피의 갈증",
+ "Description": "한 번의 「아를레키노」 도전에서 선혈의 충격 4회 발동하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "백의 계약자",
+ "Description": "한 번의 「아를레키노」 도전에서 생명의 계약 효과가 부여된 동안 「아를레키노」의 공격에 피격되지 않고 「아를레키노」 처치하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "그 꿈속의 폐허…",
+ "Description": "「공상 클럽」의 이야기 확인하기",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/KR/AchievementGoal.json b/Genshin/KR/AchievementGoal.json
index 1f2190cb..e8a23ba5 100644
--- a/Genshin/KR/AchievementGoal.json
+++ b/Genshin/KR/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "도전자·제9집",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "비경과 나선 비경·제1집",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah! 제1집",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "눈물을 믿지 않는 스네즈나야·제1집",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "바위 항구의 과거·제1집",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "이세계에서의 만남·제1집",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "이세계에서의 만남·제2집",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "이세계에서의 만남·제3집",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "이세계에서의 만남·제4집",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "설산 위의 손님",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "세상 밖의 선계·제1집",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "세상 밖의 선계·제2집",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "세상 밖의 선계·제3집",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "이나즈마·번개와 영원의 군도·첫 번째",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "이나즈마·번개와 영원의 군도·두 번째",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "안개 바다 기행",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "티바트 낚시 가이드·제1집",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "백주의 빛",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "석굴 유명",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "수메르·심오한 지식이 숨겨진 우림",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "수메르·황금 모래사장·첫 번째",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "수메르·황금 모래사장·두 번째",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "일곱 성인의 소환",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "축복받은 자갈 사막",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "폰타인·춤추는 샘의 흰 이슬·첫 번째",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "폰타인·춤추는 샘의 흰 이슬·두 번째",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "폰타인·춤추는 샘의 흰 이슬·세 번째",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "침옥의 광휘",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "고대 바다의 광시곡",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/KR/Avatar.json b/Genshin/KR/Avatar.json
index de8286af..d7ce5ab7 100644
--- a/Genshin/KR/Avatar.json
+++ b/Genshin/KR/Avatar.json
@@ -19677,7 +19677,7 @@
"Icon": "UI_AvatarIcon_Tartaglia",
"SideIcon": "UI_AvatarIcon_Side_Tartaglia",
"Name": "타르탈리아",
- "Description": "우인단의 11번째 집행관 「타르탈리아」. 화려한 전적으로 명성이 자자하다",
+ "Description": "우인단 집행관 서열 11위 「타르탈리아」. 화려한 전적으로 명성이 자자하다",
"BeginTime": "2020-11-11T04:00:00+08:00",
"Quality": 5,
"Weapon": 12,
@@ -20633,7 +20633,7 @@
},
"FetterInfo": {
"Title": "「귀공자」",
- "Detail": "우인단의 11번째 집행관 「타르탈리아」. 화려한 전적으로 명성이 자자하다",
+ "Detail": "우인단 집행관 서열 11위 「타르탈리아」. 화려한 전적으로 명성이 자자하다",
"Association": 4,
"Native": "우인단",
"BirthMonth": 7,
@@ -21022,7 +21022,7 @@
{
"Id": 203300,
"Name": "영광의 칼날",
- "Description": "타르탈리아의 코스튬. 우인단 11번째 집행관의 신분을 나타내는 영광스러운 복장이다",
+ "Description": "타르탈리아의 코스튬. 우인단 서열 11위 집행관의 신분을 나타내는 영광스러운 복장이다",
"IsDefault": true
}
],
@@ -51188,7 +51188,7 @@
},
{
"Title": "키라라 자신에 대해·이름",
- "Context": "내 이름은 할머니가 지어주셨어. 아직 꼬리가 한 개일 때 할머니는 종종 턱을 긁어주거나 머리를 쓰다듬어 주셨지. 그리곤 내 눈이 반짝반짝 빛나서 예쁘다고 하셨어"
+ "Context": "내 이름은 할머니가 지어주셨어. 꼬리가 한 개였을 때 할머니는 종종 턱을 긁어주거나 머리를 쓰다듬어 주셨지. 그리곤 내 눈이 반짝반짝 빛나서 예쁘다고 하셨어"
},
{
"Title": "우리에 대해·여행",
@@ -51212,7 +51212,7 @@
},
{
"Title": "흥미있는 일·나무 집",
- "Context": "들어봐! 수메르 집들은 나무 위에 있어! 세상에, 매일 일광욕을 즐기겠지? 먹을 걸 찾으러 다시 내려올 필요도 없고! 응? 알고 있다고? 그렇구나… 그럼 어떻게 만드는진 알아? 지난번에 배송하려고 올라가는데 힘들어 죽는 줄 알았잖아. 그렇게 높은 나무를… 옛날 수메르 사람들에겐 발톱이 없었는데 건축 자재와 가구는 어떻게 옮긴 걸까? 으, 전혀 모르겠어"
+ "Context": "들어봐! 수메르 집들은 나무 위에 있어! 세상에, 매일 일광욕을 즐기겠지? 먹을 걸 찾으러 다시 내려올 필요도 없고! 응? 알고 있다고? 그렇구나… 그럼 어떻게 만드는진 알아? 지난번에 배송하려고 올라가는데 힘들어 죽는 줄 알았잖아. 그렇게 높은 나무를… 수메르 사람들은 나 같은 발톱도 없었을 텐데, 건축 자재와 가구는 어떻게 옮긴 걸까? 으, 전혀 모르겠어…"
},
{
"Title": "흥미있는 일·큰 집",
@@ -51240,11 +51240,11 @@
},
{
"Title": "리니에 대해…",
- "Context": "폰타인에서 한 마법사를 봤어. 이런저런 물건을 없애거나 만들어 내던데! 그건 분명 요력이겠지? 그렇지? 근데 그렇다면… 그 사람은 그냥 평범한 요괴인 거네?"
+ "Context": "폰타인에서 한 마술사를 봤어. 이런저런 물건을 없애거나 만들어 내던데! 그건 분명 요력이겠지? 그렇지? 근데 그렇다면… 그 사람은 그냥 평범한 요괴인 거네?"
},
{
"Title": "치오리에 대해…",
- "Context": "치오리 언니는 내게 잘해줘. 예전엔 원단의 제작 방법과 배색을 연구하러 자주 외출했는데, 내가 옷감을 망가트릴까 봐 걱정하더라구. 근데 그렇게 예쁜 걸 아까워서 어떻게 그러겠어? 이제 치오리 언니는 폰타인에 가게를 열었는데, 가끔은 나한테 배달을 주문하곤 해. 아, 내 옷도 언니가 개량해 준 거야, 헤헤"
+ "Context": "치오리 언니는 내게 잘해줘. 언니가 원단의 제작 방법과 배색을 연구하러 외출하는 걸 종종 봤어. 내가 옷감을 망가트릴까 봐 늘 걱정하던데, 그렇게 예쁜 걸 아까워서 어떻게 그러겠어? 이제 치오리 언니는 폰타인에 가게를 열었는데, 가끔은 나한테 배달을 주문하곤 해. 아, 내 옷도 언니가 개량해 준 거야, 헤헤"
},
{
"Title": "키라라에 대해 알기·첫 번째",
@@ -83035,11 +83035,11 @@
"Context": "난 형광별이 좋아. 이 불가사리는 아무도 주시하지 않는 곳에서도 빛나거든. 내가 생각하는 가장 참된 「스타」야. 형광별이 주인공인 오페라가 있었으면 좋겠어. 난 무리를 떠난 귀여운 불가사리를 실감 나게 연기할 자신이 있으니까"
},
{
- "Title": "리니와 리넷에 대해",
+ "Title": "리니와 리넷에 대해…",
"Context": "리니와 리넷은 당연히 알지. 전에 공연도 자주 봤는걸. 인기가 제법 많지만, 나에 비하면 한참 멀었어. 내가 출연하는 공연은 입석권까지 매진될 정도라구. 지금은… 윽… 은퇴했으니까 인기가 떨어지는 게 당연하잖아!"
},
{
- "Title": "느비예트에 대해",
+ "Title": "느비예트에 대해…",
"Context": "수백 년 동안 폰타인을 위해 고생한 느비예트에게 감사를 전하고 싶어. 느비예트는 내가 사람들을 속인 죄를 추궁할 생각이 없는 모양이야. 이제 같이 업무 볼 일이 없어서 멜모니아궁에 안 간 지도 꽤 됐는데, 서로에게 잘된 일이겠지?"
},
{
@@ -83051,19 +83051,19 @@
"Context": "나비아는 강인한 사람이야. 이런 사람은 주변 사람의 압박을 덜어주기 위해, 어떤 일을 겪어도 금세 기운을 차리고 괜찮은 척하지. 난 칼라스와 클로린드의 결투를 지켜봤어. 나비아는… 그런 쪽으로 점점 아버지를 닮아가고 있는 것 같아"
},
{
- "Title": "「아를레키노」에 대해",
+ "Title": "「아를레키노」에 대해…",
"Context": "「아를레키노」? 그, 그게 누군데? 기억에서 지워버렸어. 그렇게 무서운 모습을 떠올리면 밤에 악몽을 꿀지도 모르잖아"
},
{
- "Title": "샤를로트에 대해",
+ "Title": "샤를로트에 대해…",
"Context": "요즘 보니까 샤를로트가 바쁘게 뛰어다니더라. 날 독점 인터뷰하고 싶은 모양이던데, 몇 번을 거절해도 아랑곳하지 않더라고. 난 조금 짜증 났지만, 샤를로트는 단호하게 말했지——사람들이 보도를 통해 더 진실된 날 알고, 내 고충을 이해해 주길 바란다고. 샤를로트의 호의에 어떻게 반응해야 할지 모르겠어. 일리는 있지만, 난 아직 준비되지 않았는걸…"
},
{
- "Title": "라이오슬리에 대해",
+ "Title": "라이오슬리에 대해…",
"Context": "잘 아는 사이는 아니지만, 느비예트가 믿을 만하다고 했으니까 괜찮은 녀석이겠지! 참, 전에 걔가 보낸 차를 받은 적이 있는데, 맛이 괜찮더라"
},
{
- "Title": "클로린드에 대해",
+ "Title": "클로린드에 대해…",
"Context": "클로린드는 과묵한 사람이야. 옆에서 날 몇 번이나 지켜줬지. 그래서 전적으로 신뢰해. 음… 클로린드가 좀 그립긴 한데 만날 이유를 못 찾겠네. 참! 다음에 클로린드를 티타임에 초대하면 되겠다!"
},
{
@@ -87699,7 +87699,7 @@
},
{
"Title": "캐릭터 스토리4",
- "Context": "지기들이 아직 떠나기 전, 선인들은 종종 모여 노래를 연주하곤 했고 절운간에는 음율이 흘렀다.\n가진낭시진군은 음율에 능통하고 금을 잘 다뤘으며, 진신 귀종은 작곡에 능했다.\n야차들 중 벌난과 응달은 류운차풍진군을 종종 따라다니며 가진낭시진군의 연주 소리에 맞춰 흥얼거렸다. 류운차풍진군은 흥이 오르는 날이면 각종 자태로 변해 바람을 따라 춤을 추기도 했다.\n이때 산과 물 사이의 생명들은 고개를 들어 귀를 쫑긋 세우고 조용히 음율 소리를 감상했고, 다른 선인들 역시 잠시 발걸음을 멈추고 귀 기울이곤 했다.\n하지만 지금의 절운간은 조용해졌다. 그저 솨솨 부는 바람 소리와 간간이 울어대는 새소리만 들릴 뿐이다.\n가끔은 오장산 선인의 거처 깊은 곳에서 류운차풍진군과 제자들이 대화하는 소리가 들린다.\n류운차풍진군은 자애로운 마음으로 꽤 많은 제자를 거두었다. 그들 중에는 가엾은 신세의 출신도 일부 있었지만, 다년간의 수행을 통해 고통과 슬픈 기운은 가시고 서리를 맞은 후의 매화 나뭇가지처럼 더욱 단단해진다.\n진군은 제자들을 보고 있으면 옛 벗들과 그리던 아름다운 것들이 보이는 것 같아 무척 흐뭇해했다.\n그래서 그녀는 후배 제자들을 더욱 진심으로 아꼈다. 가끔은 이런 마음이 과해 제자들이 이해하지 못할 때도 있지만, 진군은 전혀 신경 쓰지 않았다.\n제자들은 피가 들판을 적시고 벗과 헤어져야 했던 그 무거움을 겪어본 적 없으니 진군의 마음을 어찌 헤아리랴. 진군은 그저 제자들이 평안하고 무탈하기만 하다면 그것으로 만족했다"
+ "Context": "지기들이 아직 떠나기 전, 선인들은 종종 모여 노래를 연주하곤 했고 절운간에는 음률이 흘렀다.\n가진낭시진군은 음률에 능통하고 금을 잘 다뤘으며, 진신 귀종은 작곡에 능했다.\n야차들 중 벌난과 응달은 류운차풍진군을 종종 따라다니며 가진낭시진군의 연주 소리에 맞춰 흥얼거렸다. 류운차풍진군은 흥이 오르는 날이면 각종 자태로 변해 바람을 따라 춤을 추기도 했다.\n이때 산과 물 사이의 생명들은 고개를 들어 귀를 쫑긋 세우고 조용히 음률 소리를 감상했고, 다른 선인들 역시 잠시 발걸음을 멈추고 귀 기울이곤 했다.\n하지만 지금의 절운간은 조용해졌다. 그저 솨솨 부는 바람 소리와 간간이 울어대는 새소리만 들릴 뿐이다.\n가끔은 오장산 선인의 거처 깊은 곳에서 류운차풍진군과 제자들이 대화하는 소리가 들린다.\n류운차풍진군은 자애로운 마음으로 꽤 많은 제자를 거두었다. 그들 중에는 가엾은 신세의 출신도 일부 있었지만, 다년간의 수행을 통해 고통과 슬픈 기운은 가시고 서리를 맞은 후의 매화 나뭇가지처럼 더욱 단단해진다.\n진군은 제자들을 보고 있으면 옛 벗들과 그리던 아름다운 것들이 보이는 것 같아 무척 흐뭇해했다.\n그래서 그녀는 후배 제자들을 더욱 진심으로 아꼈다. 가끔은 이런 마음이 과해 제자들이 이해하지 못할 때도 있지만, 진군은 전혀 신경 쓰지 않았다.\n제자들은 피가 들판을 적시고 벗과 헤어져야 했던 그 무거움을 겪어본 적 없으니 진군의 마음을 어찌 헤아리랴. 진군은 그저 제자들이 평안하고 무탈하기만 하다면 그것으로 만족했다"
},
{
"Title": "캐릭터 스토리5",
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "아를레키노",
+ "Description": "우인단 집행관 서열 4위 「아를레키노」. 침착하고 냉혹한 외교관이자, 「벽난로의 집」의 모든 아이들이 경외하고 의지하는 「아버지」다",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "붉은 죽음의 무도회 증가량|{param12:F2P}",
+ "1단 공격 피해|{param1:F1P}",
+ "2단 공격 피해|{param2:F1P}",
+ "3단 공격 피해|{param3:F1P}",
+ "4단 공격 피해|{param4:F1P}+{param4:F1P}",
+ "5단 공격 피해|{param5:F1P}",
+ "6단 공격 피해|{param6:F1P}",
+ "강공격 피해|{param7:F1P}",
+ "강공격 스태미나 소모|{param8:F1}pt",
+ "빠른 이동 스태미나 소모|초당 {param15:F1}pt",
+ "낙하 기간 피해|{param9:F1P}",
+ "저공/고공 추락 충격 피해|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.475004,
+ 0.521057,
+ 0.653858,
+ 0.371451,
+ 0.699816,
+ 0.853782,
+ 0.90816,
+ 25,
+ 0.639324,
+ 1.278377,
+ 1.596762,
+ 1.204,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 2,
+ "Parameters": [
+ 0.513667,
+ 0.563468,
+ 0.707079,
+ 0.401686,
+ 0.756778,
+ 0.923276,
+ 0.98208,
+ 25,
+ 0.691362,
+ 1.382431,
+ 1.726731,
+ 1.302,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 3,
+ "Parameters": [
+ 0.55233,
+ 0.60588,
+ 0.7603,
+ 0.43192,
+ 0.81374,
+ 0.99277,
+ 1.056,
+ 25,
+ 0.7434,
+ 1.486485,
+ 1.8567,
+ 1.4,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 4,
+ "Parameters": [
+ 0.607563,
+ 0.666468,
+ 0.83633,
+ 0.475112,
+ 0.895114,
+ 1.092047,
+ 1.1616,
+ 25,
+ 0.81774,
+ 1.635134,
+ 2.04237,
+ 1.54,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 5,
+ "Parameters": [
+ 0.646226,
+ 0.70888,
+ 0.889551,
+ 0.505346,
+ 0.952076,
+ 1.161541,
+ 1.23552,
+ 25,
+ 0.869778,
+ 1.739187,
+ 2.172339,
+ 1.638,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 6,
+ "Parameters": [
+ 0.690412,
+ 0.75735,
+ 0.950375,
+ 0.5399,
+ 1.017175,
+ 1.240962,
+ 1.32,
+ 25,
+ 0.92925,
+ 1.858106,
+ 2.320875,
+ 1.75,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 7,
+ "Parameters": [
+ 0.751169,
+ 0.823997,
+ 1.034008,
+ 0.587411,
+ 1.106686,
+ 1.350167,
+ 1.43616,
+ 25,
+ 1.011024,
+ 2.02162,
+ 2.525112,
+ 1.904,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 8,
+ "Parameters": [
+ 0.811925,
+ 0.890644,
+ 1.117641,
+ 0.634922,
+ 1.196198,
+ 1.459372,
+ 1.55232,
+ 25,
+ 1.092798,
+ 2.185133,
+ 2.729349,
+ 2.058,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 9,
+ "Parameters": [
+ 0.872681,
+ 0.95729,
+ 1.201274,
+ 0.682434,
+ 1.285709,
+ 1.568577,
+ 1.66848,
+ 25,
+ 1.174572,
+ 2.348646,
+ 2.933586,
+ 2.212,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
+ 0.938961,
+ 1.029996,
+ 1.29251,
+ 0.734264,
+ 1.383358,
+ 1.687709,
+ 1.7952,
+ 25,
+ 1.26378,
+ 2.527025,
+ 3.15639,
+ 2.38,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
+ 1.005241,
+ 1.102702,
+ 1.383746,
+ 0.786094,
+ 1.481007,
+ 1.806841,
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+ 25,
+ 1.352988,
+ 2.705403,
+ 3.379194,
+ 2.548,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
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+ 1.175407,
+ 1.474982,
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+ 1.578656,
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+ 2.883781,
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+ 2.716,
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ 1.248113,
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+ 0.889755,
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+ 2.884,
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ 1.657454,
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+ 1.773953,
+ 2.164239,
+ 2.30208,
+ 25,
+ 1.620612,
+ 3.240537,
+ 4.047606,
+ 3.052,
+ 0.075,
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
+ 1.270359,
+ 1.393524,
+ 1.74869,
+ 0.993416,
+ 1.871602,
+ 2.283371,
+ 2.4288,
+ 25,
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+ 3.418915,
+ 4.27041,
+ 3.22,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ }
+ ]
+ },
+ "Id": 10961,
+ "Name": "일반 공격·사형장으로의 초대",
+ "Description": "일반 공격\n창으로 최대 6번 공격한다.\n\n강공격\n일정 스태미나를 소모해 적에게 돌진하여 베기 공격을 한다.\n홀드 유지 시, 아를레키노의 스태미나 소모를 대가로 최대 5초 동안 빠르게 이동한다.\n\n낙하 공격\n공중에서 땅을 내려찍어 경로상의 적을 공격하고 착지 시 범위 피해를 준다.\n\n붉은 죽음의 무도회\n아를레키노가 보유한 생명의 계약이 HP 최대치의 30% 이상일 시, 아를레키노가 붉은 죽음의 무도회 상태에 진입한다: 일반 공격, 강공격, 낙하 공격이 주는 피해가 다른 원소 부여 효과로 대체할 수 없는 불 원소 피해로 전환된다.\n붉은 죽음의 무도회 상태에서 아를레키노의 일반 공격이 적에게 명중 시, 이번 공격으로 주는 피해가 증가한다. 증가치는 아를레키노의 공격력에 현재 생명의 계약의 백분율을 일정 비율로 곱한 값에 해당하고, 현재 생명의 계약의 7.5%를 소모한다. 0.03초마다 해당 방식으로 생명의 계약을 최대 1회 소모한다. 해당 방식으로 생명의 계약을 소모할 시, 원소전투 스킬 「재가 된 만상」의 재사용 대기시간이 0.8초 감소한다",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "가시 피해|{param1:F1P}",
+ "베기 피해|{param2:F1P}",
+ "핏값 피해|{param3:F1P}",
+ "재사용 대기시간|{param5:F1}초"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.1484,
+ 1.3356,
+ 0.318,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 2,
+ "Parameters": [
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+ 1.43577,
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+ ]
+ },
+ {
+ "Level": 3,
+ "Parameters": [
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+ 1.53594,
+ 0.3657,
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+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 4,
+ "Parameters": [
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+ 1.6695,
+ 0.3975,
+ 2,
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+ ]
+ },
+ {
+ "Level": 5,
+ "Parameters": [
+ 0.19663,
+ 1.76967,
+ 0.42135,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 6,
+ "Parameters": [
+ 0.20776,
+ 1.86984,
+ 0.4452,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 7,
+ "Parameters": [
+ 0.2226,
+ 2.0034,
+ 0.477,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 8,
+ "Parameters": [
+ 0.23744,
+ 2.13696,
+ 0.5088,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 9,
+ "Parameters": [
+ 0.25228,
+ 2.27052,
+ 0.5406,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
+ 0.26712,
+ 2.40408,
+ 0.5724,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
+ 0.28196,
+ 2.53764,
+ 0.6042,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
+ 0.2968,
+ 2.6712,
+ 0.636,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
+ 0.31535,
+ 2.83815,
+ 0.67575,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
+ 0.3339,
+ 3.0051,
+ 0.7155,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
+ 0.35245,
+ 3.17205,
+ 0.75525,
+ 2,
+ 30,
+ 5,
+ 0.65
+ ]
+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "재가 된 만상",
+ "Description": "달의 핏빛화염으로 주변의 적들에게 불 원소 피해를 주고, 그중 1기의 적에게 돌진 베기로 불 원소 범위 피해를 준다.\n상술한 공격이 적에게 명중 시, 그 대상에게 핏값을 부여한다.\n\n핏값\n·핏값은 5초마다 적에게 1회의 불 원소 피해를 주고, 최대 2회의 피해를 준다. 해당 피해는 원소전투 스킬 피해로 간주한다. 핏값 지속 시간: 30초.\n·아를레키노가 강공격 또는 원소폭발 「떠오르는 재액의 달」 발동 시, 주변에 있는 핏값을 회수 및 제거한다. 회수한 핏값 1개당 아를레키노에게 HP 최대치의 65%에 해당하는 생명의 계약을 부여한다.\n·원소전투 스킬 발동 후 35초 동안, 핏값으로 아를레키노에게 최대 HP 최대치의 145%에 해당하는 생명의 계약을 부여할 수 있다. 지속 시간 동안 다시 원소전투 스킬을 발동하면, 지속 시간과 핏값으로 부여할 수 있는 생명의 계약 최대치가 처음부터 다시 계산된다.\n\n그녀는 대지에 떨어진 고독한 밀알이 모두 다 이삭으로 자라나는 것이 아니라, 조용히 썩어 버릴 수도 있다고 생각한다. 그녀는 자신을 방해하는 모든 것이 재가 되면, 그 재를 꽃의 양분으로 사용할 것이다",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "스킬 피해|{param1:F1P}",
+ "회복량|생명의 계약의 {param3:F1P}+공격력의 {param4:F1P}",
+ "재사용 대기시간|{param5:F1}초",
+ "원소 에너지|{param6:I}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 3.704,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 2,
+ "Parameters": [
+ 3.9818,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 3,
+ "Parameters": [
+ 4.2596,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 4,
+ "Parameters": [
+ 4.63,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 5,
+ "Parameters": [
+ 4.9078,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 6,
+ "Parameters": [
+ 5.1856,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 7,
+ "Parameters": [
+ 5.556,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 8,
+ "Parameters": [
+ 5.9264,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 9,
+ "Parameters": [
+ 6.2968,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
+ 6.6672,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
+ 7.0376,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
+ 7.408,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
+ 7.871,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
+ 8.334,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
+ 8.797,
+ 0.15,
+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "떠오르는 재액의 달",
+ "Description": "아를레키노가 달의 핏빛화염 날개를 흔들어 주변의 핏값을 회수하고 제거해 불 원소 범위 피해를 준 다음, 원소전투 스킬 「재가 된 만상」의 재사용 대기시간을 초기화하고 자신의 HP를 회복한다. 회복량은 아를레키노의 생명의 계약과 공격력에 기반한다.\n\n티바트 상식에 따르면, 연금술과 점성술 한정으로 만월을 제외한 달의 위상은 액운의 은유이다.\n그녀는 꿈속에서 여러 번 이 붉은 달을 보았는데, 과연 이는 액운의 징조였을까? 그렇다. 하지만 그 비참한 운명은 그녀를 화나게 한 사람의 몫이었다",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "고통만이 갚을 수 있고",
+ "Description": "핏값의 성질:\n·아를레키노 자신이 부여한 핏값을 지닌 적 처치 시, 아를레키노에게 HP 최대치의 130%에 해당하는 생명의 계약을 부여한다.\n·부여 후 5초가 지나면 핏값·결산으로 승급한다. 핏값·결산 회수 시 아를레키노에게 130%의 생명의 계약을 부여한다.\n상술한 방식으로 생명의 계약 부여 시, 부여되는 생명의 계약의 상한은 기존 재가 된 만상의 상한을 초과할 수 없다",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "힘만이 지킬 수 있으며",
+ "Description": "1000pt를 초과하는 아를레키노의 공격력을 기반으로, 공격력 100pt마다 아를레키노에게 모든 원소 내성과 물리 내성을 1% 부여한다. 해당 방식으로 아를레키노의 모든 원소 내성과 물리 내성은 최대 20% 증가한다",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "재액의 달만이 알 수 있다",
+ "Description": "전투 상태에서 아를레키노는 불 원소 피해 보너스를 40% 획득하고, 떠오르는 재액의 달로만 HP를 회복할 수 있다",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "「모든 원한과 빚은 내가 갚고…」",
+ "Description": "붉은 죽음의 무도회의 증가량이 100% 더 증가한다. 또한 붉은 죽음의 무도회 상태에서 일반 공격 또는 강공격 시, 아를레키노의 경직 저항력이 증가한다",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "「모든 상벌은 내가 내릴 것이다…」",
+ "Description": "핏값 부여 시, 바로 핏값·결산이 된다.\n아를레키노가 핏값·결산 회수 시 전방에 달의 핏빛화염을 소환해 아를레키노 공격력의 900%에 해당하는 불 원소 범위 피해를 주고 아를레키노의 모든 원소 내성과 물리 내성이 20% 증가한다, 지속 시간: 15초. 해당 효과는 10초마다 최대 1회 발동한다.\n고유 특성 「고통만이 갚을 수 있고」를 해금해야 한다",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "「우리의 새 가족이 되었으니…」",
+ "Description": "일반 공격·사형장으로의 초대의 스킬 레벨+3\n최대 Lv.15까지 상승",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "「앞으로 사이좋게 지내거라…」",
+ "Description": "아를레키노가 핏값 회수 성공 시, 떠오르는 재액의 달의 재사용 대기시간이 2초 감소한다. 또한 아를레키노가 원소 에너지를 15pt 회복한다. 해당 효과는 10초마다 최대 1회 발동된다",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "「고독한 우리는 망자와 다름없으나…」",
+ "Description": "떠오르는 재액의 달의 스킬 레벨+3\n최대 Lv.15까지 상승",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "「앞으로 우리는 새 생명을 누리리라」",
+ "Description": "떠오르는 재액의 달이 주는 피해가 아를레키노 공격력에 현재 생명의 계약의 백분율의 700%를 곱한 값만큼 증가한다.\n재가 된 만상 발동 후 20초 동안 아를레키노의 일반 공격과 원소폭발의 치명타 확률이 10%, 치명타 피해가 70% 증가한다. 해당 효과는 15초마다 최대 1회 발동된다",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "어둠 속 재액의 달",
+ "Detail": "우인단 집행관 서열 4위 「아를레키노」. 침착하고 냉혹한 외교관이자, 「벽난로의 집」의 모든 아이들이 경외하고 의지하는 「아버지」다",
+ "Association": 4,
+ "Native": "우인단",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "불",
+ "ConstellationBefore": "연옥불자리",
+ "CvChinese": "黄莺",
+ "CvJapanese": "Mori Nanako",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "이명희",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "첫 만남…",
+ "Context": "난 우인단 집행관 서열 4위 「하인」 아를레키노다. 벽난로의 집 아이들이 말하는 「아버지」이기도 하지. 앞으로 좋은 관계가 되었으면 좋겠군——어려운 일은 아닐 거야, 지금 우리에겐 부딪힐 이유가 없으니까. 그렇지 않나?"
+ },
+ {
+ "Title": "잡담·눈",
+ "Context": "내 눈을 너무 뚫어져라 쳐다보지 마. 뭘 보게 될지 장담 못 하니까"
+ },
+ {
+ "Title": "잡담·집",
+ "Context": "아이들은 뭘 하고 있을지 모르겠군…. 뭐, 알아서 하겠지"
+ },
+ {
+ "Title": "잡담·보고",
+ "Context": "보고할 게 있다고? 좋아, 말해 봐"
+ },
+ {
+ "Title": "번개가 칠 때…",
+ "Context": "두려워할 필요 없어. 뇌광도 우리를 피해갈 테니까"
+ },
+ {
+ "Title": "눈이 올 때…",
+ "Context": "사람들은 추위 속에서만 따스한 불꽃을 그리워하지"
+ },
+ {
+ "Title": "햇살이 좋을 때…",
+ "Context": "이런 날엔 그늘에 있는 게 좋겠어"
+ },
+ {
+ "Title": "강풍이 불 때…",
+ "Context": "자기 비밀을 쉽게 털어놓지 마. 바람이 그걸 어디로 실어 갈지 모르거든"
+ },
+ {
+ "Title": "아침 인사…",
+ "Context": "좋은 아침이군. 오늘의 계획은 뭐지?"
+ },
+ {
+ "Title": "점심 인사…",
+ "Context": "점심 때 집에 가면 늘 아이들이 바닥에 널브러져 자고 있더군. 확실히 나른해지기 쉬운 시간이야. 그러니 잠깐 쉬었다 가지"
+ },
+ {
+ "Title": "저녁 인사…",
+ "Context": "누가 그러더군. 달빛은 인간 세상을 내려다보는 눈 같다고. 그저 우리가 그 시선에 익숙해졌을 뿐이지"
+ },
+ {
+ "Title": "굿나잇…",
+ "Context": "잘 시간이야. 「잠이 안 온다」고? 그럼 알아서 방법을 찾도록 해. 내 방식은 별로 달갑지 않을 테니"
+ },
+ {
+ "Title": "자신에 대해·인지",
+ "Context": "자기 자신을 객관적으로 바라보기는 쉽지 않아. 그리고 대개 그렇지 못한 쪽이 더 행복하지"
+ },
+ {
+ "Title": "자신에 대해·냉혈",
+ "Context": "가끔은 뒤에서 그런 소리가 들리더군. 내가 감정이 메마르고 잔인한 사람이라고. 오해를 풀 생각은 없어, 편견은 진실을 감춰주니 나에겐 잘된 일이지. 다만 확실히 그들의 기대를 「충족」시켜 줄 필요는 있겠어…. 그자들이 내 손아귀에서 살아남을 수 있을 만큼 실력과 지위가 있으면 좋겠군"
+ },
+ {
+ "Title": "우리에 대해·양보",
+ "Context": "너와 나는 신념이 다르니 함께하기 위해선 서로 양보할 필요가 있겠지. 내 비밀 몇 가지 알려줄게. 말하지 않는 부분에 대해선… 굳이 알려고 하지 마. 그게 너를 위한 거니까"
+ },
+ {
+ "Title": "우리에 대해·손님",
+ "Context": "아이들이 네 이야기를 좋아하더군. 네가 또 언제 오냐고 물어보고 말이야. 기대를 저버리는 데엔 대가가 따르는 법이지, 그 점을 잘 고려해 봐"
+ },
+ {
+ "Title": "「신의 눈」에 대해…",
+ "Context": "나는 아주 오랫동안 바라는 게 없었어. 「쿠자비나를 죽이겠다」는 생각이 들기 전까진 말이야. 당시에 그건 아주 황당한 생각이었지. 그 여자는 유명한 집행관이었고, 내 무예 대부분은 그 여자에게서 배운 거였으니까.\n다만 신은 염원이 얼마나 강렬한지만 보는 듯하더군. 나는 결국 신의 눈을 얻었고, 일정 대가를 치른 후 그 힘을 다룰 수 있게 되었어. 어쨌든 제자가 스승을 넘어서려면 예상을 뛰어넘는 일을 해야 하는 법이지"
+ },
+ {
+ "Title": "하고 싶은 이야기…",
+ "Context": "「불꽃이 피처럼 내 몸속에 흐르고 있다」…. 보통은 뻔한 시의 한 구절처럼 여기겠지만, 내게 이건 벗어날 수 없는 현실이야"
+ },
+ {
+ "Title": "흥미있는 일·오로라",
+ "Context": "스네즈나야의 오로라는 참 아름답지. 나중에 한 번 가서 봐보도록 해"
+ },
+ {
+ "Title": "흥미있는 일·거미",
+ "Context": "예전에 「밤비」라는 거미를 키운 적이 있어. 꽤 흥미로운 일이었지. 고양이나 강아지와 달리 거미는 길들여지지 않거든. 그래서 거미는 주인에게 무언가를 보답할 일이 없고, 주인도 거미에게 불필요한 감정을 소모할 일이 없어. 이런 관계가 나한텐 잘 맞더군"
+ },
+ {
+ "Title": "리니에 대해…",
+ "Context": "크레이비가 진정한 「집」이란 게 뭐냐고 물어본 적이 있어. 나는 대답할 수 없었지. 벽난로의 집을 구성하는 건 전부 「돌아갈 집이 없는」 사람들이었거든.\n나는 집에 존재하는 불합리함을 거부하며 새로운 규칙을 세웠고, 쿠자비나를 죽인 후 아이들의 「아버지」가 되었어. 그럼에도 여긴 아직 진정한 집은 아니야. 난 이 질문은 계속해서 남겨두려 해. 언젠가 리니가 새로운 답을 내려주길 기대하고 있지"
+ },
+ {
+ "Title": "리넷에 대해…",
+ "Context": "침착한 성격은 리넷의 특징이자 장점이야. 본인도 그걸 잘 알고 있을 테지. 리넷은 팀에서 대체할 수 없는 역할을 맡고 있고, 그 점에 행복해하고 있어. 나 역시 「아버지」로서 리넷이 역량을 충분히 발휘할 기회를 제공할 생각이야"
+ },
+ {
+ "Title": "프레미네에 대해…",
+ "Context": "프레미네의 마음속엔 다양한 감정이 복잡하게 감춰져 있어. 자신과 상관없는 여러 문제를 자기 탓으로 돌리고 힘들어하는 경우가 많지. 다른 아이들은 그 아이의 생각을 이해하지 못하고 말이야. 하지만 너는 섬세한 감정을 지녔으니, 그 아이와 좋은 친구가 되어줄 수 있을 것 같군"
+ },
+ {
+ "Title": "느비예트에 대해…",
+ "Context": "느비예트 씨는 공적으로도 사적으로도 일정한 「거리감」을 유지하려고 해. 다들 그걸 인간미가 부족하다고 평가하지만, 내가 보기엔 정반대야. 법의 차가움이 민중을 지키는 공정함에서 비롯되듯, 그의 거리감도 본질적으로는 특별한 선의라고 볼 수 있지"
+ },
+ {
+ "Title": "푸리나에 대해…",
+ "Context": "극단 사람들이 디저트로 나눠 먹도록 리니를 통해 케이크를 보냈어. 아이들이 직접 만든 케이크를 「열성팬」의 이름으로 보낸 건데, 마음에 들어 했으면 좋겠군"
+ },
+ {
+ "Title": "「여왕」에 대해…",
+ "Context": "내가 감옥에 있을 때, 여왕님께선 내 죄를 사하고 집행관 자리를 하사해 주셨어. 위선자들의 허울 좋은 말에 비해 그분에게선 진정한 「자애」를 느낄 수 있었지. 그 자애가 드넓게 펼쳐진 얼음을 녹일 수 있을지는 알 수 없어. 다만 언젠가 갈라설 수밖에 없는 날이 온다면, 나는 주저하지 않고 그분에게 검을 휘두를 거야. 그게 내가 보일 수 있는 최고의 경의니까"
+ },
+ {
+ "Title": "「피에로」에 대해…",
+ "Context": "최초의 집행관인 그는 모든 것이 베일에 싸여있어. 그는 처음 만난 순간부터 내 출신을 쉽게 알아챘지만, 나는 지금까지도 그에 대해 아는 게 거의 없지"
+ },
+ {
+ "Title": "「카피타노」에 대해…",
+ "Context": "그의 힘은 그에게 더 많은 책임을 부여했어. 하지만 그 막강한 힘 없이도 그는 충분히 존경할 만한 사람이야"
+ },
+ {
+ "Title": "「도토레」에 대해…",
+ "Context": "내가 막 벽난로의 집을 이어받았을 때, 그자는 내게 여러 협력안을 제시했어. 「도태된 아이」를 자기 실험실에 제공하면 그 대가로 실험 성과를 공유해 주겠다는 거였지. 듣자 하니 전대와의 협력은 꽤 유쾌했다더군. 같은 집행관만 아니었으면 녀석을 전대의 곁으로 보내버렸을 텐데 말이야"
+ },
+ {
+ "Title": "「콜롬비나」에 대해…",
+ "Context": "아주 특이한 집행관이야. 그녀에게 질문을 던지면 절대로 「예상 범위 내의 답변」은 돌아오지 않아. 심지어 「제대로 된 답변」조차 아닐 때도 있지. 하지만 분명 「흥미로운 답변」이긴 할 거야"
+ },
+ {
+ "Title": "「풀치넬라」에 대해…",
+ "Context": "「풀치넬라」가 날 싫어하듯, 나도 그자에게 좋은 감정은 없어. 시장으로서의 그는 합격… 아니, 출중하다고 할 수 있지. 아주 작은 대가로 막대한 이익을 뽑아내 정치계의 호평을 받고 있으니까. 다만 그 「아주 작은 대가」가 자꾸 벽난로의 집에 그림자를 드리우더군. 아마도 그자와는 조만간… 훗"
+ },
+ {
+ "Title": "「산드로네」에 대해…",
+ "Context": "별로 관심 없는 상대야. 연구에 매진하느라 공개적으로 모습을 드러내는 일이 거의 없지. 그녀를 본 적 없는 사관도 수두룩해. 자신을 여러 조각으로 쪼개 온 세상을 들쑤시고 다니는 녀석과 비교하면, 정반대로 극단적이라 할 수 있겠군"
+ },
+ {
+ "Title": "「판탈로네」에 대해…",
+ "Context": "두뇌와 수완을 겸비한 자라는 건 인정하지만, 난 그가 「멀쩡」하다고 생각하지 않아. 원대한 계획을 세우고 얼어붙은 경제를 움직일 능력을 갖췄지만, 그 행동의 원동력은 가슴 깊숙이 억눌린 원한과 증오거든. 이성적인 자는 자신이 감정을 잘 컨트롤한다고 여기지만, 그 자신감이야말로 최대의 약점이지"
+ },
+ {
+ "Title": "「시뇨라」에 대해…",
+ "Context": "「시뇨라」와 「피에로」는 내가 가장 먼저 알게 된 집행관이야. 처음 벽난로의 집에 왔을 땐 거만한 태도 때문에 아이들이 싫어했지. 그랬더니 다음엔 선물을 잔뜩 사 와선 「날 싫어하는 아이 몫은 없다」고 으름장을 놓더군. 아이들은 금세 선물을 위해 연기하는 법을 익혔고, 「시뇨라」도 이를 받아주었어. 내 생각에 그녀는 아이들에게 둘러싸인 느낌을 꽤 좋아했던 것 같아. 아마도 마음속의 외로움 때문이겠지…. 그녀의 희생에 대해선 유감이야. 부디 그곳에선 연인과 재회했으면 좋겠군"
+ },
+ {
+ "Title": "「타르탈리아」에 대해…",
+ "Context": "솔직히 집행관에 어울리는 성격은 아니야. 매번 타인의 의도를 선하게 해석하려다 보니 이용도 자주 당하지. 물론 재능도 뛰어나고 계속해서 성장하고 있으니, 지금 성급히 평가하진 않겠어"
+ },
+ {
+ "Title": "아를레키노에 대해 알기·첫 번째",
+ "Context": "나에 대해 알고 싶다고? 물론이지. 상호 신뢰 원칙에 따라 네게 많은 걸 숨기진 않겠어. 하지만 정말 준비가 된 건가? 비밀은 칼날보다 날카롭고, 위험은 종종 보잘것없는 호기심에서 비롯되는 법인데 말이야"
+ },
+ {
+ "Title": "아를레키노에 대해 알기·두 번째",
+ "Context": "수중의 칼날을 꽂아 넣는 순간, 생명의 무게가 저마다 다름을 깨닫게 돼. 고상해 보였지만 마지막 순간 비굴하게 목숨 구걸이나 하는 시시한 빈 껍데기인 자도 있고, 겉보기엔 평범했지만 그 영혼이 의외로 무거운 자도 있지. 뭐, 그렇다 해도 결국 죽음은 모두에게 공평해. 잔혹하다고? 난 현실을 말했을 뿐이야"
+ },
+ {
+ "Title": "아를레키노에 대해 알기·세 번째",
+ "Context": "스네즈비치, 스네즈브나… 어둠 속에서도 맑은 두 눈을 뜨고, 불길 옆에서 용감히 춤추는 아이들이지. 나는 힘이 닿는 만큼 그 아이들에게 삶을 대하는 법을 가르쳐 주려 해. 벽난로의 집은 남의 비위를 맞출 필요가 없어. 우리는 사냥에 나선 거미 같은 존재니까"
+ },
+ {
+ "Title": "아를레키노에 대해 알기·네 번째",
+ "Context": "누구도 자신의 출신을 선택할 순 없어. 세상은 그렇게 불공평하지. 하지만 공평하기도 해. 모두에게 저항할 권리가 있으니까. 내가 아이들을 거둔 건 보답을 바라서가 아니야. 대가만 지불한다면, 떠나고 싶은 아이는 새로운 삶을 좇을 수 있지"
+ },
+ {
+ "Title": "아를레키노에 대해 알기·다섯 번째",
+ "Context": "운명은 참 기묘하지. 어릴 때부터 특별한 힘을 사용할 수 있던 난 「어머니」의 편애를 받았어. 그땐 이 힘의 본질이 무엇인지 아무도 몰랐지——나조차도 이게 혈통을 따라 내려온 저주라고 여겼으니까. 이 힘은 내게 강인한 힘과 고통을 가져다줬어. 집행관이 된 후에야 「피에로」에게 진상을 들을 수 있었지. 놀랍다더군. 「붉은 달」의 혈통이 끊어지지 않은데다, 벽난로의 집에서 돌고 돌아 다시 붉은 달의 후예, 그것도 고아의 손에 들어간 게 말이야.\n운명은 나를 어떤 미래로 이끌까? 언젠간 그 답을 알게 되겠지. 그리고 난 그날까지, 그 미래를 부술 준비를 할 거야"
+ },
+ {
+ "Title": "아를레키노의 취미…",
+ "Context": "시간이 날 땐 혼자 숲의 곤충을 관찰하곤 해. 곤충들의 싸움은 꽤 재미있거든. 포식, 경쟁, 협력… 강력해 보이는 개체가 꼭 끝까지 살아남는 건 아니더군. 잠깐의 실수로 목숨을 잃기도 하지. 나는 죽음을 앞둔 그것의 몸부림을 천천히 기억에 담아두곤 해. 패배자들의 결말을 기억에 담듯이 말이야"
+ },
+ {
+ "Title": "아를레키노의 고민…",
+ "Context": "아이들이 자꾸 자기들만 알아듣는 유행어를 쓰더군. 마치 임무 수행 때 쓰는 암호처럼 말이야. 아이들에게도 자기들만의 안전한 공간이 필요할 테니, 이해는 해"
+ },
+ {
+ "Title": "좋아하는 음식…",
+ "Context": "집에서는 비정기적으로 저녁에 바비큐 파티를 열어. 식재료는 아이들이 각자 준비하지. 다들 이런 활동에 참여하길 좋아하고, 나도 마찬가지야. 다음번 파티 땐 익숙한 얼굴이 몇이나 줄어들지 아무도 모르니까…"
+ },
+ {
+ "Title": "싫어하는 음식…",
+ "Context": "복잡한 양념이 들어간 음식은 좋아하지 않아. 후각과 미각을 둔하게 하니까. 그리고 재료 본연의 맛을 즐기는 게 음식에 대한 예의지"
+ },
+ {
+ "Title": "선물 획득·첫 번째",
+ "Context": "솜씨가 좋군. 벽난로의 집에서 요리 수업이라도 해보겠나?"
+ },
+ {
+ "Title": "선물 획득·두 번째",
+ "Context": "맛이 괜찮네. 아이들이 좋아할지도 모르겠어"
+ },
+ {
+ "Title": "선물 획득·세 번째",
+ "Context": "마음은 고맙지만 맛은 아직 개선할 여지가 많군"
+ },
+ {
+ "Title": "생일…",
+ "Context": "메모를 보니 오늘이 네 생일이더군, 맞나? 생일은 시끌벅적하게 보내는 게 좋아. 자기를 축하하든 남을 축하하든, 사람들에겐 바쁜 일상에서 잠시 벗어날 핑곗거리가 필요한 법이니까. 가지. 벽난로의 집에 파티를 준비해 뒀어. 아이들이 너만 기다리고 있다고"
+ },
+ {
+ "Title": "돌파의 느낌·기",
+ "Context": "걸음을 멈추지도, 힘에 얽매이지도 마"
+ },
+ {
+ "Title": "돌파의 느낌·승",
+ "Context": "분노는 충동을 일으키고, 슬픔은 망설임을 가져오지. 항상 마음을 잘 다스리도록 해"
+ },
+ {
+ "Title": "돌파의 느낌·전",
+ "Context": "누군가는 내 기준이 너무 엄격하다고 하지만, 사실 그 기준은 내게도 똑같이 적용돼"
+ },
+ {
+ "Title": "돌파의 느낌·결",
+ "Context": "너와 지내면서 많은 걸 배웠어. 너도 수확이 있었길 바라지. 앞으로도 이런 우호적인 관계를 이어나갔으면 좋겠군…. 언젠가 곤란한 일에 함께 맞서게 될지도 모르잖아?"
+ },
+ {
+ "Title": "원소전투 스킬·첫 번째",
+ "Context": "꿰뚫어 주지"
+ },
+ {
+ "Title": "원소전투 스킬·두 번째",
+ "Context": "기각한다"
+ },
+ {
+ "Title": "원소전투 스킬·세 번째",
+ "Context": "펼쳐져라"
+ },
+ {
+ "Title": "원소폭발·첫 번째",
+ "Context": "이곳으로 떨어져라"
+ },
+ {
+ "Title": "원소폭발·두 번째",
+ "Context": "이곳에서 떠올라라"
+ },
+ {
+ "Title": "원소폭발·세 번째",
+ "Context": "달처럼 영원하리라"
+ },
+ {
+ "Title": "보물상자 오픈·첫 번째",
+ "Context": "예상 밖의 놀라움은 큰 즐거움이지"
+ },
+ {
+ "Title": "보물상자 오픈·두 번째",
+ "Context": "나쁘지 않은 수확이군"
+ },
+ {
+ "Title": "보물상자 오픈·세 번째",
+ "Context": "이 순간의 기쁨을 잘 기억하도록 해"
+ },
+ {
+ "Title": "HP 부족·첫 번째",
+ "Context": "나쁘지 않군"
+ },
+ {
+ "Title": "HP 부족·두 번째",
+ "Context": "반격할 차례인가"
+ },
+ {
+ "Title": "HP 부족·세 번째",
+ "Context": "슬슬 진지하게 해볼까"
+ },
+ {
+ "Title": "동료 HP 감소·첫 번째",
+ "Context": "물러나"
+ },
+ {
+ "Title": "동료 HP 감소·두 번째",
+ "Context": "계획을 변경하지"
+ },
+ {
+ "Title": "전투 불능·첫 번째",
+ "Context": "난롯불이… 꺼져버렸어…"
+ },
+ {
+ "Title": "전투 불능·두 번째",
+ "Context": "아이들의… 노랫소리가 들려…"
+ },
+ {
+ "Title": "전투 불능·세 번째",
+ "Context": "이런 운명은 받아들이지 않아…"
+ },
+ {
+ "Title": "강공격 피격·첫 번째",
+ "Context": "시시하군"
+ },
+ {
+ "Title": "강공격 피격·두 번째",
+ "Context": "계속해 봐"
+ },
+ {
+ "Title": "파티 가입·첫 번째",
+ "Context": "내가 처리할 테니 안심해"
+ },
+ {
+ "Title": "파티 가입·두 번째",
+ "Context": "버거운 일이라도 생겼나?"
+ },
+ {
+ "Title": "파티 가입·세 번째",
+ "Context": "의미 있는 협력이 되길 바라지"
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "캐릭터 상세정보",
+ "Context": "바사리 회랑에 위치한 부프 데테 저택은 깨끗한 벽에 반짝이는 문과 창문이 달린 아름다운 건물이다. 매일 예의 바르고 단정한 아이들이 이곳으로 오곤 한다.\n폰타인성의 여타 저택과는 달리 부프 데테 저택에는 서류상의 소유자가 살고 있지 않으며, 주변의 이웃 중에서도 그녀에 대해 아는 사람이 없다.\n계약서에 날인된 이름은 가명으로 진짜 주인은 다른 사람이다.\n문이 닫히면 아이들은 어둠 속에서 속삭이며 「아버지」라는 자를 언급한다.\n「아버지」라는 단어를 언급했을 때, 숭배해 마지않는 이도 있고, 두려움에 가득 찬 이도 있으며, 심경이 복잡해지는 이도 있다. 하지만 그 말투에는 누구도 예외 없이 공손함이 묻어난다. \n아이들이 속한 조직은 「벽난로의 집」으로 우인단에 속한다.\n그곳은 세계 곳곳에서 온 고아를 거두었는데 이 값비싼 부프 데테 저택은 그저 「집」의 일부일 뿐이었다.\n아이들의 입에 오르내리는 「아버지」——그러니까 「벽난로의 집」의 가주는 바로 현임 우인단 집행관 서열 4위, 「하인——아를레키노」다.\n세상 사람들은 우인단과 이 집행관에게 엇갈린 평가를 하지만 아이들은 「아버지」를 삶에서 가장 중요한 사람으로 여긴다.\n「왜냐하면 『아버지』 덕분에 부프 데테 저택이 진정한 『집』 같아졌기 때문이다」"
+ },
+ {
+ "Title": "캐릭터 스토리1",
+ "Context": "누구든 「아를레키노」와 만나면 그녀에게서 보이지 않는 위압감을 느끼게 된다.\n그녀는 언제나 쉽게 대화의 주도권을 쥔다. 그녀의 특별한 두 눈을 마주하면 대부분 사람들은 마음속 비밀을 감추지 못한다.\n「아를레키노」가 나설 때면 절대 사정을 봐주는 일이 없다. 태연하게 웃으며 모든 일을 수습하고, 다음 사람에게 마음의 짐을 지우지 않기 위해 뒤처리를 깔끔하게 하는 세심함까지 갖추고 있다.\n하지만 그중 어느 것도 그녀를 가장 까다로운 존재로 만드는 이유가 되지 않는다. 「미스테리함」이야말로 그녀를 향한 두려움의 근원이다.\n매일 만나는 아이들조차 그녀가 좋아하거나 싫어하는 것과 바다를 바라보며 무슨 생각을 하는지에 대해 알지 못한다.\n매년 8월이 되면 아이들은 그녀의 생일 선물을 위해 무척이나 고심하지만, 애써 준비한 선물을 받는 그녀의 표정은 별반 다르지 않다.\n작년에 프레미네가 천장에서 떨어진 도마뱀붙이를 보고 깜짝 놀라기 전까지 말이다. 눈썰미도 있고 손도 빠른 리넷이 작디작은 「침입자」를 잡아 그릇을 뒤집어 가두었다.\n그릇과 도마뱀붙이는 집으로 돌아온 「아를레키노」가 그해 받은 생일 선물이 되었다.\n다음 날, 「아버지」의 사무실에 업무를 보고하러 간 리니는 책상 위의 사육 상자에서 또다시 익숙한 모습을 보았다.\n상자 속의 온도와 습도는 적당해서 도마뱀붙이는 무척이나 쾌적해 보였다.\n「『아버지』는 파충류를 키워본 적이 있는 것 같아요」\n「아를레키노」는 찻잔을 들었고, 리니는 바로 도마뱀붙이에서 시선을 뗐지만, 조용히 마음속에 이 일을 간직했다.\n아이들은 언제나 「아버지」에게 가까이 갈 기회를 놓치지 않기 때문이다.\n그 후 리니와 리넷, 그리고 프레미네는 도마뱀붙이를 키우는 데 필요한 많은 정보를 수집해 다음번 「아버지」를 만날 때 이야기 나눌 심산이었다.\n하지만 며칠 후, 리니가 사무실에 들어갔을 때 사육 상자는 텅 비어있었다.\n「『아버지』… 도마뱀붙이는요?」\n「자꾸 사육 상자를 열려고 하길래 풀어줬다. 비록 함께한 시간은 짧지만, 녀석의 선택을 존중해야지」\n「아를레키노」의 말투는 차분했다. 당황한 리니를 보며 그녀는 창밖에서 기웃거리는 새를 가리켰다.\n「그리고 얼마 지나지 않아 저 새의 배 속으로 들어갔지. 아무래도 나에게서 뭔가를 더 얻고 싶은 모양인데… 좀 쫓아내도록 해라」"
+ },
+ {
+ "Title": "캐릭터 스토리2",
+ "Context": "꾸미는 행위는 인간의 본성이며 사춘기의 아이들은 점차 아름다운 것과 추한 것을 구분하게 된다. 아이들은 몰래 액세서리를 착용하거나 가위로 앞머리를 다듬기 시작한다.\n이 작은 반란에 대해 「아버지」는 딱히 개의치도 간섭하지도 않는다.\n하지만 누군가가 야간 임무를 수행할 때 목걸이 착용을 고집해서 행적이 노출된 일이 발생했고, 이 일로 인해 「아버지」의 가르침이 시작된다.\n아를레키노는 아름다운 손가방을 들고 그 소녀의 방에 들어간다.\n소녀는 잘못을 깨닫고 목걸이를 빼서 책상 위에 올려둔 채 겁에 질려 한쪽에 서있다.\n아를레키노는 목걸이를 들어 올려 살펴보고는 아이에게 다가가 그녀의 매끈한 목에 걸어준다.\n그리고는 귓가의 찰랑이는 금색 머리카락을 뒤로 넘기며 이렇게 말한다. 「흠, 귀를 뚫었나 보군」\n「아버지」는 다시 가방에서 벨벳 리본과 보석이 달린 귀걸이를 꺼내 소녀의 머리를 묶고 값비싼 장신구를 걸어준다.\n그녀는 소녀의 어깨를 잡고 거울 앞으로 간다. 거울에 비친 보석을 걸친 소녀는 장미처럼 우아하다. 불안해 보이는 표정도 그녀의 아름다움을 감출 수 없다.\n「한창 꾸밀 나이지. 자연스러운 일이야. 하지만 이 아름다운 것들이 허영심을 부채질하거나, 마음을 움직이게 해서는 안 된다」\n소녀는 두려움에 떨며 대답한다. 「죄송해요, 『아버지』」\n그녀는 황급히 떨리는 손을 뻗어 귀걸이를 빼려고 한다. 「절대 다시는 이런 일 없을 거예요….」\n거울에 비친 「아버지」의 평온한 얼굴과 거기에 서려 있는 미소는 마치 한 번도 변한 적이 없는 것 같다.\n「쉿… 긴장 풀어. 사람은 종종 얻을 수 없는 물건에 집착하곤 하지. 그런 아쉬운 마음에 기억을 미화하지 않기를 바란다」\n「가지렴. 익숙해지면 아무리 아름다운 보석이라도 죽은 물건에 지나지 않는다는 것을 알게 될 테니까」\n「이건 새로운 가르침이다——네 감정이 어디서 비롯되는지를 알고, 그것에 끌려다녀선 안 되며, 역으로 지배하고 이용해야 한다는 것을 잊지 말거라」"
+ },
+ {
+ "Title": "캐릭터 스토리3",
+ "Context": "「아버지」가 규칙을 수정하기 전에 벽난로의 집은 지금과는 전혀 다른 모습이었다.\n전대 「아를레키노」의 본명은 쿠자비나였는데 당연하게도 그녀의 이름을 직접적으로 부르는 이는 거의 없었고 아이들은 대부분 「어머니」라고 불렀다.\n그녀는 완벽에 가까운 어머니로 미소는 따뜻했고, 태도는 온화했으며, 살뜰히 가족을 보살폈고, 아이들에게 수많은 이야기를 들려주었다.\n하지만 일반적인 환경에서 자란 사람이라면 그녀의 입에서 나오는 이야기를 듣는 순간 섬뜩해 마지않을 것이다.\n그녀는 지극히 잔인한 이야기를 동화처럼 아름답게 포장해 벽난로의 집 구성원들로 하여금 가장 강한 「왕」이 뽑힐 때까지 서로를 죽이게 했다.\n스스로를 어머니라 불렀으나 그녀는 단 한 번도 그곳을 「집」으로 여기지 않았다. 무수한 희생은 그녀의 눈에선 그저 흥미로운 실험일 뿐이었다.\n……\n「아를레키노」의 자리를 계승하고 이름을 아를레키노로 바꾸기 전 소녀에게는 페르엘이라는 이름이 있었다.\n그녀는 여타 벽난로의 집 구성원과 다를 바 없이 출신을 알 수 없는 고아였고, 「어머니」의 「자식」이었을 뿐이었다.\n하지만 많은 이들이 「어머니」가 페르엘을 편애한다는 것과 친딸인 크레이비보다도 페르엘을 더 사랑한다는 사실을 알고 있었다.\n그래서 누구도 페르엘이 「어머니」를 잔혹하게 살해한 이유를 알지 못했다.\n쿠자비나의 광기 어린 실험은 먼 곳에서 진행되었고 아는 이도 많지 않았다.\n하지만 쿠자비나를 죽인 페르엘은 「모친 살해자」라는 악명을 썼고, 그 광기에 대해 모르는 이는 없었다.\n……\n모든 것이 잠잠해진 뒤에도 페르엘——그러니까 지금의 아를레키노는 이 사건에 대해 단 한 번도 먼저 해명한 적이 없었다.\n그녀는 이 사건에 대한 소문을 방치했고, 심지어 배후에서 선동하기까지 했다.\n외교관의 일이든 자객의 일이든, 가장 중요한 것은 상대방의 본질은 꿰뚫고, 자신은 안개 속에 숨는 것이다.\n「어머니」를 살해한 곳에는 작은 묘비가 세워져 있는데, 거기엔 그녀의 자필 추모문이 적혀있다.\n「석양볕을 이곳에 묻고, 아침해를 맞이할지어다」"
+ },
+ {
+ "Title": "캐릭터 스토리4",
+ "Context": "자신의 신분을 숨기고 진실을 불태우고자, 아를레키노는 늘 자신을 폰타인 사람이라고 주장했다.\n하지만 그녀는 아주 어릴 때부터 자신이 특별한 불꽃을 조종할 수 있다는 사실을 알았다.\n「집」에는 이런 능력에 대해 아는 이가 없었기 때문에 모두의 호기심을 불러일으켰다. 하지만 어린 그녀에게 그 능력은 자랑할 만한 일이 아닌, 되려 깊은 저주였다.\n그녀가 방심할 때마다 폭주한 힘이 그녀의 몸을 갉아 먹기 시작했다. 손끝에서 시작해 손바닥, 그리고 팔로 점차 번져나갔다——\n칠흑빛 자국은 타고 남은 숯과 같았으며 그녀는 타오르는 마른 장작 같았다.\n아를레키노는 어렴풋이 느꼈다. 검은 그림자가 팔뚝을 타고 어깨로 가서 심장에 닿을 때, 자신에게 모종의 「변화」가 일어나리라는 것을 말이다.\n그것은 아마도 운명이 그녀에게 모습을 드러내는 순간일지도 모른다.\n……\n몸을 갉아 먹는 것 외에 이 불꽃은 그녀에게 다른 문제를 가져오기도 했다.\n불에 타버린 사람에겐 「잔상」이 남는데 가끔은 기억의 조각이 되기도 하고, 가끔은 화려한 색채가 되기도 한다.\n그녀의 손에 쓰러진 사람이 계속 늘어남에 따라, 그녀는 여러 소리를 들을 수 있게되었다.\n그녀는 자다가 비명, 통곡, 저주의 소리에 깨는 것에 이미 익숙해졌다. 어차피 기억하고 싶을 정도로 아름다운 꿈을 꾸는 일은 거의 없었고, 꿈속의 대부분은 붉은 달과 황야였기 때문이다.\n극히 드물게 이러한 잔상은 비교적 완전한 「의식 있는 개체」가 되기도 한다.\n물론 그들은 「크레이비의 잔상」만큼 특별하진 않지만 아를레키노 옆에 나타나 다른 잡음을 몰아내고 잠깐의 안식을 선사했다.\n그들은 마치 즐거운 놀이를 하는 아이들처럼 때때로 모이기도 하고 멀리 날아가기도 했다.\n아를레키노는 그들의 생전 모습을 기억했지만, 결코 그들의 이름을 부르지 않았다"
+ },
+ {
+ "Title": "캐릭터 스토리5",
+ "Context": "여왕을 만나 사안을 하사받고, 「아를레키노」라는 이름을 물려받은 그녀는 개인적인 면담에 초대받았다.\n총괄관 「피에로」의 표정은 반쪽 가면 뒤에 숨겨져 있었다.\n「그대는 여전히 불만과 의심을 품고 있군. 그래서 그대에게 이 세계… 또는 그대에 관한 5가지 질문을 답해주겠네」\n「우인단의 강령과 여왕 폐하의 이상에 대해 확인하거나 물을 필요 없네. 그런 문제라면 얼마든지 답해줄 수 있으니까」\n「피에로」가 솔직한 태도를 보였음에도 아를레키노는 완전히 믿지 않았다.\n「저는 과장이나 애매모호한 대답 그리고 말장난과 거짓말을 모두 사양합니다」\n「매우 신중하군. 그럼 그대가 품고 있는 첫 번째 질문에 답해보도록 하지. 어째서 그대를 선택한 것이며, 왜 그대가 우리의 선택——『성숙하지 못한 자는 이상을 위해 목숨을 바치고, 성숙한 자는 어떤 목표를 달성하기 위해 구차하게 살아가는 것』을 받아들여야만 하는지 말일세」\n……\n「세 번째 질문. 계속해서 꿈에 나오는 붉은 달과 제 능력에 대해 알고 싶군요」\n「나는 한때 고대의 지하 왕국의 마지막 왕조 『검은 태양』을 섬겼지, 전대 왕조는 『붉은 달』이었다네. 그대와 그대가 태어나기 전의 비밀에 대해 알고 싶다면… 《사랑에 빠진 헤레브란트》를 사서 읽어보는 걸 추천하지. 내가 아직 학술에 매진하던 시절에는 이야기책에 관심 없었으나 우연히도 그 책은 읽어 봤다네. 진실과 허구가 섞여 있었지만 세부 핵심 내용은 정확하더군」\n……\n「다섯 번째 질문. 모든 것이 끝나면 저와 벽난로의 집의 다른 사람들은 어떻게 됩니까?」\n「솔직히 내 이상 속에는 그대들이 존재하지 않아. 난 그저 『우인의 도리』를 실행할 뿐일세. 다만 그 후에 여왕 폐하께서는 다시 모두를 사랑하는 신으로 변할 것이며, 그분의 이상 속에서 모두가 소원을 성취할 수 있다고 장담할 수 있지」\n「우인의 도리」는 애매모호한 말이었지만, 그래도 그녀는 이 대답을 받아들였다. 우인과의 다섯 가지 문답을 마치자 그녀의 두 눈을 가리던 안개는 걷혔다.\n「잠시 멈추게, 아를레키노」\n떠나려던 그녀는 「피에로」의 부름에 고개를 돌렸다.\n「세계가 어떤 모양인지 보다, 어디로 향해야 하는지에 대해 고민해 보게」\n그녀는 몸을 돌려 계속 걸어갔다. 멀어지는 발자국만이 우인의 말에 답할 뿐이었다"
+ },
+ {
+ "Title": "「마헬」",
+ "Context": "작전의 은밀함과 보안을 유지하기 위해 벽난로의 집 멤버는 수많은 암호를 만들었다. 그중에는 「아를레키노」가 직접 정한 암호 「마헬」도 있었다.\n「마헬」은 본래 폰타인 아이들이 즐겨하는 일종의 놀이로 분필로 땅에 순서에 따라 칸을 그리고, 해당 칸에 모래주머니를 던져 일정한 규칙에 따라 안팎으로 뛰는 놀이다.\n이런 놀이가 언제부터 유행했는지, 규칙을 누가 만들었는지도 알 수 없으나 벽난로의 집 아이들이라면 누구나 어릴 적부터 더 큰 아이들을 따라 「마헬」을 하고 놀았다.\n가벼운 뜀뛰기와 시끌벅적한 웃음소리, 「마헬」에 대한 기억은 늘 이런 눈 부신 햇살의 아름다운 장면과 이어져 있다.\n그래서 아이들은 처음에 아버지가 이 암호가 가진 의미를 정할 때 「편안함」과 「위험함」 사이에서 갈등하는 것을 보고 이상하게 생각했다.\n아이들은 과거 벽난로의 집에서 마헬은 놀이가 아니었음을 몰랐기 때문이다.\n당시 아이들은 어른이 지켜보는 가운데 땅에 그려진 칸으로 점프했다. 선을 밟아선 안 되었고 박자를 놓쳐서도 안 되었다.\n칸 밖에는 날카로운 칼날이 위로 뻗어있었기 때문에 잘못 뛰었을 때는 별도로 벌칙을 받을 필요도 없었다.\n균형을 잃거나, 체력이 부족하거나, 두려움으로 인해 실수한 아이는… 셀 수 없이 많았고 칸 밖에서 쓰러졌다. 검붉은 흙은 마치 고통스러운 과거를 읊는 듯했다.\n당시 사람들은 절대로 그것을 「편안함」 세 글자와 연관시키지 않았다.\n하지만 약간의 망설임 끝에 지금의 아를레키노는 「느긋함」을 암호의 의미로 부여했다.\n마헬은 더 이상 「위험함」을 연상시키지 않는다. 이 놀이를 말할 때면 모두의 머릿속에는 서로의 웃는 얼굴만이 떠오를 뿐이다.\n그럼 그런 유쾌하지 않은 기억은 마음속에 묻어두도록 하자. 피와 먼지를 닦아내면 아이들은 더 넓은 미래를 볼 수 있을 것이라고 그녀는 생각했다"
+ },
+ {
+ "Title": "신의 눈",
+ "Context": "아를레키노의 힘은 많은 곳에서 유래한다.\n고대 재액의 달의 핏빛화염이 그녀의 몸속에서 타오르고 있다. 고귀한 혈통은 저주인 동시에 축복이기도 하다. 그것은 그녀가 가진 최초의 힘이었다.\n자비로운 여왕은 그녀가 「어머니」를 살해한 죄를 용서했다. 명예를 상징하는 사안은 여왕의 총애를 상징했다. 그것이 바로 그녀가 얻은 세 번째 힘이었다.\n그리고 그 전에 그녀는 신의 눈을 얻었다. 당시 그녀는 「페르엘」이라는 이름을 사용했다.\n크레이비가 아직 살아있을 때 페르엘은 크레이비에게 「어머니」를 살해할 계획을 제안했다. 크레이비는 자신감이 부족했는지 또는 혈육의 정 때문인지는 모르겠지만 아무튼 이를 거부했다.\n얼음처럼 차가운 칼날이 뚫고 가자 크레이비의 운명은 끝을 맺었다. 적어도 죽음으로 향하는 그 순간, 크레이비는 행복했다. 왜냐하면 드디어 자신만의 자유를 찾았기 때문이다.\n그러나 살아남은 페르엘의 운명의 수레바퀴는 막 돌기 시작했을 뿐이었다.\n「왕」을 선별하는 실험은 끝났지만 「어머니」의 야심은 멈출 줄을 몰랐다.\n페르엘은 미뤄두었던 계획을 혼자서 실천하기로 결심했다.\n그날부터 그녀는 묵묵히 자신과 「어머니」의 격차를 계산하기 시작했다. 그녀의 무예는 「어머니」가 가르친 것이었다. 핏속에 흐르는 힘도 「어머니」는 잘 알고 있었다.\n아이들 사이에서는 왕이 되었지만 어른이 봤을 때는 아직 햇병아리에 불과했다.\n하지만 그녀는 고된 삶 속에서 포기를 배우지 못했다.\n페르엘은 끊임없이 자신의 실력을 갈고닦았고, 온몸에는 끊임없이 상처가 남았으며, 완전히 제어할 수 없는 재액의 달의 핏빛화염에 팔이 검게 그을렸다.\n그리고 어느 달이 빛나던 밤, 신의 눈 하나가 아무런 징조도 없이 그녀의 눈앞에 나타났다.\n둥근 모양을 한 신의 눈은 보름달과 정확히 겹쳤고, 보석처럼 반짝이는 신의 눈은 새하얀 달을 붉게 물들였다.\n이는 그녀의 염원이었을까? 아니면 밤낮을 가리지 않고 수백 번을 고민한 결실이었을까?\n그 문제에 대한 답은 얻을 수 없었고, 그녀도 답 그 자체에 집착하지 않았다.\n그녀는 평온한 마음으로 신의 눈을 심장과 가장 가까운 곳에 숨기고 「어머니」에게 「깜짝선물」을 줬다.\n우인단 집행관으로서 아를레키노는 어떤 신에게도 머리를 조아리지 않으나, 이 일곱 신 체계를 의미하는 신의 눈만큼은 소중하게 간직했다.\n왜냐하면 이것은 그녀가 운명을 거스르고 미래에 대한 통제권을 빼앗았다는 증거였기 때문이다"
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "달빛",
+ "Description": "아를레키노의 코스튬. 꿈속에서 고대 재액의 달이 다시 떠오르고, 차갑게 식은 붉은 달빛이 그녀를 감싼다. 이 달빛을 증거로 삼아 험난한 운명이 끝에 도달하는 순간, 그녀는 가득히 채운 생명의 잔을 들 것이다",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/KR/AvatarPromote.json b/Genshin/KR/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/KR/AvatarPromote.json
+++ b/Genshin/KR/AvatarPromote.json
@@ -12318,5 +12318,159 @@
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}
]
\ No newline at end of file
diff --git a/Genshin/KR/Chapter.json b/Genshin/KR/Chapter.json
index 628d17e1..1387517e 100644
--- a/Genshin/KR/Chapter.json
+++ b/Genshin/KR/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
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- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
},
{
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+ "GroupId": 1401,
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"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
},
{
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+ "GroupId": 1403,
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"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
},
{
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- "GroupId": 0,
+ "GroupId": 1403,
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"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "연옥불의 장 제1막",
+ "Title": "난롯불이 꺼지는 순간",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "아를레키노",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "황금이리의 장 제2막",
+ "Title": "약속을 지키는 자",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "사이노",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
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{
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+ "GroupId": 10108,
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"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
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{
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+ "GroupId": 10108,
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"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
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{
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+ "GroupId": 10110,
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"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2957,7 +2985,7 @@
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{
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"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
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{
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+ "GroupId": 10110,
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"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
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{
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+ "GroupId": 10113,
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"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
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{
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+ "GroupId": 10113,
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"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
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{
"Id": 10115,
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+ "GroupId": 10113,
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"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
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{
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+ "GroupId": 10113,
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"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
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{
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+ "GroupId": 10117,
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"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
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{
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"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
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{
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+ "GroupId": 10117,
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"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
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{
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+ "GroupId": 10127,
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"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3087,7 +3115,7 @@
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{
"Id": 10128,
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+ "GroupId": 10127,
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"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
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{
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+ "GroupId": 10127,
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"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3125,7 +3153,7 @@
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"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3138,7 +3166,7 @@
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{
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+ "GroupId": 10157,
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"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
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{
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+ "GroupId": 10157,
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"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3176,52 +3204,52 @@
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{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "장미와 화승총 제1막",
+ "Number": "화승총과 장미 제1막",
"Title": "정적을 깨는 총성",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "장미와 화승총 제2막",
+ "Number": "화승총과 장미 제2막",
"Title": "프레임 안팎의 허구와 진실",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "장미와 화승총 제3막",
+ "Number": "화승총과 장미 제3막",
"Title": "안개 속에 감춰진 외딴섬",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "장미와 화승총 제4막",
+ "Number": "화승총과 장미 제4막",
"Title": "장미가 만개한 곳",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "조화의 칸티클·제3장",
+ "Title": "파르살리아 광시곡",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "조화의 칸티클·제2장",
+ "Title": "속박된 죄수",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "조화의 칸티클·서곡",
+ "Title": "수상한 마을의 꿈",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "조화의 칸티클·제1장",
+ "Title": "바닷속 마왕의 궁전",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "조화의 칸티클·마지막 장",
+ "Title": "진혼곡",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "아라타키 로큰롤 라이프 무지갯빛 투어·상",
+ "Title": "이건 평범한 무지갯빛 투어가 아니야",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "아라타키 로큰롤 라이프 무지갯빛 투어·하",
+ "Title": "아라타키 로큰롤 라이프 무지갯빛 투어라고!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/KR/DisplayItem.json b/Genshin/KR/DisplayItem.json
index b0b7e0b0..fabf5b50 100644
--- a/Genshin/KR/DisplayItem.json
+++ b/Genshin/KR/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "성유물 세트",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "조화로운 공상의 단편",
+ "TypeDescription": "성유물 세트",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "조화로운 공상의 단편",
+ "TypeDescription": "성유물 세트",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "미완의 몽상",
+ "TypeDescription": "성유물 세트",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "미완의 몽상",
+ "TypeDescription": "성유물 세트",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/KR/Furniture.json b/Genshin/KR/Furniture.json
index 7d152726..11b70a88 100644
--- a/Genshin/KR/Furniture.json
+++ b/Genshin/KR/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "아를레키노",
+ "Description": "MY 홈 입주 캐릭터",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 370117,
"Name": "수려한 협곡의 상점-「차 한잔의 여유」",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373441,
"Name": "짐승춤 무대 의상-「위풍당당한 산예」",
@@ -38503,7 +38527,8 @@
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"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373442,
"Name": "짐승춤 인형-「나른한 산예」",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373443,
"Name": "비단 병풍-「나비와 물고기의 춤」",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373444,
"Name": "비단 병풍-「솔개와 참새의 합창」",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373448,
"Name": "축제 연-「풍족 기원」",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373449,
"Name": "축제 연-「평안 기원」",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373450,
"Name": "축제 연-「나비의 날갯짓」",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "기간 한정 이벤트 획득"
+ "기간 한정 이벤트 획득",
+ "선계 보물·장식 도면 구매 습득"
],
"Id": 373451,
"Name": "축제 연-「번영 기원」",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "전설 임무 획득"
+ ],
+ "Id": 361510,
+ "Name": "벽 속의 난롯불-「어둠을 쫓는 장작」",
+ "Description": "화려하고 고풍스러운 벽난로. 「벽난로의 집」에 쓰인 벽난로와 같은 모양이다.\n오래된 전설에 따르면 난롯불은 「집」을 상징한다고 한다. 어두운 밤에 아이들을 보호하는 것뿐만 아니라 새로운 삶으로 향하는 길을 밝혀주기 때문이다.\n하지만… 이제 아이들은 난롯불이 없어도 스스로를 보호할 힘을 가지게 되었다",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
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+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
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+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 362265,
+ "Name": "호텔 울타리-「새잎 민트」",
+ "Description": "드보르 호텔 안쪽에 있는 표준 울타리. 튼튼한 소재와 화려한 패턴이 한 데 아우러져 예술적인 분위기를 물씬 풍긴다. 전해지는 말에 따르면 드보르 호텔의 주인인 바네겜은 「예술은 미식을 만드는 최고의 재료」라는 이념을 고집했다고 한다. 그래서 이러한 철학에 따라 우아한 분위기를 조성하기 위해 특별히 인테리어 세트를 맞춤 제작하여 호텔 곳곳을 성대한 향연의 장으로 바꾸어 놓았다. 한편 정교하게 만들어진 이 울타리는 마치 「플레이팅에 쓰이는 새잎 민트」처럼 성대한 연회에 매력과 깊이를 더해주었다",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
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+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 362266,
+ "Name": "호텔 울타리-「완벽한 부채꼴」",
+ "Description": "정교하고 아름다운 부채꼴 울타리. 고급 사이프러스나무 원목을 써서 제작한 것으로, 드보르 호텔의 울타리와 같은 모양을 하고 있다.\n설계자 본인의 말에 의하면 이러한 부채형 설계는 관객에게 더 넓은 시야를 제공해서 보다 가까운 거리에서 공연을 즐길 수 있도록 하기 위함이라고 한다. 하지만 직선형 울타리에 비해 부채형은 건축하기 훨씬 까다롭고 유지보수 비용이 많이 들어 드보르 호텔을 제외한 다른 곳에서는 거의 찾아볼 수 없다",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
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+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
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+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 363113,
+ "Name": "간의 휴대용 등불-「현지 조달」",
+ "Description": "잿빛의 강에서 볼 수 있는 휴대용 금속 방풍 등불. 재활용 금속과 오래된 태엽 장치 부품으로 만들어졌다. 외관과 조명 효과는 폰타인성의 표준 가로등에 비하면 한참 못 미치지만, 가격은 훨씬 저렴하다. 잿빛의 강 주민들은 수로 내부에서 언제든 교체용 부품을 얻을 수 있기 때문에 등불의 수명에 대해서는 전혀 걱정하지 않는다…",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
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+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 362315,
+ "Name": "폰타인 카펫-「네모반듯」",
+ "Description": "정교하게 제작된 예스러운 사각 모양의 폰타인 카펫. 와인색 베이스에 섬세한 금색 문양이 수놓아져 있다.\n폰타인에서 대칭 구조는 이성을, 금색은 장엄함과 엄숙함을 상징한다고 한다. 그래서 이와 같은 황금빛 문양이 수놓아진 카펫은 보통 서재나 응접실에 배치되어 차분하고 품위 있는 분위기를 조성한다.\n「계시 판결 장치」가 탄생하고, 대칭 구조가 공정함을 의미하게 되면서 에피클레스 오페라 하우스의 카펫에서도 이런 특별한 금색 문양을 발견할 수 있게 되었다",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
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+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 364219,
+ "Name": "핵심 조명-「조용한 밤의 사색」",
+ "Description": "에피클레스 오페라 하우스를 둘러싸고 있는 벽램프. 금속과 유리로 폰타인성의 가로등과 동일한 구조를 이루고 있으나, 불빛이 더 부드럽고 조명의 범위가 한층 더 집중되어 있다.\n에피클레스 오페라 하우스의 무대에서는 언제나 강렬한 충돌과 예측할 수 없는 애증의 치정극이 펼쳐진다. 커튼콜이 끝난 후에 연극 애호가들은 종종 공연에 대한 생각과 감정을 차분히 가라앉힐 수 있는 조용하고 한적한 곳을 찾곤 한다. 그들을 배려하는 의미에서, 에피클레스 오페라 하우스는 일부 구역의 조명을 은은하게 낮추는 설계를 채용했다",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 루키나 분수 레벨 보상"
+ ],
+ "Id": 371142,
+ "Name": "장치 모형-「전진하는 시대」",
+ "Description": "복잡한 구조의 금속 장치 모형. 수로 터미널 앞의 장치를 1:1 비율로 재현한 것으로, 태엽 장치 디자인의 미학을 대표하는 작품으로 평가된다.\n장치 그 자체는 「오토마톤 공」 알랭·기요틴이 설립한 이론 기초를 뛰어넘지는 못하지만, 사람들은 이것이 수 세기에 걸쳐 발전해 온 「과학의 아름다움」을 상징한다고 여긴다. 어떤 평론가들은 끊임없이 회전하는 장치가 마치 끊임없이 전진하는 시간의 수레바퀴와 같다고도 말한다…",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
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+ 0
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 370826,
+ "Name": "「작곡 마을의 종소리」",
+ "Description": "페트리코 마을에서 볼 수 있는 나무와 돌로 만들어진 종탑. 정교하게 제작된 금속의 거대한 종은 마을 주민들에게 시간을 알려준다. 그 외에도 종탑의 꼭대기에는 바람의 세기를 측량할 수 있는 회전 장치가 설치되어 있어, 숙련된 종지기는 풍속과 기상 상황을 토대로 미래의 날씨를 어느 정도 예측할 수 있다. 만약 폭풍우가 예상되면 종소리로 경고를 보낸다고 한다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 370827,
+ "Name": "「작곡 마을의 안락」",
+ "Description": "페트리코 마을에서 볼 수 있는 장엄하고 우아한 저택. 폰타인성 내의 건물과는 다르게 페트리코 마을의 주택은 비거주용 공간과 굴뚝을 별도의 건물에 배치하는 설계적 특징이 있다. 이러한 특징은 부지 면적을 넓히는 동시에 화재로부터의 안전성을 높이고, 보다 깨끗한 생활 공간을 제공한다. 토지 면적이 넉넉하지 않은 페트리코 마을 주민에게는 더할 나위 없는 선택이다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 370828,
+ "Name": "「작곡 마을의 작업실」",
+ "Description": "작업실과 독립된 발코니가 있는 복층 건물. 비대칭 구조로 설계되어 있어 페트리코 마을 분위기가 물씬 풍긴다.\n이 건물은 거주 면적이 매우 넓고, 작업실에 배기와 환기를 위한 통풍구와 별도의 출입문을 배치하여 작업 공간과 생활 공간이 서로 방해되지 않도록 절묘하게 분리했다. 일설에 따르면 이 건물 안에서라면 「티바트 대포」 설계 작업을 하더라도 같은 건물에서 낮잠을 자는 사람을 깨우지 못할 것이라고 한다. 이는 해당 건물의 뛰어난 방음 효과를 톡톡히 보여준다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 370829,
+ "Name": "「작곡 마을의 정교한 거처」",
+ "Description": "넉넉한 내부 공간을 갖춘 소박한 외관의 독립형 건물. 한두 사람이 장기 거주하기에 적합하다. 페트리코 마을에서 가장 쉽게 볼 수 있는 건물 중 하나다. 페트리코 마을의 건물 대부분은 파도 모양의 경사 지붕을 채택했는데, 이는 뛰어난 배수 기능을 이용해서 빗물이 처마를 통해 빠져나가도록 하기 위함이다. 동시에 생활 공간을 확장하는 결과로 이어지기 때문에 일거양득이라 할 수 있다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
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+ {
+ "Types": [
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+ "SurfaceType": 0,
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+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 370333,
+ "Name": "음악 마을의 텐트-「부드러운 화음」",
+ "Description": "장인이 세심하게 설계해서 수작업으로 만든 텐트. 지붕에서는 빨간색과 파란색이 교차하고 있다. 「두 가지 색깔 중 어느 것 하나 놓칠 수 없으니, 전부 다 취하겠어요」 페트리코 마을의 한 주민이 폰타인성에서 양산형 텐트를 구매하며 한 말이다. 이 결정으로 「마코트 레드」와 「등방울 블루」 염료의 아름다움을 모두 살린 텐트가 탄생하게 되었다. 다만 이 텐트를 만드는 데에는 상당한 노동력이 필요하기 때문에 타지로 수출하는 것은 거의 불가능하다. 때문에 폰타인성 주민들은 아직 이토록 아름다운 텐트를 즐길 기회를 얻지 못했다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
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+ {
+ "Types": [
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+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 374323,
+ "Name": "버즘나무 원목 「새겨진 기억」 대형 탁자",
+ "Description": "페트리코 마을에서 볼 수 있는 심플한 대형 탁자. 「버즘나무 원목」 조각을 조립하여 만들었다. 탁자는 매우 튼튼해서 장인들의 작업대나 임시 선반으로 사용된다. 이런 대형 탁자는 제작 비용이 무척 저렴하지만, 탁자를 사용하는 이들은 함부로 자신의 작업대를 바꾸지 않는다고 한다. 익숙해진 작업 환경을 다시 조성하기 어렵기도 하고, 탁자 표면에 빼곡히 새겨진 칼자국은 그들이 밤낮으로 쏟은 노력의 증거이기도 하기 때문이다…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 374324,
+ "Name": "버즘나무 원목 「함께 마시는 차」 원탁",
+ "Description": "심플한 목제 원탁. 매우 가벼워서 어린아이도 쉽게 옮길 수 있다.\n페트리코 마을에 손님이 오는 경우는 아주 드물기 때문에 마을에서 볼 수 있는 탁자와 의자 대다수는 폰타인성의 가구처럼 화려하지 않고, 상대적으로 낮은 편에 속한다. 페트리코 마을 주민의 집에 초대되었을 때 집 주인이 이러한 원탁에 차를 대접한다고 해서 환영받지 못한다고 생각할 필요는 없다. 오히려 이러한 접대 방식이야말로 페트리코 마을 주민이 진짜 친구를 대하는 법이기 때문이다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7014,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "선계 보물·장식 도면 구매 습득"
+ ],
+ "Id": 374601,
+ "Name": "검을 든 석상-「영원한 수호자」",
+ "Description": "날카로운 검을 든 전사의 석상. 페트리코 마을 주변에서 볼 수 있는 석상의 복제품이다. 특유의 엄숙한 분위기 덕분에 마치 숭고하고도 고귀한 신념을 품고 있는 것처럼 보인다.\n골렘의 전투 기능 같은 것은 전혀 갖추지 못했지만, 석상의 위풍당당한 외관만으로도 나약하기 그지없는 도적들 정도는 쫓아낼 수 있다. 혹여 쫓아내지 못한다 하더라도 걱정할 필요는 없다. 주전자 속 선계에선 도적을 걱정할 필요가 없으니 말이다…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
+ 7001,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 373916,
+ "Name": "버즘나무 원목 「보관」 우편함",
+ "Description": "튼튼하고 내구성이 좋은 「버즘나무 원목」과 금속 부품으로 만들어진 평범한 우편함. 자리를 많이 차지하는 편이 아니라서 정원 입구 옆에 놓아도 통행에 방해가 되지 않는다. 내부 공간이 넉넉해서 편지를 쉽게 넣을 수 있을 뿐만 아니라 작은 소포도 보관할 수 있다. 그래서 일종의 「보관」함 이기도 하다.\n하지만 소포를 우편함에 넣으면 포장이 손상될 수 있으니 그렇게 하지 않는 것을 추천한다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 374115,
+ "Name": "버즘나무 원목 「부드러운 선율」 문틀",
+ "Description": "내구성이 좋은 「버즘나무 원목」으로 만들어진 울타리 문. 정교한 문양이 새겨져 있는 것으로, 페트리코 마을에서 볼 수 있다. 마을의 장인들의 말에 의하면 비대칭형 구조는 가볍고 날렵한 느낌을 주고, 문틀의 곡선에선 부드러운 선율의 아름다움을 느낄 수 있다고 한다. 다만 복잡하게 설계된 문틀 때문에 문짝을 맞추기 쉽지 않다는 단점이 있어 실용성과 사용 환경이 다소 제한적이라고 한다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 374116,
+ "Name": "버즘나무 원목 「파도」 울타리",
+ "Description": "매우 스타일리시한 「버즘나무 원목」 울타리. 거꾸로 된 파도 형태의 장식은 보기에도 매력적일 뿐만 아니라 물건을 걸 수 있는 실용성까지 제공한다.\n일부 평론가는 이렇게 높이 솟은 형태는 울타리의 수명을 늘려줄 뿐만 아니라 예측 불가한 섬의 날씨로 인한 손상을 방지해준다고 주장하지만, 페트리코 마을 주민은 이에 동의하지 않는다. 높은 솟은 파도는 바다의 조류를 예술적으로 묘사한 것일 뿐, 날씨와는 관계가 없다는 것이다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "선계 보물·장식 도면 구매 습득"
+ ],
+ "Id": 373454,
+ "Name": "「악률의 기원」",
+ "Description": "구조가 상당히 정교한 리라 모형. 빛바랜 고성의 리라 모형과 외관이 동일하고, 몸통에는 섬세한 조각이 새겨져 있다.\n리라는 단순하면서도 다루기 어려운 악기라고 한다. 소리를 내는 구조가 무척 단순하기 때문에 어린아이도 쉽게 연주할 수 있다. 하지만 어떤 음정을 내느냐는 오로지 연주자의 실력에 달려있다. 수십 년을 연습했다 하더라도 연주 중에 예상치 못한 실수가 발생할 수 있기 때문에 어떤 평론가는 리라가 모든 음악가의 시작이자 끝이라 주장하기도 한다. 물론 다소 과장된 표현이긴 하지만, 리라의 특수한 위치를 알 수 있는 의견이기도 하다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "선계 보물·장식 도면 구매 습득"
+ ],
+ "Id": 373455,
+ "Name": "「군단의 포효하는 나팔」",
+ "Description": "정교한 디자인의 나팔 모형. 금속 장식이 더해져 한층 더 고급스러워 보인다. 빛바랜 고성의 나팔 모형과 똑같은 형태를 하고 있다.\n과거에는 나팔 소리가 마치 맹수의 포효처럼 낮고 굵어서 전투 장면을 연출하는 데 많이 쓰였다고 한다. 하지만 이러한 기능은 점차 다른 다양한 악기에 의해 대체되어 이 장엄한 악기는 서서히 상징적인 의미를 띠는 물건으로 바뀌었다…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "선계 보물·장식 도면 구매 습득"
+ ],
+ "Id": 373456,
+ "Name": "「숨은 뱀」",
+ "Description": "거대한 뱀의 외형을 하고 있는 튜바 모형. 파이프에 음의 높낮이를 조절할 수 있는 밸브가 있다. 빛바랜 고성의 튜바 모형과 동일한 디자인이다.\n튜바는 상당히 과장된 외형에 비해 풀숲에 숨어있는 뱀처럼 부드럽고 쉽게 알아차리기 어려운 저음을 낸다고 한다. 그래서 몇몇 예술가들은 이러한 특성을 이용해서 교묘하게 반주에 삽입하여 긴장된 분위기와 임박한 위험을 표현하곤 한다…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "기행·진주의 노래 구매 획득"
+ ],
+ "Id": 373457,
+ "Name": "「거울 대칭 리라」",
+ "Description": "우아한 디자인과 화려한 장식의 리라 모형. 빛바랜 고성의 리라 모형과 같은 모양으로, 보석처럼 반짝이는 짙푸른색 현이 달려 있다. 좌우가 거울상을 이루고 있는 몸통은 그 대칭성으로 인해 아름다움이 극대화되었을 뿐만 아니라, 왼손잡이와 오른손잡이 모두가 사용하기에 적합하다. 오늘날 음유시인들에게 널리 사용되는 리라는 이 리라와 매우 유사한 디자인을 가지고 있다…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "선계 보물·장식 도면 구매 습득"
+ ],
+ "Id": 373458,
+ "Name": "「빛나는 영광」",
+ "Description": "정교하게 만들어진 리라 모형. 물빛의 리라 현이 잔잔한 파도에 반사된 햇빛처럼 반짝이고 있고, 몸통은 마치 바다 위로 솟아오르는 물결 같다. 빛바랜 고성의 리라 모형과 같은 모양이다. 전설에 따르면 영웅담과 영광의 순간에 관한 위대한 서사시 역시 이런 리라를 사용해서 연주되었다고 한다. 이야기 속 주인공은 이미 세상을 떠났지만, 그들의 고귀한 업적은 리라 현처럼 눈부시게 빛나고 있다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 373215,
+ "Name": "「영감을 주는 순백의 꽃」",
+ "Description": "페트리코 마을에서 볼 수 있는 화분. 순백의 소박한 꽃봉오리를 피워낸다. 꽃의 수려함에 반한 마을 주민들이 이것을 널리 재배하고 있다고 한다. 어떤 극작가는 이 꽃에 관한 이야기를 짓기도 했는데, 그 이야기 속 주인공은 우연히 이 흰 꽃에서 영감을 얻어서 방울 종과 거대한 종을 만들어 내었고, 그것들은 지금까지도 페트리코 전역에서 사용되고 있다고 한다.\n때문에 이 순백의 꽃은 아름다움 그 자체를 의미할 뿐만 아니라 「영감」을 상징하기도 한다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 373216,
+ "Name": "「치유의 향」",
+ "Description": "라벤더색 물감이 뚝뚝 떨어질 것만 같은 생화와 호수처럼 푸른 꽃이 한데 어우러져 있는 복합형 분재. 독특한 화분에 정성스레 심겨 있다.\n분재에 사용되는 생화의 향과 꽃잎에는 공기를 정화하고 벌레를 쫓는 효과가 있다. 심지어 병을 치유하는 신기한 효능도 있어 「청결과 건강」을 상징하기도 한다. 뿐만 아니라 생명력이 질긴 푸른 꽃에도 비슷한 의미가 있어 페트리코 마을에선 이 두 종류의 꽃을 함께 키우기도 한다. 이것은 미관상의 이유뿐 아니라 아름다운 삶에 대한 희망이기도 하다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 374213,
+ "Name": "버즘나무 원목 「숨은 선율」 벤치",
+ "Description": "페트리코 마을에서만 볼 수 있는 벤치. 주민들이 잠시 쉬어갈 목적으로 설치되었다. 튼튼하고 내구성이 좋은 「버즘나무 원목」으로 만들어져 비록 푹신한 방석이나 쿠션은 없지만 넓은 면적 덕에 사용자에게 상대적으로 편안한 사용감을 선사한다. 한 보고서에 따르면 이 벤치는 어느 악기를 만든 장인의 작품으로, 여기에 앉으면 희미한 선율이 귓가에 울려 퍼진다고 한다.\n하지만 폰타인 과학원의 연구 결과에 따르면 벤치의 외관으로 인한 심리적인 영향일 뿐이며 벤치 자체에는 그런 신기한 기능이 없다고 한다…",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 기념품 상점 구매"
+ ],
+ "Id": 374214,
+ "Name": "버즘나무 원목 「접이식」 의자",
+ "Description": "「버즘나무 원목」으로 만든 평범한 의자. 페트리코 마을에서 쉽게 찾아볼 수 있다. 이런 의자의 가장 큰 특징은 접을 수 있다는 점인데, 이런 설계는 사용자로 하여금 일정한 범위 내에서 의자의 높낮이를 조정할 수 있게 해준다. 또한 완벽한 수납을 통해 보관 공간을 절약하거나 손쉽게 옮길 수 있는 편리성을 제공하기도 한다. 페트리코 마을은 비교적 외진 곳에 있어서 의자가 그리 많이 필요치 않지만, 그래도 가끔은 외부에서 온 손님을 접대해야 하는 경우가 있기 때문에 이렇게 평소에는 접어서 수납할 수 있고, 손님이 오면 꺼내 쓸 수 있는 편리한 의자가 발명되었다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "폰타인 신묘한 보물상자 보상"
+ ],
+ "Id": 360450,
+ "Name": "음악 마을의 가로등-「안전등」",
+ "Description": "페트리코 마을에서 자주 볼 수 있는 가로등. 저렴하면서도 튼튼한 「버즘나무 원목」 기둥을 사용하여 내구성을 보장하는 동시에, 사용과 관리를 손쉽게 하기 위해 구조를 최대한 단순하게 만들었다. 또한 나팔형 모양의 금속 등피를 사용했는데, 이는 미관상의 이유뿐 아니라 야간 보행자의 안전을 위해 조명의 밝기까지 고려해서 결정한 것이다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "선계 보물·장식 구매 획득"
+ ],
+ "Id": 372511,
+ "Name": "「잔향 등방울꽃」",
+ "Description": "순수하면서도 고결한 하얀색 꽃. 은방울처럼 수려한 꽃받침과 은은한 향기를 가지고 있으며, 등방울꽃과 가깝다고 여겨져 「잔향 등방울꽃」이라는 이름을 얻었다.\n일부 예술가들은 본인의 작품에서 개화기가 짧은 이 꽃을 어렵사리 얻은 행복의 상징으로 표현하기도 한다. 하지만 페트리코 마을의 주민은 이 꽃의 개화 시기를 늘릴 수 있는 방법을 찾아냈다. 이것은 노력으로 「행복」을 쟁취할 수 있음을 의미하는 것이 아닐까",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "선계 보물·장식 구매 획득"
+ ],
+ "Id": 372701,
+ "Name": "「푸른 이슬방울」",
+ "Description": "페트리코 마을에서 흔히 볼 수 있는 관목. 별처럼 작고 귀여운 파란색 꽃이 자란다. 이 식물은 가뭄에 매우 강해 이슬만으로도 생존할 수 있어 「푸른 이슬방울」이라 불린다. 전설에 따르면 이런 종류의 생명력이 뛰어난 식물은 영원한 아름다움을 상징한다고 하며, 덕분에 결혼식 같은 행사에서 자주 쓰인다",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/KR/FurnitureMake.json b/Genshin/KR/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/KR/FurnitureMake.json
+++ b/Genshin/KR/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/KR/FurnitureSuite.json b/Genshin/KR/FurnitureSuite.json
index 226302a5..56c53f26 100644
--- a/Genshin/KR/FurnitureSuite.json
+++ b/Genshin/KR/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/KR/Material.json b/Genshin/KR/Material.json
index f7e98ba5..5250276e 100644
--- a/Genshin/KR/Material.json
+++ b/Genshin/KR/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "운명의 자리 활성화",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "아를레키노의 운명의 별",
+ "Description": "아를레키노의 운명의 자리 활성화 소재",
+ "TypeDescription": "운명의 자리 활성화",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -23743,6 +23753,61 @@
"TypeDescription": "음식",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "선택한 캐릭터 HP 최대치의 26%를 즉시 회복하고 30초 동안 5초마다 HP를 570pt씩 회복한다",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "로큰롤 경단 우유",
+ "Description": "하루 종일 무대 아래에서 로큰롤 음악으로 발효한 경단 우유——로큰롤 경단 우유!\n맛에 신기한 변화가 생겼다고 하지만, 그보다 더 신기한 건 기존 제품보다 2배 비싼 가격에 팔 수 있다는 것이다.\n정말 로큰롤하군",
+ "TypeDescription": "음식",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "선택한 캐릭터 HP 최대치의 26%를 즉시 회복하고 30초 동안 5초마다 HP를 450pt씩 회복한다",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "이상한 풍선 수플레",
+ "Description": "풍선귤 안에 담긴 작은 케이크. 구울 때 참지 못하고 한번 꺼내서 확인했더니, 부풀어 오르던 수플레가 금세 꺼져버렸다…. 호기심은 고양이를 죽인다는 속담이 있는데, 케이크도 죽일 수 있는 것 같다",
+ "TypeDescription": "음식",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "선택한 캐릭터 HP 최대치의 28%를 즉시 회복하고 30초 동안 5초마다 HP를 620pt씩 회복한다",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "풍선 수플레",
+ "Description": "풍선귤 안에 담긴 작은 케이크. 속을 파낸 풍선귤 안에 거품을 낸 달걀흰자를 넣고 수플레가 균일하게 부풀어 오를 때까지 굽는다. 이름에 풍선이란 단어가 들어간 건 풍선귤을 사용했기 때문이기도 하지만, 식감이 마치 풍선처럼 몽글몽글하기 때문이다",
+ "TypeDescription": "음식",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "선택한 캐릭터 HP 최대치의 30%를 즉시 회복하고 30초 동안 5초마다 HP를 790pt씩 회복한다",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "맛있는 풍선 수플레",
+ "Description": "풍선귤 안에 담긴 작은 케이크. 퐁신퐁신한 식감과 농밀한 크림향, 신선한 과일향이 입안에서 퍼져 마치 부드러운 구름 속으로 뛰어드는 느낌이 든다. 심지어 주위의 공기까지 달콤하게 물들어 단맛을 풍긴다",
+ "TypeDescription": "음식",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "선택한 캐릭터 HP 최대치의 40%를 회복하고 추가로 HP를 2350pt 회복한다",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "난롯불의 궤적",
+ "Description": "아를레키노의 특제 요리. 조미료가 첨가되지 않은 생고기가 가져다주는 신선한 충격이 혀 위에서 힘찬 교향곡을 연주한다. 뒷맛은 매우 깔끔해서, 만든 사람의 특정 시기 일 처리 스타일과 똑 닮았다…",
+ "TypeDescription": "음식",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25653,6 +25718,16 @@
"TypeDescription": "레시피",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "레시피: 풍선 수플레",
+ "Description": "조리 과정이 자세히 적혀 있는 레시피. 「풍선 수플레」의 조리 방법이 적혀있다",
+ "TypeDescription": "레시피",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -27018,6 +27093,36 @@
"TypeDescription": "캐릭터와 무기 육성 소재",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "파손된 검자루",
+ "Description": "오래된 조각상에서 얻은 석재 검자루.\n바닷물에 씻겨 완전히 부서지고 과거의 광택을 잃었다",
+ "TypeDescription": "캐릭터와 무기 육성 소재",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "부러진 검자루",
+ "Description": "오래된 조각상에서 얻은 석재 검자루.\n검자루의 끊어진 부분과 새겨진 흔적은 주인이 겪었던 참혹한 전투를 기록한 듯하다",
+ "TypeDescription": "캐릭터와 무기 육성 소재",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "꺼지지 않은 검자루",
+ "Description": "오래된 조각상에서 얻은 석재 검자루.\n방금 주인을 떠났기 때문인지 검자루의 불빛이 아직 꺼지지 않았다",
+ "TypeDescription": "캐릭터와 무기 육성 소재",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27598,6 +27703,46 @@
"TypeDescription": "캐릭터 육성 소재",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "금빛 선율의 단편",
+ "Description": "켄타우로스 골렘의 가슴에서 떨어진 금빛 휘장. 휘장과 연결된 부서진 바위 위에 새겨진 멜로디는 어떤 웅장한 가극의 단편인 듯하다.\n어떤 이는 영원히 행복하고 조화로운 음률이 모든 운명이 끝날 때까지 세상에 울려 퍼지리라고 생각했으나, 조화로운 음률에도 변주가 있기 마련이다. 결국 반역의 신왕은 왕좌에서 추락했고 불멸의 왕도는 폐허가 되었다. 군단을 잃은 지휘관의 현악기는 또 누구를 위해 음악을 연주할 것인가?",
+ "TypeDescription": "캐릭터 육성 소재",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "타고 남은 촛불",
+ "Description": "「아를레키노」와의 결투를 마친 후 폐허 속에서 주운 초.\n촛불이 죄인의 손에서 흔들릴 때, 빛은 그림자가 되어 발소리와 살의를 감춰준다고 한다.\n어떤 재료로 만들어졌는지 알 수 없으며, 탄 후에도 촛농이 남지 않는다. 그저 검은 재만 바람 속으로 흩어져 머나먼 미지로 날아갈 뿐이다",
+ "TypeDescription": "캐릭터 육성 소재",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "거미 비단깃",
+ "Description": "「아를레키노」와의 결투를 마친 후 폐허 속에서 주운 결정 조각.\n이미 식어버린 피와 불꽃은 여전히 깃털 모양을 유지한 채 응고된 검고 얇은 선에 둘러싸여 있다.\n아직 미숙한 아이들은 날개의 보호가 필요한 새끼 새처럼 늘 부모의 관심과 보살핌을 갈구한다.\n아이들의 그 갈망을 채워주기 위해 「아버지」는 위험한 거미줄을 엮어 만든 깃털로 새의 날개를 만들어 집에 작은 온기를 가져다주었다",
+ "TypeDescription": "캐릭터 육성 소재",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "기각과 판정",
+ "Description": "「아를레키노」와의 결투를 마친 후 폐허 속에서 주운 귀걸이.\n그녀의 눈동자 속 문양과 닮은 붉은 부호는 경고이자 기각이다.\n부모 잃은 아이들이 어려서부터 겪은 고난을 그녀는 모두 가슴에 새겼다.\n운명이 세상을 심사할 때, 누군가 역시 운명을 심사한다",
+ "TypeDescription": "캐릭터 육성 소재",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28104,7 +28249,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "오래된 현악의 악장",
- "Description": "무기에 돌파의 힘을 부여하는 재료.\n황금 궁전과 왕좌는 재난 속에 가라앉았다. 악장은 찢어지고 음표는 침묵했다….\n하지만 제국의 유민들은 몰락한 문명을 구원하고 옛꿈을 초월하려는 열망을 포기하지 않았다.\n몰락한 문명과 초월의 옛꿈을 구하기 위해, 「금색 극단」은 아름다운 멜로디를 연주하며 아이들이 잠든 골렘에게 고귀한 영혼을 바치도록 인도하고 있다",
+ "Description": "무기에 돌파의 힘을 부여하는 재료.\n황금 궁전과 왕좌는 재난 속에 가라앉았다. 악장은 찢어지고 음표는 침묵했다….\n하지만 제국의 유민들은 몰락한 문명을 구원하고 옛꿈을 초월하려는 열망을 포기하지 않았다.\n몰락한 문명과 초월의 옛꿈을 구하기 위해, 「금빛 극단」은 아름다운 멜로디를 연주하며 아이들이 잠든 골렘에게 고귀한 영혼을 바치도록 인도하고 있다",
"TypeDescription": "무기 돌파 소재",
"Icon": "UI_ItemIcon_114051"
},
@@ -28194,7 +28339,7 @@
"RankLevel": 5,
"ItemType": 2,
"Name": "순결한 바다의 금잔",
- "Description": "무기에 돌파의 힘을 부여하는 재료.\n침몰하는 도시의 참주가 황금 악장의 마지막 곡을 연주할 때, 깊은 총애를 받던 악사는 영혼 이슬로 가득한 황금잔을 훔쳐 달아났다.\n신왕의 아둔한 배반 행위에 놀란 악사는 마지막 근위병을 불러모았고, 녹지 않는 영혼 이슬로 마룡을 탑 아래에 봉인한 채 왕성과 함께 해연으로 가라앉았다.\n이후 이 고귀한 도적의 모습은 역사 속에서 묵묵히 사라졌고, 오직 「금색 극단」만이 충성스럽게 그의 예언을 기억할 뿐이었다",
+ "Description": "무기에 돌파의 힘을 부여하는 재료.\n침몰하는 도시의 참주가 황금 악장의 마지막 곡을 연주할 때, 깊은 총애를 받던 악사는 영혼 이슬로 가득한 황금잔을 훔쳐 달아났다.\n신왕의 아둔한 배반 행위에 놀란 악사는 마지막 근위병을 불러모았고, 녹지 않는 영혼 이슬로 마룡을 탑 아래에 봉인한 채 왕성과 함께 해연으로 가라앉았다.\n이후 이 고귀한 도적의 모습은 역사 속에서 묵묵히 사라졌고, 오직 「금빛 극단」만이 충성스럽게 그의 예언을 기억할 뿐이었다",
"TypeDescription": "무기 돌파 소재",
"Icon": "UI_ItemIcon_114060"
},
@@ -28488,6 +28633,26 @@
"TypeDescription": "성물 상자",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "심비 성물함·2등급",
+ "Description": "성유물을 넣어둔 성물 상자. 이를 발견한 이에게 축복을.\n\n모든 성물 상자에서 아래 성유물 세트 중 한 개를 획득할 수 있다:\n·「조화로운 공상의 단편」\n·「미완의 몽상」\n·「전투광」\n·「교관」\n·「유배자」",
+ "TypeDescription": "성물 상자",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "심비 성물함·1등급",
+ "Description": "성유물을 넣어둔 성물 상자. 이를 발견한 이에게 기적을.\n\n모든 성물 상자에서 아래 성유물 세트 중 한 개를 획득할 수 있다:\n·「조화로운 공상의 단편」\n·「미완의 몽상」",
+ "TypeDescription": "성물 상자",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34429,6 +34594,16 @@
"TypeDescription": "임무 아이템",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "고대 자동 오르골",
+ "Description": "「빛바랜 성」에서 주운 고대 오르골. 신비한 「악장」의 힘이 담겨 있는 것 같다.\n오르골로 고대 문명이 남긴 악보를 읽을 수 있다. 더 많은 악보를 찾아 과거의 비밀을 풀어보자",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34439,6 +34614,36 @@
"TypeDescription": "임무 아이템",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "빈 악보",
+ "Description": "고대 문명이 미지의 재료로 만든 악보인 것 같다.\n악보의 선 사이에 아무런 음표도 기록되지 않은 채 텅 비어있다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 악보",
+ "Description": "고대 문명이 미지의 재료로 만든 악보인 것 같다.\n이 위에 기록된 선율은 특수한 장치를 사용해야만 읽을 수 있다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "잃어버린 마도서",
+ "Description": "신출귀몰한 마도서. 「악장」 선율의 영향을 받아 드디어 얌전해졌다.\n기회가 되면 녀석을 다시 책장에 넣어보자",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34469,6 +34674,36 @@
"TypeDescription": "임무 아이템",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "북방의 비사·1권",
+ "Description": "유적에서 우연히 발견된 고대 레무리아의 서적. 내용의 진위 여부를 검증할 길이 없다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "북방의 비사·2권",
+ "Description": "유적에서 우연히 발견된 고대 레무리아의 서적. 내용의 진위 여부를 검증할 길이 없다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "북방의 비사·3권",
+ "Description": "유적에서 우연히 발견된 고대 레무리아의 서적. 내용의 진위 여부를 검증할 길이 없다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34609,6 +34844,16 @@
"TypeDescription": "임무 아이템",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "소형 축음기",
+ "Description": "어떤 음성을 녹음해 놓은 듯한 축음기. 어쩌면 쓸모가 있을지도…?",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34659,6 +34904,16 @@
"TypeDescription": "임무 아이템",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "아라타키파의 초대장",
+ "Description": "디자인부터 내용까지 정신없는 초대장. 초대장에는 월드 투어를 방불케 할 만큼 성대하면서도 열정적인 로큰롤 축제가 그려져 있다. 그리고 당신은 특별 게스트로서 깊게 잠들어 있는 사람들의 로큰롤 스피릿을 일깨워야 한다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34679,6 +34934,276 @@
"TypeDescription": "임무 아이템",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "완벽하게 복원된 악보",
+ "Description": "한때 훼손되었던 악보는 온전하게 복원되었다. 음률에 대해 잘 아는 사람이라면, 분명 위에 기록된 고대 선율을 읽을 수 있을 것이다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "잃어버린 악보의 찢어진 페이지·첫 번째",
+ "Description": "어떤 오래된 악보의 조각인 듯하다. 하지만 이 조각만으론 해독하기 어렵다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "어디서나 볼 수 있는 나뭇가지",
+ "Description": "평범한 나뭇가지. 누군가가 손질한 흔적이 남아 있다.\n아이들이 가지고 노는 장난감일지도 모른다. 하지만 야만족의 물건은 절대 아닐 것이다…",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "《귀신풍뎅이로 환생해서 세상을 뒤집어버리자》",
+ "Description": "어느 라이트 로큰롤의 가사거나, 아니면 어느 서툰 시이다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "협박 편지",
+ "Description": "협박 편지",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "사이노의 편지",
+ "Description": "사이노의 편지",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "파손된 악보",
+ "Description": "파손된 악보",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "완벽하게 복원된 악보",
+ "Description": "완벽하게 복원된 악보",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "루지에로의 노트·두 번째",
+ "Description": "루지에로의 지도",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "잃어버린 악보의 찢어진 페이지·두 번째",
+ "Description": "어떤 오래된 악보의 조각인 듯하다. 하지만 이 조각만으론 해독하기 어렵다",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 비문",
+ "Description": "오래된 비문",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 비문",
+ "Description": "오래된 비문",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "조율사의 노트·하",
+ "Description": "조율사의 노트·하",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 비문",
+ "Description": "오래된 비문",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 비문",
+ "Description": "오래된 비문",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 비문",
+ "Description": "오래된 비문",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "훼손된 항해 일지",
+ "Description": "훼손된 항해 일지",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "루지에로의 노트·첫 번째",
+ "Description": "루지에로의 노트·첫 번째",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "누군가의 수첩",
+ "Description": "누군가의 수첩",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "루지에로의 노트·세 번째",
+ "Description": "루지에로의 노트·세 번째",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "북방 야만족에 관한 고찰",
+ "Description": "북방 야만족에 관한 고찰",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "조율사의 노트·상",
+ "Description": "조율사의 노트·상",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 각명",
+ "Description": "오래된 각명",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 쪽지",
+ "Description": "오래된 쪽지",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 쪽지",
+ "Description": "오래된 쪽지",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 쪽지",
+ "Description": "오래된 쪽지",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "오래된 쪽지",
+ "Description": "오래된 쪽지",
+ "TypeDescription": "임무 아이템",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36609,6 +37134,56 @@
"TypeDescription": "모험 아이템",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "빛나는 결정·126",
+ "Description": "음률이 담긴 기묘한 결정. 마치 부드러운 비단으로 만든 옥 같다. 대륙 각지에 흩어져 있거나 진기한 보물을 찾는 상인의 손에 있다. 「속세의 주전자」의 「천상의 소리·활공」 또는 「천상의 소리·얽힘」으로 기록된 선율을 복원할 수 있다. 현재 「빛나는 결정」에는 폰타인의 신비한 선율이 담겨 있다",
+ "TypeDescription": "모험 아이템",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "빛나는 결정·127",
+ "Description": "음률이 담긴 기묘한 결정. 마치 부드러운 비단으로 만든 옥 같다. 대륙 각지에 흩어져 있거나 진기한 보물을 찾는 상인의 손에 있다. 「속세의 주전자」의 「천상의 소리·활공」 또는 「천상의 소리·얽힘」으로 기록된 선율을 복원할 수 있다. 현재 「빛나는 결정」에는 폰타인의 신비한 선율이 담겨 있다",
+ "TypeDescription": "모험 아이템",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "빛나는 결정·128",
+ "Description": "음률이 담긴 기묘한 결정. 마치 부드러운 비단으로 만든 옥 같다. 대륙 각지에 흩어져 있거나 진기한 보물을 찾는 상인의 손에 있다. 「속세의 주전자」의 「천상의 소리·활공」 또는 「천상의 소리·얽힘」으로 기록된 선율을 복원할 수 있다. 현재 「빛나는 결정」에는 폰타인의 신비한 선율이 담겨 있다",
+ "TypeDescription": "모험 아이템",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "빛나는 결정·129",
+ "Description": "음률이 담긴 기묘한 결정. 마치 부드러운 비단으로 만든 옥 같다. 대륙 각지에 흩어져 있거나 진기한 보물을 찾는 상인의 손에 있다. 「속세의 주전자」의 「천상의 소리·활공」 또는 「천상의 소리·얽힘」으로 기록된 선율을 복원할 수 있다. 현재 「빛나는 결정」에는 폰타인의 신비한 선율이 담겨 있다",
+ "TypeDescription": "모험 아이템",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "빛나는 결정·130",
+ "Description": "음률이 담긴 기묘한 결정. 마치 부드러운 비단으로 만든 옥 같다. 대륙 각지에 흩어져 있거나 진기한 보물을 찾는 상인의 손에 있다. 「속세의 주전자」의 「천상의 소리·활공」 또는 「천상의 소리·얽힘」으로 기록된 선율을 복원할 수 있다. 현재 「빛나는 결정」에는 폰타인의 신비한 선율이 담겨 있다",
+ "TypeDescription": "모험 아이템",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38599,6 +39174,16 @@
"TypeDescription": "간편 아이템",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "밤바람 호른",
+ "Description": "사용 시 연주가 가능한 폰타인 악기. 드보르작이 여행자에게 준 선물이다.\n호른은 음색이 풍부하고 부드러워 숲에 부는 가벼운 밤바람 같다고 한다. 이에 폰타인의 작곡가들은 종종 호른으로 사냥꾼이나 숲 등 자유롭고 생기가 넘치는 이미지를 그려낸다고 하는데, 「라이프」가 메인 테마인 음악회에 가장 잘 어울리는 악기는 당연히 호른일 것이다",
+ "TypeDescription": "간편 아이템",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39985,7 +40570,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "적당한 시선 집중",
- "Description": "적당한 크기의 무대가 중앙에 놓인 실내 장식으로 소규모 공연을 열기에 충분하다.\n무대에 오른 신입은 무대 아래의 관중이 많으면 더욱 긴장해서 실수를 하게 되는데, 관객의 수를 신경 쓸 필요 없는 공연의 대가에겐 소중한 친구들에게 공연을 바치는 것이 티켓 값을 버는 것보다 즐거운 일이 되기도 한다. 그래서 대부분의 배우는 이렇게 과하지 않은 규모의 무대를 좋아한다.\n해당 장식 세트를 선호하는 친구: 리넷, 리니",
+ "Description": "적당한 크기의 무대가 중앙에 놓인 실내 장식으로 소규모 공연을 열기에 충분하다.\n무대에 오른 신입은 무대 아래의 관중이 많으면 더욱 긴장해서 실수를 하게 되는데, 관객의 수를 신경 쓸 필요 없는 공연의 대가에겐 소중한 친구들에게 공연을 바치는 것이 티켓 값을 버는 것보다 즐거운 일이 되기도 한다. 그래서 대부분의 배우는 이렇게 과하지 않은 규모의 무대를 좋아한다.\n해당 장식 세트를 선호하는 친구: 리넷, 리니, 아를레키노",
"TypeDescription": "장식 세트 도면",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -40015,7 +40600,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "정의의 성의 일상",
- "Description": "폰타인 주민들이 거주하는 곳의 일반 도로를 본떠 배치한 거리. 죽 늘어선 주민들은 폰타인성의 가장 평범한 경관을 복원해 도시의 가장 진실된 면모를 보여준다.\n대부분의 폰타인 주민들은 규칙적인 생활과 정해진 출퇴근 시간을 따른다. 휴식을 취할 땐 친구들과 밥을 먹거나 쇼핑을 하고, 종종 에피클레스 오페라 하우스의 성대한 공연을 보러가는 것으로 삶을 채운다. 풍파를 겪어 본 일부 모험가들은 이 모습을 보고 종종 이렇게 생각할 것이다. 「이런 평범한 일상도 나쁘지 않구나…」\n해당 장식 세트를 선호하는 친구: 샤를로트",
+ "Description": "폰타인 주민들이 거주하는 곳의 일반 도로를 본떠 배치한 거리. 죽 늘어선 주민들은 폰타인성의 가장 평범한 경관을 복원해 도시의 가장 진실된 면모를 보여준다.\n대부분의 폰타인 주민들은 규칙적인 생활과 정해진 출퇴근 시간을 따른다. 휴식을 취할 땐 친구들과 밥을 먹거나 쇼핑을 하고, 종종 에피클레스 오페라 하우스의 성대한 공연을 보러 가는 것으로 삶을 채운다. 풍파를 겪어 본 일부 모험가들은 이 모습을 보고 종종 이렇게 생각할 것이다. 「이런 평범한 일상도 나쁘지 않구나…」\n해당 장식 세트를 선호하는 친구: 샤를로트, 아를레키노",
"TypeDescription": "장식 세트 도면",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48878,5 +49463,265 @@
"Description": "작업 순서가 상세히 적힌 도면. 「『시드르 호숫빛』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
"TypeDescription": "장식 도면",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "호텔 울타리-「새잎 민트」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「호텔 울타리-『새잎 민트』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "호텔 울타리-「완벽한 부채꼴」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「호텔 울타리-『완벽한 부채꼴』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "간의 휴대용 등불-「현지 조달」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「간의 휴대용 등불-『현지 조달』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "폰타인 카펫-「네모반듯」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「폰타인 카펫-『네모반듯』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "핵심 조명-「조용한 밤의 사색」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「핵심 조명-『조용한 밤의 사색』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「작곡 마을의 종소리」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「작곡 마을의 종소리」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「작곡 마을의 안락」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「작곡 마을의 안락」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「작곡 마을의 작업실」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「작곡 마을의 작업실」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「작곡 마을의 정교한 거처」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「작곡 마을의 정교한 거처」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "음악 마을의 텐트-「부드러운 화음」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「음악 마을의 텐트-『부드러운 화음』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "버즘나무 원목 「새겨진 기억」 대형 탁자",
+ "Description": "작업 순서가 상세히 적힌 도면. 「버즘나무 원목 『새겨진 기억』 대형 탁자」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "버즘나무 원목 「함께 마시는 차」 원탁",
+ "Description": "작업 순서가 상세히 적힌 도면. 「버즘나무 원목 『함께 마시는 차』 원탁」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "검을 든 석상-「영원한 수호자」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「검을 든 석상-『영원한 수호자』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "버즘나무 원목 「보관」 우편함",
+ "Description": "작업 순서가 상세히 적힌 도면. 「버즘나무 원목 『보관』 우편함」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "버즘나무 원목 「부드러운 선율」 문틀",
+ "Description": "작업 순서가 상세히 적힌 도면. 「버즘나무 원목 『부드러운 선율』 문틀」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "버즘나무 원목 「파도」 울타리",
+ "Description": "작업 순서가 상세히 적힌 도면. 「버즘나무 원목 『파도』 울타리」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「악률의 기원」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「『악률의 기원』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「군단의 포효하는 나팔」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「『군단의 포효하는 나팔』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「숨은 뱀」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「『숨은 뱀』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「거울 대칭 리라」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「『거울 대칭 리라』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "「빛나는 영광」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「『빛나는 영광』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「영감을 주는 순백의 꽃」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「『영감을 주는 순백의 꽃』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "「치유의 향」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「『치유의 향』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "버즘나무 원목 「숨은 선율」 벤치",
+ "Description": "작업 순서가 상세히 적힌 도면. 「버즘나무 원목 『숨은 선율』 벤치」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "버즘나무 원목 「접이식」 의자",
+ "Description": "작업 순서가 상세히 적힌 도면. 「버즘나무 원목 『접이식』 의자」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "음악 마을의 가로등-「안전등」",
+ "Description": "작업 순서가 상세히 적힌 도면. 「음악 마을 가로등-『안전등』」의 제작 방법이 기재되어 있다.\n사용 후 제작 화면에서 확인할 수 있다",
+ "TypeDescription": "장식 도면",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/KR/Meta.json b/Genshin/KR/Meta.json
index eaebed95..0efc9bc2 100644
--- a/Genshin/KR/Meta.json
+++ b/Genshin/KR/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "30C25F1FF72FDDC0",
- "AchievementGoal": "DD3505179844D471",
- "Avatar": "966F7AAF73942119",
+ "Achievement": "F654446FE3503123",
+ "AchievementGoal": "C7C729C636708431",
+ "Avatar": "0A1B1C0B328A6289",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "7C377AB9702969A3",
- "DisplayItem": "30A1F2FB38528D66",
- "Furniture": "972A1F106494E8E6",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "8DC79F57E6B2992D",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "6624F77418BFF791",
+ "DisplayItem": "A7D2A73EEA568491",
+ "Furniture": "C0641E7F825A9F38",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "69278964425BE127",
"FurnitureType": "DE2F7E0FDEC3593D",
"GachaEvent": "6123DCC945695B2D",
- "Material": "A0E547636F2CF314",
- "Monster": "3ECB10ED41DE05AA",
+ "Material": "0AAE8D5999F593EA",
+ "Monster": "0697C42C2AF5C80A",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "42B8116C4B4E913C",
- "Reliquary": "8C8D6E050F18054D",
+ "ProfilePicture": "5904EE04DC78FA63",
+ "Reliquary": "16D61E60710B7BD0",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "9022273203CAB3E6",
+ "ReliquarySet": "13EC21BA3124EA68",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "46C120E1E3A7A30A",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "7D31DD1DA40D3AF9",
- "Weapon": "58874C9A145E55A4",
+ "TowerFloor": "BFAE51E4CE09FEEC",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "E8D925D4DE52084D",
+ "Weapon": "DBCC1D3C790FB574",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/KR/Monster.json b/Genshin/KR/Monster.json
index 6b16d645..890be547 100644
--- a/Genshin/KR/Monster.json
+++ b/Genshin/KR/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "심해 용 도마뱀·원종",
+ "Title": "심해 용 도마뱀·원종",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "골렘 군단장",
+ "Title": "「황동 대리석 조각상」",
+ "Description": "대리석과 황동으로 만들어진 켄타우로스 거상. 돌로 만들어진 단단한 몸속에는 영혼 이슬로 된 피가 흐르고 있다. 군단의 지휘관 같은 자세로 우뚝 서 있는 거상은, 언제든지 그 권위에 도전하는 사람을 짓밟아 가루로 만들어버릴 준비가 되어 있다.\n이미 침몰한 고대 문명 사람들은 전쟁이 음악처럼 일종의 음률을 따르는 예술이라고 생각했다. 따라서 군단의 지휘자는 악단의 지휘자처럼 손에 든 방패와 검을 현악기의 현과 활로 삼아 무정한 전장에서 맹렬한 불의 선율을 연주해야 한다.\n한때 골렘 군단을 통솔해 높은 바다 전체를 정복했던 조율사는 이렇게 말했다. 「전쟁은 보편적인 행복으로 통하는 필요악이다」",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "골렘 근위대",
+ "Title": "불멸 군단의 근위대",
+ "Description": "움직이는 전사 모양의 조각상. 자신이 수호하는 땅의 모든 침입자를 향해 칼날을 겨눈다. 그 원동력은 영혼인지 마법인지 알 수가 없다.\n전설에 따르면 골렘으로 이루어진 군단이 높은 바다의 여러 왕국을 정복했다고 하는데, 어쩌면 이 조각상은 그 군단의 일원이었을지도 모른다. 바닷속으로 가라앉은 고탑과 궁전은 운명의 수레바퀴를 막으려 한 자의 최후를 목도했다",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "별을 삼킨 고래",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "「아를레키노」",
+ "Title": "「아를레키노」",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/KR/ProfilePicture.json b/Genshin/KR/ProfilePicture.json
index 373cffa2..aec316aa 100644
--- a/Genshin/KR/ProfilePicture.json
+++ b/Genshin/KR/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "치오리"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "아를레키노"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "하나치루사토의 가면"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "아사세 신사의 대리 궁사"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "뇌조와 소년"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "다이니치 미코시"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "지경의 사인"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "아란마"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "제트와 붐붐"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "지니의 어머니"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "페리 용자·소루쉬"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "만나서 반가워"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "안과 마리안"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "캐터필러"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "오토마톤 휘장"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "무형 학회"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "프샤비!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "사롱옥 의례"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "우스 씨"
}
]
\ No newline at end of file
diff --git a/Genshin/KR/Reliquary.json b/Genshin/KR/Reliquary.json
index 5a0f5a45..c2b664c4 100644
--- a/Genshin/KR/Reliquary.json
+++ b/Genshin/KR/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "충실한 모래시계",
"Description": "이야기 속 마녀가 의지하는 모래시계. 만약 모래시계에 잘못된 주문을 외우면 시간의 흐름이 빨라진다고 한다",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "영혼 이슬의 광시곡",
+ "Description": "구리를 바탕으로 구워서 제작한 뿔잔, 한때는 낙원의 술이 그 안을 가득 채우고 있었다",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "고대 바다의 야상곡",
+ "Description": "전설 속 황금 벌의 날개를 따라 조각해 만든 깃털 장식. 마치 산들바람에 흔들거리는 것 같다",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "영락한 공상의 왈츠",
+ "Description": "원래는 금박으로 덮여 있던 가면. 어쩌면 고대에 군단을 이끌었던 자가 남긴 물건일지도 모른다",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "조화로운 전주곡",
+ "Description": "황금과 푸른 돌로 장식된 만개한 꽃. 과거에는 불멸자에게 주어졌던 영예의 상징이었다",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "구르는 운명의 해학곡",
+ "Description": "운명의 수레바퀴를 본떠 만든 시계. 이미 오래전에 움직임을 멈췄다",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "영혼 이슬의 광시곡",
+ "Description": "구리를 바탕으로 구워서 제작한 뿔잔, 한때는 낙원의 술이 그 안을 가득 채우고 있었다",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "고대 바다의 야상곡",
+ "Description": "전설 속 황금 벌의 날개를 따라 조각해 만든 깃털 장식. 마치 산들바람에 흔들거리는 것 같다",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "영락한 공상의 왈츠",
+ "Description": "원래는 금박으로 덮여 있던 가면. 어쩌면 고대에 군단을 이끌었던 자가 남긴 물건일지도 모른다",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "조화로운 전주곡",
+ "Description": "황금과 푸른 돌로 장식된 만개한 꽃. 과거에는 불멸자에게 주어졌던 영예의 상징이었다",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "구르는 운명의 해학곡",
+ "Description": "운명의 수레바퀴를 본떠 만든 시계. 이미 오래전에 움직임을 멈췄다",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "공모의 술잔",
+ "Description": "도자기 재질의 세 발 술잔. 과거 수많은 영웅들이 모닥불 옆에서 이 술잔을 기울이며 각자의 야망과 희망을 이야기했다",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "빛바랜 푸른 꽁지",
+ "Description": "화려한 빛을 잃어버린 꽁지깃 장식. 장식 위의 무늬는 먼 옛날 장인의 손에서 탄생했다고 한다",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "주인 잃은 왕관",
+ "Description": "터키석과 옥빛 깃털로 장식된 황금 왕관. 하지만 지금까지 오로지 벨벳 쿠션 위에만 놓여있었을 뿐, 대관식에 등장한 적은 없다",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "어둠 속의 밝은 꽃",
+ "Description": "회색빛 돌로 조각하고 금박을 붙여 만든 꽃. 과거에 전쟁에서 적과 아군을 구별하는 증거로 사용되었다고 전해진다",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "대업의 시간",
+ "Description": "고대 왕국에서 시간을 확인하기 위해 사용했던 해시계. 눈금에는 세심하게 관찰해야만 확인할 수 있는 작은 표시가 남겨져 있다",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "공모의 술잔",
+ "Description": "도자기 재질의 세 발 술잔. 과거 수많은 영웅들이 모닥불 옆에서 이 술잔을 기울이며 각자의 야망과 희망을 이야기했다",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "빛바랜 푸른 꽁지",
+ "Description": "화려한 빛을 잃어버린 꽁지깃 장식. 장식 위의 무늬는 먼 옛날 장인의 손에서 탄생했다고 한다",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "주인 잃은 왕관",
+ "Description": "터키석과 옥빛 깃털로 장식된 황금 왕관. 하지만 지금까지 오로지 벨벳 쿠션 위에만 놓여있었을 뿐, 대관식에 등장한 적은 없다",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "어둠 속의 밝은 꽃",
+ "Description": "회색빛 돌로 조각하고 금박을 붙여 만든 꽃. 과거에 전쟁에서 적과 아군을 구별하는 증거로 사용되었다고 전해진다",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "대업의 시간",
+ "Description": "고대 왕국에서 시간을 확인하기 위해 사용했던 해시계. 눈금에는 세심하게 관찰해야만 확인할 수 있는 작은 표시가 남겨져 있다",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/KR/ReliquarySet.json b/Genshin/KR/ReliquarySet.json
index 34ddb6ec..353c4c7b 100644
--- a/Genshin/KR/ReliquarySet.json
+++ b/Genshin/KR/ReliquarySet.json
@@ -901,5 +901,41 @@
"공격력+18%",
"원소전투 스킬 발동 후 10초 동안 바위 원소 피해 보너스가 20% 증가한다. 만약 결정 반응으로 생성된 보호막의 보호를 받고 있으면 상술한 효과가 150% 증가한다. 결정 보호막의 보호를 잃으면 추가로 증가한 효과는 1초 후에 사라진다"
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "조화로운 공상의 단편",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "공격력+18%",
+ "생명의 계약의 수치가 증가 또는 감소 시, 캐릭터가 주는 피해가 18% 증가한다. 지속 시간: 6초, 최대 중첩수: 3회"
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "미완의 몽상",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "공격력+18%",
+ "전투 상태 이탈 3초 후, 주는 피해가 50% 증가한다. 전투 상태에서 6초 넘게 주변에 연소 상태의 적이 없으면, 상술한 피해 증가 효과는 0%에 이를 때까지 초당 10%씩 감소한다. 연소 상태의 적이 있을 시, 50%에 이를 때까지 초당 10%씩 증가한다. 해당 성유물 세트를 장착한 캐릭터가 대기 상태 시에도 해당 효과는 발동된다"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/KR/TowerFloor.json b/Genshin/KR/TowerFloor.json
index cff77479..047500cc 100644
--- a/Genshin/KR/TowerFloor.json
+++ b/Genshin/KR/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"이번 층에서는 지맥의 흐름이 완만해진다"
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "파티 내 모든 캐릭터가 불 원소 피해 보너스를 75% 획득한다"
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "이번 층에서는 지맥의 흐름이 완만해진다"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/KR/TowerLevel.json b/Genshin/KR/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/KR/TowerLevel.json
+++ b/Genshin/KR/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/KR/TowerSchedule.json b/Genshin/KR/TowerSchedule.json
index 51c8964e..6eebc713 100644
--- a/Genshin/KR/TowerSchedule.json
+++ b/Genshin/KR/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "원추의 달",
- "Descriptions": [
- "현재 필드 위 캐릭터의 낙하 공격이 적에게 명중 시, 캐릭터 위치에 충격파를 발동해 주변에 있는 적에게 고정 피해를 준다. 충격파는 해당 방식으로 2초마다 최대 1회 발동한다"
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "병열의 달",
- "Descriptions": [
- "캐릭터가 바위 원소 창조물을 창조 시, 캐릭터 위치에 충격파를 발동해 주변에 있는 적에게 고정 피해를 준다. 충격파는 해당 방식으로 6초마다 최대 1회 발동한다"
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "역석의 달",
- "Descriptions": [
- "캐릭터가 적에게 바위 원소 피해를 줄 시, 해당 캐릭터에게 카운트를 진행한다. 카운트는 0.1초당 최대 1회 진행된다. 카운트 3회 달성 시 해당 캐릭터에게 역석의 인을 부여한다: 해당 캐릭터가 바위 원소 피해 보너스 50% 획득. 지속 시간: 10초"
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "전풍의 달",
- "Descriptions": [
- "캐릭터가 확산 반응 발동 후, 파티 내 모든 캐릭터의 일반 공격, 강공격 및 낙하 공격으로 주는 피해가 20% 증가한다. 지속 시간: 10초, 최대 중첩수: 3회. 해당 효과는 0.1초마다 최대 1회 발동하며 스택마다 지속 시간은 독립적으로 계산된다"
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"현재 필드 위에 있는 캐릭터의 낙하 공격이 적에게 명중 후 해당 캐릭터의 낙하 공격 피해가 20% 증가한다. 지속 시간: 8초. 최대 중첩수: 3스택. 해당 효과는 0.1초마다 최대 1회 발동하고, 지속 시간은 스택마다 독립적으로 계산한다. 캐릭터가 퇴장하면 해당 효과는 사라진다"
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "원추의 달",
+ "Descriptions": [
+ "현재 필드 위 캐릭터의 낙하 공격이 적에게 명중 시, 캐릭터 위치에 충격파를 발동해 주변에 있는 적에게 고정 피해를 준다. 충격파는 해당 방식으로 2초마다 최대 1회 발동한다"
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "병열의 달",
+ "Descriptions": [
+ "캐릭터가 바위 원소 창조물을 창조 시, 캐릭터 위치에 충격파를 발동해 주변에 있는 적에게 고정 피해를 준다. 충격파는 해당 방식으로 6초마다 최대 1회 발동한다"
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "역석의 달",
+ "Descriptions": [
+ "캐릭터가 적에게 바위 원소 피해를 줄 시, 해당 캐릭터에게 카운트를 진행한다. 카운트는 0.1초당 최대 1회 진행된다. 카운트 3회 달성 시 해당 캐릭터에게 역석의 인을 부여한다: 해당 캐릭터가 바위 원소 피해 보너스 50% 획득. 지속 시간: 10초"
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "전풍의 달",
+ "Descriptions": [
+ "캐릭터가 확산 반응 발동 후, 파티 내 모든 캐릭터의 일반 공격, 강공격 및 낙하 공격으로 주는 피해가 20% 증가한다. 지속 시간: 10초, 최대 중첩수: 3회. 해당 효과는 0.1초마다 최대 1회 발동하며 스택마다 지속 시간은 독립적으로 계산된다"
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "선열의 달",
+ "Descriptions": [
+ "캐릭터가 적에게 증발, 과부하, 융해, 연소, 발화, 불 원소 확산 반응 또는 불 원소 결정 반응 발동 시, 적의 모든 원소 내성과 물리 내성이 30% 감소한다. 지속 시간: 4초"
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "분과의 달",
+ "Descriptions": [
+ "캐릭터가 치유받을 시, 해당 캐릭터의 공격력이 50% 증가한다. 지속 시간: 3초"
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "득책의 달",
+ "Descriptions": [
+ "캐릭터의 현재 HP가 증가 또는 감소할 시, 해당 캐릭터가 모든 원소 피해와 물리 피해 보너스를 16% 획득한다. 지속 시간: 8초. 최대 중첩수: 3스택. 스택마다 지속 시간은 독립적으로 계산한다"
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/KR/Weapon.json b/Genshin/KR/Weapon.json
index 5ba496f5..f0df8855 100644
--- a/Genshin/KR/Weapon.json
+++ b/Genshin/KR/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "붉은 달의 형상",
+ "Description": "붉은 달처럼 빛나는 날카로운 무기. 고대 왕조에서 두 개의 세계를 잇는 의식을 위한 예식 도구로 사용되었다고 한다. 하지만 지금, 그때의 신앙과 의식을 기억하는 사람은 더 이상 없다",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "잿빛 태양의 그림자",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "강공격이 적에게 명중 시, HP 최대치의 25%에 해당하는 생명의 계약을 부여한다. 해당 효과는 14초마다 최대 1회 발동한다. 또한 장착 캐릭터가 생명의 계약 보유 시, 주는 피해가 12% 증가한다. 만약 생명의 계약 수치가 HP 최대치의 30% 이상이면 주는 피해가 24% 더 증가한다"
+ },
+ {
+ "Level": 1,
+ "Description": "강공격이 적에게 명중 시, HP 최대치의 25%에 해당하는 생명의 계약을 부여한다. 해당 효과는 14초마다 최대 1회 발동한다. 또한 장착 캐릭터가 생명의 계약 보유 시, 주는 피해가 16% 증가한다. 만약 생명의 계약 수치가 HP 최대치의 30% 이상이면 주는 피해가 32% 더 증가한다"
+ },
+ {
+ "Level": 2,
+ "Description": "강공격이 적에게 명중 시, HP 최대치의 25%에 해당하는 생명의 계약을 부여한다. 해당 효과는 14초마다 최대 1회 발동한다. 또한 장착 캐릭터가 생명의 계약 보유 시, 주는 피해가 20% 증가한다. 만약 생명의 계약 수치가 HP 최대치의 30% 이상이면 주는 피해가 40% 더 증가한다"
+ },
+ {
+ "Level": 3,
+ "Description": "강공격이 적에게 명중 시, HP 최대치의 25%에 해당하는 생명의 계약을 부여한다. 해당 효과는 14초마다 최대 1회 발동한다. 또한 장착 캐릭터가 생명의 계약 보유 시, 주는 피해가 24% 증가한다. 만약 생명의 계약 수치가 HP 최대치의 30%를 이상이면 주는 피해가 48% 더 증가한다"
+ },
+ {
+ "Level": 4,
+ "Description": "강공격이 적에게 명중 시, HP 최대치의 25%에 해당하는 생명의 계약을 부여한다. 해당 효과는 14초마다 최대 1회 발동한다. 또한 장착 캐릭터가 생명의 계약 보유 시, 주는 피해가 28% 증가한다. 만약 생명의 계약 수치가 HP 최대치의 30% 이상이면 주는 피해가 56% 더 증가한다"
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/KR/WeaponPromote.json b/Genshin/KR/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/KR/WeaponPromote.json
+++ b/Genshin/KR/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/PT/Achievement.json b/Genshin/PT/Achievement.json
index 1da59617..f6fad4f9 100644
--- a/Genshin/PT/Achievement.json
+++ b/Genshin/PT/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare Nostrum",
+ "Description": "Ilumine o mapa da Região Nostoi em Fontaine",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sinfonia Eterna",
+ "Description": "Ilumine o mapa do Mar Antigo em Fontaine",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "Do Mar para o Mar",
+ "Description": "Desbloqueie todos os Pontos de Teleporte na Região Nostoi e no Mar Antigo em Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Marcha Santa - Malucoverso no Mar Antigo",
+ "Description": "Desbloqueie todos os Santuários das Profundezas na Região Nostoi e no Mar Antigo em Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Guia do Palácio Dourado",
+ "Description": "Siga 6 Seelies na Região Nostoi e Mar Antigo, e ilumine o Jardim de Seelie.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Caçador de Tesouros do Mar Antigo",
+ "Description": "Abra 30 baús na Região Nostoi e no Mar Antigo.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Caçador de Tesouros do Mar Antigo",
+ "Description": "Abra 60 baús na Região Nostoi e no Mar Antigo.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Caçador de Tesouros do Mar Antigo",
+ "Description": "Abra 120 baús na Região Nostoi e no Mar Antigo.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "#Aventureir{F#a}{M#o} do Mar Antigo",
+ "Description": "Complete 6 desafios contra o tempo no mundo aberto na Região Nostoi e no Mar Antigo.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "#Aventureir{F#a}{M#o} do Mar Antigo",
+ "Description": "Complete 12 desafios contra o tempo no mundo aberto na Região Nostoi e no Mar Antigo.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "#Aventureir{F#a}{M#o} do Mar Antigo",
+ "Description": "Complete 24 desafios contra o tempo no mundo aberto na Região Nostoi e no Mar Antigo.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Ecos da Sinfonia",
+ "Description": "Toque todas as melodias na Caixa de Música Auto-Harmônica Antiga.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Poema Épico da Harmonia",
+ "Description": "Complete \"Poema Épico da Harmonia\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Cineas",
+ "Description": "Derrote a Lenda Local: Cineas",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Expresso Dragarto de Scylla",
+ "Description": "Use a correnteza invocada por Scylla para chegar ao destino pela primeira vez.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "Te Pergunto, És Humano?",
+ "Description": "Colete o grimório misterioso pela primeira vez.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Para a Pessoa que Ama Livros",
+ "Description": "Use o livro de magia para ativar todas as estantes misteriosas dentro do Castelo Desvanecido.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "Forasteiro Andarilho",
+ "Description": "Faça a partitura perdida rever a luz do dia.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "Não está escondido!",
+ "Description": "Encontre os quatro tesouros escondidos por Juliano.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Dever de Alimentar",
+ "Description": "Leve comida fresca para Osse.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "A Décima Musa",
+ "Description": "Obtenha o poder para dominar a sinfonia.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Odisseia na Parede",
+ "Description": "Conclua a apresentação no palco no Castelo Desvanecido.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "\"Transmita Isso aos Cidadãos da Capital...\"",
+ "Description": "\"Aqui dormimos eternamente, cumprindo nossos juramentos até a morte...\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Forma Misteriosa do Tempo",
+ "Description": "Saúde o som do sino.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Outrora Inimigo do Mundo",
+ "Description": "O rei dos Dragartos, selado por milênios, desperta...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Todas as Estradas Levam a Rema",
+ "Description": "Omnes Viae Remam Ducunt",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Sucessor Tardio",
+ "Description": "O desejo dele será seu para realizar...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Retorno a Tolerância",
+ "Description": "Ajude Giustino a retornar à terra natal dele.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -11149,7 +11540,7 @@
"Goal": 0,
"Order": 2081,
"Title": "Vertigem",
- "Description": "Quando a Regisvine Cryo estiver fazendo seu ataque rotatório, destrua o ponto fraco de sua corola.",
+ "Description": "Quando o Regisvine Cryo estiver fazendo seu ataque rotatório, destrua o ponto fraco de sua corola.",
"FinishReward": {
"Id": 201,
"Count": 5
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "\"Cuidado com o Remuriano...\"",
+ "Description": "\"...Mesmo que eles carreguem instrumentos musicais.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "Os Mesmos Erros",
+ "Description": "\"Combate à distância é vantajoso para nós... Hã?!\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Após o Banquete",
+ "Description": "Alcance o outro lado do banquete sanguíneo, com a lua sombria como sua testemunha.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Treinamento contra Incêndio no Teatro",
+ "Description": "Destrua o escudo do Legatus Golem antes que ele consiga levantar sua lâmina e liberar sua onda de choque furiosa.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Maldição Seladora Não Manifestada",
+ "Description": "Derrote a Tulpa Hydro após ficar mais forte absorvendo Meia-Tulpa(s).",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Três Dias e Noites na Barriga da Baleia",
+ "Description": "Escape da barriga da baleia sem ser atingido pelo(s) fantasma(s) nela.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "\"Um Local Auspicioso!\"",
+ "Description": "Em um desafio, desencadeie Reações Elementais para paralisar o Suanni Solitário uma vez cada quando ele estiver reunindo Força Adepti Anemo e Hydro.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Caso Deseje Sangue Fresco...",
+ "Description": "Lance 4 Marés Noturnas Escarlates em uma única batalha contra a Serva.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Contrato Branco",
+ "Description": "Em uma única batalha contra a Serva, evite ser atingido por ela enquanto estiver afetado por um Contrato de Vida e derrote a Serva.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "Nas ruínas oníricas...",
+ "Description": "Testemunhar a história do Clube dos Sonhadores...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/PT/AchievementGoal.json b/Genshin/PT/AchievementGoal.json
index 9d3eb219..c7e4d206 100644
--- a/Genshin/PT/AchievementGoal.json
+++ b/Genshin/PT/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Desafiante - Série IX",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Domínios e Abismo em Espiral - Série I",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah! - Série I",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya Não Acredita em Lágrimas -Série I",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Nostalgia do Porto de Pedra - Série I",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Encontros Fora Deste Mundo - Série I",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Encontros Fora Deste Mundo - Série II",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Encontros Fora Deste Mundo - Série III",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Encontros Fora Deste Mundo - Série IV",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Visitante da Montanha Nevada",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Um Reino Distante - Série I",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Um Reino Distante - Série II",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Um Reino Distante: Série III",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma: A Ilha dos Trovões e da Eternidade - Parte I",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma: A Ilha de Trovões e Eternidade - Parte II",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "As Crônicas do Mar de Neblina",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Guia de Pesca de Teyvat - Série I",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "Luz do Dia",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Chamas Luminosas",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru: Floresta da Sabedoria",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru: Deserto Dourado — I",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru: Deserto Dourado — II",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Chamado Sagrado dos Sete",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Proteção dos Espíritos das Areias",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine: Dança das Fontes Brancas de Orvalho I",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine: Dança das Fontes Brancas de Orvalho II",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine: Dança das Fontes Brancas de Orvalho III",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Esplendor de Chenyu",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Malucoverso no Mar Antigo",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/PT/Avatar.json b/Genshin/PT/Avatar.json
index 80dd439b..328d239c 100644
--- a/Genshin/PT/Avatar.json
+++ b/Genshin/PT/Avatar.json
@@ -814,11 +814,11 @@
"Context": "Hoje, assim como no passado, aspiro ser alguém em que todos podem confiar. Mas o que me motiva não são mais as responsabilidades que carrego, ou as expectativas de outras pessoas, mas sim o fato de que você também é uma pessoa assim."
},
{
- "Title": "Sobre Nós: Casa de Chá",
+ "Title": "Sobre Nós - Casa de Chá",
"Context": "Se você tiver tempo, o que acha de caminharmos até a Casa de Chá Komore? Conversar sobre a arte de chá em um dia agradável como este parece ser a coisa mais sofisticada a se fazer."
},
{
- "Title": "Sobre Nós: Festivais",
+ "Title": "Sobre Nós - Festivais",
"Context": "Se eu puder, gostaria muito de conhecer as festas de outros países com você um dia. Mas vou precisar de orientação sobre costumes locais e etiqueta, além de conselhos para saber que presentes levar... Será que você poderia me guiar?"
},
{
@@ -5709,7 +5709,7 @@
},
"Id": 10160,
"Name": "Ataque Normal: Espada Temperada",
- "Description": "Ataque Normal\nRealiza até 4 golpes consecutivos.\n\nAtaque Carregado\nDrena Stamina ao longo do tempo para realizar cortes contínuos.\nAo final da sequência, realiza um corte ainda mais poderoso.\n\nAtaque Imersivo\nMergulha em pleno ar para golpear o chão, causando danos aos inimigos em seu caminho e infligindo dano em uma AdE durante o impacto.",
+ "Description": "Ataque Normal\nRealiza até 4 golpes consecutivos.\n\nAtaque Carregado\nDrena Stamina ao longo do tempo para realizar cortes contínuos.\nAo final da sequência, realiza um corte ainda mais poderoso.\n\nAtaque Imersivo\nMergulha em pleno ar para golpear o chão, causando dano aos inimigos em seu caminho e infligindo dano em uma AdE durante o impacto.",
"Icon": "Skill_A_04"
},
{
@@ -37542,11 +37542,11 @@
"Context": "Não me preocupo com a expressão \"quem muito fala, muito erra\". As emoções contidas nas palavras que as pessoas dizem não mentem. Desentendimentos que surgem ao dizer coisas erradas podem ser esclarecidos se continuarmos falando, mas, se você não disser nada, a outra pessoa não saberá o que você quer dizer, e não poderá se aproximar de você."
},
{
- "Title": "Sobre nós: Pedra, Papel e Tesoura",
+ "Title": "Sobre nós - Pedra, Papel e Tesoura",
"Context": "Vamos brincar de pedra, papel e tesoura! Quando eu disser, vai — pedra, papel, tesoura! Uhuuul, eu ganhei! Eu ganhei! ...Hmm? Eu não mudei minha jogada, de maneira nenhuma."
},
{
- "Title": "Sobre nós: Companheirismo",
+ "Title": "Sobre nós - Companheirismo",
"Context": "Na verdade, o que eu faço não importa. O que importa são as pessoas com quem eu faço junto. Quando estou com você, até mesmo as atividades mais simples, como apreciar a paisagem ou chutar uma lata, me deixam muito feliz. Eu nunca me canso de falar com você."
},
{
@@ -41230,11 +41230,11 @@
"Context": "#Eu lhe declaro {F#minha}{M#meu} serv{F#a}{M#o}. Noutras palavras, de acordo com meu julgamento, você é útil para o Shogunato e leal a mim."
},
{
- "Title": "Sobre Nós: Proteção",
+ "Title": "Sobre Nós - Proteção",
"Context": "#Apesar de servir como {F#minha}{M#meu} guarda durante essa jornada, não precisa me proteger de perigos. A constituição da Shogun é robusta, e caso ela quebre, podemos conseguir um substituto. Numa emergência, coloque ela nas linhas de frente."
},
{
- "Title": "Sobre Nós: Legado",
+ "Title": "Sobre Nós - Legado",
"Context": "#As artes de combate com lanças e espadas de Inazuma, bem como o processo do forjamento de lâminas se originou principalmente comigo. Desde então, essas artes se ramificaram e floresceram em uma variedade de técnicas de acordo com a aptidão de seu mestre.\nVocê gostaria de outro duelo? Se escapar iles{F#a}{M#o} outra vez, permitirei que funde sua própria tradição de artes marciais em Inazuma. O desejo de avançar e evoluir nas artes marciais é imparável."
},
{
@@ -42575,11 +42575,11 @@
"Context": "Eu não faço nenhum trabalho importante no Shiyuumatsu-Ban e, se me atrasar demais para fazer alguma coisa, alguma pessoa mais habilidosa fará no meu lugar. Já dormir, por outro lado — isso é de extrema importância. Tenho que dormir o suficiente para chegar à minha fase de crescimento."
},
{
- "Title": "Sobre Nós: Favor",
+ "Title": "Sobre Nós - Favor",
"Context": "Ei, você pode me fazer um favor? Me avise se a Sacerdotisa aparecer, por favor? Eu só vou descansar um pouco..."
},
{
- "Title": "Sobre Nós: Carinho na Cabeça",
+ "Title": "Sobre Nós - Carinho na Cabeça",
"Context": "Ei, eu não sou um cachorro! Hmm, mas já que é você... Ok, você pode fazer carinho na minha cabeça, e eu prometo que não vou morder sua mão. Mas só um pouco! Se fizer por muito tempo, não vou crescer!"
},
{
@@ -43593,7 +43593,7 @@
"Context": "Espero que possamos pôr um fim rápido a esta batalha. A Editora Yae acaba de lançar um novo volume de \"A Lenda da Espada Chenqiu\". Não gostaria de fazer mais nada do que me enrolar com uma cópia em meu quarto e lê-la inteirinha."
},
{
- "Title": "Sobre Nós: Experiência",
+ "Title": "Sobre Nós - Experiência",
"Context": "Minha mãe me ensinou que é necessário uma visão geral para se tornar uma líder qualificada. Entretanto, passei a maior parte de minha juventude entre Sangonomiya e o exército. Eu nunca tive tempo de partir para minha própria aventura. Por isso, existem muitos aspectos de aventuras que ainda não entendo completamente. Por favor, perdoe minha falta de experiência nessa área."
},
{
@@ -44643,11 +44643,11 @@
"Context": "As tropas parecem me imaginar como alguém de habilidades extraordinárias - acho que talvez seja por causa de nossa série de vitórias ultimamente. Agora eles vêm sempre me pedir conselhos até mesmo sobre os assuntos mais triviais. Quando vejo aquele olhar esperançoso nos olhos deles, é impossível para mim recusá-los, mas, ao mesmo tempo, minha capacidade estratégica é limitada... Tudo o que posso fazer é dar algumas indicações gerais, ou, caso contrário, responder com base apenas no meu instinto. *Suspiro* Só espero não estar decepcionando eles..."
},
{
- "Title": "Sobre Nós: Sendo Sincero",
+ "Title": "Sobre Nós - Sendo Sincero",
"Context": "Se houver alguma coisa que esteja lhe incomodando, não mantenha tudo isso guardado em seu interior. Você sempre pode falar o que pensa comigo! Embora eu não possa garantir que sempre terei uma resposta, certamente lhe darei meu melhor conselho! Mesmo quando eu não conseguir criar uma resposta muito boa, você pode sempre contar comigo para ser um bom ouvinte. Seja o que for, eu sou todo ouvidos."
},
{
- "Title": "Sobre Nós: Camaradagem",
+ "Title": "Sobre Nós - Camaradagem",
"Context": "Treinamos juntos, comemos juntos, e relaxamos juntos. Não há melhor maneira de fortalecer a comunicação e construir um relacionamento tácito entre todos os membros da equipe. No calor da batalha, apenas um simples olhar pode transmitir informações cruciais. Hmm? Você não acha que é muito apropriado? Hã... Bem, quer dizer, é assim que as tropas e eu temos nos unido como uma equipe."
},
{
@@ -45686,7 +45686,7 @@
"Context": "Apesar de você ser um fator instável na Eternidade da Toda-Poderosa Shogun, ser instável não significa ser uma ameaça. Eu não sou sua inimiga, mas sempre estarei lhe observando."
},
{
- "Title": "Sobre Nós: Experiências",
+ "Title": "Sobre Nós - Experiências",
"Context": "Quando eu confisquei as Visões das pessoas, pisei nas ambições delas. Agora que o Decreto de Caça à Visão foi abolido, eu devo ser responsável pelas minhas ações. Creio que você possa ouvir essas ambições... As que estão ecoando dentro da Estátua da Deusa Onipresente? Eu gostaria que você me falasse mais sobre elas. Além disso, gostaria de ouvir também sobre suas próprias ambições."
},
{
@@ -46809,11 +46809,11 @@
"Context": "Os Oni passaram por muito para chegar onde estamos hoje, e olhe só para nós agora - vivendo pacificamente ao lado dos humanos. Infelizmente, ainda há muitas pessoas lá fora que têm problemas conosco. Hmm? Mudança? Oh, as coisas vão mudar com certeza! Você pode contar com isso! Mas digo-lhe uma coisa, não vai envolver puxar o saco dos humanos da minha parte, nananinanão! Vou deixar que minhas ações falem por mim. Eles me respeitarão, eventualmente."
},
{
- "Title": "Sobre Nós: Cooperação",
+ "Title": "Sobre Nós - Cooperação",
"Context": "#Ei, então eu sempre vejo você correndo por toda parte fazendo isso e aquilo para outras pessoas, mas você não está nisso pela Mora, está? Não, você está apenas cuidando de seus companheiros humanos. Conheço {F#uma}{M#um} verdadeir{F#a}{M#o} parceir{F#a}{M#o} quando vejo {F#uma}{M#um}, e ninguém aprecia mais {F#uma}{M#um} parceir{F#a}{M#o} do que eu aqui! Venha cá, parceir{F#a}{M#o}! Nós seremos uma grande equipe, sei muito bem disso!"
},
{
- "Title": "Sobre Nós: Resposta",
+ "Title": "Sobre Nós - Resposta",
"Context": "#Sabe de uma coisa, tenho que admitir - eu te respeito, sempre lhe respeitei. Eu realmente consigo vê-l{F#a}{M#o} como membr{F#a}{M#o} da gangue, sabe - você realmente tem o que é preciso... O que me diz? Cheguei até mesmo a pensar em um título atraente para associar ao seu nome, veja isto: \"Viajante, {F#A}{M#O} Segund{F#A}{M#O} Melhor\"! Entendeu? Porque você sabe, eu sou o número um, você é {F#minha}{M#meu} número dois, e juntos somos a dupla mais poderosa de todo o mundo! Hahaha! Ah... Mas, deixando as piadas de lado, eu sei que você está em alguma viagem importante ou o que quer que seja. Então, vá em frente! Vá em frente e faça o que quiser fazer! Lembre-se, a Gangue Arataki sempre responderá ao seu chamado."
},
{
@@ -47846,11 +47846,11 @@
"Context": "Humanos são criaturas fascinantes, é por isso que gosto tanto deles. Vivem vidas tão curtas, mas pelo tempo em que estão presentes, brilham tão forte quanto o sol da tarde. Algumas luzes até mesmo nunca se apagam, mesmo após muito tempo... Essas são as vidas dignas de serem relatadas em um livro."
},
{
- "Title": "Sobre Nós: Autor",
+ "Title": "Sobre Nós - Autor",
"Context": "Entediante. Extremamente entediante... Urg, o que poderia ter motivado essas pessoas se tornaram autores? Diga-me, por que você não escreve sua própria história e envia para a Editora Yae? Tenho certeza de que me deixaria entreti— *Cof*, digo, certamente venderia muito."
},
{
- "Title": "Sobre Nós: Erosão",
+ "Title": "Sobre Nós - Erosão",
"Context": "#Trancafiar-se longe do resto do mundo talvez apenas sirva para acelerar os efeitos da erosão... Imagine, um mundo que só existe você e nada além, sem nada para fazer você refletir sobre si mesmo... que horrível isso deve ser. Sempre que estivermos junt{M#o}{F#a}s, é importante sermos a luz {M#um do outro}{F#uma da outra}, tudo bem? É bem difícil ver claramente na escuridão."
},
{
@@ -58821,7 +58821,7 @@
},
{
"Title": "Bate-papo - Mora",
- "Context": "♪ Eu amo Mora, Mora me ama! Eu faço Mora, Mora me faz feliz, lalala♪"
+ "Context": "♪ Eu amo Mora, Mora me ama! Eu ganho Mora, Mora me faz feliz, lalala... ♪"
},
{
"Title": "Bate-papo — Todo mundo sai ganhando",
@@ -58865,7 +58865,7 @@
},
{
"Title": "Boa Noite...",
- "Context": "Você está com sono? Hehe, tudo bem. Eu serei generosa, e deixarei você testar minha canção de ninar de Mora! 10.000 Mora no meu bolso, 20.000 Mora no meu bolso, 30.000 Mora no meu bolso, 40.000... Roonc... Mora... Roonc..."
+ "Context": "Você está com sono? Hehe, tudo bem. Eu serei generosa e deixarei você testar minha canção de ninar de Mora! 10.000 Mora no meu bolso, 20.000 Mora no meu bolso, 30.000 Mora no meu bolso, 40.000... Roonc... Mora... Roonc..."
},
{
"Title": "Sobre Dori — Comerciante Ambulante",
@@ -58889,11 +58889,11 @@
},
{
"Title": "Sobre a Visão...",
- "Context": "Uau, olha só... Minha visão é tão brilhante e bonita, não é? Você não acha que deveria me pagar uma taxa pelo privilégio de ver essa belezinha?"
+ "Context": "Uau, olha só... Minha Visão é tão brilhante e bonita, não é? Você não acha que deveria me pagar uma taxa pelo privilégio de ver essa belezinha?"
},
{
"Title": "Algo para compartilhar...",
- "Context": "Uma vez, alguns Tontogumelos pensaram que me enganariam ao não pagar o que me deviam. Hunf! Eles não sabiam com quem estava mexendo! Você consegue imaginar o que aconteceu com eles?"
+ "Context": "Uma vez, alguns Tontogumelos pensaram que me enganariam ao não pagar o que me deviam. Hunf! Eles não sabiam com quem estavam mexendo! Você consegue imaginar o que aconteceu com eles?"
},
{
"Title": "Coisas interessantes — Língua comum",
@@ -58917,7 +58917,7 @@
},
{
"Title": "Sobre Kaveh...",
- "Context": "Ah, sim, ele é um dos poucos Kshahrewar que eu trabalho junto. Diferente da maioria das pessoas de mente fechada da Academia, ele possui seus próprios sonhos e está lutando por ele. Eu admiro isso. Secretamente o emprestei Mora — MUITA Mora — para construir meu Palácio de Alcazarzaray. Uma coisa é certa, sem Dori, a generosa patrocinadora, Kaveh não estaria onde está hoje."
+ "Context": "Ah, sim, ele é um dos poucos do Kshahrewar com quem trabalho junto. Diferente da maioria das pessoas de mente fechada da Academia, ele possui seus próprios sonhos e está lutando por eles. Eu admiro isso. Secretamente o emprestei Mora — MUITA Mora — para construir meu Palácio de Alcazarzaray. Uma coisa é certa, sem Dori, a generosa patrocinadora, Kaveh não estaria onde está hoje."
},
{
"Title": "Sobre Dehya...",
@@ -58949,7 +58949,7 @@
},
{
"Title": "Mais sobre Dori — II",
- "Context": "Hehe, você tem boas ideias. Vou te contar a história de uma comerciante!\nMuito, muito tempo atrás, uma comerciante se perdeu enquanto estava viajando. Pouco tempo depois ela encontrou um Div da Neblina. Quando o Div da Neblina estava para comer ela com uma bocada, ela disse em pânico: \"Por favor, senhor Div da Neblina, não me coma, eu tenho uma história para você. Por favor, escute ela, e se você gostar, talvez tenha misericórdia de mim...\""
+ "Context": "Hehe, você tem boas ideias. Vou te contar a história de uma comerciante!\nMuito, muito tempo atrás, uma comerciante se perdeu enquanto estava viajando. Pouco tempo depois, ela encontrou um Div da Neblina. Quando o Div da Neblina estava para comer ela com uma bocada, ela disse em pânico: \"Por favor, senhor Div da Neblina, não me coma, eu tenho uma história para você. Por favor, escute ela, e se você gostar, talvez tenha misericórdia de mim...\""
},
{
"Title": "Mais sobre Dori — III",
@@ -59123,11 +59123,11 @@
},
{
"Title": "História 3",
- "Context": "Dori costumava sofrer com uma insônia terrível. Antigamente, ela aparentemente perdia o sono por nenhuma razão. Após as noites de olhos abertos, ela aparecia com grandes olheiras.\nAté os melhores médicos não conseguiam fazer um diagnóstico. Queimar incenso não ajudava Dori a dormir, só a faziam tossir sem parar.\nAté que um dia, um médico que estava passando por perto disse para Dori:\n\"Ouvi dizer que uma pessoa colocava uma ampulheta do lado da cama. O som da areia caindo ajudava essa pessoa a dormir.\"\nDori tentou por alguns dias, mas não funcionou. Entretanto, Dori foi inspirada pela tentativa fracassada. Ela comprou várias ampulhetas grandes personalizadas.\nDentro delas não estava areia, mas Mora brilhante.\nNaquela noite, envolta pela música tilintante de Mora, Dori finalmente dormiu como uma pedra.\nDepois disso, Dori aprendeu o truque para lidar com sua insônia:\n\"Para dormir bem, primeiro é necessário garantir a paz de espírito.\""
+ "Context": "Dori costumava sofrer com uma insônia terrível. Antigamente, ela aparentemente perdia o sono por nenhuma razão. Após as noites de olhos abertos, ela aparecia com grandes olheiras.\nAté os melhores médicos não conseguiam fazer um diagnóstico. Queimar incenso não ajudava Dori a dormir, só a fazia tossir sem parar.\nAté que um dia, um médico que estava passando por perto disse para Dori:\n\"Ouvi dizer que uma pessoa colocava uma ampulheta do lado da cama. O som da areia caindo ajudava essa pessoa a dormir.\"\nDori tentou por alguns dias, mas não funcionou. Entretanto, Dori foi inspirada pela tentativa fracassada. Ela comprou várias ampulhetas grandes personalizadas.\nDentro delas não havia areia, mas Mora brilhante.\nNaquela noite, envolta pela música tilintante de Mora, Dori finalmente dormiu como uma pedra.\nDepois disso, Dori aprendeu o truque para lidar com sua insônia:\n\"Para dormir bem, primeiro é necessário garantir a paz de espírito.\""
},
{
"Title": "História 4",
- "Context": "Talvez seja por causa do seu amor por Mora, Dori também gosta bastante de \"quem ou o que puder me fazer ganhar Mora.\"\nSuas caravanas mercantes usam Animais de Carga para transportar mercadorias. Para que os Animais de Carga tenham um bom local para correrem livremente durante seu tempo livre, Dori construiu para elas um \"parque de diversões\".\nEla também escolhe pessoalmente a comida de melhor qualidade para seus Animais de Carga, garantindo que terão uma nutrição balanceada e boa saúde.\nAlém disso, como uma comerciante esperta, ela nunca perde uma oportunidade de negócios.\nAnimais de Carga brincando no parque de diversões é uma cena divertida. Por isso Dori aproveitou a chance para abri-lo para turistas, vendendo ingressos, comidas e lembrancinhas. O custo de criar os Animais de Carga foi coberto pela renda do parque de diversões.\nO amor de Dori pelos Animais de Carga é genuíno, e sua de ganhar Mora com eles também.\nTalvez a Jinni na lâmpada de Dori saiba melhor que todos. A Jinni foi enganado por Dori para entrar em sua lâmpada, mas nunca saiu desde então.\nDori o invoca em combate, e concede seu desejo depois.\nÀs vezes a Jinni pensa que o conto de fadas deve ser o contrário:\nQuem mora na lâmpada é um poderoso lutador, enquanto quem possui a lâmpada é que concede desejos."
+ "Context": "Talvez seja por causa do seu amor por Mora, Dori também gosta bastante de \"quem ou o que puder me fazer ganhar Mora.\"\nSuas caravanas mercantes usam Animais de Carga para transportar mercadorias. Para que os Animais de Carga tenham um bom local para correrem livremente durante seu tempo livre, Dori construiu para eles um \"parque de diversões\".\nEla também escolhe pessoalmente a comida de melhor qualidade para seus Animais de Carga, garantindo que terão uma nutrição balanceada e boa saúde.\nAlém disso, como uma comerciante esperta, ela nunca perde uma oportunidade de negócios.\nAnimais de Carga brincando no parque de diversões é uma cena divertida. Por isso Dori aproveitou a chance para abri-lo para turistas, vendendo ingressos, comidas e lembrancinhas. O custo de criar os Animais de Carga foi coberto pela renda do parque de diversões.\nO amor de Dori pelos Animais de Carga é genuíno, assim como sua vontade de ganhar Mora com eles.\nTalvez a Jinni na lâmpada de Dori saiba melhor que todos. A Jinni foi enganada por Dori para entrar em sua lâmpada, mas nunca saiu desde então.\nDori a invoca em combate, e concede seu desejo depois.\nÀs vezes, a Jinni pensa que o conto de fadas deve ser o contrário:\nQuem mora na lâmpada é um poderoso lutador, enquanto quem possui a lâmpada é que concede desejos."
},
{
"Title": "História 5",
@@ -59135,7 +59135,7 @@
},
{
"Title": "Caixa Musical de Mora",
- "Context": "Para apreciar melhor o tilintar das Mora, Dori comprou uma Caixa Musical de Mora feita sob pedido.\nNo topo da caixa musical, há um buraco do tamanho de uma Mora.\nInserir uma Mora por esse buraco fará ela rolar pelos intrincados caminhos no interior do caixa, fazendo agradáveis tilintares.\nOs sons da Mora compõem belas músicas que Dori dança no grande Palácio de Alcazarzaray.\n\"Mora, Mora, brilhante Mora.\"\n\"Mora, Mora, Mora infinita.\"\n\"Bela Mora, Mora da Dori.\"\n\"Mora de todo mundo, venha para Dori.\"\nDora cantou isso inúmeras vezes, e nunca se cansou.\nNo final de sua dança, Dori se curva perante sua audiência imaginária.\nÉ também o momento que a Mora chega no fundo da caixa musical, fazendo seu último tilintar.\nCom esse toque final, uma cortina imaginária cai na frente da dança adorável de Dori.\nEntretanto, para reviver esse momento, Dori sempre coloca outra Mora na caixa musical para que essa doce melodia soe novamente."
+ "Context": "Para apreciar melhor o tilintar da Mora, Dori comprou uma Caixa Musical de Mora feita sob medida.\nNo topo da caixa musical, há um buraco do tamanho de uma Mora.\nInserir uma Mora por esse buraco fará ela rolar pelos intrincados caminhos no interior do caixa, fazendo agradáveis tilintares.\nOs sons da Mora compõem belas músicas que Dori dança no grande Palácio de Alcazarzaray.\n\"Mora, Mora, brilhante Mora.\"\n\"Mora, Mora, Mora infinita.\"\n\"Bela Mora, Mora da Dori.\"\n\"Mora de todo mundo, venha para Dori.\"\nDori cantou isso inúmeras vezes, e nunca se cansou.\nNo final de sua dança, Dori se curva perante sua audiência imaginária.\nÉ também o momento que a Mora chega no fundo da caixa musical, fazendo seu último tilintar.\nCom esse toque final, uma cortina imaginária cai na frente da dança adorável de Dori.\nEntretanto, para reviver esse momento, Dori sempre coloca outra Mora na caixa musical para que essa doce melodia soe novamente."
},
{
"Title": "Visão",
@@ -59977,7 +59977,7 @@
"Context": "Você quer ver Cyno? Bem, primeiramente um aviso: se ele te procurar por questões relacionadas a trabalho, pode se preparar para um pesadelo sem fim. Além disso, General Mahamatra é um posto bem alto, por isso não é fácil encontrá-lo. De vez em quando ele vai para Vila Gandharva visitar a Collei. Por mais que ele queira passar despercebido, ele não consegue enganar os meus ouvidos."
},
{
- "Title": "Sobre Cyno: Boa Pergunta",
+ "Title": "Sobre Cyno - Boa Pergunta",
"Context": "Depois do resgate do meu conselheiro, escrevi-lhe uma carta para dar meus cumprimentos. Para minha surpresa, ele escreveu de volta dizendo que alguém já havia feito isso por mim pessoalmente. Ele terminou a carta com uma pergunta: \"O General Mahamatra disse que espera que os sábios aproveitem de uma 'reputação mais agradável' graças aos esforços do nosso Darshan. O que você acha que ele quis dizer com isso?\" ...É uma boa pergunta. Eu também gostaria de saber."
},
{
@@ -61085,11 +61085,11 @@
"Context": "Lembre-se, deixe todas as suas frustrações saírem antes de ir para cama para ter uma noite de descanso melhor. Se quiser, ficarei muito feliz em ser sua plateia."
},
{
- "Title": "Sobre Nilou: Linguagem Corporal",
+ "Title": "Sobre Nilou - Linguagem Corporal",
"Context": "Às vezes, você pode transmitir mais com dança do que com palavras. Se você não souber o que dizer, apenas dance."
},
{
- "Title": "Sobre Nilou: Dança e Sabedoria",
+ "Title": "Sobre Nilou - Dança e Sabedoria",
"Context": "Você precisa de uma quantidade extrema de talento para perseguir conhecimento e sabedoria. Muitas pessoas desperdiçam suas vidas inteiras fazendo isso, apenas para acabar esgotadas e deprimidas... Dança não é assim. Você não precisa entender o que está vendo para aproveitar o que está assistindo. Se eu puder usar meus movimentos para demonstrar a beleza e o significado da dança, então eu estou feliz."
},
{
@@ -61110,7 +61110,7 @@
},
{
"Title": "Coisas Interessantes - Dança das Borboletas de Cristais",
- "Context": "#Borboletas de Cristais existem em todas as cores. Elas são tão bonitas que você não consegue não ficar curios{M#o}{F#a}. Quando você estender a mão para uma silenciosamente, ela instantaneamente começar uma dança elegante e ágil, e voa para longe de você. Hehe, se eu pudesse voar, eu faria aulas de dança com elas."
+ "Context": "#Borboletas de Cristais existem em todas as cores. Elas são tão bonitas que você não consegue não ficar curios{M#o}{F#a}. Quando você estender a mão para uma silenciosamente, ela instantaneamente começa uma dança elegante e ágil, e voa para longe de você. Hehe, se eu pudesse voar, eu faria aulas de dança com elas."
},
{
"Title": "Coisas Interessantes - Padisarahs",
@@ -61194,7 +61194,7 @@
},
{
"Title": "Aniversário...",
- "Context": "Hmm... Feliz aniversário! Eu aprendi uma dança nova e quero te mostrá-la. Hã, estou nervosa? *Suspiro* Você me desvendou. É porque... Eu queria incorporar meus sentimentos nos passos, mas então a coreografia ficou cada vez mais difícil... Enfim, eu só desejo que sua vida seja sempre cheia de maravilhas e felicidade."
+ "Context": "Hmm... Feliz aniversário! Eu aprendi uma dança nova e quero te mostrá-la. Hã, estou nervosa? *Suspiro* Você descobriu. É porque... Eu queria incorporar meus sentimentos nos passos, mas então a coreografia ficou cada vez mais difícil... Enfim, eu só desejo que sua vida seja sempre cheia de maravilhas e felicidade."
},
{
"Title": "Sentimentos sobre a Ascensão - Introdução",
@@ -61316,7 +61316,7 @@
},
{
"Title": "História 3",
- "Context": "Nilou se lembra claramente de que conheceu sua professora no Festival Sabzeruz quando ela tinha oito anos.\nNo festival, o Cavaleiro das Flores deu a ela muitos Doces Yalda, e a pequena Nilou passeou pelo Teatro Zubayr com doces nas duas mãos.\nO Festival Sabzeruz é uma celebração que conta com música e dança, mas antes apenas grupos de dança do exterior eram convidados a se apresentarem no festival – e em um palco temporário, ainda por cima.\nEntretanto, o Grande Bazar finalmente ganhou seu próprio teatro, e as pessoas animadas lotaram o novo palco. \nA pequena Nilou conseguiu se espremer entre a multidão e chegou até a frente do palco, onde viu sua professora dançar pela primeira vez.\nMesmo que não houvesse flores no palco, Nilou sentiu-se assistindo milhares de flores desabrochando naquele momento.\nDesatenta, Nilou deixou os doces caírem no chão e dançou, acompanhando sua futura professora. \nQuando a dança acabou, Nilou percebeu o que ela havia feito, e rapidamente se desculpou com as pessoas ao seu redor que haviam aberto espaço para sua dança.\nA professora, então, desceu do palco e ajudou Nilou apegar os doces Yalda que estavam no chão.\nEla estendeu a mão para Nilou e perguntou graciosamente:\n\"Você gostaria de dançar comigo no futuro?\""
+ "Context": "Nilou se lembra claramente de que conheceu sua professora no Festival Sabzeruz quando ela tinha oito anos.\nNo festival, o Cavaleiro das Flores deu a ela muitos Doces Yalda, e a pequena Nilou passeou pelo Teatro Zubayr com doces nas duas mãos.\nO Festival Sabzeruz é uma celebração que conta com música e dança, mas antes apenas grupos de dança do exterior eram convidados a se apresentarem no festival – e em um palco temporário, ainda por cima.\nEntretanto, o Grande Bazar finalmente ganhou seu próprio teatro, e as pessoas animadas lotaram o novo palco. \nA pequena Nilou conseguiu se espremer entre a multidão e chegou até a frente do palco, onde viu sua professora dançar pela primeira vez.\nMesmo que não houvesse flores no palco, Nilou sentiu-se assistindo milhares de flores desabrochando naquele momento.\nDesatenta, Nilou deixou os doces caírem no chão e dançou, acompanhando sua futura professora. \nQuando a dança acabou, Nilou percebeu o que ela havia feito, e rapidamente se desculpou com as pessoas ao seu redor que haviam aberto espaço para sua dança.\nA professora, então, desceu do palco e ajudou Nilou a pegar os doces Yalda que estavam no chão.\nEla estendeu a mão para Nilou e perguntou graciosamente:\n\"Você gostaria de dançar comigo no futuro?\""
},
{
"Title": "História 4",
@@ -61361,7 +61361,7 @@
"Icon": "UI_AvatarIcon_Cyno",
"SideIcon": "UI_AvatarIcon_Side_Cyno",
"Name": "Cyno",
- "Description": "O General Mahamatra responsável por supervisionar os pesquisadores da Academia.\nDizem que quando ele está trabalhando, o General Mahamatra é ainda mais eficiente do que o \"Grande Vayuvyastra\" feito pelos Kshahrewar.",
+ "Description": "O General Mahamatra responsável por supervisionar os pesquisadores da Academia.\nDizem que quando ele está trabalhando, o General Mahamatra é ainda mais eficiente do que o \"Grande Vayuvyastra\" feito pelo Kshahrewar.",
"BeginTime": "2022-09-27T00:00:00+08:00",
"Quality": 5,
"Weapon": 13,
@@ -61798,7 +61798,7 @@
},
"Id": 10712,
"Name": "Ritual Secreto: Travessia Abissal",
- "Description": "Avança rapidamente, infligindo Dano Electro contra os inimigos no caminho.\n\nQuando Cyno está sob o estado \"Juramento Desbravador\" de seu Supremo \"Ritual Sagrado: Agilidade Lupina\", lançará Ritual Mortuário, usando o poder dos raios para infligir Dano Electro em AdE, e prolongar a duração de \"Juramento Desbravador\".\n\n\"Esse julgamento não possui escolha. Não há rejeição ou aceitação... Pois já fomos julgados há muito tempo.\"",
+ "Description": "Avança rapidamente, infligindo Dano Electro contra os inimigos no caminho.\n\nQuando Cyno está sob o estado \"Juramento Desbravador\" de seu Supremo \"Ritual Sagrado: Agilidade Lupina\", lançará Ritual Mortuário, usando o poder dos raios para infligir Dano Electro em AdE e prolongar a duração de \"Juramento Desbravador\".\n\n\"Esse julgamento não possui escolha. Não há rejeição ou aceitação... Pois já fomos julgados há muito tempo.\"",
"Icon": "Skill_S_Cyno_01"
}
],
@@ -62206,7 +62206,7 @@
{
"Id": 714,
"Name": "Austeridade: Defesa Intimidante",
- "Description": "Quando Cyno está no estado Juramento Desbravador de Ritual Sagrado: Agilidade Lupina, ao desencadear as reações de Eletricamente Carregado, Supercondutor, Sobrecarga, Aceleração, Intensificação, Superflorescimento e Redemoinho Electro, regenerará 3 de Energia Elemental para todos os membros próximos da equipe (com exceção do próprio Cyno).\nEsse efeito pode ser desencadeado até 5 vezes por uso de Ritual Sagrado: Agilidade Lupina.",
+ "Description": "Quando Cyno está no estado Juramento Desbravador de Ritual Sagrado: Agilidade Lupina, ao desencadear as reações Eletricamente Carregado, Supercondutor, Sobrecarga, Aceleração, Intensificação, Superflorescimento e Redemoinho Electro, regenerará 3 de Energia Elemental para todos os membros próximos da equipe (com exceção do próprio Cyno).\nEsse efeito pode ser desencadeado até 5 vezes por uso de Ritual Sagrado: Agilidade Lupina.",
"Icon": "UI_Talent_S_Cyno_03"
},
{
@@ -62225,7 +62225,7 @@
},
"FetterInfo": {
"Title": "Juiz dos Segredos",
- "Detail": "O General Mahamatra responsável por supervisionar os pesquisadores da Academia.\nDizem que quando ele está trabalhando, o General Mahamatra é ainda mais eficiente do que o \"Grande Vayuvyastra\" feito pelos Kshahrewar.",
+ "Detail": "O General Mahamatra responsável por supervisionar os pesquisadores da Academia.\nDizem que quando ele está trabalhando, o General Mahamatra é ainda mais eficiente do que o \"Grande Vayuvyastra\" feito pelo Kshahrewar.",
"Association": 7,
"Native": "Templo do Silêncio",
"BirthMonth": 6,
@@ -62249,14 +62249,14 @@
"Fetters": [
{
"Title": "Olá - O Passado",
- "Context": "Eu sou Cyno, 0 antigo General Mahamatra. Agora eu uso minhas habilidades para punir o mal do jeito que eu achar melhor. Se você compartilha da minha devoção por regras e justiça, então eu posso te emprestar minha força."
+ "Context": "Eu sou Cyno, o antigo General Mahamatra. Agora eu uso minhas habilidades para punir o mal do jeito que eu achar melhor. Se você compartilha da minha devoção por regras e justiça, então eu posso te emprestar minha força."
},
{
"Title": "Olá - O Presente",
"Context": "Eu sou Cyno, General Mahamatra da Academia. É meu dever defender as regras e punir transgressões. Eu protegerei você em sua jornada."
},
{
- "Title": "Bate-Papo - Pesando",
+ "Title": "Bate-Papo - Refletindo",
"Context": "Boas e más ações, no fim, tudo será colocado na balança."
},
{
@@ -62309,7 +62309,7 @@
},
{
"Title": "Sobre Cyno - Piadas Sem Graça",
- "Context": "Hmm, uma piada? Existia um viajante perdido no deserto e morrendo de sede, que em desespero rezou para um que Slime Hydro aparecesse em seu caminho. Mas o viajante não percebeu que naquele momento, um Slime Hydro faminto estava rezando para encontrar um viajante perdido e sozinho... Hã? Não teve graça? Eu acho ela hilária."
+ "Context": "Hmm, uma piada? Existia um viajante perdido no deserto e morrendo de sede, que em desespero rezou para que um Slime Hydro aparecesse em seu caminho. Mas o viajante não percebeu que naquele momento, um Slime Hydro faminto estava rezando para encontrar um viajante perdido e sozinho... Hã? Não teve graça? Eu acho ela hilária."
},
{
"Title": "Sobre Cyno - Passeios no Deserto",
@@ -62320,7 +62320,7 @@
"Context": "Quer jogar uma partida de Chamado Sagrado dos Sete? Vou te mostrar o novo deck que construí."
},
{
- "Title": "Sobre Nós: O Presente",
+ "Title": "Sobre Nós - O Presente",
"Context": "O passado não pode ser alterado, e o futuro não pode ser previsto. Como resultado, eu garanto que sempre estimo o aqui e agora."
},
{
@@ -62353,7 +62353,7 @@
},
{
"Title": "Sobre Alhaitham...",
- "Context": "Eu realmente não gosto de gente muito inteligente. Eles acham que podem controlar tudo e constantemente vão até à beira do perigo. Alhaitham é um dos mais confiáveis. Na maioria dos casos, ele está de fato no controle das coisas e tem a habilidade para evitar qualquer desastre em potencial."
+ "Context": "Eu realmente não gosto de gente muito inteligente. Eles acham que podem controlar tudo e constantemente vão até a beira do perigo. Alhaitham é um dos mais confiáveis. Geralmente, ele está de fato no controle das coisas e tem a habilidade para evitar qualquer desastre em potencial."
},
{
"Title": "Sobre Kaveh...",
@@ -62369,11 +62369,11 @@
},
{
"Title": "Sobre Faruzan...",
- "Context": "Eu olhei cuidadosamente os arquivos do caso relacionado ao desaparecimento de Faruzan. Na época, eu pensei que talvez ela estivesse conduzindo algum tipo de pesquisa perigosa, mas quando eu a conheci pessoalmente, eu abandonei aquela ideia completamente. Apesar de ser um pouco difícil de eu me dar bem com ela, ela me lembra principalmente de uma mãe gentil e conversadora. Ela tem consideração pelos outros e jamais faria algo imprudente."
+ "Context": "Eu olhei cuidadosamente os arquivos do caso relacionado ao desaparecimento de Faruzan. Na época, eu pensei que talvez ela estivesse conduzindo algum tipo de pesquisa perigosa, mas quando eu a conheci pessoalmente, eu abandonei aquela ideia completamente. Apesar de ser um pouco difícil de eu me dar bem com ela, ela me lembra principalmente uma mãe gentil e conversadora. Ela tem consideração pelos outros e jamais faria algo imprudente."
},
{
"Title": "Sobre Lisa...",
- "Context": "É claro que eu conheço Lisa, nós dois estudamos com o mesmo sábio. Como General Mahamatra, eu vi muitas tragédias acontecerem com aqueles que buscam o conhecimento com tanta veemência, então é fácil para eu entender a decisão dela."
+ "Context": "É claro que eu conheço Lisa, nós dois estudamos com o mesmo sábio. Como General Mahamatra, eu vi muitas tragédias acontecerem com aqueles que buscam o conhecimento com tanta veemência, então é fácil entender a decisão dela."
},
{
"Title": "Mais Sobre Cyno - I",
@@ -62381,7 +62381,7 @@
},
{
"Title": "Mais Sobre Cyno - II",
- "Context": "Com meu corpo como receptáculo, eu posso canalizar o poder do espírito que vive dentro de mim. Isso é possível parcialmente devido a minha constituição natural, mas também devido a um acordo que eu fiz de boa vontade no passado. Não há razão para evitar o assunto. Se eu devo julgar as almas dos outros neste mundo como parte dos Matras, então eu também devo colocar minha própria alma na balança para ser julgado da mesma maneira."
+ "Context": "Com meu corpo como receptáculo, eu posso canalizar o poder do espírito que vive dentro de mim. Isso é possível parcialmente devido à minha constituição natural, mas também devido a um acordo que fiz de boa vontade no passado. Não há razão para evitar o assunto. Se eu devo julgar as almas dos outros neste mundo como um Matra, então eu também devo colocar minha própria alma na balança para ser julgado da mesma maneira."
},
{
"Title": "Mais Sobre Cyno - III",
@@ -62389,7 +62389,7 @@
},
{
"Title": "Mais Sobre Cyno - IV",
- "Context": "No triste mar da ignorância, uma fraca fagulha de luz aparece ocasionalmente, atraindo aqueles que não entendem a verdade sobre ela. As pessoas normalmente verão essa fagulha como um farol para guiar o caminho, mas ao fazer isso elas ignoram os grandes perigos que ainda espreitam nas águas escuras. Tirar aqueles que viveram por muito tempo na escuridão do caminho da luz é algo cruel de se fazer, mas eu devo continuar até que finalmente possamos destruir os inimigos que permanecem escondidos sob a superfície da água."
+ "Context": "No triste mar da ignorância, uma fraca fagulha de luz aparece ocasionalmente, atraindo aqueles que não entendem a verdade sobre ela. As pessoas normalmente verão essa fagulha como um farol para guiar o caminho, mas ao fazer isso, elas ignoram os grandes perigos que ainda espreitam nas águas escuras. Tirar aqueles que viveram por muito tempo na escuridão do caminho da luz é algo cruel de se fazer, mas eu devo continuar até que finalmente possamos destruir os inimigos que permanecem escondidos sob a superfície da água."
},
{
"Title": "Mais Sobre Cyno - V",
@@ -62579,7 +62579,7 @@
},
{
"Title": "Visão",
- "Context": "Muitos boatos circulam na Academia sobre como Cyno obteve sua Visão.\nAlguns dizem que Cyno uma vez recebeu ordens para apreender um pesquisador que estudava formas de copiar uma Visão. Para isso, esse pesquisador comprou uma Visão sem dono, e Cyno apenas pegou essa Visão emprestada; já outros dizem que Cyno é um descendente do Rei Deshret, que desde pequeno vivia nos templos do Grande Mar de Areias Escarlates, que foi criado pelo sacerdote Hermanubis, e ainda que esse sacerdote teria treinado as artes marciais e determinação de Cyno, e que quando ele completou seu treinamento, o sacerdote teria dado-lhe uma Visão e dito para cruzar o deserto rumo à Academia, para que exercesse a vontade de Hermanubis. Em uma outra teoria da conspiração, a Visão de Cyno possui relação com alguma tecnologia proibida da Academia, mas, se esse fosse o caso, por que alguém do deserto estaria trabalhando com a Academia nisso?\nNinguém se atrevia a perguntar a Cyno a verdade, e Cyno se recusava a gastar sua energia com rumores ridículos como esses.\nA verdade sobre como Cyno obteve sua Visão é muito mais simples.\nIsso aconteceu no dia anterior a sua nomeação como General Mahamatra. Era um dia como qualquer outro, e depois de terminar seu trabalho como Matra, Cyno foi para a Biblioteca para começar a ler livros sobre ordens. Ele se lembra claramente que, naquele dia, o livro que lia falava sobre como os sábios pensaram nos Seis Pecados Capitais. Os sábios acreditavam que esses pecados eram a fonte de todos os outros pecados, e toda a ordem que existia na Academia de hoje era baseada nesses Seis Pecados Capitais. Quando ele leu o capítulo sobre \"Falar sobre os mistérios do não mundo sem temor\", encontrou algumas partes que não conseguia compreender. Ele fechou seus olhos para ponderar sobre isso, e quando os abriu, descobriu que uma Visão estava deitada verticalmente na página do livro.\nCyno contemplou profunda e detalhadamente essa Visão. Primeiro queria confirmar se atualmente existiam ordens da Academia que proibiam alguém que receber uma Visão, logo em seguida verificou alguns casos de estudos relacionados a Visões para garantir que essa Visão não se tratava de uma armadilha, e no final pensou sobre os desafios que enfrentaria como General Mahamatra, e que essa Visão poderia lhe fornecer um certo apoio... Depois de considerar vários ângulos diferentes, Cyno seriamente aceitou esse presente dos deuses.\nQuando terminou de ponderar, os primeiros raios da alvorada entraram pela janela. Cyno saiu da Biblioteca com sua Visão e o livro que ainda não havia terminado e partiu para o local da cerimônia de posse como General Mahamatra.\nSe tudo corresse bem, dentro de meia hora ele se tornaria o novo General Mahamatra da Academia.\nEle receberia sua autoridade adjudicativa sagrada, e essa Visão garantiria que sua autoridade sagrada fosse exercida adequadamente."
+ "Context": "Muitos boatos circulam na Academia sobre como Cyno obteve sua Visão.\nAlguns dizem que Cyno uma vez recebeu ordens para apreender um pesquisador que estudava formas de copiar uma Visão. Para isso, esse pesquisador comprou uma Visão sem dono, e Cyno apenas pegou essa Visão emprestada; já outros dizem que Cyno é um descendente do Rei Deshret, que desde pequeno vivia num templo localizado no Grande Mar de Areias Escarlates e que foi criado por um sacerdote Hermanubis sem nome que cultivou a força e determinação de Cyno, e que quando ele completou seu treinamento, o sacerdote teria dado-lhe uma Visão e dito para cruzar o deserto rumo à Academia, para que exercesse a vontade de Hermanubis. Em outra teoria da conspiração, a Visão de Cyno possui relação com alguma tecnologia proibida da Academia, mas, se esse fosse o caso, por que alguém do deserto estaria trabalhando com a Academia nisso?\nNinguém se atrevia a perguntar a Cyno a verdade, e Cyno se recusava a gastar sua energia com rumores ridículos como esses.\nA verdade sobre como Cyno obteve sua Visão é muito mais simples.\nIsso aconteceu no dia anterior à sua nomeação como General Mahamatra. Era um dia como qualquer outro, e após terminar seu trabalho como Matra, Cyno foi para a Biblioteca para começar a ler livros sobre ordens. Ele se lembra claramente que, naquele dia, o livro que lia falava sobre como os sábios pensaram nos Seis Pecados Capitais. Os sábios acreditavam que esses pecados eram a fonte de todos os outros pecados, e toda a ordem que existia na Academia de hoje era baseada nesses Seis Pecados Capitais. Quando ele leu o capítulo sobre \"Falar sobre os mistérios do mundo sem temor\", encontrou algumas partes que não conseguia compreender. Ele fechou seus olhos para ponderar sobre isso, e quando os abriu, descobriu que uma Visão estava deitada verticalmente na página do livro.\nCyno contemplou profunda e detalhadamente essa Visão. Primeiro queria confirmar se atualmente existiam ordens da Academia que proibiam alguém que receber uma Visão, logo em seguida verificou alguns casos de estudos relacionados a Visões para garantir que essa Visão não se tratava de uma armadilha, e no final pensou sobre os desafios que enfrentaria como General Mahamatra, e que essa Visão poderia lhe fornecer um certo apoio... Depois de considerar vários ângulos diferentes, Cyno seriamente aceitou esse presente dos deuses.\nQuando terminou de ponderar, os primeiros raios da alvorada entraram pela janela. Cyno saiu da Biblioteca com sua Visão e o livro que ainda não havia terminado e partiu para o local da cerimônia de posse como General Mahamatra.\nSe tudo corresse bem, dentro de meia hora, ele se tornaria o novo General Mahamatra da Academia.\nEle receberia sua autoridade adjudicativa sagrada, e essa Visão garantiria que sua autoridade sagrada fosse exercida adequadamente."
}
]
},
@@ -63461,7 +63461,7 @@
},
{
"Title": "Coisas Interessantes...",
- "Context": "#Você se deparou com Tâmaras em sua jornada? Elas são naturalmente muito doces, e os habitantes fazem uns doces muito deliciosos com elas. Se você estiver interessad{M#o}{F#a}, deveria tentar."
+ "Context": "#Você se deparou com Tâmaras em sua jornada? Elas são naturalmente muito doces, e os habitantes fazem uns doces muito deliciosos com elas. Se você estiver interessad{M#o}{F#a}, deveria experimentar."
},
{
"Title": "Sobre a Lorde Menor Kusanali...",
@@ -63549,7 +63549,7 @@
},
{
"Title": "Sentimentos sobre a Ascensão - Conclusão",
- "Context": "Agora sou capaz de me aventurar a sua frente, e derrotando todos os perigos que viriam em seu caminho. Se você confia em mim, então eu lhe convido a fechar seus olhos e deixar os inimigos comigo."
+ "Context": "Agora sou capaz de me aventurar à sua frente, e derrotando todos os perigos que vierem em seu caminho. Se você confia em mim, então eu lhe convido a fechar seus olhos e deixar os inimigos comigo."
},
{
"Title": "Habilidade Elemental - I",
@@ -63605,7 +63605,7 @@
},
{
"Title": "Vida Baixa - II",
- "Context": "Sem remorsos. Hmph."
+ "Context": "Sem remorsos. Hnf."
},
{
"Title": "Vida Baixa - III",
@@ -63667,7 +63667,7 @@
},
{
"Title": "História 2",
- "Context": "Quando Tio Anpu, Chefe da Vila, anunciou que uma caravana da Cidade de Sumeru estava prestes a chegar para realizar trocas comerciais, os antigos Guardiões ficaram revoltados.\nOs anciãos raivosamente acusaram Tio Anpu de desrespeitar a tradição e pediram que Candace, a atual Guardiã, cumprisse seu dever convocando guardas e afugentando os comerciantes.\nNo entanto, Candace recusou o pedido. Ela já havia chegado a um acordo com o Chefe da Vila, pois ambos acreditavam que mudanças eram necessárias para garantir um futuro aos residentes.\nEles continuaram tentando explicar seu ponto de vista, mas os antigos Guardiões não cederam, chegando até mesmo a acusar Candace de fugir de seus deveres e a ameaçar enfrentar essa decisão de Tio Anpu com as próprias mãos, cumprindo os deveres da Guardiã em seu lugar. No entanto, o som da lança batendo contra o escudo acabou com todas as desavenças. Com seus equipamentos em mãos, Candace ficou em pé e olhou ao redor com um sorriso. Então, anunciou aos anciões paralisados:\n\"É muito bom vê-los tão animados. Mas eu sou a atual Guardiã da Vila Aaru. Por favor, vão e descansem agora, como devem.\"\nO poder persuasivo dos equipamentos superaram o poder das palavras nesse momento, e a história pareceu acabar por ali.\nApós uma breve preparação, Candace acompanhou o Chefe da Vila enquanto Guardiã para receber formalmente a caravana, realizar trocas comerciais com eles e escoltar pessoalmente os comerciantes para fora da vila.\nAlguns dias depois, os mesmos mercadores fizeram uma nova visita e concluíram uma transação aparentemente humilde envolvendo tecidos.\nEstes comerciantes retornaram à Cidade de Sumeru com notícias sobre o sucesso do empreendimento. Pouco tempo depois, um novo assunto, antes raro, circulava entre os empresários de Sumeru:\n\"Ah, quer saber? Alguém foi até a Vila Aaru fazer negócios e ganhou bastante Mora. Será que devemos tentar ir também da próxima vez?\""
+ "Context": "Quando Tio Anpu, Chefe da Vila, anunciou que uma caravana da Cidade de Sumeru estava prestes a chegar para realizar trocas comerciais, os antigos Guardiões ficaram revoltados.\nOs anciãos raivosamente acusaram Tio Anpu de desrespeitar a tradição e pediram que Candace, a atual Guardiã, cumprisse seu dever convocando guardas e afugentando os comerciantes.\nNo entanto, Candace recusou o pedido. Ela já havia chegado a um acordo com o Chefe da Vila, pois ambos acreditavam que mudanças eram necessárias para garantir um futuro aos residentes.\nEles continuaram tentando explicar seu ponto de vista, mas os antigos Guardiões não cederam, chegando até mesmo a acusar Candace de fugir de seus deveres e a ameaçar enfrentar essa decisão de Tio Anpu com as próprias mãos, cumprindo os deveres da Guardiã em seu lugar. No entanto, o som da lança batendo contra o escudo acabou com todas as desavenças. Com seus equipamentos em mãos, Candace ficou em pé e olhou ao redor com um sorriso. Então, anunciou aos anciões paralisados:\n\"É muito bom vê-los tão animados. Mas eu sou a atual Guardiã da Vila Aaru. Por favor, vão e descansem agora, como devem.\"\nO poder persuasivo dos equipamentos superaram o poder das palavras nesse momento, e a história pareceu acabar por ali.\nApós uma breve preparação, Candace acompanhou o Chefe da Vila enquanto Guardiã para receber formalmente a caravana, realizar trocas comerciais com eles e escoltar pessoalmente os comerciantes para fora da vila.\nAlguns dias depois, os mesmos comerciantes fizeram uma nova visita e concluíram uma transação aparentemente humilde envolvendo tecidos.\nEstes comerciantes retornaram à Cidade de Sumeru com notícias sobre o sucesso do empreendimento. Pouco tempo depois, um novo assunto, antes raro, circulava entre os empresários de Sumeru:\n\"Ah, quer saber? Alguém foi até a Vila Aaru fazer negócios e ganhou bastante Mora. Será que devemos tentar ir também da próxima vez?\""
},
{
"Title": "História 3",
@@ -63675,11 +63675,11 @@
},
{
"Title": "História 4",
- "Context": "Aqueles que não respeitam as regras serão os \"inimigos\" da Vila Aaru.\nEremitas se escondendo nas areias, bandidos disfarçados de aventureiros, Ladrões de Tesouro tentando roubar mercadorias... Qualquer um que tentar invadir a vila, não importa como tente se esconder e escapar, receberá eventualmente a punição que merece.\nAqueles que confessam sinceramente sua culpa são perdoados e receberão suprimentos suficientes para atravessar as areias, mas, como pena por seus crimes, nunca mais poderão pisar na Vila Aaru.\nQuanto aos mais desobedientes... Suas almas desprezíveis serão acompanhadas apenas pelas areias do deserto.\nUm antigo membro dos Eremitas avisou seus companheiros que Candace, a temível Guardiã da vila, era uma verdadeira descendente do Rei Deshret.\nO escudo na mão dela tem a bênção de Al-Ahmar e, por isso, contanto que ela o segure com firmeza, cada grão no Grande Mar de Areias Escarlates obedecerá ao chamado dela. Caso Candace deseje, ela pode até mesmo ordenar que uma enorme tempestade de areia consuma todos os seus inimigos.\nAlém disso, seu olho esquerdo, que tem a cor do âmbar, também pode ver o futuro e mostrar os destinos das pessoas. Ela é tão assustadora que ninguém é capaz de escapar dela.\nEssas crenças das pessoas sobre Candace levaram todos a acreditar que, com poderes divinos, ela afastou todos os inimigos da Vila Aaru."
+ "Context": "Aqueles que não respeitam as regras serão os \"inimigos\" da Vila Aaru.\nEremitas se escondendo nas areias, bandidos disfarçados de aventureiros, Ladrões de Tesouro tentando roubar mercadorias... Qualquer um que tentar invadir a vila, não importa como tente se esconder e escapar, receberá eventualmente a punição que merece.\nAqueles que confessam sinceramente sua culpa são perdoados e receberão suprimentos suficientes para atravessar as areias, mas, como punição por seus crimes, nunca mais poderão pisar na Vila Aaru.\nQuanto aos mais desobedientes... Suas almas desprezíveis serão acompanhadas apenas pelas areias do deserto.\nUm antigo membro dos Eremitas avisou seus companheiros que Candace, a temível Guardiã da vila, era uma verdadeira descendente do Rei Deshret.\nO escudo na mão dela tem a bênção de Al-Ahmar e, por isso, contanto que ela o segure com firmeza, cada grão no Grande Mar de Areias Escarlates obedecerá ao chamado dela. Caso Candace deseje, ela pode até mesmo ordenar que uma enorme tempestade de areia consuma todos os seus inimigos.\nAlém disso, seu olho esquerdo, que tem a cor do âmbar, também pode ver o futuro e mostrar os destinos das pessoas. Ela é tão assustadora que ninguém é capaz de escapar dela.\nEssas crenças das pessoas sobre Candace levaram todos a acreditar que, com poderes divinos, ela afastou todos os inimigos da Vila Aaru."
},
{
"Title": "História 5",
- "Context": "Apenas a própria Candace sabe que ela nunca sentiu realmente a bênção de Al-Ahmar.\n\"Os Guardiões nunca foram abençoados pela graça de deus\" — esse é um segredo passado de Guardião para Guardião.\nA verdade era compartilhada apenas quando um novo Guardião fazia seu juramento.\nO efeito dessa verdade variava de Guardião para Guardião. Alguns desistiam e ficavam tão frustrados que não praticavam mais artes marciais. Alguns pensavam que, já que não estavam sendo assistidos, não precisavam obedecer às regras, e então agiam irresponsavelmente, chegando até mesmo a violar leis.\nMas Candace não se sentiu deprimida.\n\"Minha lança e meu escudo não são empunhados para rezar pela bênção de um deus.\"\n\"Meus deveres não mudarão, e isso independe da presença ou ausência de qualquer deus.\"\nEla treina de maneira diligente dia após dia e, com isso, forja sua própria força de vontade e refina suas habilidades marciais.\nMuitos visitantes da Vila Aaru fazem convites a Candace, pois não compreendem o que uma pessoa tão competente quanto ela está fazendo em um local tão esquecido pelos Arcontes quanto a Vila Aaru. Se ela estivesse disposta a sair, dizem eles, ela certamente poderia começar uma nova carreia.\nEntretanto, Candace sempre os responde sem rodeios:\n\"Uma Guardiã não abandonará aquilo que deve proteger.\""
+ "Context": "Apenas a própria Candace sabe que ela nunca sentiu realmente a bênção de Al-Ahmar.\n\"Os Guardiões nunca foram abençoados pela graça de deus\" — esse é um segredo passado de Guardião para Guardião.\nA verdade era compartilhada apenas quando um novo Guardião fazia seu juramento.\nO efeito dessa verdade variava de Guardião para Guardião. Alguns desistiam e ficavam tão frustrados que não praticavam mais artes marciais. Alguns pensavam que, já que não estavam sendo assistidos, não precisavam obedecer às regras, e então agiam irresponsavelmente, chegando até mesmo a violar leis.\nMas Candace não se sentiu deprimida.\n\"Minha lança e meu escudo não são empunhados para rezar pela bênção de um deus.\"\n\"Meus deveres não mudarão, e isso independe da presença ou ausência de qualquer deus.\"\nEla treina de maneira diligente dia após dia e, com isso, forja sua própria força de vontade e refina suas habilidades marciais.\nMuitos visitantes da Vila Aaru fazem convites a Candace, pois não compreendem o que uma pessoa tão competente quanto ela está fazendo em um local tão esquecido pelos Arcontes quanto a Vila Aaru. Se ela estivesse disposta a sair, dizem eles, ela certamente poderia começar uma nova carreira.\nEntretanto, Candace sempre os responde sem rodeios:\n\"Uma Guardiã não abandonará aquilo que deve proteger.\""
},
{
"Title": "Bugigangas de Candace",
@@ -65670,7 +65670,7 @@
"Context": "Já que eu encontrei algo que gosto e que sou boa, eu acho que deveria continuar. Mesmo se a jornada for difícil, mesmo se a competição for feroz, mesmo que não haja garantia que me formarei, e mesmo se eu tiver que devolver minha bolsa se eu reprovar nos testes finais... Hmm, talvez eu devesse só desistir e voltar para casa."
},
{
- "Title": "Sobre nós: Companheirismo",
+ "Title": "Sobre nós - Companheirismo",
"Context": "Sim, eu também não gosto de ter que virar a noite para colocar meus estudos em dia, mas os professores só continuam passando mais trabalhos, não é? É assim que são as coisas, então obviamente eu tenho que ajudá-la... Quer me fazer companhia?"
},
{
@@ -69853,7 +69853,7 @@
},
"Id": 10782,
"Name": "Entendimento Mútuo: Representação do Conhecimento",
- "Description": "Faz uma investida rapidamente. Ao terminar essa investida rápida, causa Dano Dendro contra os oponentes ao seu redor e acumula \"Espelho Cortante\".\nSerá lançada de maneira de diferente ao Manter Pressionado.\n\nManter Pressionado\nEntra em um estado de mira para ajustar a direção em que vai avançar.\n\nEspelho Cortante\nAo lançar, Alhaitham gerará 1 Espelho Cortante; se ainda não possuir nenhum Espelho Cortante, gerará um adicional. O Espelho Cortante possui os seguintes efeitos:\n· Ao possuir Espelhos Cortantes, os Ataques Normais, Carregados e Imersivos de Alhaitham serão convertidos em Dano Dendro que não pode ser substituído por outros elementos;\n· Quando o ataque descrito acima atinge um inimigo, o Espelho Cortante fará o ataque Cortina de Luz, causando Dano Dendro em AdE baseado na quantidade de Espelhos Cortantes;\n· É possível possuir até 3 Espelhos Cortantes;\n· Os Espelhos Cortantes desaparecerão com o passar do tempo, e todos serão eliminados quando Alhaitham sair do campo de batalha.\n\n\"A verdade existe na incerteza, e nem mesmo os magnânimos acadêmicos são capazes de evitar seus erros.\"",
+ "Description": "Faz uma investida rapidamente. Ao terminar essa investida rápida, causa Dano Dendro contra os oponentes ao seu redor e acumula \"Espelho Cortante\".\nSerá lançada de maneira diferente ao Manter Pressionado.\n\nManter Pressionado\nEntra em um estado de mira para ajustar a direção em que vai avançar.\n\nEspelho Cortante\nAo lançar, Alhaitham gerará 1 Espelho Cortante; se ainda não possuir nenhum Espelho Cortante, gerará um adicional. O Espelho Cortante possui os seguintes efeitos:\n· Ao possuir Espelhos Cortantes, os Ataques Normais, Carregados e Imersivos de Alhaitham serão convertidos em Dano Dendro que não pode ser substituído por outros elementos;\n· Quando o ataque descrito acima atinge um inimigo, o Espelho Cortante fará o ataque Cortina de Luz, causando Dano Dendro em AdE baseado na quantidade de Espelhos Cortantes;\n· É possível possuir até 3 Espelhos Cortantes;\n· Os Espelhos Cortantes desaparecerão com o passar do tempo, e todos serão eliminados quando Alhaitham sair do campo de batalha.\n\n\"A verdade existe na incerteza, e nem mesmo os magnânimos acadêmicos são capazes de evitar seus erros.\"",
"Icon": "Skill_S_Alhatham_01"
}
],
@@ -70268,7 +70268,7 @@
},
{
"Title": "Coisas Interessantes...",
- "Context": "Há muitas coisas neste mundo que podem atrair nossa atenção, mas nem sempre acredite no que vê. Se o que nós vemos no mundo fosse tudo que há nele, então não haveria necessidade para racionar, haveria?"
+ "Context": "Há muitas coisas neste mundo que podem atrair nossa atenção, mas nem sempre acredite no que vê. Se o que nós vemos no mundo fosse tudo que há nele, então não haveria necessidade para raciocinar, haveria?"
},
{
"Title": "Sobre a Lorde Menor Kusanali...",
@@ -70440,7 +70440,7 @@
},
{
"Title": "Ataque Pesado Sofrido - I",
- "Context": "Tch, que ousado."
+ "Context": "Tsc, que ousado."
},
{
"Title": "Ataque Pesado Sofrido - II",
@@ -70466,11 +70466,11 @@
},
{
"Title": "História 1",
- "Context": "Para a maioria dos estudantes comuns da Academia, o título de \"Escriba\" soa incrível, mas a realidade não é exatamente assim, pois essa posição chamativa foi nomeada dessa forma seguindo o estilo elitista do interior da Academia.\nO cargo de Escriba parece ser de alto prestígio, mas ele não precisa acompanhar todas as reuniões importantes, nem precisa participar de tomadas de decisões em assuntos centrais. Ele é responsável apenas por classificar e arquivar documentos importantes, e sua presença não é tão necessária. E, é exatamente por isso que em Sumeru, onde livros e manuscritos são administrados como recursos, o Escriba é uma das funções que mais sabe sobre tudo que se passa na Academia. Pode-se dizer que esta posição é semelhante à posição de Grão-Curador, ninguém pode negar que uma pessoa com acesso a tantos manuscritos, tem consequentemente também acesso a muita sabedoria.\nComo o Escriba da Academia, Alhaitham se encaixa perfeitamente no seu cargo: ele não participa de nenhuma reunião que não precise participar, e mesmo que seja informado que sua presença é necessária, ele só registrará os tópicos mais importantes, o registro do restante depende inteiramente do seu humor. Se a reunião não tiver nada relacionado aos seus interesses, ou se não chamar sua atenção, ele não menciona suas opiniões. E quando alguém menciona um ponto de vista estúpido, ele responde com um leve excesso de franqueza.\nO princípio de vida de Alhaitham é o seguinte: se precisa da minha opinião, então você quer dizer que eu tenho total autoridade para utilizar quaisquer métodos que achar necessários. Nas palavras dele: \"Ainda bem que eu sou uma pessoa sem grandes ambições profissionais.\"\nAlguns estudiosos buscam a sabedoria e a verdade, outros a fama e reputação, e outros um ideal, e há aqueles que para conquistar isso, abandonam-no nas profundezas de sua mente para desfrutarem da sensação de superioridade que obtiveram. Alhaitham não se encaixa em nenhum dos tipos descritos, sua busca por conhecimento é somente por interesse. Para ele, muitos estudiosos já se perderam no caminho dessa busca, e que usaram a verdade erroneamente como uma maneira de se auto-realizarem.\nEntretanto, não importa se as pessoas buscam ou não, pois a verdade está no céu como um corpo celeste cintilante. Ela não é o final de uma jornada ou a chegada de uma corrida, pois não importa se as pessoas existam ou não, a verdade nunca se abalará. Além disso, a longa jornada de uma pessoa não se encerra quando ela obtém algum conhecimento, e mesmo que uma pessoa acredite poder desfrutar do júbilo dessa conquista, em breve terá de se preparar para sacrificar tudo, pois a sede de conhecimento é insaciável.\nPara as pessoas que não conseguem ver a verdade, esse é um caminho sem fim, e estas falam para as outras pessoas em um tom lúcido: a verdade não nasceu para servir a ninguém, as pessoas sedentas por controlar o conhecimento, no final acabarão destruídas por ele, pois essa é a lei da nação da sabedoria. Mas, é claro, se você quiser se integrar à nação da sabedoria, pode fingir ser desta forma."
+ "Context": "Para a maioria dos estudantes comuns da Academia, o título de \"Escriba\" soa incrível, mas a realidade não é exatamente assim, pois essa posição chamativa foi nomeada dessa forma seguindo o estilo elitista do interior da Academia.\nO cargo de Escriba parece ser de alto prestígio, mas ele não precisa acompanhar todas as reuniões importantes, nem precisa participar de tomadas de decisões em assuntos centrais. Ele é responsável apenas por classificar e arquivar documentos importantes, e sua presença não é tão necessária. E, é exatamente por isso que em Sumeru, onde livros e manuscritos são administrados como recursos, o Escriba é uma das funções que mais sabe sobre tudo que se passa na Academia. Pode-se dizer que esta posição é semelhante à posição de Grão-Curador, ninguém pode negar que uma pessoa com acesso a tantos manuscritos, também tem, consequentemente, acesso a muita sabedoria.\nComo o Escriba da Academia, Alhaitham se encaixa perfeitamente no seu cargo: ele não participa de nenhuma reunião que não precise participar, e mesmo que seja informado que sua presença é necessária, ele só registrará os tópicos mais importantes, o registro do restante depende inteiramente do seu humor. Se a reunião não tiver nada relacionado aos seus interesses, ou se não chamar sua atenção, ele não menciona suas opiniões. E quando alguém menciona um ponto de vista estúpido, ele responde com um leve excesso de franqueza.\nO princípio de vida de Alhaitham é o seguinte: se precisa da minha opinião, então você quer dizer que eu tenho total autoridade para utilizar quaisquer métodos que achar necessários. Nas palavras dele: \"Ainda bem que eu sou uma pessoa sem grandes ambições profissionais.\"\nAlguns estudiosos buscam a sabedoria e a verdade, outros a fama e reputação, e outros um ideal, e há aqueles que para conquistar isso, abandonam-no nas profundezas de sua mente para desfrutarem da sensação de superioridade que obtiveram. Alhaitham não se encaixa em nenhum dos tipos descritos, sua busca por conhecimento é somente por interesse. Para ele, muitos estudiosos já se perderam no caminho dessa busca, e usaram a verdade erroneamente como uma maneira de se realizarem.\nEntretanto, não importa se as pessoas buscam ou não, pois a verdade está no céu como um corpo celeste cintilante. Ela não é o final de uma jornada ou a chegada de uma corrida, pois não importa se as pessoas existam ou não, a verdade nunca se abalará. Além disso, a longa jornada de uma pessoa não se encerra quando ela obtém algum conhecimento, e mesmo que uma pessoa acredite poder desfrutar do júbilo dessa conquista, em breve terá de se preparar para sacrificar tudo, pois a sede de conhecimento é insaciável.\nPara as pessoas que não conseguem ver a verdade, esse é um caminho sem fim, e estas falam para as outras pessoas em um tom lúcido: a verdade não nasceu para servir a ninguém, as pessoas sedentas por controlar o conhecimento, no final acabarão destruídas por ele, pois essa é a lei da nação da sabedoria. Mas, é claro, se você quiser se integrar à nação da sabedoria, pode fingir ser desta forma."
},
{
"Title": "História 2",
- "Context": "Todas as pessoas de Sumeru que participaram do resgate da Lorde Menor Kusanali podem ser chamados de heróis. Uma parte desses aclamados não sabia tudo que estava acontecendo, apenas escutaram algumas partes, idealizaram o restante da história e a espalharam. Como um dos participantes, Alhaitham não tem uma opinião formada sobre ser um \"herói\".\nAlém disso, a Academia convidou Alhaitham para se tornar o Grande Sábio muitas vezes, e ele recusou todas. Mas devido a situação atual caótica, no final Alhaitham concordou em se tornar o Grande Sábio Interino temporariamente.\nRecusar se tornar um Sábio ou o Grande Sábio já era por si só algo inimaginável, por isso as pessoas acharam ainda mais difícil de acreditar que uma pessoa ocupando o posto de Grande Sábio Interino se aproveitaria se sua posição para ocupá-la, e que ela renunciaria de acordo com o período firmado e retornaria para seu cargo razoavelmente irrelevante de Escriba.\nSe pudesse falar de algum benefício que obteve, o primeiro seria financeiro. Apesar de retornar ao seu posto de Escriba, Alhaitham conseguiu manter o usufruto de sua remuneração como Sábio, e também conseguiu alguns projetos de pesquisa independentes, assim sua vida ficaria sem problemas. O segundo benefício foram suas relações pessoais, por ter participado do plano junto com outros companheiros, ao encontrá-los na rua, Alhaitham balança sua cabeça.\nQuando está na Academia, a Lorde Menor Kusanali às vezes convida Alhaitham para ir ao Santuário de Surasthana para discutirem vários projetos. Ele já encontrou muitas pessoas nele, como o General Mahamatra Cyno, a mercenária Dehya, a estrela do Teatro Zubayr Nilou... Nilou até mesmo uma vez o perguntou: \"Sr. Alhaitham, como você pensou em um plano tão incrível? Depois que tudo passou, achei ótimo que você não ficou ferido...\"\nAo falar isso, Nilou hesitou por um momento. Alhaitham entendeu a sua pergunta, afinal, qualquer um ficaria surpreso em como ele foi capaz de escapar da armadilha da Cápsula de Conhecimento Divino, mas para Alhaitham, ele nunca se viu como se tivesse caído numa armadilha perigosa, pois nunca utilizou aquela coisa.\nSe perguntar a Alhaitham como ele fez isso, ele diria que é graças a uma das poucas vantagens de ser um Escriba. Como um dos poucos estudiosos felizardos que teve a chance de ler o manual do Akasha, ele pesquisou sobre o Akasha e sobre as Cápsulas de Conhecimento, dessa forma sabia como alterar o que o Akasha exibia, bem como inverter a barreira protetora que possui, instalada para que ela aparecesse na sua nuca e assim se defender contra ataques surpresa.\nA realidade prova que planos são a base de tudo, e que pesquisa preliminar é a base de um plano. Alhaitham naturalmente não podia falar sobre seu plano de sair ileso, por isso só respondeu Nilou com outra pergunta: \"Até onde sei, Cyno e Dehya também estão curiosos sobre isso, mas você foi a única que perguntou. Será que eles estão com tanta vergonha assim de me perguntar?\""
+ "Context": "Todas as pessoas de Sumeru que participaram do resgate da Lorde Menor Kusanali podem ser chamados de heróis. Uma parte desses aclamados não sabia tudo que estava acontecendo, apenas escutaram algumas partes, idealizaram o restante da história e a espalharam. Como um dos participantes, Alhaitham não tem uma opinião formada sobre ser um \"herói\".\nAlém disso, a Academia convidou Alhaitham para se tornar o Grande Sábio muitas vezes, e ele recusou todas. Mas devido a situação atual caótica, no final, Alhaitham concordou em se tornar o Grande Sábio Interino temporariamente.\nRecusar se tornar um Sábio ou o Grande Sábio já era por si só algo inimaginável, por isso as pessoas acharam ainda mais difícil de acreditar que uma pessoa ocupando o posto de Grande Sábio Interino se aproveitaria se sua posição para ocupá-la, e que ela renunciaria de acordo com o período firmado e retornaria para seu cargo razoavelmente irrelevante de Escriba.\nSe pudesse falar de algum benefício que obteve, o primeiro seria financeiro. Apesar de retornar ao seu posto de Escriba, Alhaitham conseguiu manter o usufruto de sua remuneração como Sábio, e também conseguiu alguns projetos de pesquisa independentes, assim sua vida ficaria sem problemas. O segundo benefício foram suas relações pessoais, por ter participado do plano junto com outros companheiros, ao encontrá-los na rua, Alhaitham balança sua cabeça.\nQuando está na Academia, a Lorde Menor Kusanali às vezes convida Alhaitham para ir ao Santuário de Surasthana para discutirem vários projetos. Ele já encontrou muitas pessoas nele, como o General Mahamatra Cyno, a mercenária Dehya, a estrela do Teatro Zubayr Nilou... Nilou até mesmo uma vez o perguntou: \"Sr. Alhaitham, como você pensou em um plano tão incrível? Depois que tudo passou, achei ótimo que você não ficou ferido...\"\nAo falar isso, Nilou hesitou por um momento. Alhaitham entendeu a sua pergunta, afinal, qualquer um ficaria surpreso em como ele foi capaz de escapar da armadilha da Cápsula de Conhecimento Divino, mas para Alhaitham, ele nunca se viu como se tivesse caído numa armadilha perigosa, pois nunca utilizou aquela coisa.\nSe perguntar a Alhaitham como ele fez isso, ele diria que é graças a uma das poucas vantagens de ser um Escriba. Como um dos poucos estudiosos felizardos que teve a chance de ler o manual do Akasha, ele pesquisou sobre o Akasha e sobre as Cápsulas de Conhecimento, dessa forma sabia como alterar o que o Akasha exibia, bem como inverter a barreira protetora que possui, instalada para que ela aparecesse na sua nuca e assim se defender contra ataques surpresa.\nA realidade prova que planos são a base de tudo, e que pesquisa preliminar é a base de um plano. Alhaitham naturalmente não podia falar sobre seu plano de sair ileso, por isso só respondeu Nilou com outra pergunta: \"Até onde sei, Cyno e Dehya também estão curiosos sobre isso, mas você foi a única que perguntou. Será que eles estão com tanta vergonha assim de me perguntar?\""
},
{
"Title": "História 3",
@@ -70482,11 +70482,11 @@
},
{
"Title": "História 5",
- "Context": "A Nação da Sabedoria coloca o estudo e o conhecimento acima de tudo. Assim, um estudioso reconhecido por outros dentro da Academia geralmente possui uma posição social mais alta. Alhaitham nasceu exatamente em uma família de acadêmicos de sucesso. Os pais dele morreram muito cedo em um acidente e ele foi criado por sua avó, uma estudiosa do Kshahrewar.\nAlhaitham não tem muitas lembranças dos pais. Ele soube através da avó que ambos eram empregados pela Academia, com o seu pai sendo um orientador no Haravatat e sua mãe, uma renomada acadêmica no Vahumana.\nAlhaitham herdou a inteligência de seus pais e sempre foi a criança inteligente entre seus colegas, tanto que ele começou a ler revistas acadêmicas abstrusas por volta dos sete anos de idade. Percebendo os talentos excepcionais dele, a avó de Alhaitham sugeriu que ele fosse à escola mais cedo. Entretanto, foi necessário apenas meio dia na Academia para o pequeno Alhaitham relatar o que aconteceu a sua avó: todos que ele conheceu eram entediantes e ele preferia ler sozinho a ouvir aqueles cursos sem sentido. A avó de Alhaitham viu os talentos e personalidades dos pais de Alhaitham nele e concordou em deixá-lo ficar em casa para ser autodidata.\nPara Alhaitham, \"ser autodidata\" significa ler, analisar, reorganizar e questionar. Devido ao histórico de sua família, ele teve sorte em ser exposto a livros feitos de papel. Curiosamente, ele desfruta mais de ler as coleções físicas da avó do que obter conhecimento diretamente do Akasha.\nEm oposição ao Akasha, livros são inflexíveis e rígidos, além de não haver garantia de que seus conteúdos são livres de erro. Usar tal meio de conhecimento é dançar com informações equivocadas em potencial. A maioria das pessoas de Sumeru odeia isso, mas Alhaitham tira imenso prazer disso. Foi da leitura que ele adquiriu a habilidade de ler, analisar e até retificar, e, no fim das contas, ele aprendeu a questionar. Se o método rústico e primitivo conhecido como leitura é um problema, então é um problema que Alhaitham aprecia.\nA avó de Alhaitham falou para ele: \"Você e seu pai ambos gostam de ler. Agora, eu não posso dizer se vocês dois receberam uma grande fatia de sabedoria ou não, mas sempre lembre que ser diferente é uma dádiva.\"\nConhecimento deve ser reconhecido, perseguido e confiado, mas nunca se deve esquecer de questioná-lo. Talvez apenas aqueles que chegam à tal entendimento não serão facilmente movidos por Conhecimento Enlatado e outros meios de conhecimento convenientes. Apenas alguém que já havia atingido esses prerrequisitos teria lido casualmente o manual do Akasha selado nas profundezas da Casa de Daena.\nConforme a avó de Alhaitham havia dito, livros contém informações inúteis e às vezes em grandes quantidades, mas sua mente afiada passará por elas, e se um livro que ele tiver lido permanecer em sua memória, será útil um dia.\nApós o falecimento de sua avó, Alhaitham organizou o funeral dela sozinho, herdando os pertences dele e sua pequena biblioteca. Antes de falecer, a avó de Alhaitham deu a ele sua mais sincera bênção: \"Você é uma criança tão inteligente. Muitas pessoas têm grandes egos e uma propensão para agir em benefício próprio. Você é sensacional e possui um horizonte mais amplo do que as pessoas comuns. Isso não é algo ruim, mas você deve se cuidar para ter uma mente mais clara do que as outras pessoas. Você deve entender que perseguições vãs não são nada além de poeira, e que você deve discernir o seu caminho com a maior das sabedorias.\"\nMais tarde, Alhaitham fez uma inscrição à Academia e foi admitido imediatamente, pontuando alto no exame de admissão do Haravatat. Ele foi informado que sua avó também havia feito uma inscrição para ele poder participar de aulas em outros Darshans. Seguindo os conselhos de sua avó, Alhaitham sempre manteve um estilo de vida simples e uma mente clara, sempre tomando as próprias decisões.\nAnos depois, quando Alhaitham se mudou para sua nova casa, ele trouxe todos os livros. Enquanto os organizava, ele folheou alguns que havia lido há muito tempo. As revistas acadêmicas que tinham felicitações escritas nas páginas dos títulos eram da coleção da mãe dele, e os que tinham materiais de referência inseridos entre as páginas e notas nas margens pertenciam ao pai dele. Além disso, havia um livro grosso com uma capa requintada cor de esmeralda. Na página do título, sua avó havia escrito: Que minha criança Alhaitham tenha uma vida pacífica."
+ "Context": "A Nação da Sabedoria coloca o estudo e o conhecimento acima de tudo. Assim, um estudioso reconhecido por outros dentro da Academia geralmente possui uma posição social mais alta. Alhaitham nasceu exatamente em uma família de acadêmicos de sucesso. Os pais dele morreram muito cedo em um acidente e ele foi criado por sua avó, uma estudiosa do Kshahrewar.\nAlhaitham não tem muitas lembranças dos pais. Ele soube através da avó que ambos eram empregados pela Academia, com o seu pai sendo um orientador no Haravatat e sua mãe, uma renomada acadêmica no Vahumana.\nAlhaitham herdou a inteligência de seus pais e sempre foi a criança inteligente entre seus colegas, tanto que ele começou a ler revistas acadêmicas abstrusas por volta dos sete anos de idade. Percebendo os talentos excepcionais dele, a avó de Alhaitham sugeriu que ele fosse à escola mais cedo. Entretanto, foi necessário apenas meio dia na Academia para o pequeno Alhaitham relatar o que aconteceu a sua avó: todos que ele conheceu eram entediantes e ele preferia ler sozinho a ouvir aqueles cursos sem sentido. A avó de Alhaitham viu os talentos e personalidades dos pais de Alhaitham nele e concordou em deixá-lo ficar em casa para ser autodidata.\nPara Alhaitham, \"ser autodidata\" significa ler, analisar, reorganizar e questionar. Devido ao histórico de sua família, ele teve sorte em ser exposto a livros feitos de papel. Curiosamente, ele desfruta mais de ler as coleções físicas da avó do que obter conhecimento diretamente do Akasha.\nEm oposição ao Akasha, livros são inflexíveis e rígidos, além de não haver garantia de que seus conteúdos são livres de erro. Usar tal meio de conhecimento é dançar com informações equivocadas em potencial. A maioria das pessoas de Sumeru odeia isso, mas Alhaitham tira imenso prazer disso. Foi da leitura que ele adquiriu a habilidade de ler, analisar e até retificar, e, no fim das contas, ele aprendeu a questionar. Se o método rústico e primitivo conhecido como leitura é um problema, então é um problema que Alhaitham aprecia.\nA avó de Alhaitham falou para ele: \"Você e seu pai ambos gostam de ler. Agora, eu não posso dizer se vocês dois receberam uma grande fatia de sabedoria ou não, mas sempre lembre que ser diferente é uma dádiva.\"\nConhecimento deve ser reconhecido, perseguido e confiado, mas nunca se deve esquecer de questioná-lo. Talvez apenas aqueles que chegam à tal entendimento não serão facilmente movidos por Conhecimento Enlatado e outros meios de conhecimento convenientes. Apenas alguém que já havia atingido esses prerrequisitos teria lido casualmente o manual do Akasha selado nas profundezas da Casa de Daena.\nConforme a avó de Alhaitham havia dito, livros contém informações inúteis e às vezes em grandes quantidades, mas sua mente afiada passará por elas, e se um livro que ele tiver lido permanecer em sua memória, será útil um dia.\nApós o falecimento de sua avó, Alhaitham organizou o funeral dela sozinho, herdando os pertences dela e sua pequena biblioteca. Antes de falecer, a avó de Alhaitham deu a ele sua mais sincera bênção: \"Você é uma criança tão inteligente. Muitas pessoas têm grandes egos e uma propensão para agir em benefício próprio. Você é sensacional e possui um horizonte mais amplo do que as pessoas comuns. Isso não é algo ruim, mas você deve se cuidar para ter uma mente mais clara do que as outras pessoas. Você deve entender que perseguições vãs não são nada além de poeira, e que você deve discernir o seu caminho com a maior das sabedorias.\"\nMais tarde, Alhaitham fez uma inscrição à Academia e foi admitido imediatamente, pontuando alto no exame de admissão do Haravatat. Ele foi informado que sua avó também havia feito uma inscrição para ele poder participar de aulas em outros Darshans. Seguindo os conselhos de sua avó, Alhaitham sempre manteve um estilo de vida simples e uma mente clara, sempre tomando as próprias decisões.\nAnos depois, quando Alhaitham se mudou para sua nova casa, ele trouxe todos os livros. Enquanto os organizava, ele folheou alguns que havia lido há muito tempo. As revistas acadêmicas que tinham felicitações escritas nas páginas dos títulos eram da coleção da mãe dele, e os que tinham materiais de referência inseridos entre as páginas e notas nas margens pertenciam ao pai dele. Além disso, havia um livro grosso com uma capa requintada cor de esmeralda. Na página do título, sua avó havia escrito: Que minha criança Alhaitham tenha uma vida pacífica."
},
{
"Title": "Pochete portátil",
- "Context": "Uma pochete verde residente feita pacientemente de tecido.\nTalvez seja por conta da pochete de Alhaitham ser quase da mesma cor de suas roupas que a maioria das pessoas nunca percebe que ela está na sua cintura.\nNão há muitas coisas dentro dela: sua chave, o livro que está lendo e um conjunto de fones de ouvido e reprodutor de som.\nEsse reprodutor de som foi ele que fez pessoalmente quando se tornou Escriba, e se conecta com o cabo e o fone de ouvido de mesma cor. Às vezes ele usa para reproduzir música, noutras vezes só para reduzir o barulho."
+ "Context": "Uma pochete verde resistente pacientemente feita de tecido.\nTalvez seja por conta da pochete de Alhaitham ser quase da mesma cor de suas roupas que a maioria das pessoas nunca percebe que ela está na sua cintura.\nNão há muitas coisas dentro dela: sua chave, o livro que está lendo e um conjunto de fones de ouvido e reprodutor de som.\nEsse reprodutor de som foi ele que fez pessoalmente quando se tornou Escriba, e se conecta com o cabo e o fone de ouvido de mesma cor. Às vezes ele usa para reproduzir música, noutras vezes só para reduzir o barulho."
},
{
"Title": "Visão",
@@ -72540,19 +72540,19 @@
"Context": "Está ficando tarde, e eu preciso organizar os registros dos levantamentos. A cama do acampamento está montada, então por que você não descansa? Depois que você recuperar suas energias, nosso lanchinho da madrugada também deve estar pronto, e então podemos trocar de lugar."
},
{
- "Title": "Sobre Mika: Trabalho",
+ "Title": "Sobre Mika - Trabalho",
"Context": "Hã? O que é um topógrafo da linha de frente? Bem, meu trabalho é explorar adiante no território desconhecido, verificar o terreno e identificar locais importantes. Às vezes, além de desenhar mapas e conhecer o terreno, preciso enfrentar sentinelas inimigas; por isso, é importante estar pronto para o combate, saber primeiros socorros e ter grandes habilidades de sobrevivência..."
},
{
- "Title": "Sobre Mika: Trifle",
+ "Title": "Sobre Mika - Tarefas Mundanas",
"Context": "Armar o acampamento, acender uma fogueira, cozinhar e fazer a manutenção de equipamentos... Essas são as tarefas essenciais que precisam ser feitas. Se os outros não gostarem dessas tarefas e eu conseguir, hmm... realizá-las de forma satisfatória, então o mínimo que posso fazer é ajudar... Dessa forma, todos podem tomar um ar e descansar um pouco..."
},
{
- "Title": "Sobre Nós: Rumores",
+ "Title": "Sobre Nós - Rumores",
"Context": "Ah, perdão... Eu ouvi tudo sobre você quando voltei para Mondstadt. Pessoas super poderosas como você e Paimon geralmente tem um código de conduta muito restrito. Como muitas pessoas super poderosas também tem um péssimo temperamento, eu estava preocupado de falar alguma coisa errada e irritar vocês. Por sorte, vocês são muito legais, eu não tenho nada com o que me preocupar!"
},
{
- "Title": "Sobre Nós: Códigos",
+ "Title": "Sobre Nós - Códigos",
"Context": "Alguns batedores da linha de frente usam a palavra \"Octave\" para indicar que suas flechas acabaram e que eles estão voltando para o acampamento... Ou \"Vera\" que significa \"as condições estão boas, devemos atacar o inimigo\"... Ei, por que não criamos um código também? Será bem útil, especialmente se trabalharmos juntos por um longo período. Vamos lá, eu estou aberto a qualquer nova ideia."
},
{
@@ -72576,8 +72576,8 @@
"Context": "O Grande Mestre Varka não é só um líder forte que inspira respeito nas outras pessoas, mas também é o meu instrutor pessoal de combate. Ele me ensinou a pensar por mim mesmo e evitar lutar contra inimigos em combate corpo-a-corpo para compensar minha altura baixa e relativa falta de resistência. Com os conselhos dele, eu aprendi a como lutar com uma lança e besta, e tenho que dizer que esse estilo de luta é ótimo para mim."
},
{
- "Title": "Sobre Varka - Capitão",
- "Context": "O Grande Mestre disse que eu preciso estabelecer objetivos mais altos para mim e alcançá-los. Eu sempre tive esse tipo de atitude, mas foi só durante a expedição que percebi o quão sérias as coisas podem se tornar... Um dia, conheci o Mensageiro dos Fatui chamado Capitão. Eu sequer consigo imaginar como alguém pode lutar contra um oponente como ele. Pessoas fortes como ele estão em outro nível, eu não chego nem perto de seus pés..."
+ "Title": "Sobre Varka - Capitano",
+ "Context": "O Grande Mestre disse que eu preciso estabelecer objetivos mais altos para mim e alcançá-los. Eu sempre tive esse tipo de atitude, mas foi só durante a expedição que percebi o quão sérias as coisas podem se tornar... Um dia, conheci o Mensageiro dos Fatui chamado Capitano. Eu sequer consigo imaginar como alguém pode lutar contra um oponente como ele. Pessoas fortes como ele estão em outro nível, eu não chego nem perto de seus pés..."
},
{
"Title": "Sobre Jean...",
@@ -72681,7 +72681,7 @@
},
{
"Title": "Habilidade Elemental - I",
- "Context": "Supressão de Disparo Rápido"
+ "Context": "Fornecendo disparos de cobertura."
},
{
"Title": "Habilidade Elemental - II",
@@ -72729,7 +72729,7 @@
},
{
"Title": "Abrir Baú do Tesouro: III",
- "Context": "Encontramos um tesourou, parabéns pessoal!"
+ "Context": "Encontramos um tesouro, parabéns pessoal!"
},
{
"Title": "Vida Baixa - I",
@@ -72795,7 +72795,7 @@
"FetterStories": [
{
"Title": "Informações do Personagem",
- "Context": "Quando ele aparece no quartel-general dos Cavaleiros de Favonius, Mika rapidamente encerra qualquer discussão que tem com seus companheiros cavaleiros para então silenciosamente fugir e não ser um problema para o trabalho das outras pessoas.\nMika sempre fica nervoso quando alguém conversa com ele, fugindo rapidamente logo após terminar a conversa de uma maneira educada.\nOs cavaleiros sabem que o nome do jovem é Mika, e que ele é o irmão mais novo de Huffman e o segundo filho da família Schmidt. Eles também sabem que ele um integrante do Grupo da Guerrilha, mas não muito mais do que isso.\nPoucos estão cientes do que é o trabalho de Mika, nem sabem que a versão amplamente promovida e atualizada de seus mapas militares é fruto de seu trabalho.\nO novo mapa possui dados estatísticos detalhadas sobre quase todo canto de Mondstadt com indicadores práticos para as condições de estradas, áreas com maiores atividades de monstros, terreno alto que pode servir como fortaleza temporária, e a distribuição de recursos naturais... A quantidade de detalhes é suficiente para deixar alguém confuso.\nTudo isso é resultado do trabalho de Mika ao longo de dois anos que passou viajando por Mondstadt, investigando todo canto do terreno que ele foi.\nCavaleiros que lutaram com ele sabem que ele acha usar uma lança e uma besta simultaneamente algo conveniente, e que seu estilo de luta único deixou uma impressão profunda.\nEntretanto, eles também foram \"alertados\" por Mika para nunca falarem dele para outras pessoas a não ser que seja completamente necessário.\n\"Mika tem muito medo de chamar a atenção de outras pessoas — ao ponto de ficar nervoso se você o encarar, quanto mais de elogiá-lo. Ele é um integrante vital dos Cavaleiros, assim como seus superiores, por isso temos que respeitar seus limites!\""
+ "Context": "Quando ele aparece no quartel-general dos Cavaleiros de Favonius, Mika rapidamente encerra qualquer discussão que tem com seus companheiros cavaleiros para então silenciosamente fugir e não ser um problema para o trabalho das outras pessoas.\nMika sempre fica nervoso quando alguém conversa com ele, fugindo rapidamente logo após terminar a conversa de uma maneira educada.\nOs cavaleiros sabem que o nome do jovem é Mika, e que ele é o irmão mais novo de Huffman e o segundo filho da família Schmidt. Eles também sabem que ele é um integrante do Grupo da Guerrilha, mas não muito mais do que isso.\nPoucos estão cientes do que é o trabalho de Mika, nem sabem que a versão amplamente promovida e atualizada de seus mapas militares é fruto de seu trabalho.\nO novo mapa possui dados estatísticos detalhados sobre quase todo canto de Mondstadt com indicadores práticos para as condições de estradas, áreas com maiores atividades de monstros, terreno alto que pode servir como fortaleza temporária, e a distribuição de recursos naturais... A quantidade de detalhes é suficiente para deixar alguém confuso.\nTudo isso é resultado do trabalho de Mika ao longo de dois anos que passou viajando por Mondstadt, investigando todo canto do terreno que ele foi.\nCavaleiros que lutaram com ele sabem que ele acha usar uma lança e uma besta simultaneamente algo conveniente, e que seu estilo de luta único deixou uma impressão profunda.\nEntretanto, eles também foram \"alertados\" por Mika para nunca falarem dele para outras pessoas a não ser que seja completamente necessário.\n\"Mika tem muito medo de chamar a atenção de outras pessoas — ao ponto de ficar nervoso se você o encarar, quanto mais de elogiá-lo. Ele é um integrante vital dos Cavaleiros, assim como seus superiores, por isso temos que respeitar seus limites!\""
},
{
"Title": "História 1",
@@ -73466,7 +73466,7 @@
},
"Id": 812201,
"Name": "Conceitos Criativos do Artesão",
- "Description": "Durante o Palácio Resplandecente, quando Ataque Normal, Ataque Carregado ou Ataque Imersivo de Kaveh atingem os oponentes, sua Proficiência Elemental aumenta em 25. Este efeito pode ser ativado uma vez a cada 0.1s, com o máximo de 4 acúmulos.\nEste efeito é cancelado quando o efeito de Palácio Resplandecente acaba.",
+ "Description": "Durante o Palácio Resplandecente, quando o Ataque Normal, Ataque Carregado ou Ataque Imersivo de Kaveh atinge os oponentes, sua Proficiência Elemental aumenta em 25. Este efeito pode ser ativado uma vez a cada 0.1s, com o máximo de 4 acúmulos.\nEste efeito é cancelado quando o efeito de Palácio Resplandecente acaba.",
"Icon": "UI_Talent_S_Kaveh_06"
},
{
@@ -73611,7 +73611,7 @@
},
{
"Title": "Sobre Nós - Apreciação",
- "Context": "Você já deve ter visto o Palácio de Alcazarzaray? É a minha obra-prima. Eu sacrifiquei muito por ele... Todos pensavam que eu havia perdido a cabeça. Haha, bem, se você não sou eu e não compartilha do meu ofício, eu não esperaria que entendesse. Hmm... Mas seria legal conhecer alguém que entendesse mesmo."
+ "Context": "Você já deve ter visto o Palácio de Alcazarzaray, né? É a minha obra-prima. Eu sacrifiquei muito por ele... Todos pensavam que eu havia perdido a cabeça. Haha, bem, se você não sou eu e não compartilha do meu ofício, eu não esperaria que entendesse. Hmm... Mas seria legal conhecer alguém que entendesse mesmo."
},
{
"Title": "Sobre Nós - Ideais",
@@ -73627,7 +73627,7 @@
},
{
"Title": "Coisas Interessantes...",
- "Context": "O não-iniciados frequentemente assumem que a especialidade dos arquitetos do Kshahrewar começa com argila e termina com madeira. É uma perspectiva tão ignorante que não é digna nem de se argumentar... Se tudo que fosse necessário para construir uma casa fosse unir alguns materiais aleatórios, não haveria necessidade para essa disciplina em primeiro lugar... Assim como ser um dos pilares da cultura e civilização humana, arquitetura também é uma forma de arte. Arte não existe em um vácuo, então eu sempre prestei atenção ao fator experimental para os ocupantes e o caráter emocional transmitido àqueles olhando de fora... Ah, e eu estou sempre buscando formas melhores de integrar expressão artística e funcionalidade prática."
+ "Context": "O não-iniciados frequentemente assumem que a especialidade dos arquitetos do Kshahrewar começa com argila e termina com madeira. É uma perspectiva tão ignorante que não é digna nem de se argumentar... Se tudo que fosse necessário para construir uma casa fosse unir alguns materiais aleatórios, não haveria necessidade para essa disciplina em primeiro lugar... Assim como um dos pilares da cultura e civilização humana, arquitetura também é uma forma de arte. Arte não existe em um vácuo, então eu sempre prestei atenção ao fator experimental para os ocupantes e o caráter emocional transmitido àqueles olhando de fora... Ah, e eu estou sempre buscando formas melhores de integrar expressão artística e funcionalidade prática."
},
{
"Title": "Sobre a Lorde Menor Kusanali...",
@@ -73825,15 +73825,15 @@
"FetterStories": [
{
"Title": "Informações do Personagem",
- "Context": "Em uma terra recheada de talentos como Sumeru, praticamente todas as opções de designers existentes estão à disposição. Mas quando se fala de arquitetos, poucos são aqueles que não pensarão subconscientemente em \"Kaveh\".\nO graduado do Kshahrewar já foi nomeado como o maior arquiteto das últimas décadas e é conhecido como a Luz do Kshahrewar. O próprio Kaveh, contudo, é infelizmente indiferente a este título.\nTais nomes e títulos adoráveis são, para ele, representam tanto o reconhecimento quanto algemas que o prendem. Por exemplo, a falência de Kaveh permanece uma questão vergonhosa para ele até hoje. Uma pessoa com pouco ou nenhum orgulho poderia apenas admitir tudo, mas um arquiteto famoso não pode. Na verdade, tal honestidade indevida pode resultar em uma crise de reputação para ele. Então, Kaveh não pode deixar de evitar esse assunto para manter a pose e ser forçado a se passar por um homem vivendo uma vida boa e tranquila.\nGraças às suas habilidades como designer e suas conquistas estéticas surpreendentes, as pessoas acreditam em seu talento, e assim, em sua fachada também. Afinal, o que poderia causar transtornos a Kaveh, o arquiteto extraordinário?"
+ "Context": "Em uma terra recheada de talentos como Sumeru, praticamente todas as opções de designers existentes estão à disposição. Mas quando se fala de arquitetos, poucos são aqueles que não pensarão subconscientemente em \"Kaveh\".\nO graduado do Kshahrewar já foi nomeado como o maior arquiteto das últimas décadas, conhecido como a Luz do Kshahrewar. O próprio Kaveh, contudo, é infelizmente indiferente a este título.\nTais nomes e títulos adoráveis, para ele, representam tanto o reconhecimento quanto algemas que o prendem. Por exemplo, a falência de Kaveh permanece uma questão vergonhosa para ele até hoje. Uma pessoa com pouco ou nenhum orgulho poderia apenas admitir tudo, mas um arquiteto famoso não pode. Na verdade, tal honestidade indevida pode resultar em uma crise de reputação para ele. Então, Kaveh não pode deixar de evitar esse assunto para manter a pose e ser forçado a se passar por um homem vivendo uma vida boa e tranquila.\nGraças às suas habilidades como designer e suas conquistas estéticas surpreendentes, as pessoas acreditam em seu talento, e assim, em sua fachada também. Afinal, o que poderia causar transtornos a Kaveh, o arquiteto extraordinário?"
},
{
"Title": "História 1",
- "Context": "Até hoje, ao circular pelos cantos do Palácio de Alcazarzaray ou da Academia, é possível escutar os estudantes Kshahrewar discutindo e refletindo sobre o seu veterano graduado, Kaveh. Para os estudantes de seu mesmo Darshan, Kaveh é um talento único dos Kshahrewar nas últimas décadas, um designer renomado. Graças aos seus antecessores, Kaveh escreveu com sucesso o seu nome na história da Academia. Caso encontre estudantes Kshahrewar discutindo pelo caminho, não fará mal lhes perguntar sobre as façanhas de Kaveh: ele planejou sozinho o Palácio de Alcazarzaray, renovou o farol antigo característico do Porto Ormos, reconstruiu tanto o elevador do porto, quanto o sistema estrutural de transporte de mercadoras, assumiu a iniciativa de apontar os locais que podiam otimizados no anel florestal e no seu vale, entre muitas outras coisas.\nDevido aos seus feitos, para muitas pessoas, o nome de Kaveh já não é mais um nome qualquer, mas sim um sinônimo de uma carreira de sucesso para um designer. Muitas pessoas gostariam de ter currículo como o seu: revelando-se enquanto um prodígio excepcional na sua época de estudante, ser convidado para todos os grandes projetos após a sua graduação, e mesmo depois de muitos anos após ter saído de seu Darshan, ainda poder contar com sua reputação para trabalhar.\nMas as interpretações mais mundanas encerram-se aí. Quase ninguém sabe a verdade que se esconde por trás de suas conquistas e de seu passado, e Kaveh sempre escondeu isso. Ele é, claramente, um designer excepcional. Entretanto, é uma lástima que apesar disso, ele não conseguiu ter a vida perfeita que as outras pessoas imaginam que ele tenha.\nDe acordo com sua própria experiência, Kaveh diz que errar é inevitável. Em alguns momentos, as pessoas não conseguem evitar os erros em seus julgamentos, e acabam sendo afetados por estereótipos rígidos. Por exemplo, ao se ouvir \"designer\", a primeira reação sempre é de movimentos ágeis de mãos leves e muito dinheiro; como se algumas pinceladas e rabiscos fossem o suficiente para realizar o sonho de ser famoso; e ao se ouvir \"arte\", a série de imagens que surgem perante os olhos das pessoas é de uma pessoa desajeitada e egocêntrica, com um temperamento depressivo ou excêntrico, predisposta a ser arrogante.\nMas Kaveh não se encaixa nessas descrições. Ele não consegue completar seus projetos somente uma pincelada, e sempre encara todos os projetos que trabalha com humildade. Ele possui a imagem de uma pessoa de sucesso, mas, na verdade, nunca pensa se um projeto é bom baseado em quanto será pago. Seus princípios a respeito da arte ultrapassam o da maioria das pessoas de Sumeru, pois ele considera a arte a fonte da vida do design. Por isso ela não pode perder o seu significado para as pessoas, nem sua funcionalidade. Também é por isso que durante o processo, deve-se deixar passar algumas coisas; às vezes é hora de descansar, outras são para as decorações artísticas, e ainda há outras horas em que elas são uma recompensa a si mesmo.\nApós muitos anos, Kaveh conseguiu. Quando o Palácio de Alcazarzaray foi revelado ao mundo, sua reputação alastrou-se por Sumeru. Seus colegas de profissão elogiavam o magnífico palácio de madeira, e a imaginação dos designers foi chocada por tamanha ousadia, ao ponto de inebriarem-se pela sua estrutura valiosa. A funcionalidade do edifício e a narrativa humana dele estavam em uníssono, sustentavam as técnicas requintadas do prédio e simultaneamente permitiam que ele fosse preciso e perfeito em sua forma. Foi com esse edifício que a atmosfera das montanhas próximas foi reescrita. Ninguém reconheceria que o Palácio de Alcazarzaray foi o sucesso de uma única tentativa.\nQuanto aos princípios individuais de Kaveh e desafios que encontrou em sua carreira que o levaram ter se endividado com este projeto, seus colegas desconhecem. A verdade é como o sucesso, que se esconde por trás das dificuldades. E para isso, Kaveh se esforça muito para escondê-la."
+ "Context": "Até hoje, ao circular pelos cantos do Palácio de Alcazarzaray ou da Academia, é possível escutar os estudantes Kshahrewar discutindo e refletindo sobre o seu veterano graduado, Kaveh. Para os estudantes de seu mesmo Darshan, Kaveh é um talento único dos Kshahrewar nas últimas décadas, um designer renomado. Graças aos seus antecessores, Kaveh escreveu com sucesso o seu nome na história da Academia. Caso encontre estudantes Kshahrewar discutindo pelo caminho, não fará mal lhes perguntar sobre as façanhas de Kaveh: ele projetou sozinho o Palácio de Alcazarzaray, renovou o farol antigo característico do Porto Ormos, reconstruiu tanto o elevador do porto, quanto o sistema estrutural de transporte de mercadoras, assumiu a iniciativa de apontar os locais que podiam ser otimizados no anel florestal e no seu vale, entre muitas outras coisas.\nDevido aos seus feitos, para muitas pessoas, o nome de Kaveh já não é mais um nome qualquer, mas sim um sinônimo de uma carreira de sucesso para um designer. Muitas pessoas gostariam de ter o currículo como o seu: revelando-se enquanto um prodígio excepcional na sua época de estudante, ser convidado para todos os grandes projetos após a sua graduação, e mesmo depois de muitos anos após ter saído de seu Darshan, ainda poder contar com sua reputação para trabalhar.\nMas as interpretações mais mundanas encerram-se aí. Quase ninguém sabe a verdade que se esconde por trás de suas conquistas e de seu passado, e Kaveh sempre escondeu isso. Ele é, claramente, um designer excepcional. Entretanto, é uma lástima que apesar disso, ele não conseguiu ter a vida perfeita que as outras pessoas imaginam que ele tenha.\nDe acordo com sua própria experiência, Kaveh diz que errar é inevitável. Em alguns momentos, as pessoas não conseguem evitar os erros em seus julgamentos, e acabam sendo afetados por estereótipos rígidos. Por exemplo, ao se ouvir \"designer\", a primeira reação sempre é de movimentos ágeis de mãos leves e muito dinheiro; como se algumas pinceladas e rabiscos fossem o suficiente para realizar o sonho de ser famoso; e ao se ouvir \"arte\", a série de imagens que surgem perante os olhos das pessoas é de uma pessoa desajeitada e egocêntrica, com um temperamento depressivo ou excêntrico, predisposta a ser arrogante.\nMas Kaveh não se encaixa nessas descrições. Ele não consegue completar seus projetos somente numa pincelada, e sempre encara todos os projetos que trabalha com humildade. Ele possui a imagem de uma pessoa de sucesso, mas, na verdade, nunca pensa se um projeto é bom baseado em quanto será pago. Seus princípios a respeito da arte ultrapassam o da maioria das pessoas de Sumeru, pois ele considera a arte a fonte da vida do design. Por isso ela não pode perder o seu significado para as pessoas, nem sua funcionalidade. Também é por isso que durante o processo, deve-se deixar passar algumas coisas; às vezes é hora de descansar, outras são para as decorações artísticas, e ainda há outras horas em que elas são uma recompensa para si.\nApós muitos anos, Kaveh conseguiu. Quando o Palácio de Alcazarzaray foi revelado ao mundo, sua reputação alastrou-se por Sumeru. Seus colegas de profissão elogiavam o magnífico palácio de madeira, e a imaginação dos designers foi chocada por tamanha ousadia, ao ponto de inebriarem-se pela sua estrutura valiosa. A funcionalidade do edifício e a narrativa humana dele estavam em uníssono, sustentavam as técnicas requintadas do prédio e simultaneamente permitiam que ele fosse preciso e perfeito em sua forma. Foi com esse edifício que a atmosfera das montanhas próximas foi reescrita. Ninguém reconheceria que o Palácio de Alcazarzaray foi o sucesso de uma única tentativa.\nQuanto aos princípios individuais de Kaveh e desafios que encontrou em sua carreira que o levaram ter se endividado com este projeto, seus colegas desconhecem. A verdade é como o sucesso que se esconde por trás das dificuldades. E para isso, Kaveh se esforça muito para escondê-la."
},
{
"Title": "História 2",
- "Context": "Kaveh nasceu em uma família tradicional de eruditos em Sumeru. O pai dele era do Rtawahist e já trabalhou na Academia, enquanto sua mãe se formou no Kshahrewar, e assim como ele mais tarde, ela também era uma arquiteta famosa. Influenciado por eles, Kaveh se interessaria em arquitetura desde cedo. Eles se sentavam na sala de estar enquanto ele brincava com blocos de quebra-cabeças que seus pais compraram para ele.\nA casa deles era um lar que dispensava palavras e Kaveh ganharia seu entendimento de \"lar\" dessa época.\nEntretanto, seus dias cheios de alegria não durariam. Algum tempo após ele se juntar à Academia, seu pai, devido aos incentivos de Kaveh, participou do Campeonato Interdarshan. A competição em si não era algo complicado, mas seu pai, que se provou como favorito para vitória, deixou de ser o campeão por muito pouco e ficou desaparecido por um tempo em seguida.\nLogo as más notícias chegaram: seu pai havia falecido em um acidente no deserto. A surpresa desta notícia abalou mãe e filho. Sua mãe foi afetadamente severamente. Sendo uma alma sensível por natureza, o falecimento de seu marido a fez entrar em colapso, passando muito tempo em pensamentos sombrios e ansiosos. Quanto a Kaveh, ele via a risada de seu pai e prometia trazer algo interessante para ele sempre que passava pela porta e sempre que fechava os olhos para dormir. O jovem Kaveh pensou que se ele não tivesse dito nada, seu pai poderia não ter participado da competição, e ele não teria desaparecido em seguida, não teria falecido no processo. Independentemente do quanto ele implorasse, o passado não podia ser alterado. A morte de seu pai, a agonia de sua mãe... todas essas coisas não podiam mais ser desfeitas por uma única coisa que ele disse. A partir daquele dia, ele viveu sob a sombra dessa culpa.\nSua mãe dizia que o marido dela era um homem com um bom coração, e que aquela vida ao lado de tal pessoa a fez feliz. De fato, após seu falecimento, ela nunca mais sorriu. \"Lar\" passou de um santuário de calor e luz para um salão frio e solitário. Kaveh frequentemente encontrava a mãe sentada no sofá encarando as próprias mãos trêmulas em silêncio. Ela não conseguia desenhar nada, nem mesmo formar pensamentos coerentes. Cada vez que isso aconteceu, Kaveh sentia como se uma mão gigante estivesse o esmagando no chão e se questionava: Se não fosse por mim, como estaria essa família agora?\nNaquela época, ele ainda era jovem e podia fazer muito pouco. Em sua culpa, ele dava o seu melhor para fazer companhia para a mãe e nunca tinha uma expressão desapontada no rosto perto dela, tentando apoiá-la do jeito que podia, mesmo que fosse apenas uma gota no balde.\nFoi entre esse caos que Kaveh atingiu a idade e, passando nos testes, se matriculou no Kshahrewar. Durante este período, ele inevitavelmente passava menos tempo com a mãe. Ela então viajava para Fontaine para acalmar um pouco a própria alma. Lá, ela recebeu uma oferta de trabalho, e ao voltar a Sumeru, ela informou a Kaveh as boas notícias. Kaveh sabia que isso o faria viver sozinho, mesmo assim, ele concordou e até foi se despedir de sua mãe no dia que ela partiu.\nEle continuou assistindo mesmo quando o navio dela havia partido há muito tempo. Ele sentiu sua falta profundamente, mas ele sabia que era melhor ela ter deixado o local que havia representado tanta dor para ela. Pelo bem dela, Kaveh jamais admitiu que estivesse sozinho. Ele garantiu para ela que já era crescido e podia viver independentemente. E se ele ficasse acordado durante a noite pela solidão, dor ou memórias de sua família agora estilhaçada, ora, isso era apenas um aperitivo por fazer seu pai participar daquela competição. Alguém culpado de maltratar os pais daquele jeito merecia tudo que acontecia a ele, então ele devia viver suportando aquele fardo.\nConsiderando que tais pensamentos foram seus companheiros constantes desde então, pode-se dizer que aquele \"lar\" ensinou Kaveh a se importar, e assim o expurgou da capacidade dele de causar mal a outra pessoa. Nos muitos anos seguintes, ele permaneceu preso por sua personalidade e ideias, desejando ajudar qualquer um que o pedisse, incapaz de verdadeiramente se opor a outros, mesmo que ele quisesse resistir em alguns casos. Apesar do bem que ele frequentemente faz, sua culpa persiste. Devido a isso, ele não pode existir puramente de boa vontade, frequentemente pensando que ele deveria ser punido ao tomar decisões.\nSe Kaveh pudesse ser comparado a uma escultura, ele seria uma que parece ser perfeita, exceto pela completa destruição que sofreria caso um ponto fraco em seu interior fosse encontrado."
+ "Context": "Kaveh nasceu em uma família tradicional de eruditos em Sumeru. O pai dele era do Rtawahist e já trabalhou na Academia, enquanto sua mãe se formou no Kshahrewar, e assim como ele mais tarde, ela também era uma arquiteta famosa. Influenciado por eles, Kaveh se interessou por arquitetura desde cedo. Eles se sentavam na sala de estar enquanto ele brincava com blocos de quebra-cabeças que seus pais compraram para ele.\nA casa deles era um lar que dispensava palavras e Kaveh ganharia seu entendimento de \"lar\" dessa época.\nEntretanto, seus dias cheios de alegria não duraram. Algum tempo após ele se juntar à Academia, seu pai, devido aos incentivos de Kaveh, participou do Campeonato Interdarshan. A competição em si não era nada complicada, mas seu pai, que se provou como favorito para vitória, deixou de ser o campeão por muito pouco e ficou desaparecido por um tempo em seguida.\nLogo as más notícias chegaram: seu pai havia falecido em um acidente no deserto. A surpresa desta notícia abalou mãe e filho. Sua mãe foi afetadamente severamente. Sendo uma alma sensível por natureza, o falecimento de seu marido a fez entrar em colapso, passando muito tempo em pensamentos sombrios e ansiosos. Quanto a Kaveh, ele via a risada de seu pai e prometia trazer algo interessante para ele sempre que passava pela porta e sempre que fechava os olhos para dormir. O jovem Kaveh pensou que se ele não tivesse dito nada, seu pai poderia não ter participado da competição, e ele não teria desaparecido em seguida, não teria falecido no processo. Independentemente do quanto ele implorasse, o passado não podia ser alterado. A morte de seu pai, a agonia de sua mãe... todas essas coisas não podiam mais ser desfeitas por uma única coisa que ele disse. A partir daquele dia, ele viveu sob a sombra dessa culpa.\nSua mãe dizia que o marido dela era um homem com um bom coração, e que aquela vida ao lado de tal pessoa a fez feliz. De fato, após seu falecimento, ela nunca mais sorriu. \"Lar\" passou de um santuário de calor e luz para um salão frio e solitário. Kaveh frequentemente encontrava a mãe sentada no sofá encarando as próprias mãos trêmulas em silêncio. Ela não conseguia desenhar nada, nem mesmo formar pensamentos coerentes. Cada vez que isso acontecia, Kaveh sentia como se uma mão gigante estivesse o esmagando no chão e se questionava: Se não fosse por mim, como estaria essa família agora?\nNaquela época, ele ainda era jovem e podia fazer muito pouco. Em sua culpa, ele dava o seu melhor para fazer companhia para a mãe e nunca tinha uma expressão desapontada no rosto perto dela, tentando apoiá-la do jeito que podia, mesmo que fosse apenas uma gota no balde.\nFoi entre esse caos que Kaveh atingiu a idade e, passando nos testes, se matriculou no Kshahrewar. Durante este período, ele inevitavelmente passava menos tempo com a mãe. Ela então viajava para Fontaine para acalmar um pouco a própria alma. Lá, ela recebeu uma oferta de trabalho, e ao voltar a Sumeru, ela informou a Kaveh as boas notícias. Kaveh sabia que isso o faria viver sozinho, mesmo assim, ele concordou e até foi se despedir de sua mãe no dia que ela partiu.\nEle continuou assistindo mesmo quando o navio dela havia partido há muito tempo. Ele sentiu sua falta profundamente, mas ele sabia que era melhor ela ter deixado o local que havia representado tanta dor para ela. Pelo bem dela, Kaveh jamais admitiu que estivesse sozinho. Ele garantiu para ela que já era crescido e podia viver independentemente. E se ele ficasse acordado durante a noite pela solidão, dor ou memórias de sua família agora estilhaçada, ora, isso era apenas um aperitivo por fazer seu pai participar daquela competição. Alguém culpado de maltratar os pais daquele jeito merecia tudo que acontecia a ele, então ele devia viver suportando aquele fardo.\nConsiderando que tais pensamentos foram seus companheiros constantes desde então, pode-se dizer que aquele \"lar\" ensinou Kaveh a se importar, e assim o expurgou da capacidade dele de causar mal a outra pessoa. Nos muitos anos seguintes, ele permaneceu preso por sua personalidade e ideias, desejando ajudar qualquer um que o pedisse, incapaz de verdadeiramente se opor a outros, mesmo que ele quisesse resistir em alguns casos. Apesar do bem que ele frequentemente faz, sua culpa persiste. Devido a isso, ele não pode existir puramente de boa vontade, frequentemente pensando que ele deveria ser punido ao tomar decisões.\nSe Kaveh pudesse ser comparado a uma escultura, ele seria uma que parece ser perfeita, exceto pela completa destruição que sofreria caso um ponto fraco em seu interior fosse encontrado."
},
{
"Title": "História 3",
@@ -73841,11 +73841,11 @@
},
{
"Title": "História 4",
- "Context": "Conforme ele continuou sendo parte da indústria de construção, o desprazer de Kaveh com o atual estado da sociedade se fortalecia. Foi nesse momento que houve uma grande reviravolta. A comerciante rica, Lorde Sangemah Bay, o buscou para construir uma mansão privada.\nLorde Sangemah Bay havia se tornado bastante famosa, mas Kaveh não tinha ideia que o nome da Lorde era na realidade Dori até que se conheceram, nem ele tinha conhecimento de seus poderes e riquezas. Ela tinha apenas duas condições para sua mansão, que fosse grande e extravagante. Kaveh a indagou em busca de seu estilo de design e outros detalhes, mas ela não se importava com tais coisas. Até entre seus clientes, Dori se destacou com certa estranheza. Ela fazia negócios, mas parecia se importar pouco com o que pesquisadores pensavam. Ela queria que sua mansão fosse construída em um local recluso — por necessidades de negócios, segundo ela — e Kaveh foi instruído a não fazer muitas perguntas e apenas almejar construir uma mansão verdadeiramente impressionante. Quanto à estética, Dori não se importava nem o impediu de fazer nada.\nKavez percebeu quase imediatamente quão difícil era conseguir um trabalho assim. Um projeto de construção de mansão sem limitações significava que ele poderia ir com tudo. A Parte A disponibiliza os recursos e a Parte B faria a obra — não era assim que os negócios deviam ser conduzidos? E permitir que pontos de vista acadêmicos restringissem o desenvolvimento de tal não era completamente errado? Era isso que Kaveh se repetia ao planejar estes designs com um repentino fervor, e ele aconselhou Dori a fazer alguns ajustes em seu papel como a \"Parte B\". Uma verdadeira magnata não poderia simplesmente viver nas montanhas. Se esta propriedade fosse entrar para a história, deveria ser algo de uma beleza verdadeiramente lendária! Um jardim era obrigatório, com as flores cuidadosamente selecionadas, obviamente, com o auxílio de botânicos profissionais. A conceitualização deve ser arrojada, o planejamento consciencioso. As construções em si devem priorizar praticidade, construindo os armazéns e instalações de descanso solicitadas sobre uma fundação exuberante. E quanto ao local... o penhasco nas montanhas ao norte parecia bom. A Lorde Sangemah Bay acordaria todo dia com uma janela para a paisagem natural mais bonita disponível.\nEmbora Dori constantemente insistisse que a mansão não precisava ser próxima a um penhasco, o espírito de engenharia e apetite estético de Kaveh o impulsionaram a convencê-la do contrário. Assim, o projeto começou com um floreio, e conforme os dias passaram, a obra progrediu no cronograma sob o olhar zeloso de Kaveh.\nMesmo assim, seus ideais não foram atingidos facilmente, pois apesar de Kaveh ter feito todas as considerações essencialmente perfeitas durante seu trabalho no escritório, ele não poderia ter antecipado a velocidade na qual o Definhamento expandiria seu alcance naquele ano. Quando a obra estava 70% completa, em uma noite quieta, o Definhamento invadiu silenciosamente, destruindo tudo que havia sido construído até o momento. Ver o cadáver devastado de sua criação atingiu Kaveh como um raio de fúria, e Dori, que havia se apressado ao ouvir as notícias, fez demandas em fúria comparável para Kaveh sair do projeto. Porém ele sabia que uma chance dessa não apareceria facilmente novamente, então ele implorou para que Dori deixasse que ele terminasse o Palácio de Alcazarzaray. Dori então apontou o principal problema com sua perspicácia rígida: Havia sido ele quem insistiu na mudança de local. Agora que o palácio havia sido destruído, considerando o investimento feito até aquele ponto, como o projeto continuaria, mesmo assumindo que ela não iria perseguir este assunto? Se eles fossem reconstruir a estrutura, quem custearia as perdas?\nKaveh sentou nas ruínas e contemplou isso a noite inteira. Ele tinha suas economias e a propriedade que seus pais haviam deixado. Ela já fora seu \"lar\", mas agora, era apenas um prédio vazio. E o que era mesmo um \"lar\"? Um arquiteto como ele sabia mais do que todos que uma construção carente de uma família ou pessoas para habitá-la não era nenhum \"lar\". Era apenas uma construção.\nQuando o sol nasceu, Kaveh retornou à Cidade de Sumeru e vendeu aquela casa. Somando todos os proventos da venda, juntamente com as economias dele, com os fundos que Dori havia fornecido a ele, ele conseguiu reunir 70% da Mora necessária, com Dori pagando o restante.\nAssim, o Palácio de Alcazarzaray foi construído em um belo dia ensolarado. Kaveh tinha desistido de tudo que possuía para construir um palácio lendário que não pertencia nem um pouco a ele. Ele não ganhou uma única Mora neste projeto. Pelo contrário, um levo excesso de gastos na obra seguinte o deixou severamente endividado com Dori. Enquanto ele resistiu, na superfície, ele sabia em seu coração que não poderia negar o fato que ele de fato devia esta soma de dinheiro. Seu coração foi consumido novamente por aquela culpa, e a Lorde Sangemah Bay, comerciante astuta que é, pôde perceber imediatamente que ele não estava pagando pela bem dela, mas pelo bem dos próprios ideais dele.\nE se alguém quisesse martirizar toda a própria fortuna no altar pelos próprio ideais, que era ela para impedi-lo? Construção, no fim de tudo, era apenas um negócio, mas ideais não têm preço. E quanto a como Kaveh se tornou uma pessoa em situação de rua subsequentemente, essa é outra história."
+ "Context": "Conforme ele continuou sendo parte da indústria de construção, o desprazer de Kaveh com o atual estado da sociedade se fortalecia. Foi nesse momento que houve uma grande reviravolta. A comerciante rica, Lorde Sangemah Bay, o buscou para construir uma mansão privada.\nLorde Sangemah Bay havia se tornado bastante famosa, mas Kaveh não tinha ideia que o nome da Lorde era na realidade Dori até que se conheceram, nem ele tinha conhecimento de seus poderes e riquezas. Ela tinha apenas duas condições para sua mansão, que fosse grande e extravagante. Kaveh a indagou em busca de seu estilo de design e outros detalhes, mas ela não se importava com tais coisas. Até entre seus clientes, Dori se destacou com certa estranheza. Ela fazia negócios, mas parecia se importar pouco com o que pesquisadores pensavam. Ela queria que sua mansão fosse construída em um local recluso — por necessidades de negócios, segundo ela — e Kaveh foi instruído a não fazer muitas perguntas e apenas almejar construir uma mansão verdadeiramente impressionante. Quanto à estética, Dori não se importava nem o impediu de fazer nada.\nKavez percebeu quase imediatamente quão difícil era conseguir um trabalho assim. Um projeto de construção de mansão sem limitações significava que ele poderia ir com tudo. A Parte A disponibiliza os recursos e a Parte B faria a obra — não era assim que os negócios deviam ser conduzidos? E permitir que pontos de vista acadêmicos restringissem o desenvolvimento de tal não era completamente errado? Era isso que Kaveh se repetia ao planejar estes designs com um repentino fervor, e ele aconselhou Dori a fazer alguns ajustes em seu papel como a \"Parte B\". Uma verdadeira magnata não poderia simplesmente viver nas montanhas. Se esta propriedade fosse entrar para a história, deveria ser algo de uma beleza verdadeiramente lendária! Um jardim era obrigatório, com as flores cuidadosamente selecionadas, obviamente, com o auxílio de botânicos profissionais. A conceitualização deve ser arrojada, o planejamento consciencioso. As construções em si devem priorizar praticidade, construindo os armazéns e instalações de descanso solicitadas sobre uma fundação exuberante. E quanto ao local... o penhasco nas montanhas ao norte parecia bom. A Lorde Sangemah Bay acordaria todo dia com uma janela para a paisagem natural mais bonita disponível.\nEmbora Dori constantemente insistisse que a mansão não precisava ser próxima a um penhasco, o espírito de engenharia e apetite estético de Kaveh o impulsionaram a convencê-la do contrário. Assim, o projeto começou com um floreio, e conforme os dias passaram, a obra progrediu no cronograma sob o olhar zeloso de Kaveh.\nMesmo assim, seus ideais não foram atingidos facilmente, pois apesar de Kaveh ter feito todas as considerações essencialmente perfeitas durante seu trabalho no escritório, ele não poderia ter antecipado a velocidade na qual o Definhamento expandiria seu alcance naquele ano. Quando a obra estava 70% completa, em uma noite quieta, o Definhamento invadiu silenciosamente, destruindo tudo que havia sido construído até o momento. Ver o cadáver devastado de sua criação atingiu Kaveh como um raio de fúria, e Dori, que havia se apressado ao ouvir as notícias, fez demandas em fúria comparável para Kaveh sair do projeto. Porém ele sabia que uma chance dessa não apareceria facilmente novamente, então ele implorou para que Dori deixasse que ele terminasse o Palácio de Alcazarzaray. Dori então apontou o principal problema com sua perspicácia rígida: Havia sido ele quem insistiu na mudança de local. Agora que o palácio havia sido destruído, considerando o investimento feito até aquele ponto, como o projeto continuaria, mesmo assumindo que ela não iria perseguir este assunto? Se eles fossem reconstruir a estrutura, quem custearia as perdas?\nKaveh sentou nas ruínas e contemplou isso a noite inteira. Ele tinha suas economias e a propriedade que seus pais haviam deixado. Ela já fora seu \"lar\", mas agora, era apenas um prédio vazio. E o que era mesmo um \"lar\"? Um arquiteto como ele sabia mais do que todos que uma construção carente de uma família ou pessoas para habitá-la não era nenhum \"lar\". Era apenas uma construção.\nQuando o sol nasceu, Kaveh retornou à Cidade de Sumeru e vendeu aquela casa. Somando todos os proventos da venda, juntamente com as economias dele, com os fundos que Dori havia fornecido a ele, ele conseguiu reunir 70% da Mora necessária, com Dori pagando o restante.\nAssim, o Palácio de Alcazarzaray foi construído em um belo dia ensolarado. Kaveh tinha desistido de tudo que possuía para construir um palácio lendário que não pertencia nem um pouco a ele. Ele não ganhou uma única Mora neste projeto. Pelo contrário, um levo excesso de gastos na obra seguinte o deixou severamente endividado com Dori. Enquanto ele resistiu, na superfície, ele sabia em seu coração que não poderia negar o fato que ele de fato devia esta soma de dinheiro. Seu coração foi consumido novamente por aquela culpa, e a Lorde Sangemah Bay, comerciante astuta que é, pôde perceber imediatamente que ele não estava pagando pelo bem dela, mas pelo bem dos próprios ideais dele.\nE se alguém quisesse martirizar toda a própria fortuna no altar pelos próprio ideais, quem era ela para impedi-lo? Construção, no fim de tudo, era apenas um negócio, mas ideais não têm preço. E quanto a como Kaveh se tornou uma pessoa em situação de rua subsequentemente, essa é outra história."
},
{
"Title": "História 5",
- "Context": "Depois que faliu, Kaveh ficou deprimido por um tempo, e o Palácio de Alcazarzaray havia preenchido o seu coração que foi rachado por muitas outras coisas, criando um buraco. Isso provou novamente para ele: para se alcançar um ideal, não havia investimento suficiente. Ele não encontrou uma direção, e estava preso em um mundo que não conseguiria fazer nada sem dinheiro. Desde quando era pequeno, Kaveh sempre foi exibido. Ele não queria que seus colegas de classe soubessem que havia perdido toda a fortuna de sua família, que nem uma Mora havia restado. Sem alternativa, foi para a taverna para conversar com algumas garrafas e se consolar. Bêbado, caiu ao lado da mesa, e ao despertar ainda estava do lado dela.\nO dono da taverna, Lambad, deu para ele um local para sentar água de graça. Como agradecimento, Kaveh desenhou para ele um elaborado segundo andar exclusivo para a taverna. Às vezes, ele encontrava seus colegas da Academia na taverna, e Kaveh fingia que só estava ali bebendo em busca de inspiração, e nisso, passou quase quinze dias na taverna. Durante esse período, ele encontrou novamente aquele amigo seu de antes que não mais podia ser chamado de amigo.\nFalando de velhos amigos de Kaveh, é difícil não mencionar o atual Escriba da Academia, estudante dos Haravatat, Alhaitham. Em sua época de estudante, Alhaitham, quando comparado aos seus colegas estudantes que haviam entrado na Academia antes dele, tinha conquistas excepcionais. As pessoas diziam que havia um estudante que entrou com notas altíssimas, não sabiam quem, nem onde costumava aparecer. Ao mencionarem essa pessoa, os estudiosos mais antigos dos Kshahrewar balançavam suas cabeças, dizendo que essa pessoa era um talento difícil de se lidar.\nNaquela época, Kaveh havia acabado de se despedir de sua mãe, e morava sozinho. Ele encontrava-se com seu colega estudante na biblioteca às vezes, e um dia decidiu falar com ele por curiosidade. Foi assim que conheceu o gênio dos Haravatat, Alhaitham. Mas o tempo mostraria que apenas querer não é suficiente para criar uma amizade. Kaveh logo descobriu que Alhaitham era muito diferente dele, seja na sua personalidade, ao lidar com pessoas, nas suas direções acadêmicas e convicções.\nSeus tempos de estudante deixaram muitas memórias para Kaveh. As piores são os seus trabalhos em grupo. Eles reconheceram as habilidades uns dos outros, e decidiram iniciar uma pesquisa sobre estruturas antigas, runas antigas, bem como linguística. Kaveh foi quem sugeriu que Alhaitham assumisse a liderança do projeto. No começo, o grupo tinha a participação de outros estudantes, mas que com o seu avanço aos poucos se afastaram. Essa foi a primeira vez que Kaveh reparou a diferença entre a crueldade e intuitividade. A Academia atrelava talento e recursos a um grau extremo, e todos sabiam disso. Como Alhaitham dizia, certas questões teriam seu limite superior determinado por talento e o inferno determinado por trabalho duro. Pessoas ordinárias e prodígios seriam separados por várias realidades práticas, e eles não tinham que se forçar para se encaixar em um grupo que não pertenciam. Kaveh, entretanto, era resoluto em sua crença que tudo isso era resultado de obstáculos que apareceram durante o processo, e que a sabedoria deveria ser descoberta por muitas pessoas. Para prevenir que outros estudantes se afastassem, Kaveh passava muito tempo e se esforçava muito para ajudá-los com seu trabalho, carregando um enorme fardo em seus próprios ombros. Alhaitham persistiu na visão oposta, acreditando que Kaveh era muito idealista, pois a Academia não era um trabalho de caridade, e a salvação temporária não mudaria a realidade. Foi assim que a divisão entre os dois surgiu.\nFinalmente, chegou o dia em que somente duas pessoas continuavam trabalhando na pesquisa: Alhaitham e Kaveh. As contradições entre eles cresciam até explodirem. Kaveh dizia que Alhaitham era muito egoísta, que ele poderia ser muito melhor recebido entre as pessoas caso se importasse em ser mais prestativo. Alhaitham, por sua vez, apontou que o idealismo não prático de Kaveh era só uma fuga da realidade, e que seria um fardo para ele em sua vida, apesar de sua fonte ser a sensação inescapável de culpa de Kaveh. Foi nesse momento, mais do qualquer outro, que Kaveh se sentiu ferido pelo seu melhor amigo. Alhaitham havia visto pela realidade que ele nunca conseguiu encarar, fazendo-o sentir a dor da realidade pela primeira, uma sensação que fez Kaveh resolutamente declarar que ele se arrependeu com essa pessoa exageradamente inteligente.\nOs dois romperam de uma vez só. Alhaitham removeu seu nome do trabalho, e Kaveh rasgou sua cópia dele enfurecido, mas para no final reconstruí-la com arrependimento profundo. Ele sentiu que não conseguiria mudar seu amigo, e ele também não o mudaram.\nApós isso, os dois se chocaram em periódicos acadêmicos diversas vezes, com cada um criticando a perspectiva do outro. Antes disso, a \"Interpretação de Runas Antigas e Direção do Design Arquitetônico nas Ruínas da Civilização do Rei Deshret\" havia tido muito progresso. Seus resultados na linguística preencheram várias lacunas na lógica gramatical de algumas línguas antigas menores, permitindo uma interpretação de sucesso em muitos textos importantes. Similarmente, os resultados obtidos nos estudos arquitetônicos melhoraram com sucesso as estruturas de carga em alguns terrenos especiais de Sumeru, o que melhorou consideravelmente as vidas das pessoas em regiões remotas. Para encorajar esse projeto, a Academia até mesmo designou um local de pesquisa específico para esse uso. Infelizmente, carecendo de mão-de-obra e visão unida dos pesquisadores principais, tudo parou no final.\nEsse projeto fracassado se tornou uma parte inescapável do passado de Kaveh. Com o passar dos anos, ele foi levado de volta a realidade uma vez após a outra, Kaveh foi forçado a admitir que a sua persistência nem sempre era útil. Foi somente quando ele perdeu todo seu dinheiro que finalmente compreendeu o significado por trás das palavras de amigo. Uma pessoa que desejava ascender ao jardim do céu sobre o ar inevitavelmente pisaria em um degrau vazio de uma escadaria e cairia para a sua morte. Como um gênio, Kaveh desejava pertencer a multidão, inconscientemente temendo separar-se dela. Essa era a diferença entre ele e Alhaitham..\nRetornando a questão daquele canto da mesa na taverna, Kaveh estava chocado em ver Alhaitham, que coincidentemente estava presente também para comprar alguma bebida no local. Alhaitham, por sua vez, imediatamente percebeu que Kaveh estava numa má situação. Tendo sido reprimido pela vida por muito tempo, Kaveh desabafou seus problemas naquela hora. Afinal, não havia onde se esconder deles, então qual o sentido de os esconder de alguém que ele no passado chamou de amigo? Ele reclamou de muitas coisas, apenas ficando em silêncio quando saíram da taverna no calar da noite, e seus olhos reviraram-se para um local distante que ele antes chamava de casa. Alhaitham ouvia Kaveh, e vendo-o mais uma vez, fez uma pergunta dura: \"Como realizar seus ideais acabou para você?\"\nSó a realidade poderia forçar um pesquisador a admitir que ele estava errado, mas Kaveh não sabia o que ele devia considerar uma realidade. Ele ainda acreditava firmemente que seus ideais não estavam errados, mas que a culpa estava na maneira com que ele os realizava.\nAs pessoas não deviam desistir, ainda que estejam tentando compensar por algo ao fazer o bem, os resultados terão algum significado para alguém. Ainda que ele não pudesse entrar na terra prometida de seus ideais, isso não significava que o brilho e atração de tal reino deveriam ser negados.\nE quanto àquelas realidades fantasmagóricas, como sua existência de alguém sem residência acabar por coincidência na casa de seu amigo, ou como essa casa, agora sob nome do Escriba, havia sido convertida de centro de pesquisa que a Academia os ofereceu na época, ou como esse ativo acadêmico exagerado não teria sido transformado em uma residência, exceto por revirando a lei, se Kaveh não tivesse desistido... Ou como, sabendo bem como Alhaitham nunca fez algo bom, Kaveh ficaria assombrado por uma consciência cheia de culpa e pró-ativamente passou a ajudar com as tarefas da casa, só para acabar sobrecarregado com todas elas... Essas coisas podem ser apenas alguns incômodos em um ponto baixo da vida para algumas pessoas, mas também são a prova que um amigo que não pode mudar é o passado mais inescapável que se pode ter na vida. Racionalidade e sensibilidade, linguagem e arquitetura, conhecimento e sentimentos humanos... Coisas que nunca podem ser integradas são o que constitui os dois lados do espelho e, na verdade, todo o mundo."
+ "Context": "Depois que faliu, Kaveh ficou deprimido por um tempo, e o Palácio de Alcazarzaray havia preenchido o seu coração que foi rachado por muitas outras coisas, criando um buraco. Isso provou novamente para ele: para se alcançar um ideal, não havia investimento suficiente. Ele não encontrou uma direção, e estava preso em um mundo que não conseguiria fazer nada sem dinheiro. Desde quando era pequeno, Kaveh sempre foi exibido. Ele não queria que seus colegas de classe soubessem que havia perdido toda a fortuna de sua família, que nem uma Mora havia restado. Sem alternativa, foi para a taverna para conversar com algumas garrafas e se consolar. Bêbado, caiu ao lado da mesa, e ao despertar ainda estava do lado dela.\nO dono da taverna, Lambad, deu para ele um local para sentar e água de graça. Como agradecimento, Kaveh desenhou para ele um elaborado segundo andar exclusivo para a taverna. Às vezes, ele encontrava seus colegas da Academia na taverna, e Kaveh fingia que só estava ali bebendo em busca de inspiração, e nisso, passou quase quinze dias na taverna. Durante esse período, ele encontrou novamente aquele amigo seu de antes que não mais podia ser chamado de amigo.\nFalando de velhos amigos de Kaveh, é difícil não mencionar o atual Escriba da Academia, estudante dos Haravatat, Alhaitham. Em sua época de estudante, Alhaitham, quando comparado aos seus colegas estudantes que haviam entrado na Academia antes dele, tinha conquistas excepcionais. As pessoas diziam que havia um estudante que entrou com notas altíssimas, não sabiam quem, nem onde costumava aparecer. Ao mencionarem essa pessoa, os estudiosos mais antigos dos Kshahrewar balançavam suas cabeças, dizendo que essa pessoa era um talento difícil de se lidar.\nNaquela época, Kaveh havia acabado de se despedir de sua mãe, e morava sozinho. Ele encontrava-se com seu colega estudante na biblioteca às vezes, e um dia decidiu falar com ele por curiosidade. Foi assim que conheceu o gênio dos Haravatat, Alhaitham. Mas o tempo mostraria que apenas querer não é suficiente para criar uma amizade. Kaveh logo descobriu que Alhaitham era muito diferente dele, seja na sua personalidade, ao lidar com pessoas, nas suas direções acadêmicas e convicções.\nSeus tempos de estudante deixaram muitas memórias para Kaveh. As piores são os seus trabalhos em grupo. Eles reconheceram as habilidades uns dos outros, e decidiram iniciar uma pesquisa sobre estruturas antigas, runas antigas, bem como linguística. Kaveh foi quem sugeriu que Alhaitham assumisse a liderança do projeto. No começo, o grupo tinha a participação de outros estudantes, mas que com o seu avanço lentamente se afastaram. Essa foi a primeira vez que Kaveh reparou a diferença entre a crueldade e intuitividade. A Academia atrelava talento e recursos a um grau extremo, e todos sabiam disso. Como Alhaitham dizia, certas questões teriam seu limite superior determinado por talento e o inferno determinado por trabalho duro. Pessoas ordinárias e prodígios seriam separados por várias realidades práticas, e eles não tinham que se forçar para se encaixar em um grupo que não pertenciam. Kaveh, entretanto, era resoluto em sua crença que tudo isso era resultado de obstáculos que apareceram durante o processo, e que a sabedoria deveria ser descoberta por muitas pessoas. Para prevenir que outros estudantes se afastassem, Kaveh passava muito tempo e se esforçava muito para ajudá-los com seu trabalho, carregando um enorme fardo em seus próprios ombros. Alhaitham persistiu na visão oposta, acreditando que Kaveh era muito idealista, pois a Academia não era um trabalho de caridade, e a salvação temporária não mudaria a realidade. Foi assim que a divisão entre os dois surgiu.\nFinalmente, chegou o dia em que somente duas pessoas continuavam trabalhando na pesquisa: Alhaitham e Kaveh. As contradições entre eles cresciam até explodirem. Kaveh dizia que Alhaitham era muito egoísta, que ele poderia ser muito melhor recebido entre as pessoas caso se importasse em ser mais prestativo. Alhaitham, por sua vez, apontou que o idealismo não prático de Kaveh era só uma fuga da realidade, e que seria um fardo para ele em sua vida, apesar de sua fonte ser a sensação inescapável de culpa de Kaveh. Foi nesse momento, mais do qualquer outro, que Kaveh se sentiu ferido pelo seu melhor amigo. Alhaitham havia visto pela realidade que ele nunca conseguiu encarar, fazendo-o sentir a dor da realidade pela primeira, uma sensação que fez Kaveh resolutamente declarar que ele se arrependeu com essa pessoa exageradamente inteligente.\nOs dois romperam de uma vez só. Alhaitham removeu seu nome do trabalho, e Kaveh rasgou sua cópia dele enfurecido, mas para no final reconstruí-la com arrependimento profundo. Ele sentiu que não conseguiria mudar seu amigo, e ele também não o mudara.\nApós isso, os dois se chocaram em periódicos acadêmicos diversas vezes, com cada um criticando a perspectiva do outro. Antes disso, a \"Interpretação de Runas Antigas e Direção do Design Arquitetônico nas Ruínas da Civilização do Rei Deshret\" havia tido muito progresso. Seus resultados na linguística preencheram várias lacunas na lógica gramatical de algumas línguas antigas menores, permitindo uma interpretação de sucesso em muitos textos importantes. Similarmente, os resultados obtidos nos estudos arquitetônicos melhoraram com sucesso as estruturas de carga em alguns terrenos especiais de Sumeru, o que melhorou consideravelmente as vidas das pessoas em regiões remotas. Para encorajar esse projeto, a Academia até mesmo designou um local de pesquisa específico para esse uso. Infelizmente, carecendo de mão-de-obra e visão unida dos pesquisadores principais, tudo parou no final.\nEsse projeto fracassado se tornou uma parte inescapável do passado de Kaveh. Com o passar dos anos, ele foi levado de volta à realidade uma vez após a outra, Kaveh foi forçado a admitir que a sua persistência nem sempre era útil. Foi somente quando ele perdeu todo seu dinheiro que finalmente compreendeu o significado por trás das palavras de amigo. Uma pessoa que desejava ascender ao jardim do céu sobre o ar inevitavelmente pisaria em um degrau vazio de uma escadaria e cairia para a sua morte. Como um gênio, Kaveh desejava pertencer à multidão, inconscientemente temendo separar-se dela. Essa era a diferença entre ele e Alhaitham.\nRetornando à questão daquele canto da mesa na taverna, Kaveh estava chocado em ver Alhaitham, que coincidentemente estava presente também para comprar alguma bebida no local. Alhaitham, por sua vez, imediatamente percebeu que Kaveh estava numa má situação. Tendo sido reprimido pela vida por muito tempo, Kaveh desabafou seus problemas naquela hora. Afinal, não havia onde se esconder deles, então qual o sentido de os esconder de alguém que ele no passado chamou de amigo? Ele reclamou de muitas coisas, apenas ficando em silêncio quando saíram da taverna no calar da noite, e seus olhos reviraram-se para um local distante que ele antes chamava de casa. Alhaitham ouviu Kaveh, e vendo-o mais uma vez, fez uma pergunta dura: \"Como realizar seus ideais acabou para você?\"\nSó a realidade poderia forçar um pesquisador a admitir que ele estava errado, mas Kaveh não sabia o que ele devia considerar uma realidade. Ele ainda acreditava firmemente que seus ideais não estavam errados, mas que a culpa estava na maneira com que ele os realizava.\nAs pessoas não deviam desistir, ainda que estejam tentando compensar por algo ao fazer o bem, os resultados terão algum significado para alguém. Ainda que ele não pudesse entrar na terra prometida de seus ideais, isso não significava que o brilho e atração de tal reino deveriam ser negados.\nE quanto àquelas realidades fantasmagóricas, como sua existência de alguém sem residência acabar por coincidência na casa de seu amigo, ou como essa casa, agora sob nome do Escriba, havia sido convertida de centro de pesquisa que a Academia os ofereceu na época, ou como esse ativo acadêmico exagerado não teria sido transformado em uma residência, exceto por revirando a lei, se Kaveh não tivesse desistido... Ou como, sabendo bem como Alhaitham nunca fez algo bom, Kaveh ficaria assombrado por uma consciência cheia de culpa e pró-ativamente passou a ajudar com as tarefas da casa, só para acabar sobrecarregado com todas elas... Essas coisas podem ser apenas alguns incômodos em um ponto baixo da vida para algumas pessoas, mas também são a prova que um amigo que não pode mudar é o passado mais inescapável que se pode ter na vida. Racionalidade e sensibilidade, linguagem e arquitetura, conhecimento e sentimentos humanos... Coisas que nunca podem ser integradas são o que constitui os dois lados do espelho e, na verdade, todo o mundo."
},
{
"Title": "Anotações Antigas",
@@ -73853,7 +73853,7 @@
},
{
"Title": "Visão",
- "Context": "Quando Kaveh era um estudante, ele participou de várias explorações junto com seus colegas de classe. Apesar de na época todos serem muito jovens e não puderem entrar nas profundezas das tumbas, o que conseguiram realizar juntos foi digno de vários elogios.\nEntretanto, por mais que os exploradores fossem experientes, aventurar-se nas ruínas sempre seria algo arriscado. Uma vez, durante um estudo de campo, alguns de seus colegas de classe depararam-se com uma situação verdadeiramente perigosa. Se não fosse por Kaveh, que deu tudo de si para salvar seus colegas dos escombros, é possível que eles não tivessem sobrevivido para contar a história. E apesar de Kaveh ter conseguido sair da situação somente com alguns arranhões, seus colegas continuaram pensando da mesma maneira, sem aprender nenhuma lição. Kaveh pensou que se ajudasse as outras pessoas, poderia ganhar o reconhecimento delas, mas a realidade é que a maioria das pessoas se sentem confusas com a situação por causa de suas habilidades não serem boas o suficiente, ou porque acabam ignorando o que aconteceu.\nKaveh sabia que as Visões existiam. Acreditava que elas se manifestavam em situações críticas, mas quando ele estava à beira da morte durante sua exploração, os deuses não olharam para ele uma vez sequer, e por isso sempre teve que usar todas as suas forças para salvar as outras pessoas.\nAnos depois, Kaveh se graduou, abandonou a Academia e começou a trabalhar. Muito tempo havia se passado desde a última vez que pensou em Visões e quais eram os tipos de pessoas abençoadas por elas. Contaram-lhe que somente as pessoas que tinham um desejo muito poderoso poderiam chamar a atenção dos deuses. Talvez ele nunca fosse uma dessas pessoas.\nDepois disso, o tempo se passou como a fluidez da água. Kaveh estava ocupado com um desenho, mais do que deveria, e se lamentando que ninguém reconhecia suas criações. Sentia ansiedade, sua mãe havia criado uma nova família em Fontaine e deixou sua casa e demais propriedades a seu único filho... Mas essa é outra história que não vale a pena ser contada.\nAté que um dia, a primeira versão do Palácio de Alcazarzaray foi destruída pela repentina aparição de uma zona do definhamento. Kaveh sentou-se sobre a ruína para refletir por uma noite inteira. Da noite até a manhã, todo tipo de ideia surgiu em sua mente, e ele decidiu focar todo seu ser naquele sonho que tinha perante seus olhos. Sem mais delongas, retornou para a sua casa, e se apressou a buscar o departamento correspondente para realizar os trâmites burocráticos necessários. Atribuiu à casualidade que naquele dia, todas as suas transações correram bem, pois Kaveh só tomou meio dia para transferir sua casa e assim conseguir fundos para investir em sua próxima construção.\nDepois de lidar com os assuntos mais complicados, Kaveh retornou pela última vez ao lugar que por tanto tempo foi seu. Usou alguns pães doces para construir uma versão simplificada do Palácio de Alcazarzaray. O pôs em um prato e o molhou com calda e iogurte, criando uma deliciosa sobremesa.\nNão era uma receita difícil para ele, e seu pai a ensinou quando era uma criança. Depois de falecer, não a fez mais, mas para aquele dia, algo havia revivido o seu desejo de saborear novamente essa sobremesa que há tanto tempo não comia.\nNa verdade, aquela não era a sobremesa preferida de Kaveh, mas quando partiu a torre de pães doces para comê-la, sentiu um certo amargor na garganta.\nO interior daquela torre de pães doces escondia uma Visão.\nKaveh a contemplou incrédulo. Depois de haver a esperado por tantos anos, finalmente a tinha perante seus olhos. Brilhava tanto, como se fosse um reino de fantasia na metade do céu. Em um instante, tudo que ele podia esperar estava diante de si."
+ "Context": "Quando Kaveh era um estudante, ele participou de várias explorações com seus colegas de classe. Apesar de na época todos serem muito jovens e não puderem entrar nas profundezas das tumbas, o que conseguiram realizar juntos foi digno de vários elogios.\nEntretanto, por mais que os exploradores fossem experientes, aventurar-se nas ruínas sempre seria algo arriscado. Uma vez, durante um estudo de campo, alguns de seus colegas de classe depararam-se com uma situação verdadeiramente perigosa. Se não fosse por Kaveh, que deu tudo de si para salvar seus colegas dos escombros, é possível que eles não tivessem sobrevivido para contar a história. E apesar de Kaveh ter conseguido sair da situação somente com alguns arranhões, seus colegas continuaram pensando da mesma maneira, sem aprender nenhuma lição. Kaveh pensou que se ajudasse as outras pessoas, poderia ganhar o reconhecimento delas, mas a realidade é que a maioria das pessoas se sentem confusas com a situação por suas habilidades não serem boas o suficiente, ou porque acabam ignorando o que aconteceu.\nKaveh sabia que as Visões existiam. Acreditava que elas se manifestavam em situações críticas, mas quando ele estava à beira da morte durante sua exploração, os deuses não olharam para ele uma vez sequer, e por isso sempre teve que usar todas as suas forças para salvar as outras pessoas.\nAnos depois, Kaveh se graduou, abandonou a Academia e começou a trabalhar. Muito tempo havia se passado desde a última vez que pensou em Visões e quais eram os tipos de pessoas abençoadas por elas. Contaram-lhe que somente as pessoas que tinham um desejo muito poderoso poderiam chamar a atenção dos deuses. Talvez ele nunca fosse uma dessas pessoas.\nDepois disso, o tempo se passou como a fluidez da água. Kaveh estava ocupado com um desenho, mais do que deveria, e se lamentando que ninguém reconhecia suas criações. Sentia ansiedade, sua mãe havia criado uma nova família em Fontaine e deixou sua casa e demais propriedades a seu único filho... Mas essa é outra história que não vale a pena ser contada.\nAté que um dia, a primeira versão do Palácio de Alcazarzaray foi destruída pela repentina aparição de uma zona do definhamento. Kaveh sentou-se sobre a ruína para refletir por uma noite inteira. Da noite até a manhã, todo tipo de ideia surgiu em sua mente, e ele decidiu focar todo seu ser naquele sonho que tinha perante seus olhos. Sem mais delongas, retornou para a sua casa, e se apressou a buscar o departamento correspondente para realizar os trâmites burocráticos necessários. Atribuiu à casualidade que naquele dia, todas as suas transações correram bem, pois Kaveh só tomou meio dia para transferir sua casa e assim conseguir fundos para investir em sua próxima construção.\nDepois de lidar com os assuntos mais complicados, Kaveh retornou pela última vez ao lugar que por tanto tempo foi seu. Usou alguns pães doces para construir uma versão simplificada do Palácio de Alcazarzaray. O pôs em um prato e o molhou com calda e iogurte, criando uma deliciosa sobremesa.\nNão era uma receita difícil para ele, e seu pai a ensinou quando era uma criança. Depois de falecer, não a fez mais, mas para aquele dia, algo havia revivido o seu desejo de saborear novamente essa sobremesa que há tanto tempo não comia.\nNa verdade, aquela não era a sobremesa preferida de Kaveh, mas quando partiu a torre de pães doces para comê-la, sentiu um certo amargor na garganta.\nO interior daquela torre de pães doces escondia uma Visão.\nKaveh a contemplou incrédulo. Após esperar por tantos anos, finalmente a tinha perante seus olhos. Brilhava tanto, como se fosse um reino de fantasia na metade do céu. Em um instante, tudo que ele podia esperar estava diante de si."
}
]
},
@@ -74287,7 +74287,7 @@
},
"Id": 10822,
"Name": "Diagnóstico Universal",
- "Description": "Controla um Espírito Sérico, fazendo-o atacar os inimigos próximos, causando Dano Dendro.\nDepois de realizar até 3 ataques, ou quando não houverem inimigos próximos, o Espírito Sérico retornará, regenerando Vida de todos os personagens da equipe próximos; a quantidade de Vida regenerada é baseada na Vida Máxima de Baizhu.\n\nAs pessoas da área médica que podem distinguir os verdadeiros sinais de uma doença dos sinais falsos conseguem curar uma pessoa antes mesmo dos sintomas aparecerem.",
+ "Description": "Controla um Espírito Sérico, fazendo-o atacar os inimigos próximos, causando Dano Dendro.\nDepois de realizar até 3 ataques, ou quando não houver inimigos próximos, o Espírito Sérico retornará, regenerando Vida de todos os personagens da equipe próximos; a quantidade de Vida regenerada é baseada na Vida Máxima de Baizhu.\n\nAs pessoas da área médica que podem distinguir os verdadeiros sinais de uma doença dos sinais falsos, conseguem curar uma pessoa antes mesmo dos sintomas aparecerem.",
"Icon": "Skill_S_Baizhuer_01"
}
],
@@ -74575,7 +74575,7 @@
},
"Id": 822201,
"Name": "Mãe Terra",
- "Description": "Personagens curados pelo Escudo Impenetrável ganharão o efeito \"Era da Proteção Verdejante\": Cada 1.000 pontos de Vida Máxima de Baizhu abaixo de 50.000 aumentam o Dano das reações de Queimaduras, Florescimento, Superflorescimento e Germinação em 2%. O Dano das reações Intensificação e Propagação aumenta em 0.8%. A duração é de 6s.",
+ "Description": "Personagens curados pelo Escudo Impenetrável ganharão o efeito \"Era da Proteção Verdejante\": Cada 1.000 pontos de Vida Máxima de Baizhu abaixo de 50.000 aumenta o Dano das reações de Queimaduras, Florescimento, Superflorescimento e Germinação em 2%. O Dano das reações Intensificação e Propagação aumenta em 0.8%. A duração é de 6s.",
"Icon": "UI_Talent_S_Baizhuer_06"
},
{
@@ -74706,7 +74706,7 @@
},
{
"Title": "Boa noite...",
- "Context": "Boa noite. Se você veio para um tratamento, então temo que a clínica do Chalé de Bubu já tenha fechado por hoje. Porém, se você está tendo uma emergência médica, então posso ver o que posso fazer por você, é claro. Se você por acaso tenha apenas vindo me ver, então veio bem na hora! Estou fora do trabalho no momento."
+ "Context": "Boa noite. Se você veio para um tratamento, então temo que a clínica do Chalé de Bubu já tenha fechado por hoje. Porém, se você está tendo uma emergência médica, então posso ver o que posso fazer por você, é claro. Se você, por acaso, tenha apenas vindo me ver, então veio bem na hora! Estou fora do trabalho no momento."
},
{
"Title": "Boa Noite...",
@@ -74714,15 +74714,15 @@
},
{
"Title": "Sobre Baizhu - Medicina Moderna vs. Medicina Tradicional",
- "Context": "Sim, meu mestre me passou muitas fórmulas medicinais dos tempos antigos. Porém, embora as receitas antigas sejam compiladas pelos nossos ancestrais e tenham resistido ao tempo, também não devemos esquecer de olhar para frente. Os tempos mudaram, e com isso, também se mudou nosso ambiente e costumes. Tratamentos que eram eficazes nos tempos antigos podem não ser mais eficazes agora. Apegar-se apenas as receitas clássicas do passado pode não servir mais aos interesses dos pacientes de hoje em dia."
+ "Context": "Sim, meu mestre me passou muitas fórmulas medicinais dos tempos antigos. Porém, embora as receitas antigas sejam compiladas pelos nossos ancestrais e tenham resistido ao tempo, também não devemos esquecer de olhar para frente. Os tempos mudaram, e com isso, também se mudou nosso ambiente e costumes. Tratamentos que eram eficazes nos tempos antigos podem não ser mais eficazes agora. Apegar-se apenas às receitas clássicas do passado pode não servir mais aos interesses dos pacientes de hoje."
},
{
"Title": "Sobre Baizhu - Esperança Fortalecida",
- "Context": "Normalmente, pessoas que sofrem de doenças crônicas costumam ser mentalmente esgotadas, e se sua condição se torna crítica, elas podem acabar se encontrando lutando pela vida com apenas uma pequena ponta de esperança. Em momentos assim, curar seu corpo não é a prioridade; os médicos deveriam se preocupar em fortalecer sua fé em si mesmos. Afinal de contas, se o paciente não confia que ele vai se recuperar e desiste de si mesmo, então nenhum tratamento médico será capaz de ajudá-los, não importa o quão sofisticado seja o tratamento."
+ "Context": "Normalmente, pessoas que sofrem de doenças crônicas costumam ser mentalmente esgotadas, e se sua condição se torna crítica, elas podem acabar se encontrando lutando pela vida com apenas uma pequena ponta de esperança. Em momentos assim, curar seu corpo não é a prioridade; os médicos deveriam se preocupar em fortalecer sua fé em si. Afinal de contas, se o paciente não confia que ele vai se recuperar e desiste de si, então nenhum tratamento médico poderá ajudá-lo, não importa o quão sofisticado seja o tratamento."
},
{
- "Title": "Sobre nós - Relacionamento Entre Doutor e Paciente",
- "Context": "Cuido de qualquer um que venha ao Chalé de Bubu procurando por atenção médica, independente de sua posição ou riqueza. Trato todos de forma justa, e faço o meu melhor para curá-los. Você não é uma exceção."
+ "Title": "Sobre nós - Relacionamento Entre Médico e Paciente",
+ "Context": "Cuido de qualquer um que venha ao Chalé de Bubu procurando por atenção médica, independentemente de sua posição ou riqueza. Trato todos justamente, e faço o meu melhor para curá-los. Você não é uma exceção."
},
{
"Title": "Sobre nós - Teste de Medicamentos",
@@ -74730,7 +74730,7 @@
},
{
"Title": "Sobre a Visão...",
- "Context": "Hehe, os deuses de alguma forma permitiram uma pessoa delirante como eu a explorar a natureza da vida e da morte. Essa Visão é exatamente o que preciso, então sou muito agradecido."
+ "Context": "Hehe, os deuses de alguma forma permitiram uma pessoa delirante como eu explorar a natureza da vida e da morte. Essa Visão é exatamente o que preciso, então sou muito agradecido."
},
{
"Title": "Algo para Compartilhar - Fruta Caramelizada",
@@ -74738,11 +74738,11 @@
},
{
"Title": "Algo para Compartilhar - Medicamento Secreto",
- "Context": "Me deparei com algumas pessoas que tiram conclusões precipitadas e acreditam ter contraído alguma doença mortal no instante em que sentem o menor desconforto. Tentar conversar com elas é inútil. Eventualmente, consegui fazer alguns comprimidos sem gosto, feitos com Flor Doce e Qingxin e receitei elas a meus pacientes. Depois que eles se acalmaram e seus \"sintomas\" passaram, eles elogiaram o quão efetivo era o meu remédio secreto. Acho que não posso culpá-los por priorizarem sua saúde."
+ "Context": "Me deparei com algumas pessoas que tiram conclusões precipitadas e acreditam ter contraído alguma doença mortal no instante em que sentem o menor desconforto. Tentar conversar com elas é inútil. Eventualmente, consegui fazer alguns comprimidos sem gosto, feitos com Flor Doce e Qingxin, e receitei elas a meus pacientes. Depois que eles se acalmaram e seus \"sintomas\" passaram, eles elogiaram o quão efetivo era o meu remédio secreto. Acho que não posso culpá-los por priorizarem sua saúde."
},
{
"Title": "Coisas Interessantes...",
- "Context": "Dizem que existe uma enorme variedade de espécies de cogumelos nativa da Floresta Tropical de Sumeru, e que algumas espécies podem causar efeitos alucinógenos, o que pode conter algum valor medicinal. Entretanto, nunca tive a oportunidade de estudar detalhadamente esses cogumelos. Estou pensando em ir dar uma olhada por conta própria da próxima vez que estiver de férias."
+ "Context": "Dizem que existe uma enorme variedade de espécies de cogumelos nativos da Floresta Tropical de Sumeru, e que algumas espécies podem causar efeitos alucinógenos, o que pode conter algum valor medicinal. Entretanto, nunca tive a oportunidade de estudar detalhadamente esses cogumelos. Estou pensando em ir dar uma olhada por conta própria da próxima vez que estiver de férias."
},
{
"Title": "Sobre Qiqi...",
@@ -74754,7 +74754,7 @@
},
{
"Title": "Sobre Hutao - Encontros Exaustivos",
- "Context": "Baizhu: Se possível, eu sinceramente gostaria que a Diretora Hu fosse mais sensível quanto as suas práticas comerciais.\nChangsheng: Oh, então você ainda não esqueceu da época em que ela estava entregando panfletos logo do lado de fora do Chalé de Bubu.\nBaizhu: *Suspira* Eu só gostaria que ela não ficasse tão preocupada quanto a Qiqi sempre que ela não tem mais nada de bom para fazer.\nChangsheng: Me parece que você tem algo contra ela...\nBaizhu: Não é que eu tenha um problema com a Diretora Hu... é só que toda vez que ela sequestra a Qiqi, eu tenho que ir até o Ministério dos Assuntos Civis para encontrar alguém para resolver isso. É bem... exaustivo."
+ "Context": "Baizhu: Se possível, eu sinceramente gostaria que a Diretora Hu fosse mais sensível quanto às suas práticas comerciais.\nChangsheng: Oh, então você ainda não esqueceu da época em que ela estava entregando panfletos logo do lado de fora do Chalé de Bubu.\nBaizhu: *Suspira* Eu só gostaria que ela não ficasse tão preocupada sobre Qiqi sempre que ela não tem mais nada de bom para fazer.\nChangsheng: Me parece que você tem algo contra ela...\nBaizhu: Não é que eu tenha um problema com a Diretora Hu... é só que toda vez que ela sequestra a Qiqi, eu tenho que ir até o Ministério dos Assuntos Civis para encontrar alguém para resolver isso. É bem... exaustivo."
},
{
"Title": "Sobre Ganyu...",
@@ -74762,7 +74762,7 @@
},
{
"Title": "Sobre Keqing...",
- "Context": "Se eu fosse arriscar dar um palpite sobre a saúde dela só de cara, eu imaginaria que a Yuheng parece frequentemente exausta por conta de seus hábitos de sempre ficar acordada durante a madrugada trabalhando e nunca dar um momento de descanso para sua mente. Se ela deseja se manter saudável, ela deveria para de trabalhar e relaxar de vez em quando. Infelizmente, ela é muito ambiciosa, e parece estar totalmente disposta a trocar sua saúde pela sua carreira. Mesmo que eu fosse dizer isso para ela pessoalmente, temo que ela não me ouviria."
+ "Context": "Se eu fosse arriscar dar um palpite sobre a saúde dela só de cara, eu imaginaria que a Yuheng parece frequentemente exausta por conta de seus hábitos de sempre ficar acordada durante a madrugada trabalhando e nunca dar um momento de descanso para sua mente. Se ela deseja se manter saudável, ela deveria parar de trabalhar e relaxar ocasionalmente. Infelizmente, ela é muito ambiciosa, e parece estar totalmente disposta a trocar sua saúde pela sua carreira. Mesmo que eu fosse dizer isso para ela pessoalmente, receio que ela não me ouviria."
},
{
"Title": "Sobre Yaoyao...",
@@ -74770,7 +74770,7 @@
},
{
"Title": "Sobre Zhongli...",
- "Context": "Ah, Zhongli... Sim, posso ver que ele é extremamente sábio. Ele consegue manter uma conversa mesmo quando se está falando de tópicos de nicho como a medicina antiga. Ele também deve ter alguns hábitos e práticas próprias quando se trata de viver de forma saudável. Uma dor de cabeça comum ou uma febre não devem ser problemas para ele, então ele não precisa de uma receita minha."
+ "Context": "Ah, Zhongli... Sim, percebo que ele é extremamente sábio. Ele consegue manter uma conversa mesmo quando se está falando de assuntos de nicho como a medicina antiga. Ele também deve ter alguns hábitos e práticas próprias quando se trata de viver de forma saudável. Uma dor de cabeça comum ou uma febre não devem ser problemas para ele, então ele não precisa de uma receita minha."
},
{
"Title": "Sobre Xiao...",
@@ -74794,11 +74794,11 @@
},
{
"Title": "Mais sobre Baizhu - III",
- "Context": "O juramento não foi complicado. Eu ainda me lembro parte dele:\n\"...Quando uma pessoa vier procurando atendimento médico, não considerarei sua posição, nem suspeitarei ou me preocuparei com quaisquer consequências posteriores. Me esforçarei para testemunhar a aflição do paciente e senti-la como se fosse minha, pois este é o símbolo de um grande médico.\""
+ "Context": "O juramento não foi complicado. Eu ainda me lembro de parte dele:\n\"...Quando uma pessoa vier procurando atendimento médico, não considerarei sua posição, nem suspeitarei ou me preocuparei com quaisquer consequências posteriores. Me esforçarei para testemunhar a aflição do paciente e senti-la como se fosse minha, pois este é o símbolo de um grande médico.\""
},
{
"Title": "Mais sobre Baizhu - IV",
- "Context": "Eu compreendo as intenções do meu mestre. Ele esperava que eu fosse ser capaz de me colocar mais na situação de meus pacientes e nunca ser influenciado por fatores externos. *Suspira* Ele realmente tinha um coração misericordioso e estava sempre ponto para se sacrificar pelos outros. É realmente uma pena que ele tenha falecido tão cedo e nunca tenha tido a chance de viver seu máximo."
+ "Context": "Eu compreendo as intenções do meu mestre. Ele esperava que eu fosse ser capaz de me colocar mais na situação de meus pacientes e nunca ser influenciado por fatores externos. *Suspira* Ele realmente tinha um coração misericordioso e estava sempre pronto para se sacrificar pelos outros. É realmente uma pena que ele tenha falecido tão cedo e nunca tenha tido a chance de viver seu máximo."
},
{
"Title": "Mais sobre Baizhu - V",
@@ -74806,11 +74806,11 @@
},
{
"Title": "Passatempos de Baizhu...",
- "Context": "Eu gosto de separar ingredientes medicinais e usar cada uma das propriedades únicas para produzir comprimidos e pomadas. Conheço esse processo como a palma da minha mão. As pessoas acham que o processo de fazer remédios é difícil e complicada, mas para mim, me traz um imenso prazer infinito. Incrível, não é? A ideia de que podemos condensar as bênçãos do céu e da terra em um ordinário pequeno comprimido, e usá-lo para salvar pessoas a beira da morte."
+ "Context": "Eu gosto de separar ingredientes medicinais e usar cada uma das propriedades únicas para produzir comprimidos e pomadas. Conheço esse processo como a palma da minha mão. As pessoas acham que o processo de fazer remédios é difícil e complicado, mas para mim, me traz um imenso prazer infinito. Incrível, não é? A ideia de que podemos condensar as bênçãos do céu e da terra em um ordinário pequeno comprimido, e usá-lo para salvar pessoas à beira da morte."
},
{
"Title": "Preocupações de Baizhu...",
- "Context": "A parte mais difícil de ver pacientes não é prescrever medicação, mas identificar a causa da doença. *Suspira* Podem existir milhares de motivos para alguém estar se sentindo mal. Talvez eles estavam tendo um campeonato amigável de quem comia mais Pimenta de Jueyun com alguém e acabaram danificando seu estômago sem perceber. Ou talvez, as circunstâncias fizeram com que eles bebessem muita água, o que fez com que começassem a se sentir enjoados. Eu apenas gostaria que as pessoas se cuidassem melhor e encontrassem algo melhor para fazer do que repetidamente colocar seus corpos em tanto sofrimento."
+ "Context": "A parte mais difícil de atender pacientes não é prescrever medicação, mas identificar a causa da doença. *Suspira* Podem existir milhares de motivos para alguém estar se sentindo mal. Talvez eles estavam tendo um campeonato amigável de quem comia mais Pimenta de Jueyun com alguém e acabaram danificando seu estômago sem perceber. Ou talvez, as circunstâncias fizeram com que eles bebessem muita água, o que fez com que começassem a se sentir enjoados. Eu apenas gostaria que as pessoas se cuidassem melhor e encontrassem algo melhor para fazer do que repetidamente colocar seus corpos em tanto sofrimento."
},
{
"Title": "Comida Favorita...",
@@ -74818,7 +74818,7 @@
},
{
"Title": "Comida que Odeia...",
- "Context": "Por que você comprou tantos doces? *Suspira* Apenas se certifique de não comer rápido demais, e se lembrar que doce demais pode te dar cáries. Eu? Raramente como doces, também não costumo comer com frequência coisas picantes. Afinal, se eu não cuidar com o que eu como, como posso esperar isso de meus pacientes?"
+ "Context": "Por que você comprou tantos doces? *Suspira* Apenas se certifique de não comer rápido demais, e se lembrar que doce demais pode te dar cáries. Eu? Raramente como doces, também não costumo comer com frequência coisas picantes. Afinal, se eu não cuidar do que como, como posso esperar isso de meus pacientes?"
},
{
"Title": "Recebendo Presentes — I",
@@ -74846,7 +74846,7 @@
},
{
"Title": "Sentimentos sobre a Ascensão - Auge",
- "Context": "Minha energia está crescendo... Acho que é graças as melhorias em minha condição. Não me sinto cansado, mesmo depois de um dia inteiro de ver pacientes. Tudo isso graças aos seus esforços."
+ "Context": "Minha energia está crescendo... Acho que é graças às melhorias em minha condição. Não me sinto cansado, mesmo depois de um dia inteiro de ver pacientes. Tudo isso graças aos seus esforços."
},
{
"Title": "Sentimentos sobre a Ascensão - Conclusão",
@@ -74926,7 +74926,7 @@
},
{
"Title": "Ataque Leve Sofrido - I",
- "Context": "Não meus óculos..."
+ "Context": "Meus óculos não..."
},
{
"Title": "Ataque Pesado Sofrido - I",
@@ -74952,23 +74952,23 @@
},
{
"Title": "História 1",
- "Context": "Embora seu sobrenome não seja Bai, muitas pessoas o conhecem como \"Doutor Baizhu\". Qiqi, a aprendiz do Chalé de Bubu, foi quem deu origem a esse apelido.\nQuando Qiqi veio pela primeira vez ao Chalé, ela era muito mais esquecida do que agora. Pela manhã, ela saía para colher ervas, mas sempre se esquecia de voltar tarde da noite.\nFelizmente, Baizhu sempre foi um homem muito paciente quando se trata de lidar com os doentes, especialmente a jovem zumbi. A princípio, ele insistiu que Qiqi ficasse no Chalé, mas a menina reforçou que ela deveria sair porque \"era seu dever\". Toda vez que ela se esquecia de voltar, Baizhu ia procurá-la e trazê-la de volta. E assim, repetidamente.\nQiqi tem uma memória tão ruim que é simplesmente impossível para ela lembrar os nomes de todos que encontra. Na verdade, por muito tempo, Baizhu e Changsheng se tornaram \"aquela pessoa\" e \"aquela cobra\".\nComo parte de seu tratamento, Baizhu adicionou um pequeno diário aos remédios que dava a Qiqi todos os dias para anotar coisas importantes e revisá-los constantemente. E assim passaram os dias até que numa bela manhã, a jovem não lhe perguntou quem era, como costumava fazer, mas olhou para ele e disse:\n\"Bom dia, Bai... Bai...\".\nChangsheng se espreguiçou pelo tempo que se passou antes da surpresa, mais animado ainda que o próprio médico e disse: \"O que é isso de Bai... Bai? Por que você só lembra o nome do médico? E o meu? Sssh\"\n\"Doutor Bai\" Qiqi respondeu com total convicção. \"E bom dia, Sssheng.\"\nSsss? Que tipo de lógica é ess-esssa, garota!? Por que meu nome acabou virando Ssshen?\n\"...Lembrar coisas é como curar uma doença. Não se pode recorrer a remédios milagrosos, é preciso tratar passo a passo e pela raiz\". Baizhu acenou com a cabeça enquanto sorria de orelha a orelha. E foi assim que ele aceitou de bom grado o título de \"Dr. Bai\".\nNos dias seguintes, um mar de clientes foram à farmácia, ouvindo a jovem zumbi mencionar \"Dr. Bai isso\", \"Dr. Bai aquilo\". Os clientes, por sua vez, começaram a mencionar o nome em outros lugares da cidade, e o nome \"Dr. Bai\" se espalhou entre a população de Liyue.\nAs anotações de Qiqi estão cheias de textos, mas ela não precisa mais delas para lembrar os nomes completos de Baizhu e Changsheng.\nAssim, com o tempo, Qiqi aprendeu a dizer o nome completo, \"Doutor Baizhu\", e como se estivessem em conluio com a garotinha, todas as pessoas na cidade novamente passaram a chamar o médico pelo seu nome completo."
+ "Context": "Embora seu sobrenome não seja Bai, muitas pessoas o conhecem como \"Doutor Baizhu\". Qiqi, a aprendiz do Chalé de Bubu, foi quem deu origem a esse apelido.\nQuando Qiqi veio pela primeira vez ao Chalé, ela era muito mais esquecida do que agora. Pela manhã, ela saía para colher ervas, mas sempre se esquecia de voltar tarde da noite.\nFelizmente, Baizhu sempre foi um homem muito paciente quando se trata de lidar com os doentes, especialmente a jovem zumbi. A princípio, ele insistiu que Qiqi ficasse no Chalé, mas a menina reforçou que ela deveria sair porque \"era seu dever\". Toda vez que ela se esquecia de voltar, Baizhu ia procurá-la e trazê-la de volta. E assim, repetidamente.\nQiqi tem uma memória tão ruim que é simplesmente impossível para ela lembrar os nomes de todos que encontra. Na verdade, por muito tempo, Baizhu e Changsheng se tornaram \"aquela pessoa\" e \"aquela cobra\".\nComo parte de seu tratamento, Baizhu adicionou um pequeno diário aos remédios que dava a Qiqi todos os dias para anotar coisas importantes e revisá-las constantemente. E assim passaram os dias, até que numa bela manhã, a jovem não lhe perguntou quem era, como costumava fazer, mas olhou para ele e disse:\n\"Bom dia, Bai... Bai...\".\nChangsheng se espreguiçou pelo tempo que se passou antes da surpresa, mais animada ainda que o próprio médico e disse: \"O que é isso de Bai... Bai? Por que você só lembra o nome do médico? E o meu? Sssh\"\n\"Doutor Bai\" Qiqi respondeu com total convicção. \"E bom dia, Sssheng.\"\nSsss? Que tipo de lógica é ess-esssa, garota!? Por que meu nome acabou virando Ssshen?\n\"...Lembrar coisas é como curar uma doença. Não se pode recorrer a remédios milagrosos, é preciso tratar passo a passo e pela raiz\". Baizhu acenou com a cabeça enquanto sorria de orelha a orelha. E foi assim que ele aceitou de bom grado o título de \"Dr. Bai\".\nNos dias seguintes, um mar de clientes foram à farmácia, ouvindo a jovem zumbi mencionar \"Dr. Bai isso\", \"Dr. Bai aquilo\". Os clientes, por sua vez, começaram a mencionar o nome em outros lugares da cidade, e o nome \"Dr. Bai\" se espalhou entre a população de Liyue.\nAs anotações de Qiqi estão cheias de textos, mas ela não precisa mais delas para lembrar os nomes completos de Baizhu e Changsheng.\nAssim, com o tempo, Qiqi aprendeu a dizer o nome completo, \"Doutor Baizhu\", e como se estivessem em conluio com a garotinha, todas as pessoas na cidade novamente passaram a chamar o médico pelo seu nome completo."
},
{
"Title": "História 2",
- "Context": "Baizhu não só possui grandes habilidades médicas, mas também é um empreendedor extremamente notável.\nQuando você pensa sobre isso, realmente faz todo o sentido do mundo. Para administrar uma farmácia desse calibre, não basta simplesmente saber preparar remédios.\nA grande maioria dos medicamentos vendidos em sua farmácia tem um preço acessível e mais do que justo, pois Baizhu dá grande importância aos lucros que eles obtêm com vendas rápidas de mercadorias. No entanto, existem certos remédios cujo preço é praticamente exorbitante. Um exemplo disso é o \"Incenso Eterno\" que, mesmo com desconto, sai por 299 milhões de Moras.\nEmbora, em geral, os clientes que precisam desse tipo de remédio não se preocupem com o preço, e se foquem mais em outros aspectos, como a qualidade e eficácia do remédio em questão.\nEm vez de ir ao mercado e usar qualquer habilidade de barganha que possua, é sempre mais fácil ir à Farmácia Bubu e obter tudo o que você precisa. Além disso, tudo o que leva o selo do Dr. Baizhu significa qualidade e garantia, mesmo que isso signifique gastar um pouco mais do que o planejado.\nClaro, não se pode apenas aproveitar as vantagens que esse negócio oferece. De fato, muitos dos comerciantes que já chegaram à farmácia como clientes acabaram fazendo negócios com o médico para fornecer-lhe certos ingredientes especiais de outras terras do continente. Outros, ao contrário, acabaram exportando seus remédios para outras nações. Afinal, quanto mais Moras entram no bolso de cada um dos seus sócios, maior também é o rendimento da farmácia.\nEmbora, se algo está claro, é que Baizhu não administra seu negócio pelo simples fato de ganhar Mora. Se fosse esse o caso, não faria sentido cuidar da pequena Qiqi.\nQuando o médico encontra alguma doença estranha ou até então desconhecida, ele cobra apenas uma taxa pelo que chama de \"receita simbólica\" como \"cada nova doença é única em si e o preço de seu tratamento é difícil de estimar.\"\nCom o passar do tempo, o Chalé de Bubu tornou-se tão famoso em todo o continente que pessoas de outras nações se aglomeraram em Liyue em busca de remédios para suas doenças. . Possuindo um coração de ouro, Baizhu nunca rejeitou nenhum paciente que o procurou e está sempre disposto a aconselhar e tratar as doenças mais estranhas de praticamente qualquer tipo. As pessoas costumam comentar que o médico é um grande homem cujas boas ações o precedem e que, se ele se esforça tanto para conquistar Mora, é porque quer continuar fazendo o bem o máximo que puder.\nSobre isso, se existe uma coisa da qual o médico tem certeza: o Chalé de Bubu nunca se envolveu em um negócio que terminou com perdas.\nQuanto a alguns de seus objetivos... Digamos apenas que não teria sido possível realizá-los se não contassem com o apoio de grandes instituições financeiras e o fornecimento de produtos locais. Na verdade, se não fosse pela solvência que ele tinha, teria sido muito difícil realizar grande parte de seus negócios.\nEmbora, por outro lado, a oportunidade de investigar os remédios Adeptus e todos os tipos de curiosidades e patologias incomuns é algo que não se mede em Mora."
+ "Context": "Baizhu não só possui grandes habilidades médicas, mas também é um empreendedor extremamente notável.\nQuando você pensa sobre isso, realmente faz todo o sentido do mundo. Para administrar uma farmácia desse calibre, não basta simplesmente saber preparar remédios.\nA grande maioria dos medicamentos vendidos em sua farmácia tem um preço acessível e mais do que justo, pois Baizhu dá grande importância aos lucros que eles obtêm com vendas rápidas de mercadorias. No entanto, existem certos remédios cujo preço é praticamente exorbitante. Um exemplo disso é o \"Incenso Eterno\" que, mesmo com desconto, sai por 299 milhões de Moras.\nEmbora, em geral, os clientes que precisam desse tipo de remédio não se preocupem com o preço, e se foquem mais em outros aspectos, como a qualidade e eficácia do remédio em questão.\nEm vez de ir ao mercado e usar qualquer habilidade de barganha que possua, é sempre mais fácil ir à Farmácia Bubu e obter tudo o que você precisa. Além disso, tudo o que leva o selo do Dr. Baizhu significa qualidade e garantia, mesmo que isso signifique gastar um pouco mais do que o planejado.\nClaro, não se pode apenas aproveitar as vantagens que esse negócio oferece. De fato, muitos dos comerciantes que já chegaram à farmácia como clientes acabaram fazendo negócios com o médico para fornecer-lhe certos ingredientes especiais de outras terras do continente. Outros, ao contrário, acabaram exportando seus remédios para outras nações. Afinal, quanto mais Mora entra no bolso de cada um dos seus sócios, maior também é o rendimento da farmácia.\nEmbora, se algo está claro, é que Baizhu não administra seu negócio pelo simples fato de ganhar Mora. Se fosse esse o caso, não faria sentido cuidar da pequena Qiqi.\nQuando o médico encontra alguma doença estranha ou até então desconhecida, ele cobra apenas uma taxa pelo que chama de \"receita simbólica\" como \"cada nova doença é única em si e o preço de seu tratamento é difícil de estimar.\"\nCom o passar do tempo, o Chalé de Bubu tornou-se tão famoso em todo o continente que pessoas de outras nações se aglomeraram em Liyue em busca de remédios para suas doenças. Possuindo um coração de ouro, Baizhu nunca rejeitou nenhum paciente que o procurou e está sempre disposto a aconselhar e tratar as doenças mais estranhas de praticamente qualquer tipo. As pessoas costumam comentar que o médico é um grande homem cujas boas ações o precedem e que, se ele se esforça tanto para conquistar Mora, é porque quer continuar fazendo o bem o máximo que puder.\nSobre isso, se existe uma coisa da qual o médico tem certeza: o Chalé de Bubu nunca se envolveu em um negócio que terminou com perdas.\nQuanto a alguns de seus objetivos... Digamos apenas que não teria sido possível realizá-los se não contassem com o apoio de grandes instituições financeiras e o fornecimento de produtos locais. Na verdade, se não fosse pela solvência que ele tinha, teria sido muito difícil realizar grande parte de seus negócios.\nEmbora, por outro lado, a oportunidade de investigar os remédios Adepti e todos os tipos de curiosidades e patologias incomuns é algo que não se mede em Mora."
},
{
"Title": "História 3",
- "Context": "Todas as manhãs, Baizhu levanta-se muito cedo e bebe um copo de água. Em seguida, um chá é preparado. E com chá nunca podem faltar os bolos, sejam eles doces ou salgados. Normalmente, são coisas que o povo da cidade lhe dá na rua praticamente todos os dias do ano.\nCom elas, ela prepara três pratos, dois grandes e um menor. Os grandes são para ele e o Herborista Gui. O pequeno é para animar Changsheng e Qiqi um pouco. Com todos felizes tomando café da manhã juntos, a cena parece uma família de verdade.\nDepois, Baizhu abre a farmácia. Há sempre pacotes de legumes, arroz, peixe fresco, frutas e outros produtos que as pessoas deixaram à sua porta. Comida nunca falta no Chalé de Bubu.\nBaizhu não gosta de aceitar todos esses presentes, e pediu ao povo que parassem de dar tantas coisas, mas ele mesmo nem sempre cobra de seus pacientes e até oferece descontos aos seus clientes habituais. O filho de tal família ou o avô de outra... O médico tratou tantas pessoas com boa vontade e com preços acessíveis que elas sentem que o mínimo que podem fazer é enviar-lhe um presente ou dois ocasionalmente. Ver tantos pacotes na porta de sua farmácia após tanto insistir com os seus pacientes sempre deixa Baizhu de boca aberta. Felizmente, o Herborista Gui está sempre disponível para ajudá-lo a mover todos os pacotes e removê-los da porta da frente.\nDepois do café da manhã, é hora de abrir o consultório. Baizhu senta-se atrás do balcão enquanto o Herborista Gui prepara os remédios que ele prescreveu na noite anterior e prepara remessas para os pacientes que não podem buscá-los pessoalmente. A cada pacote, ele também anexa uma nota especificando o modo de uso de cada remédio e a quantidade específica a ser tomada.\nQuando os clientes começam a chegar à farmácia, Changsheng tem o hábito de descer do ombro do médico. Quando ele vê Qiqi se exercitando no quintal, ele sobe nos ombros dela e a ajuda a manter o ritmo. Um, dois. Um, dois, três. Um, dois, três. Quando passa por Gui no corredor enquanto ele carrega os remédios de um lado para o outro, também se apoia em seus ombros e pergunta sobre a última fofoca que ele ouviu sobre os vizinhos.\nQuando eles cansam de conversar, vão embora. Quando os remédios já foram distribuídos e o chá já esfriou, é hora do almoço. Quando Baizhu tem tempo, ele cozinha sozinho e sempre faz algum tipo de sopa medicinal de sabor doce para cuidar da saúde de todos.\nAs noites na cidade de Liyue são muito tranquilas, as crianças aprendem a ler, os idosos caminham pelo porto, os soldados patrulham a cidade... Há sempre um fluxo constante de pessoas indo e vindo. Changsheng e Qiqi costumam deitar na porta da farmácia para aproveitar o sol, observando a multidão circulando, comentando sobre coisas como tal pessoa precisa de um bom corte de cabelo ou quantas espinhas ela tem no rosto, talvez ela não goste muito de comidas picantes.\nOuvindo-os, e temendo que seus comentários perturbem os transeuntes, Changsheng sempre pega alguns bancos e os leva para o pátio interno.\nOuvindo a comoção, Baizhu, que estava escrevendo algumas receitas, passa a prestar atenção nos barulhos lá fora. As conversas duram por um bom tempo antes de chegarem ao fim.\nAo cair da noite, Baizhu fecha o escritório. Às vezes, Gui sai cedo para jantar com a família. O médico, Changsheng e Qiqi jantam juntos e voltam para casa para descansar sob a pálida luz da lua.\nNão que seja algo especial, mas é assim que os dias passam no Chalé de Bubu. Se o Herborista Gui decidisse voltar e visitar a família à noite, ele provavelmente encontraria o médico ensinando algum novo alongamento para Qiqi no quintal.\nUm, dois. Um, dois, três. E assim, dia após dia, estação após estação... Exercício e vida se tornam dois lados da mesma moeda."
+ "Context": "Todas as manhãs, Baizhu levanta-se muito cedo e bebe um copo de água. Em seguida, um chá é preparado. E com chá nunca podem faltar os bolos, sejam eles doces ou salgados. Normalmente, são coisas que o povo da cidade lhe dá na rua praticamente todos os dias do ano.\nCom elas, ele prepara três pratos, dois grandes e um menor. Os grandes são para ele e o Herborista Gui. O pequeno é para animar Changsheng e Qiqi um pouco. Com todos felizes tomando café da manhã juntos, a cena parece uma família de verdade.\nDepois, Baizhu abre a farmácia. Há sempre pacotes de legumes, arroz, peixe fresco, frutas e outros produtos que as pessoas deixaram à sua porta. Comida nunca falta no Chalé de Bubu.\nBaizhu não gosta de aceitar todos esses presentes, e pediu ao povo que parassem de dar tantas coisas, mas ele mesmo nem sempre cobra de seus pacientes e até oferece descontos aos seus clientes habituais. O filho de tal família ou o avô de outra... O médico tratou tantas pessoas com boa vontade e com preços acessíveis que elas sentem que o mínimo que podem fazer é enviar-lhe um presente ou dois ocasionalmente. Ver tantos pacotes na porta de sua farmácia após tanto insistir com os seus pacientes sempre deixa Baizhu de boca aberta. Felizmente, o Herborista Gui está sempre disponível para ajudá-lo a mover todos os pacotes e removê-los da porta da frente.\nDepois do café da manhã, é hora de abrir o consultório. Baizhu senta-se atrás do balcão enquanto o Herborista Gui prepara os remédios que ele prescreveu na noite anterior e prepara remessas para os pacientes que não podem buscá-los pessoalmente. A cada pacote, ele também anexa uma nota especificando o modo de uso de cada remédio e a quantidade específica a ser tomada.\nQuando os clientes começam a chegar à farmácia, Changsheng tem o hábito de descer do ombro do médico. Quando ele vê Qiqi se exercitando no quintal, ele sobe nos ombros dela e a ajuda a manter o ritmo. Um, dois. Um, dois, três. Um, dois, três. Quando passa por Gui no corredor enquanto ele carrega os remédios de um lado para o outro, também se apoia em seus ombros e pergunta sobre a última fofoca que ele ouviu sobre os vizinhos.\nQuando eles acabam de conversar, vai embora. Quando os remédios já foram distribuídos e o chá já esfriou, é hora do almoço. Quando Baizhu tem tempo, ele cozinha sozinho e sempre faz algum tipo de sopa medicinal de sabor doce para cuidar da saúde de todos.\nAs noites na cidade de Liyue são muito tranquilas, as crianças aprendem a ler, os idosos caminham pelo porto, os soldados patrulham a cidade... Há sempre um fluxo constante de pessoas indo e vindo. Changsheng e Qiqi costumam deitar na porta da farmácia para aproveitar o sol, observando a multidão circulando, comentando sobre coisas como tal pessoa precisa de um bom corte de cabelo ou quantas espinhas ela tem no rosto, talvez ela não goste muito de comidas picantes.\nOuvindo-os, e temendo que seus comentários perturbem os transeuntes, Changsheng sempre pega alguns bancos e as leva para o pátio interno.\nOuvindo a comoção, Baizhu, que estava escrevendo algumas receitas, passa a prestar atenção nos barulhos lá fora. As conversas duram por um bom tempo antes de chegarem ao fim.\nAo cair da noite, Baizhu fecha o escritório. Às vezes, Gui sai cedo para jantar com a família. O médico, Changsheng e Qiqi jantam juntos e voltam para casa para descansar sob a pálida luz da lua.\nNão que seja algo especial, mas é assim que os dias passam no Chalé de Bubu. Se o Herborista Gui decidisse voltar e visitar a família à noite, ele encontraria provavelmente o médico ensinando algum novo alongamento para Qiqi no quintal.\nUm, dois. Um, dois, três. E assim, dia após dia, estação após estação... Exercício e vida se tornam dois lados da mesma moeda."
},
{
"Title": "História 4",
- "Context": "O Contador de Contos bate o martelo uma vez, abre sua boca e começa a contar uma história de fantasmas e demônios. Apesar do público adorar ouvir essas histórias, elas ficam repetidas depois de contadas muitas vezes, e por isso perguntam: há alguma diferença? Você já contou a do vendedor de joias, e a do ladrão. Há mais alguma?\nNesse momento, Baizhu desceu as escadas e a audiência, ao vê-lo, pensou: o Dr. Baizhu certamente possui muitas histórias, mas colocar elas em um livro seria muito difícil. Além de discutir seu comportamento exemplar e ética médica, se alguém quer dizer algo para ele enquanto tomam chá ou após o jantar, o máximo que pode ser dito sobre o doutor é a busca secreta dele pela imortalidade. Baizhu nunca escondeu esse desejo.\nHá muitos visitantes no Chalé de Bubu, e seria difícil para aqueles com olhos afiados não repararem os livros que Baizhu lê em seu tempo livre. Além de tratados médicos, também há volumes antigos que dissertam sobre os meios que a imortalidade pode ser buscada. Além disso, os recipientes medicinais no Chalé de Bubu contêm muitas ervas e ingredientes raros que são inúteis para tratar doenças comuns, mas são constantemente usados e repostos em um ciclo sem fim. Apesar do paciente médio não compreender as implicações arcanas, aqueles de famílias que praticam a alquimia ou artes taumatúrgicas imediatamente reconhecerão que esses são ingredientes utilizados para refinar vários \"Elixires da Imortalidade\" lendários.\nPara a maioria das pessoas comuns, \"imortalidade\" é um conceito muito estranho para as pessoas se importarem com ele. Mas há pessoas que isso despertará a curiosidade, e buscarão saber como Baizhu planeja alcançar a imortalidade, e quanto ele avançou nisso... É como caminhar numa corda bamba à noite. É difícil até mesmo dar um passo.\nCom o tempo, a busca de Baizhu se tornou conhecimento comum. Quando as notícias vazaram, todos tiveram uma opinião. Alguns cobiçaram o conhecimento, outros se opunham ao princípio, outros não se importavam com sua busca pela imortalidade, mas estavam preocupados com os problemas que seus métodos poderiam causar.\nBaizhu estava na sua clínica, mas seus dedos estavam nas ruas, e ele antecipou que isso aconteceria. No grande mundo de Liyue, as preocupações de um terceiro grupo de pessoas seria muito difícil de amenizar. Ele originalmente planejou silenciosamente dispersas quaisquer dúvidas, mas o nome \"Baizhu\" já havia aparecido na Lista de Observação Especial do Ministério dos Assuntos Civis. Felizmente, Baizhu sempre se comportou de forma impecável em sua vida cotidiana, e é amigável e disposto a conversar com seus pacientes durante as consultas. Através dessas visitas, ele soube que o Ministério dos Assuntos Civis estava de olho nele. Ele viu através de suas artimanhas e usou os ouvidos e olhos do povo para seus próprios fins, deixando-os espalharam que sua pesquisa e abordagem não tinha nenhuma má intenção, e não causariam problemas.\nRumores se espalham mais rapidamente que a maioria dos patógenos infectantes, e logo, o fato de sua pesquisa ser benigna era de conhecimento comum. O jogo entre Baizhu e o Ministério continuou por um tempo, mas eventualmente ele foi capaz de evitar atenção indesejada, e seu nome evitou aparecer na Lista Secreta de Inteligência da dona da Casa de Chá Yanshang, Yelan.\nQuanto ao segundo grupo de pessoas, suas crenças são conhecidas, e fixas. Muitos são descendentes de um clã que acredita piamente no princípio que algumas coisas são de ordem divina, e que a transitoriedade da vida e permanência da morte estão entre essas verdades imutáveis. Deve ser pura coincidência que os representantes desse grupo viverem a uma rua de distância, na Funerária Wangsheng.\nÉ como dizem, vizinhos são como parentes e amigos, e o Chalé de Bubu e a Funerária de Wangsheng interagiram bastante no decorrer dos anos, e ambos se cumprimentavam alegremente com um sorriso quando se encontravam na rua. Quanto as questões de vida e morte, morte e vida, a opinião da 77ª Diretora da Funerária de Wangsheng, Hutao, é a seguinte: se não é possível explicar em algumas palavras, ou chegar a um consenso, é melhor convidar Baizhu para jantar! E quanto a uma pessoa sensata como ele? Claro, deveria participar do banquete! Estação após estação, ano após ano, sem adentrar em muitos detalhes, as duas residências com visões distintas passaram muitos dias juntos, e podiam se considerar amigas.\nMas antes disso, se encontrar é apenas uma questão de educação. Quando a relação se aprofunda, é hora de se discutir os negócios. Pois o Chalé de Bubu cura os doentes, e nesse processo é inevitável que haverão aqueles que não poderão ser salvos e perderão suas vidas. Aqueles com boa sorte serão cuidados pela sua família, mas aqueles mais desafortunados suspirarão pela última vez no Chalé de Bubu. Quando isso acontecer, o Chalé de Bubu e a Funerária de Wangsheng se juntarão para que seu descanso final seja tranquilo.\nOs rituais finais e a jornada do falecido são de grande importância, e a Diretora Hutao confia isso ao seu Consultor, Zhongli. Já no Chalé de Bubu, Baizhu cuida bastante dos pacientes que faleceram aos seus cuidados, e pessoalmente cuida dos arranjos. Os dois lados realizam uma cerimônia em uma casa reclusa na calada da noite. Baizhu manda os falecidos para lá, e o consultor da Funerária de Wangshen realiza a cerimônia e os rituais finais, uma linha por vez. Mesmo sendo apenas um percurso entre as etapas, o falecido poderá descansar em paz.\nÉ uma lástima que apesar da alma ter partido, ninguém vivo agradecerá ao Chalé de Bubu ou Funerária de Wangsheng pelo falecido. Mas os céus seguem em frente, assim como o ciclo da vida e morte também. O Doutor, a Diretora e o Consultor são vizinhos por coincidência, amigos na mesa de jantar, mas só se encontram emocionalmente no dever solene de se despedirem das almas dos falecidos. Ao saírem dessa casa, retornam a serem quem eram.\nQuanto ao primeiro tipo de pessoa mencionado, aqueles que cobiçam o segredo da imortalidade, apesar de serem muitos, seus métodos são rústicos e eles são fáceis de lidar.\nBandidos são comuns na natureza e nas montanhas, e alguns atacaram Baizhu sozinho uma vez nas montanhas. Baizhu estava refinando remédios, e os bandidos, sabendo da empreitada de Baizhu, pensaram que ele havia vindo a esse local remoto pelo propósito de criar um Elixir da Imortalidade. Eles atacaram na esperança de roubar o remédio secreto que Baizhu havia escondido. Algumas horas depois, os Millelith chegaram na cena depois de receberem um relatório. Foi difícil discernir quem foi a verdade vítima, pois aqueles encrenqueiros estavam caídos no chão, enquanto Baizhu estava sentado ao lado deles com um sorriso.\n\"Os fatos do caso são mais importantes primeiro...\", perguntou o Millelith, hesitantemente, \"O Sr. Bai veio para esse lugar remoto só para refinar seus remédios normais?\"\n\"Se eu estivesse refinando algum remédio especial...\", Baizhu riu e balançou a cabeça, \"Você acha que eles teriam me achado?\"\nEssas histórias circularam muito e retornaram aos ouvidos do contador delas. Ele pensou por um momento, balançou sua cabeça e disse: \"Deixa para lá, o Dr. Baizhu é só um médico, que histórias fascinantes poderiam existir?\""
+ "Context": "O Contador de Contos bate o martelo uma vez, abre sua boca e começa a contar uma história de fantasmas e demônios. Apesar do público adorar ouvir essas histórias, elas ficam repetidas depois de contadas muitas vezes, e por isso perguntam: há alguma diferença? Você já contou a do vendedor de joias, e a do ladrão. Há mais alguma?\nNesse momento, Baizhu desceu as escadas e a audiência, ao vê-lo, pensou: o Dr. Baizhu certamente possui muitas histórias, mas colocar elas em um livro seria muito difícil. Além de discutir seu comportamento exemplar e ética médica, se alguém quer dizer algo para ele enquanto tomam chá ou após o jantar, o máximo que pode ser dito sobre o doutor é a busca secreta dele pela imortalidade. Baizhu nunca escondeu esse desejo.\nHá muitos visitantes no Chalé de Bubu, e seria difícil para aqueles com olhos afiados não repararem os livros que Baizhu lê em seu tempo livre. Além de tratados médicos, também há volumes antigos que dissertam sobre os meios que a imortalidade pode ser buscada. Além disso, os recipientes medicinais no Chalé de Bubu contêm muitas ervas e ingredientes raros que são inúteis para tratar doenças comuns, mas são constantemente usados e repostos em um ciclo sem fim. Apesar do paciente médio não compreender as implicações arcanas, aqueles de famílias que praticam a alquimia ou artes taumatúrgicas imediatamente reconhecerão que esses são ingredientes utilizados para refinar vários \"Elixires da Imortalidade\" lendários.\nPara a maioria das pessoas comuns, \"imortalidade\" é um conceito muito estranho para as pessoas se importarem com ele. Mas há pessoas que isso despertará a curiosidade, e buscarão saber como Baizhu planeja alcançar a imortalidade, e quanto ele avançou nisso... É como caminhar numa corda bamba à noite. É difícil até mesmo dar um passo.\nCom o tempo, a busca de Baizhu se tornou conhecimento comum. Quando as notícias vazaram, todos tiveram uma opinião. Alguns cobiçaram o conhecimento, outros se opunham ao princípio, outros não se importavam com sua busca pela imortalidade, mas estavam preocupados com os problemas que seus métodos poderiam causar.\nBaizhu estava na sua clínica, mas seus dedos estavam nas ruas, e ele antecipou que isso aconteceria. No grande mundo de Liyue, as preocupações de um terceiro grupo de pessoas seria muito difícil de amenizar. Ele originalmente planejou silenciosamente dispersas quaisquer dúvidas, mas o nome \"Baizhu\" já havia aparecido na Lista de Observação Especial do Ministério dos Assuntos Civis. Felizmente, Baizhu sempre se comportou de forma impecável em sua vida cotidiana, e é amigável e disposto a conversar com seus pacientes durante as consultas. Através dessas visitas, ele soube que o Ministério dos Assuntos Civis estava de olho nele. Ele viu através de suas artimanhas e usou os ouvidos e olhos do povo para seus próprios fins, deixando-os espalharam que sua pesquisa e abordagem não tinha nenhuma má intenção, e não causariam problemas.\nRumores se espalham mais rapidamente que a maioria dos patógenos infectantes, e logo, o fato de sua pesquisa ser benigna era de conhecimento comum. O jogo entre Baizhu e o Ministério continuou por um tempo, mas eventualmente ele foi capaz de evitar atenção indesejada, e seu nome evitou aparecer na Lista Secreta de Inteligência da dona da Casa de Chá Yanshang, Yelan.\nQuanto ao segundo grupo de pessoas, suas crenças são conhecidas, e fixas. Muitos são descendentes de um clã que acredita piamente no princípio que algumas coisas são de ordem divina, e que a transitoriedade da vida e permanência da morte estão entre essas verdades imutáveis. Deve ser pura coincidência que os representantes desse grupo viverem a uma rua de distância, na Funerária Wangsheng.\nÉ como dizem, vizinhos são como parentes e amigos, e o Chalé de Bubu e a Funerária de Wangsheng interagiram bastante no decorrer dos anos, e ambos se cumprimentavam alegremente com um sorriso quando se encontravam na rua. Quanto às questões de vida e morte, morte e vida, a opinião da 77ª Diretora da Funerária de Wangsheng, Hutao, é a seguinte: se não é possível explicar em algumas palavras, ou chegar a um consenso, é melhor convidar Baizhu para jantar! E quanto a uma pessoa sensata como ele? Claro, deveria participar do banquete! Estação após estação, ano após ano, sem adentrar em muitos detalhes, as duas residências com visões distintas passaram muitos dias juntas, e podiam se considerar amigas.\nMas antes disso, se encontrar é apenas uma questão de educação. Quando a relação se aprofunda, é hora de se discutir os negócios. Pois o Chalé de Bubu cura os doentes, e nesse processo é inevitável que haverá aqueles que não poderão ser salvos e perderão suas vidas. Aqueles com boa sorte serão cuidados pela sua família, mas aqueles mais desafortunados suspirarão pela última vez no Chalé de Bubu. Quando isso acontecer, o Chalé de Bubu e a Funerária de Wangsheng se juntarão para que seu descanso final seja tranquilo.\nOs rituais finais e a jornada do falecido são de grande importância, e a Diretora Hutao confia isso ao seu Consultor, Zhongli. Já no Chalé de Bubu, Baizhu cuida bastante dos pacientes que faleceram aos seus cuidados, e pessoalmente cuida dos arranjos. Os dois lados realizam uma cerimônia em uma casa reclusa na calada da noite. Baizhu manda os falecidos para lá, e o consultor da Funerária de Wangshen realiza a cerimônia e os rituais finais, um passo por vez. Mesmo sendo apenas um percurso entre as etapas, o falecido poderá descansar em paz.\nÉ uma lástima que apesar da alma ter partido, ninguém vivo agradecerá ao Chalé de Bubu ou Funerária de Wangsheng pelo falecido. Mas os céus seguem em frente, assim como o ciclo da vida e morte também. O Doutor, a Diretora e o Consultor são vizinhos por coincidência, amigos na mesa de jantar, mas só se encontram emocionalmente no dever solene de se despedirem das almas dos falecidos. Ao saírem dessa casa, retornam a serem quem eram.\nQuanto ao primeiro tipo de pessoa mencionado, aqueles que cobiçam o segredo da imortalidade, apesar de serem muitos, seus métodos são rústicos e eles são fáceis de lidar.\nBandidos são comuns na natureza e nas montanhas, e alguns atacaram Baizhu sozinho uma vez nas montanhas. Baizhu estava refinando remédios, e os bandidos, sabendo da empreitada de Baizhu, pensaram que ele havia vindo a esse local remoto pelo propósito de criar um Elixir da Imortalidade. Eles atacaram na esperança de roubar o remédio secreto que Baizhu havia escondido. Algumas horas depois, os Millelith chegaram na cena após receberem um relatório. Foi difícil discernir quem foi a verdadeira vítima, pois aqueles encrenqueiros estavam caídos no chão, enquanto Baizhu estava sentado ao lado deles com um sorriso.\n\"Os fatos do caso são mais importantes primeiro...\", perguntou o Millelith, hesitantemente, \"O Dr. Bai veio para esse lugar remoto só para refinar seus remédios normais?\"\n\"Se eu estivesse refinando algum remédio especial...\", Baizhu riu e balançou a cabeça, \"Você acha que eles teriam me achado?\"\nEssas histórias circularam muito e retornaram aos ouvidos do contador delas. Ele pensou por um momento, balançou sua cabeça e disse: \"Deixa para lá, o Dr. Baizhu é só um médico, que histórias fascinantes poderiam existir?\""
},
{
"Title": "História 5",
- "Context": "Todo dia, quando o tempo fica frio, as portas do Chalé de Bubu ficam cheias de gente em busca de uma consulta. Mas hoje, a sombra de Baizhu não está no local. Somente seu assistente, Herborista Gui, está no balcão, receitando e entregando remédios. Aqueles com doenças crônicas que visitam frequentemente sabem o que isso significa. É \"o de sempre\" de novo; eles pegam os remédios cuidadosamente preparados pelo Herborista Gui e desejam o melhor: \"Por favor, diga ao Dr. Baizhu para se cuidar\", e vão embora.\nNesse momento, Qiqi veio pela porta e trombou na perna de um idoso. Ela segurou seu chapéu, balançou a cabeça e se apressou de volta para a sala com seus passos firmes o mais rápido que podia.\n\"O de sempre\" não é um tempo ou lugar em particular, mas uma velha obviedade que diz: o Doutor está doente e não pode ver os pacientes hoje, por isso sentimos muito que você veio todo esse caminho para nada. Por favor, volte noutro dia.\nÉ difícil um médico se curar, e isso também é verdade para Baizhu. Baizhu diz que é só um resfriado, mas ele sabe que possui um corpo frágil, e que todos os seus órgãos internos estão doentes. Apesar de sua vida não estar correndo risco iminente, nove de dez médicos ficariam chocados, apenas conseguiriam imaginar na natureza dessa doença rara e incurável. Por isso, quando seus sintomas aparecem, tudo que Herborista Gui e Qiqi podem fazer é levar água quente, toalhas e frutas para mostrarem que estão preocupados. Baizhu não quer preocupar as outras pessoas, por isso insiste em ficar sozinho no seu quarto com Changsheng.\nCom as cortinas puxadas sobre as janelas fechadas, a sala estava toda escura. Baizhu deitou-se, atormentado pelos calafrios e por lampejos de calor, às vezes sem conseguir respirar, e dores intermitentes, mas intensas que afloravam quando seus sintomas pioravam. Após um momento de agonia, ele brincou com Changsheng: \"Se eu não sobreviver a um dia desses, vai ser uma dor de cabeça enorme, não vai?\"\nChangsheng desliza até a cabeça da cama e olha para Baizhu, encharcado com pupilas parecidas a de um humano: \"Oh, você pode ficar deitado, mas você não pode morrer. Quem é que deseja viver para sempre? Você ainda não está velho, e também não viveu ainda uma vida inteira.\n\"Um homem e uma serpente, a serpente com olhos humanos e o homem com olhos de serpente. Um fenômeno muito estranho. Poucos sabem a verdade por trás dessa anomalia enigmática. Na verdade, as pupilas em seus olhos são provas de seu maior segredo — o contrato entre eles. O resultado desse contrato é o Baizhu de hoje, praticante da medicina para salvar vidas e aliviar as dores da humanidade, mas também atrelando as doenças nas profundezas de seus ossos, para residirem ali permanentemente sem esperança de um alívio.\nE na terra de Rex Lapis, Deus dos Contratos, a lei é suprema e os contratos devem ser respeitados. Liyue é um país antigo com muitos seres espirituais e mágicos, e os conteúdos e tipos de contrato são igualmente variados. Mas Baizhu e Changsheng nunca discutem os conteúdos de seu contrato, e sempre respondem juntos: \"Contrato? É só um acordo, pode-se dizer que é sobre uma técnica que não pode ser repassada, pois há muitas restrições. Não ser muito velho, ou muito novo, ser sincero, ser humano... E o que mais? Oh, 'ninguém que não tenha sido destinado!'\"\nQiqi coloca na mesa a bandeja de chá e de água quente e fecha a porta ao sair. Baizhu observa-a e solta um longo suspiro, como se tivesse milhares de preocupações presas em sua garganta, mas incapaz de dar voz a uma delas sequer. Tudo que podia fazer era mudar a conversa para um rumor distante—\nEm tempos antigos, havia um local conhecido como Montanha Yaojun, e o mestre da montanha e seu amigo amante de chá fizeram um pacto de esperar até que as árvores de chá da montanha crescessem, para então realizar um banquete de chá, convidando todos os Adepti para o provarem. Que coisa maravilhosa de se imaginar! Mas, foi uma pena. Dos dois Adepti que fizeram o acordo, um afundou na água como resquícios residuais das folhas de chá, e o outro perdeu todos os dez dedos para colher o chá, até que eventualmente até as memórias do seu passado foram esquecidas.\nChangsheng sibilou uma resposta impaciente: \"E o que há de estranho nisso? Os Adepti se foram, mas as árvores de chá deles ainda não estão aqui? A árvore e as folhas de cá lembrarão de seu acordo antigo em seu lugar. Você deveria se preocupar mais consigo mesmo, pois se você e eu partirmos, somente Herborista Gui, Qiqi, a madeira da casa e os tijolos do chão lembrarão de nós.\"\nO nome do contrato com Changsehng é conhecido como \"Caminho da Serpente de Jade Arrastadora de Dragões\". Somente o nome do contrato é conhecido, e nem mesmo Changsheng sabe explicar os detalhes; somente que ela aprendeu ele há muito tempo. Se a perguntar com quem aprendeu, ela não consegue lembrar nada, nem tangencialmente. Falar com Changsheng sobre o passado costuma ser assim. Baizhu está acostumado a ouvir os seus conselhos, e compreende que ela possui boas intenções. Ele vomita o sangue em sua garganta e senta-se, apoiando-se na cabeça da cama.\nChangsheng o encara: \"Por que você está me olhando? Eu não tenho mãos para te apoiar.\"\nBaizhu ergue a sopa feita por Herborista Gui e Qiqi, e lentamente a bebe. Uma colherada de cada vez, seus olhos nunca distanciando da sopa, nem por um momento, como se houvesse uma paisagem de flores primaveris e outonais no fundo da tigela.\nAs pequenas coisas, uma por vez. Os essenciais básicos da vida cotidiana. A vida é como uma sopa, que ferve e cozinha."
+ "Context": "Todo dia, quando o tempo fica frio, as portas do Chalé de Bubu ficam cheias de gente em busca de uma consulta. Mas hoje, Baizhu não está no local. Somente seu assistente, Herborista Gui, está no balcão, receitando e entregando remédios. Aqueles com doenças crônicas que visitam frequentemente sabem o que isso significa. É \"o de sempre\" de novo; eles pegam os remédios cuidadosamente preparados pelo Herborista Gui e desejam o melhor: \"Por favor, diga ao Dr. Baizhu para se cuidar\", e vão embora.\nNesse momento, Qiqi veio pela porta e trombou na perna de um idoso. Ela segurou seu chapéu, balançou a cabeça e se apressou de volta para a sala com seus passos firmes o mais rápido que podia.\n\"O de sempre\" não é um tempo ou lugar em particular, mas uma velha obviedade que diz: o Doutor está doente e não pode ver os pacientes hoje, por isso sentimos muito que você veio todo esse caminho para nada. Por favor, volte noutro dia.\nÉ difícil um médico se curar, e isso também é verdade para Baizhu. Baizhu diz que é só um resfriado, mas ele sabe que possui um corpo frágil, e que todos os seus órgãos internos estão doentes. Apesar de sua vida não estar correndo risco iminente, nove de dez médicos ficariam chocados, apenas conseguiriam imaginar a natureza dessa doença rara e incurável. Por isso, quando seus sintomas aparecem, tudo que Herborista Gui e Qiqi podem fazer é levar água quente, toalhas e frutas para mostrarem que estão preocupados. Baizhu não quer preocupar as outras pessoas, insistindo em ficar sozinho no seu quarto com Changsheng.\nCom as cortinas puxadas sobre as janelas fechadas, a sala estava toda escura. Baizhu deitou-se, atormentado pelos calafrios e por lampejos de calor, às vezes sem conseguir respirar, e dores intermitentes, mas intensas, que afloravam quando seus sintomas pioravam. Após um momento de agonia, ele brincou com Changsheng: \"Se eu não sobreviver a um dia desses, vai ser uma dor de cabeça enorme, não vai?\"\nChangsheng desliza até a cabeça da cama e olha para Baizhu, encharcado com pupilas parecidas a de um humano: \"Oh, você pode ficar deitado, mas você não pode morrer. Quem é que deseja viver para sempre? Você ainda não está velho, e também não viveu ainda uma vida inteira.\n\"Um homem e uma serpente, a serpente com olhos humanos e o homem com olhos de serpente. Um fenômeno muito estranho. Poucos sabem a verdade por trás dessa anomalia enigmática. Na verdade, as pupilas em seus olhos são provas de seu maior segredo — o contrato entre eles. O resultado desse contrato é o Baizhu de hoje, praticante da medicina para salvar vidas e aliviar as dores da humanidade, mas também atrelando as doenças nas profundezas de seus ossos, para residirem ali permanentemente sem esperança de um alívio.\nE na terra de Rex Lapis, Deus dos Contratos, a lei é suprema e os contratos devem ser respeitados. Liyue é um país antigo com muitos seres espirituais e mágicos, e os conteúdos e tipos de contrato são igualmente variados. Mas Baizhu e Changsheng nunca discutem os conteúdos de seu contrato, e sempre respondem juntos: \"Contrato? É só um acordo, pode-se dizer que é sobre uma técnica que não pode ser repassada, pois há muitas restrições. Não ser muito velho, ou muito novo, ser sincero, ser humano... E o que mais? Oh, 'ninguém que não tenha sido destinado!'\"\nQiqi coloca na mesa a bandeja de chá e de água quente e fecha a porta ao sair. Baizhu observa-a e solta um longo suspiro, como se tivesse milhares de preocupações presas em sua garganta, mas incapaz de dar voz a uma delas sequer. Tudo que podia fazer era mudar a conversa para um rumor distante—\nEm tempos antigos, havia um local conhecido como Montanha Yaojun, e o mestre da montanha e seu amigo amante de chá fizeram um pacto de esperar até que as árvores de chá da montanha crescessem, para então realizar um banquete de chá, convidando todos os Adepti para o provarem. Que coisa maravilhosa de se imaginar! Mas foi uma pena. Dos dois Adepti que fizeram o acordo, um afundou na água como resquícios residuais das folhas de chá, e o outro perdeu todos os dez dedos para colher o chá, até que eventualmente até as memórias do seu passado foram esquecidas.\nChangsheng sibilou uma resposta impaciente: \"E o que há de estranho nisso? Os Adepti se foram, mas as árvores de chá deles ainda não estão aqui? A árvore e as folhas de chá lembrarão de seu acordo antigo em seu lugar. Você deveria se preocupar mais consigo mesmo, pois se você e eu partirmos, somente Herborista Gui, Qiqi, a madeira da casa e os tijolos do chão lembrarão de nós.\"\nO nome do contrato com Changsehng é conhecido como \"Caminho da Serpente de Jade Arrastadora de Dragões\". Somente o nome do contrato é conhecido, e nem mesmo Changsheng sabe explicar os detalhes; somente que ela aprendeu ele há muito tempo. Se a perguntar com quem aprendeu, ela não consegue lembrar nada, nem tangencialmente. Falar com Changsheng sobre o passado costuma ser assim. Baizhu está acostumado a ouvir os seus conselhos, e compreende que ela possui boas intenções. Ele vomita o sangue em sua garganta e senta-se, apoiando-se na cabeça da cama.\nChangsheng o encara: \"Por que você está me olhando? Eu não tenho mãos para te apoiar.\"\nBaizhu ergue a sopa feita por Herborista Gui e Qiqi, e lentamente a bebe. Uma colherada de cada vez, seus olhos nunca distanciando da sopa, nem por um momento, como se houvesse uma paisagem de flores primaveris e outonais no fundo da tigela.\nAs pequenas coisas, uma por vez. Os essenciais básicos da vida cotidiana. A vida é como uma sopa, que ferve e cozinha."
},
{
"Title": "\"Bubu\"",
@@ -75830,7 +75830,7 @@
"Fetters": [
{
"Title": "Olá",
- "Context": "#Um prazer te conhecer. Sou a assistente mágica do Lyney, e se você tiver perguntas relacionadas ao trabalho, por favor, pergunte ao Lyney. Se você tiver perguntas relacionado ao show de mágica, por favor, pergunte ao ponto de venda de entradas. Você quer falar comigo? ...Então seja diret{M#o}{F#a}."
+ "Context": "#Um prazer te conhecer. Sou a assistente mágica do Lyney, e se você tiver perguntas relacionadas ao trabalho, por favor, pergunte ao Lyney. Se você tiver perguntas relacionadas ao show de mágica, por favor, pergunte ao ponto de venda de entradas. Você quer falar comigo?... Então seja diret{M#o}{F#a}."
},
{
"Title": "Bate-papo - Beber Chá",
@@ -75902,15 +75902,15 @@
},
{
"Title": "Sobre a Visão...",
- "Context": "Eu prefiro usar meus olhos para entender a situação e encontrar uma solução apropriada, diferente de usar habilidades marciais. Mas ter a força bruta como uma opção aumenta muito os potenciais disponíveis, e permite que você proteja aqueles que mais importam em uma crise."
+ "Context": "Eu prefiro usar meus olhos para entender a situação e encontrar uma solução apropriada, diferente de usar habilidades marciais. Mas ter a força bruta como uma opção aumenta muito as opções potenciais disponíveis, e permite que você proteja aqueles que mais importam em uma crise."
},
{
"Title": "Algo para Compartilhar...",
- "Context": "Fazer chá parece ser algo simples, mas na verdade é bem complexo. A qualidade das folhas do chá, a temperatura da água, o número de vezes de adicionar água... Apenas quando todas as variáveis foram apropriadamente controladas que o chá de gosto mais puro pode ser feito. Gostaria de uma xícara?"
+ "Context": "Fazer chá parece ser algo simples, mas, na verdade, é bem complexo. A qualidade das folhas do chá, a temperatura da água, o número de vezes que se adiciona água... Apenas quando todas as variáveis foram apropriadamente controladas que o chá de gosto mais puro pode ser feito. Gostaria de uma xícara?"
},
{
"Title": "Coisas Interessantes...",
- "Context": "Animais também conseguem expressar seus sentimentos. Se você ouvir com cuidado, você consegue dizer em qual estado eles estão. Para um gatinho, \"Miau~\" significa que eles estão bem mais felizes do que \"Miau, miau, miau!\", e nessa situação, você pode fazer carinho neles a vontade e eles não irão embora."
+ "Context": "Animais também conseguem expressar seus sentimentos. Se você ouvir com cuidado, você consegue dizer em qual estado eles estão. Para um gatinho, \"Miau~\" significa que eles estão bem mais felizes do que \"Miau, miau, miau!\", e nessa situação, você pode fazer carinho neles à vontade e eles não irão embora."
},
{
"Title": "Sobre Lyney - Entendimento Não Verbal",
@@ -75958,7 +75958,7 @@
},
{
"Title": "Mais Sobre Lynette - I",
- "Context": "Se você explicar um truque de mágica, então o fascínio da apresentação é perdido. Relações pessoais é a mesma coisa. Se você quiser me entender, por que não aprender um pouco por vez, e gradualmente juntar as peças e completar o quebra-cabeça?"
+ "Context": "Se você explicar um truque de mágica, então o fascínio da apresentação é perdido. Relações pessoais são o mesmo. Se você quiser me entender, por que não aprender um pouco por vez, e juntar gradualmente as peças e completar o quebra-cabeça?"
},
{
"Title": "Mais Sobre Lynette - II",
@@ -76120,11 +76120,11 @@
},
{
"Title": "História do Personagem 1",
- "Context": "Lynette geralmente usa frases como \"modo de espera\" e \"economia de energia\" para evitar problemas desnecessários.\nAgora, se alguém usasse um termo como \"desocupado\" para evitar trabalho, esse alguém teria uma chance de 80-90% de receber \"isso não quer dizer que você está livre então?!\" como resposta, seguido de um incômodo renovado.\nMas, diga, se você proclamasse muito seriamente estar em \"modo de espera\" para \"economizar energia\" e combinasse isso com uma expressão similar à de uma estátua como a de Lynette, você pode atordoar a outra pessoa por um tempo.\nÉ através de tais espaços momentâneos que Lynette calmamente deixará o lugar que está, enquanto tem a expressão mais séria em seu rosto.\nEste método, claro, não funciona em amigos, mas aqueles que conhecem Lynette bem estão mais do que cientes do seu desprazer para com trabalho, e ainda mais conscientes sobre as... consequências de fazê-la sair para fazer tarefas.\nEmbora ela possa falar jargões de máquinas frequentemente, o entendimento de máquinas de Lynette só chega até aí.\nTem um ditado na casa dela: Não importa o que faça, não deixe ela sozinha em um quarto com a lava-louças, o aspirador de pó... ou qualquer máquina, para falar a verdade.\nAo falhar nisso, quando alguma outra pessoa (geralmente Freminet) chega à cena, as máquinas terão sofrido um de dois destinos:\nUm, ela terá quebrado, de alguma forma — a lava-louças soltará espuma pela boca, o aspirador sofrerá convulsões, enquanto Lynette fica parada no meio da zona de desastre com uma expressão inocente.\nDois, as máquinas são misericordiosamente poupadas, mas não houve progresso na tarefa, com Lynette cochilando em um canto.\nConsiderando que o resultado de qualquer incidente é imprevisível, e nenhum resultado é desejável, Lynette foi, para seu alívio, liberada de todos os afazeres domésticos.\nMas é estranho, que ela consiga destruir até as máquinas mais simples por mal-uso...\nMesmo assim, quando está no palco operando adereços mágicos, Lynette é ainda mais focada do que seu irmão, jamais tendo cometido um único erro em todos esses anos."
+ "Context": "Lynette geralmente usa frases como \"modo de espera\" e \"economia de energia\" para evitar problemas desnecessários.\nAgora, se alguém usasse um termo como \"desocupado\" para evitar trabalho, esse alguém teria uma chance de 80-90% de receber \"isso não quer dizer que você está livre então?!\" como resposta, seguido de um incômodo renovado.\nMas, diga, se você proclamasse muito seriamente estar em \"modo de espera\" para \"economizar energia\" e combinasse isso com uma expressão similar à de uma estátua como a de Lynette, você pode atordoar a outra pessoa por um tempo.\nÉ através de tais espaços momentâneos que Lynette deixará calmamente o lugar que está, enquanto tem a expressão mais séria em seu rosto.\nEste método, claro, não funciona em amigos, mas aqueles que conhecem Lynette bem estão mais do que cientes do seu desprazer para com trabalho, e ainda mais conscientes sobre as... consequências de fazê-la sair para fazer tarefas.\nEmbora ela possa falar jargões de máquinas frequentemente, o entendimento de máquinas de Lynette só chega até aí.\nTem um ditado na casa dela: Não importa o que faça, não deixe ela sozinha em um quarto com a lava-louças, o aspirador de pó... ou qualquer máquina, para falar a verdade.\nAo falhar nisso, quando alguma outra pessoa (geralmente Freminet) chega à cena, as máquinas terão sofrido um de dois destinos:\nUm, ela terá quebrado, de alguma forma — a lava-louças soltará espuma pela boca, o aspirador sofrerá convulsões, enquanto Lynette fica parada no meio da zona de desastre com uma expressão inocente.\nDois, as máquinas são misericordiosamente poupadas, mas não houve progresso na tarefa, com Lynette cochilando em um canto.\nConsiderando que o resultado de qualquer incidente é imprevisível, e nenhum resultado é desejável, Lynette foi, para seu alívio, liberada de todos os afazeres domésticos.\nMas é estranho, que ela consiga destruir até as máquinas mais simples por mal-uso...\nMesmo assim, quando está no palco operando adereços mágicos, Lynette é ainda mais focada do que seu irmão, jamais tendo cometido um único erro em todos esses anos."
},
{
"Title": "História do Personagem 2",
- "Context": "De um certo ponto de vista, uma \"assistente de mágico\" é um trabalho um tanto contraditório.\nOs gritos e aplausos são para o mágico, o protagonista, e similarmente, as flores e fama não são direcionadas à ajudante do protagonista.\nMesmo assim, uma apresentação brilhante não acontece sem a cooperação da um assistente.\nComo aquela mais próximo ao mágico no palco, a assistente sabe todos os segredos do mágico, e em apresentações perigosas, cada movimento da assistente significa vida ou morte para o mágico.\nNo palco, o mágico e assistente são como um espelho de dois lados, um virado para a luz, absorvendo a atenção da plateia. O outro encara a escuridão, puxando alavancas e cordas na parte de trás — cada lado vira o outro em permutações infinitas.\nSe eles devem operar em harmonia, a assistente não pode ser muito menos habilidosa do que o mágico.\nMas com tais habilidades, como alguém poderia servir outro com disposição por tanto tempo? Assim, muitos assistentes fazem quando suas habilidades estão totalmente desenvolvidas, saem e tentam o trabalho por si — assistentes não permanecerão pupilos para sempre.\nQuando Lyney se tornou famosos, muitas pessoas notórias perceberam o potencial de Lynette, acreditando que ela poderia atingir um estrelato ainda maior caso ela se tornasse uma mágica independente. Alguns até pediram que ela aceitasse o papel de atriz principal em seus filmes.\nOrelhas de gato em uma jovem, que também é uma mágica... Mesmo que fossem apenas truques, havia uma fortuna a ser feita aqui!\nInfelizmente, essas súplicas apaixonadas caiam em ouvidos surdos, e Lynette não só as rejeitava... Ela nem se dava ao trabalho de pensar em desculpas para as rejeições, ao invés disso, colocando Lyney para pensar nessas desculpas no lugar dela.\nEsse foi mesmo um grande enigma, pois muitos daqueles fazendo tais pedidos eram membros distintos da sociedade. \"As instruções do Pai foram claras — eles não deveriam ser tratados com desprezo.\nE se a autoria das recusas fosse descoberta, qualquer encontro adicional com eles se tornaria embaraçoso.\nEntão Lyney não teve escolha a não ser escrever carta após carta de recusa na maneira de falar de Lynette, enchendo cada uma até as margens com palavras educadas e sinceras.\nAté alguém cheio de lábia quanto Lyney achou a tarefa de escrever em reticência como sua irmã faz, uma tremenda tarefa.\nExausto tanto na mão quanto no espírito, olhando para sua irmã relaxando no sofá, Lyney não conseguia deixar de pensar — por que não tentar de verdade? Ele poderia ser o assistente, sem problemas.\n\"...Nem pense nisso\". Até essa fagulha de pensamento podia escapar de Lynette. Ela se espreguiçou, antes de sair e ficar de frente a ele. \"Eu gosto de ser sua assistente\"."
+ "Context": "De um certo ponto de vista, uma \"assistente de mágico\" é um trabalho um tanto contraditório.\nOs gritos e aplausos são para o mágico, o protagonista, e similarmente, as flores e fama não são direcionadas à ajudante do protagonista.\nMesmo assim, uma apresentação brilhante não acontece sem a cooperação de um assistente.\nComo aquela mais próximo ao mágico no palco, a assistente sabe todos os segredos do mágico, e em apresentações perigosas, cada movimento da assistente significa vida ou morte para o mágico.\nNo palco, o mágico e assistente são como um espelho de dois lados, um virado para a luz, absorvendo a atenção da plateia. O outro encara a escuridão, puxando alavancas e cordas na parte de trás — cada lado vira o outro em permutações infinitas.\nSe eles devem operar em harmonia, a assistente não pode ser muito menos habilidosa do que o mágico.\nMas com tais habilidades, como alguém poderia servir outro com disposição por tanto tempo? Assim, muitos assistentes fazem quando suas habilidades estão totalmente desenvolvidas, saem e tentam o trabalho por si — assistentes não permanecerão pupilos para sempre.\nQuando Lyney se tornou famosos, muitas pessoas notórias perceberam o potencial de Lynette, acreditando que ela poderia atingir um estrelato ainda maior caso ela se tornasse uma mágica independente. Alguns até pediram que ela aceitasse o papel de atriz principal em seus filmes.\nOrelhas de gato em uma jovem, que também é uma mágica... Mesmo que fossem apenas truques, havia uma fortuna a ser feita aqui!\nInfelizmente, essas súplicas apaixonadas caiam em ouvidos surdos, e Lynette não só as rejeitava... Ela nem se dava ao trabalho de pensar em desculpas para as rejeições, ao invés disso, colocando Lyney para pensar nessas desculpas no lugar dela.\nEsse foi mesmo um grande enigma, pois muitos daqueles fazendo tais pedidos eram membros distintos da sociedade. \"As instruções do Pai foram claras — eles não deveriam ser tratados com desprezo.\nE se a autoria das recusas fosse descoberta, qualquer encontro adicional com eles se tornaria embaraçoso.\nEntão Lyney não teve escolha a não ser escrever carta após carta de recusa na maneira de falar de Lynette, enchendo cada uma até as margens com palavras educadas e sinceras.\nAté alguém cheio de lábia quanto Lyney achou a tarefa de escrever em reticência como sua irmã faz, uma tremenda tarefa.\nExausto tanto na mão quanto no espírito, olhando para sua irmã relaxando no sofá, Lyney não conseguia deixar de pensar — por que não tentar de verdade? Ele poderia ser o assistente, sem problemas.\n\"...Nem pense nisso\". Até essa fagulha de pensamento podia escapar de Lynette. Ela se espreguiçou, antes de sair e ficar de frente a ele. \"Eu gosto de ser sua assistente\"."
},
{
"Title": "História do Personagem 3",
@@ -76132,19 +76132,19 @@
},
{
"Title": "História do Personagem 4",
- "Context": "Já teve um oficial em Fontaine que queria investigar o fluxo de caixa do Hotel Bouffes d'ete nos últimos meses.\nEntretanto, logo que ele terminou de elaborar o primeiro esboço, seu superior impediu todo o assunto de prosseguir.\nEste pobre oficial jamais poderia imaginar como isso foi devido ao seu superior ter recebido uma carta, completa com um conjunto de fotos anexado mostrando um encontro que esse superior tinha desfrutado com uma famosa socialite.\nEste superior também jamais poderia ter imaginado que este segredo tinha sido revelado graças a ele ter usado um lenço que não pertencia à sua esposa durante um show de mágica.\nNa época, ele estava muito absorto nas animadas ações no palco, falhando em perceber um olhar direcionado a ele das sombras.\nEsta distração momentânea permitiu que Lynette \"roubasse\" informações dele, o deixando completamente \"limpo\".\nAs pessoas revelarão inconscientemente quem são através de suas roupas, olhos, movimentos e até a reticência em seu tom...\nEnquanto a maioria não consegue tirar muito desses sinais, enterrado sob eles estão muitos detalhes confusos, mas Lynette consegue usar seus poderes de observação incomparáveis para pegar esses pontos-chave.\nE após ela conectar todos esses detalhes aparentemente triviais, ela pode inferir informações úteis ao Hotel.\nEstes \"olhos\" do Hotel, um na luz e outro nas sombras, roubaram todo tipo de segredos dos famosos em Fontaine. Nenhuma dessas pessoas percebeu o roubo — para elas, pode muito bem ter sido mágica.\nE porque ela deve manter este foco afiado, Lynette, durante o trabalho, fala pouco para conservar sua energia.\nAté em seu cotidiano, ou quando ela está descansando, ela geralmente filtra todas as informações inúteis...\nDito isso, quais informações contam como úteis ou inúteis fica completamente a critério dela.\nPor exemplo, quanto a habilidades de operação de máquinas e afazeres domésticos? Ora, se alguém não fizer essas tarefas, é possível esconder essas habilidades no fundo da própria mente.\nE quando se vê presa nas fofocas da hora do chá, é necessário meramente adicionar ocasionalmente \"entendi\", \"é mesmo\" e \"então...\" na conversa para garantir que ela ocorra sem problemas.\nEconomia de energia — exatamente do jeito que ela prefere."
+ "Context": "Já teve um oficial em Fontaine que queria investigar o fluxo de caixa do Hotel Bouffes d'ete nos últimos meses.\nEntretanto, logo que ele terminou de elaborar o primeiro esboço, seu superior impediu todo o assunto de prosseguir.\nEste pobre oficial jamais poderia imaginar como isso foi devido ao seu superior ter recebido uma carta, completa com um conjunto de fotos anexado mostrando um encontro que esse superior havia desfrutado com uma famosa socialite.\nEste superior também jamais poderia ter imaginado que este segredo tinha sido revelado graças a ele ter usado um lenço que não pertencia à sua esposa durante um show de mágica.\nNa época, ele estava muito absorto nas animadas ações no palco, falhando em perceber um olhar direcionado a ele das sombras.\nEsta distração momentânea permitiu que Lynette \"roubasse\" informações dele, o deixando completamente \"limpo\".\nAs pessoas revelarão inconscientemente quem são através de suas roupas, olhos, movimentos e até a reticência em seu tom...\nEnquanto a maioria não consegue tirar muito desses sinais, enterrado sob eles estão muitos detalhes confusos, mas Lynette consegue usar seus poderes de observação incomparáveis para pegar esses pontos-chave.\nE após ela conectar todos esses detalhes aparentemente triviais, ela pode inferir informações úteis ao Hotel.\nEstes \"olhos\" do Hotel, um na luz e outro nas sombras, roubaram todo tipo de segredos dos famosos em Fontaine. Nenhuma dessas pessoas percebeu o roubo — para elas, pode muito bem ter sido mágica.\nE porque ela deve manter este foco afiado, Lynette, durante o trabalho, fala pouco para conservar sua energia.\nAté em seu cotidiano, ou quando ela está descansando, ela geralmente filtra todas as informações inúteis...\nDito isso, quais informações contam como úteis ou inúteis fica completamente a critério dela.\nPor exemplo, quanto a habilidades de operação de máquinas e afazeres domésticos? Ora, se alguém não fizer essas tarefas, é possível esconder essas habilidades no fundo da própria mente.\nE quando se vê presa nas fofocas da hora do chá, é necessário meramente adicionar ocasionalmente \"entendi\", \"é mesmo\" e \"então...\" na conversa para garantir que ela ocorra sem problemas.\nEconomia de energia — exatamente do jeito que ela prefere."
},
{
"Title": "História do Personagem 5",
- "Context": "As pessoas geralmente acreditam que as orelhas de gato de Lynette fazem parte do figurino de apresentação dela, devido à aparência idêntica de Lyney à pessoas comuns, apesar de eles compartilharem o mesmo sangue.\nContudo, as orelhas e cauda de Lynette de fato crescem do corpo dela — elas são tão reais quanto possível.\nDizem que essas características de gatos tendem a ser herdadas pela linhagem sanguínea, e caso essa linhagem diminua através das gerações, instâncias de \"atavismo\" ainda podem ocorrer de tempos em tempos.\nQuando ela era jovem, Lynette não amava essa herança específica.\nSempre havia alguma criança curiosa que apontava para ela, intencionalmente ou não, e perguntava: Por que você é diferente de todo mundo? Você e Lyney não são irmãos de verdade?\nA introvertida Lynette não sabia o que responder, nem Lyney podia sempre estar com ela. Sempre que tais coisas aconteciam, ela só podia abaixar as orelhas, enrolar a cauda e se agachar em um canto sozinha, acompanhada apenas da própria miséria.\nApenas um gato de rua a confortava, se aproximando e se esfregando nos tornozelos dela.\nEla não podia deixar o irmão vê-la assim, ela sabia. Ele já tinha muitas coisas para se preocupar — ele não precisava dessa trivialidade na cabeça dele também.\nMas ela não podia simplesmente fingir que nada estava errado — para enganar um grande mágico, ela tinha que se enganar primeiro.\nEntão ela abraçou o gato, gentilmente alisando o pelo nas costas dela. Como se ela sentisse a respiração dele, ela sentia a calma retornando.\nQuando o gato pulava de seus braços, seu rosto havia recuperado sua aparência plácida de sempre.\nFontaine também era lar de alguns degenerados em busca de novidade. Durante uma festa, uma certa \"pessoa importante\" se viu arrebatada pela aparência incomum de Lynette.\nIgnorando os protestos dela, a resistência dela, o pai adotivo dos irmãos colocou ela na carruagem da pessoa sem pensar duas vezes, quase como se estivesse entregando um gato manso.\nPor que ela? Por que ela nasceu com essas orelhas?\nEm sua solidão sufocante, Lynette mais uma vez cobriu suas orelhas em sofrimento, incapaz de segurar a amargura reprimida por todos esse anos.\n\"Pare de se esconder. Se acovardar não te levará a lugar nenhum.\" Aquela voz atravessou a escuridão com o luar. \"Saia. Aquele que deseja causar mal a você está morto.\"\nAquela voz era cruel como o gelo, mesmo assim, também tinha um poder reconfortante. Lynette levantou seus olhos, e lá ela viu a pessoa que no futuro chamaria de \"Pai\".\n\"Você tem bons ouvidos. Aprenda a usá-los.\"\n\"Pai\" massageou as orelhas de Lynette. O toque não era gentil. Na verdade, era tão frio quanto o luar.\nE como aquele luz, ela iluminou um canto da escuridão.\n...\n\"Quando as orelhas de um gato estão para trás, geralmente indica medo ou vigilância, e se elas ficam apontadas para cima e viradas para frente, geralmente indica um bom humor...\"\nSempre que Lyney conta a novos membros do Hotel Bouffes d'ete sobre os hábitos de gatos comuns, ele geralmente olha sua irmã mais nova que está por perto.\nAs orelhas de Lynette estão retas, viradas para frente, e ocasionalmente balançam para fora.\nJá faz um bom tempo desde que ela os colocou para trás."
+ "Context": "As pessoas geralmente acreditam que as orelhas de gato de Lynette fazem parte do figurino de apresentação dela, devido à aparência idêntica de Lyney a pessoas comuns, apesar de eles compartilharem o mesmo sangue.\nContudo, as orelhas e cauda de Lynette de fato crescem do corpo dela — elas são tão reais quanto possível.\nDizem que essas características de gatos tendem a ser herdadas pela linhagem sanguínea, e caso essa linhagem diminua através das gerações, instâncias de \"atavismo\" ainda podem ocorrer de tempos em tempos.\nQuando ela era jovem, Lynette não amava essa herança específica.\nSempre havia alguma criança curiosa que apontava para ela, intencionalmente ou não, e perguntava: Por que você é diferente de todo mundo? Você e Lyney não são irmãos de verdade?\nA introvertida Lynette não sabia o que responder, nem Lyney podia sempre estar com ela. Sempre que tais coisas aconteciam, ela só podia abaixar as orelhas, enrolar a cauda e se agachar em um canto sozinha, acompanhada apenas da própria miséria.\nApenas um gato de rua a confortava, se aproximando e se esfregando nos tornozelos dela.\nEla não podia deixar o irmão vê-la assim, ela sabia. Ele já tinha muitas coisas para se preocupar — ele não precisava dessa trivialidade na cabeça dele também.\nMas ela não podia simplesmente fingir que nada estava errado — para enganar um grande mágico, ela tinha que se enganar primeiro.\nEntão ela abraçou o gato, alisando gentilmente o pelo nas costas dela. Como se ela sentisse a respiração dele, ela sentia a calma retornando.\nQuando o gato pulava de seus braços, seu rosto havia recuperado sua aparência plácida de sempre.\nFontaine também era lar de alguns degenerados em busca de novidade. Durante uma festa, uma certa \"pessoa importante\" se viu arrebatada pela aparência incomum de Lynette.\nIgnorando os protestos dela, a resistência dela, o pai adotivo dos irmãos colocou ela na carruagem da pessoa sem pensar duas vezes, quase como se estivesse entregando um gato manso.\nPor que ela? Por que ela nasceu com essas orelhas?\nEm sua solidão sufocante, Lynette mais uma vez cobriu suas orelhas em sofrimento, incapaz de segurar a amargura reprimida por todos esses anos.\n\"Pare de se esconder. Se acovardar não te levará a lugar nenhum.\" Aquela voz atravessou a escuridão com o luar. \"Saia. Aquele que deseja causar mal a você está morto.\"\nAquela voz era cruel como o gelo, mesmo assim, também tinha um poder reconfortante. Lynette levantou seus olhos, e lá ela viu a pessoa que chamaria no futuro de \"Pai\".\n\"Você tem bons ouvidos. Aprenda a usá-los.\"\n\"Pai\" massageou as orelhas de Lynette. O toque não era gentil. Na verdade, era tão frio quanto o luar.\nE como aquele luz, ela iluminou um canto da escuridão.\n...\n\"Quando as orelhas de um gato estão para trás, geralmente indica medo ou vigilância, e se elas ficam apontadas para cima e viradas para frente, geralmente indica um bom humor...\"\nSempre que Lyney conta a novos membros do Hotel Bouffes d'ete sobre os hábitos de gatos comuns, ele geralmente olha sua irmã mais nova que está por perto.\nAs orelhas de Lynette estão retas, viradas para frente, e ocasionalmente balançam para fora.\nJá faz um bom tempo desde que ela os colocou para trás."
},
{
"Title": "Máquina de Alimentação \"Não Automática\"",
- "Context": "Esta é uma máquina de alimentação feita sob medida que Freminet ajudou a construir, com o objetivo de lidar com o crescente número de pequenos animais em casa.\nApós uma certa apresentação acabar, Lynette encontrou uma caixa abandonada na porta dos fundos do teatro.\nConforme ela a abriu, alguns filhotes de gatos, com apenas um mês de vida, levantaram suas cabeças em alarme. Mas eles não tinham as forças para fugir, assim podiam apenas encarar em alarme.\nLynette não disse nada, nem estendeu a mão para não assustá-los mais. Ao invés disso, ela simplesmente olhou para eles de volta em silêncio.\nLentamente eles começaram a entender que ela não desejava causar mal a eles, e eventualmente baixaram seus pescoços tensos.\nApenas então Lynette pegou a caixa com os gatos, enquanto eles deitavam em silêncio, permitindo que esta senhorita os levasse de volta para sua nova \"casa\".\nHouve um pequeno debate entre os membros da família se os animais deveriam ser adotados, mas a geralmente reticente Lynette bateu o pé, insistindo que ficassem.\nA discussão conseguiu de alguma maneira chegar aos ouvidos do \"Pai\", e deu a palavra final — que era que seus filhos deveriam encerrar a briga tola.\n\"Aqueles que desejam criá-los, façam isso si mesmos — mas façam direito. Não cause problemas aos outros.\"\nApós um breve silêncio, ela adicionou \"e se você não os ensinou a seguir regras até o fim do inverno, livre-se deles.\"\nEssa declaração encerrou a discussão. Quanto à tarefa de ensinar os gatos, ela recaiu sobre Lynette.\nConsiderando que Lynette era geralmente aversa a trabalho duro, Freminet fez a máquina de alimentação automática feita sob medida.\nA máquina veio com um relógio interno e uma balança que a permitia alimentar vários gatinhos com várias comidas em horas precisas em quantidades fixas.\nEsta máquina, por sua vez, se tornou uma das poucas máquinas a sobreviver aos usos de Lynette, jamais quebrando por muitos anos de serviço. De fato, seus componentes internos permaneceram novos, com apenas o prato sob a saída da comida mostrando sinais de uso.\nE isso... é porque Lynette nunca a usou direito.\nO tipo de comida a adicionar em cada caixa, como inserir as quantidades e horas das alimentações... Ao invés de memorizar isso, ela achou mais conveniente preparar pessoalmente a comida dos gatos no prato.\nAlém disso, se ela tivesse que deixar até a alimentação para uma máquina...\nLynette se agachou próximo à Máquina de Alimentação \"Não Automática\", alisando os pelos dos gatos satisfeitos pensando silenciosamente.\n...Como ela ia conseguir ensinar essas crianças?"
+ "Context": "Esta é uma máquina de alimentação feita sob medida que Freminet ajudou a construir, para lidar com o crescente número de pequenos animais em casa.\nApós uma certa apresentação acabar, Lynette encontrou uma caixa abandonada na porta dos fundos do teatro.\nConforme ela a abriu, alguns filhotes de gatos, com apenas um mês de vida, levantaram suas cabeças em alarme. Mas eles não tinham as forças para fugir, assim podiam apenas encarar em alarme.\nLynette não disse nada, nem estendeu a mão para não assustá-los mais. Ao invés disso, ela simplesmente olhou para eles de volta em silêncio.\nLentamente eles começaram a entender que ela não desejava causar mal a eles, e eventualmente baixaram seus pescoços tensos.\nApenas então Lynette pegou a caixa com os gatos, enquanto eles deitavam em silêncio, permitindo que esta senhorita os levasse de volta para sua nova \"casa\".\nHouve um pequeno debate entre os membros da família se os animais deveriam ser adotados, mas a geralmente reticente Lynette bateu o pé, insistindo que ficassem.\nA discussão conseguiu de alguma maneira chegar aos ouvidos do \"Pai\", e deu a palavra final — que era que seus filhos deveriam encerrar a briga tola.\n\"Aqueles que desejam criá-los, façam isso vocês mesmos — mas façam direito. Não causem problemas aos outros.\"\nApós um breve silêncio, ela adicionou \"e se você não os ensinou a seguir regras até o fim do inverno, livre-se deles.\"\nEssa declaração encerrou a discussão. Quanto à tarefa de ensinar os gatos, ela recaiu sobre Lynette.\nConsiderando que Lynette era geralmente avessa a trabalho duro, Freminet fez a máquina de alimentação automática feita sob medida.\nA máquina veio com um relógio interno e uma balança que a permitia alimentar vários gatinhos com várias comidas em horas precisas em quantidades fixas.\nEsta máquina, por sua vez, se tornou uma das poucas máquinas a sobreviver aos usos de Lynette, jamais quebrando por muitos anos de serviço. De fato, seus componentes internos permaneceram novos, com apenas o prato sob a saída da comida mostrando sinais de uso.\nE isso... é porque Lynette nunca a usou direito.\nO tipo de comida a adicionar em cada caixa, como inserir as quantidades e horas das alimentações... Ao invés de memorizar isso, ela achou mais conveniente preparar pessoalmente a comida dos gatos no prato.\nAlém disso, se ela tivesse que deixar até a alimentação para uma máquina...\nLynette se agachou próximo à Máquina de Alimentação \"Não Automática\", alisando os pelos dos gatos satisfeitos pensando silenciosamente.\n...Como ela ia conseguir ensinar essas crianças?"
},
{
"Title": "Visão",
- "Context": "Quando Lynette era jovem, ela geralmente ouvia histórias sobre Visões de Lyney.\nOs protagonistas desses contos pareciam onipotentes, capazes de invocar tempestades com o estalar de dedos, dissipando névoa escura com um sopro de ar.\nAqueles não eram truques de mágica meticulosamente preparados, não — esse era o reino de verdadeiros milagres.\nSe apenas tivéssemos Visões também, Lynette frequentemente pensava na época.\nEles podia tornar truques de mágica em mágica de verdade. Eles poderiam tirar comida de cartolas para encher a barriga e fogo para os manter aquecidos à noite. Lyney não teria que se ocupar constantemente para mantê-los vivos.\nMas o deuses nunca ouviram essas preces. Em dias seguintes, ela e Lyney perambularam, e após várias curvas nas ruas da cidade e mansões nobres, eles encontraram um lugar para colocar os pés sob a égide do \"Pai\" deles.\nOs dois sabiam como era difícil conseguir algo assim, então eles suportaram o treinamento duro e se apoiaram através de incontáveis missões.\nA realidade havia corroído a inocência infantil deles cedo demais, e o sonho de possuir uma Visão também tinha sido desregrado.\nDurante uma certa missão, eles foram despachados para se apresentar na casa das montanhas de um nobre para roubar evidências incriminadoras que o alvo tinha escondido no escritório.\nA missão em si era bem comum, e ocorreu muito bem. Durante sua apresentação, os dois mexeram com uma janela na casa. Quando ela acabasse, eles poderiam entrar sorrateiramente e pegar a evidência sem deixar nenhum rastro.\nMas enquanto eles tiveram sucesso, três sinalizadores subiram na floresta fora da janela — uma mensagem dos \"membros da família\" de vigia.\nTrês sinalizadores significavam o pior cenário: que a Maison Gardiennage também estava visando esta pessoa e de fato enviou equipes à cena.\nSe eles saíssem por onde entraram, tinham uma grande chance de encontrar equipes da Maison, e se fossem expostos conduzindo sua missão sob o disfarce de mágicos, não só estariam acabados, como comprometeriam também os \"membros de sua família\".\nAs vozes fora do escritório estavam ficando mais altas — se eles desejassem escapar o mais rápido e silenciosamente possível, teriam que correr um risco.\nA casa foi construída contra a montanha, e fora da janela estava um penhasco, sob o qual havia um rio veloz.\nLynette trocou um olhar com seu irmão, e sem uma palavra, eles seguraram a mão um do outro com força e pularam da janela.\nAs ondas bateram em Lyney com uma tremenda força.\nEla havia tentando absorver o impacto com seu ombro logo antes de aterrissarem, protegendo sua irmã mais uma vez, mas perdendo a consciência no impacto.\nDesesperada, Lynette se agarrou a um pedaço de madeira flutuando e por muito pouco conseguiu arrastar o irmão inconsciente para a margem, tossindo água enquanto ela batalhava.\nLutando contra a imensa dor em seus pulmões, ela checou a condição dele em pânico. Ele estava assustadoramente pálido, seus olhos fechados — não havia nada de sua vivacidade normal à vista.\nEla o abraçou para prevenir que sua temperatura caísse ainda mais, mesmo enquanto ela procurava ao seu redor. A floresta estava escura e nesta noite sem luz, as árvores torcidas pareciam ainda mais aterrorizantes.\nEla chamou o nome dele suavemente, esperando que ele se levantasse novamente com um sorriso, assim como ele tinha feito em suas apresentações anteriores. Mas desta vez, a única resposta que ela teve foi sua respiração frágil.\nA solidão e medo daquela noite fatídica tantos anos atrás tinha tomado o coração dela novamente.\nFazia tanto tempo, e eles tinham passado por tanta coisa — ela tinha deixado aquilo para trás, ou pelo menos ela pensou.\nPor que, então, as coisas estavam como antes? Ela não podia fazer nada além de esperar que alguém a defendesse? Enquanto ela tremia na escuridão?\nNão. Não. Deveria ter sido diferente. Eles tinham feito tantos milagres, conquistado tantos obstáculos.\n...Ela havia desejado apoiá-lo, em todos os momentos, ombro a ombro.\nAs equipes da Maison poderiam estar patrulhando por perto. Eles não podiam chamar os \"membros de sua família\", nem poderiam ficar aqui.\nA única coisa que ela podia fazer agora era segurar a mão de Lyney firmemente e carregá-lo em seus ombros.\nSe ela não pudesse enxergar o caminho, então ela iria escutar.\nEstendendo suas orelhas o mais alto que podia, ela prestou atenção até ao menor sussurro do vento.\nE o vento cantou pelos galhos e arbustos, e acariciou o rosto dela... e eles gradualmente pintaram uma paisagem borrada.\nLynette continuou avançando, os espinhos pelo caminho perfurando sua pele e manchando suas roupas de vermelho.\nLentamente, a vista ficou mais nítida aos olhos dela. Talvez suas orelhas tinham se acostumado com o vento, ou seus olhos se acostumado com a escuridão, mas os passos dela ficaram mais ágeis, mais resolutos.\nNeste palco sem holofotes, nesta apresentação sem aplausos, Lynette havia finalmente se tornado a estrela.\nEnquanto os raios do amanhecer atravessavam a floresta, Lynette carregou seu irmão de volta ao ponto de encontro da \"família\", apenas para encontrar alguém inesperado — o \"Pai\" deles tinha ido pessoalmente na noite anterior.\nUsando suas últimas forças, Lynette retirou as evidências encharcadas de seu colo, mas antes que pudesse entregar, suas pernas a abandonaram, derrubando Lyney com sua queda.\n\"Pai\" os agarrou, permitindo que a informação caísse na terra e ficasse suja.\n\"Durma agora. Você recuperou... um prêmio ainda mais valioso.\"\nUma Visão, refletindo tanto o sol do amanhecer e os rostos adormecidos dos gêmeos, estava pendurada na cintura de Lynette, brilhando silenciosamente."
+ "Context": "Quando Lynette era jovem, ela geralmente ouvia histórias sobre Visões de Lyney.\nOs protagonistas desses contos pareciam onipotentes, capazes de invocar tempestades com o estalar de dedos, dissipando névoa escura com um sopro de ar.\nAqueles não eram truques de mágica meticulosamente preparados, não — esse era o reino de verdadeiros milagres.\nSe apenas tivéssemos Visões também, Lynette frequentemente pensava na época.\nEles podia tornar truques de mágica em mágica de verdade. Eles poderiam tirar comida de cartolas para encher a barriga e fogo para os manter aquecidos à noite. Lyney não teria que se ocupar constantemente para mantê-los vivos.\nMas os deuses nunca ouviram essas preces. Em dias seguintes, ela e Lyney perambularam, e após várias curvas nas ruas da cidade e mansões nobres, eles encontraram um lugar para colocar os pés sob a égide do \"Pai\" deles.\nOs dois sabiam como era difícil conseguir algo assim, então eles suportaram o treinamento duro e se apoiaram através de incontáveis missões.\nA realidade havia corroído a inocência infantil deles cedo demais, e o sonho de possuir uma Visão também tinha sido desregrado.\nDurante uma certa missão, eles foram despachados para se apresentar na casa das montanhas de um nobre para roubar evidências incriminadoras que o alvo tinha escondido no escritório.\nA missão em si era bem comum, e ocorreu muito bem. Durante sua apresentação, os dois mexeram com uma janela na casa. Quando ela acabasse, eles poderiam entrar sorrateiramente e pegar a evidência sem deixar nenhum rastro.\nMas enquanto eles tiveram sucesso, três sinalizadores subiram na floresta fora da janela — uma mensagem dos \"membros da família\" de vigia.\nTrês sinalizadores significavam o pior cenário: que a Maison Gardiennage também estava visando esta pessoa e de fato enviou equipes à cena.\nSe eles saíssem por onde entraram, tinham uma grande chance de encontrar equipes da Maison, e se fossem expostos conduzindo sua missão sob o disfarce de mágicos, não só estariam acabados, como comprometeriam também os \"membros de sua família\".\nAs vozes fora do escritório estavam ficando mais altas — se eles desejassem escapar o mais rápido e silenciosamente possível, teriam que correr um risco.\nA casa foi construída contra a montanha, e fora da janela estava um penhasco, sob o qual havia um rio veloz.\nLynette trocou um olhar com seu irmão, e sem uma palavra, eles seguraram a mão um do outro com força e pularam da janela.\nAs ondas bateram em Lyney com uma tremenda força.\nEla havia tentando absorver o impacto com seu ombro logo antes de aterrissarem, protegendo sua irmã mais uma vez, mas perdendo a consciência no impacto.\nDesesperada, Lynette se agarrou a um pedaço de madeira flutuando e por muito pouco conseguiu arrastar o irmão inconsciente para a margem, tossindo água enquanto ela batalhava.\nLutando contra a imensa dor em seus pulmões, ela checou a condição dele em pânico. Ele estava assustadoramente pálido, seus olhos fechados — não havia nada de sua vivacidade normal à vista.\nEla o abraçou para prevenir que sua temperatura caísse ainda mais, mesmo enquanto ela procurava ao seu redor. A floresta estava escura e nesta noite sem luz, as árvores torcidas pareciam ainda mais aterrorizantes.\nEla chamou o nome dele suavemente, esperando que ele se levantasse novamente com um sorriso, assim como ele fez em suas apresentações anteriores. Mas desta vez, a única resposta que ela teve foi sua respiração frágil.\nA solidão e medo daquela noite fatídica tantos anos atrás havia tomado o coração dela novamente.\nFazia tanto tempo, e eles passaram por tanta coisa — ela deixou aquilo para trás, ou pelo menos ela pensou.\nPor que, então, as coisas estavam como antes? Ela não podia fazer nada além de esperar que alguém a defendesse? Enquanto ela tremia na escuridão?\nNão. Não. Deveria ter sido diferente. Eles fizeram tantos milagres, conquistado tantos obstáculos.\n...Ela havia desejado apoiá-lo, em todos os momentos, ombro a ombro.\nAs equipes da Maison poderiam estar patrulhando por perto. Eles não podiam chamar os \"membros de sua família\", nem poderiam ficar aqui.\nA única coisa que ela podia fazer agora era segurar a mão de Lyney firmemente e carregá-lo em seus ombros.\nSe ela não pudesse enxergar o caminho, então ela iria escutar.\nEstendendo suas orelhas o mais alto que podia, ela prestou atenção até ao menor sussurro do vento.\nE o vento cantou pelos galhos e arbustos, e acariciou o rosto dela... e eles gradualmente pintaram uma paisagem borrada.\nLynette continuou avançando, os espinhos pelo caminho perfurando sua pele e manchando suas roupas de vermelho.\nLentamente, a vista ficou mais nítida aos olhos dela. Talvez suas orelhas tinham se acostumado com o vento, ou seus olhos se acostumado com a escuridão, mas os passos dela ficaram mais ágeis, mais resolutos.\nNeste palco sem holofotes, nesta apresentação sem aplausos, Lynette havia finalmente se tornado a estrela.\nEnquanto os raios do amanhecer atravessavam a floresta, Lynette carregou seu irmão de volta ao ponto de encontro da \"família\", apenas para encontrar alguém inesperado — o \"Pai\" deles tinha ido pessoalmente na noite anterior.\nUsando suas últimas forças, Lynette retirou as evidências encharcadas de seu colo, mas antes que pudesse entregar, suas pernas a abandonaram, derrubando Lyney com sua queda.\n\"Pai\" os agarrou, permitindo que a informação caísse na terra e ficasse suja.\n\"Durma agora. Você recuperou... um prêmio ainda mais valioso.\"\nUma Visão, refletindo tanto o sol do amanhecer e os rostos adormecidos dos gêmeos, estava pendurada na cintura de Lynette, brilhando silenciosamente."
}
]
},
@@ -76554,7 +76554,7 @@
},
"Id": 10841,
"Name": "Ataque Normal: Translocação de Carta Forçada",
- "Description": "Ataque Normal\nRealiza até 4 disparos consecutivos com seu arco.\n\nAtaque Imersivo\nDispara uma chuva de flechas no ar e cai rapidamente na direção do chão, causando Dano em AdE durante a queda.\n\nAtaque Carregado\nRealiza um Disparo com Mira mais preciso e que causa mais Dano.\nAo mirar, o poder das chamas se condensará na ponta da flecha, sendo liberado ao dispará-la. Gerará efeitos diferentes de acordo com o tempo de carregamento:\n· Carga Nv.1: dispara uma flecha imbuída de Pyro, causando Dano Pyro.\n· Carga Nv.2: dispara uma Flecha da Magia Secreta que causa Dano Pyro e, ao atingir um inimigo, invoca um Chapéu do Gato Brincalhão.\nAo disparar a Flecha da Magia Secreta, se a Vida de Lyney for maior que 60%, consumirá uma parte dela e obterá um acúmulo de Resquício Mágico, esse efeito pode ser acumulado até 5 vezes, e será cancelado após 30s fora da batalha.\nÉ possível reduzir a Vida de Lyney até 60% dessa forma.\n\nChapéu do Gato Brincalhão\n· Ridiculariza os inimigos próximos, atraindo seus ataques. Cada inimigo só pode ser provocado pelo Chapéu do Gato Brincalhão uma vez a cada 5s.\n· Sua durabilidade é proporcional a Vida Máxima de Lyney.\n· Ao ser destruído ou quando sua duração acabar, disparará Fogos de Artifício Mágicos contra os inimigos ao redor, causando Dano Pyro.\nSó é possível existir 1 Chapéu do Gato Brincalhão ao mesmo tempo.\n\nArkhe: Pneuma\nPeriodicamente, na posição que a Flecha da Magia Secreta atingir, fará cair um Espinho Espiritual que causará Dano Pyro com Pneuma.",
+ "Description": "Ataque Normal\nRealiza até 4 disparos consecutivos com seu arco.\n\nAtaque Imersivo\nDispara uma chuva de flechas no ar e cai rapidamente na direção do chão, causando Dano em AdE durante a queda.\n\nAtaque Carregado\nRealiza um Disparo com Mira mais preciso e que causa mais Dano.\nAo mirar, o poder das chamas se condensará na ponta da flecha, sendo liberado ao dispará-la. Gerará efeitos diferentes de acordo com o tempo de carregamento:\n· Carga Nv.1: dispara uma flecha imbuída de Pyro, causando Dano Pyro.\n· Carga Nv.2: dispara uma Flecha da Magia Secreta que causa Dano Pyro e, ao atingir um inimigo, invoca um Chapéu do Gato Brincalhão.\nAo disparar a Flecha da Magia Secreta, se a Vida de Lyney for maior que 60%, consumirá uma parte dela e obterá um acúmulo de Resquício Mágico, esse efeito pode ser acumulado até 5 vezes, e será cancelado após 30s fora da batalha.\nÉ possível reduzir a Vida de Lyney até 60% dessa forma.\n\nChapéu do Gato Brincalhão\n· Ridiculariza os inimigos próximos, atraindo seus ataques. Cada inimigo só pode ser provocado pelo Chapéu do Gato Brincalhão uma vez a cada 5s.\n· Sua durabilidade é proporcional à Vida Máxima de Lyney.\n· Ao ser destruído ou quando sua duração acabar, disparará Fogos de Artifício Mágicos contra os inimigos ao redor, causando Dano Pyro.\nSó é possível existir 1 Chapéu do Gato Brincalhão ao mesmo tempo.\n\nArkhe: Pneuma\nPeriodicamente, na posição que a Flecha da Magia Secreta atingir, fará cair um Espinho Espiritual que causará Dano Pyro com Pneuma.",
"Icon": "Skill_A_02"
},
{
@@ -76998,13 +76998,13 @@
{
"Id": 841,
"Name": "Truque Aéreo",
- "Description": "Você pode ter até 2 Chapéus do Gato Brincalhão ao mesmo tempo.\nAlém disso, quando a Flecha da Magia Secreta atingir um inimigo, invocará 2 Chapéus do Gato Brincalhão, e obterá um acúmulo extra de \"Resquício Mágico\". Esse efeito pode ser desencadeado uma vez a cada 15s.",
+ "Description": "Você pode ter até 2 Chapéus do Gato Brincalhão ao mesmo tempo.\nAlém disso, quando a Flecha da Magia Secreta atingir um inimigo, invocará 2 Chapéus do Gato Brincalhão e obterá um acúmulo extra de \"Resquício Mágico\". Esse efeito pode ser desencadeado uma vez a cada 15s.",
"Icon": "UI_Talent_S_Liney_01"
},
{
"Id": 842,
"Name": "Truque Atrativo",
- "Description": "Quando Lyney está no campo de batalha, a cada 2s obterá um acúmulo do efeito \"Foco Atento\", aumentando o Dano CRIT de Lyney em 20%. Esse efeito pode acumular até 3 vezes, e será removido quando Lyney sair do campo de batalha.",
+ "Description": "Quando Lyney está no campo de batalha, obterá um acúmulo do efeito \"Foco Atento\" a cada 2s, aumentando o Dano CRIT de Lyney em 20%. Esse efeito pode acumular até 3 vezes e será removido quando Lyney sair do campo de batalha.",
"Icon": "UI_Talent_S_Liney_03"
},
{
@@ -77162,7 +77162,7 @@
},
{
"Title": "Sobre Furina...",
- "Context": "A Arconte Hydro, Srta. Furina, é muito imprevisível e sua maneira de falar pode ser muito provocante, quase como se ela visse o ato de falar como algum tipo de performance. As pessoas de Fontaine tem um carinho único por emoção e drama, que é por isso que muitos tem uma grande estima por ela."
+ "Context": "A Arconte Hydro, Srta. Furina, é muito imprevisível e sua maneira de falar pode ser muito provocante, quase como se ela visse o ato de falar como algum tipo de performance. As pessoas de Fontaine têm um carinho único por emoção e drama, que é por isso que muitos têm uma grande estima por ela."
},
{
"Title": "Sobre Chiori...",
@@ -77352,31 +77352,31 @@
},
{
"Title": "História do Personagem 1",
- "Context": "Embora Lyney tenha começado sua jornada com mágica para encher o seu estômago, ele continuou a aperfeiçoar sua arte mesmo após ter se tornado uma pessoa de renome.\nAfinal de contas, a mágica, foi a sua benfeitora. Ela não apenas permitiu que ele e a sua irmã sobrevivessem, mas também que eles ganhassem o \"reconhecimento\" que muitas crianças, crescendo em uma casa cheia de amor, teriam recebido de seus pais.\nDesde muito jovem, as apresentações sempre estiveram muito próximas da vida de Lyney. Sempre que ele subia ao palco, Lyney fazia com que todos gritassem e aplaudissem. Mesmo assim, ele não se perdeu diante de tanta adoração, na verdade, isso fez com que ele crescesse incomodado.\nSe a audiência estava apenas atraída pelo espetáculo da mágica, quem poderia dizer se eles não abandonariam o palco de Lyney assim que ouvissem que um outro espetáculo mais interessante estivesse na cidade?\nEm outras palavras, assim como a audiência seria atraída por pétalas e cartas, quem poderia dizer se não seriam atraídos por fogos de artifício e salvas de tiros? Havia uma forma ainda mais grandiosa de um mágico capturar o coração de seu público além de seduzi-los com apresentações cada vez mais chocantes?\nEm todas as apresentações seguintes de Lyney, o público percebia algumas mudanças: Lyney acrescentava vários segmentos entre as apresentações onde ele interagia mais com a plateia.\nRealmente, esse mágico não parecia ter nenhuma ressalva, compartilhando várias histórias fascinantes sobre sua vida, sem nem se importar se o seu público ficasse tentando adivinhar o segredo por detrás de seus truques.\nClaro que, os mais astutos entre eles percebiam que as histórias de Lyney não eram verdadeiras, mas sim, uma forma de criar uma atmosfera, uma base preparada para um truque de mágica ainda maior.\nMesmo assim, ninguém se importava com essas pequenas mentirinhas. Afinal, a verdade e a mentira já eram inextricáveis em muitas partes de sua apresentação, poderia-se dizer que até mesmo o próprio mágico havia se tornado parte da mágica.\nAssim, Lyney muitas vezes parece próximo e gentil, e outras vez distante de seu público, equilibrando perfeitamente a proximidade humana e o mistério mágico bem na palma de suas mãos, com seu sorriso deixando a imaginação do público correndo solta.\nNão importava se aquele que estava assistindo fosse rico ou pobre, triste ou feliz, a imaginação é o principal equalizador, levando o encanto da magia para todos.\nDessa forma, o mistério e a elegância desse mágico se espalhou por toda parte, com as pessoas até mesmo comentando que sua habilidade em criar uma atmosfera única, é, por si só, tão requintada quanto a mágica.\n\"É mesmo? Bem, eu só estou tentando convidar a todos para fazer uma pequena pausa da realidade, só isso.\""
+ "Context": "Embora Lyney tenha começado sua jornada com mágica para encher o seu estômago, ele continuou a aperfeiçoar sua arte mesmo após ter se tornado uma pessoa de renome.\nAfinal de contas, a mágica, foi a sua benfeitora. Ela não apenas permitiu que ele e a sua irmã sobrevivessem, mas também que eles ganhassem o \"reconhecimento\" que muitas crianças, crescendo em uma casa cheia de amor, teriam recebido de seus pais.\nDesde muito jovem, as apresentações sempre estiveram muito próximas da vida de Lyney. Sempre que ele subia ao palco, Lyney fazia com que todos gritassem e aplaudissem. Mesmo assim, ele não se perdeu diante de tanta adoração, na verdade, isso fez com que ele crescesse incomodado.\nSe a audiência estava apenas atraída pelo espetáculo da mágica, quem poderia dizer se eles não abandonariam o palco de Lyney assim que ouvissem que outro espetáculo mais interessante estivesse na cidade?\nEm outras palavras, assim como a audiência seria atraída por pétalas e cartas, quem poderia dizer se não seriam atraídos por fogos de artifício e salvas de tiros? Havia uma forma ainda mais grandiosa de um mágico capturar o coração de seu público além de seduzi-los com apresentações cada vez mais chocantes?\nEm todas as apresentações seguintes de Lyney, o público percebia algumas mudanças: Lyney acrescentava vários segmentos entre as apresentações onde ele interagia mais com a plateia.\nRealmente, esse mágico não parecia ter nenhuma ressalva, compartilhando várias histórias fascinantes sobre sua vida, sem nem se importar se o seu público ficasse tentando adivinhar o segredo por detrás de seus truques.\nClaro que, os mais astutos entre eles percebiam que as histórias de Lyney não eram verdadeiras, mas sim, uma forma de criar uma atmosfera, uma base preparada para um truque de mágica ainda maior.\nMesmo assim, ninguém se importava com essas pequenas mentirinhas. Afinal, a verdade e a mentira já eram inextricáveis em muitas partes de sua apresentação, pode-se dizer que até mesmo o próprio mágico havia se tornado parte da mágica.\nAssim, Lyney muitas vezes parece próximo e gentil, e outras vezes distante de seu público, equilibrando perfeitamente a proximidade humana e o mistério mágico bem na palma de suas mãos, com seu sorriso deixando a imaginação do público correndo solta.\nNão importava se aquele que estava assistindo fosse rico ou pobre, triste ou feliz, a imaginação é o principal equalizador, levando o encanto da magia para todos.\nDessa forma, o mistério e a elegância desse mágico se espalhou por toda parte, com as pessoas até mesmo comentando que sua habilidade em criar uma atmosfera única, é, por si só, tão requintada quanto a mágica.\n\"É mesmo? Bem, eu só estou tentando convidar a todos para fazer uma pequena pausa da realidade, só isso.\""
},
{
"Title": "História do Personagem 2",
- "Context": "A nova casa do Lyney era o Hotel Bouffes d'ete, localizado em uma esquina da Corte de Fontaine.\nO lugar era a casa de muitos órfãos que haviam experiências similares dele e sua irmã. As pessoas aqui ajudavam uns aos outros da mesma forma que uma família faria, abraçando as consequências daqueles trágicos anos juntos.\nMas os irmãos, mesmo com a recomendação do gerente do Hotel, não sentiram que era muito fácil de se enturmar, nem foi fácil para as crianças por lá aceitarem imediatamente esses \"forasteiros\".\nE nesse ambiente opressivo e sombrio, Lynette chegou a quebrar o equipamento de bombeamento de água bem na frente dos olhos de todos, piorando ainda mais a desconfiança.\nLyney apenas pôde se prontificar e acatar a responsabilidade, concordando em consertar o equipamento para que não afetasse a vida diária dos outros.\nNa verdade, ele não sabia absolutamente nada sobre consertos, mas dado a propensão da Lynette de quebrar vários dispositivos menores, ele acabou ficando acostumado a seguir a sua intuição para fazer alguns consertos aqui e ali.\nInfelizmente, ele havia subestimado completamente a complexidade dessa tarefa. Ele conseguiu restaurar sua operação, mas caso ele tenha conseguido resolver a raiz do problema, ele não conseguia dizer.\nMas, assim quando ele já estava sem saber o que fazer, um aparente jovem retraído apareceu, examinou e restaurou as instalações, pedindo desculpas.\nAcontece que, ele estava encarregado da manutenção no Hotel, e da forma que ele via, Lynette infelizmente foi a vítima de sua falha em detectar o componente do sistema estragando.\nPorém, Lyney estava mais impressionado pela habilidade do jovem do que nesse papo de responsabilidade. Ele queria aprender com o jovem — se mais nada, isso faria com que fosse muito mais fácil de ajudar Lynette.\nO jovem, por outro lado, não costumava recursar as coisas, e assim Lyney se tornou seu assistente em pequenas tarefas — logo, ele e Freminet se tornaram amigos.\nLyney se demonstrou muito altruísta ao dedicar seu tempo aos outros residentes do Hotel, seja fosse o Freminet ou outros, mas ele fazia companhia de forma silenciosa, reconfortante, ao invés de perguntar a eles sobre suas experiências.\nPara isso, ele tomou como base o sucinto conselho de vida da Lynette: \"Ninguém precisa preocupações autossatisfatórias.\"\nCom o tempo, essas pessoas foram aos poucos se sentindo mais confortáveis em dividir o seu passado com ele, e assim, Lyney conseguiu melhor ajudá-los com seus problemas.\nFreminet ficou meio perplexo com isso, acreditando que Lyney, que estava aos poucos se tornando a base da qual o Hotel girava, não precisava ter ido tão longe.\nLyney brincou dizendo que ajudou Freminet quando se conheceram, pois ele sabia que sua irmã causaria mais problemas com as máquinas com o tempo, e que ele estava desconfortável com isso.\nMas, a essa altura, não havia mais como enganar o Freminet com tais palavras. Sob o olhar do jovem, Lyney apenas conseguia dizer a verdade.\n\"Lynette sempre foi a minha única família, então eu aprendi com ela como que se deve tratar todos os membros da sua família.\""
+ "Context": "A nova casa do Lyney era o Hotel Bouffes d'ete, localizado em uma esquina da Corte de Fontaine.\nO lugar era a casa de muitos órfãos que havia experiências similares dele e sua irmã. As pessoas aqui se ajudavam da mesma forma que uma família faria, abraçando as consequências daqueles trágicos anos juntos.\nMas os irmãos, mesmo com a recomendação do gerente do Hotel, não sentiram que era muito fácil de se enturmar, nem foi fácil para as crianças por lá aceitarem imediatamente esses \"forasteiros\".\nE nesse ambiente opressivo e sombrio, Lynette chegou a quebrar o equipamento de bombeamento de água bem na frente dos olhos de todos, piorando ainda mais a desconfiança.\nLyney apenas pôde se prontificar e acatar a responsabilidade, concordando em consertar o equipamento para que não afetasse a vida diária dos outros.\nNa verdade, ele não sabia absolutamente nada sobre consertos, mas dado a propensão da Lynette de quebrar vários dispositivos menores, ele acabou ficando acostumado a seguir a sua intuição para fazer alguns consertos aqui e ali.\nInfelizmente, ele havia subestimado completamente a complexidade dessa tarefa. Ele conseguiu restaurar sua operação, mas caso ele tenha conseguido resolver a raiz do problema, ele não conseguia dizer.\nMas, assim quando ele já estava sem saber o que fazer, um aparente jovem retraído apareceu, examinou e restaurou as instalações, pedindo desculpas.\nAcontece que, ele estava encarregado da manutenção no Hotel, e da forma que ele via, Lynette infelizmente foi a vítima de sua falha em detectar o componente do sistema estragando.\nPorém, Lyney estava mais impressionado pela habilidade do jovem do que nesse papo de responsabilidade. Ele queria aprender com o jovem — se mais nada, isso faria com que fosse muito mais fácil de ajudar Lynette.\nO jovem, por outro lado, não costumava recursar as coisas, e assim Lyney se tornou seu assistente em pequenas tarefas — logo, ele e Freminet se tornaram amigos.\nLyney se demonstrou muito altruísta ao dedicar seu tempo aos outros residentes do Hotel, fosse Freminet ou outros, mas ele fazia companhia de forma silenciosa, reconfortante, ao invés de perguntar a eles sobre suas experiências.\nPara isso, ele tomou como base o sucinto conselho de vida da Lynette: \"Ninguém precisa preocupações autossatisfatórias.\"\nCom o tempo, essas pessoas foram lentamente se sentindo mais confortáveis em dividir o seu passado com ele, e assim, Lyney conseguiu melhor ajudá-los com seus problemas.\nFreminet ficou meio perplexo com isso, acreditando que Lyney, que estava gradualmente se tornando a base da qual o Hotel se erguia, não precisava ter ido tão longe.\nLyney brincou dizendo que ajudou Freminet quando se conheceram, pois ele sabia que sua irmã causaria mais problemas com as máquinas com o tempo, e que ele estava desconfortável com isso.\nMas, a essa altura, não havia mais como enganar o Freminet com tais palavras. Sob o olhar do jovem, Lyney apenas conseguia dizer a verdade.\n\"Lynette sempre foi a minha única família, então eu aprendi com ela como que se deve tratar todos os membros da sua família.\""
},
{
"Title": "História do Personagem 3",
- "Context": "No dia da inauguração do Hotel Bouffes d'ete, todas as crianças estavam agitadas, pendurando cores festivas por toda parte.\nPara os moradores, os festivais e eventos externos eram coisas frias e sem emoção, elementos estranhos em suas vidas, e somente essa morada poderia lhes trazer o verdadeiro calor.\nTodos se moviam conforme os planos do Lyney. Lynette havia comprado grandes quantidades de ornamentos festivos e junto com as outras crianças, ela pendurou fitas coloridas e saudações festivas escritas a mão.\nFreminet estava garantindo que todos os adereços mágicos funcionariam normalmente — Lyney confiava em sua capacidade, de tal forma, que Freminet ficou encarregado de todos os adereços.\nLyney era o mais ocupado de todos — ele não apenas tinha que garantir o progresso de todos, como ele também estava preparando tudo para um grande e único truque de mágica em segredo.\nE foi assim que o banquete foi realizado com sucesso, com o apoio de todos. As crianças dançaram ao som da música animada que tocava na vitrola do grande salão e saborearam uma boa comida — esse não era o aniversário de ninguém em particular, mas era o dia em que todos haviam ganhado uma vida nova.\nO grande final, é claro, foi o show de mágica de inauguração do Lyney, Lynette e Freminet. A caixa mágica estava no centro da sala, e todos estavam aguardando segurando o fôlego.\nPara guardar o segredo por detrás do truque de mágica, nem mesmo Lynette e Freminet sabiam o que estava dentro. Mas assim que a sala escureceu e todos os olhos se viraram ao Lyney, que estava de pé em frente a caixa, até mesmo o mágico muito experiente demonstrou alguns raros sinais de apreensão.\n\"Agora, vocês podem achar que as seguintes palavras são um exagero, mas o \"presente\" que estou prestes a dar para vocês é, sem sombra de dúvidas, o mais importante que recebemos em nossas vidas.\"\nAs bombinhas de papel estouraram e a caixa, que antes estava vazia, se abriu sozinha. A multidão comemorou — e, de repente, ficaram em total silêncio.\nO que estava no palco não era um presente — não, era o gerente do Hotel, o dono e seu \"Pai\".\nSua imagem era de uma dignidade inexpressiva e, portanto, embora ela não aparecesse com frequência, ninguém se atrevia a brincar quando ela estava por perto.\nCertamente, Lyney estava bravo dela ter aparecido de forma tão frívola.\nPorém, ao ver a reação da multidão, \"Pai\" não brigou com ninguém, apenas opinando que Lyney guardou esse segredo perfeitamente bem, exatamente como um show de mágica deveria, declarando que era digno de elogios.\nNaquela noite, as crianças e seu \"Pai\" comeram sobremesas, e ela cortou para cada um deles uma fatia de bolo, da qual ela também tirou um pedaço.\nTalvez a parte mais surpreendente da mágica do Lyney tenha sido sua capacidade de fazer com que até mesmo \"Pai\" deixasse o fardo pesado dela de lado por um pequeno momento para desfrutar de um pouco de amor em família."
+ "Context": "No dia da inauguração do Hotel Bouffes d'ete, todas as crianças estavam agitadas, pendurando cores festivas por toda parte.\nPara os moradores, os festivais e eventos externos eram coisas frias e sem emoção, elementos estranhos em suas vidas, e somente essa morada poderia lhes trazer o verdadeiro calor.\nTodos se moviam conforme os planos do Lyney. Lynette havia comprado um excesso de ornamentos festivos e com as outras crianças, ela pendurou fitas coloridas e saudações festivas escritas a mão.\nFreminet estava garantindo que todos os adereços mágicos funcionariam normalmente — Lyney confiava em sua capacidade, de tal forma, que Freminet ficou encarregado de todos os adereços.\nLyney era o mais ocupado de todos — ele não apenas tinha que garantir o progresso de todos, como ele também estava preparando tudo para um grande e único truque de mágica em segredo.\nE foi assim que o banquete foi realizado com sucesso, com o apoio de todos. As crianças dançaram ao som da música animada que tocava na vitrola do grande salão e saborearam uma boa comida — esse não era o aniversário de ninguém em particular, mas era o dia em que todos haviam ganhado uma vida nova.\nO grande final, é claro, foi o show de mágica de inauguração do Lyney, Lynette e Freminet. A caixa mágica estava no centro da sala, e todos estavam aguardando segurando o fôlego.\nPara guardar o segredo por detrás do truque de mágica, nem mesmo Lynette e Freminet sabiam o que estava dentro. Mas assim que a sala escureceu e todos os olhos se viraram ao Lyney, que estava de pé em frente a caixa, até mesmo o mágico muito experiente demonstrou alguns raros sinais de apreensão.\n\"Agora, vocês podem achar que as seguintes palavras são um exagero, mas o \"presente\" que estou prestes a dar para vocês é, sem sombra de dúvidas, o mais importante que recebemos em nossas vidas.\"\nAs bombinhas de papel estouraram e a caixa, que antes estava vazia, se abriu sozinha. A multidão comemorou — e, de repente, ficaram em total silêncio.\nO que estava no palco não era um presente — não, era o gerente do Hotel, o dono e seu \"Pai\".\nSua imagem era de uma dignidade inexpressiva e, portanto, embora ela não aparecesse com frequência, ninguém se atrevia a brincar quando ela estava por perto.\nCertamente, Lyney estava bravo dela ter aparecido de forma tão frívola.\nPorém, ao ver a reação da multidão, \"Pai\" não brigou com ninguém, apenas opinando que Lyney guardou esse segredo perfeitamente bem, exatamente como um show de mágica deveria, declarando ser digno de elogios.\nNaquela noite, as crianças e seu \"Pai\" comeram sobremesas, e ela cortou para cada um deles uma fatia de bolo, da qual ela também tirou um pedaço.\nTalvez a parte mais surpreendente da mágica do Lyney tenha sido sua capacidade de fazer com que até mesmo \"Pai\" deixasse o fardo pesado dela de lado por um pequeno momento para desfrutar de um pouco de amor em família."
},
{
"Title": "História do Personagem 4",
- "Context": "Mágica e segredos se amontoaram aos pés de Lyney, crescendo cada vez mais até parecer uma torre. Olhando do topo para as pessoas que andavam no mundo abaixo, Lyney sabia que não havia como voltar atrás.\nTanto os deslumbrantes truques de mágica quanto as missões que ele recebia do Hotel Bouffes d'ete fez com que ele se tornasse um mentiroso compulsivo.\nE, embora as mentirinhas leves fossem úteis para conseguir vantagem, elas eram usadas com mais frequência para evitar que os problemas afetassem mais pessoas.\nLyney sabia muito bem que, quando a confiança fosse abalada, a balança da justiça não seria mais imparcial, e até mesmo os objetivos mais nobres poderiam ser distorcidos e considerados malignos.\nDessa forma, muitas vezes foi conveniente para ele não revelar mais do que o absolutamente necessário. Na maioria das vezes, isso faz com que as coisas ocorram de forma muito mais tranquila, com todos conseguindo o que desejam.\nMas as mentiras não simplesmente se espalham com o vento, e Lyney precisa manter essa ilusão com muito cuidado, tudo isso enquanto mantendo distância daqueles afetados.\nAssim, a torre crescia em direção aos céus, até que não houvesse mais ninguém para segurar sua mão se ele a esticasse, e até mesmo as aparências dos outros ficavam embaçadas aos seus olhos.\nO caminho que Lyney percorreu foi o da mentira, e essa estrada era longa e solitária — ele sempre teve a sua mente limpa quanto a isso.\nTodos conheciam o brilhante \"Grande Mágico Lyney\", mas apenas amavam o mistério, o romance, a natureza intangível. Eles não conheciam o amor do coração que estava escondido nas profundezas.\nEle não tinha o direito de desabafar seus problemas aos outros, e por isso, precisava continuar com sua boca fechada, pois o preço de cair de tamanha altura ainda muito maior do que ele poderia suportar.\nPor ter desempenhado muitos papéis, até mesmo o Lyney às vezes se questionava de quem ele realmente era.\nSeus sonhos sempre te levavam de volta à torre, onde seu lugar de descanso no topo da torre ficava cada vez menor, e com a névoa da morte que chamavam de \"traição\" se alastrando por toda parte, não havia para onde correr.\nMas, pouco antes dele desabar, uma mão o agarrou e, com ela, ele sentiu um calor familiar que chamou sua alma de volta ao seu corpo, estabilizando \"ele\" dentro de si mesmo mais uma vez.\n\"Obrigado, Lynette...\"\nO jovem despertando murmurou."
+ "Context": "Mágica e segredos se amontoaram aos pés de Lyney, crescendo cada vez mais até parecer uma torre. Olhando do topo para as pessoas que andavam no mundo abaixo, Lyney sabia que não havia como voltar atrás.\nTanto os deslumbrantes truques de mágica quanto as missões que ele recebia do Hotel Bouffes d'ete fez com que ele se tornasse um mentiroso compulsivo.\nE, embora as mentirinhas leves fossem úteis para conseguir vantagem, elas eram usadas com mais frequência para evitar que os problemas afetassem mais pessoas.\nLyney sabia muito bem que, quando a confiança fosse abalada, a balança da justiça não seria mais imparcial, e até mesmo os objetivos mais nobres poderiam ser distorcidos e considerados malignos.\nDessa forma, muitas vezes foi conveniente para ele não revelar mais do que o absolutamente necessário. Na maioria das vezes, isso faz com que as coisas ocorram de forma muito mais tranquila, com todos conseguindo o que desejam.\nMas as mentiras não simplesmente se espalham com o vento, e Lyney precisa manter essa ilusão com muito cuidado, tudo isso enquanto mantendo distância daqueles afetados.\nAssim, a torre crescia em direção aos céus, até que não houvesse mais ninguém para segurar sua mão se ele a esticasse, e até mesmo as aparências dos outros ficavam embaçadas aos seus olhos.\nO caminho que Lyney percorreu foi o da mentira, e essa estrada era longa e solitária — ele sempre teve a sua mente limpa quanto a isso.\nTodos conheciam o brilhante \"Grande Mágico Lyney\", mas apenas amavam o mistério, o romance, a natureza intangível. Eles não tinham amor pelo coração escondido nas profundezas.\nEle não tinha o direito de desabafar seus problemas aos outros, e por isso, precisava continuar com sua boca fechada, pois o preço de cair de tamanha altura ainda muito maior do que ele poderia suportar.\nPor ter desempenhado muitos papéis, até mesmo o Lyney às vezes se questionava de quem ele realmente era.\nSeus sonhos sempre te levavam de volta à torre, onde seu lugar de descanso no topo da torre ficava cada vez menor, e com a névoa da morte que chamavam de \"traição\" se alastrando por toda parte, não havia para onde correr.\nMas, pouco antes dele desabar, uma mão o agarrou e, com ela, ele sentiu um calor familiar que chamou sua alma de volta ao seu corpo, estabilizando \"ele\" dentro de si mais uma vez.\n\"Obrigado, Lynette...\"\nO jovem murmurou ao despertar."
},
{
"Title": "História do Personagem 5",
- "Context": "Enquanto que as operações do Hotel Bouffes d'ete trabalham por uma causa justa, seus métodos costumam ser radicais. Apenas a influência da \"Pai\" e seu controle sobre o funcionamento interno da Corte de Fontaine podem evitar que incidentes graves ocorram.\nCerta vez, houve um funcionário financiado por Lyney que serviu na Maison Gardiennage. Essa pessoa fornecia informações para ajudar as operações do Hotel e remover alguns dos efeitos de algumas ações clandestinas do Hotel.\nEssas ações vinham com vários riscos, mas o oficial sempre a executou com maestria, pois ele acreditava que algo como a atual Fontaine precisava de alguém como um \"Pai\" que pudesse ignorar diversas camadas das leis e regulamentos e tomar ações diretas.\nCerta vez, Lyney brincou com ele: \"Estarei lá se você precisar de minha ajuda ou estiver em perigo, irei para te resgatar... bem, não espere muito dessa última parte. Apenas tome cuidado, tudo bem?\"\nO oficial sabia que essa era a forma do Lyney de demonstrar preocupação, é claro. Mesmo assim, até palavras ditas de brincadeira, podem se mostrar previsões do futuro, e foi o que aconteceu — as ações do oficial foram eventualmente descobertas, e prestes a ser capturado, ele usou um dispositivo de comunicação de emergência para enviar uma mensagem ao Lyney.\nAo descobrir o dispositivo, os Gardes que chegaram a cena zombaram da inocência do oficial, dizendo que o sinal enviado apenas serviu para informar aos seus companheiros para se salvarem — ninguém seria estúpido o suficiente para tentar salvá-lo.\nA resposta do oficial também foi bem simples — até mesmo um final desses estaria bom para ele, pois ele não acreditava que sua colaboração anterior tivesse sido uma decisão errada.\nMas assim que os Gardes estavam prestes a prender o oficial, dispositivos que haviam sido colocados no local começaram a soltar uma fumaça densa, e o oficial viu uma chama brilhante.\nNo momento seguinte, ele havia caído no Fleuve Cendre e foi resgatado por Freminet.\nDizem que os Gardes passaram um bom tempo procurando pelo rastro flamejante do céu, acreditando que o criminoso deve ter usado algum tipo de máquina voadora para fugir de cena, apenas para descobrir mais tarde que não passava de um pedaço de madeira vestido com roupas, preso em um Planador.\nNa verdade, mais cedo, Lyney havia usado esse dispositivo para chamar a atenção dos Gardes antes de tirar o oficial daquela situação.\nO oficial assumiu que ele não tinha muitas esperanças quando pressionou o dispositivo. Afinal de constas, mágicos não eram confiáveis — mesmo assim, ele decidiu apostar naquela pequena chance.\n\"Haha. Bem, realmente é uma tremenda aposta colocar sua confiança nos outros.\"\n\"Mas não se preocupe. Mágicos podem ser cheios de si mesmo, mas jamais iremos trair as expectativas da nossa audiência.\""
+ "Context": "Enquanto as operações do Hotel Bouffes d'ete trabalham por uma causa justa, seus métodos costumam ser radicais. Apenas a influência da \"Pai\" e seu controle sobre o funcionamento interno da Corte de Fontaine podem evitar que incidentes graves ocorram.\nCerta vez, houve um funcionário financiado por Lyney que serviu na Maison Gardiennage. Essa pessoa fornecia informações para ajudar as operações do Hotel e remover alguns dos efeitos de algumas ações clandestinas do Hotel.\nEssas ações vinham com vários riscos, mas o oficial sempre a executou com maestria, pois acreditava que algo como a atual Fontaine precisava de alguém como um \"Pai\" que pudesse ignorar diversas camadas das leis e regulamentos e tomar ações diretas.\nCerta vez, Lyney brincou com ele: \"Estarei lá se você precisar de minha ajuda ou estiver em perigo, irei para te resgatar... bem, não espere muito dessa última parte. Apenas tome cuidado, tudo bem?\"\nO oficial sabia que essa era a forma do Lyney de demonstrar preocupação, é claro. Mesmo assim, até palavras ditas de brincadeira, podem se mostrar previsões do futuro, e foi o que aconteceu — as ações do oficial foram eventualmente descobertas, e prestes a ser capturado, ele usou um dispositivo de comunicação de emergência para enviar uma mensagem ao Lyney.\nAo descobrir o dispositivo, os Gardes que chegaram a cena zombaram da inocência do oficial, dizendo que o sinal enviado apenas serviu para informar aos seus companheiros para se salvarem — ninguém seria estúpido o suficiente para tentar salvá-lo.\nA resposta do oficial também foi bem simples — até mesmo um final desses estaria bom para ele, pois ele não acreditava que sua colaboração anterior tivesse sido uma decisão errada.\nMas assim que os Gardes estavam prestes a prender o oficial, dispositivos que haviam sido colocados no local começaram a soltar uma fumaça densa, e o oficial viu uma chama brilhante.\nNo momento seguinte, ele havia caído no Fleuve Cendre e foi resgatado por Freminet.\nDizem que os Gardes passaram um bom tempo procurando pelo rastro flamejante do céu, acreditando que o criminoso deve ter usado algum tipo de máquina voadora para fugir de cena, apenas para descobrir mais tarde que não passava de um pedaço de madeira vestido com roupas, preso em um Planador.\nNa verdade, mais cedo, Lyney havia usado esse dispositivo para chamar a atenção dos Gardes antes de tirar o oficial daquela situação.\nO oficial assumiu que ele não tinha muitas esperanças quando pressionou o dispositivo. Afinal de constas, mágicos não eram confiáveis — mesmo assim, ele decidiu apostar naquela pequena chance.\n\"Haha. Bem, realmente é uma tremenda aposta colocar sua confiança nos outros.\"\n\"Mas não se preocupe. Mágicos podem ser cheios de si, mas jamais iremos trair as expectativas da nossa audiência.\""
},
{
"Title": "Rosseland",
- "Context": "Existe uma entidade especial entre os gatos adotados por Lyney e Lynette, e o seu nome é \"Rosseland\".\nTodos os gatos no Hotel possuem o seu próprio território, mas Rosseland possui uma afinidade especial pelo chapéu de Lyney.\nO chapéu é o adereço mais importante de um mágico, e sempre que o Lyney precisa usá-lo, ele primeiro precisa tirar o Rosseland de dentro — algo muito difícil já que seus miados de relutância são tão entristecidos, especialmente para irmãos como Lyney e Lynette, que já tiveram dificuldades de encontrar um lar.\nAssim, os irmãos começaram a procurar por um substituto, mas sempre se depararam com ele recusando, não importasse o quão bela fosse a nova casa, na verdade, Rosseland nem sequer dava a mínima.\nLyney até fez um segundo chapéu idêntico, achando que isso colocaria um fim na seletividade do bichano, mas Rosseland também se apoderou do novo chapéu, ficando chateado independentemente de qual fosse levado embora.\nMas isso não era tirania felina. Na verdade, as exigências de Rosseland não eram um grande problema. Depois de muito pensar, Lyney acabou encontrando uma solução — incorporar o gato em seus espetáculos de mágica.\nEle e Lynette construíram um pequeno fantoche dentro do chapéu que normalmente serviria de almofada para Rosseland. Durante as apresentações, Rosseland se enfiava dentro do fantoche, fazendo-o girar de um lado e para o outro de maneira travessa e adorável.\nE, acontece que, Rosseland não era nem um pouco tímido, ele gostava muito de seu novo trabalho. Talvez os holofotes tenham lhe proporcionado muita satisfação, pois ele nunca mais se mostrou tão predisposto à uma posse exclusiva, mesmo quando teve que deixar temporariamente seu esconderijo quando estava fora do palco.\nDurante uns de seus espetáculos, Lyney acabou cometendo um erro raro, tendo acabado sem querer deixando uma carta que ele precisava mostrar pelos bastidores.\nCom todos os olhares voltados para ele, ele tinha apenas alguns poucos segundos para pensar em uma forma de salvar a situação enquanto fingia estar tudo bem.\nMas, para sua surpresa, havia um peso inesperado em seu chapéu flutuante — ele deveria estar vazio, mas Rosseland de alguma forma havia entrado nele.\nDe dentro, saiu o fantoche e com ele, a carta que Lyney precisava, fazendo com que todos instantaneamente aplaudissem. Lyney suspirou aliviado, mas, na verdade, também muito surpreso.\nApós pensar por um tempo sobre esse assunto — Lyney apenas concluiu que, Rosseland, de alguma forma, influenciado pelos gêmeos, também acabou dominando a arte da mágica."
+ "Context": "Existe uma entidade especial entre os gatos adotados por Lyney e Lynette, e o seu nome é \"Rosseland\".\nTodos os gatos no Hotel possuem o seu próprio território, mas Rosseland possui uma afinidade especial pelo chapéu de Lyney.\nO chapéu é o adereço mais importante de um mágico, e sempre que o Lyney precisa usá-lo, ele primeiro precisa tirar o Rosseland de dentro — algo muito difícil já que seus miados de relutância são tão entristecidos, especialmente para irmãos como Lyney e Lynette, que já tiveram dificuldades de encontrar um lar.\nAssim, os irmãos começaram a procurar por um substituto, mas sempre se depararam com ele recusando, não importasse o quão bela fosse a nova casa, na verdade, Rosseland nem sequer dava a mínima.\nLyney até fez um segundo chapéu idêntico, achando que isso colocaria um fim na seletividade do bichano, mas Rosseland também se apoderou do novo chapéu, ficando chateado independentemente de qual fosse levado embora.\nMas isso não era tirania felina. Na verdade, as exigências de Rosseland não eram um grande problema. Depois de muito pensar, Lyney acabou encontrando uma solução — incorporar o gato em seus espetáculos de mágica.\nEle e Lynette construíram um pequeno fantoche dentro do chapéu que normalmente serviria de almofada para Rosseland. Durante as apresentações, Rosseland se enfiava no fantoche, fazendo-o girar de um lado e para o outro de maneira travessa e adorável.\nE, acontece que, Rosseland não era nem um pouco tímido, ele gostava muito de seu novo trabalho. Talvez os holofotes tenham lhe proporcionado muita satisfação, pois ele nunca mais se mostrou tão predisposto a uma posse exclusiva, mesmo quando teve que deixar temporariamente seu esconderijo quando estava fora do palco.\nDurante uns de seus espetáculos, Lyney acabou cometendo um erro raro, tendo acabado sem querer deixando uma carta que ele precisava mostrar pelos bastidores.\nCom todos os olhares voltados para ele, ele tinha apenas alguns poucos segundos para pensar em uma forma de salvar a situação enquanto fingia estar tudo bem.\nMas, para sua surpresa, havia um peso inesperado em seu chapéu flutuante — ele deveria estar vazio, mas Rosseland de alguma forma havia entrado nele.\nDe dentro, saiu o fantoche e com ele, a carta que Lyney precisava, fazendo com que todos instantaneamente aplaudissem. Lyney suspirou aliviado, mas, na verdade, também muito surpreso.\nApós pensar por um tempo sobre esse assunto — Lyney apenas concluiu que, Rosseland, de alguma forma, influenciado pelos gêmeos, também acabou dominando a arte da mágica."
},
{
"Title": "Visão",
- "Context": "Após Lynette ganhar a graça dos Arcontes, as missões que ela teve que realizar ficaram cada vez mais difíceis e perigosas.\nApenas portadores de Visões como Lynette poderiam concluir as missões mais perigosas enquanto mantém anonimato estrito, e os gêmeos começaram a operar separadamente com mais frequência como resultado.\nLyney se percebeu incapaz de adaptar a isso. Não só os irmãos estiveram juntos desde a infância, mas ele sabia que não poderia ser o único perturbado por essa partida.\nEle ainda desejava estar ao lado dela, oferecendo toda ajuda que podia, esse era um desejo não negociável.\nSabendo que seu desejo por poder não era mais puro, Lyney concluiu que havia se tornado indigno da bênção divina, mesmo assim ele ainda desejava um meio de diminuir a diferença entre ele e sua irmã.\nPara isso, ele solenemente buscou o \"Pai\", expressando sua crença de que precisava do misterioso e perigoso poder de uma Ilusão para operar ao lado de sua irmã.\nO \"Pai\" ficou em silêncio por bastante tempo, até finalmente dois crucifixos inclinados o prendem onde estava com uma ira raramente mostrada às crianças do Hotel, o olhar dela aparentemente perfurando sua própria alma.\n\"E Lynette gostaria que você fizesse isso?\nA resposta simples dela cortaram através das cordas que prendiam o coração dele, e em transe, as palavras da irmã dele alcançaram os ouvidos dele mais uma vez.\n\"Ninguém precisa de preocupação para autossatisfação.\"\nLyney não precisava perguntar à sua irmã para saber que ela jamais aceitaria o desejo dele de permanecer ao lado dela com o uso de uma Ilusão. Foi só então que ele percebeu o absurdo em seu desejo.\nO \"Pai\" se levantou e saiu, mas não antes de lembrá-lo que essa não era a primeira vez que ele carecia de poder, mas que ele havia encontrado uma resposta antes.\nLyney se trancava no quarto, digerindo o raciocínio por trás das palavras do \"Pai\". Quando ele e sua irmã estavam nas ruas, a resposta que ele encontrou havia sido \"mágica\". O que, então, seria a resposta agora?\nLyney encontrou os dossiês para todas as missões que Lynette havia realizado durante este período, cuidadosamente analisando o processo de cada uma e modelando cada ação da irmã.\nEra mesmo necessário passar por esse vale perigoso para se aproximar do alvo?\nEra mesmo preciso pular em um rio tão rápido para fugir da cena?\nNão, isso era apenas a luz da Visão a cobrindo.\nAssim, Lyney começou a fazer planos compreensivos para as missões da irmã, usando seu entendimento dela para planejar as melhores rotas, tirar o máximo das ferramentas práticas e escolher os melhores pontos de reencontro.\nA confiança entre eles não mudou. O olhar nos olhos de Lynette quando ela saia já não era tão tenso, e eles frequentemente se abraçavam alegremente quando se encontravam no ponto de reencontro.\nO desejo de proteger a família não seria alterado, com ou sem bênção dos deuses.\nMas até os melhores planos feitos por qualquer um podem dar errado. Após dezenas de missões conduzidas com sucesso, as crianças do Hotel foram envolvidas em uma traição, e os movimentos de Lynette foram expostos como resultado.\nPerante os irmãos havia um penhasco imenso, assim como na noite em que Lynette havia ganho a Visão dela — mas desta vez, era hora de Lyney mudar sua sorte em um momento de crise.\nEle abriu seu planador de emergência e a segurando, se jogou do penhasco. Mas seus perseguidores vieram, com uma chuva de disparos em direção aos irmãos.\nLyney manobrou para todos os lados, esquivando de muitos tiros, mas o planador ainda foi perfurado em vários lugares e incapaz de manter o equilíbrio, eles começaram a despencar.\nMesmo assim, Lyney cerrou os dentes e recusou se desesperar — mesmo que o próprio destino conspirasse para negar a resposta que ele havia alcançado para proteger sua família, ele o desafiaria até o fim.\nSeus perseguidores começaram a rir, sabendo que uma queda em tal velocidade seria fatal — apenas para uma chama acender o céu, empurrando o planador em direção a um rio próximo.\nPyro mudou a direção da queda e Anemo os protegeu do mal — e assim as luzes gêmeas se entrelaçaram e se espalharam sob o luar, desaparecendo lentamente como os aplausos que preenchem o palco durante o descer das cortinas.\nLyney não tentou entender o significado da Visão brilhante que viu em suas mãos. Afinal, a resposta não era mais importante."
+ "Context": "Após Lynette ganhar a graça dos Arcontes, as missões que ela teve que realizar ficaram cada vez mais difíceis e perigosas.\nApenas portadores de Visões como Lynette poderiam concluir as missões mais perigosas enquanto mantém anonimato estrito, e os gêmeos começaram a operar separadamente com mais frequência como resultado.\nLyney se percebeu incapaz de se adaptar a isso. Não só os irmãos estiveram juntos desde a infância, mas ele sabia que não poderia ser o único perturbado por essa partida.\nEle ainda desejava estar ao lado dela, oferecendo toda ajuda que podia, esse era um desejo não negociável.\nSabendo que seu desejo por poder não era mais puro, Lyney concluiu que havia se tornado indigno da bênção divina, mesmo assim ele ainda desejava um meio de diminuir a diferença entre ele e sua irmã.\nPara isso, ele buscou solenemente o \"Pai\", expressando sua crença de que precisava do misterioso e perigoso poder de uma Ilusão para operar ao lado de sua irmã.\nO \"Pai\" ficou em silêncio por bastante tempo, até finalmente dois crucifixos inclinados o prendem onde estava com uma ira raramente mostrada às crianças do Hotel, o olhar dela aparentemente perfurando sua própria alma.\n\"E Lynette gostaria que você fizesse isso?\nA resposta simples dela cortaram através das cordas que prendiam o coração dele, e em transe, as palavras da irmã dele alcançaram os ouvidos dele mais uma vez.\n\"Ninguém precisa de preocupação para autossatisfação.\"\nLyney não precisava perguntar à sua irmã para saber que ela jamais aceitaria o desejo dele de permanecer ao lado dela com o uso de uma Ilusão. Foi só então que ele percebeu o absurdo em seu desejo.\nO \"Pai\" se levantou e saiu, mas não antes de lembrá-lo que essa não era a primeira vez que ele carecia de poder, mas que ele havia encontrado uma resposta antes.\nLyney se trancava no quarto, digerindo o raciocínio por trás das palavras do \"Pai\". Quando ele e sua irmã estavam nas ruas, a resposta que ele encontrou havia sido \"mágica\". O que, então, seria a resposta agora?\nLyney encontrou os dossiês para todas as missões que Lynette havia realizado durante este período, analisando cuidadosamente o processo de cada uma e modelando cada ação da irmã.\nEra mesmo necessário passar por esse vale perigoso para se aproximar do alvo?\nEra mesmo preciso pular em um rio tão rápido para fugir da cena?\nNão, isso era apenas a luz da Visão a cobrindo.\nAssim, Lyney começou a fazer planos compreensivos para as missões da irmã, usando seu entendimento dela para planejar as melhores rotas, tirar o máximo das ferramentas práticas e escolher os melhores pontos de reencontro.\nA confiança entre eles não mudou. O olhar nos olhos de Lynette quando ela saia já não era tão tenso, e eles frequentemente se abraçavam alegremente quando se encontravam no ponto de reencontro.\nO desejo de proteger a família não seria alterado, com ou sem bênção dos deuses.\nMas até os melhores planos feitos por qualquer um podem dar errado. Após dezenas de missões conduzidas com sucesso, as crianças do Hotel foram envolvidas em uma traição, e os movimentos de Lynette foram expostos como resultado.\nPerante os irmãos havia um penhasco imenso, assim como na noite em que Lynette havia ganho a Visão dela — mas desta vez, era hora de Lyney mudar sua sorte em um momento de crise.\nEle abriu seu planador de emergência e a segurando, se jogou do penhasco. Mas seus perseguidores vieram, com uma chuva de disparos em direção aos irmãos.\nLyney manobrou para todos os lados, esquivando de muitos tiros, mas o planador ainda foi perfurado em vários lugares e incapaz de manter o equilíbrio, eles começaram a despencar.\nMesmo assim, Lyney cerrou os dentes e recusou se desesperar — mesmo que o próprio destino conspirasse para negar a resposta que ele havia alcançado para proteger sua família, ele o desafiaria até o fim.\nSeus perseguidores começaram a rir, sabendo que uma queda em tal velocidade seria fatal — apenas para uma chama acender o céu, empurrando o planador em direção a um rio próximo.\nPyro mudou a direção da queda e Anemo os protegeu do mal — e assim as luzes gêmeas se entrelaçaram e se espalharam sob o luar, desaparecendo lentamente como os aplausos que preenchem o palco durante o descer das cortinas.\nLyney não tentou entender o significado da Visão brilhante que viu em suas mãos. Afinal, a resposta não era mais importante."
}
]
},
@@ -78336,7 +78336,7 @@
},
{
"Title": "Coisas Interessantes - Concha de Cristal Azul",
- "Context": "Vi várias Conchas de Cristal Azul nas profundezas. Os padrões são bem requintados, que normalmente perco noção do tempo só de ficar olhando para eles. Esses fósseis é tudo que restou dessas lindas criaturas... me pergunto quanto tempo irá durar até que o resto do mundo também se torne parte desse museu aquático?"
+ "Context": "Vi várias Conchas de Cristal Azul nas profundezas. Os padrões são bem requintados, normalmente perco a noção do tempo só de ficar olhando para eles. Esses fósseis são tudo que restou dessas lindas criaturas... me pergunto quanto tempo irá durar até que o resto do mundo também se torne parte desse museu aquático?"
},
{
"Title": "Coisas Interessantes - Lumitoile",
@@ -78359,7 +78359,7 @@
"Context": "Lyney é nosso líder de equipe, e ele age como se fosse o irmão mais velho de todo mundo... mas eu consigo perceber que às vezes ele se faz de durão. Certa vez, tentei falar com ele sobre isso — disse que ele não precisava usar uma máscara o tempo todo. Mas ele negou e acabamos discutindo... desde então, nunca mais toquei nesse assunto."
},
{
- "Title": "Sobre Lynette",
+ "Title": "Sobre Lynette...",
"Context": "Se você colocasse Lyney e Lynette na mesma missão, ambos fariam um trabalho incrível. Mas eu não. Lynette está sempre me confortando, dizendo que todos possuem seus pontos fortes e como todos dependem de mim para consertar coisas pela casa quando elas se quebram... (Sorriso forçado) Se pelo menos eu fosse quase tão bom em qualquer outra coisa."
},
{
@@ -78408,7 +78408,7 @@
},
{
"Title": "Mais sobre Freminet - V",
- "Context": "Certa vez fiz uma promessa de que faria tudo para proteger essa família e jamais olhei para trás. Agora, me mantenho leal a essa promessa não por serem as ordens do antigo diretor, ou por que o Pai espera isso de mim, mas por ser o meu próprio desejo. Por favor, mantenha o segredo da nossa família seguro... para que eu possa manter a minha promessa."
+ "Context": "Certa vez fiz uma promessa de que faria tudo para proteger essa família e jamais olhei para trás. Agora, me mantenho leal a essa promessa não por serem as ordens da antiga diretora, ou por que o Pai espera isso de mim, mas por ser o meu próprio desejo. Por favor, mantenha o segredo da nossa família seguro... para que eu possa manter a minha promessa."
},
{
"Title": "Passatempos de Freminet...",
@@ -78570,11 +78570,11 @@
},
{
"Title": "História do Personagem 5",
- "Context": "Depois que o Pai substituiu a antiga diretora, Freminet retomou a busca pela mãe.\nA princípio, ele pensou que o Pai teria maneiras ainda mais terríveis de fazer as coisas e que suas palavras seriam tão cortantes quanto as da diretora anterior. Mas ele logo percebeu que os métodos do Pai não eram nada parecidos com os daquela mulher.\nEsse lar era o ninho que agrupava e protegia as crianças. Cada uma podia escolher como fazer sua tarefa e, mesmo que não conseguisse, as punições não eram desproporcionais como eram antes...\nEssa nova atmosfera de liberdade permitiu que Freminet finalmente desse um suspiro de alívio. Assim, ele decidiu procurar novas pistas sobre o paradeiro de sua mãe biológica.\nNo entanto, não importava para onde ele olhasse, parecia não haver nenhum vestígio de sua mãe.\n\"Talvez ela realmente tenha me deixado\", o menino tentou se convencer ao pensar na lembrança do rosto de sua mãe que estava desaparecendo.\nMas no momento em que ele estava pensando em desistir, o Pai o entregou um pingente.\n\"Eu o encontrei nas coisas de um agiota. Fique com ele\", disse ela.\nFreminet olhou para ela com incredulidade.\n\"O que houve? Você sabe que sua mãe tinha uma grande dívida...\". O Pai franziu o cenho e perguntou novamente. \"O que lhe disseram sobre sua mãe?\"\nFreminet repetiu para ela as palavras que aquela mulher havia lhe dito com tanta frieza há muito tempo. Naquele momento, os olhos do Pai brilharam com ressentimento.\n\"Você quer saber a verdade?\", perguntou ela, fixando seu olhar aguçado no garoto.\nQuase sem perceber, Freminet assentiu com a cabeça. Mais tarde, Freminet se perguntou em qual história deveria acreditar.\n\"Pai\" lhe disse que sua mãe não o havia abandonado, pelo contrário, tudo o que ela havia feito era para protegê-lo...\nNaquele ano, a dívida de sua mãe havia chegado a tal ponto que seria simplesmente impossível pagá-la. O agiota não só havia tomado a casa dela, como também planejava vender Freminet como trabalhador para pagar o restante da dívida. Mas uma mãe simplesmente não podia permitir que tal coisa acontecesse. Portanto, ela não teve escolha a não ser levar Freminet para o orfanato, onde ele estaria a salvo do agiota e decidiu enfrentar as consequências sozinha.\nFreminet não abriu a boca, nem mesmo levantou a cabeça, mas como o Pai sabia como era, ela saiu do quarto para lhe dar um pouco de privacidade. O menino ficou ali, tremendo, olhando para o pingente corroído que não era mais capaz nem de tocar música. Manchas escuras de sangue seco pontilhavam a pintura. Sua mãe havia passado seus últimos momentos segurando aquele pingente contra o peito. Freminet continuou segurando o pingente nas mãos, em uma tentativa desesperada de recuperar pelo menos um pouco do calor de sua mãe.\nNaquela noite, Freminet chorou desconsoladamente na água, como não chorava há muito tempo. As ondas enterraram seus gritos e as Flores Rociomarinhas o acompanharam em sua dor.\nDaquele dia em diante, Freminet empunhou sua espada com mais firmeza, pois jurou a si mesmo que nunca mais deixaria ninguém ferir seus entes queridos."
+ "Context": "Depois que o Pai substituiu a antiga diretora, Freminet retomou a busca pela sua mãe.\nA princípio, ele pensou que o Pai teria maneiras ainda mais terríveis de fazer as coisas e que suas palavras seriam tão cortantes quanto as da diretora anterior. Mas ele logo percebeu que os métodos do Pai não eram nada parecidos com os daquela mulher.\nEsse lar era o ninho que agrupava e protegia as crianças. Cada uma podia escolher como fazer sua tarefa e, mesmo que não conseguisse, as punições não eram desproporcionais como eram antes...\nEssa nova atmosfera de liberdade permitiu que Freminet finalmente desse um suspiro de alívio. Assim, ele decidiu procurar novas pistas sobre o paradeiro de sua mãe biológica.\nNo entanto, não importava para onde ele olhasse, parecia não haver nenhum vestígio de sua mãe.\n\"Talvez ela realmente tenha me deixado\", o menino tentou se convencer ao pensar na lembrança do rosto de sua mãe que estava desaparecendo.\nMas no momento em que ele estava pensando em desistir, o Pai o entregou um pingente.\n\"Eu o encontrei nas coisas de um agiota. Fique com ele\", disse ela.\nFreminet olhou para ela com incredulidade.\n\"O que houve? Você sabe que sua mãe tinha uma grande dívida...\". O Pai franziu o cenho e perguntou novamente. \"O que lhe disseram sobre sua mãe?\"\nFreminet repetiu para ela as palavras que aquela mulher havia lhe dito com tanta frieza há muito tempo. Naquele momento, os olhos do Pai brilharam com ressentimento.\n\"Você quer saber a verdade?\", perguntou ela, fixando seu olhar aguçado no garoto.\nQuase sem perceber, Freminet assentiu com a cabeça. Mais tarde, Freminet se perguntou em qual história deveria acreditar.\n\"Pai\" lhe disse que sua mãe não o havia abandonado, pelo contrário, tudo o que ela havia feito era para protegê-lo...\nNaquele ano, a dívida de sua mãe havia chegado a tal ponto que seria simplesmente impossível pagá-la. O agiota não só havia tomado a casa dela, como também planejava vender Freminet como trabalhador para pagar o restante da dívida. Mas uma mãe simplesmente não podia permitir que tal coisa acontecesse. Portanto, ela não teve escolha a não ser levar Freminet para o orfanato, onde ele estaria a salvo do agiota e decidiu enfrentar as consequências sozinha.\nFreminet não abriu a boca, nem mesmo levantou a cabeça, mas como o Pai sabia como era, ela saiu do quarto para lhe dar um pouco de privacidade. O menino ficou ali, tremendo, olhando para o pingente corroído que não era mais capaz nem de tocar música. Manchas escuras de sangue seco pontilhavam a pintura. Sua mãe havia passado seus últimos momentos segurando aquele pingente contra o peito. Freminet continuou segurando o pingente nas mãos, em uma tentativa desesperada de recuperar pelo menos um pouco do calor de sua mãe.\nNaquela noite, Freminet chorou desconsoladamente na água, como não chorava há muito tempo. As ondas enterraram seus gritos e as Flores Rociomarinhas o acompanharam em sua dor.\nDaquele dia em diante, Freminet empunhou sua espada com mais firmeza, pois jurou a si mesmo que nunca mais deixaria ninguém ferir seus entes queridos."
},
{
"Title": "\"Contos do Ganso de Asas Nevadas\"",
- "Context": "Desde criança, Freminet adora contos de fadas.\nAo contrário do mundo real, o pequeno mundo dos livros ilustrados é sempre colorido. Os doces podem construir castelos, o suco de laranja borbulhante pode fluir para os rios, as Borboletas de Cristal podem falar e os Cardeais Vermelhos e as bonecas de pano podem ser melhores amigos...\nAo fechar os olhos, respirar fundo e virar a página... Freminet é capaz de mergulhar nas maravilhosas cavernas do mundo dos contos de fadas, ampliando constantemente seus limites por meio da leitura e da imaginação.\nAo longo do caminho, ele pega palavras e frases dispersas, ou pequenas ilustrações nas bordas, e as coloca em seus braços para refletir sobre elas. Materiais diferentes sempre refletem uma luz colorida e reverberam com texturas diferentes, e toda vez que ele lê, aprende algo novo.\n...\nQuando se sente solitário, Pers, o pinguim, acena com suas asas brancas e pretas, usa sua barriga redonda como skate, rema até o outro lado do gelo, pula no mar e o convida para uma corrida em busca de peixes.\nQuando lhe faltava coragem, a Princesa Marcotte, de longos cabelos cor-de-rosa, olhava para ele do outro lado do parapeito da janela. Ele sabia que, quando a princesa ainda era uma semente, ela havia atravessado o oceano em uma vara de caranguejo, arrancada de sua casa em busca de sua vida ideal...\nQuando ele está sonolento e inquieto, o Sr. Raposa e o Guarda Mecânico, que compartilharam uma aventura para todas as idades, ficam na frente dele, à esquerda e à direita. A grande cauda do Sr. Raposa varre a poeira do carpete, e o Guarda Mecânico ficou com o nariz entupido, mas ele ainda se manteve em pé. \"Qualquer um pode passar por provações\". Eles disseram. \"Não admita a derrota, você é um garoto forte.\"\n...\nQuando a criança se tornou adolescente, Freminet ainda estava obstinado a não desaparecer nesse mundo.\nEle acreditava nessas histórias maravilhosas e nesses amigos que conheceu nos livros.\nNa mente de Freminet, eles realmente viviam naquele lugar poético e onírico. Um lugar onde a tristeza e o tédio não existiam mais, onde o riso durava a noite toda; onde os desejos eram concedidos e a justiça era feita...\nSó que esse lugar estava fora de seu alcance... Pelo menos por enquanto."
+ "Context": "Desde criança, Freminet adora contos de fadas.\nAo contrário do mundo real, o pequeno mundo dos livros ilustrados é sempre colorido. Os doces podem construir castelos, o suco de laranja borbulhante pode fluir para os rios, as Borboletas de Cristal podem falar e os Cardeais Vermelhos e as bonecas de pano podem ser melhores amigos...\nAo fechar os olhos, respirar fundo e virar a página... Freminet é capaz de mergulhar nas maravilhosas cavernas do mundo dos contos de fadas, ampliando constantemente seus limites por meio da leitura e da imaginação.\nAo longo do caminho, ele pega palavras e frases dispersas, ou pequenas ilustrações nas bordas, e as coloca em seus braços para refletir sobre elas. Materiais diferentes sempre refletem uma luz colorida e reverberam com texturas diferentes, e toda vez que ele lê, aprende algo novo.\n...\nQuando se sente solitário, Pers, o pinguim, acena com suas asas brancas e pretas, usa sua barriga redonda como skate, rema até o outro lado do gelo, pula no mar e o convida para uma corrida em busca de peixes.\nQuando lhe faltava coragem, a Princesa Marcotte, de longos cabelos cor-de-rosa, olhava para ele do outro lado do parapeito da janela. Ele sabia que, quando a princesa ainda era uma semente, ela havia atravessado o oceano em uma garra de caranguejo, arrancada de sua casa em busca de sua vida ideal...\nQuando ele está sonolento e inquieto, o Sr. Raposa e o Guarda Mecânico, que compartilharam uma aventura para todas as idades, ficam na frente dele, à esquerda e à direita. A grande cauda do Sr. Raposa varre a poeira do carpete, e o Guarda Mecânico ficou com o nariz entupido, mas ele ainda se manteve em pé. \"Qualquer um pode passar por provações\". Eles disseram. \"Não admita a derrota, você é um garoto forte.\"\n...\nQuando a criança se tornou adolescente, Freminet ainda estava obstinado a não desaparecer nesse mundo.\nEle acreditava nessas histórias maravilhosas e nesses amigos que conheceu nos livros.\nNa mente de Freminet, eles realmente viviam naquele lugar poético e onírico. Um lugar onde a tristeza e o tédio não existiam mais, onde o riso durava a noite toda; onde os desejos eram concedidos e a justiça era feita...\nSó que esse lugar estava fora de seu alcance... Pelo menos por enquanto."
},
{
"Title": "Visão",
@@ -79477,15 +79477,15 @@
"Context": "Eu já fui convocado por Neuvillette para discutir alguns assuntos com ele em seu escritório. Quando me aproximei do Palais Mermonia, eu o vi de pé na rua, completamente encharcado pela chuva. Eu segurei um guarda-chuva para ele, e enquanto ele me agradeceu educadamente, a expressão dele estava um pouco... angustiada, eu acho. Só posso assumir que o perturbei no meio de alguma coisa."
},
{
- "Title": "Sobre Furina",
+ "Title": "Sobre Furina...",
"Context": "Srta. Furina mostrou uma severa carência de interesse em meu julgamento e saiu cedo, provavelmente porque eu me declarei culpado de todas as acusações assim que foram anunciadas. Desapontar a Arconte Hydro é um acontecimento imenso, então... acho que não tenho escolha a não ser continuar dando a ela copiosas quantias do chá de maior qualidade."
},
{
- "Title": "Sobre Sigewinne",
+ "Title": "Sobre Sigewinne...",
"Context": "Sigewinne, a Enfermeira-Chefe, possui todas as virtudes associadas com a profissão médica e genuinamente se importa com o bem-estar de todos perto dela.\nMas ela parece ter pegado alguns hábitos ruins de mim, como frequentemente apostar com suas amigas Melusines em quem conseguiria colocar mais adesivos em meus pertences. Não, eu não me incomodo com isso."
},
{
- "Title": "Sobre Clorinde",
+ "Title": "Sobre Clorinde...",
"Context": "Clorinde é a melhor Duelista Representante que você pode encontrar. Sua proeza de combate já é lendária. Eu nunca lutei contra ela, mas é porque nunca houve necessidade."
},
{
@@ -79672,7 +79672,7 @@
},
{
"Title": "História do Personagem 2",
- "Context": "Nenhum título pode ser comprado com Mora em Fontaine, que se orgulha de sua justiça imparcial. Aquela conversa entre Wriothesley e Clorinde era absurda, não passando de uma brincadeira para melhorar o tom de uma interação comercial seca.\nEntretanto, apesar do título de \"Duque\" não ser comercializável, a ascensão de Wriothesley a administrador da Fortaleza Meropide não pode ser separada do dinheiro.\nOs Cupons Especiais cumpriam essa função na Fortaleza. Nela, os Cupons são o meio de troca, e esse era o caso há muito tempo, com só alguns detalhes sofrendo alterações. Muito antes de Wriothesley ter sido preso, trocas com Cupons eram mais livres, e a variedade de itens que podiam ser comprados era maior. Tendo o suficiente nos bolsos, era possível obter drogas, apostas viciadas, pessoas em cima do muro, e até mesmo o direito de outras pessoas respirarem.\nMuitas dessas trocas eram ilegais, mas até os canais oficiais tinham seus problemas: caso alguém não tivesse conexões privadas, só conseguiria comprar comida e água a preços exorbitantes, e seu biscoito da sorte não vinha com provérbios desconhecidos, e sim com trabalho extra que deveria ser realizado até o final do dia. Nessa época, os Cupons eram uma ferramenta que o administrador usava para controlar os presos.\nJogar criminosos uns contra os outros era uma escolha de gestão, mas Wriothesley não concordava com isso. Ele estava disposto a se adaptar ao ambiente, mas, se o ambiente não era adequado para a sobrevivência de todos, ele não ia deixar por isso mesmo.\nEle passou muito tempo reunindo capital na arena submarina, e usou o dinheiro para ganhar ainda mais. Ele era muito observador e persuasivo, além de humilde e sensato. Por isso, antes que qualquer um percebesse, ele acumulou mais Cupons que todos na Fortaleza combinados.\nEssa riqueza acumulada o tornou um homem de muito respeitado entre os outros presos, e a punição por seu comportamento logo chegou, como ele esperava. Numa única noite, sua conta de Cupons foi esvaziada de uma vez pelo administrador da Fortaleza.\nMas, como mencionado antes, Wriothesley sabia persuadir outras pessoas. Palavras têm poder e, contanto que os residentes da Fortaleza, ricos ou pobres, entendessem que poderiam sofrer um destino similar sob aquela gestão, falariam por ele. E ele sabia que, caso agisse de uma maneira justa em um cenário impressionante o suficiente, outros se juntariam a ele para preencher o vazio de seus corações.\nPor isso, ele desafiou o administrador da Fortaleza a um duelo em nome de igualdade, justiça e ordem. Dado o contexto de suas posições e o local onde estavam, o duelo poderia ser considerado ilegal e fora dos padrões. Entretanto, ninguém — nem preso, nem guarda — disse uma palavra seuqer em protesto.\nFelizmente, a fuga de última hora desse administrador poupou Wriothesley de ter o sangue de outra pessoa em suas mãos. Infelizmente, porém, esse dia também era para ser o último de sua sentença, mas devido à ausência do administrador, ninguém estava disponível para processar sua soltura.\nAssim, ele entrou no escritório que ficava no centro da Fortaleza e assumiu todo o trabalho."
+ "Context": "Nenhum título pode ser comprado em Fontaine, do qual se orgulhe de sua justiça imparcial — certamente não com Mora. Aquela conversa entre Wriothesley e Clorinde era absurda, não passando de uma brincadeira para melhorar o tom de uma interação comercial seca.\nEntretanto, apesar do título de \"Duque\" não ser comercializável, a ascensão de Wriothesley a administrador da Fortaleza Meropide não pode ser separada do dinheiro.\nOs Cupons Especiais cumpriam essa função na Fortaleza. Nela, os Cupons são o meio de troca, e esse era o caso há muito tempo, com só alguns detalhes sofrendo alterações. Muito antes de Wriothesley ter sido preso, trocas com Cupons eram mais livres, e a variedade de itens que podiam ser comprados era maior. Tendo o suficiente nos bolsos, era possível obter drogas, apostas viciadas, pessoas em cima do muro, e até mesmo o direito de outras pessoas respirarem.\nMuitas dessas trocas eram ilegais, mas até os canais oficiais tinham seus problemas: caso alguém não tivesse conexões privadas, só conseguiria comprar comida e água a preços exorbitantes, e seu biscoito da sorte não vinha com provérbios desconhecidos, e sim com trabalho extra que deveria ser realizado até o final do dia. Nessa época, os Cupons eram uma ferramenta que o administrador usava para controlar os presos.\nJogar criminosos uns contra os outros era uma escolha de gestão, mas Wriothesley não concordava com isso. Ele estava disposto a se adaptar ao ambiente, mas, se o ambiente não era adequado para a sobrevivência de todos, ele não ia deixar por isso mesmo.\nEle passou muito tempo reunindo capital na arena submarina, e usou o dinheiro para ganhar ainda mais. Ele era muito observador e persuasivo, além de humilde e sensato. Por isso, antes que qualquer um percebesse, ele acumulou mais Cupons que todos na Fortaleza combinados.\nEssa riqueza acumulada o tornou um homem muito respeitado entre os outros presos, e a punição por seu comportamento logo chegou, como ele esperava. Numa única noite, sua conta de Cupons foi esvaziada de uma vez pelo administrador da Fortaleza.\nMas, como mencionado antes, Wriothesley sabia persuadir outras pessoas. Palavras têm poder e, contanto que os residentes da Fortaleza, ricos ou pobres, entendessem que poderiam sofrer um destino similar sob aquela gestão, falariam por ele. E ele sabia que, caso agisse de uma maneira justa em um cenário impressionante o suficiente, outros se juntariam a ele para preencher o vazio de seus corações.\nPor isso, ele desafiou o administrador da Fortaleza a um duelo em nome de igualdade, justiça e ordem. Dado o contexto de suas posições e o local onde estavam, o duelo poderia ser considerado ilegal e fora dos padrões. Entretanto, ninguém — nem preso, nem guarda — disse uma palavra sequer em protesto.\nFelizmente, a fuga de última hora desse administrador poupou Wriothesley de ter o sangue de outra pessoa em suas mãos. Infelizmente, porém, esse dia também era para ser o último de sua sentença, mas devido à ausência do administrador, ninguém estava disponível para processar sua soltura.\nAssim, ele entrou no escritório que ficava no centro da Fortaleza e assumiu todo o trabalho."
},
{
"Title": "História do Personagem 3",
@@ -79680,11 +79680,11 @@
},
{
"Title": "História do Personagem 4",
- "Context": "Assistindo à mancha carmesim se espalhando pelo piso, um pensamento incrivelmente inapropriado passava pela de cabeça de Wriothesley. \"Quantas oficiais Melusines seriam necessárias para investigar todas as manchas de sangue nesse lugar?\"\nLogo em seguida, sua mente o levou a outro lugar: ele e as pessoas que o enganaram tinham sangues tão semelhantes que, caso se misturassem, pareceriam a mesma coisa. Que ideia nauseante.\nMas ele havia perdido a capacidade de vomitar, e não conseguiria nem se quisesse. Seus pensamentos e a sensação de calor se afastaram, deixando apenas névoa em sua mente — até agora, não havia nada em sua vida que valesse a pena ser lembrado.\nMesmo com tudo que aconteceu, entretanto, ele não havia morrido. Aparentemente, o destino queria que ele vivesse para encarar seus pecados, então ele acordou em uma cama de hospital, com ambas as mãos algemadas em grades de metal. Uma mulher bem vestida o observava nervosamente, sentada a uma distância segura. Ela provavelmente o via como um jovem criminoso e anti-social.\nCom papel e caneta em punho, ela perguntou o nome dele. Wriothesley ficou em silêncio por um bom tempo. Os pensamentos dele derivaram a um obituário que viu uma vez nos jornais, onde lera um nome grande e complicado. Ele não tinha um apego especial por aquele nome, mas não desejava mais ser chamado pelo nome dado a ele pelos pais adotivos.\nAssim, a mulher escreveu \"Wriothesley\" e o informou da data do julgamento — que, como esperado, seria no dia em que os médicos haviam previsto sua alta do hospital — antes de sair apressadamente.\nO julgamento em si ocorreu sem problemas, o que o deixou grato. O sangue que ele havia derramado tinha manchado suas mãos e criado raízes em seu coração e, na verdade, ele ansiava por uma condenação justa. Ele fez uma declaração completa sobre as circunstâncias do assassinato, acrescentando até mesmo os detalhes, para que o caso não deixasse espaço para debate. Mesmo assim, eles discutiram casos anteriores relacionados a órfãos, tentando encontrar algum padrão, sem sucesso. Em seguida, surpreendentemente, começaram a apelar em seu favor, acreditando que seu alvo de vingança era intrinsecamente vil, e que ele não deveria ser responsabilizado pelo crime.\nTodas as discussões não tiveram qualquer relevância no resultado do julgamento e, assim que a sentença fosse proferida, ele seria enviado para o fundo do mar para cumprir sua pena. Antes de partir, o membro da Maison Gestion responsável por registrar a sentença dele pediu mais uma vez suas informações.\n\"Seu nome é... Wriothesley, certo? E qual é a sua data de nascimento?\"\n\"...Hoje.\""
+ "Context": "Assistindo à mancha carmesim se espalhando pelo piso, um pensamento incrivelmente inapropriado passava pela cabeça de Wriothesley. \"Quantas oficiais Melusines seriam necessárias para investigar todas as manchas de sangue nesse lugar?\"\nLogo em seguida, sua mente o levou a outro lugar: ele e as pessoas que o enganaram tinham sangues tão semelhantes que, caso se misturassem, pareceriam a mesma coisa. Que ideia nauseante.\nMas ele havia perdido a capacidade de vomitar, e não conseguiria nem se quisesse. Seus pensamentos e a sensação de calor se afastaram, deixando apenas névoa em sua mente — até agora, não havia nada em sua vida que valesse a pena ser lembrado.\nMesmo com tudo que aconteceu, entretanto, ele não havia morrido. Aparentemente, o destino queria que ele vivesse para encarar seus pecados, então ele acordou em uma cama de hospital, com ambas as mãos algemadas em grades de metal. Uma mulher bem vestida o observava nervosamente, sentada a uma distância segura. Ela provavelmente o via como um jovem criminoso e antissocial.\nCom papel e caneta em punho, ela perguntou o nome dele. Wriothesley ficou em silêncio por um bom tempo. Os pensamentos dele derivaram a um obituário que viu uma vez nos jornais, onde lera um nome grande e complicado. Ele não tinha um apego especial por aquele nome, mas não desejava mais ser chamado pelo nome dado a ele pelos pais adotivos.\nAssim, a mulher escreveu \"Wriothesley\" e o informou da data do julgamento — que, como esperado, seria no dia em que os médicos haviam previsto sua alta do hospital — antes de sair apressadamente.\nO julgamento em si ocorreu sem problemas, o que o deixou grato. O sangue que ele havia derramado tinha manchado suas mãos e criado raízes em seu coração e, na verdade, ele ansiava por uma condenação justa. Ele fez uma declaração completa sobre as circunstâncias do assassinato, acrescentando até mesmo os detalhes, para que o caso não deixasse espaço para debate. Mesmo assim, eles discutiram casos anteriores relacionados a órfãos, tentando encontrar algum padrão, sem sucesso. Em seguida, surpreendentemente, começaram a apelar em seu favor, acreditando que seu alvo de vingança era intrinsecamente vil, e que ele não deveria ser responsabilizado pelo crime.\nTodas as discussões não tiveram qualquer relevância no resultado do julgamento e, assim que a sentença fosse proferida, ele seria enviado para o fundo do mar para cumprir sua pena. Antes de partir, o membro da Maison Gestion responsável por registrar a sentença dele pediu mais uma vez suas informações.\n\"Seu nome é... Wriothesley, certo? E qual é a sua data de nascimento?\"\n\"...Hoje.\""
},
{
"Title": "História do Personagem 5",
- "Context": "As luvas mecânicas de Wriothesley já passaram por muitas modificações.\nA história delas se iniciou com a fuga de seu lar adotivo. Por conta de sua idade e porte físico, era impossível que ele batesse de frente com qualquer adulto, que dirá mais de um. Por isso, ele foi forçado a tentar sua sorte nas ruas, fazendo trabalhos para outros, sendo aprendiz, aprendendo a arte de abrir fechaduras e criando pequenos dispositivos mecânicos. Ele queria aprender tudo para ter certeza de estar bem preparado quando fosse voltar para destruir aquele lugar amaldiçoado.\nEle criou um dispositivo de pulso que podia lançar pregos a alta velocidade, penetrando qualquer coisa que fosse macia o suficiente. Infelizmente, o aparato tinha usos limitados e ficou consideravelmente destruído após uma batalha, assim como ele próprio. Mas, diferente dele, o dispositivo não tinha recuperação.\nNo passado, a arena subterrânea da Fortaleza Meropide não tinha nenhuma regra fixa. Para ganhar, ele tinha que modificar suas luvas constantemente, porque o truque que você usou podia ser usado contra você na próxima vez. Além disso, mesmo que suas luvas não fossem descartadas no ringue, provavelmente seriam roubadas ou quebradas por outras pessoas. Wriothesley precisou refazê-las incontáveis vezes.\nUma vez, ele conseguiu materiais melhores, e seu progresso começou a acelerar. Ele não precisava mais contar com o poder químico da máquina, e também recebeu ajuda de pessoas do Instituto de Pesquisas de Fontaine. Esses pesquisadores lhe ensinaram os princípios da mecânica enquanto discutiam sobre outras questões absurdas do Instituto. Wriothesley achava isso fascinante. O desenvolvimento tecnológico estava levando a um aumento na criminalidade, mas também estava ajudando nas investigações. Esse desenvolvimento era bom ou ruim? Difícil dizer.\nDepois de um tempo, ele já não participava tanto das lutas, poupando as luvas para que fossem usadas para resolver problemas mais complicados. Elas não tiravam mais vidas, e sim traziam muitos elogios e respeito a ele.\nMas ninguém entendia o crime que ele havia cometido, isso só ele sabia. E não importava quanta glória ele tivesse, ele sabia que ainda era Wriothesley.\nEle não era bom, nem mau. Ele era só uma pessoa, sobrevivendo."
+ "Context": "As luvas mecânicas de Wriothesley já passaram por muitas modificações.\nA história delas se iniciou com a fuga de seu lar adotivo. Por conta de sua idade e porte físico, era impossível que ele batesse de frente com qualquer adulto, que dirá mais de um. Por isso, ele foi forçado a tentar sua sorte nas ruas, fazendo trabalhos para outros, sendo aprendiz, aprendendo a arte de abrir fechaduras e criando pequenos dispositivos mecânicos. Ele queria aprender tudo para ter certeza de estar bem preparado quando fosse voltar para destruir aquele lugar amaldiçoado.\nEle criou um dispositivo de pulso que podia lançar pregos em alta velocidade, penetrando qualquer coisa que fosse macia o suficiente. Infelizmente, o aparato tinha usos limitados e ficou consideravelmente destruído após uma batalha, assim como ele próprio. Mas, diferente dele, o dispositivo não tinha recuperação.\nNo passado, a arena subterrânea da Fortaleza Meropide não tinha nenhuma regra fixa. Para ganhar, ele tinha que modificar suas luvas constantemente, porque o truque que você usou podia ser usado contra você na próxima vez. Além disso, mesmo que suas luvas não fossem descartadas no ringue, seriam provavelmente roubadas ou quebradas por outras pessoas. Wriothesley precisou refazê-las incontáveis vezes.\nUma vez, ele conseguiu materiais melhores, e seu progresso começou a acelerar. Ele não precisava mais contar com o poder químico da máquina, e também recebeu ajuda de pessoas do Instituto de Pesquisas de Fontaine. Esses pesquisadores lhe ensinaram os princípios da mecânica enquanto discutiam sobre outras questões absurdas do Instituto. Wriothesley achava isso fascinante. O desenvolvimento tecnológico estava levando a um aumento na criminalidade, mas também estava ajudando nas investigações. Esse desenvolvimento era bom ou ruim? Difícil dizer.\nDepois de um tempo, ele já não participava tanto das lutas, poupando as luvas para que fossem usadas para resolver problemas mais complicados. Elas não tiravam mais vidas, e sim traziam muitos elogios e respeito a ele.\nMas ninguém entendia o crime que ele havia cometido, isso só ele sabia. E não importava quanta glória ele tivesse, ele sabia que ainda era Wriothesley.\nEle não era bom, nem mau. Ele era só uma pessoa, sobrevivendo."
},
{
"Title": "O Wingalet",
@@ -80606,7 +80606,7 @@
"Context": "Wriothesley é um homem confiável. Eu lutei bastante pelo título e reputação que ele possui agora. Imagino que você acha que fui simplesmente enganado pela sua lisonja e aparente lealdade... mas, para isso, eu devo citar um provérbio de Inazuma: \"As palavras ditas são uma flor.\" O que significa, que algumas coisas são melhores não sendo ditas."
},
{
- "Title": "Sobre Clorinde",
+ "Title": "Sobre Clorinde...",
"Context": "As habilidades inigualáveis de Clorinde fizeram dela a Duelista Representante mais poderosa em nossa nação. Como sucessora dos antigos Caçadores do Marechalato, ela desempenha um papel fundamental em garantir a justiça e imparcialidade do tribunal. Além disso, ela, na verdade, não é tão estoica quanto parece ser."
},
{
@@ -80614,11 +80614,11 @@
"Context": "As apresentações deles são simplesmente fascinantes, você não acha? Eles te puxam para um mundo mágico, onde por um lado, tudo que acontece faz parte de uma enganação elaborada — mas, por outro, todas as formas de milagres são possíveis se você estiver disposto a acreditar."
},
{
- "Title": "Sobre Sigewinne",
+ "Title": "Sobre Sigewinne...",
"Context": "Eu não sei como a Sigewinne anda esses dias. Mas se eu ouvir que seja um mínimo boato de que ela esteja sendo incomodada, eu chamarei Wriothesley aqui e exigirei uma explicação. Ela é tão gentil e vulnerável... Ela me trouxe filme para o Aparelho Fotográfico da última vez que ela visitou e pediu para ouvir mais de meus comentários sobre as águas de Natlan... Quanto tempo até as próximas férias dela?"
},
{
- "Title": "Sobre Furina",
+ "Title": "Sobre Furina...",
"Context": "Agora, as cortinas finalmente encerraram sua apresentação. Tais coisas são um produto da imaginação, mas Furina a utilizou para cumprir seu dever... o fraco de coração deve usar a loucura para fortalecer sua determinação. E o fardo que ela carregou todos esses anos necessitou de tudo dessa determinação.\nSe você tiver a chance, aplauda essa apresentação... sim, quando você tiver a chance."
},
{
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -86356,7 +86356,7 @@
"Context": "Trabalhar como guarda e praticar Dança Wushou significa que eu tenho um estilo de vida bem propenso a me machucar. Ainda bem que os remédios do Dr. Baizhu estão sempre ali para salvar o dia. Sério, é a primeira coisa que as pessoas deveriam colocar na mochila antes de saírem em uma longa jornada ou nas férias em família. Meus colegas na Agência de Transporte Seguro sempre pedem para eu levar alguns para eles quando vou para o Porto de Liyue."
},
{
- "Title": "Sobre Qiqi",
+ "Title": "Sobre Qiqi...",
"Context": "Ah, Qiqi, a baixinha adorável. Ela está convencida de que todos os meus acidentes são por causa de juntas duras, então sempre que eu estou no Chalé de Bubu pegando remédios, ela me obriga a fazer alguns alongamentos com ela para me soltar, haha. É fácil, quer tentar? Ok, depois de mim: Um, dois três, quatro; dois, dois, três, quatro..."
},
{
@@ -86559,7 +86559,7 @@
},
{
"Title": "História do Personagem 5",
- "Context": "Aos dezoito anos, o garoto que se divertia vendo a Dança Wushou era agora um jovem. Mas algumas coisas também não mudaram, como a sua paixão pela Dança Wushou e o seu sonho de ficar famoso em Liyue. Entretanto, diferentemente do Porto Yilong, em Liyue, a Dança Wushou é só mais uma nova arte popular que se originou no Vale Chenyu, e que não estava tão arraigada nos corações do povo como a ópera de Liyue.\nSeu pai viu que Gaming não podia parar, e se preocupava cada vez mais com o futuro de seu filho. Explicou a ele mais de uma vez as dificuldades de se ter uma abrir uma empresa, mas Gaming sempre respondia que era ainda mais difícil manter um negócio que já existia, justificando assim não querer assumir a direção dos negócios de chá de seu pai. Antes, quando sua mãe ainda era viva, o pai e o filho se reconciliavam perante ela, mas desde a doença e falecimento da mãe de Gaming, a relação entre o pai e o filho se deteriorou e ambos estavam cada vez mais distantes.\nO pai de Gaming disse que a doença da mãe dela foi culpa de ter trabalhado demais desde quando era jovem para o apoiar no negócio. Por isso, culpava a si mesmo pela doença dela. Como ele ia explicar para sua amada e tristemente falecida esposa se algo acontecesse com seu único filho? Depois que Gaming se machucou enquanto praticava Dança Wushou, seu pai enlouqueceu e jogou fora toda a parafernália da Dança Wushou, deixando Gaming só com uma cabeça de suanni feita por sua mãe. Quem imaginaria que Gaming sairia de casa no dia seguinte com a cabeça de suanni sem se despedir?\nDepois que Gamina se fora, seu pai não só se sentiu irritado, devastado e pensativo, como a separação atravessou seu coração. Desde então, não deixou passar um dia tranquilo. Ao longo dos anos, o pai de Gaming pediu secretamente aos seus conhecidos que trabalhavam no Escritório de Comunicações que cuidassem de Gaming, mas cada conversa sobre seu filho lhe enfurecia, sem nem mencionar que nunca tomou a iniciativa de se reconciliar com ele.\nLoeng, o ajudante da família, escrevia para Gaming em todo feriado, e conversava com ele sobre temas desconfortáveis. Não era necessário um especialista para se perceber que em nove de dez vezes, ele estava fazendo aquilo em nome do pai de Gaming. Gaming não é tão teimoso e descontraído como parece, e ele no fundo sabia que seu pai estava atrás dele, e ele cooperou com Loeng ao responder as cartas e perguntando sobre como estava a situação em casa...\nToda vez que Gaming recebia uma carta de Loeng, ele ficava nervoso como se estivesse desarmando uma bomba, e às vezes desejava nem mesmo receber elas. Quando era criança, ele temia que as pessoas dissessem para ele: \"Seu pai está vindo lhe bater\". Agora, o que ele mais temia era que alguém viesse e falasse: \"Seu pai caiu em casa\", tanto antigamente como hoje, a melhor notícia era nenhuma.\nDe qualquer forma, o pai e o filho eram muito teimosos e ambos pensavam que o outro criaria juízo com o tempo... Felizmente, antes que a história acabasse com todos se arrependendo, a entusiasmada tia Xianyun não ficou parada de lado. Ela puxou uns fios e com a ajuda de suas amigas, convenceu o pai de Gaming a, pela primeira, se acalmar e ver a bela apresentação da Dança Wushou de seu filho. O pai e o filho se falaram de forma constrangida no começo, mas no final, depois de muito tempo, abriram seus corações. Foi nessa hora que o pai de Gaming realmente aceitou sua decisão de o deixar ganhar a vida com Dança Wushou.\n\"Não se esqueça de vir para a minha próxima apresentação em Liyue, pai.\"\n\"Na minha opinião, eu não tenho escolha.\"\n\"Então, lembre-se de não conversar muito com as pessoas durante o dim sum. Se você se atrasar e eu, como sou tão popular, acabar ficando sem cadeiras vagas, não comece a chorar...\"\n\"Ah, seu moleque...\""
+ "Context": "Aos dezoito anos, o garoto que se divertia vendo a Dança Wushou era agora um jovem. Mas algumas coisas também não mudaram, como a sua paixão pela Dança Wushou e o seu sonho de ficar famoso em Liyue. Entretanto, diferentemente do Porto Yilong, em Liyue, a Dança Wushou é só mais uma nova arte popular que se originou no Vale Chenyu, e que não estava tão arraigada nos corações do povo como a ópera de Liyue.\nSeu pai viu que Gaming não podia parar, e se preocupava cada vez mais com o futuro de seu filho. Explicou a ele mais de uma vez as dificuldades de se ter uma abrir uma empresa, mas Gaming sempre respondia que era ainda mais difícil manter um negócio que já existia, justificando assim não querer assumir a direção dos negócios de chá de seu pai. Antes, quando sua mãe ainda era viva, o pai e o filho se reconciliavam perante ela, mas desde a doença e falecimento da mãe de Gaming, a relação entre o pai e o filho se deteriorou e ambos estavam cada vez mais distantes.\nO pai de Gaming disse que a doença da mãe dela foi culpa de ter trabalhado demais desde quando era jovem para o apoiar no negócio. Por isso, culpava a si mesmo pela doença dela. Como ele ia explicar para sua amada e tristemente falecida esposa se algo acontecesse com seu único filho? Depois que Gaming se machucou enquanto praticava Dança Wushou, seu pai enlouqueceu e jogou fora toda a parafernália da Dança Wushou, deixando Gaming só com uma cabeça de suanni feita por sua mãe. Quem imaginaria que Gaming sairia de casa no dia seguinte com a cabeça de suanni sem se despedir?\nDepois que Gaming se fora, seu pai não só se sentiu irritado, devastado e pensativo, como a separação atravessou seu coração. Desde então, não deixou passar um dia tranquilo. Ao longo dos anos, o pai de Gaming pediu secretamente aos seus conhecidos que trabalhavam no Escritório de Comunicações que cuidassem de Gaming, mas cada conversa sobre seu filho lhe enfurecia, sem nem mencionar que nunca tomou a iniciativa de se reconciliar com ele.\nLoeng, o ajudante da família, escrevia para Gaming em todo feriado, e conversava com ele sobre temas desconfortáveis. Não era necessário um especialista para se perceber que em nove de dez vezes, ele estava fazendo aquilo em nome do pai de Gaming. Gaming não é tão teimoso e descontraído como parece, e ele no fundo sabia que seu pai estava atrás dele, e ele cooperou com Loeng ao responder as cartas e perguntando sobre como estava a situação em casa...\nToda vez que Gaming recebia uma carta de Loeng, ele ficava nervoso como se estivesse desarmando uma bomba, e às vezes desejava nem mesmo receber elas. Quando era criança, ele temia que as pessoas dissessem para ele: \"Seu pai está vindo lhe bater\". Agora, o que ele mais temia era que alguém viesse e falasse: \"Seu pai caiu em casa\", tanto antigamente como hoje, a melhor notícia era nenhuma.\nDe qualquer forma, o pai e o filho eram muito teimosos e ambos pensavam que o outro criaria juízo com o tempo... Felizmente, antes que a história acabasse com todos se arrependendo, a entusiasmada tia Xianyun não ficou parada de lado. Ela puxou uns fios e com a ajuda de suas amigas, convenceu o pai de Gaming a, pela primeira, se acalmar e ver a bela apresentação da Dança Wushou de seu filho. O pai e o filho se falaram de forma constrangida no começo, mas no final, depois de muito tempo, abriram seus corações. Foi nessa hora que o pai de Gaming realmente aceitou sua decisão de o deixar ganhar a vida com Dança Wushou.\n\"Não se esqueça de vir para a minha próxima apresentação em Liyue, pai.\"\n\"Na minha opinião, eu não tenho escolha.\"\n\"Então, lembre-se de não conversar muito com as pessoas durante o dim sum. Se você se atrasar e eu, como sou tão popular, acabar ficando sem cadeiras vagas, não comece a chorar...\"\n\"Ah, seu moleque...\""
},
{
"Title": "Para o Jovem Gaming",
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -87480,11 +87480,11 @@
"Context": "A Montanha Aozang é um lugar ideal para cultivo espiritual. Ela possui belezas naturais além de comparação, e a essência pura da natureza flui com força por toda área. No passado, muitas aves e feras curiosas se reuniam e assistiam esta meditar, e logo a paz e tranquilidade era substituída pelo coro caótico dos barulhos dos animais... e mesmo assim, esta nunca achou que isso fosse uma ofensa aos ouvidos."
},
{
- "Title": "Sobre Ganyu",
+ "Title": "Sobre Ganyu...",
"Context": "Esta uma vez perguntou a Ganyu em que ela tipicamente trabalha durante suas horas extras. A resposta dela foi cheia de palavras que soavam horríveis, como \"atas de reunião\", \"resumos\", \"relatórios anuais\", \"projeções financeiras\"... Hunf, se ela não tivesse sangue Qilin, e caso esta não tivesse a ensinado os segredos do cultivo da saúde, essa avalanche burocrática certamente a teria sufocado... Quando a vir da próxima vez, confira se ela tem bebido a Infusão Qingxin da Visão Clara dela diariamente."
},
{
- "Title": "Sobre Shenhe",
+ "Title": "Sobre Shenhe...",
"Context": "Shenhe me disse uma vez, quando ela estava entregando um pedido para o Restaurante Wanmin, que ela correu por vários telhados para economizar tempo. O cliente dela ficou aterrorizado quando ela pulou na porta dele e estava prestes a chamar os Millelith... Felizmente, Shenhe desapareceu tão rapidamente quanto chegou, deixando a entrega de comida para trás e se apressando antes que o cliente tivesse tempo de reagir. Parece que ela está ficando mais proficiente em lidar com crises o tempo todo — esta não poderia ficar mais contente."
},
{
@@ -87492,11 +87492,11 @@
"Context": "Quando Rex Lapis soube pela primeira vez dos planos desta de residir no Porto de Liyue, ele recitou uma longa e detalhada lista de considerações para a mobília e decoração de uma casa. Iluminação natural, ventilação, marcenaria sob medida, aquisição de porcelana, posicionamento de plantas e flores... A mente desta parecia que ia explodir do dilúvio de informações. Todas as facetas da vida no mundo humano requerem tanto esforço?"
},
{
- "Title": "Sobre Xiao",
+ "Title": "Sobre Xiao...",
"Context": "O Conquistador de Demônios é ainda mais recluso do que esta — ele foi visto meramente um punhado de vezes em reuniões sociais ao longo de séculos... Esta se interessou ao saber que você é bastante amigável com ele — que tipos de conversas vocês costumam ter? Oh, e por favor, me avise quando planeja vê-lo novamente. Talvez esta poderia fazer um pouco de pudim de tofu para você entregar a ele."
},
{
- "Title": "Sobre Hutao",
+ "Title": "Sobre Hutao...",
"Context": "Aquela jovem senhorita diz as coisas mais bizarras, porém ela parece ser muito estimada pela equipe da Funerária de Wangsheng — até o próprio Rex Lapis achou adequado servi-la em algum tipo de capacidade de \"consultoria\"... Alegadamente, ela é similarmente peculiar quando o assunto é o gosto dela para comida. Esta deve admitir, esta acha excêntricos como ela muito intrigantes."
},
{
@@ -87504,7 +87504,7 @@
"Context": "Esta mencionou a Máquina de Culinária Suprema por acaso em uma conversa com Xiangling uma vez, mas esta ficou muito surpresa quando ela respondeu dizendo que um prato é inautêntico, exceto caso seja preparado a mão... Hunf, os dispositivos desta também não fazem o trabalho das mãos desta? Realmente inautêntico... Um concurso é necessário!... Embora o domínio dela da culinária de Liyue seja realmente impressionante... Sim — o concurso terá que aguardar até que esta faça algumas melhorias ao dispositivo..."
},
{
- "Title": "Sobre Ningguang",
+ "Title": "Sobre Ningguang...",
"Context": "A Tianquan conduz seus negócios com grande destreza e é meticulosa em sua fala. Hunf, esta deve admitir que Liyue está prosperando sob o governo dos Qixing. Esta tem observado de perto na esperança de descobrir o segredo dela... Ahem, tudo isso foi apenas para seus ouvidos — por gentileza, não repasse isso a ela."
},
{
@@ -87516,7 +87516,7 @@
"Context": "Há muitas óperas de Liyue adaptadas de histórias sobre os adepti, incluindo algumas baseadas na própria vida e causos desta... Esta jamais assistiu tais óperas, claro — o que poderia ser mais vergonhoso do que assistir alguém interpretar você no palco? Esta teria, contudo, interesse em avaliar quão bem Yunjin se saiu na adaptação dela da história de Shenhe, quando esta tiver tempo de ir assisti-la."
},
{
- "Title": "Sobre Yaoyao",
+ "Title": "Sobre Yaoyao...",
"Context": "Uma vez Yaoyao pegou meus óculos de meu rosto e experimentou nela — ela achou terrivelmente divertido e não podia parar de sorrir... Ah, crianças conseguem encontrar todos os tipos de maneiras de se divertirem."
},
{
@@ -88823,5 +88823,1219 @@
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+ "Description": "A Serva, a Quarta Mensageira dos Fatui. Uma diplomata calma e implacável, o \"Pai\" que todas as crianças da Casa da Lareira temem e em quem reverenciam.",
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+ },
+ "Id": 10961,
+ "Name": "Ataque Normal: Convite para Decapitação",
+ "Description": "Ataque Normal\nRealiza até 6 golpes consecutivos.\n\nAtaque Carregado\nConsome uma certa quantidade de Stamina, avançando contra os inimigos em frente e os atacando uma vez.\nQuando você mantiver pressionado, Arlecchino se moverá rapidamente, consumindo Stamina. Esse movimento durará até 5s.\n\nAtaque Imersivo\nMergulha no ar para atacar no chão, causando Dano contra os oponentes no caminho e causando Dano em AdE ao atingir o chão.\n\nMáscara Vermelha da Morte\nQuando Arlecchino tem um Contrato de Vida igual ou maior que 30% de sua Vida Máxima, o Dano do Ataque Normal, Carregado e Imersivo de Arlecchino é convertido para Dano Pyro que não pode ser substituído.\nQuando estiver no estado \"Máscara Vermelha da Morte\", e quando os Ataques Normais de Arlecchino atingirem um oponente, esse Ataque causará Dano adicional baseado no ATQ multiplicado por uma certa porcentagem do Contrato de Vida atual. Isso consumirá 7.5% desse Contrato de Vida. Um Contrato de Vida pode ser consumido dessa forma uma vez a cada 0.03s. Quando o Contrato de Vida é consumido dessa forma, reduz a recarga da Habilidade Elemental \"Tudo são Cinzas\" em 0.8s.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "Dano dos Espinhos|{param1:F1P}",
+ "Dano do Corte|{param2:F1P}",
+ "Dano de Comando da Dívida de Sangue|{param3:F1P}",
+ "Tempo de Recarga|{param5:F1}s"
+ ],
+ "Parameters": [
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+ "Id": 10962,
+ "Name": "Tudo são Cinzas",
+ "Description": "Invoca a Lua de Sangue, causando Dano Pyro contra vários inimigos próximos, fazendo um golpe contra um deles que causa Dano Pyro em AdE.\nInimigos atingidos por esse ataque serão marcados com o Comando da Dívida de Sangue.\n\nComando da Dívida de Sangue\n· Dura 30s. A cada 5s, causa 1 instância de Dano Pyro contra o oponente. Máximo de 2 instâncias. Esse Dano é considerado Dano de Habilidade Elemental\n· Quando Arlecchino usa um Ataque Carregado ou lança seu Supremo \"Ascensão da Lua Ominosa\", absorve e elimina os Comandos das Dívidas de Sangue que aplicou. Cada Comando absorvido a dá um Contrato de Vida equivalente a 65% de sua Vida Máxima.\n· Ela pode ganhar um Contrato de Vida equivalente a 145% de sua Vida Máxima dentro nos 35s após usar sua Habilidade Elemental. Lançar a Habilidade Elemental novamente durante esse período redefinirá a contagem da duração e o limite do Contrato de Vida que ganha de Comando da Dívida de Sangue.\n\nDa forma que ela vê, não é todo grão de trigo que cai na terra que vai crescer, enquanto aqueles que ficam em seu caminho, quando queimados em chamas, podem ser usados novamente para nutrir as flores.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "Dano de Habilidade|{param1:F1P}",
+ "Regeneração de Vida|{param3:F1P} do Contrato de Vida +{param4:F1P} do ATQ",
+ "Tempo de Recarga|{param5:F1}s",
+ "Energia Elemental|{param6:I}"
+ ],
+ "Parameters": [
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+ },
+ {
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+ },
+ {
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+ },
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+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Ascensão da Lua Ominosa",
+ "Description": "Arlecchino bate as asas da Lua de Sangue, absorvendo e eliminando os Comandos da Dívida de Sangue ao seu redor, causando Dano Pyro em AdE, depois disso remove a recarga da Habilidade Elemental \"Tudo são Cinzas\" e regenera a própria Vida. A quantidade regenerada é baseada no valor do Contrato de Vida e no ATQ.\n\nÉ comum se acreditar em Teyvat que as fases da lua são metáforas de presságios, usadas por àqueles que praticam a alquimia e astrologia.\nEla viu a lua carmesim muitas vezes em seus sonhos. Eram presságios de desastres? Sim, mas as catástrofes previstas eram daqueles que a haviam enfurecido.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
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+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Somente a Dor pode ser Compensada",
+ "Description": "Comando da Dívida de Sangue tem as seguintes características:\n· Quando um oponente afetado por Comando da Dívida de Sangue de Arlecchino é derrotado, será concedido a ela um Contrato de Vida equivalente a 130% de sua Vida Máxima.\n· 5s depois de um Comando da Dívida de Sangue ser aplicado, ele será elevado à Comando da Dívida de Sangue: Pagamento. Ao ser absorvido, fornecerá para Arlecchino um Contrato de Vida equivalente a 130% da sua Vida Máxima.\nUm Contrato de Vida criado dessa forma não pode ultrapassar o limite original do valor do Contrato de Vida obtido através de Tudo são Cinzas.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Somente a Força Defende",
+ "Description": "Arlecchino ganha 1% de RES contra Todos os Elementos e RES Física para cada 100 pontos de ATQ que possui acima de 1.000. O aumento máximo de RES que Arlecchino pode obter dessa forma para a RES contra Todos Elementos e RES Física é de 20%.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Somente a Lua Ominosa Sabe",
+ "Description": "Enquanto em combate, Arlecchino ganha 40% de Bônus de Dano Pyro e somente pode ser curada através de Ascensão da Lua Ominosa.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "\"Todas as Vinganças e Dívidas são Minhas...\"",
+ "Description": "Máscara Vermelha da Morte é fortalecida. O valor do aumento é de 100%. Além disso, enquanto estiver no estado Máscara Vermelha da Morte, a RES contra Interrupção de Arlecchino é aumentada quando ela realiza Ataques Normais ou Carregados.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "\"Todas as Recompensas e Retribuições são Minhas para Dar...\"",
+ "Description": "Comando da Dívida de Sangue lança agora Comando da Dívida de Sangue: Pagamento\nQuando Arlecchino absorve um Comando da Dívida de Sangue: Pagamento, ela lança uma Lua de Sangue que causa 900% de seu ATQ como Dano Pyro em AdE e aumenta todas as suas resistências elementais e físicas em 20% por 15s. Esse efeito pode ser desencadeado uma vez a cada 10s.\nPrimeiro é necessário desbloquear o Talento Passivo \"Somente a Dor pode ser Compensada\".",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "\"Você se Tornará um Novo Membro da Nossa Família...\"",
+ "Description": "Aumenta o nível do Ataque Normal: Convite para Decapitação em 3.\nO nível máximo de elevação é 15.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "\"De Hoje em Diante, Amor e Proteção Mútua...\"",
+ "Description": "Quando Arlecchino absorve com sucesso Comando da Dívida de Sangue, a recarga de Ascensão da Lua Ominosa reduzirá em 2s, e regenerará 15 de Energia para ela. Esse efeito pode ocorrer uma vez a cada 10s.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "\"Sozinhos, Estamos Mortos...\"",
+ "Description": "Aumenta o Nível de Ascensão da Lua Ominosa em 3.\nO nível máximo de elevação é 15.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "\"De Hoje em Diante, Nos Deliciaremos numa Nova Vida.\"",
+ "Description": "O Dano do ataque de Ascensão da Lua Ominosa é aumentado no valor do ATQ de Arlecchino multiplicado por 700% do Contrato de Vida atual.\nNos 20s depois de Arlecchino usar Tudo são Cinzas, o Ataque Normal e o Supremo terão a Taxa CRIT aumentada em 10% e o Dano CRIT em 70%. Esse efeito pode ser desencadeado uma vez a cada 15s.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Lua Solitária da Escuridão",
+ "Detail": "A Serva, a Quarta Mensageira dos Fatui. Uma diplomata calma e implacável, o \"Pai\" que todas as crianças da Casa da Lareira temem e em quem reverenciam.",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Pyro",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Olá...",
+ "Context": "Sou a Serva, Arlecchino, Quarta dos Mensageiros Fatui. As crianças da Casa da Lareira me chamam de \"Pai\". Eu realmente espero que nossa parceria seja agradável, embora eu imagine que isso deva ser muito fácil. Afinal, não há motivo para disputa entre nós atualmente... não concorda?"
+ },
+ {
+ "Title": "Bate-papo - Olhos",
+ "Context": "Não recomendo encarar meus olhos. Não posso prometer que vá gostar do que você verá..."
+ },
+ {
+ "Title": "Bate-papo - Casa",
+ "Context": "O que as crianças estão tramando... Hmm. Esqueça. Deixe que façam o que quiserem."
+ },
+ {
+ "Title": "Bate-papo - Relatórios",
+ "Context": "Algo que deseja reportar? Vá em frente. Você tem minha completa atenção."
+ },
+ {
+ "Title": "Quando Está Trovejando...",
+ "Context": "Não tema. O que é um trovãozinho quando nem mesmo raios ousariam cair em nosso caminho."
+ },
+ {
+ "Title": "Quando Está Nevando...",
+ "Context": "Apenas nas garras do inverno as pessoas apreciam realmente o calor das chamas."
+ },
+ {
+ "Title": "Quando Faz Sol...",
+ "Context": "Esse tipo de calor é mais agradável se passado sob uma sombra."
+ },
+ {
+ "Title": "A Ventania Está Chegando...",
+ "Context": "Eu recomendaria manter seus segredos guardados bem. Divulgue-os muito facilmente e jamais saberá onde o vento poderá os levar."
+ },
+ {
+ "Title": "Bom Dia...",
+ "Context": "Bom dia. Algum plano para hoje?"
+ },
+ {
+ "Title": "Boa Tarde...",
+ "Context": "Sempre que volto para casa ao meio-dia, geralmente encontro crianças espalhadas no chão dormindo. Um certo nível de cansaço é comum a essa hora. Talvez você também devesse descansar um pouco antes de sairmos."
+ },
+ {
+ "Title": "Boa Noite...",
+ "Context": "Dizem que a lua é como um olho observando o plano mortal. Meramente nos acostumamos com seu escrutínio."
+ },
+ {
+ "Title": "Boa noite...",
+ "Context": "#Hora de ir para a cama. Hã? \"Não consegue dormir\", é? Bem, receio que tenha que resolver isso sozinh{M#o}{F#a}. Suspeito que você não vai gostar da minha solução."
+ },
+ {
+ "Title": "Sobre a Serva - Percepção",
+ "Context": "Se conhecer é realmente um tarefa difícil, talvez até uma ingrata. Afinal, dizem que aqueles que carecem de capacidades adequadas de autopercepção, geralmente têm uma vida mais feliz."
+ },
+ {
+ "Title": "Sobre a Serva - Sangue-frio",
+ "Context": "Ocasionalmente, ouço outros sussurrando em segredo, me chamando de fria e cruel. As pessoas são livres para acreditarem no que desejarem, e não pretendo eliminar quaisquer mal-entendidos. Preconceito é ótimo em esconder a verdade, e isso está longe de ser uma desvantagem para mim. Mesmo assim, acredito que chegou a hora de certas medidas serem tomadas para \"atingir\" as expectativas... Vamos apenas esperar que aqueles do outro lado dessas medidas tenham poder e condição suficientes para escapar com suas vidas."
+ },
+ {
+ "Title": "Sobre Nós - Compromisso",
+ "Context": "#Nossos ideais não estão inteiramente alinhados. Se vamos trabalhar junt{M#os}{F#as}, devemos estar dispost{M#os}{F#as} a nos comprometer. Para isso, estou disposta a compartilhar certos segredos com você. Informações que escolho não revelar, entretanto, são melhores deixadas de lado... para seu próprio bem, claro."
+ },
+ {
+ "Title": "#Sobre Nós - Ser um{F#a} Convidad{M#o}{F#a}",
+ "Context": "As crianças simplesmente adoram suas histórias. Elas sempre me perguntam quando você vai voltar. Espero mesmo que você não as decepcione. Trair suas expectativas vem com um preço... Talvez seja algo digno de sua consideração."
+ },
+ {
+ "Title": "Sobre a Visão...",
+ "Context": "Por muito tempo, não havia nada que eu desejasse, até a que a ideia de assassinar Crucabena veio até mim. Era um pensamento ridículo na época. Ela era uma Mensageira, famosa e experiente, e praticamente me ensinou tudo que eu sabia sobre lutar.\nContudo, parece que você só precisa desejar algo com intensidade suficiente, e os deuses responderão. No fim, ganhei uma Visão, e após alguns sacrifícios, dominei esse poder. Ultrapassar seu mestre requer geralmente a busca do inesperado."
+ },
+ {
+ "Title": "Algo para Compartilhar...",
+ "Context": "\"Chamas correm pelo meu corpo como sangue\"... Isso pode não ser nada além de figura de linguagem para alguns, mas para mim, é a dura realidade de minha existência."
+ },
+ {
+ "Title": "Coisas Interessantes - Aurora",
+ "Context": "A aurora em Snezhnaya é muito bela. Certamente vale a visita."
+ },
+ {
+ "Title": "Coisas Interessantes - Aranhas",
+ "Context": "Eu já tive uma aranha de estimação chamada Bambi. Cuidar de aranhas é bem fascinante. Elas não podem ser domesticadas como gatos ou cães. Qualquer afeição dada a elas não será devolvida, e necessitam de pouco investimento em relação aos cuidados. É o tipo de relação que combina perfeitamente comigo."
+ },
+ {
+ "Title": "Sobre Lyney...",
+ "Context": "Clervie uma vez me perguntou o como um \"lar de verdade\" era, mas eu não tinha resposta para dar. Como qualquer um de nós poderia saber a resposta quando a Casa da Lareira era composta completamente por pessoas que jamais tiveram um lugar para chamar de lar.\nAo matar Crucabena, eu pude assumir a identidade de \"Pai\" e reconstruir a Casa sob um novo conjunto de regras. Mesmo assim, sou bem ciente que, mesmo com esses esforços, a Casa está longe desse ideal. Quanto ao que um lar de verdade é, acho que essa questão é melhor deixada de lado por ora... Talvez um dia Lyney poderá me dar uma nova resposta."
+ },
+ {
+ "Title": "Sobre Lynette...",
+ "Context": "A personalidade unicamente calma de Lynette também é a força dela, e acredito que ela é agora inteligente suficiente para reconhecer isso. Ela é uma peça insubstituível daquele pequeno trio, e imagino que esse papel a traga muita felicidade. Como \"Pai\" dela, meu dever é meramente dar espaço para ela fazer bom uso desses talentos."
+ },
+ {
+ "Title": "Sobre Freminet...",
+ "Context": "Freminet possui uma mente complexa e geralmente esconde suas emoções. Ele se culpa por coisas que não fez e permite que isso devore sua consciência. Eu imaginaria que as outras crianças pudessem achar difícil entender o jeito de pensar dele, mas vocês parecem compartilhar uma delicada sensibilidade — talvez vocês fossem bons amigos."
+ },
+ {
+ "Title": "Sobre Neuvillette...",
+ "Context": "Monsieur Neuvillette mantém intencionalmente uma certa \"distância\" em contextos profissionais e privados. Muitos dizem que isso o torna frio e insensível, mas acredito que a verdade seja exatamente o oposto. Para todos os seres serem tratados igualmente perante a lei, certo nível de distância emocional é esperada. Manter esse tipo de indiferença é, em si, uma demonstração de bondade."
+ },
+ {
+ "Title": "Sobre Furina...",
+ "Context": "Pedi para Lyney entregar um conjunto de bolos para a trupe de teatro dela desfrutar na hora do chá. As crianças fizeram os bolos como um gesto de expressar o apoio e entusiasmo da \"audiência\" dela. Espero mesmo que ela goste deles."
+ },
+ {
+ "Title": "Sobre a Tsaritsa...",
+ "Context": "Quando fui aprisionada, foi a Tsaritsa que me perdoou e me deu o título de Mensageira. Eu podia sentir que ela era uma pessoa de verdadeira sinceridade e compaixão, diferente de todos aqueles hipócritas pomposos com sua postura e retórica. Mesmo assim... é difícil dizer se apenas compaixão é suficiente para derreter o gelo e neve que permeia sua terra. Tudo que posso dizer é isso... Se formos forçadas a entrar em conflito um dia, levantarei minha arma contra ela sem hesitação, porque esse é o maior nível de respeito que posso conceder."
+ },
+ {
+ "Title": "Sobre Pierro...",
+ "Context": "Como o mensageiro original, muito sobre ele permanece um mistério. Em nosso primeiro encontro, ele conheceu minha história facilmente, até hoje, sei pouquíssimo sobre ele."
+ },
+ {
+ "Title": "Sobre Capitano...",
+ "Context": "Ele é muito poderoso, e esse poder vem com um alto nível de responsabilidade. Contudo, acredito que ele seja alguém digno de respeito, independentemente do poder que ele possui."
+ },
+ {
+ "Title": "Sobre Dottore...",
+ "Context": "Quando eu assumi a Casa da Lareira inicialmente, ele propôs inúmeros planos para trabalharmos juntos. Ele queria que eu enviasse quaisquer \"rejeitados\" a ele. Ele planejava fazer experimentos neles e compartilhar os resultados comigo. Soube que ele e a Serva anterior tinham uma ótima relação profissional em relação a isso. Tudo que posso dizer é, se ele não fosse um dos meus companheiros Mensageiros, eu teria organizado a reuniãozinha feliz deles há muito tempo."
+ },
+ {
+ "Title": "Sobre Columbina...",
+ "Context": "Ela é uma Mensageira muito especial. Faça uma pergunta a ela, e a resposta que receberá será totalmente imprevisível, se ela sequer achar que deva dar uma resposta. De toda forma, qualquer resposta que você de fato receber, certamente será uma interessante."
+ },
+ {
+ "Title": "Sobre Pulcinella...",
+ "Context": "O Galo não gosta de mim, e o sentimento é mútuo. Ele é um prefeito aceitável, eu acho... talvez até um excepcional. Ele possui uma habilidade incrível de conseguir muitos ganhos a um preço baixo, o que deu a ele aclamação substancial em seus círculos políticos. Não importa quão \"pequeno\" seja o preço, se continuar a ver às custas da minha organização, cedo ou tarde... Hunf."
+ },
+ {
+ "Title": "Sobre Sandrone...",
+ "Context": "Tenho pouco interesse nela. Ela é extremamente... apaixonada por sua pesquisa e não aparece em público com frequência. Na verdade, muitos de nossos oficiais jamais a viram. Comparado a, digamos, alguém que até criaria segmentos de si para vagar melhor pela terra, acho que você poderia dizer que ela está no outro extremo do espectro."
+ },
+ {
+ "Title": "Sobre o Magnata...",
+ "Context": "Não vou negar que ele é um indivíduo capaz e criativo, mas falta \"clareza\". Ele consegue formular grandes planos e manipular a economia com facilidade, mas, ao mesmo tempo, ele permite que suas ações sejam governadas por vingança e ódio guardados nas profundezas de seu coração. Pessoas racionais geralmente acreditam que conseguem controlar as próprias emoções, mas acredito que essa confiança é sua maior fraqueza."
+ },
+ {
+ "Title": "Sobre Signora...",
+ "Context": "Ela e Pierro foram os primeiros Mensageiros que conheci. A atitude orgulhosa dela quando visitou a Casa da Lareira pela primeira vez impediu que ela fizesse amizade com as crianças. Visitas subsequentes eram acompanhadas de presentes e a alegação que \"aqueles que não gostarem de mim, não ganharão nada\". As crianças logo aprenderam a fingir, e ela por sua vez aproveitava a atenção delas, por mais superficial que fosse. Imagino que ela gostava muito de ficar rodeada pelas crianças, talvez devido à solidão persistente que a assolava... Achei o sacrifício dela uma grande lástima. Que ela possa se reencontrar com seu afeto na morte."
+ },
+ {
+ "Title": "Sobre Childe...",
+ "Context": "Falando objetivamente, a personalidade dele não é adequada a um Mensageiro. Ele geralmente tenta pensar o melhor dos outros... e se vê sendo usado por eles como resultado. Claro, ele é muito talentoso. Com o tempo, tenho certeza que ele encontrará o próprio caminho. Não preciso julgar ele tão cedo."
+ },
+ {
+ "Title": "Mais Sobre Arlecchino - I",
+ "Context": "#Deseja saber mais sobre mim? Ora, claro. Nossa relação é de confiança mútua. Há poucas coisas que precisem permanecer ocultas... Eu apenas gostaria de saber se você está realmente preparad{M#o}{F#a} para o que pode descobrir. Segredos podem ser mais afiados do que uma faca. Curiosidade inocente pode levar a lugares perigosos."
+ },
+ {
+ "Title": "Mais Sobre Arlecchino - II",
+ "Context": "No momento que você empunha uma lâmina, percebe que diferentes vidas carregam pesos diferentes. Algumas pessoas têm um ar de renome e distinção, mas se reviram e imploram por suas vidas em frente à morte — seu comportamento nada mais é do que uma fachada vazia. Outros parecem normais, mas carregam um fardo pesado. Apesar dos fatores que nos diferenciam em vida... a morte aguarda todos — o maior e final equalizador. Cruel, você acha? Eu apenas falo a verdade."
+ },
+ {
+ "Title": "Mais Sobre Arlecchino - III",
+ "Context": "Meus Snezheviches e Snezhevnas... os com coragem de caminhar pela sombra mesmo quando o mundo está escuro, e com a convicção de abraçarem o calor mesmo com o risco de se queimarem... farei de tudo para os ensinar como navegar na vida. A Casa da Lareira não cobra favores de ninguém, como uma aranha, caçamos pelo que queremos."
+ },
+ {
+ "Title": "Mais Sobre Arlecchino - IV",
+ "Context": "Ninguém tem o poder para escolher de onde vem, mas todos temos o direito de lutar pela vida que queremos. Nessa lógica, o mundo é tanto injusto como justo. Não aceito crianças por um desejo de recompensa. Na verdade, se as crianças quiserem, elas podem sair e buscarem uma vida fora da organização... se estiverem dispostas a pagar o preço."
+ },
+ {
+ "Title": "Mais Sobre Arlecchino - V",
+ "Context": "O destino pode ser uma coisa peculiar. Quando eu era jovem, \"Mãe\" me favorecia pelas minhas habilidades incomuns. Ninguém conseguia discernir sua verdadeira natureza, nem mesmo eu. Somente podíamos especular que eram o resultado de alguma maldição hereditária. Independentemente da origem de meu poder, tudo que eu sabia era que era minha fonte de força, e o ímpeto de meu sofrimento. Foi somente após virar uma Mensageira que finalmente descobri a verdade com Pierro. Ele expressou sua surpresa ao saber que a linhagem da Lua Carmesim não havia sido extinta, e que numa reviravolta do destino, a Casa da lareira acabou nas mãos de uma órfã dessa linhagem mais uma vez.\nNão sei o que o futuro me reserva. Confio que ele me dará uma resposta com o tempo, e quando der, estou preparada para fazer as coisas do meu jeito, ainda que isso signifique atacar o destino com minhas duas mãos."
+ },
+ {
+ "Title": "Passatempos de Arlecchino",
+ "Context": "No meu tempo livre, gosto de observar os insetos na floresta. A dinâmica entre eles é fascinante, a forma que caçam por comida, que competem entre si, e até mesmo cooperam... Os que parecem formidáveis nem sempre chegam ao fim, e um único erro pode ser fatal. Observo sua luta perto da morte, e como lentamente me fazem lembrar de seu sofrimento, assim como os que caem pela minha mão."
+ },
+ {
+ "Title": "Problemas de Arlecchino",
+ "Context": "As crianças costumam usar palavras e frases do vernáculo popular que costumam ser compreensíveis somente entre elas, assim como os códigos que usamos em missões. Claro, crianças precisam de seu espaço, e eu entendo isso."
+ },
+ {
+ "Title": "Comida Favorita...",
+ "Context": "Às vezes, fazemos churrascos na Casa, e as crianças preparam os ingredientes. Elas aproveitam para participar, e o sentimento é mútuo. Afinal, é sempre possível que certos rostos familiares estarão faltando da multidão na próxima vez que um evento similar for realizado."
+ },
+ {
+ "Title": "Comida que Odeia...",
+ "Context": "Detesto temperos complexos. Eles afetam meu olfato e paladar. Manter os ingredientes com seu sabor original é uma forma de respeitar sua integridade."
+ },
+ {
+ "Title": "Recebendo Presentes — I",
+ "Context": "Uma amostra incrível de experiência culinária. Talvez você tenha interesse em dar uma aula na Casa da Lareira?"
+ },
+ {
+ "Title": "Recebendo Presentes — II",
+ "Context": "O gosto é aceitável. Talvez as crianças gostem."
+ },
+ {
+ "Title": "Recebendo Presentes — III",
+ "Context": "O que vale é a intenção, mas ainda há muito espaço para melhorar."
+ },
+ {
+ "Title": "Aniversário...",
+ "Context": "Essa anotação diz que hoje é seu aniversário. Está correto? Aniversários devem ser felizes. É sempre bom ter uma desculpa para colocar questões formais de lado aqui e ali, seja para se celebrar ou celebrar outras pessoas. Venha. Preparei um banquete na Casa da Lareira. Não vamos deixar as crianças esperando."
+ },
+ {
+ "Title": "Sentimentos sobre a Ascensão - Introdução",
+ "Context": "#Sempre continue seguindo adiante. Nunca se deixe ser aprisionad{M#o}{F#a} por poder."
+ },
+ {
+ "Title": "Sentimentos sobre a Ascensão - Desenvolvimento",
+ "Context": "A raiva te torna impulsivo, e a tristeza te faz hesitar. Sempre mantenha controle sobre suas emoções."
+ },
+ {
+ "Title": "Sentimentos sobre a Ascensão - Auge",
+ "Context": "Alguns me chamam de excessivamente rigorosa. Na verdade, é uma abordagem que aplico até a mim mesma."
+ },
+ {
+ "Title": "Sentimentos sobre a Ascensão - Conclusão",
+ "Context": "#Aprendi muito com você durante esse tempo, e eu acredito que o sentimento é mútuo. Na verdade, acredito que manter esse relacionamento cordial possa se provar vantajoso para nós {M#dois}{F#duas}... Quem sabe quais problemas o futuro possa reservar. Imagino que ainda possa haver uma ocasião para nos juntarmos."
+ },
+ {
+ "Title": "Habilidade Elemental - I",
+ "Context": "Transfixado."
+ },
+ {
+ "Title": "Habilidade Elemental - II",
+ "Context": "Indeferido."
+ },
+ {
+ "Title": "Habilidade Elemental - III",
+ "Context": "Exposto."
+ },
+ {
+ "Title": "Supremo - I",
+ "Context": "Você cai aqui."
+ },
+ {
+ "Title": "Supremo - II",
+ "Context": "Testemunhe minha ascensão."
+ },
+ {
+ "Title": "Supremo - III",
+ "Context": "Eterna como a lua."
+ },
+ {
+ "Title": "Abrir Baú do Tesouro - I",
+ "Context": "Que prazer maior existe do que o inesperado?"
+ },
+ {
+ "Title": "Abrir Baú do Tesouro - II",
+ "Context": "Uma recompensa impressionante."
+ },
+ {
+ "Title": "Abrir Baú do Tesouro - III",
+ "Context": "Ah, algo para comemorar a ocasião."
+ },
+ {
+ "Title": "Vida Baixa - I",
+ "Context": "Impressionante."
+ },
+ {
+ "Title": "Vida Baixa - II",
+ "Context": "Minha vez."
+ },
+ {
+ "Title": "Vida Baixa - III",
+ "Context": "Queria toda minha atenção, não é?"
+ },
+ {
+ "Title": "Aliado com Vida baixa - I",
+ "Context": "Para trás."
+ },
+ {
+ "Title": "Aliado com Vida baixa - II",
+ "Context": "Novo plano."
+ },
+ {
+ "Title": "Derrotado - I",
+ "Context": "Agora o coração está... extinguido..."
+ },
+ {
+ "Title": "Derrotado - II",
+ "Context": "Escuto... as crianças cantando..."
+ },
+ {
+ "Title": "Derrotado - III",
+ "Context": "Esse não será o meu destino..."
+ },
+ {
+ "Title": "Ataque Pesado Sofrido - I",
+ "Context": "Medíocre."
+ },
+ {
+ "Title": "Ataque Pesado Sofrido - II",
+ "Context": "Continue."
+ },
+ {
+ "Title": "Entrando na Equipe - I",
+ "Context": "Não precisa temer. Eu cuidarei disso."
+ },
+ {
+ "Title": "Entrando na Equipe - II",
+ "Context": "Imagino que seja um problema imensurável, hm?"
+ },
+ {
+ "Title": "Entrando na Equipe - III",
+ "Context": "Espero que essa seja uma colaboração produtiva."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Informações do Personagem",
+ "Context": "Hotel Bouffes d'été, localizado na Passagem Vasari, é um prédio encantador com paredes limpas e janelas reluzentes, frequentado todos os dias por crianças bem-educadas e bem-arrumadas.\nDiferente de outras mansões de beleza comparável na Corte de Fontaine, a proprietária desta propriedade não mora no local. Na verdade, poucos até mesmo ouviram falar dela.\nA assinatura na documentação relevante é apenas um nome falso — o verdadeiro poder está com outra pessoa.\nSe alguém pudesse ouvir os sussurros das crianças à noite, atrás dos portões fechados do Hotel, ouviria este título: \"Pai\".\nAo mencionar essa palavra, alguns rostos se tornam reverentes, alguns corações são tomados pelo medo, e ainda outros parecem indecifráveis, divididos — mas nenhum deixará de demonstrar respeito.\nEssas crianças pertencem à Casa da Lareira. Elas são Fatui.\nEste lugar é lar para órfãos do mundo inteiro, e o luxuoso Hotel é apenas uma das faces da Casa.\nQuanto a este \"Pai\", este mestre da Casa, ela é Arlecchino, a Serva, atualmente o Quarto Mensageiro dos Fatui.\nOs Fatui — e esta Mensageira — têm uma reputação mista. Mas para a maioria dessas crianças, o \"Pai\" é a figura mais importante em suas vidas.\n\"É apenas porque o 'Pai' está aqui que este lugar pode realmente ser como um 'lar'.\""
+ },
+ {
+ "Title": "História 1",
+ "Context": "Praticamente todos que tiveram relações com a Serva sentiram o peso opressivo e invisível que emana dela.\nEla comanda qualquer conversa com facilidade, e poucos conseguem esconder os segredos de seus corações ao serem confrontados com aqueles olhos incomparáveis.\nSempre implacável, ela resolve questões falando e rindo, até mesmo fazendo um favor àqueles que vêm depois, deixando a área impecável, para não lhes causar problemas.\nMas nada disso é o que a torna mais perigosa. \"O desconhecido\" sempre foi, afinal, a fonte de todo o medo.\nMesmo as crianças, que interagem com ela diariamente, não podem afirmar que a entendem. Nem seus passatempos, suas aversões, ou o que passa quando ela olha para o mar.\nCada agosto é uma correria para elas prepararem um presente de aniversário para a Serva, e a reação dela a cada presente raramente é diferente.\nIsso persistiu até o ano passado, quando Freminet levou um susto terrível com um lagarto que pulou do teto. O pequeno invasor foi capturado pelos olhos afiados e dedos rápidos de Lynette, que rapidamente prendeu o animal na mesa com uma tigela.\nTanto a tigela quanto o lagarto acabaram sendo levados como presente daquele ano pela Serva, que por acaso retornou para casa naquele momento.\nNo dia seguinte, quando Lyney entrou no escritório do \"Pai\" para dar um relatório, encontrou uma figura familiar na caixa de alimentação.\nDe fato, com a temperatura e umidade adequadas, o lagarto parecia estar se divertindo.\n\"Pelo visto, o Pai\" tinha experiência em manter criaturas rastejantes como animais de estimação.\nQuando a Serva levantou sua xícara de chá, Lyney imediatamente desviou o olhar do lagarto, mas manteve quietamente este incidente em sua mente.\nAfinal, as crianças aproveitam toda oportunidade que podem para se aproximar de seu \"Pai\".\nNos dias seguintes, Lyney, Lynette e Freminet procuraram todo tipo de conhecimento sobre como criar lagartos, pensando em dizer algumas palavras a mais para o \"Pai\" na próxima vez que se encontrassem.\nMas quando ele entrou novamente no escritório dela, a caixa já estava vazia.\n\"'Pai'... O que aconteceu com aquele lagarto?\"\n\"Ele tentou abrir a tampa da caixa algumas vezes, então eu dei a ele sua liberdade. Não nos conhecíamos há muito tempo, mas essa foi a escolha de vida dele.\"\nA voz da Serva era a calma em si. Olhando para o confuso Lyney, ela então apontou casualmente para um pássaro que bicava na janela.\n\"Ah, sim. Este aqui comeu o lagarto pouco tempo depois, e tendo recebido uma mão, agora ele quer um braço... Dissuada-o, sim?\""
+ },
+ {
+ "Title": "História 2",
+ "Context": "A vaidade é apenas humana, e as crianças em sua juventude florescente gradualmente se familiarizam com a beleza e a simplicidade. Elas começam a colocação secreta de adornos, o corte de pontas duplas com tesouras.\nO \"Pai\" não se importa com essas pequenas rebeldias, nem irá interferir.\nMas se uma criança revelar sua posição durante uma operação noturna por conta de um colar que ela não deixaria de lado — isso sim exigiria uma instrução do \"Pai\".\nAssim, Arlecchino entrou no quarto daquela menina, com uma linda bolsa na mão.\nO colar havia sido tirado e colocado sobre a mesa, e ela estava ao lado, tremendo. Ela sabia do seu erro.\nArlecchino o pegou e olhou para a menina, antes de caminhar até a jovem e colocá-lo de volta ao redor do pescoço dela.\nEla então levantou os cachos dourados e fluidos ao redor das orelhas da criança. \"Vejo que você furou as orelhas.\"\nE assim, o \"Pai\" retirou uma fita de veludo e brincos adornados com joias daquela bolsa, amarrando os cabelos da menina com a primeira e fixando os últimos em suas orelhas.\nEntão, pegando-a pelos ombros, ela guiou a menina até o espelho. A jovem refletida era como uma nobre rosa adornada com gemas, sua beleza brilhando através da inquietação que incendiava suas feições.\n\"É normal ser vaidosa na sua idade. Mas não deixe que esses belos enfeites despertem a vaidade e enfraqueça o seu intelecto.\"\n\"Me desculpe, 'Pai'\", a jovem pediu desculpas, seu terror era evidente.\nCom as mãos trêmulas, ela alcançou os brincos, tentando desprendê-los. \"Não acontecerá novamente, eu prometo...\"\nMas o espelho mostrava apenas a calma inabalável do \"Pai\", seu sorriso aparentemente inalterado.\n\"Shh... Não fique tão nervosa. As pessoas frequentemente anseiam pelo que não podem ter, e não seria bom que o arrependimento embelezasse suas memórias para sempre.\"\n\"Use-os. Uma vez que você se acostumar com eles, você perceberá que nenhuma joia, por mais requintada que seja, é mais do que um objeto, frio e morto.\"\n\"Esta será sua nova lição — entender a origem das suas emoções. Domine-as, use-as. Nunca seja escrava delas.\""
+ },
+ {
+ "Title": "História 3",
+ "Context": "Antes que o \"Pai\" reescrevesse as regras, a Casa da Lareira tinha uma cara totalmente diferente.\n A Serva anterior era chamada de Crucabena. Claro, poucos usavam esse nome diretamente, e as crianças todas a chamavam de \"Mãe\".\n E ela parecia a mãe perfeita: um sorriso amigável, um comportamento gentil, cuidado escrupuloso com sua família e nunca sem histórias para contar às crianças.\n No entanto, se a criação de alguém fosse mesmo um pouco ordinária, as histórias que ela contava faziam os cabelos se arrepiarem...\n Ela falava de crueldades inefáveis como se fossem fantasias de contos de fadas, guiando os membros da Casa da Lareira para o massacre mútuo, para a seleção do \"rei\" mais forte.\n Ela se nomeava uma mãe, mas nunca viu este lugar como seu lar. Os sacrifícios incontáveis eram apenas um experimento interessante. \n...\nAntes de tomar o título de Serva e mudar seu nome para Arlecchino, a jovem tinha outro nome: Peruere. Ela era uma órfã de origem desconhecida, como todos os outros na Casa da Lareira — uma \"criança\" de sua \"Mãe\".\nMuitos sabiam que a \"Mãe\" a favorecia especialmente, de fato, cuidando muito mais de Peruere do que até mesmo de sua filha Clervie.\nAssim, poucos entendiam por que Peruere retribuiu essa gentileza com um magnífico assassinato.\n A louca experimentação de Crucabena ocorria longe de olhos curiosos, e naturalmente, quase ninguém sabia delas.\n Peruere foi assim marcada como uma \"matricida\", sua loucura conhecida por todos.\n...\nMesmo após a poeira ter baixado, ela, que uma vez foi Peruere — e agora era Arlecchino — não ofereceu nenhuma explicação.\nEla nada fez para dissipar esses rumores e ,na verdade, deu-lhes uma mãozinha das sombras.\nSeja como diplomata ou assassina, lucra-se mais vendo através da outra parte enquanto se mantém envolto em mistério.\nUma pequena lápide está no local do assassinato de sua \"Mãe\", o elogio escrito por suas próprias mãos.\n\"Aqui jaz a luz do sol poente. Aqui a alvorada vindoura encontra um acolhimento.\""
+ },
+ {
+ "Title": "História 4",
+ "Context": "Para ocultar sua origem e consagrar a verdade às chamas, Arlecchino sempre afirmou ser de Fontaine. \nA verdade, porém, é que ela descobriu a habilidade de manejar um fogo estranho desde jovem. \nIsso atraiu muita curiosidade, pois ninguém em sua \"família\" conhecia tal poder. Mas em sua tenra idade, isso parecia não tanto uma habilidade a ser gabada, mas sim uma maldição enraizada. \nCada vez que ela baixava a guarda, esse poder se tornava descontrolado, consumindo seu corpo. Primeiro os dedos, depois as palmas das mãos e então o braço superior... \nAs marcas enegrecidas eram semelhantes às do carvão queimado, assim como ela parecia semelhante à lenha ardente. \nAqui ela teve um pressentimento, de que se essa sombra escura subisse por seu ombro, e serpenteasse do ombro ao coração, ela provavelmente sofreria algum tipo de \"mudança\". \nTalvez esse tenha sido o momento em que o destino lhe estendeu a mão. \n... \nMesmo sem a corrosão, essa chama lhe trouxe outros problemas. \nAqueles reduzidos a cinzas por esses fogos deixariam sombras residuais. Às vezes, eram fragmentos de memória, e em outras, assumiam o aspecto de cores deslumbrantes. \nÀ medida que aqueles que caíam por sua mão aumentavam, Arlecchino começou a ouvir várias vozes. \nGritos, lamentos e recriminações lançadas a despertavam de sonhos, e ela logo se acostumou com isso. De qualquer forma, ela tinha poucos sonhos dos quais se lembrava com carinho, preenchidos na maioria das vezes por uma lua carmesim e ermos desolados.\nEm casos raros, essas imagens residuais eram completas o suficiente para assumir uma forma \"consciente, individual\". \nClaro, essas não eram tão especiais quanto \"a sombra de Clervie\", mas ainda assim apareciam ao lado de Arlecchino, afastando as outras vozes e comprando-lhe um momento de respiro. \nComo crianças brincando, elas se reuniriam por um tempo e então se dispersavam como bem entendessem. \nArlecchino se lembrava de quem elas eram em vida. Mas ela nunca as chamaria pelos seus nomes."
+ },
+ {
+ "Title": "História 5",
+ "Context": "Após encontrar a Tsaritsa, ser agraciada com uma Ilusão e herdar o nome \"Arlecchino\", a jovem Serva também receberia uma certa audiência individual.\nA expressão do supervisor Pierro permanecia oculta atrás de sua meia-máscara.\n\"Sei que você ainda abriga insatisfação e dúvida. Assim, responderei cinco de suas perguntas sobre o mundo... ou sobre ti mesma.\"\n\"Não precisa pedir garantias de mim, perguntar sobre nossos programas e políticas, ou sobre os ideais de Sua Majestade. Dessas, posso responder sem reservas.\"\nArlecchino não confiava totalmente em sua honestidade.\n\"Então, permita-me dizer que rejeito quaisquer mistificações ou ofuscações, jogos de palavras e mentiras.\"\n\"Bem prudente. Nesse caso, deixe-me responder a primeira pergunta que você abriga. Por que escolhemos você, e por que você aceitou? 'Os ingênuos morrerão por seus ideais. Sobreviver e alcançar um objetivo é marca da maturidade.'\"\n...\n\"Pergunta Três. O que significam meus constantes sonhos de uma lua carmesim e meus poderes?\"\n\"Uma vez servi a última dinastia de um antigo reino subterrâneo. Seu nome dinástico era 'Eclipse', e antes deles, havia a 'Lua Carmesim'. Quanto aos segredos de antes do teu nascimento... Sugiro que adquira um livro chamado 'Hleobranto Innamorato'. Não li tais contos nos dias em que perseguia a conquista acadêmica, e só o vi por acaso. As circunstâncias retratadas são ilusórias, mas os detalhes-chave são precisos.\"\n...\n\"Pergunta Cinco. O que será de mim e dos outros na Casa da Lareira uma vez que tudo isso terminar?\"\n\"Serei franco. Nenhum de vocês tem lugar em meus ideais, pois eu persigo apenas 'a virtude da loucura'. Mas posso garantir que nossa Tsaritsa será novamente uma Arconte que ama todos os humanos, e em seus ideais serão concedidos todos os desejos humanos.\"\n\"Essa 'virtude da loucura' foi, claro, deixada enigmática, mas ela aceitou essa resposta mesmo assim. O Bobo da Corte havia dado cinco respostas às suas cinco perguntas, e a névoa que cobria seus olhos começava a se dissipar.\n\"Arlecchino.\"\nPierro a chamou enquanto ela partia, e ela se virou.\n\"Em vez de se deter em como o mundo está agora, você deveria considerar para onde ele está indo.\"\nOs sons de seus passos se afastando enquanto ela girava sobre o calcanhar e continuava andando foram a única resposta."
+ },
+ {
+ "Title": "\"Marelle\"",
+ "Context": "A Casa da Lareira usa muitos códigos para manter o sigilo e a segurança operacional, e dentre esses, \"Marelle\" foi pessoalmente escolhido pela própria Serva. \n\"Marelle\" tem seu significado retirado de um popular jogo infantil de Fontaine. Caixas sequencialmente marcadas com números são desenhadas no chão, um saco de areia é jogado na caixa, e o jogador deve saltar de caixa em caixa numa ordem específica. \nNinguém sabe quando esse jogo começou a circular, nem quem criou as regras, mas todas as crianças jovens da Casa teriam experimentado ser levadas por crianças mais velhas para jogar o jogo. \nSaltos leves, risadas estrondosas... As memórias atreladas a \"Marelle\" eram sempre maravilhosas, como o beijo do sol radiante. \nAssim, as crianças ficaram inicialmente perplexas ao descobrir que seu \"Pai\" estava dividido entre \"À Vontade\" e \"Perigo\" ao atribuir esse código ao seu significado. \nPouco sabiam eles que na Casa anterior, Marelle não era um jogo. \nNaqueles dias, as crianças saltavam nas caixas sob os olhares vigilantes dos adultos. Eles não deveriam sair das linhas, nem poderiam quebrar o ritmo. \nNunca houve quaisquer perguntas sobre a punição por fazer um mau salto, pois o exterior das caixas era alinhado com lâminas voltadas para cima. \nAqueles que perdiam o equilíbrio, cuja resistência falhava, ou simplesmente cometiam um erro por medo... Muitos caíam fora dos limites, e o solo vermelho-escuro lamentava aquele passado doloroso. \nNinguém o associaria a estar \"à vontade\" — de fato, poucos poderiam falar sobre isso sem empalidecer. \nNo entanto, após alguma hesitação, Arlecchino escolheu \"à vontade\" como o significado do código naquele dia. \nMarelle já não era mais associado com \"perigo\". Agora, tudo que vinha à mente quando esse jogo era mencionado eram rostos sorridentes. \nNesse caso, ela pensou, deixe que as memórias infelizes habitem apenas em meu coração. Que o sangue e a poeira sejam varridos, pois as crianças não deveriam ser permitidas a ver um futuro mais amplo?"
+ },
+ {
+ "Title": "Visão",
+ "Context": "Arlecchino possui muitas fontes de poder. \nO antigo Sangue de Fogo da Lua de Sangue arde dentro dela, o sangue nobre servindo tanto como maldição quanto bênção — essa foi sua primeira base. \nA misericordiosa Tsaritsa perdoou seu matricídio e concedeu-lhe uma Ilusão, prova do favor real e um distintivo de honra. Essa foi a terceira vez que ela obteve uma fonte de poder. \nEntre essas duas, ela obteve uma Visão enquanto seu nome ainda era \"Peruere\". \nQuando Clervie ainda vivia, Peruere havia sugerido a ideia de assassinar a \"Mãe\" para ela. Talvez faltasse confiança, ou talvez os laços familiares ainda a acorrentassem, mas Clervie recusou. \nO destino de Clervie foi concluído quando a lâmina fria a perfurou. Mas ela deslizou para uma morte feliz, pois finalmente havia encontrado sua liberdade. \nMas para Peruere, que havia vivido, as engrenagens do destino apenas começaram a girar. \nO experimento de seleção de \"rei\" havia terminado, mas a ambição da \"Mãe\" não cessou. \nPeruere, assim, decidiu empreender o plano que havia sido deixado de lado sozinha. \nDesde aquele dia, ela ponderou silenciosamente a distância entre si e a \"Mãe\". Suas habilidades marciais eram o fruto do ensino da \"Mãe\", e a força de sua linhagem estava quase toda exposta diante de sua oponente. \nE o que era uma criança diante dos adultos senão um filhote — mesmo uma que havia emergido como governante do poleiro? \nMas sua vida de sofrimento até agora não a havia ensinado a desistir. \nAssim, Peruere constantemente se aperfeiçoava, embora seu corpo se tornasse marcado por cicatrizes de batalhas constantes, embora seus braços devessem estar manchados de preto pelo sangue-fogo que ela não conseguia controlar completamente. \nEntão, em uma noite iluminada pela lua, uma Visão veio a ela sem aviso ou presságio. \nA Visão redonda alinhou-se precisamente com a lua, e a gema cintilante tingiu a última de carmesim. \nEra esse o seu desejo? \nEra isso apenas o fruto de centenas de dias e noites de pensamento incessante? \nA resposta nunca poderia vir, e então ela não se obcecou com a questão. \nEla apenas ocultou a Visão mais próxima ao seu coração antes de enviar para \"Mãe\" uma \"pequena surpresa agradável\". \nComo uma Mensageira dos Fatui, Arlecchino não se curva diante de nenhuma divindade, mas mesmo assim, ela cuida com o maior zelo dessa Visão, embora ela represente a instituição dos Sete Arcontes . \nPara ela, isso é a prova de que ela desafiou o destino, arrancando dele o comando sobre seu futuro."
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+ }
+ ],
+ "CultivationItems": [
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+ 113060
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}
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index 0d817c4d..67b6d54a 100644
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+++ b/Genshin/PT/AvatarPromote.json
@@ -12318,5 +12318,159 @@
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diff --git a/Genshin/PT/Chapter.json b/Genshin/PT/Chapter.json
index c1ca44e9..22fc6ab1 100644
--- a/Genshin/PT/Chapter.json
+++ b/Genshin/PT/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
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{
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+ "GroupId": 1401,
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"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
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{
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+ "GroupId": 1403,
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"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
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{
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- "GroupId": 0,
+ "GroupId": 1403,
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"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Capítulo de Ignis Purgatorius: Ato I",
+ "Title": "Quando a Chama do Lar se Apaga",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Capítulo de Lupus Aureus - Ato II",
+ "Title": "Guardião dos Juramentos",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
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{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
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{
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+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
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{
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"NeedPlayerLevel": 0,
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"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
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{
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"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
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{
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"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
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{
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"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
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{
"Id": 10115,
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+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
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"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
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{
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+ "GroupId": 10117,
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"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
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{
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"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
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"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
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"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
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{
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@@ -3125,7 +3153,7 @@
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{
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"NeedPlayerLevel": 0,
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{
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"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
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{
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"NeedPlayerLevel": 0,
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{
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- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Rosas e Pistolas: Ato I",
+ "Number": "Pistolas e Rosas: Ato I",
"Title": "O Som de Mosquetes Rompendo o Silêncio",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Rosas e Pistolas: Ato II",
+ "Number": "Pistolas e Rosas: Ato II",
"Title": "Ficção e Realidade Dentro e Fora do Quadro",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Rosas e Pistolas: Ato III",
+ "Number": "Pistolas e Rosas: Ato III",
"Title": "A Ilha Solitária Vislumbrada Pela Névoa",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Rosas e Pistolas: Ato IV",
+ "Number": "Pistolas e Rosas: Ato IV",
"Title": "Onde as Rosas Desabrocham",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
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+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Poema Épico da Harmonia: Terceiro Movimento",
+ "Title": "Rapsódia de Pharsalia",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Poema Épico da Harmonia: Segundo Movimento",
+ "Title": "Prisioneiro de Grilhões",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Poema Épico da Harmonia: Prelúdio",
+ "Title": "Sonho de Petrichorror",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Poema Épico da Harmonia: Primeiro Movimento",
+ "Title": "Palácio do Senhor dos Mares",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Poema Épico da Harmonia: Final",
+ "Title": "Réquiem",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Tour Iridescente da Força Viva de Rock Arataki: Início",
+ "Title": "Essa Não é Uma Tour Iridescente Comum...",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Tour Iridescente da Força Viva de Rock Arataki: Final Glorioso",
+ "Title": "...É o Tour Iridescente da Força Viva de Rock Arataki!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/PT/DisplayItem.json b/Genshin/PT/DisplayItem.json
index 40058a51..90d76413 100644
--- a/Genshin/PT/DisplayItem.json
+++ b/Genshin/PT/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Conjunto de Artefatos",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fragmento da Harmonia Fantástica",
+ "TypeDescription": "Conjunto de Artefatos",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fragmento da Harmonia Fantástica",
+ "TypeDescription": "Conjunto de Artefatos",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Reminiscência Incompleta",
+ "TypeDescription": "Conjunto de Artefatos",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Reminiscência Incompleta",
+ "TypeDescription": "Conjunto de Artefatos",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/PT/Furniture.json b/Genshin/PT/Furniture.json
index 72b2dcb6..be00df7c 100644
--- a/Genshin/PT/Furniture.json
+++ b/Genshin/PT/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Personagem na Casa",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 370117,
"Name": "Loja do Vale: O Descanso do Chá",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373441,
"Name": "Traje de Dança Wushou: Suanni Majestoso",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373442,
"Name": "Boneco de Dança Wushou: Suanni Sonolento",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373443,
"Name": "Tela do Banquete: Borboletas Bailarinas e Peixes Saltadores",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373444,
"Name": "Tela do Banquete: Falcões Guturais e Pardais Melódicos",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373448,
"Name": "Pipa Comemorativa: Prosperidade Sucessiva",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373449,
"Name": "Pipa Comemorativa: Tudo Vai Bem",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373450,
"Name": "Pipa Comemorativa: Dança da Borboleta",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Obtido em evento de tempo limitado"
+ "Obtido em evento de tempo limitado",
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
],
"Id": 373451,
"Name": "Pipa Comemorativa: Prosperidade e Riqueza",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Obtido em Missão Lendária"
+ ],
+ "Id": 361510,
+ "Name": "Fogueira na Parede: \"A Lenha que Expulsa a Escuridão\"",
+ "Description": "Uma lareira imponente, extremamente elegante e deslumbrante, com uma aparência semelhante àquela usada na Casa da Lareira.\nDizem que algumas lendas antigas afirmam que uma lareira é o símbolo de \"lar\", não apenas fornecendo proteção para as crianças durante a noite, mas também oferecendo um caminho para uma nova vida.\nNo entanto... Mesmo que o fogo tenha se apagado, as crianças agora cresceram o suficiente para se protegerem sozinhas.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 362265,
+ "Name": "Cerca do Hotel: \"Folhas de Menta Frescas\"",
+ "Description": "As grades padrão usadas no Hotel Debord. Feitas de materiais resistentes e decoradas com padrões magníficos, o ar de arte irradia positivamente delas. Dizem que a filosofia do dono do Hotel Debord, Vaneigem, é \"A arte é o melhor tempero para a alta culinária.\" Devido a essa filosofia, ele encomendou especialmente um conjunto de ornamentações personalizadas para criar uma atmosfera elegante de alta cultura, transformando todo o local numa celebração da arte. E essas grades minuciosamente desenhadas elevam o encanto e a profundidade de toda a estética, assim como \"Salpicar algumas folhas de menta frescas ao montar o prato.\"",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 362266,
+ "Name": "Cerca do Hotel: \"Paisagem Circundante\"",
+ "Description": "Uma grade curva requintada feita de Madeira de Pinheiro de alta qualidade que é muito agradável aos olhos. Parece com as grades encontradas no Hotel Debord.\nNas palavras do próprio designer, usar um design arqueado como este é principalmente para dar aos convidados um campo de visão mais amplo, permitindo-lhes desfrutar das apresentações de perto. No entanto, comparadas às grades retas, os designs curvos são mais difíceis de construir e muito mais caros de manter. Assim, eles não são frequentemente encontrados fora do Hotel Debord.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 363113,
+ "Name": "Iluminação Simples: \"Materiais de Origem Local\"",
+ "Description": "Um tipo de lâmpada de metal resistente ao vento, frequentemente vista no Fleuve Cendre, e primariamente construída a partir de metal reciclado e peças antigas de Mecautômatos. Embora sejam vastamente inferiores às lâmpadas de rua padrão da Corte de Fontaine tanto em aparência quanto em desempenho de iluminação, elas são muito mais baratas. Quanto à sua vida útil, os residentes do Fleuve Cendre estão ainda menos preocupados, pois nos esgotos, não há escassez de peças de reposição...",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 362315,
+ "Name": "Tapete de Fontaine: \"Quadrado e Justo\"",
+ "Description": "Este tapete quadrado simples e discreto tem um trabalho artesanal requintado, com uma base vinho-vermelha e um cuidadoso trabalho de arabescos em ouro.\nDizem que, na linguagem de design de Fontaine, padrões simétricos simbolizam racionalidade, enquanto o ouro simboliza solenidade e estabilidade. Assim, tapetes com padrões dourados como este são frequentemente usados em escritórios e áreas onde convidados são recebidos, para criar uma atmosfera de dignidade serena.\nApós a construção da Oráquina, a simetria também se tornou um símbolo de justiça e equidade, e por isso, até hoje, muitos desses tipos especiais de padrões dourados podem ser vistos costurados nos tapetes da Ópera Epiclese.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 364219,
+ "Name": "Lanterna Mecânica: \"Contemplação Noturna\"",
+ "Description": "As luminárias de parede usadas na área ao redor da Ópera Epiclese. Embora utilizem uma estrutura de vidro e metal semelhante à das outras luminárias de rua nas cidades de Fontaine, a luz é ao mesmo tempo, mais suave e concentrada em uma área menor.\nOs maiores dramas e os conflitos mais intensos de Fontaine desenrolam-se no palco da Ópera Epiclese: amor e ódio, paixão e vingança. Após a queda do pano, entusiastas do teatro frequentemente encontram um local tranquilo e isolado para processar seus pensamentos e sentimentos. Por essa razão, a Ópera Epiclese ajustou consideravelmente as luzes em algumas áreas para serem mais suaves, ajudando os frequentadores do teatro a reviver o drama.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Nv. de Reputação da Fonte de Lucine"
+ ],
+ "Id": 371142,
+ "Name": "Modelo Mecânico: \"Era do Progresso\"",
+ "Description": "Um modelo de mecanismo metálico com uma estrutura complexa. Dizem ser uma reprodução do dispositivo instalado em frente ao Centro Hidroviário do Distrito da Corte, que por sua vez é considerado uma das obras mais famosas que demonstram a estética de design de Mecautômatos.\nEmbora o dispositivo em si não represente um avanço além dos princípios básicos estabelecidos pelo Lorde Artífice Alain Guillotin, as pessoas ainda o consideram como um símbolo dos contínuos avanços na \"beleza mecânica\" ao longo dos séculos. Ou talvez seja como dizem os críticos: Um dispositivo que gira eternamente é como as rodas do tempo que nunca param de girar...",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 370826,
+ "Name": "\"Sons de Campânulas da Cidade da Alegria\"",
+ "Description": "Uma torre de relógio construída de uma combinação de madeira e pedra que pode ser encontrada em Petrichor e que contém um grande sino de metal minuciosamente trabalhado, cujo soar anuncia as horas para toda a cidade. Além disso, um cata-vento que mostra a direção e a força do vento está instalado no topo. Há rumores de que sinaleiros habilidosos podem combinar mudanças na velocidade do vento com condições meteorológicas para prever o tempo em um determinado alcance e tocar alarmes avisando os residentes sobre tempestades iminentes na hora certa.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 370827,
+ "Name": "\"Residência Tranquila da Cidade da Alegria\"",
+ "Description": "Uma residência grandiosa e elegante encontrada em Petrichor. Diferente dos prédios na Corte de Fontaine, as casas em Petrichor tendem a ter espaços separados e dedicados para áreas não residenciais e chaminés, sendo construídas como prédios separados. Embora tais projetos ocupem mais espaço, eles aumentam a segurança contra incêndios e proporcionam um espaço de vida mais limpo. Em um lugar como Petrichor, com espaço habitacional limitado disponível, esta é a melhor escolha.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 370828,
+ "Name": "\"Artesanato da Cidade da Alegria\"",
+ "Description": "Um prédio de dois andares com uma oficina anexa e varanda separada que usa um layout assimétrico. Ele exala o estilo distintivo de Petrichor.\nEste tipo de casa é extremamente espaçoso, e a oficina anexa possui sua própria entrada e um cano para ventilar o exaustor, garantindo inteligentemente que as áreas de trabalho e de vida sejam completamente separadas e nenhuma interfira na outra. Dizem que mesmo que você empreendesse o design de um \"Canhão Grandioso de Teyvat\" dentro dela, não perturbaria aqueles que tiram uma soneca da tarde em outra parte da moradia, mostrando as vantagens oferecidas por sua incrível isolação do trabalho da vida cotidiana.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 370829,
+ "Name": "\"Casa Engenhosa da Cidade das Alegria\"",
+ "Description": "Um prédio independente de aparência simples com amplo espaço interno que é bem adequado para a residência de longo prazo de uma ou duas pessoas, e um dos prédios mais comuns dentro de Petrichor. Dizem que a maioria dos prédios em Petrichor utiliza telhados em forma de onda. Tais designs ajudam a drenar o excesso de água da chuva do telhado através das beiradas de um lado, enquanto, de outro, expande o espaço habitável interno. Dois Slimes com uma espadada só.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 6005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 370333,
+ "Name": "Cabana de Boas-vindas: \"Melodias Harmoniosas\"",
+ "Description": "Uma cabana feita à mão cuidadosamente projetada por artesãos, o telhado apresenta vermelho e azul entrelaçados. \"Ambas as cores são ótimas, então eu quero todas.\" Foi essa a decisão tomada por um residente de Petrichor ao comprar toldos tingidos à máquina no Tribunal de Fontaine. Essa decisão abriu caminho para esta cabana, que possui a beleza do \"Vermelho Marcotte\" e do \"Azul Lumidouce\" ao mesmo tempo. No entanto, como fazer esta cabana requer muito trabalho, vendê-la em qualquer outro mercado é praticamente impossível. Assim, os residentes da Corte de Fontaine ainda não têm chance de desfrutar de tal bela solução.",
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+ "Rank": 72200
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 374323,
+ "Name": "Mesa Longa de Madeira de Malva: \"Reminiscência Entalhada\"",
+ "Description": "Um tipo de mesa longa simples que pode ser vista em Petrichor, montada a partir de pedaços de Madeira de Malva sobrantes. O tampo resistente é frequentemente usado como estação de trabalho por artesãos ou como um suporte de armazenamento temporário. Há rumores de que, embora tais mesas sejam muito baratas de fazer, a maioria dos usuários reluta em substituir ou mudar sua estação de trabalho, por ser difícil copiar um ambiente de trabalho com o qual já se está familiarizado. E as ranhuras cruzadas de faca e cinzel marcando a superfície são prova do duro trabalho que eles desempenham, dia e noite...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 374324,
+ "Name": "Mesa Redonda de Madeira de Malva: \"Bebidas Compartilhadas\"",
+ "Description": "Uma mesa redonda de madeira simples com aparência discreta que é tão leve que até uma criança pode carregá-la facilmente.\nDizem que, como poucos visitantes vão a Petrichor, a maioria das cadeiras e mesas são relativamente baixas, ao contrário dos móveis opulentos encontrados no Tribunal de Fontaine. Quando convidado para a casa de um residente, caso o anfitrião o convide para sentar-se para um chá da tarde em uma mesa como esta, por favor, não pense que você é indesejado. Pelo contrário, essa etiqueta é como Petrichor dá as boas-vindas a seus verdadeiros amigos.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7014,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
+ ],
+ "Id": 374601,
+ "Name": "Estátua de Pedra: \"Guarda Eterno\"",
+ "Description": "Uma silenciosa estátua de pedra de um soldado sereno e solene, portando uma espada, como se defendesse um conjunto de supremas convicções das quais não pode ser desviado e que não podem ser profanadas. Uma réplica das estátuas de pedra que podem ser encontradas ao redor de Petrichor.\nEmbora completamente desprovida das capacidades de combate de golens, a aparência majestosa da estátua de pedra por si só é suficiente para repelir bandidos de coração vacilante. Naturalmente, mesmo que ela não consiga assustá-los, não há motivo para preocupação, pois O Paraíso Mágico do Bule parece não ter muito problema com bandidos de qualquer forma...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
+ 7001,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 373916,
+ "Name": "Caixa Postal de Madeira de Malva: \"Armazenamento\"",
+ "Description": "Uma caixa de correio simples feita de Madeira de Malva resistente e partes metálicas. Como possui uma pegada muito pequena, não atrapalha quando instalada perto do portão. Tem capacidade de armazenamento espaçosa, permitindo não apenas que cartas sejam facilmente deixadas dentro dela, mas também que pequenos pacotes sejam colocados. Assim, ela também é um tipo de caixa de \"armazenamento\".\nNo entanto, colocar pacotes na caixa de correio pode resultar em danos ao pacote, por isso não é recomendado que você faça isso.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 374115,
+ "Name": "Moldura de Porta de Madeira de Malva: \"Melodia Gentil\"",
+ "Description": "Um portão de cerca feito de Madeira de Malva resistente, no qual padrões ornamentados são esculpidos. Segundo os artesãos de Petrichor, onde esses portões são encontrados, as estruturas assimétricas resultam em uma sensação quente e leve, e as curvas conferem à moldura uma beleza gentil e melodiosa. No entanto, o design complicado torna difícil adaptá-lo a portas padrão, então em termos de praticidade e locais adequados para instalação, é um pouco limitado...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 374116,
+ "Name": "Cerca de Madeira de Malva: \"Maré\"",
+ "Description": "Uma cerca de Madeira de Malva muito estilosa adornada com ondas ondulantes. Não é apenas bastante atraente de se olhar, mas também oferece um excelente lugar para pendurar coisas.\nAlguns críticos afirmam que esse design alto prolonga a vida útil da cerca, evitando danos causados pelo clima imprevisível da ilha. Mas alguns moradores de Petrichor não concordam com essa conclusão. Na opinião deles, as altas ondas são representações das marés, e têm pouco a ver com o clima.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
+ ],
+ "Id": 373454,
+ "Name": "\"Origem da Melodia\"",
+ "Description": "Um modelo de cítara poética de estrutura delicada, adornada com entalhes finamente trabalhados, idêntica à dos modelos encontrados no Castelo Desvanecido.\nDizem que a cítara poética é um dos instrumentos mais simples, mas também um dos mais difíceis. Sua estrutura de produção de som é muito simples, de modo que até mesmo crianças podem tocá-la facilmente. No entanto, a afinação da cítara depende inteiramente da experiência do músico, e mesmo aqueles com décadas de experiência ainda podem cometer erros inesperados durante as apresentações. Por isso, para alguns críticos, a cítara poética é também considerada o ponto de partida e o ponto final de todos os músicos. Embora essa afirmação possa ser um tanto exagerada, ela destaca a condição especial da cítara poética.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
+ ],
+ "Id": 373455,
+ "Name": "\"Chifre Furioso da Legião\"",
+ "Description": "Um modelo de chifre finamente modelado, adornado com decorações metálicas luxuosas, idêntico aos modelos encontrados no Castelo Desvanecido.\nDizem que, no passado, o som do chifre era profundo e robusto, semelhante ao rugido de uma fera selvagem, sendo frequentemente usado para retratar cenas de batalha. Hoje, essa função foi substituída por instrumentos de sopro com uma variedade mais rica de formas, e esse instrumento imponente gradualmente se tornou um ícone de significado simbólico...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
+ ],
+ "Id": 373456,
+ "Name": "\"Serpente Escondida\"",
+ "Description": "Um modelo de tuba com aparência semelhante à de uma serpente gigante, equipado com válvulas para controlar a altura do som, idêntico aos modelos encontrados no Castelo Desvanecido.\nDizem que, apesar de sua forma extremamente exagerada, o timbre da tuba é como uma serpente escondida entre os arbustos, suave e discreto, não atraindo facilmente a atenção. Por isso, alguns artistas usam essa característica para inseri-la habilidosamente no acompanhamento, criando uma atmosfera de tensão e perigo...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Obtido comprando o Passe de Batalha - Canção da Pérola"
+ ],
+ "Id": 373457,
+ "Name": "\"Poema de Lira Como um Espelho\"",
+ "Description": "Um modelo de cítara poética de design elegante e acessórios luxuosos, com cordas de um azul profundo semelhante a gemas, idêntico aos modelos encontrados no Castelo Desvanecido. O corpo do instrumento, perfeitamente simétrico, não apenas proporciona uma beleza simétrica, mas também facilita o uso por músicos com diferentes mãos dominantes. A cítara poética, agora amplamente utilizada por trovadores, compartilha semelhanças de design com este tipo de cítara...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Diagrama de Decoração comprado no Tesouro do Paraíso Mágico"
+ ],
+ "Id": 373458,
+ "Name": "\"Glória do Andarilho\"",
+ "Description": "Um modelo de cítara poética de confecção requintada, com cordas da cor da água que fluem como as ondulações brilhantes na superfície do mar, idêntico aos modelos encontrados no Castelo Desvanecido. Nas lendas, é com este tipo de cítara que algumas das grandes epopeias sobre feitos e glórias são cantadas e transmitidas. Hoje em dia, embora os protagonistas dessas histórias já tenham partido, a glória deles ainda brilha intensamente, resplandecendo como as cordas da cítara.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 373215,
+ "Name": "\"Pureza da Inspiração\"",
+ "Description": "Vasos de plantas que podem ser vistos na cidade de Petrichor, contendo cachos de flores brancas puras. Reza a lenda que essas flores foram valorizadas e amplamente cultivadas pelos moradores da cidade por sua elegância e beleza, e um dramaturgo até criou uma história relacionada a essas flores. Na história, o protagonista inesperadamente recebe inspiração dessas flores brancas e cria os sinos e grandes relógios amplamente utilizados hoje em dia.\nPor isso, além de seu próprio significado positivo, essas flores brancas puras também se tornaram um símbolo de \"inspiração\".",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 373216,
+ "Name": "\"Fragrância Curadora\"",
+ "Description": "Um vaso composto brilhante de flores frescas em um delicado tom de lilás, complementadas por pequenas flores azul-lago, cuidadosamente plantadas em um vaso de flores de design único.\nDizem que as flores de cor lilás usadas no vaso têm o poder mágico de purificar o ar, repelir mosquitos e até curar doenças, sendo consideradas um símbolo de \"pureza e saúde\"; as pequenas flores azul-lago, conhecidas por sua forte vitalidade, carregam um significado similar. Portanto, em Petrichor, alguns moradores optam por misturar essas duas plantas não apenas por razões estéticas, mas também como um desejo por uma vida bela e saudável.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 374213,
+ "Name": "Banco de Madeira de Malva: \"Orquestra Oculta\"",
+ "Description": "Bancos de descanso exclusivos da cidade de Petrichor, destinados a oferecer aos moradores um local para descansar temporariamente, são feitos de \"Madeira de Malva\", um material robusto e durável. Embora não tenham almofadas macias ou encostos, a ampla área de assento ainda proporciona uma experiência de uso relativamente confortável. Segundo um boletim anônimo, esses bancos foram criados por um mestre artesão de instrumentos musicais, e dizem que quando alguém se senta ou se deita sobre eles, pode-se ouvir uma melodia sutil ao ouvido.\nNo entanto, de acordo com pesquisas do Instituto de Pesquisas de Fontaine, isso provavelmente é apenas um efeito psicológico causado pela forma dos bancos; eles não possuem tais funções mágicas...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Comprado na Loja de Lembranças de Fontaine"
+ ],
+ "Id": 374214,
+ "Name": "Cadeira de Madeira de Malva: \"Placa\"",
+ "Description": "Cadeiras comuns feitas de \"Madeira de Malva\" são comumente vistas na cidade de Petrichor. A característica mais distintiva dessas cadeiras é o suporte dobrável. Esse design permite que os usuários ajustem a altura da cadeira dentro de certos limites ou dobrem completamente o suporte para economizar espaço ou facilitar o transporte. Dizem que, devido à localização relativamente remota de Petrichor e à demanda limitada por cadeiras, mas com a necessidade ocasional de acomodar visitantes externos, surgiu essa cadeira conveniente que pode ser dobrada e guardada quando não está em uso e ajustada conforme necessário quando os visitantes chegam.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Recompensa de Baú Estranho de Fontaine"
+ ],
+ "Id": 360450,
+ "Name": "Lanterna de Estrada Amigável: \"Luz Instantânea\"",
+ "Description": "As luminárias comuns em Petrichor são feitas com postes de \"Madeira de Malva\", um material barato e resistente. Enquanto garantem durabilidade, sua estrutura foi simplificada ao máximo para facilitar o uso diário e a manutenção pelos moradores da cidade. Já as cúpulas de metal utilizadas nas luminárias têm um design em forma de trompete, o que, por um lado, visa a estética, e por outro, visa melhorar a capacidade de iluminação do dispositivo, assegurando a segurança dos pedestres durante a noite.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Decoração comprada em Tesouro do Paraíso Mágico"
+ ],
+ "Id": 372511,
+ "Name": "\"Campânula Branca Fragrante\"",
+ "Description": "Flores brancas serenas e puros, com cálices tão belos quanto sinos de prata e um aroma suave e refrescante. São chamadas de \"Campânula Branca Fragrante\" porque muitos acreditam que sejam parentes próximos da Campânula Lumidouce.\nSob a pena de alguns artistas, estas flores, cuja floração é breve, simbolizam a felicidade que é difícil de alcançar e ainda mais difícil de manter. Contudo, dizem que alguns moradores de Petrichor já encontraram maneiras de prolongar seu período de floração. Isso sugere que a \"felicidade\" ainda pode ser alcançada e mantida com esforço.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Decoração comprada em Tesouro do Paraíso Mágico"
+ ],
+ "Id": 372701,
+ "Name": "\"Gotas de Orvalho Azul\"",
+ "Description": "Arbustos floridos comuns em Petrichor, adornados com pequenas e encantadoras flores azuis que lembram gotas de orvalho sob as estrelas. Esta planta é extremamente resistente à seca, sobrevivendo apenas com o orvalho, o que lhe valeu o apelido carinhoso de \"Gotas de Orvalho Azul\". Segundo as lendas, esta planta resiliente simboliza a beleza eterna, sendo frequentemente vista em ocasiões especiais, como casamentos, representando a esperança de um amor duradouro.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/PT/FurnitureMake.json b/Genshin/PT/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/PT/FurnitureMake.json
+++ b/Genshin/PT/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/PT/FurnitureSuite.json b/Genshin/PT/FurnitureSuite.json
index b1850f6a..59022141 100644
--- a/Genshin/PT/FurnitureSuite.json
+++ b/Genshin/PT/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/PT/Material.json b/Genshin/PT/Material.json
index fee574b6..5bcb00bd 100644
--- a/Genshin/PT/Material.json
+++ b/Genshin/PT/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "Ativação de Constelação",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Stella Fortuna de Arlecchino",
+ "Description": "Material de Ativação da Constelação de Arlecchino",
+ "TypeDescription": "Ativação de Constelação",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -23503,6 +23513,61 @@
"TypeDescription": "Alimento",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaura 26% da Vida Máxima do personagem selecionado e regenera 570 de Vida a cada 5s por 30s.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Leite de Dango do Rock",
+ "Description": "Colocado sob o palco por um dia e uma noite, fermentado e marinado ao som do rock – o Leite de Dango do Rock!\nDizem que o sabor sofreu uma transformação mágica, mas mais mágico ainda é que pode ser vendido por um preço duas vezes maior que o original.\nIsso é muito rock 'n' roll.",
+ "TypeDescription": "Alimento",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaura 26% da Vida Máxima do personagem selecionado e regenera 450 de Vida a cada 5s por 30s.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suflê de Bulle Estranho",
+ "Description": "Um bolo bem pequeno aninhado na casca de uma Fruta Bulle. Você não conseguiu resistir a dar uma olhadinha enquanto assava, só para ver o suflê em crescimento entrando em colapso rapidamente... Parece que a curiosidade não mata apenas gatos, mas arruína bolos também.",
+ "TypeDescription": "Alimento",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaura 28% da Vida Máxima do personagem selecionado e regenera 620 de Vida a cada 5s por 30s.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suflê de Bulle",
+ "Description": "Um bolo bem pequeno aninhado na casca de uma Fruta Bulle. Coloque as claras de ovo batidas na casca de uma Fruta Bulle que foi raspada até ficar vazia, e asse até que o suflê tenha expandido uniformemente. A palavra \"Bulle\" não é uma parte do nome apenas porque está na lista de ingredientes, mas porque o produto finalizado permite que a língua se deleite na maciez esponjosa parecida com uma bolha.",
+ "TypeDescription": "Alimento",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaura 30% da Vida Máxima do personagem selecionado e regenera 790 de Vida a cada 5s por 30s.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Suflê de Bulle Delicioso",
+ "Description": "Um bolo bem pequeno aninhando na casca de uma Fruta Bulle. Tudo começa com aquela gloriosa e fofinha sensação na boca. Então chega o encorpado aroma que vem do ovo e o sabor frutado e fresco impregnando sua boca, como se você tivesse mergulhado de cabeça em nuvens acolchoadas, tanto que o próprio ar canta com sútil adocicado.",
+ "TypeDescription": "Alimento",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Restaura 40% de Vida para o personagem selecionado, e restaura 2350 de Vida adicional.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Trilha do Fogo do Lar",
+ "Description": "Especialidade de Arlecchino. A carne crua, sem nenhum tempero excessivo, traz um choque tanto de sangue e frescor brutal, gravando um elegante conjunto de sabores em sua língua. O sabor residual final é ainda mais limpo e interessante, um reflexo espelhado de como sua criadora lida com certas situações...",
+ "TypeDescription": "Alimento",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25413,6 +25478,16 @@
"TypeDescription": "Receita",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Receita: Suflê de Bulle",
+ "Description": "Receita passo a passo detalhada de como fazer Suflê de Bulle.",
+ "TypeDescription": "Receita",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26778,6 +26853,36 @@
"TypeDescription": "Material de Fortalecimento de Arma e Personagem",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Punho Danificado",
+ "Description": "Um cabo de pedra obtido de uma estátua antiga.\nHá muito perdeu seu brilho por causa do efeito da água do mar.",
+ "TypeDescription": "Material de Fortalecimento de Arma e Personagem",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Punho Quebrado",
+ "Description": "Um cabo de pedra obtido de uma estátua antiga.\nOs arranhões falam de batalhas brutais que seu dono sofreu.",
+ "TypeDescription": "Material de Fortalecimento de Arma e Personagem",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Punho Incandescente",
+ "Description": "Um cabo de pedra obtido de uma estátua antiga.\nFoi somente com a sua recente separação de seu dono que poderia explicar a chama que não apagou em seu interior.",
+ "TypeDescription": "Material de Fortalecimento de Arma e Personagem",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27358,6 +27463,46 @@
"TypeDescription": "Material de Elevação de Personagem",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Fragmento da Melodia Dourada",
+ "Description": "Um fragmento dourado que caiu do peito de um golem centauro. A melodia inscrita nos destroços despedaçados conectados a ele parece ser uma pequena fatia de um movimento musical maior.As pessoas já acreditaram que a canção da felicidade eterna e harmonia eterna ressoaram pelo mundo até o fim de todos os destinos. Mas harmonias podem ser mudadas. Quando o rebelde Deus Rei caiu de seu trono, a capital imperecível foi reduzida a escombros — por quem, então, a lira nas mãos de um comandante sem legião toca?",
+ "TypeDescription": "Material de Elevação de Personagem",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Vela Desvanecendo",
+ "Description": "Uma vela que você pegou nas ruínas após concluir o duelo contra a Serva.\n Quando o sol escurecido brilhou sobre o reino, quando a chama oscilante da vela nas mãos dos pecadores, a luz poderia se tornar sombra, levando a passos leves e intenções fatais.\nVocê não consegue dizer de que material isso é feito, e não escorre cera após a queima, liberando apenas cinzas pretas no vento que deriva em direção a um lugar distante e desconhecido.",
+ "TypeDescription": "Material de Elevação de Personagem",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Pluma de Seda",
+ "Description": "Um cristal que você pegou nas ruínas após concluir o duelo contra a Serva.\nO sangue e fogo resfriado ainda mantém a forma de uma pena, se organizando ao longo de um cerne esguio e preto.\nAntes de seus pensamentos amadurecerem, jovens confiam no cuidado meticuloso de seus pais, assim bebês precisam da proteção de uma asa adulta.\nÉ para realizar tais desejos que \"Pai\" teceu seda letal na trama das penas, para que ela possa conceder algum calor à sua família.",
+ "TypeDescription": "Material de Elevação de Personagem",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Veredito Negado",
+ "Description": "Um brinco que você pegou nas ruínas após concluir o duelo contra a Serva.\nO símbolo vermelho nele lembra a imagem em seus olhos, tanto um aviso quanto um veto.\nOs órfãos vivem vidas cheias de sofrimento desde a infância — isso ela vê e mantém em seu coração.\nAssim como o destino lança um olho examinador na humanidade, os humanos também farão um julgamento do destino.",
+ "TypeDescription": "Material de Elevação de Personagem",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28248,6 +28393,26 @@
"TypeDescription": "Relicário",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Relicário Misterioso - Categoria II",
+ "Description": "Um relicário usado para guardar artefatos. Que aquele que o veja, seja abençoado.\n\nCada relicário irá conceder um artefato dos seguintes conjuntos de artefatos:\n·Fragmento da Harmonia Fantástica\n·Reminiscência Incompleta\n·Berserker\n·Instrutor\n·Exilado",
+ "TypeDescription": "Relicário",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Relicário Misterioso — Categoria I",
+ "Description": "Um relicário usado para guardar artefatos. Que aquele que o veja, seja abençoado.\n\nCada relicário irá conceder um artefato dos seguintes conjuntos de artefatos:\n·Fragmento da Harmonia Fantástica\n·Reminiscência Incompleta",
+ "TypeDescription": "Relicário",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34189,6 +34354,16 @@
"TypeDescription": "Item de Missão",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Caixa de Música Auto-Harmônica Antiga",
+ "Description": "Uma antiga caixa de música encontrada no Castelo Desvanecido. Ela contém o misterioso poder da Sinfonia.\nUse-a para ler partituras deixadas pela civilização antiga. Encontre mais partituras para desbloquear os segredos dessa civilização.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34199,6 +34374,36 @@
"TypeDescription": "Item de Missão",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura em Branco",
+ "Description": "Parece ser uma partitura musical criada com materiais desconhecidos por uma civilização antiga.\nSuas pautas estão vazias. Nenhuma nota foi registrada aqui.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura Antiga",
+ "Description": "Parece ser uma partitura musical criada com materiais desconhecidos por uma civilização antiga.\nA melodia registrada só pode ser decifrada usando um dispositivo especial.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Grimório Perdido",
+ "Description": "Um livro de mágica estranho que tem o poder de uma \"sinfonia\", finalmente acalmado.\nSe você tiver a chance, pode querer o devolver a sua prateleira.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34229,6 +34434,36 @@
"TypeDescription": "Item de Missão",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Crônicas Secretas do Reino do Norte I",
+ "Description": "Um pergaminho antigo de Remuria descoberto acidentalmente nas ruínas, a veracidade do conteúdo descrito não pode ser verificada.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Crônicas Secretas do Reino do Norte II",
+ "Description": "Um pergaminho antigo de Remuria descoberto acidentalmente nas ruínas, a veracidade do conteúdo descrito não pode ser verificada.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Crônicas Secretas do Reino do Norte III",
+ "Description": "Um pergaminho antigo de Remuria descoberto acidentalmente nas ruínas, a veracidade do conteúdo descrito não pode ser verificada.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34369,6 +34604,16 @@
"TypeDescription": "Item de Missão",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mini Fonógrafo",
+ "Description": "Parece ser um pequeno fonógrafo que gravou algum tipo de som. Talvez, possa ser útil...?",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34419,6 +34664,16 @@
"TypeDescription": "Item de Missão",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Convite da Gangue Arataki",
+ "Description": "Um convite grandioso tanto em estilo quanto em conteúdo, descrevendo um evento de rock apaixonado, selvagem e grandioso, como um tour internacional, e você será um convidado especial para acender as almas adormecidas do rock nas pessoas.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34439,6 +34694,276 @@
"TypeDescription": "Item de Missão",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura Reparada",
+ "Description": "A partitura reparada. Alguém versado na música com certeza seria capaz de ler a melodia antiga escrita nela.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Páginas de uma Partitura Perdida I",
+ "Description": "Um fragmento antigo de uma partitura musical. Indecifrável na sua forma atual.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Um Galho Absurdamente Comum",
+ "Description": "Um galho absurdamente comum que foi processado em um certo nível por mãos humanas.\nPode ter sido usado como brinquedo por alguma criança... mas de qualquer forma, não é nenhuma lembrança bárbara...",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "\"Eu Reencarnei como um Onikabuto... E Virei o Mundo de Ponta-Cabeça\"",
+ "Description": "Um trecho de letra de soft rock, ou talvez um poema medíocre.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Carta Misteriosa",
+ "Description": "Carta Misteriosa",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Carta de Cyno",
+ "Description": "Carta de Cyno",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura Danificada",
+ "Description": "Partitura Danificada",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Partitura Reparada",
+ "Description": "Partitura Reparada",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Ruggiero (II)",
+ "Description": "Mapa de Ruggiero",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Páginas de uma Partitura Perdida II",
+ "Description": "Um fragmento antigo de uma partitura musical. Indecifrável na sua forma atual.",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscrição Antiga",
+ "Description": "Inscrição Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscrição Antiga",
+ "Description": "Inscrição Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Harmosta (II)",
+ "Description": "Notas de Harmosta (II)",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscrição Antiga",
+ "Description": "Inscrição Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscrição Antiga",
+ "Description": "Inscrição Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscrição Antiga",
+ "Description": "Inscrição Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Registro de Navegação Danificado",
+ "Description": "Registro de Navegação Danificado",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Ruggiero (I)",
+ "Description": "Notas de Ruggiero (I)",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Alguém",
+ "Description": "Notas de Alguém",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Ruggiero (III)",
+ "Description": "Notas de Ruggiero (III)",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Sobre a Inspeção das Tribos Bárbaras do Norte",
+ "Description": "Sobre a Inspeção das Tribos Bárbaras do Norte",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Notas de Harmosta (I)",
+ "Description": "Notas de Harmosta (I)",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Inscrição Velha",
+ "Description": "Inscrição Velha",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota Antiga",
+ "Description": "Nota Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota Antiga",
+ "Description": "Nota Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota Antiga",
+ "Description": "Nota Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nota Antiga",
+ "Description": "Nota Antiga",
+ "TypeDescription": "Item de Missão",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36369,6 +36894,56 @@
"TypeDescription": "Item de Aventura",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cristal Rodopiante Radiante 126",
+ "Description": "Esse cristal maravilhoso contém uma certa melodia, como um tecido belo criado de seda delicada. Esses itens podem ser encontrados por todo Teyvat ou com comerciantes de mercadorias raras. A melodia deste cristal pode ser revivida em seu Bule de Relachá usando \"Eufonia Infinita: Música no Ar\" ou \"Eufonia Infinita: Sons Rodopiantes\". A melodia contida neste Cristal Rodopiante Radiante é uma misteriosa canção de Fontaine.",
+ "TypeDescription": "Item de Aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cristal Rodopiante Radiante 127",
+ "Description": "Esse cristal maravilhoso contém uma certa melodia, como um tecido belo criado de seda delicada. Esses itens podem ser encontrados por todo Teyvat ou com comerciantes de mercadorias raras. A melodia deste cristal pode ser revivida em seu Bule de Relachá usando \"Eufonia Infinita: Música no Ar\" ou \"Eufonia Infinita: Sons Rodopiantes\". A melodia contida neste Cristal Rodopiante Radiante é uma misteriosa canção de Fontaine.",
+ "TypeDescription": "Item de Aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cristal Rodopiante Radiante 128",
+ "Description": "Esse cristal maravilhoso contém uma certa melodia, como um tecido belo criado de seda delicada. Esses itens podem ser encontrados por todo Teyvat ou com comerciantes de mercadorias raras. A melodia deste cristal pode ser revivida em seu Bule de Relachá usando \"Eufonia Infinita: Música no Ar\" ou \"Eufonia Infinita: Sons Rodopiantes\". A melodia contida neste Cristal Rodopiante Radiante é uma misteriosa canção de Fontaine.",
+ "TypeDescription": "Item de Aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cristal Rodopiante Radiante 129",
+ "Description": "Esse cristal maravilhoso contém uma certa melodia, como um tecido belo criado de seda delicada. Esses itens podem ser encontrados por todo Teyvat ou com comerciantes de mercadorias raras. A melodia deste cristal pode ser revivida em seu Bule de Relachá usando \"Eufonia Infinita: Música no Ar\" ou \"Eufonia Infinita: Sons Rodopiantes\". A melodia contida neste Cristal Rodopiante Radiante é uma misteriosa canção de Fontaine.",
+ "TypeDescription": "Item de Aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cristal Rodopiante Radiante 130",
+ "Description": "Esse cristal maravilhoso contém uma certa melodia, como um tecido belo criado de seda delicada. Esses itens podem ser encontrados por todo Teyvat ou com comerciantes de mercadorias raras. A melodia deste cristal pode ser revivida em seu Bule de Relachá usando \"Eufonia Infinita: Música no Ar\" ou \"Eufonia Infinita: Sons Rodopiantes\". A melodia contida neste Cristal Rodopiante Radiante é uma misteriosa canção de Fontaine.",
+ "TypeDescription": "Item de Aventura",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38359,6 +38934,16 @@
"TypeDescription": "Item",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Corneta Vento Noturno",
+ "Description": "Esta corneta requintada é um instrumento de Fontaine que pode ser usada em apresentações e foi um presente de Dvorak para você.\nDizem que os tons da corneta são ricos e suaves, bem como gentis, como uma brisa suave à noite soprando entre um emaranhado de árvores. Assim, compositores de Fontaine frequentemente usam cornetas para trazer vividamente à vida as imagens de caçadores e florestas. Sem dúvida, este instrumento é eminentemente adequado para uma gala musical celebrando a \"vida\".",
+ "TypeDescription": "Item",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39745,7 +40330,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Foco Desenhado Perfeitamente",
- "Description": "Um interior com um palco de tamanho médio como peça central, suficiente para realizar uma pequena apresentação.\nPara aqueles que são novos na arte da atuação, uma plateia muito grande pode causar nervosismo indevido e afetar sua interpretação, e para os mestres experientes, às vezes um espetáculo para os amigos traz muito mais felicidade do que um espetáculo lotado. Portanto, a maioria dos artistas pode apreciar a falta de grandiosidade deste palco.\nEste conjunto de decorações é o preferido dos seguintes companheiros: Lynette e Lyney",
+ "Description": "Um interior com um palco de tamanho médio como peça central, suficiente para realizar uma pequena apresentação.\nPara aqueles que são novos na arte da atuação, uma plateia muito grande pode causar nervosismo indevido e afetar sua interpretação, e para os mestres experientes, às vezes um espetáculo para os amigos traz muito mais felicidade do que um espetáculo lotado. Portanto, a maioria dos artistas pode apreciar a falta de grandiosidade deste palco.\nEste conjunto de decorações é o preferido dos seguintes companheiros: Lynette, Lyney e Arlecchino.",
"TypeDescription": "Diagrama de Conjunto de Decorações",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39775,7 +40360,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Dias Mundanos na Corte",
- "Description": "Uma rua que se baseia nas ruas comuns das áreas residenciais de Fontaine como seu modelo. As inúmeras residências também replicaram fielmente a aparência autêntica da Corte de Fontaine.\nPara muitos residentes de Fontaine, uma parte significativa de suas vidas consiste em viver de forma organizada, cumprir horários de trabalho, descansar, encontrar amigos para uma refeição ou compras e, ocasionalmente, assistir a grandiosas apresentações na Ópera Epiclese. Mesmo alguns aventureiros experientes em situações de crise podem ocasionalmente pensar que um estilo de vida tão tranquilo seria agradável...\nEste conjunto de decorações é o preferido da seguinte companheira: Charlotte",
+ "Description": "Uma rua que se baseia nas ruas comuns das áreas residenciais de Fontaine como seu modelo. As inúmeras residências também replicaram fielmente a aparência autêntica da Corte de Fontaine.\nPara muitos residentes de Fontaine, uma parte significativa de suas vidas consiste em viver de forma organizada, cumprir horários de trabalho, descansar, encontrar amigos para uma refeição ou compras e, ocasionalmente, assistir a grandiosas apresentações na Ópera Epiclese. Mesmo alguns aventureiros experientes em situações de crise podem ocasionalmente pensar que um estilo de vida tão tranquilo seria agradável...\nEste conjunto de decorações é o preferido da seguinte companheira: Charlotte e Arlecchino",
"TypeDescription": "Diagrama de Conjunto de Decorações",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48638,5 +49223,265 @@
"Description": "Um diagrama que descreve passo a passo como fabricar Lago de Sidra.\nDepois de usar, você pode entrar na interface de produção para ver.",
"TypeDescription": "Diagrama de Decoração",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cerca do Hotel: \"Folhas de Menta Frescas\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Cerca do Hotel: \"Folhas de Menta Frescas\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cerca do Hotel: \"Paisagem Circundante\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Cerca do Hotel: \"Paisagem Circundante\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Iluminação Simples: \"Materiais de Origem Local\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Iluminação Simples: \"Materiais de Origem Local\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Tapete de Fontaine: \"Quadrado e Justo\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Tapete de Fontaine: \"Quadrado e Justo\".\nDepois de usar, você pode entrar na interface de colocação para vê-lo.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Lanterna Mecânica: \"Contemplação Noturna\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Lanterna Mecânica: \"Contemplação Noturna\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Sons de Campânulas da Cidade da Alegria\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Sons de Campânulas da Cidade da Alegria\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Residência Tranquila da Cidade da Alegria\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Residência Tranquila da Cidade da Alegria\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Artesanato da Cidade da Alegria\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Artesanato da Cidade da Alegria\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Casa Engenhosa da Cidade das Alegria\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Casa Engenhosa da Cidade das Alegria\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cabana de Boas-vindas: \"Melodias Harmoniosas\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Cabana de Boas-vindas: \"Melodias Harmoniosas\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mesa Longa de Madeira de Malva: \"Reminiscência Entalhada\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Mesa Longa de Madeira de Malva: \"Reminiscência Entalhada\".\nDepois de usar, você pode entrar na interface de colocação para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Mesa Redonda de Madeira de Malva: \"Bebidas Compartilhadas\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Mesa Redonda de Madeira de Malva: \"Bebidas Compartilhadas\".\nDepois de usar, você pode entrar na interface de colocação para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Estátua de Pedra: \"Guarda Eterno\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Estátua de Pedra: \"Guarda Eterno\".\nDepois de usar, você pode entrar na interface de colocação para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Caixa Postal de Madeira de Malva: \"Armazenamento\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Caixa Postal de Madeira de Malva: \"Armazenamento\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Moldura de Porta de Madeira de Malva: \"Melodia Gentil\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Moldura de Porta de Madeira de Malva: \"Melodia Gentil\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cerca de Madeira de Malva: \"Maré\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Cerca de Madeira de Malva: \"Maré\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Origem da Melodia\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Origem da Melodia\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Chifre Furioso da Legião\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Chifre Furioso da Legião\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Serpente Escondida\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Serpente Escondida\".\nDepois de usar, você pode entrar na interface de colocação para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Poema de Lira Como um Espelho\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Poema de Lira Como um Espelho\".\nDepois de usar, você pode entrar na interface de colocação para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Glória do Andarilho\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Glória do Andarilho\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Pureza da Inspiração\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Pureza da Inspiração\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Fragrância Curadora\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar \"Fragrância Curadora\".\nDepois de usar, você pode entrar na interface de colocação para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Banco de Madeira de Malva: \"Orquestra Oculta\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Banco de Madeira de Malva: \"Orquestra Oculta\".\nDepois de usar, você pode entrar na interface de colocação para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Cadeira de Madeira de Malva: \"Placa\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Cadeira de Madeira de Malva: \"Placa\".\nDepois de usar, você pode entrar na interface de produção para vê-la.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Lanterna de Estrada Amigável: \"Luz Instantânea\"",
+ "Description": "Um diagrama que descreve passo a passo como fabricar Lanterna de Estrada Amigável: \"Luz Instantânea\".\nDepois de usar, você pode entrar na interface de produção para ver.",
+ "TypeDescription": "Diagrama de Decoração",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/PT/Meta.json b/Genshin/PT/Meta.json
index f35954a3..223c1c5a 100644
--- a/Genshin/PT/Meta.json
+++ b/Genshin/PT/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "56FB2ED481DE89CE",
- "AchievementGoal": "FE2DD08B574E4BB6",
- "Avatar": "3E11BDF04B6D288E",
+ "Achievement": "995CC90D88809A04",
+ "AchievementGoal": "E66CD5F8AFAA5EEE",
+ "Avatar": "58CE76E5304BDBE8",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "5901AC3B3E77A9FD",
- "DisplayItem": "0FCFB002038DFCFD",
- "Furniture": "752F8D6D7F32DA9D",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "635FCAC4D1D7439E",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "A6C49514F7B2648B",
+ "DisplayItem": "66FC0736EB376DCA",
+ "Furniture": "37E632D93FCE04B9",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "FB5C834401B80775",
"FurnitureType": "1B3EFB28A94EABA1",
"GachaEvent": "6B8B790ED130901F",
- "Material": "4CEF976366FBA72E",
- "Monster": "7688EF49DEF8D662",
+ "Material": "F9F73885540712D0",
+ "Monster": "2B0D5ED475D3D15B",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "9F70A12AF5A97C8A",
- "Reliquary": "21DA363C6A0C43CF",
+ "ProfilePicture": "0CD70E8B2C1810F6",
+ "Reliquary": "D2C072F4751AA3C4",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "3AAF0877628EE86D",
+ "ReliquarySet": "13F8FAA11BFF3F08",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "38E22A2C65ECC206",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "4362445059506B6B",
- "Weapon": "03A28D89A321B289",
+ "TowerFloor": "34B31C4D565C474F",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "12FD4E26B5F2FF92",
+ "Weapon": "E100367D3F27A7F0",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/PT/Monster.json b/Genshin/PT/Monster.json
index 9bb6af1d..cffdb7af 100644
--- a/Genshin/PT/Monster.json
+++ b/Genshin/PT/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Dragarto das Profundezas Primordial",
+ "Title": "Dragarto das Profundezas Primordial",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Legatus Golem",
+ "Title": "\"Estátua de Mármore e Latão\"",
+ "Description": "Um golem em formato de centauro forjado em mármore e latão. Sob aquele exterior de rocha rígido, flui sangue de Ichor. Imponente como um que comanda uma legião, está pronto para pisotear qualquer inimigo que possa transgredir contra sua honra.\nA civilização agora afundada acreditou que guerra era música, uma arte de ritmos a ser seguida. Portanto, aquele que lidera uma legião deve ser como um regente, cujo escudo e espada são com as cordas e vara de uma lira.\n\"Guerra é um mal necessário no caminho para paz abrangente.\" Assim falou um Harmosta, um que já liderou as legiões de golens na conquista de todo mar.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Guarda Pretoriano Golem",
+ "Title": "Guarda Pretoriano da Legião Athanatoi",
+ "Description": "Uma estátua que se move no formato de um guerreiro que usará sua espada contra todos que invadirem a área que protege. É incerto se é uma alma ou mágica que fornece poder a elas.\nDizem que legiões de golens já conquistaram nações que chamavam o alto-mar de lar, e talvez este já fez parte daquelas fileiras. As grandes torres e palácios que agora dormem sob as ondas, já testemunharam o destino daqueles que ficam no caminho da roda do destino.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "Baleia Devoradora",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "Serva",
+ "Title": "Serva",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/PT/ProfilePicture.json b/Genshin/PT/ProfilePicture.json
index 6869992d..53507fae 100644
--- a/Genshin/PT/ProfilePicture.json
+++ b/Genshin/PT/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Máscara de Hanachirusato"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Sacerdotisa Provisória do Santuário Asase"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "O Pássaro do Trovão e o Jovem"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Assinatura de Zhiqiong"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht e Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Mãe das Jinni"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Guardiã do Florescimento: Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "É um Prazer lhe Conhecer"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann e Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Insígnia de Mecanismos Engenhosos"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "Escola do Vazio."
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Oferenda Chuva de Jade"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Monsieur Osse"
}
]
\ No newline at end of file
diff --git a/Genshin/PT/Reliquary.json b/Genshin/PT/Reliquary.json
index e789ba35..b60f9770 100644
--- a/Genshin/PT/Reliquary.json
+++ b/Genshin/PT/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Relógio da Lealdade",
"Description": "Uma ampulheta de areia que a bruxa usou na história. Lendas dizem que se você recitar o encantamento errado, o tempo vai passar incrivelmente rápido.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rapsódia da Chuva de Icor",
+ "Description": "Um copo feito com base de cobre, que no passado era cheio do vinho fino do paraíso.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Reflexão Noturna do Mar Antigo",
+ "Description": "Uma pena ornamental esculpida para imitar as asas da lendária abelha dourada, parece tremer com a brisa suave.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Valsa Divergente dos Caídos",
+ "Description": "Uma máscara que já foi coberta com folha de ouro, possivelmente uma relíquia de um antigo líder militar.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Prelúdio da Sinfonia Harmoniosa",
+ "Description": "Uma flor em plena floração adornada com ouro e pedras azuis, outrora um emblema concedido aos imortais.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "A Grande Farsa da Volta do Destino",
+ "Description": "Um relógio feito à semelhança da Roda do Destino, que agora já não consegue mais girar.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Rapsódia da Chuva de Icor",
+ "Description": "Um copo feito com base de cobre, que no passado era cheio do vinho fino do paraíso.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Reflexão Noturna do Mar Antigo",
+ "Description": "Uma pena ornamental esculpida para imitar as asas da lendária abelha dourada, parece tremer com a brisa suave.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Valsa Divergente dos Caídos",
+ "Description": "Uma máscara que já foi coberta com folha de ouro, possivelmente uma relíquia de um antigo líder militar.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Prelúdio da Sinfonia Harmoniosa",
+ "Description": "Uma flor em plena floração adornada com ouro e pedras azuis, outrora um emblema concedido aos imortais.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "A Grande Farsa da Volta do Destino",
+ "Description": "Um relógio feito à semelhança da Roda do Destino, que agora já não consegue mais girar.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "A Garrafa de Vinho Sobre a Qual o Plano Foi Concebido",
+ "Description": "Uma taça de três pés feita de cerâmica, onde muitos heróis já levantaram seus brindes ao lado da fogueira, discutindo suas ambições e esperanças.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Cauda de Esmeralda Desbotada",
+ "Description": "Uma decoração de penas cujo esplendor se desvaneceu, cujos padrões, diz-se, foram criados por um artesão habilidoso de tempos antigos.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Coroa Descoroada",
+ "Description": "Uma coroa dourada decorada com turquesa e penas verdes, que repousa sobre uma almofada de veludo, mas nunca foi usada em uma cerimônia de coroação.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Fruto Sombrio de Flores Brilhantes",
+ "Description": "Uma flor esculpida em pedra cinza e habilmente revestida com folha de ouro, que, segundo a lenda, serviu como uma prova de identificação entre os lados inimigos durante uma guerra.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Momento de Conquista",
+ "Description": "Um relógio de sol usado para medir o tempo em um antigo reino, que possui uma marca minúscula em uma de suas escalas, visível apenas com observação cuidadosa.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "A Garrafa de Vinho Sobre a Qual o Plano Foi Concebido",
+ "Description": "Uma taça de três pés feita de cerâmica, onde muitos heróis já levantaram seus brindes ao lado da fogueira, discutindo suas ambições e esperanças.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Cauda de Esmeralda Desbotada",
+ "Description": "Uma decoração de penas cujo esplendor se desvaneceu, cujos padrões, diz-se, foram criados por um artesão habilidoso de tempos antigos.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Coroa Descoroada",
+ "Description": "Uma coroa dourada decorada com turquesa e penas verdes, que repousa sobre uma almofada de veludo, mas nunca foi usada em uma cerimônia de coroação.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Fruto Sombrio de Flores Brilhantes",
+ "Description": "Uma flor esculpida em pedra cinza e habilmente revestida com folha de ouro, que, segundo a lenda, serviu como uma prova de identificação entre os lados inimigos durante uma guerra.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Momento de Conquista",
+ "Description": "Um relógio de sol usado para medir o tempo em um antigo reino, que possui uma marca minúscula em uma de suas escalas, visível apenas com observação cuidadosa.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/PT/ReliquarySet.json b/Genshin/PT/ReliquarySet.json
index 4e4baaec..9f061290 100644
--- a/Genshin/PT/ReliquarySet.json
+++ b/Genshin/PT/ReliquarySet.json
@@ -901,5 +901,41 @@
"ATQ +18%",
"Nos 10s depois de usar uma Habilidade Elemental, aumenta o Bônus de Dano Geo em 20%. Se estiver protegido por um escudo gerado pela Reação de Cristalização, o efeito acima será aumentado em 150%, e esse aumento adicional desaparece 1s após perder esse escudo."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fragmento da Harmonia Fantástica",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "ATQ +18%",
+ "Quando o valor de um Contrato de Vida aumenta ou diminui, aumenta o Dano causado por esse personagem em 18% por 6s. Acumula até 3 vezes."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Reminiscência Incompleta",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "ATQ +18%",
+ "Depois de sair do combate por 3s, aumenta o Dano causado em 50%. Em combate, se não houverem inimigos Queimando por mais que 6s, esse Bônus de Dano reduzirá 10% por segundo até 0%. Quando existir um oponente Queimando, aumentará 10% até alcançar 50%. Esse efeito pode ser desencadeado mesmo que o personagem com este conjunto de artefatos equipado não esteja ativo."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/PT/TowerFloor.json b/Genshin/PT/TowerFloor.json
index 6a7d6b1d..a6367906 100644
--- a/Genshin/PT/TowerFloor.json
+++ b/Genshin/PT/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Apenas nesse piso o fluxo das Linhas Ley está normal."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Todos os membros da equipe recebem um Bônus de Dano Pyro de 75%."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Apenas nesse piso o fluxo das Linhas Ley está normal."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/PT/TowerLevel.json b/Genshin/PT/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/PT/TowerLevel.json
+++ b/Genshin/PT/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/PT/TowerSchedule.json b/Genshin/PT/TowerSchedule.json
index cf59b07b..0c2aaf29 100644
--- a/Genshin/PT/TowerSchedule.json
+++ b/Genshin/PT/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Lua Desabando",
- "Descriptions": [
- "Depois que o Ataque Imersivo de um personagem ativo atingir os oponentes, desencadeia uma onda de choque na localização do personagem, causando Dano Real aos oponentes próximos. 1 Onda de Choque pode ser desencadeada a cada 2s."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Lua Destruída",
- "Descriptions": [
- "Quando o personagem cria uma Construção Geo, desencadeia uma onda de choque na localização do personagem, causando Dano Real aos oponentes próximos. Uma Onda de Choque pode ser desencadeada a cada 6s."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Lua do Cascalho",
- "Descriptions": [
- "Quando um personagem causa Dano Geo contra um oponente, isso será contabilizado. Uma contabilização pode ser ganha a cada 0.1s. Quando a contagem chegar a 3, esse personagem receberá Marca do Cascalho, lhe dando 50% de Bônus de Dano Geo por 10s."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Lua do Vento",
- "Descriptions": [
- "Depois que um personagem desencadeia uma Reação de Redemoinho, aumenta o Dano causado pelo Ataque Normal, Carregado e Imersivo de todos os membros da equipe em 20% por 10s. Esse efeito pode ser desencadeado uma vez a cada 0.1s e acumula até 3 vezes. Cada acúmulo tem sua duração contada de forma independente."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"Depois que o Ataque Imersivo de um personagem ativo atingir os oponentes, o Dano do Ataque Imersivo é aumentado em 20% por 8s. Esse efeito pode ser desencadeado uma vez a cada 0.1s. Máximo de 3 acúmulos. A duração de cada acúmulo é contada independentemente dos outros. Esse efeito irá terminar se o personagem deixar o campo."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Lua Desabando",
+ "Descriptions": [
+ "Depois que o Ataque Imersivo de um personagem ativo atingir os oponentes, desencadeia uma onda de choque na localização do personagem, causando Dano Real aos oponentes próximos. 1 Onda de Choque pode ser desencadeada a cada 2s."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Lua Destruída",
+ "Descriptions": [
+ "Quando o personagem cria uma Construção Geo, desencadeia uma onda de choque na localização do personagem, causando Dano Real aos oponentes próximos. Uma Onda de Choque pode ser desencadeada a cada 6s."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Lua do Cascalho",
+ "Descriptions": [
+ "Quando um personagem causa Dano Geo contra um oponente, isso será contabilizado. Uma contabilização pode ser ganha a cada 0.1s. Quando a contagem chegar a 3, esse personagem receberá Marca do Cascalho, lhe dando 50% de Bônus de Dano Geo por 10s."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Lua do Vento",
+ "Descriptions": [
+ "Depois que um personagem desencadeia uma Reação de Redemoinho, aumenta o Dano causado pelo Ataque Normal, Carregado e Imersivo de todos os membros da equipe em 20% por 10s. Esse efeito pode ser desencadeado uma vez a cada 0.1s e acumula até 3 vezes. Cada acúmulo tem sua duração contada de forma independente."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Lua Flamejante",
+ "Descriptions": [
+ "Quando um personagem desencadeia Vaporização, Sobrecarga, Fusão, Queimaduras, Germinação, Redemoinho Pyro ou Cristalização Pyro, a RES contra Todos os Elementos e RES Física dos oponentes são reduzidas em 30% por 4s."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Lua Valorosa",
+ "Descriptions": [
+ "Quando um personagem recebe cura, seu ATQ aumenta em 50% por 3s."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Lua Tática",
+ "Descriptions": [
+ "Quando a Vida de um personagem aumenta ou diminui, esse personagem ganha um Bônus de Dano Físico e de todos os Elementos de 16% por 8s. Esse efeito pode acumular até 3 vezes, e a duração de cada acúmulo é contada independentemente."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/PT/Weapon.json b/Genshin/PT/Weapon.json
index b9403bc8..f6323036 100644
--- a/Genshin/PT/Weapon.json
+++ b/Genshin/PT/Weapon.json
@@ -2065,23 +2065,23 @@
"Descriptions": [
{
"Level": 0,
- "Description": "Aumenta o Dano do Ataque Normal em 16%. Aumenta o Dano da Habilidade Elemental em24%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 20%."
+ "Description": "Aumenta o Dano do Ataque Normal em 16%. Aumenta o Dano da Habilidade Elemental em 24%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 20%."
},
{
"Level": 1,
- "Description": "Aumenta o Dano do Ataque Normal em 20%. Aumenta o Dano da Habilidade Elemental em30%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 25%."
+ "Description": "Aumenta o Dano do Ataque Normal em 20%. Aumenta o Dano da Habilidade Elemental em 30%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 25%."
},
{
"Level": 2,
- "Description": "Aumenta o Dano do Ataque Normal em 24%. Aumenta o Dano da Habilidade Elemental em36%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 30%."
+ "Description": "Aumenta o Dano do Ataque Normal em 24%. Aumenta o Dano da Habilidade Elemental em 36%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 30%."
},
{
"Level": 3,
- "Description": "Aumenta o Dano do Ataque Normal em 28%. Aumenta o Dano da Habilidade Elemental em42%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 35%."
+ "Description": "Aumenta o Dano do Ataque Normal em 28%. Aumenta o Dano da Habilidade Elemental em 42%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 35%."
},
{
"Level": 4,
- "Description": "Aumenta o Dano do Ataque Normal em 32%. Aumenta o Dano da Habilidade Elemental em48%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 40%."
+ "Description": "Aumenta o Dano do Ataque Normal em 32%. Aumenta o Dano da Habilidade Elemental em 48%. Quando um personagem ativo próximo causa Dano Geo, os efeitos mencionados acima serão aumentados em 100% por 15s. Além disso, a DEF do personagem que está com essa arma equipada aumenta em 40%."
}
]
},
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Semblante da Lua Carmesim",
+ "Description": "Uma arma de gume afiado, brilho deslumbrante como a Lua Carmesim. Dizem que uma antiga dinastia a considerava um objeto ritual que poderia unir dois mundos, mas ninguém mais se lembra das crenças e cerimônias daquela era passada.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Sombra do Sol de Cinzas",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "Quando um Ataque Carregado atinge um inimigo, ganha um Contrato de Vida equivalente a 25% da Vida Máxima. Esse efeito pode ser desencadeado uma vez a cada 14s. Além disso, quando o personagem que está com essa arma equipada tem um Contrato de Vida, aumenta o Dano em 12%. Se o valor do Contrato de Vida for maior ou igual a 30% da Vida Máxima, então ganha 24% de aumento de Dano adicional."
+ },
+ {
+ "Level": 1,
+ "Description": "Quando um Ataque Carregado atinge um inimigo, ganha um Contrato de Vida equivalente a 25% da Vida Máxima. Esse efeito pode ser desencadeado uma vez a cada 14s. Além disso, quando o personagem que está com essa arma equipada tem um Contrato de Vida, aumenta o Dano em 16%. Se o valor do Contrato de Vida for maior ou igual a 30% da Vida Máxima, então ganha 32% de aumento de Dano adicional."
+ },
+ {
+ "Level": 2,
+ "Description": "Quando um Ataque Carregado atinge um inimigo, ganha um Contrato de Vida equivalente a 25% da Vida Máxima. Esse efeito pode ser desencadeado uma vez a cada 14s. Além disso, quando o personagem que está com essa arma equipada tem um Contrato de Vida, aumenta o Dano em 20%. Se o valor do Contrato de Vida for maior ou igual a 30% da Vida Máxima, então ganha 40% de aumento de Dano adicional."
+ },
+ {
+ "Level": 3,
+ "Description": "Quando um Ataque Carregado atinge um inimigo, ganha um Contrato de Vida equivalente a 25% da Vida Máxima. Esse efeito pode ser desencadeado uma vez a cada 14s. Além disso, quando o personagem que está com essa arma equipada tem um Contrato de Vida, aumenta o Dano em 24%. Se o valor do Contrato de Vida for maior ou igual a 30% da Vida Máxima, então ganha 48% de aumento de Dano adicional."
+ },
+ {
+ "Level": 4,
+ "Description": "Quando um Ataque Carregado atinge um inimigo, ganha um Contrato de Vida equivalente a 25% da Vida Máxima. Esse efeito pode ser desencadeado uma vez a cada 14s. Além disso, quando o personagem que está com essa arma equipada tem um Contrato de Vida, aumenta o Dano em 28%. Se o valor do Contrato de Vida for maior ou igual a 30% da Vida Máxima, então ganha 56% de aumento de Dano adicional."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/PT/WeaponPromote.json b/Genshin/PT/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/PT/WeaponPromote.json
+++ b/Genshin/PT/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/RU/Achievement.json b/Genshin/RU/Achievement.json
index 10367a8d..f0149ffa 100644
--- a/Genshin/RU/Achievement.json
+++ b/Genshin/RU/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Маре Нострум",
+ "Description": "Откройте следующую область Фонтейна: район Ностой.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Симфония Капитоля",
+ "Description": "Откройте следующую область Фонтейна: Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "От моря до моря",
+ "Description": "Откройте все точки телепортации в районе Ностой и Море древности Фонтейна.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Паломник святилища: Рапсодия древнего моря",
+ "Description": "Снимите все печати Усыпальницы глубин в районе Ностой и Море древности Фонтейна.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Проводник в золотой дом",
+ "Description": "Доведите фей ×6 до их садов в районе Ностой и Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Охотник за сокровищами в древнем море",
+ "Description": "Откройте сундуки ×30 в районе Ностой и Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Охотник за сокровищами в древнем море",
+ "Description": "Откройте сундуки ×60 в районе Ностой и Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Охотник за сокровищами в древнем море",
+ "Description": "Откройте сундуки ×120 в районе Ностой и Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "Искатель приключений в древнем море",
+ "Description": "Пройдите ограниченные по времени испытания открытого мира ×6 в районе Ностой и Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "Искатель приключений в древнем море",
+ "Description": "Пройдите ограниченные по времени испытания открытого мира ×12 в районе Ностой и Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "Искатель приключений в древнем море",
+ "Description": "Пройдите ограниченные по времени испытания открытого мира ×24 в районе Ностой и Море древности.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Эхо великой симфонии",
+ "Description": "Исполните все симфонии древней автогармонической музыкальной шкатулки.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Оды Гармонии",
+ "Description": "Завершите «Оды Гармонии».",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Киней",
+ "Description": "Победите местную легенду, Кинея.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Вишап-экспресс Сциллы",
+ "Description": "Впервые доберитесь до цели с помощью течения Сциллы.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "Я вопрошаю тебя, человек ли ты?",
+ "Description": "Впервые возьмите в руки гримуар.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Из любви к книгам",
+ "Description": "С помощью гримуара активируйте все таинственные книжные полки в Обветшалом замке.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "«Летающий чужеземец»",
+ "Description": "Верните к жизни утерянные партитуры.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "Что значит, вы их спрятали?",
+ "Description": "Найдите четыре сокровища, оставленные Жулиано.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Обязанность владельца",
+ "Description": "Принесите Осси свежей еды.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "Десятая муза",
+ "Description": "Овладейте силой симфонии.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Настенная Одиссея",
+ "Description": "Завершите сценическое представление в Обветшалом замке.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "«Расскажите жителям столицы...»",
+ "Description": "«Здесь, повинуясь клятве, мы лежим вечно...»",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Таинственная форма времени",
+ "Description": "Отдайте честь колокольному звону.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Против всего мира",
+ "Description": "Король вишапов, закрытый на тысячелетия, пробуждается...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Все дороги ведут в Рему",
+ "Description": "Посетите застывший «Вечный город».",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Поздний преемник",
+ "Description": "Его желание должно быть исполнено вами...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Медленный путь домой",
+ "Description": "Помогите Джустино вернуться на родину.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "«Берегитесь ремурийцев...»",
+ "Description": "«...Даже если у них будут инструменты»",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "Одинаковая ошибка",
+ "Description": "«Дальний бой нам всегда на руку!»",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "После пира",
+ "Description": "Достигните другой стороны кроваво-красного пиршества под взором роковой луны.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Пожарная тревога в театре",
+ "Description": "Уничтожьте щит легата големов, прежде чем он сможет поднять меч и выпустить ударную волну ярости.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Непостижимая анафема",
+ "Description": "Одолейте гидротульпу после того, как он станет сильнее от поглощения полутульп.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Три дня и три ночи в брюхе рыбины",
+ "Description": "Вырвитесь из брюха зверя, избежав атаки мимика.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "Убийство по фэн-шую!",
+ "Description": "В течение одного испытания используйте элементальные реакции, чтобы парализовать Суаньни-отшельника, пока тот собирает Анемо и Гидро силу Адептов.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Если ты жаждешь крови...",
+ "Description": "Выпустите четыре Багряных прилива в одной схватке со Слугой.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Белее белого",
+ "Description": "В одной схватке со Слугой не попадайте под её удары, пока действует Долг жизни, и победите её.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "В руинах мечты...",
+ "Description": "Станьте свидетелем истории Клуба праздных мечтателей.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/RU/AchievementGoal.json b/Genshin/RU/AchievementGoal.json
index 4050ddd5..cfc30a08 100644
--- a/Genshin/RU/AchievementGoal.json
+++ b/Genshin/RU/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Победитель IX",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Подземелья и Витая Бездна I",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah! I",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Снежная слезам не верит I",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Ностальгия по скалистой гавани I",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Встреча в другом мире I",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Встреча в другом мире II",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Встреча в другом мире III",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Встреча в другом мире IV",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Гости ледяной горы",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Бессмертная обитель I",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Бессмертная обитель II",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Бессмертная обитель III",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Инадзума: Острова молний и вечности I",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Инадзума: Острова молний и вечности II",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "Сквозь туман",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Руководство по рыбалке в Тейвате. Выпуск I",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "Свет дня",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Светоч пропасти",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Сумеру: Таинственные тропики",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Сумеру: Позолоченная пустыня I",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Сумеру: Позолоченная пустыня II",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Священный призыв семерых",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Благословенная хамада",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Фонтейн: Танец источников белых рос I",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Фонтейн: Танец источников белых рос II",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Фонтейн: Танец источников белых рос III",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Великолепие Чэньюй",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Рапсодия древнего моря",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/RU/Avatar.json b/Genshin/RU/Avatar.json
index 239c8f99..8cd5f16f 100644
--- a/Genshin/RU/Avatar.json
+++ b/Genshin/RU/Avatar.json
@@ -1045,7 +1045,7 @@
},
{
"Title": "История персонажа 3",
- "Context": "Однажды осенним днём Аяка возвращалась домой, как вдруг из старого дома до неё донёсся голос пожилой женщины.\nЖенщина была совершенно слепа, а когда она перебирала струны своего инструмента тонкими, как прутики, пальцами, из него лилась музыка, напоминающая течение реки.\nБлагодаря своему острому слуху слепая женщина услышала шаги Аяки и спросила, кто это там на улице. Не желая смущать пожилую женщину, Аяка ответила, что она живёт неподалёку и что она забрела в эти места, потому что заблудилась.\nКак член комиссии Ясиро, Аяка была прекрасно осведомлена о жизни людей и сразу узнала эту одинокую пожилую женщину - в хорошую погоду та любила выходить и петь на улицах города. Мелодия была старомодная, как и сама песня. Женщина была незрячей и поэтому давно отстала от времени. Увы, но даже среди народа, который стремится к вечности, встречаются люди, которым живётся очень непросто.\nДобросердечная Аяка ненавязчиво разговаривала с пожилой женщиной. Приняв Аяку за обычную девушку, та поведала ей о способах игры на кото и даже подарила ей несколько чайных листьев. По сравнению с изысканными сортами чая, которые заваривали в клане Камисато, эти грубые листья могли показаться травянистыми, но Аяка все равно приняла их, рассыпаясь в благодарностях.\nВ тот день она много раз вспоминала о родителях. Если бы они были живы, достигли бы они такого преклонного возраста?\nВернувшись домой, она рассказала о встрече брату, и они вместе выпили простого чая, подаренного пожилой женщиной.\nС тех пор Аяка раз в несколько дней навещала слепую. Всякий раз она говорила, что живёт по соседству, и приносила предметы первой необходимости, в которых так нуждаются простые люди.\n«Деревья сакуры на улицах снова цветут, - с улыбкой сказала Аяка пожилой женщине, - они так же прекрасны, как ваша музыка»."
+ "Context": "Однажды осенним днём Аяка возвращалась домой, как вдруг из старого дома до неё донёсся голос пожилой женщины.\nЖенщина была совершенно слепа, а когда она перебирала струны своего инструмента тонкими, как прутики, пальцами, из него лилась музыка, напоминающая течение реки.\nБлагодаря своему острому слуху слепая женщина услышала шаги Аяки и спросила, кто это там на улице. Не желая смущать пожилую женщину, Аяка ответила, что она живёт неподалёку и что она забрела в эти места, потому что заблудилась.\nКак член комиссии Ясиро, Аяка была прекрасно осведомлена о жизни людей и сразу узнала эту одинокую пожилую женщину - в хорошую погоду та любила выходить и петь на улицах города. Мелодия была старомодная, как и сама песня. Женщина была незрячей и поэтому давно отстала от времени. Увы, но даже среди народа, который стремится к вечности, встречаются люди, которым живётся очень непросто.\nДобросердечная Аяка ненавязчиво разговаривала с пожилой женщиной. Приняв Аяку за обычную девушку, та поведала ей о способах игры на кото и даже подарила ей несколько чайных листьев. По сравнению с изысканными сортами чая, которые заваривали в клане Камисато, эти грубые листья могли показаться травянистыми, но Аяка всё равно приняла их, рассыпаясь в благодарностях.\nВ тот день она много раз вспоминала о родителях. Если бы они были живы, достигли бы они такого преклонного возраста?\nВернувшись домой, она рассказала о встрече брату, и они вместе выпили простого чая, подаренного пожилой женщиной.\nС тех пор Аяка раз в несколько дней навещала слепую. Всякий раз она говорила, что живёт по соседству, и приносила предметы первой необходимости, в которых так нуждаются простые люди.\n«Деревья сакуры на улицах снова цветут, - с улыбкой сказала Аяка пожилой женщине, - они так же прекрасны, как ваша музыка»."
},
{
"Title": "История персонажа 4",
@@ -15796,7 +15796,7 @@
},
"Id": 10295,
"Name": "Грохот и искры",
- "Description": "Кли жжёт по полной! На время действия навыка Кли призывает Грохот и искры, которые наносят окружающим врагам Пиро урон по площади.\n\nРыцари Ордо Фавониус считают, что, должно быть, за Кли присматривает счастливая звезда, ведь ни одна из её собственных бомб никогда не нанесла ей вреда...",
+ "Description": "Кли жжёт по полной! На время действия навыка Кли призывает Грохот и искры, которые наносят окружающим врагам Пиро урон по площади.\n\nРыцари Ордо Фавониус считают, что, должно быть, за Кли присматривает счастливая звезда, ведь ни одна из её собственных бомб ни разу не нанесла ей вреда...",
"Icon": "Skill_E_Klee_01"
},
"Inherents": [
@@ -32771,7 +32771,7 @@
},
"Id": 452301,
"Name": "Путь в ночи",
- "Description": "В ночное время (18:00 - 06:00) персонажи обретают эффект Стремительного шага, который увеличивает их скорость передвижения на 10%.\nВ подземельях, Витой Бездне и Подземельях наказания он не действует. Стремительный шаг не суммируется.",
+ "Description": "В ночное время (18:00 - 06:00) персонажи вашего отряда обретают эффект Стремительного шага, который увеличивает их скорость передвижения на 10%.\nВ подземельях, Витой Бездне и Подземельях наказания он не действует. Стремительный шаг не суммируется.",
"Icon": "UI_Talent_Rosaria_NightRunner"
}
],
@@ -37713,7 +37713,7 @@
},
{
"Title": "История персонажа 4",
- "Context": "Помимо фейерверков, в магазине «Фейерверки Наганохары» продаются и разные затейливые безделушки. Можно сказать, что это вторая профессия Ёимии.\nНа полках можно найти вещицы всех форм и любого назначения. Некоторые из них - экзотические импортные вещи, привезённые Бэй Доу и переделанные затем в оригинальные изделия. Другие - собственные работы Ёимии, которые она создала во время вспышек вдохновения. Мраморные камушки, которые расцветают, ударяясь друг о друга, прыгающая юла, которая, вращаясь, щебечет, как птицы, неоновая стрекоза, которая меняет цвет, поднимаясь в воздух, и не совсем удачная колесница оникабуто...\nНа все эти поделки её вдохновили незатейливые игры, которыми развлекают себя простые люди. И популярны такие безделушки не только у детей, но и у взрослых. Даже Аратаки Итто, главарь банды Аратаки, заходит сюда, чтобы прикупить специально изготовленные ею вещицы. Он забирает их, чтобы бросить вызов человеку, которого нарёк своим заклятым противником.\nПоделки Ёимии - не просто игрушки. Если подумать, они могут оказаться очень даже полезными в повседневной жизни. Один из классических примеров - кузнечиковая катушка, которая содержит множество разных горючих веществ и специй. Если летом катушку повесить и поджечь, она будет отгонять комаров.\nЗная о высочайшем мастерстве Ёимии, многие приходят к ней и просят о помощи. И хоть она протестует, говоря: «Эй, это же магазин фейерверков, а не магазин тысячи мелочей. Вряд ли даже мне по силам охватить всё на свете», но все равно старается помочь, даже если выручки за весь день едва хватает на то, чтобы купить немного еды.\nК тому же это доставляет ей несказанное удовольствие. В конечном итоге все в Ханамидзаке её друзья."
+ "Context": "Помимо фейерверков, в магазине «Фейерверки Наганохары» продаются и разные затейливые безделушки. Можно сказать, что это вторая профессия Ёимии.\nНа полках можно найти вещицы всех форм и любого назначения. Некоторые из них - экзотические импортные вещи, привезённые Бэй Доу и переделанные затем в оригинальные изделия. Другие - собственные работы Ёимии, которые она создала во время вспышек вдохновения. Мраморные камушки, которые расцветают, ударяясь друг о друга, прыгающая юла, которая, вращаясь, щебечет, как птицы, неоновая стрекоза, которая меняет цвет, поднимаясь в воздух, и не совсем удачная колесница оникабуто...\nНа все эти поделки её вдохновили незатейливые игры, которыми развлекают себя простые люди. И популярны такие безделушки не только у детей, но и у взрослых. Даже Аратаки Итто, главарь банды Аратаки, заходит сюда, чтобы прикупить специально изготовленные ею вещицы. Он забирает их, чтобы бросить вызов человеку, которого нарёк своим заклятым противником.\nПоделки Ёимии - не просто игрушки. Если подумать, они могут оказаться очень даже полезными в повседневной жизни. Один из классических примеров - кузнечиковая катушка, которая содержит множество разных горючих веществ и специй. Если летом катушку повесить и поджечь, она будет отгонять комаров.\nЗная о высочайшем мастерстве Ёимии, многие приходят к ней и просят о помощи. И хоть она протестует, говоря: «Эй, это же магазин фейерверков, а не магазин тысячи мелочей. Вряд ли даже мне по силам охватить всё на свете», но всё равно старается помочь, даже если выручки за весь день едва хватает на то, чтобы купить немного еды.\nК тому же это доставляет ей несказанное удовольствие. В конечном итоге все в Ханамидзаке её друзья."
},
{
"Title": "История персонажа 5",
@@ -51428,7 +51428,7 @@
},
{
"Title": "История персонажа 4",
- "Context": "После переезда в город Инадзуму Кирара часто ложилась рядом с дорогой, чтобы понаблюдать за проходящими мимо пешеходами. «Ах! Так вот как одеваются человеческие девушки...» - Ей так хотелось стать своей среди людей, что она принялась сравнивать свою манеру одеваться с чужими. Весной многие девушки стали закладывать за ухо цветы... Вскоре все принялись украшать себя особыми подвесками... А потом в моду вошли браслеты определённого стиля... Кирара следовала всем модным тенденциям, не испытывая ни малейших сомнений. Ей казалось, что в этом нет ничего дурного, хотя иногда украшения стесняли её движения и мешали карабкаться туда-сюда. До чего это было непохоже на её прошлую жизнь котёнком в деревне! Но однажды Кирара доставила в Фонтейн посылку для своей старой знакомой Тиори, и та устроила ей выволочку. Кирара вежливо постучалась в двери и вошла. Она вовсе не ожидала, что Тиори взглянет на неё, словно на кошку, упавшую в ведро с краской... Тиори - инадзумка-кутюрье, открывшая в Фонтейне известный модный дом - была давно знакома с Кирарой, а потому высказала ей всё напрямик: «Что с тобой стряслось? По пути ты сражалась с призраком и проиграла схватку? Что на тебе за мусор? А этот ужасный цветок в волосах? Смотреть больно... Единственная сколько-то стильная вещь во всём наряде - это туфли...» - «Тиори, ты же знаешь: это не туфли, просто мои ноги так выглядят...» - нервно заикнулась Кирара. Тиори горестно обхватила лицо руками, но вскоре уже схватила ткань и ножницы и потянула Кирару в примерочную. «Не пойми меня неправильно, но мне будет стыдно, если ты выйдешь от меня в таком виде!» - спустя какое-то время, заполненное стрекотом швейной машинки и щёлканьем ножниц, Кирара получила наряд, который носит и поныне. С тех пор к числу её задач при доставке добавилась ещё одна: отвечать на вопросы клиентов о том, где она взяла эту восхитительную одежду. Так слава Тиори разнеслась далеко по свету. «Ха, я же говорила, что мой вкус безупречен», - при следующей их встрече в Фонтейне подруга Кирары была в куда лучшем расположении духа. «Есть ли ещё какие-то новости, кроме заказов на одежду?» - спросила Тиори. - «Есть кое-что, вот только...» - «Ну же, не тяни кота за хвост!» - «Клиенты спрашивают... можно ли заказать в твоём ателье.... Можете ли вы начать выпускать туфельки в виде кошачьих лапок?»"
+ "Context": "После переезда в город Инадзуму Кирара часто ложилась рядом с дорогой, чтобы понаблюдать за проходящими мимо пешеходами. «Ах! Так вот как одеваются человеческие девушки...» - Ей так хотелось стать своей среди людей, что она принялась сравнивать свою манеру одеваться с чужими. Весной многие девушки стали закладывать за ухо цветы... Вскоре все принялись украшать себя особыми подвесками... А потом в моду вошли браслеты определённого стиля... Кирара следовала всем модным тенденциям, не испытывая ни малейших сомнений. Ей казалось, что в этом нет ничего дурного, хотя иногда украшения стесняли её движения и мешали карабкаться туда-сюда. До чего это было непохоже на её прошлую жизнь котёнком в деревне! Но однажды Кирара доставила в Фонтейн посылку для своей старой знакомой Тиори, и та устроила ей выволочку. Кирара вежливо постучалась в двери и вошла. Она вовсе не ожидала, что Тиори взглянет на неё, словно на кошку, упавшую в ведро с краской... Тиори - инадзумка-кутюрье, открывшая в Фонтейне известный модный дом - была давно знакома с Кирарой, а потому высказала ей всё напрямик: «Что с тобой стряслось? По пути ты сражалась с призраком и проиграла схватку? Что на тебе за мусор? А этот ужасный цветок в волосах? Смотреть больно... Единственная сколько-то стильная вещь во всём наряде - это туфли...» - «Тиори, ты же знаешь: это не туфли, просто мои ноги так выглядят...» - нервно заикнулась Кирара. Тиори горестно обхватила лицо руками, но вскоре уже схватила ткань и ножницы и потянула Кирару в примерочную. «Не пойми меня неправильно, но мне будет стыдно, если ты выйдешь от меня в таком виде!» - спустя какое-то время, заполненное стрекотом швейной машинки и щёлканьем ножниц, Кирара получила наряд, который носит и поныне. С тех пор к числу её задач при доставке добавилась ещё одна: отвечать на вопросы клиентов о том, где она взяла эту восхитительную одежду. Так слава Тиори разнеслась далеко по свету. «Ха, я же говорила, что мой вкус безупречен», - при следующей их встрече в Фонтейне подруга Кирары была в куда лучшем расположении духа. «Есть ли ещё какие-то новости, кроме заказов на одежду?» - спросила Тиори. - «Есть кое-что, вот только...» - «Ну же, не тяни кота за хвост!» - «Клиенты спрашивают... можно ли заказать в твоём ателье... Можете ли вы начать выпускать туфельки в виде кошачьих лапок?»"
},
{
"Title": "История персонажа 5",
@@ -71285,7 +71285,7 @@
},
"Id": 792301,
"Name": "Солнечный путь",
- "Description": "В дневное время (06:00 - 18:00) персонажи обретают эффект Стремительного шага, который увеличивает их скорость передвижения на 10%.\nВ подземельях, Витой Бездне и Подземельях наказания он не действует. Стремительный шаг не суммируется.",
+ "Description": "В дневное время (06:00 - 18:00) персонажи вашего отряда обретают эффект Стремительного шага, который увеличивает их скорость передвижения на 10%.\nВ подземельях, Витой Бездне и Подземельях наказания он не действует. Стремительный шаг не суммируется.",
"Icon": "UI_Talent_S_Dehya_07"
}
],
@@ -77148,7 +77148,7 @@
},
{
"Title": "О Линетт: Режимы",
- "Context": "Тебе кажется, что моя сестра неразговорчива? О, возможно, она просто не в том режиме. В следующий раз начни разговор с фразы «Включить режим беседы». Если тебе повезёт, то ей найдётся, что тебе порассказать. Что, если удача окажется не на твоей стороне? Ну тогда она будет какое-то время молча смотреть на тебя застывшими глазами, так что в каком-то смысле ты тоже увидишь её в новом свете!"
+ "Context": "Тебе кажется, что моя сестра неразговорчива? О, возможно, она просто не в том режиме. В следующий раз начни разговор с фразы «Включить режим беседы». Если тебе повезёт, то ей найдётся что тебе порассказать. Что, если удача окажется не на твоей стороне? Ну тогда она будет какое-то время молча смотреть на тебя застывшими глазами, так что в каком-то смысле ты тоже увидишь её в новом свете!"
},
{
"Title": "О Линетт: Близнецы",
@@ -79670,7 +79670,7 @@
},
{
"Title": "История персонажа 1",
- "Context": "На самом деле Ризли редко покидает крепость. Используя сеть информации и связей, созданную им лично, он может получить любые необходимые ему сведения или материалы, не выходя из своего кабинета. Но ему отлично известно: если запереть себя в кабинете со множеством постоянно обрушивающихся на него хлопот, он либо перестанет нормально спать по ночам, либо наоборот уснёт на дне вечным сном. Чтобы управлять крепостью с комфортом, нужны две вещи - мора и рабочая сила. К счастью, крепость Меропид - это огромная фабрика, а Ризли отлично умеет вести дела - даже Дворец Мермония входит в число его довольных клиентов. Важно, что забота об интересах Дворца не расценивается как заигрывание с властью, а Кур-де-Фонтейн не имеет права слишком допытываться о делах крепости Меропид, так что в конечном счёте всё сводится к море - чем больше, тем лучше. И пусть требования Палаты Жестьон к документам очень строгие, Ризли с радостью их заполняет. (Научно-исследовательский институт кинетической энергии Фонтейна мог бы составить Дворцу конкуренцию благодаря огромной потребности в архиуме для исследований, но после того, как институт в буквальном смысле взлетел на воздух, пришлось временно отказаться от этого плана сотрудничества. Может, всё ещё сложится позже.) Богачи часто ошибаются, ставя мору превыше людей. В этом Ризли повезло: он не родился богачом и потому знает, как важно уметь ладить с другими. Он одинаково относится ко всем обитателям крепости, будь то заключённые, охранники или другие сотрудники, и никогда не придирается зря, лишь бы человек хорошо исполнял свои обязанности. Зато если кто-то выходит за рамки предписанного, тут уж он всегда найдётся, что сказать. Всё-таки они обитают в замкнутом подводном пространстве, большинству обитателей которого ход наружу закрыт. Конечно, Ризли хотелось бы, чтобы все в крепости сохраняли благоразумие, но если слов недостаточно, у него есть и другие методы убеждения. При этом он полагает, что порой вполне можно оставить неизбежные мелкие бессмысленные стычки без внимания. Здравомыслящие люди в курсе, что не стоит делать из мухи слона, остальные же могут проваливать туда, где им самое место. Не только вода обладает способностью к самоочищению, люди с этим справляются ничуть не хуже. Благодаря этому принципу Ризли не валится с ног от переработок, а наслаждается весьма значительным количеством свободного времени. Однажды навестившая его знаменитая судебная дуэлянтка Клоринда сказала между делом: «Такое ощущение, что у тебя больше свободного времени, чем у меня. Ты случайно не купил себе этот титул?» - «Погоди-ка, - Ризли порылся в ящиках и с шумом вытащил из третьего по счёту несколько увесистых документов. - Давай посмотрим... \"за отличное управление\"... \"активный приток налогов\"... \"в особом порядке присваивается титул\"... А знаешь, в общем и целом можно сказать, что ты попала прямо в точку!»"
+ "Context": "На самом деле Ризли редко покидает крепость. Используя сеть информации и связей, созданную им лично, он может получить любые необходимые ему сведения или материалы, не выходя из своего кабинета. Но ему отлично известно: если запереть себя в кабинете со множеством постоянно обрушивающихся на него хлопот, он либо перестанет нормально спать по ночам, либо наоборот уснёт на дне вечным сном. Чтобы управлять крепостью с комфортом, нужны две вещи - мора и рабочая сила. К счастью, крепость Меропид - это огромная фабрика, а Ризли отлично умеет вести дела - даже Дворец Мермония входит в число его довольных клиентов. Важно, что забота об интересах Дворца не расценивается как заигрывание с властью, а Кур-де-Фонтейн не имеет права слишком допытываться о делах крепости Меропид, так что в конечном счёте всё сводится к море - чем больше, тем лучше. И пусть требования Палаты Жестьон к документам очень строгие, Ризли с радостью их заполняет. (Научно-исследовательский институт кинетической энергии Фонтейна мог бы составить Дворцу конкуренцию благодаря огромной потребности в архиуме для исследований, но после того, как институт в буквальном смысле взлетел на воздух, пришлось временно отказаться от этого плана сотрудничества. Может, всё ещё сложится позже.) Богачи часто ошибаются, ставя мору превыше людей. В этом Ризли повезло: он не родился богачом и потому знает, как важно уметь ладить с другими. Он одинаково относится ко всем обитателям крепости, будь то заключённые, охранники или другие сотрудники, и никогда не придирается зря, лишь бы человек хорошо исполнял свои обязанности. Зато если кто-то выходит за рамки предписанного, тут уж ему всегда найдётся что сказать. Всё-таки они обитают в замкнутом подводном пространстве, большинству обитателей которого ход наружу закрыт. Конечно, Ризли хотелось бы, чтобы все в крепости сохраняли благоразумие, но если слов недостаточно, у него есть и другие методы убеждения. При этом он полагает, что порой вполне можно оставить неизбежные мелкие бессмысленные стычки без внимания. Здравомыслящие люди в курсе, что не стоит делать из мухи слона, остальные же могут проваливать туда, где им самое место. Не только вода обладает способностью к самоочищению, люди с этим справляются ничуть не хуже. Благодаря этому принципу Ризли не валится с ног от переработок, а наслаждается весьма значительным количеством свободного времени. Однажды навестившая его знаменитая судебная дуэлянтка Клоринда сказала между делом: «Такое ощущение, что у тебя больше свободного времени, чем у меня. Ты случайно не купил себе этот титул?» - «Погоди-ка, - Ризли порылся в ящиках и с шумом вытащил из третьего по счёту несколько увесистых документов. - Давай посмотрим... \"за отличное управление\"... \"активный приток налогов\"... \"в особом порядке присваивается титул\"... А знаешь, в общем и целом можно сказать, что ты попала прямо в точку!»"
},
{
"Title": "История персонажа 2",
@@ -83037,11 +83037,11 @@
"Context": "Я люблю темнозвёздники. Эти существа сияют и сверкают даже там, где их никто не может увидеть - вот какой должна быть «настоящая звезда». Ах, если бы кто-то написал оперу о темнозвёздниках, я смогла бы сыграть милую морскую звезду-изгоя."
},
{
- "Title": "О Лини и Линетт",
+ "Title": "О Лини и Линетт...",
"Context": "Конечно, я знаю Лини и Линетт. Я частенько наведывалась на их магические шоу. Они хоть и очень известны, но всё же гораздо менее популярны, чем я. Только на мои представления собирался полный аншлаг... Даже на стоячие места билетов не было. Но сейчас... Я решила завязать с актёрской карьерой, так что падение моей популярности - вполне нормальное явление!"
},
{
- "Title": "О Нёвиллете",
+ "Title": "О Нёвиллете...",
"Context": "Я очень благодарна Нёвиллету за тяжёлый труд, которым он занимался ради Фонтейна на протяжении последних веков. Похоже, он не собирается преследовать меня за то, что я так долго всех обманывала. Как бы то ни было, больше мы вместе не работаем, и я давно не бывала во Дворце Мермония. Думаю, это только к лучшему для нас обоих, правда?"
},
{
@@ -83053,19 +83053,19 @@
"Context": "Она очень сильная личность. Сильным людям всегда удаётся держать себя в руках, что бы ни случилось, и делать вид, что всё в порядке. Так они не навешивают ненужный груз на других. Я видела поединок между Калласом и Клориндой... И могу сказать, что в этом отношении Навия всё больше и больше становится похожа на своего отца."
},
{
- "Title": "О Слуге",
+ "Title": "О Слуге...",
"Context": "Слуга? К-кто? Ах да, совсем про неё забыла... Она такая жуткая, если не выкинуть её сразу из головы, того и гляди явится в кошмарах."
},
{
- "Title": "О Шарлотте",
+ "Title": "О Шарлотте...",
"Context": "В последнее время я часто вижу Шарлотту, которая деловито снуёт туда-сюда в округе. Похоже, она всё ещё надеется договориться со мной об эксклюзивном интервью. Сколько бы я ни отказывалась, она всё равно не сдаётся. Честно говоря, её настойчивость меня сначала разозлила... Но потом она с такой решимостью сказала, что хочет показать всем настоящую Фурину и что она верит, люди поймут мои беды. Я и не знаю, чем ответить на её добрые намерения... Наверное, она права, но я ещё не готова..."
},
{
- "Title": "О Ризли",
+ "Title": "О Ризли...",
"Context": "Я с ним мало общалась, но Нёвиллет утверждает, что Ризли заслуживает доверия, так что, наверное, он хороший человек. О, вспомнила, я как-то получила от него чай, просто восхитительный!"
},
{
- "Title": "О Клоринде",
+ "Title": "О Клоринде...",
"Context": "У меня осталось впечатление, что Клоринда не очень разговорчива, но она неоднократно поддерживала и защищала меня, поэтому я ей доверяю. Хм... Я немного скучаю по ней, но сейчас у меня нет никаких причин, чтобы с ней повидаться. О, точно! Надо будет пригласить её на следующее чаепитие!"
},
{
@@ -85488,7 +85488,7 @@
"FetterStories": [
{
"Title": "О персонаже",
- "Context": "Законы Фонтейна очень строги, но жители его довольно свободолюбивы. Общество Фонтейна наполнено всевозможными общественными организациями, клубами и группировками, у которых разное происхождение, способы развития, цели и стиль. Например, недолго просуществовавший «Клан шляповидных медуз» якобы выступал в защиту водоёмов и тех, кто в них живёт, но на самом деле был основан группой любителей взрывчатки. А вот Спина-ди-Росула - законопослушная, надёжная организация, несмотря на несколько взбалмошную молодую главу. В официальных заявлениях Спина-ди-Росула провозглашает себя трудящейся ради благосостояния граждан организацией, которая состоит из представителей многих слоёв общества и направляет свои усилия на посредничество в разрешении сложных вопросов среди простых людей, и, когда это необходимо, сотрудничает с властями Фонтейна. Если же вы спросите Навию, она скажет вам, что Спина-ди-Росула - это деловой партнёр, в котором найдутся любые люди, и который поможет вам с любой проблемой, используя бархатную перчатку или, когда это необходимо, железный кулак. Оба этих описания не является ошибочными, по крайней мере в общих чертах, поэтому вы можете выбрать то, которое вам больше нравится - хотя стоит отметить, что тем, кто выберет последнюю формулировку, подружиться с Навией будет проще."
+ "Context": "Законы Фонтейна очень строги, но жители его довольно свободолюбивы. Общество Фонтейна наполнено всевозможными общественными организациями, клубами и группировками, у которых разное происхождение, способы развития, цели и стиль. Например, недолго просуществовавший «Клан шляповидных медуз» якобы выступал в защиту водоёмов и тех, кто в них живёт, но на самом деле был основан группой любителей взрывчатки. А вот Спина-ди-Росула - законопослушная, надёжная организация, несмотря на несколько взбалмошную молодую главу. В официальных заявлениях Спина-ди-Росула провозглашает себя трудящейся ради благосостояния граждан организацией, которая состоит из представителей многих слоёв общества и направляет свои усилия на посредничество в разрешении сложных вопросов среди простых людей, и, когда это необходимо, сотрудничает с властями Фонтейна. Если же вы спросите Навию, она скажет вам, что Спина-ди-Росула - это деловой партнёр, в котором найдутся любые люди, и который поможет вам с любой проблемой, используя бархатную перчатку или, когда это необходимо, железный кулак. Оба этих описания не являются ошибочными, по крайней мере в общих чертах, поэтому вы можете выбрать то, которое вам больше нравится - хотя стоит отметить, что тем, кто выберет последнюю формулировку, подружиться с Навией будет проще."
},
{
"Title": "История персонажа 1",
@@ -85496,7 +85496,7 @@
},
{
"Title": "История персонажа 2",
- "Context": "Навия, которая сейчас помогает людям, попавшим в беду, в юности сама часто попадала в неё. Глава Каллас был очень занятым человеком и заботиться о демуазели ему помогали члены Спина-ди-Росула, что было очень нелёгким занятием, ведь их подопечная в любой момент могла исчезнуть. После долгого поиска на какой-нибудь крыше они замечали торчащий край шляпы... лишь чтобы с трудом забравшись туда обнаружить, что кроме шляпы там ничего и нет. Сама владелица шляпы в этом время играла где-нибудь на горе Мон Атонеки. Так велико было её любопытство, что и одной ей игралось очень интересно. Дайте ей пруд, и она могла разглядывать его весь день напролёт, наблюдая как птицы плещутся на мелководье, как бобры выплывают с глубины, чтобы полежать на спине. Даже такие мелочи приносили ей много радости, а в благодарность она оставляла подарки: просо, чтобы птички поели, и ракушки, чтобы бобры поиграли. Иногда она играла и с другими ребятами. У большинства детей Флёв Сандр игрушек не было, поэтому она играла с ними в прятки, обтирая грязные трубы своими шёлковыми рубашками. Неважно выиграла она или проиграла, Навия всегда получала от игры немного больше, чем другие дети. Она выныривала из своего укрытия, сжимая в руках какую-нибудь деталь, пару неизвестно кем обронённых монет или почти новый набор инструментов, и ловила на себе восхищённые взгляды товарищей. Хотя она часто бегала где-то сама по себе, большинство взрослых относились к этому с пониманием (кроме её отца). Члены Спина-ди-Росула перевязывали ей ободранные коленки, а женщины Флёв Сандр помогали ей заштопать порванную одежду. Навия думала о том, как хорошо все к ней относятся, и эти мысли делали её счастливее. Как-то она услышала, как соседская бабушка говорила кому-то: «...У неё никого кроме отца нет, да и он не проводит с ней время... Бедняжка, только и остаётся ей, что бегать самой по себе...» Эти слова расстроили Навию. Она считала себя довольно счастливой - отец очень её любит, все дети и взрослые тоже хорошо к ней относятся. Так почему же кто-то считает, что её надо жалеть? Навия подумала, что её, наверное, просто не так поняли, и это никуда не годится. С того момента, когда кто-то проявлял к ней добрые чувства, она громко заявляла: «Спасибо, что хорошо ко мне относитесь! Я очень рада!»"
+ "Context": "Навия, которая сейчас помогает людям, попавшим в беду, в юности сама часто попадала в неё. Глава Каллас был очень занятым человеком и заботиться о демуазели ему помогали члены Спина-ди-Росула, что было очень нелёгким занятием, ведь их подопечная в любой момент могла исчезнуть. После долгого поиска на какой-нибудь крыше они замечали торчащий край шляпы... лишь чтобы с трудом забравшись туда обнаружить, что кроме шляпы там ничего и нет. Сама владелица шляпы в это время играла где-нибудь на горе Мон Атонеки. Так велико было её любопытство, что и одной ей игралось очень интересно. Дайте ей пруд, и она могла разглядывать его весь день напролёт, наблюдая как птицы плещутся на мелководье, как бобры выплывают с глубины, чтобы полежать на спине. Даже такие мелочи приносили ей много радости, а в благодарность она оставляла подарки: просо, чтобы птички поели, и ракушки, чтобы бобры поиграли. Иногда она играла и с другими ребятами. У большинства детей Флёв Сандр игрушек не было, поэтому она играла с ними в прятки, обтирая грязные трубы своими шёлковыми рубашками. Неважно выиграла она или проиграла, Навия всегда получала от игры немного больше, чем другие дети. Она выныривала из своего укрытия, сжимая в руках какую-нибудь деталь, пару неизвестно кем обронённых монет или почти новый набор инструментов, и ловила на себе восхищённые взгляды товарищей. Хотя она часто бегала где-то сама по себе, большинство взрослых относились к этому с пониманием (кроме её отца). Члены Спина-ди-Росула перевязывали ей ободранные коленки, а женщины Флёв Сандр помогали ей заштопать порванную одежду. Навия думала о том, как хорошо все к ней относятся, и эти мысли делали её счастливее. Как-то она услышала, как соседская бабушка говорила кому-то: «...У неё никого кроме отца нет, да и он не проводит с ней время... Бедняжка, только и остаётся ей, что бегать самой по себе...» Эти слова расстроили Навию. Она считала себя довольно счастливой - отец очень её любит, все дети и взрослые тоже хорошо к ней относятся. Так почему же кто-то считает, что её надо жалеть? Навия подумала, что её, наверное, просто не так поняли, и это никуда не годится. С того момента, когда кто-то проявлял к ней добрые чувства, она громко заявляла: «Спасибо, что хорошо ко мне относитесь! Я очень рада!»"
},
{
"Title": "История персонажа 3",
@@ -86192,7 +86192,7 @@
},
"Id": 922301,
"Name": "Бег пробуждённого зверя",
- "Description": "В дневное время (06:00 - 18:00) персонажи обретают эффект Стремительного шага, который увеличивает их скорость передвижения на 10%.\nВ подземельях, Витой Бездне и Подземельях наказания он не действует. Стремительный шаг не суммируется.",
+ "Description": "В дневное время (06:00 - 18:00) персонажи вашего отряда обретают эффект Стремительного шага, который увеличивает их скорость передвижения на 10%.\nВ подземельях, Витой Бездне и Подземельях наказания он не действует. Стремительный шаг не суммируется.",
"Icon": "UI_Talent_S_Dehya_07"
}
],
@@ -86247,7 +86247,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -86561,7 +86561,7 @@
},
{
"Title": "История персонажа 5",
- "Context": "Дети с возрастом меняются, и тот маленький мальчик, увлечённо смотревший танец Ушоу, превратился в энергичного юношу. Единственное, что не изменилось, - это его страсть к танцу, и он по-прежнему мечтал однажды добиться успеха в гавани Ли Юэ. Но в отличие от порта Илун, здесь всё было по-другому. В гавани Ли Юэ танец Ушоу считался новым народным искусством, зародившимся в долине Чэньюй, - его ценили, но он не приносил дохода, и уж точно не укоренился в сердцах людей подобно опере. Чем больше отец Ка Мина смотрел, как его сын без устали старается, тем больше его беспокоило будущее юноши, и он не раз серьёзно беседовал с мальчиком о трудностях начала своего дела. И каждый раз Ка Мин отвечал, что продолжать дело ещё сложнее, и отказывался стать преемником отца в торговле чайными листьями. В прежние годы, когда его мать была рядом, любой конфликт между ними можно было разрешить за обеденным столом, но после её кончины связь между отцом и сыном словно растворилась, и они стали отдаляться друг от друга. Отец Ка Мина винил в её болезни тот огромный труд, который она вложила в создание их семейного дела, а значит, и себя. Если с их единственным сыном что-то случится, что он ей скажет? Поэтому, когда Ка Мин в очередной раз получил травму во время танца Ушоу, он не стал больше терпеть и раздал всё снаряжение сына, оставив только голову зверя, которую сделала его жена. К его удивлению, на следующий день Ка Мин забрал голову и ушёл из дома, не сказав ни слова. По правде говоря, уход сына не только разозлил его, но и поверг в ступор, заставив задуматься. На протяжении многих лет он неустанно просил знакомых в Палате связей присмотреть за сыном, но всякий раз, когда в разговоре заходила речь о Ка Мине, его слова были жесткими и резкими - он не хотел отступать от своей гордости и предпринимать активные действия по улучшению отношений. Леон, его помощник, писал Ка Мину на все праздники, обсуждая всякие неловкие вопросы, которые не касались ни одного из них, и, конечно же, даже полный болван мог догадаться, что он делает это по приказу отца. Правда, Ка Мин не был таким уж упрямым и своевольным, каким часто казался, и никогда не выводил Леона на чистую воду, а, наоборот, шёл у него на поводу и даже расспрашивал о домашних делах, намеренно или нет... Для Ка Мина переписка с Леоном была сродни обезвреживанию взрывного механизма, и, по правде говоря, иногда он надеялся, что не получит от него очередного письма. Раньше он боялся, что жители деревни придут и скажут: «Твой отец уже в пути и задаст тебе хорошую трёпку». А теперь он боялся, что кто-нибудь скажет: «Твой отец был дома и неудачно упал...» Любой из этих вариантов был не очень. Отец и сын продолжали упрямиться, и каждый, казалось, был уверен, что другой со временем поймёт его... К счастью, неумолимая госпожа Сянь Юнь вмешалась в ситуацию до того, как упрямство переросло в сожаление. Она заручилась помощью союзников и наладила их отношения, благодаря чему отец Ка Мина наконец-то смог расслабиться и обрести спокойствие, посмотрев виртуозное и захватывающее выступление сына. Сначала они перешли от неловкости к активному диалогу и, наконец, снова смогли открыться друг другу, в результате чего отец Ка Мина принял выбор сына.\n«Приходи в следующий раз, когда я буду выступать в гавани Ли Юэ».\n«Я обязательно приду».\n«И не засиживайся за димсамами, а то не сможешь протиснуться к сцене, если опоздаешь...»\n«Ах ты, негодник!»"
+ "Context": "Дети с возрастом меняются, и тот маленький мальчик, увлечённо смотревший танец Ушоу, превратился в энергичного юношу. Единственное, что не изменилось, - это его страсть к танцу, и он по-прежнему мечтал однажды добиться успеха в гавани Ли Юэ. Но в отличие от порта Илун, здесь всё было по-другому. В гавани Ли Юэ танец Ушоу считался новым народным искусством, зародившимся в долине Чэньюй, - его ценили, но он не приносил дохода, и уж точно не укоренился в сердцах людей подобно опере. Чем больше отец Ка Мина смотрел, как его сын без устали старается, тем больше его беспокоило будущее юноши, и он не раз серьёзно беседовал с мальчиком о трудностях начала своего дела. И каждый раз Ка Мин отвечал, что продолжать дело ещё сложнее, и отказывался стать преемником отца в торговле чайными листьями. В прежние годы, когда его мать была рядом, любой конфликт между ними можно было разрешить за обеденным столом, но после её кончины связь между отцом и сыном словно растворилась, и они стали отдаляться друг от друга. Отец Ка Мина винил в её болезни тот огромный труд, который она вложила в создание их семейного дела, а значит, и себя. Если с их единственным сыном что-то случится, что он ей скажет? Поэтому, когда Ка Мин в очередной раз получил травму во время танца Ушоу, он не стал больше терпеть и раздал всё снаряжение сына, оставив только голову зверя, которую сделала его жена. К его удивлению, на следующий день Ка Мин забрал голову и ушёл из дома, не сказав ни слова. По правде говоря, уход сына не только разозлил его, но и поверг в ступор, заставив задуматься. На протяжении многих лет он неустанно просил знакомых в Палате связей присмотреть за сыном, но всякий раз, когда в разговоре заходила речь о Ка Мине, его слова были жёсткими и резкими - он не хотел отступать от своей гордости и предпринимать активные действия по улучшению отношений. Леон, его помощник, писал Ка Мину на все праздники, обсуждая всякие неловкие вопросы, которые не касались ни одного из них, и, конечно же, даже полный болван мог догадаться, что он делает это по приказу отца. Правда, Ка Мин не был таким уж упрямым и своевольным, каким часто казался, и никогда не выводил Леона на чистую воду, а, наоборот, шёл у него на поводу и даже расспрашивал о домашних делах, намеренно или нет... Для Ка Мина переписка с Леоном была сродни обезвреживанию взрывного механизма, и, по правде говоря, иногда он надеялся, что не получит от него очередного письма. Раньше он боялся, что жители деревни придут и скажут: «Твой отец уже в пути и задаст тебе хорошую трёпку». А теперь он боялся, что кто-нибудь скажет: «Твой отец был дома и неудачно упал...» Любой из этих вариантов был не очень. Отец и сын продолжали упрямиться, и каждый, казалось, был уверен, что другой со временем поймёт его... К счастью, неумолимая госпожа Сянь Юнь вмешалась в ситуацию до того, как упрямство переросло в сожаление. Она заручилась помощью союзников и наладила их отношения, благодаря чему отец Ка Мина наконец-то смог расслабиться и обрести спокойствие, посмотрев виртуозное и захватывающее выступление сына. Сначала они перешли от неловкости к активному диалогу и, наконец, снова смогли открыться друг другу, в результате чего отец Ка Мина принял выбор сына.\n«Приходи в следующий раз, когда я буду выступать в гавани Ли Юэ».\n«Я обязательно приду».\n«И не засиживайся за димсамами, а то не сможешь протиснуться к сцене, если опоздаешь...»\n«Ах ты, негодник!»"
},
{
"Title": "Ка Мин, мой сыночек!",
@@ -87393,7 +87393,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88434,7 +88434,7 @@
},
"Id": 942301,
"Name": "Изящные очертания",
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+ "Description": "Если на любом персонаже отряда надет не костюм по умолчанию или экипирован планер, который не является Крыльями новичка, то персонажи вашего отряда получают эффект Стремительного шага: их скорость передвижения увеличивается на 10%.\nВ подземельях, Витой Бездне и Подземельях наказания этот эффект не действует. Эффект Стремительного шага не суммируется.",
"Icon": "UI_Talent_S_Chiori_07"
}
],
@@ -88825,5 +88825,1219 @@
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+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Арлекино",
+ "Description": "Слуга, четвёртая из Предвестников Фатуи. Опытный, безжалостный дипломат. «Отец», которого боятся и на которого полагаются дети Дома очага.",
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+ "Icon": "Skill_A_03"
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+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ },
+ {
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+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "Всё превращается в прах",
+ "Description": "Призывает Пламя роковой луны, нанося нескольким противникам поблизости Пиро урон, и против одного из них выполняет выпад, который наносит Пиро урон по площади. На поражённых такой атакой врагов накладывается Веление кровавого долга.\n\nВеление кровавого долга\n· Длится 30 сек. Каждые 5 сек. наносит врагу однократный Пиро урон. Такой урон наносится до 2 раз и считается уроном элементального навыка.\n· Применяя заряженную атаку или взрыв стихии Восхождения роковой луны, Арлекино поглощает и снимает Веления кровавого долга поблизости. Каждое поглощённое Веление кровавого долга наделяет её Долгом жизни, равным 65% от её макс. HP.\n· В течение 35 сек. после активации элементального навыка Арлекино с помощью Веления кровавого долга может получить Долг жизни, не превышающий 145% от её макс. HP. Если в это время применить элементальный навык повторно, расчёт длительности и максимума значения Долга жизни от Веления кровавого долга начнётся сначала.\n\nВ её понимании, одинокое пшеничное зерно, упавшее в землю, не всегда прорастает колосом и может беззвучно сгнить. А если всех тех, кто встанет у неё на пути, сжечь дотла, оставшийся от них пепел станет пищей цветам.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "Урон навыка|{param1:F1P}",
+ "Восстанавливаемое HP|{param3:F1P} Долга жизни +{param4:F1P} силы атаки",
+ "Время отката|{param5:F1} сек.",
+ "Потребление энергии|{param6:I}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ 1.5,
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+ ]
+ },
+ {
+ "Level": 2,
+ "Parameters": [
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+ ]
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+ "Level": 3,
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+ {
+ "Level": 4,
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+ ]
+ },
+ {
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+ {
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+ ]
+ },
+ {
+ "Level": 8,
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+ ]
+ },
+ {
+ "Level": 9,
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+ },
+ {
+ "Level": 10,
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+ ]
+ },
+ {
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+ {
+ "Level": 12,
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+ ]
+ },
+ {
+ "Level": 13,
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+ {
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+ "Level": 15,
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+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Восхождение роковой луны",
+ "Description": "Арлекино взмахивает великими крыльями Пламени роковой луны, поглощает и снимает Веления кровавого долга поблизости, нанося Пиро урон по площади, после чего сбрасывает откат элементального навыка Всё превращается в прах и восстанавливает HP пропорционально значению собственного Долга жизни и силы атаки.\n\nВсе фазы луны, за исключением полнолуния, в Тейвате считаются дурными предзнаменованиями, которые используют лишь алхимики и астрологи.\nСколько раз являлась багровая луна ей во снах... Сулила ли она бедствия? Да, но выпадали они на долю тех, кто приводил её в ярость.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Лишь страдания искупят",
+ "Description": "Веление кровавого долга обладает следующими характеристиками:\n· Победа над врагом с наложенным Арлекино Велением кровавого долга даёт ей Долг жизни, равный 130% от её макс. HP.\n· Через 5 сек. после наложения он повышается до Кровавого долга: Взыскание, который при поглощении наделяет Арлекино Долгом жизни в размере 130%.\nКоличество Долга жизни, получаемого этими способами, не может превышать исходного лимита Долга жизни навыка Всё превращается в прах.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Лишь сила защитит",
+ "Description": "За каждые 100 ед. силы атаки свыше 1000 ед. Арлекино получает 1% сопротивления всем элементам и физ. сопротивления. Максимум сопротивления всем элементам и физ. сопротивления, которое Арлекино может получить таким образом, не превышает 20%.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Лишь роковой луне известно",
+ "Description": "В бою Арлекино получает 40% бонус Пиро урона и может исцеляться только Восхождением роковой луны.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "«Все возмездия и повинности понесу я...»",
+ "Description": "Маска Красной Смерти дополнительно усиливается на 100%. Кроме того, когда Арлекино со статусом Маски Красной Смерти выполняет обычные или заряженные атаки, её сопротивление прерыванию увеличивается.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "«За добрые деяния и прегрешения воздам я...»",
+ "Description": "Налагаемое Веление кровавого долга сразу становится Кровавым долгом: Взыскание.\nПоглощая Кровавый долг: Взыскание, Арлекино выпускает перед собой Пламя роковой луны, которое наносит Пиро урон по площади, равный 900% от её силы атаки, а также на 15 сек. повышает элементальное и физическое сопротивление на 20%. Этот эффект может возникнуть один раз в 10 сек.\nТребуется разблокировать пассивный талант «Лишь страдания искупят».",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "«Ты станешь новым членом нашей семьи...»",
+ "Description": "Увеличивает уровень навыка Приглашение на казнь на 3.\nМакс. уровень: 15",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "«Впредь любите и защищайте друг друга...»",
+ "Description": "Когда Арлекино поглощает Веление кровавого долга, откат Восхождения роковой луны сокращается на 2 сек., и 15 ед. её энергии восстанавливается. Эффект может возникнуть один раз в 10 сек.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "«По одиночке мы всё равно что мертвы...»",
+ "Description": "Увеличивает уровень навыка Восхождение роковой луны на 3.\nМакс. уровень: 15",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "«Возрадуемся новой жизни вместе»",
+ "Description": "Урон навыка Восхождение роковой луны увеличивается пропорционально силе атаки Арлекино, умноженной на 700% процентного значения текущего Долга жизни.\nВ течение 20 сек. после использования навыка Всё превращается в прах у её обычных атак и взрыва стихии шанс крит. попадания повышается на 10%, а крит. урон повышается на 70%. Эффект может возникнуть один раз в 15 сек.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Роковая луна",
+ "Detail": "Слуга, четвёртая из Предвестников Фатуи. Опытный, безжалостный дипломат. «Отец», которого боятся и на которого полагаются дети Дома очага.",
+ "Association": 4,
+ "Native": "Фатуи",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Пиро",
+ "ConstellationBefore": "Очищающий Огонь",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Привет...",
+ "Context": "Я Арлекино, Слуга, Номер четыре из Предвестников Фатуи. Дети Дома очага зовут меня «Отец». Надеюсь, мы с тобой хорошо поладим. Уверена, это будет нетрудно. Ведь сейчас у нас нет поводов враждовать... верно?"
+ },
+ {
+ "Title": "Поболтаем: Глаза",
+ "Context": "Не стоит подолгу смотреть мне в глаза. Вряд ли тебе понравится то, что ты увидишь..."
+ },
+ {
+ "Title": "Поболтаем: Семья",
+ "Context": "Чем заняты дети? Гм, какая разница. Пусть делают, что хотят."
+ },
+ {
+ "Title": "Поболтаем: Донесение",
+ "Context": "Ты хочешь мне что-то сообщить? Приступай. Я вся внимание."
+ },
+ {
+ "Title": "Когда гремит гром...",
+ "Context": "Не бойся. Гром ничего не значит, ведь молния не осмелится встать у нас на пути."
+ },
+ {
+ "Title": "Когда идёт снег...",
+ "Context": "Только среди зимней стужи начинаешь ценить тепло, которое дарит огонь."
+ },
+ {
+ "Title": "Когда светит солнце...",
+ "Context": "В такую погоду лучше посидеть в сени ветвей."
+ },
+ {
+ "Title": "Когда дует сильный ветер...",
+ "Context": "Не раскрывай свои секреты просто так. Никогда не знаешь, куда их унесёт ветер."
+ },
+ {
+ "Title": "Доброе утро...",
+ "Context": "Доброе утро. Какие планы на день?"
+ },
+ {
+ "Title": "Добрый день...",
+ "Context": "Прихожу домой среди дня, а дети спят на полу вповалку. В полдень всегда клонит в сон. Наверное, тебе тоже стоит немного отдохнуть, прежде чем мы двинемся дальше."
+ },
+ {
+ "Title": "Добрый вечер...",
+ "Context": "Говорят, луна похожа на глаз, что следит за людьми с неба. Просто мы давно привыкли, что за нами следят."
+ },
+ {
+ "Title": "Спокойной ночи...",
+ "Context": "Пора спать. Говоришь, не можешь уснуть? Придётся тебе что-то придумать. Подозреваю, что мой способ борьбы с бессонницей тебя не устроит."
+ },
+ {
+ "Title": "О себе: Знакомство",
+ "Context": "Видеть себя без прикрас - трудная и даже неблагодарная задача. Не зря говорят, что иллюзии делают людей счастливее."
+ },
+ {
+ "Title": "О себе: Хладнокровие",
+ "Context": "Иногда до меня доходят разговоры за спиной, люди называют меня бесстрастной и жестокой. Я не собираюсь доказывать обратное, предубеждения отлично умеют скрывать за собой правду, а мне это только на руку. Но теперь в самом деле пришло время принять некоторые меры, чтобы «оправдать» ожидания этих людей... Будем надеяться, им хватит силы и влияния, чтобы уйти от меня живыми."
+ },
+ {
+ "Title": "О нас: Уступки",
+ "Context": "У нас с тобой разные идеалы, и если мы хотим быть союзниками, это предполагает некоторые уступки. Я готова поделиться с тобой частью своих секретов, но лучше не заходи за черту, которую я провела... Это для твоего же блага."
+ },
+ {
+ "Title": "О нас: Гости",
+ "Context": "Дети обожают слушать твои истории. Постоянно спрашивают, когда ты придёшь снова. За обманутые ожидания придётся платить свою цену... Надеюсь, ты примешь во внимание мои слова."
+ },
+ {
+ "Title": "Глаз Бога...",
+ "Context": "Долгое время у меня не было никаких желаний, пока однажды я не захотела убить Крукабену. Идея совершенно абсурдная, ведь Крукабена была знаменитой Предвестницей. Да и потом, всем своим боевым приёмам я научилась у неё.\nНо оказалось, если твоё желание достаточно сильно, боги обязательно ответят. В конце концов я обрела Глаз Бога и овладела этой силой, заплатив за неё положенную цену. Чтобы одолеть своего наставника, нужно действовать неожиданно."
+ },
+ {
+ "Title": "Давай поделимся...",
+ "Context": "«Пламя пульсирует в моём теле, словно кровь...» Для кого-то это всего лишь фигура речи. А для меня - реальность, которую не изменить."
+ },
+ {
+ "Title": "Интересные вещи: Северное сияние",
+ "Context": "В Снежной очень красивое северное сияние. Стоит увидеть своими глазами."
+ },
+ {
+ "Title": "Интересные вещи: Пауки",
+ "Context": "Когда-то у меня жил паук по имени Бэмби. Держать дома паука весьма интересно, в отличие от кошек или собак, пауки никогда не привязываются к хозяину. Он не даст тебе ничего в обмен на заботу, но и ты не будешь переносить на него лишние чувства. Самые подходящие для меня отношения."
+ },
+ {
+ "Title": "О Лини...",
+ "Context": "Клерви однажды спросила меня, что такое настоящий дом. Я не смогла ответить, потому что под крышей Дома очага собрались дети, у которых никогда не было настоящего дома.\nУбив Крукабену, я стала «Отцом» и установила новые правила. И всё равно я понимаю, что Дом очага по-прежнему далёк от идеала. Что такое настоящий дом?.. Наверное, пока лучше оставить этот вопрос. Надеюсь, однажды Лини даст мне на него свой ответ."
+ },
+ {
+ "Title": "О Линетт...",
+ "Context": "В необычно спокойном характере Линетт кроется её сила. Уверена, она достаточно умна, чтобы это понимать. Она незаменимый член их маленького отряда, и я думаю, эта роль тоже дарит ей много радости. Как «Отец», я должна дать ей возможность проявить свои таланты."
+ },
+ {
+ "Title": "О Фремине...",
+ "Context": "У Фремине сложный внутренний мир, многие чувства он предпочитает скрывать. Он винит себя за то, в чём совсем не виноват, и вина разъедает его изнутри. Пожалуй, другим детям трудно его понять, но я заметила в тебе похожую тонкость чувств. Быть может, вы с ним станете друзьями."
+ },
+ {
+ "Title": "О Нёвиллете...",
+ "Context": "На службе и в частной жизни месье Нёвиллет намеренно поддерживает с окружающими некоторую дистанцию. Поэтому многие считают его холодным и бесчувственным, но мне кажется, дело обстоит ровно наоборот. Чтобы ко всем относились одинаково, в соответствии с законом, необходима дистанция, и само стремление её поддерживать есть не что иное, как проявление доброты."
+ },
+ {
+ "Title": "О Фурине...",
+ "Context": "Я попросила Лини доставить её труппе набор пирожных к чаю. Дети испекли пирожные сами, в записке написали: «От восторженных зрителей». Надеюсь, она осталась довольна."
+ },
+ {
+ "Title": "О Царице...",
+ "Context": "Когда я оказалась в тюрьме, именно Царица помиловала меня и пожаловала титул Предвестницы. В Царице я почувствовала истинную доброту и сострадание, о которых все эти напыщенные велеречивые лицемеры не имеют даже малейшего понятия. Но... Не знаю, достаточно ли сострадания Царицы, чтобы растопить толстый лёд, сковавший её землю. Знаю только, что... если однажды мы окажемся врагами, я без колебаний подниму против неё свой меч, ибо этот шаг - величайшее уважение, которое я могу оказать."
+ },
+ {
+ "Title": "О Шуте...",
+ "Context": "Первый из Предвестников, загадочная фигура. При первой же встрече он с лёгкостью узнал моё прошлое, а я по сей день почти ничего о нём не знаю."
+ },
+ {
+ "Title": "О Капитане...",
+ "Context": "Сила возлагает на него большую ответственность. Но мне кажется, даже лишись он силы, всё равно его было бы за что уважать."
+ },
+ {
+ "Title": "О Докторе...",
+ "Context": "Когда я возглавила Дом очага, он предложил мне целый ряд совместных проектов. Хотел, чтобы я передавала ему «бракованных детей» для экспериментов, обещал делиться результатами. Говорят, они много сотрудничали с моей предшественницей. Скажу так, не будь он одним из Предвестников, я бы с удовольствием поспособствовала их счастливому воссоединению."
+ },
+ {
+ "Title": "О Субретке...",
+ "Context": "Очень необычная Предвестница. Задай ей вопрос, и она никогда не ответит предсказуемо. Возможно, её ответ вообще нельзя будет назвать ответом, но ты обязательно услышишь что-то интересное."
+ },
+ {
+ "Title": "О Цыплёнке...",
+ "Context": "Цыплёнок не питает ко мне большой любви, и это взаимно. Полагаю, он неплохой мэр... возможно, даже выдающийся. Незаурядная способность получать огромную выгоду, уплачивая весьма скромную цену, принесла ему широкое признание в политических кругах. К сожалению, «скромная» цена чаще всего подразумевает участие Дома очага, и если так пойдёт дальше, рано или поздно... Хм."
+ },
+ {
+ "Title": "О Марионетке...",
+ "Context": "Мне она не интересна. Она невероятно увлечена своими исследованиями и редко появляется на публике, многие офицеры ни разу её даже не видели. Есть люди, готовые поделить себя на сегменты, чтобы присутствовать в разных точках мира одновременно, а она впадает в другую крайность."
+ },
+ {
+ "Title": "О Дельце...",
+ "Context": "Не могу отрицать, он человек весьма умный и изобретательный, но ему не хватает трезвости. Он разрабатывает грандиозные планы, управляет экономикой целой страны, но все его действия продиктованы только ненавистью и злобой. Рассудительные люди часто верят, что управляют своими эмоциями, но в этой уверенности и кроется их самая большая слабость."
+ },
+ {
+ "Title": "О Даме...",
+ "Context": "Она и Пьеро были первыми Предвестниками, с которыми я познакомилась. Когда она первый раз пришла к нам в гости, то вела себя очень высокомерно и детям не понравилась. Потом она каждый раз брала с собой подарки, явно давая понять: «Те, кому я не нравлюсь, ничего не получат». Ради подарков дети быстро научились притворяться, а она принимала их притворную любовь за чистую монету. Думаю, ей нравилось быть окружённой детьми. Возможно, их общество заполняло пустоту в её душе... Мне очень жаль, что она пошла на такую жертву. Надеюсь, она наконец воссоединится со своим умершим возлюбленным."
+ },
+ {
+ "Title": "О Чайльде...",
+ "Context": "Если говорить объективно, у Чайльда очень неподходящий характер для Предвестника. Он слишком хорошо думает о людях... а потом выясняется, что его вовсю используют. Конечно, он очень талантлив, и у него ещё всё впереди. Так что не стоит спешить с оценками."
+ },
+ {
+ "Title": "Узнать больше об Арлекино I",
+ "Context": "#Хочешь узнать меня получше? Конечно, почему бы и нет. Наши отношения строятся на доверии, и я готова многое рассказать... Но ты уверен{F#а}, что хочешь этого? Некоторые тайны режут острее ножа. И невинное любопытство может привести к весьма опасным последствиям."
+ },
+ {
+ "Title": "Узнать больше об Арлекино II",
+ "Context": "Когда твой клинок вонзается в плоть, ты понимаешь, что каждая жизнь имеет свой вес. Некоторые люди несут себя гордо и величественно, но на деле представляют собой пустую оболочку, перед лицом смерти только и знают, что молить о пощаде. Другие люди кажутся неприметными, но их души обременены тяжёлым грузом. Перед смертью же все равны. Жестоко? Но это правда."
+ },
+ {
+ "Title": "Узнать больше об Арлекино III",
+ "Context": "Мои Снежевичи и Снежневны... они смело идут сквозь сгустившуюся тьму с широко открытыми глазами, они танцуют на краю пламени и не боятся обжечься... я сделаю всё возможное, чтобы научить их достойно отвечать на вызовы жизни. Дом очага не нуждается в подачках. Мы сами получаем то, что нам нужно, как паук в своей паутине."
+ },
+ {
+ "Title": "Узнать больше об Арлекино IV",
+ "Context": "Мир несправедлив, ибо человек не выбирает, где ему родиться, зато он может бороться за ту жизнь, о которой мечтает, и в этом смысле мир оказывается весьма справедливым местом. Принимая детей, я не надеюсь получить от них благодарность. Если им так хочется, они могут даже покинуть Дом очага и начать новую жизнь... заплатив за это положенную цену."
+ },
+ {
+ "Title": "Узнать больше об Арлекино V",
+ "Context": "Странная штука - судьба. Ребёнком я распознала в себе необычную силу, благодаря которой снискала благоволение «Матери». Но тогда никто не понимал природу этой силы, даже я сама. Мы думали, это нечто вроде родового проклятия. Неизвестная сила питала меня, но вместе с тем причиняла много боли. И только став Предвестницей, я узнала от Шута правду. Он признался, что и сам был немало удивлён: оказалось, род Алой Луны не пресёкся, и теперь Дом очага снова вернулся под начало сироты из этого рода.\nЧто уготовила мне судьба? Однажды я узнаю ответ. И когда это случится, я всё равно поступлю по-своему, даже если для этого мне придётся вовсе расправиться с судьбой."
+ },
+ {
+ "Title": "Хобби Арлекино",
+ "Context": "В свободное время я люблю наблюдать за насекомыми в лесу. Их игры завораживают, насекомые охотятся, конкурируют друг с другом, даже сотрудничают... Самые сильные часто погибают раньше остальных, допустив роковую ошибку. Я запоминаю их предсмертную агонию, как запоминаю последние минуты всех погибших от моей руки."
+ },
+ {
+ "Title": "Беспокойство Арлекино",
+ "Context": "Дети часто вставляют в речь модные словечки, понятные только им. Что-то вроде тайного языка, которым мы пользуемся на заданиях. Они нуждаются в безопасном пространстве, я ничего не имею против."
+ },
+ {
+ "Title": "Любимая еда...",
+ "Context": "Время от времени мы устраиваем в Доме барбекю-вечеринки, дети сами готовят все продукты для барбекю. Им очень нравятся такие вечера, и мне тоже. Ведь к тому времени, как мы соберёмся устроить следующую вечеринку, некоторые родные лица могут навсегда исчезнуть из Дома очага."
+ },
+ {
+ "Title": "Нелюбимая еда...",
+ "Context": "Не люблю сложные приправы, они притупляют обоняние и вкус. Сохранение изначального вкуса продуктов в блюде есть дань уважения их целостности."
+ },
+ {
+ "Title": "Подарок I",
+ "Context": "Удивительное мастерство. Не хочешь устроиться в Дом очага преподавателем кулинарии?"
+ },
+ {
+ "Title": "Подарок II",
+ "Context": "Приятный вкус. Наверное, детям это понравится."
+ },
+ {
+ "Title": "Подарок III",
+ "Context": "Ценю твои старания, но над вкусом стоит ещё поработать."
+ },
+ {
+ "Title": "День рождения...",
+ "Context": "У меня записано, что сегодня твой день рождения, верно? День рождения стоит отмечать с размахом. Время от времени каждому из нас нужен повод, чтобы отложить дела и устроить праздник себе или близким. Идём, в Доме очага уже накрыт стол. Не будем заставлять детей ждать."
+ },
+ {
+ "Title": "Чувство возвышения: Начало",
+ "Context": "Никогда не останавливайся. И не позволяй силе брать над тобой верх."
+ },
+ {
+ "Title": "Чувство возвышения: Нарастание",
+ "Context": "Гнев делает человека импульсивным. А печаль рождает в душе сомнения. Что бы ни случилось, держи свои чувства под контролем."
+ },
+ {
+ "Title": "Чувство возвышения: Кульминация",
+ "Context": "Некоторые считают меня слишком строгой. Но на самом деле я строга и к себе тоже."
+ },
+ {
+ "Title": "Чувство возвышения: Окончание",
+ "Context": "За это время я многому у тебя научилась. Надеюсь, и для тебя наша дружба оказалась полезной. Давай будем продолжать в том же духе... Кто знает, какие щекотливые вопросы нам придётся решать в будущем. Уверена, у нас будет ещё много поводов объединить усилия."
+ },
+ {
+ "Title": "Элементальный навык I",
+ "Context": "Насквозь."
+ },
+ {
+ "Title": "Элементальный навык II",
+ "Context": "Отвергнуто."
+ },
+ {
+ "Title": "Элементальный навык III",
+ "Context": "Маски сорваны."
+ },
+ {
+ "Title": "Взрыв стихии I",
+ "Context": "Здесь ты падёшь."
+ },
+ {
+ "Title": "Взрыв стихии II",
+ "Context": "Узри мой восход."
+ },
+ {
+ "Title": "Взрыв стихии III",
+ "Context": "Вечная, словно луна."
+ },
+ {
+ "Title": "Открытие сундука I",
+ "Context": "Радость всегда сильнее, если находка неожиданная."
+ },
+ {
+ "Title": "Открытие сундука II",
+ "Context": "Неплохой улов."
+ },
+ {
+ "Title": "Открытие сундука III",
+ "Context": "Такое событие стоит отметить."
+ },
+ {
+ "Title": "Низкий уровень HP I",
+ "Context": "Достойная атака."
+ },
+ {
+ "Title": "Низкий уровень HP II",
+ "Context": "Теперь моя очередь."
+ },
+ {
+ "Title": "Низкий уровень HP III",
+ "Context": "Хочешь, чтобы я занялась тобой всерьёз?"
+ },
+ {
+ "Title": "Низкий уровень HP компаньона I",
+ "Context": "Отступай."
+ },
+ {
+ "Title": "Низкий уровень HP компаньона II",
+ "Context": "План изменился."
+ },
+ {
+ "Title": "Без сознания I",
+ "Context": "Огонь... гаснет."
+ },
+ {
+ "Title": "Без сознания II",
+ "Context": "Я слышу... как поют дети."
+ },
+ {
+ "Title": "Без сознания III",
+ "Context": "Я не смирюсь с такой судьбой..."
+ },
+ {
+ "Title": "Получен тяжёлый удар I",
+ "Context": "Посредственно."
+ },
+ {
+ "Title": "Получен тяжёлый удар II",
+ "Context": "Продолжай."
+ },
+ {
+ "Title": "Присоединяется к группе I",
+ "Context": "Не беспокойтесь, я всё улажу."
+ },
+ {
+ "Title": "Присоединяется к группе II",
+ "Context": "Возникли проблемы, которые никак не удаётся решить?"
+ },
+ {
+ "Title": "Присоединяется к группе III",
+ "Context": "Уверена, наше сотрудничество будет плодотворным."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "О персонаже",
+ "Context": "Особняк «Буфф д'эте», расположенный в пассаже Вазари, представляет собой красивейшее здание с белыми стенами и сверкающими окнами. Каждый день в воротах особняка можно увидеть опрятных воспитанных детей. Отличие «Буфф д'эте» от прочих изысканных особняков Кур-де-Фонтейна заключается в том, что хозяйка здания, указанная в документах, не проживает на территории особняка. Мало того, о ней никто даже не слышал. Документы выданы на фиктивное имя, а настоящая власть здесь принадлежит совсем другому человеку. Когда ворота особняка закрываются на ночь, в детском шёпоте то и дело звучит одно и то же слово: «Отец». Упоминание об «Отце» в одних детях рождает благоговение, в других страх, третьи терзаются смешанными чувствами. Но все до одного говорят об «Отце» с большим уважением. Все эти дети - воспитанники Дома очага, все они Фатуи. Дом очага - приют для сирот со всего мира, и роскошный особняк лишь одна из его ипостасей. А «Отец» - настоящая хозяйка Дома очага, известная под именем Арлекино, Слуга, четвёртая из Предвестников Фатуи. Фатуи, как и четвёртая Предвестница, пользуются у людей неоднозначной славой. Но для большинства детей «Отец» - самый важный человек в их жизни. «Только благодаря \"Отцу\" наш приют становится настоящим \"домом\"»."
+ },
+ {
+ "Title": "История персонажа 1",
+ "Context": "Почти каждый, кто имел дело со Слугой, чувствовал на себе невидимую гнетущую тяжесть, которая от неё исходит. Слуга с лёгкостью завладевает инициативой в любом разговоре, и под взглядом её необычных глаз мало кому удаётся оставить свои тайны при себе. С врагами она обращается без снисхождения, играючи расправляется с любой опасностью и в конце даже приводит в порядок поле боя, чтобы не пугать людей понапрасну. Но страшно в ней вовсе не это. Все страхи рождаются из «неизвестности». Даже дети, которые каждый день имеют дело со Слугой, не могут сказать, что понимают её. Никто не знает, что она любит, а что ненавидит, о чём думает, когда смотрит на море. Каждый август дети ломают голову над тем, что подарить ей на день рождения, и никогда не могут угадать, понравится ей подарок или нет. А в прошлом году на Фремине соскочил с потолка геккон, напугав его до полусмерти. Подоспевшая тут же Линетт быстро схватила незваного гостя, бросила на стол и накрыла сверху пиалой. Придя домой, Слуга забрала геккона вместе с пиалой в счёт подарка на день рождения. Наутро Лини вошёл в кабинет «Отца» с докладом и увидел на столе террариум, в котором сидел вчерашний гость. Геккон явно радовался жизни, сидя в террариуме с комфортной температурой и влажностью. Похоже, у «Отца» имелся опыт содержания рептилий. Слуга взяла чашку чая, и Лини отвёл взгляд от террариума, но про геккона не забыл. Дети пользуются любой возможностью, чтобы стать ближе к своему «Отцу». Следующие несколько дней Лини, Линетт и Фремине собирали информацию о выращивании гекконов в домашних условиях, надеясь поделиться важными сведениями с «Отцом» при следующей встрече. Но когда Лини снова вошёл в её кабинет, террариум был уже пуст.\n«Отец... А где же геккон?»\n«Он несколько раз пытался открыть крышку террариума, поэтому я выпустила его на свободу. Мы провели вместе немного времени, но это был его выбор».\nСлуга говорила очень спокойно. Увидев растерянность на лице Лини, она указала пальцем на птицу, которая заглядывала в окно с улицы.\n«Да, вскоре после освобождения из террариума геккон угодил прямо ей в брюхо... Она думает, у меня тут есть добавка. Прогони её, пожалуйста»."
+ },
+ {
+ "Title": "История персонажа 2",
+ "Context": "Тщеславие - неотъемлемая часть человеческой натуры, и дети, вступая в подростковый возраст, постепенно знакомятся с тем, что красиво, а что безобразно. Они начинают тайком носить украшения, выстригают себе чёлку ножницами. «Отец» не возражает и смотрит на эти маленькие бунты сквозь пальцы. Но если ребёнок отказывается снять ожерелье и во время ночной операции выдаёт своё положение его звоном, «Отцу» приходится вмешаться. И вот Арлекино с изящной сумочкой в руке входит в комнату провинившейся девушки. Понимая, что допустила ошибку, девушка давно сняла ожерелье и положила на стол, а сама теперь стоит рядом, дрожа от страха. Арлекино взяла ожерелье в руки, оглядела его, затем подошла к девушке и надела его на гладкую шею. После чего отвела мягкие золотые волосы от ушей девушки. «О, ты сама проколола уши». «Отец» достала из своей сумочки бархатную ленту и серьги с драгоценными камнями, лентой она повязала девушке волосы, а серьги продела в уши. Затем, взяв воспитанницу за плечи, она подвела её к зеркалу. Девушка в отражении была подобна цветущей розе, украшенной драгоценными камнями. Красота её была бесспорна, хотя на лице читалась тревога. «В твоём возрасте нормально любить наряжаться. Но не позволяй милым безделушкам раздуть твоё тщеславие и притупить ум». «Простите меня, Отец, - со страхом в голосе проговорила девушка. Дрожащими руками она потянулась к серьгам, пытаясь их расстегнуть. - Больше такого не повторится, обещаю...» Но на спокойном лице «Отца» лежала неизменная улыбка. «Тсс... Не волнуйся. Люди склонны стремиться к недоступному, и я не хочу, чтобы твои воспоминания о красоте были отравлены сожалением. Серьги оставь себе. Привыкнув к ним, ты поймёшь, что даже самый драгоценный и изысканный камень всего лишь кусок холодной мёртвой материи. Это новый урок, который тебе предстоит выучить. Ты должна найти источник своих эмоций. Подчини их себе, используй в свою пользу. И не вздумай идти у них на поводу»."
+ },
+ {
+ "Title": "История персонажа 3",
+ "Context": "Пока «Отец» не переписала правила, Дом очага выглядел совсем иначе. Предыдущая Слуга носила имя Крукабена. Конечно, мало кто мог обращаться к ней по имени, дети звали Крукабену «Матерью». И она казалась идеальной «Матерью»: улыбчивая, нежная, заботливая, всегда готовая рассказать детям интересную историю. Вот только у людей, которые росли в нормальных семьях, от её историй волосы встали бы дыбом... Она облекала в сказку немыслимую жестокость, она заставляла детей убивать друг друга, чтобы избрать «короля», сильнейшего из сильных. Она называла себя матерью, но никогда не считала детей своей семьёй. Для неё бесконечная череда жертвоприношений была всего лишь занятным экспериментом.\n...\nПрежде чем стать Слугой и получить имя Арлекино, она звалась Перуэр. Как и все дети Дома очага, она была сиротой, не знавшей настоящего дома, одной из дочерей своей «Матери». Ни для кого не было секретом, что «Мать» благоволила к ней и заботилась о Перуэр даже больше, чем о собственной дочери Клерви. И никто не понимал, почему Перуэр отплатила «Матери» за доброту страшным убийством. Безумные эксперименты Крукабены проводились вдали от посторонних глаз, о них почти никто не знал. И когда Перуэр расправилась с Крукабеной, на неё легло клеймо матереубийцы, люди верили, что она способна на всё.\n...\nПыль осела, но Арлекино, некогда носившая имя Перуэр, не стала рассеивать заблуждения. Она и пальцем не пошевелила, чтобы опровергнуть слухи, наоборот, раздувала их ещё сильнее. Что дипломату, что профессиональному убийце выгоднее всего видеть противника насквозь, оставаясь при этом в тени.\nНа месте убийства «Матери» стоит небольшое надгробие, на котором рукой Арлекино написано несколько слов: «Здесь похоронен свет закатного солнца. Здесь встречают солнце нового дня»."
+ },
+ {
+ "Title": "История персонажа 4",
+ "Context": "Чтобы скрыть своё происхождение и уничтожить огнём правду, Арлекино обычно называет себя уроженкой Фонтейна. Однако правда заключается в том, что с самого детства она обнаружила в себе способность управлять неким странным пламенем. В её «семье» никто не слышал о подобных способностях, и остальным детям было очень любопытно, что это за пламя. Но самой Перуэр её способность казалась не поводом для хвастовства, а проклятием, от которого невозможно избавиться. Стоило ей ослабить контроль, и сила начинала бушевать, разъедая её тело. Сначала пальцы, затем ладони и предплечья... Кожа с чёрными отметинами напоминала обугленное дерево. У Арлекино было смутное предчувствие: если однажды чёрная тень доползёт до плеча и перебросится на сердце, это навсегда «изменит» её сущность. Возможно, именно тогда судьба раскрыла перед ней свои карты.\n...\nПламя не только разъедало её тело, оно приносило Арлекино и другие мучения. Все люди, павшие жертвами её огня, оставляли после себя фантомы. Иногда фантомы принимали форму воспоминаний, а иногда превращались в ослепительные краски. Постепенно число её жертв росло, и Арлекино начала слышать голоса. Крики, стоны, проклятия будили её посреди ночи, но скоро она к этому привыкла. Всё равно она почти не видела снов, которые хотелось запомнить: чаще всего ей снилась дикая пустошь, озарённая алой луной. Изредка от некоторых жертв остаются достаточно сохранные фантомы, наделённые «сознанием». Конечно, до «фантома Клерви» им далеко, но порой они появляются рядом с Арлекино, чтобы отогнать другие голоса и дать ей короткую передышку. Как занятые игрой дети, они то собираются вокруг неё, то вдруг бросаются врассыпную. Арлекино помнит, кем они были до того, как умереть. Но никогда не называет их по имени."
+ },
+ {
+ "Title": "История персонажа 5",
+ "Context": "Встретившись с Царицей, получив Глаз Порчи и приняв имя «Арлекино», молодая Слуга была удостоена отдельной аудиенции у Шута. Лицо Пьеро было скрыто за полумаской. «Я знаю, что в твоей душе остались сомнения и недовольство. Поэтому я готов ответить на пять твоих вопросов о мире... или о тебе самой. Не нужно требовать у меня гарантий относительно планов Фатуи или идеалов Её Величества. На эти вопросы я ответил бы без всяких оговорок». Арлекино не до конца верила искренности Шута. «Тогда я должна предупредить, что не приму в качестве ответов туманные намёки, словесные игры и откровенную ложь». - «Весьма благоразумно. В таком случае позволь ответить на первый вопрос, который ты хочешь задать. Почему мы выбрали тебя и почему ты согласилась? \"Наивный человек умрёт за свои идеалы. И лишь готовность цепляться за жизнь, чтобы добиться цели, есть признак зрелости\"».\n...\n«Третий вопрос. Как связана моя сила и навязчивые сны об алой луне?»\n«Когда-то я служил последней династии древнего подземного царства. Та династия называлась \"Чёрное Солнце\", а предшествовала ей династия \"Алой Луны\". Что до тайн, существовавших до твоего рождения... Советую тебе прочесть книгу под названием \"Влюблённый Хлеоланд\". В те годы, когда я стремился к научным знаниям, я не читал подобных историй, книга попала ко мне случайно. И пусть сюжет вымышлен, в ключевых подробностях книга точна».\n...\n«Вопрос пятый. Что станет со мной и остальными детьми Дома очага, когда всё закончится?»\n«Буду откровенен. В моих идеалах нет для вас места, поскольку я следую \"добродетели глупости\". Но могу заверить тебя, что в самом конце наша Царица вновь станет богом, который любит всех людей и стремится исполнить заветное желание каждого человека». И хотя слова про «добродетель глупости» были весьма туманны, Арлекино приняла такой ответ. Шут ответил на пять вопросов, и дымка, застилавшая ей глаза, начала рассеиваться.\n«Арлекино, - окликнул её Пьеро, когда она была уже на пороге. - Чем ломать голову над тем, каков мир сейчас, задумайся о том, куда он движется». Ответом Шуту стал звук её удаляющихся шагов."
+ },
+ {
+ "Title": "«Марель»",
+ "Context": "Для соблюдения секретности и безопасности во время операций дети Дома очага пользуются всевозможными кодовыми словами, и слово «марель» ввела в оборот сама Слуга. Вообще-то «марелью» называется известная в Фонтейне детская игра: на земле чертят мелом поле с пронумерованными клетками, бросают туда мешочек с песком, и игроки в определённом порядке прыгают друг за другом с клетки на клетку. Никто не знает, откуда пошла эта игра и кто придумал правила, но старшие дети Дома очага всегда водят малышей играть в «марель». Весёлые прыжки, заливистый смех... Слово «марель» связано у детей только с самыми приятными, тёплыми и солнечными воспоминаниями. И детям было невдомёк, почему «Отец» раздумывает, какое значение присвоить этому шифру: «безопасно» или «тревога». Они не знали, что в прежнем Доме очага словом «марель» обозначалась вовсе не весёлая игра. Тогда дети прыгали по расчерченному клетками полю под бдительным надзором взрослых. Заступать за границы клеток и сбиваться с ритма не разрешалось. Все знали, каким будет наказание за неудачный прыжок, ведь снаружи каждой клетки торчали острые лезвия. Потеряв равновесие, сбившись с ритма, оступившись от страха... дети падали на лезвия, и тёмно-красная земля до сих пор хранит в себе память о той боли. При слове «марель» подопечные Дома очага менялись в лице, никому бы в голову не пришло назвать это испытание безопасным. И всё же после некоторых раздумий Арлекино решила присвоить шифру «марель» значение «безопасно». Ведь в наши дни «марель» больше не ассоциируется с тревогой. Теперь при упоминании этой игры дети первым делом вспоминают свои радостные улыбки. В таком случае, подумала она, пусть тягостные воспоминания останутся только в моём сердце. Пусть кровь и тлен уйдут в небытие, а дети видят впереди широкий и неомрачённый горизонт."
+ },
+ {
+ "Title": "Глаз Бога",
+ "Context": "Сила Арлекино происходит из нескольких источников. Первый источник - древнее Пламя роковой луны, что горит в её жилах, благородная кровь, похожая сразу и на проклятие, и на благословение. Милосердная Царица простила Арлекино матереубийство и пожаловала её почётным Глазом Порчи, символом царского благоволения. Это третий источник силы Арлекино. А вторым стал Глаз Бога, который она получила, будучи ещё не Арлекино, а Перуэр. Когда Клерви была жива, Перуэр поделилась с ней планом убийства «Матери». Клерви отказалась участвовать в исполнении плана: быть может, ей не хватало уверенности в своих силах, а возможно, её останавливали узы крови. Жизнь Клерви оборвалась, когда её тело пронзило холодным лезвием. Но в последнюю секунду перед смертью Клерви была счастлива, ведь она наконец обрела желанную свободу. А шестерёнки судьбы Перуэр, которой удалось выжить в том поединке, только начинали вращаться. Эксперимент по выбору «короля» завершился, но «Мать» не собиралась смирять свои амбиции. И Перуэр решила осуществить задуманное в одиночку. С того дня она молча размышляла о том, какая пропасть отделяет её от «Матери». Все её боевые навыки были выпестованы «Матерью», и «Мать» прекрасно знала о силе, что течёт в её жилах. А ребёнок, пусть даже самый сильный в Доме очага, рядом с «Матерью» всё равно остаётся неоперившимся птенцом. Но тяжёлая жизнь Перуэр приучила её не сдаваться. Тело Перуэр было покрыто шрамами от постоянных сражений, руки чернели отметинами, оставленными Пламенем роковой луны, с которым она не всегда могла совладать, но Перуэр продолжала день за днём оттачивать своё боевое мастерство. И одной лунной ночью без всякого предзнаменования перед ней появился Глаз Бога. Круглый Глаз Бога повис в воздухе, наложившись на бледный диск луны и окрасив её своим мерцанием в алый цвет. Её желание исполнилось? Или Глаз Бога родился из размышлений, что не оставляли её долгими днями и ночами? Перуэр не знала, но это было и не важно. Она спокойно спрятала Глаз Бога у самого сердца, чтобы несколько позже преподнести «Матери» небольшой «сюрприз».\nКак Предвестница Фатуи, Арлекино не склоняется ни перед какими богами, но всё равно бережёт Глаз Бога, символ семи Архонтов. Ведь он стал доказательством вызова, который она бросила судьбе, доказательством того, что отныне она сама распоряжается своим будущим."
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "Лунный свет",
+ "Description": "Костюм Арлекино. Снова поднимается из сна древняя роковая луна и покрывает Арлекино своим мёрзлым багровым светом. Этот свет будет свидетелем, как пьёт она кубок жизни, пока не достигнет конца её нелёгкая судьба.",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/RU/AvatarPromote.json b/Genshin/RU/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/RU/AvatarPromote.json
+++ b/Genshin/RU/AvatarPromote.json
@@ -12318,5 +12318,159 @@
"Value": 0.192
}
]
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+ "Id": 96,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 0
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+ {
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+ "Value": 0
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+ "Value": 0
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+ "Value": 0
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+ "Id": 96,
+ "Level": 1,
+ "AddProperties": [
+ {
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+ "Value": 874.6027
+ },
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+ "Type": 7,
+ "Value": 51.0435
+ },
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+ "Type": 4,
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+ "Value": 0
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+ "Id": 96,
+ "Level": 2,
+ "AddProperties": [
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+ "Value": 1496.0309
+ },
+ {
+ "Type": 7,
+ "Value": 87.31125
+ },
+ {
+ "Type": 4,
+ "Value": 39.048294
+ },
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+ "Value": 0.096
+ }
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+ {
+ "Id": 96,
+ "Level": 3,
+ "AddProperties": [
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+ {
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+ "Value": 0.192
+ }
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+ },
+ {
+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2946.03
+ },
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+ "Value": 0.192
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+ "Level": 5,
+ "AddProperties": [
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+ },
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+ "Value": 93.115166
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+ "Value": 0.288
+ }
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+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
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+ "Value": 0.384
+ }
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}
]
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diff --git a/Genshin/RU/Chapter.json b/Genshin/RU/Chapter.json
index 60d74897..4a82f116 100644
--- a/Genshin/RU/Chapter.json
+++ b/Genshin/RU/Chapter.json
@@ -2674,7 +2674,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2688,7 +2688,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2702,7 +2702,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2716,7 +2716,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2730,7 +2730,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2910,6 +2910,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Очищающий Огонь. Глава I",
+ "Title": "Когда затухает огонь очага",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Арлекино",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Золотой Шакал. Глава II",
+ "Title": "Хранитель клятв",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Сайно",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2924,7 +2952,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2937,7 +2965,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2950,7 +2978,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2963,7 +2991,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2976,7 +3004,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2989,7 +3017,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -3002,7 +3030,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3015,7 +3043,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3028,7 +3056,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3041,7 +3069,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3054,7 +3082,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3067,7 +3095,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3080,7 +3108,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3093,7 +3121,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3106,7 +3134,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3131,7 +3159,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3144,7 +3172,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3157,7 +3185,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3182,52 +3210,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Розы и мушкеты: Глава I",
+ "Number": "Мушкеты и розы. Глава I",
"Title": "Грохот мушкетов разрывает тишину",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Розы и мушкеты: Глава II",
+ "Number": "Мушкеты и розы. Глава II",
"Title": "Вымысел и реальность в кадре и за его пределами",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Розы и мушкеты: Глава III",
+ "Number": "Мушкеты и розы. Глава III",
"Title": "Одинокий остров в тумане",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Розы и мушкеты: Глава IV",
+ "Number": "Мушкеты и розы. Глава IV",
"Title": "Там, где цветут розы",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3348,6 +3376,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Оды Гармонии. Глава III",
+ "Title": "Рапсодия Фарсалии",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Оды Гармонии. Глава II",
+ "Title": "В кандалах",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Оды Гармонии. Увертюра",
+ "Title": "Сон о Петрикоре",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Оды Гармонии. Глава I",
+ "Title": "Дворец морского повелителя",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Оды Гармонии. Финал",
+ "Title": "Реквием",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Грандиозное рок-турне «Многоцветье самой жизни в стиле Аратаки» I",
+ "Title": "Необыкновенный тур «Многоцветье»",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Грандиозное рок-турне «Многоцветье самой жизни в стиле Аратаки» II",
+ "Title": "Грандиозное рок-турне «Многоцветье самой жизни в стиле Аратаки»",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/RU/DisplayItem.json b/Genshin/RU/DisplayItem.json
index ea6750c5..e016cc31 100644
--- a/Genshin/RU/DisplayItem.json
+++ b/Genshin/RU/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Набор артефактов",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Фрагмент гармонической фантазии",
+ "TypeDescription": "Набор артефактов",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Фрагмент гармонической фантазии",
+ "TypeDescription": "Набор артефактов",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Незаконченные грёзы",
+ "TypeDescription": "Набор артефактов",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Незаконченные грёзы",
+ "TypeDescription": "Набор артефактов",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/RU/Furniture.json b/Genshin/RU/Furniture.json
index 9a0b7fcd..b53092e3 100644
--- a/Genshin/RU/Furniture.json
+++ b/Genshin/RU/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Арлекино",
+ "Description": "Персонаж в обители",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -9823,7 +9845,7 @@
"Награда уровня репутации Инадзумы"
],
"Id": 373406,
- "Name": "Каменный фонарный столб «Неподвижный светильник»",
+ "Name": "Каменный фонарный столб: Неподвижный светильник",
"Description": "Изысканный и внушительный фонарь, очень тяжелый, с прочным основанием.\nГоворят, что их ставят не только для освещения дорог, но и привязывают веревкой к домам, чтобы они могли противостоять бурям и другим стихийным бедствиям.\nОднако климат на территории Инадзумы находится под контролем сёгуна Райдэн, и люди верят, что «даже если соседние боги ветра вдруг поднимут свирепый ветер для атаки, он будет рассечён мечом сёгуна». Поэтому дополнительная функция этого каменного фонаря так и не была проверена на практике.",
"Icon": "UI_Homeworld_Exterior_Common_Thing_Stonelamp_01_Vo",
"Rank": 90700
@@ -20899,7 +20921,7 @@
"По чертежу декора из Сокровищницы обители"
],
"Id": 370516,
- "Name": "Праздничная палатка «Необычные чудеса»",
+ "Name": "Праздничная палатка: Необычные чудеса",
"Description": "Палатка Великолепного праздника Иродори, сделанная из материалов, которые предоставила комиссия Ясиро. Каркас из высококачественного дерева юмэмиру способен устоять даже перед натиском восторженных покупателей. В палатке обычно продаются специальные товары, которые связаны с новеллами, и сувениры, вызывающие у покупателей умиление, характерное для праздника Иродори. Благодаря своей уникальности палатка получила название «дом чудес».",
"Icon": "UI_Homeworld_Exterior_Dq_Build_ColorStall_01_Lod0",
"Rank": 72300
@@ -20924,7 +20946,7 @@
"По чертежу декора из Сокровищницы обители"
],
"Id": 370517,
- "Name": "Праздничная палатка «Литературное дарование»",
+ "Name": "Праздничная палатка: Литературное дарование",
"Description": "Палатка Великолепного праздника Иродори, состоящая из стола и ящиков из древесины юмэмиру. Небольшая и едва ли примечательная, она привлекает толпы посетителей, поскольку главным образом в ней представлены самые разнообразные творения фанатов. О популярности этой палатки также говорит то, что её ассортимент раскупают за считанные часы. Просторные и открытые палатки вроде этой идеально подходят для размещения в ограниченных пространствах. Также персоналу удобно входить и выходить из неё, чтобы вовремя принести недостающий товар.\nКак говорит Гудзи Яэ, лёгкие романы есть самое сердце праздника Иродори. Множество посетителей проделывает долгий путь лишь за тем, чтобы купить эксклюзивные фанфики, а некоторые преданные читатели считают, что если простоять рядом с такой палаткой достаточно долго, то может выпасть счастливая возможность встретить самих авторов. Естественно, такое поведение может привести к толчее и повысить риски для безопасности, поэтому работники праздника вежливо советуют так не делать...",
"Icon": "UI_Homeworld_Exterior_Dq_Build_ColorStall_02_Lod0",
"Rank": 72300
@@ -25061,7 +25083,7 @@
],
"Id": 372108,
"Name": "Камень подпространства: Пустынные пустоши",
- "Description": "После ваших с Паймон рассказов о приключениях в пустыне Пухляш создала декорацию из камня, соединив ваше описание со своим воображением. Он напоминает настоящий пустынный камень.\nПрочная и большая скала похожа на высокую песчаную платформу. Грубая поверхность камня свидетельствует о длительном процессе эрозии.\nГоворят, что наёмники, которые часто путешествуют по пустыне, могут взобраться на такую скалу без посторонней помощи, но им все равно нужно быть особенно осторожными: одно неаккуратное движение, и острый край скалы оставит кровоточащий шрам на руках. Острые как лезвия края представляют собой яркое доказательство разрушительной силы песчаных бурь, а также служат напоминанием о впечатляющей прочности Стены Самиэль.",
+ "Description": "После ваших с Паймон рассказов о приключениях в пустыне Пухляш создала декорацию из камня, соединив ваше описание со своим воображением. Он напоминает настоящий пустынный камень.\nПрочная и большая скала похожа на высокую песчаную платформу. Грубая поверхность камня свидетельствует о длительном процессе эрозии.\nГоворят, что наёмники, которые часто путешествуют по пустыне, могут взобраться на такую скалу без посторонней помощи, но им всё равно нужно быть особенно осторожными: одно неаккуратное движение, и острый край скалы оставит кровоточащий шрам на руках. Острые как лезвия края представляют собой яркое доказательство разрушительной силы песчаных бурь, а также служат напоминанием о впечатляющей прочности Стены Самиэль.",
"Icon": "UI_Homeworld_Exterior_Xm_Rockery_Stone_Cwsm_01_Lod0",
"Rank": 80100
},
@@ -34811,7 +34833,7 @@
"Награда из удивительного сундука за исследование Фонтейна"
],
"Id": 363505,
- "Name": "Цветочная композиция: «Почти аквамарин»",
+ "Name": "Цветочная композиция: Почти аквамарин",
"Description": "Цветочная композиция, центральным элементом которой является нераскрывашийся цветок «Морские бабочки». Замысел флориста изначально состоял в том, чтобы передать в динамике красоту распускающихся цветов. Однако в Исследовательском институте Фонтейна, где цветок «Морские бабочки» имеет значение «не трать времени зря», эта цветочная композиция приобрела новый смысл - «добейся результата как можно скорее, иначе его добьётся кто-то другой».",
"Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Huaping_01_Vo",
"Rank": 40200
@@ -34836,7 +34858,7 @@
"Награда из удивительного сундука за исследование Фонтейна"
],
"Id": 363506,
- "Name": "Цветочная композиция: «Чистота цветения»",
+ "Name": "Цветочная композиция: Чистота цветения",
"Description": "Цветочная композиция из крупных цветов с самым ярким в Кур-де-Фонтейне ароматом. Общая форма композиции напоминает свежесобранный букет цветов - в ней чувствуется движение и жизнь. Говорят, что вдохновение для создания композиции пришло к флористу, когда тот увидел в Кур-де-Фонтейне женщину, прыгающую с высоты с зонтиком в руке. Флорист был настолько тронут её волей к жизни, что создал эту яркую композицию.",
"Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Huaping_02_Vo",
"Rank": 40200
@@ -34861,7 +34883,7 @@
"По чертежу декора из Сокровищницы обители"
],
"Id": 363507,
- "Name": "Цветочная композиция: «Искусство контраста»",
+ "Name": "Цветочная композиция: Искусство контраста",
"Description": "Крупная цветочная композиция внутри большой напольной вазы, какими часто оформляют важные мероприятия. Цветовая гамма этой композиции более сдержанная, чем принято в любящем яркость Фонтейне. Один репортёр, присутствовавший на выставке, заметил: «Цветы, сливающиеся с окружающей средой, подобно зелёным листьям, как нельзя лучше подчёркивают красоту вазы». Но никто не знает, не было ли это замечание связано с тем, что спонсором выставки выступала компания, торгующая вазами.",
"Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Huaping_03_Lod0",
"Rank": 40200
@@ -35311,7 +35333,7 @@
"Награда из удивительного сундука за исследование Фонтейна"
],
"Id": 362313,
- "Name": "Ковёр в ресторане: «Диалог о равенстве»",
+ "Name": "Ковёр в ресторане: Диалог о равенстве",
"Description": "Круглый ковёр с ворсом цвета морской волны и аккуратным золотым узором, встречается в отелях Кур-де-Фонтейна. Говорят, что этот узор сыграл ключевую роль на одних непростых деловых переговорах. Дизайнер разделил пол на восемь зон, каждая из которых точно совпадала по размеру. Таким образом, четыре человека занимали абсолютно одинаковую площадь и не мешали друг другу. После мирного завершения той встречи круглый рисунок стал популярной метафорой «равенства». А ковёр стал часто появляться в местах для деловых встреч.",
"Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Yuan_01_Vo",
"Rank": 30400
@@ -35336,7 +35358,7 @@
"Награда из удивительного сундука за исследование Фонтейна"
],
"Id": 362314,
- "Name": "Ковёр в ресторане: «Купание в бризе»",
+ "Name": "Ковёр в ресторане: Купание в бризе",
"Description": "Прямоугольный ковёр с ворсом синего цвета и искусным золотым узором, встречается в отелях Кур-де-Фонтейна. Говорят, что для его создания использовались последние достижения Исследовательского института Фонтейна в области изучения цветов. Поэтому во время отдыха и обеда на таком ковре у людей появлялось ощущение прохлады, как во время купания в озере под ветерком. Можно с уверенностью сказать, что такой ковёр гарантирует ресторану большую выручку в жаркий полдень, не так ли?",
"Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Fang_01_Vo",
"Rank": 30400
@@ -35612,7 +35634,7 @@
"По чертежу декора из Сокровищницы обители"
],
"Id": 374506,
- "Name": "Слезорит: «Теория открытости»",
+ "Name": "Слезорит: Теория открытости",
"Description": "Плитка с особым узором, похожа на слезоритовые плитки, которые можно встретить по всему Фонтейну.\nИз-за высокой твёрдости слезорита его очень сложно точно обработать, даже с помощью меков, поэтому большинство плиток имеют форму правильного квадрата с выгравированным узором.\nГоворят, что художник, разработавший дизайн этой плитки, тщательно изучал «теорию перспективы» и по ошибке сдал домашнее задание по ней в качестве творческого проекта. В результате идея так понравилась руководству, что после незначительных изменений получился дизайн плитки, который мы имеем сегодня.",
"Icon": "UI_Homeworld_Exterior_Fd_Thing_Prop_GjyFloor_01_Vo",
"Rank": 130700
@@ -37782,7 +37804,7 @@
],
"Id": 363363,
"Name": "«Ковш безмятежного морского зверя»",
- "Description": "#Половник, который Нёвиллет подарил {F#путешественнице}{M#путешественнику} на Праздник морских фонарей. Этот керамический артефакт имеет особое значение. Верховный судья сделал его собственноручно «в спонтанном порыве», основываясь на «внезапно пришедшей к нему идее». Возможно, именно потому, что во время её изготовления юдекс находился в отпуске, морской зверь на ложке, выглядит на редкость умиротворённо.\nА может быть, если вы попробуете воду этой ложкой, то ощутите что-то новое...",
+ "Description": "#Половник, который Нёвиллет подарил {F#путешественнице}{M#путешественнику} на Праздник морских фонарей. Этот керамический артефакт имеет особое значение. Верховный судья сделал его собственноручно «в спонтанном порыве», основываясь на «внезапно пришедшей к нему идее». Возможно, именно потому, что во время её изготовления юдекс находился в отпуске, морской зверь на ложке выглядит на редкость умиротворённо.\nА может быть, если вы попробуете воду этой ложкой, то ощутите что-то новое...",
"Icon": "UI_Homeworld_Interior_Common_Decoration_Prop_NshSpoon_01_Lod0",
"Rank": 40400
},
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 370117,
"Name": "Торговая лавка: Отдых за чашкой чая",
@@ -37831,7 +37854,7 @@
"По чертежу декора из Сокровищницы обители"
],
"Id": 370118,
- "Name": "Торговая лавка: Облачные волны",
+ "Name": "Сцена долины: Облачные волны",
"Description": "Большая величественная театральная сцена, похожая на сцену в чайном доме «Цзюлюэ», что расположен в порту Илун. Её крыша по форме напоминает бескрайнее море облаков, отсюда и название. Каркас, пол, ступеньки и даже деревянные скульптуры на этой сцене выполнены из первоклассного песчаного дерева.\nКаждый вечер здесь собирается много людей, чтобы послушать истории и посмотреть спектакли.\nОднако, как говорится, «многое было в прошлом и многое есть в настоящем, нужно быть благоразумным в своём поведении в этом мире», и какой бы увлекательной ни была история, не стоит слепо верить в неё, а лучше оставаться самим собой и быть реалистом.",
"Icon": "UI_Homeworld_Exterior_Cyg_Build_YlbXitai_01_Lod0",
"Rank": 70200
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373441,
"Name": "Костюм для танца Ушоу: Ревущий суаньни",
@@ -38503,11 +38527,12 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373442,
"Name": "Кукла для танца Ушоу: Сонный суаньни",
- "Description": "Мягкая, изящная кукла Ушоу, воссоздаёт милых сонных вьючных яков и выполнена в том же стиле, что и костюмы для «Просто танцуй Ушоу» во время Праздника морских фонарей.\nКогда люди думают о празднике, он часто ассоциируется с торжеством или возможностью выспаться, когда не нужно рано идти на работу. Так почему бы не прилечь, как этот зверь, и не насладиться безмятежным сном?",
+ "Description": "Мягкая, изящная кукла Ушоу, воссоздаёт милого сонного суаньни и выполнена в том же стиле, что и костюмы для «Просто танцуй Ушоу» во время Праздника морских фонарей.\nКогда люди думают о празднике, он часто ассоциируется с торжеством или возможностью выспаться, когда не нужно рано идти на работу. Так почему бы не прилечь, как этот зверь, и не насладиться безмятежным сном?",
"Icon": "UI_Homeworld_Ani_Exterior_Ly_Decoration_Prop_HdjWushi_02",
"Rank": 90500
},
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373443,
"Name": "Банкетная ширма: Танцующие бабочки и прыгающие рыбы",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373444,
"Name": "Банкетная ширма: Пение ласточек и зябликов",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373448,
"Name": "Праздничный воздушный змей: Достаток из года в год",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373449,
"Name": "Праздничный воздушный змей: Благополучие в делах",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373450,
"Name": "Праздничный воздушный змей: Танец бабочек",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Получено во временном событии"
+ "Получено во временном событии",
+ "По чертежу декора из Сокровищницы обители"
],
"Id": 373451,
"Name": "Праздничный воздушный змей: Успех и богатство",
@@ -39756,7 +39787,7 @@
"По чертежу декора из Сокровищницы обители"
],
"Id": 374212,
- "Name": "«Скамья чайной деревни: Спокойствие и долговечность»",
+ "Name": "Скамья чайной деревни: Спокойствие и долговечность",
"Description": "Каменная скамья, которую можно увидеть только в деревне Цяоин, создана для повседневного отдыха местных жителей. Сделана из камня, который встречается исключительно в долине Чэньюй. Пусть скамья не так удобна, как более мягкие стулья, она отличается прочностью и долговечностью, ей не страшен ни ветер, ни дождь.\nВ культуре Ли Юэ дом символизирует спокойную жизнь и крепкую привязанность к родным местам. При строительстве домов и садов предпочтение отдаётся каменной мебели, которая будет служить не одному поколению хозяев. Как говорят романтики, дети в далёких краях всегда хранят в сердце образ родителей и представляют, как они безмятежно сидят на каменной скамье и наслаждаются чаем....",
"Icon": "UI_Homeworld_Exterior_Cyg_Chair_Prop_Shizhi_01_Vo",
"Rank": 130200
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Получено за задание легенд"
+ ],
+ "Id": 361510,
+ "Name": "Настенный камин: Очаг, изгоняющий тьму",
+ "Description": "Великолепный и изысканный камин, такой же как и в «Доме очага».\nГоворят, согласно некоторым древним легендам огонь в камине символизирует «дом». Он не только обеспечивает защиту детям в ночное время, но и указывает им путь к новой жизни.\nОднако... сегодня, даже если пламя потухнет, дети уже научились сами защищать себя.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в сувенирной лавке в Фонтейне"
+ ],
+ "Id": 362265,
+ "Name": "Перила отеля: Листья мяты",
+ "Description": "Перила в «Дебор Отеле» сделаны из прочных материалов и украшены интересными узорами, что придаёт им особый художественный стиль. Ванигем, владелец отеля, уверен, что искусство - лучшая приправа к изысканным блюдам. Для отеля он заказал особые предметы интерьера, чтобы создать элегантную атмосферу высокой культуры, превратив всё строение в торжество искусства. Такие изысканные перила создают особую атмосферу праздника, подобно листику мяты, который добавляют в блюдо перед подачей.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в сувенирной лавке в Фонтейне"
+ ],
+ "Id": 362266,
+ "Name": "Перила отеля: Идеальные изгибы",
+ "Description": "Изящные изогнутые перила, изготовленные из кипарисовой древесины, такие же как и в «Дебор Отеле».\nПо словам дизайнера, изогнутый дизайн предоставит гостям более широкий угол обзора. Однако по сравнению с классическими перилами, изготовление изогнутых моделей сложнее, а их обслуживание дороже, поэтому вне «Дебор Отеля» они встречаются не так часто.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в сувенирной лавке в Фонтейне"
+ ],
+ "Id": 363113,
+ "Name": "Простой фонарь: Из местных материалов",
+ "Description": "Во Флёв Сандр стоят необычные фонари из переработанного металла и старых деталей от меков. Он может и не так ярко светит, как обычные фонари в Кур-де-Фонтейне, но зато обходятся дешевле. А с запчастями проблем нет, ведь в водостоках их полно.",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в сувенирной лавке в Фонтейне"
+ ],
+ "Id": 362315,
+ "Name": "Фонтейнский ковёр: Строгость и справедливость",
+ "Description": "В Фонтейне создают уникальные ковры винных оттенков с изысканными золотыми узорами. Они соединяют в себе элегантность и строгость.\nСимметричные узоры традиционно символизируют мудрость, а золотой цвет - надёжность и серьёзность. Такие ковры предпочитают размещать в домашних кабинетах и гостиных, где они способствуют атмосфере умиротворения и величия.\nПосле создания Оратрис симметричные узоры обрели новый смысл - справедливость. В оперном театре «Эпиклез» ковры с особыми вышитыми золотыми орнаментами стали неотъемлемой частью интерьера.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в сувенирной лавке в Фонтейне"
+ ],
+ "Id": 364219,
+ "Name": "Механистическая лампа: Полуночные думы",
+ "Description": "Вокруг оперного театра «Эпиклез» установлены настенные светильники, стилизованные под фонари Кур-де-Фонтейна, те же металл и стекло, но свет мягче и сфокусированнее.\nНа сцене театра «Эпиклез» жизнь Кур-де-Фонтейна оживает в драматических и любовных переплетениях. После спектакля театралы часто ищут уединённое тихое место, чтобы осмыслить увиденное. Именно для таких моментов в «Эпиклезе» предусмотрели зоны с тёплым освещением, где каждый может предаться воспоминаниям и размышлениям.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Награда уровня фонтана Люсин"
+ ],
+ "Id": 371142,
+ "Name": "Механическая модель: Эра прогресса",
+ "Description": "Невероятно сложная механическая модель, считается точной миниатюрой механизма у водного вокзала Кур-де-Фонтейн, а также признана шедевром пружинной техники.\nХотя само устройство не превзошло ожиданий её создателя, Алена Гильотена, для людей оно стало символом «красоты науки», развивающейся на протяжении столетий. Критики иногда сравнивают его вечное вращение с колесом времени, неумолимо движущемся вперёд...",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
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+ ],
+ "Id": 370826,
+ "Name": "Звон Музыкального города",
+ "Description": "В Петрикоре стоит колокольня, построенная из дерева и камня, с великолепным металлическим колоколом. Бой колокола возвещает городу, который час. Наверху колокольни особое устройство, показывающее направление и силу ветра. Говорят, что умелые звонари, учитывая ветер и метеорологические условия, могут предсказать погоду. Если буря на подходе, они дадут знать, зазвонив в колокол.",
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+ "Rank": 70500
+ },
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+ "Cost": 605,
+ "DiscountCost": 301,
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+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
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+ ],
+ "Id": 370827,
+ "Name": "Безмятежная жизнь в Музыкальном городе",
+ "Description": "В Петрикоре есть просторный и стильный дом, который выделяется на фоне других. В отличие от Фонтейна, здесь у домов специальные комнаты для работы или хобби, а также отдельные дымоходы. Это делает их безопаснее и уютнее, хотя и занимает больше места. Для города с ограниченным пространством, как Петрикор, такие строительные решения особенно ценны.",
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+ "Rank": 70500
+ },
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+ "DiscountCost": 153,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
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+ "GroupRecordType": 0,
+ "SourceTexts": [
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+ ],
+ "Id": 370828,
+ "Name": "Мастерская в Музыкальном городе",
+ "Description": "В Петрикоре есть уникальный двухэтажный дом с мастерской и балконом. Он построен асимметрично, что демонстрирует стиль Петрикора.\nВнутри дома много места, а мастерская снабжена вентиляцией и собственным входом, идеально отделяя работу от домашней жизни. Говорят, в доме можно заниматься проектом «Пушка Тейвата», не мешая другим. Это отличное место для тех, кто ценит тишину и комфорт.",
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+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
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+ ],
+ "Id": 370829,
+ "Name": "Уютный дом в Музыкальном городе",
+ "Description": "В Петрикоре часто встречаются маленькие, но уютные дома, идеальные для одного или двух человек. Несмотря на скромный внешний вид, внутри они достаточно просторные. У многих домов Петрикора крыши с волнистой поверхностью. Это не только помогает дождевой воде стекать, но и увеличивает жилое пространство, делая дома ещё более привлекательными.",
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+ "Rank": 70500
+ },
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+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
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+ "GroupRecordType": 0,
+ "SourceTexts": [
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+ ],
+ "Id": 370333,
+ "Name": "Навес Музыкального города: Мелодичная гармония",
+ "Description": "Мастер вручную разработал навес с навесом крыши, где красный и синий цвета идеально дополняют друг друга. Покупатель объяснил свой выбор так: «Мне нравится и красный, и синий, поэтому я решил не выбирать между ними». Благодаря такому решению появился навес с гармоничным сочетанием оттенков «Мягкий красный» и «Нежный синий». Так как создание подобных навесов требует значительных усилий, они редко продаются за пределами города, что делает каждый экземпляр особенным.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
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+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
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+ "SourceTexts": [
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+ ],
+ "Id": 374323,
+ "Name": "Длинный стол из древесины мальвы: Вырезанные воспоминания",
+ "Description": "В городе Петрикор можно найти столы из оставшейся древесины мальвы, прочные и удобные для работы, а также хранения вещей. Несмотря на их доступность, люди редко меняют их на новые, ведь рабочее место со временем становится частью жизни, где каждая царапина на столе рассказывает свою историю усердного труда.",
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+ "Rank": 130300
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+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
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+ ],
+ "Id": 374324,
+ "Name": "Круглый стол из древесины мальвы: Застолье",
+ "Description": "Лёгкие круглые деревянные столики. Их без труда могут переставить даже дети.\nГоворят, что в Петрикоре редко бывают гости, поэтому мебель там простая, не такая изысканная, как в Кур-де-Фонтейне. В Петрикоре приглашение выпить чаю за таким столом - это знак уважения и тёплого приёма.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
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+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "По чертежу декора из Сокровищницы обители"
+ ],
+ "Id": 374601,
+ "Name": "Статуя с мечом: Вечный дозор",
+ "Description": "Статуя воина, держащего меч, смотрит на мир строго и величественно, словно оберегая священные идеалы. Эта статуя одна из многих в Петрикоре.\nНесмотря на то, что она не обладает боевыми способностями голема, её внушительный вид отпугивает разбойников. И даже если статуя на самом деле никого не остановит, в Петрикоре и без того спокойная жизнь...",
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+ "Rank": 90100
+ },
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+ "DiscountCost": 24,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
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+ "GroupRecordType": 0,
+ "SourceTexts": [
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+ ],
+ "Id": 373916,
+ "Name": "Почтовый ящик из древесины мальвы: Хранилище",
+ "Description": "Прочный и компактный почтовый ящик, сделанный из древесины мальвы и металла, расположился у входа, никому не загораживая путь. В нём хватает места как для писем, так и для маленьких посылок, что делает его отличным «хранилищем».\nОднако нужно помещать в него посылки осторожно, чтобы их не повредить.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
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+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
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+ "GroupRecordType": 0,
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+ ],
+ "Id": 374115,
+ "Name": "Дверная рама из древесины мальвы: Нежная мелодия",
+ "Description": "Ворота изгороди изготовлены из крепкой древесины мальвы и украшены изящными узорами. Мастера Петрикора считают, что асимметричная форма придаёт лёгкость и изящество, а изгибы делают внешний вид мягким и гармоничным, подобно мелодии. Однако из-за сложности дизайна такие ворота подойдут не для всех дверей, что ограничивает их использование.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
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+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
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+ "SourceTexts": [
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+ ],
+ "Id": 374116,
+ "Name": "Забор из древесины мальвы: Приливы",
+ "Description": "Забор из древесины мальвы с волнообразными изгибами не только необычайно красив, но и удобен, ведь на него можно вешать разные вещи.\nНекоторые критики считают, что такой дизайн забора увеличивает его долговечность, защищая от капризной погоды острова. Другие жители Петрикора видят в волнах не столько защиту, сколько отражение морских приливов, которые добавляют забору художественной выразительности.",
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+ "Rank": 130100
+ },
+ {
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+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "По чертежу декора из Сокровищницы обители"
+ ],
+ "Id": 373454,
+ "Name": "Истоки музыки",
+ "Description": "Модель арфы с изысканными украшениями на корпусе, точно как та, что в Обветшалом замке.\nАрфы считаются одновременно одними из наиболее доступных и сложных музыкальных инструментов. Их звук прост и очарователен, позволяет даже самым маленьким без усилий создавать мелодии. Однако полнота звучания арфы зависит от навыков музыканта, и даже многолетняя практика не гарантирует отсутствие ошибок во время игры. Некоторые критики видят в арфе как начало, так и вершину музыкального пути, подчеркивая её уникальность в мире музыки.",
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+ "Rank": 90400
+ },
+ {
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+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
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+ "SourceTexts": [
+ "По чертежу декора из Сокровищницы обители"
+ ],
+ "Id": 373455,
+ "Name": "Яростный рог легиона",
+ "Description": "Роскошная модель рога с металлическими деталями выделяется своим великолепием. Это точная копия рога, найденного в Обветшалом замке.\nРаньше его звук, напоминающий рёв дикого зверя, добавлял драматизма боевым сценам. Сейчас, когда в арсенале музыкантов масса других инструментов, этот рог стал скорее символом величия, чем музыкальным инструментом.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
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+ },
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
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+ "GroupRecordType": 0,
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+ "По чертежу декора из Сокровищницы обители"
+ ],
+ "Id": 373456,
+ "Name": "Затаившаяся змея",
+ "Description": "Модель тубы низкого тона, сделанной в виде огромной змеи с ручкой для настройки тонов, копирует дизайн старинной тубы из Обветшалого замка.\nВопреки экстравагантному дизайну, её звуки напоминают шорох змеи, скрывающейся в зарослях. Нежное и насыщенное звучание создаёт ненавязчивую атмосферу. Композиторы часто используют её, чтобы создать напряжение и предчувствие опасности...",
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+ "Rank": 90400
+ },
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+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Получено при покупке Боевого пропуска: Жемчужный хор"
+ ],
+ "Id": 373457,
+ "Name": "Зеркальная лира",
+ "Description": "Элегантная лира, украшенная струнами цвета сапфиров, воссоздаёт дизайн древней лиры из Обветшалого замка. Её зеркальная симметрия не только радует глаз, но и подходит всем музыкантам, независимо от того, какой рукой они играют. Современные лиры, любимые бардами, зачастую следуют такому же дизайну, что подчёркивает универсальность и красоту этой модели лиры.",
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
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+ "По чертежу декора из Сокровищницы обители"
+ ],
+ "Id": 373458,
+ "Name": "Хрустальная слава",
+ "Description": "Уникальная модель арфы, её струны сверкают, как лучи солнца на волнах. Она повторяет дизайн найденной в Обветшалом замке арфы. По легенде, великие эпосы о славных деяниях героев звучали под аккомпанемент таких арф. И хотя сами герои давно исчезли, их великие подвиги продолжают жить, сияя в музыке, как и эти струны.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
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+ "Types": [
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+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
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+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
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+ "Куплено в сувенирной лавке в Фонтейне"
+ ],
+ "Id": 373215,
+ "Name": "Белоснежное вдохновение",
+ "Description": "В Петрикоре растут комнатные растения с белыми цветами, известные своей простотой и элегантностью. Как гласят легенды, горожане издавна любят их за нежность и красоту. Известно, что один писатель нашёл в этих цветах вдохновение для своей пьесы, где главный герой создаёт коллекцию колокольчиков разных размеров, ставших затем символом Петрикора.\nТак белые цветы стали не только украшением, но и воплощением идеи «вдохновения».",
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+ "Rank": 90300
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+ "SourceTexts": [
+ "Награда из удивительного сундука за исследование Фонтейна"
+ ],
+ "Id": 373216,
+ "Name": "Целебный аромат",
+ "Description": "Лавандовые цветы сильно выделяются на фоне озёрно-голубых цветов. Оба вида растений посажены в необычном цветочном горшке.\nСчитается, что лаванда очищает воздух своим запахом, помогает отпугивать комаров и способствует выздоровлению. Эти цветы символизируют «очищение и здоровье», а живучие озёрно-голубые цветы имеют то же значение. В Петрикоре их выращивают вместе не только для красоты, но и в знак стремления к благополучию.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Награда из удивительного сундука за исследование Фонтейна"
+ ],
+ "Id": 374213,
+ "Name": "Скамейка из древесины мальвы: Скрытая мелодия",
+ "Description": "Только в Петрикоре есть уникальная скамейка из крепкой древесины мальвы. Созданная для отдыха, она комфортна даже без мягкой спинки и подушек. Согласно анонимному отчёту, эту скамейку сделал мастер по изготовлению инструментов. Присев на скамейку, можно услышать едва уловимую мелодию.\nОднако исследователи из Фонтейна утверждают, что мелодия всего лишь игра воображения, возникающая из-за особого дизайна скамейки, а не из-за того, что в ней кроется какая-то загадка.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в сувенирной лавке в Фонтейне"
+ ],
+ "Id": 374214,
+ "Name": "Стул из древесины мальвы: Раскладной",
+ "Description": "В Петрикоре часто можно встретить раскладные стулья из древесины мальвы. Их конструкция позволяет менять высоту сиденья, а также экономить место, делая стул удобным для хранения и переноски. Поскольку сам Петрикор маленький и отдалён от больших городов, спрос на стулья невелик. Однако такие многофункциональные стулья особенно ценятся, когда нужно разместить гостей. Они всегда под рукой, легко раскладываются и настраиваются.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Награда из удивительного сундука за исследование Фонтейна"
+ ],
+ "Id": 360450,
+ "Name": "Фонарь Музыкального города: Пешеходная подсветка",
+ "Description": "В Петрикоре нередко встречаются эти особенные уличные фонари. Они сделаны из дешёвой, но крепкой древесины мальвы, что делает их надёжными и простыми в обслуживании. Фонари имеют металлический кожух, похожий на трубу, что улучшает их внешний вид и помогает лучше освещать улицы, делая ночные прогулки безопаснее.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в разделе декора Сокровищницы обители"
+ ],
+ "Id": 372511,
+ "Name": "Белоснежный колокольчик",
+ "Description": "Белый цветок, бутоны которого похожи на серебряные колокольчики, обладает лёгким свежим ароматом, дарящим чувство спокойствия и благородства. Его иногда называют белоснежным колокольчиком, потому что он напоминает ламповый колокольчик.\nНекоторые художники утверждают, что эти недолго цветущие цветы олицетворяют счастье. Тем не менее жители Петрикора умудрились увеличить период их цветения, доказывая, что счастья можно не только достичь, но и удержать трудом и стараниями.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Куплено в разделе декора Сокровищницы обители"
+ ],
+ "Id": 372701,
+ "Name": "Синяя росинка",
+ "Description": "В Петрикоре встречается невысокий кустарник, усыпанный маленькими синими цветами. Это растение, называемое синей росинкой, отличается способностью переносить засуху, питаясь лишь каплями утренней росы. В некоторых легендах он символизирует вечную красоту, что делает его популярным украшением на свадьбах и важных торжествах, как символ счастья и долговечности.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/RU/FurnitureMake.json b/Genshin/RU/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/RU/FurnitureMake.json
+++ b/Genshin/RU/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/RU/FurnitureSuite.json b/Genshin/RU/FurnitureSuite.json
index 9b4e3224..bb7b9a19 100644
--- a/Genshin/RU/FurnitureSuite.json
+++ b/Genshin/RU/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/RU/Material.json b/Genshin/RU/Material.json
index cb5fbd55..8b5ae28b 100644
--- a/Genshin/RU/Material.json
+++ b/Genshin/RU/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "Активация созвездия",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Удача Арлекино",
+ "Description": "Материал для активации созвездия Арлекино.",
+ "TypeDescription": "Активация созвездия",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -23543,6 +23553,61 @@
"TypeDescription": "Еда",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Восстанавливает 26% от макс. HP выбранному персонажу, затем каждые 5 сек. восстанавливает 570 HP в течение 30 сек.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Рок-н-ролльное молоко с данго",
+ "Description": "Простояв сутки под сценой, молоко с данго под действием рок-н-ролльных дрожжей превратилось в рок-н-ролльное молоко с данго!\nГоворят, его вкус претерпел неожиданные изменения, а самое главное - теперь его можно продать по двойной цене!\nЭто рок-н-ролл!",
+ "TypeDescription": "Еда",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Восстанавливает 26% от макс. HP выбранному персонажу, затем каждые 5 сек. восстанавливает 450 HP в течение 30 сек.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Странное пузыринное суфле",
+ "Description": "Крохотный торт, укрытый пузыринной коркой. Вы не смогли удержаться и заглянули внутрь, увидев быстро обваливающуюся структуру суфле... Кажется, любопытство не только кошку убивает, но и торт испортит.",
+ "TypeDescription": "Еда",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Восстанавливает 28% от макс. HP выбранному персонажу, затем каждые 5 сек. восстанавливает 620 HP в течение 30 сек.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Пузыринное суфле",
+ "Description": "Миниатюрный торт внутри пузырина. Наполните очищенный от внутренностей пузырин взбитым яичным белком и выпекайте до тех пор, пока суфле равномерно не заполнит пузырин. Слово «пузыринный» входит в название не только потому, что в списке ингредиентов есть пузырин, а ещё из-за того, что готовое угощение оставляет на языке ощущение пористости, как у пузырьков.",
+ "TypeDescription": "Еда",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Восстанавливает 30% от макс. HP выбранному персонажу, затем каждые 5 сек. восстанавливает 790 HP в течение 30 сек.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Вкусное пузыринное суфле",
+ "Description": "Крохотный торт, укрытый пузыринной коркой. Сперва вы ощутите восхитительный воздушный вкус, за которым следует яичный аромат и нежность свежих фруктов, будто вы погрузились в пушистые сладчайшие облака.",
+ "TypeDescription": "Еда",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Восстанавливает выбранному персонажу 40% от макс. HP + 2350 HP.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Следы огня",
+ "Description": "Особое блюдо Арлекино. Сырое мясо, лишённое всяких приправ, вызывает прилив крови и дикой свежести, даря целый ансамбль элегантных вкусов. Финальное послевкусие яркое и чёткое - словно отражение того, как его создательница справляется с определёнными ситуациями...",
+ "TypeDescription": "Еда",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25453,6 +25518,16 @@
"TypeDescription": "Рецепт",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Рецепт: Пузыринное суфле",
+ "Description": "Подробный рецепт приготовления пузыринного суфле.",
+ "TypeDescription": "Рецепт",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26818,6 +26893,36 @@
"TypeDescription": "Улучшение персонажей/оружия",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Сломанный эфес",
+ "Description": "Каменная рукоять от древней статуи.\nБлеск давно утрачен из-за воздействия морской воды.",
+ "TypeDescription": "Материал улучшения персонажей/оружия",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Расщеплённый эфес",
+ "Description": "Каменная рукоять от древней статуи.\nСколы и прорези говорят о жесточайших битвах, через которые прошёл её владелец.",
+ "TypeDescription": "Материал улучшения персонажей/оружия",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Неугасающий эфес",
+ "Description": "Каменная рукоять от древней статуи.\nВсё ещё горячее пламя можно объяснить лишь тем, что её совсем недавно разлучили с предыдущим владельцем.",
+ "TypeDescription": "Материал улучшения персонажей/оружия",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27398,6 +27503,46 @@
"TypeDescription": "Развитие персонажа",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Фрагмент золотой мелодии",
+ "Description": "Золотой фрагмент, который выпал из груди великого голема-кентавра. Надписи на обломках, прикреплённых к нему, будто содержат отрывок большого музыкального произведения.\nКогда-то люди верили, что песня о счастье и гармонии будет звучать до скончания времён. Но музыка может измениться. Когда Царь богов лишился трона, столица вечности была разрушена и превратилась в груду обломков. И кому теперь играть на лире, которая некогда принадлежала командующему без армии?",
+ "TypeDescription": "Развитие персонажа",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Угасающая свеча",
+ "Description": "Свеча, которую вы подобрали в руинах после победы над Слугой.\nГоворят, когда потемневшее солнце озаряет королевство, когда в руках грешников мерцает свеча, свет может превратиться в тёмные тени, которые несут с собой смерть.\nВы не знаете, из какого материала она сделана, и даже не можете сказать, что она испускает после сожжения, потому что она не выделяет никакого воска. Её чёрный пепел поднимается ввысь и уносится в далёкие неизвестные земли.",
+ "TypeDescription": "Развитие персонажа",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Шелковистое перо",
+ "Description": "Кристалл, найденный в руинах после победы над Слугой.\nОхлаждённая кровь и огонь всё ещё сохраняют форму пера, обрамляя гладкий чёрный стебель.\nНеокрепшие детские мысли словно пух у малых птенцов. Им нужна тщательная родительская забота и опека.\nЧтобы исполнить такое желание, «Отец» плетёт смертельную паутину в форме пера, желая дать немного тепла своему семейству.",
+ "TypeDescription": "Развитие персонажа",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Отрицание и вердикт",
+ "Description": "Серьга, которую вы подобрали в руинах после победы над Слугой.\nКрасный символ на ней похож на тот, что можно увидеть в её глазах. Это предупреждение и запрет.\nЖизнь без родителей - это жизнь, полная страданий, и она видит это. И она хранит эти чувства в её сердце.\nПока судьба наблюдает за человечеством, люди наблюдают за судьбой.",
+ "TypeDescription": "Развитие персонажа",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -28288,6 +28433,26 @@
"TypeDescription": "Реликварий",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Реликварий подземелья: Ранг II",
+ "Description": "Шкатулка для хранения артефактов. Нашедший её да будет благословлён.\n\nВ каждом из реликвариев вы найдёте один артефакт из следующих наборов:\n· Фрагмент гармонической фантазии\n· Незаконченные грёзы\n· Берсерк\n· Инструктор\n· Изгнанник",
+ "TypeDescription": "Реликварий",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Реликварий подземелья: Ранг I",
+ "Description": "Шкатулка для хранения артефактов. Увидевший её да почувствует сокровенность.\n\nВ каждом из реликвариев вы найдёте один артефакт из следующих наборов:\n· Фрагмент гармонической фантазии\n· Незаконченные грёзы\n",
+ "TypeDescription": "Реликварий",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34229,6 +34394,16 @@
"TypeDescription": "Предмет задания",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Древняя автогармоническая музыкальная шкатулка",
+ "Description": "Древняя музыкальная шкатулка, найденная в Обветшалом замке. Содержит таинственную силу симфонии.\nИспользуйте её, чтобы прочесть партитуры, оставленные древней цивилизацией. Найдите больше партитур, чтобы раскрыть её секреты.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34239,6 +34414,36 @@
"TypeDescription": "Предмет задания",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Пустая партитура",
+ "Description": "Похоже на музыкальную партитуру, созданную из материалов неизвестной цивилизации.\nНо строки пусты, здесь нет ни единой ноты.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя партитура",
+ "Description": "Похоже на музыкальную партитуру, созданную из материалов неизвестной цивилизации.\nЭту мелодию можно расшифровать только с помощью специального устройства.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Утерянный гримуар",
+ "Description": "Магическая книга, которая неуловимо появляется и исчезает. Наконец-то она успокоилась под влиянием симфонии.\nЕсли получится, верните на место в шкафу.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34269,6 +34474,36 @@
"TypeDescription": "Предмет задания",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Северные хроники I",
+ "Description": "Древний ремурийский свиток, который вы случайно обнаружили в руинах. Невозможно установить правдивость написанного в нём.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Северные хроники II",
+ "Description": "Древний ремурийский свиток, который вы случайно обнаружили в руинах. Невозможно установить правдивость написанного в нём.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Северные хроники III",
+ "Description": "Древний ремурийский свиток, который вы случайно обнаружили в руинах. Невозможно установить правдивость написанного в нём.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34409,6 +34644,16 @@
"TypeDescription": "Предмет задания",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Мини-фонограф",
+ "Description": "Миниатюрная версия фонографа с определёнными записями. Вдруг пригодится?..",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34459,6 +34704,16 @@
"TypeDescription": "Предмет задания",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Приглашение от банды Аратаки",
+ "Description": "#Это приглашение необычайно яркое и пышное. Оно описывает весёлый, беззаботный, необузданный и масштабный рок-н-ролльный фестиваль, на котором вы станете {M#особым гостем}{F#особой гостьей} и пробудите страсть к музыке в сердцах всех присутствующих!",
+ "TypeDescription": "Задание",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34475,10 +34730,280 @@
"RankLevel": 0,
"ItemType": 2,
"Name": "Конверт Линетт",
- "Description": "Конверт, предназначенный для одной лишь Линетт. Её имя написано на обратной стороне. Внутри групповая фотография и фото Линнет на сцене. Также в конверт вложено и «письмо с угрозами».",
+ "Description": "Конверт, предназначенный для одной лишь Линетт. Её имя написано на обратной стороне. Внутри групповая фотография и фото Линетт на сцене. Также в конверт вложено и «письмо с угрозами».",
"TypeDescription": "Предмет задания",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Восстановленная партитура",
+ "Description": "Некогда повреждённая партитура была восстановлена. Внимательный музыкант сможет расшифровать древние ноты.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Фрагмент потерянной партитуры I",
+ "Description": "Часть древней мелодии. В текущем состоянии ничего не разобрать.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Невероятно простая ветка",
+ "Description": "Обычная ветка, которую обработал человек.\nВозможно, это была детская игрушка... Но вряд ли её можно назвать «даром» какого-то варвара...",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "«Я переродился в оникабуто... и перевернул мир»",
+ "Description": "Это рок-н-рольные тексты или посредственная поэзия?",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Загадочное письмо",
+ "Description": "Загадочное письмо",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Письмо Сайно",
+ "Description": "Письмо Сайно",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Повреждённая партитура",
+ "Description": "Повреждённая партитура",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Восстановленная партитура",
+ "Description": "Восстановленная партитура",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Записки Руджеро II",
+ "Description": "Карта Руджеро",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Фрагмент потерянной партитуры II",
+ "Description": "Часть древней мелодии. В текущем состоянии ничего не разобрать.",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя надпись",
+ "Description": "Древняя надпись",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя надпись",
+ "Description": "Древняя надпись",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Записи гармоста II",
+ "Description": "Записи гармоста II",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя надпись",
+ "Description": "Древняя надпись",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя надпись",
+ "Description": "Древняя надпись",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя надпись",
+ "Description": "Древняя надпись",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Потрёпанный мореходный журнал",
+ "Description": "Потрёпанный мореходный журнал",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Записки Руджеро I",
+ "Description": "Записки Руджеро I",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Чьи-то записи",
+ "Description": "Чьи-то записи",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Записки Руджеро III",
+ "Description": "Записки Руджеро III",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "«О северных варварах»",
+ "Description": "«О северных варварах»",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Записи гармоста I",
+ "Description": "Записи гармоста I",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя выгравированная надпись",
+ "Description": "Древняя выгравированная надпись",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя записка",
+ "Description": "Древняя записка",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя записка",
+ "Description": "Древняя записка",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя записка",
+ "Description": "Древняя записка",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Древняя записка",
+ "Description": "Древняя записка",
+ "TypeDescription": "Предмет задания",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36409,6 +36934,56 @@
"TypeDescription": "Предмет приключения",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Лучистый кристалл 126",
+ "Description": "Дивная мелодия этого кристалла словно соткана из нежнейшего шёлка. Эти предметы можно найти по всему материку или у торговцев диковинками. Заключённую в кристалле мелодию можно высвободить в Чайнике безмятежности при помощи Музыки природы: Мелодия на ветру или Музыки природы: Переплетения мелодий. В этом Лучистом кристалле содержится чудесная мелодия Фонтейна.",
+ "TypeDescription": "Предмет приключения",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Лучистый кристалл 127",
+ "Description": "Дивная мелодия этого кристалла словно соткана из нежнейшего шёлка. Эти предметы можно найти по всему материку или у торговцев диковинками. Заключённую в кристалле мелодию можно высвободить в Чайнике безмятежности при помощи Музыки природы: Мелодия на ветру или Музыки природы: Переплетения мелодий. В этом Лучистом кристалле содержится чудесная мелодия Фонтейна.",
+ "TypeDescription": "Предмет приключения",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Лучистый кристалл 128",
+ "Description": "Дивная мелодия этого кристалла словно соткана из нежнейшего шёлка. Эти предметы можно найти по всему материку или у торговцев диковинками. Заключённую в кристалле мелодию можно высвободить в Чайнике безмятежности при помощи Музыки природы: Мелодия на ветру или Музыки природы: Переплетения мелодий. В этом Лучистом кристалле содержится чудесная мелодия Фонтейна.",
+ "TypeDescription": "Предмет приключения",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Лучистый кристалл 129",
+ "Description": "Дивная мелодия этого кристалла словно соткана из нежнейшего шёлка. Эти предметы можно найти по всему материку или у торговцев диковинками. Заключённую в кристалле мелодию можно высвободить в Чайнике безмятежности при помощи Музыки природы: Мелодия на ветру или Музыки природы: Переплетения мелодий. В этом Лучистом кристалле содержится чудесная мелодия Фонтейна.",
+ "TypeDescription": "Предмет приключения",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Лучистый кристалл 130",
+ "Description": "Дивная мелодия этого кристалла словно соткана из нежнейшего шёлка. Эти предметы можно найти по всему материку или у торговцев диковинками. Заключённую в кристалле мелодию можно высвободить в Чайнике безмятежности при помощи Музыки природы: Мелодия на ветру или Музыки природы: Переплетения мелодий. В этом Лучистом кристалле содержится чудесная мелодия Фонтейна.",
+ "TypeDescription": "Предмет приключения",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38399,6 +38974,16 @@
"TypeDescription": "Инструмент",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Горн ночного ветра",
+ "Description": "Этот изысканный рог - музыкальный инструмент Фонтейна, который используется на выступлениях. Дворжак подарил его вам.\nГоворят, на этом роге можно сыграть мелодию, напоминающую лёгкий вечерний ветер среди деревьев. Композиторы Фонтейна часто используют рог, чтобы передать в своих произведениях атмосферу охоты и лесной чащи. Этот инструмент, несомненно, станет ярким акцентом в программе праздника жизни.",
+ "TypeDescription": "Инструмент",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39785,7 +40370,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "В центре внимания",
- "Description": "Внутренняя обстановка со сценой оптимального размера в центре, вполне подходит для проведения небольших выступлений.\nКогда в зале много зрителей, начинающие артисты начинают нервничать и плохо играть. А мастера, которым уже не так важно количество зрителей, получают большее удовольствие от периодических выступлений перед самыми близкими друзьями, чем от зарабатывания больших денег за билеты. Поэтому такая сцена невычурного размера придётся по душе большинству исполнителей.\nЭтот комплект предпочитают следующие компаньоны: Линетт, Лини.",
+ "Description": "Внутренняя обстановка со сценой оптимального размера в центре, вполне подходит для проведения небольших выступлений.\nКогда в зале много зрителей, начинающие артисты начинают нервничать и плохо играть. А мастера, которым уже не так важно количество зрителей, получают большее удовольствие от периодических выступлений перед самыми близкими друзьями, чем от зарабатывания больших денег за билеты. Поэтому такая сцена невычурного размера придётся по душе большинству исполнителей.\nЭтот комплект предпочитают следующие компаньоны: Линетт, Лини, Арлекино.",
"TypeDescription": "Чертёж комплекта декора",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39815,7 +40400,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Спокойные дни Дворца справедливости",
- "Description": "Улица, построенная в стиле типичных переулков жилых районов Фонтейна. Многочисленные дома воссоздают аутентичный облик Кур-де-Фонтейна.\nЖизнь жителей Фонтейна в большинстве своём подчинена одному и тому же распорядку: все они по заведённому графику едут на работу и возвращаются с неё, в свободное время собираются с друзьями или идут за покупками, а иногда выбираются в оперный театр «Эпиклез» на зрелищное представление. Иногда даже искатели приключений, повидавшие многое на своём веку, могут подумать, что в такой рутинной жизни есть свой шарм...\nЭтот комплект предпочитают следующие компаньоны: Шарлотта.",
+ "Description": "Улица, построенная в стиле типичных переулков жилых районов Фонтейна. Многочисленные дома воссоздают аутентичный облик Кур-де-Фонтейна.\nЖизнь жителей Фонтейна в большинстве своём подчинена одному и тому же распорядку: все они по заведённому графику едут на работу и возвращаются с неё, в свободное время собираются с друзьями или идут за покупками, а иногда выбираются в оперный театр «Эпиклез» на зрелищное представление. Иногда даже искатели приключений, повидавшие многое на своём веку, могут подумать, что в такой рутинной жизни есть свой шарм...\nЭтот комплект предпочитают следующие компаньоны: Шарлотта, Арлекино.",
"TypeDescription": "Чертёж комплекта декора",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -42084,8 +42669,8 @@
"Id": 393406,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Каменный фонарный столб «Неподвижный светильник»",
- "Description": "Подробная схема изготовления предмета декора «Каменный фонарный столб \"Неподвижный светильник\"».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "Name": "Каменный фонарный столб: Неподвижный светильник",
+ "Description": "Подробная схема изготовления предмета декора «Каменный фонарный столб: Неподвижный светильник».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -43794,8 +44379,8 @@
"Id": 390516,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Праздничная палатка «Необычные чудеса»",
- "Description": "Подробная схема изготовления предмета декора «Праздничная палатка \"Необычные чудеса\"».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "Name": "Праздничная палатка: Необычные чудеса",
+ "Description": "Подробная схема изготовления предмета декора «Праздничная палатка: Необычные чудеса».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -43804,8 +44389,8 @@
"Id": 390517,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Праздничная палатка «Литературное дарование»",
- "Description": "Подробная схема изготовления предмета декора «Праздничная палатка \"Литературное дарование\"».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "Name": "Праздничная палатка: Литературное дарование",
+ "Description": "Подробная схема изготовления предмета декора «Праздничная палатка: Литературное дарование».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -47064,7 +47649,7 @@
"Id": 383505,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Цветочная композиция: «Почти аквамарин»",
+ "Name": "Цветочная композиция: Почти аквамарин",
"Description": "Подробная схема изготовления предмета декора «Цветочная композиция: Почти аквамарин».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
@@ -47074,8 +47659,8 @@
"Id": 383506,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Цветочная композиция: «Чистота цветения»",
- "Description": "Подробная схема изготовления предмета декора «Цветочная композиция: \"Чистота цветения\"».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "Name": "Цветочная композиция: Чистота цветения",
+ "Description": "Подробная схема изготовления предмета декора «Цветочная композиция: Чистота цветения».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -47084,7 +47669,7 @@
"Id": 383507,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Цветочная композиция: «Искусство контраста»",
+ "Name": "Цветочная композиция: Искусство контраста",
"Description": "Подробная схема изготовления предмета декора «Цветочная композиция: Искусство контраста».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
@@ -47264,7 +47849,7 @@
"Id": 382313,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Ковёр в ресторане: «Диалог о равенстве»",
+ "Name": "Ковёр в ресторане: Диалог о равенстве",
"Description": "Подробная схема изготовления предмета декора «Ковёр в ресторане: Диалог о равенстве».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
@@ -47274,7 +47859,7 @@
"Id": 382314,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Ковёр в ресторане: «Купание в бризе»",
+ "Name": "Ковёр в ресторане: Купание в бризе",
"Description": "Подробная схема изготовления предмета декора «Ковёр в ресторане: Купание в бризе».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
@@ -47344,7 +47929,7 @@
"Id": 394506,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Слезорит: «Теория открытости»",
+ "Name": "Слезорит: Теория открытости",
"Description": "Подробная схема изготовления предмета декора «Слезорит: Теория открытости».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
@@ -48044,8 +48629,8 @@
"Id": 390118,
"RankLevel": 4,
"ItemType": 2,
- "Name": "Торговая лавка: Облачные волны",
- "Description": "Подробная схема изготовления предмета декора «Торговая лавка: Облачные волны».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "Name": "Сцена долины: Облачные волны",
+ "Description": "Подробная схема изготовления предмета декора «Сцена долины: Облачные волны».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -48664,7 +49249,7 @@
"Id": 394212,
"RankLevel": 3,
"ItemType": 2,
- "Name": "«Скамья чайной деревни: Спокойствие и долговечность»",
+ "Name": "Скамья чайной деревни: Спокойствие и долговечность",
"Description": "Подробная схема изготовления предмета декора «Скамья чайной деревни: Спокойствие и долговечность».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
@@ -48678,5 +49263,265 @@
"Description": "Подробная схема изготовления предмета декора «Свет Сидрового озера».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
"TypeDescription": "Чертёж декора",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Перила отеля: Листья мяты",
+ "Description": "Подробная схема изготовления предмета декора «Перила отеля: Листья мяты».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Перила отеля: Идеальные изгибы",
+ "Description": "Подробная схема изготовления предмета декора «Перила отеля: Идеальные изгибы».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Простой фонарь: Из местных материалов",
+ "Description": "Подробная схема изготовления предмета декора «Простой фонарь: Из местных материалов».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Фонтейнский ковёр: Строгость и справедливость",
+ "Description": "Подробная схема изготовления предмета декора «Фонтейнский ковёр: Строгость и справедливость».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Механистическая лампа: Полуночные думы",
+ "Description": "Подробная схема изготовления предмета декора «Механистическая лампа: Полуночные думы».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Звон Музыкального города",
+ "Description": "Подробная схема изготовления предмета декора «Звон Музыкального города».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Безмятежная жизнь в Музыкальном городе",
+ "Description": "Подробная схема изготовления предмета декора «Безмятежная жизнь в Музыкальном городе».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Мастерская в Музыкальном городе",
+ "Description": "Подробная схема изготовления предмета декора «Мастерская в Музыкальном городе».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Уютный дом в Музыкальном городе",
+ "Description": "Подробная схема изготовления предмета декора «Уютный дом в Музыкальном городе».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Навес Музыкального города: Мелодичная гармония",
+ "Description": "Подробная схема изготовления предмета декора «Навес Музыкального города: Мелодичная гармония».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Длинный стол из древесины мальвы: Вырезанные воспоминания",
+ "Description": "Подробная схема изготовления предмета декора «Длинный стол из древесины мальвы: Вырезанные воспоминания».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Круглый стол из древесины мальвы: Застолье",
+ "Description": "Подробная схема изготовления предмета декора «Круглый стол из древесины мальвы: Застолье».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Статуя с мечом: Вечный дозор",
+ "Description": "Подробная схема изготовления предмета декора «Статуя с мечом: Вечный дозор».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Почтовый ящик из древесины мальвы: Хранилище",
+ "Description": "Подробная схема изготовления предмета декора «Почтовый ящик из древесины мальвы: Хранилище».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Дверная рама из древесины мальвы: Нежная мелодия",
+ "Description": "Подробная схема изготовления предмета декора «Дверная рама из древесины мальвы: Нежная мелодия».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Забор из древесины мальвы: Приливы",
+ "Description": "Подробная схема изготовления предмета декора «Забор из древесины мальвы: Приливы».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Истоки музыки",
+ "Description": "Подробная схема изготовления предмета декора «Истоки музыки».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Яростный рог легиона",
+ "Description": "Подробная схема изготовления предмета декора «Яростный рог легиона».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Затаившаяся змея",
+ "Description": "Подробная схема изготовления предмета декора «Затаившаяся змея».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Зеркальная лира",
+ "Description": "Подробная схема изготовления предмета декора «Зеркальная лира».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Хрустальная слава",
+ "Description": "Подробная схема изготовления предмета декора «Хрустальная слава».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Белоснежное вдохновение",
+ "Description": "Подробная схема изготовления предмета декора «Белоснежное вдохновение».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Целебный аромат",
+ "Description": "Подробная схема изготовления предмета декора «Целебный аромат».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Скамейка из древесины мальвы: Скрытая мелодия",
+ "Description": "Подробная схема изготовления предмета декора «Скамейка из древесины мальвы: Скрытая мелодия».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Стул из древесины мальвы: Раскладной",
+ "Description": "Подробная схема изготовления предмета декора «Стул из древесины мальвы: Раскладной».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Фонарь Музыкального города: Пешеходная подсветка",
+ "Description": "Подробная схема изготовления предмета декора «Фонарь Музыкального города: Пешеходная подсветка».\nПосле использования чертежа вы можете перейти в меню создания для просмотра.",
+ "TypeDescription": "Чертёж декора",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/RU/Meta.json b/Genshin/RU/Meta.json
index 12310944..7b6274a7 100644
--- a/Genshin/RU/Meta.json
+++ b/Genshin/RU/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "36E50E856CA38812",
- "AchievementGoal": "88C2E99D9F9D7059",
- "Avatar": "702948B86B4C7A78",
+ "Achievement": "8E453B2D0E48FA3B",
+ "AchievementGoal": "A416F7D15A69D07B",
+ "Avatar": "89C988C9C4534EA6",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "F9691E5CA20E080E",
- "DisplayItem": "32EDBEB67FF4E23D",
- "Furniture": "F8609B0ECD97DA4F",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "4D259BD67FDEFD9D",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "0CF11EAFD280049A",
+ "DisplayItem": "EB332E1B2B1F3335",
+ "Furniture": "1135F01A5D1655B9",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "80DD6A4C0EF448AF",
"FurnitureType": "234479FC6C8EC63F",
"GachaEvent": "4676829126E5137E",
- "Material": "DD15EC4A6FE2DAA3",
- "Monster": "461089676A6C62B1",
+ "Material": "9AC2F640649E4813",
+ "Monster": "62998C0B5F1F89BD",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "46CCCD43584C35D5",
- "Reliquary": "23035F3677477EA7",
+ "ProfilePicture": "A044282FBEC5F92A",
+ "Reliquary": "165B72C3CCC8FDC7",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "CF75827752299586",
+ "ReliquarySet": "186E12EC041560D0",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "10F7B4805B811EAB",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "B64DAEF49E4F5594",
- "Weapon": "6316CCCF56DBAC54",
+ "TowerFloor": "7A07B6FCC30B52D6",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "476B4CC126774482",
+ "Weapon": "2FE55CEC20CC99F3",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/RU/Monster.json b/Genshin/RU/Monster.json
index fbfee59b..fbbfd53c 100644
--- a/Genshin/RU/Monster.json
+++ b/Genshin/RU/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Вишап глубин: Исток",
+ "Title": "Вишап глубин: Исток",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Легат големов",
+ "Title": "«Статуя из мрамора и латуни»",
+ "Description": "Голем в форме кентавра из мрамора и латуни. Под твёрдой каменной оболочкой течёт кровь ихора. Возвышаясь, как командир армии, он готов растоптать любого врага, посягнувшего на его честь.\nЗатонувшие древние цивилизации верили, что война, как и музыка, - это искусство, которое должно подчиняться ритму. Командир легиона должен быть подобен дирижёру оркестра, относясь к щиту и мечу в своих руках как к струнам и смычку лиры, играя мелодию огня в безжалостном бою.\n«Война - необходимое зло на пути к бесконечному миру». Так говорил гармост, возглавлявший легионы големов и однажды покоривший всё высокое море.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Преторианец",
+ "Title": "Преторианец легиона Атанатой",
+ "Description": "Движущаяся статуя в форме воина, который замахнётся мечом на всех, кто посмеет вторгнуться на территорию под его надзором. Неизвестно, что их питает - душа или магия.\nГоворят, что армии големов некогда покорили народы, называвшие высокое море своим домом. Возможно, среди них был и этот народ. Великие башни и дворцы, ныне спящие под волнами, когда-то были свидетелями судьбы тех, кто встал на пути колеса судьбы.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "Всепожирающий нарвал",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "Слуга",
+ "Title": "Слуга",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/RU/ProfilePicture.json b/Genshin/RU/ProfilePicture.json
index 27270086..0fcfb280 100644
--- a/Genshin/RU/ProfilePicture.json
+++ b/Genshin/RU/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Тиори"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Арлекино"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Маска Ханатирусато"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Временная настоятельница святилища Асасэ"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "Громовая птица и мальчик"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Дайнити Микоси"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Подпись Чжи Цюн"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Арама"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Джехт и Бенбен"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Матерь джиннов"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Цветочная хранительница"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Рады встретиться"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Анн и Мари-Анн"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Катерпиллер"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Эмблема механизма"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "Бесформенное общество"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Пашив!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Подношение Заветного нефрита"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Господин Осси"
}
]
\ No newline at end of file
diff --git a/Genshin/RU/Reliquary.json b/Genshin/RU/Reliquary.json
index 2c9a95ef..2c88ea5d 100644
--- a/Genshin/RU/Reliquary.json
+++ b/Genshin/RU/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Верные песочные часы",
"Description": "Песочные часы, на которые полагалась ведьма из истории. Говорят, если произнести над ними неправильное заклинание, время начнёт идти чрезвычайно быстро.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Неистовая рапсодия ихора",
+ "Description": "Обожжённый кубок с медным основанием. Когда-то его наполняло райское вино.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ночные раздумья древнего моря",
+ "Description": "Украшение в виде пера, вырезанное по подобию золотых пчёл из легенд. Кажется, будто они трепещут при малейшем дуновении ветерка.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Вальс увядших фантазий",
+ "Description": "Маска, когда-то покрытая сусальным золотом. Возможно, это реликвия полководца древности, возглавлявшего легионы.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Увертюра стройной симфонии",
+ "Description": "Распустившийся цветок, украшенный золотом и лазуритом. Когда-то такие медали даровались бессмертным.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Скерцо поворотов судьбы",
+ "Description": "Часы, выполненные по образу колеса судьбы. Они давно остановили свой ход.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Неистовая рапсодия ихора",
+ "Description": "Обожжённый кубок с медным основанием. Когда-то его наполняло райское вино.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ночные раздумья древнего моря",
+ "Description": "Украшение в виде пера, вырезанное по подобию золотых пчёл из легенд. Кажется, будто они трепещут при малейшем дуновении ветерка.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Вальс увядших фантазий",
+ "Description": "Маска, когда-то покрытая сусальным золотом. Возможно, это реликвия полководца древности, возглавлявшего легионы.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Увертюра стройной симфонии",
+ "Description": "Распустившийся цветок, украшенный золотом и лазуритом. Когда-то такие медали даровались бессмертным.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Скерцо поворотов судьбы",
+ "Description": "Часы, выполненные по образу колеса судьбы. Они давно остановили свой ход.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Чаша замысла",
+ "Description": "Глиняный трёхногий кубок. Когда-то герои собирались у костра, возносили кубки и пили всласть, обсуждая свои стремления и надежды.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Блёклый изумрудный хвост",
+ "Description": "Плюмаж, который давно утратил свой блеск. Говорят, выгравированные на нём узоры - работа мастера давних времён.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Невенчанная корона",
+ "Description": "Золотой венец, украшенный бирюзой и изумрудными перьями. Он всегда покоился на бархатной подушке и ни разу не использовался на коронации.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Тёмный плод ярких цветов",
+ "Description": "Цветок, вырезанный из серого камня и искусно украшенный сусальным золотом. Легенды гласят, что во время войны по ним отличали друзей от врагов.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Момент обретения",
+ "Description": "Солнечные часы, использовавшиеся для отсчёта времени в древнем царстве. На некоторых делениях нанесены крошечные отметки, которые можно увидеть только при внимательном рассмотрении.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Чаша замысла",
+ "Description": "Глиняный трёхногий кубок. Когда-то герои собирались у костра, возносили кубки и пили всласть, обсуждая свои стремления и надежды.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Блёклый изумрудный хвост",
+ "Description": "Плюмаж, который давно утратил свой блеск. Говорят, выгравированные на нём узоры - работа мастера давних времён.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Невенчанная корона",
+ "Description": "Золотой венец, украшенный бирюзой и изумрудными перьями. Он всегда покоился на бархатной подушке и ни разу не использовался на коронации.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Тёмный плод ярких цветов",
+ "Description": "Цветок, вырезанный из серого камня и искусно украшенный сусальным золотом. Легенды гласят, что во время войны по ним отличали друзей от врагов.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Момент обретения",
+ "Description": "Солнечные часы, использовавшиеся для отсчёта времени в древнем царстве. На некоторых делениях нанесены крошечные отметки, которые можно увидеть только при внимательном рассмотрении.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/RU/ReliquarySet.json b/Genshin/RU/ReliquarySet.json
index 4fe05a21..777b65ef 100644
--- a/Genshin/RU/ReliquarySet.json
+++ b/Genshin/RU/ReliquarySet.json
@@ -901,5 +901,41 @@
"Увеличивает силу атаки на 18%.",
"После использования элементального навыка бонус Гео урона на 10 сек. увеличивается на 20%. Если персонаж находится под защитой щита, созданного реакцией Кристалл, этот эффект увеличивается на 150%. Через 1 сек. после потери щита это дополнительное увеличение исчезает."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Фрагмент гармонической фантазии",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "Увеличивает силу атаки на 18%.",
+ "Когда значение Долга жизни увеличивается или уменьшается, наносимый персонажем урон увеличивается на 18% на 6 сек. Эффект может складываться до 3 раз."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Незаконченные грёзы",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "Увеличивает силу атаки на 18%.",
+ "Урон персонажа после того, как он покидает поле боя на 3 сек., повышается на 50%. В бою, если поблизости не менее 6 сек. нет врагов со статусом Горение, персонаж теряет 10% упомянутого увеличения урона в секунду, пока оно не упадёт до 0%. Если поблизости есть враги со статусом Горение, увеличение урона повышается на 10% в секунду, пока не достигнет 50%. Этот эффект срабатывает, даже если экипированный персонаж не на поле боя."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/RU/TowerFloor.json b/Genshin/RU/TowerFloor.json
index 29b0ea06..0792703d 100644
--- a/Genshin/RU/TowerFloor.json
+++ b/Genshin/RU/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Поток артерий земли будет нормальным только для этого этажа."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Все члены отряда получают 75% бонус Пиро урона."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Только для этого этажа поток артерий земли будет нормальным."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/RU/TowerLevel.json b/Genshin/RU/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/RU/TowerLevel.json
+++ b/Genshin/RU/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/RU/TowerSchedule.json b/Genshin/RU/TowerSchedule.json
index e0edf1f0..14221ed8 100644
--- a/Genshin/RU/TowerSchedule.json
+++ b/Genshin/RU/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Падающая луна",
- "Descriptions": [
- "При попадании атаки в падении активного персонажа по противнику, на месте персонажа возникает ударная волна, которая наносит истинный урон по противникам поблизости. Таким образом можно вызвать волну максимум один раз в 2 сек."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Расколотая луна",
- "Descriptions": [
- "Когда персонаж создаёт Гео конструкцию, на его месте возникает ударная волна, которая наносит истинный урон по противникам поблизости. Таким образом можно вызвать волну максимум один раз в 6 сек."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Гравийная луна",
- "Descriptions": [
- "Когда персонаж наносит противнику Гео урон, у этого персонажа начинается подсчёт. Подсчёт срабатывает не чаще одного раза в 0,1 сек. Когда подсчёт достигает 3, персонаж получает Печать Гравия, которая даёт 50% бонус Гео урона на 10 сек."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Луна штормовых ветров",
- "Descriptions": [
- "Когда персонаж вызывает реакцию Рассеивание, урон обычной атаки, заряженной атаки и атаки в падении у всех членов отряда увеличивается на 20%. Эффект длится 10 сек., может возникнуть один раз в 0,1 сек. и складывается до 3 раз. Длительность каждого уровня рассчитывается отдельно."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"Когда активный персонаж наносит урон противнику с помощью атаки в падении, его урон атаки в падении увеличивается на 20% на 8 сек. Эффект может возникнуть один раз в 0,1 сек., складывается до 3 раз. Длительность каждого уровня рассчитывается отдельно. Эффект будет снят, если персонаж покинет поле боя."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Падающая луна",
+ "Descriptions": [
+ "При попадании атаки в падении активного персонажа по противнику, на месте персонажа возникает ударная волна, которая наносит истинный урон по противникам поблизости. Таким образом можно вызвать волну максимум один раз в 2 сек."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Расколотая луна",
+ "Descriptions": [
+ "Когда персонаж создаёт Гео конструкцию, на его месте возникает ударная волна, которая наносит истинный урон по противникам поблизости. Таким образом можно вызвать волну максимум один раз в 6 сек."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Гравийная луна",
+ "Descriptions": [
+ "Когда персонаж наносит противнику Гео урон, у этого персонажа начинается подсчёт. Подсчёт срабатывает не чаще одного раза в 0,1 сек. Когда подсчёт достигает 3, персонаж получает Печать Гравия, которая даёт 50% бонус Гео урона на 10 сек."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Луна штормовых ветров",
+ "Descriptions": [
+ "Когда персонаж вызывает реакцию Рассеивание, урон обычной атаки, заряженной атаки и атаки в падении у всех членов отряда увеличивается на 20%. Эффект длится 10 сек., может возникнуть один раз в 0,1 сек. и складывается до 3 раз. Длительность каждого уровня рассчитывается отдельно."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Огнедышащая луна",
+ "Descriptions": [
+ "После того как персонаж применяет по противнику реакции Пар, Перегрузка, Таяние, Горение, Цветение, Пиро Рассеивание или Пиро Кристалл, сопротивление противника всем элементам и физ. сопротивление снижаются на 30% на 4 сек."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Благородная луна",
+ "Descriptions": [
+ "Когда персонаж получает лечение, его сила атаки повышается на 50% на 3 сек."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Тактическая луна",
+ "Descriptions": [
+ "Когда текущее HP персонажа увеличивается или уменьшается, он получает 16% бонус урона всех элементов и физ. урона на 8 сек. Эффект складывается до 3 раз. Отсчёт времени каждого уровня происходит отдельно."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/RU/Weapon.json b/Genshin/RU/Weapon.json
index 3fce5419..e48b3ed5 100644
--- a/Genshin/RU/Weapon.json
+++ b/Genshin/RU/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Очертания алой луны",
+ "Description": "Это острое копьё отливает алым лунным блеском. Говорят, во времена древней династии оно служило ритуальным орудием для молитв и было способно объединить два мира, но нынешние люди давно забыли эти традиции и верования.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Тень пепельного солнца",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "Попадание заряженной атакой по врагу наделяет Долгом жизни, равным 25% от макс. HP. Этот эффект может возникнуть раз в 14 сек. Кроме того, пока экипированный персонаж наделён Долгом жизни, наносимый им урон повышается на 12%. Если значение Долга жизни равно или превышает 30% от макс. HP, наносимый урон дополнительно повышается на 24%."
+ },
+ {
+ "Level": 1,
+ "Description": "Попадание заряженной атакой по врагу наделяет Долгом жизни, равным 25% от макс. HP. Этот эффект может возникнуть раз в 14 сек. Кроме того, пока экипированный персонаж наделён Долгом жизни, наносимый им урон повышается на 16%. Если значение Долга жизни равно или превышает 30% от макс. HP, наносимый урон дополнительно повышается на 32%."
+ },
+ {
+ "Level": 2,
+ "Description": "Попадание заряженной атакой по врагу наделяет Долгом жизни, равным 25% от макс. HP. Этот эффект может возникнуть раз в 14 сек. Кроме того, пока экипированный персонаж наделён Долгом жизни, наносимый им урон повышается на 20%. Если значение Долга жизни равно или превышает 30% от макс. HP, наносимый урон дополнительно повышается на 40%."
+ },
+ {
+ "Level": 3,
+ "Description": "Попадание заряженной атакой по врагу наделяет Долгом жизни, равным 25% от макс. HP. Этот эффект может возникнуть раз в 14 сек. Кроме того, пока экипированный персонаж наделён Долгом жизни, наносимый им урон повышается на 24%. Если значение Долга жизни равно или превышает 30% от макс. HP, наносимый урон дополнительно повышается на 48%."
+ },
+ {
+ "Level": 4,
+ "Description": "Попадание заряженной атакой по врагу наделяет Долгом жизни, равным 25% от макс. HP. Этот эффект может возникнуть раз в 14 сек. Кроме того, пока экипированный персонаж наделён Долгом жизни, наносимый им урон повышается на 28%. Если значение Долга жизни равно или превышает 30% от макс. HP, наносимый урон дополнительно повышается на 56%."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/RU/WeaponPromote.json b/Genshin/RU/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/RU/WeaponPromote.json
+++ b/Genshin/RU/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/TH/Achievement.json b/Genshin/TH/Achievement.json
index 21fc1cb0..9e7e3808 100644
--- a/Genshin/TH/Achievement.json
+++ b/Genshin/TH/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "ทะเลของผองเรา",
+ "Description": "เปิดแผนที่ Nostoi Region ในพื้นที่ Fontaine",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "ทำนองประสานนิรันดร์",
+ "Description": "เปิดแผนที่ Sea of Bygone Eras ในพื้นที่ Fontaine",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "จากทะเลสู่ทะเล",
+ "Description": "ปลดล็อกจุดเทเลพอร์ตทั้งหมดใน Nostoi Region และ Sea of Bygone Eras ของพื้นที่ Fontaine",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "เส้นทางอันศักดิ์สิทธิ์ - บทกวีแห่งทะเลโบราณ",
+ "Description": "ปลดผนึกวิหารแห่งห้วงลึกทั้งหมดใน Nostoi Region และ Sea of Bygone Eras ของพื้นที่ Fontaine",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "ผู้นำทางแห่ง Domus Aurea",
+ "Description": "ตาม Seelie ใน Nostoi Region และ Sea of Bygone Eras ไปยังแท่นของมัน 6 ครั้ง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "นักล่าขุมทรัพย์แห่งทะเลโบราณ",
+ "Description": "เปิดหีบสมบัติใน Nostoi Region และ Sea of Bygone Eras 30 หีบ",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "นักล่าขุมทรัพย์แห่งทะเลโบราณ",
+ "Description": "เปิดหีบสมบัติใน Nostoi Region และ Sea of Bygone Eras 60 หีบ",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "นักล่าขุมทรัพย์แห่งทะเลโบราณ",
+ "Description": "เปิดหีบสมบัติใน Nostoi Region และ Sea of Bygone Eras 120 หีบ",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "นักผจญภัยแห่งทะเลโบราณ",
+ "Description": "สำเร็จการท้าทายจำกัดเวลาในโลกกว้างของพื้นที่ Nostoi Region และ Sea of Bygone Eras 6 ครั้ง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "นักผจญภัยแห่งทะเลโบราณ",
+ "Description": "สำเร็จการท้าทายจำกัดเวลาในโลกกว้างของพื้นที่ Nostoi Region และ Sea of Bygone Eras 12 ครั้ง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "นักผจญภัยแห่งทะเลโบราณ",
+ "Description": "สำเร็จการท้าทายจำกัดเวลาในโลกกว้างของพื้นที่ Nostoi Region และ Sea of Bygone Eras 24 ครั้ง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "เสียงสะท้อนจากบทเพลงอันยิ่งใหญ่",
+ "Description": "บรรเลงบทเพลงทั้งหมดที่มีใน \"กล่องดนตรีโบราณเล่นอัตโนมัติ\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "บทกวีสอดประสาน",
+ "Description": "สำเร็จ \"บทกวีสอดประสาน\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "\"Cineas\"",
+ "Description": "เอาชนะตำนานท้องถิ่น - Cineas",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Vishap ซิ่งของ Scylla",
+ "Description": "ใช้กระแสน้ำที่ Scylla เรียกมาเพื่อไปยังจุดหมายเป็นครั้งแรก",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "ข้าขอเอ่ยถาม เจ้าใช่มนุษย์หรือไม่?",
+ "Description": "หยุด และเก็บคัมภีร์กรีมัวร์อันลึกลับได้เป็นครั้งแรก",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "แด่ผู้เป็นที่รักของหนังสือ",
+ "Description": "ใช้คัมภีร์กรีมัวร์เพื่อเปิดใช้งานตู้หนังสือลึกลับทั้งหมดในปราสาทที่ซีดจาง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "\"คนต่างแดนพเนจร\"",
+ "Description": "นำโน้ตเพลงที่สูญหายกลับมาสู่แสงสว่างอีกครั้ง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "นั่นเรียกว่าซ่อนแล้วเหรอ!",
+ "Description": "รวบรวมสมบัติทั้งสี่ที่ Juliano ทิ้งเอาไว้",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "หน้าที่ของผู้ดูแล",
+ "Description": "นำอาหารสดใหม่มาให้ \"Osse\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "Muse คนที่สิบ",
+ "Description": "ควบคุมพลังของ \"บทเพลง\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Odyssey บนผนัง",
+ "Description": "สำเร็จการแสดงบนเวทีในปราสาทที่ซีดจาง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "\"โปรดบอกประชาชนในเมืองหลวง...\"",
+ "Description": "\"พวกข้าจักหลับใหลอยู่ ณ ที่แห่งนี้ และรักษาคำปฏิญาณไปจนตาย...\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "รูปแบบอันลึกลับของกาลเวลา",
+ "Description": "แสดงความเคารพแด่เสียงระฆัง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "ครั้งหนึ่งเคยต่อต้านโลก",
+ "Description": "ราชาแห่ง Vishap ที่ถูกผนึกไว้นานนับพันปี ได้ตื่นขึ้นมาแล้ว...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "การที่ถนนทุกสายมุ่งสู่ Remam",
+ "Description": "เยี่ยมชม \"นครนิจกาล\" ที่หยุดนิ่ง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "ผู้สืบทอดที่มาช้า",
+ "Description": "ความปรารถนาของเขา ต้องเป็นคุณที่ทำมันให้สำเร็จ",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "หวนคืนบ้านเกิดอย่างช้า ๆ",
+ "Description": "ช่วยเหลือให้ Giustino กลับไปยังบ้านเกิดได้",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "\"ฉันไม่ไว้ใจชาว Remuria...\"",
+ "Description": "\"...ถึงพวกเขาจะเอาเครื่องดนตรีมาก็เถอะ\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "ความผิดที่เหมือนกัน",
+ "Description": "\"การต่อสู้ระยะไกลมันทำให้พวกเราได้เปรียบ... เอ๊ะ?\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "หลังงานเลี้ยง",
+ "Description": "ข้ามผ่านงานเลี้ยงอันนองเลือด โดยมีเดือนดับเป็นสักขีพยาน",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "ซ้อมดับเพลิงโรงละคร",
+ "Description": "ทำลายเกราะของ Legatus Golem ตอนที่มันยกดาบเพื่อปล่อยเพลิงร้อนที่โหมกระหน่ำออกมา",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "ผนึกคำสาปอันเป็นลางร้าย",
+ "Description": "กำจัด Hydro Tulpa ที่อยู่ภายใต้สถานะเสริมพลัง หลังจากดูดซับ Half-Tulpa",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "อยู่ในท้องวาฬสามวันสามคืน",
+ "Description": "หลบหนีจากท้องวาฬโดยไม่ถูกโจมตีจากเงาลวงตา",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "\"ฮวงจุ้ย!\"",
+ "Description": "ในการท้าทายหนึ่งครั้ง ใช้ปฏิกิริยาธาตุทำให้ Solitary Suanni อยู่ในสถานะอัมพาต ขณะรวบรวมพลังเซียนธาตุลม และธาตุน้ำ",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "หากเจ้ากระหายเลือด...",
+ "Description": "ในระหว่างการท้าทาย \"The Knave\" หนึ่งครั้ง ได้ปล่อย Scarlet Nighttide ออกมาสี่ครั้ง",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "สว่างกว่าสีขาว",
+ "Description": "ในระหว่างการท้าทาย \"The Knave\" หนึ่งครั้ง ไม่โดนการโจมตีของเธอ ในขณะที่ยังติดสถานะบ่วงพันธะชีวัน และเอาชนะ The Knave",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "ซากปรักหักพังในความฝันนั้น...",
+ "Description": "ร่วมเป็นสักขีพยานในเรื่องราวของ \"คลับจินตนาการ\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/TH/AchievementGoal.json b/Genshin/TH/AchievementGoal.json
index 30639465..44c36cf9 100644
--- a/Genshin/TH/AchievementGoal.json
+++ b/Genshin/TH/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "ผู้ท้าทาย - ชุดที่ 9",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "ดันเจี้ยนและ Spiral Abyss - ชุดที่ 1",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah! ชุดที่ 1",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya ไม่เชื่อในน้ำตา - ชุดที่ 1",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "เรื่องในอดีตของ Stone Harbor - ชุดที่ 1",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "พบกันในต่างโลก - ชุดที่ 1",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "พบกันในต่างโลก - ชุดที่ 2",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "พบกันในต่างโลก - ชุดที่ 3",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "พบกันในต่างโลก - ชุดที่ 4",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "แขกผู้มาเยือนภูเขาหิมะ",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "โลกภายนอกแดนสวรรค์ - ชุดที่ 1",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "โลกภายนอกแดนสวรรค์ - ชุดที่ 2",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "โลกภายนอกแดนสวรรค์ - ชุดที่ 3",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma: สายฟ้าและหมู่เกาะนิจนิรันดร์ (I)",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma: สายฟ้าและหมู่เกาะนิจนิรันดร์ (II)",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "บันทึกแห่งทะเลหมอก",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "คำแนะนำการตกปลาแห่ง Teyvat - ชุดที่ 1",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "แสงในยามกลางวัน",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "เหมืองอันสว่างไสว",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru - ป่าฝนซ่อนเร้นภูมิปัญญา",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru - ที่ราบทรายสีทอง: ตอนที่ 1",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru - ที่ราบทรายสีทอง: ตอนที่ 2",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "เกมกลเจ็ดอัจฉริยะ",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "ทะเลทรายที่ได้รับพร",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine - เริงระบำในน้ำค้างขาว I",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine - เริงระบำในน้ำค้างขาว II",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine - เริงระบำในน้ำค้างขาว III",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "ความรุ่งโรจน์ของ Chenyu",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "บทกวีแห่งทะเลโบราณ",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/TH/Avatar.json b/Genshin/TH/Avatar.json
index 9ed59361..3dd6028d 100644
--- a/Genshin/TH/Avatar.json
+++ b/Genshin/TH/Avatar.json
@@ -2152,7 +2152,7 @@
},
{
"Title": "เรื่องราวของตัวละคร 1",
- "Context": "ตระกูล Gunnhildr คือตระกูลอัศวินอันเก่าแก่ โดยว่ากันว่าพวกเขาได้เฝ้าคุ้มครอง Mondstadt ตั้งแต่วันที่ประวัติศาสตร์ถูกเขียนบันทึกลงในวันแรก\nอย่างไรก็ตาม มันเป็นเรื่องธรรมดาที่สายเลือดที่มีประวัติอันยาวนาน จะมาพร้อมกับความรับผิดชอบที่ยิ่งใหญ่ ซึ่ง Jean นั้นถูกเลี้ยงดูโดยแม่ของเธอในฐานะทายาทอัศวินตั้งแต่ยังเล็ก\nไม่ว่าจะรูปลักษณ์หรือกิริยามารยาทที่แสดงถึงความงามสง่าของอัศวิน ประวัติศาสตร์และบทกวีของการหล่อหลอมจิตวิญญาณของอัศวิน รวมไปถึงการฝึกฝนทักษะดาบ และสมรรถนะร่างกายของอัศวินนั้น... ทั้งหมดนี้ ล้วนเป็นสิ่งที่ Jean ต้องร่ำเรียนฝึกฝน ต้องทำเช่นนี้จึงจะสามารถยึดถือหลักคำสอนของตระกูล Gunnhildr ที่ว่า: \"ปกป้อง Mondstadt\" ไว้ได้\nร้านเหล้าในสมัยก่อนมีเรื่องตลกเล่าต่อกันว่า: เหล่าลูกชายลูกสาวคนโตของตระกูล Gunnhildr นั้น สามารถพูดคำว่า \"ปกป้อง Mondstadt ตลอดไป\" ได้ก่อนเรียนรู้ที่จะพูดคำว่า \"แม่\" เป็นซะอีก\nในวัยเด็ก ยามเงยหน้าขึ้นจากการอ่าน \"สายลมในป่าเขา - เรื่องราวที่ไม่ธรรมดา\" แล้ว ได้เห็นเด็กวัยเดียวกันถือกังหันลมวิ่งหัวเราะผ่านทางหน้าต่างไปนั้น เด็กน้อย Jean ก็สามารถเข้าใจความหมายของมันได้โดยทันที\nเฉกเช่นทุกวันนี้ เมื่อเงยหน้าขึ้นจากเอกสารกองพะเนิน และมองเห็นเหล่าอนาคตของ Mondstadt ถือกังหันลมวิ่งหัวเราะผ่านไปมาตามถนน เธอผู้ทำหน้าที่รักษาการผู้บัญชาการก็ไม่เคยรู้สึกเสียดายวันคืนเหล่านั้นเลย\n\"นี่คือสิ่งที่ถูกต้อง ไม่ว่าจะต้องลำบากเพียงไหน ก็ควรทำสิ่งที่ถูกต้องให้สำเร็จจงได้\""
+ "Context": "ตระกูล Gunnhildr คือตระกูลอัศวินอันเก่าแก่ โดยว่ากันว่าพวกเขาได้เฝ้าคุ้มครอง Mondstadt ตั้งแต่วันที่ประวัติศาสตร์ถูกเขียนบันทึกลงในวันแรก\nอย่างไรก็ตาม มันเป็นเรื่องธรรมดาที่สายเลือดที่มีประวัติอันยาวนาน จะมาพร้อมกับความรับผิดชอบที่ยิ่งใหญ่ ซึ่ง Jean นั้นถูกเลี้ยงดูโดยแม่ของเธอในฐานะทายาทอัศวินตั้งแต่ยังเล็ก\nไม่ว่าจะรูปลักษณ์หรือกิริยามารยาทที่แสดงถึงความงามสง่าของอัศวิน ประวัติศาสตร์และบทกวีของการหล่อหลอมจิตวิญญาณของอัศวิน รวมไปถึงการฝึกฝนทักษะดาบ และสมรรถนะร่างกายของอัศวินนั้น... ทั้งหมดนี้ ล้วนเป็นสิ่งที่ Jean ต้องร่ำเรียนฝึกฝน ต้องทำเช่นนี้จึงจะสามารถยึดถือหลักคำสอนของตระกูล Gunnhildr ที่ว่า: \"ปกป้อง Mondstadt\" ไว้ได้\nร้านเหล้าในสมัยก่อนมีเรื่องตลกเล่าต่อกันว่า: เหล่าลูกชายลูกสาวคนโตของตระกูล Gunnhildr นั้น สามารถพูดคำว่า \"ปกป้อง Mondstadt ตลอดไป\" ได้ก่อนเรียนรู้ที่จะพูดคำว่า \"แม่\" เป็นซะอีก\nในวัยเด็ก ยามเงยหน้าขึ้นจากการอ่าน \"สายลมในป่าเขา - เรื่องราวที่ผ่านการคัดสรร\" แล้ว ได้เห็นเด็กวัยเดียวกันถือกังหันลมวิ่งหัวเราะผ่านทางหน้าต่างไปนั้น เด็กน้อย Jean ก็สามารถเข้าใจความหมายของมันได้โดยทันที\nเฉกเช่นทุกวันนี้ เมื่อเงยหน้าขึ้นจากเอกสารกองพะเนิน และมองเห็นเหล่าอนาคตของ Mondstadt ถือกังหันลมวิ่งหัวเราะผ่านไปมาตามถนน เธอผู้ทำหน้าที่รักษาการผู้บัญชาการก็ไม่เคยรู้สึกเสียดายวันคืนเหล่านั้นเลย\n\"นี่คือสิ่งที่ถูกต้อง ไม่ว่าจะต้องลำบากเพียงไหน ก็ควรทำสิ่งที่ถูกต้องให้สำเร็จจงได้\""
},
{
"Title": "เรื่องราวของตัวละคร 2",
@@ -20779,7 +20779,7 @@
"Context": "ได้ยินมาว่าเขาแบ่งตนเองในแต่ละช่วงวัยออกเป็นส่วน ๆ และสร้างเป็นร่างเทียมขึ้นมา เพื่อรับผิดชอบภารกิจที่แตกต่างกันไป มันช่วยไม่ได้ล่ะนะ เพื่อนร่วมงานของฉันมีแต่พวกไม่ปกติกันทั้งนั้น พอมาคิดกลับกันแล้ว ถ้าวันนึงฉันได้เจอกับร่างเทียมของตัวเองละก็... ฮ่า ๆ คงต้องต่อสู้ตัดสินชะตากับอีกฝ่ายแล้วล่ะ ว่าใครกันแน่ที่สมควรมีชีวิตอยู่ต่อไป"
},
{
- "Title": "เกี่ยวกับ The Damselette...",
+ "Title": "เกี่ยวกับ Damselette...",
"Context": "อันดับของผู้บริหาร Fatui นั้นแบ่งตามระดับความสามารถ ฉันไม่เข้าใจเลยว่าทำไมเด็กสาวคนนั้นถึงได้เป็น \"อันดับที่ 3\" ถ้ามีโอกาส ฉันก็อยากจะลองประมือกับพวกผู้บริหารที่อันดับสูงกว่าฉันสักครั้งล่ะนะ แต่ก็มักจะมีความรู้สึกที่ว่าไม่อยากจะประมือกับหล่อนสักเท่าไหร่... แต่ไม่ว่ายังไง เธอเองก็ระวังตัวด้วยนะ"
},
{
@@ -70470,7 +70470,7 @@
},
{
"Title": "เรื่องราวของตัวละคร 2",
- "Context": "ชาว Sumeru เรียกกลุ่มคนที่ช่วยชีวิตของท่านหญิงน้อย Kusanali ว่าฮีโร่ ในบรรดาคนที่สรรเสริญพวกเขานั้น ไม่มีใครรู้รายละเอียดโดยรวมของเหตุการณ์นี้เลยสักคน พวกเขาได้ยินมาเพียงแค่จุดเล็ก ๆ เท่านั้น แต่กลับมองมันเป็นดั่งเรื่องราวที่งดงาม ในฐานะคนที่เข้าร่วมอย่าง Alhaitham นั้น เขาไม่ได้รู้สึกอะไรกับการได้รับการยกยอว่าเป็นฮีโร่มากนัก เขาคิดว่าเรื่องนี้ไม่ใช่เรื่องที่ควรหยิบยกมาพูดด้วยซ้ำ\nนอกจากนี้ทางสถาบันยังได้พยายามเชิญ Alhaitham ให้ขึ้นเป็นมหาปราชญ์อยู่หลายต่อหลายครั้ง แต่ล้วนถูกปฏิเสธทุกครั้งไป แต่ท่ามกลางสถานการณ์ที่วุ่นวายแบบนี้ Alhaitham จึงได้ยอมตกลงทำหน้าที่เป็นตัวแทนมหาปราชญ์เป็นการชั่วคราว\nการปฏิเสธเข้ารับตำแหน่งมหาปราชญ์เป็นสิ่งที่น่าเหลือเชื่อมากอยู่แล้ว แต่ที่ยากเสียยิ่งกว่ายากคือการที่ผู้คนจะยอมเชื่อว่า การที่คนคนหนึ่งได้ทำหน้าที่ตัวแทนมหาปราชญ์แล้ว กลับไม่ยอมใช้ประโยชน์จากจุดนั้นในการเข้ารับตำแหน่ง แต่กลับลาออกตามกำหนดแล้วกลับไปเป็นเสมียนที่ดูไม่มีความสำคัญอะไรเลย\nถ้าจะพูดว่าเขาได้รับผลประโยชน์อะไรบ้าง อย่างแรกคือด้านการเงิน แม้ว่า Alhaitham จะกลับมารับตำแหน่งเสมียนแล้ว แต่เขาก็ยังสามารถเพลิดเพลินไปกับเบี้ยเลี้ยงของนักปราชญ์ที่ได้รับ นอกจากนี้เขายังมีโครงการวิจัยระดับสูงมากมายที่ลงมือทำเอง ดังนั้นคุณภาพชีวิตจึงไม่มีปัญหาอะไร อย่างที่สองคือ ในแง่ความสัมพันธ์ระหว่างบุคคล หลังจากการช่วยเหลือในครั้งนั้น Alhaitham และผู้ที่เข้าร่วมในแผนนั้นก็ถือว่าเป็นเพื่อนร่วมรบกัน เมื่อพวกเขาเจอกันข้างนอกก็จะพยักหน้าให้กันแทนคำทักทาย\nนอกจากนี้เมื่ออยู่สถาบัน ท่านหญิงน้อย Kusanali ก็มักจะเชิญ Alhaitham มายังวิหารแห่ง Surasthana เป็นครั้งคราวเพื่อหารือเรื่องต่าง ๆ ในที่แห่งนั้นเขาได้พบกับผู้คนไม่น้อยทั้งเจ้าหน้าที่มหามาตรา Cyno, ทหารรับจ้าง Dehya, Nilou ดาวเด่นแห่งโรงละคร Zubayr... ครั้งหนึ่ง Nilou ถึงขั้นถามเขาว่า: \"คุณ Alhaitham คิดแผนที่สุดยอดแบบนี้ออกมาได้ยังไงกัน? คุณรู้มั้ย พอฉันมานึกย้อนดูแล้ว ดีแค่ไหนที่ทั้งคุณ และฉันไม่ได้รับบาดเจ็บ...\"\nพอพูดถึงตรงนี้ Nilou ก็ลังเลอยู่ครู่หนึ่ง แต่ Alhaitham เข้าใจความสงสัยของเธอ ในทางกลับกัน ไม่ว่าใครก็ต้องประหลาดใจที่เขาสามารถรอดพ้นกับดักผลึกความรู้แห่งทวยเทพมาได้ แต่ในมุมมองของ Alhaitham เขาไม่เคยตกอยู่ในอันตรายเพราะเขาไม่ได้ใช้สิ่งเหล่านั้นเลย\nหากต้องการถามว่า Alhaitham ทำได้อย่างไร ก็ต้องขอบคุณตำแหน่งเสมียนที่อำนวยความสะดวกให้เขา ในฐานะนักวิชาการที่โชคดีได้อ่านคำแนะนำที่เกี่ยวข้องของระบบ Akasha เขาได้ศึกษาส่วนประกอบที่ติดตั้งบนศีรษะของ Akasha และผลึกความรู้ และรับรู้วิธีเปลี่ยนสถานะการแสดงผลของ Akasha แถมยังคิดวิธีแก้ไขการแสดงผลภาพที่มากับ Akasha Terminal โดยทำให้มันสามารถโผล่มาทางด้านหลังศีรษะ เพื่อป้องกันการโจมตีที่อาจเกิดขึ้น\nข้อเท็จจริงได้พิสูจน์แล้วว่า การวางแผนเป็นพื้นฐานของทุกสิ่ง และการค้นคว้าเบื้องต้นเป็นพื้นฐานของการวางแผน Alhaitham ย่อมไม่คิดจะเปิดเผยความจริงที่ว่าเขาสบายดีไร้รอยขีดข่วน เขาแค่ถาม Nilou กลับว่า: \"เท่าที่ฉันรู้ Cyno และ Dehya ก็สงสัยเหมือนกับที่คุณถาม แต่คุณกลับเป็นคนเดียวที่มาถามเรื่องนี้ พวกเขากระดากเกินที่จะถามฉันรึไง?\""
+ "Context": "ชาว Sumeru เรียกกลุ่มคนที่ช่วยชีวิตของท่านหญิงน้อย Kusanali ว่าฮีโร่ ในบรรดาคนที่สรรเสริญพวกเขานั้น ไม่มีใครรู้รายละเอียดโดยรวมของเหตุการณ์นี้เลยสักคน พวกเขาได้ยินมาเพียงแค่จุดเล็ก ๆ เท่านั้น แต่กลับมองมันเป็นดั่งเรื่องราวที่งดงาม ในฐานะคนที่เข้าร่วมอย่าง Alhaitham นั้น เขาไม่ได้รู้สึกอะไรกับการได้รับการยกยอว่าเป็นฮีโร่มากนัก เขาคิดว่าเรื่องนี้ไม่ใช่เรื่องที่ควรหยิบยกมาพูดด้วยซ้ำ\nนอกจากนี้ทางสถาบันยังได้พยายามเชิญ Alhaitham ให้ขึ้นเป็นมหาปราชญ์อยู่หลายต่อหลายครั้ง แต่ล้วนถูกปฏิเสธทุกครั้งไป แต่ท่ามกลางสถานการณ์ที่วุ่นวายแบบนี้ Alhaitham จึงได้ยอมตกลงทำหน้าที่เป็นรักษาการมหาปราชญ์เป็นการชั่วคราว\nการปฏิเสธเข้ารับตำแหน่งมหาปราชญ์เป็นสิ่งที่น่าเหลือเชื่อมากอยู่แล้ว แต่ที่ยากเสียยิ่งกว่ายากคือการที่ผู้คนจะยอมเชื่อว่า การที่คนคนหนึ่งได้ทำหน้าที่รักษาการมหาปราชญ์แล้ว กลับไม่ยอมใช้ประโยชน์จากจุดนั้นในการเข้ารับตำแหน่ง แต่กลับลาออกตามกำหนดแล้วกลับไปเป็นเสมียนที่ดูไม่มีความสำคัญอะไรเลย\nถ้าจะพูดว่าเขาได้รับผลประโยชน์อะไรบ้าง อย่างแรกคือด้านการเงิน แม้ว่า Alhaitham จะกลับมารับตำแหน่งเสมียนแล้ว แต่เขาก็ยังสามารถเพลิดเพลินไปกับเบี้ยเลี้ยงของนักปราชญ์ที่ได้รับ นอกจากนี้เขายังมีโครงการวิจัยระดับสูงมากมายที่ลงมือทำเอง ดังนั้นคุณภาพชีวิตจึงไม่มีปัญหาอะไร อย่างที่สองคือ ในแง่ความสัมพันธ์ระหว่างบุคคล หลังจากการช่วยเหลือในครั้งนั้น Alhaitham และผู้ที่เข้าร่วมในแผนนั้นก็ถือว่าเป็นเพื่อนร่วมรบกัน เมื่อพวกเขาเจอกันข้างนอกก็จะพยักหน้าให้กันแทนคำทักทาย\nนอกจากนี้เมื่ออยู่สถาบัน ท่านหญิงน้อย Kusanali ก็มักจะเชิญ Alhaitham มายังวิหารแห่ง Surasthana เป็นครั้งคราวเพื่อหารือเรื่องต่าง ๆ ในที่แห่งนั้นเขาได้พบกับผู้คนไม่น้อยทั้งเจ้าหน้าที่มหามาตรา Cyno, ทหารรับจ้าง Dehya, Nilou ดาวเด่นแห่งโรงละคร Zubayr... ครั้งหนึ่ง Nilou ถึงขั้นถามเขาว่า: \"คุณ Alhaitham คิดแผนที่สุดยอดแบบนี้ออกมาได้ยังไงกัน? คุณรู้มั้ย พอฉันมานึกย้อนดูแล้ว ดีแค่ไหนที่ทั้งคุณ และฉันไม่ได้รับบาดเจ็บ...\"\nพอพูดถึงตรงนี้ Nilou ก็ลังเลอยู่ครู่หนึ่ง แต่ Alhaitham เข้าใจความสงสัยของเธอ ในทางกลับกัน ไม่ว่าใครก็ต้องประหลาดใจที่เขาสามารถรอดพ้นกับดักผลึกความรู้แห่งทวยเทพมาได้ แต่ในมุมมองของ Alhaitham เขาไม่เคยตกอยู่ในอันตรายเพราะเขาไม่ได้ใช้สิ่งเหล่านั้นเลย\nหากต้องการถามว่า Alhaitham ทำได้อย่างไร ก็ต้องขอบคุณตำแหน่งเสมียนที่อำนวยความสะดวกให้เขา ในฐานะนักวิชาการที่โชคดีได้อ่านคำแนะนำที่เกี่ยวข้องของระบบ Akasha เขาได้ศึกษาส่วนประกอบที่ติดตั้งบนศีรษะของ Akasha และผลึกความรู้ และรับรู้วิธีเปลี่ยนสถานะการแสดงผลของ Akasha แถมยังคิดวิธีแก้ไขการแสดงผลภาพที่มากับ Akasha Terminal โดยทำให้มันสามารถโผล่มาทางด้านหลังศีรษะ เพื่อป้องกันการโจมตีที่อาจเกิดขึ้น\nข้อเท็จจริงได้พิสูจน์แล้วว่า การวางแผนเป็นพื้นฐานของทุกสิ่ง และการค้นคว้าเบื้องต้นเป็นพื้นฐานของการวางแผน Alhaitham ย่อมไม่คิดจะเปิดเผยความจริงที่ว่าเขาสบายดีไร้รอยขีดข่วน เขาแค่ถาม Nilou กลับว่า: \"เท่าที่ฉันรู้ Cyno และ Dehya ก็สงสัยเหมือนกับที่คุณถาม แต่คุณกลับเป็นคนเดียวที่มาถามเรื่องนี้ พวกเขากระดากเกินที่จะถามฉันรึไง?\""
},
{
"Title": "เรื่องราวของตัวละคร 3",
@@ -83035,11 +83035,11 @@
"Context": "เราชอบ Lumitoile มากเลยล่ะ สิ่งมีชีวิตพวกนี้สามารถเปล่งแสงของตัวเองออกมาในสถานที่ซึ่งไร้ผู้คนจับจ้อง มันคือ \"ดารา\" ที่แท้จริงในดวงใจของเรา ถ้ามีละครที่ Lumitoile เป็นตัวเอกก็ดีน่ะสิ งั้นเราจะได้แสดงเป็นปลาดาวแสนน่ารักที่หลงฝูงอยู่บนเวทีไงล่ะ"
},
{
- "Title": "เกี่ยวกับ Lyney และ Lynette",
+ "Title": "เกี่ยวกับ Lyney และ Lynette...",
"Context": "แน่นอนว่าเรารู้จัก Lyney และ Lynette อยู่แล้ว เมื่อก่อนเรามักจะไปชมการแสดงของพวกเขาอยู่บ่อย ๆ ถึงพวกเขาจะได้รับความนิยมมาก แต่ก็น้อยกว่าเราอยู่ดี การแสดงที่เรามีส่วนร่วมด้วยต่างหาก ที่เรียกได้ว่าผู้ชมคับคั่งจนไม่เหลือที่นั่ง ถึงขนาดบัตรยืนก็ขายหมดเกลี้ยง ส่วนตอนนี้... เอ่อ... ตอนนี้เราออกจากวงการแล้วล่ะ ก็ไม่แปลกหรอกถ้าความนิยมจะลดน้อยลง!"
},
{
- "Title": "เกี่ยวกับ Neuvillette",
+ "Title": "เกี่ยวกับ Neuvillette...",
"Context": "ฉันขอบคุณ Neuvillette ที่คอยทุ่มเทให้กับ Fontaine มาตลอดหลายร้อยปี เหมือนว่าเขาก็ไม่ได้จะเอาผิดเราที่หลอกลวงประชาชน ถึงยังไงตอนนี้ก็ไม่มีงานอะไรที่ต้องทำควบคู่กันแล้ว ส่วนเราก็ไม่ได้ไปพระราชวัง Mermonia มานานแล้วด้วย นี่คงจะเป็นเรื่องดีสำหรับทั้งสองฝ่ายใช่มั้ย?"
},
{
@@ -83051,19 +83051,19 @@
"Context": "นางเป็นคนที่เข้มแข็งมากจริง ๆ คนที่เข้มแข็งไม่ว่าจะเกิดอะไรขึ้น ก็จะเรียกแรงฮึดกลับมาได้เร็วเสมอ และทำเหมือนกับไม่เป็นอะไร แบบนี้คนรอบข้างจะได้ไม่ต้องแบกรับแรงกดดันเพิ่ม เราเคยเห็นการประลองระหว่าง Callas และ Clorinde ซึ่งในด้านนี้ ตัวของ Navia เอง... ก็คล้ายกับพ่อของนางมากขึ้นเรื่อย ๆ แล้วล่ะ"
},
{
- "Title": "เกี่ยวกับ The Knave",
+ "Title": "เกี่ยวกับ The Knave...",
"Context": "The Knave? คะ...ใครกัน? เราลืมไปแล้วล่ะ ถ้าเก็บเงาร่างที่น่ากลัวขนาดนั้นไว้ในความทรงจำ เดี๋ยวตอนกลางคืนจะนอนฝันร้ายได้"
},
{
- "Title": "เกี่ยวกับ Charlotte",
+ "Title": "เกี่ยวกับ Charlotte...",
"Context": "ช่วงนี้เราเห็น Charlotte วิ่งวุ่นไปมาอยู่บ่อย ๆ นางเหมือนจะอยากนัดสัมภาษณ์พิเศษกับเรามาก ต่อให้เราปฏิเสธไปไม่รู้กี่ครั้งแล้ว นางก็ไม่เคยยอมแพ้เลย เดิมทีเราแอบโกรธอยู่เหมือนกัน แต่นางพูดกับเราอย่างแน่วแน่ว่า... นางอยากให้ประชาชนรู้จักตัวเราที่แท้จริงมากยิ่งขึ้น และเชื่อว่าพวกเขาจะเข้าใจความลำบากของเราได้ ซึ่งเราก็ไม่รู้จะตอบรับน้ำใจนางยังไงดี บางทีนางอาจจะพูดถูก แต่เรายังไม่พร้อม..."
},
{
- "Title": "เกี่ยวกับ Wriothesley",
+ "Title": "เกี่ยวกับ Wriothesley...",
"Context": "เราไม่ค่อยได้คุยกับเขาหรอก แต่ Neuvillette บอกว่าเขาเชื่อถือได้ เราเลยคิดว่าเขาน่าจะเป็นคนดีละมั้ง! อ้อ จริงสิ ก่อนหน้านี้เราเคยได้รับชาที่เขาส่งมาให้ด้วย รสชาติไม่เลวเลย"
},
{
- "Title": "เกี่ยวกับ Clorinde",
+ "Title": "เกี่ยวกับ Clorinde...",
"Context": "ในความทรงจำของเรา ปกติ Clorinde ไม่ค่อยชอบพูดเท่าไหร่ แต่นางอยู่เคียงข้างเรา และรักษาความปลอดภัยของเรามาหลายครั้ง เราเชื่อใจนางมาก อืม... รู้สึกคิดถึงนางอยู่หน่อย ๆ แฮะ แต่ตอนนี้ไม่มีเหตุผลที่จะไปพบนางแล้วล่ะ จริงสิ! คราวหน้าชวนนางมาจัดงานเลี้ยงน้ำชาดีกว่า!"
},
{
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -86340,11 +86340,11 @@
"Context": "เชฟ Xiangling มีอาหารพิเศษมากมายหลายอย่าง ฉันชอบ Black-Back Perch Stew มากที่สุดเลย ถึงแม้ว่าทุกครั้งก่อนจะกินจะต้องล้างน้ำถึงสองครั้งก็แล้ว แต่ก็ยังเผ็ดจนฉันต้อง \"ร้องขอชีวิต\" อยู่ดี ฮ่าฮ่าฮ่า สมแล้วที่เป็นเมนูแนะนำของภัตตาคาร Wanmin เป็นเมนูที่ร้อนแรงมากจริง ๆ! คราวหน้าฉันก็จะกินอีก!"
},
{
- "Title": "เกี่ยวกับ Xingqiu",
+ "Title": "เกี่ยวกับ Xingqiu...",
"Context": "สมาคมการค้า Feiyun เป็นลูกค้าเก่าแก่ของสำนักงานผู้คุ้มกัน เท่าที่จำได้ นายน้อยของพวกเขาเป็นผู้จัดการเรื่องธุรกิจมาโดยตลอด มีครั้งหนึ่ง จู่ ๆ นายน้อย Xingqiu ก็ถามถึงเรื่องงานคุ้มกัน ฉันเลยบอกเส้นทางการขนส่ง และวันรับส่งสินค้าล่าสุดของสมาคมการค้า Feiyun ให้เขาฟังอย่างละเอียด แต่เขากลับถามว่า สามารถบอกได้มั้ยว่าสินค้าล็อตล่าสุดของ Wanwen Bookhouse จะมาถึงเมื่อไหร่ ฮ่าฮ่าฮ่า"
},
{
- "Title": "เกี่ยวกับ Chongyun",
+ "Title": "เกี่ยวกับ Chongyun...",
"Context": "ได้ยินมาว่าเขาคนนั้นมี \"ร่างกายแห่งหยางบริสุทธิ์\" ถ้าเอาตามหลักของทางเราละก็ ร่างกายเขาน่าจะมีการร้อนในนะ เขาต้องดื่มชาสมุนไพรให้มากขึ้นแล้วล่ะ"
},
{
@@ -86352,11 +86352,11 @@
"Context": "ต้องขอบคุณท่าน Yuheng นะ หลังจากที่เธอเป็นผู้นำในการปรับปรุงส่วนการขนส่งระหว่างท่าเรือ Yilong และท่าเรือ Liyue พวกโจรก็ไม่กล้าออกอาละวาดอีกเลย แบบนี้ฉันจะตกงานมั้ยนะ? ฮ่าฮ่า ไม่หรอก ถึงจะไม่ต้องต่อสู้กับโจรแล้ว แต่ยังไงก็ต้องมีคนคอยทำงานหนักแบบนี้อยู่ดีแหละ"
},
{
- "Title": "เกี่ยวกับ Baizhu",
+ "Title": "เกี่ยวกับ Baizhu...",
"Context": "ไม่ว่าจะเป็นงานคุ้มกันหรือการแสดงวูซู การบาดเจ็บก็เป็นเรื่องปกติทั้งนั้นแหละ โชคดีที่มีหมอ Bai อยู่ ยาที่เขาจัดให้นั้น ถือเป็นยาสามัญที่จำเป็นในการเดินทางไกล หรือไปพักผ่อนกับครอบครัว ทุกครั้งที่แวะมาที่ท่าเรือ Liyue เพื่อนร่วมงานที่สำนักงานผู้คุ้มกันของฉัน ก็มักจะขอให้ฉันซื้อกลับไปให้ตลอดเลย"
},
{
- "Title": "เกี่ยวกับ Qiqi",
+ "Title": "เกี่ยวกับ Qiqi...",
"Context": "เจ้าหนู Qiqi เป็นคนกระตือรือร้นมาก ทุกครั้งที่เห็นฉันมาที่ Bubu Pharmacy ก็จะเอายามาให้เยอะแยะเลย เธอคิดว่าฉันหกล้มและบาดเจ็บเพราะร่างกายเส้นตึงเกินไป ดังนั้นเธอจึงสอนให้ฉันยืดเส้นยืดสายให้ร่างกายอ่อนตัวลง ฮ่าฮ่า มันง่ายมากเลยนะ เธออยากลองดูมั้ย? มา หนึ่งสองสามสี่ สองสองสามสี่..."
},
{
@@ -86364,11 +86364,11 @@
"Context": "อาจารย์ Yun Jin เป็นไอดอลของฉันเลย! ไม่ว่าจะเป็นคนในหรือนอกวงการ พอได้ฟังเพลงของเธอแล้ว ต่างก็จะบอกว่ายอดเยี่ยมทั้งนั้น น่าทึ่งมากจริง ๆ เมื่อไหร่ \"คณะจอมพลัง\" จะมีอิทธิพลได้สักครึ่งหนึ่งของ \"คณะละครงิ้ว Yun-Han\" บ้างนะ... นี่ฉันฝันจนแทบจะสะดุ้งตื่นละเนี่ย"
},
{
- "Title": "เกี่ยวกับ Xinyan",
+ "Title": "เกี่ยวกับ Xinyan...",
"Context": "การแสดงของ Xinyan ดึงดูดคนได้ดีมากจริง ๆ! ตอน Man Chai ได้ฟังมันมักจะส่ายหัวไปมาเสมอเลย ดูท่ามันจะชอบเอามาก ๆ! ถ้ามีโอกาสฉันก็อยากจะชวนเธอมาร่วมทำการแสดง \"วูซูร็อกแอนด์โรลสุดฮ็อต\" เธอเป็นคนรอบรู้ เธอว่าน่าสนใจมั้ย?"
},
{
- "Title": "เกี่ยวกับ Xianyun",
+ "Title": "เกี่ยวกับ Xianyun...",
"Context": "ป้า Xianyun ดูแลฉันเป็นอย่างดีเลย พอเห็นหัววูซูของฉันเสียหายเมื่อไหร่ ก็จะรีบบอกว่าจะทำหัววูซูที่ตัวใหญ่กว่าฉันหลายสิบอันเลย ฉันต้องพูดจนคอแหบคอแห้ง เธอถึงได้ยอมปรับปรุงจากอันเดิมของฉัน... ตอนนี้หัววูซูของฉันทั้งเบาและสง่างามมากขึ้น แถมเสื้อคลุมที่อยู่ด้านหลังก็สามารถลอยได้ตลอดเวลา อย่างกับว่ามีสายลมคอยพยุงเสมอ! ฉันชอบมันมากเลย!"
},
{
@@ -86376,7 +86376,7 @@
"Context": "ฉันว่าคุณ Zhongli จะต้องเป็นนักปราชญ์ผู้ร่ำรวยมากแน่ ๆ ไม่ว่าฉันจะขนสินค้าไปที่โรงน้ำชาหรือหน้าเวที ก็จะเห็นเขานั่งดื่มชาและฟังเรื่องเล่าอยู่เสมอเลย และดูจะเป็นคนรอบรู้มากเลยด้วย อ้อ มีครั้งหนึ่งฉันบังเอิญได้ยินเขาคุยเรื่องชากับใครคนหนึ่ง ฉันก็ฉุกคิดได้ทันทีเลยว่า เขาจะต้องคุยกับพ่อฉันได้แบบน้ำไหลไฟดับแน่ ๆ..."
},
{
- "Title": "เกี่ยวกับ Charlotte",
+ "Title": "เกี่ยวกับ Charlotte...",
"Context": "อ๋อ คุณนักข่าวคนนั้นน่ะเหรอ! ฉันรู้จักเธอ! ชาว Fontaine ในท่าเรือ Yilong ต่างก็ชอบอ่านหนังสือพิมพ์ The Steambird กันทั้งนั้นเลย ฉันเองก็มักจะอ่านอยู่บ่อย ๆ ข่าวเหลือเชื่อมากมายก็ล้วนเป็นฝีมือเธอทั้งนั้น! จริงสิ! ฉันจำได้ว่าเธอเคยอยู่ในพาดหัวข่าวด้วยนี่ ใช่มั้ย?"
},
{
@@ -86559,7 +86559,7 @@
},
{
"Title": "เรื่องราวของตัวละคร 5",
- "Context": "ลูกจะเปลี่ยนไปเมื่ออายุสิบแปด เด็กน้อยน้ำมูกย้อยที่ชมการแสดงวูซูจนใจลอยในปีนั้น บัดนี้ได้เติบใหญ่เป็นเด็กหนุ่มผู้ฮึกเหิมเสียแล้ว สิ่งเดียวที่ไม่เปลี่ยนไปคือความรักที่หนุ่มน้อยมีต่อการแสดงวูซู เขายังฝันด้วยว่า สักวันหนึ่งเขาจะประสบความสำเร็จที่ท่าเรือ Liyue แต่ที่นั่นไม่เหมือนกับท่าเรือ Yilong ในท่าเรือ Liyue การแสดงวูซูยังคงเป็นเพียงประเพณีพื้นบ้านใหม่ที่มีต้นกำเนิดจากหุบเขา Chenyu เท่านั้น ดูดีแต่ขายไม่ออก และไม่ได้จับใจคนเหมือนอย่างละครงิ้วของ Liyue\nเมื่อผู้เป็นพ่อเห็น Gaming ท่าทางไม่ยอมเลิก ก็ยิ่งกังวลเกี่ยวกับอนาคตของลูกชายมากขึ้นเรื่อย ๆ ไม่ใช่แค่ครั้งเดียวที่เขาบอกกับ Gaming อย่างจริงจังว่าการเริ่มต้นธุรกิจนั้นมันยาก ซึ่งทุกครั้ง Gaming ก็จะเถียงกลับ และปฏิเสธที่จะรับช่วงต่อธุรกิจชาของพ่อเสมอ เนื่องจากการเริ่มต้นธุรกิจนั้นยากกว่า ในช่วงแรก ๆ สมัยที่แม่ของเขายังมีชีวิตอยู่ ไม่ว่าพ่อลูกจะมึนตึงใส่กันแค่ไหนก็มักจะคืนดีกันที่โต๊ะอาหารเย็น แต่เมื่อแม่เสียชีวิตด้วยอาการป่วย ความสัมพันธ์ระหว่างพ่อลูกก็ดูจะต่อกันไม่ติด และค่อย ๆ ไกลห่างออกไปทุกที\nพ่อของเขามองว่าอาการป่วยของแม่ของ Gaming เกิดจากการที่เธอตรากตรำช่วยเขามากเกินไปสมัยก่อตั้งธุรกิจในวัยหนุ่ม ซึ่งเขามักจะโทษตัวเองในเรื่องนี้เสมอ หากเกิดอะไรขึ้นกับลูกชายคนเดียวของเขาอีก เขาจะบอกกับภรรยาสุดที่รักที่จากไปได้อย่างไร? หลังจากที่ Gaming ได้รับบาดเจ็บขณะฝึกซ้อมการแสดงวูซูอีกครั้ง พ่อของเขาก็บันดาลโทสะจนได้ เขาเอาอุปกรณ์การแสดงวูซูของ Gaming ไปแจกให้คนอื่นจนหมด เหลือเพียงหัววูซูที่แม่ของเขาทำไว้ให้เท่านั้น ใครจะรู้ว่าวันต่อมา Gaming กลับหยิบหัววูซูเดินออกจากบ้านไปโดยไม่แม้แต่จะบอกลาเขาสักคำ\nความจริงหลังจากลูกชายจากไปแล้ว ผู้เป็นพ่อไม่ได้โกรธเพียงอย่างเดียวเท่านั้น แต่ยังสับสนและนึกคิดทบทวนอยู่ในใจอยู่เสมอ ใช้ชีวิตด้วยความรู้สึกผสมปนเปกันไป หลายปีมานี้แม้พ่อของเขาจะแอบไหว้วานคนรู้จักที่ทำงานในสำนักงานการสื่อสารช่วยดูแลลูกชาย แต่พอพูดถึงเรื่องของลูกชาย ก็ยังปากแข็งไม่ยอมยกโทษให้ ยิ่งไม่ต้องพูดถึงว่าจะยอมลดทิฐิเป็นฝ่ายขอคืนดีก่อนด้วย\nผู้ช่วยของตระกูลอย่าง Leong จะเขียนจดหมายถึง Gaming ในทุกเทศกาล พูดคุยถึงเรื่องน่าอึดอัดบางอย่างที่ไม่ตรงประเด็น ต่อให้ใช้นิ้วเท้าคิดก็ยังรู้ว่า พ่อต้องเป็นคนสั่งให้เขียนแน่นอน Gaming นั้นไม่ได้เข้มแข็งและร่าเริงอย่างที่แสดงออกขนาดนั้น แม้เขาจะรู้ดีอยู่แก่ใจแต่ก็ไม่เคยเปิดโปง ตรงกันข้ามกลับเล่นตามน้ำตอบจดหมาย Leong กลับไป ไถ่ถามสถานการณ์ทางบ้านโดยตั้งใจบ้างไม่ตั้งใจบ้าง... สำหรับ Gaming แล้ว ทุกครั้งที่ได้รับจดหมายจาก Leong เป็นต้องตื่นเต้นเหมือนกำลังกู้ระเบิด ถึงขั้นที่บางครั้งยังแอบหวังว่าจะไม่ได้รับจดหมายจากเขาอีกด้วยซ้ำ เหมือนตอนเด็ก ๆ ที่กลัวคนในหมู่บ้านพูดว่า \"พ่อนายกำลังจะมาไล่บี้นายแล้ว\" อย่างนั้น ตอนนี้สิ่งที่เขากลัวที่สุดคือ สักวันจะมีคนส่งข่าวมาว่า \"พ่อนายล้มอยู่ในบ้าน\"... ไม่ว่าจะเมื่อก่อนหรือว่าตอนนี้ การที่ไม่มีข่าวมาก็คือข่าวดีที่สุด\nสรุปก็คือพ่อลูกคู่นี้ช่างดื้อรั้นนัก ราวกับต่างฝ่ายต่างคิดว่า เมื่อเวลาผ่านไปอีกฝ่ายก็จะเข้าใจเอง... โชคดีที่ก่อนที่การรอคอยนี้จะแปรเปลี่ยนเป็นความสำนึกเสียใจ ป้า Xianyun ผู้ขึ้นชื่อเรื่องความกระตือรือร้นก็เป็นฝ่ายทนไม่ไหวก่อน เธอจัดแจงทำตัวเป็นสะพานเชื่อมสัมพันธ์ และด้วยความช่วยเหลือจากเหล่าสหาย ผู้เป็นพ่อถึงสงบใจลงได้เป็นครั้งแรก และตั้งใจดูการแสดงวูซูอันยอดเยี่ยมของ Gaming อย่างจริงจังจนจบ สองพ่อลูกเปลี่ยนท่าทีจากที่ประดักประเดิดมาเป็นพูดคุยปรึกษากัน และในที่สุดก็เปิดใจให้กันอีกครั้งหลังจากที่ห่างหายไปนาน ผู้เป็นพ่อยอมรับการตัดสินใจของเขาที่เลือกหาเลี้ยงชีพด้วยการแสดงวูซู\n\"ครั้งหน้าผมจะเปิดการแสดงวูซูที่ท่าเรือ Liyue อย่าลืมมาดูให้ได้นะพ่อ!\"\n\"แกไม่ต้องบอกพ่อก็ไปดูอยู่แล้ว\"\n\"พ่ออย่าลืมด้วยนะ ตอนดื่มชายามเช้าอย่ามัวแต่คุยจ้อกับชาวบ้าน ถ้าถึงตอนนั้นผมดังแล้ว มาช้าแล้วเบียดตัวเข้ามาดูไม่ได้อย่ามาร้องไห้ขี้มูกโป่งล่ะพ่อ...\"\n\"ไอ้เจ้าเด็กเหลือขอคนนี้นี่!\""
+ "Context": "ลูกจะเปลี่ยนไปเมื่ออายุสิบแปด เด็กน้อยน้ำมูกย้อยที่ชมการแสดงวูซูจนใจลอยในปีนั้น บัดนี้ได้เติบใหญ่เป็นเด็กหนุ่มผู้ฮึกเหิมเสียแล้ว สิ่งเดียวที่ไม่เปลี่ยนไปคือความรักที่หนุ่มน้อยมีต่อการแสดงวูซู เขายังฝันด้วยว่า สักวันหนึ่งเขาจะประสบความสำเร็จที่ท่าเรือ Liyue แต่ที่นั่นไม่เหมือนกับท่าเรือ Yilong ในท่าเรือ Liyue การแสดงวูซูยังคงเป็นเพียงประเพณีพื้นบ้านใหม่ที่มีต้นกำเนิดจากหุบเขา Chenyu เท่านั้น ดูดีแต่ขายไม่ออก และไม่ได้จับใจคนเหมือนอย่างละครงิ้วของ Liyue\nเมื่อผู้เป็นพ่อเห็น Gaming ท่าทางไม่ยอมเลิก ก็ยิ่งกังวลเกี่ยวกับอนาคตของลูกชายมากขึ้นเรื่อย ๆ ไม่ใช่แค่ครั้งเดียวที่เขาบอกกับ Gaming อย่างจริงจังว่าการเริ่มต้นธุรกิจนั้นมันยาก ซึ่งทุกครั้ง Gaming ก็จะเถียงกลับ และปฏิเสธที่จะรับช่วงต่อธุรกิจชาของพ่อเสมอ เนื่องจากการเริ่มต้นธุรกิจนั้นยากกว่า ในช่วงแรก ๆ สมัยที่แม่ของเขายังมีชีวิตอยู่ ไม่ว่าพ่อลูกจะมึนตึงใส่กันแค่ไหนก็มักจะคืนดีกันที่โต๊ะอาหารเย็น แต่เมื่อแม่เสียชีวิตด้วยอาการป่วย ความสัมพันธ์ระหว่างพ่อลูกก็ดูจะต่อกันไม่ติด และค่อย ๆ ไกลห่างออกไปทุกที\nพ่อของเขามองว่าอาการป่วยของแม่ Gaming เกิดจากการที่เธอตรากตรำช่วยเขามากเกินไปสมัยก่อตั้งธุรกิจในวัยหนุ่ม ซึ่งเขามักจะโทษตัวเองในเรื่องนี้เสมอ หากเกิดอะไรขึ้นกับลูกชายคนเดียวของเขาอีก เขาจะบอกกับภรรยาสุดที่รักที่จากไปได้อย่างไร? หลังจากที่ Gaming ได้รับบาดเจ็บขณะฝึกซ้อมการแสดงวูซูอีกครั้ง พ่อของเขาก็บันดาลโทสะจนได้ เขาเอาอุปกรณ์การแสดงวูซูของ Gaming ไปแจกให้คนอื่นจนหมด เหลือเพียงหัววูซูที่แม่ของเขาทำไว้ให้เท่านั้น ใครจะรู้ว่าวันต่อมา Gaming กลับหยิบหัววูซูเดินออกจากบ้านไปโดยไม่แม้แต่จะบอกลาเขาสักคำ\nความจริงหลังจากลูกชายจากไปแล้ว ผู้เป็นพ่อไม่ได้โกรธเพียงอย่างเดียวเท่านั้น แต่ยังสับสนและนึกคิดทบทวนอยู่ในใจอยู่เสมอ ใช้ชีวิตด้วยความรู้สึกผสมปนเปกันไป หลายปีมานี้แม้พ่อของเขาจะแอบไหว้วานคนรู้จักที่ทำงานในสำนักงานการสื่อสารช่วยดูแลลูกชาย แต่พอพูดถึงเรื่องของลูกชาย ก็ยังปากแข็งไม่ยอมยกโทษให้ ยิ่งไม่ต้องพูดถึงว่าจะยอมลดทิฐิเป็นฝ่ายขอคืนดีก่อนด้วย\nผู้ช่วยของตระกูลอย่าง Leong จะเขียนจดหมายถึง Gaming ในทุกเทศกาล พูดคุยถึงเรื่องน่าอึดอัดบางอย่างที่ไม่ตรงประเด็น ต่อให้ใช้นิ้วเท้าคิดก็ยังรู้ว่า พ่อต้องเป็นคนสั่งให้เขียนแน่นอน Gaming นั้นไม่ได้เข้มแข็งและร่าเริงอย่างที่แสดงออกขนาดนั้น แม้เขาจะรู้ดีอยู่แก่ใจแต่ก็ไม่เคยเปิดโปง ตรงกันข้ามกลับเล่นตามน้ำตอบจดหมาย Leong กลับไป ไถ่ถามสถานการณ์ทางบ้านโดยตั้งใจบ้างไม่ตั้งใจบ้าง... สำหรับ Gaming แล้ว ทุกครั้งที่ได้รับจดหมายจาก Leong เป็นต้องตื่นเต้นเหมือนกำลังกู้ระเบิด ถึงขั้นที่บางครั้งยังแอบหวังว่าจะไม่ได้รับจดหมายจากเขาอีกด้วยซ้ำ เหมือนตอนเด็ก ๆ ที่กลัวคนในหมู่บ้านพูดว่า \"พ่อนายกำลังจะมาไล่บี้นายแล้ว\" อย่างนั้น ตอนนี้สิ่งที่เขากลัวที่สุดคือ สักวันจะมีคนส่งข่าวมาว่า \"พ่อนายล้มอยู่ในบ้าน\"... ไม่ว่าจะเมื่อก่อนหรือว่าตอนนี้ การที่ไม่มีข่าวมาก็คือข่าวดีที่สุด\nสรุปก็คือพ่อลูกคู่นี้ช่างดื้อรั้นนัก ราวกับต่างฝ่ายต่างคิดว่า เมื่อเวลาผ่านไปอีกฝ่ายก็จะเข้าใจเอง... โชคดีที่ก่อนที่การรอคอยนี้จะแปรเปลี่ยนเป็นความสำนึกเสียใจ ป้า Xianyun ผู้ขึ้นชื่อเรื่องความกระตือรือร้นก็เป็นฝ่ายทนไม่ไหวก่อน เธอจัดแจงทำตัวเป็นสะพานเชื่อมสัมพันธ์ และด้วยความช่วยเหลือจากเหล่าสหาย ผู้เป็นพ่อถึงสงบใจลงได้เป็นครั้งแรก และตั้งใจดูการแสดงวูซูอันยอดเยี่ยมของ Gaming อย่างจริงจังจนจบ สองพ่อลูกเปลี่ยนท่าทีจากที่ประดักประเดิดมาเป็นพูดคุยปรึกษากัน และในที่สุดก็เปิดใจให้กันอีกครั้งหลังจากที่ห่างหายไปนาน ผู้เป็นพ่อยอมรับการตัดสินใจของเขาที่เลือกหาเลี้ยงชีพด้วยการแสดงวูซู\n\"ครั้งหน้าผมจะเปิดการแสดงวูซูที่ท่าเรือ Liyue อย่าลืมมาดูให้ได้นะพ่อ!\"\n\"แกไม่ต้องบอกพ่อก็ไปดูอยู่แล้ว\"\n\"พ่ออย่าลืมด้วยนะ ตอนดื่มชายามเช้าอย่ามัวแต่คุยจ้อกับชาวบ้าน ถ้าถึงตอนนั้นผมดังแล้ว มาช้าแล้วเบียดตัวเข้ามาดูไม่ได้อย่ามาร้องไห้ขี้มูกโป่งล่ะพ่อ...\"\n\"ไอ้เจ้าเด็กเหลือขอคนนี้นี่!\""
},
{
"Title": "\"ถึง Gaming ลูกรัก\"",
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -87484,7 +87484,7 @@
"Context": "ข้าเคยถาม Ganyu ว่าปกติเวลาทำงานล่วงเวลาต้องทำอะไรบ้าง เธอก็จะพูดคำแปลก ๆ ออกมาหลายคำ เช่น รายงานการประชุม, การสรุปงาน, รายงานประจำปี, งบประมาณด้านการเงิน... ฮึ ถ้าไม่ใช่เพราะสายเลือดเซียนกิเลนของเธอ และวิธีฝึกตนที่ข้าได้ถ่ายทอดให้เธอแล้วละก็ เธอคงรับมือกับความยุ่งยากทั้งหลายนี้ไม่ได้แน่ คราวหลังเจ้าอย่าลืมถามเธอแทนข้าหน่อยนะว่า ได้ดื่มชา Qingxin เบิกเนตรที่ข้าคิดค้นขึ้นมาทุกวันรึเปล่า?"
},
{
- "Title": "เกี่ยวกับ Shenhe",
+ "Title": "เกี่ยวกับ Shenhe...",
"Context": "Shenhe บอกว่า ครั้งหนึ่งเธอเคยไปส่งอาหารให้ภัตตาคาร Wanmin เพื่อประหยัดเวลา เธอจึงขึ้นไปบนหลังคา แล้วกระโดดจากหลังคาไปที่ประตูบ้านลูกค้าเลย ลูกค้าตกใจจนแทบจะเรียกกองทหาร Millelith มาแน่ะ... โชคดีที่เธอมาไวไปไวเหมือนสายลม ก่อนที่ลูกค้าจะตะโกนออกไป เธอก็วางอาหารแล้วหายตัวไปแล้ว ความสามารถในการรับมือกับวิกฤติของ Shenhe นี่แข็งแกร่งขึ้นเรื่อย ๆ เลย และตัวข้าผู้เป็นเซียนก็ปลื้มใจมากเลยล่ะ"
},
{
@@ -87504,7 +87504,7 @@
"Context": "ในยามว่าง ๆ ตัวข้าผู้เป็นเซียนเคยพูดเรื่องกลไกทำอาหารมหัศจรรย์กับเธอ สาวน้อยคนนั้นกลับบอกว่า การทำอาหารต้องลงมือทำเองถึงจะได้รสชาติดั้งเดิม... ฮึ ตอนประดิษฐ์กลไกข้าก็ทำเองกับมือแท้ ๆ แล้วมันไม่ดั้งเดิมตรงไหน? ข้าต้องลองแข่งกับเธอดูสักตั้งละ... แต่จะว่าไป อาหาร Liyue ที่เธอทำนั้นอร่อยมากจริง ๆ นั่นแหละ... ข้าต้องคิดก่อนว่าจะปรับปรุงกลไกยังไงดี..."
},
{
- "Title": "เกี่ยวกับ Ningguang",
+ "Title": "เกี่ยวกับ Ningguang...",
"Context": "การจัดการเรื่องงานของ Tianquan คนนี้นับว่าสมบูรณ์แบบในทุกด้าน แถมคำพูดคำจาก็ไร้ที่ติ ฮึ ต้องยอมรับเลยว่าท่าเรือ Liyue ภายใต้การปกครองของ Qixing มีความเจริญรุ่งเรืองมากจริง ๆ ข้าเองก็คอยจับตาดูอย่างใกล้ชิด และศึกษาความลับที่อยู่ในนั้น... อะแฮ่ม เรื่องนี้เจ้ารู้ไว้คนเดียวก็พอ อย่าไปบอกเธอเชียวนะ"
},
{
@@ -87699,7 +87699,7 @@
},
{
"Title": "เรื่องราวของตัวละคร 4",
- "Context": "ก่อนที่มิตรภาพอันแน่นแฟ้นจะสิ้นสุดลง เหล่าเซียนได้มารวมตัวกันและขับขานบทเพลงเป็นครั้งคราว เสียงเพลงดังก้องไปทั่ว Jueyun Karst\nจ้าวขับขานล่องนคราผู้เก่งกาจด้านดนตรีมากที่สุดนั้น เชี่ยวชาญในการเล่นพิณ ส่วน Guizhong เทพเจ้าแห่งธุลีเชี่ยวชาญในการแต่งเพลง\nในบรรดาเหล่ายักษา Bonanus และ Indarias มักจะคอยติดตามจ้าววังวนเมฆา และร้องเพลงร่วมกับเสียงพิณของจ้าวขับขานล่องนครา บางครั้งเมื่อจ้าววังวนเมฆาเกิดความอยากรู้อยากเห็น จ้าววังวนเมฆาก็จะแปลงร่างเป็นรูปร่างต่าง ๆ และเต้นรำไปตามสายลม\nในช่วงเวลานี้ สิ่งมีชีวิตอาศัยอยู่ในภูเขาและแม่น้ำ มักจะเงยหน้าขึ้นและเงี่ยหูฟัง พร้อมเพลิดเพลินไปกับเสียงดนตรีของเซียนอย่างเงียบ ๆ เหล่าเซียนตนอื่น ๆ เองก็ชอบที่จะหยุดฟังเช่นกัน\nตอนนี้ Jueyun Karst เงียบเหงาลงมากแล้ว ท่ามกลางเสียงของลมก็เหลือเพียงเสียงนกร้อง\nบางครั้ง ณ ส่วนลึกของภูเขา Mt. Aocang ก็มักจะมีเสียงของจ้าววังวนเมฆาที่พูดคุยกับศิษย์ของตนดังขึ้นในที่พำนักเซียน\nด้วยใจที่เมตตา เธอจึงรับลูกศิษย์มาไม่น้อย แม้ว่าบางคนจะมีภูมิหลังที่น่าสงสาร แต่หลังจากฝึกตนอย่างแน่วแน่มาหลายปี กลิ่นอายแห่งความโศกเศร้าของพวกนางก็ได้จางหายไปแล้ว เฉกเช่นกับกิ่งก้านดอกท้อที่แข็งแกร่งขึ้นหลังจากหิมะละลาย\nเมื่อมองดูพวกนาง จ้าววังวนเมฆาก็รู้สึกปลื้มใจอยู่ทุกครั้งไป เธอมองเห็นความดีงามที่สหายในอดีตคาดหวังไว้ ยังคงดำเนินต่อไปในตัวของพวกนาง\nและด้วยเหตุนี้ เธอคิดว่าตัวเองควรจะปกป้องลูกศิษย์รุ่นหลังอย่างเต็มที่ บางครั้งก็เอาใจใส่มากเกินไป จนทำให้ลูกศิษย์รุ่นหลังสับสนและไม่เข้าใจ แต่เธอก็ไม่ได้สนใจแต่อย่างใด\nคนรุ่นหลังไม่เคยพบเจอกับความหนักอึ้งของการพลัดพรากจากมิตรสหาย และป่าที่ถูกปกคลุมไปด้วยเลือด จะเข้าใจความหวงแหนทะนุถนอมที่อยู่ในใจเธอได้อย่างไรกัน แต่ตราบใดที่พวกนางปลอดภัย เธอก็พอใจแล้วล่ะ"
+ "Context": "ก่อนที่มิตรภาพอันแน่นแฟ้นจะสิ้นสุดลง เหล่าเซียนได้มารวมตัวกันและขับขานบทเพลงเป็นครั้งคราว เสียงเพลงดังก้องไปทั่ว Jueyun Karst\nจ้าวขับขานล่องนคราผู้เก่งกาจด้านดนตรีมากที่สุดนั้น เชี่ยวชาญในการเล่นพิณ ส่วน Guizhong เทพเจ้าแห่งธุลีเชี่ยวชาญในการแต่งเพลง\nในบรรดาเหล่ายักษา Bonanus และ Indarias มักจะคอยติดตามจ้าววังวนเมฆา และร้องเพลงร่วมกับเสียงพิณของจ้าวขับขานล่องนครา บางครั้งเมื่อจ้าววังวนเมฆาเกิดความอยากรู้อยากเห็น จ้าววังวนเมฆาก็จะแปลงร่างเป็นรูปร่างต่าง ๆ และเต้นรำไปตามสายลม\nในช่วงเวลานี้ สิ่งมีชีวิตอาศัยอยู่ในภูเขาและแม่น้ำ มักจะเงยหน้าขึ้นและเงี่ยหูฟัง พร้อมเพลิดเพลินไปกับเสียงดนตรีของเซียนอย่างเงียบ ๆ เหล่าเซียนตนอื่น ๆ เองก็ชอบที่จะหยุดฟังเช่นกัน\nตอนนี้ Jueyun Karst เงียบเหงาลงมากแล้ว ท่ามกลางเสียงของลมก็เหลือเพียงเสียงนกร้อง\nบางครั้ง ณ ส่วนลึกของภูเขา Aocang ก็มักจะมีเสียงของจ้าววังวนเมฆาที่พูดคุยกับศิษย์ของตนดังขึ้นในที่พำนักเซียน\nด้วยใจที่เมตตา เธอจึงรับลูกศิษย์มาไม่น้อย แม้ว่าบางคนจะมีภูมิหลังที่น่าสงสาร แต่หลังจากฝึกตนอย่างแน่วแน่มาหลายปี กลิ่นอายแห่งความโศกเศร้าของพวกนางก็ได้จางหายไปแล้ว เฉกเช่นกับกิ่งก้านดอกท้อที่แข็งแกร่งขึ้นหลังจากหิมะละลาย\nเมื่อมองดูพวกนาง จ้าววังวนเมฆาก็รู้สึกปลื้มใจอยู่ทุกครั้งไป เธอมองเห็นความดีงามที่สหายในอดีตคาดหวังไว้ ยังคงดำเนินต่อไปในตัวของพวกนาง\nและด้วยเหตุนี้ เธอคิดว่าตัวเองควรจะปกป้องลูกศิษย์รุ่นหลังอย่างเต็มที่ บางครั้งก็เอาใจใส่มากเกินไป จนทำให้ลูกศิษย์รุ่นหลังสับสนและไม่เข้าใจ แต่เธอก็ไม่ได้สนใจแต่อย่างใด\nคนรุ่นหลังไม่เคยพบเจอกับความหนักอึ้งของการพลัดพรากจากมิตรสหาย และป่าที่ถูกปกคลุมไปด้วยเลือด จะเข้าใจความหวงแหนทะนุถนอมที่อยู่ในใจเธอได้อย่างไรกัน แต่ตราบใดที่พวกนางปลอดภัย เธอก็พอใจแล้วล่ะ"
},
{
"Title": "เรื่องราวของตัวละคร 5",
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "\"The Knave\" ผู้บริหารอันดับที่สี่ของ Fatui นักการทูตที่เงียบขรึมและเย็นชา และ \"ท่านพ่อ\" ที่เด็ก ๆ ในบ้านแสนอบอุ่นต่างหวาดกลัวและคอยพึ่งพิง",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "Masque of the Red Death เพิ่มขึ้น|{param12:F2P}",
+ "ความเสียหายขั้น 1|{param1:F1P}",
+ "ความเสียหายขั้น 2|{param2:F1P}",
+ "ความเสียหายขั้น 3|{param3:F1P}",
+ "ความเสียหายขั้น 4|{param4:F1P}+{param4:F1P}",
+ "ความเสียหายขั้น 5|{param5:F1P}",
+ "ความเสียหายขั้น 6|{param6:F1P}",
+ "ความเสียหายชาร์จโจมตี|{param7:F1P}",
+ "ชาร์จโจมตีใช้พลังกาย|{param8:F1} หน่วย",
+ "ใช้พลังกายเพื่อเคลื่อนที่รวดเร็ว|{param15:F1} หน่วย/วิ",
+ "ความเสียหายพุ่งลง|{param9:F1P}",
+ "ความเสียหายพุ่งถึงพื้นจากที่ต่ำ/สูง|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
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+ },
+ "Id": 10961,
+ "Name": "โจมตีปกติ: Invitation to a Beheading",
+ "Description": "โจมตีปกติ\nใช้หอกโจมตีต่อเนื่องได้สูงสุด 6 ครั้ง\n\nชาร์จโจมตี\nใช้พลังกายจำนวนหนึ่งเพื่อพุ่งเข้าหาศัตรู และทำการฟาดฟัน 1 ครั้ง\nเมื่อกดค้างไว้ต่อเนื่อง Arlecchino จะเคลื่อนที่อย่างรวดเร็วเป็นเวลาต่อเนื่องสูงสุด 5 วินาที โดยแลกกับการใช้พลังกาย\n\nโจมตีพุ่งลงจากอากาศ\nกระโจนจากกลางอากาศลงมายังพื้นดิน เพื่อโจมตีศัตรูที่อยู่ในเส้นทางการโจมตี โดยจะสร้างความเสียหายวงกว้างเมื่อลงถึงพื้น\n\nMasque of the Red Death\nเมื่อ Arlecchino มีบ่วงพันธะชีวันมากกว่าหรือเท่ากับ 30% ของพลังชีวิตสูงสุด จะเข้าสู่สถานะ Masque of the Red Death: ความเสียหายจากการโจมตีปกติ ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศ จะเปลี่ยนเป็นความเสียหายไฟที่ไม่สามารถซ้อนทับได้ด้วยธาตุอื่น\nเมื่ออยู่ในสถานะ \"Masque of the Red Death\" และการโจมตีปกติของ Arlecchino โจมตีโดนศัตรู จะเพิ่มความเสียหายที่เกิดจากการโจมตีครั้งนี้ โดยค่าที่เพิ่มจะเท่ากับอัตราส่วนของพลังโจมตี Arlecchino คูณเปอร์เซ็นต์ของบ่วงพันธะชีวันปัจจุบัน และจะใช้ 7.5% ของบ่วงพันธะชีวันปัจจุบัน โดยสามารถใช้บ่วงพันธะชีวันด้วยวิธีนี้ได้มากสุดหนึ่งครั้ง ในทุก 0.03 วินาที; การใช้บ่วงพันธะชีวันด้วยวิธีนี้ จะทำให้สกิลธาตุ \"All Is Ash\" ลดเวลาคูลดาวน์ลง 0.8 วินาที",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
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+ "Descriptions": [
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+ "ความเสียหายฟาดฟัน|{param2:F1P}",
+ "ความเสียหาย Blood-Debt Directive|{param3:F1P}",
+ "คูลดาวน์|{param5:F1} วิ"
+ ],
+ "Parameters": [
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+ {
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+ {
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+ },
+ {
+ "Level": 11,
+ "Parameters": [
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+ },
+ {
+ "Level": 12,
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+ },
+ {
+ "Level": 13,
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ 2,
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+ ]
+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "All Is Ash",
+ "Description": "เรียก Balemoon Bloodfire ออกมา สร้างความเสียหายไฟแก่ศัตรูจำนวนมากที่อยู่ใกล้เคียง และทำการทะลวงฟาดฟันศัตรูหนึ่งตัว สร้างความเสียหายไฟวงกว้าง\nเมื่อการโจมตีดังกล่าวโดนศัตรู จะทำให้เกิด Blood-Debt Directive เพิ่มเติม\n\nBlood-Debt Directive (บัญชาล้างโลหิต)\n·Blood-Debt Directive คงอยู่เป็นเวลา 30 วินาที ทุก 5 วินาที Blood-Debt Directive จะสร้างความเสียหายไฟให้กับศัตรูหนึ่งครั้ง สูงสุด 2 ครั้ง ความเสียหายนี้จะถูกนับเป็นความเสียหายสกิลธาตุ;\n·เมื่อ Arlecchino ทำการชาร์จโจมตี หรือปล่อยท่าไม้ตาย \"Balemoon Rising\" จะทำการดูดซับและลบล้าง Blood-Debt Directive โดยรอบ ทุกครั้งที่ดูดซับ Blood-Debt Directive จะมอบบ่วงพันธะชีวันที่มีค่า 65% ของพลังชีวิตสูงสุดให้กับเธอ;\n·ภายใน 35 วินาที หลังจากปลดปล่อยสกิลธาตุ จะมอบบ่วงพันธะชีวันให้กับ Arlecchino ด้วย Blood-Debt Directive ได้มากสุด 145% ของพลังชีวิตสูงสุด การใช้สกิลธาตุอีกครั้งในช่วงระยะเวลาต่อเนื่อง จะรีเฟรชเวลาต่อเนื่องและขีดจำกัดของบ่วงพันธะชีวัน ที่ Blood-Debt Directive สามารถมอบให้ได้\n\nในสายตาของเธอ เมล็ดข้าวสาลีอันโดดเดี่ยวที่ร่วงหล่นลงมายังผืนดิน ไม่ได้งอกเงยขึ้นมาเสมอไป แต่อาจจะเน่าเปื่อยไปอย่างเงียบ ๆ มากกว่า ในทางกลับกันแล้ว ทุกสิ่งที่ขวางทางเธอนั้น หากถูกเผาจนมอดไหม้เป็นเถ้าถ่าน จะสามารถนำมันมาเป็นปุ๋ยบำรุงดอกไม้ได้แน่นอน",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "ความเสียหายสกิล|{param1:F1P}",
+ "#ปริมาณการฟื้นฟู|{param3:F1P} ของบ่วงพันธะชีวัน +{NON_BREAK_SPACE}{param4:F1P} ของพลังโจมตี",
+ "คูลดาวน์|{param5:F1} วิ",
+ "พลังงานธาตุ|{param6:I}"
+ ],
+ "Parameters": [
+ {
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+ ]
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+ ]
+ },
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+ "Level": 3,
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+ },
+ {
+ "Level": 4,
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+ ]
+ },
+ {
+ "Level": 5,
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+ },
+ {
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+ },
+ {
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+ ]
+ },
+ {
+ "Level": 9,
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+ },
+ {
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+ ]
+ },
+ {
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+ },
+ {
+ "Level": 12,
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+ },
+ {
+ "Level": 13,
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ 1.5,
+ 15,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Balemoon Rising",
+ "Description": "Arlecchino ขยับปีกแห่ง Balemoon Bloodfire ดูดซับและลบล้าง Blood-Debt Directive โดยรอบ สร้างความเสียหายไฟวงกว้าง จากนั้นลบล้างเวลาคูลดาวน์ของสกิลธาตุ \"All Is Ash\" และฟื้นฟูพลังชีวิตของตนเอง โดยปริมาณการฟื้นฟูขึ้นอยู่กับบ่วงพันธะชีวันและพลังโจมตีของเธอ\n\nตามคำกล่าวทั่วไปของ Teyvat นั้น ดิถีที่ไม่ได้หมายถึงดวงจันทร์เต็มดวง เป็นเพียงคำอุปมาของโชคร้าย ซึ่งใช้ในการเล่นแร่แปรธาตุและโหราศาสตร์เท่านั้น\nพระจันทร์สีแดงที่เธอฝันเห็นอยู่หลายครั้ง ถือเป็นลางร้ายรึเปล่านะ? ใช่ แต่ชะตากรรมอันน่าเศร้านี้เป็นของคนที่ทำให้เธอโกรธเคืองต่างหาก",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Agony Alone May Be Repaid",
+ "Description": "Blood-Debt Directive มีคุณสมบัติดังต่อไปนี้:\n·เมื่อศัตรูที่มี Blood-Debt Directive ที่ตัว Arlecchino เป็นผู้มอบให้เองถูกกำจัด จะมอบบ่วงพันธะชีวันที่มีค่า 130% ของพลังชีวิตสูงสุดให้ Arlecchino โดยตรง;\n·หลังจากผ่านไป 5 วินาที จะอัปเกรดเป็น Blood-Debt Due โดยเมื่อดูดซับจะเปลี่ยนเป็นบ่วงพันธะชีวัน 130% ของ Arlecchino\nเมื่อมอบบ่วงพันธะชีวันด้วยวิธีการข้างต้น ค่าสูงสุดของบ่วงพันธะชีวันที่มอบให้จะไม่เกินขีดจำกัดเดิมของ All Is Ash",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Strength Alone Can Defend",
+ "Description": "เมื่อ Arlecchino มีพลังโจมตีมากกว่า 1,000 หน่วย ทุก 100 หน่วยของพลังโจมตีที่เกินมา จะทำให้ Arlecchino ได้รับความต้านทานธาตุทั้งหมดและความต้านทานกายภาพ 1% โดยจะเพิ่มขึ้นด้วยวิธีนี้ได้มากสุด 20%",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "The Balemoon Alone May Know",
+ "Description": "เมื่ออยู่ในการต่อสู้ Arlecchino จะได้รับโบนัสความเสียหายไฟ 40% และสามารถฟื้นฟูพลังชีวิตได้ผ่าน Balemoon Rising เท่านั้น",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "\"All Reprisals and Arrears, Mine to Bear...\"",
+ "Description": "Masque of the Red Death เพิ่มขึ้นอีกหนึ่งขั้น โดยเพิ่มขึ้นอีก 100%; นอกจากนี้ เมื่อโจมตีปกติหรือชาร์จโจมตีขณะอยู่ในสถานะ Masque of the Red Death จะทำให้ความสามารถในการต้านทานการหยุดชะงักของ Arlecchino เพิ่มขึ้น",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "\"All Rewards and Retribution, Mine to Bestow...\"",
+ "Description": "Blood-Debt Directive จะกลายเป็น Blood-Debt Due ตั้งแต่แรก\nเมื่อ Arlecchino ดูดซับ Blood-Debt Due จะเรียก Balemoon Bloodfire ออกมาด้านหน้า สร้างความเสียหายไฟวงกว้างที่มีค่าเท่ากับ 900% ของพลังโจมตีของเธอ และเพิ่มความต้านทานธาตุทั้งหมดและความต้านทานกายภาพของเธอขึ้น 20% เป็นเวลา 15 วินาที โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 10 วินาที\nต้องปลดล็อกพรสวรรค์ติดตัว \"Agony Alone May Be Repaid\" ก่อน",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "\"You Shall Become a New Member of Our Family...\"",
+ "Description": "เพิ่มเลเวลสกิลของการโจมตีปกติ: Invitation to a Beheading ขึ้น 3 ระดับ\nเพิ่มได้สูงสุดถึงระดับ 15",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "\"You Shall Love and Protect Each Other Henceforth...\"",
+ "Description": "เมื่อ Arlecchino ดูดซับ Blood-Debt Directive สำเร็จ จะลดเวลาคูลดาวน์ของ Balemoon Rising ลง 2 วินาที และฟื้นฟูพลังงานธาตุของเธอ 15 หน่วย เอฟเฟกต์นี้สามารถเกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 10 วินาที",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "\"For Alone, We Are as Good as Dead...\"",
+ "Description": "เพิ่มเลเวลสกิลของ Balemoon Rising ขึ้น 3 ระดับ\nเพิ่มได้สูงสุดถึงระดับ 15",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "\"From This Day On, We Shall Delight in New Life Together\"",
+ "Description": "เพิ่มความเสียหายที่เกิดจาก Balemoon Rising โดยค่าที่เพิ่มจะเท่ากับอัตราส่วนของพลังโจมตีของ Arlecchino คูณ 700% ของเปอร์เซ็นต์บ่วงพันธะชีวันปัจจุบัน\nภายใน 20 วินาที หลังจากปลดปล่อย All Is Ash จะทำให้การโจมตีปกติ และท่าไม้ตายของ Arlecchino มีอัตราคริเพิ่มขึ้น 10% และความแรงคริเพิ่มขึ้น 70% โดยเอฟเฟกต์นี้เกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 15 วินาที",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "เดือนดับผู้เดียวดาย",
+ "Detail": "\"The Knave\" ผู้บริหารอันดับที่สี่ของ Fatui นักการทูตที่เงียบขรึมและเย็นชา และ \"ท่านพ่อ\" ที่เด็ก ๆ ในบ้านแสนอบอุ่นต่างหวาดกลัวและคอยพึ่งพิง",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "ไฟ",
+ "ConstellationBefore": "Ignis Purgatorius",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "พบกันครั้งแรก...",
+ "Context": "ฉันคือ \"The Knave\" Arlecchino ผู้บริหารอันดับที่สี่ของ Fatui และยังเป็น \"ท่านพ่อ\" ของเด็ก ๆ ในบ้านแสนอบอุ่นด้วย หวังว่าพวกเราจะเข้ากันได้ดีนะ... นี่ไม่ใช่เรื่องยากอะไร ตอนนี้พวกเรายังไม่มีเหตุผลที่จะต้องขัดแย้งกัน ไม่ใช่เหรอ?"
+ },
+ {
+ "Title": "แชท - ดวงตา",
+ "Context": "อย่าเอาแต่จ้องตาของฉันเลย ฉันรับประกันไม่ได้หรอกนะว่าเธอจะเห็นอะไร..."
+ },
+ {
+ "Title": "แชท - บ้าน",
+ "Context": "พวกเด็ก ๆ กำลังทำอะไรอยู่? ช่างเถอะ ปล่อยพวกเขาไปเถอะ"
+ },
+ {
+ "Title": "แชท - รายงาน",
+ "Context": "มีเรื่องอะไรจะรายงานฉันงั้นเหรอ? พูดมาสิ ฉันฟังอยู่"
+ },
+ {
+ "Title": "ในเวลาที่ฟ้าผ่า...",
+ "Context": "ไม่ต้องกลัวไป สายฟ้าต่างหากที่ต้องหลีกทางให้เรา"
+ },
+ {
+ "Title": "ในเวลาที่หิมะตก...",
+ "Context": "มีเพียงความหนาวเท่านั้น ที่จะทำให้ผู้คนตระหนักถึงความอบอุ่นของเปลวไฟ"
+ },
+ {
+ "Title": "แดดส่องดีจัง...",
+ "Context": "อากาศแบบนี้ เหมาะที่จะอยู่ใต้ร่มเงามากกว่า"
+ },
+ {
+ "Title": "ในเวลาที่ลมพัดแรง...",
+ "Context": "ฉันขอแนะนำว่า เธอควรเก็บความลับของเธอไว้ให้มิด ถ้าเปิดเผยมันออกมาง่าย ๆ เธอก็คงไม่อาจจะรู้ได้เลยว่าสายลมจะพัดพามันไปถึงที่ไหน"
+ },
+ {
+ "Title": "อรุณสวัสดิ์...",
+ "Context": "อรุณสวัสดิ์ วันนี้มีแผนอะไรมั้ย?"
+ },
+ {
+ "Title": "สวัสดีตอนเที่ยง...",
+ "Context": "เวลากลับมาที่บ้านตอนเที่ยง ฉันมักจะเห็นเด็ก ๆ นอนหลับกองกันอยู่บนพื้น ช่วงเวลาแบบนี้จะเหนื่อยล้ากันได้ง่าย บางทีเธอเองก็ควรพักผ่อนก่อนที่จะออกเดินทางบ้างนะ"
+ },
+ {
+ "Title": "สวัสดีตอนเย็น...",
+ "Context": "ว่ากันว่า ดวงจันทร์เปรียบเสมือนดวงตาที่กำลังจ้องมองมนุษย์บนโลก เพียงแต่ว่าพวกเราแค่เริ่มชินกับการถูกมันจ้องไปแล้ว"
+ },
+ {
+ "Title": "ราตรีสวัสดิ์...",
+ "Context": "ได้เวลาพักผ่อนแล้ว \"นอนไม่หลับงั้นเหรอ\"? ฉันว่าเธอคงต้องหาทางออกเองแล้วล่ะ เพราะฉันเดาว่าวิธีของฉันคงไม่ถูกใจเธอหรอก"
+ },
+ {
+ "Title": "เกี่ยวกับตัวของ Arlecchino เอง - การรับรู้",
+ "Context": "การรู้จักตัวเองให้ดีนั้นไม่ใช่เรื่องง่าย โดยทั่วไปแล้วคนที่ทำไม่ได้มักจะมีชีวิตที่มีความสุขกว่า"
+ },
+ {
+ "Title": "เกี่ยวกับตัวของ Arlecchino เอง - เลือดเย็น",
+ "Context": "บางครั้งฉันก็ได้ยินคนพูดกันลับหลังว่าฉันเป็นคนเลือดเย็น และชอบใช้วิธีการที่โหดร้าย ฉันไม่ได้อยากจะแก้ต่างเรื่องนี้ เพราะอคติจะทำให้ความจริงถูกปกคลุมไว้ ซึ่งนั่นเป็นเรื่องดีสำหรับฉัน แต่ฉันก็ต้องใช้วิธีบางอย่าง เพื่อ \"เติมเต็ม\" ความคาดหวังของพวกเขา... หวังว่าพวกเขาจะมีความสามารถ และสถานะที่เพียงพอ ที่จะรอดจากเงื้อมมือของฉันได้นะ"
+ },
+ {
+ "Title": "เกี่ยวกับเรา - ยอมถอย",
+ "Context": "ความคิดของฉันกับเธอไม่เหมือนกัน ถ้าอยากที่จะร่วมทางกัน เราคงต้องยอมถอยกันบ้าง ฉันสามารถแบ่งปันความลับบางอย่างได้ ส่วนที่ถูกปกปิดไว้... อย่าไปสืบสาวเลย นี่ก็เพื่อตัวเธอเอง"
+ },
+ {
+ "Title": "เกี่ยวกับเรา - เป็นแขก",
+ "Context": "พวกเด็ก ๆ ชอบฟังเรื่องเล่าของเธอมาก พวกเขามักจะถามฉันเสมอว่าเธอจะมาอีกเมื่อไหร่ การทรยศต่อความคาดหวังของพวกเขามีราคาที่ต้องจ่าย... หวังว่าเธอจะพิจารณามันด้วยนะ"
+ },
+ {
+ "Title": "เกี่ยวกับ \"วิชั่น\"...",
+ "Context": "เป็นเวลานานแล้วที่ฉันไม่ได้ปรารถนาอะไร จนกระทั่งความคิดที่จะลอบสังหาร Crucabena ผุดขึ้นมาในหัว ตอนนั้นมันยังเป็นความคิดที่ไร้สาระ เธอเป็นถึงผู้บริหารที่มีชื่อเสียง และสิ่งที่ฉันได้เรียนรู้เกี่ยวกับการต่อสู้เกือบทั้งหมด ก็เป็นสิ่งที่เธอสอนมา\nแต่ดูเหมือนว่า เพียงแค่มีความปรารถนาอย่างแรงกล้า เทพเจ้าก็จะตอบรับ ในที่สุดฉันก็ได้รับวิชั่น และหลังจากทำการเสียสละบางสิ่งบางอย่างแล้ว ฉันก็สามารถควบคุมพลังนี้ได้ หากศิษย์คิดก้าวข้ามอาจารย์ ก็ต้องทำอะไรที่คาดไม่ถึง"
+ },
+ {
+ "Title": "ต้องการจะแชร์อะไร...",
+ "Context": "\"เปลวไฟไหลเวียนอยู่ในร่างกายของฉันเหมือนเลือด\"... ในสายตาของคนอื่นมันอาจจะเป็นแค่คำเปรียบเปรย แต่สำหรับฉันแล้ว มันเป็นความจริงที่ช่างน่าหน่ายใจเหลือเกิน"
+ },
+ {
+ "Title": "ข้อมูลที่น่าสนใจ - แสงเหนือ",
+ "Context": "แสงเหนือของ Snezhnaya สวยงามมาก ลองไปดูสิ"
+ },
+ {
+ "Title": "ข้อมูลที่น่าสนใจ - แมงมุม",
+ "Context": "ฉันเคยเลี้ยงแมงมุมตัวหนึ่งที่ชื่อว่า \"Bambi\" การเลี้ยงแมงมุมเป็นเรื่องที่น่าสนใจมาก เมื่อเทียบกับสัตว์เลี้ยงอย่างแมวหรือหมาแล้ว แมงมุมเป็นสัตว์ที่เลี้ยงไม่ค่อยจะเชื่องสักเท่าไหร่ มันไม่มีทางตอบแทนเธอ และเธอก็ไม่จำเป็นต้องมีความผูกพันกับมันมากนัก ความสัมพันธ์แบบนี้เหมาะกับฉันมาก"
+ },
+ {
+ "Title": "เกี่ยวกับ Lyney...",
+ "Context": "Clervie เคยถามฉันว่า อะไรคือ \"บ้าน\" ที่แท้จริง? ฉันไม่สามารถตอบได้ เพราะสิ่งที่ประกอบกันเป็นบ้านแสนอบอุ่น ก็คือกลุ่มคนที่ \"ไม่มีบ้านให้กลับ\" กลุ่มนี้\nฉันปฏิเสธสิ่งที่ไม่เหมาะสมในบ้าน กำหนดกฎเกณฑ์ใหม่ ฆ่า Crucabena และกลายเป็น \"\"ท่านพ่อ\"\" ของเหล่าเด็ก ๆ แต่ฉันรู้ดีว่านี่ยังไม่ถือว่าเป็นบ้านที่แท้จริง ฉันจะเก็บคำถามนี้ไว้ และรอวันที่ Lyney จะให้คำตอบฉันได้ในที่สุด"
+ },
+ {
+ "Title": "เกี่ยวกับ Lynette...",
+ "Context": "นิสัยที่สงบนิ่งของ Lynette เป็นเอกลักษณ์ของเธอ และเป็นจุดแข็งของเธอด้วย ฉันเชื่อว่าเธอฉลาดพอที่จะเข้าใจถึงจุดนี้ เธอมีบทบาทที่ไม่มีใครมาแทนที่ในทีมนั้น และการทำแบบนี้ก็ทำให้เธอมีความสุขด้วย ในฐานะ \"ท่านพ่อ\" ฉันจะให้พื้นที่ให้เธอแสดงความสามารถอย่างเต็มที่"
+ },
+ {
+ "Title": "เกี่ยวกับ Freminet...",
+ "Context": "จิตใจของ Freminet นั้นซับซ้อน และซ่อนความรู้สึกต่าง ๆ ไว้มากมาย เขามักจะโทษตัวเองในสิ่งที่ไม่ใช่ความผิดของเขา และปล่อยให้มันกัดกินจิตใจเขา ฉันคิดว่าเด็กคนอื่น ๆ คงจะเข้าใจความคิดของเขาได้ยาก แต่ดูเหมือนเธอจะมีความรู้สึกที่ละเอียดอ่อนคล้ายกันนะ... บางทีพวกเธอสองคนอาจจะเป็นเพื่อนที่ดีต่อกันได้"
+ },
+ {
+ "Title": "เกี่ยวกับ Neuvillette...",
+ "Context": "ทั้งในเวลาทำงาน และในเวลาส่วนตัว คุณ Neuvillette จะตั้งใจรักษา \"ระยะห่าง\" เอาไว้ หลาย ๆ คนบอกว่าเขาเย็นชาและไร้อารมณ์ แต่ฉันคิดว่าตรงกันข้าม เพื่อให้สิ่งมีชีวิตทุกอย่างได้รับการปฏิบัติตามกฎหมายอย่างเท่าเทียม การรักษาระยะห่างทางอารมณ์ในระดับหนึ่งนั้น ถือเป็นการแสดงความเมตตาที่พิเศษอย่างหนึ่ง"
+ },
+ {
+ "Title": "เกี่ยวกับ Furina...",
+ "Context": "ฉันขอให้ Lyney เอาเค้กชนิดต่าง ๆ ไปส่งให้คณะละครของเธอ เพื่อให้พวกเขาได้เพลิดเพลินไปกับมื้อน้ำชา พวกเด็ก ๆ ทำเค้กเองกันเอง และมอบให้โดยใช้ชื่อ \"ผู้ชมที่กระตือรือร้น\" หวังว่าเธอจะชอบนะ"
+ },
+ {
+ "Title": "เกี่ยวกับ \"ราชินี\"...",
+ "Context": "ตอนที่ฉันถูกจำคุก ท่านราชินีได้ให้อภัยต่อความผิดของฉัน และมอบตำแหน่งผู้บริหารให้กับฉัน เมื่อเทียบกับคำพูดที่ดูดีแต่ไร้ซึ่งความหมายของพวกหน้าซื่อใจคด ฉันสามารถสัมผัสได้ถึง \"ความเมตตา\" ที่แท้จริงจากท่าน แต่ว่า... ความรักนี้จะละลายน้ำแข็งและหิมะอันกว้างใหญ่นี้ได้หรือไม่นั้น ไม่มีใครรู้คำตอบได้ ฉันรู้แค่ว่า หากวันหนึ่งพวกเราถูกบีบบังคับให้ต้องแตกแยกกัน ฉันจะหันดาบเข้าหาท่านโดยไม่ลังเล นี่คือความเคารพสูงสุดที่ฉันสามารถมอบให้ได้"
+ },
+ {
+ "Title": "เกี่ยวกับ The Jester...",
+ "Context": "ในฐานะผู้บริหารคนแรก ทุกอย่างเกี่ยวกับเขาล้วนเป็นปริศนา ตั้งแต่เจอกันครั้งแรก เขาก็สามารถมองออกว่าฉันเป็นใครได้อย่างง่ายดาย จนถึงทุกวันนี้ ฉันก็ยังรู้เรื่องเกี่ยวกับเขาน้อยมาก"
+ },
+ {
+ "Title": "เกี่ยวกับ The Captain...",
+ "Context": "พลังที่ยิ่งใหญ่มาพร้อมกับความรับผิดชอบอันยิ่งใหญ่ แต่ในความคิดของฉัน ต่อให้ไม่มีพลังที่แข็งแกร่ง เขาก็ยังเป็นคนที่ควรค่าแก่การเคารพอยู่ดี"
+ },
+ {
+ "Title": "เกี่ยวกับ The Doctor...",
+ "Context": "ตอนที่ฉันเพิ่งรับช่วงต่อจากบ้านแสนอบอุ่น เขาก็เสนอแผนร่วมมือกับฉันมากมาย และขอให้ฉันส่ง \"เด็กที่ตกรอบ\" ไปให้เขาทดลอง แล้วเขาจะแชร์ผลการทดลองกับฉัน ได้ยินว่าเขากับ \"The Knave\" รุ่นก่อนร่วมมือกันได้ดีมาก ถ้าเขาไม่ใช่ผู้บริหารเหมือนกับฉันล่ะก็ บางทีฉันก็อยากจะส่งเขาไปพบกับ \"The Knave\" รุ่นก่อนอยู่เหมือนกัน"
+ },
+ {
+ "Title": "เกี่ยวกับ Damselette...",
+ "Context": "เธอเป็นผู้บริหารที่พิเศษมาก ๆ ถ้าเธอถามอะไรกับเธอ เธอจะไม่ให้ \"คำตอบที่คาดไว้\" กับเธอ บางครั้งเธอก็ไม่ให้ \"คำตอบที่เป็นทางการ\" แต่นั่นจะเป็น \"คำตอบที่น่าสนใจ\" อย่างแน่นอน"
+ },
+ {
+ "Title": "เกี่ยวกับ The Rooster...",
+ "Context": "ก็เหมือนกับที่ \"The Rooster\" ไม่ชอบฉันนั่นแหละ ฉันเองก็ไม่ค่อยชอบเขาเท่าไหร่ เขาเป็นนายกที่มีคุณสมบัติเหมาะสม หรืออาจจะเป็นผู้นำที่ยอดเยี่ยมมาก เขาสามารถแลกเปลี่ยนผลประโยชน์มหาศาลได้ด้วยราคาที่ต่ำมาก และได้รับคำชื่นชมอย่างมากในแวดวงการเมือง แต่น่าเสียดายที่ \"ราคาที่ต่ำมาก\" นี้มักจะมีเงาของบ้านแสนอบอุ่นปรากฏอยู่เสมอ สักวันนึงพวกเราคงต้อง... ฮึ"
+ },
+ {
+ "Title": "เกี่ยวกับ Marionette...",
+ "Context": "ฉันไม่ได้สนใจเธอเท่าไหร่หรอก เธอมีความสนใจในการวิจัย และไม่ค่อยปรากฏตัวต่อหน้าสาธารณะ ที่จริงแล้ว เจ้าหน้าที่หลายคนของเรายังไม่เคยเห็นเธอเลยด้วยซ้ำ เมื่อเทียบกับคนอีกคนหนึ่งที่แบ่งตัวเองออกเป็นหลายส่วน และวิ่งวุ่นไปทั่วโลกแล้ว ฉันว่าเธอน่าจะน่าจะสุดโต่งอยู่อีกขั้วหนึ่งของเขาเลยล่ะ"
+ },
+ {
+ "Title": "เกี่ยวกับ Regrator...",
+ "Context": "ไม่สามารถปฏิเสธได้ว่าเขามีความคิด และมีความสามารถ แต่ฉันคิดว่าเขาไม่มี \"สติ\" เขาสามารถวางแผนการใหญ่ได้ และสามารถควบคุมเศรษฐกิจได้อย่างง่ายดาย แต่ในขณะเดียวกัน เขาก็ยอมให้การกระทำของเขาถูก \"ความแค้น\" และ \"ความเกลียดชัง\" ซึ่งถูกผนึกอยู่ในส่วนลึกของหัวใจของเขาครอบงำ คนที่มีเหตุผลมักจะเชื่อว่าตัวเองสามารถควบคุมอารมณ์ได้ แต่ฉันเชื่อว่าความมั่นใจนั้น เป็นจุดอ่อนที่ใหญ่ที่สุดของพวกเขา"
+ },
+ {
+ "Title": "เกี่ยวกับ The Fair Lady...",
+ "Context": "เธอกับ Pierro เป็นผู้บริหารสองคนแรกที่ฉันได้รู้จัก ครั้งแรกที่เธอมาเยือนบ้านแสนอบอุ่น เธอมีท่าทางที่เย่อหยิ่งมาก พวกเด็ก ๆ ไม่ค่อยชอบเธอเท่าไหร่ หลังจากนั้นทุกครั้งที่เธอมาเยือน เธอก็จะนำของขวัญมาด้วย และแสดงท่าทีเย่อหยิ่งว่า \"ถ้าไม่ชอบฉัน ก็ไม่ต้องเอาของขวัญ\" พวกเด็ก ๆ เลยรีบเรียนรู้ที่จะแสดง เพื่อรับของขวัญจากเธอ และเธอก็ตอบรับพวกเขาอย่างเต็มที่ ฉันเดาว่าเธอคงสนุกกับความรู้สึกที่มีเด็ก ๆ ล้อมรอบอยู่ข้างกาย ซึ่งนี่อาจมาจากความโดดเดี่ยวในใจของเธอ... ฉันรู้สึกเสียใจกับการเสียสละของเธอมาก และหวังว่าเธอจะได้พบกับคนรักที่ตายไปแล้วอีกครั้ง"
+ },
+ {
+ "Title": "เกี่ยวกับ Childe...",
+ "Context": "ถ้าพูดกันตามตรง นิสัยของเขาไม่เหมาะที่จะเป็นผู้บริหารเลย เขามักจะคิดกับคนอื่นในทางที่ดี และก็ถูกคนอื่นหลอกใช้เพราะเหตุนี้ แน่นอนว่าเขามีพรสวรรค์ และกำลังพัฒนาตัวเองอย่างต่อเนื่อง ดังนั้นจึงไม่จำเป็นต้องตัดสินเขาในทันที"
+ },
+ {
+ "Title": "อยากรู้เกี่ยวกับ Arlecchino - 1",
+ "Context": "อยากรู้เรื่องของฉันงั้นเหรอ? ได้สิ ความสัมพันธ์ของคนเราเป็นเรื่องของความไว้ใจซึ่งกันและกัน ฉันจะไม่ปิดบังอะไรเธอหรอก แต่เธอพร้อมจะรับฟังรึยังล่ะ? ความลับนั้นคมกว่าดาบอีกนะ และความอยากรู้อยากเห็นที่ไร้เดียงสา อาจนำไปสู่สถานการณ์ที่อันตรายได้"
+ },
+ {
+ "Title": "อยากรู้เกี่ยวกับ Arlecchino - 2",
+ "Context": "เมื่อกวัดแกว่งดาบในมือของเธอ เธอจะพบว่า ชีวิตแต่ละชีวิตมีน้ำหนักที่แตกต่างกัน บางคนอาจดูเหมือนจะมีเกียรติยศ แต่พอต้องเผชิญหน้ากับความตาย กลับต้องร้องอ้อนวอนขอชีวิต ภายนอกของพวกเขาเป็นเพียงแค่หน้ากากเปล่าที่ไร้ประโยชน์ บางคนที่ภายนอกอาจจะดูธรรมดา แต่ภายในกลับแบกรับภาระอันหนักอึ้งไว้ แม้ว่าชีวิตของแต่ละคนจะแตกต่างกัน... แต่ท้ายที่สุดแล้ว ความตายก็ยังคงเป็นสิ่งที่เท่าเทียมกันสำหรับทุกคน ฟังดูโหดร้ายงั้นเหรอ? ฉันก็แค่พูดความจริงเท่านั้น"
+ },
+ {
+ "Title": "อยากรู้เกี่ยวกับ Arlecchino - 3",
+ "Context": "Snezhevich, Snezhevnas... พวกเด็ก ๆ ที่กล้าเปิดตาทั้งสองของพวกเขาในเงามืด พวกเด็ก ๆ ที่กล้าเต้นรำข้างเปลวไฟ ฉันจะทำทุกอย่างเพื่อสอนให้พวกเขารู้จักการเอาชีวิตรอด บ้านแสนอบอุ่นไม่ต้องคอยเอาใจใครหรอก... พวกเราก็เหมือนกับแมงมุมที่ล่าเหยื่อตามที่ต้องการ"
+ },
+ {
+ "Title": "อยากรู้เกี่ยวกับ Arlecchino - 4",
+ "Context": "ผู้คนไม่สามารถเลือกที่จะเกิดมาได้ โลกนี้ไม่ยุติธรรม แต่โลกก็ยุติธรรมเช่นกัน ทุกคนมีสิทธิ์ที่จะต่อต้าน ฉันไม่ได้รับเด็ก ๆ มาเพราะต้องการผลตอบแทน ในความเป็นจริงแล้ว พวกเด็ก ๆ ที่อยากจะออกไปแสวงหาชีวิตใหม่ ก็ย่อมทำได้ ถ้าเต็มใจที่จะแลกเปลี่ยน..."
+ },
+ {
+ "Title": "อยากรู้เกี่ยวกับ Arlecchino - 5",
+ "Context": "โชคชะตาเป็นสิ่งที่น่าอัศจรรย์มาก ตั้งแต่เด็ก ฉันก็สามารถใช้พลังพิเศษบางอย่างได้ ดังนั้น \"ท่านแม่\" จึงรักและดูแลฉันเป็นพิเศษ แต่ในตอนนั้นไม่มีใครรู้ว่าธรรมชาติของพลังนี้คืออะไร รวมถึงตัวฉันเอง เราต่างมองว่ามันเป็นคำสาปที่สืบทอดในสายเลือด มันทำให้ฉันแข็งแกร่งขึ้น แต่ก็นำความเจ็บปวดมาให้ฉันเช่นกัน จนกระทั่งฉันได้เป็นผู้บริหาร ฉันถึงได้รู้ความจริงจาก \"The Jester\" เขาบอกว่าเขาแปลกใจมาก ที่แท้สายเลือดของ \"จันทราแดง\" ยังไม่สูญหาย และบ้านแสนอบอุ่นก็ได้กลับไปอยู่ในการปกครองของเด็กกำพร้าจันทราแดงอีกครั้ง\nโชคชะตาจะนำพาฉันไปสู่อนาคตแบบไหน? ฉันเชื่อว่าโชคชะตาจะให้คำตอบกับฉันในเวลาที่เหมาะสม และเมื่อถึงเวลานั้น ฉันก็พร้อมที่จะทำตามวิธีของฉัน แม้ว่าจะต้องตัดโชคชะตาด้วยมือของฉันเองก็ตาม"
+ },
+ {
+ "Title": "งานอดิเรกของ Arlecchino",
+ "Context": "ตอนที่ว่าง ฉันมักจะชอบสังเกตการณ์แมลงในป่า ความเคลื่อนไหวของพวกมันน่าทึ่งมาก... วิธีการล่าอาหาร วิธีการแข่งขันกัน และวิธีการร่วมมือกัน... พวกที่ดูแข็งแกร่งไม่ใช่พวกที่รอดชีวิตมาจนถึงท้ายที่สุดเสมอ และความผิดพลาดเพียงเล็กน้อยก็อาจทำให้ถึงแก่ชีวิตได้ ฉันเฝ้าดูการต่อสู้ของพวกมันตอนที่ใกล้จะตาย และค่อย ๆ จดจำภาพความทุกข์ของพวกมันไว้ในใจ เหมือนกับที่ฉันจดจำภาพของพวกที่ตายด้วยน้ำมือของฉัน"
+ },
+ {
+ "Title": "เรื่องกลุ้มใจของ Arlecchino",
+ "Context": "พวกเด็ก ๆ มักจะใช้คำและประโยคที่เข้าใจได้เฉพาะในหมู่พวกเดียวกัน เหมือนกับรหัสลับที่เราใช้ในตอนที่ภารกิจ แน่นอนว่าพวกเขามักจะต้องการพื้นที่ปลอดภัย ซึ่งฉันเข้าใจเรื่องนี้ดี"
+ },
+ {
+ "Title": "อาหารที่ชอบ...",
+ "Context": "เราจะจัดปาร์ตี้บาร์บีคิวเป็นครั้งคราว และให้พวกเด็ก ๆ เตรียมวัตถุดิบเอง พวกเขาชอบกิจกรรมแบบนี้มาก ฉันเองก็เหมือนกัน เพราะเราไม่รู้เลยว่า ครั้งต่อไปที่จัดปาร์ตี้บาร์บีคิวแบบนี้อีก ทุกคนจะยังอยู่พร้อมหน้ากันแบบนี้อีกรึเปล่า"
+ },
+ {
+ "Title": "อาหารที่เกลียด...",
+ "Context": "ฉันไม่ชอบอาหารที่มีรสชาติซับซ้อน มันจะทำให้สัมผัสการรับรสและกลิ่นเสื่อมลง การทำให้วัตถุดิบรักษารสชาติดั้งเดิมของมันก็ถือเป็นการเคารพพวกมันอย่างหนึ่ง"
+ },
+ {
+ "Title": "ได้รับของขวัญ - 1",
+ "Context": "ฝีมือดีนี่ สนใจมาเปิดสอนปรุงอาหารที่บ้านแสนอบอุ่นมั้ย?"
+ },
+ {
+ "Title": "ได้รับของขวัญ - 2",
+ "Context": "รสชาติไม่เลวเลย บางทีพวกเด็ก ๆ อาจจะชอบก็ได้"
+ },
+ {
+ "Title": "ได้รับของขวัญ - 3",
+ "Context": "ขอบคุณสำหรับความตั้งใจของเธอนะ แต่รสชาติยังต้องปรับปรุงอีกเยอะเลย"
+ },
+ {
+ "Title": "วันเกิด...",
+ "Context": "บนสมุดบันทึกเขียนว่าวันนี้เป็นวันเกิดของเธอ ใช่มั้ย? วันเกิดต้องฉลองอย่างคึกคักหน่อยสิ ผู้คนมักต้องหาเหตุผล เพื่อแยกตัวเองออกจากงานที่แสนยุ่งเหยิง ไม่ว่าจะเพื่อฉลองตัวเองหรือฉลองให้คนอื่น ไปเถอะ ฉันได้เตรียมงานเลี้ยงไว้ที่บ้านแสนอบอุ่นแล้ว พวกเด็ก ๆ กำลังรอเธออยู่"
+ },
+ {
+ "Title": "ความรู้สึกที่ได้เลื่อนขั้น - บทนำ",
+ "Context": "มุ่งไปข้างหน้าเสมอ อย่าปล่อยให้พลังนั้นมาผูกมัดตัวเองเด็ดขาด"
+ },
+ {
+ "Title": "ความรู้สึกที่ได้เลื่อนขั้น - ชี้แจง",
+ "Context": "ความโกรธทำให้คลุ้มคลั่ง ความเศร้าทำให้โลเล ต้องควบคุมอารมณ์ไว้ให้ดี"
+ },
+ {
+ "Title": "ความรู้สึกที่ได้เลื่อนขั้น - มุมมองอื่น ๆ",
+ "Context": "บางคนบอกว่าฉันเข้มงวดเกินไป แต่ที่จริงแล้ว นี่เป็นวิธีที่ฉันเคยใช้กับตัวเองเช่นกัน"
+ },
+ {
+ "Title": "ความรู้สึกที่ได้เลื่อนขั้น - บทสรุป",
+ "Context": "ช่วงนี้ฉันได้เรียนรู้อะไรมากมายจากเธอ หวังว่าเธอจะได้เรียนรู้อะไรจากฉันบ้างเหมือนกันนะ พวกเรามารักษามิตรภาพอันดีงามนี้ต่อไปกันเถอะ... บางทีในอนาคต พวกเราอาจจะต้องร่วมมือกันจัดการกับปัญหาบางอย่างที่ยุ่งยากก็ได้"
+ },
+ {
+ "Title": "สกิลธาตุ - 1",
+ "Context": "จงเสียดแทง"
+ },
+ {
+ "Title": "สกิลธาตุ - 2",
+ "Context": "จงยับยั้ง"
+ },
+ {
+ "Title": "สกิลธาตุ - 3",
+ "Context": "จงเผยตัว"
+ },
+ {
+ "Title": "ท่าไม้ตาย - 1",
+ "Context": "จงร่วงหล่น"
+ },
+ {
+ "Title": "ท่าไม้ตาย - 2",
+ "Context": "จงผงาด"
+ },
+ {
+ "Title": "ท่าไม้ตาย - 3",
+ "Context": "จันทรานิจนิรันดร์"
+ },
+ {
+ "Title": "เปิดหีบสมบัติ - 1",
+ "Context": "จะมีอะไรสนุกไปกว่าการเจอสิ่งที่ไม่คาดคิดอีกล่ะ?"
+ },
+ {
+ "Title": "เปิดหีบสมบัติ - 2",
+ "Context": "เป็นอะไรที่น่าทึ่งจริง ๆ"
+ },
+ {
+ "Title": "เปิดหีบสมบัติ - 3",
+ "Context": "รำลึกถึงความสุขในตอนนี้"
+ },
+ {
+ "Title": "ค่าพลังชีวิตต่ำ - 1",
+ "Context": "เป็นการจู่โจมที่ไม่เลว"
+ },
+ {
+ "Title": "ค่าพลังชีวิตต่ำ - 2",
+ "Context": "ได้เวลาโต้กลับแล้ว"
+ },
+ {
+ "Title": "ค่าพลังชีวิตต่ำ - 3",
+ "Context": "ดูท่าคงจะต้องจริงจังกว่านี้แล้ว"
+ },
+ {
+ "Title": "ค่าพลังชีวิตของเพื่อนต่ำ - 1",
+ "Context": "ถอยไป"
+ },
+ {
+ "Title": "ค่าพลังชีวิตของเพื่อนต่ำ - 2",
+ "Context": "เปลี่ยนแผน"
+ },
+ {
+ "Title": "หมดสติ - 1",
+ "Context": "เปลวเพลิง... มอดแล้ว..."
+ },
+ {
+ "Title": "หมดสติ - 2",
+ "Context": "ฉันได้ยิน... เสียงร้องเพลงของพวกเด็ก ๆ"
+ },
+ {
+ "Title": "หมดสติ - 3",
+ "Context": "ฉันไม่ยอมรับชะตากรรมแบบนี้หรอก"
+ },
+ {
+ "Title": "โดนโจมตีอย่างหนัก - 1",
+ "Context": "น่าสงสาร"
+ },
+ {
+ "Title": "โดนโจมตีอย่างหนัก - 2",
+ "Context": "ต่อเลยสิ"
+ },
+ {
+ "Title": "เข้าร่วมทีม - 1",
+ "Context": "ไม่ต้องกังวล ฉันจัดการเอง"
+ },
+ {
+ "Title": "เข้าร่วมทีม - 2",
+ "Context": "เจอปัญหาที่จัดการไม่ได้งั้นเหรอ?"
+ },
+ {
+ "Title": "เข้าร่วมทีม - 3",
+ "Context": "หวังว่าจะเป็นการร่วมมือที่มีค่านะ"
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "ข้อมูลตัวละคร",
+ "Context": "โรงแรม Bouffes d'ete ตั้งอยู่ในย่าน Vasari เป็นอาคารที่สวยงาม มีผนังที่สะอาดเรียบร้อย ประตูหน้าตามันเงา และในทุกวันจะมีเด็กที่สะอาดสะอ้าน และดูดีมีสง่ามาที่นี่เสมอ\nซึ่งที่นี่นั้นแตกต่างจากโรงแรมสวยงามในนครว่าการ Fontaine ที่อื่น ๆ เจ้าของที่จดทะเบียนของโรงแรม Bouffes d'ete ไม่ได้อาศัยอยู่ที่นี่ และไม่เคยมีใครได้ยินเรื่องราวเกี่ยวกับเธอเลย\nชื่อที่ลงนามในเอกสารก็เป็นเพียงแค่ชื่อปลอมเท่านั้น แต่เจ้าของที่แท้จริงกลับเป็นบุคคลอื่น\nเมื่อประตูบานใหญ่ถูกปิดลง จะมีเสียงเด็กน้อยกระซิบเจื้อยแจ้วในยามค่ำคืนอันมืดมิด เรียกขานบุคคลหนึ่งว่า \"ท่านพ่อ\"\nเมื่อพูดถึง \"ท่านพ่อ\" บางคนก็แสดงท่าทีเคารพ บางคนก็รู้สึกหวาดกลัว และบางคนก็มีการแสดงออกที่ซับซ้อน แต่ทุกคนล้วนแล้วแต่มีน้ำเสียงที่เคารพนับถือโดยไม่มีข้อยกเว้น\nองค์กรที่เด็ก ๆ อาศัยอยู่นั้นมีชื่อว่า \"บ้านแสนอบอุ่น\" ซึ่งอยู่ในสังกัดของ Fatui\nที่นี่รับเลี้ยงเด็กกำพร้าจากทั่วทุกมุมโลก และโรงแรม Bouffes d'ete อันหรูหราก็เป็นเพียงมุมหนึ่งของ \"บ้าน\" เท่านั้น\nส่วน \"ท่านพ่อ\" ที่พวกเขาเรียกขานกันนั้น คือผู้นำของบ้านแสนอบอุ่น และเป็นผู้บริหารอันดับที่สี่ของ Fatui คนปัจจุบัน... \"The Knave\" Arlecchino\nผู้คนทั่วโลกต่างก็ด่าทอและชื่นชมพวก Fatui และผู้บริหารคนนี้ผสมปนเปกันไป แต่สำหรับเด็ก ๆ ในบ้านส่วนใหญ่แล้วนั้น \"ท่านพ่อ\" เป็นคนที่สำคัญที่สุดในชีวิตของพวกเขา\n\"เพราะมี 'ท่านพ่อ' ทำให้ที่นี่เป็น 'บ้าน' ที่แท้จริง\""
+ },
+ {
+ "Title": "เรื่องราวของตัวละคร 1",
+ "Context": "ทุกคนที่เคยพูดคุยกับ The Knave แทบจะรู้สึกถึงแรงกดดันที่มองไม่เห็นจากเธอ\nเธอควบคุมการสนทนาได้อย่างง่ายดายเสมอ เมื่อถูกดวงตาพิเศษคู่นั้นจ้องมอง น้อยคนนักที่จะสามารถซ่อนความลับภายในจิตใจตัวเองได้ โดยไม่มีท่าทีที่เปลี่ยนไป\nเธอจัดการเรื่องต่าง ๆ อย่างเด็ดขาดโดยไร้ความปรานี พร้อมทั้งยังหัวเราะ และเก็บกวาดสถานที่ให้เรียบร้อยเสมอ เพื่อไม่ให้ผู้คนภายหลังได้รับผลกระทบทางจิตใจ\nแต่นี่ไม่ใช่จุดที่รับมือยากที่สุดของเธอ \"ความไม่รู้\" ต่างหากที่เป็นที่มาของความน่ากลัวทั้งหมด\nแม้แต่เด็ก ๆ ที่อยู่ด้วยกันตลอด ก็ไม่อาจพูดได้เต็มปากว่ารู้จักเธอดีพอ อย่างเช่น เธอชอบอะไรหรือเกลียดอะไร หรือเธอคิดอะไรเมื่อมองไปยังทะเล\nในเดือนสิงหาคมของทุกปี เด็ก ๆ จะระดมความคิดกันว่าจะเตรียมอะไร เป็นของขวัญวันเกิดให้เธอดี ซึ่งสีหน้าของเธอตอนได้รับของขวัญ ก็แทบไม่ต่างกันเท่าไหร่นัก\nจนกระทั่งปีที่แล้ว Freminet ตกใจจิ้งจกที่ตกลงมาจากเพดาน Lynette ผู้มีสายตาแหลมคมรีบจับ \"ผู้บุกรุก\" ตัวน้อยนี้ไว้อย่างรวดเร็ว พร้อมคว้าชามมาครอบมันไว้บนโต๊ะ\nThe Knave ที่เพิ่งกลับมาถึงบ้าน จึงเข้าใจว่าชามและจิ้งจก เป็นของขวัญของปีนี้\nวันต่อมา เมื่อ Lyney เข้าไปสรุปรายงานในห้องทำงานของ \"ท่านพ่อ\" ก็เห็นร่างที่คุ้นเคยอยู่ในกล่องเลี้ยงสัตว์บนโต๊ะทำงานของเธอ\nอุณหภูมิและความชื้นภายในกล่องมีความพอดี ดูเหมือนว่าจิ้งจกเองก็มีความสุขมากเช่นกัน\n\"ดูเหมือนว่า 'ท่านพ่อ' จะมีประสบการณ์ ในการเลี้ยงสัตว์เลื้อยคลานนะ\"\nThe Knave ยกถ้วยชาของเธอขึ้น Lyney จึงเบือนสายตาออกจากจิ้งจกทันที แต่เขาจดจำทุกอย่างไว้ในใจอย่างเงียบ ๆ\nเด็ก ๆ ทุกคนมักจะคว้าโอกาสที่จะได้อยู่กับ \"ท่านพ่อ\" เสมอ\nหลังจากนั้น Lyney, Lynette และ Freminet ได้รวบรวมความรู้มากมาย เกี่ยวกับการเลี้ยงจิ้งจก เพื่อหวังว่าครั้งต่อไปที่เจอ \"ท่านพ่อ\" จะได้หาเรื่องคุยกับเธอมากขึ้น\nหลังจากนั้นไม่กี่วัน เมื่อ Lyney ได้เข้าไปในห้องทำงานอีกครั้ง เขาก็พบว่ากล่องเลี้ยงสัตว์นั้นว่างเปล่าแล้ว...\n\"'ท่านพ่อ' จิ้งจกตัวนั้นล่ะ?\"\n\"มันพยายามเปิดฝากล่องอยู่หลายครั้ง ฉันเลยปล่อยให้มันเป็นอิสระแล้ว ถึงแม้จะอยู่ด้วยกันไม่นาน แต่นั่นก็เป็นทางเลือกของชีวิตเช่นกัน\"\nน้ำเสียงของ The Knave ราบเรียบอย่างมาก เมื่อเห็นท่าทีที่สับสนของ Lyney เธอจึงชี้นิ้วไปยังนกที่กำลังด้อม ๆ มอง ๆ อยู่ตรงขอบหน้าต่าง\n\"อ๋อ... หลังจากจิ้งจกออกจากกล่องไม่นาน มันก็ไปอยู่ในท้องของนกตัวนั้นแล้ว ดูเหมือนมันยังอยากได้อะไรจากฉันอีกนะ... เธอช่วยไปไล่มันทีสิ\""
+ },
+ {
+ "Title": "เรื่องราวของตัวละคร 2",
+ "Context": "เป็นธรรมชาติที่มนุษย์จะรักสวยรักงาม เด็ก ๆ วัยรุ่นก็เริ่มตระหนักว่าความสวยงามคืออะไร พวกเขาเริ่มแอบสวมใส่เครื่องประดับแบบลับ ๆ หรือใช้กรรไกรมาตัดแต่งซอยผมด้านหน้า\nซึ่ง \"ท่านพ่อ\" ไม่ได้ถือสาหรือขัดขวางการกบฏเล็ก ๆ น้อย ๆ เหล่านี้อยู่แล้ว\nแต่ถ้ามีเด็กไม่ยอมถอดสร้อยคอ และทิ้งร่องรอย ขณะทำภารกิจตอนกลางคืนละก็... เรื่องนี้คงต้องให้ \"ท่านพ่อ\" มาสั่งสอนกันสักหน่อย\nArlecchino เดินเข้าไปในห้องของเด็กคนนั้น พร้อมกับกระเป๋าถือแสนสวยใบหนึ่ง\nเด็กสาวรู้ว่าตัวเองทำผิด จึงถอดสร้อยวางไว้บนโต๊ะ และยืนอยู่ด้านข้างด้วยท่าทีหวาดกลัว\nArlecchino หยิบสร้อยเส้นนั้นขึ้นมาและเดินไปหาเด็กสาว พร้อมกับสวมมันกลับคืนลงบนคอ ที่เรียบเนียนของเด็กสาว\nเธอหยิบปอยผมสีทองยาวสลวยข้างหู ของเด็กสาวขึ้นมา \"โอ๊ะ เธอเจาะหูแล้วนี่\"\n\"ท่านพ่อ\" หยิบริบบิ้นกำมะหยี่และต่างหูประดับอัญมณี ออกจากกระเป๋าอีกครั้ง พร้อมมัดผมของเด็กสาว แล้วสวมเครื่องประดับราคาแพงให้กับเธอ\nเธอจับไหล่ของเด็กสาวแล้วเดินไปที่กระจก เด็กสาวที่สวมเครื่องประดับในกระจกนั้น เปรียบเสมือนดอกกุหลาบอันสูงส่ง แม้ว่าสีหน้าของเธอจะแสดงออกว่า ไม่สบายใจอย่างมาก แต่เธอก็งดงามอย่างไม่ต้องสงสัยเลย\n\"เป็นปกติที่พวกเธอจะเริ่มรักสวยรักงามกัน แต่การปล่อยให้ของสวย ๆ งาม ๆ เหล่านี้มากระตุ้นอารมณ์ไร้สาระ และทำให้จิตใจสั่นคลอน ไม่ใช่สิ่งที่ดีนัก\"\nเด็กสาวเอ่ยขอโทษด้วยความหวาดกลัวว่า \"'ท่านพ่อ' ฉันขอโทษ\"\nเธอเอื้อมมือที่สั่นเทาของตัวเองไปที่ติ่งหู และพยายามถอดเครื่องประดับออกอย่างรีบเร่ง \"ฉันสัญญาว่าจะไม่ทำอีกแล้ว...\"\nใบหน้าที่เรียบเฉยของ \"ท่านพ่อ\" สะท้อนอยู่ในกระจก และรอยยิ้มของเธอ ก็ดูเหมือนจะไม่เคยเปลี่ยนไปเลย\n\"ชู่ว... ไม่ต้องกลัว ผู้คนมักจะหมกมุ่นอยู่กับสิ่งที่ไม่มี ฉันไม่อยากให้เธอปรุงแต่งความทรงจำ ด้วยความเสียใจในอนาคต\"\n\"สวมไว้เถอะ และเมื่อเธอชินกับมันแล้ว เธอก็จะเข้าใจเองว่า ไม่ว่าจะเป็นเครื่องประดับ ที่สวยงามมากแค่ไหน มันก็เป็นเพียงของตายที่เย็นยะเยือกเท่านั้น\"\n\"นี่เป็นบทเรียนใหม่... จงทำความเข้าใจว่าอารมณ์ของตัวเอง มาจากไหน ควบคุมและใช้มันให้ถูกต้อง ต้องไม่ปล่อยให้มันครอบงำเรา\""
+ },
+ {
+ "Title": "เรื่องราวของตัวละคร 3",
+ "Context": "ก่อนที่ \"ท่านพ่อ\" จะเขียนกฎเกณฑ์ขึ้นมานั้น บ้านแสนอบอุ่นมีสภาพที่แตกต่างจากนี้\nThe Knave คนก่อนชื่อว่า Crucabena และแน่นอนว่ามีเพียงน้อยคนเท่านั้น ที่จะเรียกชื่อเธอตรง ๆ ซึ่งเด็ก ๆ มักจะเรียกเธอว่า \"ท่านแม่\"\nดูเหมือนเธอจะเป็นแม่ที่สมบูรณ์แบบคนหนึ่ง เธอมีรอยยิ้มอ่อนหวาน ท่าทีอ่อนโยน และดูแลครอบครัวเป็นอย่างดี อีกทั้งยังเล่าเรื่องราวดี ๆ มากมายให้เด็ก ๆ ฟังอีกด้วย\nแต่หากผู้คนที่เติบโตขึ้นมาในสภาพแวดล้อมที่ปกติได้ฟังเรื่องราวที่เธอเล่า ก็อาจจะทำให้ขนหัวลุกได้...\nเธอจะนำสิ่งที่โหดร้ายทุกอย่าง ที่ไม่อาจบรรยายได้ มาเรียงร้อยให้สวยงาม ราวกับมันเป็นเทพนิยาย และชักนำให้สมาชิกในบ้านแสนอบอุ่น เข่นฆ่ากันเอง จนกว่าจะได้ \"ราชา\" ที่แข็งแกร่งที่สุด\nแม้จะเรียกตัวเองว่าแม่ แต่เธอไม่เคยเห็นที่นี่เป็น \"บ้าน\" เลย ความเสียสละมากมายนับไม่ถ้วน เป็นเพียงการทดลองอันแสนอภิรมย์ สำหรับเธอเท่านั้น\n...\nก่อนที่จะมารับตำแหน่ง The Knave และเปลี่ยนชื่อเป็น Arlecchino นั้น เด็กสาวคนนี้เคยมีอีกชื่อหนึ่งว่า: Peruere\nเธอเองก็เหมือนกับเด็กคนอื่น ๆ ในบ้านแสนอบอุ่น ที่เป็นเด็กกำพร้าไม่รู้ที่มาที่ไป และเป็น \"ลูก\" ของ \"ท่านแม่\"\nหลายคนรู้ว่า \"ท่านแม่\" เอ็นดูเธอมากเป็นพิเศษ และใส่ใจเธอมากกว่า Clervie ที่เป็นลูกสาวแท้ ๆ ของ \"ท่านแม่\" ด้วยซ้ำ\nด้วยเหตุนี้ จวบจนวาระสุดท้าย หลายคนจึงไม่เข้าใจว่าเหตุใด Peruere ถึงได้ตอบแทนความรักของ \"ท่านแม่\" ด้วยการลอบสังหารเธอ\nการทดลองที่บ้าคลั่งของ Crucabena เกิดขึ้นในที่ห่างไกลผู้คน และน้อยคนนักที่จะรู้เรื่องนี้\nส่วน Peruere ที่สังหาร Crucabena ก็ถูกตราหน้าด้วยชื่อ \"ผู้สังหารท่านแม่\" ไม่มีใครได้รู้ความบ้าคลั่งของเธอเลย\n...\nหลังจากทุกอย่างคลี่คลายแล้ว Peruere ในอดีต หรือ Arlecchino คนปัจจุบันคนนี้ ก็ไม่เคยคิดจะอธิบายอะไรเลย\nเธอปล่อยให้ข่าวลือแพร่กระจายไปทั่ว อีกทั้งยังให้การสนับสนุนอยู่เบื้องหลังอีกด้วย\nไม่ว่าจะเป็นนักการทูตหรือมือสังหาร สิ่งที่สำคัญที่สุดคือ การมองให้เห็นตัวตนที่แท้จริงของคู่ต่อสู้ และซ่อนตัวเองไว้ในม่านหมอก\nตอนนี้ สถานที่ที่เธอสังหาร \"ท่านแม่\" ได้มีป้ายหลุมศพเล็ก ๆ ตั้งอยู่ พร้อมกับคำไว้อาลัย ที่เขียนด้วยลายมือของเธอ\n\"ฝังกลบแสงอาทิตย์อัสดงไว้ที่แห่งนี้ เพื่อต้อนรับแสงรุ่งอรุณใหม่ที่กำลังมาถึง\""
+ },
+ {
+ "Title": "เรื่องราวของตัวละคร 4",
+ "Context": "เพื่อปกปิดชาติกำเนิดที่แท้จริงของตัวเอง และเผาไหม้ความจริงด้วยเปลวเพลิง Arlecchino มักจะอ้างว่าตัวเองเป็นชาว Fontaine อยู่เสมอ\nแต่ความจริงคือ เธอค้นพบว่าตัวเองมีความสามารถ ควบคุมเปลวไฟประหลาดได้ตั้งแต่เด็ก\nซึ่งใน \"บ้าน\" ไม่มีใครรู้จักพลังนี้เลย ทำให้ทุกคนอยากรู้อยากเห็นเกี่ยวกับมันมาก แต่สำหรับเธอที่ยังเด็กนั้น นี่ไม่ใช่ความสามารถที่ควรจะโอ้อวดเลย มันเหมือนกับคำสาปที่หยั่งรากลึกมากกว่า\nทุกครั้งที่เธอไม่ระมัดระวัง พลังที่สูญเสียความควบคุม จะกัดกร่อนร่างกายของเธอ ตอนแรกเป็นที่ปลายนิ้ว จากนั้นก็ฝ่ามือ แล้วก็ลามมาต้นแขน...\nรอยสีดำนั้นเหมือนกับถ่านที่ถูกเผา เช่นเดียวกับเธอที่คล้ายฟืนที่กำลังลุกไหม้\nArlecchino มีลางสังหรณ์ว่า หากเงาดำนั้นลามขึ้นมาบนไหล่ของเธอ และลงไปยังหัวใจ ก็อาจมี \"การเปลี่ยนแปลง\" บางอย่างเกิดขึ้นกับการมีชีวิตอยู่ของเธอ\nบางที นั่นอาจเป็นช่วงเวลาที่โชคชะตา เปิดเผยตัวตนให้กับเธอก็ได้\n...\nนอกจากการกัดกร่อนทางร่างกายแล้ว เปลวไฟชนิดนี้ยังนำพาปัญหาต่าง ๆ มาให้เธอด้วย\nผู้คนที่ถูกเปลวไฟเผาไหม้ จะทิ้ง \"ภาพมายา\" เอาไว้เบื้องหลัง บางครั้งก็เป็นเศษเสี้ยวของความทรงจำ และบางครั้งก็เป็นสีสันสดใสที่ชวนสับสน\nผู้คนที่แหลกสลายลงในมือของเธอ มีมากขึ้นเรื่อย ๆ และ Arlecchino ก็ได้ยินเสียงร้องต่าง ๆ มากมายทุกรูปแบบ\nบางครั้งเสียงกรีดร้อง คร่ำครวญ และสาปแช่ง ก็ปลุกให้เธอตื่นจากฝัน Arlecchino คุ้นเคยกับสิ่งเหล่านี้แล้ว ถึงอย่างไรเธอก็ไม่เคยได้สัมผัส กับความฝันอันสวยงาม ที่ควรค่าแก่การจดจำอยู่แล้ว ความฝันของเธอส่วนใหญ่ล้วนเกี่ยวกับ จันทราแดงและแดนรกร้างเท่านั้น\nในโอกาสอันน้อยนิดนั้น บางครั้งภาพมายาเหล่านี้ ก็ถูกเก็บรักษาไว้อย่างสมบูรณ์ จนก่อตัวเป็น \"บุคคลที่มีจิตสำนึก\"\nถึงแม้พวกเขาเหล่านั้นจะไม่พิเศษเท่า \"ภาพมายาของ Clervie\" แต่พวกเขาก็ยังคงปรากฏอยู่ข้างกาย Arlecchino และคอยช่วยกำจัดเสียงรบกวนอื่น ๆ ทำให้เธอรู้สึกผ่อนคลายขึ้น\nเช่นเดียวกับเด็ก ๆ ที่กำลังเล่นกัน บางครั้งก็จับกลุ่มอยู่ด้วยกัน หรือบางทีก็แยกย้ายกันไปคนละทางเหล่านั้น\nArlecchino จำได้ว่าพวกเขาเคยเป็นใครในตอนมีชีวิต แต่เธอไม่เคยเรียกชื่อของพวกเขาเลย"
+ },
+ {
+ "Title": "เรื่องราวของตัวละคร 5",
+ "Context": "หลังจากได้พบกับราชินี ได้รับเนตรมาร และสืบทอดชื่อ \"Arlecchino\" แล้ว The Knave ในวัยเยาว์ก็ถูกเรียกพบเป็นการส่วนตัว\nสีหน้าของผู้บัญชาการ The Jester ซ่อนอยู่เบื้องหลังหน้ากากครึ่งหน้าของเขา\n\"ฉันรู้ว่าเธอยังมีความไม่พอใจ และความสงสัยอยู่ เพราะงั้นฉันยินดีจะตอบคำถามเธอห้าข้อ จะเป็นคำถามเกี่ยวกับโลก... หรือตัวเธอเองก็ได้\"\n\"แต่เธอไม่จำเป็นต้อง ถามหาหลักประกันจากฉัน ไม่ต้องถามถึงหลักการเกี่ยวกับ Fatui หรืออุดมคติเกี่ยวกับราชินีหรอก เพราะฉันจะตอบให้ โดยที่ไม่ต้องให้เธอเอ่ยถามอยู่แล้ว\"\nเมื่อเผชิญหน้ากับ The Jester ที่มีท่าทีเปิดเผยและตรงไปตรงมา Arlecchino ก็ไม่ได้เชื่อใจเขาอย่างเต็มที่\n\"งั้นฉันก็ขอบอกไว้ก่อน ฉันขอปฏิเสธคำตอบไร้สาระที่ลึกลับซับซ้อน หรือคลุมเครือ และไม่ต้องการคำพูดโกหกปลิ้นปล้อน เหมือนเกมคำศัพท์ใด ๆ ทั้งสิ้น\"\n\"รอบคอบดีนี่ งั้นฉันจะตอบคำถามในใจของเธอให้ก่อนละกัน ว่าทำไมฉันถึงเลือกเธอ และทำไมเธอต้องยอมรับการเลือกของฉัน... 'คนที่ไร้เดียงสาจะยอมตาย เพื่ออุดมคติของตัวเอง ในขณะที่คนที่เป็นผู้ใหญ่แล้ว จะยอมมีชีวิตอยู่เพื่อบรรลุบางสิ่ง'\"\n...\n\"คำถามที่สาม จันทราแดงที่ฉันฝันถึงตลอด กับพลังของฉันคืออะไรกันแน่?\"\n\"ฉันเคยรับใช้ราชวงศ์สุดท้าย ของอาณาจักรใต้ดินโบราณที่ชื่อว่า 'สุริยันดำ' และมีราชวงศ์ก่อนหน้าที่ชื่อว่า 'จันทราแดง'... ส่วนความลับเกี่ยวกับตัวเธอ และก่อนที่เธอจะเกิดนั้น... ก็ลองไปซื้อหนังสือที่ชื่อว่า \"Hleobranto Innamorato\" (Hleobrant ในห้วงรัก) อ่านดูสิ ตอนที่ฉันยังเป็นนักวิชาการ ฉันไม่ค่อยได้อ่านเรื่องราวพวกนี้เท่าไหร่นัก แต่บังเอิญเคยอ่านเรื่องนี้มาพอดีน่ะ ถึงแม้ว่าโครงเรื่องจะแตกต่างออกไปบ้าง แต่รายละเอียดของเนื้อหาสำคัญ ไม่ได้ขาดหายไปเลย\"\n...\n\"คำถามที่ห้า ถ้าเรื่องทุกอย่างจบแล้ว ฉันกับคนอื่น ๆ ในบ้านแสนอบอุ่นจะเป็นยังไง?\"\n\"บอกตามตรง ฉันไม่เคยคิดถึงพวกเธอคนใด ในอุดมคติของฉันเลย ฉันแสวงหาเพียงแต่ 'คุณธรรมแห่ง Fatui' เท่านั้น แต่ฉันรับประกันว่า หลังจากที่ราชินีกลับมาเป็น เทพที่รักทุกคนดังเดิมแล้ว ในอุดมคติของเธอ ทุกคนจะได้รับสิ่งที่ปรารถนาแน่นอน\"\nแม้ว่า \"คุณธรรมของ Fatui\" จะยังเป็นเรื่องไร้สาระ แต่เธอก็ตอบรับคำตอบนี้แล้ว ตอนนี้เธอได้ถามคำถามกับ Fatui ครบทั้งห้าข้อแล้ว ม่านหมอกที่บดบังสายตาของทั้งคู่ก็ค่อย ๆ จางลง\n\"Arlecchino\"\nขณะที่กำลังจะเดินจากไป The Jester ที่อยู่เบื้องหลังก็ตะโกนเรียกชื่อเธอ เธอจึงหันกลับไปอีกครั้ง\n\"แทนที่จะคิดว่าโลกเป็นอย่างไร เธอควรคิดว่ามัน จะเป็นไปในทิศทางไหนมากกว่านะ\"\nเธอหันหลังและเดินหน้าต่อไป มีเพียงเสียงฝีเท้าอันห่างไกลเป็นคำตอบ"
+ },
+ {
+ "Title": "\"Marelle\"",
+ "Context": "เพื่อรักษาความลับ และความปลอดภัยของปฏิบัติการ สมาชิกในบ้านแสนอบอุ่น จึงได้ตั้งรหัสลับขึ้นมามากมาย และหนึ่งในนั้นคือ \"Marelle\" ซึ่ง The Knave เป็นคนตั้งขึ้นมาด้วยตัวเอง\nความหมายที่แท้จริงของ \"Marelle\" มาจากเกมชนิดหนึ่งที่เป็นที่นิยมของเด็ก ๆ ชาว Fontaine โดยพวกเขาจะใช้ปากกา วาดช่องบนพื้นตามลำดับ หลังจากที่โยนถุงทรายไปในช่องแล้ว ก็ผลัดกันกระโดดเข้าออกตามกติกาที่กำหนด\nไม่รู้ว่าเกมนี้ได้รับความนิยมตั้งแต่เมื่อไหร่ และไม่รู้ว่าใครเป็นคนคิดกติกานี้ขึ้นมา ตอนที่เด็ก ๆ ในบ้านแสนอบอุ่นยังเป็นเด็กนั้น ก็มักจะมีเด็กที่ค่อนข้างโตกว่า มาชวนพวกเขาเล่น \"Marelle\" อยู่เสมอ\nความทรงจำเกี่ยวกับ \"Marelle\" ที่มีเสียงกระโดดอันแผ่วเบา และเสียงหัวเราะสดใส มักจะเชื่อมโยงกับฉากสวยงาม ที่ส่องประกายราวกับดวงอาทิตย์เสมอ\nเพราะงั้นตอนแรกพวกเด็ก ๆ จึงสงสัยกันมากว่า ในตอนที่ตั้งความหมายของรหัสลับนี้ ทำไมท่านพ่อต้องลังเลระหว่าง \"ผ่อนคลาย\" กับ \"อันตราย\" ด้วย\nผู้คนไม่รู้ว่าบ้านแสนอบอุ่นในอดีตนั้น Marelle ไม่ได้เป็นชื่อเกมแต่อย่างใด\nในตอนนั้น เด็ก ๆ ภายใต้การเฝ้ามองของผู้ใหญ่ ต้องค่อย ๆ กระโดดลงบนพื้นทีละช่อง ๆ โดยห้ามออกจากช่อง และห้ามผิดจังหวะ\nไม่ต้องถามถึงบทลงโทษ ของการกระโดดผิดช่องหรอก เพราะด้านนอกช่องนั้นเต็มไปด้วย ใบมีดมากมายที่ชี้ปลายแหลมขึ้น\nคนที่ไม่สามารถรักษาความสมดุล คนที่ไม่มีความสามารถที่มากพอ หรือคนที่ทำผิดพลาดเพราะความหวาดกลัว... มีผู้คนมากมายที่ล้มออกไปนอกช่อง และดินที่ชุ่มด้วยสีแดงเข้ม ก็เหมือนกำลังบอกเล่าถึงอดีตอันเจ็บปวด\nทุกคนล้วนแต่ทำหน้าซีดเซียวเมื่อพูดถึงมัน ไม่มีใครเชื่อมโยงถึง \"ผ่อนคลาย\" เลยด้วยซ้ำ\nแต่หลังจากที่ลังเลสักพัก Arlecchino ในตอนนี้ก็เลือกที่จะใช้คำว่า \"ผ่อนคลาย\" เป็นความหมายของรหัสลับนี้\nMarelle ไม่ได้เกี่ยวข้องกับ \"อันตราย\" อีกต่อไปแล้ว เมื่อพูดถึงเกมนี้ สิ่งที่จะปรากฏในหัวของทุกคน จะมีแต่รอยยิ้มของกันและกันเท่านั้น\nงั้นก็ปล่อยให้ความทรงจำที่ไม่ดี อยู่ภายในใจของเธอก็พอ หากปัดฝุ่นและเช็ดคราบเลือดเหล่านั้นทิ้ง พวกเด็ก ๆ ก็คงจะมองเห็นอนาคตที่กว้างใหญ่กว่านี้ได้"
+ },
+ {
+ "Title": "วิชั่น",
+ "Context": "พลังของ Arlecchino มีแหล่งที่มาที่หลากหลาย\nไฟโลหิตจันทราโบราณ ลุกโชนอยู่ในร่างกายของเธอ สายเลือดอันสูงส่งนั้นเป็นทั้งคำสาป และพรสวรรค์ นี่คือรากฐานแรกของเธอ\nราชินีผู้เปี่ยมด้วยเมตตาได้อภัยต่อบาปในการสังหารท่านแม่ของเธอ และเนตรมารอันเป็นสัญลักษณ์แห่งเกียรติยศก็เป็นเครื่องพิสูจน์แล้วว่า ราชินีทรงโปรดปรานเธอ และนั่นก็เป็นครั้งที่สามที่เธอได้รับพลัง\nในระหว่างนั้น เธอเคยได้รับวิชั่นอันหนึ่ง ซึ่งตอนนั้นเธอยังใช้ชื่อ \"Peruere\" ด้วยซ้ำ\nตอนที่ Clervie ยังมีชีวิตอยู่ Peruere เคยเสนอแผนการลอบสังหาร \"ท่านแม่\" ให้เธอฟัง แต่บางทีอาจเป็นเพราะขาดความมั่นใจ หรือเพราะสายสัมพันธ์ทางครอบครัว ทำให้ Clervie ไม่ได้ตอบตกลง\nเมื่อร่างกายถูกแทงด้วยคมดาบอันเยือกเย็น ชะตากรรมของ Clervie ก็สิ้นสุดลงเช่นกัน อย่างน้อยในเสี้ยววินาทีก่อนสู่ห้วงความตาย เธอก็มีความสุขเพราะได้พบอิสระของตัวเอง\nแต่สำหรับ Peruere ที่รอดชีวิตมาได้นั้น ฟันเฟืองแห่งชีวิตเพิ่งจะเริ่มต้นหมุนเท่านั้น\nการทดลองเลือก \"ราชา\" ได้สิ้นสุดลงแล้ว แต่ความทะเยอทะยานของ \"ท่านแม่\" กลับไม่เคยจบสิ้นเลย\nPeruere ตัดสินใจเริ่มแผนการที่ถูกระงับเพียงลำพัง\nตั้งแต่นั้นเป็นต้นมา เธอก็คิดถึงความแตกต่างของตัวเองกับ \"ท่านแม่\" อย่างเงียบ ๆ \"ท่านแม่\" เป็นผู้สอนศิลปะการต่อสู้กับเธอ และ \"ท่านแม่\" ก็ยังมองเห็นความแข็งแกร่งในสายเลือดของเธออย่างทะลุปรุโปร่ง\nราชาที่โดดเด่นในหมู่เด็ก ๆ ก็เป็นเพียงลูกนกสำหรับผู้อาวุโสเท่านั้น\nแต่เธอไม่เคยยอมแพ้ ต่อความยากลำบากในชีวิต\nPeruere ยังคงพัฒนาความสามารถ ของตัวเองอย่างต่อเนื่อง และปล่อยให้ร่างกายของตัวเอง เต็มไปด้วยบาดแผลจากการต่อสู้ ครั้งแล้วครั้งเล่า ปล่อยให้ไฟโลหิตจันทราที่ไม่อาจควบคุมได้ ย้อมแขนของเธอจนกลายเป็นสีดำสนิท\nหลังจากนั้น ในคืนหนึ่งที่จันทราสว่างไสว จู่ ๆ วิชั่นอันหนึ่งก็ได้ตกลงมาตรงหน้าของเธอ\nวิชั่นทรงกลมโตทับซ้อนกับดวงจันทร์บนฟ้า มันส่องสกาวราวกับหยก และย้อมจันทราอันสุกสกาวให้เป็นสีแดง...\nนี่คือสิ่งที่เธอปรารถนาหรือเปล่า? หรือเป็นเพียงผลลัพธ์ของการครุ่นคิดนับร้อย ๆ ครั้งทั้งวันทั้งคืนเท่านั้น?\nคำถามนี้ถูกลิขิตไว้ให้ไม่มีคำตอบ และเธอก็ไม่ได้หมกมุ่นอยู่กับมัน\nเธอเพียงซ่อนวิชั่นไว้ใกล้กับหัวใจให้มากที่สุด แล้วนำ \"เซอร์ไพรส์\" เล็ก ๆ น้อย ๆ ไปมอบแก่ \"ท่านแม่\"\nในฐานะผู้บริหารของ Fatui นั้น Arlecchino ไม่เคยก้มหัวให้เทพเจ้าองค์ใด แต่เธอกลับเก็บรักษาวิชั่น ซึ่งเป็นสัญลักษณ์ของเทพทั้งเจ็ดนี้ ไว้เป็นอย่างดี\nเพราะมันเป็นเครื่องยืนยันว่าเธอ ได้ต่อต้านโชคชะตา และควบคุมอนาคตของตัวเอง"
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "แสงจันทรา",
+ "Description": "คอสตูมของ Arlecchino เดือนดับโบราณที่โผล่พ้นจากห้วงฝัน แสงจันทร์สีแดงเย็นยะเยือกสาดส่องลงมาปกคลุมตัวเธอ เธอใช้แสงจันทร์เป็นพยาน เธอจะรินแก้วแห่งชีวิตจนเต็มและดื่มมัน จนกว่าชะตากรรมอันโหดร้ายนี้จะสิ้นสุดลง",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TH/AvatarPromote.json b/Genshin/TH/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/TH/AvatarPromote.json
+++ b/Genshin/TH/AvatarPromote.json
@@ -12318,5 +12318,159 @@
"Value": 0.192
}
]
+ },
+ {
+ "Id": 96,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 0
+ },
+ {
+ "Type": 7,
+ "Value": 0
+ },
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 874.6027
+ },
+ {
+ "Type": 7,
+ "Value": 51.0435
+ },
+ {
+ "Type": 4,
+ "Value": 22.828234
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 1496.0309
+ },
+ {
+ "Type": 7,
+ "Value": 87.31125
+ },
+ {
+ "Type": 4,
+ "Value": 39.048294
+ },
+ {
+ "Type": 22,
+ "Value": 0.096
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2324.6018
+ },
+ {
+ "Type": 7,
+ "Value": 135.66824
+ },
+ {
+ "Type": 4,
+ "Value": 60.67504
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 2946.03
+ },
+ {
+ "Type": 7,
+ "Value": 171.936
+ },
+ {
+ "Type": 4,
+ "Value": 76.8951
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
+ },
+ {
+ "Type": 4,
+ "Value": 109.33523
+ },
+ {
+ "Type": 22,
+ "Value": 0.384
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TH/Chapter.json b/Genshin/TH/Chapter.json
index 975e637d..9ae8caf2 100644
--- a/Genshin/TH/Chapter.json
+++ b/Genshin/TH/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "บทแห่งเปลวเพลิงชำระล้าง: ฉากที่ 1",
+ "Title": "เมื่อเตาเพลิงดับมอด",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "บทแห่งวฤกสีทอง: ฉากที่ 2",
+ "Title": "ผู้รักษาคำสัตย์",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2957,7 +2985,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3087,7 +3115,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3125,7 +3153,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3138,7 +3166,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3176,52 +3204,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "กุหลาบและศัสตรา: ฉากที่ 1",
+ "Number": "ศัสตราและกุหลาบ: ฉากที่ 1",
"Title": "เสียงปืนที่ทำลายความสงบสุข",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "กุหลาบและศัสตรา: ฉากที่ 2",
+ "Number": "ศัสตราและกุหลาบ: ฉากที่ 2",
"Title": "ความเป็นจริงทั้งภายในและภายนอกเฟรม",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "กุหลาบและศัสตรา: ฉากที่ 3",
+ "Number": "ศัสตราและกุหลาบ: ฉากที่ 3",
"Title": "เกาะโดดเดี่ยวที่ซ่อนอยู่ในสายหมอก",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "กุหลาบและศัสตรา: ฉากที่ 4",
+ "Number": "ศัสตราและกุหลาบ: ฉากที่ 4",
"Title": "ดอกกุหลาบเบ่งบานอยู่ที่ใด",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "บทกวีสอดประสาน - บทที่ 3",
+ "Title": "บทเพลงตามอารมณ์ Pharsalia",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "บทกวีสอดประสาน - บทที่ 2",
+ "Title": "นักโทษที่ถูกพันธนาการ",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "บทกวีสอดประสาน - อารัมภบท",
+ "Title": "เมืองฝันพิศวง",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "บทกวีสอดประสาน - บทที่ 1",
+ "Title": "วังราชาอสูรทะเล",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "บทกวีสอดประสาน - บทสุดท้าย",
+ "Title": "บทสวดสงบวิญญาณ",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "ทัวร์ชีวิตร็อกสีรุ้งของ Arataki I",
+ "Title": "ไม่ใช่ทัวร์แสงสีตระการตาทั่วไป",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "ทัวร์ชีวิตร็อกสีรุ้งของ Arataki II",
+ "Title": "เป็นทัวร์ชีวิตร็อกสีรุ้งของ Arataki",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/TH/DisplayItem.json b/Genshin/TH/DisplayItem.json
index 47c7a2c2..60d08b91 100644
--- a/Genshin/TH/DisplayItem.json
+++ b/Genshin/TH/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "เซ็ตอาร์ติแฟกต์",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Fragment of Harmonic Whimsy",
+ "TypeDescription": "เซ็ตอาร์ติแฟกต์",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Fragment of Harmonic Whimsy",
+ "TypeDescription": "เซ็ตอาร์ติแฟกต์",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Unfinished Reverie",
+ "TypeDescription": "เซ็ตอาร์ติแฟกต์",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Unfinished Reverie",
+ "TypeDescription": "เซ็ตอาร์ติแฟกต์",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/TH/Furniture.json b/Genshin/TH/Furniture.json
index cb5292b2..4c9373da 100644
--- a/Genshin/TH/Furniture.json
+++ b/Genshin/TH/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "ตัวละครที่เข้าสู่อาณาจักร",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 370117,
"Name": "ร้านค้าหุบเขา - \"น้ำชาผ่อนคลาย\"",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373441,
"Name": "ชุดการแสดงวูซู - \"Suanni แผดคำราม\"",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373442,
"Name": "ตุ๊กตาวูซู - \"Suanni ง่วงเหงา\"",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373443,
"Name": "ม่านผ้าทองานฉลอง - \"ผีเสื้อบินปลากระโดด\"",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373444,
"Name": "ม่านผ้าทองานฉลอง - \"วิหคเหินประสานเสียง\"",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373448,
"Name": "ว่าวกระดาษมงคล - \"มั่งคั่งตลอดปี\"",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373449,
"Name": "ว่าวกระดาษมงคล - \"สมหวังทุกประการ\"",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373450,
"Name": "ว่าวกระดาษมงคล - \"ผีเสื้อเริงระบำ\"",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "ได้รับจากกิจกรรมจำกัดเวลา"
+ "ได้รับจากกิจกรรมจำกัดเวลา",
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
],
"Id": 373451,
"Name": "ว่าวกระดาษมงคล - \"โชคลาภเจริญรุ่งเรือง\"",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ได้รับจากเควสต์ระดับตำนาน"
+ ],
+ "Id": 361510,
+ "Name": "เตาผิงในกำแพง - \"ฟืนขจัดความมืด\"",
+ "Description": "เตาผิงที่หรูหราและสง่างาม มีรูปร่างเหมือนกับเตาผิงที่ใช้ใน \"บ้านแสนอบอุ่น\"\nว่ากันว่า ในตำนานโบราณบางเรื่อง เตาผิงเป็นสัญลักษณ์ของ \"ครอบครัว\" ซึ่งมันไม่เพียงแต่จะให้ที่พักพิงแก่เด็ก ๆ ในยามค่ำคืนเท่านั้น แต่ยังมอบเส้นทางสู่ชีวิตใหม่ให้กับพวกเขาอีกด้วย\nแต่ว่า... ทุกวันนี้ไม่มีเตาผิงแล้ว เหล่าเด็ก ๆ เองก็มีพลังเพียงพอที่จะปกป้องตัวเองได้แล้ว",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 362265,
+ "Name": "รั้วโรงแรม - \"ใบมิ้นต์สด\"",
+ "Description": "รั้วมาตรฐานของโรงแรม Debord ทำจากวัสดุที่แข็งแรง และประดับด้วยลวดลายที่สวยงาม ทำให้ดูมีความเป็นศิลปะมาก ว่ากันว่า Vaneigem ผู้เป็นเจ้าของโรงแรม Debord ยึดมั่นในแนวคิดที่ว่า \"ศิลปะคือเครื่องปรุงรสที่ดีที่สุดของอาหาร\" ดังนั้นจึงสั่งทำเฟอร์นิเจอร์ทั้งเซ็ตโดยเฉพาะ เพื่อสร้างบรรยากาศทางวัฒนธรรมที่สง่างาม และเปลี่ยนโรงแรมให้กลายเป็นสถานที่จัดงานศิลปะ ส่วนรั้วที่ออกแบบมาอย่างประณีตเหล่านี้ ก็ทำให้งานเลี้ยงนี้ดูน่าสนใจและน่าหลงใหลยิ่งขึ้น เหมือนกับ \"ใบมิ้นต์สดที่ประดับบนจานอาหาร\"",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 362266,
+ "Name": "รั้วโรงแรม - \"วิวโค้งสมมาตร\"",
+ "Description": "รั้วโค้งแสนสวยที่ทำจากไม้ Cypress ชั้นดี มีรูปร่างคล้ายคลึงกับรั้วโค้งในโรงแรม Debord\nนักออกแบบกล่าวว่า เขาออกแบบรูปร่างทรงโค้งนี้ เพื่อเพิ่มมุมมองทัศนียภาพของลูกค้า และให้พวกเขาสามารถรับชมการแสดงได้อย่างใกล้ชิด แต่เมื่อเทียบกับรั้วในแนวตรงแล้ว รูปร่างโค้งนี้มักจะทำให้การก่อสร้างมีความยุ่งยากมากขึ้น และต้นทุนในการบำรุงรักษาที่สูงกว่าด้วยเช่นกัน ดังนั้นจึงไม่ค่อยพบเห็นนอกโรงแรม Debord",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 363113,
+ "Name": "โคมไฟแบบเรียบง่าย - \"วัสดุจากท้องถิ่น\"",
+ "Description": "โคมไฟโลหะกันลม สามารถพบได้ใน Fleuve Cendre ซึ่งทำมาจากโลหะรีไซเคิลและชิ้นส่วนของจักรกลเครื่องลานที่ใช้แล้ว แม้ว่ารูปลักษณ์ภายนอก และประสิทธิภาพการส่องสว่างจะไม่เท่ากับโคมไฟถนนมาตรฐานของนครว่าการ Fontaine แต่มันมีราคาที่ถูกกว่ามาก สำหรับเรื่องอายุของโคมไฟนั้น ชาวเมือง Fleuve Cendre ไม่ได้เป็นกังวลเกี่ยวกับเรื่องนี้เท่าไหร่นัก เพราะในเส้นทางน้ำของ Fleuve Cendre ยังมีชิ้นส่วนสำรองจำนวนมากที่สามารถนำมาใช้งานได้...",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
+ 4004,
+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 362315,
+ "Name": "พรม Fontaine - \"เสมอและเท่าเทียม\"",
+ "Description": "พรม Fontaine ทรงสี่เหลี่ยมที่ทำขึ้นอย่างประณีตและเรียบง่าย มีสีแดงและลายสีทองที่ประณีตเป็นพื้น\nว่ากันว่าในภาษาการออกแบบของ Fontaine นั้น มีการใช้โครงสร้างสมมาตรเพื่อเป็นสัญลักษณ์ของความมีเหตุผล ซึ่งสีทองเป็นสัญลักษณ์ของความสงบและสุขุม ดังนั้นพรมที่มีลายสีทองพิเศษนี้ จึงมักถูกใช้วางไว้ในห้องหนังสือหรือห้องนั่งเล่น เพื่อสร้างบรรยากาศที่สงบและเคร่งขรึม\nแต่หลังจากมีการสร้าง \"ประกาศิตเที่ยงธรรม\" ขึ้นมา โครงสร้างที่สมมาตรก็มีความหมายเชิงความยุติธรรมมากขึ้น ดังนั้นทุกวันนี้ลายสีทองพิเศษนี้จึงสามารถพบเห็นได้บนพรมของโรงอุปรากร Epiclese อย่างมากมายเช่นกัน",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
+ 5005,
+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 364219,
+ "Name": "โคมไฟจักรกล - \"ใคร่ครวญยามราตรี\"",
+ "Description": "โคมไฟติดผนังที่ใช้รอบนอกโรงอุปรากร Epiclese ใช้โครงสร้างเหล็กและแก้วผสมกันเหมือนกับโคมไฟถนนในเมือง Fontaine แต่แหล่งกำเนิดแสงนั้นอ่อนกว่า และพื้นที่การส่องสว่างก็มีจุดศูนย์กลางมากกว่า\nบนเวทีของโรงอุปรากร Epiclese มักจะมีการแสดงซีนการปะทะที่ดุเดือดที่สุดใน Fontaine รวมถึงความรักและความแค้นที่เปลี่ยนแปลงไปตลอดเวลา หลังจากปิดฉาก เหล่าผู้คนที่ชื่นชอบละครทั้งหลายมักจะหาสถานที่ที่เงียบสงบ เพื่อประมวลความคิดและความรู้สึกของตัวเอง ด้วยเหตุนี้ โรงอุปรากร Epiclese จึงได้ปรับแสงไฟบางพื้นที่ให้นุ่มนวลลง เพื่อให้ผู้ชื่นชอบละครสามารถรื้อฟื้นเรื่องราวได้สะดวกยิ่งขึ้น",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลระดับสระน้ำพุ Lucine เมือง Fontaine"
+ ],
+ "Id": 371142,
+ "Name": "โมเดลกลไก - \"ยุคแห่งความก้าวหน้า\"",
+ "Description": "โมเดลกลไกโลหะที่มีโครงสร้างซับซ้อนมาก ว่ากันว่าเป็นแบบจำลองของอุปกรณ์ที่อยู่หน้าศูนย์กลางเส้นทางน้ำของเขตศาล ซึ่งได้รับการยกย่องว่าเป็นผลงานที่แสดงถึงความงามของการออกแบบกลไกเครื่องลาน\nแม้ว่าอุปกรณ์นี้จะไม่ได้ก้าวข้ามขีดจำกัดพื้นฐานทางทฤษฎีที่ \"เจ้าแห่งกลไกเครื่องลาน\" Alain Guillotin สร้างขึ้น แต่ผู้คนก็ยังมองว่ามันเป็นสัญลักษณ์ของ \"ความงามแห่งเทคโนโลยี\" ที่พัฒนาอย่างต่อเนื่องมาหลายร้อยปี บางทีอาจจะเหมือนกับที่นักวิจารณ์บางคนกล่าวไว้ว่า... อุปกรณ์ที่หมุนไม่หยุด ก็เหมือนกับกงล้อแห่งกาลเวลาที่ก้าวไปข้างหน้าอย่างไม่สิ้นสุด...",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
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+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
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+ "Name": "\"เสียงระฆังในเมืองแห่งเสียงดนตรี\"",
+ "Description": "หอระฆังที่ทำจากไม้และหิน สามารถพบเห็นได้ในเมือง Petrichor มีระฆังโลหะขนาดใหญ่ที่ทำขึ้นอย่างประณีตติดตั้งอยู่ ซึ่งสามารถบอกเวลาให้กับคนทั้งเมืองได้ นอกจากนี้ ยอดหอระฆังยังมีกลไกหมุนที่ใช้วัดความเร็วของลมอีกด้วย ว่ากันว่า ผู้บอกเวลาที่ชำนาญการ สามารถใช้การเปลี่ยนแปลงของความเร็วลม และปรากฏการณ์ทางธรรมชาติ เพื่อทำนายสภาพอากาศในอนาคตในระยะเวลาหนึ่ง และสั่นระฆังในเวลาที่เหมาะสม เพื่อเตือนชาวเมืองให้เตรียมพร้อมสำหรับพายุที่กำลังจะมาเยือน",
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+ "Rank": 70500
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+ "Name": "\"สถานพักผ่อนอันสงบในเมืองแห่งเสียงดนตรี\"",
+ "Description": "ที่อยู่อาศัยขนาดใหญ่อันสง่างาม สามารถพบเห็นได้ในเมือง Petrichor ซึ่งแตกต่างจากสิ่งปลูกสร้างในนครว่าการ Fontaine โดยอาคารบ้านเรือนในเมือง Petrichor มักจะมีพื้นที่เฉพาะสำหรับห้องที่ไม่ใช่ที่พักอาศัยและปล่องไฟ โดยจะแยกออกจากกันอย่างสิ้นเชิง การออกแบบนี้แม้จะขยายพื้นที่บ้านมากขึ้น แต่ก็รับประกันความปลอดภัยในการใช้ไฟ และทำให้พื้นที่อยู่อาศัยสะอาดขึ้น สำหรับเมือง Petrichor ที่มีพื้นที่ไม่กว้างนั้น ก็ถือเป็นทางเลือกที่ดีที่สุด",
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+ "Rank": 70500
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+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
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+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
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+ "Id": 370828,
+ "Name": "\"เวิร์กช็อปในเมืองแห่งเสียงดนตรี\"",
+ "Description": "อาคารสองชั้นที่มีห้องทำงานและระเบียงแยก มีการจัดวางแบบแปลก ๆ ซึ่งแสดงถึงสไตล์ของเมือง Petrichor อย่างชัดเจน\nพื้นที่อาคารที่กว้างขวางเช่นนี้ เวิร์กช็อปที่อยู่ติดกันนั้นจะมีปล่องระบายอากาศ และทางเข้าออกที่แยกออกจากกัน เพื่อแยกพื้นที่ทำงานกับพื้นที่อยู่อาศัย และหลีกเลี่ยงการรบกวนซึ่งกันและกันระหว่างทั้งสองพื้นที่ ว่ากันว่า แม้แต่การออกแบบและผลิต \"ปืนใหญ่ Teyvat\" ก็ไม่ส่งผลกระทบต่อคนอื่น ๆ ที่นอนกลางวันในอาคารเช่นนี้ ซึ่งแสดงให้เห็นถึงข้อดีของสิ่งปลูกสร้างนี้ ในการแยกพื้นที่ออกเป็นสัดเป็นส่วน",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
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+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
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+ "Id": 370829,
+ "Name": "\"บ้านอัจฉริยะในเมืองแห่งเสียงดนตรี\"",
+ "Description": "อาคารเดี่ยวหลังเล็กที่มีรูปลักษณ์ธรรมดา แต่ภายในกว้างขวาง เหมาะสำหรับอยู่อาศัยระยะยาวแบบเดี่ยวหรือคู่ เป็นหนึ่งในอาคารที่พบเห็นได้บ่อยที่สุดในเมือง Petrichor ว่ากันว่า ในเมือง Petrichor ส่วนใหญ่จะใช้การออกแบบหลังคาทรงคลื่น ซึ่งการออกแบบนี้มีฟังก์ชันการระบายน้ำฝน ทำให้สามารถระบายน้ำฝนจากชายคาออกไปได้ ขณะเดียวกันก็สามารถขยายพื้นที่อยู่อาศัยได้ด้วย เรียกได้ว่ามีประโยชน์สองต่อเลยล่ะ",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
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+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
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+ "Id": 370333,
+ "Name": "เพิงเมืองแห่งเสียงดนตรี - \"เสียงอันนุ่มนวล\"",
+ "Description": "เพิงที่ช่างฝีมือออกแบบและสร้างขึ้นอย่างพิถีพิถัน หลังคามีสีแดงและสีฟ้าที่ผสมผสานกันอย่างประณีต \"ทั้งสองสีดูดีทั้งคู่ ฉันก็เลยต้องเอาทั้งสองสีเลย\" นี่คือคำพูดของชาวเมือง Petrichor ที่มาซื้อเพิงเครื่องย้อมจากนครว่าการ Fontaine ซึ่งการตัดสินใจนี้ได้ทำให้เกิดเพิงที่มีความงามของ \"แดงบริสุทธิ์\" และ \"ฟ้าอ่อน\" แต่เพราะการผลิตเพิงรุ่นนี้ต้องใช้กำลังคนจำนวนมาก จึงแทบจะเป็นไปไม่ได้ที่จะส่งออกไปขายต่างแดน ดังนั้นชาวนครว่าการ Fontaine จึงยังไม่สามารถเพลิดเพลินกับวิธีแก้ปัญหาที่สมบูรณ์แบบนี้ได้ในตอนนี้",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
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+ "SurfaceType": 0,
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+ "DiscountCost": 24,
+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
+ ],
+ "Id": 374323,
+ "Name": "โต๊ะยาวไม้ Mallow: \"รำลึก\"",
+ "Description": "โต๊ะยาวแบบเรียบง่ายที่พบได้ทั่วไปในเมือง Petrichor ทำขึ้นจากเศษ \"ไม้ Mallow\" ที่เหลือ พื้นผิวของโต๊ะมีความแข็งแรง และมักจะถูกช่างบางคนใช้เป็นโต๊ะทำงานหรือชั้นวางของชั่วคราว ว่ากันว่า แม้ว่าต้นทุนการสร้างโต๊ะยาวแบบนี้จะมีราคาถูก แต่ผู้ใช้ส่วนใหญ่ก็ไม่ค่อยจะเปลี่ยนโต๊ะทำงานของตัวเองง่าย ๆ เพราะการสร้างสภาพแวดล้อมการทำงานที่คุ้นเคยนั้น ยากที่จะทำซ้ำได้ อย่างรอยสลักเครื่องมือที่มีอยู่เต็มพื้นผิวของโต๊ะ ก็เป็นเครื่องพิสูจน์ถึงความขยันขันแข็งของพวกเขาตลอดทั้งกลางวันและกลางคืน...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 374324,
+ "Name": "โต๊ะกลมไม้ Mallow: \"ร่วมดื่ม\"",
+ "Description": "โต๊ะกลมไม้ธรรมดาที่มีรูปลักษณ์เรียบง่ายและเบาสบาย แม้แต่เด็ก ๆ ก็ยังสามารถขนย้ายได้อย่างง่ายดาย\nว่ากันว่า ในเมือง Petrichor ไม่ค่อยมีแขกมาเยือนนัก ดังนั้นโต๊ะและเก้าอี้ในเมืองจึงค่อนข้างเตี้ย และไม่ได้หรูหราเหมือนกับเฟอร์นิเจอร์ในนครว่าการ Fontaine เมื่อได้รับเชิญให้ไปเป็นแขกของชาวบ้านในเมือง หากเจ้าของบ้านเชิญคุณมาดื่มน้ำชายามบ่ายด้วยกันบนโต๊ะกลมแบบนี้ โปรดอย่าคิดว่าตัวเองไม่ได้รับการต้อนรับจากเจ้าของบ้าน เพราะตรงกันข้ามแล้ว การต้อนรับแบบนี้นี่แหละ ที่เป็นมารยาทที่เมือง Petrichor ใช้ต้อนรับเพื่อนที่แท้จริง",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
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+ "DiscountCost": 71,
+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
+ ],
+ "Id": 374601,
+ "Name": "รูปปั้นถือดาบ - \"ผู้พิทักษ์ชั่วนิรันดร์\"",
+ "Description": "รูปปั้นนักรบที่ถือดาบอยู่ในมือ มีสีหน้าเคร่งขรึมและสง่างาม ราวกับกำลังยึดมั่นในความเชื่อมั่นสูงสุดที่ไม่อาจทำลายล้างได้ ซึ่งเป็นแบบจำลองของรูปปั้นที่อยู่รอบเมือง Petrichor\nแม้ว่าจะไม่มีฟังก์ชันการต่อสู้ของโกเลม แต่ด้วยรูปลักษณ์ภายนอกที่สง่างามของรูปปั้นนี้ ก็เพียงพอที่จะขับไล่พวกโจรใจเสาะออกไปได้แล้ว แต่ถึงจะไม่สามารถขับไล่ได้ก็ไม่ต้องเป็นกังวลไป เพราะยังไงอาณาจักรในกาน้ำชาก็ไม่จำเป็นต้องกังวลเรื่องโจรอยู่แล้ว...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
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+ "Id": 373916,
+ "Name": "กล่องจดหมายไม้ Mallow: \"เก็บของ\"",
+ "Description": "กล่องจดหมายเรียบง่ายที่ทำจากแผ่น \"ไม้ Mallow\" ที่ทนทานและเสริมความแข็งแกร่งด้วยชิ้นส่วนโลหะ ใช้พื้นที่เล็กมาก และสามารถวางไว้ใกล้กับประตูได้โดยไม่กีดขวางทางเดิน ภายในกล่องจดหมายมีพื้นที่กว้างขวาง นอกจากจะเก็บจดหมายได้สะดวกแล้ว ยังสามารถยัดพัสดุขนาดเล็กเข้าไปได้ด้วย ดังนั้นจึงเป็นกล่อง \"เก็บของ\" อีกแบบหนึ่งด้วย\nแต่ว่า การยัดพัสดุเข้าไปในกล่องจดหมายอาจทำให้พัสดุเสียหายได้ ดังนั้นจึงไม่แนะนำให้ใช้งานเช่นนั้น",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
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+ "CanFloat": false,
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
+ ],
+ "Id": 374115,
+ "Name": "กรอบประตูไม้ Mallow: \"เมโลดี้นุ่มนวล\"",
+ "Description": "ประตูรั้วที่ทำจาก \"ไม้ Mallow\" ที่ทนทานและแข็งแรง ด้านนั้นมีการแกะสลักลวดลายที่วิจิตรงดงาม ซึ่งสามารถพบเห็นได้ในเมือง Petrichor ตามคำบอกกล่าวของช่างฝีมือในเมือง Petrichor นั้น ว่ากันว่าโครงสร้างที่ไม่สมมาตรจะสร้างความรู้สึกที่เบาสบายและยืดหยุ่น และความโค้งจะทำให้กรอบมีความสวยงามที่อ่อนโยนและไพเราะ แต่การออกแบบที่ซับซ้อนนี้ ทำให้ประตูไม่เข้ากันกับประตูทั่วไป จึงทำให้ใช้งานไม่ค่อยสะดวก และมีข้อจำกัด",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
+ ],
+ "Id": 374116,
+ "Name": "ราวไม้ Mallow: \"คลื่นทะเล\"",
+ "Description": "รั้วที่มีการออกแบบเป็นอย่างดี ทำจาก \"ไม้ Mallow\" และประดับด้วยเครื่องประดับรูปคลื่นย้อนกลับ ซึ่งนอกจากจะสวยงามแล้ว ก็ยังมีจุดที่สามารถแขวนสิ่งของได้อีกด้วย\nนักวิจารณ์บางคนคิดว่า รูปทรงที่สูงเช่นนี้ มีไว้เพื่อยืดอายุการใช้งานของรั้ว และหลีกเลี่ยงไม่ให้รั้วถูกทำลายจากสภาพอากาศที่เปลี่ยนแปลงบ่อยครั้งบนเกาะ แต่ชาวเมือง Petrichor บางส่วนไม่เห็นด้วยกับสิ่งที่กล่าวมา ในสายตาของพวกเขา คลื่นที่สูงตระหง่านเป็นการออกแบบทางศิลปะที่มีความเกี่ยวข้องกับคลื่นทะเล ไม่เกี่ยวข้องกับสภาพอากาศสักเท่าไหร่",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
+ ],
+ "Id": 373454,
+ "Name": "\"ต้นกำเนิดแห่งเสียงดนตรี\"",
+ "Description": "โมเดลพิณที่มีโครงสร้างประณีต ตัวพิณประดับด้วยเครื่องประดับงดงาม มีรูปร่างคล้ายกับโมเดลพิณของปราสาทที่ซีดจาง\nว่ากันว่า พิณนั้นเป็นหนึ่งในเครื่องดนตรีที่เล่นง่ายที่สุด แต่ยากที่สุดเช่นกัน โครงสร้างการส่งเสียงของมันเรียบง่ายมาก แม้แต่เด็กที่เพิ่งหัดพูดก็ยังสามารถเล่นได้อย่างง่ายดาย แต่เสียงของพิณนั้นขึ้นอยู่กับประสบการณ์ส่วนตัวของนักบรรเลง แม้จะมีประสบการณ์มากมาย แต่ก็ยังเกิดข้อผิดพลาดที่คาดไม่ถึงระหว่างการบรรเลงได้ ดังนั้นนักวิจารณ์บางคนจึงกล่าวว่า พิณเป็นจุดเริ่มต้นและจุดสิ้นสุดของนักดนตรีทุกคน แน่นอนว่าคำพูดนี้ออกจะฟังดูเวอร์ไปหน่อย แต่ก็แสดงให้เห็นถึงความพิเศษของพิณ",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
+ ],
+ "Id": 373455,
+ "Name": "\"แตรโทสะของกองทัพ\"",
+ "Description": "โมเดลแตรที่สร้างขึ้นอย่างประณีต ตัวแตรประดับด้วยโลหะหรูหราและแปลกใหม่เป็นพิเศษ มีรูปร่างคล้ายกับโมเดลแตรในปราสาทที่ซีดจาง\nว่ากันว่าในอดีต เสียงของแตรนั้นทั้งทุ้มและหนักหน่วง ราวกับเสียงคำรามของอสูร จึงมักถูกใช้สำหรับการแสดงในฉากการต่อสู้ แต่ปัจจุบันนี้ ฟังก์ชันนี้ได้ถูกแทนที่ด้วยเครื่องดนตรีที่มีเสียงหลากหลายมากขึ้น และเครื่องดนตรีอันทรงพลังนี้ ก็ค่อย ๆ กลายเป็นสัญลักษณ์ที่มีความหมายอย่างหนึ่งแทน...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
+ ],
+ "Id": 373456,
+ "Name": "\"อสรพิษที่ซ่อนเร้น\"",
+ "Description": "โมเดลแตรเสียงต่ำที่มีรูปร่างคล้ายงูยักษ์ บนท่อนั้นมีปุ่มสำหรับควบคุมเสียงอยู่ มีรูปร่างคล้ายกับโมเดลแตรเสียงที่อยู่ในปราสาทที่ซีดจาง\nว่ากันว่า แม้รูปร่างของแตรเสียงต่ำที่ผิดเพี้ยนเช่นนี้จะโดดเด่นมาก แต่เสียงของมันกลับเหมือนงูที่ซ่อนตัวอยู่ในพุ่มไม้ ทั้งกลมกล่อมและเงียบสงบ ไม่ดึงดูดความสนใจของผู้คน ดังนั้นศิลปินบางคนจึงใช้คุณสมบัติพิเศษนี้ ในการใส่เสียงเป่าลงในท่อนั้น เพื่อสร้างบรรยากาศที่น่าระทึกและอันตราย...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ได้รับจากการซื้อ BP เทพเจ้า"
+ ],
+ "Id": 373457,
+ "Name": "\"พิณเก่าแก่ดั่งกระจก\"",
+ "Description": "โมเดลพิณเก่าแก่ที่ดูสง่างาม และประดับประดาอย่างหรูหรา มีสายพิณสีฟ้าราวกับอัญมณี และมีรูปร่างคล้ายกับโมเดลพิณเก่าแก่ในปราสาทที่ซีดจาง ตัวพิณที่สมมาตรนี้เหมือนกระจกที่สวยงามอย่างลงตัว และเหมาะสำหรับนักดนตรีที่มีความถนัดแตกต่างกัน ปัจจุบันนี้ มันเป็นพิณเก่าแก่ที่กวีพเนจรชอบใช้กันอย่างแพร่หลาย และมีการออกแบบที่คล้ายคลึงกันกับพิณชนิดนี้...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้จาก \"คลังสมบัติอาณาจักร - แบบแปลนเฟอร์นิเจอร์\""
+ ],
+ "Id": 373458,
+ "Name": "\"ประกายเกียรติยศ\"",
+ "Description": "โมเดลพิณที่สร้างขึ้นอย่างประณีต สายพิณสีน้ำที่ส่องประกายราวกับระลอกคลื่นในทะเล คล้ายกับโมเดลพิณที่อยู่ในปราสาทที่ซีดจาง ในตำนานเล่าว่า บทกวีที่ระลึกถึงความสำเร็จและเกียรติยศบางบท ได้ถูกบรรเลงโดยพิณชนิดนี้ แม้ว่าตัวเอกของเรื่องราวเหล่านั้นจะจากโลกนี้ไปนานแล้ว แต่เกียรติยศของพวกเขายังคงเจิดจรัส และเปล่งประกายราวกับสายพิณ",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 373215,
+ "Name": "\"แรงบันดาลใจสีขาวบริสุทธิ์\"",
+ "Description": "กระถางดอกไม้ที่พบได้ทั่วไปในเมือง Petrichor ซึ่งมีดอกไม้สีขาวบริสุทธิ์อยู่ด้วย ตำนานเล่าว่า ดอกไม้ชนิดนี้ได้รับความนิยมจากชาวเมือง และถูกปลูกอย่างแพร่หลาย มีนักเขียนบทละครท่านหนึ่งได้สร้างเรื่องราวเกี่ยวกับดอกไม้ชนิดนี้ขึ้นมา เรื่องราวนั้นมีอยู่ว่า ตัวเอกได้รับแรงบันดาลใจจากดอกไม้สีขาวนี้โดยบังเอิญ และได้สร้างกระดิ่งและระฆังยักษ์ที่ใช้กันอย่างแพร่หลายในปัจจุบันขึ้นมา\nด้วยเหตุนี้ ดอกไม้สีขาวบริสุทธิ์ชนิดนี้นอกจากความหมายที่ดีของตัวมันเองแล้ว ยังกลายเป็นสัญลักษณ์ของ \"แรงบันดาลใจ\" อีกด้วย",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
+ ],
+ "Id": 373216,
+ "Name": "\"กลิ่นหอมของการรักษา\"",
+ "Description": "ดอกสีม่วงสดใสและดอกไม้สีฟ้าน้ำทะเล ถูกปลูกผสมผสานกันอย่างสวยงาม และได้รับการดูแลเป็นอย่างดี อยู่ในกระถางดอกไม้ที่รูปทรงเป็นเอกลักษณ์\nว่ากันว่าดอกสีม่วงที่อยู่ในกระถางดอกไม้นี้ มีกลิ่นและกลีบดอกที่สามารถฟอกอากาศ ขับไล่ยุง หรือแม้แต่รักษาโรคต่าง ๆ ได้ จึงถูกมองว่าเป็นสัญลักษณ์ของ \"ความสะอาดและความแข็งแกร่ง\" ส่วนดอกไม้สีฟ้าน้ำทะเล ก็มีความหมายที่คล้ายคลึงกัน ดังนั้นชาวเมืองบางส่วนในเมือง Petrichor จึงเอาดอกไม้ทั้งสองชนิดมาผสมกัน ซึ่งนอกจากจะสวยงามแล้ว ยังมาพร้อมกับความคาดหวังที่จะมีชีวิตที่ดีขึ้นด้วย",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
+ ],
+ "Id": 374213,
+ "Name": "ม้านั่งไม้ Mallow: \"เมโลดี้ซ่อนเร้น\"",
+ "Description": "ม้านั่งพิเศษที่เจอได้เฉพาะในเมือง Petrichor ซึ่งถูกออกแบบมาเพื่อให้ชาวเมืองได้พักผ่อนชั่วคราว โดยใช้ \"ไม้ Mallow\" ที่ทนทานและแข็งแรง แม้ว่าจะไม่มีเบาะและพนักพิงที่นุ่มสบาย แต่ด้วยพื้นที่เก้าอี้ที่กว้างขวาง จึงยังสามารถมอบความสบายให้กับผู้ใช้งานได้ รายงานข่าวที่ไม่มีที่มาบางส่วนกล่าวว่า ม้านั่งชนิดนี้เป็นผลงานของช่างทำเครื่องดนตรีผู้เชี่ยวชาญ ซึ่งเมื่อมีคนนั่งอยู่บนนั้น ก็จะมีท่วงทำนองอันแผ่วเบาดังขึ้นที่ข้างหูด้วย\nแต่จากการวิจัยของศูนย์วิทยาศาสตร์ Fontaine นั้น สิ่งนี้น่าจะเป็นเพียงผลทางจิตใจที่เกิดจากรูปลักษณ์ของม้านั่งเท่านั้น และตัวม้านั่งเองก็ไม่ได้มีฟังก์ชันที่มหัศจรรย์เช่นนั้นหรอก...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ซื้อได้ที่ร้านของที่ระลึก Fontaine"
+ ],
+ "Id": 374214,
+ "Name": "เก้าอี้ไม้ Mallow: \"พับง่าย\"",
+ "Description": "เก้าอี้ธรรมดาที่ทำจาก \"ไม้ Mallow\" พบเห็นได้ทั่วไปในเมือง Petrichor คุณสมบัติหลักของเก้าอี้นี้คือ สามารถพับขาตั้งได้ การออกแบบนี้ทำให้ผู้ใช้สามารถปรับความสูงของเก้าอี้ได้ภายในช่วงที่กำหนด หรือจัดเก็บขาตั้งทั้งหมดเพื่อประหยัดพื้นที่ หรือเพื่อให้สะดวกต่อการเคลื่อนย้ายก็ได้ ว่ากันว่าเนื่องจากเมือง Petrichor ค่อนข้างห่างไกล และความต้องการเก้าอี้ค่อนข้างน้อย แต่ในขณะเดียวกันก็ต้องต้อนรับแขกจากต่างแดนเป็นครั้งคราว จึงทำให้เกิดเก้าอี้ที่สามารถพับเก็บได้ในเวลาปกติ และสามารถปรับใช้งานได้เมื่อมีแขกมาเยือน",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "รางวัลหีบสมบัติประหลาดในพื้นที่ Fontaine"
+ ],
+ "Id": 360450,
+ "Name": "โคมไฟถนนเมืองแห่งเสียงดนตรี - \"แสงอันสงบ\"",
+ "Description": "โคมไฟถนนที่พบเห็นได้ทั่วไปในเมือง Petrichor ใช้เสาไฟ \"ไม้ Mallow\" ที่ราคาถูกและแข็งแรง ขณะที่ทำให้มันทนทาน ก็ปรับโครงสร้างให้เรียบง่ายขึ้น เพื่อให้ชาวเมือง Petrichor ใช้งานและบำรุงรักษาในชีวิตประจำวันได้ง่ายขึ้น และมีการใช้ฝาครอบหลอดไฟโลหะ ซึ่งดีไซน์ให้เป็นรูปทรงโทรโข่ง นอกจากจะสวยงามแล้ว ยังช่วยเพิ่มประสิทธิภาพการส่องสว่างของโคมไฟ และรับประกันความปลอดภัยในยามค่ำคืนของผู้คนอีกด้วย",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ได้รับจากการซื้อใน \"คลังสมบัติอาณาจักร - เฟอร์นิเจอร์\""
+ ],
+ "Id": 372511,
+ "Name": "\"กระดิ่งขาวหอมหวน\"",
+ "Description": "ดอกไม้สีขาวที่เงียบสงบและสูงส่ง มีกลีบดอกที่สวยงามราวกับกระดิ่งสีเงิน และมีกลิ่นหอมอ่อน ๆ อย่างละมุน เนื่องจากหลายคนคิดว่ามันเป็นสายพันธุ์เดียวกับ Lumidouce Bell จึงได้ชื่อว่า \"Blancdouce Bell (กระดิ่งขาวหอมหวน)\"\nภายใต้การเขียนของศิลปินบางคน ดอกไม้ที่เบ่งบานเป็นเวลาสั้น ๆ นี้จึงเป็นสัญลักษณ์ของความสุขที่ได้มาอย่างยากลำบากและยากจะคว้าไว้อย่างยิ่ง แต่ว่ากันว่าชาวเมือง Petrichor ได้พบวิธีที่จะยืดเวลาการผลิบานของมันแล้ว ซึ่งนั่นก็หมายความว่า \"ความสุข\" ยังคงเกิดขึ้นได้ด้วยความพยายามของตัวเอง",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "ได้รับจากการซื้อใน \"คลังสมบัติอาณาจักร - เฟอร์นิเจอร์\""
+ ],
+ "Id": 372701,
+ "Name": "\"หยาดน้ำค้างสีฟ้า\"",
+ "Description": "พุ่มดอกไม้ที่พบได้ทั่วไปในเมือง Petrichor มีดอกไม้สีฟ้าเล็ก ๆ กระจายอยู่ด้านบน พืชชนิดนี้ทนต่อความแห้งแล้งได้เป็นอย่างดี และสามารถอยู่รอดได้โดยอาศัยเพียงน้ำค้างเท่านั้น ด้วยเหตุนี้จึงถูกผู้คนตั้งชื่อเล่นว่า \"หยาดน้ำค้างสีฟ้า\" ในตำนานกล่าวว่า พืชที่มีชีวิตทนทานและยืดหยุ่นนี้ เป็นสัญลักษณ์ของความเป็นนิรันดร์ที่สวยงาม ดังนั้นจึงมักจะพบเห็นพุ่มดอกไม้นี้ในงานแต่งงานต่าง ๆ",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/TH/FurnitureMake.json b/Genshin/TH/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/TH/FurnitureMake.json
+++ b/Genshin/TH/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/TH/FurnitureSuite.json b/Genshin/TH/FurnitureSuite.json
index 5f735f6a..e6e82bb0 100644
--- a/Genshin/TH/FurnitureSuite.json
+++ b/Genshin/TH/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/TH/Material.json b/Genshin/TH/Material.json
index 324cbdbb..e90aab86 100644
--- a/Genshin/TH/Material.json
+++ b/Genshin/TH/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "เปิดใช้งานกลุ่มดาว",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "ดวงดาวแห่งชีวิตของ Arlecchino",
+ "Description": "วัสดุสำหรับเปิดใช้งานกลุ่มดาวของ Arlecchino",
+ "TypeDescription": "เปิดใช้งานกลุ่มดาว",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -3802,8 +3812,8 @@
"Id": 100213,
"RankLevel": 3,
"ItemType": 2,
- "Name": "ลมหวนในป่าเขา - หนังสือแห่งมังกร",
- "Description": "ภาคผนวกของชุดบทกวีลมหวนในป่าเขา ที่หยิบยก เรื่องราวจากแหล่งข้อมูลต่างๆ มาไว้ด้วยกัน\nบอกเล่าเรื่องราวของมังกรแห่ง Mondstadt",
+ "Name": "สายลมในป่าเขา - หนังสือแห่งมังกร",
+ "Description": "ภาคผนวกของชุดบทกวีสายลมในป่าเขา ที่หยิบยก เรื่องราวจากแหล่งข้อมูลต่างๆ มาไว้ด้วยกัน\nบอกเล่าเรื่องราวของมังกรแห่ง Mondstadt",
"TypeDescription": "ไอเทมเควสต์",
"Icon": "UI_ItemIcon_100201"
},
@@ -23553,6 +23563,61 @@
"TypeDescription": "อาหาร",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "ฟื้นฟูพลังชีวิต 26% ของพลังชีวิตสูงสุดให้กับตัวละครที่เลือกทันที และฟื้นฟูอีก 570 หน่วย ในทุก ๆ 5 วินาที เป็นเวลา 30 วินาที",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Rock 'n' Roll Dango Milk",
+ "Description": "Dango Milk ที่ถูกทิ้งไว้ใต้เวทีถึงหนึ่งวันหนึ่งคืน ถูกบ่มและหมักด้วยดนตรีร็อกแอนด์โรล จนกลายเป็น Rock 'n' Roll Dango Milk\nว่ากันว่ารสชาติของมันเปลี่ยนไปอย่างน่าอัศจรรย์ แต่ที่น่าอัศจรรย์มากกว่านั้นก็คือ มันสามารถขายได้มากกว่าราคาเดิมถึงสองเท่า\nช่างร็อกแอนด์โรลจริง ๆ",
+ "TypeDescription": "อาหาร",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "ฟื้นฟูพลังชีวิต 26% ของพลังชีวิตสูงสุดให้กับตัวละครที่เลือกทันที และฟื้นฟูอีก 450 หน่วย ในทุก ๆ 5 วินาที เป็นเวลา 30 วินาที",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Souffle รสประหลาด",
+ "Description": "เค้กชิ้นเล็ก ๆ ที่ใส่ไว้ใน Bulle Fruit คุณอดไม่ได้ที่เปิดเตาดูมันในขณะที่อบ แต่คิดไม่ถึงว่าซูเฟลที่กำลังขยายตัวกลับพังทลายลงอย่างรวดเร็ว... ดูเหมือนว่าความอยากรู้อยากเห็นจะไม่ได้ทำร้ายแค่แมว แต่ยังทำลายเค้กชิ้นเล็ก ๆ ด้วย",
+ "TypeDescription": "อาหาร",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "ฟื้นฟูพลังชีวิต 28% ของพลังชีวิตสูงสุดให้กับตัวละครที่เลือกทันที และฟื้นฟูอีก 620 หน่วย ในทุก ๆ 5 วินาที เป็นเวลา 30 วินาที",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Souffle",
+ "Description": "เค้กชิ้นเล็ก ๆ ที่ใส่ไว้ใน Bulle Fruit ใส่ไข่ขาวที่ตีเสร็จแล้วลงไปใน Bulle Fruit ที่คว้านแล้ว จากนั้นนำไปอบจนซูเฟลขยายพองขึ้นเท่า ๆ กัน คำว่า Bulle ไม่เพียงแต่หมายถึงการใช้ Bulle Fruit ในส่วนผสมเท่านั้น แต่ยังหมายถึงความรู้สึกที่นุ่มนวลราวกับโฟมที่ผลิตภัณฑ์สามารถมอบให้ได้ด้วย",
+ "TypeDescription": "อาหาร",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "ฟื้นฟูพลังชีวิต 30% ของพลังชีวิตสูงสุดให้กับตัวละครที่เลือกทันที และฟื้นฟูอีก 790 หน่วย ในทุก ๆ 5 วินาที เป็นเวลา 30 วินาที",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Souffle แสนอร่อย",
+ "Description": "เค้กชิ้นเล็ก ๆ ที่ใส่ไว้ใน Bulle Fruit มีรสสัมผัสที่นุ่มในตอนแรก จากนั้นกลิ่นหอมของไข่ที่เข้มข้น และกลิ่นผลไม้สดจะละลายในปากราวกับได้ดำดิ่งสู่ปุยเมฆนุ่ม ๆ แม้แต่อากาศโดยรอบก็ยังเต็มเปี่ยมไปด้วยความหวานนี้",
+ "TypeDescription": "อาหาร",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "ฟื้นฟูพลังชีวิต 40% ของ พลังชีวิตสูงสุดให้กับตัวละครที่เลือก และฟื้นฟูเพิ่มอีก 2350 หน่วย",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Hearthfire's Trail",
+ "Description": "เมนูพิเศษของ Arlecchino เนื้อดิบที่ไม่ได้ปรุงรสมากมายอะไร ทำให้ได้กลิ่นคาวเลือดผสมผสานกับความสดอร่อย และสลักรสชาติแห่งซิมโฟนีไว้ที่ปลายลิ้น รสชาติที่ค้างอยู่ในลำคอนั้นทั้งแนบเนียนและหมดจด ไม่ต่างจากวิธีการที่ผู้ปรุงจัดการกับสถานการณ์บางอย่างเลย...",
+ "TypeDescription": "อาหาร",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25463,6 +25528,16 @@
"TypeDescription": "สูตรอาหาร",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "สูตรอาหาร: Bulle Souffle",
+ "Description": "สูตรอธิบายวิธีทำ \"Bulle Souffle\" โดยละเอียด",
+ "TypeDescription": "สูตรอาหาร",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26044,7 +26119,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Deathly Statuette",
- "Description": "รูปปั้นตาเดียวที่แผ่พลังงานลางไม่ดีออกมาเล็กน้อย และไม่ทราบแน่ชัดว่าทำมาจากวัสดุใดกันแน่\nเมื่อจ้องมองดูที่รูปปั้นนี้ ราวกับคุณจะได้ยินเสียงกระซิบแปลก ๆ ที่ทำให้คุณรู้สึกสงบ...\n\"ดูนี่เถิด ลูกรัก ทุกสิ่งภายใต้บัลลังก์สวรรค์จะพินาศด้วยความสับสนวุ่นวาย ความมืดมิดอันเงียบสงบของห้วงอวกาศนั้นจะให้อภัยทุกสิ่ง\"",
+ "Description": "รูปปั้นตาเดียวที่แผ่พลังงานลางไม่ดีออกมาเล็กน้อย และไม่ทราบแน่ชัดว่าทำมาจากวัสดุใดกันแน่\nเมื่อจ้องมองดูที่รูปปั้นนี้ ราวกับคุณจะได้ยินเสียงกระซิบแปลก ๆ ที่ทำให้คุณรู้สึกสงบ...\n\"ดูนี่เถิด ลูกรัก ทุกสิ่งภายใต้บัลลังก์สวรรค์จะพินาศด้วยความสับสนวุ่นวาย ความมืดมิดอันเงียบสงบของห้วงอวกาศนั้นจะโอบล้อมทุกสิ่ง\"",
"TypeDescription": "วัสดุยกระดับตัวละครและอาวุธ",
"Icon": "UI_ItemIcon_112019"
},
@@ -26828,6 +26903,36 @@
"TypeDescription": "วัสดุยกระดับตัวละครและอาวุธ",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Ruined Hilt",
+ "Description": "ด้ามดาบหินที่ได้มาจากรูปปั้นโบราณ\nซึ่งถูกน้ำทะเลกัดเซาะจนพังทลาย และสูญเสียความแวววาวที่เคยมีไป",
+ "TypeDescription": "วัสดุยกระดับตัวละครและอาวุธ",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Splintered Hilt",
+ "Description": "ด้ามดาบหินที่ได้มาจากรูปปั้นโบราณ\nรอยแตกและรอยการแกะสลักบนด้ามดาบ ดูเหมือนจะบันทึกการต่อสู้อันโหดร้ายที่เจ้าของต้องเผชิญเอาไว้",
+ "TypeDescription": "วัสดุยกระดับตัวละครและอาวุธ",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Still-Smoldering Hilt",
+ "Description": "ด้ามดาบหินที่ได้มาจากรูปปั้นโบราณ\nบางทีอาจเป็นเพราะว่ามันเพิ่งแยกจากเจ้าของ ไฟในด้ามดาบจึงยังไม่มอดดับลง",
+ "TypeDescription": "วัสดุยกระดับตัวละครและอาวุธ",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27408,6 +27513,46 @@
"TypeDescription": "วัสดุฝึกฝนตัวละคร",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Fragment of a Golden Melody",
+ "Description": "ตราสัญลักษณ์สีทองที่หล่นลงมาจากหน้าอกของรูปปั้นโกเลม ท่วงทำนองที่สลักไว้บนเศษหินที่เชื่อมโยงกัน ดูเหมือนจะเป็นส่วนหนึ่งของละครเพลงที่ยิ่งใหญ่บางส่วน\nครั้งหนึ่งเคยมีบางคนเชื่อว่า ท่วงทำนองแห่งความสุขนิรันดร์จะดังก้องไปทั่วโลกจนถึงจุดสิ้นสุดของโชคชะตา แต่ความปรองดองก็แปรเปลี่ยนไปได้เช่นกัน ท้ายที่สุดแล้ว เมื่อเทพราชาผู้ทรยศร่วงหล่นจากบัลลังก์ เมืองหลวงอมตะถูกทำลายลงจนกลายเป็นเพียงซากปรักหักพัง แล้วพิณในมือผู้บัญชาการที่สูญเสียกองทัพไปนั้น จะบรรเลงให้ใครฟังกันเล่า",
+ "TypeDescription": "วัสดุฝึกฝนตัวละคร",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Fading Candle",
+ "Description": "เทียนที่เก็บได้จากซากปรักหักพัง หลังจากเสร็จสิ้นการประลองกับ The Knave\nว่ากันว่า เมื่อแสงเทียนที่อยู่ในมือของคนบาปสั่นไหว แสงสว่างก็จะกลายเป็นเงา บดบังฝีเท้าและจิตสังหาร\nไม่รู้ว่ามันทำจากวัสดุอะไร ทำให้เมื่อเผาไหม้จะไม่มีน้ำตาเทียน มีเพียงแต่เถ้าถ่านสีดำที่กระจัดกระจายไปกับสายลม และล่องลอยไปสู่ดินแดนที่ไม่รู้จัก",
+ "TypeDescription": "วัสดุฝึกฝนตัวละคร",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Silken Feather",
+ "Description": "ผลึกที่เก็บได้จากซากปรักหักพัง หลังจากเสร็จสิ้นการประลองกับ The Knave\nเลือด และไฟที่เย็นลงยังคงรักษารูปร่างของขนนกเอาไว้ ล้อมรอบด้วยเส้นบาง ๆ สีดำที่แข็งตัว\nเมื่อความคิดยังไม่เติบโต เด็ก ๆ จึงมักจะพึ่งพาการดูแลเอาใจใส่อย่างพิถีพิถันของพ่อแม่ เช่นเดียวกับลูกนกที่ต้องการปีกที่คอยปกป้อง\nเพื่อเติมเต็มความปรารถนานี้ \"ท่านพ่อ\" จึงถักใยแมงมุมแสนอันตรายเป็นขนนก เพื่อเลียนแบบปีกของนกที่โตเต็มวัย นำความอบอุ่นมาสู่บ้าน",
+ "TypeDescription": "วัสดุฝึกฝนตัวละคร",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Denial and Judgment",
+ "Description": "ต่างหูที่เก็บได้จากซากปรักหักพัง หลังจากเสร็จสิ้นการประลองกับ The Knave\nสัญลักษณ์สีแดงที่มีลวดลายเหมือนในดวงตาของเธอ เป็นทั้งคำเตือน และการยับยั้ง\nเด็ก ๆ ที่ทนทุกข์ยากลำบากมากมายตั้งแต่ยังเด็ก เธอจดจำทั้งหมดนี้ไว้ในใจ\nโชคชะตาจะมองดูโลกมนุษย์ และมนุษย์ก็จะไตร่ตรองโชคชะตาเช่นกัน",
+ "TypeDescription": "วัสดุฝึกฝนตัวละคร",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -27894,7 +28039,7 @@
"RankLevel": 2,
"ItemType": 2,
"Name": "Fragment of an Ancient Chord",
- "Description": "วัสดุเลื่อนขั้นอาวุธ\nพิณที่สายผุพัง ท่อส่งเสียงอุดตันจนไม่สามารถส่งเสียงได้อีกต่อไป\nว่ากันว่า เพื่อฟื้นฟูซากปรักหักพังอันงดงามของราชวงศ์โบราณ ลูกหลานของบทเพลงที่ถูกลืมเลือน เคยทาเคลือบสีทองบนพิณกลที่ทำด้วยไม้ และมอบมันให้กับรูปปั้นอสูรเงียบขรึมอย่างไร้ความหมาย...\nเนิ่นนานหลังจากนั้น พิณที่ผุพังและไร้เสียงก็ยังคงอยู่ในมือของอสูรยักษ์ที่เงียบขรึมเหล่านั้น พร้อมส่งเสียงก้องอย่างเศร้าสร้อยตามเสียงคลื่นกระทบฝั่ง",
+ "Description": "วัสดุเลื่อนขั้นอาวุธ\nพิณที่สายผุพัง ท่อส่งเสียงอุดตันจนไม่สามารถส่งเสียงได้อีกต่อไป\nว่ากันว่า เพื่อฟื้นฟูซากปรักหักพังอันงดงามของราชวงศ์โบราณ ลูกหลานของบทเพลงที่ถูกลืมเลือน เคยทาเคลือบสีทองบนพิณกลที่ทำด้วยไม้ และมอบมันให้กับโกเลมเงียบขรึมอย่างไร้ความหมาย...\nเนิ่นนานหลังจากนั้น พิณที่ผุพังและไร้เสียงก็ยังคงอยู่ในมือของอสูรยักษ์ที่เงียบขรึมเหล่านั้น พร้อมส่งเสียงก้องอย่างเศร้าสร้อยตามเสียงคลื่นกระทบฝั่ง",
"TypeDescription": "วัสดุเลื่อนขั้นอาวุธ",
"Icon": "UI_ItemIcon_114049"
},
@@ -27914,7 +28059,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Movement of an Ancient Chord",
- "Description": "วัสดุเลื่อนขั้นอาวุธ\nท่ามกลางภัยพิบัติที่ล่มสลายกับบัลลังก์ทองคำ บทเพลงพังทลาย และตัวโน้ตก็ดับลง...\nแต่ผู้คนในจักรวรรดิไม่เคยละทิ้งความมุ่งมั่น ที่จะกอบกู้และก้าวข้ามชะตากรรม\nเพื่อกอบกู้อารยธรรมที่ล่มสลาย และความฝันเก่าที่ยิ่งใหญ่ \"คณะละครทองคำ\" ได้บรรเลงบทเพลงอันไพเราะ ชี้นำเด็ก ๆ ให้เสียสละวิญญาณอันสูงส่งแก่รูปปั้นอสูรที่หลับใหล",
+ "Description": "วัสดุเลื่อนขั้นอาวุธ\nท่ามกลางภัยพิบัติที่ล่มสลายกับบัลลังก์ทองคำ บทเพลงพังทลาย และตัวโน้ตก็ดับลง...\nแต่ผู้คนในจักรวรรดิไม่เคยละทิ้งความมุ่งมั่น ที่จะกอบกู้และก้าวข้ามชะตากรรม\nเพื่อกอบกู้อารยธรรมที่ล่มสลาย และความฝันเก่าที่ยิ่งใหญ่ \"คณะละครทองคำ\" ได้บรรเลงบทเพลงอันไพเราะ ชี้นำเด็ก ๆ ให้เสียสละวิญญาณอันสูงส่งแก่โกเลมที่หลับใหล",
"TypeDescription": "วัสดุเลื่อนขั้นอาวุธ",
"Icon": "UI_ItemIcon_114051"
},
@@ -27984,7 +28129,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Wine Goblet of the Pristine Sea",
- "Description": "วัสดุเลื่อนขั้นอาวุธ\nอาณาจักรแบบใดที่อยู่ได้นับพันปี? หลังกลับมาจากอาณาจักรแห่งมังกร ทรราชเคยขบคิดถึงคำถามดังกล่าว\nเมื่อหลอมรวมหินอมตะเข้ากับหยาดน้ำค้างวิญญาณที่สกัดจากน้ำทะเลบรรพกาล มันจะถูกแกะสลักเป็นเผ่าพันธุ์ที่แกร่งดุจเหล็กสีดำ ซึ่งมีหินวิเศษเป็นผิวหนัง และหยาดน้ำค้างวิญญาณเป็นโลหิต จากนี้ไปก็ไม่ต้องหวั่นที่จะหวนคืนสู่คำสาปอีกแล้ว...\nรูปปั้นอสูรที่เงียบขรึมยังคงเฝ้าฝันถึงอาณาจักร แต่อาณาจักรนั้นกลับถูกทำลายมานับพันปีแล้ว",
+ "Description": "วัสดุเลื่อนขั้นอาวุธ\nอาณาจักรแบบใดที่อยู่ได้นับพันปี? หลังกลับมาจากอาณาจักรแห่งมังกร ทรราชเคยขบคิดถึงคำถามดังกล่าว\nเมื่อหลอมรวมหินอมตะเข้ากับหยาดน้ำค้างวิญญาณที่สกัดจากน้ำทะเลบรรพกาล มันจะถูกแกะสลักเป็นเผ่าพันธุ์ที่แกร่งดุจเหล็กสีดำ ซึ่งมีหินวิเศษเป็นผิวหนัง และหยาดน้ำค้างวิญญาณเป็นโลหิต จากนี้ไปก็ไม่ต้องหวั่นที่จะหวนคืนสู่คำสาปอีกแล้ว...\nโกเลมที่เงียบขรึมยังคงเฝ้าฝันถึงอาณาจักร แต่อาณาจักรนั้นกลับถูกทำลายมานับพันปีแล้ว",
"TypeDescription": "วัสดุเลื่อนขั้นอาวุธ",
"Icon": "UI_ItemIcon_114058"
},
@@ -28298,6 +28443,26 @@
"TypeDescription": "กล่องเก็บของศักดิ์สิทธิ์",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "กล่องเก็บของศักดิ์สิทธิ์แห่งห้วงลึก - ระดับ 2",
+ "Description": "กล่องสำหรับเก็บอาร์ติแฟกต์ ขอให้ผู้ที่พบเจอจงมีความสุขชั่วนิรันดร์\n\nในแต่ละกล่องเก็บของศักดิ์สิทธิ์ สามารถรับเซ็ตอาร์ติแฟกต์ได้หนึ่งชุดดังต่อไปนี้:\n·\"Fragment of Harmonic Whimsy\"\n·\"Unfinished Reverie\"\n·\"Berserker\"\n·\"Instructor\"\n·\"The Exile\"",
+ "TypeDescription": "กล่องเก็บของศักดิ์สิทธิ์",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "กล่องเก็บของศักดิ์สิทธิ์แห่งห้วงลึก - ระดับ 1",
+ "Description": "กล่องสำหรับเก็บอาร์ติแฟกต์ ขอให้ผู้ที่พบเจอจงรู้สึกได้ถึงความศักดิ์สิทธิ์\n\nในแต่ละกล่องเก็บของศักดิ์สิทธิ์ สามารถรับเซ็ตอาร์ติแฟกต์ได้หนึ่งชุดดังต่อไปนี้:\n·\"Fragment of Harmonic Whimsy\"\n·\"Unfinished Reverie\"",
+ "TypeDescription": "กล่องเก็บของศักดิ์สิทธิ์",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34239,6 +34404,16 @@
"TypeDescription": "ไอเทมเควสต์",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "กล่องดนตรีโบราณเล่นอัตโนมัติ",
+ "Description": "กล่องดนตรีโบราณที่ได้รับจาก \"ปราสาทที่ซีดจาง\" ดูเหมือนจะบรรจุพลังของ \"บทเพลง\" ลึกลับเอาไว้\nสามารถใช้อ่านโน้ตเพลงที่หลงเหลือจากอารยธรรมโบราณได้ ลองค้นหาโน้ตเพลงเพิ่มเติม เพื่อไขความลับของอดีต",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34249,6 +34424,36 @@
"TypeDescription": "ไอเทมเควสต์",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "โน้ตเพลงเปล่า",
+ "Description": "ดูเหมือนว่าโน้ตเพลงนี้ จะถูกสร้างขึ้นมาจากวัสดุบางอย่างที่ไม่รู้จัก ของอารยธรรมโบราณ\nระหว่างบรรทัดของโน้ตเพลงนั้น ว่างเปล่าไม่มีบันทึกโน้ตใด ๆ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "โน้ตเพลงโบราณ",
+ "Description": "ดูเหมือนว่าโน้ตเพลงนี้ จะถูกสร้างขึ้นมาจากวัสดุบางอย่างที่ไม่รู้จัก ของอารยธรรมโบราณ\nท่วงทำนองที่บันทึกไว้ ต้องใช้กลไกพิเศษในการอ่าน",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "คัมภีร์กรีมัวร์ที่หายไป",
+ "Description": "ในที่สุดคัมภีร์กรีมัวร์ที่ลึกลับก็สงบลงด้วยอิทธิพลของ \"บทเพลง\"\nหากมีโอกาส บางทีอาจจะสามารถวางกลับไว้ในตู้หนังสือได้",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34279,6 +34484,36 @@
"TypeDescription": "ไอเทมเควสต์",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "ประวัติศาสตร์ลับตอนเหนือ I",
+ "Description": "คัมภีร์ของ Remuria โบราณที่ถูกค้นพบในโบราณสถานโดยบังเอิญ แต่ไม่สามารถตรวจสอบความถูกต้องของเนื้อหาได้",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "ประวัติศาสตร์ลับตอนเหนือ II",
+ "Description": "คัมภีร์ของ Remuria โบราณที่ถูกค้นพบในโบราณสถานโดยบังเอิญ แต่ไม่สามารถตรวจสอบความถูกต้องของเนื้อหาได้",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "ประวัติศาสตร์ลับตอนเหนือ III",
+ "Description": "คัมภีร์ของ Remuria โบราณที่ถูกค้นพบในโบราณสถานโดยบังเอิญ แต่ไม่สามารถตรวจสอบความถูกต้องของเนื้อหาได้",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34419,6 +34654,16 @@
"TypeDescription": "ไอเทมเควสต์",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "เครื่องเล่นแผ่นเสียงขนาดเล็ก",
+ "Description": "เครื่องเล่นแผ่นเสียงขนาดเล็กที่ดูเหมือนจะบันทึกเสียงบางอย่างไว้ บางทีอาจจะพอมีประโยชน์บ้าง...?",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34469,6 +34714,16 @@
"TypeDescription": "ไอเทมเควสต์",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "จดหมายเชิญจากแก๊ง Arataki",
+ "Description": "จดหมายเชิญที่เอิกเกริกตั้งแต่รูปแบบไปจนถึงเนื้อหาภายใน ซึ่งบรรยายถึงเทศกาลดนตรีร็อกแอนด์โรลข้ามพรมแดนที่เร่าร้อน ดุดัน และยิ่งใหญ่ และคุณจะเป็นแขกรับเชิญพิเศษที่จะจุดประกายจิตวิญญาณร็อกที่หลับใหลของผู้คน",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34489,6 +34744,276 @@
"TypeDescription": "ไอเทมเควสต์",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "โน้ตเพลงที่ซ่อมแซมแล้ว",
+ "Description": "โน้ตเพลงที่เคยเสียหาย ขณะนี้ได้รับการซ่อมแซมแล้ว หากเป็นคนที่เข้าใจในท่วงทำนอง จะต้องสามารถอ่านท่วงทำนองโบราณที่บันทึกไว้ได้อย่างแน่นอน",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "เศษหน้ากระดาษโน้ตเพลงที่สาบสูญ I",
+ "Description": "ดูเหมือนจะเป็นชิ้นส่วนของโน้ตเพลงโบราณ แต่ลำพังแค่ชิ้นเดียวคงจะตีความไม่ได้",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "กิ่งไม้ที่พบเห็นได้ทั่วไป",
+ "Description": "กิ่งไม้ธรรมดาทั่วไป ดูเหมือนจะมีร่องรอยการแปรรูปจากมือมนุษย์\nอาจเป็นอุปกรณ์ที่เด็ก ๆ ใช้เล่นกัน แต่ยังไงก็คงไม่ใช่สัญลักษณ์ ของพวกอนารยชนหรอกมั้ง...",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "\"เกิดใหม่เป็น Onikabuto... จากนั้นก็ชนโลกให้พลิกคว่ำ\"",
+ "Description": "บทเพลงร็อกแอนด์โรลเบา ๆ หรือบทกวีไร้สาระ?",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "จดหมายลึกลับ",
+ "Description": "จดหมายลึกลับ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "จดหมายของ Cyno",
+ "Description": "จดหมายของ Cyno",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "โน้ตเพลงที่เสียหาย",
+ "Description": "โน้ตเพลงที่เสียหาย",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "โน้ตเพลงที่ซ่อมแซมแล้ว",
+ "Description": "โน้ตเพลงที่ซ่อมแซมแล้ว",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "บันทึกของ Ruggiero (II)",
+ "Description": "แผนที่ของ Ruggiero",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "เศษหน้ากระดาษโน้ตเพลงที่สาบสูญ II",
+ "Description": "ดูเหมือนจะเป็นชิ้นส่วนของโน้ตเพลงโบราณ แต่ลำพังแค่ชิ้นเดียวคงจะตีความไม่ได้",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "แผ่นศิลาจารึกโบราณ",
+ "Description": "แผ่นศิลาจารึกโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "แผ่นศิลาจารึกโบราณ",
+ "Description": "แผ่นศิลาจารึกโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "บันทึกของช่างจูนเสียง (II)",
+ "Description": "บันทึกของช่างจูนเสียง (II)",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "แผ่นศิลาจารึกโบราณ",
+ "Description": "แผ่นศิลาจารึกโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "แผ่นศิลาจารึกโบราณ",
+ "Description": "แผ่นศิลาจารึกโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "แผ่นศิลาจารึกโบราณ",
+ "Description": "แผ่นศิลาจารึกโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "บันทึกการเดินเรือที่เสียหาย",
+ "Description": "บันทึกการเดินเรือที่เสียหาย",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "บันทึกของ Ruggiero (I)",
+ "Description": "บันทึกของ Ruggiero (I)",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "บันทึกของใครสักคน",
+ "Description": "บันทึกของใครสักคน",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "บันทึกของ Ruggiero (III)",
+ "Description": "บันทึกของ Ruggiero (III)",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "การตรวจสอบเกี่ยวกับพวกอนารยชนในตอนเหนือ",
+ "Description": "การตรวจสอบเกี่ยวกับพวกอนารยชนในตอนเหนือ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "บันทึกของช่างจูนเสียง (I)",
+ "Description": "บันทึกของช่างจูนเสียง (I)",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "ตราจารึกโบราณ",
+ "Description": "ตราจารึกโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "กระดาษโน้ตโบราณ",
+ "Description": "กระดาษโน้ตโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "กระดาษโน้ตโบราณ",
+ "Description": "กระดาษโน้ตโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "กระดาษโน้ตโบราณ",
+ "Description": "กระดาษโน้ตโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "กระดาษโน้ตโบราณ",
+ "Description": "กระดาษโน้ตโบราณ",
+ "TypeDescription": "ไอเทมเควสต์",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36419,6 +36944,56 @@
"TypeDescription": "ไอเทมผจญภัย",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 126",
+ "Description": "คริสตัลมหัศจรรย์ที่มีท่วงทำนองบางอย่างอยู่ ดุจหยกงามที่ละเอียดราวกับถักทอจากผ้าไหมชั้นดี กระจัดกระจายอยู่ทั่วทุกหนแห่ง แต่บ้างก็อยู่ในมือของพ่อค้าที่ชอบสะสมของหายาก สามารถคืนสภาพท่วงทำนองเหล่านี้ผ่าน \"เสียงดนตรีแห่งธรรมชาติ - ท่วงทำนองในสายลม\" หรือ \"เสียงดนตรีแห่งธรรมชาติ - ดังกังวาน\" ที่อยู่ใน \"Serenitea Pot\" ท่วงทำนองที่มีอยู่ใน Radiant Spincrystal นี้ได้แก่ ท่วงทำนองลึกลับจาก Fontaine",
+ "TypeDescription": "ไอเทมผจญภัย",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 127",
+ "Description": "คริสตัลมหัศจรรย์ที่มีท่วงทำนองบางอย่างอยู่ ดุจหยกงามที่ละเอียดราวกับถักทอจากผ้าไหมชั้นดี กระจัดกระจายอยู่ทั่วทุกหนแห่ง แต่บ้างก็อยู่ในมือของพ่อค้าที่ชอบสะสมของหายาก สามารถคืนสภาพท่วงทำนองเหล่านี้ผ่าน \"เสียงดนตรีแห่งธรรมชาติ - ท่วงทำนองในสายลม\" หรือ \"เสียงดนตรีแห่งธรรมชาติ - ดังกังวาน\" ที่อยู่ใน \"Serenitea Pot\" ท่วงทำนองที่มีอยู่ใน Radiant Spincrystal นี้ได้แก่ ท่วงทำนองลึกลับจาก Fontaine",
+ "TypeDescription": "ไอเทมผจญภัย",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 128",
+ "Description": "คริสตัลมหัศจรรย์ที่มีท่วงทำนองบางอย่างอยู่ ดุจหยกงามที่ละเอียดราวกับถักทอจากผ้าไหมชั้นดี กระจัดกระจายอยู่ทั่วทุกหนแห่ง แต่บ้างก็อยู่ในมือของพ่อค้าที่ชอบสะสมของหายาก สามารถคืนสภาพท่วงทำนองเหล่านี้ผ่าน \"เสียงดนตรีแห่งธรรมชาติ - ท่วงทำนองในสายลม\" หรือ \"เสียงดนตรีแห่งธรรมชาติ - ดังกังวาน\" ที่อยู่ใน \"Serenitea Pot\" ท่วงทำนองที่มีอยู่ใน Radiant Spincrystal นี้ได้แก่ ท่วงทำนองลึกลับจาก Fontaine",
+ "TypeDescription": "ไอเทมผจญภัย",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 129",
+ "Description": "คริสตัลมหัศจรรย์ที่มีท่วงทำนองบางอย่างอยู่ ดุจหยกงามที่ละเอียดราวกับถักทอจากผ้าไหมชั้นดี กระจัดกระจายอยู่ทั่วทุกหนแห่ง แต่บ้างก็อยู่ในมือของพ่อค้าที่ชอบสะสมของหายาก สามารถคืนสภาพท่วงทำนองเหล่านี้ผ่าน \"เสียงดนตรีแห่งธรรมชาติ - ท่วงทำนองในสายลม\" หรือ \"เสียงดนตรีแห่งธรรมชาติ - ดังกังวาน\" ที่อยู่ใน \"Serenitea Pot\" ท่วงทำนองที่มีอยู่ใน Radiant Spincrystal นี้ได้แก่ ท่วงทำนองลึกลับจาก Fontaine",
+ "TypeDescription": "ไอเทมผจญภัย",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Radiant Spincrystal 130",
+ "Description": "คริสตัลมหัศจรรย์ที่มีท่วงทำนองบางอย่างอยู่ ดุจหยกงามที่ละเอียดราวกับถักทอจากผ้าไหมชั้นดี กระจัดกระจายอยู่ทั่วทุกหนแห่ง แต่บ้างก็อยู่ในมือของพ่อค้าที่ชอบสะสมของหายาก สามารถคืนสภาพท่วงทำนองเหล่านี้ผ่าน \"เสียงดนตรีแห่งธรรมชาติ - ท่วงทำนองในสายลม\" หรือ \"เสียงดนตรีแห่งธรรมชาติ - ดังกังวาน\" ที่อยู่ใน \"Serenitea Pot\" ท่วงทำนองที่มีอยู่ใน Radiant Spincrystal นี้ได้แก่ ท่วงทำนองลึกลับจาก Fontaine",
+ "TypeDescription": "ไอเทมผจญภัย",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38409,6 +38984,16 @@
"TypeDescription": "ไอเทมขนาดเล็ก",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "ฮอร์นลมราตรี",
+ "Description": "เครื่องดนตรีของ Fontaine ที่สามารถทำการบรรเลงได้ หลังจากใช้งาน ซึ่ง Dvorak เป็นคนมอบให้นักเดินทาง\nว่ากันว่า เพราะเสียงของฮอร์นนั้นกลมกล่อม และนุ่มนวลราวกับสายลมยามค่ำคืนที่พัดผ่านป่าทึบ นักประพันธ์เพลงของ Fontaine จึงมักใช้ฮอร์น เพื่อแสดงถึงภาพลักษณ์ที่ไร้ข้อผูกมัด และมีชีวิตชีวาอย่าง นักล่า, ป่าไม้ ไม่ต้องสงสัยเลยว่า เครื่องดนตรีแบบนี้ เหมาะกับงานการแสดงดนตรี ที่มีธีมเกี่ยวกับ \"ชีวิต\" มากที่สุด",
+ "TypeDescription": "ไอเทมขนาดเล็ก",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39795,7 +40380,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "จุดโฟกัสที่สมบูรณ์แบบ",
- "Description": "ห้องที่มีการตกแต่งภายในโดยมีเวทีขนาดกลางเป็นจุดศูนย์กลาง ซึ่งสามารถรองรับการแสดงขนาดเล็กได้\nสำหรับมือใหม่บนเวทีนั้น หากผู้ชมเยอะเกินไป จะทำให้พวกเขาประหม่าและส่งผลให้การแสดงผิดพลาดได้ง่าย แต่สำหรับผู้ที่เชี่ยวชาญแล้ว การได้แสดงให้กับเพื่อน ๆ ที่สำคัญที่สุดของตัวเองบ้างบางครั้ง ก็เป็นสิ่งที่มีความสุขมากกว่าเงินค่าตั๋วที่ขายได้เช่นกัน ดังนั้นนักแสดงส่วนใหญ่ล้วนแต่ชื่นชอบเวที ที่ไม่ได้ใหญ่เวอร์วังเกินขนาดนี้ทั้งนั้น\nเพื่อนที่ชอบเฟอร์นิเจอร์เซ็ตนี้: Lynette, Lyney",
+ "Description": "ห้องที่มีการตกแต่งภายในโดยมีเวทีขนาดกลางเป็นจุดศูนย์กลาง ซึ่งสามารถรองรับการแสดงขนาดเล็กได้\nสำหรับมือใหม่บนเวทีนั้น หากผู้ชมเยอะเกินไป จะทำให้พวกเขาประหม่าและส่งผลให้การแสดงผิดพลาดได้ง่าย แต่สำหรับผู้ที่เชี่ยวชาญแล้ว การได้แสดงให้กับเพื่อน ๆ ที่สำคัญที่สุดของตัวเองบ้างบางครั้ง ก็เป็นสิ่งที่มีความสุขมากกว่าเงินค่าตั๋วที่ขายได้เช่นกัน ดังนั้นนักแสดงส่วนใหญ่ล้วนแต่ชื่นชอบเวที ที่ไม่ได้ใหญ่เวอร์วังเกินขนาดนี้ทั้งนั้น\nเพื่อนที่ชอบเฟอร์นิเจอร์เซ็ตนี้: Lynette, Lyney, Arlecchino",
"TypeDescription": "แบบแปลนชุดเฟอร์นิเจอร์",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39825,7 +40410,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "วันธรรมดาของศาลเที่ยงธรรม",
- "Description": "ถนนที่ได้รับการออกแบบตามถนนทั่วไปในพื้นที่อยู่อาศัยของ Fontaine ซึ่งอาคารจำนวนมากยังจำลองภูมิทัศน์ที่ธรรมดาที่สุดของนครว่าการ Fontaine และสะท้อนถึงรูปลักษณ์ที่แท้จริงของเมืองอีกด้วย\nสำหรับผู้คนที่อาศัยอยู่ใน Fontaine นั้น ส่วนใหญ่จะใช้ชีวิตอย่างมีระบบระเบียบ เข้าออกงานตรงเวลา ยามว่างก็นัดทานข้าวหรือไม่ก็ไปช็อปปิงกับเพื่อน ๆ หรือบางทีก็ไปชมการแสดงสุดยิ่งใหญ่ที่โรงอุปรากร Epiclese ซึ่งถือได้ว่าเป็นส่วนสำคัญของชีวิตเลย แม้แต่นักผจญภัยบางคน ที่เคยผ่านร้อนผ่านหนาวมานับไม่ถ้วนก็ยังรู้สึกว่า ชีวิตที่เรียบง่ายเช่นนี้ก็ไม่เลวเหมือนกัน...\nเพื่อนที่ชอบเฟอร์นิเจอร์เซ็ตนี้: Charlotte",
+ "Description": "ถนนที่ได้รับการออกแบบตามถนนทั่วไปในพื้นที่อยู่อาศัยของ Fontaine ซึ่งอาคารจำนวนมากยังจำลองภูมิทัศน์ที่ธรรมดาที่สุดของนครว่าการ Fontaine และสะท้อนถึงรูปลักษณ์ที่แท้จริงของเมืองอีกด้วย\nสำหรับผู้คนที่อาศัยอยู่ใน Fontaine นั้น ส่วนใหญ่จะใช้ชีวิตอย่างมีระบบระเบียบ เข้าออกงานตรงเวลา ยามว่างก็นัดทานข้าวหรือไม่ก็ไปช็อปปิงกับเพื่อน ๆ หรือบางทีก็ไปชมการแสดงสุดยิ่งใหญ่ที่โรงอุปรากร Epiclese ซึ่งถือได้ว่าเป็นส่วนสำคัญของชีวิตเลย แม้แต่นักผจญภัยบางคน ที่เคยผ่านร้อนผ่านหนาวมานับไม่ถ้วนก็ยังรู้สึกว่า ชีวิตที่เรียบง่ายเช่นนี้ก็ไม่เลวเหมือนกัน...\nเพื่อนที่ชอบเฟอร์นิเจอร์เซ็ตนี้: Charlotte, Arlecchino",
"TypeDescription": "แบบแปลนชุดเฟอร์นิเจอร์",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48688,5 +49273,265 @@
"Description": "แบบแปลนอธิบายวิธีสร้าง \"แสง Cider Lake\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
"TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "รั้วโรงแรม - \"ใบมิ้นต์สด\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง รั้วโรงแรม - \"ใบมิ้นต์สด\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "รั้วโรงแรม - \"วิวโค้งสมมาตร\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง รั้วโรงแรม - \"วิวโค้งสมมาตร\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "โคมไฟแบบเรียบง่าย - \"วัสดุจากท้องถิ่น\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง โคมไฟแบบเรียบง่าย - \"วัสดุจากท้องถิ่น\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "พรม Fontaine - \"เสมอและเท่าเทียม\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง พรม Fontaine - \"เสมอและเท่าเทียม\"\nเมื่อใช้แล้ว จะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "โคมไฟจักรกล - \"ใคร่ครวญยามราตรี\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง โคมไฟจักรกล - \"ใคร่ครวญยามราตรี\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"เสียงระฆังในเมืองแห่งเสียงดนตรี\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"เสียงระฆังในเมืองแห่งเสียงดนตรี\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"สถานพักผ่อนอันสงบในเมืองแห่งเสียงดนตรี\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"สถานพักผ่อนอันสงบในเมืองแห่งเสียงดนตรี\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"เวิร์กช็อปในเมืองแห่งเสียงดนตรี\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"เวิร์กช็อปในเมืองแห่งเสียงดนตรี\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"บ้านอัจฉริยะในเมืองแห่งเสียงดนตรี\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"บ้านอัจฉริยะในเมืองแห่งเสียงดนตรี\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "เพิงเมืองแห่งเสียงดนตรี - \"เสียงอันนุ่มนวล\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง เพิงเมืองแห่งเสียงดนตรี - \"เสียงอันนุ่มนวล\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "โต๊ะยาวไม้ Mallow: \"รำลึก\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง โต๊ะยาวไม้ Mallow: \"รำลึก\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "โต๊ะกลมไม้ Mallow: \"ร่วมดื่ม\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง โต๊ะกลมไม้ Mallow: \"ร่วมดื่ม\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "รูปปั้นถือดาบ - \"ผู้พิทักษ์ชั่วนิรันดร์\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง รูปปั้นถือดาบ - \"ผู้พิทักษ์ชั่วนิรันดร์\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "กล่องจดหมายไม้ Mallow: \"เก็บของ\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง กล่องจดหมายไม้ Mallow: \"เก็บของ\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "กรอบประตูไม้ Mallow: \"เมโลดี้นุ่มนวล\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง กรอบประตูไม้ Mallow \"เมโลดี้นุ่มนวล\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "ราวไม้ Mallow: \"คลื่นทะเล\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง ราวไม้ Mallow: \"คลื่นทะเล\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"ต้นกำเนิดแห่งเสียงดนตรี\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"ต้นกำเนิดแห่งเสียงดนตรี\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"แตรโทสะของกองทัพ\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"แตรโทสะของกองทัพ\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"อสรพิษที่ซ่อนเร้น\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"อสรพิษที่ซ่อนเร้น\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"พิณเก่าแก่ดั่งกระจก\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"พิณเก่าแก่ดั่งกระจก\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"ประกายเกียรติยศ\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"ประกายเกียรติยศ\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"แรงบันดาลใจสีขาวบริสุทธิ์\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"แรงบันดาลใจสีขาวบริสุทธิ์\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"กลิ่นหอมของการรักษา\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง \"กลิ่นหอมของการรักษา\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "ม้านั่งไม้ Mallow: \"เมโลดี้ซ่อนเร้น\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง ม้านั่งไม้ Mallow: \"เมโลดี้ซ่อนเร้น\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "เก้าอี้ไม้ Mallow: \"พับง่าย\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง เก้าอี้ไม้ Mallow: \"พับง่าย\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "โคมไฟถนนเมืองแห่งเสียงดนตรี - \"แสงอันสงบ\"",
+ "Description": "แบบแปลนอธิบายวิธีสร้าง โคมไฟถนนเมืองแห่งเสียงดนตรี - \"แสงอันสงบ\"\nเมื่อใช้แล้วจะสามารถเข้าไปตรวจสอบในหน้าเมนูการสร้างได้",
+ "TypeDescription": "แบบแปลนเฟอร์นิเจอร์",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/TH/Meta.json b/Genshin/TH/Meta.json
index aa9076ee..09d98a89 100644
--- a/Genshin/TH/Meta.json
+++ b/Genshin/TH/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "5C0ADCD5B69EEDD9",
- "AchievementGoal": "AB1761FE786EDCA1",
- "Avatar": "F8B2ED67AFAA58E9",
+ "Achievement": "15CECD5D285D3709",
+ "AchievementGoal": "DACE00C2625132C4",
+ "Avatar": "29AD640AD98B93D5",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "0F4D3DC7E957BECF",
- "DisplayItem": "E5F4462911F985A5",
- "Furniture": "36FDC2BF0468ABC8",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "3ED1CE0A32CBBF8F",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "9AB51B7B23699188",
+ "DisplayItem": "31018E0AC25B08E3",
+ "Furniture": "E41A00F0E07B4568",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "F21569DEA5B629CE",
"FurnitureType": "D6A06F263235EBC3",
"GachaEvent": "22AB09CB5697B5A9",
- "Material": "27F4E6A73A6ED4BC",
- "Monster": "A2A1771FC0196A13",
+ "Material": "0326B82F2998C17B",
+ "Monster": "CE6EF91F7FE6AC3E",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "E8A219CCFEB437B5",
- "Reliquary": "04DBEC175F0E3354",
+ "ProfilePicture": "9014351FBDBE2499",
+ "Reliquary": "7CA10240540CA0C6",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "2E64410D69792702",
+ "ReliquarySet": "CEFE5218026F65B4",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "32FBF0F7B9FB854C",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "3433A012D2D309EB",
- "Weapon": "D2471EB5A64745AB",
+ "TowerFloor": "7A03206C20A4B740",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "1072266F7111C173",
+ "Weapon": "0CFE93871F8199DE",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/TH/Monster.json b/Genshin/TH/Monster.json
index ce266510..757cceb7 100644
--- a/Genshin/TH/Monster.json
+++ b/Genshin/TH/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Primordial Bathysmal Vishap",
+ "Title": "Primordial Bathysmal Vishap",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Legatus Golem",
+ "Title": "\"รูปปั้นหินขาวและทองเหลือง\"",
+ "Description": "รูปปั้นเซนทอร์ที่ทำจากหินสีขาว และทองเหลือง ภายใต้เปลือกหินที่แข็งแกร่งมีหยาดน้ำค้างวิญญาณไหลเวียนอยู่ ยืนหยัดราวกับผู้บัญชาการกองทัพ พร้อมที่จะเหยียบย่ำใครก็ตามที่กล้ารุกรานให้แหลกเป็นผุยผงได้ทุกเมื่อ\nอารยธรรมโบราณที่จมอยู่ใต้น้ำเชื่อว่า สงครามก็เหมือนกับดนตรี เป็นศิลปะที่ต้องเป็นไปตามจังหวะ ผู้บัญชาการของกองทัพควรจะเป็นเหมือนผู้ควบคุมวงออเคสตรา ที่ปฏิบัติต่อโล่และดาบในมือดั่งสาย และคันธนูของพิณ บรรเลงท่วงทำนองแห่งเปลวเพลิงที่ลุกโชนบนสนามรบอันโหดร้าย\n\"สงครามคือความชั่วร้ายที่จำเป็น ซึ่งนำไปสู่ความสุขของทุกคน\" กองทัพที่ปกครองโกเลม และช่างจูนเสียงผู้พิชิตทะเลหลวงเคยกล่าวไว้เช่นนี้",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Praetorian Golem",
+ "Title": "ผู้อารักขากองทัพอมตะ",
+ "Description": "รูปปั้นที่เคลื่อนไหวได้ด้วยรูปร่างของนักรบ มันจะชี้ดาบไปยังผู้ใดก็ตามที่กล้าบุกเข้าไปในดินแดนที่มันปกป้อง ไม่รู้ว่าสิ่งที่ขับเคลื่อนการต่อสู้ของมันเป็นวิญญาณ หรือว่าเวทมนตร์กันแน่\nตำนานเล่าว่า มันอาจเป็นหนึ่งในกองทัพโกเลม ที่เคยพิชิตอาณาจักรบนท้องทะเลหลวง หอคอย และพระราชวังที่จมอยู่ใต้ท้องทะเล เป็นพยานถึงชะตากรรมของคนที่กล้าขัดขวางกงล้อแห่งโชคชะตา",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "All-Devouring Narwhal",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "The Knave",
+ "Title": "The Knave",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/TH/ProfilePicture.json b/Genshin/TH/ProfilePicture.json
index 8bc9f348..611c961e 100644
--- a/Genshin/TH/ProfilePicture.json
+++ b/Genshin/TH/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "หน้ากากของ Hanachirusato"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "รักษาการณ์หัวหน้ามิโกะ แห่งศาลเจ้า Asase"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "Thunderbird กับ เด็กหนุ่ม"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "ลายเซ็นของ Zhiqiong"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht กับ Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "มารดาแห่งญิน"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "วีรชนภูตดอกไม้ - Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "ยินดีที่ได้รู้จักนะ"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann กับ Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "ตราสัญลักษณ์เครื่องลาน"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "สมาคมไร้ลักษณ์"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "บวงสรวงหยกปฏิญาณ"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "คุณ Os"
}
]
\ No newline at end of file
diff --git a/Genshin/TH/Reliquary.json b/Genshin/TH/Reliquary.json
index 564bf5e9..b4489907 100644
--- a/Genshin/TH/Reliquary.json
+++ b/Genshin/TH/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Faithful Hourglass",
"Description": "นาฬิกาทรายที่แม่มดในนิยายพึ่งพา ว่ากันว่า หากท่องคาถาผิดใส่มัน เวลาจะไหลไปเร็วผิดปกติ",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ichor Shower Rhapsody",
+ "Description": "แก้วที่ใช้ทองสัมฤทธิ์ทำเป็นฐาน ซึ่งครั้งหนึ่งเคยเต็มไปด้วยไวน์รสเลิศจากสรวงสวรรค์",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ancient Sea's Nocturnal Musing",
+ "Description": "เครื่องประดับขนนกที่แกะสลักเลียนแบบปีกของผึ้งสีทองในตำนาน ดูเหมือนจะสั่นไหวไปตามสายลม",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Whimsical Dance of the Withered",
+ "Description": "หน้ากากที่เคยปิดด้วยทองคำเปลว อาจเป็นของที่ระลึกของผู้บังคับกองพันทหารโบราณ",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Harmonious Symphony Prelude",
+ "Description": "ดอกไม้บานสะพรั่งที่ประดับด้วยทองคำและหินสีฟ้า ครั้งหนึ่งเคยเป็นเกียรติยศที่มอบแด่ผู้เป็นอมตะ",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "The Grand Jape of the Turning of Fate",
+ "Description": "นาฬิกาที่จำลองมาจากรูปร่างของวงล้อแห่งโชคชะตา ตอนนี้ไม่สามารถหมุนได้อีกแล้ว",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ichor Shower Rhapsody",
+ "Description": "แก้วที่ใช้ทองสัมฤทธิ์ทำเป็นฐาน ซึ่งครั้งหนึ่งเคยเต็มไปด้วยไวน์รสเลิศจากสรวงสวรรค์",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Ancient Sea's Nocturnal Musing",
+ "Description": "เครื่องประดับขนนกที่แกะสลักเลียนแบบปีกของผึ้งสีทองในตำนาน ดูเหมือนจะสั่นไหวไปตามสายลม",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Whimsical Dance of the Withered",
+ "Description": "หน้ากากที่เคยปิดด้วยทองคำเปลว อาจเป็นของที่ระลึกของผู้บังคับกองพันทหารโบราณ",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Harmonious Symphony Prelude",
+ "Description": "ดอกไม้บานสะพรั่งที่ประดับด้วยทองคำและหินสีฟ้า ครั้งหนึ่งเคยเป็นเกียรติยศที่มอบแด่ผู้เป็นอมตะ",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "The Grand Jape of the Turning of Fate",
+ "Description": "นาฬิกาที่จำลองมาจากรูปร่างของวงล้อแห่งโชคชะตา ตอนนี้ไม่สามารถหมุนได้อีกแล้ว",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "The Wine-Flask Over Which the Plan Was Hatched",
+ "Description": "ถ้วยดินเผาสามขา เคยมีผู้กล้าหลายคนยกแก้วนี้ร่ำสุราข้างกองไฟ พร้อมพูดถึงความทะเยอทะยานและความคาดหวังของแต่ละคน",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Faded Emerald Tail",
+ "Description": "เครื่องประดับขนนกที่สูญเสียความมันวาวไป ว่ากันว่าลวดลายบนนั้นเป็นฝีมือของช่างฝีมือในสมัยโบราณ",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Crownless Crown",
+ "Description": "มงกุฎทองคำที่ประดับด้วยเทอร์ควอยส์และขนนกมรกต แต่กลับถูกวางอยู่บนเบาะกำมะหยี่อันว่างเปล่า และไม่เคยปรากฏในพิธีกรรมเลย",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dark Fruit of Bright Flowers",
+ "Description": "ดอกไม้ที่แกะสลักจากหินสีเทาและปิดด้วยทองคำเปลวอย่างประณีต ว่ากันว่าในสงครามครั้งหนึ่ง มันเคยเป็นสัญลักษณ์ในการแยกระหว่างฝ่ายเรากับศัตรู",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Moment of Attainment",
+ "Description": "นาฬิกาแดดของอาณาจักรโบราณ มีรอยสัญลักษณ์เล็ก ๆ ประมาณหนึ่งไว้ ซึ่งต้องสังเกตอย่างละเอียดจึงจะมองเห็นได้",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "The Wine-Flask Over Which the Plan Was Hatched",
+ "Description": "ถ้วยดินเผาสามขา เคยมีผู้กล้าหลายคนยกแก้วนี้ร่ำสุราข้างกองไฟ พร้อมพูดถึงความทะเยอทะยานและความคาดหวังของแต่ละคน",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Faded Emerald Tail",
+ "Description": "เครื่องประดับขนนกที่สูญเสียความมันวาวไป ว่ากันว่าลวดลายบนนั้นเป็นฝีมือของช่างฝีมือในสมัยโบราณ",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Crownless Crown",
+ "Description": "มงกุฎทองคำที่ประดับด้วยเทอร์ควอยส์และขนนกมรกต แต่กลับถูกวางอยู่บนเบาะกำมะหยี่อันว่างเปล่า และไม่เคยปรากฏในพิธีกรรมเลย",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dark Fruit of Bright Flowers",
+ "Description": "ดอกไม้ที่แกะสลักจากหินสีเทาและปิดด้วยทองคำเปลวอย่างประณีต ว่ากันว่าในสงครามครั้งหนึ่ง มันเคยเป็นสัญลักษณ์ในการแยกระหว่างฝ่ายเรากับศัตรู",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Moment of Attainment",
+ "Description": "นาฬิกาแดดของอาณาจักรโบราณ มีรอยสัญลักษณ์เล็ก ๆ ประมาณหนึ่งไว้ ซึ่งต้องสังเกตอย่างละเอียดจึงจะมองเห็นได้",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/TH/ReliquarySet.json b/Genshin/TH/ReliquarySet.json
index 84140f7a..ea081740 100644
--- a/Genshin/TH/ReliquarySet.json
+++ b/Genshin/TH/ReliquarySet.json
@@ -901,5 +901,41 @@
"เพิ่มพลังโจมตี 18%",
"ภายใน 10 วินาที หลังจากใช้สกิลธาตุ โบนัสความเสียหายหินเพิ่มขึ้น 20%; เมื่ออยู่ภายใต้การปกป้องของโล่ที่เกิดจากปฏิกิริยาการตกผลึก เอฟเฟกต์ข้างต้นจะเพิ่มขึ้นอีก 150% โดยเอฟเฟกต์ที่เพิ่มขึ้นนี้ จะถูกลบล้างใน 1 วินาที หลังจากสูญเสียโล่ผลึก"
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Fragment of Harmonic Whimsy",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "เพิ่มพลังโจมตี 18%",
+ "เมื่อค่าบ่วงพันธะชีวันเพิ่มขึ้นหรือลดลง ตัวละครจะสร้างความเสียหายเพิ่มขึ้น 18% โดยเอฟเฟกต์นี้จะมีระยะเวลาต่อเนื่อง 6 วินาที ซ้อนทับได้สูงสุด 3 ครั้ง"
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Unfinished Reverie",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "เพิ่มพลังโจมตี 18%",
+ "หลังออกจากสถานะการต่อสู้ 3 วินาที จะสร้างความเสียหายเพิ่มขึ้น 50% ขณะอยู่ในสถานะการต่อสู้ ถ้าไม่มีศัตรูสถานะติดไฟอยู่ในบริเวณใกล้เคียงนานเกิน 6 วินาที เอฟเฟกต์เพิ่มความเสียหายดังกล่าวจะลดลง 10% ทุกวินาที จนกว่าจะถึง 0%; เมื่อมีศัตรูที่อยู่ในสถานะติดไฟ มันจะเพิ่มขึ้น 10% ทุกวินาที จนกว่าจะถึง 50% ซึ่งเอฟเฟกต์นี้สามารถเกิดขึ้นได้แม้ตัวละครที่สวมใส่เซ็ตอาร์ติแฟกต์นี้อยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TH/TowerFloor.json b/Genshin/TH/TowerFloor.json
index 537849cc..005046ee 100644
--- a/Genshin/TH/TowerFloor.json
+++ b/Genshin/TH/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"เฉพาะในชั้นนี้ การไหลเวียนของกระแสพลังจะเชื่องช้าและราบรื่น"
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "ตัวละครทั้งหมดในทีมได้รับโบนัสความเสียหายไฟ 75%"
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "เฉพาะในชั้นนี้ การไหลเวียนของกระแสพลังจะเชื่องช้าและราบรื่น"
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TH/TowerLevel.json b/Genshin/TH/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/TH/TowerLevel.json
+++ b/Genshin/TH/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TH/TowerSchedule.json b/Genshin/TH/TowerSchedule.json
index 34932c36..1316927b 100644
--- a/Genshin/TH/TowerSchedule.json
+++ b/Genshin/TH/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Plummeting Moon",
- "Descriptions": [
- "เมื่อการโจมตีพุ่งลงจากอากาศของตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นโดนศัตรู จะปล่อยคลื่นกระแทกออกมาตรงตำแหน่งของตัวละคร สร้างความเสียหายจริงให้กับศัตรูโดยรอบ โดยจะสามารถปล่อยคลื่นกระแทกด้วยวิธีนี้ ได้มากสุดหนึ่งครั้ง ในทุก 2 วินาที"
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Sundered Moon",
- "Descriptions": [
- "เมื่อตัวละครสร้างวัตถุที่สร้างขึ้นจากธาตุหินจะปล่อยคลื่นกระแทกออกมาตรงตำแหน่งของตัวละคร สร้างความเสียหายจริงให้กับศัตรูโดยรอบ โดยจะสามารถปล่อยคลื่นกระแทกด้วยวิธีนี้ ได้มากสุดหนึ่งครั้ง ในทุก 6 วินาที"
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Gravel Moon",
- "Descriptions": [
- "เมื่อตัวละครสร้างความเสียหายหินให้กับศัตรู ตัวละครนั้นจะถูกนับ โดยทุก 0.1 วินาที จะสามารถถูกนับได้มากสุด 1 ครั้ง เมื่อนับถึง 3 ครั้ง จะทำให้ตัวละครนี้ได้รับ Gravel Mark: ตัวละครนี้จะได้รับโบนัสความเสียหายหิน 50% เป็นเวลา 10 วินาที"
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Arrowgale Moon",
- "Descriptions": [
- "หลังจากที่ตัวละครทำให้เกิดปฏิกิริยากระจาย ตัวละครทั้งหมดในทีม จะสร้างความเสียหายจากโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศเพิ่มขึ้น 20% โดยที่เอฟเฟกต์นี้จะคงอยู่เป็นเวลา 10 วินาที เกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 0.1 วินาที ซ้อนทับได้มากสุด 3 ชั้น โดยแต่ละชั้นจะคำนวณระยะเวลาแยกกัน"
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"หลังจากที่การโจมตีพุ่งลงจากอากาศ ของตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นถูกศัตรู การโจมตีพุ่งลงจากอากาศของตัวละครดังกล่าว จะสร้างความเสียหายเพิ่มขึ้น 20% เป็นเวลา 8 วินาที โดยที่เอฟเฟกต์นี้ ในทุก 0.1 วินาที จะเกิดขึ้นได้มากสุดหนึ่งครั้ง ซ้อนทับกันได้มากสุด 3 ชั้น โดยแต่ละชั้นจะคำนวณระยะเวลาแยกกัน ซึ่งเอฟเฟกต์นี้จะถูกลบล้าง เมื่อตัวละครออกจากการต่อสู้"
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Plummeting Moon",
+ "Descriptions": [
+ "เมื่อการโจมตีพุ่งลงจากอากาศของตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นโดนศัตรู จะปล่อยคลื่นกระแทกออกมาตรงตำแหน่งของตัวละคร สร้างความเสียหายจริงให้กับศัตรูโดยรอบ โดยจะสามารถปล่อยคลื่นกระแทกด้วยวิธีนี้ ได้มากสุดหนึ่งครั้ง ในทุก 2 วินาที"
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Sundered Moon",
+ "Descriptions": [
+ "เมื่อตัวละครสร้างวัตถุที่สร้างขึ้นจากธาตุหินจะปล่อยคลื่นกระแทกออกมาตรงตำแหน่งของตัวละคร สร้างความเสียหายจริงให้กับศัตรูโดยรอบ โดยจะสามารถปล่อยคลื่นกระแทกด้วยวิธีนี้ ได้มากสุดหนึ่งครั้ง ในทุก 6 วินาที"
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Gravel Moon",
+ "Descriptions": [
+ "เมื่อตัวละครสร้างความเสียหายหินให้กับศัตรู ตัวละครนั้นจะถูกนับ โดยทุก 0.1 วินาที จะสามารถถูกนับได้มากสุด 1 ครั้ง เมื่อนับถึง 3 ครั้ง จะทำให้ตัวละครนี้ได้รับ Gravel Mark: ตัวละครนี้จะได้รับโบนัสความเสียหายหิน 50% เป็นเวลา 10 วินาที"
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Arrowgale Moon",
+ "Descriptions": [
+ "หลังจากที่ตัวละครทำให้เกิดปฏิกิริยากระจาย ตัวละครทั้งหมดในทีม จะสร้างความเสียหายจากโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศเพิ่มขึ้น 20% โดยที่เอฟเฟกต์นี้จะคงอยู่เป็นเวลา 10 วินาที เกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 0.1 วินาที ซ้อนทับได้มากสุด 3 ชั้น โดยแต่ละชั้นจะคำนวณระยะเวลาแยกกัน"
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Flame-Fanning Moon",
+ "Descriptions": [
+ "เมื่อตัวละครทำให้เกิดปฏิกิริยาระเหย, โอเวอร์โหลด, ละลาย, ติดไฟ, เบ่งบาน, กระจายธาตุไฟ หรือปฏิกิริยาการตกผลึกธาตุไฟ ความต้านทานธาตุทั้งหมด และความต้านทานกายภาพของศัตรูจะลดลง 30% เป็นเวลา 4 วินาที"
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Valorous Moon",
+ "Descriptions": [
+ "เมื่อตัวละครได้รับการรักษา ตัวละครนี้จะได้รับพลังโจมตีเพิ่มขึ้น 50% เป็นเวลา 3 วินาที"
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Tactical Moon",
+ "Descriptions": [
+ "เมื่อพลังชีวิตของตัวละครเพิ่มขึ้นหรือลดลง ตัวละครนี้จะได้รับโบนัสความเสียหายกายภาพ และโบนัสความเสียหายธาตุทั้งหมด 16% เป็นเวลา 8 วินาที โดยที่เอฟเฟกต์นี้ จะซ้อนทับได้มากสุด 3 ชั้น โดยแต่ละชั้นจะคำนวณระยะเวลาแยกกัน"
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/TH/Weapon.json b/Genshin/TH/Weapon.json
index 825c0626..b68e81b0 100644
--- a/Genshin/TH/Weapon.json
+++ b/Genshin/TH/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Crimson Moon's Semblance",
+ "Description": "อาวุธอันคมกริบสุกใส ราวกับจันทราแดง ว่ากันว่าในราชวงศ์โบราณ เคยถูกมองว่า เป็นเครื่องมือพิธีกรรม ที่เชื่อมระหว่างสองโลก แต่ตอนนี้ไม่มีใครจำความเชื่อ และพิธีกรรมในอดีตนั้นได้อีกแล้ว",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Ashen Sun's Shadow",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "เมื่อชาร์จโจมตีโดนศัตรู จะมอบบ่วงพันธะชีวันที่มีค่า 25% ของพลังชีวิตสูงสุด โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 14 วินาที นอกจากนี้ เมื่อผู้สวมใส่มีบ่วงพันธะชีวัน จะสร้างความเสียหายเพิ่มขึ้น 12%; หากจำนวนบ่วงพันธะชีวันสูงกว่าหรือเท่ากับ 30% ของพลังชีวิตสูงสุด จะสร้างความเสียหายเพิ่มขึ้นอีก 24%"
+ },
+ {
+ "Level": 1,
+ "Description": "เมื่อชาร์จโจมตีโดนศัตรู จะมอบบ่วงพันธะชีวันที่มีค่า 25% ของพลังชีวิตสูงสุด โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 14 วินาที นอกจากนี้ เมื่อผู้สวมใส่มีบ่วงพันธะชีวัน จะสร้างความเสียหายเพิ่มขึ้น 16%; หากจำนวนบ่วงพันธะชีวันสูงกว่าหรือเท่ากับ 30% ของพลังชีวิตสูงสุด จะสร้างความเสียหายเพิ่มขึ้นอีก 32%"
+ },
+ {
+ "Level": 2,
+ "Description": "เมื่อชาร์จโจมตีโดนศัตรู จะมอบบ่วงพันธะชีวันที่มีค่า 25% ของพลังชีวิตสูงสุด โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 14 วินาที นอกจากนี้ เมื่อผู้สวมใส่มีบ่วงพันธะชีวัน จะสร้างความเสียหายเพิ่มขึ้น 20%; หากจำนวนบ่วงพันธะชีวันสูงกว่าหรือเท่ากับ 30% ของพลังชีวิตสูงสุด จะสร้างความเสียหายเพิ่มขึ้นอีก 40%"
+ },
+ {
+ "Level": 3,
+ "Description": "เมื่อชาร์จโจมตีโดนศัตรู จะมอบบ่วงพันธะชีวันที่มีค่า 25% ของพลังชีวิตสูงสุด โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 14 วินาที นอกจากนี้ เมื่อผู้สวมใส่มีบ่วงพันธะชีวัน จะสร้างความเสียหายเพิ่มขึ้น 24%; หากจำนวนบ่วงพันธะชีวันสูงกว่าหรือเท่ากับ 30% ของพลังชีวิตสูงสุด จะสร้างความเสียหายเพิ่มขึ้นอีก 48%"
+ },
+ {
+ "Level": 4,
+ "Description": "เมื่อชาร์จโจมตีโดนศัตรู จะมอบบ่วงพันธะชีวันที่มีค่า 25% ของพลังชีวิตสูงสุด โดยเอฟเฟกต์นี้จะเกิดขึ้นได้มากสุดหนึ่งครั้ง ในทุก 14 วินาที นอกจากนี้ เมื่อผู้สวมใส่มีบ่วงพันธะชีวัน จะสร้างความเสียหายเพิ่มขึ้น 28%; หากจำนวนบ่วงพันธะชีวันสูงกว่าหรือเท่ากับ 30% ของพลังชีวิตสูงสุด จะสร้างความเสียหายเพิ่มขึ้นอีก 56%"
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/TH/WeaponPromote.json b/Genshin/TH/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/TH/WeaponPromote.json
+++ b/Genshin/TH/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/TR/Achievement.json b/Genshin/TR/Achievement.json
index bf10df93..f94e5f52 100644
--- a/Genshin/TR/Achievement.json
+++ b/Genshin/TR/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Mare Nostrum",
+ "Description": "Fontaine'deki şu bölgelerin haritalarını aydınlat: Nostoi Bölgesi.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sonsuz Senfoni",
+ "Description": "Fontaine'deki şu bölgelerin haritalarını aydınlat: Kadim Çağlar Denizi.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "Denizden Denize",
+ "Description": "Fontaine'in şu bölgelerindeki tüm Işınlanma Portallarının kilidini aç: Nostoi Bölgesi ve Kadim Çağlar Denizi.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Tapınak Kaşifi: Kadim Deniz'deki Rapsodi",
+ "Description": "Fontaine'de Nostoi Bölgesi ve Kadim Çağlar Denizi bölgelerindeki tüm Derinlikler Tapınaklarının kilidini aç.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Domus Aurea Rehberi",
+ "Description": "Nostoi Bölgesi ve Kadim Çağlar Denizi'nde 6 Periyi, Peri Avlularına kadar takip et.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Kadim Deniz Hazine Avcısı",
+ "Description": "Nostoi Bölgesi ve Kadim Çağlar Denizi'nde 30 sandık aç.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Kadim Deniz Hazine Avcısı",
+ "Description": "Nostoi Bölgesi ve Kadim Çağlar Denizi'nde 60 sandık aç.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Kadim Deniz Hazine Avcısı",
+ "Description": "Nostoi Bölgesi ve Kadim Çağlar Denizi'nde 120 sandık aç.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "Kadim Deniz Maceracısı",
+ "Description": "Nostoi Bölgesi ve Kadim Çağlar Denizi'nde Açık Dünya mekanizmasıyla etkinleştirilen 6 Zamana Karşı Mücadele tamamla.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "Kadim Deniz Maceracısı",
+ "Description": "Nostoi Bölgesi ve Kadim Çağlar Denizi'nde Açık Dünya mekanizmasıyla etkinleştirilen 12 Zamana Karşı Mücadele tamamla.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "Kadim Deniz Maceracısı",
+ "Description": "Nostoi Bölgesi ve Kadim Çağlar Denizi'nde Açık Dünya mekanizmasıyla etkinleştirilen 24 Zamana Karşı Mücadele tamamla.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Yüce Senfoninin Yankıları",
+ "Description": "Kendinden Armonik Kadim Müzik Kutusundaki tüm melodileri çal.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Armoni İlahileri",
+ "Description": "\"Armoni İlahileri\" görevini tamamla.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "Cineas",
+ "Description": "Yerel Efsane: Cineas'ı yen.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Scylla'nın Ejder Ekspresi",
+ "Description": "Scylla'nın çağırdığı akıntıyı kullanarak ilk defa bir hedefe ulaş.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "Soruyorum, Sen İnsan Mısın?",
+ "Description": "Gizemli bir büyü kitabını ilk defa al.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Kitapların Gözdesi",
+ "Description": "Solgun Kale'deki büyü kitaplarını kullanarak tüm gizemli kitaplıkları etkinleştir.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "\"Uçan Yabancı\"",
+ "Description": "Kayıp bestenin bir kez daha gün yüzüne çıkmasını sağla.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "Onları Sakladım Da Ne Demek?",
+ "Description": "Juliano'nun ardında bıraktığı dört hazineyi topla.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Sahibin Görevleri",
+ "Description": "Osse'ye taze yiyecek getir.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "Onuncu İlham Perisi",
+ "Description": "Senfoninin gücünde ustalaş.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Duvardaki Macera",
+ "Description": "Solgun Kale'deki sahne performansını tamamla.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "\"Başkentli Yurttaşlara Söyleyin...\"",
+ "Description": "\"Burada sonsuz uykudayız, ölene dek yeminimize sadığız...\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Misteriosa Forma Del Tiempo",
+ "Description": "Çanın sesine saygını göster.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Contra Mundum",
+ "Description": "Binlerce yıldır mühürlü olan ejder kralı artık uyanıyor...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Omnes Viae Remam Ducunt",
+ "Description": "Sessiz \"Sonsuz Şehir\"i ziyaret et.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Geç Gelen Halef",
+ "Description": "Onun dileğini gerçekleştirmek senin elinde...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Yuvaya Dönüş",
+ "Description": "Giustino'nun memleketine dönmesine yardım et.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "\"Remurialılara Dikkat Et...\"",
+ "Description": "\"... Ellerinde enstrüman olsa bile.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "Aynı Hatalar",
+ "Description": "\"Uzaktan savaşmak bizim için daha avantajlı... Değil mi?\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Ziyafetten Sonra",
+ "Description": "Uğursuz ayın şahitliğinde kan kırmızı ziyafetin diğer tarafına ulaş.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Sahnede Yangın Tatbikatı",
+ "Description": "Legatus Golem kılıcını kaldırıp ateşli ve öfkeli bir şok dalgası çıkarmadan önce kalkanını yok et.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Esrarengiz Mühür Büyüsü",
+ "Description": "Yarı Tulpaları emerek gelişen Su Tulpasını yen.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Büyük Balığın Karnında Üç Gün Üç Gece",
+ "Description": "Canavarın karnından, içindeki tayflar tarafından hiç vurulmadan kaç.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "\"Feng Shui Suikastı!\"",
+ "Description": "Tek bir mücadelede Yalnız Suanni, sırasıyla Rüzgar ve Su Adeptus Enerjilerini toplarken Element Tepkimelerini kullanarak onu felç et.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Eğer Kana Susadıysan...",
+ "Description": "Yaver'e karşı tek bir savaşta 4 Kızıl Gece Gelgiti çıkar.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Beyazdan Daha Parlak",
+ "Description": "Yaver'e karşı tek bir savaşta, bir Hayat Bağı etkisindeyken onun tüm saldırılarından kaçın ve Yaver'i yen.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "O Rüya Yıkıntılarında...",
+ "Description": "Düşler Kulübünün hikayesine tanık ol.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/TR/AchievementGoal.json b/Genshin/TR/AchievementGoal.json
index 2af95df1..c7d73739 100644
--- a/Genshin/TR/AchievementGoal.json
+++ b/Genshin/TR/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Mücadeleci: IX. Seri",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Zindanlar ve Hiçlik Sarmalı: I. Seri",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah!: I. Seri",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya Gözyaşlarına Kanmaz: I. Seri",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Taş Limanın Nostaljisi: I. Seri",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Dış Diyarlardaki Karşılaşmalar: I. Seri",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Dış Diyarlardaki Karşılaşmalar: II. Seri",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Dış Diyarlardaki Karşılaşmalar: III. Seri",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Dış Diyarlardaki Karşılaşmalar: IV. Seri",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Buzlu Dağın Ziyaretçileri",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Başka Bir Diyar: I. Seri",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Başka Bir Diyar: II. Seri",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Başka Bir Diyar: III. Seri",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma: Yıldırımı ve Sonsuzluğu Kucaklayan Adalar - I. Seri",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma: Yıldırımı ve Sonsuzluğu Kucaklayan Adalar - II. Seri",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "Sis Denizi Günlükleri",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Teyvat Balıkçılık Rehberi: I. Seri",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "Gün Işığı",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Kanyon Işığı",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru: Hikayelerin Yağmur Ormanı",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru: Yaldızlı Çöl - I. Seri",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru: Yaldızlı Çöl - II. Seri",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Dehanın Yakarışı Kart Oyunu",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Kutsanmış Hamada",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine: Çiy Beyazı Pınarların Dansı (I)",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine: Çiy Beyazı Pınarların Dansı (II)",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine: Çiy Beyazı Pınarların Dansı (III)",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Chenyu'nun İhtişamı",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Kadim Deniz'deki Rapsodi",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/TR/Avatar.json b/Genshin/TR/Avatar.json
index fe684902..67e0ccf4 100644
--- a/Genshin/TR/Avatar.json
+++ b/Genshin/TR/Avatar.json
@@ -46665,7 +46665,7 @@
]
},
"Id": 572201,
- "Name": "Kızıl Oninin Soyu",
+ "Name": "Kızıl Oni'nin Soyu",
"Description": "Arataki Kesagiri Hasarı, Arataki Itto'nun Savunmasının %35'i kadar artar.",
"Icon": "UI_Talent_S_Itto_06"
},
@@ -46906,7 +46906,7 @@
},
{
"Title": "En Sevmediği Yemek",
- "Context": "Ben bir Oniyim! O yüzden en çok fasulyelerden nefret ederim. Soya fasulyeleri, maş fasulyeleri falan. Hepsinden nefret ederim. Fasulye yemek şöyle dursun, onlara dokunmak bile alerjimi azdırır. İnsanların sağa sola fasulye atma isteğinin önüne geçmemiz lazım!"
+ "Context": "Ben bir Oni'yim! O yüzden en çok fasulyelerden nefret ederim. Soya fasulyeleri, maş fasulyeleri falan. Hepsinden nefret ederim. Fasulye yemek şöyle dursun, onlara dokunmak bile alerjimi azdırır. İnsanların sağa sola fasulye atma isteğinin önüne geçmemiz lazım!"
},
{
"Title": "Hediye Alma: I",
@@ -46982,7 +46982,7 @@
},
{
"Title": "Düşük Can: I",
- "Context": "Bir Oniyi asla hafife alma!"
+ "Context": "Bir Oni'yi asla hafife alma!"
},
{
"Title": "Düşük Can: II",
@@ -47064,7 +47064,7 @@
},
{
"Title": "Karakter Hikayesi 5",
- "Context": "Her Oni çocuğu Kızıl Oni ve Mavi Oninin hikayesini büyük ihtimalle duymuştur.\nNazik ve yardımsever Kızıl Oni kötü huylu Mavi Oniyi yenmiş ve böylece insanların saygısını kazanmıştı.\nKüçükken Itto'nun en sevdiği hikaye buydu, hatta kırmızı Oni boynuzlarından ve Kızıl Oni soyundan gurur duyardı.\nFakat bu sade gurur bir olay yüzünden sarsılmıştı.\nItto'nun yaşadığı köyde hırsızlık vakaları başlayınca Arataki ailesi Oni soyundan geldiği için şüpheli görülmüştü.\nItto artık olayın detaylarını hatırlamasa da köylülerin kendisine ve ailesine nasıl temkinle ve tiksinmeyle baktığını hâlâ hatırlar. Hatırladığı bir diğer şey de ailesiyle o köyden giderken köylülerin arkalarından söylediği ve o günden sonra da defalarca duyduğu sözlerdir:\n\"Bir kere Oniysen her zaman Onisindir.\"\nHangi çağda olursa olsun insanlara göre bütün Oniler aynıdır. Durum böyleyse Itto insanların en azından korktuğu Mavi Oni olsa daha iyi olmaz mıydı? Yanlış bir şey yapmadıkları halde köyden kovulan ailesi gibi olacağına elbette bunu tercih ederdi.\nAnne babasını hastalıktan kaybettikten sonra genç Itto kendini sokaklara vurup Oni ırkı hakkında ileri geri konuşan kimi görse dayak atmaya başladı.\nGerçi asıl dayak yiyen çoğunlukla Itto'nun kendisi olurdu. Ama defalarca yıkılsa da pes etmemesiyle ne kadar baş belası olduğunu göstermişti.\nYine de o daha bir çocuktu. Sonunda bir gün, çete olup ona saldıran birkaç serseriden fena dayak yedi, yorgunluk ve açlığın da etkisiyle yere yığılıp kaldı.\nItto'yu bu badireden kurtaran, yaşlı bir kadın olmuştu.\n\"Neden kurtardın beni? Oni olduğumu görmüyor musun?\" \"Senin karnın da açtır. Gel, lapa yapmıştım.\"\n\"Oniyim diyorum sana! Boynuzlarımı görmüyor musun?\" \"Görüyorum, görüyorum. Lapa ister misin bu arada?\"\n\"Hiç dinlemiyorsun beni, hiç. Aman, neyse. Bir kase lapa lütfen.\" \"Derhal geliyor.\""
+ "Context": "Her Oni çocuğu Kızıl Oni ve Mavi Oni'nin hikayesini büyük ihtimalle duymuştur.\nNazik ve yardımsever Kızıl Oni kötü huylu Mavi Oni'yi yenmiş ve böylece insanların saygısını kazanmıştı.\nKüçükken Itto'nun en sevdiği hikaye buydu, hatta kırmızı Oni boynuzlarından ve Kızıl Oni soyundan gurur duyardı.\nFakat bu sade gurur bir olay yüzünden sarsılmıştı.\nItto'nun yaşadığı köyde hırsızlık vakaları başlayınca Arataki ailesi Oni soyundan geldiği için şüpheli görülmüştü.\nItto artık olayın detaylarını hatırlamasa da köylülerin kendisine ve ailesine nasıl temkinle ve tiksinmeyle baktığını hâlâ hatırlar. Hatırladığı bir diğer şey de ailesiyle o köyden giderken köylülerin arkalarından söylediği ve o günden sonra da defalarca duyduğu sözlerdir:\n\"Bir kere Oni'ysen her zaman Onisindir.\"\nHangi çağda olursa olsun insanlara göre bütün Oniler aynıdır. Durum böyleyse Itto insanların en azından korktuğu Mavi Oni olsa daha iyi olmaz mıydı? Yanlış bir şey yapmadıkları halde köyden kovulan ailesi gibi olacağına elbette bunu tercih ederdi.\nAnne babasını hastalıktan kaybettikten sonra genç Itto kendini sokaklara vurup Oni ırkı hakkında ileri geri konuşan kimi görse dayak atmaya başladı.\nGerçi asıl dayak yiyen çoğunlukla Itto'nun kendisi olurdu. Ama defalarca yıkılsa da pes etmemesiyle ne kadar baş belası olduğunu göstermişti.\nYine de o daha bir çocuktu. Sonunda bir gün, çete olup ona saldıran birkaç serseriden fena dayak yedi, yorgunluk ve açlığın da etkisiyle yere yığılıp kaldı.\nItto'yu bu badireden kurtaran, yaşlı bir kadın olmuştu.\n\"Neden kurtardın beni? Oni olduğumu görmüyor musun?\" \"Senin karnın da açtır. Gel, lapa yapmıştım.\"\n\"Oni'yim diyorum sana! Boynuzlarımı görmüyor musun?\" \"Görüyorum, görüyorum. Lapa ister misin bu arada?\"\n\"Hiç dinlemiyorsun beni, hiç. Aman, neyse. Bir kase lapa lütfen.\" \"Derhal geliyor.\""
},
{
"Title": "Avaz Avaz Şarkı Festivali",
@@ -55534,7 +55534,7 @@
},
"Id": 652201,
"Name": "Kalbin Sessizliği",
- "Description": "Kutsal Çember'in becerileri Shinobu'nun Element Ustalığına göre güçlenir:\n·İyileştirme oranı Element Ustalığının %75'i kadar artar.\n·Hasar oranı Element Ustalığının %25'i kadar artar.",
+ "Description": "Kutsal Çemberin becerileri Shinobu'nun Element Ustalığına göre güçlenir:\n·İyileştirme miktarı Element Ustalığının %75'i kadar artar.\n·Hasar oranı Element Ustalığının %25'i kadar artar.",
"Icon": "UI_Talent_S_Shinobu_06"
},
{
@@ -55576,7 +55576,7 @@
{
"Id": 654,
"Name": "Mührü Boz",
- "Description": "Karakterin, Shinobu'nun Kutsal Ot Çemberi becerisinden etkilenen Normal, Yüklü veya Havadan Saldırıları bir düşmana çarparsa o düşmanın üzerine Yıldırım Otu İşareti düşer ve Shinobu'nun Maks. Canının %9,7'si oranında Elektrik Alan Hasarı verir.\nBu etkinin 5 saniye bekleme süresi vardır.",
+ "Description": "Shinobu'nun Kutsal Ot Çemberi becerisinden etkilenen karakterin Normal, Yüklü veya Havadan Saldırıları bir düşmana isabet ettiğinde o düşmanın üzerine Yıldırım Otu İşareti düşer ve Shinobu'nun Maks. Canının %9,7'si oranında Elektrik Alan Hasarı verir.\nBu etkinin 5 saniye bekleme süresi vardır.",
"Icon": "UI_Talent_S_Shinobu_03"
},
{
@@ -57020,7 +57020,7 @@
},
{
"Title": "Karakter Hikayesi 3",
- "Context": "Makamı ve işi yüzünden sıkışan Ayato, insan içine çok sık çıkmıyor. Öylesine yürüyüşe çıkacak vakti de yok. Tabii bu engeller onu yeni ve ilginç şeyler öğrenmekten alıkoymuyor.\nBazen sabah oralarda dolanan bir Yae Yayınevi çalışanı görür. Çalışan buraya sözde iş için gelmiştir. Öyleyse fark etmemiş gibi yapmayı tercih eder. Sonrasında bu çalışanın işten kaytarmak için ne gibi yeni yöntemler uydurduğunu öğrenir ve sonra da yeni edindiği bu bilgiyi \"yanlışlıkla\" ağzından kaçırıp Guuji Yae'ye söyler.\nTenshukaku'daki o eski kafalılarla konuşurken çok hızlı konuşmaya gerek yok. Sonuçta yetişkinlerin yüzleri kızarana dek tartışmasını izlemek çok eğlenceli.\nSokaklarda yürürken bazen aklına bir anda bir atıştırmalık tezgahı gelir. Tezgahın sahibine gider ve yeni bir şey satıp satmadığını, işlerin nasıl gittiğini sorar. İçecek bir şeyler alıp dener. İlgisini çekerse evdekiler için de birkaç tane alır.\nSon zamanlarda Hanamizaka'ya sık sık gelen genç Oniye de böcek dövüşünde başına gelenlerden sonra cesaret bulsun diye biraz yardımda bulundu. İyi niyetinden tabii. Ayrıca o kızıl Oninin \"Ayato\" isminin anlamını bilmediğini öğrendi. Sorun değildi elbette. Böyle şeyleri açıklamaya gerek yok.\nEve dönerken bazen Chinju Ormanı'ndan geçer ve bake-danukinin numaralarına kanan yolcuları görür. Gördüğü göz yanılmalarını ortaya çıkarır. Bake-danukiler şekil değiştirme becerilerini Ayato sayesinde geliştiriyorsa ilham verdiği için Ayato'ya teşekkür etmeleri gerekir.\nTabii Thoma kadar yetenekli biri bile bazen akşama ne pişireceğine karar veremez. Böyle olduğunda bir güveç oyununun tam zamanıdır! Sonuçta Ayaka her zaman güvecin içine beklenmedik şeyler koyar. Ayato bu yüzden kız kardeşiyle çok gurur duyar!\nYashiro Heyeti Başkanının hayatının tuzu biberi olan şeyler bunlardır işte."
+ "Context": "Makamı ve işi yüzünden sıkışan Ayato, insan içine çok sık çıkmıyor. Öylesine yürüyüşe çıkacak vakti de yok. Tabii bu engeller onu yeni ve ilginç şeyler öğrenmekten alıkoymuyor.\nBazen sabah oralarda dolanan bir Yae Yayınevi çalışanı görür. Çalışan buraya sözde iş için gelmiştir. Öyleyse fark etmemiş gibi yapmayı tercih eder. Sonrasında bu çalışanın işten kaytarmak için ne gibi yeni yöntemler uydurduğunu öğrenir ve sonra da yeni edindiği bu bilgiyi \"yanlışlıkla\" ağzından kaçırıp Guuji Yae'ye söyler.\nTenshukaku'daki o eski kafalılarla konuşurken çok hızlı konuşmaya gerek yok. Sonuçta yetişkinlerin yüzleri kızarana dek tartışmasını izlemek çok eğlenceli.\nSokaklarda yürürken bazen aklına bir anda bir atıştırmalık tezgahı gelir. Tezgahın sahibine gider ve yeni bir şey satıp satmadığını, işlerin nasıl gittiğini sorar. İçecek bir şeyler alıp dener. İlgisini çekerse evdekiler için de birkaç tane alır.\nSon zamanlarda Hanamizaka'ya sık sık gelen genç Oni'ye de böcek dövüşünde başına gelenlerden sonra cesaret bulsun diye biraz yardımda bulundu. İyi niyetinden tabii. Ayrıca o kızıl Oni'nin \"Ayato\" isminin anlamını bilmediğini öğrendi. Sorun değildi elbette. Böyle şeyleri açıklamaya gerek yok.\nEve dönerken bazen Chinju Ormanı'ndan geçer ve bake-danukinin numaralarına kanan yolcuları görür. Gördüğü göz yanılmalarını ortaya çıkarır. Bake-danukiler şekil değiştirme becerilerini Ayato sayesinde geliştiriyorsa ilham verdiği için Ayato'ya teşekkür etmeleri gerekir.\nTabii Thoma kadar yetenekli biri bile bazen akşama ne pişireceğine karar veremez. Böyle olduğunda bir güveç oyununun tam zamanıdır! Sonuçta Ayaka her zaman güvecin içine beklenmedik şeyler koyar. Ayato bu yüzden kız kardeşiyle çok gurur duyar!\nYashiro Heyeti Başkanının hayatının tuzu biberi olan şeyler bunlardır işte."
},
{
"Title": "Karakter Hikayesi 4",
@@ -85506,7 +85506,7 @@
},
{
"Title": "Karakter Hikayesi 5",
- "Context": "Fontaine, Su Ulusudur ve bu nedenle su hakkında ezelden beridir pek çok öykü anlatılır. Yağan yağmurun Suyun Ejder Hükümdarının gözyaşları olduğu ve Büyük Yeryüzü Gölü'nün insanlığın duygularını barındırdığı gibi mesela...\nİlki haylaz çocukları sakinleştirmek için söylenen kısa bir şarkı olarak görülürken, ikincisi ise çoğu kişi tarafından kanıtlanamaz olarak kabul edilir. Ancak \"kehanet\" meselesi ilerledikçe insanlar duygusal olarak beslenmek için yavaş yavaş bu inanca yönelmiştir. \nFontaine'de yaşanan felaket sonrası yeniden inşa çalışmaları devam ederken Navia, giderek daha fazla insanın su kenarında bir süre oturmaya geldiğini fark etti, özellikle de Poisson civarında.\nNavia, Başkan olduktan sonra hiçbir zaman yavaşlayan ya da mola veren biri olmadı. Ancak bir keresinde su kenarında yürürken suyun yüzeyinde kendi yansımasını gördü ve tıpkı küçükken göleti izlediği gibi aniden durup yansımasını izleme arzusuna kapıldı.\nEğilip biraz su aldı ve avucunda çok az su kalana kadar parmaklarının arasındaki boşluklardan akıp gitmesini izledi. Navia avucunda kalan suya bakınca pek bir şey hissetmedi; yağmurun yıkadığı kan izlerini ve sular çekildiğinde geride kalan giysileri hatırlıyordu.\nHer zaman olayların iyi tarafını gören biri olmuştu ve üzüntüsünün arkadaşlarına bulaşmasını istemiyordu; bu yüzden nadiren ağlardı. Ama dökülmemiş gözyaşları yıllarca damlamaya damlamaya göl oldu ve sonunda akacak bir yer buldu.\nBu gözyaşları rüzgarla kurudu ve sulara düşmedi, ama Navia onların zamanla silinip gitmeyeceğine inanıyordu.\nDöktüğü gözyaşları önemsizdi, okyanusta bir damlaydı; ama bu dünyadaki diğer tüm sular gibi buharlaşacak, yoğunlaşacak, hafif bir yağmur olarak yağacak ve yağmurlu her mevsimde tekrar buluşacaklardı."
+ "Context": "Fontaine, Su Ulusudur ve bu nedenle su hakkında ezelden beridir pek çok öykü anlatılır. Yağan yağmurun Suyun Ejderha Hükümdarı'nın gözyaşları olduğu ve Büyük Yeryüzü Gölü'nün insanlığın duygularını barındırdığı gibi mesela...\nİlki haylaz çocukları sakinleştirmek için söylenen kısa bir şarkı olarak görülürken, ikincisi ise çoğu kişi tarafından kanıtlanamaz olarak kabul edilir. Ancak \"kehanet\" meselesi ilerledikçe insanlar duygusal olarak beslenmek için yavaş yavaş bu inanca yönelmiştir. \nFontaine'de yaşanan felaket sonrası yeniden inşa çalışmaları devam ederken Navia, giderek daha fazla insanın su kenarında bir süre oturmaya geldiğini fark etti, özellikle de Poisson civarında.\nNavia, Başkan olduktan sonra hiçbir zaman yavaşlayan ya da mola veren biri olmadı. Ancak bir keresinde su kenarında yürürken suyun yüzeyinde kendi yansımasını gördü ve tıpkı küçükken göleti izlediği gibi aniden durup yansımasını izleme arzusuna kapıldı.\nEğilip biraz su aldı ve avucunda çok az su kalana kadar parmaklarının arasındaki boşluklardan akıp gitmesini izledi. Navia avucunda kalan suya bakınca pek bir şey hissetmedi; yağmurun yıkadığı kan izlerini ve sular çekildiğinde geride kalan giysileri hatırlıyordu.\nHer zaman olayların iyi tarafını gören biri olmuştu ve üzüntüsünün arkadaşlarına bulaşmasını istemiyordu; bu yüzden nadiren ağlardı. Ama dökülmemiş gözyaşları yıllarca damlamaya damlamaya göl oldu ve sonunda akacak bir yer buldu.\nBu gözyaşları rüzgarla kurudu ve sulara düşmedi, ama Navia onların zamanla silinip gitmeyeceğine inanıyordu.\nDöktüğü gözyaşları önemsizdi, okyanusta bir damlaydı; ama bu dünyadaki diğer tüm sular gibi buharlaşacak, yoğunlaşacak, hafif bir yağmur olarak yağacak ve yağmurlu her mevsimde tekrar buluşacaklardı."
},
{
"Title": "Doğru Vakit",
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88783,7 +88783,7 @@
},
{
"Title": "Karakter Hikayesi 2",
- "Context": "Inazuma'nın Sakoku politikasına ilişkin haberler Fontaine'e ulaştığında çay vakti tartışmalarının konusu, sanki birtakım fantastik hikayelermiş gibi \"Şogun Raiden\", \"Önsezi Avı Fermanı\" ve adalardaki aralıksız devam eden fırtınalar etrafında yoğunlaşmıştı.\nSonuçta, en şiddetli gök gürültüsü bile uçsuz bucaksız denizi ve başlarının üzerindeki gök kubbeyi aşıp duyulamazdı.\nTabii o sırada Fontaine halkı, fırtınanın Inazuma kıyılarını çoktan terk ettiğini ve sessizce onları yutmaya geldiğini asla hayal edemezdi. O fırtınanın adı \"Chiori\" idi.\nFırtına, daha Inazuma'dan ayrıldığında şekillenmeye başlamıştı. En başından beri, modanın başkenti ve Sanat Şehri Fontaine sokaklarında gürlemeye karar vermişti.\nİlk başta, moda dünyası semalarında sadece birkaç gümbürtü olarak duyulan bu fırtınadan kimsenin haberi olmamıştı.\n\"Sadece geçici bir heves, hepsi bu.\" \"Birkaç gün içinde unutulur...\" Sanki sadece alışılmadık renklere sahip bir kediden bahsedermiş gibi başta herkes böyle dedi.\nAncak \"Chiori\" adlı fırtına o yılki Fontaine Moda Haftası'nı vurduktan sonra artık neredeyse herkes fırtınanın Fontaine'de esen şiddetli öfkesinin yankılarını duyabiliyordu.\nFontaine'de manşetler bir anda tamamen yabancı bir isimle dolmuştu.\nBazı eleştirmenler kaliteli kıyafetlerin sadece bakmak için değil aynı zamanda \"duyulmak için\" olduğunu düşünüyordu. Chiori de tam olarak bunu başarmıştı. Kıyafetlerinin her dikişi ve ipliği bir hikaye anlatıyordu: Dalgaların yankısı, bir ormanın nefesi, çölde fışkıran tatlı bir pınar...\nDoğal olarak moda dünyasının \"eski muhafızları\" kendi topraklarına yapılan bu saldırıya tahammül edemiyordu. İzinsiz gelen bu yabancı saldırgana karşı sancaklarını kaldırdılar ve çeşitli yöntemlerle bu \"işgalciye\" savaş ilan ettiler.\nBu savaşın nasıl bittiğini artık bugün herkes görebiliyor. Sadece yenilginin acısını tatmakla kalmadılar, bazıları hayatlarında ilk kez kanalizasyona düşme hissini de yaşamış oldular."
+ "Context": "Inazuma'nın Sakoku politikasına ilişkin haberler Fontaine'e ulaştığında çay vakti tartışmalarının konusu, sanki birtakım fantastik hikayelermiş gibi \"Şogun Raiden\", \"Önsezi Avı Fermanı\" ve adalardaki aralıksız devam eden fırtınalar etrafında yoğunlaşmıştı.\nSonuçta, en şiddetli gök gürültüsü bile uçsuz bucaksız denizi ve başlarının üzerindeki gök kubbeyi aşıp duyulamazdı.\nTabii o sırada Fontaine halkı, fırtınanın Inazuma kıyılarını çoktan terk ettiğini ve sessizce onları yutmaya geldiğini asla hayal edemezdi. O fırtınanın adı \"Chiori\" idi.\nFırtına, daha Inazuma'dan ayrıldığında şekillenmeye başlamıştı. En başından beri, modanın başkenti ve Sanat Şehri Fontaine sokaklarında gürlemeye karar vermişti.\nİlk başta, moda dünyası semalarında sadece birkaç gümbürtü olarak duyulan bu fırtınadan kimsenin haberi olmamıştı.\n\"Sadece geçici bir heves, hepsi bu.\" \"Birkaç gün içinde unutulur...\" Sanki sadece alışılmadık renklere sahip bir kediden bahsedermiş gibi başta herkes böyle dedi.\nAncak \"Chiori\" adlı fırtına o yılki Fontaine Moda Haftası'nı vurduktan sonra artık neredeyse herkes fırtınanın Fontaine'de esen şiddetli öfkesinin yankılarını duyabiliyordu.\nFontaine'de manşetler bir anda tamamen yabancı bir isimle dolmuştu.\nBazı eleştirmenler kaliteli kıyafetlerin sadece bakmak için değil aynı zamanda \"duyulmak için\" olduğunu düşünüyordu. Chiori de tam olarak bunu başarmıştı. Kıyafetlerinin her dikişi ve ipliği bir hikaye anlatıyordu: Dalgaların yankısı, bir ormanın nefesi, çölde fışkıran tatlı bir pınar...\nDoğal olarak moda dünyasının \"eski muhafızları\" kendi topraklarına yapılan bu saldırıya tahammül edemiyordu. İzinsiz gelen bu yabancı saldırgana karşı sancaklarını kaldırdılar ve çeşitli yöntemlerle bu \"işgalciye\" savaş ilan ettiler.\nBu savaşın nasıl bittiğini artık bugün herkes görebiliyor. Sadece yenilginin acısını tatmakla kalmadılar, bazıları hayatlarında ilk kez büyük bir yıkıma uğrama hissini de yaşamış oldular."
},
{
"Title": "Karakter Hikayesi 3",
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "Fatui Habercilerinin Dördüncüsü \"Yaver\". Soğukkanlı ve acımasız bir diplomat. Taş Yuva çocukları içinse korkulan ancak güvenilir bir \"Baba\".",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "Kızıl Ölümün Maskesi Artışı|{param12:F2P}",
+ "1 Vuruş Hasarı|{param1:F1P}",
+ "2 Vuruş Hasarı|{param2:F1P}",
+ "3 Vuruş Hasarı|{param3:F1P}",
+ "4 Vuruş Hasarı|{param4:F1P}+{param4:F1P}",
+ "5 Vuruş Hasarı|{param5:F1P}",
+ "6 Vuruş Hasarı|{param6:F1P}",
+ "Yüklü Saldırı Hasarı|{param7:F1P}",
+ "Yüklü Saldırı Dayanıklılık Maliyeti|{param8:F1}",
+ "Yüksek Hızda Hareket Dayanıklılık Maliyeti|{param15:F1}/sn",
+ "Havadan Saldırı Hasarı|{param9:F1P}",
+ "Havadan Saldırı Hasarı (Alçaktan/Yüksekten)|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
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+ "Level": 13,
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+ }
+ ]
+ },
+ "Id": 10961,
+ "Name": "Normal Saldırı: İnfaza Çağrı",
+ "Description": "Normal Saldırı\nArka arkaya en fazla 6 mızrak saldırısı yapar.\n\nYüklü Saldırı\nBelirli bir miktar Dayanıklılık tüketerek yakındaki bir düşmana doğru atılır ve bir vuruş yapar.\nButona sürekli olarak basılı tutulduğunda Arlecchino, Dayanıklılık tüketerek 5 saniyeye kadar yüksek hızda hareket eder.\n\nHavadan Saldırı\nHavadayken dalışa geçerek yere vurur ve yoluna çıkan düşmanlara Alan Hasarı verir.\n\nKızıl Ölümün Maskesi\nArlecchino, Maks. Canının %30'u kadar veya üzeri Hayat Bağına sahip olduğunda \"Kızıl Ölümün Maskesi\" durumuna girer. Bu durumdayken Normal, Yüklü ve Havadan Saldırılarıyla verilen Hasar Ateş Hasarına dönüşür. Bu sonradan değiştirilemez.\n\"Kızıl Ölümün Maskesi\" durumundayken Arlecchino'nun Normal Saldırısı, isabet ettiği düşmanlara Arlecchino'nun Saldırısı ile mevcut Hayat Bağı yüzdesinin belirli bir oranı çarpılarak hesaplanan bir ek Hasar verir. Bu durum mevcut Hayat Bağının %7,5'ini tüketir. Hayat Bağı bu şekilde her 0,03 saniyede bir tüketilebilir. Hayat Bağı bu şekilde tüketildiğinde Hepsi Kül Oldu becerisinin Bekleme Süresi 0,8sn azalır.",
+ "Icon": "Skill_A_03"
+ },
+ {
+ "GroupId": 9632,
+ "Proud": {
+ "Descriptions": [
+ "Diken Hasarı|{param1:F1P}",
+ "Kesik Hasarı|{param2:F1P}",
+ "Kan Borcu Fermanı Hasarı|{param3:F1P}",
+ "BS|{param5:F1}sn"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
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+ },
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+ "Level": 2,
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+ },
+ {
+ "Level": 3,
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+ ]
+ },
+ {
+ "Level": 4,
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+ ]
+ },
+ {
+ "Level": 5,
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+ },
+ {
+ "Level": 6,
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+ },
+ {
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+ },
+ {
+ "Level": 8,
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+ },
+ {
+ "Level": 9,
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+ },
+ {
+ "Level": 10,
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+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ },
+ {
+ "Level": 14,
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+ },
+ {
+ "Level": 15,
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+ ]
+ }
+ ]
+ },
+ "Id": 10962,
+ "Name": "Hepsi Kül Oldu",
+ "Description": "Uğursuz Ayın Kanlı Ateşini çağırarak yakında bulunan birden fazla düşmana Ateş Hasarı verir, bu düşmanlardan birine doğru atılarak keskin bir vuruş yapar ve Ateş Alan Hasarı verir.\nBu saldırının isabet ettiği düşmanlara Kan Borcu Fermanı uygulanır.\n\nKan Borcu Fermanı\n·30sn sürer. En fazla 2 defa olmak üzere düşmana her 5 saniyede 1 defa Ateş Hasarı verir. Bu Hasar, Element Becerisi Hasarı sayılır.\n·Arlecchino bir Yüklü Saldırı yaptığında veya Element Patlaması Uğursuz Ayın Doğuşunu kullandığında yakındaki Kan Borcu Fermanlarını geri alır. Geri aldığı her Ferman, Arlecchino'ya Maks. Canının %65'i kadar Hayat Bağı kazandırır.\n·Element Becerisi kullandıktan sonra 35sn içinde Kan Borcu Fermanı ile kazanabileceği en fazla Hayat Bağı değeri Maks. Canının %145'i kadardır. Bu süre boyunca Element Becerisi tekrar kullanıldığında hem süresi hem de Arlecchino'nun Kan Borcu Fermanı ile kazanabileceği Hayat Bağı değerinin sınırı sıfırlanır.\n\nOna göre toprağa düşen her buğday tanesi serpilip büyümez ancak ona engel olanlar, yanıp kül oldukları zaman çiçekleri beslemek üzere kullanılabilir.",
+ "Icon": "Skill_S_Arlecchino_01"
+ }
+ ],
+ "EnergySkill": {
+ "GroupId": 9639,
+ "Proud": {
+ "Descriptions": [
+ "Beceri Hasarı|{param1:F1P}",
+ "Yenilenen Can Miktarı|{param3:F1P} Hayat Bağı+{param4:F1P} Saldırı",
+ "BS|{param5:F1}sn",
+ "Enerji Maliyeti|{param6:I}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 2,
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+ ]
+ },
+ {
+ "Level": 3,
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+ ]
+ },
+ {
+ "Level": 4,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 5,
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+ },
+ {
+ "Level": 6,
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+ },
+ {
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+ {
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+ },
+ {
+ "Level": 9,
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+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 11,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 12,
+ "Parameters": [
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+ 1.5,
+ 1.5,
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+ ]
+ },
+ {
+ "Level": 13,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 14,
+ "Parameters": [
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+ ]
+ },
+ {
+ "Level": 15,
+ "Parameters": [
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+ 1.5,
+ 1.5,
+ 15,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 10965,
+ "Name": "Uğursuz Ayın Doğuşu",
+ "Description": "Arlecchino, Uğursuz Ayın Kanlı Ateşinin büyük kanadıyla yakındaki Kan Borcu Fermanlarını geri alarak Ateş Alan Hasarı verir, Hepsi Kül Oldu becerisinin Bekleme Süresini sıfırlar ve kendini iyileştirir. Bu iyileştirme onun Hayat Bağı değerine ve Saldırısına bağlıdır.\n\nTeyvat'taki yaygın bir düşünceye göre ayın dolunay dışındaki evreleri, yalnızca simya ve astrolojiyle uğraşanlar tarafından kullanılır ve uğursuz bir anlama sahiptir.\nBu kızıl ayı birçok defa rüyasında görmüştü. O rüyalar bir felaketin mi habercisiydi? Öyleydi evet ancak kaderde yazılı olan bu felaket, esasında onu öfkelendirenler içindi.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 5,
+ 0.65,
+ 1.3
+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Yalnızca Acı Telafi Edebilir",
+ "Description": "Kan Borcu Fermanı şu özelliklere sahiptir:\n·Arlecchino'nun Ferman uyguladığı bir düşman yenildiğinde Arlecchino Maks. Canının %130'u kadar Hayat Bağı kazanır.\n·Bir Ferman, uygulandıktan 5sn sonra Kan Borcu Vadesine yükseltilir. Vade geri alındığında Arlecchino %130 oranında Hayat Bağı kazanır.\nYukarıda belirtilen şekillerde oluşturulan Hayat Bağı, Hepsi Kül Oldu becerisi ile elde edilebilen Hayat Bağı sınırını aşamaz.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 1000,
+ 0.01,
+ 0.2,
+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Yalnızca Kuvvet Savunabilir",
+ "Description": "Arlecchino, 1.000'in üzerinde sahip olduğu her 100 Saldırı için %1 Tüm Element Direnci ve Fiziksel Direnç kazanır. İki Direnç türü için de kazanabileceği maksimum artış %20'dir.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.4,
+ 2,
+ 60
+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Yalnızca Uğursuz Ay Bilebilir",
+ "Description": "Arlecchino savaştayken %40 Ateş Hasarı Bonusu kazanır ve yalnızca Uğursuz Ayın Doğuşu ile iyileştirilebilir.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "\"Tüm İntikamlar ve Borçlar Bana Aittir...\"",
+ "Description": "Kızıl Ölümün Maskesi daha da gelişir, artış değeri %100 olur. Ayrıca Arlecchino, Kızıl Ölümün Maskesi etkisindeyken Normal veya Yüklü Saldırı yaptığında müdahaleye karşı direnci artar.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "\"Tüm Ödüller ve Cezalar Bendendir...\"",
+ "Description": "Kan Borcu Fermanları ilk uygulandığında Kan Borcu Vadesi olur.\nArlecchino bir Vade geri aldığında önünde Saldırısının %900'ü kadar Ateş Alan Hasarı veren ve 15 saniyeliğine Arlecchino'nun Tüm Element Direnci ve Fiziksel Direncini %20 artıran bir Uğursuz Ayın Kanlı Ateşi çıkarır. Bu etki her 10 saniyede bir tetiklenebilir.\n\"Yalnızca Acı Telafi Edebilir\" Pasif Yeteneğinin açılmış olması gerekir.",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "\"Ailemizin Yeni Üyesi Olacaksın...\"",
+ "Description": "Normal Saldırı: İnfaza Çağrı Seviyesini 3 artırır.\nMaksimum yükseltme seviyesi 15'tir.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "\"Bundan Böyle Birbirinizi Sevip Koruyun...\"",
+ "Description": "Arlecchino bir Kan Borcu Fermanını geri aldığında Uğursuz Ayın Doğuşu becerisinin Bekleme Süresi 2sn azalır ve Arlecchino 15 Element Enerjisi yeniler. Bu etki her 10 saniyede bir uygulanabilir.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "\"Yalnızlığımız Ölümle Birdir...\"",
+ "Description": "Uğursuz Ayın Doğuşu Seviyesini 3 artırır.\nMaksimum yükseltme seviyesi 15'tir.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "\"Bugünden İtibaren Yeni Bir Hayatın Tadını Çıkaralım.\"",
+ "Description": "Uğursuz Ayın Doğuşu ile verilen Hasar, Arlecchino'nun Saldırısının, mevcut Hayat Bağı oranının %700'ü ile çarpımı kadar artar.\nArlecchino, Hepsi Kül Oldu kullandıktan sonra 20 saniyeliğine Normal Saldırısının ve Element Patlamasının Kritik Oranı %10, Kritik Hasarı %70 artar. Bu etki her 15 saniyede bir tetiklenebilir.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Uğursuz Ayın Karanlığı",
+ "Detail": "Fatui Habercilerinin Dördüncüsü \"Yaver\". Soğukkanlı ve acımasız bir diplomat. Taş Yuva çocukları içinse korkulan ancak güvenilir bir \"Baba\".",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Ateş",
+ "ConstellationBefore": "Arındıran Alevler",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
+ 100061,
+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Merhaba",
+ "Context": "Benim adım Arlecchino, lakabım Yaver. Fatui Habercilerinin Dördüncüsüyüm. Taş Yuva çocukları bana \"Baba\" derler. Birlikte güzel bir iş birliği yapabilmeyi ümit ediyorum, gerçi bu konuda zorlanacağımızı zannetmiyorum. Ne de olsa aramızda ihtilafa yol açacak bir sebep yok... Öyle değil mi?"
+ },
+ {
+ "Title": "Sohbet: Gözler",
+ "Context": "Gözlerime doğrudan bakmanı tavsiye etmem. Göreceklerinin hoşuna gideceğine dair söz veremem..."
+ },
+ {
+ "Title": "Sohbet: Ev",
+ "Context": "Çocuklar ne yapıyor acaba? Hımm. Neyse, bırakayım da istediklerini yapsınlar."
+ },
+ {
+ "Title": "Sohbet: İstihbarat",
+ "Context": "Bildirmek istediğin bir şey mi var? Buyur o halde. Tüm dikkatim sende."
+ },
+ {
+ "Title": "Yıldırım Düştüğünde",
+ "Context": "Korkma. Yıldırım yolumuza düşmeye cüret bile edemezken gök gürüldese ne yazar."
+ },
+ {
+ "Title": "Kar Yağdığında",
+ "Context": "İnsan ateşin verdiği sıcaklığın kıymetini ancak kışın pençesine düştüğünde anlar."
+ },
+ {
+ "Title": "Güneş Açtığında",
+ "Context": "Böyle havaların keyfi gölgede daha güzel çıkar."
+ },
+ {
+ "Title": "Rüzgar Şiddetlendiğinde",
+ "Context": "Sırlarını çok iyi saklamanı tavsiye ederim. Olur da kolayca paylaşırsan rüzgarın onları nerelere taşıyacağını bilemezsin."
+ },
+ {
+ "Title": "Günaydın",
+ "Context": "Günaydın. Bugün için bir planın var mı?"
+ },
+ {
+ "Title": "İyi Günler",
+ "Context": "Öğlen eve döndüğümde çocukları genelde yere uzanmış uyurken bulurum. Bu saatlerde insana bir rehavet çöker. Yola çıkmadan önce belki sen de biraz dinlenmek istersin."
+ },
+ {
+ "Title": "İyi Akşamlar",
+ "Context": "Ayın, yukarıdan fani dünyayı seyreden bir göz olduğu söylenir. Bizler onun bizi izlemesine alışmışız yalnızca."
+ },
+ {
+ "Title": "İyi Geceler",
+ "Context": "Uyumak için odalarımıza çekilelim. Efendim? \"Uyuyamıyorum\" mu dedin? Maalesef bunun çaresini kendin bulman gerek. Benim sunacağım çözümün sana uymayacağına dair bir his var içimde."
+ },
+ {
+ "Title": "Arlecchino Hakkında: Algı",
+ "Context": "İnsanın kendini olduğu gibi görebilmesi gerçekten zor ve bir o kadar da tatsız bir iş. Sonuçta kendini algılama yetisi düşük kimselerin daha mutlu bir hayat sürdüğü söylenir."
+ },
+ {
+ "Title": "Arlecchino Hakkında: Soğukkanlılık",
+ "Context": "Bazen başkalarının aralarında konuşurken benim soğuk ve zalim olduğumu söylediğini işitirim. İnsanlar dilediğine inanmakta özgür tabii, ben de edindikleri yanlış fikirleri düzeltme niyetinde değilim. Ön yargılar gerçeği gizler, bu da benim işime yarar. Yine de sanırım insanların benden beklentilerini \"karşılayabilmem\" için bazı önlemler almamın vakti geldi... Umalım da bu önlemlerime maruz kalacak kişilerin hayatta kalmak için yeterli güç ve mevkileri olsun."
+ },
+ {
+ "Title": "Hakkımızda: Ödün Vermek",
+ "Context": "Amaçlarımız tam olarak örtüşmüyor. Beraber çalışacaksak ödünler vermeye hazır olmamız gerek. Bunun için seninle bazı sırları paylaşmaya hazırım. Açığa çıkarmayı istemediğim bilgilerinse üstü kapalı kalması daha iyi olur... Senin iyiliğin için tabii."
+ },
+ {
+ "Title": "Hakkımızda: Misafirlik",
+ "Context": "Çocuklar senin hikayelerine bayılıyor. Sürekli senin ne zaman geleceğini soruyorlar. Umarım onları hayal kırıklığına uğratmazsın. Onların beklentilerini boşa çıkarmanın bir bedeli vardır... Bunu dikkate almak isteyebilirsin."
+ },
+ {
+ "Title": "Önsezi Hakkında",
+ "Context": "Uzunca bir zaman hiçbir arzum yoktu, ta ki Crucabena'ya suikast düzenleme fikri aklıma gelene kadar. İlk başlarda çok saçma bir fikir gibi gelmişti. Kendisi tanınmış ve tecrübeli bir Haberciydi ve dövüşmekle ilgili bildiğim neredeyse her şeyi bana o öğretmişti.\nFakat görünen o ki, bir şeyi yeteri kadar kuvvetle arzuladığında tanrılar çağrılarına kulak veriyormuş. Sonunda bir Önsezi edindim ve bazı şeyleri feda etmem karşılığında gücüne hakim geldim. Kişinin hocasını geçmek uğruna umulmadık şeylerin peşine düşmesi gerekebilir."
+ },
+ {
+ "Title": "Paylaşılacak Bir Bilgi",
+ "Context": "\"Damarlarımda kan değil alev akıyor adeta...\" Kimileri için bu bir benzetmeden ibaret olabilir. Fakat benim için bu söz, varlığıma dair acı bir gerçek."
+ },
+ {
+ "Title": "İlginç Şeyler: Gökyüzü Işıkları",
+ "Context": "Snezhnaya'daki gökyüzü ışıkları çok güzeldir. Ziyaret edip izlemeye kesinlikle değer."
+ },
+ {
+ "Title": "İlginç Şeyler: Örümcekler",
+ "Context": "Bir zamanlar Bambi isminde evcil bir örümceğim vardı. Örümcek yetiştirmek çok enteresan bir şeydir. Kedi veya köpekler gibi evcilleştirilemezler. Onlara karşı beslediğin sevginin hiçbir karşılığını alamazsın, bakımları için de çok çaba gerekmez. Benim için mükemmel bir ilişki türü."
+ },
+ {
+ "Title": "Lyney Hakkında",
+ "Context": "Bir keresinde Clervie bana \"gerçek bir yuvanın\" neye benzediğini sormuştu fakat ona verebileceğim bir cevap yoktu. Taş Yuva'daki kimsenin yuvam diyebileceği bir yer yokken böyle bir şeyi hangimiz bilebilirdik ki?\nCrucabena'yı öldürdükten sonra \"Baba\" kimliğini aldım ve yeni kurallarla Yuvayı yeniden oluşturdum. Tüm bu çabalarıma rağmen Yuvanın henüz ideal yuva olmaktan çok uzak olduğunun farkındayım. Gerçek bir yuvanın neye benzediği sorusunu ise şimdilik bir kenara koyabiliriz... Belki bir gün Lyney bana bir cevap verebilir."
+ },
+ {
+ "Title": "Lynette Hakkında",
+ "Context": "Lynette'in sakin kişiliği aynı zamanda onun güçlü yanını oluşturuyor. Onun bunu fark edebilecek kadar zeki olduğunu düşünüyorum. Kendisi üç kişilik küçük ekibimizin vazgeçilmez bir parçası ve ben bu rolünün ona büyük mutluluk verdiğini düşünüyorum. \"Baba\"sı olarak benim tek görevim, yeteneklerini kullanabilmesi için ona gerekli alanı sağlamak."
+ },
+ {
+ "Title": "Freminet Hakkında",
+ "Context": "Freminet'nin düşünce yapısı çok karmaşıktır ve genelde hislerini saklamayı tercih eder. Kendi kabahati olmayan konular için kendini suçlar ve bunlar onun vicdanını kemirir. Diğer çocukların onun düşünce yapısını anlamakta zorluk çektiğini sanıyorum fakat senin onunla benzer hassasiyetleri paylaştığını görebiliyorum. Belki ikiniz çok iyi arkadaş olabilirsiniz."
+ },
+ {
+ "Title": "Neuvillette Hakkında",
+ "Context": "Mösyö Neuvillette, hem özel hem iş hayatında kasıtlı olarak çevresiyle arasına bir \"mesafe\" koyar. Bu nedenle birçok kişi onun soğuk ve duygusuz olduğunu söyler fakat ben gerçeğin bunun tam aksi olduğunu düşünüyorum. Kanun namına herkese eşit bir şekilde davranabilmek, belirli bir duygusal mesafe koyabilmeyi gerektirir. Bana kalırsa bu tarafsızlığı koruyabilmek aslında bir merhamet göstergesidir."
+ },
+ {
+ "Title": "Furina Hakkında",
+ "Context": "Lyney'den onun tiyatro topluluğuna çay saatinde yesinler diye birkaç pasta götürmesini istemiştim. Çocuklar, \"seyircileri\" olarak destek ve ilgilerini ifade etmek amacıyla pastaları kendileri hazırladı. Umarım hoşuna gider."
+ },
+ {
+ "Title": "Çariçe Hakkında",
+ "Context": "Ben hapisteyken beni affedip Haberci unvanını bahşeden Çariçe olmuştu. Ağdalı sözlerin ardına saklanan tüm o kendini beğenmiş riyakarların aksine onun gerçekten samimi ve şefkatli biri olduğunu anlamıştım. Yine de... Onun şefkatinin, ülkesini saran karı ve buzu eritmeye yeterli olup olmayacağını kestirmek güç. Tek söyleyebileceğim şu... Eğer bir gün karşı karşıya kalacak olursak ona silahımı doğrultmaktan çekinmem. Çünkü ona olan saygımı en iyi bu şekilde gösterebilirim."
+ },
+ {
+ "Title": "Soytarı Hakkında",
+ "Context": "İlk Haberci olduğundan onunla ilgili pek çok konu hâlâ bir sır. İlk tanıştığımızda geçmişimin farkına hemen varmıştı. Ben ise bugün dahi hâlâ ona dair çok az bilgiye sahibim."
+ },
+ {
+ "Title": "Yüzbaşı Hakkında",
+ "Context": "Çok güçlü biri kendisi. Böylesi bir güç, beraberinde yüksek düzeyde sorumluluk da getiriyor. Ben yine de ona, sahip olduğu güçten bağımsız olarak saygı duymak gerektiğini düşünüyorum."
+ },
+ {
+ "Title": "Doktor Hakkında",
+ "Context": "Taş Yuva'yı ilk devraldığımda birlikte iş birliği yapabilmemiz için bana birçok plan sunmuştu. Yuvadan \"reddedilenleri\" ona göndermemi istemişti. Onlar üzerinde deneyler yapmayı ve sonuçları benimle paylaşmayı düşünüyordu. Benden önceki Yaver ile bu konuda epey iş birliği yaptığını duymuştum. Tek söyleyebileceğim şu ki, eğer o da benim gibi bir Haberci olmasaydı, ikisinin bir an evvel yeniden kavuşabilmesi için elimden geleni çoktan yapmış olurdum."
+ },
+ {
+ "Title": "Küçük Hanım Hakkında",
+ "Context": "Çok özel bir Haberci. Ona bir soru sorduğunda hiç beklenmedik bir cevap alabilirsin. O da doğru düzgün bir cevap vermeyi uygun görürse tabii. Her durumda alacağın cevabın çok enteresan olacağı kesin."
+ },
+ {
+ "Title": "Horoz Hakkında",
+ "Context": "Horoz benden pek hazzetmez, kendisiyle hislerimiz karşılıklı. Bir vali olarak fena sayılmasa gerek... Hatta başarılı olduğu bile söylenebilir. Küçük bedeller ödeyerek büyük kazançlar elde etme becerisi inanılmazdır. Bir politikacı olarak geniş bir çevrede kabul görmesinin sebebi de budur. Yine de bedel ne kadar \"küçük\" olursa olsun, benim örgütüme zarar verecek olursa er ya da geç... Hıh."
+ },
+ {
+ "Title": "Kukla Hakkında",
+ "Context": "Hiç ilgimi çeken biri değil. Toplum içine pek çıkmaz ve araştırmasına karşı da son derece... Tutkuludur. Hatta subaylarımızdan birçoğu henüz onu hiç görmedi. Aramızda dünyayı daha iyi dolaşmak için kendi klonlarını oluşturan biri olduğunu düşününce, Kukla'nın buna karşılık tamamen diğer uçta olduğu söylenebilir."
+ },
+ {
+ "Title": "Madrabaz Hakkında",
+ "Context": "Onun yetenekli ve yaratıcı olduğunu inkar edemem fakat yeterince \"net\" biri değil. Büyük planlar oluşturup ekonomiyi kolaylıkla yönetebilir ama aynı zamanda, kalbinin derinliklerine gömdüğü nefret ve intikam duygularının hareketlerini yönlendirmesine de müsaade eder. Makul insanlar, kendi duygularını kontrol edebildiğine inanır fakat ben, insanların kendilerine olan bu güveninin aslında en zayıf noktaları olduğunu düşünürüm."
+ },
+ {
+ "Title": "Güzel Hanımefendi Hakkında",
+ "Context": "Tanıştığım ilk Haberciler o ve Pierro idi. Taş Yuva'ya ilk geldiği zamanki kibirli tavrı, çocuklarla arkadaş olmasına engel oldu. Sonraki ziyaretlerinde yanında hediyeler getirdi ve soğuk bir edayla \"Beni sevmeyenlere hediye yok\" dedi. Çocuklar duruma hemen ayak uydurdu tabii. Kendisi de, her ne kadar yapmacık da olsa, çocukların gösterdiği ilginin keyfini çıkardı. Etrafının çocuklarla çevrili olması hoşuna gitmişti herhalde. Belki de peşini asla bırakmayan yalnızlıktan ötürüydü... Kendini feda etmesi çok yazık oldu. Umarım öbür dünyada sevdiğine kavuşur."
+ },
+ {
+ "Title": "Asilzade Hakkında",
+ "Context": "Dürüst olmak gerekirse onun Haberci olmaya uygun bir kişiliğinin olmadığı aşikar. Başkaları hakkında iyi şeyler düşünmeye çalışır... Fakat sonunda o kişiler tarafından kullanılır. Oldukça yetenekli biri elbette. Eminim zaman içinde kendini bulacaktır. Onun hakkında bir karara varmak için acele etmeye gerek duymuyorum."
+ },
+ {
+ "Title": "Arlecchino Hakkında Daha Fazlası: I",
+ "Context": "Beni daha yakından mı tanımak istiyorsun? Neden olmasın? Bizim ilişkimiz güven üzerine kurulu. Sır tutmanın alemi yok... Sadece duyacaklarına karşı hazır olup olmadığını merak ediyorum. Sırlar, bir bıçaktan daha keskin olabilir. Masumca bir merak, insanı çok tehlikeli yerlere götürebilir."
+ },
+ {
+ "Title": "Arlecchino Hakkında Daha Fazlası: II",
+ "Context": "Silah taşımaya başladığın an, farklı hayatların farklı derecede önem taşıdığını fark edersin. Kimileri şan şöhret sahibidir fakat ölümle karşı karşıya kaldıklarında hayatlarının bağışlanması için ayaklarına kapanıp yalvarırlar. O ana kadarki hal ve tavırlarının boş bir yanılsamadan ibaret olduğunu anlarsın. Kimileriyse sıradan görünür ama içlerinde ağır bir yük taşırlar. Hayatta bizleri ayıran koşullar ne olursa olsun... Sonunda hepimizi ölüm bekler. Ölümün karşısında herkes eşittir. Acımasızca mı geldi? Ben sadece gerçeği dile getirdim."
+ },
+ {
+ "Title": "Arlecchino Hakkında Daha Fazlası: III",
+ "Context": "Benim Snezhevich ve Snezhevnalarım... Dünya kararsa dahi gölgede yürüme cesaretini gösterenler, yanma pahasına dahi olsa ateşi bağrına basma kararlılığına sahip olanlar... Onlara bu hayatta nasıl yol almaları gerektiğini öğretmek için elimden geleni yapacağım. Taş Yuva kimseden iyilik beklemez. Ne istersek onu elde etmek için avlanırız. Tıpkı örümcekler gibi."
+ },
+ {
+ "Title": "Arlecchino Hakkında Daha Fazlası: IV",
+ "Context": "Kimsenin doğduğu yeri seçme gücü yoktur, ancak istediğimiz hayatı elde etmek için savaşma hakkına hepimiz sahibiz. Bu açıdan dünya adaletsiz fakat bir o kadar da eşit bir yerdir. Ben çocukları Yuvaya karşılığında bir menfaat elde etme arzusuyla getirmem. Hatta çocuklar dilediklerinde Yuvadan ayrılıp istedikleri hayatı yaşamakta özgürdürler... Bedelini ödemeyi kabul ettikleri sürece tabii."
+ },
+ {
+ "Title": "Arlecchino Hakkında Daha Fazlası: V",
+ "Context": "Kader çok tuhaf olabilir bazen. Gençken sahip olduğum alışılmadık güçlerden ötürü \"Annemizin\" gözdesiydim. Kendim dahil kimse, gücümün gerçek doğasını kavrayabilmiş değildi. Sadece kalıtsal bir tür lanetin sonucu olduğu çıkarımını yapabildik. Gücüm nereden geliyor olursa olsun tek bildiğim, kuvvetimin ve çektiğim eziyetin kaynağı olduğuydu. Gerçeği ancak bir Haberci olduktan sonra, Soytarı'dan öğrenebildim. Kızıl Ay soyunun tükenmediğine ve kaderin bir cilvesi sonucu Taş Yuva'nın yeniden bu soydan gelen bir yetimin eline kalmış olmasına çok şaşırmıştı.\nGeleceğin ne getireceğini bilemem. Kaderin zaman içinde bana bir yanıt vereceğine inanıyorum. Verdiğinde her şeyi kendi yöntemimle çözmeye hazır olacağım. Kaderi kendi ellerimle bozmam gerekse dahi."
+ },
+ {
+ "Title": "Arlecchino'nun Hobileri",
+ "Context": "Boş zamanlarımda ormandaki böcekleri incelemeyi severim. Aralarındaki ilişkiler büyüleyicidir. Mesela, yiyecek için avlanmaları, birbirleriyle rekabet etmeleri ve iş birliği yapmaları... En dişli görünenler, her zaman hayatta kalanlar olmaz. Tek bir hata ölümcül olabilir. Onlar ölümle pençeleşirken boğuşmalarını seyrederim ve çektikleri acıyı hafızama kazırım. Tıpkı elimde can verenlere yaptığım gibi."
+ },
+ {
+ "Title": "Arlecchino'nun Sorunları",
+ "Context": "Çocuklar sık sık sadece kendilerinin anlayabildiği ortak dillerindeki popüler kelime ve ifadeleri kullanmayı sever. Tıpkı bizim görevlerimizde kullandığımız kodlar gibi. Elbette çocuklara kendi alanlarını tanımak gerek, ben de bunu tamamen anlıyorum."
+ },
+ {
+ "Title": "En Sevdiği Yemek",
+ "Context": "Arada bir Yuvada akşam yemeklerinde mangal partisi yaparız, malzemeleri de çocuklar kendileri hazırlarlar. Bu tür etkinliklere katılmayı çok severler, ben de bu hissi onlarla paylaşıyorum. Ne de olsa bir sonraki etkinlikte aramızda bazı tanıdık yüzlerin eksik olması ihtimali var her zaman."
+ },
+ {
+ "Title": "En Sevmediği Yemek",
+ "Context": "Karışık baharatları sevmem. Kişinin tat ve koku alma hissini köreltirler. Malzemelerin kendine has lezzetlerini alabilmek, onlara bir nevi saygı göstermek demektir."
+ },
+ {
+ "Title": "Hediye Alma: I",
+ "Context": "Mutfak becerilerin etkileyici. Taş Yuva'da aşçılık dersi vermeyi düşünür müydün?"
+ },
+ {
+ "Title": "Hediye Alma: II",
+ "Context": "Hoş bir lezzet. Belki çocukların hoşuna gider."
+ },
+ {
+ "Title": "Hediye Alma: III",
+ "Context": "Niyetini takdir ediyorum ancak geliştirilmesi gereken yönleri var."
+ },
+ {
+ "Title": "Doğum Günü",
+ "Context": "Burada yazdığına göre bugün senin doğum günün. Doğru mu? Doğum günleri heyecanla kutlanmalı. İnsanın arada bir resmiyeti kenara bırakarak kendi veya başkaları için kutlama düzenleme fırsatı bulması iyi oluyor. Senin için Taş Yuva'da bir ziyafet hazırladım. Gel benimle, çocukları bekletmeyelim."
+ },
+ {
+ "Title": "Yükseltme Hakkında: Giriş",
+ "Context": "Daima ilerlemeye devam et. Güç asla sana engel olmasın."
+ },
+ {
+ "Title": "Yükseltme Hakkında: Gelişme",
+ "Context": "Öfke insanı düşüncesizleştirir, keder ise tereddüt ettirir. Duygularına her daim hakim ol."
+ },
+ {
+ "Title": "Yükseltme Hakkında: Zirve",
+ "Context": "Kimileri bana fazla katı olduğumu söyler. Aslında ben kendime de aynı şekilde davranırım."
+ },
+ {
+ "Title": "Yükseltme Hakkında: Sonuç",
+ "Context": "Beraber geçirdiğimiz sürede senden çok şey öğrendim. Bu hissin karşılıklı olduğuna inanıyorum. Hatta bu samimi ilişkimizin ikimiz için de faydalı olduğunu düşünüyorum... Gelecekte bizi ne çetrefilli olaylar bekliyordur kim bilir. Yine de el ele verebileceğimiz birçok durum olacağını düşünüyorum."
+ },
+ {
+ "Title": "Element Becerisi: I",
+ "Context": "Kıpırdama."
+ },
+ {
+ "Title": "Element Becerisi: II",
+ "Context": "Reddedildi."
+ },
+ {
+ "Title": "Element Becerisi: III",
+ "Context": "Çık ortaya."
+ },
+ {
+ "Title": "Element Patlaması: I",
+ "Context": "Sonun burada gelecek."
+ },
+ {
+ "Title": "Element Patlaması: II",
+ "Context": "Yükselişime tanık ol."
+ },
+ {
+ "Title": "Element Patlaması: III",
+ "Context": "Ay gibi ebedi."
+ },
+ {
+ "Title": "Hazine Sandığı Açma: I",
+ "Context": "Beklenmedik şeylerin verdiği zevk gibisi var mı?"
+ },
+ {
+ "Title": "Hazine Sandığı Açma: II",
+ "Context": "Etkileyici bir hazine."
+ },
+ {
+ "Title": "Hazine Sandığı Açma: III",
+ "Context": "Baktıkça bu anı hatırlarsın."
+ },
+ {
+ "Title": "Düşük Can: I",
+ "Context": "Takdir edilesi."
+ },
+ {
+ "Title": "Düşük Can: II",
+ "Context": "Benim sıram."
+ },
+ {
+ "Title": "Düşük Can: III",
+ "Context": "Sana odaklanmamı mı istedin?"
+ },
+ {
+ "Title": "Düşük Canlı Takım Arkadaşı: I",
+ "Context": "Geri çekil."
+ },
+ {
+ "Title": "Düşük Canlı Takım Arkadaşı: II",
+ "Context": "Yeni strateji."
+ },
+ {
+ "Title": "Yere Serilme: I",
+ "Context": "Yuvanın ocağı... Söndü..."
+ },
+ {
+ "Title": "Yere Serilme: II",
+ "Context": "Çocukların şarkısını... Duyuyorum..."
+ },
+ {
+ "Title": "Yere Serilme: III",
+ "Context": "Kaderim böyle olmayacak..."
+ },
+ {
+ "Title": "Ağır Darbe Alma: I",
+ "Context": "Yazık."
+ },
+ {
+ "Title": "Ağır Darbe Alma: II",
+ "Context": "Devam et."
+ },
+ {
+ "Title": "Gruba Katılma: I",
+ "Context": "Endişelenme. Ben halledeceğim."
+ },
+ {
+ "Title": "Gruba Katılma: II",
+ "Context": "Aşılamaz bir problem var herhalde?"
+ },
+ {
+ "Title": "Gruba Katılma: III",
+ "Context": "Umarım güzel bir iş birliği yapabiliriz."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Karakter Ayrıntıları",
+ "Context": "Vasari Pasajı'nda yer alan Bouffes d'Été Otel, temiz görünümü ve pırıl pırıl pencereleriyle sevimli bir yerdir. Her gün iyi huylu ve bakımlı çocuklar buraya gelip giderler.\nFontaine Şehri'ndeki benzer güzellikteki diğer köşklerin aksine, bu binanın sahibi burada yaşamaz. Hatta komşuları onun kim olduğunu dahi bilmez.\nBinaya ilişkin belgelerdeki imza da sahte bir kimliğe aittir, zira gerçek güç başka birindedir.\nEğer biri geceleri otelin kapalı kapıları ardında çocukların fısıldaşmalarını dinleyecek olsaydı şu unvanı işitirdi: \"Baba.\"\n\"Baba\"nın bahsi geçtiğinde kimilerinin yüzü hayranlık dolu bir ifadeye bürünür, kimilerinin yüreği korkuyla çarpar, kimilerininse anlaşılması güç bir tereddüt hali kaplar ruhunu. Fakat hiç kimse ona saygıda kusur etmez.\nBu çocuklar Taş Yuva adındaki bir örgüte bağlıdır ve her biri Fatui'ye aittir.\nBu örgüt dünyanın dört bir yanından gelen yetimlere ev sahipliği yapar. Bahsi geçen lüks otel, örgütün dışarıdan görülen yüzlerinden biridir sadece.\nYuvanın efendisi \"Baba\" ise Fatui Habercilerinin Dördüncüsü olan Yaver, Arlecchino'dan başkası değildir.\nFatui'nin ve bu Habercinin itibarı biraz karmaşıktır. Ancak bu çocukların çoğu için \"Baba\"ları, hayatlarındaki en önemli figürdür.\n\"Burasının gerçek bir 'yuva' olmasının tek sebebi 'Baba'mızın yanımızda olmasıdır.\""
+ },
+ {
+ "Title": "Karakter Hikayesi 1",
+ "Context": "Yaver'le muhatap olan hemen herkes ondan yayılan görünmez fakat bunaltıcı ağır havayı hissetmiştir.\nHer sohbeti kolaylıkla yönetir; o benzersiz gözlerine bakan çok az kişi kalbindeki sırların yüzüne yansımasına engel olabilir.\nHer daim acımasız olan Yaver bir yandan güle oynaya işlerini yoluna koyarken, ardından gelenlere travma yaşatmamak için arkasında hiç iz bırakmayacak kadar düşüncelidir de.\nAncak onu tehlikeli yapan bunların hiçbiri değildir. Ne de olsa tüm korkuların kaynağı her zaman \"bilinmeyenler\" olmuştur.\nHer gün onunla iletişim halinde olan çocuklar bile onu anladıklarını iddia edemez. Ne hobilerini ne sevmediği şeyleri ne de denize bakarken aklından geçenleri.\nHer Ağustos ayında ona bir doğum günü hediyesi bulma derdine düşerler fakat o her hediyeye aşağı yukarı aynı şekilde tepki verir.\nBu durum, geçen sene tavandan atlayan bir kertenkele Freminet'yi feci halde korkutana kadar değişmemişti. Lynette bu küçük \"istilacıyı\" keskin gözleri ve seri parmaklarıyla yakalanmış ve ardından eline hızla geçirdiği bir kase ile masaya hapsetmişti.\nTam o sırada eve dönen Yaver, kaseyle kertenkeleyi o yılın hediyesi olarak almıştı.\nErtesi gün, rapor vermek için \"Baba\"sının ofisine giren Lyney, gördüğü kutuda tanıdık bir simayla karşılaştı.\nKutunun içinde uygun sıcaklıkta ve nemdeki ortamına kavuşan kertenkelenin keyfi yerinde görünüyordu.\n\"Baba\"sının sürüngen besleme konusunda deneyimli olduğu anlaşılıyordu.\nYaver çay fincanını kaldırırken Lyney de bakışlarını hemen kertenkeleden uzaklaştırdı ama bu olayı sessizce aklının bir köşesine not etti.\nNe de olsa çocuklar \"Baba\"larına yaklaşmak için ellerine geçen her fırsatı değerlendirirler.\nBu sebeple Lyney, Lynette ve Freminet, tekrar karşılaştıklarında \"Baba\"larıyla birkaç cümle konuşabilmek için kertenkele yetiştirmekle ilgili her türlü bilgiyi araştırdılar.\nAncak birkaç gün sonra Lyney \"Baba\"sının ofisine tekrar gittiğinde kutunun içi çoktan boşalmıştı.\n\"Kertenkeleye ne oldu 'Baba'?\"\n\"Kutunun kapağını birkaç kez açmaya çalıştı, ben de ona özgürlüğünü geri verdim. Tanışalı çok olmamıştı ama hayat böyle uygun gördü.\"\nYaver'in sesi oldukça sakindi. Kafası karışan Lyney'ye bir bakış attıktan sonra parmağıyla pencere pervazını gagalayan bir kuşa işaret etti.\n\"Hah, doğru. Kertenkele özgürlüğüne kavuştuktan kısa bir süre sonra bu arkadaşın öğle yemeği oluverdi. Şimdi bir porsiyon daha bekliyor... Kovala şunu.\""
+ },
+ {
+ "Title": "Karakter Hikayesi 2",
+ "Context": "Kibir insani bir duygudur ve çocuklar, ergenlik çağına girdikten sonra güzellik ve çirkinliğe karşı yavaş yavaş farkındalık geliştirmeye başlarlar. Gizlice süsler takar, saç kırıklarını makasla alırlar.\nBu küçük başkaldırılara \"Baba\"ları hiç aldırmaz, müdahale de etmez.\nAma bir çocuk, bir gece operasyonu sırasında takmadan edemediği bir kolye yüzünden yerini belli ederse, işte o zaman ona bir \"Baba\" nasihati gerekir.\nBu olaydan sonra Arlecchino, elinde güzel bir el çantasıyla kızın odasına girdi.\nKolye çıkarılıp masanın üzerine konmuştu bile, kız kolyeye bakarak titriyordu. Hatasının farkındaydı.\nArlecchino kolyeyi aldı, önce göz gezdirdi, sonra kızın göz alıcı pürüzsüz boynuna tekrar taktı.\nDaha sonra çocuğun kulaklarının üzerine düşen altın bukleleri kaldırdı. \"Bakıyorum kulaklarını kendin delmişsin.\"\n\"Baba\", getirdiği çantadan kadife bir kurdele ve mücevherli küpeler çıkardı. Önce kurdeleyle kızın saçlarını bağladı, sonra da küpeleri kulaklarına taktı.\nKızı omuzlarından tutarak aynanın önüne götürdü. Aynaya yansıyan genç kız, mücevherlerle süslenmiş asil bir gül gibiydi. Yüz hatlarında beliren tedirginliğin arasından güzelliği ışıldıyordu.\n\"Senin yaşında kibirli olmak normaldir. Ancak bu güzel aksesuarların sende kibir uyandırmasına ve zekanı köreltmesine izin verme.\"\n\"Özür dilerim 'Baba'.\" diye endişeyle af diledi genç kadın, dehşet içinde olduğu her halinden belliydi.\nTitreyen elleriyle küpelere uzandı ve onları çıkarmaya çalıştı. \"Bir daha olmaz, yemin ederim...\"\nAma aynada sadece \"Baba\"nın sarsılmaz sakinliği ve hiç eksilmemiş gülümsemesi görülüyordu.\n\"Şşş... Bu kadar gerilme. İnsanlar genellikle sahip olamayacaklarının özlemini çeker. Anıları daha hoş hatırlamaya çalışmak pişmanlığa sebep olmaz.\"\n\"Küpeleri takmaya devam et. Onlara alıştığında ne kadar zarif olursa olsun her mücevherin soğuk ve cansız bir nesneden ibaret olduğunu anlayacaksın.\"\n\"Duygularının kaynağını anlamaya çalış. Bu sana bir ders olsun. Duygularına hakim ol ve onları kullan. Asla onların kölesi olma.\""
+ },
+ {
+ "Title": "Karakter Hikayesi 3",
+ "Context": "\"Baba\" kuralları yeniden yazmadan evvel Taş Yuva'nın bambaşka bir yüzü vardı.\nBir önceki Yaver'in adı Crucabena'ydı. Tabii çok az kişi bu ismi doğrudan kullanırdı, çocukların ise hepsi ona \"Anne\" derdi.\nDışarıdan bakıldığında mükemmel biriydi: İçten gülümseyen, nazik, ailesine özenle bakan ve çocuklara anlatacak hikayeleri asla bitmeyen biri.\nFakat eğer birazcık dahi normal bir çevrede yetiştirildiyseniz, anlattığı hikayeleri duyunca kanınızın çekilip tüylerinizin diken diken olmaması mümkün değildi...\nAkla hayale gelmeyecek zalimlikleri masal gibi anlatır, aralarında en güçlü olan \"kral\" seçilene kadar Yuva üyelerini birbirine öldürtürdü...\nKendine anne derdi ama burayı asla yuvası olarak görmezdi. Yitip giden sayısız kurban, onun için yalnızca ilginç bir deneyden ibaretti.\n...\nYaver unvanını almadan ve adını Arlecchino olarak değiştirmeden önce genç kızın başka bir adı vardı: Peruere.\nO da Taş Yuva'daki diğerleri gibi geçmişi bilinmeyen bir yetim ve \"Anne\"lerinin bir \"çocuğu\"ydu.\nPek çok çocuk, \"Anne\"lerinin onu özellikle kayırdığını, hatta ona kendi öz kızı Clervie'den bile daha fazla değer verdiğini biliyordu.\nBu yüzden Peruere'in bu iyiliğe neden muhteşem bir suikastla karşılık verdiğini kimse anlayamadı.\nCrucabena'nın çılgın deneyleri meraklı gözlerden uzakta gerçekleşiyordu, dolayısıyla bunlardan neredeyse kimsenin haberi olmaması normaldi.\nBu nedenle Peruere, deliliği tescillenmiş bir \"anne katili\" olarak damgalanmış oldu.\n...\nEskiden Peruere, şimdiyse Arlecchino olarak anılan bu kişi, olaylar durulduktan sonra bile bu konuda herhangi bir açıklama yapmadı.\nSöylentilerin dolaşması hoşuna bile gidiyordu, hatta daha da yayılması için gizlice bunları körükledi de.\nİster diplomat ister suikastçı olsun, insan kendini sırlara gizleyip karşı tarafı gözlemlemekten oldukça fayda sağlayabilir.\nArlecchino'nun \"Anne\"sini öldürdüğü yerde bugün küçük bir mezar taşı duruyor, üzerindeki methiye ise kendi eliyle kaleme alınmış.\n\"Batan güneşin son ışığı burada yatıyor. Yaklaşan şafak burada karşılanıyor.\""
+ },
+ {
+ "Title": "Karakter Hikayesi 4",
+ "Context": "Geçmişini gizlemek ve gerçeği alevlere emanet etmek için Arlecchino kendinin her zaman bir Fontaineli olduğunu iddia etmiştir.\nAncak genç yaşta tuhaf bir ateş kullanma yeteneği olduğunu keşfetmişti aslında.\nBu durum epey merak uyandırmıştı, çünkü \"ailesinden\" kimsenin böyle bir güçten haberi yoktu. Fakat genç yaşında bu gururlanacak bir yetenek değil, daha çok köklü bir lanet gibi görünüyordu ona.\nTedbiri ne zaman elden bıraksa bu güç kontrolden çıkıyor, vücudunu yiyip bitiriyordu. Önce parmaklarını, sonra avuç içlerini, sonra da kollarını tüketiyordu...\nGücün ardında bıraktığı kararmış izler, yanık kömürü andırıyordu; tıpkı kendisinin de yanan bir odun parçasına benzediği gibi.\nİçinde belli belirsiz bir his vardı, eğer bu karanlık gölge omzundan başlayıp kalbine doğru uzanacak olursa muhtemelen bir tür \"değişim\" geçireceğini söylüyordu ona.\nKader, belki de tam o anda ona elini uzatacaktı.\n...\nBu çürümenin haricinde alevler ona başka sıkıntılar da getirmişti.\nAlevlerin kül ettiği kişiler, ardında \"yansımalar\" bırakıyordu. Bu yansımalar kimi zaman hatıra parçaları, kimi zaman da göz kamaştırıcı renkler halinde oluyordu.\nElinde can verenlerin sayısı arttıkça Arlecchino çeşitli sesler duymaya başladı.\nÇığlıklar, feryatlar ve üzerine yağan suçlamalar onu rüyalarından uyandırıyordu. Yine de çok geçmeden bunlara alışmıştı. Zaten güzel hatırladığı çok az rüya görüyordu, zira rüyalarının çoğu kızıl ay ve çorak kırlarla dolu oluyordu.\nSöz konusu bu yansımalar nadiren \"bilinçli bir kişilik\" oluşturacak kadar eksiksiz olup vücuda bürünebiliyordu.\nTabii ki bunlar asla \"Clervie'nin gölgesi\" kadar özel değildi, ama yine de Arlecchino'nun yanında belirip gürültüyü uzaklaştırıyor ve onun bir an olsun nefes almasını sağlıyordu.\nTıpkı oyun oynayan çocuklar gibi bu yansımalar da bir süreliğine toplanıyor, sonra da çekip gidiyorlardı.\nArlecchino onların hayattayken kim olduklarını hatırlıyordu. Ama onlara asla isimleriyle seslenmezdi."
+ },
+ {
+ "Title": "Karakter Hikayesi 5",
+ "Context": "Çariçe ile tanıştıktan sonra kendisine bir Sanrı bahşedilen ve \"Arlecchino\" adını devralan genç Yaver, bunun dışında amiriyle de bire bir görüşme fırsatı da yakalamıştı.\nLider Pierro'nun yüz ifadesi, yarım maskesinin ardına gizlenmişti.\n\"Hâlâ memnuniyetsizlik ve şüphe duyduğunun farkındayım. Bu nedenle, dünyaya ya da kendine ilişkin beş soruna cevap vereceğim.\"\n\"Benden söz vermemi istemene gerek yok. Programlarımız ya da ilkelerimiz hakkında veya Majestelerinin idealleriyle ilgili istediğini sorabilirsin. Hepsine tereddütsüz ve özgürce yanıt verebilirim.\"\nArlecchino, Soytarı'nın dürüstlüğüne tam olarak güvenmiş değildi.\n\"O halde kasıtlı her türlü gizemi, şaşırtmacayı, kelime oyununu ve yalanı kabul etmeyeceğimi belirtmeme izin verin.\"\n\"Pek de ihtiyatlısın. Öyleyse üzerine yük olan ilk soruyu yanıtlayayım. Seni neden seçtik ve sen bunu neden kabul ettin? 'Saf kimseler bir ideal uğruna ölür, bizse amacımıza ulaşmak uğruna en zorlu yaşam şartlarına göğüs gereriz.'\"\n...\n\"Üçüncü soru. Sürekli gördüğüm kızıl aylı rüyaların ve güçlerimin anlamı nedir?\"\n\"Bir zamanlar eski bir yer altı krallığının son hanedanına hizmet etmiştim. Hanedanın adı 'Tutulma' idi, onlardan önce ise 'Kızıl Ay' Hanedanı vardı. Doğumundan önceki sırlara gelince... 'Aşık Hleobranto' adlı kitabı satın almanı öneririm. Akademik başarıların peşinde koştuğum eski günlerde böyle hikayeler pek okumazdım, bu kitaba ise tesadüfen denk gelmiştim. Kitapta tasvir edilen olaylar aldatıcı olabilir fakat ancak temel ayrıntılar doğru.\"\n...\n\"Beşinci soru. Tüm bunlar sona erdiğinde bana ve Taş Yuva'dakilere ne olacak?\"\n\"Açık konuşacağım. İdeallerimde hiçbirinize yer yok, zira ben yalnızca 'ahmaklık erdemi'ni sürdürmenin peşindeyim. Ama Çariçemizin tekrar tüm insanları seven bir tanrı olacağını ve onun idealinde insanların tüm isteklerinin yerine getirileceğini garanti edebilirim.\"\n\"Ahmaklık erdemi\" kısmı elbette biraz esrarengiz kalmıştı ama Yaver yine de bu cevabı kabul etti. Beş sorusuna beş cevap almıştı ve gözlerini kaplayan sis de dağılmaya başlamıştı.\n\"Arlecchino.\"\nYaver ayrılırken Pierro ona seslendi, o da arkasını döndü.\n\"Dünyanın şu anda nasıl bir yer olduğuna değil, hangi yöne gitmesi gerektiğine kafa yormalısın.\"\nBuna karşılık Yaver'in verdiği tek cevap, arkasını dönüp uzaklaşırken topuklarından çıkan ses olmuştu."
+ },
+ {
+ "Title": "\"Marelle\"",
+ "Context": "Taş Yuva, operasyonları sırasında gizliliği ve güvenliği sağlamak için pek çok parola kullanır. Bunlardan biri olan \"Marelle\" bizzat Yaver tarafından seçilmiştir.\n\"Marelle\"in anlamı, popüler bir Fontaine çocuk oyunundan gelir. Yere sıralı numaralarla işaretlenmiş kutular çizilir, kutulardan birinin içine bir kum torbası atılır ve oyuncu belirli bir sırayla kutudan kutuya atlar.\nOyunun ne zaman yayılmaya başladığı ya da kurallarını kimin koyduğu bilinmez. Ancak Yuvadaki her çocuk, bir zamanlar kendinden daha büyük çocuklar tarafından mutlaka bu oyunu oynamaya götürülmüştür.\nHafif sıçramalar ve şamatalı kahkahalar... Çocukların \"Marelle\" ile olan anıları, parlak güneş ışığının öpücüğü gibi her daim harikadır.\nBu nedenle çocuklar, \"Baba\"larının bu parolaya bir anlam seçerken \"Serbest\" ve \"Tehlikeli\" arasında kaldığını görünce şaşırmışlardı.\nFakat bir önceki Yuvada Marelle'in aslında bir oyun olmadığını bilmiyorlardı tabii.\nO günlerde her çocuk, kutulara yetişkinlerin dikkatli bakışları altında atlardı. Çizgilerin dışına basmaları ve ritmi bozmaları yasaktı.\nKötü bir atlayış yapmanın cezasını sormaya hiçbir zaman gerek duyulmamıştı, çünkü kutuların dışında ters çevrilmiş bıçaklar bekliyordu.\nDengesini kaybedenler, enerjisi tükenenler ya da sırf korkudan hata yapanlar... Pek çok çocuk kutu sınırlarının dışına düştü, koyu kırmızı zemin de bu acı dolu geçmişin tanığı oldu.\nO zamanlar kimse bu oyunu \"serbest\" olmakla bağdaştıramazdı, aksine çok az kişi yüzünü buruşturmadan bahsedebilirdi bu konudan.\nArlecchino, bir süre tereddüt ettikten sonra parolanın anlamının \"serbest\" olmasına karar verdi.\nMarelle artık \"tehlike\" ile bağdaştırılmıyordu zira. Bugün bu oyundan bahsedildiğinde akla gelen tek şey gülümseyen yüzlerdi.\nÖyleyse artık o mutsuz anılar sadece kendi kalbinde kalsın diye düşündü Yaver. Kan ve toz silinip gitsin. Çocukların ufku daha geniş bir gelecek görmeleri gerekmez mi?"
+ },
+ {
+ "Title": "Önsezi",
+ "Context": "Arlecchino güçlerini pek çok kaynaktan alır.\nİçinde yanan kadim Uğursuz Ayın Kanlı Ateşi, onun için hem bir lanet hem de bir lütuftur. Ona ilk yardım eden işte bu asil kan olmuştur.\nMerhametli Çariçe, \"Anne\"sinin katlini affettiğinde ona kraliyet lütfunun kanıtı ve onur nişanı olarak bir Sanrı vermişti. Bu, onun elde ettiği üçüncü güç kaynağı olmuştu.\nBu ikisi arasında, henüz \"Peruere\" adında bir kızken bir de Önsezi elde etmişti.\nClervie henüz hayattayken Peruere ona \"Anne\"lerine suikast düzenleme fikrinden bahsetmişti. Clervie, belki kendine güveni olmadığından ya da belki de \"Anne\"siyle arasındaki kan bağı yüzünden bu fikri kabul etmemişti.\nClervie'nin kaderi, soğuk bıçak onu delip geçtiğinde sona ermişti. Son nefesini verirken nihayet çok istediği özgürlüğe kavuştuğu için mutluydu.\nAncak hayatta kalan Peruere için kaderin çarkları daha yeni dönmeye başlamıştı.\n\"Anne\"nin \"Kral\" seçme deneyi sona ermişti ama hırsı tükenmemişti.\nBöylece Peruere bir kenara bıraktığı planı tek başına yeniden üstlenmeye karar verdi.\nO günden sonra sessizce kendisi ve \"Anne\"si arasındaki güç farkını hesapladı. Dövüş yetenekleri \"Anne\"sinin verdiği eğitimin meyvesiydi, \"Anne\"si ayrıca Peruere'in soyundan gelen gücün de her yanıyla bilincindeydi.\nYetişkinler karşısında bir çocuk, bir yavrudan başka ne olabilirdi? Üstelik o yavru diğerlerini yenip üstün geldiyse bile.\nAncak şimdiye kadar yaşadığı acılarla dolu hayatı, ona pes etmeyi öğretmemişti.\nBöylece Peruere kendini sürekli olarak geliştirdi. Vücudu sürekli savaşmaktan yara bere doldu, tamamen hükmedemediği uğursuz ayın kanlı ateşi yüzünden kolları yanıp simsiyah oldu.\nDerken bir gün, mehtaplı bir gecede hiçbir uyarı veya alamet olmaksızın ona bir Önsezi geldi.\nYuvarlak şekilli Önsezi, ay ile tam olarak aynı hizadaydı, parıldayan mücevher ayın rengini kızıla boyamıştı.\nBu onun dileği miydi?\nYüzlerce gün, yüzlerce gece durmaksızın daldığı düşüncelerin bir meyvesi miydi yoksa?\nBöyle bir soru yanıtsız kalmaya mahkumdu, dolayısıyla buna kafa yormamayı tercih etti.\nÖnsezisini kalbine en yakın yerde sakladı, ta ki \"Anne\"sine \"hoş bir sürpriz\" yapana dek.\nBir Fatui Habercisi olarak Arlecchino, hiçbir tanrının önünde eğilmez. Ancak Yediler'i temsil eden Önsezisiyle yine de büyük bir titizlikle ilgilenir.\nOna göre bu Önsezi, kadere meydan okuduğunun ve kendi geleceğinin kontrolünü kaderin ellerinden söküp aldığının kanıtıdır."
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "Ay Işığı",
+ "Description": "Arlecchino'nun giysisi. Kadim uğursuz ay, yeniden rüyalardan yükseliyor ve akkor kızılı soğuk ışıltısıyla Arlecchino'yu tamamen sarıyor. Bu ay ışığının şahitliğinde, makus talihi tükenene kadar yaşam kadehinden yudum yudum içmeye devam edecek.",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
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+ "Value": 171.936
+ },
+ {
+ "Type": 4,
+ "Value": 76.8951
+ },
+ {
+ "Type": 22,
+ "Value": 0.192
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 3567.4585
+ },
+ {
+ "Type": 7,
+ "Value": 208.20375
+ },
+ {
+ "Type": 4,
+ "Value": 93.115166
+ },
+ {
+ "Type": 22,
+ "Value": 0.288
+ }
+ ]
+ },
+ {
+ "Id": 96,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 1,
+ "Value": 4188.8867
+ },
+ {
+ "Type": 7,
+ "Value": 244.4715
+ },
+ {
+ "Type": 4,
+ "Value": 109.33523
+ },
+ {
+ "Type": 22,
+ "Value": 0.384
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TR/Chapter.json b/Genshin/TR/Chapter.json
index 21393048..2a02ab83 100644
--- a/Genshin/TR/Chapter.json
+++ b/Genshin/TR/Chapter.json
@@ -2668,7 +2668,7 @@
},
{
"Id": 1401,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
},
{
"Id": 1402,
- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
},
{
"Id": 1403,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
},
{
"Id": 1404,
- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Arındıran Alevler Bölümü: Sahne I",
+ "Title": "Yuvanın Ocağı Söndüğünde",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Altın Kurt Bölümü: Sahne II",
+ "Title": "Sözünün Eri",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
},
{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
},
{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4008903,
"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2957,7 +2985,7 @@
},
{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
},
{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
},
{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
},
{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
},
{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
},
{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
},
{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
},
{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
},
{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
},
{
"Id": 10127,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3087,7 +3115,7 @@
},
{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
},
{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3125,7 +3153,7 @@
},
{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3138,7 +3166,7 @@
},
{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
},
{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3176,52 +3204,52 @@
},
{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Güller ve Silahlar: Sahne I",
+ "Number": "Silahlar ve Güller: Sahne I",
"Title": "Tüfek İcat Oldu Sessizlik Bozuldu",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Güller ve Silahlar: Sahne II",
+ "Number": "Silahlar ve Güller: Sahne II",
"Title": "Kadraja Sığmayan Kurgu ve Gerçek",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Güller ve Silahlar: Sahne III",
+ "Number": "Silahlar ve Güller: Sahne III",
"Title": "Sislerin Arasından Göz Kırpan Yalnız Ada",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Güller ve Silahlar: Sahne IV",
+ "Number": "Silahlar ve Güller: Sahne IV",
"Title": "Güllerin Açtığı Yer",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Armoni İlahileri: Üçüncü Bölüm",
+ "Title": "Pharsalia'nın Rapsodisi",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Armoni İlahileri: İkinci Bölüm",
+ "Title": "Prangalı Bir Mahkum",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Armoni İlahileri: Başlangıç",
+ "Title": "Petrichorkunç Rüya",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Armoni İlahileri: Birinci Bölüm",
+ "Title": "Deniz Kralının Sarayı",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Armoni İlahileri: Final",
+ "Title": "Ağıt",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Parıldayan Arataki Muhteşem Rock 'N' Roll Yaşam Turnesi: İlk Ayak",
+ "Title": "Bu, Babanın Parıldayan Turnesi Değil...",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Parıldayan Arataki Muhteşem Rock 'N' Roll Yaşam Turnesi: İhtişamlı Bir Kapanış",
+ "Title": "... Parıldayan Arataki Muhteşem Rock 'N' Roll Yaşam Turnesi!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/TR/DisplayItem.json b/Genshin/TR/DisplayItem.json
index 71f5b953..128e73f2 100644
--- a/Genshin/TR/DisplayItem.json
+++ b/Genshin/TR/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Yadigar Seti",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Armonik İlham Parçası",
+ "TypeDescription": "Yadigar Seti",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Armonik İlham Parçası",
+ "TypeDescription": "Yadigar Seti",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Yarım Kalan Rüya",
+ "TypeDescription": "Yadigar Seti",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Yarım Kalan Rüya",
+ "TypeDescription": "Yadigar Seti",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/TR/Furniture.json b/Genshin/TR/Furniture.json
index 59d6107a..d4d42041 100644
--- a/Genshin/TR/Furniture.json
+++ b/Genshin/TR/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Misafir Karakter",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 370117,
"Name": "Vadi Dükkanı: Çay Keyfi",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373441,
"Name": "Wushou Dansı Kostümü: Kükreyen Suanni",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373442,
"Name": "Wushou Dansı Oyuncağı: Uykucu Suanni",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373443,
"Name": "Ziyafet Paravanı: Dans Eden Kelebekler ve Atlayan Balıklar",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373444,
"Name": "Ziyafet Paravanı: Çığıran Kırlangıçlar ve Ötüşen Serçeler",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373448,
"Name": "Kutlama Uçurtması: Her Sene Bolluk",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373449,
"Name": "Kutlama Uçurtması: Her Şey Yolunda",
@@ -38703,7 +38732,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373450,
"Name": "Kutlama Uçurtması: Kelebeğin Dansı",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Süreli Etkinlikten elde edilir."
+ "Süreli Etkinlikten elde edilir.",
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373451,
"Name": "Kutlama Uçurtması: Refah ve Bolluk",
@@ -39432,7 +39463,7 @@
],
"Id": 370524,
"Name": "\"Simya Ustalarının Çadırı\"",
- "Description": "Kalın ve sağlam kumaştan yapılmış büyük ve lüks bir çadır. Favonius Şövalyelerinin yıllar boyunca doğada kamp yapması sonucu ortaya çıkan özel bir tasarım. Daha önce Fahri Şövalye, Lisa ve Paimon tarafından Berrak Göl'ün yanında bir simya dükkanı kurmak için inşa edilmişti.\nNormal çadırların aksine simya dükkanını için özel olarak yapılan bu çadırın, uzaklardan gelen müşterilerin dikkatini çeken göz alıcı bir tasarımı vardır ve içerideki simya malzemelerini korumak için iç sıcaklığı ve nemi en ideal seviyede tutarak pratik bir kullanım sağlar.\nNe yazık ki aşırı ağır olmasından ve kurulumunun kolay olmamasından dolayı Şövalyeler, şu anda bu çadırların üretimine devam edilmesini istemiyorlar.",
+ "Description": "Kalın ve sağlam kumaştan yapılmış büyük ve lüks bir çadır. Favonius Şövalyelerinin yıllar boyunca doğada kamp yapması sonucu ortaya çıkan özel bir tasarım. Daha önce Fahri Şövalye, Lisa ve Paimon tarafından Berrak Göl'ün yanında bir simya dükkanı kurmak için inşa edilmişti.\nNormal çadırların aksine simya dükkanı için özel olarak yapılan bu çadırın, uzaklardan gelen müşterilerin dikkatini çeken göz alıcı bir tasarımı vardır ve içerideki simya malzemelerini korumak için iç sıcaklığı ve nemi en ideal seviyede tutarak pratik bir kullanım sağlar.\nNe yazık ki aşırı ağır olmasından ve kurulumunun kolay olmamasından dolayı Şövalyeler, şu anda bu çadırların üretimine devam edilmesini istemiyorlar.",
"Icon": "UI_Homeworld_Exterior_Md_Build_Prop_Ljzhangpeng_01_Lod0",
"Rank": 72300
},
@@ -39681,7 +39712,7 @@
"Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
],
"Id": 373913,
- "Name": "\"Çok Amaçlı Çay Rafı\"",
+ "Name": "\"Çok Amaçlı Çay Hasadı Rafı\"",
"Description": "Chenyu Vadisi'nin hemen her yerinde bulunabilen basit bir ahşap raf. Hem uygun fiyatlı hem dayanıklı Kokulu Sedir Kütüğünden yapılır. Bu tarz ahşap raflar yalnızca sağlam ve dirençli olmakla kalmaz aynı zamanda ahşap işinden pek anlamayanların da rahatlıkla işleyebileceği basit bir yapıya sahiptir. Bu avantajlarından ötürü, bu raflar Chenyu Vadisi sakinleri arasında oldukça popülerdir. Çay üreticileri ve tüccarları, bu rafları çay yapraklarını kurutmak, açık havada kurutmak veya saklamak için kullanırlar. Ayrıca bazı sakinlerin, raf üzerinde çeşitli düzenlemeler yaparak onu saklama rafı olarak kullandıkları da görülür.",
"Icon": "UI_Homeworld_Exterior_Cyg_Decoration_Prop_Chayejia_01_Vo",
"Rank": 90200
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Hikaye Görevinden elde edilir."
+ ],
+ "Id": 361510,
+ "Name": "Duvar Ocağı: \"Karanlığı Defeden Ateş\"",
+ "Description": "Taş Yuva'da kullanılana benzer görünümde, son derece zarif, şık ve azametli bir şömine.\nBazı kadim efsanelerde ocağın \"evi\" simgelediği ve çocuklara hem geceleyin koruma hem de yeni bir hayata giden bir yol sunduğu söylenir.\nGerçi... Ateş sönse bile çocuklar artık kendilerini koruyabilecek kadar güçlüler.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 362265,
+ "Name": "Otel Korkuluğu: \"Taze Nane Yaprakları\"",
+ "Description": "Debord Otel'de kullanılan standart korkuluklar. Sağlam bir malzemeden yapılmış olup muhteşem desenlerle bezenmiştir. Üzerindeki sanat dolu ince işçilik kolayca fark edilebilir. Debord Otelin sahibi Vaneigem'in, \"Lüks mutfağın en iyi baharatı sanattır.\" felsefesine inandığı söylenir. Bu felsefe doğrultusunda özel yapım süsler sipariş etmiş ve üst kültüre adanmış zarif bir atmosfer yaratarak otelin tamamını sanata adanan bir övgüye dönüştürmüştür. Muazzam tasarıma sahip bu korkuluklar da estetik şöleninin cazibesini ve derinliğini yükseltir. Hatta bunun için \"Yemeği tabaklarken birkaç yaprak taze nane serpiştirmek gibi.\" şeklinde bir benzetme de yapılmıştır.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
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+ ],
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+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 362266,
+ "Name": "Otel Korkuluğu: \"Mükemmel Seyir Kemeri\"",
+ "Description": "Yüksek kaliteli Selvi Kütüğünden yapılan ve göze son derece hoş gelen zarif ve kavisli bir korkuluk. Debord Otelde görülen korkuluklara benzer.\nKorkuluğun tasarımcısına göre bu şekilde kavisli bir yapı kullanmak misafirlere daha geniş bir görüş açısı sunar ve gösterileri yakından izlemelerine imkan sağlar. Fakat kavisli korkulukların yapımı ve bakımı düz korkuluklara göre daha zordur. Dolayısıyla Debord Otel dışında nadiren görülürler.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 11003,
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+ ],
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+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 363113,
+ "Name": "Basit Aydınlatma: \"Yerel Malzemeler\"",
+ "Description": "Geri dönüştürülmüş metalden ve eski Kurmalı Meka parçalarından yapılan, genelde Cendre Nehri'nde görülen rüzgara dayanıklı metal bir lamba. Fontaine Şehri'ndeki sokak lambalarına kıyasla hem görünüş hem aydınlatma performansı açısından çok daha kalitesiz olsalar da bu lambaların maliyeti oldukça ucuzdur. Lambaların ömrü konusunda Cendre Nehri sakinlerinin pek endişesi yoktur, ne de olsa kanalizasyonda yedek parçadan bol bir şey yoktur...",
+ "Icon": "UI_Homeworld_Interior_Fd_Lamp_Light_Tideng_01_Vo",
+ "Rank": 40100
+ },
+ {
+ "Types": [
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+ 0
+ ],
+ "SurfaceType": 8,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 85,
+ "DiscountCost": 64,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 362315,
+ "Name": "Fontaine Halısı: \"Doğru ve Dürüst\"",
+ "Description": "Bu basit ve sade halı muazzam bir işçiliğe sahiptir. Şarap kırmızısı bir tabanın üzerine altın sarmallar özenle işlenmiştir.\nFontaine'deki tasarım anlayışına göre simetrik desenler mantığı, altın ise ağırbaşlılığı ve istikrarı simgeler. Dolayısıyla bu tarz altın desenlere sahip halılar, sakin ve asil bir atmosfer yaratmak için genelde çalışma odalarında ve misafir ağırlanan alanlarda kullanılır.\nOratrice inşa edildikten sonra simetri, adaletin ve dürüstlüğün de sembolü haline gelmiştir, dolayısıyla bugün dahi bu tür altın desenleri Epiclese Opera Salonundaki halılara işlenmiş şekilde görmek mümkündür.",
+ "Icon": "UI_Homeworld_Interior_Fd_Carpet_Prop_Redditan_01_Vo",
+ "Rank": 30400
+ },
+ {
+ "Types": [
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+ 0
+ ],
+ "SurfaceType": 1,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 220,
+ "DiscountCost": 220,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 364219,
+ "Name": "Meka Lamba: \"Sessiz Gece Düşünceleri\"",
+ "Description": "Epiclese Opera Salonu civarında kullanılan duvar lambaları. Fontaine şehirlerindeki diğer sokak lambalarına benzer şekilde cam ve metal bir yapıya sahip olsalar da bu lambaların ışığı daha yumuşaktır ve daha küçük bir alanı aydınlatır.\nFontaine'in en büyük dramları ve en sürükleyici çarpışmaları Epiclese Opera Salonu sahnesinde yaşanır. Aşk ve nefret, tutku ve intikam. Perde indikten sonra tiyatro tutkunları genelde hislerini ve düşüncelerini toparlamak için sessiz ve sakin bir kuytu arar. Epiclese Opera Salonu da bu nedenle bazı bölgelerdeki ışığı yumuşatarak sahnedeki dramı gösteri sonrası yeniden yaşayan seyircilere yardımcı olmayı amaçlamıştır.",
+ "Icon": "UI_Homeworld_Interior_Fd_Walldecoration_Light_Zcguadeng_01_Vo",
+ "Rank": 50200
+ },
+ {
+ "Types": [
+ 6003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 100,
+ "Cost": 1000,
+ "DiscountCost": 1000,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Lucine Çeşmesi Seviye Ödülü"
+ ],
+ "Id": 371142,
+ "Name": "Model Meka: \"İlerleme Çağı\"",
+ "Description": "Karmaşık bir yapıya sahip olan metal bir mekanizma modeli. Şehir Bölgesi Su Kanalı Merkezinin önünde bulunan ve Kurmalı Mekaların tasarımının en önemli eserlerinden biri olarak kabul edilen bir cihazın taklidi olduğu söylenir.\nCihazın kendisi, Usta Lord Alain Guillotin tarafından belirlenen temel ilkelerin ötesinde bir çığır açmamış olsa da insanlar yine de bu modelin \"mekanik güzellik\" alanında yüzyıllardır süregelen ilerlemeyi temsil ettiğini düşünüyor. Ya da belki eleştirmenlerin dediği gibi: \"Zamanın ebediyen dönen çarkını anımsatan, durmaksızın dönmeye devam eden bir cihaz...\"",
+ "Icon": "UI_Homeworld_Ani_Exterior_Fd_Build_Perpetuum_01",
+ "Rank": 60200
+ },
+ {
+ "Types": [
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+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 240,
+ "DiscountCost": 180,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 370826,
+ "Name": "\"Müzik Şehrinin Çanı\"",
+ "Description": "Petrichor'da bulunabilen ve ahşap ile taştan yapılmış bir saat kulesi. İçinde incelikle üretilmiş, büyük, metal bir çan vardır ve çan sesi, tüm şehre saati duyurur. Ayrıca en tepesine rüzgarın yönünü ve şiddetini gösteren bir rüzgar göstergesi yerleştirilmiştir. Usta zangoçların rüzgar hızındaki değişimleri ve meteorolojik koşulları birleştirerek belirli bir alanda hava durumunu tahmin edebileceği ve vakit geldiğinde çanları çalarak şehir sakinlerini fırtına geleceğine dair uyarabileceği söylenir.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_01_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 605,
+ "DiscountCost": 301,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 370827,
+ "Name": "\"Müzik Şehrinin Huzurlu Konutu\"",
+ "Description": "Petrichor'da bulunan görkemli ve zarif bir konut. Fontaine Şehri'ndeki binaların aksine Petrichor'daki evlerin dışarıdan bakıldığında genellikle konut dışı alanlar ve bacalar için ayrı bölümleri vardır ve bunlar ayrı yapılar olarak inşa edilir. Bu tasarımlar daha fazla alan kaplasa da aynı zamanda yangın güvenliğini artırır ve daha temiz bir yaşam alanı sunar. Yaşam alanının sınırlı olduğu Petrichor gibi yerlerde bu tasarımlar oldukça ideal bir tercihtir.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_02_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 305,
+ "DiscountCost": 153,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 370828,
+ "Name": "\"Müzik Şehrinin Atölyesi\"",
+ "Description": "Dahili atölyesi ve asimetrik düzende ayrı bir balkonu bulunan iki katlı bir bina. Petrichor'a has bir tasarımdır.\nBu tür evler oldukça geniş olup dahili atölyesinin ayrı bir girişi ve havalandırma borusu bulunur. Böylece yaşam ve iş alanlarını birbirinden tamamen ayırır ve ikisi birbirine katiyen karışmaz. Bu atölyede bir \"Büyük Teyvat Topu\" geliştirilse bile o sırada yaşam alanında uyuyan birini rahatsız etmeyeceği söylenir. Bu iddia, binanın iş ve gündelik yaşam arasındaki inanılmaz izolasyona ve sunduğu avantajlara bir örnek niteliğindedir.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_03_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
+ 13006,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 210,
+ "DiscountCost": 104,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 370829,
+ "Name": "\"Müzik Şehrinin Varlıklı Konutu\"",
+ "Description": "Sade görünümü ve geniş iç mekanıyla bir veya iki kişinin uzun süre yaşamasına uygun bir yapı. Petrichor'da en sık görülen binalardan biridir. Petrichor'daki çoğu yapıda dalga şeklinde çatılar kullanıldığı söylenir. Bu tasarım bir yandan çatıya düşen fazla yağmur suyunu oluklar aracılığıyla tahliye ederken bir yandan da iç mekana ferahlık katar. Bir taşla iki kuş.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_PtlkMinfang_04_Lod0",
+ "Rank": 70500
+ },
+ {
+ "Types": [
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+ 0
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 320,
+ "DiscountCost": 265,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 370333,
+ "Name": "Müzik Şehrinin Kulübesi: \"Mardouce Armonisi\"",
+ "Description": "Zanaatkarlar tarafından özenle tasarlanan el yapımı kulübe. Çatısında kırmızı ve mavi rengin birlikteliği görülür. Fontaine Şehri'nde makina tarafından boyanmış bir tente satın alan bir Petrichor sakini şöyle bir istekte bulunmuş: \"İki renk de güzel, o yüzden ikisini de istiyorum.\" Bu istek, hem \"Marcotte Kırmızısı\" hem de \"Lumidouce Mavisi\"nin güzelliğinin bir arada yer aldığı bu kulübe tasarımının ortaya çıkmasını sağladı. Ancak bu kulübenin yapımı çok iş gücü gerektirdiğinden diğer pazarlarda satılması neredeyse imkansızdı. Bu yüzden Fontaine Şehri sakinleri henüz bu göz alıcı tasarımın tadını çıkarma fırsatı yakalayamadı.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Build_Prop_PtlkPengzi_01_Lod0",
+ "Rank": 72200
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 374323,
+ "Name": "Çınar Uzun Masa: \"İşlenmiş Hatıralar\"",
+ "Description": "Petrichor'da görülebilen ve artakalan Çınar Kütüğü parçalarından yapılan sade ve uzun bir masa. Masanın sağlam tablası genellikle zanaatkarlar tarafından çalışma tezgahı veya geçici bir depolama rafı olarak kullanılır. Bu tür masaların yapımı oldukça ucuz olduğu söylenir fakat çoğu kişi, alıştığı çalışma alanını taşımaya üşendiği için masanın tablasını değiştirmeye veya yenilemeye pek yanaşmaz. Masa yüzeyindeki bıçak ve keski izleri ise zanaatkarların her gün, gece gündüz çalıştığının bir kanıtı niteliğindedir...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_01_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
+ 7002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 374324,
+ "Name": "Çınar Yuvarlak Masa: \"Paylaşılan Bir İçecek\"",
+ "Description": "Sade görünümlü, basit ve yuvarlak bir ahşap masa. O kadar hafiftir ki bir çocuk bile rahatlıkla taşıyabilir.\nPetrichor'a çok az ziyaretçi geldiği için adadaki sandalye ve masalar, Fontaine Şehri'ndeki gösterişli mobilyalara kıyasla nispeten sadedir. Bir ada sakininin evine davet edildiğinde seni öğleden sonra çayı için böyle bir masaya oturtursa orada hoş karşılanmadığını düşünme. Tam aksine, Petrichor halkı gerçek dostlarını böyle ağırlar.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Table_Prop_PtlkZhuozi_02_Vo",
+ "Rank": 130300
+ },
+ {
+ "Types": [
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+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
+ ],
+ "Id": 374601,
+ "Name": "Kılıç Tutan Heykel: \"Ebedi Nöbet\"",
+ "Description": "Kılıç tutan asil ve ağırbaşlı bir askerin sessiz taş heykeli. Asker adeta vazgeçilmesi ve kirletilmesi imkansız, üstün bir inancı koruyor gibidir. Taş heykelin replikaları Petrichor'da görülebilir.\nGolemlerin savaş özelliğine sahip olmasa da bu taş heykelin heybetli görünüşü bile korkak kalpli haydutları uzak tutmaya yeter. Tabii haydutları korkutamasa da endişelenmene gerek olmaz, zira Çaydanlıkta haydut sorunu görülmez...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_Diaoxiang_01_Lod0",
+ "Rank": 90100
+ },
+ {
+ "Types": [
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+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 373916,
+ "Name": "Çınar Posta Kutusu: \"Depolama\"",
+ "Description": "Sağlam Çınar Kütüğünden ve metal parçalardan yapılmış olan basit bir posta kutusu. Çok az yer kaplar, bu yüzden kapının yakınına konulduğunda yolu kapamaz. Geniş bir kapasiteye sahiptir, içine hem mektuplar hem de ufak paketler kolaylıkla sığabilir. Bu nedenle aynı zamanda bir nevi \"depolama\" kutusu olarak görülebilir.\nÖte yandan posta kutusuna yerleştirilen paketler zarar görebilir, bu nedenle yerleştirilmesi önerilmez.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkYouxiang_01_Vo",
+ "Rank": 90200
+ },
+ {
+ "Types": [
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+ 0
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+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 374115,
+ "Name": "Çınar Kapı Çerçevesi: \"Zarif Melodi\"",
+ "Description": "Sağlam Çınar Kütüğünden yapılma, üzerinde süslü desenler bulunan çit kapısı. Bu kapıların bulunduğu Petrichor'daki zanaatkarlara göre kapıların asimetrik yapıları onlara sıcak ve hafif bir hava verirken, kıvrımları da çerçeveye zarif ve melodik bir güzellik katar. Ancak bu karmaşık tasarımı standart kapılarla uyumsuz olduğundan pratiklik ve kullanılabilecek uygun yer konularında biraz kısıtlıdır...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkMen_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
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+ "SurfaceType": 0,
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+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 374116,
+ "Name": "Çınar Çit: \"Metcezir\"",
+ "Description": "Çınar Kütüğünden yapılma, dalgalarla bezenmiş çok şık bir çit. Göze hoş gelmesinin yanı sıra üzerine bir şeyler asılabilecek iyi bir yer görevi görür.\nBazı eleştirmenlere göre bu çitlerin yüksekliği, adadaki tahmin edilemeyen hava durumlarından kaynaklanan hasarlara karşı çiti korumaktadır. Ancak Petrichor'daki bazı sakinler bu görüşe katılmıyor. Onlara göre çitlerin üzerindeki dalga desenleri metceziri temsil ediyor ve desenlerin hava durumuyla pek bir ilgisi bulunmuyor.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkWeilan_01_Lod0",
+ "Rank": 130100
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
+ ],
+ "Id": 373454,
+ "Name": "\"Müziğin Kökeni\"",
+ "Description": "Üzerinde zarifçe oyulmuş süsler bulunan karmaşık bir arp modeli. Solgun Kale'deki arp ile aynı tasarıma sahiptir.\nArpın hem en basit hem de en zor enstrümanlardan biri olduğu söylenir. Sesi ve dokusu gayet basittir, hâlâ konuşmayı öğrenmekte olan çocuklar bile kolayca bu enstrümanı çalabilir. Ancak arpın ses perdesi tamamıyla arpçının tecrübesine bağlıdır. Onlarca yıllık tecrübeye sahip olan sanatçılar bile performansları sırasında beklenmedik hatalar yapabilir. Bu nedenle bazı eleştirmenlerin dediğine göre arp, tüm müzisyenler için başlangıç ve bitiş noktasıdır. Tabii bu abartılı bir söylem olsa da arpın eşsiz bir öneme sahip olduğunu göstermektedir.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_01_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
+ ],
+ "Id": 373455,
+ "Name": "\"Lejyonun Öfkeli Boynuzları\"",
+ "Description": "Metal süsleri ve zarif tasarımıyla son derece lüks görünen bir borazan. Solgun Kale'de bulunan borazanın aynısıdır.\nSöylentiye göre geçmişte bu borazan, vahşi hayvanların öfkeli kükremeleri gibi derin ve yankılı bir ses çıkarırmış; bu nedenle savaş sahnelerini yansıtmak için kullanılırmış. Günümüzde ise bu işlev çeşitli başka enstrümanlarla yerine getirilir, dolayısıyla bu muhteşem enstrüman da giderek unutulmaz bir sembole dönüşmüştür.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_02_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 3,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
+ ],
+ "Id": 373456,
+ "Name": "\"Gizli Yılan\"",
+ "Description": "Ses perdesini kontrol edebilen bir düğmesi olan ve devasa bir yılan şekline sahip alçak perdeli bir borazan. Solgun Kale'de bulunan alçak perdeli borazan ile aynı tasarıma sahiptir.\nGörünüşü oldukça abartılı olsa da bununla çalınan notalar, çalılıkların arasında saklanan bir yılana benzer. Hafif ve dolgun sesi ile alçak perdesi sebebiyle kolay fark edilmez. Birçok sanatçı, bu özelliğinden faydalanarak daha gergin bir atmosfer yaratmak ve bir tehlike yaklaştığı havası vermek amacıyla bu enstrümanı arka plana yerleştirir...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_03_Vo",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Savaş Bileti: Aydınlanma Korosundan satın alınır."
+ ],
+ "Id": 373457,
+ "Name": "\"Ayna Yansımalı Lir\"",
+ "Description": "Kesilmiş safir gibi parlak mavi tellere sahip, şık biçimde süslenmiş bir lir. Solgun Kale'de bulunan lir ile aynı tasarımdadır. Lirin ayna simetrisine sahip gövdesi, yalnızca simetrinin sağlayabileceği bir güzelliğe sahip olmakla birlikte müzisyenlerin enstrümanı ister sol ister sağ elle çalabilmesine imkan tanır. Günümüzde ozanların oldukça sık kullandığı lirlerin tasarımı da bu lire çok benzer...",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_04_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Çaydanlık Dükkanı Dekorasyon Taslağından öğrenilebilir."
+ ],
+ "Id": 373458,
+ "Name": "\"Kristal Görkem\"",
+ "Description": "Üstün işçilikle üretilmiş bir arp. Deniz mavisi telleri, dalgalardan yansıyan güneş ışığı gibi parıldar. Solgun Kale'de bulunan arp ile aynı tasarıma sahiptir. Efsaneye göre bu tür arplar, ihtişamlı kahramanlık hikayelerine eşlik etmek için çalınırmış. O hikayelerin kahramanları uzun zaman önce göçüp gitmiş olsa da yaptıkları asil işler, günümüzde hâlâ arpın parlak telleri gibi göz kamaştırıyor.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
+ "Rank": 90400
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 373215,
+ "Name": "\"İlhamın Saf Beyaz Çiçekleri\"",
+ "Description": "Petrichor'da bulunan ve sade, saf beyaz çiçekleri olan bir saksı bitkisi. Efsaneye göre bu çiçekler, zarafeti ve güzelliğinden dolayı kasaba halkı tarafından yaygın olarak yetiştirilirmiş. Bir oyun yazarı zamanında bu çiçekler hakkında bir hikaye kaleme alır. Hikayenin ana karakteri, bu beyaz çiçeklerden ilham alarak bugün Petrichor'da her yerde kullanılan büyük ve küçük çanları yaratır.\nBu nedenle saf beyaz çiçekler sadece kendi güzelliğinin değil, aynı zamanda \"ilhamın\" da simgesidir.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7003,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 95,
+ "DiscountCost": 71,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 373216,
+ "Name": "\"İyileştirici Koku\"",
+ "Description": "Tuhaf şekilli bir saksıya büyük bir sevgiyle yerleştirilmiş parlak mor çiçeklere eşlik eden göl mavisi çiçeklerden oluşan bir çiçek aranjmanı.\nAranjmandaki mor çiçeklerin yapraklarının ve mis kokusunun havayı arındırdığı; ayrıca gizemli güçlerinin sivrisinekleri uzaklaştırdığı ve hastalıkları iyileştirdiği söylenir. Dolayısıyla bu çiçekler \"temizlik ve sağlığı\" simgeler. Son derece dinç göl mavisi çiçekler de benzer bir anlam taşır. Bu nedenle Petrichor sakinleri, hem renk uyumları hem de temsil ettikleri sağlıklı yaşam umudu nedeniyle bu iki çeşit çiçeği birlikte yetiştirmeyi tercih ediyor.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "Rank": 90300
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 374213,
+ "Name": "Çınar Bank: \"Gizli Melodi\"",
+ "Description": "Sadece Petrichor'da bulunan bir bank türü. Ada sakinleri için geçici bir dinlenme yeri sunmak üzere tasarlanmıştır. Sağlam Çınar Kütüğünden yapılmıştır. Yumuşak bir sırtlığı veya minderi olmasa da kullanan herkese yeterince alan sunar. İsimsiz bir rapora göre bu banklar, usta bir enstrüman yapımcısı tarafından tasarlanmıştır. Bu banklar ayrıca oturan kişilerin kulağına belli belirsiz bir melodi gelmesine neden olan bir mekanizmaya sahiptir.\nAncak Fontaine Araştırma Enstitüsünün yaptığı bir araştırma, duyulan sesin aslında bankların görünüşünün yol açtığı psikolojik bir etkiden ibaret olduğunu ve bankların herhangi bir mistik özelliğe sahip olmadığını ortaya koymuştur.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_01_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 35,
+ "DiscountCost": 24,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Hediyelik Eşya Dükkanından satın alınır."
+ ],
+ "Id": 374214,
+ "Name": "Çınar Sandalye: \"Kolay Katlanan\"",
+ "Description": "Petrichor'da yaygın olarak görülebilen ve Çınar Kütüğünden yapılmış sıradan bir sandalye. Bu sandalyenin en önemli özelliği katlanabilir yapısıdır. Bu tasarım, kullanıcının oturak yüksekliğini belirli bir aralıkta ayarlayabilmesini, hatta sandalyeyi kaldırıp depolayabilmesini ve böylece yerden tasarruf edilmesini sağlar. Petrichor nispeten uzak bir konumda olduğundan sandalyelere olan talep de düşüktür. Ancak zaman zaman yabancı ziyaretçilerin de ağırlanması gerektiğinden bu ihtiyacı karşılamak amacıyla gerek kaldırıp depolaması gerek çıkarıp açması kolay bu katlanan sandalyeler tasarlanmıştır.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Chair_Prop_PtlkYizi_02_Vo",
+ "Rank": 130200
+ },
+ {
+ "Types": [
+ 7008,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 30,
+ "Cost": 85,
+ "DiscountCost": 74,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "RankLevel": 2,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Fontaine Göz Alıcı Sandık Ödülü"
+ ],
+ "Id": 360450,
+ "Name": "Müzik Şehrinin Sokak Lambası: \"Güvenli Aydınlatma\"",
+ "Description": "Genellikle Petrichor'da görülen bir sokak lambası. Lambanın direği ucuz ama sağlam Çınar Kütüğünden yapılır, böylece hem sağlamlık hem de basit bir yapı sunar. Bu aynı zamanda ada sakinleri tarafından kullanımını ve bakımını kolaylaştırır. Trompeti andıran geniş metal kapağı hem estetik bir görünüş katar hem de lambanın sağladığı aydınlatmayı güçlendirerek gece seyahat edenlerin güvenliğini sağlar.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Lamp_Light_PtlkLudeng_01_Vo",
+ "Rank": 90700
+ },
+ {
+ "Types": [
+ 10007,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 47,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Çaydanlık Dükkanı: Dekorasyonlardan satın alınır."
+ ],
+ "Id": 372511,
+ "Name": "\"Blancdouce Çanı\"",
+ "Description": "Gümüş çanlar kadar saf ve zarif yapraklara, aynı zamanda nazik ve ferahlatıcı bir kokuya sahip, sakin ve asil beyaz bir çiçek. Çoğu kişi bu çiçeğin Lumidouce Çanına benzediğini düşündüğünden çiçeğe \"Blancdouce Çanı\" adı koyulmuştur.\nBazı sanatçılar bu kısa ömürlü çiçeğin insanların alın teriyle kazandığı ve elde etmesi zor mutluluğu temsil ettiğini söyler. Ancak Petrichor sakinleri bu çiçeklerin açma süresini uzatmayı başarmıştır. Bu da \"mutluluğun\" çok çalışarak kazanılabilen ve elde tutulabilen bir şey olduğu anlamına gelir.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Çaydanlık Dükkanı: Dekorasyonlardan satın alınır."
+ ],
+ "Id": 372701,
+ "Name": "\"Mavi Çiy Damlası\"",
+ "Description": "Genellikle Petrichor'da bulunan minik ve sevimli bu çalılık, küçük mavi çiçeklerle bezelidir. Kuraklığa son derece dayanıklıdır ve yalnızca çiy damlalarıyla beslenerek hayatta kalabilir. Bu nedenle pek çok kişi tarafından \"Mavi Çiy Damlası\" lakabı takılmıştır. Bazı efsanelerde bu dayanıklı bitki, güzel bir ebediyeti simgeler, bu nedenle de genellikle düğünler ve başka keyifli etkinliklerde görülür.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/TR/FurnitureMake.json b/Genshin/TR/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/TR/FurnitureMake.json
+++ b/Genshin/TR/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/TR/FurnitureSuite.json b/Genshin/TR/FurnitureSuite.json
index be181bcd..01e2308f 100644
--- a/Genshin/TR/FurnitureSuite.json
+++ b/Genshin/TR/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/TR/Material.json b/Genshin/TR/Material.json
index 66472e9d..22cbf682 100644
--- a/Genshin/TR/Material.json
+++ b/Genshin/TR/Material.json
@@ -1099,6 +1099,16 @@
"TypeDescription": "Takımyıldızı Etkinleştirir",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Arlecchino'nun Yaşam Yıldızı",
+ "Description": "Arlecchino'nun Takımyıldız Etkinleştirme Malzemesi",
+ "TypeDescription": "Takımyıldızı Etkinleştirir",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -18535,7 +18545,7 @@
"RankLevel": 2,
"ItemType": 2,
"Name": "Dediğim Dedik",
- "Description": "Yanfei'nin özel tarifi, tam orijinal tarifine göre yapılmış Yengeç Yumurtalı Tofu. Boyutları ve aromasını elde etmek için tarife harfiyen uymak ve \"Yengeç Yumurtalı Tofu Yasaları\"na sadık kalmak gerekir.",
+ "Description": "Yanfei'nin özel tarifi. Tam orijinal tarifine göre yapılmış Yengeç Yumurtalı Tofu. Boyutları ve aromasını elde etmek için tarife harfiyen uymak ve \"Yengeç Yumurtalı Tofu Yasaları\"na sadık kalmak gerekir.",
"TypeDescription": "Yiyecek",
"Icon": "UI_ItemIcon_108244"
},
@@ -23203,6 +23213,61 @@
"TypeDescription": "Yiyecek",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Seçili karakterin Maks. Canını %26 yeniler ve 30 saniye boyunca 5 saniyede bir 570 Can verir.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Rock 'n' Roll Sütlü Dango",
+ "Description": "Sahnenin altında bir gün bir gece bekleyen bu Sütlü Dango, Rock 'n' Roll mayasıyla mayalandı ve Rock 'n' Roll Sütlü Dangoya dönüştü!\nLezzetinin müthiş bir değişime uğradığı söylenir ama daha ilginci, orijinal fiyatının iki katına satılabilmesidir!\nGerçekten çok rock 'n' roll bir durum.",
+ "TypeDescription": "Yiyecek",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Seçili karakterin Maks. Canını %26 yeniler ve 30 saniye boyunca 5 saniyede bir 450 Can verir.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Meyveli Sufle (Tuhaf)",
+ "Description": "Bulle Meyvesi kabuğunun içine yerleştirilen çok küçük bir pasta. Fırında pişerken kabaran sufleye gizlice bir göz atma isteğine engel olamıyor ve pastanın hızlıca sönüşüne tanık oluyorsun... Görünüşe göre fazla merak sadece kediyi öldürmekle kalmıyor, pastayı da mahvediyor.",
+ "TypeDescription": "Yiyecek",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Seçili karakterin Maks. Canını %28 yeniler ve 30 saniye boyunca 5 saniyede bir 620 Can verir.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Meyveli Sufle",
+ "Description": "Bulle Meyvesi kabuğunun içine yerleştirilmiş küçücük bir pasta. Çırpılmış yumurta beyazlarını içi soyulmuş Bulle Meyvesi kabuğunun içine dök ve suflenin her tarafı eşit şekilde kabarana kadar fırında pişir. Pastanın adında \"Bulle\" sözcüğünün yer almasının tek sebebi onun malzemelerden biri olması değil; aynı zamanda piştiğinde baloncuk benzeri süngerimsi bir yumuşaklığı olan yemeğin ağızda hoş bir his bırakmasından dolayıdır.",
+ "TypeDescription": "Yiyecek",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Seçili karakterin Maks. Canını %30 yeniler ve 30 saniye boyunca 5 saniyede bir 790 Can verir.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bulle Meyveli Sufle (Lezzetli)",
+ "Description": "Bulle Meyvesi kabuğunun içine yerleştirilen çok küçük bir pasta. Önce ağzında fevkalade yumuşak bir tat bırakır. Ardından damağına yoğun bir yumurta ve taze meyve aroması yayılır; öyle ki yumuşacık bulutların arasına dalmış gibi hissedersin, sanki hava çok hoş bir sesle şarkı söylüyordur.",
+ "TypeDescription": "Yiyecek",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Seçili karakterin Maks. Canını %40 yeniler, ardından 2.350 Can verir.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Alev İzleri",
+ "Description": "Arlecchino'nun özel tarifi. İçerisinde gereksiz baharatları barındırmayan çiğ et, kan akışını hızlandırır ve dilinde enfes bir lezzet bombardımanı hissi oluşturarak müthiş bir ferahlık sağlar. Ağızda sade ve duru bir tat bırakır, ustasının belirli durumları ele alış şeklini yansıtan bir ayna işlevi görür...",
+ "TypeDescription": "Yiyecek",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25113,6 +25178,16 @@
"TypeDescription": "Tarif",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Tarif: Bulle Meyveli Sufle",
+ "Description": "Bulle Meyveli Sufle yapımını adım adım anlatan detaylı bir tarif.",
+ "TypeDescription": "Tarif",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26478,6 +26553,36 @@
"TypeDescription": "Karakter ve Silah Geliştirme Malzemesi",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Yıpranmış Kabza",
+ "Description": "Kadim bir heykelden elde edilen bir taş kabza.\nDeniz suyunun verdiği hasardan dolayı parlaklığını çoktan yitirmiş.",
+ "TypeDescription": "Karakter ve Silah Geliştirme Malzemesi",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Ayrık Kabza",
+ "Description": "Kadim bir heykelden elde edilen bir taş kabza.\nÜzerindeki izler ve çentikler, sahibinin girdiği acımasız savaşların bir göstergesi.",
+ "TypeDescription": "Karakter ve Silah Geliştirme Malzemesi",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Yanmaya Devam Eden Kabza",
+ "Description": "Kadim bir heykelden elde edilen bir taş kabza.\nİçindeki ateşin henüz sönmemesinin sebebi sahibiyle yollarının yeni ayrılması olabilir.",
+ "TypeDescription": "Karakter ve Silah Geliştirme Malzemesi",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27058,6 +27163,46 @@
"TypeDescription": "Karakter Seviyesi Yükseltme Malzemesi",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Altın Melodi Parçası",
+ "Description": "Yarı at yarı insan biçimindeki golemin göğsünden düşen altın bir parça. Taş parçasının üzerindeki melodi bir araya getirildiğinde, büyük bir müzik eserinin küçük bir kısmı olduğu görülüyor.\nİnsanlar bir zamanlar sonsuz mutluluk şarkısı ve armonisinin tüm kaderler sona erene dek dünyada yankılanacağına inanıyorlardı. Fakat armoniler değiştirilebilir. İsyankar Tanrı Kral tahttan indiğinde, ölümsüz başkent çöp ve moloz yığınına dönüştü. O halde, lejyonsuz bir komutanın elindeki lir kimin için çalacak?",
+ "TypeDescription": "Karakter Seviyesi Yükseltme Malzemesi",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Solgun Mum",
+ "Description": "Yaver'le olan düellonu tamamladıktan sonra harabelerde bulduğun bir mum.\nEfsanelere göre, mumun alevleri günahkarların ellerinde titreştiğinde, ışığın gölgeye dönüşerek ayak seslerini ve öldürme niyetini bastırabileceği söylenir.\nBunun hangi malzemeden yapıldığı bilinmiyor ve yandıktan sonra bal mumu akıtmıyor. Yalnızca rüzgarda savrulan ve uzaklardaki bilinmezliğe sürüklenen siyah küller bırakıyor.",
+ "TypeDescription": "Karakter Seviyesi Yükseltme Malzemesi",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "İpek Tüy",
+ "Description": "Yaver'le olan düellonu tamamladıktan sonra harabelerde bulduğun bir kristal.\nÇoktan soğumuş kan ve ateş, etrafı siyah parlak ipliklerle çevrili tüy şeklini hâlâ muhafaza ediyor.\nGenç çocuklar, düşünceleri olgunlaşmadan önce tıpkı yavru kuşların yetişkin bir kanada ihtiyaç duyması gibi ebeveynlerinin özenli bakımına muhtaçtır.\nİşte böyle dilekleri yerine getirmek için \"Baba\", ailesine biraz sıcaklık verebilmek adına ölümcül örümcek ipeklerini tüy gibi ördü.",
+ "TypeDescription": "Karakter Seviyesi Yükseltme Malzemesi",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "İnkar ve Yargı",
+ "Description": "Yaver'le olan düellonu tamamladıktan sonra harabelerde bulduğun bir küpe.\nÜzerindeki kırmızı sembol, gözünün içindeki şekli andırır ve hem bir uyarıyı hem de itirazı temsil eder.\nYetimler çocukluktan itibaren acılarla geçen bir hayat yaşarlar, o da bunu tüm kalbiyle bilir.\nKader insanları izlerken, insanlar da kaderi yargılar.",
+ "TypeDescription": "Karakter Seviyesi Yükseltme Malzemesi",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -27594,7 +27739,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Saf Kutsal Çiy Damlası Buharı",
- "Description": "Silah Yükseltme Malzemesi.\n\"Ezeli denizden gelen yaşamın kaderi kaçınılmaz bir şekilde ona geri dönmektir.\" Böyle konuştu Harmost Boethius. \"Ancak insanların kaderini aşması için sonsuz ihtimal vardır ve Ezeli Denizin suları bile onları tamamen yok edemez...\"\nKibirli taht hırsızı bir keresinde çözünmesi mümkün olmayan İkhor ile saf suyu karıştırmayı denemişti. Bu şekilde bilgelik ve hafızayı içinde koruyabilecek ve tebaasıyla hizmetkarlarının bedenlerinden kurtularak bağımsız ve sonsuz birer hayatı olmasını sağlayacaktı.\nAncak ruhu bedenden ayırırken hissedilen acıya sıradan canlıların katlanması mümkün değildir. Bu yüzden taht hırsızının emriyle birçok ruh yırtılıp paramparça oldu...\nSayısız ruhun inlemesi ve ağlamasından İkhor siyaha çaldı ve içindeki uyum ve bilgelik yok oldu. Geriye yalnızca kaos ve delilik kaldı.",
+ "Description": "Silah Yükseltme Malzemesi.\n\"Ezeli Deniz'den gelen yaşamın kaderi kaçınılmaz bir şekilde ona geri dönmektir.\" Böyle konuştu Harmost Boethius. \"Ancak insanların kaderini aşması için sonsuz ihtimal vardır ve Ezeli Deniz'in suları bile onları tamamen yok edemez...\"\nKibirli taht hırsızı bir keresinde çözünmesi mümkün olmayan İkhor ile saf suyu karıştırmayı denemişti. Bu şekilde bilgelik ve hafızayı içinde koruyabilecek ve tebaasıyla hizmetkarlarının bedenlerinden kurtularak bağımsız ve sonsuz birer hayatı olmasını sağlayacaktı.\nAncak ruhu bedenden ayırırken hissedilen acıya sıradan canlıların katlanması mümkün değildir. Bu yüzden taht hırsızının emriyle birçok ruh yırtılıp paramparça oldu...\nSayısız ruhun inlemesi ve ağlamasından İkhor siyaha çaldı ve içindeki uyum ve bilgelik yok oldu. Geriye yalnızca kaos ve delilik kaldı.",
"TypeDescription": "Silah Yükseltme Malzemesi",
"Icon": "UI_ItemIcon_114054"
},
@@ -27614,7 +27759,7 @@
"RankLevel": 5,
"ItemType": 2,
"Name": "Saf Kutsal Çiy Damlasının Özü",
- "Description": "Silah Yükseltme Malzemesi.\nEngin Ezeli Denizin damlalarından arıtılarak elde edilen yoğun ve saf bir çözelti. Kadim Tanrı Kral, bir zamanlar onun sonsuz yaşam ve sınırsız bilgelik getireceğine inanırdı fakat dikkatle dinlediğinde sessizce, belli belirsiz bir şekilde her şeyin nihayetinde çözünerek teklikte buluşacağı kehanetinde bulunuyordu.\nBu, bir zamanlar Tanrı Kral'ın tamamlanmayan Yüce Senfonisine aitti. Sonsuz ve sınırsız altın renkli İkhor'un, vahşi ilkel suların yerine geçişini ve yüce bilgelerin aydınlanmayı bir nektar gibi dünyanın tüm yoz köşelerine ulaştırmasını anlatır.\nAncak Tanrı Kral'ın hülyaları, sonunda karanlık hiçliğin derinliklerine battı ve zamanın getirdiği yıkımla birlikte ilkel sular altın İkhor'u aşındırdı...\nAkortçu kötü alametlere göz yumdu ve harap olmuş vücudunu taşıyarak planladıkları gibi yoldaşlarına hayat bahşetmeye devam etti. Eski düzen bir gün geri dönebilsin diye...\nBugün dahi Fontaine'in çılgın şair ve ressamları, Boethius'un yaşadığı kıyameti dünyanın kaçınılmaz döngülerinin bir hatırası olarak görür.",
+ "Description": "Silah Yükseltme Malzemesi.\nEngin Ezeli Deniz'in damlalarından arıtılarak elde edilen yoğun ve saf bir çözelti. Kadim Tanrı Kral, bir zamanlar onun sonsuz yaşam ve sınırsız bilgelik getireceğine inanırdı fakat dikkatle dinlediğinde sessizce, belli belirsiz bir şekilde her şeyin nihayetinde çözünerek teklikte buluşacağı kehanetinde bulunuyordu.\nBu, bir zamanlar Tanrı Kral'ın tamamlanmayan Yüce Senfonisine aitti. Sonsuz ve sınırsız altın renkli İkhor'un, vahşi ilkel suların yerine geçişini ve yüce bilgelerin aydınlanmayı bir nektar gibi dünyanın tüm yoz köşelerine ulaştırmasını anlatır.\nAncak Tanrı Kral'ın hülyaları, sonunda karanlık hiçliğin derinliklerine battı ve zamanın getirdiği yıkımla birlikte ilkel sular altın İkhor'u aşındırdı...\nAkortçu kötü alametlere göz yumdu ve harap olmuş vücudunu taşıyarak planladıkları gibi yoldaşlarına hayat bahşetmeye devam etti. Eski düzen bir gün geri dönebilsin diye...\nBugün dahi Fontaine'in çılgın şair ve ressamları, Boethius'un yaşadığı kıyameti dünyanın kaçınılmaz döngülerinin bir hatırası olarak görür.",
"TypeDescription": "Silah Yükseltme Malzemesi",
"Icon": "UI_ItemIcon_114056"
},
@@ -27948,6 +28093,26 @@
"TypeDescription": "Yadigar Sandığı",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Zindan Yadigar Sandığı: Kademe II",
+ "Description": "Yadigarları saklamak için kullanılan bir yadigar sandığı. Görenlerin bahtı açık olsun.\n\nHer yadigar sandığı şu setlerden bir yadigar verir:\n·Armonik İlham Parçası\n·Yarım Kalan Rüya\n·Vahşi Savaşçı\n·Eğitmen\n·Sürgün",
+ "TypeDescription": "Yadigar Sandığı",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Zindan Yadigar Sandığı: Kademe I",
+ "Description": "Yadigarları saklamak için kullanılan bir yadigar sandığı. Görenlerin bahtı açık olsun.\n\nHer yadigar sandığı şu setlerden bir yadigar verir:\n·Armonik İlham Parçası\n·Yarım Kalan Rüya",
+ "TypeDescription": "Yadigar Sandığı",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -31124,7 +31289,7 @@
"RankLevel": 0,
"ItemType": 2,
"Name": "Kadim Anahtar",
- "Description": "Liliacruces Meclisi harabelerine giden yolu açan anahtar.\nUzun süredir suyun altında olmasına rağmen tanınmayacak kadar çürümüş değil.",
+ "Description": "Zambak Haçı Meclisi harabelerine giden yolu açan anahtar.\nUzun süredir suyun altında olmasına rağmen tanınmayacak kadar çürümüş değil.",
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120104"
},
@@ -31323,7 +31488,7 @@
"Id": 120413,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Solgun Kalenin Düşüşü (I)",
+ "Name": "Solgun Kale'nin Düşüşü (I)",
"Description": "Kimin yazdığı bilinmeyen bir şiir. Yazım tarzında uğursuz ve tuhaf bir hava var.",
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120419"
@@ -31333,7 +31498,7 @@
"Id": 120414,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Solgun Kalenin Düşüşü (II)",
+ "Name": "Solgun Kale'nin Düşüşü (II)",
"Description": "Kimin yazdığı bilinmeyen bir şiir. Yazım tarzında uğursuz ve tuhaf bir hava var.",
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120419"
@@ -31343,7 +31508,7 @@
"Id": 120415,
"RankLevel": 3,
"ItemType": 2,
- "Name": "Solgun Kalenin Düşüşü (III)",
+ "Name": "Solgun Kale'nin Düşüşü (III)",
"Description": "Kimin yazdığı bilinmeyen bir şiir. Yazım tarzında uğursuz ve tuhaf bir hava var.",
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120419"
@@ -33889,6 +34054,16 @@
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Kendinden Armonik Kadim Müzik Kutusu",
+ "Description": "Solgun Kale'de bulduğun kadim bir müzik kutusu. Senfoninin gizemli gücüne sahiptir.\nKadim uygarlığın bıraktığı müzik bestelerini okumak için bunu kullan. Uygarlığın sırlarını keşfetmek için daha fazla beste bul.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -33899,6 +34074,36 @@
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Boş Beste",
+ "Description": "Kadim bir uygarlık tarafından bilinmeyen malzemeler kullanılarak oluşturulmuş bir besteye benziyor.\nPorteleri boş, daha önce hiç nota kaydedilmemiş.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kadim Beste",
+ "Description": "Kadim bir uygarlık tarafından bilinmeyen malzemeler kullanılarak oluşturulmuş bir besteye benziyor.\nKaydedilen melodi yalnızca özel bir cihaz kullanılarak deşifre edilebilir.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kayıp Büyü Kitabı",
+ "Description": "Sonunda \"senfoni\"nin gücüyle sakinleşebilmiş tuhaf bir büyü kitabı.\nFırsat bulduğunda onu rafına geri koymak isteyebilirsin.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -33929,6 +34134,36 @@
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Kuzey Diyarının Hikayesi (I)",
+ "Description": "Harabelerde tesadüfen keşfettiğin kadim bir Remuria parşömeni. İçindeki sözlerin doğruluğunu teyit etmenin bir yolu yok.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Kuzey Diyarının Hikayesi (II)",
+ "Description": "Harabelerde tesadüfen keşfettiğin kadim bir Remuria parşömeni. İçindeki sözlerin doğruluğunu teyit etmenin bir yolu yok.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Kuzey Diyarının Hikayesi (III)",
+ "Description": "Harabelerde tesadüfen keşfettiğin kadim bir Remuria parşömeni. İçindeki sözlerin doğruluğunu teyit etmenin bir yolu yok.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34069,6 +34304,16 @@
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mini Gramofon",
+ "Description": "Belirli sesleri kaydediyor gibi görünen küçültülmüş bir gramofon. Kullanışlı olabilir...",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34119,6 +34364,16 @@
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Arataki Çetesinden Davet",
+ "Description": "Hem üslubu hem de içeriği açısından gösterişli ve renkli bir davetiye. Herkesin içinde yanan rock 'n' roll ruhunu uyandırmak için senin de özel konuk olarak katılacağın tutkulu, özgür ruhlu, vahşi, devasa, sınırları aşan bir rock 'n' roll festivalini anlatıyor.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34139,6 +34394,276 @@
"TypeDescription": "Görev Eşyası",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Tamamlanan Beste",
+ "Description": "Bir zamanlar hasarlı olan beste tamamlandı. Müzikten anlayan birisi mutlaka bu bestenin içindeki kadim melodiyi okuyabilir.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kayıp Bestenin Sayfaları (I)",
+ "Description": "Kadim bir bestenin parçası. Mevcut haliyle okunamaz.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Oldukça Yaygın Bir Dal",
+ "Description": "Bir şekilde insan eliyle işlenmiş çok sıradan bir dal.\nÇocukların oyun oynarken kullandıkları bir eşya olabilir... Ne olursa olsun, bir \"barbar nişanı\" olmadığı kesin...",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "\"Hayalet Böcek Olarak Yeniden Dünyaya Geldim... Ve Dünyanın Altını Üstüne Getirdim\"",
+ "Description": "Birkaç kuple hafif rock 'n' roll şarkı sözü... Yoksa kötü bir şiir mi demeliyiz?",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Gizemli Mektup",
+ "Description": "Gizemli Mektup",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Cyno'nun Mektubu",
+ "Description": "Cyno'nun Mektubu",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Hasarlı Beste",
+ "Description": "Hasarlı Beste",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Tamamlanan Beste",
+ "Description": "Tamamlanan Beste",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggiero'nun Notları (II)",
+ "Description": "Ruggiero'nun Haritası",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kayıp Bestenin Sayfaları (II)",
+ "Description": "Kadim bir bestenin parçası. Mevcut haliyle okunamaz.",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kadim Yazıtlar",
+ "Description": "Kadim Yazıtlar",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kadim Yazıtlar",
+ "Description": "Kadim Yazıtlar",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Harmost'un Notları (II)",
+ "Description": "Harmost'un Notları (II)",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kadim Yazıtlar",
+ "Description": "Kadim Yazıtlar",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kadim Yazıtlar",
+ "Description": "Kadim Yazıtlar",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kadim Yazıtlar",
+ "Description": "Kadim Yazıtlar",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Yıpranmış Seyir Defteri",
+ "Description": "Yıpranmış Seyir Defteri",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggiero'nun Notları (I)",
+ "Description": "Ruggiero'nun Notları (I)",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Birinin Notları",
+ "Description": "Birinin Notları",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ruggiero'nun Notları (III)",
+ "Description": "Ruggiero'nun Notları (III)",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Kuzeyli Barbarlar Hakkında Araştırma",
+ "Description": "Kuzeyli Barbarlar Hakkında Araştırma",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Harmost'un Notları (I)",
+ "Description": "Harmost'un Notları (I)",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Eski Yazıt",
+ "Description": "Eski Yazıt",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Eski Bir Kağıt Parçası",
+ "Description": "Eski Bir Kağıt Parçası",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Eski Bir Kağıt Parçası",
+ "Description": "Eski Bir Kağıt Parçası",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Eski Bir Kağıt Parçası",
+ "Description": "Eski Bir Kağıt Parçası",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Eski Bir Kağıt Parçası",
+ "Description": "Eski Bir Kağıt Parçası",
+ "TypeDescription": "Görev Eşyası",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36069,6 +36594,56 @@
"TypeDescription": "Macera Eşyası",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Parlak Burgu Kristal 126",
+ "Description": "Bu harikulade kristal, narin ipekten güzel bir örgü misali çok hoş bir melodi çalar. Bu eşyayı ana karanın farklı yerlerinden veya nadir nesne toplayan tüccarlardan bulabilirsin. Kristalin içinde çalan ezgiyi, Dinginçay Çaydanlığındaki \"Ebedi Ahenk: Dingin Yankılar\" veya \"Ebedi Ahenk: Rüzgarın Ezgileri\" eşyalarını kullanarak dinleyebilirsin. Bu Parlak Burgu Kristalde Fontaine'den gelen gizemli bir müzik vardır.",
+ "TypeDescription": "Macera Eşyası",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Parlak Burgu Kristal 127",
+ "Description": "Bu harikulade kristal, narin ipekten güzel bir örgü misali çok hoş bir melodi çalar. Bu eşyayı ana karanın farklı yerlerinden veya nadir nesne toplayan tüccarlardan bulabilirsin. Kristalin içinde çalan ezgiyi, Dinginçay Çaydanlığındaki \"Ebedi Ahenk: Dingin Yankılar\" veya \"Ebedi Ahenk: Rüzgarın Ezgileri\" eşyalarını kullanarak dinleyebilirsin. Bu Parlak Burgu Kristalde Fontaine'den gelen gizemli bir müzik vardır.",
+ "TypeDescription": "Macera Eşyası",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Parlak Burgu Kristal 128",
+ "Description": "Bu harikulade kristal, narin ipekten güzel bir örgü misali çok hoş bir melodi çalar. Bu eşyayı ana karanın farklı yerlerinden veya nadir nesne toplayan tüccarlardan bulabilirsin. Kristalin içinde çalan ezgiyi, Dinginçay Çaydanlığındaki \"Ebedi Ahenk: Dingin Yankılar\" veya \"Ebedi Ahenk: Rüzgarın Ezgileri\" eşyalarını kullanarak dinleyebilirsin. Bu Parlak Burgu Kristalde Fontaine'den gelen gizemli bir müzik vardır.",
+ "TypeDescription": "Macera Eşyası",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Parlak Burgu Kristal 129",
+ "Description": "Bu harikulade kristal, narin ipekten güzel bir örgü misali çok hoş bir melodi çalar. Bu eşyayı ana karanın farklı yerlerinden veya nadir nesne toplayan tüccarlardan bulabilirsin. Kristalin içinde çalan ezgiyi, Dinginçay Çaydanlığındaki \"Ebedi Ahenk: Dingin Yankılar\" veya \"Ebedi Ahenk: Rüzgarın Ezgileri\" eşyalarını kullanarak dinleyebilirsin. Bu Parlak Burgu Kristalde Fontaine'den gelen gizemli bir müzik vardır.",
+ "TypeDescription": "Macera Eşyası",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Parlak Burgu Kristal 130",
+ "Description": "Bu harikulade kristal, narin ipekten güzel bir örgü misali çok hoş bir melodi çalar. Bu eşyayı ana karanın farklı yerlerinden veya nadir nesne toplayan tüccarlardan bulabilirsin. Kristalin içinde çalan ezgiyi, Dinginçay Çaydanlığındaki \"Ebedi Ahenk: Dingin Yankılar\" veya \"Ebedi Ahenk: Rüzgarın Ezgileri\" eşyalarını kullanarak dinleyebilirsin. Bu Parlak Burgu Kristalde Fontaine'den gelen gizemli bir müzik vardır.",
+ "TypeDescription": "Macera Eşyası",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38059,6 +38634,16 @@
"TypeDescription": "Aygıt",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Gece Rüzgarı Borusu",
+ "Description": "Dvorak'ın sana hediye ettiği bu özel boru, gösterilerde kullanılabilen bir Fontaine enstrümanıdır.\nBorunun sesinin hem güçlü olduğu hem de çalılıkların arasında hafifçe esen bir akşam esintisi gibi yumuşak ve hafif olduğu söylenir. Bu nedenle Fontaineli besteciler, avcıların ve ormanların imgelerini canlı bir şekilde hayata geçirmek için sık sık boruları kullanırlar. Şüphesiz bu enstrüman, \"yaşamın\" kutlandığı bir müzik galası için son derece uygundur.",
+ "TypeDescription": "Aygıt",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39445,7 +40030,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Sadece Gösteriye Odaklan",
- "Description": "Tam merkezinde bulunan orta büyüklükteki sahnede küçük gösteriler sergilemeye uygun bir mekan.\nGösteri yapma konusunda henüz acemi olanlar karşılarında büyük bir izleyici kitlesi gördüklerinde panik olabilir ve bu da performanslarını etkileyebilir. Tecrübeli olanlar içinse kimi zaman sadece arkadaşlarına bir gösteri sergilemek, kapalı gişe oynamaktan daha keyif vericidir. Bu nedenle çoğu sanatçı için bu sahnenin çok şaşaalı olmaması iyi bir şeydir.\nYoldaşların arasından Lynette ve Lyney bu Dekorasyon Setini tercih eder.",
+ "Description": "Tam merkezinde bulunan orta büyüklükteki sahnede küçük gösteriler sergilemeye uygun bir mekan.\nGösteri yapma konusunda henüz acemi olanlar karşılarında büyük bir izleyici kitlesi gördüklerinde panik olabilir ve bu da performanslarını etkileyebilir. Tecrübeli olanlar içinse kimi zaman sadece arkadaşlarına bir gösteri sergilemek, kapalı gişe oynamaktan daha keyif vericidir. Bu nedenle çoğu sanatçı için bu sahnenin çok şaşaalı olmaması iyi bir şeydir.\nYoldaşların arasından Lynette, Lyney ve Arlecchino bu Dekorasyon Setini tercih eder.",
"TypeDescription": "Dekorasyon Seti Taslağı",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39475,7 +40060,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Adalet Sarayının Sakin Günleri",
- "Description": "Fontaine'de yerleşim yerlerindeki sıradan sokakların bir kopyası olan bir sokak. Çok sayıda binayla da Fontaine Şehri'nin o kendine has görünümü yansıtılmış.\nDüzenli yaşam, zamanında işe gidip gelmek, dinlenmek, yemek veya alışveriş için arkadaşlarla buluşmak ve bazen de büyük gösteriler izlemek için Epiclese Opera Salonuna gitmek... Bunlar çoğu Fontainelinin günlük yaşamını oluşturmaktadır. Zorluklarla baş etmek durumunda kalmış bazı maceracılar bile böyle rutin bir yaşam tarzının güzel olacağını düşünebilir...\nYoldaşların arasından Charlotte bu Dekorasyon Setini tercih eder.",
+ "Description": "Fontaine'de yerleşim yerlerindeki sıradan sokakların bir kopyası olan bir sokak. Çok sayıda binayla da Fontaine Şehri'nin o kendine has görünümü yansıtılmış.\nDüzenli yaşam, zamanında işe gidip gelmek, dinlenmek, yemek veya alışveriş için arkadaşlarla buluşmak ve bazen de büyük gösteriler izlemek için Epiclese Opera Salonuna gitmek... Bunlar çoğu Fontainelinin günlük yaşamını oluşturmaktadır. Zorluklarla baş etmek durumunda kalmış bazı maceracılar bile böyle rutin bir yaşam tarzının güzel olacağını düşünebilir...\nYoldaşların arasından Charlotte ve Arlecchino bu Dekorasyon Setini tercih eder.",
"TypeDescription": "Dekorasyon Seti Taslağı",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -42935,7 +43520,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Çayevi Bankosu: \"Toshimaru\"",
- "Description": "\"Çayevi Bankosu: Toshimaru\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "Description": "Çayevi Bankosu: \"Toshimaru\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
"TypeDescription": "Dekorasyon Taslağı",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -43455,7 +44040,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Festival Tezgahı - \"Tuhaf Harikalar\"",
- "Description": "\"Festival Tezgahı - Tuhaf Harikalar\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "Description": "Festival Tezgahı - \"Tuhaf Harikalar\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
"TypeDescription": "Dekorasyon Taslağı",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -43465,7 +44050,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "Festival Tezgahı - \"Edebiyat Yeteneği\"",
- "Description": "\"Festival Tezgahı - Edebiyat Yeteneği\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "Description": "Festival Tezgahı - \"Edebiyat Yeteneği\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
"TypeDescription": "Dekorasyon Taslağı",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -48294,8 +48879,8 @@
"Id": 393913,
"RankLevel": 3,
"ItemType": 2,
- "Name": "\"Çok Amaçlı Çay Rafı\"",
- "Description": "\"Çok Amaçlı Çay Rafı\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "Name": "\"Çok Amaçlı Çay Hasadı Rafı\"",
+ "Description": "\"Çok Amaçlı Çay Hasadı Rafı\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
"TypeDescription": "Dekorasyon Taslağı",
"Icon": "UI_ItemIcon_Home_Common"
},
@@ -48338,5 +48923,265 @@
"Description": "\"Göldeki Işık\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
"TypeDescription": "Dekorasyon Taslağı",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Otel Korkuluğu: \"Taze Nane Yaprakları\"",
+ "Description": "Otel Korkuluğu: \"Taze Nane Yaprakları\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Otel Korkuluğu: \"Mükemmel Seyir Kemeri\"",
+ "Description": "Otel Korkuluğu: \"Mükemmel Seyir Kemeri\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Basit Aydınlatma: \"Yerel Malzemeler\"",
+ "Description": "Basit Aydınlatma: \"Yerel Malzemeler\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Fontaine Halısı: \"Doğru ve Dürüst\"",
+ "Description": "Fontaine Halısı: \"Doğru ve Dürüst\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Meka Lamba: \"Sessiz Gece Düşünceleri\"",
+ "Description": "Meka Lamba: \"Sessiz Gece Düşünceleri\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Müzik Şehrinin Çanı\"",
+ "Description": "\"Müzik Şehrinin Çanı\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Müzik Şehrinin Huzurlu Konutu\"",
+ "Description": "\"Müzik Şehrinin Huzurlu Konutu\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Müzik Şehrinin Atölyesi\"",
+ "Description": "\"Müzik Şehrinin Atölyesi\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Müzik Şehrinin Varlıklı Konutu\"",
+ "Description": "\"Müzik Şehrinin Varlıklı Konutu\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Müzik Şehrinin Kulübesi: \"Mardouce Armonisi\"",
+ "Description": "Müzik Şehrinin Kulübesi: \"Mardouce Armonisi\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Çınar Uzun Masa: \"İşlenmiş Hatıralar\"",
+ "Description": "Çınar Uzun Masa: \"İşlenmiş Hatıralar\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Çınar Yuvarlak Masa: \"Paylaşılan Bir İçecek\"",
+ "Description": "Çınar Yuvarlak Masa: \"Paylaşılan Bir İçecek\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Kılıç Tutan Heykel: \"Ebedi Nöbet\"",
+ "Description": "Kılıç Tutan Heykel: \"Ebedi Nöbet\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Çınar Posta Kutusu: \"Depolama\"",
+ "Description": "Çınar Posta Kutusu: \"Depolama\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Çınar Kapı Çerçevesi: \"Zarif Melodi\"",
+ "Description": "Çınar Kapı Çerçevesi: \"Zarif Melodi\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Çınar Çit: \"Metcezir\"",
+ "Description": "Çınar Çit: \"Metcezir\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Müziğin Kökeni\"",
+ "Description": "\"Müziğin Kökeni\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Lejyonun Öfkeli Boynuzları\"",
+ "Description": "\"Lejyonun Öfkeli Boynuzları\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Gizli Yılan\"",
+ "Description": "\"Gizli Yılan\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Ayna Yansımalı Lir\"",
+ "Description": "\"Ayna Yansımalı Lir\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Kristal Görkem\"",
+ "Description": "\"Kristal Görkem\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"İlhamın Saf Beyaz Çiçekleri\"",
+ "Description": "\"İlhamın Saf Beyaz Çiçekleri\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"İyileştirici Koku\"",
+ "Description": "\"İyileştirici Koku\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Çınar Bank: \"Gizli Melodi\"",
+ "Description": "Çınar Bank: \"Gizli Melodi\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Çınar Sandalye: \"Kolay Katlanan\"",
+ "Description": "Çınar Sandalye: \"Kolay Katlanan\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Müzik Şehrinin Sokak Lambası: \"Güvenli Aydınlatma\"",
+ "Description": "Müzik Şehrinin Sokak Lambası: \"Güvenli Aydınlatma\" yapımını adım adım anlatan detaylı bir taslak.\nEşyayı kullandıktan sonra Üretim Ekranında görüntüleyebilirsin.",
+ "TypeDescription": "Dekorasyon Taslağı",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/TR/Meta.json b/Genshin/TR/Meta.json
index d4d0e8d7..ae7a3a76 100644
--- a/Genshin/TR/Meta.json
+++ b/Genshin/TR/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "11ECDFBF9BF2DDE2",
- "AchievementGoal": "5439E92C40B68B47",
- "Avatar": "F67BE3CCBDBA8CE6",
+ "Achievement": "084BA4794B965C61",
+ "AchievementGoal": "2602DA0062C5DE70",
+ "Avatar": "34A84B61DF3E2F31",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "72AC0F6026EE27A4",
- "DisplayItem": "D92B9DA23502329D",
- "Furniture": "D405333B3E6DA97B",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "BB0FC5739B12AD8E",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "4E2A6A5CB1B4A0EB",
+ "DisplayItem": "A6E798D2E3177296",
+ "Furniture": "03B2010A351E2935",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "CA8CC3CA883DFD7A",
"FurnitureType": "930097374F49244E",
"GachaEvent": "3E6FAB59162EE4F0",
- "Material": "6CECB1372A712F85",
- "Monster": "71D591B117943765",
+ "Material": "973307039854FCDA",
+ "Monster": "EDAA2CE7CF1DA1FE",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "208A92182FE9A43D",
- "Reliquary": "06B7A57753F2D31E",
+ "ProfilePicture": "975C26EB216ACC69",
+ "Reliquary": "F25804378A9D2B65",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "311CE0E5D5C8D713",
+ "ReliquarySet": "3E1F8C04CC25F701",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "02318DF053EC0717",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "8C6C807CD306F28A",
- "Weapon": "B9AE538B287EDDB0",
+ "TowerFloor": "ED2FAC0F91F965DA",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "B77F442A7A15EE6C",
+ "Weapon": "288E5133CCE8B051",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/TR/Monster.json b/Genshin/TR/Monster.json
index 608f8a86..fac4543f 100644
--- a/Genshin/TR/Monster.json
+++ b/Genshin/TR/Monster.json
@@ -4806,7 +4806,7 @@
"DescribeId": 30301,
"RelationshipId": 30301,
"MonsterName": "Fatuus_Summoner_01",
- "Name": "Fatui Elektrik Cicin Büyücüsü",
+ "Name": "Fatui Elektrik Cicini Büyücüsü",
"Title": "Cicin Büyücüsü - Yıldırım Sever",
"Description": "Savaşta Elektrik Cicinlerini kontrol edebilen Fatui büyücüsü. Nereden geldiği ve o maskenin altındaki yüzün neye benzediği tam bir muammadır.\nElektrik Cicinleri, Sis Otuna bayılır. Cicin Büyücüleri de avlarıyla oynamaya bayılır.",
"Icon": "UI_MonsterIcon_Fatuus_Summoner_01",
@@ -4864,7 +4864,7 @@
"DescribeId": 30401,
"RelationshipId": 30401,
"MonsterName": "Fatuus_Mage_Ice_01",
- "Name": "Fatui Buz Cicin Büyücüsü",
+ "Name": "Fatui Buz Cicini Büyücüsü",
"Title": "Cicin Büyücüsü: Kırağı Hükümdarı",
"Description": "Savaşta Buz Cicinlerini kontrol edebilen Fatui büyücüsü. Nereden geldiği ve o maskenin altındaki yüzün neye benzediği tam bir muammadır.\nMantıken Özseziden mahrum olanların bu büyücülerin aksine elementleri kontrol edememesi lazım. Ancak bu büyücüler, Buz Cicinlerini kontrol etmek için Sis Otu kullanmakla kalmaz; dondurucu soğuğun kudretinden de yararlanır. Topraklarda gayesizce geziniyorlarmış gibi bir izlenim yaratsalar da bu büyücüleri görenler, onların üstlendikleri görevin ne olduğunu düşünmeden edemez.",
"Icon": "UI_MonsterIcon_Fatuus_Mage_Ice_01",
@@ -7967,7 +7967,7 @@
"MonsterName": "Samurai_Ningyo_01",
"Name": "Maguu Kenki",
"Title": "Maguu Kenki",
- "Description": "Disiplinli bir mekanik kılıç ustası.\nKonuşma yetisi ve arzusuna sahip biri değildir, sadece birbirine vuran kılıçlarla iletişim kurmayı tercih eder.\nSöylentilere göre bu makina, bir kılıç okulundaki birinci nesil ustalardan birinin anıları kullanılarak yapılmış ama makina arızalanmış, kontrolü kaybetmiş ve sonunda ıskartaya çıkarılmış.\nBazı şarkılarda makinanın ömrünün sonuna geldiği yerde ruhunun hâlâ gezdiği anlatılır. Muhafızlık görevini yapan korkunç maskenin yapımı için de o çağda yaşamış ünlü bir Oniden ilham alındığı söylenir.",
+ "Description": "Disiplinli bir mekanik kılıç ustası.\nKonuşma yetisi ve arzusuna sahip biri değildir, sadece birbirine vuran kılıçlarla iletişim kurmayı tercih eder.\nSöylentilere göre bu makina, bir kılıç okulundaki birinci nesil ustalardan birinin anıları kullanılarak yapılmış ama makina arızalanmış, kontrolü kaybetmiş ve sonunda ıskartaya çıkarılmış.\nBazı şarkılarda makinanın ömrünün sonuna geldiği yerde ruhunun hâlâ gezdiği anlatılır. Muhafızlık görevini yapan korkunç maskenin yapımı için de o çağda yaşamış ünlü bir Oni'den ilham alındığı söylenir.",
"Icon": "UI_MonsterIcon_Samurai_Ningyo",
"Type": 2,
"Arkhe": 0,
@@ -9484,13 +9484,23 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Ezeli Su Ejderi",
+ "Title": "Ezeli Su Ejderi",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
"RelationshipId": 60601,
"MonsterName": "Cicin_Thunder_01",
- "Name": "Elektrik Cicin",
- "Title": "Elektrik Cicin",
+ "Name": "Elektrik Cicini",
+ "Title": "Elektrik Cicini",
"Description": "Elektriği çok az kullanabilen küçük yaratıklar.\nOnlar ve bu tür diğer yaratıklar Cicinler olarak bilinmektedir, tek başlarına güçsüz varlıklar olsalar da doğru şartlar altında büyük hasarlar verebilirler.",
"Icon": "UI_MonsterIcon_Cicin_Thunder_01",
"Type": 1,
@@ -9567,8 +9577,8 @@
"DescribeId": 60603,
"RelationshipId": 60603,
"MonsterName": "Cicin_Ice_01",
- "Name": "Buz Cicin",
- "Title": "Buz Cicin",
+ "Name": "Buz Cicini",
+ "Title": "Buz Cicini",
"Description": "Buzu çok az kullanabilen küçük yaratıklar.\nOnlar ve bu tür diğer yaratıklar Cicinler olarak bilinmektedir. Tek başlarına güçsüz varlıklardır ama güçsüz olmaları, yırtıcılardan kaçmalarını sağlayan benzersiz hareket kabiliyetlerini geliştirecek şekilde evrim geçirmelerinden kaynaklanır.",
"Icon": "UI_MonsterIcon_Cicin_Ice_01",
"Type": 1,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Legatus Golem",
+ "Title": "\"Mermer ve Pirinçten Heykel\"",
+ "Description": "Mermer ve pirinçten yapılmış, yarı at yarı insan biçiminde bir golem. Sert taştan dış yapısının altında İkhor kanı akar. Bir lejyon komutanı edasıyla yükselen bu golem, onuruna karşı gelecek her türlü düşmanı ezip geçmeye hazırdır.\nŞimdilerde suların altına gömülmüş olan kadim uygarlık, savaşın bir müzik, peşinden gidilmesi gereken bir ritim sanatı olduğuna inanıyordu. Bundan dolayı bir lejyonu kumanda eden mareşallerin, kalkanıyla kılıcını bir kemanın telleri ve yayı gibi kullanan, acımasız savaş meydanında kızgın alevler saçan bir melodiyi çalan orkestranın şefi gibi olmalıydı.\n\"Savaş, evrensel barışa giden yolda olması gereken bir kötülüktür.\" Zamanında tüm golem lejyonlarını toplayıp engin denizleri fethetmeye götüren bir Harmost böyle demişti.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Praetorian Golem",
+ "Title": "Athanatoi Lejyonunun Praetorianı",
+ "Description": "Bir savaşçıya benzeyen ve hareket eden bir heykel. Onun koruması altındaki bölgeye girmeye cesaret eden herkese karşı kılıcını savurmaya hazırdır. Gücünün kaynağı bir ruh ya da bir büyü olabilir.\nBir zamanlar golem lejyonlarının, engin denizleri kendine yurt bilen ulusları fethettiği söylenir. Belki bu savaşçı da o lejyonların bir üyesiydi. Şimdilerde suların altına gömülmüş büyük kuleler ve saraylar, bir zamanlar kader çarkının yoluna çıkma cüreti gösterenlerin kaderine tanıklık ediyordu.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "Yıldız Yutan Narval",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "Yaver",
+ "Title": "Yaver",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/TR/ProfilePicture.json b/Genshin/TR/ProfilePicture.json
index 2e7278cd..f1a0e9f5 100644
--- a/Genshin/TR/ProfilePicture.json
+++ b/Genshin/TR/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Hanachirusato'nun Maskesi"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "\"Asase Tapınağının Geçici Baş Rahibesi\""
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "Yıldırım Kuşu ve Çocuk"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Zhiqiong'un İmzası"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht ve Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Cinlerin Annesi"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Çiçek Muhafızı: Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Tanıştığıma Memnun Oldum"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann ve Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Tırtıl"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Ustalık Arması"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "Görünmez Cemiyet"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Yağmur Yeşimi Ayini"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Mösyö Os"
}
]
\ No newline at end of file
diff --git a/Genshin/TR/Reliquary.json b/Genshin/TR/Reliquary.json
index 713d4d5a..f7c8e722 100644
--- a/Genshin/TR/Reliquary.json
+++ b/Genshin/TR/Reliquary.json
@@ -9797,7 +9797,7 @@
"EquipType": 1,
"ItemType": 3,
"Name": "Muhteşem Tsuba",
- "Description": "Efsaneler, bu süslü el koruyucusunun bir zamanlar Şogun'a ihanet eden Oniye hediye edilen bir kılıca takıldığını söyler.",
+ "Description": "Efsaneler, bu süslü el koruyucusunun bir zamanlar Şogun'a ihanet eden Oni'ye hediye edilen bir kılıca takıldığını söyler.",
"Icon": "UI_RelicIcon_15020_4"
},
{
@@ -9902,7 +9902,7 @@
"EquipType": 1,
"ItemType": 3,
"Name": "Muhteşem Tsuba",
- "Description": "Efsaneler, bu süslü el koruyucusunun bir zamanlar Şogun'a ihanet eden Oniye hediye edilen bir kılıca takıldığını söyler.",
+ "Description": "Efsaneler, bu süslü el koruyucusunun bir zamanlar Şogun'a ihanet eden Oni'ye hediye edilen bir kılıca takıldığını söyler.",
"Icon": "UI_RelicIcon_15020_4"
},
{
@@ -11908,5 +11908,285 @@
"Name": "Sadık Kum Saati",
"Description": "Hikayedeki cadının kullandığı bir kum saati. Söylentilere göre bu kum saatine yanlış büyüyü okursan zaman birden son derece hızlı akmaya başlarmış.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "İkhor Yağmuru Rapsodisi",
+ "Description": "Bir zamanlar göklerin güzel şarabıyla dolup taşan, bakırdan bir şarap kabı.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Kadim Deniz'in Gece Düşünceleri",
+ "Description": "Efsanede bahsedilen altın arıların kanatlarına benzetilerek yapılmış tüyden bir aksesuar. En hafif esintide bile dalgalanır.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Solup Gidenin Tuhaf Dansı",
+ "Description": "Altın varakla kaplanmış bir maske. Belki de eski bir lejyon komutanından kalan bir yadigardır.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Ahenkli Senfoninin Başlangıcı",
+ "Description": "Açmış bir çiçek şeklinde bir onur madalyası. Mavi taş ve altın ile süslenen bu madalya, zamanında ölümsüzlere verilirdi.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Kader Döngüsünün Büyük Oyunu",
+ "Description": "Kader çarkının taklidi olarak yapılan bir saat. Çalışmayı uzun zaman önce bırakmış.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "İkhor Yağmuru Rapsodisi",
+ "Description": "Bir zamanlar göklerin güzel şarabıyla dolup taşan, bakırdan bir şarap kabı.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Kadim Deniz'in Gece Düşünceleri",
+ "Description": "Efsanede bahsedilen altın arıların kanatlarına benzetilerek yapılmış tüyden bir aksesuar. En hafif esintide bile dalgalanır.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Solup Gidenin Tuhaf Dansı",
+ "Description": "Altın varakla kaplanmış bir maske. Belki de eski bir lejyon komutanından kalan bir yadigardır.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Ahenkli Senfoninin Başlangıcı",
+ "Description": "Açmış bir çiçek şeklinde bir onur madalyası. Mavi taş ve altın ile süslenen bu madalya, zamanında ölümsüzlere verilirdi.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Kader Döngüsünün Büyük Oyunu",
+ "Description": "Kader çarkının taklidi olarak yapılan bir saat. Çalışmayı uzun zaman önce bırakmış.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Planın Hazırlandığı Şarap Kadehi",
+ "Description": "Üç ayaklı bir kadeh. Önceden kahramanlar ateşin etrafında toplanıp kadehlerini kaldırır, arzularından ve dileklerinden bahsedip içerlermiş.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Solmuş Zümrüt Kuyruk",
+ "Description": "Parlaklığı artık sönüp gitmiş, kuyruk tüyünden bir aksesuar. Üzerindeki desenlerin uzun zaman önce, çok yetenekli bir zanaatkarın ellerinden çıktığı söylenir.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Sahipsiz Taç",
+ "Description": "Turkuaz ve zümrüt yeşili tüylerle süslenmiş altın bir taç. Bunca zaman hiçbir taç giyme töreninde kullanılmamış, kadife minderin üzerinde öylece duruyor.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Parlak Çiçeklerin Koyu Meyvesi",
+ "Description": "Gri taştan oyulmuş, altın varakla kaplı bir çiçek. Efsanelere göre, savaş sırasında dostla düşmanı ayırt etmek için kullanılırmış.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Zafer Anı",
+ "Description": "Kadim bir krallığın zamanı tespit etmek için kullandığı bir güneş saati. Üzerinde, ancak dikkatlice bakıldığında görülebilen ufak işaretler vardır.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Planın Hazırlandığı Şarap Kadehi",
+ "Description": "Üç ayaklı bir kadeh. Önceden kahramanlar ateşin etrafında toplanıp kadehlerini kaldırır, arzularından ve dileklerinden bahsedip içerlermiş.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Solmuş Zümrüt Kuyruk",
+ "Description": "Parlaklığı artık sönüp gitmiş, kuyruk tüyünden bir aksesuar. Üzerindeki desenlerin uzun zaman önce, çok yetenekli bir zanaatkarın ellerinden çıktığı söylenir.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Sahipsiz Taç",
+ "Description": "Turkuaz ve zümrüt yeşili tüylerle süslenmiş altın bir taç. Bunca zaman hiçbir taç giyme töreninde kullanılmamış, kadife minderin üzerinde öylece duruyor.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Parlak Çiçeklerin Koyu Meyvesi",
+ "Description": "Gri taştan oyulmuş, altın varakla kaplı bir çiçek. Efsanelere göre, savaş sırasında dostla düşmanı ayırt etmek için kullanılırmış.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Zafer Anı",
+ "Description": "Kadim bir krallığın zamanı tespit etmek için kullandığı bir güneş saati. Üzerinde, ancak dikkatlice bakıldığında görülebilen ufak işaretler vardır.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/TR/ReliquarySet.json b/Genshin/TR/ReliquarySet.json
index 419f6f22..744bee36 100644
--- a/Genshin/TR/ReliquarySet.json
+++ b/Genshin/TR/ReliquarySet.json
@@ -901,5 +901,41 @@
"+%18 Saldırı.",
"Bir Element Becerisi kullandıktan sonra 10 saniyeliğine %20 Toprak Hasarı Bonusu kazanılır. Kristalleşme tepkimesinden gelen bir kalkan mevcutsa bu etki %150 artar. Bu ek artış, kalkan etkisini kaybettikten 1sn sonra kaybolur."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Armonik İlham Parçası",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "+%18 Saldırı.",
+ "Hayat Bağı değeri arttığında veya azaldığında 6 saniyeliğine bu karakterin verdiği Hasar %18 artar. 3 kademeye kadar birikir."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Yarım Kalan Rüya",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "+%18 Saldırı.",
+ "Savaş alanından ayrıldıktan 3sn sonra verilen Hasar %50 artar. Savaş sırasında 6 saniyeden daha uzun süre yakınlarda Yanma etkisinde bir düşman olmadığında Hasar Bonusu %0 olana kadar saniyede %10 azalır. Yanma etkisinde bir düşman varsa Hasar Bonusu %50'ye ulaşana kadar saniyede %10 artar. Bu etki, karakter savaş alanında olmasa da tetiklenebilir."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TR/TowerFloor.json b/Genshin/TR/TowerFloor.json
index 603f6d9e..514a6564 100644
--- a/Genshin/TR/TowerFloor.json
+++ b/Genshin/TR/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Sadece bu katta Ley Hattı akışı normal olacak."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Tüm grup üyeleri %75 Ateş Hasarı Bonusu kazanır."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Sadece bu katta ley hattı akışı normal olacak."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TR/TowerLevel.json b/Genshin/TR/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/TR/TowerLevel.json
+++ b/Genshin/TR/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/TR/TowerSchedule.json b/Genshin/TR/TowerSchedule.json
index 2426a94d..fdb22b03 100644
--- a/Genshin/TR/TowerSchedule.json
+++ b/Genshin/TR/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Batan Ay",
- "Descriptions": [
- "Aktif karakterin Havadan Saldırıları düşmanlara isabet ettikten sonra karakterin bulunduğu yerde, yakındaki düşmanlara Gerçek Hasar veren bir şok dalgası çıkar. Bu şekilde her 2 saniyede bir şok dalgası çıkarılabilir."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Ayrık Ay",
- "Descriptions": [
- "Karakterler Toprak Yapısı oluşturduktan sonra karakterin bulunduğu yerde, yakındaki düşmanlara Gerçek Hasar veren bir şok dalgası çıkar. Bu şekilde her 6 saniyede bir şok dalgası çıkarılabilir."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Çakıl Ay",
- "Descriptions": [
- "Bir karakter düşmana Toprak Hasarı verdiğinde karakter için bir sayı kaydedilir. Her 0,1 saniyede bir sayı kaydedilebilir. 3 sayıya ulaşıldığı zaman bu karakter bir Çakıl İzi kazanarak 10 saniyeliğine %50 Toprak Hasarı Bonusu elde eder."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Ok Fırtınalı Ay",
- "Descriptions": [
- "Bir karakter, bir Girdap tepkimesi tetikledikten sonra 10 saniyeliğine tüm grup üyelerinin Normal, Yüklü ve Havadan Saldırı Hasarı %20 artar. Bu etki her 0,1 saniyede bir tetiklenebilir. 3 kademeye kadar birikir. Her kademenin süresi birbirinden bağımsızdır."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"Aktif karakterin Havadan Saldırıları düşmanlara isabet ettikten sonra 8 saniyeliğine o karakterin Havadan Saldırı Hasarı %20 artar. Bu etki her 0,1 saniyede bir uygulanabilir ve en fazla 3 kademeye kadar birikir. Her kademenin süresi birbirinden bağımsızdır. Bu etki, karakter savaş alanından ayrıldığında kaybolur."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Batan Ay",
+ "Descriptions": [
+ "Aktif karakterin Havadan Saldırıları düşmanlara isabet ettikten sonra karakterin bulunduğu yerde, yakındaki düşmanlara Gerçek Hasar veren bir şok dalgası çıkar. Bu şekilde her 2 saniyede bir şok dalgası çıkarılabilir."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Ayrık Ay",
+ "Descriptions": [
+ "Karakterler Toprak Yapısı oluşturduktan sonra karakterin bulunduğu yerde, yakındaki düşmanlara Gerçek Hasar veren bir şok dalgası çıkar. Bu şekilde her 6 saniyede bir şok dalgası çıkarılabilir."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Çakıl Ay",
+ "Descriptions": [
+ "Bir karakter düşmana Toprak Hasarı verdiğinde karakter için bir sayı kaydedilir. Her 0,1 saniyede bir sayı kaydedilebilir. 3 sayıya ulaşıldığı zaman bu karakter bir Çakıl İzi kazanarak 10 saniyeliğine %50 Toprak Hasarı Bonusu elde eder."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Ok Fırtınalı Ay",
+ "Descriptions": [
+ "Bir karakter, bir Girdap tepkimesi tetikledikten sonra 10 saniyeliğine tüm grup üyelerinin Normal, Yüklü ve Havadan Saldırı Hasarı %20 artar. Bu etki her 0,1 saniyede bir tetiklenebilir. 3 kademeye kadar birikir. Her kademenin süresi birbirinden bağımsızdır."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Alev Saçan Ay",
+ "Descriptions": [
+ "Bir karakter bir düşman üzerinde Buharlaşma, Yüksek Voltaj, Erime, Yanma, Filizlenme, Ateş Girdabı veya Ateş Kristalleşmesi tepkimesi tetiklediğinde 4 saniyeliğine düşmanın Tüm Element Direnci ve Fiziksel Direnci %30 azalır."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Cesur Ay",
+ "Descriptions": [
+ "Bir karakter iyileştirme aldığında 3 saniyeliğine karakterin Saldırısı %50 artar."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Kurnaz Ay",
+ "Descriptions": [
+ "Bir karakterin Canı arttığında veya azaldığında 8 saniyeliğine Tüm Element ve Fiziksel Hasar Bonusu %16 artar. Bu etki 3 kademe birikebilir. Her kademenin süresi birbirinden bağımsızdır."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/TR/Weapon.json b/Genshin/TR/Weapon.json
index b6259d47..e32403c4 100644
--- a/Genshin/TR/Weapon.json
+++ b/Genshin/TR/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Kızıl Ayın Sureti",
+ "Description": "Parıltısıyla tıpkı kızıl ay gibi göz kamaştıran keskin bir silah. Kadim bir hanedanlığın bu mızrağı iki dünya arasında bir köprü görevi görmesi için ayinlerde kullandığı söylenir. Ancak o kadim çağa ait inançları ve törenleri artık hatırlayan kalmadı.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Solgun Güneşin Gölgesi",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "Bir Yüklü Saldırı bir düşmana isabet ettiğinde karakter, Maks. Canının %25'i kadar Hayat Bağı kazanır. Bu etki her 14 saniyede bir tetiklenebilir. Ayrıca kuşanan karakterin Hayat Bağı olduğunda karakter %12 Hasar Bonusu kazanır. Hayat Bağı değeri Maks. Canın %30'u kadar veya üzerindeyse karakter ek olarak %24 Hasar Bonusu daha kazanır."
+ },
+ {
+ "Level": 1,
+ "Description": "Bir Yüklü Saldırı bir düşmana isabet ettiğinde karakter, Maks. Canının %25'i kadar Hayat Bağı kazanır. Bu etki her 14 saniyede bir tetiklenebilir. Ayrıca kuşanan karakterin Hayat Bağı olduğunda karakter %16 Hasar Bonusu kazanır. Hayat Bağı değeri Maks. Canın %30'u kadar veya üzerindeyse karakter ek olarak %32 Hasar Bonusu daha kazanır."
+ },
+ {
+ "Level": 2,
+ "Description": "Bir Yüklü Saldırı bir düşmana isabet ettiğinde karakter, Maks. Canının %25'i kadar Hayat Bağı kazanır. Bu etki her 14 saniyede bir tetiklenebilir. Ayrıca kuşanan karakterin Hayat Bağı olduğunda karakter %20 Hasar Bonusu kazanır. Hayat Bağı değeri Maks. Canın %30'u kadar veya üzerindeyse karakter ek olarak %40 Hasar Bonusu daha kazanır."
+ },
+ {
+ "Level": 3,
+ "Description": "Bir Yüklü Saldırı bir düşmana isabet ettiğinde karakter, Maks. Canının %25'i kadar Hayat Bağı kazanır. Bu etki her 14 saniyede bir tetiklenebilir. Ayrıca kuşanan karakterin Hayat Bağı olduğunda karakter %24 Hasar Bonusu kazanır. Hayat Bağı değeri Maks. Canın %30'u kadar veya üzerindeyse karakter ek olarak %48 Hasar Bonusu daha kazanır."
+ },
+ {
+ "Level": 4,
+ "Description": "Bir Yüklü Saldırı bir düşmana isabet ettiğinde karakter, Maks. Canının %25'i kadar Hayat Bağı kazanır. Bu etki her 14 saniyede bir tetiklenebilir. Ayrıca kuşanan karakterin Hayat Bağı olduğunda karakter %28 Hasar Bonusu kazanır. Hayat Bağı değeri Maks. Canın %30'u kadar veya üzerindeyse karakter ek olarak %56 Hasar Bonusu daha kazanır."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
@@ -6309,7 +6361,7 @@
},
{
"Level": 1,
- "Description": "KBu silahı kuşanan karakter bir Elektrik tepkimesi tetiklediğinde, element tepkimesindeki Element Türüne ait yakındaki grup üyeleri, kendi elementleri için 6 saniyeliğine %12,5 Element Hasarı Bonusu kazanır. Bu yöntemle kazanılan Element Bonusları birbiri üzerine eklenmez."
+ "Description": "Bu silahı kuşanan karakter bir Elektrik tepkimesi tetiklediğinde, element tepkimesindeki Element Türüne ait yakındaki grup üyeleri, kendi elementleri için 6 saniyeliğine %12,5 Element Hasarı Bonusu kazanır. Bu yöntemle kazanılan Element Bonusları birbiri üzerine eklenmez."
},
{
"Level": 2,
diff --git a/Genshin/TR/WeaponPromote.json b/Genshin/TR/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/TR/WeaponPromote.json
+++ b/Genshin/TR/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,
diff --git a/Genshin/VI/Achievement.json b/Genshin/VI/Achievement.json
index d5f6862f..52dccc9b 100644
--- a/Genshin/VI/Achievement.json
+++ b/Genshin/VI/Achievement.json
@@ -2167,7 +2167,7 @@
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
- "Progress": 46,
+ "Progress": 47,
"Icon": "UI_AchievementIcon_A012",
"Version": "3.0"
},
@@ -3361,6 +3361,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -3374,6 +3375,7 @@
"Count": 20
},
"Progress": 1,
+ "Icon": "UI_AchievementIcon_A016",
"Version": "4.0"
},
{
@@ -4141,6 +4143,185 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 80313,
+ "Goal": 48,
+ "Order": 289,
+ "Title": "Biển Của Chúng Ta",
+ "Description": "Thắp sáng bản đồ Khu Nostoi trong khu vực Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80314,
+ "Goal": 48,
+ "Order": 290,
+ "Title": "Sumphonia Vĩnh Hằng",
+ "Description": "Thắp sáng bản đồ Biển Kỷ Nguyên Cũ trong khu vực Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80315,
+ "Goal": 48,
+ "Order": 291,
+ "Title": "Từ Biển Lớn Đến Biển Lớn",
+ "Description": "Mở khoá toàn bộ điểm dịch chuyển ở Khu Nostoi và Biển Kỷ Nguyên Cũ trong khu vực Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 23,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80316,
+ "Goal": 48,
+ "Order": 292,
+ "Title": "Thánh Đường Hành Hương - Áng Thơ Biển Cũ",
+ "Description": "Mở phong ấn tất cả Đền Địa Linh ở Khu Nostoi và Biển Kỷ Nguyên Cũ trong khu vực Fontaine.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 2,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80317,
+ "Goal": 48,
+ "Order": 293,
+ "Title": "Người Dẫn Đường Domus Aurea",
+ "Description": "Đuổi theo 6 tiên linh và thắp sáng Đài Tiên Linh ở Khu Nostoi và Biển Kỷ Nguyên Cũ.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80320,
+ "Goal": 48,
+ "Order": 296,
+ "Title": "Người Săn Kho Báu Biển Xưa",
+ "Description": "Mở 30 rương báu tại Khu Nostoi và Biển Kỷ Nguyên Cũ.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 30,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80321,
+ "Goal": 48,
+ "Order": 297,
+ "PreviousId": 80320,
+ "Title": "Người Săn Kho Báu Biển Xưa",
+ "Description": "Mở 60 rương báu tại Khu Nostoi và Biển Kỷ Nguyên Cũ.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 60,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80322,
+ "Goal": 48,
+ "Order": 298,
+ "PreviousId": 80321,
+ "Title": "Người Săn Kho Báu Biển Xưa",
+ "Description": "Mở 120 rương báu tại Khu Nostoi và Biển Kỷ Nguyên Cũ.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 120,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80323,
+ "Goal": 48,
+ "Order": 299,
+ "Title": "Nhà Mạo Hiểm Biển Xưa",
+ "Description": "Tại Khu Nostoi và Biển Kỷ Nguyên Cũ, hoàn thành 6 khiêu chiến Đại Thế Giới trong thời gian quy định.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "Progress": 6,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80324,
+ "Goal": 48,
+ "Order": 300,
+ "PreviousId": 80323,
+ "Title": "Nhà Mạo Hiểm Biển Xưa",
+ "Description": "Tại Khu Nostoi và Biển Kỷ Nguyên Cũ, hoàn thành 12 khiêu chiến Đại Thế Giới trong thời gian quy định.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "Progress": 12,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80325,
+ "Goal": 48,
+ "Order": 301,
+ "PreviousId": 80324,
+ "Title": "Nhà Mạo Hiểm Biển Xưa",
+ "Description": "Tại Khu Nostoi và Biển Kỷ Nguyên Cũ, hoàn thành 24 khiêu chiến Đại Thế Giới trong thời gian quy định.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 20
+ },
+ "Progress": 24,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80326,
+ "Goal": 48,
+ "Order": 302,
+ "Title": "Tiếng Vọng Của Bản Nhạc Lớn",
+ "Description": "Tấu vang tất cả bản nhạc trong Hộp Nhạc Cổ Tự Vang.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 80327,
+ "Goal": 48,
+ "Order": 303,
+ "Title": "Thánh Ca Hòa Hợp",
+ "Description": "Hoàn thành \"Thánh Ca Hòa Hợp\".",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 81000,
"Goal": 0,
@@ -10073,6 +10254,216 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 81472,
+ "Goal": 0,
+ "Order": 1456,
+ "Title": "\"Cineas\"",
+ "Description": "Chiến thắng Huyền Thoại Địa Phương - Cineas",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81473,
+ "Goal": 0,
+ "Order": 1457,
+ "Title": "Rồng Đất Tốc Độ: Scylla",
+ "Description": "Lần đầu sử dụng dòng chảy triệu hồi bởi Scylla để đến địa điểm mục tiêu.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81474,
+ "Goal": 0,
+ "Order": 1458,
+ "Title": "Ta Hỏi, Ngươi Là Người Hay Chăng?",
+ "Description": "Lần đầu chặn đứng và nhặt Sách Ma Pháp.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81475,
+ "Goal": 0,
+ "Order": 1459,
+ "Title": "Cho Những Người Yêu Sách",
+ "Description": "Sử dụng Sách Ma Pháp kích hoạt toàn bộ kệ sách thần bí trong Lâu Đài Phai Màu.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81476,
+ "Goal": 0,
+ "Order": 1460,
+ "Title": "\"Người Phương Xa Phiêu Bạt\"",
+ "Description": "Khiến nhạc phổ thất lạc được thấy ánh mặt trời một lần nữa.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81477,
+ "Goal": 0,
+ "Order": 1461,
+ "Title": "Căn Bản Là Đâu Có Giấu!",
+ "Description": "Thu thập bốn kho báu do Juliano để lại.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81478,
+ "Goal": 0,
+ "Order": 1462,
+ "Title": "Chức Trách Của Người Chủ",
+ "Description": "Đem thức ăn tươi ngon đến cho Osse.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81479,
+ "Goal": 0,
+ "Order": 1463,
+ "Title": "Muse Thứ Mười",
+ "Description": "Nắm bắt sức mạnh của \"bản nhạc\".",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81480,
+ "Goal": 0,
+ "Order": 1464,
+ "Title": "Odyssey Trên Tường",
+ "Description": "Hoàn thành màn diễn tấu trên sân khấu Lâu Đài Phai Màu.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81481,
+ "Goal": 0,
+ "Order": 1465,
+ "Title": "\"Hãy Chuyển Lời Đến Công Dân Vương Thành...\"",
+ "Description": "\"Chúng ta ngủ vùi tại đây, đến chết vẫn giữ lời thề...\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81482,
+ "Goal": 0,
+ "Order": 1466,
+ "Title": "Hình Thái Thần Bí Của Thời Gian",
+ "Description": "Kính chào tiếng chuông.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81483,
+ "Goal": 0,
+ "Order": 1467,
+ "Title": "Từng Là Kẻ Thù Của Thế Giới",
+ "Description": "Vua Rồng Đất phong ấn ngàn năm đã thức tỉnh...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81484,
+ "Goal": 0,
+ "Order": 1468,
+ "Title": "Đường Nào Cũng Đến Remam",
+ "Description": "Ghé thăm Thành Phố Vĩnh Hằng vắng lặng.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81485,
+ "Goal": 0,
+ "Order": 1469,
+ "Title": "Người Kế Nghiệp Đến Muộn",
+ "Description": "Nguyện vọng của anh ấy, sẽ do bạn hoàn thành...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 81487,
+ "Goal": 0,
+ "Order": 1471,
+ "Title": "Đường Về Thư Thả",
+ "Description": "Giúp đỡ Giustino trở về quê hương.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 82001,
"Goal": 7,
@@ -12555,6 +12946,132 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 82190,
+ "Goal": 0,
+ "Order": 2190,
+ "Title": "\"Tôi Cảnh Giác Với Người Remuria...\"",
+ "Description": "\"...Cho dù họ có mang theo nhạc cụ.\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82191,
+ "Goal": 0,
+ "Order": 2191,
+ "Title": "Sai Lầm Tương Tự",
+ "Description": "\"Tác chiến tầm xa có lợi cho chúng ta... Hả?\"",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82192,
+ "Goal": 0,
+ "Order": 2192,
+ "Title": "Sau Bữa Tiệc",
+ "Description": "Dưới sự chứng kiến của vầng trăng tai họa, vượt qua bữa tiệc màu máu.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82193,
+ "Goal": 49,
+ "Order": 2193,
+ "Title": "Diễn Tập Phòng Cháy Rạp Hát",
+ "Description": "Phá vỡ khiên của Đốc Quân Ma Tượng trước khi nó giơ kiếm giải phóng xung kích lửa hận.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82194,
+ "Goal": 49,
+ "Order": 2194,
+ "Title": "Điềm Báo Lời Nguyền Phong Ấn",
+ "Description": "Đánh bại Nhân Dạng Nước đang trong trạng thái cường hóa sau khi hấp thụ Nửa Nhân Dạng.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82195,
+ "Goal": 49,
+ "Order": 2195,
+ "Title": "Ba Ngày Đêm Trong Bụng Cá Voi",
+ "Description": "Thoát khỏi bụng cá voi mà không bị ảo hình đánh trúng.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82196,
+ "Goal": 49,
+ "Order": 2196,
+ "Title": "\"Nơi Phong Thủy!\"",
+ "Description": "Trong một lần khiêu chiến, lần lượt thông qua phản ứng nguyên tố khiến Ẩn Sơn Nghê Thú rơi vào trạng thái tê liệt khi tích tụ tiên lực Nguyên Tố Phong và Nguyên Tố Thủy.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82197,
+ "Goal": 49,
+ "Order": 2197,
+ "Title": "Nếu Như Khát Máu...",
+ "Description": "Thi triển 4 lần Xung Kích Thủy Triều Máu trong một lần khiêu chiến Arlecchino.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
+ {
+ "Id": 82199,
+ "Goal": 49,
+ "Order": 2199,
+ "Title": "Sáng Hơn Màu Trắng",
+ "Description": "Trong một lần khiêu chiến Arlecchino, không bị cô ấy đánh trúng khi đang bị áp dụng Khế Ước Sinh Mệnh, đồng thời đánh bại Arlecchino.",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 10
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 84000,
"Goal": 0,
@@ -15133,6 +15650,20 @@
"Progress": 1,
"Version": "4.4"
},
+ {
+ "Id": 84574,
+ "Goal": 0,
+ "Order": 4098,
+ "Title": "Ở Phế Tích Trong Mơ...",
+ "Description": "Chứng kiến câu chuyện của Câu Lạc Bộ Mơ Mộng...",
+ "FinishReward": {
+ "Id": 201,
+ "Count": 5
+ },
+ "IsDeleteWatcherAfterFinish": true,
+ "Progress": 1,
+ "Version": "4.6"
+ },
{
"Id": 85000,
"Goal": 0,
diff --git a/Genshin/VI/AchievementGoal.json b/Genshin/VI/AchievementGoal.json
index 5a56c370..5fbee417 100644
--- a/Genshin/VI/AchievementGoal.json
+++ b/Genshin/VI/AchievementGoal.json
@@ -202,8 +202,18 @@
"Icon": "UI_AchievementIcon_B004_Part8"
},
{
- "Id": 9,
+ "Id": 49,
"Order": 22,
+ "Name": "Kẻ Khiêu Chiến - Phần IX",
+ "FinishReward": {
+ "Id": 210197,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_B004_Part9"
+ },
+ {
+ "Id": 9,
+ "Order": 23,
"Name": "Bí Cảnh và La Hoàn Thâm Cảnh - Phần I",
"FinishReward": {
"Id": 210029,
@@ -213,7 +223,7 @@
},
{
"Id": 10,
- "Order": 23,
+ "Order": 24,
"Name": "Olah! - Phần I",
"FinishReward": {
"Id": 210030,
@@ -223,7 +233,7 @@
},
{
"Id": 11,
- "Order": 24,
+ "Order": 25,
"Name": "Snezhnaya Không Tin Vào Nước Mắt - Phần I",
"FinishReward": {
"Id": 210031,
@@ -233,7 +243,7 @@
},
{
"Id": 12,
- "Order": 25,
+ "Order": 26,
"Name": "Chuyện Kể Nơi Cảng Đá - Phần I",
"FinishReward": {
"Id": 210032,
@@ -243,7 +253,7 @@
},
{
"Id": 13,
- "Order": 26,
+ "Order": 27,
"Name": "Gặp Ở Thế Giới Khác - Phần I",
"FinishReward": {
"Id": 210033,
@@ -253,7 +263,7 @@
},
{
"Id": 21,
- "Order": 27,
+ "Order": 28,
"Name": "Gặp Ở Thế Giới Khác - Phần II",
"FinishReward": {
"Id": 210086,
@@ -263,7 +273,7 @@
},
{
"Id": 33,
- "Order": 28,
+ "Order": 29,
"Name": "Gặp Ở Thế Giới Khác - Phần III",
"FinishReward": {
"Id": 210129,
@@ -273,7 +283,7 @@
},
{
"Id": 44,
- "Order": 29,
+ "Order": 30,
"Name": "Gặp Ở Thế Giới Khác - Phần IV",
"FinishReward": {
"Id": 210169,
@@ -283,7 +293,7 @@
},
{
"Id": 16,
- "Order": 30,
+ "Order": 31,
"Name": "Khách Trên Tuyết Sơn",
"FinishReward": {
"Id": 210052,
@@ -293,7 +303,7 @@
},
{
"Id": 18,
- "Order": 31,
+ "Order": 32,
"Name": "Thế Ngoại Đào Viên - Phần I",
"FinishReward": {
"Id": 210072,
@@ -303,7 +313,7 @@
},
{
"Id": 19,
- "Order": 32,
+ "Order": 33,
"Name": "Thế Ngoại Đào Viên - Phần II",
"FinishReward": {
"Id": 210075,
@@ -313,7 +323,7 @@
},
{
"Id": 23,
- "Order": 33,
+ "Order": 34,
"Name": "Thế Ngoại Đào Viên - Phần III",
"FinishReward": {
"Id": 210089,
@@ -323,7 +333,7 @@
},
{
"Id": 24,
- "Order": 34,
+ "Order": 35,
"Name": "Inazuma - Quần Đảo Sét Và Vĩnh Hằng (I)",
"FinishReward": {
"Id": 210090,
@@ -333,7 +343,7 @@
},
{
"Id": 26,
- "Order": 35,
+ "Order": 36,
"Name": "Inazuma - Quần Đảo Sét Và Vĩnh Hằng (II)",
"FinishReward": {
"Id": 210097,
@@ -343,7 +353,7 @@
},
{
"Id": 27,
- "Order": 36,
+ "Order": 37,
"Name": "Nhật Ký Hành Trình Của Biển Sương Mù",
"FinishReward": {
"Id": 210103,
@@ -353,7 +363,7 @@
},
{
"Id": 25,
- "Order": 37,
+ "Order": 38,
"Name": "Hướng Dẫn Câu Cá Teyvat - Phần I",
"FinishReward": {
"Id": 210098,
@@ -363,7 +373,7 @@
},
{
"Id": 28,
- "Order": 38,
+ "Order": 39,
"Name": "Ánh Sáng Ban Trưa",
"FinishReward": {
"Id": 210109,
@@ -373,7 +383,7 @@
},
{
"Id": 30,
- "Order": 39,
+ "Order": 40,
"Name": "Hầm Mỏ Lưu Minh",
"FinishReward": {
"Id": 210117,
@@ -383,7 +393,7 @@
},
{
"Id": 31,
- "Order": 40,
+ "Order": 41,
"Name": "Sumeru - Rừng Mưa Huyền Bí",
"FinishReward": {
"Id": 210130,
@@ -393,7 +403,7 @@
},
{
"Id": 35,
- "Order": 41,
+ "Order": 42,
"Name": "Sumeru - Sa Mạc Dát Vàng (I)",
"FinishReward": {
"Id": 210138,
@@ -403,7 +413,7 @@
},
{
"Id": 38,
- "Order": 42,
+ "Order": 43,
"Name": "Sumeru - Sa Mạc Dát Vàng (II)",
"FinishReward": {
"Id": 210151,
@@ -413,7 +423,7 @@
},
{
"Id": 37,
- "Order": 43,
+ "Order": 44,
"Name": "Thất Thánh Triệu Hồi",
"FinishReward": {
"Id": 210145,
@@ -423,7 +433,7 @@
},
{
"Id": 41,
- "Order": 44,
+ "Order": 45,
"Name": "Phước Lành Hamada",
"FinishReward": {
"Id": 210157,
@@ -433,7 +443,7 @@
},
{
"Id": 42,
- "Order": 45,
+ "Order": 46,
"Name": "Fontaine - Dòng Suối Trong Như Sương (I)",
"FinishReward": {
"Id": 210168,
@@ -443,7 +453,7 @@
},
{
"Id": 45,
- "Order": 46,
+ "Order": 47,
"Name": "Fontaine - Dòng Suối Trong Như Sương (II)",
"FinishReward": {
"Id": 210179,
@@ -453,7 +463,7 @@
},
{
"Id": 46,
- "Order": 47,
+ "Order": 48,
"Name": "Fontaine - Dòng Suối Trong Như Sương (III)",
"FinishReward": {
"Id": 210182,
@@ -463,12 +473,22 @@
},
{
"Id": 47,
- "Order": 48,
+ "Order": 49,
"Name": "Trầm Ngọc Rực Sáng",
"FinishReward": {
"Id": 210189,
"Count": 1
},
"Icon": "UI_AchievementIcon_A017"
+ },
+ {
+ "Id": 48,
+ "Order": 50,
+ "Name": "Áng Thơ Biển Cũ",
+ "FinishReward": {
+ "Id": 210196,
+ "Count": 1
+ },
+ "Icon": "UI_AchievementIcon_A018"
}
]
\ No newline at end of file
diff --git a/Genshin/VI/Avatar.json b/Genshin/VI/Avatar.json
index 9d3fb6d4..676b5549 100644
--- a/Genshin/VI/Avatar.json
+++ b/Genshin/VI/Avatar.json
@@ -20771,7 +20771,7 @@
"Context": "Đó là vị quan chấp hành đầu tiên của Fatui, cũng là thủ lĩnh của chúng tôi, cho nên chỉ xuất hiện trong những dịp trọng đại. Còn về chiến tích thì... tôi không quan tâm, người mà tôi thề sẽ trung thành là Nữ Hoàng."
},
{
- "Title": "Về \"Capitano\"",
+ "Title": "Về \"Capitano\"...",
"Context": "Tôi đã từng chứng kiến được dáng vẻ của anh ta trên chiến trường, thực sự quá dũng mãnh. Có lẽ do thứ hạng của tôi quá thấp nên anh ta không để ý đến tôi. Nhưng dù cho hôm nay bị ngó lơ thì ngày mai tôi cũng sẽ chứng minh cho anh ta thấy sức mạnh của mình."
},
{
@@ -66763,7 +66763,7 @@
"Context": "Pierro là di dân của Khaenri'ah, ngoài chuyện này ra thì tôi biết rất ít về ông ta, cũng chưa từng giao lưu quá mật thiết với ông ấy. Nhưng có vẻ ông ấy có việc muốn nhờ tôi, trước đây cũng từng giao cho tôi không ít nhiệm vụ quan trọng, bao gồm việc đi đến \"Vực Sâu\"."
},
{
- "Title": "Về \"Capitano\"",
+ "Title": "Về \"Capitano\"...",
"Context": "#\"Capitano ngay thẳng chính trực\", \"Capitano cương trực quả cảm\", \"Capitano chiến công hiển hách\"... Đây đều là những lời bàn tán lưu truyền khắp Fatui, dù là con rối đi nữa thì cũng nghe đến chai sạn luôn rồi. {F#Cô}{M#Cậu} không cảm thấy, \"chính trực\" tuyệt đối thực ra cũng là một mối nguy hiểm tiềm ẩn sao? Còn chưa kể đến, Capitano sở hữu đỉnh cao của sức mạnh."
},
{
@@ -83051,19 +83051,19 @@
"Context": "Cô ấy là một người rất kiên cường. Người kiên cường sẽ nhanh chóng phấn chấn trở lại dù có chuyện gì xảy ra. Phải giả dạng như không có chuyện gì cả, như vậy thì người bên cạnh mới không phải chịu thêm áp lực. Tôi đã từng chứng kiến cuộc quyết đấu của Callas và Clorinde rồi, Navia... càng ngày càng giống cha cô ấy rồi đấy."
},
{
- "Title": "Về \"Arlecchino\"",
+ "Title": "Về Arlecchino...",
"Context": "Arlecchino? Là ai, ai thế? Tôi đã quên mất rồi... Lưu giữ hình bóng đáng sợ trong đầu mình thì tối ngủ sẽ gặp ác mộng đó."
},
{
- "Title": "Về Charlotte",
+ "Title": "Về Charlotte...",
"Context": "Gần đây thường hay thấy dáng vẻ bận rộn của Charlotte. Hình như cô ấy rất muốn hẹn tôi một buổi phỏng vấn. Dù tôi có từ chối thế nào thì cô ấy cũng không từ bỏ. Vốn dĩ tôi có hơi bực mình, nhưng cô ấy đã rất kiên định nói với tôi là hy vọng dân chúng có thể hiểu được tôi, cũng như hiểu được nỗi khổ tâm của tôi. Tôi không biết nên đáp lại cô ấy thế nào, có lẽ cô ấy nói có lý, nhưng tôi vẫn chưa sẵn sàng..."
},
{
- "Title": "Về Wriothesley",
+ "Title": "Về Wriothesley...",
"Context": "Tôi không có giao tiếp nhiều với anh ta, Neuvillette nói anh ta đáng tin cậy, cho nên tôi nghĩ chắc là một người tốt. À đúng rồi, lúc trước còn nhận được trà của anh ta gửi đến, hương vị cũng được lắm đấy."
},
{
- "Title": "Về Clorinde",
+ "Title": "Về Clorinde...",
"Context": "Trong ấn tượng của tôi, bình thường Clorinde sẽ không thích nói chuyện. Nhưng đã mấy lần cô ấy đứng bên cạnh để bảo vệ cho tôi rồi, tôi vô cùng tin tưởng cô ấy. Ừm... Tôi thật sự có hơi nhớ cô ấy đó, nhưng bây giờ chẳng còn lý do gì để gặp lại nhau rồi. À! Lần sau nên mời cô ấy đến dự tiệc trà nhỉ!"
},
{
@@ -86245,7 +86245,7 @@
"CvChinese": "谢莹",
"CvJapanese": "小松昌平",
"CvEnglish": "Caleb Yen",
- "CvKorean": "Kim Yoon-Gi",
+ "CvKorean": "Kim Yoon-gi",
"CookBonus": {
"OriginItemId": 108646,
"ItemId": 108664,
@@ -87391,7 +87391,7 @@
"CvChinese": "秦紫翼",
"CvJapanese": "中臣真菜",
"CvEnglish": "Stephanie Panisello",
- "CvKorean": "Kang Si-Hyun",
+ "CvKorean": "Kang Si-hyun",
"CookBonus": {
"OriginItemId": 108643,
"ItemId": 108663,
@@ -88823,5 +88823,1219 @@
104328,
113054
]
+ },
+ {
+ "Id": 10000096,
+ "PromoteId": 96,
+ "Sort": 80,
+ "Body": 3,
+ "Icon": "UI_AvatarIcon_Arlecchino",
+ "SideIcon": "UI_AvatarIcon_Side_Arlecchino",
+ "Name": "Arlecchino",
+ "Description": "Quan Chấp Hành thứ 4 của Fatui - Arlecchino. Nhà ngoại giao trầm tĩnh lạnh lùng, là \"Cha\" mà bọn trẻ vừa sợ hãi cũng vừa dựa dẫm trong Căn Nhà Hơi Ấm.",
+ "BeginTime": "2024-04-23T00:00:00+08:00",
+ "Quality": 5,
+ "Weapon": 13,
+ "BaseValue": {
+ "HpBase": 1020.0524,
+ "AttackBase": 26.6266,
+ "DefenseBase": 59.53085
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 21
+ },
+ {
+ "Type": 4,
+ "Value": 31
+ },
+ {
+ "Type": 7,
+ "Value": 21
+ }
+ ],
+ "SkillDepot": {
+ "Arkhe": 0,
+ "Skills": [
+ {
+ "GroupId": 9631,
+ "Proud": {
+ "Descriptions": [
+ "Bữa Tiệc Cái Chết Đỏ Tăng|{param12:F2P}",
+ "Sát Thương Lần 1|{param1:F1P}",
+ "Sát Thương Lần 2|{param2:F1P}",
+ "Sát Thương Lần 3|{param3:F1P}",
+ "Sát Thương Lần 4|{param4:F1P}+{param4:F1P}",
+ "Sát Thương Lần 5|{param5:F1P}",
+ "Sát Thương Lần 6|{param6:F1P}",
+ "Sát Thương Trọng Kích|{param7:F1P}",
+ "Thể lực Trọng Kích tiêu hao|{param8:F1} điểm",
+ "Thể lực Di Chuyển Nhanh tiêu hao|{param15:F1}/s",
+ "Sát Thương Khi Đáp|{param9:F1P}",
+ "Sát Thương Khi Đáp Từ Độ Cao Thấp/Cao|{param10:F1P}/{param11:F1P}"
+ ],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
+ 0.475004,
+ 0.521057,
+ 0.653858,
+ 0.371451,
+ 0.699816,
+ 0.853782,
+ 0.90816,
+ 25,
+ 0.639324,
+ 1.278377,
+ 1.596762,
+ 1.204,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 2,
+ "Parameters": [
+ 0.513667,
+ 0.563468,
+ 0.707079,
+ 0.401686,
+ 0.756778,
+ 0.923276,
+ 0.98208,
+ 25,
+ 0.691362,
+ 1.382431,
+ 1.726731,
+ 1.302,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 3,
+ "Parameters": [
+ 0.55233,
+ 0.60588,
+ 0.7603,
+ 0.43192,
+ 0.81374,
+ 0.99277,
+ 1.056,
+ 25,
+ 0.7434,
+ 1.486485,
+ 1.8567,
+ 1.4,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 4,
+ "Parameters": [
+ 0.607563,
+ 0.666468,
+ 0.83633,
+ 0.475112,
+ 0.895114,
+ 1.092047,
+ 1.1616,
+ 25,
+ 0.81774,
+ 1.635134,
+ 2.04237,
+ 1.54,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 5,
+ "Parameters": [
+ 0.646226,
+ 0.70888,
+ 0.889551,
+ 0.505346,
+ 0.952076,
+ 1.161541,
+ 1.23552,
+ 25,
+ 0.869778,
+ 1.739187,
+ 2.172339,
+ 1.638,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 6,
+ "Parameters": [
+ 0.690412,
+ 0.75735,
+ 0.950375,
+ 0.5399,
+ 1.017175,
+ 1.240962,
+ 1.32,
+ 25,
+ 0.92925,
+ 1.858106,
+ 2.320875,
+ 1.75,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 7,
+ "Parameters": [
+ 0.751169,
+ 0.823997,
+ 1.034008,
+ 0.587411,
+ 1.106686,
+ 1.350167,
+ 1.43616,
+ 25,
+ 1.011024,
+ 2.02162,
+ 2.525112,
+ 1.904,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 8,
+ "Parameters": [
+ 0.811925,
+ 0.890644,
+ 1.117641,
+ 0.634922,
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+ 1.55232,
+ 25,
+ 1.092798,
+ 2.185133,
+ 2.729349,
+ 2.058,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 9,
+ "Parameters": [
+ 0.872681,
+ 0.95729,
+ 1.201274,
+ 0.682434,
+ 1.285709,
+ 1.568577,
+ 1.66848,
+ 25,
+ 1.174572,
+ 2.348646,
+ 2.933586,
+ 2.212,
+ 0.075,
+ 0.3,
+ 40
+ ]
+ },
+ {
+ "Level": 10,
+ "Parameters": [
+ 0.938961,
+ 1.029996,
+ 1.29251,
+ 0.734264,
+ 1.383358,
+ 1.687709,
+ 1.7952,
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+ },
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+ "CD|{param5:F1}s",
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+ },
+ "Id": 10965,
+ "Name": "Ách Nguyệt Trỗi Dậy",
+ "Description": "Arlecchino tung ra Ách Nguyệt Huyết Hỏa Dực, thu hồi và xóa Chỉ Lệnh Nợ Máu ở xung quanh, gây Sát Thương Phạm Vi Nguyên Tố Hỏa, đồng thời xóa thời gian chờ của Kỹ Năng Nguyên Tố \"Vạn Vật Hóa Tro\" và hồi phục HP cho bản thân, lượng hồi phục căn cứ vào giá trị Khế Ước Sinh Mệnh và Tấn Công.\n\nTheo lý thuyết thường ngày của Teyvat thì mặt trăng ngoài trăng tròn ra đều là ẩn dụ của điềm xấu, chỉ được sử dụng bởi thuật giả kim và chiêm tinh.\nLiệu vầng trăng đỏ mà cô ấy mơ thấy có phải là điềm báo không? Phải, nhưng số phận bi thảm đó thuộc về những kẻ chọc giận cô.",
+ "Icon": "Skill_E_Arlecchino_01"
+ },
+ "Inherents": [
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+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
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+ "Parameters": [
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+ ]
+ }
+ ]
+ },
+ "Id": 962101,
+ "Name": "Chỉ Khổ Đau Mới Có Thể Bù Đắp",
+ "Description": "Chỉ Lệnh Nợ Máu có đặc tính sau:\n·Khi đánh bại kẻ địch mang Chỉ Lệnh Nợ Máu do bản thân Arlecchino gán lên, sẽ cung cấp cho Arlecchino Khế Ước Sinh Mệnh tương đương 130% Giới Hạn HP;\n·5s sau khi gán ấn, sẽ tăng cấp thành Chỉ Lệnh Nợ Máu - Kết. Khi thu hồi sẽ chuyển thành cung cấp Khế Ước Sinh Mệnh cho Arlecchino tương đương 130%.\nKhế Ước Sinh Mệnh được cung cấp bằng cách thức trên, giới hạn giá trị Khế Ước Sinh Mệnh sẽ không thể vượt quá giới hạn vốn có của Vạn Vật Hóa Tro.",
+ "Icon": "UI_Talent_S_Arlecchino_05"
+ },
+ {
+ "GroupId": 0,
+ "Proud": {
+ "Descriptions": [],
+ "Parameters": [
+ {
+ "Level": 1,
+ "Parameters": [
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+ 2000
+ ]
+ }
+ ]
+ },
+ "Id": 962201,
+ "Name": "Chỉ Sức Mạnh Mới Có Thể Bảo Vệ",
+ "Description": "Căn cứ vào mức Tấn Công vượt quá 1000 của Arlecchino, mỗi 100 điểm Tấn Công sẽ khiến Arlecchino nhận được 1% Kháng Vật Lý và Kháng Tất Cả Nguyên Tố. Tối đa tăng đến 20% Kháng Vật Lý và Kháng Tất Cả Nguyên Tố bằng cách này.",
+ "Icon": "UI_Talent_S_Arlecchino_06"
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+ {
+ "GroupId": 0,
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+ "Descriptions": [],
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+ ]
+ }
+ ]
+ },
+ "Id": 962301,
+ "Name": "Chỉ Ách Nguyệt Mới Có Thể Thấu Hiểu",
+ "Description": "Trong trạng thái chiến đấu, Arlecchino nhận 40% buff Sát Thương Nguyên Tố Hỏa, đồng thời chỉ có thể hồi phục HP thông qua Ách Nguyệt Trỗi Dậy.",
+ "Icon": "UI_Talent_S_Arlecchino_07"
+ }
+ ],
+ "Talents": [
+ {
+ "Id": 961,
+ "Name": "\"Tất Cả Thù Và Nợ Do Ta Tự Trả...\"",
+ "Description": "Bữa Tiệc Cái Chết Đỏ sẽ được cường hóa, giá trị gia tăng là 100%; Ngoài ra, khi Tấn Công Thường hoặc Trọng Kích trong trạng thái Bữa Tiệc Cái Chết Đỏ sẽ tăng khả năng Kháng Gián Đoạn của Arlecchino.",
+ "Icon": "UI_Talent_S_Arlecchino_01"
+ },
+ {
+ "Id": 962,
+ "Name": "\"Tất Cả Thưởng Và Phạt Do Ta Tự Ra...\"",
+ "Description": "Chỉ Lệnh Nợ Máu khi thi triển sẽ là Chỉ Lệnh Nợ Máu - Kết.\nKhi Arlecchino thu hồi Chỉ Lệnh Nợ Máu - Kết sẽ triệu hồi Ách Nguyệt Huyết Hỏa ở phía trước, gây Sát Thương Phạm Vi Nguyên Tố Hỏa tương đương với 900% Tấn Công của cô ấy, đồng thời khiến kháng vật lý và kháng tất cả nguyên tố của cô ấy tăng 20%, duy trì 15s. Hiệu quả này mỗi 10s tối đa kích hoạt một lần.\nCần mở khóa thiên phú \"Chỉ Khổ Đau Mới Có Thể Bù Đắp\".",
+ "Icon": "UI_Talent_S_Arlecchino_02"
+ },
+ {
+ "Id": 963,
+ "Name": "\"Ngươi Sẽ Trở Thành Thành Viên Mới Của Gia Đình Ta...\"",
+ "Description": "Cấp kỹ năng Tấn Công Thường - Lời Mời Trảm Thủ +3.\nTăng tối đa đến cấp 15.",
+ "Icon": "UI_Talent_U_Arlecchino_01"
+ },
+ {
+ "Id": 964,
+ "Name": "\"Sau Này, Các Ngươi Yêu Thương Tương Trợ Nhau...\"",
+ "Description": "Khi Arlecchino thu hồi Chỉ Lệnh Nợ Máu thành công, thời gian chờ của Ách Nguyệt Trỗi Dậy giảm 2s, đồng thời hồi phục 15 điểm Năng Lượng Nguyên Tố cho cô ấy. Hiệu quả này mỗi 10s tối đa kích hoạt một lần.",
+ "Icon": "UI_Talent_S_Arlecchino_03"
+ },
+ {
+ "Id": 965,
+ "Name": "\"Vì Một Mình Khác Gì Với Đã Chết...\"",
+ "Description": "Cấp kỹ năng Ách Nguyệt Trỗi Dậy +3.\nTăng tối đa đến cấp 15.",
+ "Icon": "UI_Talent_U_Arlecchino_02"
+ },
+ {
+ "Id": 966,
+ "Name": "\"Từ Nay Về Sau, Chúng Ta Sẽ Cùng Đón Cuộc Sống Mới.\"",
+ "Description": "Tăng sát thương của Ách Nguyệt Trỗi Dậy, mức tăng tương đương với Tấn Công của Arlecchino nhân với 700% tỉ lệ phần trăm của Khế Ước Sinh Mệnh hiện tại.\nTrong 20s sau khi thi triển Vạn Vật Hóa Tro, Tấn Công Thường và Kỹ Năng Nộ của Arlecchino tăng 10% Tỷ Lệ Bạo Kích và 70% Sát Thương Bạo Kích. Hiệu quả này mỗi 15s tối đa kích hoạt một lần.",
+ "Icon": "UI_Talent_S_Arlecchino_04"
+ }
+ ]
+ },
+ "FetterInfo": {
+ "Title": "Vầng Trăng Tai Họa",
+ "Detail": "Quan Chấp Hành thứ 4 của Fatui - Arlecchino. Nhà ngoại giao trầm tĩnh lạnh lùng, là \"Cha\" mà bọn trẻ vừa sợ hãi cũng vừa dựa dẫm trong Căn Nhà Hơi Ấm.",
+ "Association": 4,
+ "Native": "Fatui",
+ "BirthMonth": 8,
+ "BirthDay": 22,
+ "VisionBefore": "Hỏa",
+ "ConstellationBefore": "Cung Tịnh Luyện Hỏa",
+ "CvChinese": "黄莺",
+ "CvJapanese": "森なな子",
+ "CvEnglish": "Erin Yvette",
+ "CvKorean": "Lee Myung-hi",
+ "CookBonus": {
+ "OriginItemId": 108540,
+ "ItemId": 108674,
+ "InputList": [
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+ 100062,
+ 100076,
+ 101231
+ ]
+ },
+ "Fetters": [
+ {
+ "Title": "Lần đầu gặp mặt...",
+ "Context": "Tôi là The Knave, Arlecchino, Quan Chấp Hành thứ tư của Fatui, cũng là \"Cha\" mà những đứa trẻ trong Căn Nhà Hơi Ấm nhắc tới. Hy vọng chúng ta có thể hợp tác với nhau vui vẻ. Tôi nghĩ chuyện này cũng dễ dàng thôi, do bây giờ chúng ta vẫn chưa có lý do gì để xung đột, phải không?"
+ },
+ {
+ "Title": "Nói chuyện phiếm - Mắt",
+ "Context": "#Đừng cứ nhìn chằm chằm vào mắt tôi, tôi không đảm bảo {F#cô}{M#cậu} sẽ nhìn thấy được điều gì đâu."
+ },
+ {
+ "Title": "Nói chuyện phiếm - Gia Đình",
+ "Context": "Bọn trẻ đang làm gì vậy nhỉ? Hmm, cứ để bọn trẻ tự quyết định vậy."
+ },
+ {
+ "Title": "Nói chuyện phiếm - Báo Cáo",
+ "Context": "Có việc cần báo cáo với tôi sao? Nói đi, tôi đang nghe đây."
+ },
+ {
+ "Title": "Khi có sấm sét...",
+ "Context": "Đừng sợ, sấm sét cũng phải tránh xa chúng ta."
+ },
+ {
+ "Title": "Khi tuyết rơi...",
+ "Context": "Khi ở trong cái lạnh thì người ta mới nhớ đến sự ấm áp của ngọn lửa."
+ },
+ {
+ "Title": "Ánh nắng thật chan hòa...",
+ "Context": "Thời tiết như thế này sẽ thú vị hơn khi ngồi dưới bóng râm."
+ },
+ {
+ "Title": "Gió lớn quá...",
+ "Context": "#Đừng tùy tiện nói ra bí mật của mình, {F#cô}{M#cậu} không biết ngọn gió sẽ đưa chúng đi đâu đâu."
+ },
+ {
+ "Title": "Chào buổi sáng...",
+ "Context": "Chào buổi sáng, hôm nay có kế hoạch gì không?"
+ },
+ {
+ "Title": "Chào buổi trưa...",
+ "Context": "#Giữa trưa khi về nhà, tôi thường bắt gặp bọn trẻ nằm la liệt trên đất. Lúc này sẽ rất dễ cảm thấy buồn ngủ, {F#cô}{M#cậu} cũng nên nghỉ ngơi một chút rồi hẵng đi tiếp nhé."
+ },
+ {
+ "Title": "Chào buổi tối...",
+ "Context": "Có người nói mặt trăng giống như đôi mắt nhìn xuống nhân gian, chỉ là chúng ta đã quen với việc bị nó nhìn lấy thôi."
+ },
+ {
+ "Title": "Chúc ngủ ngon...",
+ "Context": "#Đến giờ đi ngủ rồi. Hửm? \"Không ngủ được\"? Vậy thì phải tự tìm cách rồi, tôi nghĩ {F#cô}{M#cậu} sẽ không thích phương án của tôi đâu."
+ },
+ {
+ "Title": "Về bản thân Arlecchino - Nhận Thức",
+ "Context": "Nhận thức rõ ràng về bản thân là chuyện không dễ dàng. Nhưng thường thì những người không làm được điều đó lại sống vui vẻ hơn."
+ },
+ {
+ "Title": "Về bản thân Arlecchino - Máu Lạnh",
+ "Context": "Thỉnh thoảng tôi có nghe được những lời thì thầm từ người khác, nói rằng tôi là một người máu lạnh, thủ đoạn tàn nhẫn. Tôi không có ý định đính chính, dẫu sao thì thành kiến sẽ luôn bao trùm lấy chân tướng, đó cũng là một điều tốt đối với tôi. Có điều, đúng là tôi cần phải dùng một số thủ đoạn để \"đáp ứng\" sự kỳ vọng của họ... Hy vọng họ có đủ thực lực và địa vị để sống sót dưới bàn tay của tôi."
+ },
+ {
+ "Title": "Về chúng ta - Nhượng Bộ",
+ "Context": "#Quan điểm của chúng ta không giống nhau, muốn kề vai sát cánh thì cả hai bên đều phải nhượng bộ. Có một vài bí mật tôi có thể chia sẻ, tuy nhiên những phần khác thì... đừng nên tìm hiểu sâu. Đây cũng là vì muốn tốt cho {F#cô}{M#cậu} thôi."
+ },
+ {
+ "Title": "Về chúng ta - Làm Khách",
+ "Context": "#Bọn trẻ rất thích nghe {F#cô}{M#cậu} kể chuyện, chúng thường hỏi tôi là khi nào {F#cô}{M#cậu} sẽ quay lại. Tôi hy vọng {F#cô}{M#cậu} sẽ không làm chúng cảm thấy thất vọng, vì khi sự kỳ vọng nào đó bị phản bội thì sẽ luôn đi kèm với một cái giá... Hy vọng {F#cô}{M#cậu} sẽ cân nhắc kỹ."
+ },
+ {
+ "Title": "Về Vision...",
+ "Context": "Trong một thời gian dài tôi không có nguyện vọng gì cả, cho đến một ngày tôi nảy sinh ý định ám sát Crucabena. Ý tưởng này lúc đó có vẻ rất hoang đường, dù sao thì bà ấy cũng là Quan Chấp Hành nổi tiếng từ lâu, và hầu hết võ nghệ của tôi đều do bà ấy truyền dạy.\nTuy nhiên, có vẻ như chúng ta chỉ cần khao khát điều gì đó với cường độ nhất định thì thần linh sẽ đáp lại. Cuối cùng thì tôi nhận được Vision. Sau khi trả một số cái giá, tôi đã thành công khống chế được nguồn sức mạnh này. Đệ tử muốn thắng sư phụ thì đúng là phải làm ra những chuyện đầy bất ngờ mà."
+ },
+ {
+ "Title": "Có gì muốn chia sẻ không...",
+ "Context": "\"Ngọn lửa chảy trong cơ thể tôi như nguồn máu\"... Đối với người bình thường mà nói thì đây chỉ là một câu nói vu vơ, nhưng đối với tôi, đó là sự thật phũ phàng về sự tồn tại."
+ },
+ {
+ "Title": "Những kiến thức thú vị - Cực Quang",
+ "Context": "Cực quang của Snezhnaya rất đẹp, rất đáng để đến đó chiêm ngưỡng."
+ },
+ {
+ "Title": "Những kiến thức thú vị - Nhện",
+ "Context": "#Tôi từng nuôi một con nhện tên Bambi. Nuôi nhện là một chuyện rất thú vị, so với những loại thú cưng như chó mèo thì nhện không thể thuần hóa. Nó sẽ không báo đáp {F#cô}{M#cậu}, và {F#cô}{M#cậu} cũng không cần gửi gắm tình cảm dư thừa vào nó. Đó là mối quan hệ hoàn hảo đối với tôi."
+ },
+ {
+ "Title": "Về Lyney...",
+ "Context": "Clervie từng hỏi tôi một câu: \"Gia đình thực sự\" là như thế nào? Tôi không thể trả lời, bởi vì Căn Nhà Hơi Ấm được tạo nên bởi những người \"không có nhà để về\".\nTôi gạt bỏ những chỗ bất hợp lý trong nhà, đưa ra quy tắc mới, giết chết Crucabena, trở thành \"Cha\" của bọn trẻ. Nhưng tôi biết rõ đây vẫn chưa thể xem là gia đình thực sự. Tôi sẽ giữ lại câu hỏi này, hy vọng một ngày nào đó Lyney sẽ đưa cho tôi câu trả lời mới."
+ },
+ {
+ "Title": "Về Lynette...",
+ "Context": "Tính cách trầm tĩnh là đặc điểm và cũng là ưu thế của Lynette, tôi tin cô bé đủ thông minh để hiểu được điều này. Cô bé có vai trò không thể thay thế trong tiểu đội đó, và làm vậy cũng khiến Lynette cảm thấy hạnh phúc. Thân là \"Cha\", tôi sẽ cho cô bé có đủ không gian để thể hiện tài năng của mình."
+ },
+ {
+ "Title": "Về Freminet...",
+ "Context": "#Nội tâm của Freminet rất phức tạp, ẩn chứa nhiều cảm xúc. Cậu ấy sẽ quy nhiều vấn đề không liên quan về phía bản thân, đồng thời cảm thấy buồn vì những điều đó. Những đứa trẻ khác chưa chắc hiểu được Freminet. Tôi thấy {F#cô}{M#cậu} rất tinh tế, có lẽ {F#cô}{M#cậu} và Freminet sẽ trở thành bạn thân đấy."
+ },
+ {
+ "Title": "Về Neuvillette...",
+ "Context": "Ngài Neuvillette cố tình duy trì \"khoảng cách\" trong cả công việc lẫn cá nhân. Nhiều người nói rằng ngài ấy vô cảm, nhưng tôi tin sự thật hoàn toàn ngược lại. Để tất cả chúng sinh được đối xử bình đẳng trước pháp luật thì cần phải có khoảng cách cảm xúc nhất định, bản chất của chuyện này đều bắt nguồn từ lòng tốt cả."
+ },
+ {
+ "Title": "Về Furina...",
+ "Context": "Tôi có nhờ Lyney mang nhiều loại bánh kem cho đoàn kịch của cô ấy để thưởng thức trong giờ dùng trà. Bánh kem do bọn trẻ tự tay làm, và dùng danh nghĩa \"khán giả nhiệt tình\" để tặng. Hy vọng cô ấy sẽ thích."
+ },
+ {
+ "Title": "Về Nữ Hoàng...",
+ "Context": "Khi tôi vào tù, chính Nữ Hoàng đã ân xá tội lỗi và ban cho tôi thân phận của Quan Chấp Hành. Tôi có thể cảm nhận được \"lòng nhân ái\" rất chân thành của cô ấy, không giống như những kẻ đạo đức giả vênh váo với lời lẽ khoa trương của họ. Thế nhưng... Lòng nhân ái này có thể làm tan chảy băng tuyết mênh mông hay không thì không ai biết được đáp án. Tôi chỉ có thể nói là nếu một ngày nào đó chúng tôi buộc phải xung đột, thì tôi sẽ giơ vũ khí chống lại cô ấy mà không hề do dự, bởi đó là sự kính trọng cao nhất mà tôi có thể bày tỏ."
+ },
+ {
+ "Title": "Về \"Pierro\"...",
+ "Context": "Là Quan Chấp Hành đầu tiên, mọi thứ về người này đều rất thần bí. Ông ta đã dễ dàng nhìn ra thân thế của tôi vào lần đầu gặp mặt, nhưng đến nay tôi vẫn biết rất ít về ông ta."
+ },
+ {
+ "Title": "Về \"Capitano\"...",
+ "Context": "Sức mạnh mà Capitano sở hữu khiến anh ta gánh vác thêm rất nhiều trách nhiệm. Nhưng theo tôi, cho dù không có sức mạnh to lớn thì anh ta vẫn là một người đáng được tôn trọng."
+ },
+ {
+ "Title": "Về \"Dottore\"...",
+ "Context": "Khi tôi vừa tiếp quản Căn Nhà Hơi Ấm thì hắn ta đã đề xuất với tôi rất nhiều kế hoạch hợp tác, bảo tôi giao những đứa trẻ \"bị đào thải\" cho hắn làm thí nghiệm rồi cùng hưởng thành quả. Nghe nói hắn hợp tác với người tiền nhiệm của tôi rất vui vẻ, nếu không phải cùng là Quan Chấp Hành thì tôi rất muốn tiễn hắn đi gặp người tiền nhiệm của tôi đấy."
+ },
+ {
+ "Title": "Về \"Columbina\"...",
+ "Context": "#Cô ấy là một Quan Chấp Hành vô cùng đặc biệt. Nếu {F#cô}{M#cậu} hỏi cô ấy một câu hỏi thì câu trả lời nhận được sẽ hoàn toàn không nằm trong dự tính, có khi thậm chí không phải là một đáp án phù hợp. Tuy nhiên, đó chắc chắn là một đáp án thú vị."
+ },
+ {
+ "Title": "Về \"Pulcinella\"...",
+ "Context": "Giống như ông ta không thích tôi, tôi cũng không có ấn tượng tốt gì về ông ta. Pulcinella là một thị trưởng đạt chuẩn, hoặc có thể nói là xuất sắc. Ông ta có thể dùng cái giá rất nhỏ để mang về lợi ích khổng lồ, được đánh giá cao trong giới chính trị. Nhưng tiếc là trong cái giá \"rất nhỏ\" ấy thường xuất hiện bóng dáng của Căn Nhà Hơi Ấm, nên sớm muộn gì chúng tôi cũng sẽ... Hừm."
+ },
+ {
+ "Title": "Về \"Sandrone\"...",
+ "Context": "Tôi không có hứng thú với cô ấy. Cô ấy đam mê nghiên cứu, nên rất ít khi lộ diện trước công chúng, rất nhiều sĩ quan thậm chí còn chưa từng gặp mặt. So với cái tên chia bản thân thành nhiều mảnh để phân công đi khắp nơi trên thế giới thì có thể nói rằng cô ấy nằm ở một thái cực khác."
+ },
+ {
+ "Title": "Về \"Pantalone\"...",
+ "Context": "Không thể phủ nhận rằng anh ta vừa có năng lực vừa có thủ đoạn, nhưng tôi cho rằng anh ta không \"tỉnh táo\". Anh ta có thể vạch ra kế hoạch vĩ đại, điều khiển nền kinh tế băng giá, nhưng điều thúc đẩy anh ta hành động vẫn là sự thù hận và căm phẫn ẩn sâu trong nội tâm. Người lý trí thường cho rằng bản thân có thể khống chế cảm xúc, nhưng sự tự tin này lại chính là điểm yếu lớn nhất."
+ },
+ {
+ "Title": "Về \"Signora\"...",
+ "Context": "Cô ấy và Pierro là hai Quan Chấp Hành đầu tiên mà tôi quen. Thái độ cao ngạo của cô ấy khi lần đầu đến thăm Căn Nhà Hơi Ấm đã khiến bọn trẻ không thích. Sau đó thì cô ấy mỗi lần đến thăm đều mang theo quà, thẳng thắn bày tỏ là \"ai không thích tôi thì sẽ không có phần\". Vì để có quà mà bọn trẻ đã đua nhau diễn kịch, cô ấy cũng hùa theo. Tôi đoán cô ấy rất thích cảm giác được những đứa trẻ vây quanh mình, điều này có lẽ bắt nguồn từ sự cô độc trong nội tâm của cô ấy... Đối với sự hy sinh của Signora, tôi vô cùng nuối tiếc, mong cô ấy có thể hội ngộ với người yêu đã mất của mình."
+ },
+ {
+ "Title": "Về \"Tartaglia\"...",
+ "Context": "Nói một cách công bằng thì tính cách của anh ta không phù hợp làm Quan Chấp Hành. Anh ta thường nghĩ tốt về người khác, cũng thường hay bị người khác lợi dụng. Đương nhiên, anh ta rất có năng khiếu và cũng không ngừng trưởng thành. Vì vậy, không cần phải vội để đánh giá anh ta."
+ },
+ {
+ "Title": "Muốn tìm hiểu Arlecchino - Điều thứ 1",
+ "Context": "#Muốn tìm hiểu về tôi? Đương nhiên là được. Dựa trên nguyên tắc tin tưởng lẫn nhau thì tôi sẽ không che giấu quá nhiều. Nhưng {F#cô}{M#cậu} đã sẵn sàng chưa? Bí mật còn sắc bén hơn cả đao kiếm, sự tò mò ngây thơ thường sẽ dẫn đến những nơi nguy hiểm."
+ },
+ {
+ "Title": "Muốn tìm hiểu Arlecchino - Điều thứ 2",
+ "Context": "#Khi {F#cô}{M#cậu} vung ra lưỡi kiếm sắc bén trong tay thì {F#cô}{M#cậu} sẽ cảm nhận được mỗi sinh mệnh đều có trọng lượng khác nhau. Có những kẻ thể hiện sự vinh quang và khác biệt ra ngoài, nhưng lại chỉ là chiếc vỏ rỗng vô vị, suy nghĩ cuối cùng trước khi chết vẫn là cầu xin để được sống sót. Có những người bề ngoài bình thường, nhưng linh hồn lại nặng đến bất ngờ. Cho dù là vậy thì cái chết đối với tất cả mọi người đều bình đẳng như nhau. Tàn nhẫn? Tôi chỉ nói sự thật thôi."
+ },
+ {
+ "Title": "Muốn tìm hiểu Arlecchino - Điều thứ 3",
+ "Context": "Snezhevich và Snezhevna... Những đứa trẻ dám nhảy múa bên ngọn lửa, dám mở to đôi mắt sáng của mình trong bóng tối... Tôi sẽ dốc hết sức dạy chúng cách đối diện với cuộc sống. Căn Nhà Hơi Ấm không cần phải lấy lòng ai... Giống như loài nhện, chúng tôi sẽ săn bất cứ thứ gì mình muốn."
+ },
+ {
+ "Title": "Muốn tìm hiểu Arlecchino - Điều thứ 4",
+ "Context": "Con người không thể chọn xuất thân của mình, thế giới luôn bất công như vậy đấy; Nhưng thế giới lại công bằng ở chỗ là mỗi người đều có quyền đấu tranh cho cuộc sống mình mong muốn. Tôi thu nhận bọn trẻ không phải để mong muốn được báo đáp, trên thực tế thì bọn trẻ hoàn toàn có thể rời đi để theo đuổi cuộc sống mới... Miễn là chúng trả được cái giá tương xứng."
+ },
+ {
+ "Title": "Muốn tìm hiểu Arlecchino - Điều thứ 5",
+ "Context": "Vận mệnh là một thứ rất kỳ diệu. Khi còn nhỏ, tôi có thể sử dụng một số sức mạnh đặc biệt, \"Mẹ\" cũng vì thế mà rất ưu ái tôi. Nhưng khi đó không ai biết bản chất của loại sức mạnh này là gì... Bao gồm cả tôi. Mọi người đều coi nó như lời nguyền trong huyết quản, nó khiến tôi trở nên mạnh mẽ, cũng khiến tôi đau khổ. Mãi cho đến khi tôi trở thành Quan Chấp Hành thì tôi mới biết được sự thật từ Pierro. Ông ta nói bản thân rất ngạc nhiên vì huyết mạch của \"Xích Nguyệt\" vẫn chưa chấm dứt. Nhưng số phận thật trớ trêu, Căn Nhà Hơi Ấm sau bao thăng trầm lại một lần nữa về lại với đứa trẻ mồ côi của dòng dõi Xích Nguyệt.\nVận mệnh sẽ đưa tôi đến một tương lai như thế nào? Rồi sẽ có một ngày tôi nhận được câu trả lời từ nó, và tôi cũng đã sẵn sàng để chém tan số phận bằng chính đôi tay của mình."
+ },
+ {
+ "Title": "Sở thích của Arlecchino...",
+ "Context": "Khi rảnh rỗi thì tôi sẽ quan sát côn trùng trong rừng một mình. Trò chơi giữa chúng rất thú vị, săn bắt, cạnh tranh, hợp tác... Một cá thể trông có vẻ mạnh mẽ chưa chắc có thể sống sót đến cuối cùng, chỉ một bước không cẩn thận là sẽ mất mạng ngay. Tôi quan sát chúng giãy giụa trước khi chết, giống như cách tôi ghi nhớ lại kết cục của những kẻ bại trận dưới tay tôi vậy."
+ },
+ {
+ "Title": "Nỗi buồn của Arlecchino...",
+ "Context": "Bọn trẻ hay nói rất nhiều những từ ngữ thịnh hành mà chỉ có chúng mới hiểu được, giống như những ám ngữ trong khi thực hiện nhiệm vụ vậy. Chúng cần một không gian của riêng mình, việc này tôi hiểu."
+ },
+ {
+ "Title": "Món ăn yêu thích...",
+ "Context": "Trong nhà thỉnh thoảng có tổ chức tiệc nướng, nguyên liệu đều do bọn trẻ tự chuẩn bị. Chúng rất thích tham gia vào bữa tiệc này, tôi cũng vậy. Dù sao thì ai cũng không thể đoán được là bữa tiệc lần tới sẽ thiếu vắng đi những gương mặt quen thuộc nào mà."
+ },
+ {
+ "Title": "Món ăn ghét...",
+ "Context": "Tôi không thích những món ăn có gia vị phức tạp, chúng sẽ che đi khứu giác và vị giác của người ăn. Để nguyên liệu giữ được hương vị vốn có cũng là một cách để tôn trọng chúng."
+ },
+ {
+ "Title": "Nhận Được Quà I",
+ "Context": "Tay nghề tốt đấy, có hứng thú mở lớp dạy nấu nướng trong Căn Nhà Hơi Ấm không?"
+ },
+ {
+ "Title": "Nhận Được Quà II",
+ "Context": "Hương vị cũng không tệ, có lẽ bọn trẻ sẽ thích."
+ },
+ {
+ "Title": "Nhận Được Quà III",
+ "Context": "#Cảm ơn tấm lòng của {F#cô}{M#cậu}, nhưng hương vị vẫn có rất nhiều khoảng trống để cải thiện."
+ },
+ {
+ "Title": "Sinh Nhật...",
+ "Context": "#Trong sổ ghi chép viết hôm nay là sinh nhật của {F#cô}{M#cậu}, đúng chứ? Sinh nhật thì phải náo nhiệt một chút, người ta luôn cần lý do để rời khỏi công việc bận rộn mà, dù là tổ chức cho bản thân hay cho người khác cũng vậy. Đến đây, tôi đã chuẩn bị tiệc trong Căn Nhà Hơi Ấm rồi, bọn trẻ cũng đang đợi {F#cô}{M#cậu} đấy."
+ },
+ {
+ "Title": "Cảm Giác Đột Phá - Khởi",
+ "Context": "Hãy luôn tiến về phía trước. Đừng bao giờ để sức mạnh ràng buộc mình."
+ },
+ {
+ "Title": "Cảm Giác Đột Phá - Thừa",
+ "Context": "Phẫn nộ sẽ dẫn đến kích động, phiền muộn sẽ dẫn đến do dự. Phải luôn nhớ điều chỉnh tâm lý của mình."
+ },
+ {
+ "Title": "Cảm Giác Đột Phá - Chuyển",
+ "Context": "Có người nói tôi quá nghiêm khắc, trên thực tế là tôi cũng sẽ như vậy với bản thân."
+ },
+ {
+ "Title": "Cảm Giác Đột Phá - Hợp",
+ "Context": "#Trong thời gian này tôi đã học được rất nhiều thứ từ {F#cô}{M#cậu}, hy vọng {F#cô}{M#cậu} cũng sẽ có được điều tương tự. Chúng ta hãy tiếp tục duy trì mối quan hệ thân thiện này nhé... Có thể sau này chúng ta sẽ đứng cùng chiến tuyến để đối phó với những vấn đề khó khăn đấy."
+ },
+ {
+ "Title": "Kỹ Năng Nguyên Tố I",
+ "Context": "Xuyên thấu."
+ },
+ {
+ "Title": "Kỹ Năng Nguyên Tố II",
+ "Context": "Phủ quyết."
+ },
+ {
+ "Title": "Kỹ Năng Nguyên Tố III",
+ "Context": "Trình diện."
+ },
+ {
+ "Title": "Kỹ Năng Nộ I",
+ "Context": "Kết thúc tại đây."
+ },
+ {
+ "Title": "Kỹ Năng Nộ II",
+ "Context": "Chứng kiến sự trỗi dậy của ta."
+ },
+ {
+ "Title": "Kỹ Năng Nộ III",
+ "Context": "Trường tồn như ánh trăng."
+ },
+ {
+ "Title": "Mở Rương I",
+ "Context": "Bất ngờ luôn là niềm vui lớn nhất."
+ },
+ {
+ "Title": "Mở Rương II",
+ "Context": "Thu hoạch không tệ."
+ },
+ {
+ "Title": "Mở Rương III",
+ "Context": "Kỷ niệm khoảnh khắc vui vẻ này nhé."
+ },
+ {
+ "Title": "HP Thấp I",
+ "Context": "Đáng khen."
+ },
+ {
+ "Title": "HP Thấp II",
+ "Context": "Đến lượt ta."
+ },
+ {
+ "Title": "HP Thấp III",
+ "Context": "Xem ra phải nghiêm túc hơn rồi đây."
+ },
+ {
+ "Title": "HP Đồng Hành Thấp I",
+ "Context": "Lui về sau."
+ },
+ {
+ "Title": "HP Đồng Hành Thấp II",
+ "Context": "Thay đổi kế hoạch."
+ },
+ {
+ "Title": "Ngã Xuống I",
+ "Context": "Lửa ấm... đã tắt..."
+ },
+ {
+ "Title": "Ngã Xuống II",
+ "Context": "Tiếng hát... của bọn trẻ..."
+ },
+ {
+ "Title": "Ngã Xuống III",
+ "Context": "Ta sẽ không chấp nhận số phận như vậy."
+ },
+ {
+ "Title": "Bị Trọng Kích I",
+ "Context": "Tầm thường."
+ },
+ {
+ "Title": "Bị Trọng Kích II",
+ "Context": "Tiếp tục."
+ },
+ {
+ "Title": "Vào Đội I",
+ "Context": "Đừng lo, tôi sẽ xử lý tốt."
+ },
+ {
+ "Title": "Vào Đội II",
+ "Context": "Gặp phải rắc rối không thể giải quyết sao?"
+ },
+ {
+ "Title": "Vào Đội III",
+ "Context": "Mong đây là một lần hợp tác có giá trị."
+ }
+ ],
+ "FetterStories": [
+ {
+ "Title": "Miêu Tả Nhân Vật",
+ "Context": "Khách Sạn Bouffes d'ete nằm ở Phố Vasari là một tòa kiến trúc xinh đẹp. Bề mặt tường sạch sẽ, cửa sổ sáng bóng, mỗi ngày đều có những đứa trẻ thanh lịch qua lại nơi này.\nKhác với những khách sạn xinh đẹp khác ở Đại Sảnh Fontaine, người đăng ký quyền sở hữu của Khách Sạn Bouffes d'ete không sống ở đây, thậm chí xung quanh cũng không có ai từng nghe đến tên cô ấy.\nTrên văn bản chỉ ký tên giả, còn người thống trị thật sự là người khác.\nKhi cánh cửa đóng lại, trong màn đêm vang lên những lời thì thầm của bọn trẻ, họ sẽ nhắc đến một cái tên: \"Cha\".\nNhắc đến \"Cha\", có người tỏ ra sùng bái, có người tỏ ra sợ hãi, cũng có người vẻ mặt phức tạp. Nhưng không có ngoại lệ, giọng điệu của họ đều rất cung kính.\nTổ chức mà bọn trẻ nương nhờ có tên là \"Căn Nhà Hơi Ấm\", thuộc về Fatui.\nNơi này thu nhận những đứa trẻ mồ côi đến từ khắp nơi trên thế giới, Khách Sạn Bouffes d'ete xa hoa chẳng qua cũng chỉ là một góc của \"nhà\".\nCòn \"Cha\" mà họ nhắc đến, cũng chính là gia chủ của Căn Nhà Hơi Ấm, vị Quan Chấp Hành thứ tư đương nhiệm của Fatui, \"The Knave\" Arlecchino.\nNgười đời thường hay lời ra tiếng vào về Fatui, nhưng đối với hầu hết những đứa trẻ trong nhà mà nói thì \"Cha\" là người quan trọng nhất trong cuộc đời họ.\n\"Bởi vì có 'Cha', nên nơi này mới thực sự giống 'Nhà'.\""
+ },
+ {
+ "Title": "Câu Chuyện Nhân Vật 1",
+ "Context": "Tất cả những ai từng tiếp xúc với Arlecchino hầu như đều cảm nhận được áp lực vô hình từ cô ấy.\nCô ấy luôn dễ dàng chiếm được thế thượng phong trong cuộc nói chuyện. Khi đôi mắt đặc biệt đó nhìn về đối phương, rất ít người có thể che giấu được bí mật trong nội tâm mà không thay đổi sắc mặt.\nCô ấy hành động cũng không bao giờ nương tay, giải quyết mọi thứ ngay cả trong lúc nói chuyện, thậm chí còn dọn dẹp một cách chu đáo, không để những người đến sau bị ảnh hưởng tâm lý.\nNhưng đây không phải là điểm khó đối phó nhất của Arlecchino, mà \"điều chưa biết\" mới là nguồn cơn của mọi sự sợ hãi.\nNgay cả những đứa trẻ ở bên cạnh cũng không thể nói là hiểu được cô ấy. Ví dụ như cô ấy thích và ghét những gì, hay cô ấy sẽ nghĩ gì khi nhìn xuống mặt biển.\nMỗi năm vào tháng tám, bọn trẻ đều vắt óc suy nghĩ xem nên chuẩn bị quà sinh nhật gì cho Arlecchino, còn vẻ mặt khi nhận được quà của cô ấy đều như nhau.\nCho tới năm ngoái, Freminet bị một con thằn lằn từ trên trần nhà rơi xuống làm giật mình, Lynette nhanh tay bắt được \"kẻ xâm nhập\" nhỏ bé đó và tiện tay tìm cái bát úp vào nó.\nCon thằn lằn trong bát đó bị Arlecchino mới về nhà xem như là quà của năm đó.\nHôm sau, Lyney đến văn phòng của \"Cha\" để báo cáo công việc, trong chiếc lồng nuôi nhốt trên bàn xuất hiện hình bóng quen thuộc.\nNhiệt độ và độ ẩm trong lồng rất thích hợp, thằn lằn xem ra cũng rất tận hưởng đấy.\n\"'Cha' hình như có kinh nghiệm nuôi bò sát nhỉ.\"\nArlecchino nâng ly trà lên, Lyney liền rời mắt khỏi con thằn lằn đó ngay, nhưng trong lòng đã ghi nhớ lại điểm này.\nNhững đứa trẻ đúng là luôn nắm bắt mọi cơ hội để thân thiết với \"Cha\" mà.\nSau đó, Lyney, Lynette và Freminet đã thu thập rất nhiều kiến thức về việc nuôi thằn lằn, muốn lần sau gặp mặt \"Cha\" sẽ có thể nói chuyện thêm vài câu.\nNhưng vài ngày sau, khi Lyney bước vào văn phòng thì lại thấy chiếc lồng trống rỗng.\n\"'Cha'... Con thằn lằn đó đâu?\"\n\"Nó đã nhiều lần thử mở nắp lồng, nên Cha đã trả tự do cho nó rồi. Tuy thời gian tiếp xúc ngắn ngủi, nhưng đây cũng là sự lựa chọn của nó.\"\nNgữ khí của Arlecchino rất bình thản, nhưng khi nhìn thấy Lyney đang bối rối thì cô ấy lại tiện tay chỉ vào con chim ở ngoài bệ cửa sổ.\n\"Con thằn lằn tự do không bao lâu thì đã vào bụng nó rồi. Nó đang xin thêm đấy... Đuổi nó đi giùm ta đi.\""
+ },
+ {
+ "Title": "Câu Chuyện Nhân Vật 2",
+ "Context": "Yêu cái đẹp là bản tính của con người, những đứa trẻ trong tuổi dậy thì đều nhận ra đẹp xấu là gì. Họ bắt đầu lén đeo trang sức và tự dùng kéo để sửa tóc trước trán.\nĐôi chút nổi loạn này thì \"Cha\" sẽ không để bụng, cũng sẽ không can thiệp.\nNhưng nếu có đứa trẻ nào không chịu tháo dây chuyền xuống, khiến cho tung tích bị bại lộ trong lúc làm nhiệm vụ buổi tối... Thì chuyện này sẽ nằm trong phạm trù giáo huấn của \"Cha\".\nArlecchino mang theo một chiếc túi đeo tay tinh xảo đi vào phòng của cô gái đó.\nCô gái biết mình đã phạm lỗi, nên đã tháo dây chuyền xuống đặt lên bàn, sợ hãi đứng bên cạnh.\nArlecchino cầm sợi dây chuyền lên nhìn, rồi đi về phía đứa trẻ đó, đeo sợi dây chuyền lên cổ cô gái.\nArlecchino nhấc những lọn tóc vàng ở hai bên tai đứa trẻ lên: \"Ồ, quả nhiên là có xỏ lỗ tai nhỉ.\"\n\"Cha\" lại lấy dải lụa và bông tai ngọc thạch từ trong túi ra, quấn tóc cô gái lên, đeo trang sức đắt tiền cho cô ấy.\nArlecchino đỡ lấy bờ vai thiếu nữ và đi tới trước gương. Cô gái đeo đá quý trong gương tựa như đóa tường vi thanh lịch, cho dù trong lòng có bất an ra sao thì vẻ đẹp của cô ấy cũng không thể phủ nhận.\n\"Các ngươi bắt đầu yêu cái đẹp rồi, điều này rất bình thường. Nhưng để những thứ đẹp đẽ này kích động cảm xúc hư vinh, làm lung lay tâm trí thì sẽ không tốt.\"\nThiếu nữ sợ hãi và bất an nói: \"Xin lỗi, thưa 'Cha'.\"\nCô run rẩy đưa bàn tay về phía tai, vội vàng muốn tháo viên ngọc, \"Con đảm bảo sẽ không có lần sau nữa đâu...\"\nTrong gương phản chiếu gương mặt bình thản của \"Cha\", nụ cười của cô ấy dường như chưa bao giờ thay đổi.\n\"Suỵt... Đừng căng thẳng. Con người thường hay cố chấp với những thứ không thể có được, ta cũng không hy vọng con sau này sẽ tô điểm lại ký ức trong sự tiếc nuối.\"\n\"Cứ đeo đi. Sau khi quen rồi thì sẽ hiểu được đá quý dù có đẹp đến đâu thì cũng chỉ là món đồ lạnh lẽo và chết chóc.\"\n\"Đây là bài học mới... Hãy tìm hiểu cảm xúc của bản thân từ đâu mà đến. Khống chế nó, lợi dụng nó, chứ không phải bị nó chi phối.\""
+ },
+ {
+ "Title": "Câu Chuyện Nhân Vật 3",
+ "Context": "Trước khi \"Cha\" viết lại quy tắc trong nhà thì Căn Nhà Hơi Ấm có một diện mạo khác.\nArlecchino đời trước có tên là Crucabena. Đương nhiên, rất ít người gọi thẳng tên bà ấy, bọn trẻ cũng thường gọi bà ấy là \"Mẹ\".\nBà ấy dường như là một người mẹ hoàn hảo: Nụ cười thân thiện, thái độ hiền hòa, chăm sóc người nhà rất chu đáo, lại còn kể những câu chuyện hay cho bọn trẻ nghe.\nThế nhưng, nếu là một người lớn lên trong môi trường bình thường, thì khi nghe câu chuyện bà ấy kể chắc chắn sẽ cảm thấy rùng mình...\nBà ấy mang những chuyện tàn khốc đến cực đoan gói lại thành câu chuyện cổ tích xinh đẹp, dẫn dắt các thành viên trong Căn Nhà Hơi Ấm tàn sát lẫn nhau, cho đến khi chọn ra được \"vị vua\" mạnh nhất.\nMặc dù tự xưng là mẹ, nhưng bà ấy chưa từng coi nơi này là \"Nhà\". Vô số sự hy sinh trong mắt bà ấy cũng chỉ là một thí nghiệm thú vị.\n...\nTrước khi kế nhiệm vị trí The Knave và đổi tên thành Arlecchino, thiếu nữ đó có một cái tên khác là Peruere.\nCô ấy giống như những người khác trong Căn Nhà Hơi Ấm, đều là những đứa trẻ mồ côi không rõ lai lịch, là \"con\" của \"Mẹ\".\nRất nhiều người biết rằng, \"Mẹ\" rất yêu quý Peruere, hơn xa đứa con gái ruột của mình là Clervie.\nVì vậy, nhiều người đến cuối cùng cũng không hiểu, tại sao Peruere lại báo đáp \"Mẹ\" bằng một màn ám sát hoành tráng...\nNhững thí nghiệm điên cuồng của Crucabena được đặt ở một nơi xa xôi, rất ít người biết được.\nCòn người giết chết Crucabena là Peruere thì lại gánh lấy tội danh \"giết mẹ\", không ai là không biết đến sự điên cuồng của cô ấy.\n...\nSau khi mọi chuyện lắng xuống, Peruere trước đây... Cũng chính là Arlecchino của hiện tại chưa từng chủ động giải thích điều gì.\nCô mặc cho lời đồn lan truyền khắp nơi, thậm chí còn thêu dệt sau lưng.\nDù là làm nhà ngoại giao hay sát thủ, điều quan trọng nhất vẫn là nhìn rõ bản chất của đối thủ và khiến bản thân ẩn trong màn sương mù.\nNơi cô ấy giết \"Mẹ\" giờ đây có một bia mộ nhỏ, trên đó có điếu văn do chính tay cô ấy viết.\n\"Chôn vùi ánh hoàng hôn ở đây, chào đón ánh bình minh trỗi dậy.\""
+ },
+ {
+ "Title": "Câu Chuyện Nhân Vật 4",
+ "Context": "Để che giấu xuất thân của mình và thiêu rụi chân tướng trong lửa, Arlecchino thường tuyên bố bản thân là người Fontaine.\nNhưng sự thật là từ khi còn rất nhỏ, cô ấy đã phát hiện ra mình có thể điều khiển một loại lửa đặc biệt.\nTrong \"nhà\" không ai biết loại sức mạnh này, nên họ đều rất tò mò. Nhưng đối với cô bé mà nói, đó không phải là bản lĩnh gì đáng để khoe khoang, mà nó giống như một loại lời nguyền hơn.\nMỗi khi cô ấy lơ là phòng bị thì loại sức mạnh mất kiểm soát đó sẽ xâm chiếm cơ thể cô ấy. Đầu tiên là đầu ngón tay, sau đó là lòng bàn tay, tiếp đến là cánh tay...\nHoa văn đen kịt ấy giống như than củi sau khi bị đốt, còn bản thân cô ấy giống như bó củi đang bốc cháy vậy.\nArlecchino mơ hồ có một dự cảm: Nếu bóng đen ấy lan dần lên vai và xâm nhập vào tim, thì sự tồn tại của cô ấy chắc sẽ có sự \"thay đổi\" nào đó.\nCó lẽ, đó chính là thời khắc mà số phận sẽ bày ra trước mặt cô.\n...\nNgoài việc xâm chiếm cơ thể, ngọn lửa này còn mang đến cho cô ấy những rắc rối khác.\nNgười bị ngọn lửa thiêu rụi sẽ để lại \"tàn ảnh\". Đôi khi là những mảnh ký ức, đôi khi là những màu sắc khiến người ta hoa mắt.\nNgười ngã xuống trong tay cô ngày càng nhiều, Arlecchino có thể nghe được đủ loại âm thanh.\nTiếng gào thét, bi thán và chửi rủa đôi khi sẽ đánh thức cô khỏi giấc mơ, Arlecchino đã quen với điều đó. Dù sao thì cô cũng rất ít khi trải nghiệm được những giấc mơ đẹp đáng lưu luyến, vì trong giấc mơ hầu hết đều là vầng trăng đỏ và vùng đất hoang vu.\nTrong một vài khả năng nhỏ, những tàn ảnh này sẽ được lưu lại khá hoàn chỉnh, trở thành một vài \"cá thể có ý thức\".\nTuy không đặc biệt như \"tàn ảnh của Clervie\", nhưng họ sẽ xuất hiện bên cạnh Arlecchino, giúp cô xua tan những tạp âm khác, mang đến cho cô những giây phút thư giãn hiếm có.\nGiống như những đứa trẻ đang chơi đùa vậy, đôi khi tụ họp lại với nhau, đôi khi lại vô cớ xa cách.\nArlecchino nhớ họ là ai khi còn sống, nhưng cô ấy chưa bao giờ gọi tên họ."
+ },
+ {
+ "Title": "Câu Chuyện Nhân Vật 5",
+ "Context": "Sau khi gặp Nữ Hoàng, nhận Delusion và kế thừa cái tên \"Arlecchino\", The Knave trẻ tuổi nhận được một cuộc gặp gỡ riêng.\nBiểu cảm của Quan Thống Lĩnh \"Pierro\" ẩn sau chiếc mặt nạ nửa mặt.\n\"Ta biết trong lòng cô vẫn còn bất mãn và nghi ngờ. Vì vậy, ta sẵn lòng trả lời cô năm câu hỏi, về thế giới... hoặc là về bản thân cô.\"\n\"Cô không cần phải yêu cầu ta đảm bảo hay hỏi về cương lĩnh của Fatui, hoặc là lý tưởng của Nữ Hoàng. Ta sẽ trả lời mà không chút do dự.\"\nĐối diện với Pierro có thái độ thẳng thắn đó, Arlecchino không hoàn toàn tin tưởng.\n\"Vậy tôi cũng phải nói rõ, tôi từ chối bất kỳ câu trả lời mơ hồ, úp mở, chơi chữ hoặc bất kỳ lời nói dối nào.\"\n\"Rất thận trọng, vậy để ta trả lời câu hỏi đầu tiên trong lòng cô nhé. Tại sao lại chọn cô, và tại sao cô phải chấp nhận sự lựa chọn đó... 'Người chưa trưởng thành sẽ chết vì lý tưởng nào đó, còn người trưởng thành sẽ sẵn sàng tồn tại để hoàn thành mục tiêu.'\"\n...\n\"Câu hỏi thứ ba. Vầng trăng đỏ mà tôi vẫn luôn mơ thấy, và cả sức mạnh của tôi rốt cuộc là thế nào?\"\n\"Ta từng phục vụ cho triều đại cuối cùng của vương quốc cổ xưa dưới lòng đất, tên của nó là 'Hắc Nhật', còn vương triều trước đó tên là 'Xích Nguyệt'. Bí mật về xuất thân của cô và bản thân cô... Cô hãy đi mua một quyển 'Hleobranto Innamorato' để đọc đi. Khi còn chuyên tâm vào học thuật thì ta không đọc loại truyện này nhiều, trùng hợp là quyển này ta có đọc qua. Mặc dù tình tiết có đôi phần hư cấu, nhưng không có sai sót gì trong những chi tiết quan trọng.\"\n...\n\"Câu hỏi thứ năm, khi mọi thứ kết thúc, tôi và mọi người trong Căn Nhà Hơi Ấm sẽ như thế nào?\"\n\"Thành thật mà nói, trong lý tưởng của ta không có bất kỳ ai trong số các người, ta chỉ muốn thực hiện 'Đạo Nghĩa Điên Rồ'. Nhưng ta có thể đảm bảo, Nữ Hoàng sau đó sẽ trở lại là vị thần yêu thương tất cả mọi người. Trong lý tưởng của cô ấy, tất cả mọi người đều sẽ được như mong muốn.\"\nCho dù \"Đạo Nghĩa Điên Rồ\" vẫn là đáp án úp mở, nhưng cô ấy đã chấp nhận đáp án này. Bây giờ năm câu hỏi của cô ấy đã kết thúc, màn sương che mờ đôi mắt dần tan đi.\n\"Arlecchino.\"\nCô ấy bị tiếng gọi của Pierro gọi lại khi rời đi, cô ấy quay đầu nhìn.\n\"So với việc thế giới này trông như thế nào, thì cô nên suy nghĩ xem nó nên đi về đâu là được rồi.\"\nCô ấy quay người tiếp tục bước đi, để lại đáp án là tiếng bước chân đang dần xa."
+ },
+ {
+ "Title": "\"Marelle\"",
+ "Context": "Để duy trì sự bí mật và an toàn cho những lần hành động, các thành viên trong Căn Nhà Hơi Ấm đã thiết lập rất nhiều ám hiệu, trong đó có một ám ngữ là \"Marelle\" do đích thân Arlecchino chọn ra.\n\"Marelle\" là một trò chơi được trẻ em Fontaine yêu thích. Dùng bút vẽ vài ô có trật tự trên mặt đất, sau khi ném bao cát vào ô thì sẽ lần lượt nhảy vào và nhảy ra theo quy tắc nhất định.\nKhông biết trò chơi này bắt đầu lưu hành từ khi nào, cũng không biết quy tắc là do ai sáng tạo ra, chỉ biết là những đứa trẻ ở Căn Nhà Hơi Ấm khi còn nhỏ sẽ được những đứa trẻ lớn hơn dẫn chúng đi chơi \"Marelle\".\nNhững bước nhảy nhẹ nhàng, tiếng cười vui vẻ, ký ức của \"Marelle\" luôn gắn liền với những khung cảnh đẹp lấp lánh như ánh mặt trời.\nCho nên ban đầu bọn trẻ đều rất tò mò, tại sao \"Cha\" lại do dự giữa \"thoải mái\" và \"nguy hiểm\" khi đặt hàm ý cho ám ngữ này.\nMọi người không biết rằng, trước đây ở Căn Nhà Hơi Ấm thì Marelle không phải là một trò chơi.\nLúc đó, dưới sự quan sát của người lớn, trẻ con phải lần lượt nhảy vào ô trống được vẽ trên đất. Không được lấn vạch, không được sai nhịp.\nKhông cần phải hỏi về hình phạt khi nhảy sai, vì bên ngoài ô đặt đầy những lưỡi dao hướng lên trời.\nNgười không thể khống chế thăng bằng, không đủ thể lực hay vì sợ hãi mà phạm sai lầm... Quá nhiều người đã nằm lại bên ngoài ô, mặt đất đỏ thẫm dường như đang kể lại quá khứ đau đớn đó.\nKhông ai có thể liên tưởng nó với sự \"thoải mái\". Quả thực, ít ai có thể nói về nó mà không tái mặt.\nNhưng sau khi do dự, Arlecchino đương nhiệm vẫn lựa chọn hàm ý \"thoải mái\" cho ám ngữ.\nMarelle đã không còn liên quan gì đến \"nguy hiểm\" nữa. Nhắc đến trò chơi này, những gì xuất hiện trong đầu mọi người đều là nụ cười của nhau.\nVậy thì hãy để những ký ức không vui đó ở lại trong tim cô ấy thôi vậy. Gạt đi máu và cát bụi, bọn trẻ nên nhìn thấy tương lai rộng lớn hơn."
+ },
+ {
+ "Title": "Vision",
+ "Context": "Sức mạnh của Arlecchino đến từ nhiều nguồn.\nÁch Nguyệt Huyết Hỏa cổ xưa đang thiêu đốt trong cơ thể cô, dòng máu cao quý vừa là lời nguyền vừa là thiên phú, đây là nền tảng cơ bản của cô ấy.\nNữ Hoàng nhân từ đã tha thứ cho tội lỗi giết mẹ của Arlecchino, Delusion tượng trưng cho vinh quang là minh chứng cho sự ưu ái của Nữ Hoàng, đó là lần thứ ba cô ấy có được sức mạnh.\nTrong thời gian đó, cô từng có được một viên Vision, lúc đó cô ấy vẫn còn dùng cái tên \"Peruere\".\nKhi Clervie còn sống, Peruere đã từng đề xuất kế hoạch ám sát \"Mẹ\". Có lẽ vì thiếu tự tin, hoặc là do sự ràng buộc của tình thân, Clervie đã không đồng ý.\nKhi cơ thể bị lưỡi kiếm lạnh lẽo đâm xuyên qua, vận mệnh của Clervie cũng đã kết thúc. Ít nhất là vào khoảnh khắc cô ấy đón nhận cái chết thì bản thân đã cảm thấy hạnh phúc, bởi vì cô ấy đã tìm được sự tự do cho riêng mình.\nNhưng đối với người còn sống là Peruere mà nói thì bánh xe vận mệnh mới chỉ bắt đầu xoay.\nThí nghiệm chọn \"vua\" đã kết thúc, nhưng dã tâm của \"Mẹ\" vẫn chưa dừng lại.\nPeruere quyết định một mình gánh vác kế hoạch bị gác lại đó.\nKể từ hôm đó, Peruere đã lặng lẽ tính toán sự chênh lệch giữa mình và \"Mẹ\". Võ nghệ của cô được \"Mẹ\" truyền dạy cho, sức mạnh trong huyết mạch cũng bị \"Mẹ\" nhìn thấu cả.\nVị vua nổi trội trong đám trẻ đối với trưởng bối mà nói thì vẫn chỉ là một chú chim non.\nNhưng Peruere chưa từng học cách từ bỏ trong cuộc sống gian nan.\nPeruere không ngừng rèn luyện bản thân, mặc cho cơ thể chi chít vết sẹo trong những lần đối đầu, mặc cho Ách Nguyệt Huyết Hỏa nhuộm đen cánh tay của mình.\nSau đó, vào một đêm trăng sáng, một viên Vision vô tình xuất hiện trước mắt cô.\nViên Vision tròn trịa vừa hay che lấp mặt trăng, ánh sáng lấp lánh như ngọc đã nhuộm đỏ vầng trăng sáng rực rỡ...\nĐây là nguyện vọng của cô ấy sao? Hay chỉ là kết quả của hàng trăm lần suy nghĩ bất kể ngày đêm?\nCâu hỏi này chắc chắn sẽ không có đáp án, cô cũng không cố chấp với câu hỏi đó.\nCô ấy chỉ lặng lẽ giấu viên Vision ở nơi gần trái tim nhất, sau đó sẽ mang chút \"bất ngờ\" đến cho \"Mẹ\".\nLà một Quan Chấp Hành Fatui, Arlecchino không hề cúi đầu trước bất kỳ vị thần nào, nhưng cô ấy vẫn luôn bảo quản viên Vision cẩn thận, thứ tượng trưng cho thể chế của Thất Thần.\nVì đây là minh chứng cho việc cô chống lại số phận và nắm giữ tương lai của chính mình."
+ }
+ ]
+ },
+ "Costumes": [
+ {
+ "Id": 209600,
+ "Name": "Ánh Trăng",
+ "Description": "Phong cách của Arlecchino. Ánh trăng tai họa cổ xưa một lần nữa mọc lên trong giấc mơ, bao bọc lấy cô bằng ánh đỏ lạnh lẽo. Dưới ánh trăng chứng kiến, cô sẽ nốc cạn ly sinh mạng cho đến khi vận mệnh nghiệt ngã kết thúc.",
+ "IsDefault": true
+ }
+ ],
+ "CultivationItems": [
+ 104114,
+ 113059,
+ 101236,
+ 112034,
+ 104346,
+ 113060
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/VI/AvatarPromote.json b/Genshin/VI/AvatarPromote.json
index 0d817c4d..67b6d54a 100644
--- a/Genshin/VI/AvatarPromote.json
+++ b/Genshin/VI/AvatarPromote.json
@@ -12318,5 +12318,159 @@
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+ "Id": 96,
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+ "AddProperties": [
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}
]
\ No newline at end of file
diff --git a/Genshin/VI/Chapter.json b/Genshin/VI/Chapter.json
index 88f7dbe4..3542120c 100644
--- a/Genshin/VI/Chapter.json
+++ b/Genshin/VI/Chapter.json
@@ -2668,7 +2668,7 @@
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{
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- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400403,
"EndQuestId": 400617,
"NeedPlayerLevel": 40,
@@ -2682,7 +2682,7 @@
},
{
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- "GroupId": 0,
+ "GroupId": 1401,
"BeginQuestId": 400002,
"EndQuestId": 400221,
"NeedPlayerLevel": 40,
@@ -2696,7 +2696,7 @@
},
{
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- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 401103,
"EndQuestId": 401810,
"NeedPlayerLevel": 40,
@@ -2710,7 +2710,7 @@
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{
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- "GroupId": 0,
+ "GroupId": 1403,
"BeginQuestId": 400711,
"EndQuestId": 401906,
"NeedPlayerLevel": 40,
@@ -2724,7 +2724,7 @@
},
{
"Id": 1405,
- "GroupId": 0,
+ "GroupId": 1405,
"BeginQuestId": 402303,
"EndQuestId": 402511,
"NeedPlayerLevel": 40,
@@ -2904,6 +2904,34 @@
"CityId": 0,
"QuestType": 2
},
+ {
+ "Id": 2047,
+ "GroupId": 0,
+ "BeginQuestId": 1402308,
+ "EndQuestId": 1402608,
+ "NeedPlayerLevel": 40,
+ "Number": "Chương Tịnh Luyện Hỏa - Màn 1",
+ "Title": "Khi Lửa Ấm Lụi Tàn",
+ "Icon": "UI_ChapterIcon_Arlecchino",
+ "ImageTitle": "Arlecchino",
+ "SerialNumberIcon": "UI_QuestType_Chapter_1",
+ "CityId": 0,
+ "QuestType": 2
+ },
+ {
+ "Id": 2049,
+ "GroupId": 0,
+ "BeginQuestId": 1303502,
+ "EndQuestId": 1303907,
+ "NeedPlayerLevel": 40,
+ "Number": "Chương Kim Lang - Màn 2",
+ "Title": "Người Thủ Hộ Lời Thề",
+ "Icon": "UI_ChapterIcon_Cyno",
+ "ImageTitle": "Cyno",
+ "SerialNumberIcon": "UI_QuestType_Chapter_2",
+ "CityId": 0,
+ "QuestType": 2
+ },
{
"Id": 10106,
"GroupId": 0,
@@ -2918,7 +2946,7 @@
},
{
"Id": 10108,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009203,
"EndQuestId": 4009216,
"NeedPlayerLevel": 0,
@@ -2931,7 +2959,7 @@
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{
"Id": 10109,
- "GroupId": 0,
+ "GroupId": 10108,
"BeginQuestId": 4009303,
"EndQuestId": 4009311,
"NeedPlayerLevel": 0,
@@ -2944,7 +2972,7 @@
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{
"Id": 10110,
- "GroupId": 0,
+ "GroupId": 10110,
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"EndQuestId": 4008913,
"NeedPlayerLevel": 0,
@@ -2957,7 +2985,7 @@
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{
"Id": 10111,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009002,
"EndQuestId": 4009012,
"NeedPlayerLevel": 0,
@@ -2970,7 +2998,7 @@
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{
"Id": 10112,
- "GroupId": 0,
+ "GroupId": 10110,
"BeginQuestId": 4009103,
"EndQuestId": 4009116,
"NeedPlayerLevel": 0,
@@ -2983,7 +3011,7 @@
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{
"Id": 10113,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010702,
"EndQuestId": 4010718,
"NeedPlayerLevel": 32,
@@ -2996,7 +3024,7 @@
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{
"Id": 10114,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010803,
"EndQuestId": 4010819,
"NeedPlayerLevel": 32,
@@ -3009,7 +3037,7 @@
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{
"Id": 10115,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4010903,
"EndQuestId": 4010913,
"NeedPlayerLevel": 32,
@@ -3022,7 +3050,7 @@
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{
"Id": 10116,
- "GroupId": 0,
+ "GroupId": 10113,
"BeginQuestId": 4011003,
"EndQuestId": 4011012,
"NeedPlayerLevel": 32,
@@ -3035,7 +3063,7 @@
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{
"Id": 10117,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011301,
"EndQuestId": 4011417,
"NeedPlayerLevel": 0,
@@ -3048,7 +3076,7 @@
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{
"Id": 10118,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011509,
"EndQuestId": 4011515,
"NeedPlayerLevel": 0,
@@ -3061,7 +3089,7 @@
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{
"Id": 10119,
- "GroupId": 0,
+ "GroupId": 10117,
"BeginQuestId": 4011603,
"EndQuestId": 4011908,
"NeedPlayerLevel": 0,
@@ -3074,7 +3102,7 @@
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{
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- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012303,
"EndQuestId": 4012313,
"NeedPlayerLevel": 0,
@@ -3087,7 +3115,7 @@
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{
"Id": 10128,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012403,
"EndQuestId": 4012412,
"NeedPlayerLevel": 0,
@@ -3100,7 +3128,7 @@
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{
"Id": 10129,
- "GroupId": 0,
+ "GroupId": 10127,
"BeginQuestId": 4012603,
"EndQuestId": 4012610,
"NeedPlayerLevel": 0,
@@ -3125,7 +3153,7 @@
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{
"Id": 10157,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012811,
"EndQuestId": 4012806,
"NeedPlayerLevel": 0,
@@ -3138,7 +3166,7 @@
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{
"Id": 10158,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4012901,
"EndQuestId": 4012908,
"NeedPlayerLevel": 0,
@@ -3151,7 +3179,7 @@
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{
"Id": 10159,
- "GroupId": 0,
+ "GroupId": 10157,
"BeginQuestId": 4013002,
"EndQuestId": 4013013,
"NeedPlayerLevel": 0,
@@ -3176,52 +3204,52 @@
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{
"Id": 10161,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013202,
"EndQuestId": 4013208,
"NeedPlayerLevel": 0,
- "Number": "Tường Vi Và Hỏa Mai - Màn 1",
+ "Number": "Hỏa Mai Và Tường Vi - Màn 1",
"Title": "Tiếng Súng Phá Vỡ Sự Yên Tĩnh",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10162,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013301,
"EndQuestId": 4013309,
"NeedPlayerLevel": 0,
- "Number": "Tường Vi Và Hỏa Mai - Màn 2",
+ "Number": "Hỏa Mai Và Tường Vi - Màn 2",
"Title": "Thật Giả Trong Và Ngoài Khung Hình",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10163,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013401,
"EndQuestId": 4013404,
"NeedPlayerLevel": 0,
- "Number": "Tường Vi Và Hỏa Mai - Màn 3",
+ "Number": "Hỏa Mai Và Tường Vi - Màn 3",
"Title": "Hòn Đảo Cô Độc Trong Màn Sương",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
},
{
"Id": 10164,
- "GroupId": 0,
+ "GroupId": 10161,
"BeginQuestId": 4013501,
"EndQuestId": 4013515,
"NeedPlayerLevel": 0,
- "Number": "Tường Vi Và Hỏa Mai - Màn 4",
+ "Number": "Hỏa Mai Và Tường Vi - Màn 4",
"Title": "Tường Vi Nở Về Đâu",
- "Icon": "UI_ChapterIcon_Filmfest",
+ "Icon": "UI_ChapterIcon_Fontaine",
"SerialNumberIcon": "",
"CityId": 0,
"QuestType": 3
@@ -3342,6 +3370,97 @@
"CityId": 0,
"QuestType": 3
},
+ {
+ "Id": 10181,
+ "GroupId": 10181,
+ "BeginQuestId": 7419403,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Thánh Ca Hòa Hợp - Chương 3",
+ "Title": "Khúc Vọng Tưởng Của Pharsalia",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10182,
+ "GroupId": 0,
+ "BeginQuestId": 7418301,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Thánh Ca Hòa Hợp - Chương 2",
+ "Title": "Tù Nhân Trong Xiềng Xích",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10183,
+ "GroupId": 0,
+ "BeginQuestId": 7418420,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Thánh Ca Hòa Hợp - Dạo Đầu",
+ "Title": "Giấc Mơ Quỷ Dị",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10184,
+ "GroupId": 0,
+ "BeginQuestId": 7419513,
+ "EndQuestId": 0,
+ "NeedPlayerLevel": 0,
+ "Number": "Thánh Ca Hòa Hợp - Chương 1",
+ "Title": "Cung Điện Hải Ma Vương",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10185,
+ "GroupId": 0,
+ "BeginQuestId": 7419601,
+ "EndQuestId": 7419620,
+ "NeedPlayerLevel": 0,
+ "Number": "Thánh Ca Hòa Hợp - Chương Cuối",
+ "Title": "Khúc An Hồn",
+ "Icon": "UI_ChapterIcon_Fontaine",
+ "SerialNumberIcon": "",
+ "CityId": 5,
+ "QuestType": 7
+ },
+ {
+ "Id": 10190,
+ "GroupId": 0,
+ "BeginQuestId": 4015706,
+ "EndQuestId": 4015705,
+ "NeedPlayerLevel": 0,
+ "Number": "Sắc Màu Lưu Động Arataki Rock Xuyên Màn Đêm I",
+ "Title": "Không Phải Sắc Màu Lưu Động Bình Thường Đâu...",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
+ {
+ "Id": 10191,
+ "GroupId": 0,
+ "BeginQuestId": 4015802,
+ "EndQuestId": 4015811,
+ "NeedPlayerLevel": 0,
+ "Number": "Sắc Màu Lưu Động Arataki Rock Xuyên Màn Đêm II",
+ "Title": "Là Sắc Màu Lưu Động Arataki Rock Xuyên Màn Đêm!",
+ "Icon": "UI_ChapterIcon_GreatFestivalV2",
+ "SerialNumberIcon": "",
+ "CityId": 0,
+ "QuestType": 3
+ },
{
"Id": 101501,
"GroupId": 0,
diff --git a/Genshin/VI/DisplayItem.json b/Genshin/VI/DisplayItem.json
index 669ba346..888727e4 100644
--- a/Genshin/VI/DisplayItem.json
+++ b/Genshin/VI/DisplayItem.json
@@ -2018,6 +2018,38 @@
"TypeDescription": "Bộ Thánh Di Vật",
"Icon": "UI_RelicIcon_15034_4"
},
+ {
+ "Id": 400300,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Mảnh Hài Hòa Bất Thường",
+ "TypeDescription": "Bộ Thánh Di Vật",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400301,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Mảnh Hài Hòa Bất Thường",
+ "TypeDescription": "Bộ Thánh Di Vật",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Id": 400310,
+ "RankLevel": 4,
+ "ItemType": 5,
+ "Name": "Ảo Mộng Chưa Hoàn Thành",
+ "TypeDescription": "Bộ Thánh Di Vật",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Id": 400311,
+ "RankLevel": 5,
+ "ItemType": 5,
+ "Name": "Ảo Mộng Chưa Hoàn Thành",
+ "TypeDescription": "Bộ Thánh Di Vật",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
{
"Id": 419000,
"RankLevel": 5,
diff --git a/Genshin/VI/Furniture.json b/Genshin/VI/Furniture.json
index abb20a7e..23622da8 100644
--- a/Genshin/VI/Furniture.json
+++ b/Genshin/VI/Furniture.json
@@ -1987,6 +1987,28 @@
"Icon": "",
"Rank": 0
},
+ {
+ "Types": [
+ 8001,
+ 8002
+ ],
+ "SurfaceType": 11,
+ "IsSpecial": false,
+ "SpecialType": 5,
+ "Comfort": 300,
+ "Cost": 1200,
+ "DiscountCost": 1200,
+ "CanFloat": false,
+ "IsUnique": true,
+ "RankLevel": 1,
+ "GroupRecordType": 0,
+ "SourceTexts": [],
+ "Id": 368181,
+ "Name": "Arlecchino",
+ "Description": "Nhân Vật Vào Ở Gia Viên",
+ "Icon": "",
+ "Rank": 0
+ },
{
"Types": [
1001,
@@ -37803,7 +37825,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 370117,
"Name": "Cửa Hàng Thung Lũng - Nhàn Nhã Thưởng Trà",
@@ -38478,7 +38501,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373441,
"Name": "Trang Phục Múa Thú - Nghê Thú Gầm Gừ",
@@ -38503,7 +38527,8 @@
"RankLevel": 3,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373442,
"Name": "Búp Bê Múa Thú - Nghê Thú Ngái Ngủ",
@@ -38528,7 +38553,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373443,
"Name": "Bình Phong Yến Tiệc - Bướm Bay Cá Nhảy",
@@ -38553,7 +38579,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373444,
"Name": "Bình Phong Yến Tiệc - Ưng Lượn Sẻ Hót",
@@ -38653,7 +38680,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373448,
"Name": "Diều Cát Tường - Sung Túc Mỗi Năm",
@@ -38678,7 +38706,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373449,
"Name": "Diều Cát Tường - Thuận Buồm Xuôi Gió",
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"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373450,
"Name": "Diều Cát Tường - Bươm Bướm Nhảy Múa",
@@ -38728,7 +38758,8 @@
"RankLevel": 4,
"GroupRecordType": 0,
"SourceTexts": [
- "Nhận từ sự kiện hạn giờ"
+ "Nhận từ sự kiện hạn giờ",
+ "Mua tại Động Tiên Bách Bảo - Bản Vẽ Đồ Trang Trí"
],
"Id": 373451,
"Name": "Diều Cát Tường - Tài Vận Hanh Thông",
@@ -39886,6 +39917,756 @@
"Icon": "UI_Homeworld_Exterior_Cyg_Plant_Tree_Qiaoying_03_Lod0",
"Rank": 80300
},
+ {
+ "Types": [
+ 3005,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 90,
+ "Cost": 550,
+ "DiscountCost": 550,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "RankLevel": 4,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Nhận từ Nhiệm Vụ Truyền Thuyết"
+ ],
+ "Id": 361510,
+ "Name": "Lửa Ấm - \"Củi Quét Tan Bóng Tối\"",
+ "Description": "Lò sưởi cổ kính lộng lẫy, hình dạng giống với lò sưởi của Căn Nhà Hơi Ấm.\nNghe nói, trong một vài truyền thuyết cổ xưa, lò sưởi là biểu tượng của \"nhà\", nó không chỉ che chở cho bọn trẻ vào ban đêm, mà còn mang tới cho chúng con đường sống mới.\nThế nhưng... Bây giờ không còn lò sưởi thì bọn trẻ cũng đã có đủ sức mạnh để tự bảo vệ rồi.",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Prop_Fireplace_01_Lod0",
+ "Rank": 20400
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Mua tại Cửa Hàng Lưu Niệm Fontaine"
+ ],
+ "Id": 362265,
+ "Name": "Lan Can Khách Sạn - Bạc Hà Lá Mới",
+ "Description": "Lan can tiêu chuẩn trong Khách Sạn Debord, được làm bằng vật liệu chắc chắn, trang trí hoa văn lộng lẫy và đầy tính nghệ thuật. Người ta nói rằng Vaneigem, chủ Khách Sạn Debord giữ quan niệm rằng \"nghệ thuật là nguyên liệu tốt nhất cho những món ngon\". Vì thế, ông đã đặt riêng một bộ đồ trang trí để tạo nên bầu không khí trang nhã, biến toàn bộ khách sạn thành nơi tổ chức các lễ hội nghệ thuật. Những lan can được thiết kế tinh tế này khiến toàn bộ bữa tiệc trở nên hấp dẫn và sâu sắc hơn, giống như \"điểm xuyết thêm vài chiếc lá bạc hà tươi khi trang trí lên đĩa\".",
+ "Icon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_01_Vo",
+ "Rank": 30200
+ },
+ {
+ "Types": [
+ 4002,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 60,
+ "Cost": 169,
+ "DiscountCost": 127,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Interior_Fd_Decoration_Build_HotelHulan_02_Lod0",
+ "RankLevel": 3,
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+ "Name": "Khung Cửa Gỗ Ngô Đồng - Giai Điệu Nhẹ",
+ "Description": "Cửa hàng rào được làm từ Gỗ Ngô Đồng chắc chắn và bền bỉ, được chạm khắc những hoa văn tinh xảo có thể nhìn thấy ở Thị Trấn Petrichor. Theo như những người thợ ở Thị Trấn Petrichor, kết cấu bất đối xứng sẽ tạo ra cảm giác nhẹ nhàng linh động. Còn đường cong sẽ mang lại vẻ đẹp của sự thanh thoát uyển chuyển. Chỉ có điều, thiết kế phức tạp cũng khiến khung cửa khó mà kết hợp với những loại ván cửa thường thấy, vì thế mà có sự hạn chế về tính thực tế và trường hợp sử dụng.",
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+ "Name": "Lan Can Gỗ Ngô Đồng - Thủy Triều",
+ "Description": "Hàng rào thiết kế cao cấp được làm bằng Gỗ Ngô Đồng, trang trí với hình dạng sóng đảo ngược, vừa đảm bảo được vẻ đẹp, vừa có chỗ treo đồ.\nCó nhà phê bình cho rằng, tạo hình cao chót vót này là để kéo dài tuổi thọ, tránh hư hỏng do thời tiết thất thường. Nhưng một số cư dân của Thị Trấn Petrichor không đồng ý với kết luận trên. Theo họ, những đường gợn sóng cao là sự miêu tả nghệ thuật về thủy triều, không liên quan nhiều đến thời tiết.",
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+ "Name": "\"Tù Và Giận Dữ Của Quân Đoàn\"",
+ "Description": "Mô hình chiếc tù và tinh xảo, phần thân được trang trí bằng kim loại, vô cùng sang trọng. Hình dáng giống với mô hình trong Lâu Đài Phai Màu.\nNghe nói trong quá khứ, âm sắc của tù và trầm đậm, giống như tiếng gầm của mãnh thú, nên thường được dùng để trình diễn bối cảnh chiến đấu. Ngày nay, chức năng này đã được thay thế bằng các loại nhạc cụ đa dạng hơn. Loại nhạc cụ oai phong này đã dần trở thành một loại vật phẩm mang ý nghĩa tượng trưng...",
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+ "Name": "\"Rắn Lẩn Trốn\"",
+ "Description": "Mô hình chiếc kèn trông giống như một con rắn khổng lồ, trên ống được trang bị các nút để điều khiển cao độ. Nó có hình dạng tương tự như mô hình trong Lâu Đài Phai Màu.\nNgười ta nói rằng loại kèn này mặc dù có vẻ ngoài cực kỳ khoa trương, nhưng âm sắc lại giống như những con rắn lang thang ẩn mình trong bụi cây, êm dịu và trầm thấp, khiến người ta khó chú ý đến. Vì vậy, một số nghệ sĩ sẽ lợi dụng đặc điểm này để lồng ghép một cách tinh tế vào phần đệm, nhằm tạo ra bầu không khí căng thẳng nguy hiểm...",
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+ "Name": "\"Cung Đàn Như Gương\"",
+ "Description": "Mô hình cây đàn với tạo hình tao nhã, trang trí sang trọng, dây đàn màu xanh như bảo thạch, trông giống với mô hình trong Lâu Đài Phai Màu. Thân đàn đối xứng với gương, không chỉ đẹp mà cũng có lợi cho những người chơi thuận tay khác nhau. Ngày nay, cây đàn được các nhà thơ sử dụng rộng rãi cũng có điểm tương đồng về thiết kế với loại đàn này...",
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_LmsxyYueqi_05_Lod0",
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+ "Id": 373458,
+ "Name": "\"Vinh Quang Trong Trẻo\"",
+ "Description": "Mô hình cây đàn được chế tác tinh xảo, dây đàn màu nước lấp lánh như những gợn sóng trên mặt biển, tạo hình giống với mô hình trong Lâu Đài Phai Màu. Trong truyền thuyết, một số sử thi vĩ đại về công lao và vinh quang đều được ngâm nga lưu truyền bằng loại đàn này. Ngày nay, dù nhân vật chính trong những câu chuyện đó đã qua đời từ lâu, nhưng vinh quang của họ vẫn lấp lánh như dây đàn.",
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_01_Lod0",
+ "RankLevel": 3,
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+ "Id": 373215,
+ "Name": "\"Linh Cảm Thuần Khiết\"",
+ "Description": "Chậu cây có thể thấy ở Thị Trấn Petrichor, nở ra một loại hoa trắng thuần khiết. Tương truyền, loài hoa này được người dân trong thị trấn rất yêu thích và trồng rộng rãi. Một nhà soạn kịch nào đó còn sáng tác một câu chuyện liên quan đến loài hoa này. Chuyện kể rằng, nhân vật chính bất ngờ được truyền cảm hứng từ loài hoa trắng này, và chế tạo ra các loại chuông lớn nhỏ được sử dụng rộng rãi đến ngày nay.\nChính vì lý do này mà loài hoa trắng không chỉ mang đến những điều bất ngờ đẹp đẽ, mà còn trở thành biểu tượng của \"cảm hứng\".",
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+ "Rank": 90300
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Decoration_Prop_PtlkHuapen_02_Lod0",
+ "RankLevel": 3,
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+ ],
+ "Id": 373216,
+ "Name": "\"Hương Thơm Chữa Lành\"",
+ "Description": "Những bông hoa màu tím nhạt tươi tắn kết hợp với những bông hoa xanh lam, được trồng trong chậu hoa có tạo hình độc đáo.\nNghe nói, cánh hoa và hương thơm của những bông hoa tím trong chậu này có công dụng thần kỳ giúp thanh lọc không khí, xua đuổi côn trùng và chữa bệnh. Chúng được xem là tượng trưng cho \"sự thanh lọc và sức khỏe\". Trong khi những bông hoa màu xanh lam đầy sức sống cũng có ý nghĩa tương tự. Cũng vì vậy mà người dân Petrichor thích trồng hai loại cây này cùng nhau, không chỉ vì tính thẩm mỹ, mà còn vì hy vọng về một cuộc sống tốt đẹp hơn.",
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+ "Name": "Ghế Dài Gỗ Ngô Đồng - Nhạc Ẩn",
+ "Description": "Ghế dài đặc trưng của Thị Trấn Petrichor, được thiết kế để cư dân tạm nghỉ chân. Nó sử dụng loại Gỗ Ngô Đồng bền chắc, tuy không có đệm ngồi và tựa lưng êm ái, nhưng diện tích ngồi rộng rãi, có thể mang đến cho người sử dụng trải nghiệm tương đối thoải mái. Theo một báo cáo vô danh nào đó, chiếc ghế dài này là tác phẩm của một bậc thầy nhạc cụ. Khi có người ngồi trên đó, bên tai dường như có giai điệu mơ hồ vang lên.\nNhưng theo nghiên cứu của Viện Khoa Học Fontaine, đây chắc chỉ là hiệu ứng tâm lý do hình dáng của chiếc ghế dài mang lại, chứ bản thân chiếc ghế không có chức năng thần kỳ như vậy...",
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+ "Name": "Ghế Gỗ Ngô Đồng - Gấp Gọn",
+ "Description": "Chiếc ghế thông thường, làm từ Gỗ Ngô Đồng, có thể tìm thấy ở Thị Trấn Petrichor. Đặc điểm lớn nhất của loại ghế này chính là phần giá đỡ có thể gấp lại. Thiết kế này cho phép người sử dụng điều chỉnh độ cao của ghế ngồi trong phạm vi nhất định hoặc gấp gọn toàn bộ để tiết kiệm không gian và vận chuyển thuận tiện. Nghe nói, do Thị Trấn Petrichor khá hẻo lánh, nhu cầu chỗ ngồi ít, nhưng đồng thời thỉnh thoảng cũng phải tiếp đón khách từ bên ngoài. Đó là lý do ra đời của loại ghế ngồi tiện lợi này. Lúc bình thường có thể gấp gọn cất đi, khi khách ghé thăm lại có thể điều chỉnh để sử dụng.",
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+ "Name": "Đèn Đường Phố Nhạc - Ánh Sáng An Toàn",
+ "Description": "Đèn đường thường thấy ở Thị Trấn Petrichor. Cột đèn bằng Gỗ Ngô Đồng vừa rẻ vừa chắc, đảm bảo độ bền, đơn giản hóa kết cấu để tiện cho người dân Thị Trấn Petrichor sử dụng và bảo dưỡng hằng ngày. Nắp đèn kim loại có thiết kế hình loa, một mặt vì tính thẩm mỹ, mặt khác là để nâng cao khả năng chiếu sáng của đèn, đảm bảo an toàn cho mọi người khi đi lại vào ban đêm.",
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+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
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+ "Id": 372511,
+ "Name": "\"Hoa Blancdouce\"",
+ "Description": "Đóa hoa màu trắng thanh khiết và cao quý, có nụ hoa trong trẻo như chuông bạc cùng với hương thơm dịu dàng. Cũng vì nhiều người cho rằng nó là họ hàng của Hoa Lumidouce, nên được đặt tên là \"Hoa Blancdouce\".\nDưới ngòi bút của một số nghệ sĩ, loài hoa này có thời gian nở tương đối ngắn, tượng trưng cho hạnh phúc khó có được và cực kỳ khó nắm bắt. Chỉ có điều, nghe nói người dân Thị Trấn Petrichor đã tìm được cách kéo dài thời gian hoa nở. Điều này cho thấy, \"hạnh phúc\" vẫn có thể nắm lấy bằng nỗ lực cá nhân.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Baiwan_01_Lod0",
+ "Rank": 80500
+ },
+ {
+ "Types": [
+ 10004,
+ 0
+ ],
+ "SurfaceType": 0,
+ "IsSpecial": false,
+ "SpecialType": 0,
+ "Comfort": 20,
+ "Cost": 50,
+ "DiscountCost": 50,
+ "CanFloat": false,
+ "IsUnique": false,
+ "ItemIcon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "RankLevel": 3,
+ "GroupRecordType": 0,
+ "SourceTexts": [
+ "Nhận từ Động Tiên Bách Bảo - Mua Đồ Trang Trí"
+ ],
+ "Id": 372701,
+ "Name": "\"Sương Mai Xanh Biếc\"",
+ "Description": "Bụi hoa thường thấy ở Thị Trấn Petrichor, bên trên mọc ra những bông hoa xanh li ti, nhỏ nhắn đáng yêu. Loại thực vật này có khả năng chống chịu hạn hán cực kỳ cao, chỉ cần sương sớm là có thể sống sót, do đó cũng được mọi người gọi là \"Sương Mai Xanh Biếc\". Tương truyền, loài thực vật có sức sống mãnh liệt này tượng trưng cho sự tốt đẹp vĩnh hằng, do đó thường thấy bóng dáng của nó trong các dịp như đám cưới.",
+ "Icon": "UI_Homeworld_Exterior_Fd_Plant_Grass_Tzgm_01_Lod0",
+ "Rank": 80400
+ },
{
"Types": [
0,
diff --git a/Genshin/VI/FurnitureMake.json b/Genshin/VI/FurnitureMake.json
index 8996cffd..4651a56c 100644
--- a/Genshin/VI/FurnitureMake.json
+++ b/Genshin/VI/FurnitureMake.json
@@ -16719,6 +16719,500 @@
}
]
},
+ {
+ "Id": 952,
+ "ItemId": 362265,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 953,
+ "ItemId": 362266,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101321,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 954,
+ "ItemId": 363113,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 955,
+ "ItemId": 362315,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 956,
+ "ItemId": 364219,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 957,
+ "ItemId": 370826,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 958,
+ "ItemId": 370827,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 959,
+ "ItemId": 370828,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 960,
+ "ItemId": 370829,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 961,
+ "ItemId": 370333,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101401,
+ "Count": 8
+ },
+ {
+ "Id": 101402,
+ "Count": 2
+ },
+ {
+ "Id": 101404,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Id": 962,
+ "ItemId": 374323,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 963,
+ "ItemId": 374324,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 964,
+ "ItemId": 374601,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 6
+ },
+ {
+ "Id": 101002,
+ "Count": 6
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 965,
+ "ItemId": 373916,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 966,
+ "ItemId": 374115,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 967,
+ "ItemId": 374116,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 968,
+ "ItemId": 373454,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 969,
+ "ItemId": 373455,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 970,
+ "ItemId": 373456,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 971,
+ "ItemId": 373457,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 972,
+ "ItemId": 373458,
+ "Experience": 90,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 8
+ },
+ {
+ "Id": 101002,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 973,
+ "ItemId": 373215,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 974,
+ "ItemId": 373216,
+ "Experience": 60,
+ "Materials": [
+ {
+ "Id": 101001,
+ "Count": 4
+ },
+ {
+ "Id": 101002,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 975,
+ "ItemId": 374213,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 8
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 976,
+ "ItemId": 374214,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 4
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
+ {
+ "Id": 977,
+ "ItemId": 360450,
+ "Experience": 30,
+ "Materials": [
+ {
+ "Id": 101318,
+ "Count": 6
+ },
+ {
+ "Id": 101001,
+ "Count": 2
+ },
+ {
+ "Id": 0,
+ "Count": 0
+ }
+ ]
+ },
{
"Id": 1,
"ItemId": 360001,
diff --git a/Genshin/VI/FurnitureSuite.json b/Genshin/VI/FurnitureSuite.json
index 30f8cb00..07f7830d 100644
--- a/Genshin/VI/FurnitureSuite.json
+++ b/Genshin/VI/FurnitureSuite.json
@@ -2166,7 +2166,8 @@
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
10000083,
- 10000084
+ 10000084,
+ 10000096
],
"Units": [
362314,
@@ -2255,7 +2256,8 @@
"ItemIcon": "UI_Home_Suite_Exterior_Fd_Build_Residential",
"MapIcon": "UI_MarkPoint_Homeworld_Suit",
"FavoriteNpcs": [
- 10000088
+ 10000088,
+ 10000096
],
"Units": [
370808,
diff --git a/Genshin/VI/Material.json b/Genshin/VI/Material.json
index b0dd94e8..241eb786 100644
--- a/Genshin/VI/Material.json
+++ b/Genshin/VI/Material.json
@@ -1119,6 +1119,16 @@
"TypeDescription": "Kích Hoạt Cung Mệnh",
"Icon": "UI_ItemIcon_1102"
},
+ {
+ "MaterialType": 20,
+ "Id": 1196,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Chòm Sao Của Arlecchino",
+ "Description": "Nguyên liệu kích hoạt cung mệnh Arlecchino",
+ "TypeDescription": "Kích Hoạt Cung Mệnh",
+ "Icon": "UI_ItemIcon_1102"
+ },
{
"MaterialType": 5,
"Id": 1201,
@@ -3353,7 +3363,7 @@
"RankLevel": 0,
"ItemType": 2,
"Name": "Giọt Nước Mắt Kết Tinh",
- "Description": "Giọt nước mắt bị cướp đi. Ở Núi Thánh Hilichurl \"thuyết phục\" một số thành viên bộ tộc Nhật Thực mới có thể lấy được kết tinh này.",
+ "Description": "Giọt nước mắt bị cướp đi. Ở Núi Thánh Hilichurl \"thuyết phục\" một số thành viên bộ tộc Hắc Nhật mới có thể lấy được kết tinh này.",
"TypeDescription": "Đạo Cụ Nhiệm Vụ",
"Icon": "UI_ItemIcon_100135"
},
@@ -23533,6 +23543,61 @@
"TypeDescription": "Thực Phẩm",
"Icon": "UI_ItemIcon_108668"
},
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Lập tức hồi 26% giới hạn HP cho nhân vật được chọn, trong 30s tiếp theo, mỗi 5s hồi 570 HP.",
+ "Id": 108669,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Sữa Dango Rock&Roll",
+ "Description": "Sữa Dango được lên men nguyên một ngày một đêm bằng âm nhạc, chính là \"Sữa Dango Rock&Roll\"!\nNghe nói mùi vị có sự thay đổi thần kỳ, nhưng thần kỳ hơn là nó có thể bán được với giá gấp đôi phiên bản gốc.\nĐúng là \"rock\" thật!",
+ "TypeDescription": "Thực Phẩm",
+ "Icon": "UI_ItemIcon_101514"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Lập tức hồi 26% giới hạn HP cho nhân vật được chọn, trong 30s tiếp theo, mỗi 5s hồi 450 HP.",
+ "Id": 108670,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Souffle Bồng Bềnh Kỳ Lạ",
+ "Description": "Bánh kem nhỏ xíu với vỏ ngoài là Trái Bulle. Trong khi nướng, không kìm được mà mở lò ra lén nhìn một cái, không ngờ Souffle đang bắt đầu nở lại nhanh chóng xẹp xuống... Xem ra tính tò mò không chỉ có hại cho mèo, mà còn có hại cho cả bánh kem nữa.",
+ "TypeDescription": "Thực Phẩm",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Lập tức hồi 28% giới hạn HP cho nhân vật được chọn, trong 30s tiếp theo, mỗi 5s hồi 620 HP.",
+ "Id": 108671,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Souffle Bồng Bềnh",
+ "Description": "Bánh kem nhỏ xíu với vỏ ngoài là Trái Bulle. Đưa lòng trắng đã đánh bông vào bên trong Trái Bulle rồi đem nướng cho đến khi bánh nở đều. Sự bồng bềnh không chỉ đến từ nguyên liệu sử dụng là Trái Bulle, mà còn ám chỉ thành phẩm có thể mang lại cho người ăn một trải nghiệm mềm mại tơi xốp như bong bóng.",
+ "TypeDescription": "Thực Phẩm",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Lập tức hồi 30% giới hạn HP cho nhân vật được chọn, trong 30s tiếp theo, mỗi 5s hồi 790 HP.",
+ "Id": 108672,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Souffle Bồng Bềnh Ngon",
+ "Description": "Bánh kem nhỏ xíu với vỏ ngoài là Trái Bulle. Cảm giác đầu tiên khi cho vào miệng là sự mềm mại, mịn xốp, sau đó là hương trứng thơm ngậy và vị quả tươi man mát hòa quyện, tựa như đưa đầu mình vào một đám mây mềm mại vậy. Ngay cả không khí xung quanh cũng thấm đẫm hương vị ngọt ngào.",
+ "TypeDescription": "Thực Phẩm",
+ "Icon": "UI_ItemIcon_108671"
+ },
+ {
+ "MaterialType": 15,
+ "EffectDescription": "Hồi 40% giới hạn HP cho nhân vật được chọn, và hồi thêm 2350 điểm HP.",
+ "Id": 108674,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Vết Tích Của Lửa Ấm",
+ "Description": "Món ăn đặc biệt của Arlecchino. Thịt tươi không tẩm ướp quá nhiều gia vị, mang lại sự hòa quyện giữa mùi tanh của máu kèm vị thịt tươi ngon, như khắc lên bản giao hưởng bay bổng trên đầu lưỡi. Sau cùng, dư vị lại càng gọn gàng hơn, không khác gì tác phong xử lý của người làm ra nó trong một khoảnh khắc nào đó...",
+ "TypeDescription": "Thực Phẩm",
+ "Icon": "UI_ItemIcon_108674"
+ },
{
"MaterialType": 5,
"Id": 109101,
@@ -25443,6 +25508,16 @@
"TypeDescription": "Công Thức",
"Icon": "UI_ItemIcon_109000"
},
+ {
+ "MaterialType": 5,
+ "Id": 109575,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Công Thức: Souffle Bồng Bềnh",
+ "Description": "Công thức món ăn, ghi lại cách làm món \"Souffle Bồng Bềnh\"",
+ "TypeDescription": "Công Thức",
+ "Icon": "UI_ItemIcon_109000"
+ },
{
"MaterialType": 4,
"Id": 110000,
@@ -26024,7 +26099,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Tượng Tử Thần",
- "Description": "Bức tượng một mắt tỏa ra nguồn năng lượng xấu xa, hoàn toàn không biết nó được làm bằng chất liệu gì. \nKhi nhìn vào bức tượng này, dường như có thể nghe thấy tiếng thì thầm kỳ lạ của sự yên bình...\n\"Nhìn này, con của ta. Mọi vật dưới bầu trời sẽ diệt vong trong hỗn loạn. Khoảng không gian sâu thẳm đen kịt luôn tĩnh lặng sẽ bao trùm tất cả.\"",
+ "Description": "Bức tượng một mắt tỏa ra nguồn năng lượng xấu xa, hoàn toàn không biết nó được làm bằng chất liệu gì.\nKhi nhìn vào bức tượng này, dường như có thể nghe thấy tiếng thì thầm kỳ lạ của sự yên bình...\n\"Nhìn này, con của ta. Mọi vật dưới bầu trời sẽ diệt vong trong hỗn loạn. Khoảng không gian sâu thẳm đen kịt luôn tĩnh lặng sẽ bao trùm tất cả.\"",
"TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật Và Vũ Khí",
"Icon": "UI_ItemIcon_112019"
},
@@ -26808,6 +26883,36 @@
"TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật Và Vũ Khí",
"Icon": "UI_ItemIcon_112097"
},
+ {
+ "MaterialType": 14,
+ "Id": 112098,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Cán Kiếm Nát Vụn",
+ "Description": "Cán kiếm bằng đá lấy từ bức tượng cổ xưa.\nĐã mất đi vẻ lộng lẫy khi bị hủy hoại hoàn toàn bởi sự bào mòn của nước biển.",
+ "TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật Và Vũ Khí",
+ "Icon": "UI_ItemIcon_112098"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112099,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Cán Kiếm Nứt Vỡ",
+ "Description": "Cán kiếm bằng đá lấy từ bức tượng cổ xưa.\nTrên đoạn gãy và phần nứt vỡ dường như có ghi lại trận chiến thảm khốc mà chủ nhân của nó từng trải qua.",
+ "TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật Và Vũ Khí",
+ "Icon": "UI_ItemIcon_112099"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 112100,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Cán Kiếm Chưa Tắt",
+ "Description": "Cán kiếm bằng đá lấy từ bức tượng cổ xưa.\nCó lẽ do mới rời khỏi chủ nhân của nó, nên ánh lửa trong cán kiếm vẫn chưa bị tắt.",
+ "TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật Và Vũ Khí",
+ "Icon": "UI_ItemIcon_112100"
+ },
{
"MaterialType": 14,
"Id": 113001,
@@ -27388,6 +27493,46 @@
"TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật",
"Icon": "UI_ItemIcon_113058"
},
+ {
+ "MaterialType": 14,
+ "Id": 113059,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Mảnh Giai Điệu Vàng",
+ "Description": "Mảnh vỡ màu vàng rơi ra từ ngực ma tượng nhân mã. Trên những mảnh đá vụn liên kết với nó có khắc giai điệu, hình như là một mảnh của vở nhạc kịch vĩ đại nào đó.\nTừng có người cho rằng, hòa âm hạnh phúc vĩnh hằng sẽ vang vọng khắp thế giới, cho đến tận cùng của mọi số phận, nhưng một hòa âm cũng có thể trở thành ly điệu. Cuối cùng, khi vị Thần Vương phản nghịch ngã khỏi ngai vàng, vương đô bất diệt biến thành phế tích, cây đàn trong tay vị thống soái đã mất đi đội quân sẽ tiếp tục tấu lên cho ai đây?",
+ "TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật",
+ "Icon": "UI_ItemIcon_113059"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113060,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Ngọn Nến Lửa Tàn",
+ "Description": "Ngọn nến nhặt được từ phế tích sau khi hoàn thành quyết đấu với Arlecchino.\nTương truyền, khi ngọn nến đung đưa trong tay tội nhân, ánh sáng cũng có thể biến thành bóng tối, che phủ tiếng bước chân và sát ý.\nKhông rõ là được làm từ nguyên liệu gì mà sau khi đốt không còn lại sáp, chỉ có bụi đen tan theo làn gió, bay dần về nơi xa xăm.",
+ "TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật",
+ "Icon": "UI_ItemIcon_113060"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113061,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Lông Vũ Tơ Lụa",
+ "Description": "Mảnh tinh thể nhặt được từ phế tích sau khi hoàn thành quyết đấu với Arlecchino.\nMáu và lửa đã nguội lạnh, nhưng vẫn giữ nguyên hình dạng lông vũ, xung quanh điểm xuyết những sợi đen đông cứng uốn lượn.\nKhi tâm trí còn chưa trưởng thành, trẻ thơ luôn phải dựa dẫm vào sự chăm sóc ân cần của cha mẹ, giống như chim non cần được che chở bởi đôi cánh.\nĐể đáp ứng nguyện vọng này, \"Cha\" đem nguy hiểm dệt thành lông vũ, mô phỏng đôi cánh của loài chim trưởng thành, đem đến sự ấm áp cho ngôi nhà.",
+ "TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật",
+ "Icon": "UI_ItemIcon_113061"
+ },
+ {
+ "MaterialType": 14,
+ "Id": 113062,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Phủ Định Và Phán Quyết",
+ "Description": "Khuyên tai nhặt được từ phế tích sau khi hoàn thành quyết đấu với Arlecchino.\nBiểu tượng màu đỏ giống với hình ảnh trong đôi mắt cô ấy, vừa là phán quyết vừa là lời phủ định.\nNhững đứa trẻ mồ côi từ nhỏ đã phải chịu nhiều bất hạnh, cô ấy luôn ghi nhớ điều này trong lòng.\nVận mệnh quan sát nhân gian, và cũng sẽ có người quan sát vận mệnh.",
+ "TypeDescription": "Nguyên Liệu Bồi Dưỡng Nhân Vật",
+ "Icon": "UI_ItemIcon_113062"
+ },
{
"MaterialType": 14,
"Id": 114001,
@@ -27894,7 +28039,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Chương Cung Đàn Cổ Xưa",
- "Description": "Nguyên liệu có sức mạnh đột phá vũ khí.\nTrong tai họa mà cung điện hoàng kim và ngai vàng đã cùng chìm xuống, khúc nhạc tan vỡ, nốt nhạc trầm lặng...\nNhưng con dân của đế quốc chưa từng từ bỏ nguyện vọng cứu rỗi và thoát khỏi vận mệnh.\nĐể cứu rỗi nền văn minh sụp đổ và giấc mộng xưa siêu việt, \"Đoàn Kịch Hoàng Kim\" đã tấu vang giai điệu tuyệt vời, chỉ dẫn trẻ nhỏ dâng hiến linh hồn cao quý cho ma tượng đang ngủ say.",
+ "Description": "Nguyên liệu có sức mạnh đột phá vũ khí.\nTrong tai họa mà Domus Aurea và ngai vàng đã cùng chìm xuống, khúc nhạc tan vỡ, nốt nhạc trầm lặng...\nNhưng con dân của đế quốc chưa từng từ bỏ nguyện vọng cứu rỗi và thoát khỏi vận mệnh.\nĐể cứu rỗi nền văn minh sụp đổ và giấc mộng xưa siêu việt, \"Đoàn Kịch Hoàng Kim\" đã tấu vang giai điệu tuyệt vời, chỉ dẫn trẻ nhỏ dâng hiến linh hồn cao quý cho ma tượng đang ngủ say.",
"TypeDescription": "Nguyên Liệu Đột Phá Vũ Khí",
"Icon": "UI_ItemIcon_114051"
},
@@ -28278,6 +28423,26 @@
"TypeDescription": "Hộp Thánh Vật",
"Icon": "UI_ItemIcon_117003"
},
+ {
+ "MaterialType": 12,
+ "Id": 117018,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Hộp Thánh Vật Thần Bí - Hạng 2",
+ "Description": "Hộp Thánh Vật để cất giữ Thánh Di Vật. Mong rằng người nhìn thấy nó sẽ nhận được chúc phúc.\n\nTrong mỗi Hộp Thánh Vật, có thể nhận được một trong các bộ Thánh Di Vật sau:\n· \"Mảnh Hài Hòa Bất Thường\"\n· \"Ảo Mộng Chưa Hoàn Thành\"\n· \"Cuồng Chiến\"\n· \"Giáo Quan\"\n· \"Kẻ Lưu Đày\"",
+ "TypeDescription": "Hộp Thánh Vật",
+ "Icon": "UI_ItemIcon_117002"
+ },
+ {
+ "MaterialType": 12,
+ "Id": 117019,
+ "RankLevel": 5,
+ "ItemType": 2,
+ "Name": "Hộp Thánh Vật Thần Bí - Hạng 1",
+ "Description": "Hộp Thánh Vật để cất giữ Thánh Di Vật. Mong rằng người nhìn thấy nó sẽ nhận được thánh tích.\n\nTrong mỗi Hộp Thánh Vật, có thể nhận được một trong các bộ Thánh Di Vật sau:\n· \"Mảnh Hài Hòa Bất Thường\"\n· \"Ảo Mộng Chưa Hoàn Thành\"",
+ "TypeDescription": "Hộp Thánh Vật",
+ "Icon": "UI_ItemIcon_117003"
+ },
{
"MaterialType": 12,
"Id": 118001,
@@ -34219,6 +34384,16 @@
"TypeDescription": "Đạo Cụ Nhiệm Vụ",
"Icon": "UI_ItemIcon_120790"
},
+ {
+ "MaterialType": 4601,
+ "Id": 120791,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Hộp Nhạc Cổ Tự Vang",
+ "Description": "Hộp nhạc cổ thu thập được trong Lâu Đài Phai Màu, hình như có chứa đựng thứ sức mạnh \"bản nhạc\" thần kỳ.\nCó thể dùng để đọc các nhạc phổ do nền văn minh cổ đại để lại. Hãy nghĩ cách tìm thật nhiều nhạc phổ để giải mã bí mật xa xưa nào.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120791"
+ },
{
"MaterialType": 2,
"Id": 120792,
@@ -34229,6 +34404,36 @@
"TypeDescription": "Đạo Cụ Nhiệm Vụ",
"Icon": "UI_ItemIcon_100302"
},
+ {
+ "MaterialType": 2,
+ "Id": 120793,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nhạc Phổ Trống",
+ "Description": "Hình như là nhạc phổ do nền văn minh cổ đại tạo ra từ nguyên liệu chưa rõ.\nKhoảng trống giữa các khuông nhạc không có bất kỳ nốt nhạc nào.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120793"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120794,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nhạc Phổ Cổ Xưa",
+ "Description": "Hình như là nhạc phổ do nền văn minh cổ đại tạo ra từ nguyên liệu chưa rõ.\nGiai điệu được ghi trên đó cần dùng thiết bị đặc biệt mới có thể đọc được.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120794"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120795,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Sách Ma Pháp Thất Lạc",
+ "Description": "Sách ma pháp xuất quỷ nhập thần, dưới tác động của \"bản nhạc\" nên đã chịu bình tĩnh trở lại.\nNếu được, có thể thử đặt nó về lại kệ sách.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120795"
+ },
{
"MaterialType": 2,
"Id": 120796,
@@ -34259,6 +34464,36 @@
"TypeDescription": "Đạo Cụ Nhiệm Vụ",
"Icon": "UI_ItemIcon_120798"
},
+ {
+ "MaterialType": 2,
+ "Id": 120799,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bí Sử Phương Bắc I",
+ "Description": "Cuộn sách Remuria cổ xưa vô tình phát hiện trong di tích, nội dung trong đó không thể kiểm chứng.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120800,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bí Sử Phương Bắc II",
+ "Description": "Cuộn sách Remuria cổ xưa vô tình phát hiện trong di tích, nội dung trong đó không thể kiểm chứng.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120799"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120801,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Bí Sử Phương Bắc III",
+ "Description": "Cuộn sách Remuria cổ xưa vô tình phát hiện trong di tích, nội dung trong đó không thể kiểm chứng.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120799"
+ },
{
"MaterialType": 2,
"Id": 120803,
@@ -34399,6 +34634,16 @@
"TypeDescription": "Đạo Cụ Nhiệm Vụ",
"Icon": "UI_ItemIcon_120274"
},
+ {
+ "MaterialType": 2,
+ "Id": 120852,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Máy Ghi Âm Nhỏ",
+ "Description": "Máy ghi âm loại nhỏ, hình như đã ghi lại âm thanh nào đó. Biết đâu có thể dùng được...?",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120852"
+ },
{
"MaterialType": 2,
"Id": 120853,
@@ -34449,6 +34694,16 @@
"TypeDescription": "Đạo Cụ Nhiệm Vụ",
"Icon": "UI_ItemIcon_100084"
},
+ {
+ "MaterialType": 4602,
+ "Id": 120861,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Thư Mời Của Bang Arataki",
+ "Description": "Thư mời từ phong cách đến nội dung đều rất ồn ào khoa trương. Trong đó mô tả một lễ hội nhạc rock xuyên quốc gia đầy nhiệt huyết, hoang dại và tự do, mà bạn là vị khách mời đặc biệt của lễ hội. Cùng thắp lên linh hồn nhạc rock đang ngủ say của mọi người nào!",
+ "TypeDescription": "Vật Phẩm Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120861"
+ },
{
"MaterialType": 2,
"Id": 120864,
@@ -34469,6 +34724,276 @@
"TypeDescription": "Đạo Cụ Nhiệm Vụ",
"Icon": "UI_ItemIcon_120870"
},
+ {
+ "MaterialType": 2,
+ "Id": 120872,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nhạc Phổ Đã Sửa",
+ "Description": "Nhạc phổ từng bị hư hỏng nay đã được khôi phục hoàn hảo. Nếu là người am hiểu nhạc lý, nhất định sẽ đọc được giai điệu cổ xưa ghi lại trên đó.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120873,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mảnh Nhạc Phổ Thất Lạc I",
+ "Description": "Hình như là mảnh nhạc phổ cổ xưa nào đó, nếu chỉ dựa vào mảnh này thì khó mà giải mã được.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120873"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120874,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Cành Cây Dễ Thấy Ở Mọi Nơi",
+ "Description": "Một cành cây bình thường, hình như có dấu vết xử lý bởi con người.\nCó lẽ là dụng cụ trẻ con dùng để chơi, chứ chẳng phải tín vật man tộc hay gì đâu...",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120234"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120880,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "\"Chuyển Sinh Thành Onikabuto Rồi Lật Đổ Thế Giới\"",
+ "Description": "Một đoạn của lời nhạc rock... hay là một bài thơ dở tệ?",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_101501"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120881,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Bức Thư Bí Ẩn",
+ "Description": "Bức Thư Bí Ẩn",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120882,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Thư Của Cyno",
+ "Description": "Thư Của Cyno",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100003"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120883,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nhạc Phổ Bị Hỏng",
+ "Description": "Nhạc Phổ Bị Hỏng",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120910,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nhạc Phổ Đã Sửa",
+ "Description": "Nhạc Phổ Đã Sửa",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120911,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ghi Chép Của Ruggiero II",
+ "Description": "Bản Đồ Của Ruggiero",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120872"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120917,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mảnh Nhạc Phổ Thất Lạc II",
+ "Description": "Hình như là mảnh nhạc phổ cổ xưa nào đó, nếu chỉ dựa vào mảnh này thì khó mà giải mã được.",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_120917"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120933,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Bia Đá Cổ Xưa",
+ "Description": "Bia Đá Cổ Xưa",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120934,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Bia Đá Cổ Xưa",
+ "Description": "Bia Đá Cổ Xưa",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120935,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ghi Chép Của Người Chỉnh Âm II",
+ "Description": "Ghi Chép Của Người Chỉnh Âm II",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120936,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Bia Đá Cổ Xưa",
+ "Description": "Bia Đá Cổ Xưa",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120937,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Bia Đá Cổ Xưa",
+ "Description": "Bia Đá Cổ Xưa",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120938,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Bia Đá Cổ Xưa",
+ "Description": "Bia Đá Cổ Xưa",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120940,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Nhật Ký Hàng Hải Cũ Nát",
+ "Description": "Nhật Ký Hàng Hải Cũ Nát",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120941,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ghi Chép Của Ruggiero I",
+ "Description": "Ghi Chép Của Ruggiero I",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120942,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ghi Chép Của Ai Đó",
+ "Description": "Ghi Chép Của Ai Đó",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120943,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ghi Chép Của Ruggiero III",
+ "Description": "Ghi Chép Của Ruggiero III",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120944,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Về Khảo Sát Man Tộc Phía Bắc",
+ "Description": "Về Khảo Sát Man Tộc Phía Bắc",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120945,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Ghi Chép Của Người Chỉnh Âm I",
+ "Description": "Ghi Chép Của Người Chỉnh Âm I",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120946,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Chữ Khắc Cũ Kỹ",
+ "Description": "Chữ Khắc Cũ Kỹ",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120947,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mảnh Giấy Cũ Kỹ",
+ "Description": "Mảnh Giấy Cũ Kỹ",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120948,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mảnh Giấy Cũ Kỹ",
+ "Description": "Mảnh Giấy Cũ Kỹ",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120949,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mảnh Giấy Cũ Kỹ",
+ "Description": "Mảnh Giấy Cũ Kỹ",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
+ {
+ "MaterialType": 2,
+ "Id": 120950,
+ "RankLevel": 0,
+ "ItemType": 2,
+ "Name": "Mảnh Giấy Cũ Kỹ",
+ "Description": "Mảnh Giấy Cũ Kỹ",
+ "TypeDescription": "Đạo Cụ Nhiệm Vụ",
+ "Icon": "UI_ItemIcon_100356"
+ },
{
"MaterialType": 31,
"Id": 130001,
@@ -36399,6 +36924,56 @@
"TypeDescription": "Đạo Cụ Mạo Hiểm",
"Icon": "UI_ItemIcon_BGM_Common"
},
+ {
+ "MaterialType": 36,
+ "Id": 141226,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Ngọc Thạch Âm Vang 126",
+ "Description": "Kết tinh ẩn chứa vần điệu kỳ diệu, như một viên ngọc bích tuyệt đẹp dệt từ dải lụa mỏng manh. Chúng được phân bổ ở khắp nơi trên vùng đất này hoặc ở trong tay những thương nhân bảo vật. Có thể vào trong \"Ấm Trần Ca\", dùng \"Âm Vang Vạn Dặm - Phiêu Dương\" hoặc \"Âm Vang Vạn Dặm - Mậu Nhiễu\" để khôi phục lại giai điệu bên trong. Giai điệu ẩn chứa trong \"Ngọc Thạch Âm Vang\" thuộc về Fontaine thần bí.",
+ "TypeDescription": "Đạo Cụ Mạo Hiểm",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141227,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Ngọc Thạch Âm Vang 127",
+ "Description": "Kết tinh ẩn chứa vần điệu kỳ diệu, như một viên ngọc bích tuyệt đẹp dệt từ dải lụa mỏng manh. Chúng được phân bổ ở khắp nơi trên vùng đất này hoặc ở trong tay những thương nhân bảo vật. Có thể vào trong \"Ấm Trần Ca\", dùng \"Âm Vang Vạn Dặm - Phiêu Dương\" hoặc \"Âm Vang Vạn Dặm - Mậu Nhiễu\" để khôi phục lại giai điệu bên trong. Giai điệu ẩn chứa trong \"Ngọc Thạch Âm Vang\" thuộc về Fontaine thần bí.",
+ "TypeDescription": "Đạo Cụ Mạo Hiểm",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141228,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Ngọc Thạch Âm Vang 128",
+ "Description": "Kết tinh ẩn chứa vần điệu kỳ diệu, như một viên ngọc bích tuyệt đẹp dệt từ dải lụa mỏng manh. Chúng được phân bổ ở khắp nơi trên vùng đất này hoặc ở trong tay những thương nhân bảo vật. Có thể vào trong \"Ấm Trần Ca\", dùng \"Âm Vang Vạn Dặm - Phiêu Dương\" hoặc \"Âm Vang Vạn Dặm - Mậu Nhiễu\" để khôi phục lại giai điệu bên trong. Giai điệu ẩn chứa trong \"Ngọc Thạch Âm Vang\" thuộc về Fontaine thần bí.",
+ "TypeDescription": "Đạo Cụ Mạo Hiểm",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141229,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Ngọc Thạch Âm Vang 129",
+ "Description": "Kết tinh ẩn chứa vần điệu kỳ diệu, như một viên ngọc bích tuyệt đẹp dệt từ dải lụa mỏng manh. Chúng được phân bổ ở khắp nơi trên vùng đất này hoặc ở trong tay những thương nhân bảo vật. Có thể vào trong \"Ấm Trần Ca\", dùng \"Âm Vang Vạn Dặm - Phiêu Dương\" hoặc \"Âm Vang Vạn Dặm - Mậu Nhiễu\" để khôi phục lại giai điệu bên trong. Giai điệu ẩn chứa trong \"Ngọc Thạch Âm Vang\" thuộc về Fontaine thần bí.",
+ "TypeDescription": "Đạo Cụ Mạo Hiểm",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
+ {
+ "MaterialType": 36,
+ "Id": 141230,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Ngọc Thạch Âm Vang 130",
+ "Description": "Kết tinh ẩn chứa vần điệu kỳ diệu, như một viên ngọc bích tuyệt đẹp dệt từ dải lụa mỏng manh. Chúng được phân bổ ở khắp nơi trên vùng đất này hoặc ở trong tay những thương nhân bảo vật. Có thể vào trong \"Ấm Trần Ca\", dùng \"Âm Vang Vạn Dặm - Phiêu Dương\" hoặc \"Âm Vang Vạn Dặm - Mậu Nhiễu\" để khôi phục lại giai điệu bên trong. Giai điệu ẩn chứa trong \"Ngọc Thạch Âm Vang\" thuộc về Fontaine thần bí.",
+ "TypeDescription": "Đạo Cụ Mạo Hiểm",
+ "Icon": "UI_ItemIcon_BGM_Common"
+ },
{
"MaterialType": 37,
"Id": 141099,
@@ -38389,6 +38964,16 @@
"TypeDescription": "Đạo Cụ Nhỏ",
"Icon": "UI_ItemIcon_220096"
},
+ {
+ "MaterialType": 21,
+ "Id": 220097,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "Kèn Gió Đêm",
+ "Description": "Nhạc cụ Fontaine, sau khi sử dụng có thể tiến hành diễn tấu, được Dvorak đích thân tặng cho Nhà Lữ Hành.\nNghe nói, do âm sắc dày dặn và ấm áp của chiếc kèn tựa như gió đêm nhè nhẹ thổi qua rừng rậm, nên các nhạc sĩ Fontaine thường sử dụng chiếc kèn này để nhấn mạnh những hình tượng thợ săn hay cánh rừng rậm tự do phóng khoáng tràn đầy nhựa sống. Không nghi ngờ gì nữa, loại nhạc cụ này là phù hợp nhất cho đêm hội âm nhạc với chủ đề về \"sự sống\" này.",
+ "TypeDescription": "Đạo Cụ Nhỏ",
+ "Icon": "UI_ItemIcon_220097"
+ },
{
"MaterialType": 21,
"Id": 220098,
@@ -39775,7 +40360,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Vừa Vặn Thu Hút Mọi Ánh Nhìn",
- "Description": "Cách bày trí với sân khấu có kích thước vừa phải ở chính giữa, đủ để hỗ trợ cho một buổi biểu diễn nhỏ.\nVới những người mới lên sân khấu, khán giả phía dưới quá đông, dễ khiến họ cảm thấy căng thẳng, ảnh hưởng đến màn trình diễn. Còn với những bậc thầy dày dặn kinh nghiệm, đôi khi cống hiến một màn trình diễn cho những người bạn quan trọng là chuyện còn vui hơn cả việc bán cháy vé. Vì vậy, hầu hết người biểu diễn đều thích loại sân khấu có kích cỡ vừa phải này.\nBạn đồng hành thích bộ trang trí này: Lynette, Lyney",
+ "Description": "Cách bày trí với sân khấu có kích thước vừa phải ở chính giữa, đủ để hỗ trợ cho một buổi biểu diễn nhỏ.\nVới những người mới lên sân khấu, khán giả phía dưới quá đông, dễ khiến họ cảm thấy căng thẳng, ảnh hưởng đến màn trình diễn. Còn với những bậc thầy dày dặn kinh nghiệm, đôi khi cống hiến một màn trình diễn cho những người bạn quan trọng là chuyện còn vui hơn cả việc bán cháy vé. Vì vậy, hầu hết người biểu diễn đều thích loại sân khấu có kích cỡ vừa phải này.\nBạn đồng hành thích bộ trang trí này: Lynette, Lyney, Arlecchino",
"TypeDescription": "Bản Vẽ Bộ Trang Trí",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -39805,7 +40390,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "Những Ngày Bình Yên Ở Sảnh Chính Nghĩa",
- "Description": "Khu phố được thiết kế dựa trên đường phố bình thường của cư dân Fontaine, với những căn nhà san sát đã tái hiện lại khung cảnh bình thường nhất ở Đại Sảnh Fontaine, phản ánh diện mạo chân thực nhất của thành phố này.\nVới đa số người dân Fontaine, phần lớn cuộc sống của họ là những chuỗi ngày đều đặn, đi làm và ra về đúng giờ, khi nghỉ ngơi thì cùng bạn bè ăn uống hay mua sắm, thỉnh thoảng đến Viện Ca Kịch Epiclese xem những buổi biểu diễn hoành tráng. Ngay cả một số nhà mạo hiểm từng trải qua phong ba bão táp cũng cảm thấy, cuộc sống bình yên như vậy quả thật không tệ...\nBạn đồng hành thích bộ trang trí này: Charlotte",
+ "Description": "Khu phố được thiết kế dựa trên đường phố bình thường của cư dân Fontaine, với những căn nhà san sát đã tái hiện lại khung cảnh bình thường nhất ở Đại Sảnh Fontaine, phản ánh diện mạo chân thực nhất của thành phố này.\nVới đa số người dân Fontaine, phần lớn cuộc sống của họ là những chuỗi ngày đều đặn, đi làm và ra về đúng giờ, khi nghỉ ngơi thì cùng bạn bè ăn uống hay mua sắm, thỉnh thoảng đến Viện Ca Kịch Epiclese xem những buổi biểu diễn hoành tráng. Ngay cả một số nhà mạo hiểm từng trải qua phong ba bão táp cũng cảm thấy, cuộc sống bình yên như vậy quả thật không tệ...\nBạn đồng hành thích bộ trang trí này: Charlotte, Arlecchino",
"TypeDescription": "Bản Vẽ Bộ Trang Trí",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -48668,5 +49253,265 @@
"Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Ánh Sáng Hồ Rượu Trái Cây\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
"TypeDescription": "Bản Vẽ Đồ Trang Trí",
"Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382265,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Lan Can Khách Sạn - Bạc Hà Lá Mới",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Lan Can Khách Sạn - Bạc Hà Lá Mới\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382266,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Lan Can Khách Sạn - Cảnh Vòm Hoàn Hảo",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Lan Can Khách Sạn - Cảnh Vòm Hoàn Hảo\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 383113,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Đèn Đơn Giản - Có Gì Dùng Nấy",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Đèn Đơn Giản - Có Gì Dùng Nấy\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 382315,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Thảm Fontaine - Công Bằng Ngay Ngắn",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Thảm Fontaine - Công Bằng Ngay Ngắn\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 384219,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Đèn Dây Cót - Đêm Yên Trầm Tư",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Đèn Dây Cót - Đêm Yên Trầm Tư\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390826,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Tiếng Chuông Của Thị Trấn Âm Nhạc\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Tiếng Chuông Của Thị Trấn Âm Nhạc\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390827,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Bình Yên Của Thị Trấn Âm Nhạc\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Bình Yên Của Thị Trấn Âm Nhạc\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390828,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Nhà Xưởng Của Thị Trấn Âm Nhạc\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Nhà Xưởng Của Thị Trấn Âm Nhạc\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390829,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Nhà Ở Của Thị Trấn Âm Nhạc\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Nhà Ở Của Thị Trấn Âm Nhạc\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 390333,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Lều Phố Nhạc - Hòa Âm Dịu Nhẹ",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Lều Phố Nhạc - Hòa Âm Dịu Nhẹ\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394323,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Bàn Dài Gỗ Ngô Đồng - Khắc Ghi Hồi Ức",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Bàn Dài Gỗ Ngô Đồng - Khắc Ghi Hồi Ức\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394324,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Bàn Tròn Gỗ Ngô Đồng - Cùng Uống",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Bàn Tròn Gỗ Ngô Đồng - Cùng Uống\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394601,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Tượng Đá Cầm Kiếm - Hộ Vệ Vĩnh Hằng",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Tượng Đá Cầm Kiếm - Hộ Vệ Vĩnh Hằng\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393916,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Hòm Thư Gỗ Ngô Đồng - Vật Chứa",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Hòm Thư Gỗ Ngô Đồng - Vật Chứa\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394115,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Khung Cửa Gỗ Ngô Đồng - Giai Điệu Nhẹ",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Khung Cửa Gỗ Ngô Đồng - Giai Điệu Nhẹ\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394116,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "Lan Can Gỗ Ngô Đồng - Thủy Triều",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Lan Can Gỗ Ngô Đồng - Thủy Triều\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393454,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Khởi Nguồn Của Âm Nhạc\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Khởi Nguồn Của Âm Nhạc\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393455,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Tù Và Giận Dữ Của Quân Đoàn\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Tù Và Giận Dữ Của Quân Đoàn\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393456,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Rắn Lẩn Trốn\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Rắn Lẩn Trốn\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393457,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Cung Đàn Như Gương\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Cung Đàn Như Gương\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393458,
+ "RankLevel": 4,
+ "ItemType": 2,
+ "Name": "\"Vinh Quang Trong Trẻo\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Vinh Quang Trong Trẻo\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393215,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Linh Cảm Thuần Khiết\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Linh Cảm Thuần Khiết\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 393216,
+ "RankLevel": 3,
+ "ItemType": 2,
+ "Name": "\"Hương Thơm Chữa Lành\"",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Hương Thơm Chữa Lành\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394213,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Ghế Dài Gỗ Ngô Đồng - Nhạc Ẩn",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Ghế Dài Gỗ Ngô Đồng - Nhạc Ẩn\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 394214,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Ghế Gỗ Ngô Đồng - Gấp Gọn",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Ghế Gỗ Ngô Đồng - Gấp Gọn\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
+ },
+ {
+ "MaterialType": 27,
+ "Id": 380450,
+ "RankLevel": 2,
+ "ItemType": 2,
+ "Name": "Đèn Đường Phố Nhạc - Ánh Sáng An Toàn",
+ "Description": "Bản vẽ chi tiết từng bước, ghi lại cách chế tạo \"Đèn Đường Phố Nhạc - Ánh Sáng An Toàn\".\nSau khi dùng có thể đến giao diện chế tạo để xem.",
+ "TypeDescription": "Bản Vẽ Đồ Trang Trí",
+ "Icon": "UI_ItemIcon_Home_Common"
}
]
\ No newline at end of file
diff --git a/Genshin/VI/Meta.json b/Genshin/VI/Meta.json
index 5c2e57cf..a131ed51 100644
--- a/Genshin/VI/Meta.json
+++ b/Genshin/VI/Meta.json
@@ -1,30 +1,30 @@
{
- "Achievement": "7C020F90A2C5726B",
- "AchievementGoal": "B6B712466D7DFD5E",
- "Avatar": "43660B78115CE75A",
+ "Achievement": "17EF46A06CD86A8D",
+ "AchievementGoal": "A3CEEC39A756DAA9",
+ "Avatar": "518EC7750A2B00D2",
"AvatarCurve": "191242CA6FA01F22",
- "AvatarPromote": "D05CC3018E8B5F84",
- "Chapter": "401EE39A63EA359A",
- "DisplayItem": "43E29C36C9BE294C",
- "Furniture": "6A760103D9410FA2",
- "FurnitureMake": "8FCD3CB450B082EB",
- "FurnitureSuite": "C7EE0FD7CA17B2DA",
+ "AvatarPromote": "A28B9900E7F279CC",
+ "Chapter": "1B13EF6FEE27B54E",
+ "DisplayItem": "9D5E0EB031F8ED40",
+ "Furniture": "D92C7ECC1C7E5064",
+ "FurnitureMake": "E74F31DB8EE023D9",
+ "FurnitureSuite": "3DB61B50A98A6466",
"FurnitureType": "8BB5DD3B1326E91A",
"GachaEvent": "4FEFE6D263FF41D8",
- "Material": "0A7C1C40DFC061F1",
- "Monster": "49C76CBEF173E94F",
+ "Material": "7A91E28E18CA439D",
+ "Monster": "E73D9DD4A4F04F23",
"MonsterCurve": "6B3C95C43766163A",
- "ProfilePicture": "C74477869871F67F",
- "Reliquary": "E2ED544AC43DB4D1",
+ "ProfilePicture": "22AC27579078B8C8",
+ "Reliquary": "7DF679CDC9426C77",
"ReliquaryAffixWeight": "698152896343141C",
"ReliquaryMainAffix": "EE37B0C773BDCA83",
"ReliquaryMainAffixLevel": "AC4A480F53F10D8E",
- "ReliquarySet": "F8AA81962A6A927C",
+ "ReliquarySet": "D808B79CB94B5562",
"ReliquarySubAffix": "0E113604C01145E2",
- "TowerFloor": "F06FE7E5EACC1F54",
- "TowerLevel": "4F9BF80BA101CC53",
- "TowerSchedule": "CD4813A27D144F84",
- "Weapon": "6C572465F32D209F",
+ "TowerFloor": "E85CFF9785434790",
+ "TowerLevel": "34240B6F8CDF22FC",
+ "TowerSchedule": "A061C2B1703AC3A4",
+ "Weapon": "DEA0B3454F2335DF",
"WeaponCurve": "F865BA9E23F2228F",
- "WeaponPromote": "43E115CC89038931"
+ "WeaponPromote": "5B47A85718887B3D"
}
\ No newline at end of file
diff --git a/Genshin/VI/Monster.json b/Genshin/VI/Monster.json
index b49f5b52..948af0d0 100644
--- a/Genshin/VI/Monster.json
+++ b/Genshin/VI/Monster.json
@@ -9484,6 +9484,16 @@
"Type": 0,
"Arkhe": 0
},
+ {
+ "Id": 0,
+ "DescribeId": 60512,
+ "RelationshipId": 60512,
+ "Name": "Rồng Biển Sâu - Nguyên Thủy",
+ "Title": "Rồng Biển Sâu - Nguyên Thủy",
+ "Icon": "UI_MonsterIcon_Drake_Deepsea_Water",
+ "Type": 0,
+ "Arkhe": 0
+ },
{
"Id": 26060101,
"DescribeId": 60601,
@@ -10588,6 +10598,122 @@
}
]
},
+ {
+ "Id": 26140101,
+ "DescribeId": 61401,
+ "RelationshipId": 61401,
+ "MonsterName": "Golem_Centaur",
+ "Name": "Đốc Quân Ma Tượng",
+ "Title": "\"Bức Tượng Của Đá Trắng Và Đồng Thau\"",
+ "Description": "Tượng bán nhân mã khổng lồ tạc từ đá trắng và đồng thau, phía dưới lớp vỏ rắn chắc bằng đá là dòng huyết mạch Linh Lộ tuôn chảy. Đứng sừng sững trong tư thế của một thống soái quân đoàn, luôn sẵn sàng đạp vụn những kẻ dám mạo phạm sự uy nghiêm của nó.\nNền văn minh cổ đại đã bị chìm cho rằng, chiến tranh cũng giống như âm nhạc, cần phải tuân theo nhịp điệu nghệ thuật. Vị thống soái quân đoàn cũng phải giống như chỉ huy dàn nhạc, coi khiên và kiếm trong tay như hợp âm và dây đàn, tấu lên giai điệu hùng tráng giữa chiến trường lạnh lẽo vô tình.\n\"Chiến tranh là chuyện ác tất yếu để dẫn đến một hạnh phúc trải dài rộng khắp.\" - Thống soái quân đoàn Ma Tượng, người chỉnh âm từng chinh phục toàn bộ biển cao đã nói vậy.",
+ "Icon": "UI_MonsterIcon_Golem_Centaur",
+ "Type": 2,
+ "Arkhe": 0,
+ "Drops": [
+ 102,
+ 202,
+ 105,
+ 113059,
+ 104111,
+ 104112,
+ 104113,
+ 104114,
+ 104171,
+ 104172,
+ 104173,
+ 104174,
+ 400022,
+ 400032,
+ 400127,
+ 400047,
+ 400088,
+ 400098,
+ 400023,
+ 400033,
+ 400128,
+ 400089,
+ 400099
+ ],
+ "BaseValue": {
+ "HpBase": 217.344,
+ "AttackBase": 125.6,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
+ {
+ "Id": 26140201,
+ "DescribeId": 61402,
+ "RelationshipId": 61402,
+ "MonsterName": "Golem_Legion",
+ "Name": "Cấm Vệ Ma Tượng",
+ "Title": "Cấm Vệ Quân Đoàn Bất Hủ",
+ "Description": "Bức tượng chuyển động với tư thế chiến sĩ, sẵn sàng chĩa lưỡi kiếm về phía bất cứ ai liều lĩnh xâm nhập lãnh địa mà nó bảo vệ. Chẳng rõ là linh hồn hay phép thuật mới là thứ thôi thúc nó chiến đấu.\nTương truyền rằng đoàn quân Ma Tượng đã từng chinh phục các quốc gia trên biển cao, biết đâu nó cũng là một thành viên trong đó. Những tòa tháp cao và cung điện chìm sâu dưới biển đã chứng kiến kết cục của những kẻ dám chống lại vòng xoay của bánh xe vận mệnh.",
+ "Icon": "UI_MonsterIcon_Golem_Legion",
+ "Type": 1,
+ "Arkhe": 0,
+ "Drops": [
+ 202,
+ 112098,
+ 112099,
+ 112100,
+ 400022,
+ 400032,
+ 400042,
+ 400062,
+ 400023,
+ 400033,
+ 400043
+ ],
+ "BaseValue": {
+ "HpBase": 54.336,
+ "AttackBase": 62.8,
+ "DefenseBase": 500,
+ "FireSubHurt": 0.1,
+ "GrassSubHurt": 0.1,
+ "WaterSubHurt": 0.1,
+ "ElecSubHurt": 0.1,
+ "WindSubHurt": 0.1,
+ "IceSubHurt": 0.1,
+ "RockSubHurt": 0.1,
+ "PhysicalSubHurt": 0.1
+ },
+ "GrowCurves": [
+ {
+ "Type": 1,
+ "Value": 23
+ },
+ {
+ "Type": 4,
+ "Value": 24
+ },
+ {
+ "Type": 7,
+ "Value": 12
+ }
+ ]
+ },
{
"Id": 26151001,
"DescribeId": 61510,
@@ -12097,6 +12223,19 @@
"Title": "Thôn Tinh Kình Ngư",
"Icon": "UI_MonsterIcon_Hili_None_01",
"Type": 0,
+ "Arkhe": 0,
+ "Affixes": [
+ "仆人周本难度调整词缀"
+ ]
+ },
+ {
+ "Id": 0,
+ "DescribeId": 91001,
+ "RelationshipId": 91001,
+ "Name": "Arlecchino",
+ "Title": "Arlecchino",
+ "Icon": "UI_MonsterIcon_Nihil",
+ "Type": 0,
"Arkhe": 0
}
]
\ No newline at end of file
diff --git a/Genshin/VI/ProfilePicture.json b/Genshin/VI/ProfilePicture.json
index 5d190eb7..0e6b2156 100644
--- a/Genshin/VI/ProfilePicture.json
+++ b/Genshin/VI/ProfilePicture.json
@@ -489,8 +489,98 @@
"Icon": "UI_AvatarIcon_Chiori_Circle",
"Name": "Chiori"
},
+ {
+ "Id": 8000,
+ "Icon": "UI_AvatarIcon_Arlecchino_Circle",
+ "Name": "Arlecchino"
+ },
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle"
+ },
+ {
+ "Id": 100010,
+ "Icon": "UI_AvatarIcon_72105_Circle",
+ "Name": "Mặt Nạ Của Hanachirusato"
+ },
+ {
+ "Id": 100020,
+ "Icon": "UI_AvatarIcon_72158_Circle",
+ "Name": "Guuji Đại Diện Của Đền Asase"
+ },
+ {
+ "Id": 100030,
+ "Icon": "UI_AvatarIcon_72173_Circle",
+ "Name": "Lôi Điểu Và Thiếu Niên"
+ },
+ {
+ "Id": 100040,
+ "Icon": "UI_AvatarIcon_72177_Circle",
+ "Name": "Dainichi Mikoshi"
+ },
+ {
+ "Id": 100050,
+ "Icon": "UI_AvatarIcon_71045_Circle",
+ "Name": "Chữ Ký Của Zhiqiong"
+ },
+ {
+ "Id": 100060,
+ "Icon": "UI_AvatarIcon_73038_Circle",
+ "Name": "Arama"
+ },
+ {
+ "Id": 100070,
+ "Icon": "UI_AvatarIcon_73055_Circle",
+ "Name": "Jeht Và Benben"
+ },
+ {
+ "Id": 100080,
+ "Icon": "UI_AvatarIcon_73220_Circle",
+ "Name": "Người Mẹ Trấn Linh"
+ },
+ {
+ "Id": 100090,
+ "Icon": "UI_AvatarIcon_73232_Circle",
+ "Name": "Dũng Sĩ Pari - Sorush"
+ },
+ {
+ "Id": 100100,
+ "Icon": "UI_AvatarIcon_74007_Circle",
+ "Name": "Hân Hạnh Được Gặp Gỡ"
+ },
+ {
+ "Id": 100110,
+ "Icon": "UI_AvatarIcon_74004_Circle",
+ "Name": "Ann Và Mary-Ann"
+ },
+ {
+ "Id": 100120,
+ "Icon": "UI_AvatarIcon_74028_Circle",
+ "Name": "Caterpillar"
+ },
+ {
+ "Id": 100130,
+ "Icon": "UI_AvatarIcon_74053_Circle",
+ "Name": "Huy Hiệu Máy Móc"
+ },
+ {
+ "Id": 100140,
+ "Icon": "UI_AvatarIcon_74078_Circle",
+ "Name": "Hội Học Thuật Vô Hình"
+ },
+ {
+ "Id": 100150,
+ "Icon": "UI_AvatarIcon_74085_Circle",
+ "Name": "Pahsiv!"
+ },
+ {
+ "Id": 100160,
+ "Icon": "UI_AvatarIcon_71100_Circle",
+ "Name": "Nghi Thức Mưa Ngọc"
+ },
+ {
+ "Id": 100170,
+ "Icon": "UI_AvatarIcon_74196_Circle",
+ "Name": "Ngài Os"
}
]
\ No newline at end of file
diff --git a/Genshin/VI/Reliquary.json b/Genshin/VI/Reliquary.json
index 2514c55d..aa73b005 100644
--- a/Genshin/VI/Reliquary.json
+++ b/Genshin/VI/Reliquary.json
@@ -11908,5 +11908,285 @@
"Name": "Đồng Hồ Cát Trung Thành",
"Description": "Đồng hồ cát mà phù thủy đã nương nhờ trong câu chuyện. Nghe nói khi niệm sai thần chú thì thời gian sẽ trôi nhanh lạ thường.",
"Icon": "UI_RelicIcon_15034_5"
+ },
+ {
+ "Ids": [
+ 35412,
+ 35413
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Áng Thơ Của Linh Lộ",
+ "Description": "Chiếc ly được làm từ đồng, từng đựng đầy rượu ngon của địa đàng.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35422,
+ 35423,
+ 23727
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Dạ Tấu Của Biển Xưa",
+ "Description": "Lông vũ được chạm khắc mô phỏng theo cánh của ong vàng trong truyền thuyết, dường như sẽ rung chuyển theo làn gió nhẹ.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35432,
+ 35433,
+ 23728
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Vũ Điệu Của Tàn Phai",
+ "Description": "Mặt nạ từng được phủ lớp vỏ vàng, có lẽ là di vật của những vị chỉ huy quân đoàn thời xa xưa.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35442,
+ 35443,
+ 23729
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dạo Đầu Của Giao Hưởng",
+ "Description": "Đóa hoa nở rộ được điểm xuyết bằng vàng và đá xanh, từng là huy chương ban cho những người bất tử.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35452,
+ 35453,
+ 23730
+ ],
+ "RankLevel": 4,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Trêu Ngươi Của Vận Mệnh",
+ "Description": "Đồng hồ được chế tạo dựa theo hình dáng của bánh xe vận mệnh, đến nay đã không thể xoay chuyển nữa.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 35513,
+ 35514,
+ 23721,
+ 23726
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Áng Thơ Của Linh Lộ",
+ "Description": "Chiếc ly được làm từ đồng, từng đựng đầy rượu ngon của địa đàng.",
+ "Icon": "UI_RelicIcon_15035_1"
+ },
+ {
+ "Ids": [
+ 35523,
+ 35524,
+ 23722
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Dạ Tấu Của Biển Xưa",
+ "Description": "Lông vũ được chạm khắc mô phỏng theo cánh của ong vàng trong truyền thuyết, dường như sẽ rung chuyển theo làn gió nhẹ.",
+ "Icon": "UI_RelicIcon_15035_2"
+ },
+ {
+ "Ids": [
+ 35533,
+ 35534,
+ 23723
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Vũ Điệu Của Tàn Phai",
+ "Description": "Mặt nạ từng được phủ lớp vỏ vàng, có lẽ là di vật của những vị chỉ huy quân đoàn thời xa xưa.",
+ "Icon": "UI_RelicIcon_15035_3"
+ },
+ {
+ "Ids": [
+ 35543,
+ 35544,
+ 23724
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Dạo Đầu Của Giao Hưởng",
+ "Description": "Đóa hoa nở rộ được điểm xuyết bằng vàng và đá xanh, từng là huy chương ban cho những người bất tử.",
+ "Icon": "UI_RelicIcon_15035_4"
+ },
+ {
+ "Ids": [
+ 35553,
+ 35554,
+ 23725
+ ],
+ "RankLevel": 5,
+ "SetId": 15035,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Trêu Ngươi Của Vận Mệnh",
+ "Description": "Đồng hồ được chế tạo dựa theo hình dáng của bánh xe vận mệnh, đến nay đã không thể xoay chuyển nữa.",
+ "Icon": "UI_RelicIcon_15035_5"
+ },
+ {
+ "Ids": [
+ 36412,
+ 36413
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ly Rượu Cùng Bày Mưu",
+ "Description": "Ly ba chân làm bằng gốm, từng có rất nhiều anh hùng nâng ly uống rượu bên lửa trại, nói về tham vọng và kỳ vọng của mỗi người.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36422,
+ 36423,
+ 23737
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Đuôi Phỉ Thúy Phai Màu",
+ "Description": "Lông đuôi trang trí đã mất đi ánh hào quang. Hoa văn trên đó nghe nói được chế tác từ tay nghề của người thợ thời xưa.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36432,
+ 36433,
+ 23738
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Vương Miện Quý Không Ngai",
+ "Description": "Vương miện vàng được trang trí bằng lam ngọc và lá phỉ thúy, nhưng nó luôn nằm trên đệm nhung trống, chưa bao giờ xuất hiện trong lễ trao vương miện.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36442,
+ 36443,
+ 23739
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Hoa Sáng Của Quả Đen",
+ "Description": "Đóa hoa được chạm khắc bằng đá xám, từng là minh chứng cho sự khác biệt giữa hai phe trong trận chiến nào đó.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36452,
+ 36453,
+ 23740
+ ],
+ "RankLevel": 4,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Thời Khắc Của Đạt Thành",
+ "Description": "Bảng ghi chép thời gian của vương quốc cổ xưa. Ở một thời điểm nào đó sẽ để lại dấu ấn nhỏ mà chỉ có thể nhìn thấy khi quan sát kỹ.",
+ "Icon": "UI_RelicIcon_15036_5"
+ },
+ {
+ "Ids": [
+ 36513,
+ 36514,
+ 23731,
+ 23736
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 4,
+ "ItemType": 3,
+ "Name": "Ly Rượu Cùng Bày Mưu",
+ "Description": "Ly ba chân làm bằng gốm, từng có rất nhiều anh hùng nâng ly uống rượu bên lửa trại, nói về tham vọng và kỳ vọng của mỗi người.",
+ "Icon": "UI_RelicIcon_15036_1"
+ },
+ {
+ "Ids": [
+ 36523,
+ 36524,
+ 23732
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 2,
+ "ItemType": 3,
+ "Name": "Đuôi Phỉ Thúy Phai Màu",
+ "Description": "Lông đuôi trang trí đã mất đi ánh hào quang. Hoa văn trên đó nghe nói được chế tác từ tay nghề của người thợ thời xưa.",
+ "Icon": "UI_RelicIcon_15036_2"
+ },
+ {
+ "Ids": [
+ 36533,
+ 36534,
+ 23733
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 5,
+ "ItemType": 3,
+ "Name": "Vương Miện Quý Không Ngai",
+ "Description": "Vương miện vàng được trang trí bằng lam ngọc và lá phỉ thúy, nhưng nó luôn nằm trên đệm nhung trống, chưa bao giờ xuất hiện trong lễ trao vương miện.",
+ "Icon": "UI_RelicIcon_15036_3"
+ },
+ {
+ "Ids": [
+ 36543,
+ 36544,
+ 23734
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 1,
+ "ItemType": 3,
+ "Name": "Hoa Sáng Của Quả Đen",
+ "Description": "Đóa hoa được chạm khắc bằng đá xám, từng là minh chứng cho sự khác biệt giữa hai phe trong trận chiến nào đó.",
+ "Icon": "UI_RelicIcon_15036_4"
+ },
+ {
+ "Ids": [
+ 36553,
+ 36554,
+ 23735
+ ],
+ "RankLevel": 5,
+ "SetId": 15036,
+ "EquipType": 3,
+ "ItemType": 3,
+ "Name": "Thời Khắc Của Đạt Thành",
+ "Description": "Bảng ghi chép thời gian của vương quốc cổ xưa. Ở một thời điểm nào đó sẽ để lại dấu ấn nhỏ mà chỉ có thể nhìn thấy khi quan sát kỹ.",
+ "Icon": "UI_RelicIcon_15036_5"
}
]
\ No newline at end of file
diff --git a/Genshin/VI/ReliquarySet.json b/Genshin/VI/ReliquarySet.json
index ed318538..f493dc41 100644
--- a/Genshin/VI/ReliquarySet.json
+++ b/Genshin/VI/ReliquarySet.json
@@ -901,5 +901,41 @@
"Tấn công tăng 18%",
"Trong 10s sau khi thi triển Kỹ Năng Nguyên Tố, Sát Thương Nguyên Tố Nham tăng 20%; Nếu được khiên sản sinh từ phản ứng Kết Tinh bảo vệ, hiệu quả trên sẽ gia tăng 150%. Hiệu quả tăng thêm này sẽ mất sau 1s khi mất đi tấm khiên kết tinh bảo hộ."
]
+ },
+ {
+ "SetId": 15035,
+ "EquipAffixId": 215035,
+ "EquipAffixIds": [
+ 2150350,
+ 2150351
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Mảnh Hài Hòa Bất Thường",
+ "Icon": "UI_RelicIcon_15035_4",
+ "Descriptions": [
+ "Tấn công tăng 18%",
+ "Khi giá trị Khế Ước Sinh Mệnh tăng hoặc giảm, sát thương nhân vật gây ra sẽ tăng 18% trong 6s. Tối đa cộng dồn 3 lần."
+ ]
+ },
+ {
+ "SetId": 15036,
+ "EquipAffixId": 215036,
+ "EquipAffixIds": [
+ 2150360,
+ 2150361
+ ],
+ "NeedNumber": [
+ 2,
+ 4
+ ],
+ "Name": "Ảo Mộng Chưa Hoàn Thành",
+ "Icon": "UI_RelicIcon_15036_4",
+ "Descriptions": [
+ "Tấn công tăng 18%",
+ "Sau khi rời khỏi chiến đấu 3s, sát thương gây ra tăng 50%. Khi trong trạng thái chiến đấu, nếu trên 6s mà xung quanh không có kẻ địch bị trạng thái Thiêu Đốt, thì hiệu quả tăng sát thương nêu trên sẽ giảm 10% mỗi giây cho đến khi giảm còn 0%; Nếu có kẻ địch bị trạng thái Thiêu Đốt thì mỗi giây sẽ tăng 10% cho đến khi tăng đến 50%. Nhân vật trang bị Thánh Di Vật này khi không ra trận vẫn có thể kích hoạt hiệu quả này."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/VI/TowerFloor.json b/Genshin/VI/TowerFloor.json
index b73c018f..9c748027 100644
--- a/Genshin/VI/TowerFloor.json
+++ b/Genshin/VI/TowerFloor.json
@@ -768,5 +768,23 @@
"Descriptions": [
"Chỉ ở tầng này, dòng chảy của địa mạch mới êm ả trôi qua."
]
+ },
+ {
+ "Id": 1078,
+ "Index": 11,
+ "LevelGroupId": 78,
+ "Background": "UI_TowerPic_4",
+ "Descriptions": [
+ "Tất cả thành viên đội nhận được 75% Buff Sát Thương Nguyên Tố Hỏa."
+ ]
+ },
+ {
+ "Id": 1079,
+ "Index": 12,
+ "LevelGroupId": 79,
+ "Background": "UI_TowerPic_5",
+ "Descriptions": [
+ "Chỉ ở tầng này, dòng chảy của địa mạch mới êm ả trôi qua."
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/VI/TowerLevel.json b/Genshin/VI/TowerLevel.json
index e039d8c1..a970b685 100644
--- a/Genshin/VI/TowerLevel.json
+++ b/Genshin/VI/TowerLevel.json
@@ -19422,5 +19422,582 @@
]
}
]
+ },
+ {
+ "Id": 232,
+ "GroupId": 78,
+ "Index": 1,
+ "MonsterLevel": 87,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10109,
+ "Count": 1
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 1
+ },
+ {
+ "Id": 10305,
+ "Count": 1
+ },
+ {
+ "Id": 10114,
+ "Count": 2
+ },
+ {
+ "Id": 10110,
+ "Count": 1
+ },
+ {
+ "Id": 10105,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 61201,
+ "Count": 1
+ },
+ {
+ "Id": 61203,
+ "Count": 1
+ },
+ {
+ "Id": 61202,
+ "Count": 1
+ },
+ {
+ "Id": 61204,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53101,
+ "Count": 1
+ },
+ {
+ "Id": 53102,
+ "Count": 1
+ },
+ {
+ "Id": 53103,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 233,
+ "GroupId": 78,
+ "Index": 2,
+ "MonsterLevel": 89,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 50801,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60509,
+ "Count": 1
+ },
+ {
+ "Id": 60510,
+ "Count": 1
+ },
+ {
+ "Id": 60511,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40204,
+ "Count": 1
+ },
+ {
+ "Id": 40202,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 60403,
+ "Count": 1
+ },
+ {
+ "Id": 60404,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 113,
+ "Count": 1
+ },
+ {
+ "Id": 109,
+ "Count": 1
+ },
+ {
+ "Id": 106,
+ "Count": 1
+ },
+ {
+ "Id": 107,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 60102,
+ "Count": 1
+ },
+ {
+ "Id": 60101,
+ "Count": 1
+ },
+ {
+ "Id": 60103,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 606,
+ "Count": 1
+ },
+ {
+ "Id": 604,
+ "Count": 1
+ },
+ {
+ "Id": 605,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 61601,
+ "Count": 1
+ },
+ {
+ "Id": 61602,
+ "Count": 1
+ },
+ {
+ "Id": 61603,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 234,
+ "GroupId": 78,
+ "Index": 3,
+ "MonsterLevel": 91,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Double Shield",
+ "Description": "Abyss Mage
- Shield durability doubles. (Pyro Cryo Hydro 24, Electro 16)
- When a character attacks its shield, applies its element on the character."
+ }
+ ],
+ "Id": 20102,
+ "Count": 1
+ },
+ {
+ "Id": 10106,
+ "Count": 4
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 10206,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 10204,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Hilichurl Rogue immediately uses Ultimate Attack after entering battle.
Skill interval decreased from 3s to 0.5s."
+ }
+ ],
+ "Id": 10401,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 40102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 235,
+ "GroupId": 79,
+ "Index": 1,
+ "MonsterLevel": 94,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 50905,
+ "Monsters": [
+ {
+ "Id": 50902,
+ "Count": 1
+ },
+ {
+ "Id": 50903,
+ "Count": 1
+ },
+ {
+ "Id": 50904,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 51001,
+ "Count": 1
+ },
+ {
+ "Id": 51002,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": " Mist Bubble",
+ "Description": "Every 12s, summons 4 Mist Bubbles around the character. When the character tries to escape, 4 extra bubbles are summoned to block the way. Characters touching a bubble will be enveloped and take 300% Hydro DMG"
+ }
+ ],
+ "Id": 30501,
+ "Count": 1
+ },
+ {
+ "Id": 30106,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 30605,
+ "Count": 1
+ },
+ {
+ "Id": 30606,
+ "Count": 1
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 236,
+ "GroupId": 79,
+ "Index": 2,
+ "MonsterLevel": 97,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 40701,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "This grand performance reaches its climax immediately after it begins..."
+ }
+ ],
+ "Id": 40701,
+ "Count": 1
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30201,
+ "Count": 3
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54101,
+ "Count": 1
+ },
+ {
+ "Affixes": [
+ {
+ "Name": "Abyss Version",
+ "Description": "Eremite member unleashes his/her Spirit of Omen immediately after entering battle."
+ }
+ ],
+ "Id": 54102,
+ "Count": 1
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 20301,
+ "Count": 2
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "Id": 237,
+ "GroupId": 79,
+ "Index": 3,
+ "MonsterLevel": 99,
+ "Goal": 0,
+ "FirstWaves": [
+ {
+ "Type": 1,
+ "Monsters": [
+ {
+ "Id": 30101,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 2,
+ "Monsters": [
+ {
+ "Id": 53103,
+ "Count": 1
+ },
+ {
+ "Id": 50801,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 3,
+ "Monsters": [
+ {
+ "Id": 40658,
+ "Count": 2
+ }
+ ]
+ },
+ {
+ "Type": 4,
+ "Monsters": [
+ {
+ "Id": 40662,
+ "Count": 1
+ },
+ {
+ "Id": 40651,
+ "Count": 2
+ }
+ ]
+ }
+ ],
+ "SecondWaves": [
+ {
+ "Type": 21005,
+ "Monsters": [
+ {
+ "Affixes": [
+ {
+ "Name": "Powered",
+ "Description": "Iniquitous Baptist gains its 1st shield immediately after finishing enter-battle animation.
Iniquitous Baptist's shield strength does not decrease after weak state."
+ }
+ ],
+ "Id": 21001,
+ "Count": 1
+ }
+ ]
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/Genshin/VI/TowerSchedule.json b/Genshin/VI/TowerSchedule.json
index 12f9978d..62b3fcdd 100644
--- a/Genshin/VI/TowerSchedule.json
+++ b/Genshin/VI/TowerSchedule.json
@@ -1,68 +1,4 @@
[
- {
- "Id": 89,
- "FloorIds": [
- 1064,
- 1065,
- 1074,
- 1075
- ],
- "Open": "2024-03-01T04:00:00+08:00",
- "Close": "2024-03-16T03:59:59+08:00",
- "BuffName": "Ánh Trăng Rơi Rụng",
- "Descriptions": [
- "Khi nhân vật trong trận hiện tại dùng tấn công khi đáp đánh trúng kẻ địch, sẽ thi triển sóng xung kích tại vị trí nhân vật, gây sát thương chuẩn cho kẻ địch ở gần, mỗi 2s tối đa thi triển một lần sóng xung kích bằng cách này."
- ],
- "Icon": "UI_TowerBlessing_79"
- },
- {
- "Id": 90,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-03-16T04:00:00+08:00",
- "Close": "2024-04-01T03:59:59+08:00",
- "BuffName": "Ánh Trăng Vụn Vỡ",
- "Descriptions": [
- "Khi nhân vật tạo ra tạo vật Nguyên Tố Nham, sẽ thi triển sóng xung kích tại vị trí nhân vật, gây sát thương chuẩn cho kẻ địch ở gần, mỗi 6s tối đa thi triển một lần sóng xung kích bằng cách này."
- ],
- "Icon": "UI_TowerBlessing_80"
- },
- {
- "Id": 91,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-01T04:00:00+08:00",
- "Close": "2024-04-16T03:59:59+08:00",
- "BuffName": "Ánh Trăng Sỏi Đá",
- "Descriptions": [
- "Khi nhân vật gây Sát Thương Nguyên Tố Nham lên kẻ địch, sẽ tiến hành tích điểm cho nhân vật này, mỗi 0.1s tối đa tích điểm 1 lần. Khi tích điểm đạt 3 lần, sẽ khiến nhân vật này nhận Dấu Ấn Đá Cuội: Nhân vật này nhận 50% buff Sát Thương Nguyên Tố Nham, duy trì 10s."
- ],
- "Icon": "UI_TowerBlessing_81"
- },
- {
- "Id": 92,
- "FloorIds": [
- 1064,
- 1065,
- 1076,
- 1077
- ],
- "Open": "2024-04-16T04:00:00+08:00",
- "Close": "2024-05-01T03:59:59+08:00",
- "BuffName": "Ánh Trăng Gió Vút",
- "Descriptions": [
- "Sau khi nhân vật kích hoạt phản ứng Khuếch Tán, tăng 20% sát thương gây ra từ tấn công thường, trọng kích và tấn công khi đáp của tất cả nhân vật trong đội, hiệu quả này duy trì 10s, mỗi 0.1s tối đa kích hoạt 1 lần, nhiều nhất cộng dồn 3 tầng, mỗi tầng tính giờ riêng."
- ],
- "Icon": "UI_TowerBlessing_56"
- },
{
"Id": 1,
"FloorIds": [
@@ -1481,5 +1417,117 @@
"Sau khi nhân vật trong trận hiện tại dùng tấn công khi đáp đánh trúng kẻ địch, nhân vật này tăng 20% sát thương tấn công khi đáp, duy trì 8s, hiệu quả này mỗi 0.1s tối đa kích hoạt một lần, tối đa dồn 3 tầng, mỗi tầng tính giờ riêng. Khi nhân vật rời trận, sẽ xóa hiệu quả này."
],
"Icon": "UI_TowerBlessing_78"
+ },
+ {
+ "Id": 89,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1074,
+ 1075
+ ],
+ "Open": "2024-03-01T04:00:00+08:00",
+ "Close": "2024-03-16T03:59:59+08:00",
+ "BuffName": "Ánh Trăng Rơi Rụng",
+ "Descriptions": [
+ "Khi nhân vật trong trận hiện tại dùng tấn công khi đáp đánh trúng kẻ địch, sẽ thi triển sóng xung kích tại vị trí nhân vật, gây sát thương chuẩn cho kẻ địch ở gần, mỗi 2s tối đa thi triển một lần sóng xung kích bằng cách này."
+ ],
+ "Icon": "UI_TowerBlessing_79"
+ },
+ {
+ "Id": 90,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-03-16T04:00:00+08:00",
+ "Close": "2024-04-01T03:59:59+08:00",
+ "BuffName": "Ánh Trăng Vụn Vỡ",
+ "Descriptions": [
+ "Khi nhân vật tạo ra tạo vật Nguyên Tố Nham, sẽ thi triển sóng xung kích tại vị trí nhân vật, gây sát thương chuẩn cho kẻ địch ở gần, mỗi 6s tối đa thi triển một lần sóng xung kích bằng cách này."
+ ],
+ "Icon": "UI_TowerBlessing_80"
+ },
+ {
+ "Id": 91,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-01T04:00:00+08:00",
+ "Close": "2024-04-16T03:59:59+08:00",
+ "BuffName": "Ánh Trăng Sỏi Đá",
+ "Descriptions": [
+ "Khi nhân vật gây Sát Thương Nguyên Tố Nham lên kẻ địch, sẽ tiến hành tích điểm cho nhân vật này, mỗi 0.1s tối đa tích điểm 1 lần. Khi tích điểm đạt 3 lần, sẽ khiến nhân vật này nhận Dấu Ấn Đá Cuội: Nhân vật này nhận 50% buff Sát Thương Nguyên Tố Nham, duy trì 10s."
+ ],
+ "Icon": "UI_TowerBlessing_81"
+ },
+ {
+ "Id": 92,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1076,
+ 1077
+ ],
+ "Open": "2024-04-16T04:00:00+08:00",
+ "Close": "2024-05-01T03:59:59+08:00",
+ "BuffName": "Ánh Trăng Gió Vút",
+ "Descriptions": [
+ "Sau khi nhân vật kích hoạt phản ứng Khuếch Tán, tăng 20% sát thương gây ra từ tấn công thường, trọng kích và tấn công khi đáp của tất cả nhân vật trong đội, hiệu quả này duy trì 10s, mỗi 0.1s tối đa kích hoạt 1 lần, nhiều nhất cộng dồn 3 tầng, mỗi tầng tính giờ riêng."
+ ],
+ "Icon": "UI_TowerBlessing_56"
+ },
+ {
+ "Id": 93,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-01T04:00:00+08:00",
+ "Close": "2024-05-16T03:59:59+08:00",
+ "BuffName": "Vầng Trăng Hừng Hực",
+ "Descriptions": [
+ "Khi nhân vật kích hoạt phản ứng Bốc Hơi, Quá Tải, Tan Chảy, Thiêu Đốt, Bung Tỏa, Khuếch Tán Nguyên Tố Hỏa hoặc Kết Tinh Nguyên Tố Hỏa, kẻ địch sẽ giảm 30% kháng tất cả nguyên tố và kháng vật lý, duy trì 4s."
+ ],
+ "Icon": "UI_TowerBlessing_82"
+ },
+ {
+ "Id": 94,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-05-16T04:00:00+08:00",
+ "Close": "2024-06-01T03:59:59+08:00",
+ "BuffName": "Vầng Trăng Phấn Khởi",
+ "Descriptions": [
+ "Khi nhân vật nhận trị liệu, nhân vật này tăng 50% Tấn Công, duy trì 3s."
+ ],
+ "Icon": "UI_TowerBlessing_83"
+ },
+ {
+ "Id": 95,
+ "FloorIds": [
+ 1064,
+ 1065,
+ 1078,
+ 1079
+ ],
+ "Open": "2024-06-01T04:00:00+08:00",
+ "Close": "2024-06-16T03:59:59+08:00",
+ "BuffName": "Vầng Trăng Kế Sách",
+ "Descriptions": [
+ "Khi HP hiện tại của nhân vật tăng hoặc giảm, nhân vật này nhận 16% buff sát thương tất cả nguyên tố và sát thương vật lý, duy trì 8s. Hiệu quả này tối đa cộng dồn 3 tầng, mỗi tầng tính giờ riêng."
+ ],
+ "Icon": "UI_TowerBlessing_69"
}
]
\ No newline at end of file
diff --git a/Genshin/VI/Weapon.json b/Genshin/VI/Weapon.json
index fbb4e402..b6633536 100644
--- a/Genshin/VI/Weapon.json
+++ b/Genshin/VI/Weapon.json
@@ -5351,6 +5351,58 @@
112061
]
},
+ {
+ "Id": 13512,
+ "PromoteId": 13512,
+ "WeaponType": 13,
+ "RankLevel": 5,
+ "Name": "Hình Thái Xích Nguyệt",
+ "Description": "Vũ khí sắc bén có màu chói lóa như vầng trăng đỏ. Nghe nói trong vương triều cổ xưa từng được xem là vật nghi lễ nối liền hai thế giới, nhưng nay đã không còn ai nhớ đến tín ngưỡng và nghi lễ năm xưa nữa.",
+ "Icon": "UI_EquipIcon_Pole_BloodMoon",
+ "AwakenIcon": "UI_EquipIcon_Pole_BloodMoon_Awaken",
+ "GrowCurves": [
+ {
+ "InitValue": 47.537,
+ "Type": 4,
+ "Value": 1302
+ },
+ {
+ "InitValue": 0.048,
+ "Type": 20,
+ "Value": 2301
+ }
+ ],
+ "Affix": {
+ "Name": "Bóng Tối Mặt Trời Tàn",
+ "Descriptions": [
+ {
+ "Level": 0,
+ "Description": "Khi Trọng Kích trúng kẻ địch sẽ cung cấp Khế Ước Sinh Mệnh tương đương với 25% Giới Hạn HP, hiệu quả này mỗi 14s tối đa kích hoạt một lần. Ngoài ra, người trang bị khi có Khế Ước Sinh Mệnh, sát thương gây ra sẽ tăng 12%; Nếu giá trị Khế Ước Sinh Mệnh lớn hơn hoặc bằng 30% Giới Hạn HP, sát thương gây ra sẽ tăng thêm 24%."
+ },
+ {
+ "Level": 1,
+ "Description": "Khi Trọng Kích trúng kẻ địch sẽ cung cấp Khế Ước Sinh Mệnh tương đương với 25% Giới Hạn HP, hiệu quả này mỗi 14s tối đa kích hoạt một lần. Ngoài ra, người trang bị khi có Khế Ước Sinh Mệnh, sát thương gây ra sẽ tăng 16%; Nếu giá trị Khế Ước Sinh Mệnh lớn hơn hoặc bằng 30% Giới Hạn HP, sát thương gây ra sẽ tăng thêm 32%."
+ },
+ {
+ "Level": 2,
+ "Description": "Khi Trọng Kích trúng kẻ địch sẽ cung cấp Khế Ước Sinh Mệnh tương đương với 25% Giới Hạn HP, hiệu quả này mỗi 14s tối đa kích hoạt một lần. Ngoài ra, người trang bị khi có Khế Ước Sinh Mệnh, sát thương gây ra sẽ tăng 20%; Nếu giá trị Khế Ước Sinh Mệnh lớn hơn hoặc bằng 30% Giới Hạn HP, sát thương gây ra sẽ tăng thêm 40%."
+ },
+ {
+ "Level": 3,
+ "Description": "Khi Trọng Kích trúng kẻ địch sẽ cung cấp Khế Ước Sinh Mệnh tương đương với 25% Giới Hạn HP, hiệu quả này mỗi 14s tối đa kích hoạt một lần. Ngoài ra, người trang bị khi có Khế Ước Sinh Mệnh, sát thương gây ra sẽ tăng 24%; Nếu giá trị Khế Ước Sinh Mệnh lớn hơn hoặc bằng 30% Giới Hạn HP, sát thương gây ra sẽ tăng thêm 48%."
+ },
+ {
+ "Level": 4,
+ "Description": "Khi Trọng Kích trúng kẻ địch sẽ cung cấp Khế Ước Sinh Mệnh tương đương với 25% Giới Hạn HP, hiệu quả này mỗi 14s tối đa kích hoạt một lần. Ngoài ra, người trang bị khi có Khế Ước Sinh Mệnh, sát thương gây ra sẽ tăng 28%; Nếu giá trị Khế Ước Sinh Mệnh lớn hơn hoặc bằng 30% Giới Hạn HP, sát thương gây ra sẽ tăng thêm 56%."
+ }
+ ]
+ },
+ "CultivationItems": [
+ 114060,
+ 112100,
+ 112085
+ ]
+ },
{
"Id": 14101,
"PromoteId": 14101,
diff --git a/Genshin/VI/WeaponPromote.json b/Genshin/VI/WeaponPromote.json
index 476fe70d..0ab3831f 100644
--- a/Genshin/VI/WeaponPromote.json
+++ b/Genshin/VI/WeaponPromote.json
@@ -33331,6 +33331,188 @@
}
]
},
+ {
+ "Id": 13512,
+ "Level": 0,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 0
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 1,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 31.1
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 2,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 62.2
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 3,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 93.4
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 4,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 124.5
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 5,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 155.6
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
+ {
+ "Id": 13512,
+ "Level": 6,
+ "AddProperties": [
+ {
+ "Type": 4,
+ "Value": 186.7
+ },
+ {
+ "Type": 20,
+ "Value": 0
+ },
+ {
+ "Type": 22,
+ "Value": 0
+ },
+ {
+ "Type": 23,
+ "Value": 0
+ },
+ {
+ "Type": 28,
+ "Value": 0
+ }
+ ]
+ },
{
"Id": 12304,
"Level": 0,