-
Notifications
You must be signed in to change notification settings - Fork 448
/
GUI calculator using tkinter
164 lines (121 loc) · 5.09 KB
/
GUI calculator using tkinter
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
# Python program to create a simple GUI
# calculator using Tkinter
# import everything from tkinter module
from tkinter import *
# globally declare the expression variable
expression = ""
# Function to update expressiom
# in the text entry box
def press(num):
# point out the global expression variable
global expression
# concatenation of string
expression = expression + str(num)
# update the expression by using set method
equation.set(expression)
# Function to evaluate the final expression
def equalpress():
# Try and except statement is used
# for handling the errors like zero
# division error etc.
# Put that code inside the try block
# which may generate the error
try:
global expression
# eval function evaluate the expression
# and str function convert the result
# into string
total = str(eval(expression))
equation.set(total)
# initialze the expression variable
# by empty string
expression = ""
# if error is generate then handle
# by the except block
except:
equation.set(" error ")
expression = ""
# Function to clear the contents
# of text entry box
def clear():
global expression
expression = ""
equation.set("")
# Driver code
if __name__ == "__main__":
# create a GUI window
gui = Tk()
# set the background colour of GUI window
gui.configure(background="light green")
# set the title of GUI window
gui.title("Simple Calculator")
# set the configuration of GUI window
gui.geometry("270x150")
# StringVar() is the variable class
# we create an instance of this class
equation = StringVar()
# create the text entry box for
# showing the expression .
expression_field = Entry(gui, textvariable=equation)
# grid method is used for placing
# the widgets at respective positions
# in table like structure .
expression_field.grid(columnspan=4, ipadx=70)
equation.set('enter your expression')
# create a Buttons and place at a particular
# location inside the root window .
# when user press the button, the command or
# function affiliated to that button is executed .
button1 = Button(gui, text=' 1 ', fg='black', bg='red',
command=lambda: press(1), height=1, width=7)
button1.grid(row=2, column=0)
button2 = Button(gui, text=' 2 ', fg='black', bg='red',
command=lambda: press(2), height=1, width=7)
button2.grid(row=2, column=1)
button3 = Button(gui, text=' 3 ', fg='black', bg='red',
command=lambda: press(3), height=1, width=7)
button3.grid(row=2, column=2)
button4 = Button(gui, text=' 4 ', fg='black', bg='red',
command=lambda: press(4), height=1, width=7)
button4.grid(row=3, column=0)
button5 = Button(gui, text=' 5 ', fg='black', bg='red',
command=lambda: press(5), height=1, width=7)
button5.grid(row=3, column=1)
button6 = Button(gui, text=' 6 ', fg='black', bg='red',
command=lambda: press(6), height=1, width=7)
button6.grid(row=3, column=2)
button7 = Button(gui, text=' 7 ', fg='black', bg='red',
command=lambda: press(7), height=1, width=7)
button7.grid(row=4, column=0)
button8 = Button(gui, text=' 8 ', fg='black', bg='red',
command=lambda: press(8), height=1, width=7)
button8.grid(row=4, column=1)
button9 = Button(gui, text=' 9 ', fg='black', bg='red',
command=lambda: press(9), height=1, width=7)
button9.grid(row=4, column=2)
button0 = Button(gui, text=' 0 ', fg='black', bg='red',
command=lambda: press(0), height=1, width=7)
button0.grid(row=5, column=0)
plus = Button(gui, text=' + ', fg='black', bg='red',
command=lambda: press("+"), height=1, width=7)
plus.grid(row=2, column=3)
minus = Button(gui, text=' - ', fg='black', bg='red',
command=lambda: press("-"), height=1, width=7)
minus.grid(row=3, column=3)
multiply = Button(gui, text=' * ', fg='black', bg='red',
command=lambda: press("*"), height=1, width=7)
multiply.grid(row=4, column=3)
divide = Button(gui, text=' / ', fg='black', bg='red',
command=lambda: press("/"), height=1, width=7)
divide.grid(row=5, column=3)
equal = Button(gui, text=' = ', fg='black', bg='red',
command=equalpress, height=1, width=7)
equal.grid(row=5, column=2)
clear = Button(gui, text='Clear', fg='black', bg='red',
command=clear, height=1, width=7)
clear.grid(row=5, column='1')
Decimal= Button(gui, text='.', fg='black', bg='red',
command=lambda: press('.'), height=1, width=7)
Decimal.grid(row=6, column=0)
# start the GUI
gui.mainloop()