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Currently the Player is stored in cache, which is great if a single server worker is running. If two are running, 2 players exists concurrently, implying incoherent behavior.
The player object should be agnostic of its storage process, and a Redis backend should be available to handle the multi workers case.
The text was updated successfully, but these errors were encountered:
Currently the
Player
is stored in cache, which is great if a single server worker is running. If two are running, 2 players exists concurrently, implying incoherent behavior.The player object should be agnostic of its storage process, and a Redis backend should be available to handle the multi workers case.
The text was updated successfully, but these errors were encountered: