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game.js
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game.js
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const grid=document.querySelector(".grid")
const doodler=document.createElement("div")
let doodlerLeftSpace=50
let startPoint=150
let doodlerBottomSpace=startPoint
let isGameOver=false
let platformCount=5
let upTimerId
let downTimerId
let leftTimerId
let rightTimerId
let score=0
let isJumping=true
let isGoingLeft=false
let isGoingRight=false
let isStarted=false
let platforms=[]
function createDoodler(){
grid.appendChild(doodler)
doodler.classList.add("doodler")
doodlerLeftSpace=platforms[0].left
doodler.style.left= doodlerLeftSpace+"px"
doodler.style.bottom=doodlerBottomSpace+"px"
}
class Platform{
constructor(newPlatBottom){
this.bottom=newPlatBottom
this.left=Math.random()*315
this.visual=document.createElement("div")
const visual=this.visual
visual.classList.add("platform")
visual.style.left=this.left+"px"
visual.style.bottom=this.bottom+"px"
grid.appendChild(visual)
}
}
function createPlatforms(){
for(let i=0; i<platformCount; i++){
let platGap= 600/platformCount
let newPlatBottom=100 +i*platGap
let newPlatform=new Platform(newPlatBottom)
platforms.push(newPlatform)
console.log(platforms)
}
}
function movePlatforms(){
if(doodlerBottomSpace>200){
platforms.forEach(platform=> {
platform.bottom -=4
let visual=platform.visual
visual.style.bottom=platform.bottom+"px"
if(platform.bottom<10){
let firstPlatform=platforms[0].visual
firstPlatform.classList.remove("platform")
platforms.shift()
score++
let newPlatform= new Platform(600)
platforms.push(newPlatform)
}
})
}
}
function jump(){
isJumping=true
clearInterval(downTimerId)
upTimerId=setInterval(function(){
doodlerBottomSpace+=20
doodler.style.bottom=doodlerBottomSpace+"px"
if(doodlerBottomSpace>startPoint+200){
fall()
}
if(doodlerBottomSpace>600){
fall()
}
},30)
}
function fall(){
isJumping=false
clearInterval(upTimerId)
downTimerId=setInterval(function(){
doodlerBottomSpace-=5
doodler.style.bottom=doodlerBottomSpace+"px"
if(doodlerBottomSpace<=0){
gameOver()
}
platforms.forEach(platform=>{
if(
(doodlerBottomSpace>=platform.bottom) &&
(doodlerBottomSpace<=(platform.bottom+15)) &&
((doodlerLeftSpace+60)>=platform.left) &&
(doodlerLeftSpace<=(platform.left+85)) &&
!isJumping
){
console.log("landed")
startPoint=doodlerBottomSpace
jump()
}
})
},30)
}
function gameOver(){
clearInterval(upTimerId)
clearInterval(downTimerId)
clearInterval(leftTimerId)
clearInterval(rightTimerId)
console.log("game over")
isGameOver==true
while(grid.firstChild){
grid.removeChild(grid.firstChild)
}
grid.innerHTML='Score: '+score
var btn = document.createElement("button")
btn.innerHTML = "Refresh"
btn.classList.add("butt")
grid.appendChild(btn)
btn.addEventListener("click",function(){
isGameOver==false
isStarted==true
window.location.reload()
})
}
function control(e){
if(e.key=="ArrowLeft"){
moveLeft()
}else if (e.key=="ArrowRight"){
moveRight()
}else if (e.key=="ArrowUp"){
moveStraight()
}
}
function moveLeft(){
clearInterval(rightTimerId)
clearInterval(leftTimerId)
isGoingRight==false
isGoingLeft==true
leftTimerId=setInterval(function(){
if(doodlerLeftSpace>=0){
doodlerLeftSpace-=4
doodler.style.left=doodlerLeftSpace+"px"
}else moveStraight()
},20)
}
function moveRight(){
// if(isGoingLeft){
// clearInterval(leftTimerId)
// isGoingLeft=false
// }
clearInterval(leftTimerId)
clearInterval(rightTimerId)
isGoingLeft==false
isGoingRight=true
rightTimerId=setInterval(function(){
if(doodlerLeftSpace<=340){
doodlerLeftSpace +=5
doodler.style.left=doodlerLeftSpace+"px"
}else moveStraight()
},20)
}
function moveStraight(){
isGoingLeft=false
isGoingRight=false
clearInterval(leftTimerId)
clearInterval(rightTimerId)
}
function start(){
if (isGameOver==false){
isStarted==true
btn.classList.remove("butt")
grid.removeChild(btn)
grid.innerHTML=""
createPlatforms()
createDoodler()
setInterval( movePlatforms,30)
jump()
document.addEventListener("keydown",control)
// button.style.visibility="hidden"
}
}
//attach a button
if(isStarted==false){
grid.innerHTML="Doodle Jump"
var btn = document.createElement("button")
btn.innerHTML = "Play"
btn.classList.add("butt")
grid.appendChild(btn);
btn.addEventListener("click",start)
isStarted=true
}
// if(isGameOver){
// var btn = document.createElement("button")
//
// btn.innerHTML = "Play Again"
// btn.classList.add("butt")
// grid.appendChild(btn)
//
//
// btn.addEventListener("click",function(){
// isGameOver==false
// isStarted==true
// start()
// })
// }