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Board.java
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Board.java
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/**
* Board Generator
*
* @Board Class
* @Author - Danny Guan
* @Version - 1
*
*/
import java.util.Random;
public class Board extends Game{
private String[][] Board;
private int[][] Snakes;
private int[][] Ladders;
/** Board Constructor.
*
* @Param String[][] Board - The Y size value of the board is stored in rows,
* the X size value of the board is stored in cols.
*
* @Param int[][] Snakes - The number of snakes are stored in rows,
* the coordinates they spawn are stored in cols.
*
* @Param int[][] Ladders - The number of ladders are stored in the rows,
* the coordinates they spawn are stored in cols.
*/
public Board(String[][] Board, int[][] Snakes, int[][] Ladders){
this.Snakes = Snakes;
this.Ladders = Ladders;
this.Board = Board;
}
/**
* Randomly generates where the snakes will spawn and where they force you to land
* @Param int Max
* @Param int Min
* @updates the Snakes 2d array with new coordinates
*/
public void SetUpSnakes(int Max, int Min){
Random rand = new Random();
for (int x = 0; x < this.Snakes.length; x ++){
int SnakesYX = rand.nextInt((Max - 30) - Min) + Min;
//System.out.println("Start: " + SnakesYX);
this.Snakes[x][0] = (SnakesYX - ((int)(Math.floor(SnakesYX / this.Board.length)) + 1)) / this.Board.length;
this.Snakes[x][1] = SnakesYX - ((int)(Math.floor(SnakesYX / this.Board[0].length)) * this.Board[0].length);
int FallToYX = rand.nextInt(Max - SnakesYX) + SnakesYX;
this.Snakes[x][2] = (FallToYX - ((int)(Math.floor(FallToYX / this.Board.length)) + 1)) / this.Board.length;
this.Snakes[x][3] = FallToYX - ((int)(Math.floor(FallToYX / this.Board[0].length)) * this.Board[0].length);
}
}
/**
* Randomly generates where the ladders will spawn and where they force you to land
* @Param int Max
* @Param int Min
* @updates the Ladders 2d array with new coordinates
*/
public void SetUpLadders(int Max, int Min){
Random rand = new Random();
for (int x = 0; x < this.Ladders.length; x ++){
int LaddersYX = rand.nextInt(Max - (Max / 2)) + Max / 2;
//System.out.println("Start: " + LaddersYX);
this.Ladders[x][0] = (LaddersYX - ((int)(Math.floor(LaddersYX/ this.Board.length)) + 1)) / this.Board.length;
this.Ladders[x][1] = LaddersYX - ((int)(Math.floor(LaddersYX / this.Board[0].length)) * this.Board[0].length);
try{
this.Ladders[x][2] = rand.nextInt(this.Ladders[x][0] - 0) + 0;
this.Ladders[x][3] = rand.nextInt(this.Ladders[x][1] - 0) + 0;
} catch (IllegalArgumentException e){
// Negative Exception error
System.out.println("\nLadder generation error, trying again");
}
}
System.out.println("\nLadder generation done");
}
/**
* Returns the snakes array
* @return the number of snakes and coordinates of the snakes
*/
public int[][] GetSnakes(){
return(this.Snakes);
}
/**
* Returns the ladders array
* @return the number of ladders and coordinates of the ladders
*/
public int[][] GetLadders(){
return(this.Ladders);
}
/**
* Returns the board array
* @return the board
*/
public String[][] GetBoard(){
return(this.Board);
}
/**
* Creates the board, printing out the end and start, putting all the snakes and ladders in
* and updates the board with every player move.
* @updates the board with accurate player movement
*/
public void PrintBoard(){
this.Board[this.Board.length - 1][0] = ">";
this.Board[0][this.Board[0].length - 1] = "X";
// Places all the snakes
for (int y = 0; y < this.Snakes.length; y ++){
int Y = this.Snakes[y][0];
int X = this.Snakes[y][1];
//System.out.println(Y + ", " + X + " S");
int EndY = this.Snakes[y][2];
int EndX = this.Snakes[y][3];
//System.out.println(EndY + ", " + EndX + " s");
this.Board[Y][X] = "S";
}
// Places all the ladders
for (int x = 0; x < this.Ladders.length; x ++){
int Y = this.Ladders[x][0];
int X = this.Ladders[x][1];
//System.out.println(Y + ", " + X + " S");
int EndY = this.Ladders[x][2];
int EndX = this.Ladders[x][3];
//System.out.println(EndY + ", " + EndX + " s");
this.Board[Y][X] = "L";
//Game[EndY][EndX] = "l" + Integer.toString(x);
}
// Game Border
System.out.println();
for (int l = 0; l < this.Board[0].length; l++){
System.out.print("= ");
}
System.out.println();
// Prints out the board
for (int i = 0; i < this.Board.length; i++){
// If the board is on an odd row, it will print it normally
if (i % 2 == 1){
for (int j = 0; j < this.Board[i].length; j++){
System.out.print(this.Board[i][j] + " ");
}
System.out.println();
// If the board is on an even row, it will print it reverse
}else{
for (int j = this.Board[i].length - 1; j >= 0; j--){
System.out.print(this.Board[i][j] + " ");
}
System.out.println();
}
}
// Game Border
for (int l = 0; l < this.Board[0].length; l++){
System.out.print("= ");
}
System.out.println();
}
/**
* Sets up the board by adding values to the indexes
* @updates the board with accurate player movement
*/
public String[][] SetUpBoard(){
// Adds - to the array for each row and col index
for (int x = 0; x < this.Board.length; x++){
for (int y = 0; y < this.Board[x].length; y++){
this.Board[x][y] = "-";
}
}
return (this.Board);
}
}