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Game.java
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Game.java
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import java.util.Scanner;
abstract class Game {
// Empty constructor
public Game(){}
/**
* Returns a dice roll
* @param int Min - Minimum dice roll
* @param int Max - Maximum dice roll
* @return a dice roll
*/
public int DiceRoll(int Min, int Max){
int Die = (int) (Math.random() * Max) + Min;
return (Die);
}
/**
* Main game
* @param Player[] PlayersStorage - Array containing all player objects
* @param String[][] SnakesAndLadders - Contains the actual Board
* @param Board GameBoard - Board class
* @param GameQueues Turn - Contains all the players in the queue
* @returns the board with player movements
*/
public void MainGame(Player[] PlayersStorage, String[][]SnakesAndLadders, Board GameBoard, GameQueues Turn){
Scanner sc = new Scanner (System.in);
int Max = SnakesAndLadders.length * SnakesAndLadders.length;
int DiceMin = 1;
int DiceMax = 6;
String DiceResponse = "";
GameBoard.SetUpSnakes(Max, 0);
GameBoard.SetUpLadders(Max, 0);
int[][] Snakes = GameBoard.GetSnakes();
int[][] Ladders = GameBoard.GetLadders();
boolean GameEnded = false;
String Response;
int PreviousRow;
int PreviousCol;
int Rounds = 0;
// While the game is active
while (GameEnded == false){
// Game turn
for (int o = 0; o < Turn.size(); o++){
int Roll = 0;
int CoordinatesFix = 0;
String Name = PlayersStorage[o].GetName();
Name.substring(0, 1);
Rounds += 1;
int YPos = PlayersStorage[o].GetPositionRow();
int XPos = PlayersStorage[o].GetPositionCol();
String PlayerName = PlayersStorage[o].GetName();
PlayersStorage[o].SetCoordinates(YPos, XPos);
Response = "l";
// The player decides to roll or quit
while (!Response.equals("yes") || !Response.equals("no")){
System.out.println("============");
System.out.println("\nPlayer: " + o + "'s Turn!");
System.out.println("\nRoll? (yes to roll, no to quit)");
System.out.print(">");
Response = sc.nextLine();
// Roll
if (Response.equals("yes")){
Roll = GameBoard.DiceRoll(DiceMin, DiceMax);
break;
// Quit the game
} else if (Response.equals("no")){
if (Rounds >= 10){
System.out.println(Turn.dequeue(o));
System.out.println(PlayerName + " has quit the game.");
SnakesAndLadders[YPos][XPos] = "Q";
if (Turn.size() == 1){
GameEnded = true;
System.out.println("Everybody quit, " + PlayersStorage[o].GetName() + " wins!");
break;
} else {
break;
}
} else {
System.out.println("\n10 rounds or more must be played");
Response = "";
}
// See past coordinates
} else if (Response.equals("past")){
PlayersStorage[o].GetCoordinates();
// Invalid Response
} else {
System.out.println("\nInvalid Response\n");
}
}
// If the Player is on the last row
if (YPos == 0){
// If the Player's roll will make him win
if (XPos + Roll == SnakesAndLadders[0].length - 1){
System.out.println("\nPlayer " + o + ", rolled an " + Roll);
XPos += Roll;
System.out.println ("Player: " + o + ", wins in " + Rounds + " rounds!");
GameEnded = true;
break;
// If the Player's roll will push him over the end
} else if (XPos + Roll > SnakesAndLadders[0].length - 1){
System.out.println("\nPlayer " + o + ", rolled an " + Roll);
Roll = Roll - ((SnakesAndLadders[0].length) - XPos);
System.out.println("You moved past the finish line, so you moved back " + (Roll + 1) + " spaces!");
XPos = (SnakesAndLadders[0].length - 1) - (Roll + 1);
// If there is the position is already occupied, the player will be moved back
while (SnakesAndLadders[YPos][XPos] != "-" & SnakesAndLadders[YPos][XPos] != "S" & SnakesAndLadders[YPos][XPos] != "L" & SnakesAndLadders[YPos][XPos] != Name){
// Moves Player backwards
XPos -= 1;
CoordinatesFix =(SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've landed on a player, so you moved backwards to, " + YPos + ", " + XPos);
} else {
System.out.println("You've landed on a player, so you moved backward to, " + YPos + ", " + CoordinatesFix);
}
}
} else {
System.out.println("\nPlayer " + o + ", rolled an " + Roll);
XPos += Roll;
// If there is the position is already occupied, the player will be moved back
while (SnakesAndLadders[YPos][XPos] != "-" & SnakesAndLadders[YPos][XPos] != "S" & SnakesAndLadders[YPos][XPos] != "L" & SnakesAndLadders[YPos][XPos] != Name){
// Moves Player backwards
XPos -= 1;
CoordinatesFix = (SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've landed on a player, so you moved backward to, " + YPos + ", " + XPos);
} else {
System.out.println("You've landed on a player, so you moved backward to, " + YPos + ", " + CoordinatesFix);
}
}
}
// Moves the player down 1 row if the player will go out of the limits
} if (XPos + Roll >= SnakesAndLadders[0].length & YPos != 0){
System.out.println("\nPlayer " + o + ", rolled an " + Roll);
double NumA = Roll * 10.0;
double NumB = SnakesAndLadders[0].length * 10.0;
// Moves the player down by Roll / size of board col
YPos -= (int) (Math.ceil(NumA / NumB));
Roll = Roll - ((SnakesAndLadders[0].length) - XPos);
// Resets Player XPos to 0
XPos = 0;
XPos += Roll;
// If there is the position is already occupied, the player will be moved forward
while (SnakesAndLadders[YPos][XPos] != "-" & SnakesAndLadders[YPos][XPos] != "S" & SnakesAndLadders[YPos][XPos] != "L" & SnakesAndLadders[YPos][XPos] != Name){
// Moves Player forwards
XPos += 1;
CoordinatesFix = (SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + XPos);
} else {
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + CoordinatesFix);
}
if (XPos == SnakesAndLadders[0].length){
YPos -= 1;
XPos = 0;
}
}
// If the Player's YPos isn't on the last row
} else if (YPos != 0){
System.out.println("\nPlayer " + o + ", rolled an " + Roll);
XPos += Roll;
// If there is the position is already occupied, the player will be moved forward
while (SnakesAndLadders[YPos][XPos] != "-" & SnakesAndLadders[YPos][XPos] != "S" & SnakesAndLadders[YPos][XPos] != "L" & SnakesAndLadders[YPos][XPos] != Name){
// Moves Player forwards
XPos += 1;
CoordinatesFix = (SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + XPos);
} else {
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + CoordinatesFix);
}
if (XPos == SnakesAndLadders[0].length){
YPos -= 1;
XPos = 0;
}
}
}
// If the player lands on a snake
if (SnakesAndLadders[YPos][XPos] == "S"){
System.out.println("You've landed on a snake!");
// Moves the player down to the end of the snake
for (int x = 0; x < Snakes.length; x ++){
if (Snakes[x][0] == YPos & Snakes[x][1] == XPos){
YPos = Snakes[x][2];
XPos = Snakes[x][3];
CoordinatesFix = (SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've been moved to " + YPos + ", " + XPos);
} else {
System.out.println("You've been moved to " + YPos + ", " + CoordinatesFix);
}
while (SnakesAndLadders[YPos][XPos] != "-" & SnakesAndLadders[YPos][XPos] != "S" & SnakesAndLadders[YPos][XPos] != "L" & SnakesAndLadders[YPos][XPos] != Name){
XPos += 1;
CoordinatesFix = (SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + XPos);
} else {
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + CoordinatesFix);
}
if (XPos == SnakesAndLadders[0].length){
YPos -= 1;
XPos = 0;
}
}
break;
}
}
}
// If the player lands on a ladder
if (SnakesAndLadders[YPos][XPos] == "L"){
System.out.println("You've landed on a Ladder!");
// Moves the player up to the end of the ladder
for (int x = 0; x < Snakes.length; x ++){
if (Ladders[x][0] == YPos & Ladders[x][1] == XPos){
YPos = Ladders[x][2];
XPos = Ladders[x][3];
CoordinatesFix = (SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've been moved to " + YPos + ", " + XPos);
} else {
System.out.println("You've been moved to " + YPos + ", " + CoordinatesFix);
}
while (SnakesAndLadders[YPos][XPos] != "-" & SnakesAndLadders[YPos][XPos] != "S" & SnakesAndLadders[YPos][XPos] != "L" & SnakesAndLadders[YPos][XPos] != Name){
XPos += 1;
CoordinatesFix = (SnakesAndLadders[0].length - 1) - XPos;
if (YPos % 2 == 1){
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + XPos);
} else {
System.out.println("You've landed on a player, so you moved forward to, " + YPos + ", " + ((SnakesAndLadders[0].length - 1) - XPos));
}
if (XPos == SnakesAndLadders[0].length){
YPos -= 1;
XPos = 0;
}
}
break;
}
}
}
// Updates the player's YPos and XPos
PlayersStorage[o].SetPositionRow(YPos);
PlayersStorage[o].SetPositionCol(XPos);
// Gets the player's previous YPos and XPos
PreviousRow = PlayersStorage[o].GetPreviousRow();
PreviousCol = PlayersStorage[o].GetPreviousCol();
// Resets the player's past position on the board
SnakesAndLadders[PreviousRow][PreviousCol] = "-";
// Updates the player's previous YPos and XPos
PlayersStorage[o].SetPreviousRow();
PlayersStorage[o].SetPreviousCol();
// Moves the player
GameBoard.MovePlayer (XPos, YPos, SnakesAndLadders, PlayerName, GameBoard);
System.out.println("\nRound: " + Rounds);
// Prints the board
GameBoard.PrintBoard();
System.out.println("\nPlayers: ");
// Prints the players in the game and their turn number
for (int q = 0; q < Turn.size(); q ++){
if (YPos % 2 == 1){
System.out.println(q + ": " + Turn.peek(q) + ": " + PlayersStorage[q].GetPositionRow() + ", " + PlayersStorage[q].GetPositionCol());
} else {
System.out.println(q + ": " + Turn.peek(q) + ": " + PlayersStorage[q].GetPositionRow() + ", " + ((SnakesAndLadders[0].length - 1) - XPos));
}
}
System.out.println("\n");
}
}
}
/**
* Moves the player
* @param int Col - X position of the player
* @param int Row - Y position of the player
* @param String[][] Game - Board
* @param String Name - Name of the player
* @param Board GameBoard - Board object
* @updates the name of the player
*/
public String[][] MovePlayer (int Col, int Row, String[][] Game, String Name, Board GameBoard){
// Puts the first letter of the player's name on their current position
Game[Row][Col] = Name.substring(0, 1);
return (Game);
}
}