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FormGame15.cs
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FormGame15.cs
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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Windows.Forms;
namespace Game15
{
public partial class FormGame15 : Form
{
Game game;
const int game_size = 4;
Button[] buttons;
Image puzzle;
Bitmap[] plates;
bool show_numbers;
public FormGame15()
{
InitializeComponent();
buttons = new Button[game_size * game_size] { button0, button1, button2, button3,
button4, button5, button6, button7,
button8, button9, button10, button11,
button12, button13, button14, button15 };
game = new Game(game_size);
show_numbers = false;
Load_puzzle();
}
/// <summary>
/// Starts a new game session with current picture
/// </summary>
private void Start_game()
{
game.Start();
for (int i = 0; i < 1000; i++)
game.Shift_random();
Refresh_table();
}
/// <summary>
/// Handles clicks on table tiles
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Button0_Click(object sender, EventArgs e)
{
int position = Convert.ToInt16(((Button)sender).Tag);
game.Shift(position);
Refresh_table();
if (game.Check_numbers())
{
MessageBox.Show("Congratulations, you won!");
Start_game();
}
}
/// <summary>
/// Handles initial game session
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FormGame15_Load(object sender, EventArgs e)
{
Start_game();
}
/// <summary>
/// Handles New Game menu button
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void NewGame_Click(object sender, EventArgs e)
{
Start_game();
}
/// <summary>
/// Handles the Import Image menu button
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ImportImage_Click(object sender, EventArgs e)
{
DialogResult path = openFileDialog1.ShowDialog();
if (path == DialogResult.OK)
{
string picture = openFileDialog1.FileName;
try
{
Load_puzzle(picture);
Start_game();
}
catch (IOException)
{
}
}
}
/// <summary>
/// Handles Show Image menu button
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ShowImage_Click(object sender, EventArgs e)
{
help.Show();
}
/// <summary>
/// Hides the complete image upon click
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Help_Click(object sender, EventArgs e)
{
help.Hide();
}
/// <summary>
/// Handles Show Numbers checkbox
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ShowNumbers_Click(object sender, EventArgs e)
{
show_numbers = !show_numbers;
Refresh_table();
}
/// <summary>
/// Updates the tile images and numbers according to game logic module
/// </summary>
private void Refresh_table()
{
for (int position = 0; position < game_size * game_size; position++)
{
int number = game.Get_number(position);
if (show_numbers)
{
buttons[position].Text = number.ToString();
}
else
{
buttons[position].ResetText();
}
if (number == 0)
{
buttons[position].Visible = false;
}
else
{
buttons[position].Image = plates[number - 1];
buttons[position].Visible = true;
}
}
}
/// <summary>
/// Loads the image into the program, scales it and cuts into tiles
/// </summary>
/// <param name="path"></param>
private void Load_puzzle(string path = "codeboys.jpg")
{
if (String.Compare(path, "codeboys.jpg") == 0)
{
path = Path.Combine(Directory.GetParent(Directory.GetCurrentDirectory()).Parent.FullName, path);
}
try
{
puzzle = Image.FromFile(path);
}
catch (System.OutOfMemoryException)
{
MessageBox.Show("This file is not supported by the program. Please choose another image file.");
}
puzzle = ResizeImage(puzzle, tableLayoutPanel1.Width, tableLayoutPanel1.Height);
help.Image = puzzle;
plates = new Bitmap[game_size * game_size];
int widthPart = (int)((double)puzzle.Width / game_size + 0.5);
int heightPart = (int)((double)puzzle.Height / game_size + 0.5);
for (int i = 0; i < game_size; i++)
{
for (int j = 0; j < game_size; j++)
{
plates[i * game_size + j] = new Bitmap(widthPart, heightPart);
Graphics g = Graphics.FromImage(plates[i * game_size + j]);
g.DrawImage(puzzle, new Rectangle(0, 0, widthPart, heightPart), new Rectangle(j * widthPart, i * heightPart, widthPart, heightPart), GraphicsUnit.Pixel);
g.Dispose();
}
}
for (int i = 0; i < game_size * game_size; i++)
{
buttons[i].Image = plates[i];
}
}
/// <summary>
/// Resize the image to the specified width and height.
/// </summary>
/// <param name="image">The image to resize.</param>
/// <param name="width">The width to resize to.</param>
/// <param name="height">The height to resize to.</param>
/// <returns>The resized image.</returns>
public static Bitmap ResizeImage(Image image, int width, int height)
{
var destRect = new Rectangle(0, 0, width, height);
var destImage = new Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (var graphics = Graphics.FromImage(destImage))
{
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
using (var wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
}
}
return destImage;
}
}
}