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Creating New Vehicles
Colin Basnett edited this page Apr 9, 2020
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Creating new vehicles is one of the most difficult and time consuming tasks in Darkest Hour development. There are many steps involved requiring proficiency in a number of programs, as well as some small amount of programming. There are also numerous quirks of the engine and tools that must be worked around.
This guide will step you through the process of getting a textured model into Darkest Hour.
- Blender 2.8x
- Install the
io_export_psk_psa
addon as outlined here. - Install the
io_export_ase
addon as outlined here.
A full end-to-end video series of the process of getting the Daimler Armor Car into Darkest Hour can be found here.
This is still a work in progress. A written guide will be created once the full process has been run through in full on video.
This wiki is a work in progress. If you require more in-depth support, please contact us on Discord.
- IMPORTANT: Disclaimer For Server Owners
- Dedicated Server Installation
- Basic Server Configuration
- Server Troubleshooting
- Debug & Admin Commands
- Programming Standards
- WOTgreal Installation
- WOTgreal Debugging
- Creating a Mutator
- Creating Custom Constructions