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Creating Vehicle Interface Art

Colin Basnett edited this page May 1, 2020 · 2 revisions

When creating new vehicles, it's important as a final step to create the interface art for the vehicle.

This comprises of two major elements:

  1. The "clock" (top-down) images used for displaying the health of the vehicle and the rotation of the turret
  2. The "profile" image on the vehicle selection screen

This guide will show you how to take an existing vehicle from the game to create and implement interface art that is consistent with the style used throughout the game.

This method will use a pre-built Blender file to aid in the creation of these assets.

Prerequisites

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