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Importing Skeletal Meshes from Blender
Colin Basnett edited this page Apr 2, 2020
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6 revisions
To import skeletal meshes and animations into the Darkest Hour SDK, the models and animations must be exported to PSK and PSA formats respectively. This guide will walk you through how to export your animated models to this format using Blender 2.8.
We maintain a Blender addon named io_export_psk_psa
that can export your models and animations to the PSK/PSA format.
- Download and save the latest
io_export_psk_psa
release from here - Open Blender
- Navigate to
Edit > Preferences
- Navigate to
Addons
- Click
Install...
- Select the zip file you downloaded (eg.
io_export_psk_psa-master-1.0.0.zip
) and clickInstall Add-on
- Check the box next to
Import-Export: PSK/PSA Exporter
to enable to the addon
To verify that the installation worked correctly, navigate to File > Export
. There should be two new items, Unreal PSK (.psk)
and Unreal PSA (.psa)
.
- Select the mesh object you wish to export
- Navigate to
File > Export > Unreal PSK (.psk)
- Click
Export
- Select the armature object with the animations (ie. actions) you wish to export
- Navigate to
File > Export > Unreal PSA (.psa)
- Select the animations you wish to export from the list provided
- Click
Export
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