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Importing Skeletal Meshes from Blender

Colin Basnett edited this page Apr 2, 2020 · 6 revisions

To import skeletal meshes and animations into the Darkest Hour SDK, the models and animations must be exported to PSK and PSA formats respectively. This guide will walk you through how to export your animated models to this format using Blender 2.8.

Installing the Addon

We maintain a Blender addon named io_export_psk_psa that can export your models and animations to the PSK/PSA format.

  1. Download and save the latest io_export_psk_psa release from here
  2. Open Blender
  3. Navigate to Edit > Preferences
  4. Navigate to Addons
  5. Click Install...
  6. Select the zip file you downloaded (eg. io_export_psk_psa-master-1.0.0.zip) and click Install Add-on
  7. Check the box next to Import-Export: PSK/PSA Exporter to enable to the addon

To verify that the installation worked correctly, navigate to File > Export. There should be two new items, Unreal PSK (.psk) and Unreal PSA (.psa).

Exporting Models (PSK)

  1. Select the mesh object you wish to export
  2. Navigate to File > Export > Unreal PSK (.psk)
  3. Click Export

Exporting Animations (PSA)

  1. Select the armature object with the animations (ie. actions) you wish to export
  2. Navigate to File > Export > Unreal PSA (.psa)
  3. Select the animations you wish to export from the list provided
  4. Click Export
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