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Leveling Introduction

Andrew Lett edited this page Jul 18, 2020 · 9 revisions

After successfully setting up the SDK, you will be wondering where to begin. Where to start all depends on what you want to accomplish.

If you want to EDIT gameplay and setup new game play for existing levels, then the best place to start is learning how levels are setup for gameplay. It is advisable to look into actors, actor settings, spawn points, objectives, and editor basics. If you want to create brand new maps, then it is advisable to start small. Your first level is not going to be some grand and detailed map. Starting big will always result in a giant mess that you spend way too much time on, only to end up having to delete it or never see it played. Here are a few starting point recommendations and their prospects.

Here are some starting ideas:

1) Following video tutorials:

Video tutorials can be a very good way to learn, but a lot of the time you will be bogged down by currently unneeded information. Also video tutorials can assume you know something and leave an important step out, making them a bit frustrating. If you don't know what you are doing start with beginner tutorials.

Recommended videos:

2) Opening existing levels and playing around:

This is a great way to learn, because you get to break down something already existing. Its a great way to understand what is involved in creating a level and learn techniques used by other levelers. It can be overwhelming, don't expect to learn HOW to do stuff, instead you'll be learning navigation, shortcuts, display/rendering things.

3) Start with a template:

A great way to start is to start with a template level! Its basically a level with all the actors setup to begin right away. https://github.com/DarklightGames/DarkestHour/wiki/Template-Levels

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