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Work In Progress Level Requirements
Andrew Lett edited this page Jan 30, 2019
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- High enough main-subtraction-brush for mortars or other indirect fire
- Uses DHZoneInfo, instead of ZoneInfos
- Has kill zone setup
- Proper boundaries (minefield volume, then blocking volume)
- At least 25 second minefield kill times
- Level named properly, gametype is correct
- Objectives flow correctly (cannot be bugged)
- Spawns are setup correctly (no bugs with spawning)
- Has overview map
- Has loading screen
- No Bloom
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