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Work In Progress Level Requirements

Andrew Lett edited this page Jan 30, 2019 · 2 revisions
  • High enough main-subtraction-brush for mortars or other indirect fire
  • Uses DHZoneInfo, instead of ZoneInfos
  • Has kill zone setup
  • Proper boundaries (minefield volume, then blocking volume)
  • At least 25 second minefield kill times
  • Level named properly, gametype is correct
  • Objectives flow correctly (cannot be bugged)
  • Spawns are setup correctly (no bugs with spawning)
  • Has overview map
  • Has loading screen
  • No Bloom
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