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xDEPRECATED: Importing Static Meshes with Blender

shiftycats edited this page Jan 21, 2021 · 1 revision

This tutorial is deprecated. See Importing Static Meshes from Blender instead.


This guide will step you through the process of importing models as static meshes from Blender into Darkest Hour.

Prerequisites

  • Blender 2.79 or 2.80

Install io_export_ase add-on

The only model format supported for importing into the engine is ASCII Scene Export (*.ase), a now defunct Autodesk middleware format. Naturally, there's no native support for this format in Blender. Luckily, we maintain an add-on for Blender that allows us to export meshes to ASE format.

Install Instructions

  1. Download a release of the io_export_ase plugin for the appropriate Blender version you are using.
  2. Open Blender.
  3. Navigate to Edit > Preferences.
  4. Select Add-ons
  5. Select Install...
  6. Select the archive (eg. io_export_ase-2.80.zip) you downloaded earlier.
  7. Select Install Add-on From File...
  8. Search for "ASE" in the Add-on search box.
  9. Select the checkbox for the entry Import-Export: ASCII Scene Export (*.ase) to enable the add-on.
  10. Save your preferences (Blender 2.80 automatically saves your preferences).
  11. To verify that the add-on is installed, navigate to File > Export. There should be a new entry, ASCII Scene Export (.ase).

Export Instructions

To successfully export a mesh to the ASE format, it must meet a few requirements.

  • The mesh must be UV unwrapped.
  • The mesh must have at least one material applied.

Smoothing Groups

Smoothing groups are defined by linked faces separated by sharp edges.

As a general rule, create the low-poly export mesh with an Edge Split modifier with only Sharp Edges checked. Do not apply the modifier before exporting.

  1. Select the mesh object you wish to export.
  2. Navigate to File > Export > ASCII Scene Export (.ase)
  3. Under

Note that the

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