Releases: DarthPointer/PayToPlay
Releases · DarthPointer/PayToPlay
1.5.4.3
Added:
- Button for reenabling failed engines without full maintenance (consumes reliability).
- Maintenance reliability consumption doubled for failed engines.
1.5.4.2 Refixing
Added:
- Config for ReStock+.
Fixed:
- Entering KCT-edit mode and saving changes could decrease parts sreliability for "no reason".
- Issues with autoreplacing.
1.5.4.1
Added:
- Failed engines get a random configurable extra maintenance cost. Default configs set max random cost to 10% of "full" cost, random costs are not less than 1/2 of configured maximum.
Fixed:
- NREs when editing symmetries.
- New Mainsail and Skipper were not patched.
1.5.4.0
This release is a bit unplanned, it adds features needed for further 1.6.0 and brings some fixes that I'd like to introduse ASAP. Here we are.
Added:
- Ignition Restore buttons that let you restore ignitions without having full maintenance/replacement.
- Ignitions cost money now (relevant for new Ign. Restore buttons and maintenance as now maintenance costs as earlier + ign. resotre).
- Maintenance cost is now not limited with replace cost and can exceed it making maintenance almost useless in certain cases.
- Nerfed Stage1 engines category to 100s of topBaseRatedTime.
Fixed:
- Reenabled vessel change calls when target part costs changed. In 1.5.3.1 cost changes could only be visible after any other change to the vessel.
- Possibility to clone used null-priced engines. Now copied engines should be treated as "new".
Note:
- A way I store a state of engine has changed: nominal bool flag is replaced with issueCode int. I've added an OnLoad(ConfigNode) code to properly load status from the bool to the int (for nominal = false there are two different codes). Some testing is done, no issues found yet. Still I'm warning you there is a slight chance that pre-1.5.4.0 P2P saves with any vessels in flight or in KCT building/storage may need manual fixing.
1.5.3.1 A Yet Another Step
Fixed:
- Too large step for ignition issues sliders.
1.5.3 Reset can be bugged too!
Fixed:
- Vessels that have been rolled out via KCT had their engines stats reset to "a new up-to-date" state on EVERY flight scene (re)load.
1.5.2
Added:
- Automatic reliability progress update for rolled out engines if replace cost is 0 (no need to KCT-edit vessesl using engines that got reliability upped).
Fixed:
- Replaced OnVesselChanged calls for updating the PAW.
1.5.1 Reconstruting Time
Added (1.5.0):
- Random startig reliability bonus (configurable)
- Hiding burn time for engines with no usage experience recovered yet (switchable)
- Random strings instead of "failed" status (switchable)
- Automatic model reliability update if vessel is not KCT-built or replacement is free. (Needs KCT 1.4.7.14+)
- Uptweaked usage experience generation for engines without burntime failures (SRBs)
- Separate PAW group for buttons
- Extra logging switchable
Fixed (1.5.0):
- Some misbehaviour with procedural SRB's
- Autoshutdown on warning button should be removed properly now
Fixed (1.5.1):
- Handling of burn time visibility for P2P 1.4 saves
- Switching off burn time hiding did not reveal it for "existing" parts
1.4.3
Fixed:
- Random failure time miscalculation (mostly affected low reliability)
1.4.2 You Have Been Warned!
Added:
- Random warnings about oncoming failure (toggled in settings, chances and deviation from failure depend on reliability progress and settings). Warning sets part highlighted in yellow.
- Autoshutdown for warings (toggled per part)