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Releases: DavidGregory084/OpenIL2

OpenIL2 v0.1.3

24 Oct 13:50
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OpenIL2 v0.1.3 Pre-release
Pre-release

Added

Changed

  • Migrated the repository to GitHub and modified the AppVeyor build to publish releases as GitHub releases due to the Bintray sunset.

OpenIL2 v0.1.2

24 Oct 13:52
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OpenIL2 v0.1.2 Pre-release
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Added

  • An experimental mechanism was added for tweaking the PhysFS search path by editing entries in the .modload file in the game directory.
  • The mods/ folder is added to the PhysFS search path and the Java classpath by default.
  • The debug build launcher accepts a new option --heap-size and a new flag --gc-logging - see the usage text for details.
  • The user can choose to skip repacking SFS files in the installer if they have done it before.
  • BinTray publishing was set up.
  • License info was added to all cargo build manifests.

Changed

  • The SFS database was updated with many more entries, enabling more of the original game files to be repacked into ZIP - thanks to carsmaster.

Removed

  • The debug build launcher no longer accepts the --transform-classes flag since this transformation step is now done by the installer.

Fixed

  • The launcher uses the PhysFSLoader.loader static method to get an instance of the PhysFSLoader on startup, ensuring that there is only one PhysFSLoader instance.

OpenIL2 v0.1.1

24 Oct 13:53
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OpenIL2 v0.1.1 Pre-release
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Added

  • The license text is now shown in the installer

Fixed

  • PhysFSInputStream now now throws FileNotFoundException rather than its own PhysFSException, ensuring that original game code which catches FileNotFoundException or IOException continues to work as before.

OpenIL2 v0.1.0

24 Oct 13:53
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OpenIL2 v0.1.0 Pre-release
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Added

  • Initial project release