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Just an idea, maybe not worth the effort. I don't use C++ so wouldn't be much help.
Currently, if I want to make a gametype open source, I must host the .bin file as well as the .lua script. It would be good if we could edit the gametype settings (e.g. traits, etc) in a serializable text format instead of the UI. Then, these could be hosted on and read on github.
The text was updated successfully, but these errors were encountered:
Just an idea, maybe not worth the effort. I don't use C++ so wouldn't be much help.
Currently, if I want to make a gametype open source, I must host the
.bin
file as well as the.lua
script. It would be good if we could edit the gametype settings (e.g. traits, etc) in a serializable text format instead of the UI. Then, these could be hosted on and read on github.The text was updated successfully, but these errors were encountered: