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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

[0.22.1] - 2024-11-09

Added

  • Support for WebAssembly Table, to support newer Unity versions features.

Fixed

  • Adapt Color Space warning to Unity 6 and up.

[0.22.0] - 2024-02-25

Added

  • An option in WebXRCameraSettings to set flat/normal mode camera pose when returning from XR mode.

Changed

  • XR Hand pinch is now detected manually instead of relying on system select event, to support Apple Vision Pro.
  • Renamed WebXR HMD to WebXR Tracked Display.
  • WebXRCamera to work with TrackedPoseDriver and the Input System.
  • Editor error messages as warnings.

Fixed

  • Errors of Module._malloc and Module._free are not functions.
  • Mapping of WebXR Tracked Display device.

[0.21.0] - 2024-01-17

Added

  • An option to auto-load WebXRManager on start in WebXRSettings.
  • An option to auto-load WebXRInputSystem on start in WebXRSettings.
  • Error message when there's no Universal Render Pipeline package in project.
  • Error message when Player Settings Color Space not set to Gamma.

Changed

  • Updated WebGLTemplates assets based on newer Unity versions.

[0.20.0] - 2023-12-18

Added

  • Native XRSubsystem for WebXR Display rendering.
  • Native XRSubsystem for WebXR Headset/Device tracking.
  • WebXRCameraSettings for updating Camera settings when switching XR modes.
  • WebXRModesNotifier with events when switching to or from XR modes.

Removed

  • Support for Unity versions older than 2020.3.6f1.
  • Support for Built-in Render Pipeline.
  • Old 2019 WebGLTemplates.

[0.19.0] - 2023-11-22

Added

  • WebXRHandData pointerPosition and pointerRotation (WebXR targetRaySpace for hands).
  • An option for eventsCamera in WebXRCamera.

Changed

  • Enabled stencil buffer when creating the session XRWebGLLayer.
  • OnControllerUpdate is not dependent on OnHandUpdate in WebXRSubsystem.
  • WebXRControllerData gripPosition and gripRotation return world space value instead of relative to pointer pose.

Fixed

  • Performance issues in AR mode.

[0.18.0] - 2023-08-29

Added

  • Option to update active camera tag in WebXRCamera.
  • Options to set Framebuffer Scale Factor in WebXRSettings.

[0.17.0] - 2023-07-10

Changed

  • Improve performance.

Fixed

  • Missing Provider class in build.

[0.16.1] - 2023-05-27

Fixed

  • Issues when using more than one WebXRManager components.
  • Missing SubsystemRegistration when using newer versions of Unity XR Management package.

[0.16.0] - 2023-02-02

Added

  • Support for Spectator Camera.

Fixed

  • WebXR input profiles loading on SteamVR.

[0.15.0] - 2022-06-04

Added

  • GetButtonTouched to WebXRController, to support buttons touched values.

Fixed

  • Another ugly hack to fix WebXR Viewer viewports on iOS.
  • Issue of a delay on controller buttons press.

[0.14.0] - 2021-12-26

Fixed

  • hapticActuators didn't work.
  • Error on XR session end in Unity 2021.2 builds.
  • Issues with Touch events on AR session in Unity 2021 builds.

Changed

  • Minimum Unity Editor version 2019.4.33.

[0.13.0] - 2021-10-18

Added

  • Support for Unity 2021.2 (currently beta) and up.

Changed

  • Actions to delegates in WebXRSubsystem.

[0.12.1] - 2021-06-26

Changed

  • How WebGL context clear alpha works.

[0.12.0] - 2021-06-20

Added

  • Support for WebXR Polyfill config. Need to set window.WebXRPolyfillConfig.

Changed

  • How the interoperability between JavaScript and C# works.

[0.11.0] - 2021-06-06

Added

  • Support for WebXR XRVisibilityState.

Changed

  • Use view transform matrix instead of orientation/position for pose.

[0.10.1] - 2021-05-08

Fixed

  • Hand joints don't get radius.
  • Hand joints instantiate at wrong position.

[0.10.0] - 2021-05-06

Added

  • WebXRHandJoint enum instead of const values.

Changed

  • Scripts execution order.
  • How XR session switch is handled.
  • OnXRChange is called from the Update loop.

Fixed

  • User scaling issue in FullView WebGLTemplates.
  • Issue with disabling hand when not tracking.

Removed

  • Const hand joints index values from WebXRHandData.

[0.9.0] - 2021-04-16

Added

  • CameraFollower to WebXRCamera, for AudioListener to follow active cameras poses.

Changed

  • Optimization for JavaScript to C# communication.

Fixed

  • Errors when building for other platforms using IL2CPP.

Removed

  • Custom JavaScript dispatch events from the WebGLTemplates.

[0.8.1] - 2021-03-06

Fixed

  • Workaround for Chromium depth bug (Chromium issue 1167450).

[0.8.0] - 2021-02-26

Added

  • ToggleAR, ToggleVR, isSupportedAR and isSupportedVR to WebXRManager.

Changed

  • WebXRDisplayCapabilities class to struct.

Removed

  • hasExternalDisplay from WebXRDisplayCapabilities.

[0.7.0] - 2021-02-13

Added

  • Support for targetRaySpace for controllers poses.

Changed

  • Use targetRaySpace as the default controller pose instead of gripSpace.
  • Use generic Input Profile in editor for all controllers types.

Fixed

  • Hack for Oculus on Chrome Desktop wrong targetRaySpace bug.
  • WebXRCamera now removes event listeners OnDisable.

[0.6.0] - 2021-01-23

Added

  • GetLocalRotation and GetLocalPosition to WebXRCamera.
  • Support for the new/updated WebXR Hands API.
  • isControllerActive and isHandActive to WebXRController.

Changed

  • Using frame.fillPoses and frame.fillJointRadii instead of frame.getJointPose for XRHand.
  • Camera matrices handling.
  • WebGLTemplates webxr.js merged into Plugins webxr.jspre.

Fixed

  • Bug related to pose view eye can be none.

Removed

  • Matrix utilities files.

[0.5.2] - 2020-01-16

Added

  • Multi touch support for Handheld AR.

Fixed

  • OnDisable in WebXRController.
  • Depth and Stencil clear issue in Handheld AR.
  • Ugly hack to fix WebXR Viewer viewports on iOS.

[0.5.1] - 2020-12-26

Fixed

  • WebXRController Button Up/Down state.
  • Protect compilation on other platforms.

[0.5.0] - 2020-12-19

Added

  • Docs page.
  • XRInputSource profiles support.
  • Added OnControllerActive, OnHandActive and OnHandUpdate actions to WebXRController.

Changed

  • WebXRController no longer instantiate hand joints.
  • Better handling for controllers buttons in the editor.
  • WebXRController TryUpdateButtons is now private.

Fixed

  • Disable controllers on XR session end.

[0.4.1] - 2020-11-28

Added

  • Support for Unity 2020.1.
  • WebGLTemplates for Unity 2020.1.
  • Debug project for Unity 2020.1.

Changed

  • Fixes for JavaScript and Unity communication to support both Unity 2019.1 and Unity 2020.1.
  • Added info about OpenUPM package in README.md.
  • Invert Y axis for touchpad and thumbstick, so they'll work the same as other XR Providers in Unity.

[0.4.0] - 2020-11-08

Added

  • Added missing OnXRCapabilitiesUpdate to WebXRManager.
  • Added missing controller inputs.

Changed

  • Changed controller action names to enums.

[0.3.1] - 2020-11-07

Added

  • emscripten browser object pause/resume when switching sessions.

Changed

  • Replaced Inline XR Session with window.rAF.

[0.3.0] - 2020-11-01

Added

  • Support for XR providers in the editor.
  • Settings asset required and optional features in WebXR Session.

Changed

  • Fixed compile and runtime errors, to make sure that WebGL build works again.

[0.2.0] - 2020-10-30

Added

  • Some XR SDK features, like the subsystems. Still not fully support the XR SDK.
  • Info about WebXR Interactions in the README file.