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The following error is spammed every frame after updating the project to Unity 6000.0.26f1, and nothing displays in Game and Scene view, in editor-mode or play-mode
Exception: Blitter is already initialized. Please only initialize the blitter once or you will leak engine resources. If you need to re-initialize the blitter with different shaders destroy & recreate it.
UnityEngine.Rendering.Blitter.Initialize (UnityEngine.Shader blitPS, UnityEngine.Shader blitColorAndDepthPS) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Utilities/Blitter.cs:207)
DELTation.AAAARP.AAAARenderPipeline..ctor (DELTation.AAAARP.Data.AAAARenderPipelineAsset pipelineAsset) (at ./Packages/com.deltation.aaaa-rp/Runtime/AAAARenderPipeline.cs:41)
DELTation.AAAARP.Data.AAAARenderPipelineAsset.CreatePipeline () (at ./Packages/com.deltation.aaaa-rp/Runtime/Data/AAAARenderPipelineAsset.cs:161)
UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
The text was updated successfully, but these errors were encountered:
And also, the bindless plugin may not initialize properly during first launch after a major codebase update. If it's the issue you're having, restarting might help.
Looks like you don't have some of the DLL's dependencies on your machine. To narrow it down, you could put the DLL into Dependency Walker to see what's missing.
The following error is spammed every frame after updating the project to Unity 6000.0.26f1, and nothing displays in Game and Scene view, in editor-mode or play-mode
The text was updated successfully, but these errors were encountered: