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Updating to Unity 6000.0.26f1 makes editor spam errors (blitter error) #44

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ltmx opened this issue Nov 14, 2024 · 4 comments
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@ltmx
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ltmx commented Nov 14, 2024

The following error is spammed every frame after updating the project to Unity 6000.0.26f1, and nothing displays in Game and Scene view, in editor-mode or play-mode

Exception: Blitter is already initialized. Please only initialize the blitter once or you will leak engine resources. If you need to re-initialize the blitter with different shaders destroy & recreate it.
UnityEngine.Rendering.Blitter.Initialize (UnityEngine.Shader blitPS, UnityEngine.Shader blitColorAndDepthPS) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Utilities/Blitter.cs:207)
DELTation.AAAARP.AAAARenderPipeline..ctor (DELTation.AAAARP.Data.AAAARenderPipelineAsset pipelineAsset) (at ./Packages/com.deltation.aaaa-rp/Runtime/AAAARenderPipeline.cs:41)
DELTation.AAAARP.Data.AAAARenderPipelineAsset.CreatePipeline () (at ./Packages/com.deltation.aaaa-rp/Runtime/Data/AAAARenderPipelineAsset.cs:161)
UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
@Delt06
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Delt06 commented Nov 14, 2024

This usually means there have been other errors on pipeline startup. Could you send me the full log?

@Delt06
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Delt06 commented Nov 14, 2024

And also, the bindless plugin may not initialize properly during first launch after a major codebase update. If it's the issue you're having, restarting might help.

@tachen
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tachen commented Nov 23, 2024

1732339629500

@Delt06
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Delt06 commented Nov 23, 2024

Looks like you don't have some of the DLL's dependencies on your machine. To narrow it down, you could put the DLL into Dependency Walker to see what's missing.

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