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config.lua
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config.lua
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--------------------------------------------------------------------------------
----------------------------------- DevDokus -----------------------------------
--------------------------------------------------------------------------------
-- Supported Languages
-- en - es - ru - pt - fr - de - it - nl - pl - gr - dk - bg
--------------------------------------------------------------------------------
Language = 'en'
Framework = { RedEmRP = false, Vorp = true }
--------------------------------------------------------------------------------
-- This will turn features on or off.
Plugins = {
MaxCores = true, -- Set health and stamina to max
Metabolism = true, -- Gives you Character vitals like eat and drink.
Stores = true, -- Gives you multiple stores to buy and sell items.
Teleport = true, -- Lets admins or all players teleport to map marker.
UsableItems = true, -- Makes items usable that otherwise can't be used.
iMaps = true, -- Fixed hole and glitched buildings. Adds tons of objects.
BankDoors = true, -- Open or close the Bank Doors.
ShowCoords = true, -- Show coordinate with ( /coords )
BountyHunter = true, -- Enable the Bounty Hunter System
PlayPiano = true, -- Lets users play the saloon pianos.
Rivers = true, -- Lets you drink and wash in rivers and lakes.
PickableFruits = true, -- Lets you harvest fruits from trees and bushes.
PayCheck = true, -- Pay your players per x amount of minutes.
-- ======================================================= --
-- For enabling the trains please read the Disclaimer.txt.
-- This will add 2 trains and a tram for your server.
-- ======================================================= --
}
--------------------------------------------------------------------------------
------------------------------- Plugin MaxCores --------------------------------
--------------------------------------------------------------------------------
MaxCores = {
-- [Warning]: This Feature works but when enabled it will give you an error in the
-- client console. This error can, as of right now, not be fixed as the error
-- should not be thrown at all. Keep this in mind if you enable Stamina. If does
-- give an error, but it can be ignored.
Health = false,
Stamina = false,
-- This multiplies the mount of health and stamina will be added to your
-- default cores. 1 point roughtly corresponds to 10/15% extra core boost.
-- Note: Please do not make this a decimal number!!! Use 1 instead of 1.0
HealthMulti = 1,
StaminaMulti = 1
}
--------------------------------------------------------------------------------
------------------------------- Plugin Teleport --------------------------------
--------------------------------------------------------------------------------
-- This plugin will later also be intergraded into the admin menu i am building.
Teleport = {
AdminGroup = 'admin', -- This is the admin group name you have set.
AdminOnly = false -- Set false if everyone may use it
}
--------------------------------------------------------------------------------
------------------------------- Plugin ShowCoords ------------------------------
--------------------------------------------------------------------------------
ShowCoords = {
-- AdminOnly = true, -- Will be used in a later version!
-- AdminGroup = 'admin', -- Will be used in a later version!
FontSize = 0.60,
PosX = { Horizon = 0.185, Vertical = 0.77 },
PosY = { Horizon = 0.189, Vertical = 0.82 },
PosZ = { Horizon = 0.189, Vertical = 0.87 },
PosH = { Horizon = 0.179, Vertical = 0.92 }
}
--------------------------------------------------------------------------------
----------------------------- Plugin Metabolism -------------------------------
--------------------------------------------------------------------------------
Metabolism = {
-- This is the area where your character will be when he or she is creating
-- his or her character. It is adviced to leave this default. This prevents
-- The user from dying during character creation.
StartArea = {x = 602.7, y = -3726.8, z = 37.0},
StartRadius = 1200, -- Radius of the circle you dont lose vitals on character creation
-- This will reset your vitals to 100% the moment you repawn.
-- Setting this to false will mean that players are still dying
-- after respawn, and they need to eat as soon as possible.
ResetOnDeath = {
Enabled = true,
Hunger = 50,
Thirst = 50
},
Temperature = {
Format = 'C', -- Set it to C or F
Max = 20, -- Max Temp before losing more vitals stats.
Min = -15, -- Min Temp before losing more vitals stats.
ColdDamage = { Water = 0.05, Food = 0.1 }, -- Amount of drain per second below min Temp
HotDamage = { Water = 0.25, Food = 0.01 }, -- Amount of drain per second above max Temp
},
-- Food Settings
Food = {
DrainIdle = 0.01, -- Amount of drain when standing still
DrainRunning = 0.20, -- Amount of drain when running
DrainWalking = 0.03, -- Amount of drain when walking
LoseWhen = 10.0, -- Losing innercore health below this threshold
DamagePerSec = 1.0, -- Amount of damage on innercore health per second.
},
-- Water Settings
Water = {
DrainIdle = 0.02, -- Amount of drain when standing still
DrainRunning = 0.50, -- Amount of drain when running
DrainWalking = 0.05, -- Amount of drain when walking
LoseWhen = 10.0, -- Losing innercore health below this threshold
DamagePerSec = 1.0, -- Amount of damage on innercore health per second.
}
}
--------------------------------------------------------------------------------
------------------------------ Plugin UsableItems ------------------------------
--------------------------------------------------------------------------------
-- Here you can add the items you want to be using in game.
-- Additionally you can also change your metabolism per item.
UsableItems = {
RefundCampFire = true, -- Refund the campfire when ( /delfire ) is used
RefundTent = true, -- Refund the tent when ( /deltent ) is used.
Items = {
-- Store
{Type = 'Eat', Hunger = -5, Thirst = 20, Stamina = 20, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_coffee', Name = 'Coffee'},
{Type = 'Eat', Hunger = 15, Thirst = 10, Stamina = 5, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_peach', Name = 'Peach'},
{Type = 'Placing', Hunger = 0, Thirst = 0, Stamina = -50, Health = 0, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'tent', Name = 'Tent'},
{Type = 'Placing', Hunger = 0, Thirst = 0, Stamina = -25, Health = 0, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'campfire', Name = 'Campfire'},
{Type = 'Eat', Hunger = 5, Thirst = -5, Stamina = 5, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_sugarcube', Name = 'Sugercube'},
-- PickableFruits Script.
{Type = 'Eat', Hunger = 1, Thirst = 2, Stamina = 5, Health = 2, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'blackberry', Name = 'BlackBerry'},
{Type = 'Eat', Hunger = 1, Thirst = 2, Stamina = 5, Health = 2, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'blueberry', Name = 'BlueBerry'},
{Type = 'Eat', Hunger = 1, Thirst = 5, Stamina = 7, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_herb_wintergreen_berry', Name = 'Wintergreen Berry'},
{Type = 'Eat', Hunger = 1, Thirst = 5, Stamina = 7, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_herb_evergreen_huckleberry', Name = 'Evergreen Berry'},
{Type = 'Eat', Hunger = 5, Thirst = 10, Stamina = 15, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_orange', Name = 'Orange'},
{Type = 'Eat', Hunger = 5, Thirst = 7, Stamina = 15, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_pear', Name = 'Pear'},
{Type = 'Eat', Hunger = 5, Thirst = 5, Stamina = 15, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_apple', Name = 'Apple'},
{Type = 'Eat', Hunger = 2, Thirst = -10, Stamina = 10, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'oregano', Name = 'Oregano'},
{Type = 'Eat', Hunger = 1, Thirst = -5, Stamina = 5, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_herb_vanilla_flower', Name = 'Vanilla Flower'},
{Type = 'Eat', Hunger = -20, Thirst = -20, Stamina = 20, Health = -5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_herb_indian_tobacco', Name = 'Tabacco'},
{Type = 'Eat', Hunger = 2, Thirst = -5, Stamina = 7, Health = 2, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_herb_chanterelles', Name = 'Chanterelles'},
{Type = 'Eat', Hunger = 2, Thirst = -5, Stamina = 10, Health = 5, InStaGold = 0, OutStaGold = 0, InHealthGold = 0, OutHealthGold = 0, ID = 'consumable_herb_currant', Name = 'Currant Herbs'},
}
}
-- TYPES: There are 3 types (Eat - Drink - Placing).
-- -- Eat: Means the character makes a eat animation.
-- -- Drink: Means you character uses a bottle like beer.
-- -- Placing: Means your character knees and looks around.
-- Metabolism:
-- Each item when used can increase/decrease your
-- (hunger - thirst - stamina - health).
-- Increase: Set the value to be a positive value 1 to 100
-- Decrease: Set the value to be a negative value -1 to -100
-- No Change: Set the value to be 0. Then no changes will be made.
-- Inner and Outer Stamina / Health.
-- The value you set here is in seconds. So if you enter 5 the
-- player will get 5 seconds of extra gold health or stamina.
-- Do not enter negative values at inner or outer gold stamina or health.
--------------------------------------------------------------------------------
-------------------------------- Plugin Stores ---------------------------------
--------------------------------------------------------------------------------
Stores = {
ShowNPCs = true, -- Show or hide the store NPCs
ShowCircles = true, -- Show or hide the the shop colored circles.
-- Change the color of the store circles. RGA color coded, Opacity = transparency
CircleColor = { Red = 204, Green = 56, Blue = 209, Opacity = 50},
-- Change this if you want to alter the store locations.
-- You can also remove or add more stores on the list.
Stores = {
{Store = 'Valentine', Coords = {x = -322.4, y = 803.9, z = 117.8 }},
-- {Store = 'Saint Denis', Coords = {x = 2825.74, y = -1317.91, z = 46.76}},
-- {Store = 'Blackwater', Coords = {x = -784.50, y = -1324.07, z = 43.88}},
-- {Store = 'Tumbleweed', Coords = {x = -5487.52, y = -2939.09, z = -0.40}},
},
NPCs = {
{Store = 'Valentine', Coords = { x = -324.14, y = 803.54, z = 116.88 }, Heading = 277.00, Model = 'U_M_M_ValGenStoreOwner_01'},
{Store = 'Saint Denis', Coords = { x = 2824.49, y = -1319.51, z = 45.75 }, Heading = 323.67, Model = 'U_M_M_ValGenStoreOwner_01'},
{Store = 'Blackwater', Coords = { x = -784.81, y = -1322.13, z = 42.88 }, Heading = 188.04, Model = 'U_M_O_BlWGeneralStoreOwner_01'},
{Store = 'Tumbleweed', Coords = { x = -5485.94, y = -2938.08, z = -1.4}, Heading = 127.43, Model = 'U_F_M_TumGeneralStoreOwner_01'},
},
-- These are the items that will appear in the buy section of the menu.
-- Be aware, items you buy need to be in the database as vorp wants it.
-- Items that can not be used can be added via my plugin DevDokus--UsableItems
-- TYPE: There are 3 types (Food - Meds - Misc) more will be added in a later update.
Buy = {
{Type = 'Food', Price = 1.0, Max = 20, ID = 'consumable_peach', Name = 'Peach', Text = 'Very good for your health'},
{Type = 'Food', Price = 1.0, Max = 20, ID = 'consumable_coffee', Name = 'Coffee', Text = 'A fine brown brew'},
{Type = 'Food', Price = 2.5, Max = 10, ID = 'consumable_meat_greavy', Name = 'Cooked Meat', Text = 'Cooked Meat free from pests'},
{Type = 'Food', Price = 1.5, Max = 10, ID = 'consumable_salmon_can', Name = 'Can Salmon', Text = 'Salmon from a can, really?'},
{Type = 'Meds', Price = 15.0, Max = 10, ID = 'consumable_medicine', Name = 'Medicine', Text = 'When you just need to feel better!'},
{Type = 'Misc', Price = 12.0, Max = 1, ID = 'campfire', Name = 'campfire', Text = 'Then he said: Let there be light!'},
{Type = 'Misc', Price = 120.0, Max = 1, ID = 'tent', Name = 'tent', Text = 'For the softies'},
{Type = 'Misc', Price = 15.0, Max = 1, ID = 'weapon_fishingrod', Name = 'Fishing Rod', Text = 'There\'s no fishing without'},
{Type = 'Misc', Price = 1.25, Max = 10, ID = 'bait', Name = 'Fishing Bait', Text = 'Fish need to eat something you know!'},
{Type = 'Food', Price = 1.25, Max = 10, ID = 'consumable_kidneybeans_can', Name = 'Canned Kidney Beans', Text = 'For when the apocalypse is here'},
},
-- These are the items that will appear in the sell section of the menu.
-- Any item can be added to the list and it does not need to be in the database.
-- As long the items is on the list by its item name id, it will work.
Sell = {
{Type = 'Food', Price = 0.25, Name = 'Peach', Text = 'Sell Peach', ID = 'consumable_peach'},
{Type = 'Food', Price = 0.55, Name = 'Coffee', Text = 'Sell Coffee', ID = 'consumable_coffee'},
{Type = 'Food', Price = 0.75, Name = 'Can Kidney Beans', Text = 'Sell Bean Can', ID = 'consumable_kidneybeans_can'},
{Type = 'Food', Price = 0.80, Name = 'Cooked Meat', Text = 'Sell Cooked Meat', ID = 'consumable_meat_greavy'},
{Type = 'Food', Price = 0.85, Name = 'Can Salmon', Text = 'Sell Can Salmon', ID = 'consumable_salmon_can'},
{Type = 'Meds', Price = 7.50, Name = 'Medicine', Text = 'Sell Medicine', ID = 'consumable_medicine'},
{Type = 'Misc', Price = 5.00, Name = 'campfire', Text = 'Sell Campfire', ID = 'campfire'},
{Type = 'Misc', Price = 75.0, Name = 'tent', Text = 'Sell Tent', ID = 'tent'},
{Type = 'Misc', Price = 30.0, Name = 'HayCube', Text = 'Sell HayCube', ID = 'consumable_haycube'},
{Type = 'Misc', Price = 5.0, Name = 'Fishing Rod', Text = 'Sell Fishing Rod', ID = 'weapon_fishingrod'},
{Type = 'Misc', Price = 0.5, Name = 'Fishing Bait', Text = 'Sell Fishing Bait', ID = 'bait'},
{Type = 'Misc', Price = 0.75, Name = 'Wooden Board', Text = 'Fresh Smelling Wooden Board', ID = 'wooden_boards'},
},
}
--------------------------------------------------------------------------------
-------------------------------- Bounty Hunter ---------------------------------
--------------------------------------------------------------------------------
BountyHunter = {
BountyStack = false, -- Allow players to stack multiple bounties.
MaxBounties = 3, -- The max amount of bounties player can request.
------------------------------------------------------------------------------
-- Here you can choose how you want your UI to look like.
-- NOTE: That you can only have 1 enabled at the same time.
-- If 1 is set to [ true ] the other one needs to be [ false ]
------------------------------------------------------------------------------
-- Same thing counts for the Themes. Only 1 can be activated at once!
------------------------------------------------------------------------------
NUI = {
Theme = { Dark = false, Red = true },
Position = { Right = true, Left = false, Center = false }
},
------------------------------------------------------------------------------
-- Here you can set if BountyHunter needs a job or not for it to work.
-- You can add multiple on this list. If set to true, the job is active
-- NoJob is simply the error you get when you dont have the correct job.
-- Make sure that you put every job on this line if you put them on the listz
-- NOTE: if you disable one of the jobs, make sure to edit the NoJob also!
-- Otherwise people will thet need a job that maybe doesn't exists.
------------------------------------------------------------------------------
Jobs = {
{ Job = 'police', Use = false },
{ Job = 'hunter', Use = false },
NoJob = 'You need the jobs ~e~Police~q~ or ~e~Hunter~q~ job to hunt for bounties'
},
--------------------------------------------------------------------------------
Payment = {
Money = {
BPK = true, -- true = Pay per kill | false = fixed amount per kill
Min = 5, -- Minimal money value a player can get per kill.
Max = 7, -- Maximum money value a player can get per kill
Static = 10 -- Fixed value of money per bounty kill
},
--------------------------------------------------------------------------------
XP = {
XPK = true, -- true = XP per kill | false = fixed amount per kill
Min = 25, -- Minimal XP value a player can get per kill.
Max = 75, -- Maximum XP value a player can get per kill
Static = 50 -- Fixed value of XP per bounty kill
}
},
--------------------------------------------------------------------------------
-- Here you can add all BountyBoards Menu locations.
-- The City name does nothing! this is just a visual reference.
--------------------------------------------------------------------------------
BountyBoards = {
{ City = 'Valentine', x = -274.8, y = 805.5, z = 119.3 },
{ City = 'Saint Dennis', x = 2513.4, y = -1305.2, z = 48.9 },
{ City = 'Blackwater', x = -758.0, y = -1266.0, z = 44.0 },
-- { City = 'Valentine', x = -274.8, y = 805.5, z = 119.3 },
},
--------------------------------------------------------------------------------
-- These are the NPC bounties you can hunt. If you want to add
-- new location/mission, just add the coordinates on the list.
-- NOTE: that the IDs are what combines the enemies in a group.
-- If ID 1 is selected by the randomizer, all enemies with
-- ID 1 will be selected for the mission. The more enties
-- on the same ID, there more you have to kill per mission.
--------------------------------------------------------------------------------
Bounties = {
{ID = 1, Coords = { x = -30.77, y = 1226.8, z = 172.92 }},
{ID = 1, Coords = { x = -33.77, y = 1229.8, z = 172.92 }},
{ID = 2, Coords = { x = 489.53, y = 619.81, z = 111.7 }},
{ID = 2, Coords = { x = 516.53, y = 621.81, z = 111.7 }},
{ID = 2, Coords = { x = 516.53, y = 619.81, z = 111.7 }},
{ID = 3, Coords = { x = -423.75, y = 1736.52, z = 216.56 }},
{ID = 3, Coords = { x = -413.31, y = 1752.52, z = 216.25 }},
{ID = 3, Coords = { x = -397.92, y = 1726.46, z = 216.43 }},
{ID = 4, Coords = { x = -29.9, y = 1227.25, z = 172.98 }},
{ID = 4, Coords = { x = -17.65, y = 1230.56, z = 173.26 }},
{ID = 5, Coords = { x = 201.13, y = 1001.63, z = 189.77 }},
{ID = 5, Coords = { x = 223.16, y = 987.52, z = 190.89 }},
{ID = 6, Coords = { x = -156.23, y = 1491.12, z = 116.16 }},
{ID = 7, Coords = { x = -689.1, y = 1042.07, z = 135.0 }},
{ID = 8, Coords = { x = -948.0, y = 2171.54, z = 342.11 }},
{ID = 8, Coords = { x = -967.86, y = 2182.34, z = 340.86 }},
{ID = 9, Coords = { x = -1020.68, y = 1690.35, z = 244.33 }},
{ID = 10, Coords = { x = -552.95, y = 2703.03, z = 320.42 }},
{ID = 10, Coords = { x = -541.7, y = 2670.44, z = 319.09 }},
{ID = 10, Coords = { x = -556.19, y = 2708.72, z = 320.42 }},
{ID = 11, Coords = { x = -1962.41, y = 2159.86, z = 327.58 }},
{ID = 12, Coords = { x = -1632.56, y = 1229.4, z = 352.09 }},
{ID = 12, Coords = { x = -1625.73, y = 1252, 83, z = 348.51 }},
{ID = 12, Coords = { x = -1634.14, y = 1214.69, z = 352.5 }},
{ID = 12, Coords = { x = -1648.31, y = 1247.34, z = 351.08 }},
{ID = 13, Coords = { x = -1492.04, y = 1248.68, z = 314.49 }},
{ID = 13, Coords = { x = -1508.15, y = 1247.45, z = 313.72 }},
{ID = 13, Coords = { x = -1505.53, y = 1247.58, z = 313.76 }},
{ID = 14, Coords = { x = -1085.23, y = 706.71, z = 104.49 }},
{ID = 15, Coords = { x = -815.71, y = 352.22, z = 98.09 }},
{ID = 15, Coords = { x = -860.24, y = 335.94, z = 96.42 }},
{ID = 16, Coords = { x = -613.34, y = -26.31, z = 85.98 }},
{ID = 16, Coords = { x = -629.76, y = -60.95, z = 82.86 }},
{ID = 17, Coords = { x = -362.68, y = -122.4, z = 51.18 }},
{ID = 17, Coords = { x = -344.13, y = -157.94, z = 50.71 }},
{ID = 17, Coords = { x = -327.29, y = -149.8, z = 51.08 }},
{ID = 17, Coords = { x = -360.85, y = -116.76, z = 47.6 }},
{ID = 18, Coords = { x = -61.14, y = -393.23, z = 72.21 }},
{ID = 19, Coords = { x = 900.69, y = 261.53, z = 116.0 }},
{ID = 20, Coords = { x = 1114.8, y = 488.62, z = 97.28 }},
{ID = 20, Coords = { x = 1122.96, y = 469.77, z = 97.02 }},
{ID = 20, Coords = { x = 1178.78, y = 430.47, z = 92.78 }},
{ID = 21, Coords = { x = 769.29, y = 874.3, z = 120.95 }},
{ID = 21, Coords = { x = 776.87, y = 850.21, z = 118.9 }}
}
}
--------------------------------------------------------------------------------
---------------------------------- Play Piano ----------------------------------
--------------------------------------------------------------------------------
PlayPiano = {
Pianos = {
{ID = "Valentine", x= -312.36, y= 799.05, z= 118.48, h= 102.3},
{ID = "Saint Dennis", x= 2631.82, y= -1232.31, z= 53.70, h= 62.0},
{ID = "Rhodos", x= 1346.95, y= -1371.07, z= 79.99, h=351.0},
{ID = "Blackwater", x= -814.98, y= -1313.04, z= 43.18, h= 358.0},
{ID = "Armadillo", x= -3706.38, y= -2589.00, z= -13.82, h= 360.0},
{ID = "Tumbleweed", x= -5516.0, y= -2914.53, z= -2.26, h= 121.4},
{ID = "vHoorn", x= 2944.12, y= 528.87, z= 44.85, h= 359.03},
}
}
--------------------------------------------------------------------------------
------------------------------------ Rivers ------------------------------------
--------------------------------------------------------------------------------
Rivers = {
Drinking = { Stamina = 15, Thirst = 50, Health = 5 },
Washing = { Stamina = 100, Thirst = -10, Health = 5 },
}
--------------------------------------------------------------------------------
------------------------------- Plugin Paycheck --------------------------------
--------------------------------------------------------------------------------
PayCheck = {
CoolDown = 60, -- Time between each PayCheck
Jobs = {
-- The jobs that receive a PayCheck
-- Sometimes the job in the database is none instead of unemployed.
-- To cover both, i added both in the list
{ Job = 'unemployed', Enable = true, Money = 2.0, Gold = 0.0, Exp = 0 },
{ Job = 'none', Enable = true, Money = 2.0, Gold = 0.0, Exp = 0 },
{ Job = 'sheriff', Enable = true, Money = 10.0, Gold = 0.0, Exp = 0 },
{ Job = 'medic', Enable = true, Money = 6.0, Gold = 0.0, Exp = 0 }
}
}
--------------------------------------------------------------------------------
-------------------------------- PickableFruits --------------------------------
--------------------------------------------------------------------------------
PickableFruits = {
Bushes = {
{ Label = 'Bush', ID = 'rdr_bush_neat_bb_sim'},
{ Label = 'Bush', ID = 'rdr_bush_neat_aa_sim'},
{ Label = 'Bush', ID = 'rdr_bush_ficus_aa_sim'},
{ Label = 'Bush', ID = 'rdr_bush_sumac_aa_sim'},
{ Label = 'Bush', ID = 's_inv_huckleberry01x'},
{ Label = 'Bush', ID = 's_inv_raspberry01x'},
{ Label = 'Bush', ID = 's_inv_oregano01dx'},
{ Label = 'Bush', ID = 'rdr_bush_leafy_aa_sim'},
{ Label = 'Bush', ID = 's_indiantobaccopicked01'},
{ Label = 'Bush', ID = 'rdr2_bush_snakeweedflower'},
{ Label = 'Chan', ID = 's_inv_chanterelles'},
{ Label = 'Tree', ID = 'p_tree_orange_01'},
{ Label = 'Tree', ID = 'p_tree_maple_s_04'},
},
Items = {
{ Label = 'Bush', Min = 0, Max = 2, Name = 'Currant Herbs', Item = 'consumable_herb_currant' },
{ Label = 'Bush', Min = 0, Max = 2, Name = 'BlackBerry', Item = 'blackberry' },
{ Label = 'Bush', Min = 0, Max = 2, Name = 'BlueBerry', Item = 'blueberry' },
{ Label = 'Bush', Min = 0, Max = 2, Name = 'Wintergreen Berry', Item = 'consumable_herb_wintergreen_berry' },
{ Label = 'Bush', Min = 0, Max = 2, Name = 'Evergreen Berry', Item = 'consumable_herb_evergreen_huckleberry' },
{ Label = 'Tree', Min = 0, Max = 2, Name = 'Orange', Item = 'consumable_orange' },
{ Label = 'Tree', Min = 0, Max = 2, Name = 'Pear', Item = 'consumable_pear' },
{ Label = 'Tree', Min = 0, Max = 2, Name = 'Peach', Item = 'consumable_peach' },
{ Label = 'Tree', Min = 0, Max = 2, Name = 'Apple', Item = 'consumable_apple' },
{ Label = 'Bush', Min = 0, Max = 2, Name = 'Oregano', Item = 'oregano' },
{ Label = 'Bush', Min = 0, Max = 2, Name = 'Vanilla Flower', Item = 'consumable_herb_vanilla_flower' },
{ Label = 'Bush', Min = 0, Max = 2, Name = 'Tabacco', Item = 'consumable_herb_indian_tobacco' },
{ Label = 'Chan', Min = 0, Max = 2, Name = 'Chanterelles', Item = 'consumable_herb_chanterelles' }
}
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- DON'T TOUCH ANYTHING BELOW THIS, It WILL CREATE A DISTURBANCE IN THE FORCE --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
_Version_ = "2.4.2"
_vConfig_ = 011022062021
_StartError_ = false
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Keys = {
-- Mouse buttons
["MOUSE1"] = 0x07CE1E61, ["MOUSE2"] = 0xF84FA74F, ["MOUSE3"] = 0xCEE12B50, ["MWUP"] = 0x3076E97C,
-- keyboard
["A"] = 0x7065027D, ["B"] = 0x4CC0E2FE, ["C"] = 0x9959A6F0, ["D"] = 0xB4E465B4, ["E"] = 0xCEFD9220,
["F"] = 0xB2F377E8, ["G"] = 0x760A9C6F, ["H"] = 0x24978A28, ["I"] = 0xC1989F95, ["J"] = 0xF3830D8E,
["L"] = 0x80F28E95, ["M"] = 0xE31C6A41, ["N"] = 0x4BC9DABB, ["O"] = 0xF1301666, ["P"] = 0xD82E0BD2,
["Q"] = 0xDE794E3E, ["R"] = 0xE30CD707, ["S"] = 0xD27782E3, ["U"] = 0xD8F73058, ["V"] = 0x7F8D09B8,
["W"] = 0x8FD015D8, ["X"] = 0x8CC9CD42, ["Z"] = 0x26E9DC00, ["RIGHTBRACKET"] = 0xA5BDCD3C,
["LEFTBRACKET"] = 0x430593AA, ["CTRL"] = 0xDB096B85, ["TAB"] = 0xB238FE0B, ["SHIFT"] = 0x8FFC75D6,
["SPACEBAR"] = 0xD9D0E1C0, ["ENTER"] = 0xC7B5340A, ["BACKSPACE"] = 0x156F7119, ["LALT"] = 0x8AAA0AD4,
["DEL"] = 0x4AF4D473, ["PGUP"] = 0x446258B6, ["PGDN"] = 0x3C3DD371, ["F1"] = 0xA8E3F467,
["F4"] = 0x1F6D95E5, ["F6"] = 0x3C0A40F2, ["1"] = 0xE6F612E4, ["2"] = 0x1CE6D9EB, ["3"] = 0x4F49CC4C,
["4"] = 0x8F9F9E58, ["5"] = 0xAB62E997, ["6"] = 0xA1FDE2A6, ["7"] = 0xB03A913B, ["8"] = 0x42385422,
["DOWN"] = 0x05CA7C52, ["UP"] = 0x6319DB71, ["LEFT"] = 0xA65EBAB4, ["RIGHT"] = 0xDEB34313,
}